code-review

276 threads · Page 5 of 6

Simplex Noise Generated Terrain Performance Optimization 70 messages
Hiding Parts of GLTFs 9 messages
Attack mod 5 messages
Am I doing it right? Component structure patterns within my project 43 messages
key mappings 2 messages
Bool or State to manage events during runtime? 5 messages
Adding methods to &mut Childbuilder 18 messages
keeping track of game inventory, like gun their dmg etc. 19 messages
System Taking up a lot of time 2 messages
Query/Performance questions for my Minimap code 21 messages
How to limit some systems at a maximum times. 6 messages
How can I reduce the spaghetti code in my mega tic tac toe game? 4 messages
Networking logic redesign 19 messages
Modifying objects created by the glTF scene importer 16 messages
Managing rapier collisions with child collider entities. 3 messages
Best way to structure data for configurable types, such as Enemies 29 messages
Read a ResMut to determine what to inject 17 messages
How to .insert to a Res<HashMap> 4 messages
Architecture feedback 5 messages
Compiler can't find bevy math?? 30 messages
Implementing catlikecoding's Unity tutorials 4 messages
Crash reporter (using subprocess for bevy::app::App::run) 2 messages
Make a Component that smoothly moves any Entity 5 messages
My jam entry ("Suborbital") 5 messages
Asset Folder Structure 6 messages
Shortform error description macro 2 messages
Implementation of Elan Ruskin's Dynamic Dialog system 3 messages
Writing tests for my turn-based RPG battle system 5 messages
I tried updating N-body code from an older version of Bevy to v0.11.0 (unreleased) 3 messages
first, small game (~1K LOC) 9 messages
Component constructor function automatically spawning entity 5 messages
Naming states 16 messages
An implementation for `Extract` to use as a second world read only accessor 6 messages
UE5 Style GAS / extensible attribute system. 112 messages
Action-based Animation System 52 messages
Is my Color Lerping system good and optimised? 6 messages
Am I making custom commands properly? 21 messages
EnumSet / Emulating Flags Enums in other languages 3 messages
Simplifying a pair of equations 2 messages
New To Bevy and Rust. Looking for some guidance 7 messages
Tilemap and tile picking 3 messages
Bevy FMOD Studio Plugin 4 messages
My First System 15 messages
Specs: structured game data in .ron files 14 messages
bevy_ui scroll widget retrospective 6 messages
My first error with bevy 11 messages
Procedural terrain generation with Bevy 6 messages
dealing with 3rd-party library callbacks 2 messages
ScriptableObject like Structure in Bevy 9 messages
Performance drop with .gltf 3 messages