code-review

276 threads · Page 4 of 6

boids algorithm implementation 8 messages
Loading Resources and Spawning Entities 3 messages
How granular should I make my rendering systems? 20 messages
Testing library 2 messages
How is this for a generic tooltip component? 5 messages
Accidentally Reinventing HTML 67 messages
bevy_spatial convenience functions 4 messages
Please review my implementation of circle game 13 messages
Help handling collisions idiomatically 11 messages
Working on a basic Bevy Game Framework 5 messages
Basic inventory system with ECS relations. 6 messages
One Shot system for abilities 10 messages
Input/Keymapping 11 messages
New to bevy/ ecs, made SVG drawing application 17 messages
2d map as 1 dimensional vector 9 messages
Just looking for suggestions before I port from 0.11 to 0.12 11 messages
Place Object on generated terrain 19 messages
WSL2: incompatible window kind 3 messages
API changes for bevy_asset_loader 2 messages
crate for external code to send events to bevy 3 messages
Screen goes blank when spawning MaterialMesh2dBundle 2 messages
minecraft-like voxel game 3 messages
🫣 New to game dev, Bevy and Rust...Checking I'm on the right track :) 17 messages
New to ECS 86 messages
REALLY simple clicker "game" 11 messages
bevy export to NDI plugin 6 messages
bevy vs arete benchmark 86 messages
bevy vs unity dots performance 118 messages
The start of my implementation of wave function collapse 2 messages
Starting to develop a pattern of "denormalizing" enums attached to entities. Bad idea? 25 messages
Macros - how could I refactor my entity into a macro for reuseabilty 11 messages
Review my smooth pixel perfect camera crate 8 messages
Traits as UI generation macros: How horrible is this as an idea? 6 messages
Plugin writing 3 messages
Creating entity inside another method 9 messages
Anything to improve in this simple 2D top down player movement function? 71 messages
Best practice for a dynamic Mesh ? 26 messages
box selection 16 messages
Modular EGUI buttons (with button press logic in granular systems) 2 messages
Shutting down server when it's been empty for a while 24 messages
enum with const values 29 messages
Spatial partitioning (spatial hash) for 2D top-down (XY coords) 8 messages
Defensive unwrap evasion, obscuring intent, potentially hiding bugs? 11 messages
First weekend with Bevy - made a toy puzzle game. How are my idioms? 29 messages
spawning a entity at mouse click position 9 messages
Mysterious "missing green" while trying to fix `bevy_prototype_lyon`'s CI 8 messages
Performance of terrain generation code 69 messages
Performance of Pathfinding Code 20 messages
Delayed execution 2 messages
Imported glb models do not always animate properly 7 messages