code-review
General Tips on first day of coding Rust/Bevy Code
novice with very simple 2D project (need basic advice...)
Animation PR
Feedback on GOAP library API
system.run_if(on_collision), What do you think of 1-liner agnostic/composable systems like these ?
Disjointed access for QueryData
Please review my Sandbox Voxel Game Code
Pattern to connect plugins using events
A better way of managing view model animations for my FPS
bevy_fps - a demo multiplayer FPS
UI presets
Using render graph in fluid simulation
async event system
Entity Damage Refactor
Effects System
player movement
Entity picking, displaying (virtually) all their components
Fluid diffusion model design
I need a better way of getting neighboring blocks in my 2D Minecraft clone...
System run conditions
State Machine attempt
Thoughts on my 2D Minecraft clone?
Game Architecture: Game sub states?
Feedback on code structure in a few places for my editor
Most efficient way to trigger a sound on screen edge collision.
Review my designs for a projectiles system
Please review my Asteroids clone
Simplifying an over-engineered asset loading routine
Sidebar on Bevy UI, lots of text to update, there has to be a better way than this
Please review my 2D world of 500x500 chunks
Sprite doesn't appear when spawned, but appears when parent changes.
Trying to generalize my solution for Task Component
Entirely lost about Rust's lifetime names and helper function that should return EntityCommands
new to scene
Hide GLTF child mesh
Rightward drift
WIP outlined text library
I am making my first ever VERY basic snippet of bevy code, but I can't seem to get it to compile.
Please review this Query extension trait crate
What am I doing wrong? (Rapier RayCasting)
Please review my Path of Exile style Base Item / Affix system
Starting a Voxel game
Please review my Snake clone
Please review my Pong Clone
Please review my Flappy Bird clone
Seeking Feedback on Tile-Clicking Game
Please review my first game: A snake clone
Render Abstraction Strategies for Design Editor Web App (currently "rendering" to SVG)
Terrain chunk mesh build task
Please critique "my-first" Minecraft camera code