code-review

276 threads · Page 6 of 6

My first game in Rust 25 messages
Better way to convert Vec3->Bytes and back 3 messages
Second pair of eyes on a tutorial project 10 messages
Trying to port `bevy_prototype_lyon` to stageless 8 messages
What is the proper way of handling collisions between entities using bevy_rapier2d? 26 messages
Which is more ergonomic? 4 messages
Prefabs 26 messages
Animated sprite "attachments" 9 messages
Draggable dynamic window experiment 23 messages
Bevy mod for 3D selection cursor 18 messages
Organizing Graphics for Game 20 messages
Thoughts on `if`-`let` vs `let`-`else` in systems 19 messages
Cross linked entities 20 messages
Running a system from within another system 7 messages
Creating World Generation using Random Walk Algorithm 6 messages
Random number generation 28 messages
`bevy_save` - a framework for saving and loading game state in Bevy 8 messages
World Generation 3 messages
Sprite Interaction System 58 messages
Cleaner or more concise float comparisons? 9 messages
Pong 29 messages
Procedural spiral generator 12 messages
Safety 76 messages
bevy_adventure - a framework for building point and click adventure games in Bevy 6 messages
Implementing reflection support on internal values that are `!Sync` 14 messages
Naming the player thing that exists in the game world vs the player thing that keeps track of score 22 messages