#"World Shaper" Communal Precon Thread

4034 messages · Page 5 of 5 (latest)

nova ore
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even 38 lands is pushing it with a deck built on almost purely ramp

austere condor
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Hard disagree.

It's a lands matter deck and you really want to drop a land every turn.

Also you really want to put in every fetchland there is for the double landfall and 1 sac trigger.

Cracking the fetchland also depends on your board sometimes.

The commander also gives you access to consistent draw and the fetch lands shuffle your deck. Getting land flooded is simply really bad luck.

austere condor
nova ore
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I dont underestimate that, and I had a full set of fetches and all the other tap fetches, sometimes bad luck is just bad luck regardless

austere condor
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Also you can switch some lands that offer more utilities like [[Twisted Landscape]]

tight steepleBOT
austere condor
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The land base definitely can be tweaked but I wouldn't change the amount of lands

nova ore
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I disagree, even if you have fetches you can still hit land pockets or land droughts, sure statistically its more likely you wont the more land you have, well at least for droughts, but it can happen and I had it happen at least twice, maybe 3 times, adding 4 more land wouldnt have necessarily changed that. It might have helped but if all the land is grouped in the bottom half of your deck and your not drawing fetches, it doesnt matter how many lands you have

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a much more useful solution would simply have been to resort the deck so the land was better distributed

austere condor
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I kept the deck at 42 lands total and switched some ratios, added better fetches and added some better lands.

All in all I never had a problem getting land flooded especially with the commander out and the draw and additional land drop ability.

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And most of the time you simply just want to set up as many lands as possible to use them as fodder for some end game combo

fierce lantern
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[[luwen, imperfect]] goes hard in this deck

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tepid lintel
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Honestly doesn't seem that great to me

fierce lantern
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At first it doesn’t but with fetch lands in grave it goes pretty crazy

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It scales faster than you think it’s always putting bodies on the board and helps when you get [[darkmor salvage]]

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cinder pecan
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its better for a different kind of lands matter deck

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it works better with the self-mill/dredge kinds of decks, and not nearly as much as with a sacrifice deck

tepid lintel
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Hmm, I'm not buying it tbh

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Like, I'd rather add more mass land recursion for the 5 mana to make all those 1/1s

fierce lantern
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They’re bodies to block if they don’t have trample

austere condor
digital sinew
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I’ve gotten my 15 min durdle turns down to like 5mins

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I wonder if strixhaven gave us any good cards

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I think flashback is decent

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But idk

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Maybe [[charging strife]] to help rummage

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digital sinew
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[[dina’s guidance]] is okay

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