#General deckbuilding Q&A and Short Discussion

13793 messages · Page 14 of 14 (latest)

graceful knot
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I value flyers and reach enough that in decks without natural access via the CZ I try to make sure I have 3 or so just for emergencies and stopping easy flying combat triggers

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In terms of cards that specifically affect them? None to 0 outside of specific instances it makes absolute sense

autumn sleet
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I wanted to make a Maralen Fae and Elf deck with Morcant as one of the 99 legendaries. Does this combo work?

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Or do these two not synergize at all?

blazing canyon
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https://moxfield.com/decks/o4u8uOI7L0yptait34fTkQ
Looking forward to play something like this, any big flaws in the deck? i'm trying to keep it a budget version of this deck i found on youtube some days ago:
https://www.youtube.com/watch?v=pdcvshkXMI0

In this Commander EDH deck tech Video, I break down "Ghen, Arcanum Weaver" a Mardu (White, Red and Black) Enchantment Sacrifice focused deck I made for a member of our discord. The deck seeks to win by flashing in huge enchantments cards from your graveyard in a sort of toolbox style fashion. The deck also has a fun "Mean Gifts" package with mea...

▶ Play video
kindred trench
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Hello, I've built a modular deck that is supposed to go wide with a bunch of +1/+1s but I think I miss something in this deck because the execution is not as consistent as I would like(never played with it). Would it be alright to post the deck here for feedback or to post it somewhere else in the Discord?

gentle stump
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Both work

kindred trench
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Oki thanks ^^

kindred apex
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Sorry if this is a stupid question, but, in a deck with more than one color in its color identity, how do you get colored mana of the color you need when you need it? It seems too inconsistent to just hope you draw the right basic lands for what you have in hand so it has to not be that

abstract frigate
# kindred apex Sorry if this is a stupid question, but, in a deck with more than one color in i...

There are lands, artifacts, and creatures that get you more mana, even mana more than one color! Most common are dual-colored lands, but there are also Tri-colored lands, and there are lands that get you mana of any color. Lots of them will come in play tapped, so it's slow, but it'll get you the colors you need. If they come in untapped, they'll usually come at a cost, like checking if you have basic lands in play, or costing you 2 life to be untapped, or just costing you 1 life anytime you want a certain color. There are dual lands that come in untapped without a clause, but they're expensive as fuck >.>'

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There's also lots of cards that basically 'convert' one mana into one colored mana

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Figuring out your lands is a big part of building a deck! 1 or 2 color decks aren't too bad, but 3+ is where you really need to consider how and when you'll get your mana

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5 colored decks will NEED you to plan around mana as a main strategy for the deck to even function

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There's lots of videos on this stuff, I'd look some up. Just look for vids on lands in general, or look into phrases like mana fixing or color fixing

kindred apex
abstract frigate
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If you want a 5 colored deck, I'd try to find a deck list out there, or maybe even a deck with a guide >.>

remote mirage
upper basin
hollow latchBOT
remote mirage
kindred trench
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https://archidekt.com/decks/18305621/modular_esper_
Heya 🙂 , I've built a modular esper commander with Urza in the forefront. The point of the deck is to sacrifice and return modular creatures, double the amount of +1/+1 counters on my board and to swing with large artifact creatures. However I feel this deck is not consistent enough and something isn't working. Like it's pure luck if I win(I only playtested this deck). I would like some feedback on it if it's possible thanks :3

Archidekt

Urza, Chief Artificer - Commander deck

(1) Commander • (7) Counters • (5) Death Trigger • (10) Draw • (4) Finisher • (36) Land • (13) Modular • (1) Protection • (7) Ramp • (7) Recursion • (10) Removal

vital heart
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at a glance i feel like you're packing more payoffs than actual modular creatures which might be it

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plus your ramp package is pretty weak for a deck that peaks at mana value 4

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cards like yawg, the loch mare or the role model read to me like you got a bit lost in the sauce and tried to expand the counters subtheme at the cost of the artifact plan which should be your main focus

kindred trench
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Maybe so, I'll try to add more ramp. Yawg is more of a sac outlet and draw engine but maybe there's something I can change

gentle stump
# kindred trench Maybe so, I'll try to add more ramp. Yawg is more of a sac outlet and draw engin...

I like the deck, lots of nice card choices.

I don't know about adding more ramp to be honest. The modular creatures are mostly very low costed.

Modular is fun, but the cards are mostly fairly weak on their own. (Iron Apprentice is secretly also a modular creature. Though perhaps it is not strong enough for the deck.) They might need a bit of support of strong cards that grow your board more explosively. Perhaps something like [[Hangarback Walker]] or [[Threefold Thunderhulk]] to allow you to go wide, (which grows Urza's Tokens as well) and perhaps [[Illustrious Wanderglyph]] or [[Salvation Engine]] to boost the team. Perhaps even the other Urza (Prince of Kroog).

Crystalline Crawler and O'aka, Traveling Merchant seem like they might also fit.

From playtesting adding two lands also seems good.

For cards to take out:

The role model looks a bit lost indeed. Aetheric Amplifier seems a bit too mana intensive. You don't have many blue cards to pitch to Force of Negation and Surgical Suite/Hospital Room seems like mostly a clunky limited reanimate. For Drivnod to be good, there have to be a lot of things going right already, perhaps I'd just stick to Teysa for that effect. Terisiare's Devastation seems like it may well wipe your entire board as well, which would leave you with nothing to put the counters on. Junk Diver and Myr Retriever are cool fits, but do seem to play a bit clunky sometimes. Faller's Faithful is really cute in the deck. Sorcery speed removal is a bit jank though, and for card draw, 3 mana might just be a bit much.

Your mana base is quite evenly split, this can make double blue and double black on some of your spells a little bit of a challenge sometimes. You might consider replacing some colorless lands with a few cards that can fix your mana.

hollow latchBOT
willow jacinth
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https://moxfield.com/decks/YNNxXlVTrk2v5aM3dgHjFQ
when i finally do get my [[great henge]] what should i swap out for it? also debating if i want to swap something(prob gruul signet) for [[talisman of impulse]] to have a more flexible rock. and im really wondering if i want to toss in my [[chronicle of victory]] that i got from prerelease maybe swapping out [[rage reflection]] for it (though shouldnt the doublestrike trigger tovolar card draw twice?)

hollow latchBOT
willow jacinth
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i think the first one i'd cut for something else would be [[cindervines]] but having the option to sac it to take out a pesky artifact or enchantment and do dmg is nice

hollow latchBOT
willow jacinth
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i think the next one i'd consider to remove would be [[ram through]], but that would be one of my few targeted removal spells

hollow latchBOT
willow jacinth
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im also debating throwing in [[mirrormind crown]] since i have a fair bit of wolf token creation, but again i dont know what i would swap out for it

hollow latchBOT
willow jacinth
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not to mention im not really running much of the other kindred artifact staples :/

graceful storm
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Would this deck do okay in B2?

worldly horizon
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Anyone know of a good No-Creatures Commander? I was going to focus on Artifacts but i'd take any non-Creature focus Commander

gentle stump
hollow latchBOT
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Legendary Planeswalker — Daretti
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Loyalty: 3

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Legendary Artifact Creature — Construct
You can't cast permanent spells.
mana4, manat: Add manawmanaumanabmanarmanag. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4

gentle stump
# graceful storm Would this deck do okay in B2?

I think so yes. There are many weak cards only there for the theme, but the commander is very strong. And so are some of the angels. I do think you may want to add some card draw so the deck plays a bit smoother. Also, some more instant speed interaction can make the game a bit more dynamic for you to play.

worldly horizon
gentle stump
worldly horizon
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Well, yea

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Thats normal

gentle stump
worldly horizon
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Im looking for a commander that could work with 0 creatures in the 99

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So yea its kinda abnormal, but also not really

gentle stump
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Would winning with creature tokens be good or bad?

worldly horizon
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If the commander cant be a creature that'll restrict me to a stupid degree. Its a challenge sure but its not a fun one.

worldly horizon
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Tokens arent part of the 99

upper basin
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I doubt it’s good but I’ve tried before

worldly horizon
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Interesting

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Def gonna borrow some ideas from it

upper basin
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To be clear I haven’t made it in paper

worldly horizon
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Not gonna copy it 1:1 though, 3 instants and zero sorceries is insane to me

upper basin
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And there’s been new cards since I made it

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Oh yeah I absolutely did not make a good deck lol

worldly horizon
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Ah I dont play paper anyways, Im purely TTS. Paper is too expensive

upper basin
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Oh I proxy lol

worldly horizon
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Even proxy was too expensive imo

upper basin
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That’s fair

gentle stump
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So, if your only creature is your commander, it is fairly likely that all the removal is aimed at the commander. This would make it better if the commander doesn't need to stick around, or is very hard to deal with.

worldly horizon
upper basin
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That’s means you’re a good person if you went “wait no” to it

worldly horizon
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Though I just checked, none of them would actually work in the first place

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All 5 are kindred, and I have 0 creatures lol

gentle stump
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Alternatively, it could be a very cheap commander, so you can recast it easily, making it an unattractive target. Say [[Lady Octopus, Inspired Inventor]]

hollow latchBOT
upper basin
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There’s a really good artifact deck that can be made with them

worldly horizon
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Interesting... really slow, but interesting

gentle stump
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[[Edgar, King of Figaro]] is the other way around (disregard the coinflipping), you just play him late to refuel and hope he dies so you can do it again.

hollow latchBOT
gentle stump
hollow latchBOT
worldly horizon
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I need to sleep, but ill look into these guys when I wake up.
And the ingenuity counter too, need to look into that lol

gentle stump
hollow latchBOT
graceful storm
graceful knot
hollow latchBOT
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Legendary Creature — Human Soldier
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
Whenever Alistair attacks, you may pay mana8. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
3/3

graceful knot
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Just, artifacts/planeswalkers/sagas/legendary extra stuff

worldly horizon
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im guessing the wincon is animating the artifacts

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or I guess having a bunch of strong Soldiers

graceful knot
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The wincon is right there on alistair

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But you can build your own with anything really

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Its very versatile

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I have a version of Alistair im working on thats all the job select/living weapon/for mirrodin options that are decent

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Its got token and modified synergies and some other bits

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Historic in general is very easy to build around

tired badger
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So I've been working on my [[ Jetmir, Nexus of Revels ]] deck since snc came out, and I was questioning a few of my enchantments particularly

Bracket 3 meant to generate around 9-15 tokens, cast jetmir and win with board wipe and creature protection

  1. [[ Rabble Rousing ]] I think this one might be slower than I thought, since it relies on me attacking without winning on that attack
  2. [[ Cabaretti Ascendancy ]] think it's a decent card but I wonder if I could find a better effect that's not an enchantment
  3. [[ Crash the Party ]] I think maybe I should go for another mass token generator, of which I already have 9
hollow latchBOT
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Legendary Creature — Cat Demon
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
5/4

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Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.

tired badger
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Oh, and [[ Toski, bearer of secrets ]]

hollow latchBOT
tired badger
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Oh, and would token doublers be worth investing in or would that boost my threat level too much?

queen ivy
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Or [[the eternal wanderer]]

hollow latchBOT
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Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Loyalty: 5

queen ivy
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Not my favorite but good

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Like the new elspeth slaps

tired badger
tired badger
gentle stump
# graceful storm Any good draw cards you would suggest?

Looking at the deck again, you've already got most of the draw that first came to mind.

For more card draw options, you could look at using cards like Scroll of Avacyn or the Warhammer version of Mind Stone alongside a Serra Paragon.

Sadly, Angelheart Vial is terrible, but it is very on theme.
Sigarda's Splendor is another angel themed card draw card, but does require you to be fairly heavy on the lifegain.

Convalescent Care is, sadly, way too situational.

blazing canyon
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can i place this card on an abigale deck?

gentle stump
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Extus doesn't fit the coloridentity restriction of Abigale.

blazing canyon
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aye

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i was wondering if the backside of the card could be ignored and just play the front

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but guess not

gentle stump
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Nope, on the bright side, you can add red cards to your Extus, Oriq Overlord deck ^^

blazing canyon
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i see

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i wasnt planning to change the commander on my deck :x but could see it for a future deck i could do

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since i like giving 2nd oportunities to graveyard stuff

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was gonna fill the remaining with basic lands

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but idk about the rest of the deck, it feels like it would lack something

gentle stump
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Oh, I just love what you did with the enter/leaves cards.

gentle stump
blazing canyon
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plus having the wall as protection to just spam all my attacks while they have lifelink

blazing canyon
gentle stump
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Perhaps use the fact that you run a lot of blink cards to abuse creatures that draw cards when they enter.

blazing canyon
gentle stump
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[[Enduring Innocence]] would give you value whenever you blink your commander.

hollow latchBOT
blazing canyon
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damnn that surely helps

gentle stump
blazing canyon
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true

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is this enough lands?

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ive added enduring already to the deck

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im 99/100 cards atm

gentle stump
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Yeah, I think that works

blazing canyon
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im afraid that board wipes might punish my playstyle too hard tho

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thats why i was so interested on a card that helped me return stuff from graveyard

gentle stump
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There are more cards like Enduring Innocence - Welcoming Vampire/Tocasia's Welcome , to name a few. You could also consider trying to run cards that can blink cards multiple times. [[Galepowder Mage]] for example.

Against boardwipes, well, your mass blink should work against that. Eerie Interlude is already in, Ghostway could be another version of that.

hollow latchBOT
blazing canyon
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will probably get all those

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and just mix and match until i'm comfortable with a specific set up

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thanks!

gusty depot
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Are there any WB cards that reduce cost of activated abilities?
Specifically looking at clues for my deck
I hate paying 2 mana to draw a card

gentle stump
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Well, there are several ways to do that.

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But not by reducing costs. Just by sacrificing them to another effect.

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[[Pitiless Carnage]] for example

hollow latchBOT
ripe steeple
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hey, do you think its the real turtle typal we was waiting for ?
[[mikey-&-don-party-planners]]

hollow latchBOT
ripe steeple
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color pie

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and actual commander

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(i know turtle wont be simic in the extension, i just care about "real" magic)

queen ivy
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There’s a good few options for turtles with the new set

ripe steeple
queen ivy
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One of the more “boring” options is [[heroes in a half shell]]

hollow latchBOT
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Legendary Creature — Mutant Ninja Turtle
Vigilance, menace, trample, haste
Whenever one or more Mutants, Ninjas, and/or Turtles you control deal combat damage to a player, put a +1/+1 counter on each of those creatures and draw a card.
They're the world's most fearsome fighting team!
5/5

ripe steeple
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typal spider still play shelob

queen ivy
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Sure but statement stands

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It’s a quite good turtle commander

ripe steeple
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okay i see, thanks

queen ivy
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Archelos is a good option for sure

ripe steeple
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not impactful

queen ivy
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Well, there’s synergies to ensure your turtles can swing

ripe steeple
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and making ur stuff untapped is not useful for typal

queen ivy
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Tap archelos at the end of your turn

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Functions as a [[amulet of vigor]] to ramp better

hollow latchBOT
queen ivy
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In terms of UW options there’s not a ton

ripe steeple
queen ivy
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Universes Within, and just because turtles haven’t gotten relevant typal commanders

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Tmnt kinda gives turtles several commanders that either directly or tangentially care about turtles

ripe steeple
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ok mb i thought UW was for azorius haha

vital heart
ripe steeple
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maybe clade is better, i need to goldfish haha

queen ivy
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Lets you cast turtles off the top, so it’s fine

rotund forge
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I still really like [[archelos]] for turtles though it doesn't specifically SAY turtle

hollow latchBOT
rotund forge
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Raph and Mikey feel like a card I want to cheat into play

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Like, grab it with [[natural order]] or something like that

hollow latchBOT
rotund forge
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If not that then you sort of need to play them like they're Etali?

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Also there are 14 turtles in Gruul

high copper
rotund forge
kind basalt
willow jacinth
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would [[rimefire torque]] be worthwhile running in zombies? since the intention is a lot of tokens, would be easy to stack charge counters

hollow latchBOT
willow jacinth
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also thinking about some of the other changelings and spells from lorwyn, like [[mischievous sneakling]] for a flash zombie [[graveshifter]] for reanimator [[omni-changeling]] to duplicate any creature but have as a zombie [[unbury]] just to bring back more zombies from the graveyard, maybe even [[stalactite dagger]] to turn one of my few non-zombies into a zombie

hollow latchBOT
safe grove
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I’m having such a hard time finding a win with this deck

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I’ve been in gamestates where im drawing 2-3 cards a turn, a lot of lands in play. And I am still just drawing, passing because my “combo” is very specific

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(Mirkwood/Vondam + Something that stacks my insects from gy on top)

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But that combo doesn’t really even secure a win

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It’s like burning the table for like 6-10

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And making a bunch of tokens

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I threw in triumph the horde bc there’s a Humans Lifegain deck that’s sometimes in my friend group

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Like what if I just took out the insect kindred part

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And just made it mill reanimator

solemn stratus
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I haven't seen it a lot, but is there really any reason for [[toph-earthbending-master]] to not be included in a [[tidus-yunas-guardian]] deck?

hollow latchBOT
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Legendary Creature — Human Warrior Ally
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
2/4

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Legendary Creature — Human Warrior
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
3/3

graceful knot
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Also, +1 experience a turn may not be enough compared to other options

solemn stratus
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Well, it wasn't just +1 experience. It's also an Earthbend with more +1/+1s

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I was just wondering if I was missing something everyone else saw

abstract frigate
# solemn stratus I was just wondering if I was missing something everyone else saw

I think it looks good, but you might want more ramp in the deck if you'll want more landfall triggers. The deck doesn't have too many proliferate sources, so you'll be extra reliant on Tidus to do that and 'ramp' with his card draw. It's a bit slower than it could be, but I think it'll work.

Also, as a tri-color deck, you might not have all colors needed to play Tidus on turn 3, so you might play him on turn 4. That'll push Toph back a bit too. It kinda depends on what other changes you make, I think. Also, your lands are still open to being bounced or sacrificed, so it's still risky

solemn stratus
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Yeah, I've replaced much of the original deck so that I have more things like proliferate and more counter generation. I also have [[ezuri-claw-of-progress]], who will be another source of experience counters

hollow latchBOT
open dagger
graceful storm
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Because people are silly

open dagger
graceful storm
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See that's such a wild take

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I play vs some b2 decks with perfect mana bases

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It's literally fine

willow jacinth
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isn't [[bloodline bidding]] just straight up a better [[patriarch's bidding]]?

hollow latchBOT
willow jacinth
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sure it costs a little more but then you have convoke to make it free, and its 1sided

leaden tundra
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Its pretty much always better

grand coyote
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I’m building a budget [[sorin of house]], should I make my mana rocks be 3 cmc so I don’t have to choose between the commander and a rock on turn 2? Or should I make them 2 cmc so I can pay for extort on turn 3?

hollow latchBOT
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Legendary Creature — Human Noble
Lifelink
Extort (Whenever you cast a spell, you may pay manawb. If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
1/4

Sorin, Ravenous Neonate
Legendary Planeswalker — Sorin
Extort (Whenever you cast a spell, you may pay manawb. If you do, each opponent loses 1 life and you gain that much life.)
+2: Create a Food token.
−1: Sorin deals damage equal to the amount of life you gained this turn to any target.
−6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
Loyalty: 3

ripe steeple
willow jacinth
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Would [[innkeeper's talent]] be a worthwhile add to the blight curse precon? It doesnt specify what type of counters for lvl 2-3, so it can double -1/-1 counters while giving your blighted creatures ward

hollow latchBOT
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Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
manag: Level 2
Permanents you control with counters on them have ward mana1.
mana3manag: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

graceful knot
hollow locust
graceful storm
#

[[damping sphere]]

hollow latchBOT
hollow locust
graceful storm
hollow latchBOT
#

Creature — Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay mana2. If they don't, you may copy that spell. You may choose new targets for the copy.
"Fly the path of nine birds."
4/4

Explore the Vastlands mana3
Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.

graceful storm
#

[[pollywog prodi]]

hollow latchBOT
willow jacinth
#

would [[aatchik, emerald radian]] be worth pairing with [[nest of scarabs]] for blight curse precon?

hollow latchBOT
grand coyote
livid condor
#

What commander should I use for a 5 color Start Your Engines deck?

gentle stump
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[[Ezio Auditore da Firenze]] would allow you to have early access to speed gain

hollow latchBOT
gentle stump
#

It's also something you can cast off an early colorless start your engines land. Cards with a WUBRG mana cost may just be tricky to cast with those lands in the deck.

graceful knot
#

Thats smart thinking

graceful storm
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[[Terra magical adept]] could be fun

hollow latchBOT
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Legendary Creature — Human Wizard Warrior
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trancemana4manarmanag, manat: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
4/2

Esper Terra
Legendary Enchantment Creature — Saga Wizard
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add manawmanaw, manaumanau, manabmanab, manarmanar, and managmanag. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
6/6

livid condor
gentle stump
livid condor
gentle stump
#

Well, with speed you have a few things that need to go right from the get go: you need an early way to deal damage and you need an early way to start your engines. Striking this balance can be tricky.

safe grove
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I’m trying to find cuts

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And maybe some help finding some redundancy

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Specifically cards like gorgon’s head and basilisk collar.

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And also cards that give me consistent advantage

celest sparrow
#

https://moxfield.com/decks/Vt5_uqTqWEKCwxJIpZjq2Q
so with this deck i was focussing alot on clones and now i feel like im missing the creatures to clone, like of the 27 creatures im playing only 1-3 are really worth cloning, does anyone have anything to help with that? (cuts/changes) deck is tagged too, im also considering cutting the tutors to tune down the deck, have to play a night or 2 with it first tho

shell osprey
willow jacinth
#

debating if i want to try tossing in [[red xiii]] into my gruul werewolves+wolves tokens and +1/+1 counters deck. he is not a wolf so he wouldn't get buffed by all my lords and tribal cards, but he would definitely buff them because of the counters

hollow latchBOT
vale quarry
#

my pod plays with very greedy manabases and im poor, so i cant match them

#

im making an azula deck, would it be smart to play mostly basics and things that get basics so i can run ruination and back to basic and such?

queen ivy
vale quarry
#

we do, but I want to eventually own the deck

#

and having old duals would make that very, very difficult lol

willow jacinth
#

Hold up, someone correct me if im wrong. [[Wilhelt]] equipped with [[mirrormind crown]] will cause a near infinite death cycle right? When he sees a zombie die, wilhelt will create a zombie token, but the crown will make a copy of wilhelt instead, and legend rule will take over, killing the wilhelt copy, and repeating. You can choose to end the cycle by deciding to kill the original wilhelt equipped with the crown. You could use this with any 'when creature dies, deal dmg' card right?

hollow latchBOT
willow jacinth
#

Wait nvm

#

Crown only triggers on the first time it happens each turn

#

Knew i missed something

gentle stump
gentle stump
vale quarry
#

75-100 bucks

#

its meant to be bracket 4

gentle stump
#

Ok, is that for the entire deck or just the manabase?

gentle stump
vale quarry
gentle stump
# vale quarry entire deck

https://archidekt.com/decks/19327300/nonbasic_lands_per_color_combination I've compiled a list of lands that I like. You can sort by price.

Archidekt

Custom deck
Lands
(4) Abzan • (15) Azorius • (4) Bant • (15) Boros • (15) Dimir • (4) Esper • (15) Golgari • (4) Grixis • (15) Gruul • (14) Izzet • (3) Jeskai • (4) Jund • (24) Land • (3) Mardu • (4) Naya • (14) Orzhov • (14) Rakdos • (16) Selesnya • (15) Simic • (3) Sultai • (3) Temur

vale quarry
#

danke

gentle stump
willow jacinth
#

im really debating if i want to keep the combo of [[chronicle of victory]] and [[bow of nylea]] in my gruul werewolves or swap it for a different 2 card combo or something for the neutral game

im calling it a combo because the combination of first strike, death touch, and trample means i will kill most blockers using just the 1 dmg and the rest will go through with trample with no risk to my own creatures

hollow latchBOT
willow jacinth
vernal perch
#

Anyone know of any fun or theme fitting draw spells/engines for a deck with Monarch focus and 25x templar knights?
colours are Jeskai! ?

creature type focus is mostly humans, but quite a bit of knight aswell

for example i added [[Mass Appeal]] or [[The Council of Four]]

hollow latchBOT
vernal perch
vital kiln
#

Hello, could anyone give me a quick opinion about a deck i made. Its kinda has Budget and im also using some cards i already own. Our pod is around mid to high bracket 2 i would say and i often have difficulty in seeing if a deck would work great or not. So if could give me there opinion that would be great

#

If you See any Problems or Cuts i should make pls tell me

sturdy flint
#

It just feels like I keep getting outpaced by other bracket 4 decks.

sturdy flint
#

and counterspells

gentle stump
# sturdy flint I'm trying to bring my Imodane, the Pyrohammer deck up to a bracket 4. If anyone...

The group hug is probably hurting you quite a bit at bracket 4. You're also quite high up on the curve with some of your finishers.

For the counter problem you could run a card like Hexing Squelcher. There are also burn spells that can't be countered. Deflecting Swat can also counter counterspells.

Other cards that may or may not be good (don't really know Imodane well) but may not be on your radar: Arcbond/Barrel Down Sokenzan/Impact Resonance/Mine Collapse/Pyrokinesis/Weight of Spires/Quest for Pure Flame

Also, maybe some more fast mana? It will make you burn out fast though.

glacial yacht
#

does anyone know how to make a functional [[the lady of otaria]] deck

hollow latchBOT
#

Legendary Creature — Avatar
You may tap three untapped Dwarves you control rather than pay this spell's mana cost.
At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.
5/5

vale quarry
#

but im not sure about good gruul dwarves

#

like, you can use the red ones from kaladesh and kaldheim

#

but idk any good ones in green

glacial yacht
#

I've tried brewing it and it's a bad dwarf deck and a bad landfall deck

gentle stump
glacial yacht
#

I hate secret commanders though
They just don't work well as a commander and you need a ton of tutors and stuff

gentle stump
#

Well, then you are stuck with mostly terrible dwarves and some changelings I'm afraid.

astral ember
#

Wandering Minstrel – Turn 8 Maze’s End (Bracket 2.0)

Primary win is consistent Maze’s End.
Towns support midgame and enable a secondary overrun line.
Plays as mana-advantage control with resets and rebuild speed.

It’s performing well, but I’m upgrading wipes soon.

What would you change to optimize it further?

https://moxfield.com/decks/dAXdPHqPhki79gIQFGLJBA

sage adder
#

Any good dimir noncreature artifact wincons/combos that I can try and fit into my deck?

gentle stump
hollow latchBOT
sage adder
# gentle stump Not an artifact but: [[Mechanized Production]] What is your deck about?

The only real current wincons the deck has is the end step trigger from [[golbez Crystal collector]] (my commander) as well as [[revel in riches]], [[mirrodin besieged]], and [[Strixhaven stadium]]. My only issue is that most of these are either too slow to set up or they only take out one player at a time. As for the plan of the deck, that's where it falls flat on its face. Golbez would work better if I played a bunch of artifact creatures, but I built this deck with a stronger focus on the noncreature, making golbez kind of an awkward card.

hollow latchBOT
gentle stump
#

Hmm, is there a reason why they need to be noncreature artifacts?

sage adder
#

It's more of a personal thing for me lol. I love playing artifact decks and have always wanted to build one that didn’t rely on creatures (and have tried multiple times) simply because there are some funny noncreature artifacts. I wanted to build the deck in dimir so I could have some decent interaction, and since there aren't many great dimir artifact commanders, I was further restricted.

gentle stump
#

Theoretically, you wouldn't need many creatures to make Golbez deal some serious damage. You just need a way to toss those big creatures back into the yard for next turn. [[Death's Shadow]], [[Phyrexian Dreadnought]] (super expensive) and [[Void Beckoner]] come to mind.

hollow latchBOT
sage adder
gentle stump
#

Will take a look

astral ember
#

I’m running a Teval graveyard engine deck — no infinite combos, no game changers, relatively slow mana base.

Would you consider this Bracket 3, or more of a high Bracket 2?

Some people at my table think it’s a 3, but it doesn’t have consistent combo lines or fast finishes.
Curious to hear outside opinions 👇

https://moxfield.com/decks/rJ-tXBTp2E6-7KR5saf99w

warm garnet
#

[[!solve the equation]]

gentle stump
olive gale
#

is this channel only for commander deck brewing or can I ask for help in other formats as well?

queen ivy
shrewd kiln
ripe steeple
astral ember
frozen ocean
wet chasm
#

You're just not going to be able to do what you want to do a lot of the times

#

If I had to suggest a number, I would say 35 minimum. I think 38 is an "ideal" but I get wanting to cut a couple off for some cards

#

Mono green allows you to go lower but not down to 30 IMO

gentle stump
gentle stump
willow jacinth
#

Would [[haunted crossroads]] be worth using with [[wilhelt]]? The idea being that during the endstep you'd pay the swamp, put a creature on top of library, sac a zombie with wilhelt to put that creature immediately into your hand

hollow latchBOT
warm garnet
#

That alone can just win the game

willow jacinth
#

could be made even better with [[empty the laboratory]] spend however much mana to put x ammount of creatures on top of library from graveyard, then play that card and sac x ammount of zombie tokens to put those zombies onto the battlefield, lol

hollow latchBOT
tired badger
#

[[coveted jewel]] is a cut for me

hollow latchBOT
mystic mango
#

cant really figure out what card to cut

umbral gyro
#

I would cut call of the ring

#

I would cut idol of oblivion

#

I would cut at least one land. Not sure you need 40

upper basin
mystic mango
mystic mango
#

Cuz like rn draw feel not enough

#

That’s why I put those 2 in

warm garnet
#

[[morbid oppo]]

hollow latchBOT
upper basin
mystic mango
#

So my deck look cheaper in my eye

#

As reserve list card is just stupidly overpriced

warm garnet
#

[[glaring flesh]] is always an option

hollow latchBOT
mystic mango
#

So that would work

#

But I don’t know if it will get any draw early game before my commander is out

warm garnet
#

i mean i would trhow in brainstorm or ponder or something

mystic mango
#

It was considered

warm garnet
#

oh and consider

mystic mango
#

But my deck is slower so bigger draw is better

#

Instead of just small filtered draw that goes hands neutral

warm garnet
#

what doyou need yavimaya for

#

that may be cuttable

mystic mango
#

The main color is green for color fixing

#

But yeah that can be cuttable

warm garnet
#

eh but if you run duals that shouldn't be an issue

#

i'd just run more green duals

mystic mango
#

My problem rn is I got like 3 basic

#

If I got hit by some effect that search basic more than 3 times Im done

warm garnet
#

just use farseek and what not that searches for non basics

mystic mango
#

I know I mean path to exile

#

Or similar effect

warm garnet
#

i wouldn't be too worried about it I mean it's not the end of the world

mystic mango
#

To get more board presence

mystic mango
#

Damnnn ok that definitely draw lot of card then

carmine surge
umbral gyro
#

I will not be offering any opinions o Tergrid

gentle stump
faint vector
#

decks already running opp agent, definitely agreeing that you might as well add sol ring

faint vector
hollow latchBOT
faint vector
#

oh, and cut contamination if this is b3

#

since that's banned in b3

carmine surge
carmine surge
carmine surge
#

Probably take out ancient tomb for vampiric tutor? Idk

#

Trust me I would love to run more but can’t

carmine surge
graceful knot
#

How many targets would you be running in a deck with [[demonic counsel]]? its a deck likely to hit the secondary condition somewhat midgame, but I don't want it dead in the early game either.

hollow latchBOT
upper basin
#

That depends on the deck and what it needs the card for

#

I mean, [[demonic tutor]] exists

hollow latchBOT
upper basin
#

Although that is a GC soooo

upper basin
graceful knot
#

I specifically don't want to run demonic tutor

upper basin
#

Fair

graceful knot
hollow latchBOT
upper basin
#

[[Sefris]]

hollow latchBOT
#

Legendary Creature — Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
2/3

graceful knot
#

I am tempted by [[embodiment of agonies]] but thats pet card bias

hollow latchBOT
graceful knot
#

Its just a beater

upper basin
#

Oh my roommate has them as a commander actually

#

It’s a cycling deck that’s really strong

graceful knot
#

Yeah, Sefris is kinda busted lol

#

Flicker and cycling both go CRAZY in there

#

I dont wanna lean on those here though

#

Cycling is my necrobloom project

upper basin
graceful knot
#

Currently my demons are the rakshasa, blade of the oni, and Raffine

#

I can probably find two more I want

upper basin
#

Are you looking for a specific effect?

#

Or just demons in general?

graceful knot
#

Demons in general, some level of active benefit is nice though of course. Pretty tempted by doom whisperer since thats instant speed sefris triggers and mill and selection

upper basin
#

Cause [[Abhorrent Overlord]] is a bit costly but can give you blockers

hollow latchBOT
upper basin
#

[[Apocalypse Demon]] for big beater

hollow latchBOT
upper basin
#

[[Archfiend of the Dross]] “board wipe me, do it”

hollow latchBOT
graceful knot
#

I forgot dross had other abilties there

#

hm

upper basin
#

I’m running it in Koh, although it hasn’t really had a chance to effect a game yet lol

graceful knot
#

Ohhhh [[abyssal harvester]] my beloved... I dont think its right for this but I love this card

hollow latchBOT
#

Creature — Demon Warlock
manat: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
"Till the soil, spare no soul. / Neath the darkness, nightmares grow." —Children's nursery rhyme
3/2

upper basin
#

I was considering mentioning it but it’s effects works off stuff dying and Sefris’s removal is likely more exile based

graceful knot
#

mhm

upper basin
#

Not to turn this into a deck building discussion but you could run stuff like [[Fiendish Panda]]

hollow latchBOT
upper basin
#

That’s the last card I’ll bring up lol

graceful knot
#

I really did consider panda heavily

#

It can grab ledger shredder, phantasmal image, some of the self-sac creature counterspells, it has uses

#

But they are so reliant on it dying

upper basin
#

True

trail cedar
#

Could someone help me with what cards to cut? I have way too many.

https://archidekt.com/decks/20353533/sokka_and_zada_the_allies

Archidekt

General Tazri - Commander deck

(1) Commander • (2) Actual commanders • (7) Anthem • (12) Blink • (2) Copy • (2) Counters • (7) Draw • (37) Land • (1) Lifegain • (6) Protection • (13) Pump • (12) Ramp • (1) Removal • (1) Tokens • (5) Tutor • (4) Win the game • (17) Zada draw • (8) Zada ramp

willow jacinth
#

would [[deglamer]] be more worthwhile than something like [[return to nature]] or [[root out]] (or other generic destroy artifact/enchantment spell) since it would get around indestructible?

hollow latchBOT
gentle stump
#

Both are definitely better than Root Out, as interaction is much better at instant speed than at sorcery speed.

But when comparing Deglamer to Return to Nature, it probably depends on your meta. Return to Nature is likely the most versatile as it can also stop some graveyard shenanigans, but if you happen to face cards like [[Purphoros, God of the Forge]] a lot, perhaps Deglamer is the pick.

hollow latchBOT
gentle stump
#

[[Heritage Reclamation]]

hollow latchBOT
willow jacinth
#

the current artifact/enchantment removal in my werewolf deck is [[outland liberator]] [[destructive revelry]] [[return to nature]] [[beast within]] [[chaos warp]] and [[vandalblast]]

hollow latchBOT
#

Creature — Human Werewolf
mana1, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
"Just hold still. I'll help you."
2/2

Frenzied Trapbreaker
Creature — Werewolf
mana1, Sacrifice this creature: Destroy target artifact or enchantment.
Whenever this creature attacks, destroy target artifact or enchantment defending player controls.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/3

willow jacinth
#

I do have things like [[hullbreach]] [[decimate]] [[direstrain rampage]] etc but im not sure if i need more of the removal or what i'd swap out

hollow latchBOT
#

Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback mana3manarmanag

willow jacinth
#

honestly i think the only thing i want/need to fully flesh it out is [[great henge]] for more counters and card draw

hollow latchBOT
runic fulcrum
#

I need an opinion on if this deck is going to wide and doing to many things

#

Or if it’s still bracket 2

dapper spruce
#

Ngl, I don't see much payoff for being a life gain deck here

#

Manabase could use a little work, could use some card advantage that isn't the commander, could narrow out a couple of too cute choices

sage adder
#

Any good cards for a Naya storm deck with [[Zacama, Primal Calamity]] as the commander?

hollow latchBOT
sage adder
#

(I'm using the commander as a pseudo ritual effect to add more to my storm count)

queen ivy
#

She goes infinite with [[monk gyatso]] and 6+ mana

hollow latchBOT
sage adder
#

Nice, I was also thinking of adding [[food chain]] and [[Squee the immortal]] to also go infinite

hollow latchBOT
sage adder
#

Now all I need are good storm payoffs, like [[Aetherflux Resovoir]]

hollow latchBOT
shrewd kiln
solar forge
#

Does anyone have a decent example of using Poison/Infect with Rad Counters in The Wise Mothman? I've been looking to pair these under a Proliferate strat, but I'd like to see what other people prioritize.

cerulean fern
# runic fulcrum https://moxfield.com/decks/76ndzFyM10uGSw8docv_cA

Interesting idea for the deck.
-- I suppose you've hear of the Sanguine Bond / Esquisite Blood combo.
-- for creature removal could I suggest Vona's Hunder (all opponents sac half their creatures)
-- for board control Grave Pact (creature removal)
-- swap out Dark Ritual for Culling the Weak

cerulean fern
#

@runic fulcrum otherwise seems like a decently solid deck

graceful storm
#

Can I get a final deckcheck

#

Looking to build this in paper in april

gentle stump
# graceful storm https://moxfield.com/decks/1gu_wkYvwU23oYo7YQ95Ng

Looks fun to play. With these decks it can be tricky to get a feel for what the right amount of fight/removal is. As typically you do want to have your theme work out nicely, but you may not wish to be overly oppressive. You seem to have a nice amount of proactive beaters though, very nice.

I think you may wish a few more lands, as the deck is somewhat mana hungry.

graceful storm
gentle stump
willow jacinth
#

how good would [[consuming fervor]] be for an [[auntie ool]] deck?

hollow latchBOT
lofty laurel
#

Someone convince me not to put [[Quest for the Holy Relic]] in my Isshin deck. Have lots of creatures, and the deck is a little aggro and would love to become explosive to finish people off unexpectedly with things like chance for glory or a tutored out and instantly equipped helm of the host on combat celebrant for a combo or something with this card

hollow latchBOT
lofty laurel
#

It's a little dead as a late draw, but so are some of my aggro two drops anyway. That might just be the style of the deck to sacrifice a little consistency for some explosiveness. This card almost even ADDS some consistency with getting some helm of the host stuff out EVENTUALLY. Feel like if my aggro plan gets hosed, I can build a non-threatening board state with this enchantment and Isshin, play my fifth creature, immediately tutor helm of the host onto it, then get crazy value. Am I overestimating this or underestimating downsides or might this perform about how I might expect it to and I have all the risks properly in mind?

gentle stump
finite topaz
#

Making my first deck for casual (competitive with friends) , can someone look at it for me and tell me if I did good or if there’s any obvious things that can be improved upon.

cerulean fern
#

I'll give it a gander

willow jacinth
#

Speaking of tutors, would it be worth running [[moonsilver key]] to find my [[the celestus]] or [[the great henge]] for my werewolves?

hollow latchBOT
willow jacinth
#

Or similarly to search for [[ashnod's altar]] or [[phyrexian altar]] for my zombies

hollow latchBOT
gentle stump
terse dust
#

Hello, I recently started working on a spellslinger deck helmed by [[Ovika, enigma goliath]]. Any suggestions ? Do I need to play token maker like [[third path iconoclast]] or Ovika is sufficient by itself ? For the kill cards, I will play [[Shared animosity]], [[Purphoros, god of the forge]] and like. However, I'm wondering about the spellslinging support suite like [[Double vision]], [[swarm intelligence]], [[Archmage emeritus]], etc ...

hollow latchBOT
gusty depot
#

Swarm intelligence doesn’t actually get you cast triggers, because the copies aren’t cast
But it is still very strong in general, so up to you. It is extremely expensive mana wise tho, so depends on your ramp/mana situation
The rest do look like solid additions and ways to squeeze out more value in an already strong deck

upper basin
lofty laurel
#

anybody accustomed to using Salubrious Snail's manabase tool? I'm looking to contextualize how bad the tool is saying my mana base is

dapper spruce
#

I find the tool overtuned to high mana counts and don't think it properly recognizes nonland sources

neon abyss
graceful knot
#

High mana counts is generally good anyway unless you're on something very efficient and if you are, you probably know what you're doing

dapper spruce
#

Not necessarily

maiden creek
#

Would AetherSpark work well with a Noct Heir Apparent?

grand coyote
#

It definitely wouldn’t be bad

#

I think an advantage of the Aetherspark is that it give a +1/+1 counter

#

So skipping that is a bit of a downside

#

Especially since Noctis is only a 2/3

grand coyote
#

However

#

Put a myriad creature in there

#

And you’re cooking with gas

#

Because he does not specify nontoken

maiden creek
#

Yeah I got a couple of good cards for this

#

the shredder from the tmnt precon can go nuts

#

endless foot assault too

#

I want it to still hurt if I warp strike with noctis though

#

This is what I have so far but I am building on a budget and working it out as I go

#

Any help would be greatly appreciated

tawny osprey
#

https://archidekt.com/decks/21064983/roku_goad_treasures

I'm trying to move 4 cards to my sideboard, but I'm struggling to figure out what. It's an expensive commander so I have a lot of artifacts that add mana, but I'm wondering if I overdid it? I was thinking of dropping Fellwar Stone, plus [[Spectrum Sentinel]] to start.

Archidekt

Avatar Roku, Firebender - Commander deck

(1) Commander • (1) Anthem • (1) Burn • (1) Copy • (2) Creature • (12) Draw • (2) Evasion • (2) Finisher • (2) Instant • (37) Land • (1) Lifegain • (7) Protection • (2) Pump • (18) Ramp • (1) Recursion • (10) Removal • (2) Sorcery • (1) Theft • (1) Tokens

hollow latchBOT
gentle stump
# tawny osprey https://archidekt.com/decks/21064983/roku_goad_treasures I'm trying to move 4 c...

Fun stuff!

The ramp section does seem a little bit undefined so maybe we can streamline the deck there a bit?

How do you want your early game to play out? T1 or T2 a creature, turn 3 a manaramper that allows you to cast your commander on turn 4? Then attack with a creature for 6 mana and cast some other thing?

In that case you may want to make sure you have a creature ready to attack on turn 4. (Alternatively, you could give your commander haste with something like Lightning Greaves)

[[Cataclyst Elemental]], [[Seething Song]] [[Grinning Ignus]] and [[The First Eruption]] could all allow you to cast your commander on turn 4.

Alternatively, you could invest in manarocks with mana value 2 to ramp to four mana on turn 3. Cast something cool on turn 3 and 4 and eventually cast your commander on turn 5 to turn all those cool things into overdrive mode.

Trying to do both might make the early game feel a bit clunky.

hollow latchBOT
wintry blaze
#

Are there any dedicated deckbuilding discords? Thus far I haven’t been able to find anyone who’s knowledgeable on how to optimize my Emmara deck

gentle stump
cerulean fern
#

just start a thread of your Emmara decklist and ask for thoughts

wintry blaze
gentle stump
#

Hmm, didn't find it in my quick gloss-over. Will take another look

wintry blaze
#

The thread Should be “B3/B4 Emmara deck”

gentle stump
#

Ah, right, I expected a different picture ^^

wintry blaze
#

Ah gotcha

rugged umbra
dusky needle
edgy patio
#

Should I do a Voltron or an infect/toxic deck with him as my commander

#

He’s esper so I could put a lot of protection so all my poison counter creatures will be unblockable

warm garnet
#

I’d say voltron tho it would suit him better

#

Though poison would be kinda cool too

queen ivy
#

Voltron is good with Jin. I built mine like “triple voltron” where I make 3 creatures all good sized and hit each opponent to maximize his trigger

fast slate
#

Hey everyone I’m trying to build a build a fairly strong pantlaza deck but I wanted get general advice before I invest into it. I found a deck list that fills most of my checklist. Wanted others opinions to see if it will stand in a bracket 3 game. And any suggestions or advice is cool to

lofty laurel
#

Hey guys, I'm making an Isshin deck, and hoping to make it a bit aggro. Curve out with creatures every turn, get in attack triggers, stuff like that. For an aggro deck, do I still want all the talismans and signets and all that? I've got a couple 6 drops and a good amount of 5s, but most of my stuff is 3 mana, so 2 CMC mana rocks don't feel like much accelerant. Am I just kidding myself thinking an aggro deck is an exception to wanting a bit of ramp still?

#

I'll have some acceleration with treasures from stuff like [[zhentarim Bandit]] and stuff like [[sword of the animist]]

hollow latchBOT
gentle stump
lofty laurel
#

I'm gonna run a gemstone caverns for the same reason 😎

maiden creek
#

Is there a spell than can equip non-equipment artifacts? looking for some shenanigans with Arna like Equipping a Sol Ring and getting a copy for example

maiden creek
#

basically I'm trying to copy stuff that shouldn't be copied with her ability

gentle stump
hollow latchBOT
austere path
#

there's also [[Dan Lewis]] and weird combos that are actually in esper colors involving Armed with Proof (all clues are equipment) and Senator Peacock (all artifacts are clues)

hollow latchBOT
hollow latchBOT
#

Legendary Creature — Dragon
Affinity for artifacts (This spell costs mana1 less to cast for each artifact you control.)
Flying, haste
Whenever Chiss-Goria attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.
5/4

#

Legendary Creature — Human Noble
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Many sacrificed all for the King; so must the King sacrifice himself for all.
4/3

willow jacinth
#

[[thought vessel]] vs [[decanter of endless water]]

hollow latchBOT
gentle stump
upper basin
#

I was shoving reliquary tower into every deck because I didn’t like discarding stuff, even though I didn’t play enough card draw to justify it

#

Now I’m only including “no max hand size” effects if there is actual justification for it

willow jacinth
#

[[Tovolar, dire overlord]] is the main one, running a lot of wolf tokens plus roaming throne to double effects, otherwise decanter would probably go for [[y'shtola, nights blessed]] as its a 3 cost and i have lots of card draw for her

hollow latchBOT
#

Legendary Creature — Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3/3

Tovolar, the Midnight Scourge
Legendary Creature — Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
manaxmanarmanag: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
4/4

willow jacinth
#

I have thought vessel in both, wondering if it would be worth swapping one for decanter, or maybe even run both for y'shtola just for consistency

#

She's running things like [[curiosity]] [[helm of the ghast lord]] etc, so every time her ability triggers she's drawing multiple cards

hollow latchBOT
willow jacinth
#

[[Teferi's ageless insight]]

hollow latchBOT
gentle stump
#

In Tovolar, wouldn't you rather run land ramp? As artifacts are more often removed than lands.

Vessel makes more sense in Y'shtola, as it at least ramps you to 4 mana on turn 3, allowing you to play your commander a turn early. I probably wouldn't play it in either deck though.

willow jacinth
#

I'm waiting on my [[party tree]] to arrive, i'll probably swap thought vessel out for it for tovolar

hollow latchBOT
willow jacinth
#

Pretty sure thats still accurate

timid python
#

Anyone help improve my cosmic spiderman comander deckV

river hedge
#

https://archidekt.com/decks/21967749 i made a rin and seri deck, and i was wondering how my mana base/rocks looked, as its my main point of concern. i was also curious of the draw in there as well

Archidekt

Rin and Seri, Inseparable - Commander deck

(1) Commander • (1) Bounce • (6) Burn • (1) Copy • (1) Creature • (6) Draw • (1) Enchantment • (38) Land • (10) Protection • (13) Ramp • (6) Removal • (14) Tokens • (2) Tutor

#

am welcome to any advice though as well ofc

willow jacinth
#

Would [[wurm's tooth]] and [[demon's horn]] be worth running in [[blech loafing pest]] for more triggers or just better off running creatures with the same/similar effects? [[Bogwater lumaret]]

hollow latchBOT
graceful knot
maiden creek
#

[[Noctis, Heir Apparent]] will not trigger [[Arna Kennerüd, Skycaptain]] as He enters tapped and attacking, right?

hollow latchBOT
#

Legendary Creature — Human Noble
Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.
Warp-Strike — mana3: Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
2/3

#

Legendary Creature — Human Knight
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4

crude hull
#

How many creatures of a specific type should a tribal deck have?

graceful knot
lethal crystal
#

Trying to find a commander to partner with [[Y'shtola Rhul]] for my pride month yuri deck

hollow latchBOT
vital heart
#

OTJ Obeka to double another phase

#

[[Alesha who laughs at fate]] would be neat

hollow latchBOT
vital heart
#

Basically anything with an end step trigger works

rotund forge
hollow latchBOT
willow jacinth
#

how useful are the hideaway lands? for example [[spinerock knoll]] [[mosswort bridge]]

hollow latchBOT
#

Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
manat: Add manar.
manar, manat: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

#

Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
manat: Add manag.
manag, manat: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

graceful knot
#

mosswort is often very easy to get online. The white/red ones are more deck specific, the others aren't really worth playing.

keen jackal
#

Would it be possible to tailor the new witherbloom precon to using witherbloom the balancer as its commander? Or completely different playstyle?

graceful knot
#

Its like... halfway there? But like, balancer is a totally different beast if you really go in on it. And people will play against it assuming you have gone all in on it.

#

So irregardless of how much changes, I probably wouldn't recommend it

keen jackal
#

Thats fair then, I did pick up doubling season and parallel lives. Wpuld it be a good add to the witherbloom precon? Im super new to theory crafting and am not sure how to go about upgrading the precon.

vital heart
#

It's fine to put in the 99 still

#

Not even just hidden commander style but generically if you lean into tokens just a bit

tired badger
#

In terms of this deck

#

Actually I guess the commander does do counters so maybe?

lethal crystal
#

I saw someone say that i shouldn't build a voltron deck without having red, is there a reason for that

cedar cedar
#

Nope, seems like an arbitrary rule

willow jacinth
#

thoughts about tossing in a [[maskwood nexus]] for [[blech loafing pest]] to cover the random elves/humans/vampires?

hollow latchBOT
worthy panther
#

https://archidekt.com/decks/21088864/i_cant_stop_winning

Hey guys! Can y'all help me out with some feedback on the maybeboard in this deck I've built? It’s a High B2-Low B3 that can win between turns 6-7 if left uncontested with a decent hand. Right now, the gameplan is to get evereth out, build a board state that produces a lot of treasures and tokens, then cash out at the right time to blow up evereth or threaten a voltron kill. It's been a lot of fun!

Recently, I've been considering additions and/or changes that would include better/more consistent treasure generation, and maybe more interactions for treasures to have threatening value outisde of make evereth big. Was hoping to get some thoughts on swapping some cards around the ones I've found and added to the maybeboard.

Archidekt

Evereth, Viceroy of Plunder - Commander deck

(1) Commander • (3) Counters • (1) Creature • (6) Draw • (1) Finisher • (38) Land • (5) Protection • (2) Pump • (21) Ramp • (2) Recursion • (13) Removal • (1) Sac Outlet • (6) Tokens

worthy panther
#

man this is awkward cause it's me again lol but dw that deck ^^^ is running smooth now lol

https://archidekt.com/decks/22434866/azorius_insert_text_here_deck

Just wanted to see if there were any good cheap optimizations for this azorius deck im building. The name of the game is standard make dragons and win with combat by tapping opponents creatures and some stax to slow them down long enough to eek the win out.

I'm hoping to get it up to B3 without spending more; in fact, if there are ways to make it cheaper that would be even better lol. Appreciate any help!

Archidekt

Dragonlord Ojutai - Commander deck

(1) Commander • (2) Anthem • (2) Counters • (2) Creature • (10) Draw • (1) Instant • (35) Land • (1) Lifegain • (12) Protection • (1) Pump • (12) Ramp • (1) Recursion • (20) Removal

sage adder
#

Hey guys! I'm looking to make a commander deck that has all the secrets of strixhaven college founders, any tips for a commander and a few possible includes?

grand coyote
#

I hope that helps?

cerulean fern
#

funny if it was Niv-Mizzet the Supreme Guildpact Reborn

sage adder
#

The idea is a bit funky in general, so finding the right balance between the two is a bit difficult

cerulean fern
#

I ma sure you will find a way

sage adder
#

I'm trying to figure out if adding Miirym is leaning too hard in the dragon direction, or even if it would make the deck any better

graceful knot
#

Cross posting from commander cause that channel is hot right now, what would you consider the threat level of [[the war doctor]] when its not doing the silly "i exile the whole deck and kill you instantly" gimmick?

hollow latchBOT
#

Legendary Creature — Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
3/5

upper basin
#

Its not in paper so I can’t say if it’s particularly strong or not

#

But imo the war doctor is more interesting if you avoid that gimmick, especially since you’d need extra combats to avoid losing to draw step

grand coyote
#

I guess you should ask what bracket you want your deck to be

#

Technically Miirym isn’t a game changer, but in a dragon deck it definitely feels like one

graceful knot
upper basin
#

That would have been smart

#

The concept of the deck is it’s part of my copy project so I was prioritizing Ian with deck building

#

And that combo has like, 2 decks on edhrec and one of them is probably mine

#

So I wanted to try it

graceful knot
#

I was thinking Turlough/War Doctor as Sagas/Superfriends effectively, using things like AllWillBeOne, Quintorius Kand, Long Range Sensor, Parting of the Ways etc

upper basin
#

That sounds pretty cool

willow jacinth
#

https://moxfield.com/decks/YNNxXlVTrk2v5aM3dgHjFQ
TLDR; the plan is to build wide and tall through multiplying wolf tokens and +1/+1 counters while the werewolves provide anthems until i either overrun the board, finish off with triumph of the hordes, or get the endless combat cycles through aggressive assault and nature's will

Should i swap some of my token generation for more interaction/protection?

#

at the moment im feeling like [[parallel lives]] is the weakest card in the deck as it relies on having something that makes tokens on the field

hollow latchBOT
willow jacinth
#

but on thats same note i have 11 cards that make wolf tokens, not counting parallel lives

#

(i do not yet own doubling season)

#

The other card I hope to eventually add is [[defense of the heart]] but i'd need to figure out what to cut for that

hollow latchBOT
willow jacinth
#

i honestly might toss in [[inspiring call]]

hollow latchBOT
sage adder
grand coyote
#

Nice!

tawny osprey
# willow jacinth https://moxfield.com/decks/YNNxXlVTrk2v5aM3dgHjFQ TLDR; the plan is to build wid...

I'm trying to piece together werewolf stuff too, mind if I ask what you think of the deck overall? Is the day/night thing too tedious to track?

If Parallel Lives isn't doing it for you, maybe some of the video game-themed +1/+1 counter stuff from the Ninja Turtles commander deck like [[Level Up]] or [[High Score]]? [[Super Combo]]?[[Arcade Cabinet]] still benefits most of having a token, but that's another option. Depending on what you want the option to do.

hollow latchBOT
sage adder
#

The deck has to run a lot of tutors so I can garuntee myself at least one of the college founders. It's kinda funky in the fact that each one can be considered a "commander" for the deck so it technically has 6 commanders including Niv-mizzet

timber nymph
sage adder
hollow latchBOT
sinful whale
#

I know blue is the card draw color but what are the best generic card draw options that you could slot into any blue deck

warm garnet
#

[[brainstorm]] [[ponder]] [[preordain]] [[consider]] [[gitaxian probe]]

hollow latchBOT
warm garnet
#

There’s more but I’ll just start there

sinful whale
warm garnet
#

Right being able to scry and what not will give you card advantage

sinful whale
#

Like are those 3 mana draw 2 spells good or should I look at something else

#

I'm not normally a blue player so I don't know the staples

warm garnet
#

Ponder and brainstorm are almost a must

#

They’re free draw and ponder if you don’t like the three you get a reset

warm garnet
sinful whale
#

My issue is I'm playing that firkbraag precon and I'm trying to upgrade it, specifically had an issue where without my commander I got no card advantage and end up with empty hands

#

I can see how ponder and brainstorm would help but I need hand refilling so I can keep the engine running

warm garnet
#

Then you’re thinking more of wheel cards

#

[[windfall]]

hollow latchBOT
warm garnet
#

I mean [[sea gate restoration]] could work but it’s not budget friendly

hollow latchBOT
#

Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
"We have much to remember ... and much we can never forget." —Tazri

Sea Gate, Reborn
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
manat: Add manau.
"We carry on the legacy of those who defended our world by continuing to unearth its secrets." —Tazri

warm garnet
#

Also [[mystic remora]] (or rhystic but rhystic also not budget friendly)

hollow latchBOT
sinful whale
#

I'm guessing from your suggestions those card where you pay a set mana for a set cards aren't that good

warm garnet
#

Wdym

sinful whale
#

Like pay 3 to draw 2 cards, pay 4 to draw 3, etc

warm garnet
#

No those aren’t good

#

Windfall is good because it’s pay 3 maybe draw 7

sinful whale
#

Ok this helps better understand what I should be looking for in blue, thanks for the suggestions

warm garnet
#

Np

young patrol
#

(RW) I need multiple (for greater likelihood of one being in opening hand) 3-mana or less cards that both ramp (a single treasure is sufficient) and make a creature token or produce a creature token on turn 1 for 1 mana so that I can use Kellan's Adventure to get Shifting Shadow into play by turn 4. There are multiple pairs of 2- and 3- mana cards that can do this when drawn together but I'm looking specifically for cards that can do it by itself so that I have a turn where a tap land isn't throwing things off. The cards specifically can't be creature cards so they don't throw off Shifting Shadows' polymorphs unless they're extremely compelling to spin into on turns 5 and 10 (unlikely/subjective).

#

Fable of the Mirror Breaker is the only thing I've come across at present.

#

[[Swarming of Moria]] and [[Prosperous Partnership]] 👀

hollow latchBOT
warm garnet
#

[[big score]] if that helps at all

hollow latchBOT
warm garnet
#

[[ancestors’ aid]]

hollow latchBOT
sour vigil
#

Hello. I’m looking for cards like choice of damnation, vile consumption, goblin game, and other cool or interesting minigame cards. I have a feeling scryfall’s tagger is incomplete. Any help?

#

Even stuff like the great Aurora

warm garnet
#

Planes are a lot of fun

#

It’s actually an entire separate deck that each plane has a different buff or debuff, and you roll a chaos die that has the plansewalker symbol on it. If you hit the symbol you change planes. It’s only at sorcery speed and you can only do it once a turn

#

I hope I’m describing that right

sour vigil
#

I’ll give it a shot

grand coyote
#

Make sure you talk to people about it first though

#

There are ways to get random planes online if you want

manic gazelle
#

dilemma is a more general one actually

sour vigil
#

ty

rugged umbra
#

i'm currently building a myojin deck with atraxa at the helm
would it be better to just ramp way to much or cheat them into play?
if cheating into play would be better, what are the options for that other than as foretold?

grave kindle
#

If you are in 4 color I would say ramp so you don't get color screwed but you can always do a little of both

crimson girder
#

I had Magda the hoardmaster as a ramp card in a Sephiroth Fallen Hero deck cuz I misunderstood crime, and thought attacking a player would net a treasure.

It doesn’t, so I think I wanna replace her. Any suggestions? I think the main boros rock I lack is talisman of conviction, so that’d be an easy swap, but wanna explore other options. I know professional face-breaker is good, but he’s a higher mana cost and requires connecting, so I’m not as confident there. Currently thinking of just getting the myr that taps for 1W

upper basin
#

[[J.Jonah Jameson]]?

hollow latchBOT
crimson girder
#

I’ll have only one source of suspect, but it’s JJJ so I think I like it.

upper basin
#

There’s also [[curse of opulence]]

hollow latchBOT
crimson girder
#

I have that one

sinful whale
#

I've heard in control decks you should have some sort of value engine that helps offset the cost of one for oneing resources being a net negative for you. Does Grixis have any good examples of this?

shy palm
#

What is some decent WB ramp?

#

Making a Scriv the obligator deck

#

Yes im looking on scryfall with the otag

#

but i want to some suggestions other than dark ritual and the signets

#

and sol ring

#

i also need a win con cause i currently dont have any

manic gazelle
manic gazelle
# shy palm what is catch up ramp

cards that sac lands like [[lotus field]], paired with cards that cheat lands in when you have less lands than your opponents [[Keeper of the Accord]], or cards that return the lands to the battlefield like [[Sevinne's Reclamation]]

hollow latchBOT
upper basin
hollow latchBOT
manic gazelle
#

land tax keeps you on curve but not ahead, feels more like a draw spell to me