#General deckbuilding Q&A and Short Discussion
13793 messages · Page 14 of 14 (latest)
In terms of cards that specifically affect them? None to 0 outside of specific instances it makes absolute sense
I wanted to make a Maralen Fae and Elf deck with Morcant as one of the 99 legendaries. Does this combo work?
Or do these two not synergize at all?
https://moxfield.com/decks/o4u8uOI7L0yptait34fTkQ
Looking forward to play something like this, any big flaws in the deck? i'm trying to keep it a budget version of this deck i found on youtube some days ago:
https://www.youtube.com/watch?v=pdcvshkXMI0
In this Commander EDH deck tech Video, I break down "Ghen, Arcanum Weaver" a Mardu (White, Red and Black) Enchantment Sacrifice focused deck I made for a member of our discord. The deck seeks to win by flashing in huge enchantments cards from your graveyard in a sort of toolbox style fashion. The deck also has a fun "Mean Gifts" package with mea...
Hello, I've built a modular deck that is supposed to go wide with a bunch of +1/+1s but I think I miss something in this deck because the execution is not as consistent as I would like(never played with it). Would it be alright to post the deck here for feedback or to post it somewhere else in the Discord?
Both work
Oki thanks ^^
Sorry if this is a stupid question, but, in a deck with more than one color in its color identity, how do you get colored mana of the color you need when you need it? It seems too inconsistent to just hope you draw the right basic lands for what you have in hand so it has to not be that
There are lands, artifacts, and creatures that get you more mana, even mana more than one color! Most common are dual-colored lands, but there are also Tri-colored lands, and there are lands that get you mana of any color. Lots of them will come in play tapped, so it's slow, but it'll get you the colors you need. If they come in untapped, they'll usually come at a cost, like checking if you have basic lands in play, or costing you 2 life to be untapped, or just costing you 1 life anytime you want a certain color. There are dual lands that come in untapped without a clause, but they're expensive as fuck >.>'
There's also lots of cards that basically 'convert' one mana into one colored mana
Figuring out your lands is a big part of building a deck! 1 or 2 color decks aren't too bad, but 3+ is where you really need to consider how and when you'll get your mana
5 colored decks will NEED you to plan around mana as a main strategy for the deck to even function
There's lots of videos on this stuff, I'd look some up. Just look for vids on lands in general, or look into phrases like mana fixing or color fixing
Yeah I noticed that when I made the mistake of looking at Terra, Magical Adept as my first commander. Thank you for the in-depth reply
Oh, yee, that's rough. For beginners, people generally recommend sticking to 2 colors until you figure things out. I think 3 colors is fine too, but you have to do some research to find what kinda lands there are out there
If you want a 5 colored deck, I'd try to find a deck list out there, or maybe even a deck with a guide >.>
Looking for some quick feedback on the list and potentially some cuts to get it back to 100 cards. Any advice/suggestions are welcome and greatly appreciated! https://moxfield.com/decks/gtw-zOw3KUWT1N21Gxx-Vg
You can make a post in #1020353936592470147 for more help but personally I’d cut [[Hopeful Initiate]]
Thank you! I think I agree with that cut, as it does seem like a nice card, but underwhelming in comparison to some other things. I have also made a post!
https://archidekt.com/decks/18305621/modular_esper_
Heya 🙂 , I've built a modular esper commander with Urza in the forefront. The point of the deck is to sacrifice and return modular creatures, double the amount of +1/+1 counters on my board and to swing with large artifact creatures. However I feel this deck is not consistent enough and something isn't working. Like it's pure luck if I win(I only playtested this deck). I would like some feedback on it if it's possible thanks :3
at a glance i feel like you're packing more payoffs than actual modular creatures which might be it
plus your ramp package is pretty weak for a deck that peaks at mana value 4
cards like yawg, the loch mare or the role model read to me like you got a bit lost in the sauce and tried to expand the counters subtheme at the cost of the artifact plan which should be your main focus
Maybe so, I'll try to add more ramp. Yawg is more of a sac outlet and draw engine but maybe there's something I can change
I like the deck, lots of nice card choices.
I don't know about adding more ramp to be honest. The modular creatures are mostly very low costed.
Modular is fun, but the cards are mostly fairly weak on their own. (Iron Apprentice is secretly also a modular creature. Though perhaps it is not strong enough for the deck.) They might need a bit of support of strong cards that grow your board more explosively. Perhaps something like [[Hangarback Walker]] or [[Threefold Thunderhulk]] to allow you to go wide, (which grows Urza's Tokens as well) and perhaps [[Illustrious Wanderglyph]] or [[Salvation Engine]] to boost the team. Perhaps even the other Urza (Prince of Kroog).
Crystalline Crawler and O'aka, Traveling Merchant seem like they might also fit.
From playtesting adding two lands also seems good.
For cards to take out:
The role model looks a bit lost indeed. Aetheric Amplifier seems a bit too mana intensive. You don't have many blue cards to pitch to Force of Negation and Surgical Suite/Hospital Room seems like mostly a clunky limited reanimate. For Drivnod to be good, there have to be a lot of things going right already, perhaps I'd just stick to Teysa for that effect. Terisiare's Devastation seems like it may well wipe your entire board as well, which would leave you with nothing to put the counters on. Junk Diver and Myr Retriever are cool fits, but do seem to play a bit clunky sometimes. Faller's Faithful is really cute in the deck. Sorcery speed removal is a bit jank though, and for card draw, 3 mana might just be a bit much.
Your mana base is quite evenly split, this can make double blue and double black on some of your spells a little bit of a challenge sometimes. You might consider replacing some colorless lands with a few cards that can fix your mana.
Artifact Creature — Golem
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.
2/2
https://moxfield.com/decks/YNNxXlVTrk2v5aM3dgHjFQ
when i finally do get my [[great henge]] what should i swap out for it? also debating if i want to swap something(prob gruul signet) for [[talisman of impulse]] to have a more flexible rock. and im really wondering if i want to toss in my [[chronicle of victory]] that i got from prerelease maybe swapping out [[rage reflection]] for it (though shouldnt the doublestrike trigger tovolar card draw twice?)
i think the first one i'd cut for something else would be [[cindervines]] but having the option to sac it to take out a pesky artifact or enchantment and do dmg is nice
i think the next one i'd consider to remove would be [[ram through]], but that would be one of my few targeted removal spells
im also debating throwing in [[mirrormind crown]] since i have a fair bit of wolf token creation, but again i dont know what i would swap out for it
not to mention im not really running much of the other kindred artifact staples :/
Anyone know of a good No-Creatures Commander? I was going to focus on Artifacts but i'd take any non-Creature focus Commander
[[Daretti, Scrap Savant]] and [[Codie, Vociferous Codex]] come to mind. There are more planeswalkers that can be used as commanders.
Legendary Planeswalker — Daretti
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Loyalty: 3
Legendary Artifact Creature — Construct
You can't cast permanent spells.
,
: Add 



. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
1/4
I think so yes. There are many weak cards only there for the theme, but the commander is very strong. And so are some of the angels. I do think you may want to add some card draw so the deck plays a bit smoother. Also, some more instant speed interaction can make the game a bit more dynamic for you to play.
I'll look into Planeswalkers, but I really dont see the appeal of them. Seems way too easy to get rid of since you can directly attack them. Plus, ive never seen then Ult trigger.
And Codie sounds horrible to play, ngl. 5c and no permanents sounds painful
Then most likely, you will at least have one creature, your commander.
It is, I was just thinking you were looking for abnormal.
Im looking for a commander that could work with 0 creatures in the 99
So yea its kinda abnormal, but also not really
Would winning with creature tokens be good or bad?
If the commander cant be a creature that'll restrict me to a stupid degree. Its a challenge sure but its not a fun one.
I figured creature tokens were the only ways to get more creatures
Tokens arent part of the 99
I doubt it’s good but I’ve tried before
To be clear I haven’t made it in paper
Not gonna copy it 1:1 though, 3 instants and zero sorceries is insane to me
And there’s been new cards since I made it
Oh yeah I absolutely did not make a good deck lol
Ah I dont play paper anyways, Im purely TTS. Paper is too expensive
Oh I proxy lol
Even proxy was too expensive imo
That’s fair
So, if your only creature is your commander, it is fairly likely that all the removal is aimed at the commander. This would make it better if the commander doesn't need to stick around, or is very hard to deal with.
I hate that my mind immediately went to 'oh Eminence'
That’s means you’re a good person if you went “wait no” to it
Though I just checked, none of them would actually work in the first place
All 5 are kindred, and I have 0 creatures lol
Alternatively, it could be a very cheap commander, so you can recast it easily, making it an unattractive target. Say [[Lady Octopus, Inspired Inventor]]
Legendary Creature — Human Scientist Villain
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus.
: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
0/2
There’s a really good artifact deck that can be made with them
Interesting... really slow, but interesting
[[Edgar, King of Figaro]] is the other way around (disregard the coinflipping), you just play him late to refuel and hope he dies so you can do it again.
[[Jhoira, Ageless Innovator]] plays along the same lines, but gives access to another color.
I need to sleep, but ill look into these guys when I wake up.
And the ingenuity counter too, need to look into that lol
[[Narset, Enlightened Master]] could stick around for a bit through hexproof and likes your deck filled with noncreatures. Though this card has a reputation, so be aware of that.
Any good draw cards you would suggest?
I think its super doable with [[ali brigadier]]
Legendary Creature — Human Soldier
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)
Whenever Alistair attacks, you may pay
. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
3/3
Just, artifacts/planeswalkers/sagas/legendary extra stuff
im guessing the wincon is animating the artifacts
or I guess having a bunch of strong Soldiers
The wincon is right there on alistair
But you can build your own with anything really
Its very versatile
I have a version of Alistair im working on thats all the job select/living weapon/for mirrodin options that are decent
Its got token and modified synergies and some other bits
Historic in general is very easy to build around
So I've been working on my [[ Jetmir, Nexus of Revels ]] deck since snc came out, and I was questioning a few of my enchantments particularly
Bracket 3 meant to generate around 9-15 tokens, cast jetmir and win with board wipe and creature protection
- [[ Rabble Rousing ]] I think this one might be slower than I thought, since it relies on me attacking without winning on that attack
- [[ Cabaretti Ascendancy ]] think it's a decent card but I wonder if I could find a better effect that's not an enchantment
- [[ Crash the Party ]] I think maybe I should go for another mass token generator, of which I already have 9
Legendary Creature — Cat Demon
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.
Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.
Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
5/4
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
"Whatever you're looking for—food, family, Halo—we've got the best in town."
Oh, and [[ Toski, bearer of secrets ]]
Oh, and would token doublers be worth investing in or would that boost my threat level too much?
Are you meaning to treat jetmir exclusively as a craterhoof and winning as soon as he comes down? If so, I agree with all points as cuts. I would add more token generators, but imo I’m more of a token engine enjoyer like some kind of planeswalker that makes a blocker each turn
Or [[the eternal wanderer]]
Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Loyalty: 5
They’re good
Not my favorite but good
Like the new elspeth slaps
I would say I use him whenever I want damage done
I do have one of the new elspeth, I just kinda wanna share the spot with my new myrel soldier tribal
Looking at the deck again, you've already got most of the draw that first came to mind.
For more card draw options, you could look at using cards like Scroll of Avacyn or the Warhammer version of Mind Stone alongside a Serra Paragon.
Sadly, Angelheart Vial is terrible, but it is very on theme.
Sigarda's Splendor is another angel themed card draw card, but does require you to be fairly heavy on the lifegain.
Convalescent Care is, sadly, way too situational.
can i place this card on an abigale deck?
Extus doesn't fit the coloridentity restriction of Abigale.
aye
i was wondering if the backside of the card could be ignored and just play the front
but guess not
Nope, on the bright side, you can add red cards to your Extus, Oriq Overlord deck ^^
i see
i wasnt planning to change the commander on my deck :x but could see it for a future deck i could do
since i like giving 2nd oportunities to graveyard stuff
is there anything this deck might be lacking? i want it to be a tier 2 deck
https://moxfield.com/decks/dc9XORBjeEqpBX-z1vBviw
was gonna fill the remaining with basic lands
but idk about the rest of the deck, it feels like it would lack something
Oh, I just love what you did with the enter/leaves cards.
It seems to lack a bit of card draw.
yeah, seems fun, i was considering to add this combo for the possibility of triggering multiple times a turn for instant win if not interrupted in the process
plus having the wall as protection to just spam all my attacks while they have lifelink
100%, im just too new to really know how to fix the issue on my own 🙁
Perhaps use the fact that you run a lot of blink cards to abuse creatures that draw cards when they enter.
can look into that actually yeah
[[Enduring Innocence]] would give you value whenever you blink your commander.
Enchantment Creature — Sheep Glimmer
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
2/1
damnn that surely helps
The wall is 8 mana though, so I guess that's a bit clunky for a deck that doesn't really focus hard on ramping.
true
is this enough lands?
ive added enduring already to the deck
im 99/100 cards atm
Yeah, I think that works
im afraid that board wipes might punish my playstyle too hard tho
thats why i was so interested on a card that helped me return stuff from graveyard
There are more cards like Enduring Innocence - Welcoming Vampire/Tocasia's Welcome , to name a few. You could also consider trying to run cards that can blink cards multiple times. [[Galepowder Mage]] for example.
Against boardwipes, well, your mass blink should work against that. Eerie Interlude is already in, Ghostway could be another version of that.
will probably get all those
and just mix and match until i'm comfortable with a specific set up
thanks!
Are there any WB cards that reduce cost of activated abilities?
Specifically looking at clues for my deck
I hate paying 2 mana to draw a card
Well, there are several ways to do that.
But not by reducing costs. Just by sacrificing them to another effect.
[[Pitiless Carnage]] for example
Sorcery
Sacrifice any number of permanents you control, then draw that many cards.
Plot 

(You may pay 

and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Akul saw his Hellspur followers as little more than ammunition to be expended.
hey, do you think its the real turtle typal we was waiting for ?
[[mikey-&-don-party-planners]]
color pie
and actual commander
(i know turtle wont be simic in the extension, i just care about "real" magic)
There’s a good few options for turtles with the new set
do u have some examples except this one ?
One of the more “boring” options is [[heroes in a half shell]]
i feel its like cosmic spider man and spider
its for the extension, not the typal yk
typal spider still play shelob
okay i see, thanks
Archelos is a good option for sure
he's a bit useless no ? making ur opponent land / creatures tap is a bit like
not impactful
Well, there’s synergies to ensure your turtles can swing
and making ur stuff untapped is not useful for typal
Tap archelos at the end of your turn
Functions as a [[amulet of vigor]] to ramp better
In terms of UW options there’s not a ton
UW ? why
Universes Within, and just because turtles haven’t gotten relevant typal commanders
Tmnt kinda gives turtles several commanders that either directly or tangentially care about turtles
ok mb i thought UW was for azorius haha
Yeah it says turtle in the oracle text but how many of those care about topdeck manipulation? Hull clade is still the better option tbh
i see, i had the idea to use the brainstorm / sensei wih hardened scales
maybe clade is better, i need to goldfish haha
Lets you cast turtles off the top, so it’s fine
I still really like [[archelos]] for turtles though it doesn't specifically SAY turtle
Raph and Mikey feel like a card I want to cheat into play
Like, grab it with [[natural order]] or something like that
If not that then you sort of need to play them like they're Etali?
Also there are 14 turtles in Gruul
Hey guys!
I have a bracket 3 tourney at my lgs and I'm not sure what cards to cut out for 3 gamechangers.
Any input welcome!
how serious is the tourney
It looks like you already have 2 in there
would [[rimefire torque]] be worthwhile running in zombies? since the intention is a lot of tokens, would be easy to stack charge counters
Artifact
As this artifact enters, choose a creature type.
Whenever a permanent you control of the chosen type enters, put a charge counter on this artifact.
, Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
also thinking about some of the other changelings and spells from lorwyn, like [[mischievous sneakling]] for a flash zombie [[graveshifter]] for reanimator [[omni-changeling]] to duplicate any creature but have as a zombie [[unbury]] just to bring back more zombies from the graveyard, maybe even [[stalactite dagger]] to turn one of my few non-zombies into a zombie
Creature — Shapeshifter
Changeling (This card is every creature type.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
You may have this creature enter as a copy of any creature on the battlefield, except it has changeling.
0/0
I’m having such a hard time finding a win with this deck
I’ve been in gamestates where im drawing 2-3 cards a turn, a lot of lands in play. And I am still just drawing, passing because my “combo” is very specific
(Mirkwood/Vondam + Something that stacks my insects from gy on top)
But that combo doesn’t really even secure a win
It’s like burning the table for like 6-10
And making a bunch of tokens
I threw in triumph the horde bc there’s a Humans Lifegain deck that’s sometimes in my friend group
Like what if I just took out the insect kindred part
And just made it mill reanimator
I haven't seen it a lot, but is there really any reason for [[toph-earthbending-master]] to not be included in a [[tidus-yunas-guardian]] deck?
Legendary Creature — Human Warrior Ally
Landfall — Whenever a land you control enters, you get an experience counter.
Whenever you attack, earthbend X, where X is the number of experience counters you have. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
2/4
Legendary Creature — Human Warrior
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
3/3
Price. Other than that, its pretty good so you may as well play it, but +1/+1 counter decks have a million options anyway
Also, +1 experience a turn may not be enough compared to other options
Well, it wasn't just +1 experience. It's also an Earthbend with more +1/+1s
I was just wondering if I was missing something everyone else saw
I think it looks good, but you might want more ramp in the deck if you'll want more landfall triggers. The deck doesn't have too many proliferate sources, so you'll be extra reliant on Tidus to do that and 'ramp' with his card draw. It's a bit slower than it could be, but I think it'll work.
Also, as a tri-color deck, you might not have all colors needed to play Tidus on turn 3, so you might play him on turn 4. That'll push Toph back a bit too. It kinda depends on what other changes you make, I think. Also, your lands are still open to being bounced or sacrificed, so it's still risky
Yeah, I've replaced much of the original deck so that I have more things like proliferate and more counter generation. I also have [[ezuri-claw-of-progress]], who will be another source of experience counters
I asked a simple question on reddit why are people so divisive in the comment section?
Because people are silly
See that's such a wild take
I play vs some b2 decks with perfect mana bases
It's literally fine
isn't [[bloodline bidding]] just straight up a better [[patriarch's bidding]]?
sure it costs a little more but then you have convoke to make it free, and its 1sided
Its pretty much always better
I’m building a budget [[sorin of house]], should I make my mana rocks be 3 cmc so I don’t have to choose between the commander and a rock on turn 2? Or should I make them 2 cmc so I can pay for extort on turn 3?
Legendary Creature — Human Noble
Lifelink
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
1/4
Sorin, Ravenous Neonate
Legendary Planeswalker — Sorin
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
+2: Create a Food token.
−1: Sorin deals damage equal to the amount of life you gained this turn to any target.
−6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
Loyalty: 3
I believe that 3 CMC mana rock are bad because
If you draw it turn 4+ its useless asf, if u draw arcane signet in late game it's fine it "cost" you 1 mana virtually
Would [[innkeeper's talent]] be a worthwhile add to the blight curse precon? It doesnt specify what type of counters for lvl 2-3, so it can double -1/-1 counters while giving your blighted creatures ward
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.

: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Bear in mind, your opponent's put the counters on for blight, so those won't double. Only the ones directly placed by you
Making a "Taxation and Tithes" themed deck, where prices are paid on every spell if possible.
Need more creative ideas that aren't super spendy. LMK if you got one!
[[damping sphere]]
Love it
[[wandering archaic]]
Creature — Avatar
Whenever an opponent casts an instant or sorcery spell, they may pay
. If they don't, you may copy that spell. You may choose new targets for the copy.
"Fly the path of nine birds."
4/4
Explore the Vastlands 
Sorcery
Each player looks at the top five cards of their library and may reveal a land card and/or an instant or sorcery card from among them. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Each player gains 3 life.
[[pollywog prodi]]
would [[aatchik, emerald radian]] be worth pairing with [[nest of scarabs]] for blight curse precon?
I don’t think so unless you’re willing to run a couple of tutors
What commander should I use for a 5 color Start Your Engines deck?
[[Ezio Auditore da Firenze]] would allow you to have early access to speed gain
Legendary Creature — Human Assassin
Menace
Assassin spells you cast have freerunning 
. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay 



if that player has 10 or less life. When you do, that player loses the game.
3/2
It's also something you can cast off an early colorless start your engines land. Cards with a WUBRG mana cost may just be tricky to cast with those lands in the deck.
Thats smart thinking
[[Terra magical adept]] could be fun
Legendary Creature — Human Wizard Warrior
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — 

,
: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
4/2
Esper Terra
Legendary Enchantment Creature — Saga Wizard
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add 
, 
, 
, 
, and 
. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
6/6
I tried this in the first draft but it turns out that he quickly starts getting blocked
I suppose he is not the only card you run for speed gain? The other 5 color options have no evasion or get onto the battlefield much later.
Yeah that's why I really don't know. Like maybe the right call is to try for speed, or maybe the commander can shore up faults of the deck elsewhere
Well, with speed you have a few things that need to go right from the get go: you need an early way to deal damage and you need an early way to start your engines. Striking this balance can be tricky.
I’m trying to find cuts
And maybe some help finding some redundancy
Specifically cards like gorgon’s head and basilisk collar.
And also cards that give me consistent advantage
https://moxfield.com/decks/Vt5_uqTqWEKCwxJIpZjq2Q
so with this deck i was focussing alot on clones and now i feel like im missing the creatures to clone, like of the 27 creatures im playing only 1-3 are really worth cloning, does anyone have anything to help with that? (cuts/changes) deck is tagged too, im also considering cutting the tutors to tune down the deck, have to play a night or 2 with it first tho
https://moxfield.com/decks/QvnZtxTIFEyxWKunPd3X7A
Need to make two cuts here in my Maralen Combo deck. What would you be cutting? Everything is tagged if that helps
debating if i want to try tossing in [[red xiii]] into my gruul werewolves+wolves tokens and +1/+1 counters deck. he is not a wolf so he wouldn't get buffed by all my lords and tribal cards, but he would definitely buff them because of the counters
my pod plays with very greedy manabases and im poor, so i cant match them
im making an azula deck, would it be smart to play mostly basics and things that get basics so i can run ruination and back to basic and such?
Do y’all not allow proxies?
we do, but I want to eventually own the deck
and having old duals would make that very, very difficult lol
Hold up, someone correct me if im wrong. [[Wilhelt]] equipped with [[mirrormind crown]] will cause a near infinite death cycle right? When he sees a zombie die, wilhelt will create a zombie token, but the crown will make a copy of wilhelt instead, and legend rule will take over, killing the wilhelt copy, and repeating. You can choose to end the cycle by deciding to kill the original wilhelt equipped with the crown. You could use this with any 'when creature dies, deal dmg' card right?
Legendary Creature — Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
3/3
Wait nvm
Crown only triggers on the first time it happens each turn
Knew i missed something
I would advise against using mass land destruction. It is typically heavily frowned upon. You can make do with a budget manabase, especially if you run 3 or fewer colors.
What is the budget?
Ok, is that for the entire deck or just the manabase?
Then mass land destruction may be acceptable.
entire deck
https://archidekt.com/decks/19327300/nonbasic_lands_per_color_combination I've compiled a list of lands that I like. You can sort by price.
danke
Talismans & Signets also help out fixing mana and in casting Azula on turn 3.
im really debating if i want to keep the combo of [[chronicle of victory]] and [[bow of nylea]] in my gruul werewolves or swap it for a different 2 card combo or something for the neutral game
im calling it a combo because the combination of first strike, death touch, and trample means i will kill most blockers using just the 1 dmg and the rest will go through with trample with no risk to my own creatures
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

,
: Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
my most up to date version of the deck, https://moxfield.com/decks/YNNxXlVTrk2v5aM3dgHjFQ
Anyone know of any fun or theme fitting draw spells/engines for a deck with Monarch focus and 25x templar knights?
colours are Jeskai! ?
creature type focus is mostly humans, but quite a bit of knight aswell
for example i added [[Mass Appeal]] or [[The Council of Four]]
pls @ me if you have any ideas ❤️ here is my deck work in progress https://archidekt.com/decks/19912619/monarch_ripple_templar
Hello, could anyone give me a quick opinion about a deck i made. Its kinda has Budget and im also using some cards i already own. Our pod is around mid to high bracket 2 i would say and i often have difficulty in seeing if a deck would work great or not. So if could give me there opinion that would be great
If you See any Problems or Cuts i should make pls tell me
I'm trying to bring my Imodane, the Pyrohammer deck up to a bracket 4. If anyone has any ideas for cards to include in my deck, I'd appreciate it. Here's my decklist: https://moxfield.com/decks/YS-M7Fnr70eux4zOlSai6A
It just feels like I keep getting outpaced by other bracket 4 decks.
and counterspells
The group hug is probably hurting you quite a bit at bracket 4. You're also quite high up on the curve with some of your finishers.
For the counter problem you could run a card like Hexing Squelcher. There are also burn spells that can't be countered. Deflecting Swat can also counter counterspells.
Other cards that may or may not be good (don't really know Imodane well) but may not be on your radar: Arcbond/Barrel Down Sokenzan/Impact Resonance/Mine Collapse/Pyrokinesis/Weight of Spires/Quest for Pure Flame
Also, maybe some more fast mana? It will make you burn out fast though.
does anyone know how to make a functional [[the lady of otaria]] deck
Legendary Creature — Avatar
You may tap three untapped Dwarves you control rather than pay this spell's mana cost.
At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.
5/5
maybe dwarf kindred with a landfall subtheme?
but im not sure about good gruul dwarves
like, you can use the red ones from kaladesh and kaldheim
but idk any good ones in green
I've tried brewing it and it's a bad dwarf deck and a bad landfall deck
Maybe you run her as a secret commander in a multicolor shell where you can run the cards that add creature types to your creature cards.
I hate secret commanders though
They just don't work well as a commander and you need a ton of tutors and stuff
Well, then you are stuck with mostly terrible dwarves and some changelings I'm afraid.
Wandering Minstrel – Turn 8 Maze’s End (Bracket 2.0)
Primary win is consistent Maze’s End.
Towns support midgame and enable a secondary overrun line.
Plays as mana-advantage control with resets and rebuild speed.
It’s performing well, but I’m upgrading wipes soon.
What would you change to optimize it further?
Any good dimir noncreature artifact wincons/combos that I can try and fit into my deck?
Not an artifact but: [[Mechanized Production]]
What is your deck about?
The only real current wincons the deck has is the end step trigger from [[golbez Crystal collector]] (my commander) as well as [[revel in riches]], [[mirrodin besieged]], and [[Strixhaven stadium]]. My only issue is that most of these are either too slow to set up or they only take out one player at a time. As for the plan of the deck, that's where it falls flat on its face. Golbez would work better if I played a bunch of artifact creatures, but I built this deck with a stronger focus on the noncreature, making golbez kind of an awkward card.
Legendary Creature — Human Wizard
Whenever an artifact you control enters, surveil 1.
At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
1/4
Enchantment
As this enchantment enters, choose Mirran or Phyrexian.
• Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token.
• Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
Artifact
: Add
. Put a point counter on this artifact.
Whenever a creature deals combat damage to you, remove a point counter from this artifact.
Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
Hmm, is there a reason why they need to be noncreature artifacts?
It's more of a personal thing for me lol. I love playing artifact decks and have always wanted to build one that didn’t rely on creatures (and have tried multiple times) simply because there are some funny noncreature artifacts. I wanted to build the deck in dimir so I could have some decent interaction, and since there aren't many great dimir artifact commanders, I was further restricted.
Theoretically, you wouldn't need many creatures to make Golbez deal some serious damage. You just need a way to toss those big creatures back into the yard for next turn. [[Death's Shadow]], [[Phyrexian Dreadnought]] (super expensive) and [[Void Beckoner]] come to mind.
Can we talk about this more in my post? I need some other help with the deck, as it's a bit messy still
Will take a look
I’m running a Teval graveyard engine deck — no infinite combos, no game changers, relatively slow mana base.
Would you consider this Bracket 3, or more of a high Bracket 2?
Some people at my table think it’s a 3, but it doesn’t have consistent combo lines or fast finishes.
Curious to hear outside opinions 👇
[[!solve the equation]]
There is some variance there. I was inclined to say bracket 2, but I depending on your draw, I could see players considering it bracket 3. Especially if you're on the receiving end of multiple Stripmine activations or witnessing a Warren Soultrader + Gravecrawler engine.
And in such cases, it is typically better to err on the high side. So I'd go with bracket 3.
is this channel only for commander deck brewing or can I ask for help in other formats as well?
You can ask for other formats, sure, but we do have #1294314638120452269 that would help
https://archidekt.com/decks/6340214/spectrum
did a slight rework on this deck... and now I need 5 cuts. any suggestions?
Soul of ravnica
Spirit of resistance
Sphinx révélation
Ancient cornucopia ( just play kodamas reach or culture)
Conqueror's flair ( if u really want this play grand abolisher but it's not that useful in ur deck)
#1020353936592470147 never did several strip min, it wins from living end or death, but i mean it doesnt have any GC, fast mana or combos with 3 cards or less
Hey, I've working on this mono green card draw deck and was wondering if I could get suggestion of cards to add/cut. Its built around Jolrael, Mwonvuli Recluse. here is the decklist: https://moxfield.com/decks/xP3zqS6EVUKnZS3QI5ev7g
The biggest note I have is that 28 lands (30 with mdfc) is outrageously low. Even with all the card draw
You're just not going to be able to do what you want to do a lot of the times
If I had to suggest a number, I would say 35 minimum. I think 38 is an "ideal" but I get wanting to cut a couple off for some cards
Mono green allows you to go lower but not down to 30 IMO
It's no clear cut, the boundary is vague. I don't think it will be a problem if you play this deck in B2.
That's a pretty heavy elf theme.
I do see the appeal of Jolrael, just seems to me that she may end up in the shadow a bit while your elves steal the show.
Would [[haunted crossroads]] be worth using with [[wilhelt]]? The idea being that during the endstep you'd pay the swamp, put a creature on top of library, sac a zombie with wilhelt to put that creature immediately into your hand
Legendary Creature — Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
3/3
I could see it, if you have like Warren soultrader, blood artist and a cheap creature to cast i.e gravcrawler it should be decent to run
That alone can just win the game
could be made even better with [[empty the laboratory]] spend however much mana to put x ammount of creatures on top of library from graveyard, then play that card and sac x ammount of zombie tokens to put those zombies onto the battlefield, lol
[[coveted jewel]] is a cut for me
https://archidekt.com/decks/20313618/slivdrazi hey can anyone check if there is any win more card in here i can cut easily?
cant really figure out what card to cut
Estimated deck cost 10000 DOLLARS who are you elon musk
I would cut call of the ring
I would cut idol of oblivion
I would cut at least one land. Not sure you need 40
The lands are overkill, and ridiculously expensive
For color fixing,my lgs allow proxying
You got better draw engine recommendations?
Cuz like rn draw feel not enough
That’s why I put those 2 in
[[morbid oppo]]
I try to limit my proxy decks to 1000$ but it’s your deck lol
Tbh I also limit it,but I would never count reserve list card
So my deck look cheaper in my eye
As reserve list card is just stupidly overpriced
[[glaring flesh]] is always an option
Alright I forgot my deck is also aiming to let other sacrifices their stuff
So that would work
But I don’t know if it will get any draw early game before my commander is out
i mean i would trhow in brainstorm or ponder or something
It was considered
oh and consider
But my deck is slower so bigger draw is better
Instead of just small filtered draw that goes hands neutral
My problem rn is I got like 3 basic
If I got hit by some effect that search basic more than 3 times Im done
just use farseek and what not that searches for non basics
i wouldn't be too worried about it I mean it's not the end of the world
It is in my deck,rn the problem is I want my token to be on board instead of sacrificing it most of the time
To get more board presence
Wait this trigger on opponent turn?
Damnnn ok that definitely draw lot of card then
https://manabox.app/decks/AZywD1DUfpulhstdJ3OqJg
thoughts on this deck?
I will not be offering any opinions o Tergrid
What is the intended bracket? I think at the lower brackets, players will hate playing against this deck, yet at the higher brackets you may as well play Demonic Tutor, Vampiric Tutor, Opposition Agent and Sol Ring.
i mean
looks b3
decks already running opp agent, definitely agreeing that you might as well add sol ring
also, you forgot [[Delirium Skeins]]
Didn’t realize I forgot sol ring
Nah it’s b4 but pod keeps the 3 gc limit
It has opposition agent, Tergrid herself, and ancient tomb for gcs
Probably take out ancient tomb for vampiric tutor? Idk
Trust me I would love to run more but can’t
I know I’m a bad person
How many targets would you be running in a deck with [[demonic counsel]]? its a deck likely to hit the secondary condition somewhat midgame, but I don't want it dead in the early game either.
Sorcery
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Valgavoth whispered into Marina's ear until he was all she could hear.
That depends on the deck and what it needs the card for
I mean, [[demonic tutor]] exists
Although that is a GC soooo
Actually answering the question my personal number would be ~5 assuming it’s not a demon tribal deck
I specifically don't want to run demonic tutor
Fair
Sefris, in the mid-late game I want to access toolbox options and get the initiative if I haven't found it, in the early game I am trying to grab things like [[rot curse raksha]] that are threatening but also trigger sefris
[[Sefris]]
Legendary Creature — Human Wizard
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
2/3
I am tempted by [[embodiment of agonies]] but thats pet card bias
Its just a beater
Oh my roommate has them as a commander actually
It’s a cycling deck that’s really strong
Yeah, Sefris is kinda busted lol
Flicker and cycling both go CRAZY in there
I dont wanna lean on those here though
Cycling is my necrobloom project
That makes sense
Currently my demons are the rakshasa, blade of the oni, and Raffine
I can probably find two more I want
Demons in general, some level of active benefit is nice though of course. Pretty tempted by doom whisperer since thats instant speed sefris triggers and mill and selection
Cause [[Abhorrent Overlord]] is a bit costly but can give you blockers
Creature — Demon
Flying
When this creature enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
6/6
[[Apocalypse Demon]] for big beater
[[Archfiend of the Dross]] “board wipe me, do it”
sefris cheats costs fairly regularly anyway so its not the end of the world
but I was honestly thinking whisperer and varragoth probably complete my package. Whisperer is a flample value piece, varragoth can not only set up more toolboxing but also has deathtouch to dissuade attacks
I forgot dross had other abilties there
hm
I’m running it in Koh, although it hasn’t really had a chance to effect a game yet lol
Ohhhh [[abyssal harvester]] my beloved... I dont think its right for this but I love this card
Creature — Demon Warlock
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
"Till the soil, spare no soul. / Neath the darkness, nightmares grow." —Children's nursery rhyme
3/2
I was considering mentioning it but it’s effects works off stuff dying and Sefris’s removal is likely more exile based
mhm
Not to turn this into a deck building discussion but you could run stuff like [[Fiendish Panda]]
That’s the last card I’ll bring up lol
I really did consider panda heavily
It can grab ledger shredder, phantasmal image, some of the self-sac creature counterspells, it has uses
But they are so reliant on it dying
True
Could someone help me with what cards to cut? I have way too many.
https://archidekt.com/decks/20353533/sokka_and_zada_the_allies
General Tazri - Commander deck
(1) Commander • (2) Actual commanders • (7) Anthem • (12) Blink • (2) Copy • (2) Counters • (7) Draw • (37) Land • (1) Lifegain • (6) Protection • (13) Pump • (12) Ramp • (1) Removal • (1) Tokens • (5) Tutor • (4) Win the game • (17) Zada draw • (8) Zada ramp
would [[deglamer]] be more worthwhile than something like [[return to nature]] or [[root out]] (or other generic destroy artifact/enchantment spell) since it would get around indestructible?
Both are definitely better than Root Out, as interaction is much better at instant speed than at sorcery speed.
But when comparing Deglamer to Return to Nature, it probably depends on your meta. Return to Nature is likely the most versatile as it can also stop some graveyard shenanigans, but if you happen to face cards like [[Purphoros, God of the Forge]] a lot, perhaps Deglamer is the pick.
There is an even better one though.
[[Heritage Reclamation]]
the current artifact/enchantment removal in my werewolf deck is [[outland liberator]] [[destructive revelry]] [[return to nature]] [[beast within]] [[chaos warp]] and [[vandalblast]]
Creature — Human Werewolf
, Sacrifice this creature: Destroy target artifact or enchantment.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
"Just hold still. I'll help you."
2/2
Frenzied Trapbreaker
Creature — Werewolf
, Sacrifice this creature: Destroy target artifact or enchantment.
Whenever this creature attacks, destroy target artifact or enchantment defending player controls.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
3/3
I do have things like [[hullbreach]] [[decimate]] [[direstrain rampage]] etc but im not sure if i need more of the removal or what i'd swap out
Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback 


my deck so far: https://moxfield.com/decks/YNNxXlVTrk2v5aM3dgHjFQ
honestly i think the only thing i want/need to fully flesh it out is [[great henge]] for more counters and card draw
I need an opinion on if this deck is going to wide and doing to many things
Or if it’s still bracket 2
Ngl, I don't see much payoff for being a life gain deck here
Manabase could use a little work, could use some card advantage that isn't the commander, could narrow out a couple of too cute choices
Any good cards for a Naya storm deck with [[Zacama, Primal Calamity]] as the commander?
(I'm using the commander as a pseudo ritual effect to add more to my storm count)
Airbending and recasting Zacama for
is a really good way to ritual for more mana
She goes infinite with [[monk gyatso]] and 6+ mana
Legendary Creature — Human Monk
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
"My ancient cake-making technique isn't the only thing on your mind, is it, Aang?"
3/3
Nice, I was also thinking of adding [[food chain]] and [[Squee the immortal]] to also go infinite
Now all I need are good storm payoffs, like [[Aetherflux Resovoir]]
https://archidekt.com/decks/4072158/watch_the_throne
getting back on this funny little deck I built a while back, but now I need 9 cuts. any suggestions?
Does anyone have a decent example of using Poison/Infect with Rad Counters in The Wise Mothman? I've been looking to pair these under a Proliferate strat, but I'd like to see what other people prioritize.
Interesting idea for the deck.
-- I suppose you've hear of the Sanguine Bond / Esquisite Blood combo.
-- for creature removal could I suggest Vona's Hunder (all opponents sac half their creatures)
-- for board control Grave Pact (creature removal)
-- swap out Dark Ritual for Culling the Weak
@runic fulcrum otherwise seems like a decently solid deck
Can I get a final deckcheck
Looking to build this in paper in april
Looks fun to play. With these decks it can be tricky to get a feel for what the right amount of fight/removal is. As typically you do want to have your theme work out nicely, but you may not wish to be overly oppressive. You seem to have a nice amount of proactive beaters though, very nice.
I think you may wish a few more lands, as the deck is somewhat mana hungry.
Yeah that's one of my worries
I took most of the repeating fight cards out of my deck to avoid the problem. As it is a bit demoralizing to see what will kill your creature before it happens.
how good would [[consuming fervor]] be for an [[auntie ool]] deck?
Someone convince me not to put [[Quest for the Holy Relic]] in my Isshin deck. Have lots of creatures, and the deck is a little aggro and would love to become explosive to finish people off unexpectedly with things like chance for glory or a tutored out and instantly equipped helm of the host on combat celebrant for a combo or something with this card
It's a little dead as a late draw, but so are some of my aggro two drops anyway. That might just be the style of the deck to sacrifice a little consistency for some explosiveness. This card almost even ADDS some consistency with getting some helm of the host stuff out EVENTUALLY. Feel like if my aggro plan gets hosed, I can build a non-threatening board state with this enchantment and Isshin, play my fifth creature, immediately tutor helm of the host onto it, then get crazy value. Am I overestimating this or underestimating downsides or might this perform about how I might expect it to and I have all the risks properly in mind?
I think this card would be significantly stronger if it was an ETB trigger rather than a cast trigger. If you consider it mostly as a card that can get you a significant equipment for the late game, it may be better to just run a regular equipment tutor.
Making my first deck for casual (competitive with friends) , can someone look at it for me and tell me if I did good or if there’s any obvious things that can be improved upon.
I'll give it a gander
Speaking of tutors, would it be worth running [[moonsilver key]] to find my [[the celestus]] or [[the great henge]] for my werewolves?
Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters.
: Add one mana of any color.
,
: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Or similarly to search for [[ashnod's altar]] or [[phyrexian altar]] for my zombies
I suppose at worst it finds Sol Ring and as such costs a total of 4 mana over however many turns you need to make 2 mana. That is not a terrible rate.
If you rely heavily on those sac outlets it is a great card for the zombie deck I guess. That said, sometimes a zombie deck can lose it's kindred theme a bit and turn into a combo deck. Then again, that is perfectly fine too.
Hello, I recently started working on a spellslinger deck helmed by [[Ovika, enigma goliath]]. Any suggestions ? Do I need to play token maker like [[third path iconoclast]] or Ovika is sufficient by itself ? For the kill cards, I will play [[Shared animosity]], [[Purphoros, god of the forge]] and like. However, I'm wondering about the spellslinging support suite like [[Double vision]], [[swarm intelligence]], [[Archmage emeritus]], etc ...
Swarm intelligence doesn’t actually get you cast triggers, because the copies aren’t cast
But it is still very strong in general, so up to you. It is extremely expensive mana wise tho, so depends on your ramp/mana situation
The rest do look like solid additions and ways to squeeze out more value in an already strong deck
Having cards like TPI is good redundancy for when you don’t have your commander out
anybody accustomed to using Salubrious Snail's manabase tool? I'm looking to contextualize how bad the tool is saying my mana base is
I find the tool overtuned to high mana counts and don't think it properly recognizes nonland sources
I use it. It's a little deck dependent, but anywhere between Functional and Strong is where you wanna be. Very Strong tends to be overkill unless you're doing landbased strategies.
High mana counts is generally good anyway unless you're on something very efficient and if you are, you probably know what you're doing
Not necessarily
Would AetherSpark work well with a Noct Heir Apparent?
It definitely wouldn’t be bad
I think an advantage of the Aetherspark is that it give a +1/+1 counter
So skipping that is a bit of a downside
Especially since Noctis is only a 2/3
However
Put a myriad creature in there
And you’re cooking with gas
Because he does not specify nontoken
Yeah I got a couple of good cards for this
the shredder from the tmnt precon can go nuts
endless foot assault too
I want it to still hurt if I warp strike with noctis though
This is what I have so far but I am building on a budget and working it out as I go
Any help would be greatly appreciated
https://archidekt.com/decks/21064983/roku_goad_treasures
I'm trying to move 4 cards to my sideboard, but I'm struggling to figure out what. It's an expensive commander so I have a lot of artifacts that add mana, but I'm wondering if I overdid it? I was thinking of dropping Fellwar Stone, plus [[Spectrum Sentinel]] to start.
Avatar Roku, Firebender - Commander deck
(1) Commander • (1) Anthem • (1) Burn • (1) Copy • (2) Creature • (12) Draw • (2) Evasion • (2) Finisher • (2) Instant • (37) Land • (1) Lifegain • (7) Protection • (2) Pump • (18) Ramp • (1) Recursion • (10) Removal • (2) Sorcery • (1) Theft • (1) Tokens
Fun stuff!
The ramp section does seem a little bit undefined so maybe we can streamline the deck there a bit?
How do you want your early game to play out? T1 or T2 a creature, turn 3 a manaramper that allows you to cast your commander on turn 4? Then attack with a creature for 6 mana and cast some other thing?
In that case you may want to make sure you have a creature ready to attack on turn 4. (Alternatively, you could give your commander haste with something like Lightning Greaves)
[[Cataclyst Elemental]], [[Seething Song]] [[Grinning Ignus]] and [[The First Eruption]] could all allow you to cast your commander on turn 4.
Alternatively, you could invest in manarocks with mana value 2 to ramp to four mana on turn 3. Cast something cool on turn 3 and 4 and eventually cast your commander on turn 5 to turn all those cool things into overdrive mode.
Trying to do both might make the early game feel a bit clunky.
Are there any dedicated deckbuilding discords? Thus far I haven’t been able to find anyone who’s knowledgeable on how to optimize my Emmara deck
You can give this discord a shot by opening a thread in deck-brewing here.
just start a thread of your Emmara decklist and ask for thoughts
I’ve given that a shot thus far, nobody’s seen it yet.
It’s just a waiting game I guess, hopefully I can find someone to help out before my competition on Tuesday
Hmm, didn't find it in my quick gloss-over. Will take another look
The thread Should be “B3/B4 Emmara deck”
Ah, right, I expected a different picture ^^
Ah gotcha
i had been looking at the new precons, and do you guys think i could fit a scriv in my current killian list?
https://moxfield.com/decks/ZtXQdKdWMU2Soe3kDkI3jw
Would anyone be willing to look at my Blim deck for suggestions?
Should I do a Voltron or an infect/toxic deck with him as my commander
He’s esper so I could put a lot of protection so all my poison counter creatures will be unblockable
Voltron is good with Jin. I built mine like “triple voltron” where I make 3 creatures all good sized and hit each opponent to maximize his trigger
Hey everyone I’m trying to build a build a fairly strong pantlaza deck but I wanted get general advice before I invest into it. I found a deck list that fills most of my checklist. Wanted others opinions to see if it will stand in a bracket 3 game. And any suggestions or advice is cool to
A Commander deck featuring Pantlaza, Sun-Favored by Panzer_MTG • 💥 Full 80-minute in-depth deck tech now live on YouTube: 👉 https://www.youtube.com/@PanzerMTG
Hey guys, I'm making an Isshin deck, and hoping to make it a bit aggro. Curve out with creatures every turn, get in attack triggers, stuff like that. For an aggro deck, do I still want all the talismans and signets and all that? I've got a couple 6 drops and a good amount of 5s, but most of my stuff is 3 mana, so 2 CMC mana rocks don't feel like much accelerant. Am I just kidding myself thinking an aggro deck is an exception to wanting a bit of ramp still?
I'll have some acceleration with treasures from stuff like [[zhentarim Bandit]] and stuff like [[sword of the animist]]
Creature — Halfling Rogue
Whenever this creature attacks, you may pay 1 life. If you do, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
"The Zhentarim are ruthless, unscrupulous, and dishonest. But I must admit, they are effective." —Commander Liara Portyr
2/1
I don't play the 2 mana acceleration in my Tymna/Bruse deck that is very similar to Isshin. I do however play a Chrome Mox, because I had one in my collection and I find that ramping to 3 mana on turn 2 is often significant.
I'm gonna run a gemstone caverns for the same reason 😎
Is there a spell than can equip non-equipment artifacts? looking for some shenanigans with Arna like Equipping a Sol Ring and getting a copy for example
or non-aura enchantments
basically I'm trying to copy stuff that shouldn't be copied with her ability
[[Bludgeon Brawl]] is the only one I can think of, but it is red.
there's also [[Dan Lewis]] and weird combos that are actually in esper colors involving Armed with Proof (all clues are equipment) and Senator Peacock (all artifacts are clues)
Legendary Creature — Human
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip
.
Doctor's companion (You can have two commanders if the other is the Doctor.)
"What's your plan? Some clever sciencey-spacey thing I won't understand?"
2/2
Legendary Creature — Dragon
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Flying, haste
Whenever Chiss-Goria attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.
5/4
Legendary Creature — Human Noble
Lifelink
You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Many sacrificed all for the King; so must the King sacrifice himself for all.
4/3
[[thought vessel]] vs [[decanter of endless water]]
What deck are you playing where your best 7 cards aren't good enough? Often these types of cards aren't really necessary for a deck and you may be better off running another piece of ramp.
That said, I think Thought Vessel is the better one out of these two for most decks.
I was shoving reliquary tower into every deck because I didn’t like discarding stuff, even though I didn’t play enough card draw to justify it
Now I’m only including “no max hand size” effects if there is actual justification for it
[[Tovolar, dire overlord]] is the main one, running a lot of wolf tokens plus roaming throne to double effects, otherwise decanter would probably go for [[y'shtola, nights blessed]] as its a 3 cost and i have lots of card draw for her
Legendary Creature — Human Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound
3/3
Tovolar, the Midnight Scourge
Legendary Creature — Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.


: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound
4/4
I have thought vessel in both, wondering if it would be worth swapping one for decanter, or maybe even run both for y'shtola just for consistency
She's running things like [[curiosity]] [[helm of the ghast lord]] etc, so every time her ability triggers she's drawing multiple cards
Enchantment — Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
[[Teferi's ageless insight]]
In Tovolar, wouldn't you rather run land ramp? As artifacts are more often removed than lands.
Vessel makes more sense in Y'shtola, as it at least ramps you to 4 mana on turn 3, allowing you to play your commander a turn early. I probably wouldn't play it in either deck though.
I'm waiting on my [[party tree]] to arrive, i'll probably swap thought vessel out for it for tovolar
Pretty sure thats still accurate
Anyone help improve my cosmic spiderman comander deckV
https://archidekt.com/decks/21967749 i made a rin and seri deck, and i was wondering how my mana base/rocks looked, as its my main point of concern. i was also curious of the draw in there as well
am welcome to any advice though as well ofc
Would [[wurm's tooth]] and [[demon's horn]] be worth running in [[blech loafing pest]] for more triggers or just better off running creatures with the same/similar effects? [[Bogwater lumaret]]
Generally I would steer away from these, but thats mostly because (as a general rule) they vary wildly in effectiveness based on which colours you see during the game not only from your own deck but from opponents decks too. Almost certainly there are ways to get lifegain triggers that are significantly more consistent on both creature AND noncreature cards
[[Noctis, Heir Apparent]] will not trigger [[Arna Kennerüd, Skycaptain]] as He enters tapped and attacking, right?
Legendary Creature — Human Noble
Whenever a creature you control enters during combat, you may attach target Equipment you control to target creature you control.
Warp-Strike —
: Exile Noctis. Return it to the battlefield under its owner's control tapped and attacking at the beginning of that player's next declare attackers step. It can't be blocked that combat.
2/3
How many creatures of a specific type should a tribal deck have?
It depends on the type, smaller mana values means more of the type as a rule. Wizards get away with ~20 cause of needing to run instants and sorcs usually, elves I have seen run ~35 fairly often
Trying to find a commander to partner with [[Y'shtola Rhul]] for my pride month yuri deck
Legendary Creature — Cat Druid
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
"As I suspected, the aetheric disturbance here is no natural occurrence."
3/5
Basically anything with an end step trigger works
Toxic yuri suggestion [[massacre girl]]
how useful are the hideaway lands? for example [[spinerock knoll]] [[mosswort bridge]]
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
mosswort is often very easy to get online. The white/red ones are more deck specific, the others aren't really worth playing.
Would it be possible to tailor the new witherbloom precon to using witherbloom the balancer as its commander? Or completely different playstyle?
Its like... halfway there? But like, balancer is a totally different beast if you really go in on it. And people will play against it assuming you have gone all in on it.
So irregardless of how much changes, I probably wouldn't recommend it
Thats fair then, I did pick up doubling season and parallel lives. Wpuld it be a good add to the witherbloom precon? Im super new to theory crafting and am not sure how to go about upgrading the precon.
It's fine to put in the 99 still
Not even just hidden commander style but generically if you lean into tokens just a bit
Parallel lives yes
Doubling season is kinda eh
In terms of this deck
Actually I guess the commander does do counters so maybe?
I saw someone say that i shouldn't build a voltron deck without having red, is there a reason for that
Nope, seems like an arbitrary rule
thoughts about tossing in a [[maskwood nexus]] for [[blech loafing pest]] to cover the random elves/humans/vampires?
https://archidekt.com/decks/21088864/i_cant_stop_winning
Hey guys! Can y'all help me out with some feedback on the maybeboard in this deck I've built? It’s a High B2-Low B3 that can win between turns 6-7 if left uncontested with a decent hand. Right now, the gameplan is to get evereth out, build a board state that produces a lot of treasures and tokens, then cash out at the right time to blow up evereth or threaten a voltron kill. It's been a lot of fun!
Recently, I've been considering additions and/or changes that would include better/more consistent treasure generation, and maybe more interactions for treasures to have threatening value outisde of make evereth big. Was hoping to get some thoughts on swapping some cards around the ones I've found and added to the maybeboard.
man this is awkward cause it's me again lol but dw that deck ^^^ is running smooth now lol
https://archidekt.com/decks/22434866/azorius_insert_text_here_deck
Just wanted to see if there were any good cheap optimizations for this azorius deck im building. The name of the game is standard make dragons and win with combat by tapping opponents creatures and some stax to slow them down long enough to eek the win out.
I'm hoping to get it up to B3 without spending more; in fact, if there are ways to make it cheaper that would be even better lol. Appreciate any help!
Hey guys! I'm looking to make a commander deck that has all the secrets of strixhaven college founders, any tips for a commander and a few possible includes?
I mean if you want a five color dragon deck, your best bets would be
Ur-Dragon
Morophon
Jodah the Unifier
Tiamat
Scion of the Ur-Dragon
Sisay, Weatherlight Captain
Rakarumel maybe?
If you want to make it multicolor-themed, there’s
Ramos
Infinite Guidlight Station
Niv-Mizzet Supreme
Niv-Mizzet Reborn
Niv-Mizzet Guildpact
I hope that helps?
funny if it was Niv-Mizzet the Supreme Guildpact Reborn
I'm currently stuck between the more spell orinted Niv-Mizzet Supreme and the more dragon focused Scion of the Ur-Dragon
The idea is a bit funky in general, so finding the right balance between the two is a bit difficult
I ma sure you will find a way
I'm trying to figure out if adding Miirym is leaning too hard in the dragon direction, or even if it would make the deck any better
Cross posting from commander cause that channel is hot right now, what would you consider the threat level of [[the war doctor]] when its not doing the silly "i exile the whole deck and kill you instantly" gimmick?
Legendary Creature — Time Lord Doctor
Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.
3/5
https://archidekt.com/decks/21041696/the_war_saga
I made a War Doctor deck deliberately trying to avoid that ceiling, cause that just doesn’t seem fun
Its not in paper so I can’t say if it’s particularly strong or not
But imo the war doctor is more interesting if you avoid that gimmick, especially since you’d need extra combats to avoid losing to draw step
IMO Miirym is just a “win more” card, you’re not gonna have much of a harder time winning if you only have one terror of the peaks rather than two
I guess you should ask what bracket you want your deck to be
Technically Miirym isn’t a game changer, but in a dragon deck it definitely feels like one
Oh Ian was one of my options! I assume doing some cascade/discover stuff to then get "free" replicate?
That would have been smart
The concept of the deck is it’s part of my copy project so I was prioritizing Ian with deck building
And that combo has like, 2 decks on edhrec and one of them is probably mine
So I wanted to try it
I was thinking Turlough/War Doctor as Sagas/Superfriends effectively, using things like AllWillBeOne, Quintorius Kand, Long Range Sensor, Parting of the Ways etc
That sounds pretty cool
https://moxfield.com/decks/YNNxXlVTrk2v5aM3dgHjFQ
TLDR; the plan is to build wide and tall through multiplying wolf tokens and +1/+1 counters while the werewolves provide anthems until i either overrun the board, finish off with triumph of the hordes, or get the endless combat cycles through aggressive assault and nature's will
Should i swap some of my token generation for more interaction/protection?
at the moment im feeling like [[parallel lives]] is the weakest card in the deck as it relies on having something that makes tokens on the field
but on thats same note i have 11 cards that make wolf tokens, not counting parallel lives
(i do not yet own doubling season)
The other card I hope to eventually add is [[defense of the heart]] but i'd need to figure out what to cut for that
i honestly might toss in [[inspiring call]]
How’s the process going?
Well, I've found a decent collection of multicolored spells and ramp that work with Niv-Mizzet Supreme, I'm just filtering through them and getting the best ones now
Nice!
I'm trying to piece together werewolf stuff too, mind if I ask what you think of the deck overall? Is the day/night thing too tedious to track?
If Parallel Lives isn't doing it for you, maybe some of the video game-themed +1/+1 counter stuff from the Ninja Turtles commander deck like [[Level Up]] or [[High Score]]? [[Super Combo]]?[[Arcade Cabinet]] still benefits most of having a token, but that's another option. Depending on what you want the option to do.
Enchantment
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
At the beginning of your end step, draw a card if you control a creature with the greatest power among creatures on the battlefield.
Victory comes in endless forms.
The deck has to run a lot of tutors so I can garuntee myself at least one of the college founders. It's kinda funky in the fact that each one can be considered a "commander" for the deck so it technically has 6 commanders including Niv-mizzet
Can I get some feedback on this mono-black aristocrats deck? It's the first deck i've built myself so I don't really know what i'm doing
https://www.mtggoldfish.com/deck/7800841#paper
I'd recommend [[pitiless plunderer]] for ya
I know blue is the card draw color but what are the best generic card draw options that you could slot into any blue deck
[[brainstorm]] [[ponder]] [[preordain]] [[consider]] [[gitaxian probe]]
There’s more but I’ll just start there
I should have specified I don't wanna filter I want card advantage
Right being able to scry and what not will give you card advantage
Like are those 3 mana draw 2 spells good or should I look at something else
I'm not normally a blue player so I don't know the staples
Ponder and brainstorm are almost a must
They’re free draw and ponder if you don’t like the three you get a reset
Also all the ones I suggested draw cards they just have extra keywords
My issue is I'm playing that firkbraag precon and I'm trying to upgrade it, specifically had an issue where without my commander I got no card advantage and end up with empty hands
I can see how ponder and brainstorm would help but I need hand refilling so I can keep the engine running
I mean [[sea gate restoration]] could work but it’s not budget friendly
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
"We have much to remember ... and much we can never forget." —Tazri
Sea Gate, Reborn
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
"We carry on the legacy of those who defended our world by continuing to unearth its secrets." —Tazri
Also [[mystic remora]] (or rhystic but rhystic also not budget friendly)
I'm guessing from your suggestions those card where you pay a set mana for a set cards aren't that good
Wdym
Like pay 3 to draw 2 cards, pay 4 to draw 3, etc
Ok this helps better understand what I should be looking for in blue, thanks for the suggestions
Np
(RW) I need multiple (for greater likelihood of one being in opening hand) 3-mana or less cards that both ramp (a single treasure is sufficient) and make a creature token or produce a creature token on turn 1 for 1 mana so that I can use Kellan's Adventure to get Shifting Shadow into play by turn 4. There are multiple pairs of 2- and 3- mana cards that can do this when drawn together but I'm looking specifically for cards that can do it by itself so that I have a turn where a tap land isn't throwing things off. The cards specifically can't be creature cards so they don't throw off Shifting Shadows' polymorphs unless they're extremely compelling to spin into on turns 5 and 10 (unlikely/subjective).
Fable of the Mirror Breaker is the only thing I've come across at present.
[[Swarming of Moria]] and [[Prosperous Partnership]] 👀
[[big score]] if that helps at all
[[ancestors’ aid]]
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
"You surface-dwellers may have forgotten your history, but it has not forgotten you." —Akal Pakal, First Steward of Oteclan
Hello. I’m looking for cards like choice of damnation, vile consumption, goblin game, and other cool or interesting minigame cards. I have a feeling scryfall’s tagger is incomplete. Any help?
Even stuff like the great Aurora
Planes are a lot of fun
It’s actually an entire separate deck that each plane has a different buff or debuff, and you roll a chaos die that has the plansewalker symbol on it. If you hit the symbol you change planes. It’s only at sorcery speed and you can only do it once a turn
I hope I’m describing that right
I’ll give it a shot
Make sure you talk to people about it first though
There are ways to get random planes online if you want
otag:punisher is another decent tag for these effects
dilemma is a more general one actually
ty
i'm currently building a myojin deck with atraxa at the helm
would it be better to just ramp way to much or cheat them into play?
if cheating into play would be better, what are the options for that other than as foretold?
If you are in 4 color I would say ramp so you don't get color screwed but you can always do a little of both
I had Magda the hoardmaster as a ramp card in a Sephiroth Fallen Hero deck cuz I misunderstood crime, and thought attacking a player would net a treasure.
It doesn’t, so I think I wanna replace her. Any suggestions? I think the main boros rock I lack is talisman of conviction, so that’d be an easy swap, but wanna explore other options. I know professional face-breaker is good, but he’s a higher mana cost and requires connecting, so I’m not as confident there. Currently thinking of just getting the myr that taps for 1W
[[J.Jonah Jameson]]?
I’ll have only one source of suspect, but it’s JJJ so I think I like it.
There’s also [[curse of opulence]]
I have that one
I've heard in control decks you should have some sort of value engine that helps offset the cost of one for oneing resources being a net negative for you. Does Grixis have any good examples of this?
What is some decent WB ramp?
Making a Scriv the obligator deck
Yes im looking on scryfall with the otag
but i want to some suggestions other than dark ritual and the signets
and sol ring
i also need a win con cause i currently dont have any
black has urborg+coffers/crypt ghast, white has catchup ramp. And a few one-offs like tithe, monologue tax, and lotho
what is catch up ramp
cards that sac lands like [[lotus field]], paired with cards that cheat lands in when you have less lands than your opponents [[Keeper of the Accord]], or cards that return the lands to the battlefield like [[Sevinne's Reclamation]]
Creature — Human Soldier
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
3/4
Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
[[land tax]]
land tax keeps you on curve but not ahead, feels more like a draw spell to me
can be paid with either