#7+X-Bag in TL
16800 messages · Page 17 of 17 (latest)
you basically called me insane for not liking it
false equivalency
now i said i was going to lie down about 20 minutes ago so im taking my leave
maybe take a more civilized approach the next time you do
false equivalency my ass you have no right to be like "omg you have no right to say that shit" and then you proceed to be entitled all over this thread in the face of multiple reasonable arguments
now i really must go
you called me insane. ad hominem
I had every right to react the way I did
personal attacks aren't going to get anyone here a solution

im literally typing and untyping, considering whether this is worth anything
Real
I'm just watching the arguments unfold
Because ik my experience is vastly different than others because of my playstyle
doesn't mean your thoughts aren't valid
I can't make good arguments for either because most of them would be redundant or personal
every perspective is valuable
i pray and hope that the implication scares someone because these are regular visitors, compared to the two other people i banned from all of #1020054329782186065 (the only way to actually remove people) 
Lmao
I know i've been pretty passionate in here, but flaming isn't justified ever
you cant remove people from a single thread? I guess that might be complicated idk
i can but they can literally just rejoin lol
immediately, no delay
i'd need @lyric heart to automate it and even then they could still send a message before it could detect anything (and you can't remove "user was kicked from the thread" system messages. at all.)
(and yes the aforementioned people i blocked out of this thread did abuse discord reactions)
me def not me as a regular visitor 

Not me always checking up on this thread to see what people are arguing for now
this is self-defeating; if the test group is separate, then people who like 7+X will stay in the test queue while the people who don't like it will avoid the test queue
the whole point was to impose it on everyone to generate better feedback
imagine trying to test something and people are afraid to test it because it's different
They're not afraid to test it. They just don't want to lose access to the current TL.
That isn't a crime
I do think a short term testing period isn't terrible though. If you really don't like the changes you can voice your feedback and wait for the duration to end. You must have other games in your library to pass the time?
there were plenty of people saying "i didn't actually queue in TL because i am an opener main and i would have lost TR, but my opinion is [things i think without having played it]"
honestly most things i claim about 4pps sdpc/dpc looping is probably invalid. Like, you gotta recognize which pattern it is (and DPC for which extra piece).
but i don't do it, so my comments are nonsense.
The reality is they would have lost tr.
Any change to the bag system for dedicated opener mains will absolutely cripple their TR.
interesting how this level of dishonesty isn't present in people who support 7+X or something like it
I know at least 3 people that will absolutely drop at least one rank if there was a change to 7 bag.
i'm sure they have the mechanical skill to adapt
if you got a rank you can get it again
kill-opener mains like to tell people to learn how to adapt; well, they can adapt to 7+X
they really want to have it both ways
but I digress
Eventually yeah but if you only attained that rank because of the sequences you learned from 7 bag it's gonna cost you quite heavily.
the hidden unsaid secret
"just learn to play" "no not like that" kekw
Lots of people volunteer to test things. Many games use test servers. tetr.io recruited a group of players to test... something, so they could concievably do that for anything
There's no reason to be "afraid" if it's not going to impact their live TL stats
Many games utilize public test servers to great effect
it really does not work that way. at a minimum people would have tried it, not liked it, and left feedback accordingly. And feedback is what you're after
It's no less "self defeating" the way it was done. People see "hey they're messing with the settings maybe i shouldn't play right now" and I'm sure some people did.
with separate test queue: kill-opener mains just avoid it entirely and give feedback based entirely on their initial hypothetical thoughts
with one queue for everyone: no choice but to try at least once if you want Tetra League, so more feedback
they're testing something that will completely change the game. it will barely resemble what Tetra League looks like. the new systems are far deeper and far harder to balance than the current systems. the whole test group is necessary in order to refine the whole idea and its features
meanwhile, 7+X was a fairly surface-level change. better to throw everyone into a quick test of it
the Character System test group is also way smaller and consists of people who can offer detailed feedback. it's meant for players who already have a good amount of game knowledge. remember that 7+X was meant to benefit players who don't have that good deal of knowledge
there is absolutely nothing deep about 7+X to warrant an entire testing queue/team
where does this assumption of if there was a test queue it would be avoided comes from?
Isn't this what having a test group for?
a group of people willing to test and give feedback.
Why would someone supposely a tester avoid testing something?
so let's say that osk announces a test group for 7+X
kill-opener mains would avoid it because 7+X would get rid of their instant win button
they'd just play normal TL instead and wreck noobs
so the 7+X group would be skewed MASSIVELY toward supporters of 7+X or something like it
major self-selection bias
osk would be getting feedback disproportionately from people who agree with it
meanwhile, with how 7+X was tested, the only way out of it was to skip Tetra League entirely for a full day, so some players who would avoid opting into a test group (begrudgingly) played a game or two, and maybe they were pleasantly surprised
I don't think a self-selected testing group would have been as forthcoming about explaining why openers are necessary
the kill-opener mains do have a point about the game being really sluggish at the start without openers, and I think that bit of crucial feedback would have been largely missed if they just opted out of the test
there would have certainly been less conversation, and consequently less learning for each side of it
I don't think anyone from either side was happy about that but 
I was busy in another town but got home and played 6 hours, was fun
There seems to be some sort of unwritten thing on both sides about how short or long a round should last.
How can any of us say how long is "too long"?
I think MT kicks in at the right time because at 3-4 minutes you're at that point where neither player seems to be able to kill the other and the game itself turns spikes up to 11 to try finally get a winner.
that's not what I'm talking about; I'm specifically talking about how players seriously flounder and struggle to gain momentum in the beginning with 7+X
it's less bad than being on the receiving end of a kill-opener in the middle ranks, but it's still a major drag on the gameplay
Not really. Like I said: if they see that the rules are not to their liking ("openers will be harder to find"") they will just not play that day. Either way there's going to be some bias in the results.
I'm sure osk or ZaptorZap would gladly explain why creating a separate test group for something so surface-level isn't a good idea :)
there's a good chance that either of them can explain it far better than I can
but either way, asking for there to be an entirely separate test group for something as surface-level as 7+X is a huge cope because not being able to use kill-openers is only a very mild inconvenience
if not being able to use kill-openers for one (1) day is that much of a deal-breaker, just play Jstris
imagine that the separate test group confirms that they like the changes, and the opener-mains have to cope when it gets re-integrated into regular TL after
but I'll reword my issue with the separate test group idea in a way that hopefully makes more sense:
osk wants to hear both sides. if kill-opener mains could opt out of the 7+X test, osk would get less feedback from them. consequently, more feedback would be coming from the 7+X supporters, and that would create a larger blind spot
kill-opener mains have raised valid criticisms of the 7+X system. now imagine that osk got less feedback from them due to opting out. those valid points would not have been raised so much
sorry, no deep thoughts from me right now
i'd mostly just reiterate that it'd lend itself to major selection bias, like you said
that said i'm a proponent for overwatch arcade-type modes so take that as you will #1234285631505436782 message
They would? Because that's exactly what they did. Or did you never notice that "want to help test something?" pop up
tetr.io's wide range of custom options and modes does lend itself pretty well to this kind of concept
have a screenshot?
I never saw that popup
Testing groups do have selection bias, as you said, but so do these involuntary tests
you're just saying things
I'm not just saying things
the involuntary nature of it reduces the selection bias problem
It really doesn't
because if you dont like what you see you simply will skip playing that day/week/whatever
You can call it w/e you want, doesn't make it true
You're "just saying things" too
it's a meaningless statement
ZaptorZap agreed with me when he said that a separate opt-in test queue would create major selection bias
Yes, he did. But he didn't comment on the other side.
He's also a person with an opinion just like you and me
it's also "just saying things"
lend itself to
this particular phrasing indicates that opt-in testing would create bias that would not exist in "involuntary" testing
again, it's a useless comment
the involuntary method has its own biases.
EVERYTHING has biases.
The only question is how significant
and the biases of "involuntary" are less significant; that's why osk pursued it
Like I said, some people will simply skip playing and you won't get their feedback
with opt-in, you get more skippage
Just like some people won't sign up for a test group and you won't get their feedback
Maybe, but I'd argue the feedback would be more useful since people who opted in are probably going to test things more thoroughly
you get more skippage with opt-in because there's a lot less friction to avoid the test
as opposed to, as you yourself said, someone trying "at least once" and then not trying again
It might get you a little more feedback, but it stands a chance of being less useful feedback
There's a reason why so many games utilize "public test realms"
if it's "involuntary", there's a lot more friction if you want to avoid 7+X
and I don't think it's because they don't work
It's not like there's nothing else to do within TETR.IO itself
I myself played on it for a little bit, and quit earlier than I would normally have because I didn't like it.
and if there were an opt-in queue, would you have opted in?
If it was opt-in, I might have signed up for it and thus had been more invested in testing it and giving real feedback
but would you want to?
Personally, yes. I like testing things
It is how I got into a whole bunch of game communitites
I feel the feedback given overall would be biased. As the people who are willing to give the feedback would just be a skewed selection of the playerbase
Yes, but all feedback is biased.
oh my gosh you're talking in circles again
we've been over this several times just in the last several minutes
Sure. But someone new has entered the chat
said the same thing. And I said the same thing
because that's how I feel and I'm sticking to it.
You're not going to convince me that the method that was employed here is better
than simply using a test group
and as I said, they in fact do have a test group
thanks for saying the quiet part out loud
There was never meant to be anything quiet about it
you're not here to have an honest discussion - you are admitting here that you just want to waste people's time
Standing firm on a position is not having a dishonest discussion
nor is it intended to waste time
my stances are firm, but the difference here is that I'm actually open to changing my mind
You're not going to convince me
I'm open to my mind being changed
pick one and stick with it, please
I don't need to pick one because there's no mutual exclusivity
I'm speaking to you specifically
because I've heard your argument and find it unconvincing
you're clearly here to waste people's time as evidenced by how much you talk in circles
I don't talk in circles
why is it that people who defend kill-openers are more dishonest?
You keep using cheap statements like that to make other people look bad
thus I would argue you aren't interested in honest discussion either
anyway, I'm done talking with you
you're clearly being dishonest, and you're clearly wasting people's time
good
I'm not being dishonest
And I'm sorry if you feel your time was wasted
But I'm not trying to waste anybody's time
If you have a better argument, you could change my mind
But the one you gave is not the one
it's that simple
you're my hero, you know that?
not you
When I said "you're not going to convince me," it is because you yourself demonstrated an unwillingness to budge on your position
You're being really toxic, you know that?
what's the intended message?
How is he your hero
the message you meant to reply to
They are being just as stubborn as they are accusing me of being.
oh this one
ahh thanks ❤️
You're both toxic and being intentionally degerating towards me
you know
what was it you called it
ad hominum or something something
this is like
exactly what you're doing with that statement
right
Sure
But you are also doing so, just less directly
By praising someone for attacking me
im jsut showing up to show appreciation to one i admire
i dont quite see how thats toxic
And your feelings have also been well established
so you and I both know the real reason
no only you
I'm not attacking you
It's just a fact
If you are actually interested in honest discussion
like they claim to be
then show it
also in response to this,
involuntary leads to elss bias
im sure thats why they proceeded with it
im pretty sure you were told this but w/e
Yes, that's what they said.
And I pointed out that they also use a testing group.
So clearly, that supposed lower amount of bias isn't the reason or isn't a big enough issue
If it was that big of a problem they never would have considered that
At least, logically
well, your suggestion of opt-in add more bias and has like
zero benefits outside of play enjoyment? except not really its jsut like play count for that one day
if you could tell me what makes opt in better than opt out
The thing is, it wasn't simply a suggestion
They already do it.
how so
well for you then- Did you never notice that "pssst, want to help test something new for TETR.IO?" pop up on the main menu
that's gone now but was up for like over a month
no i've never actually noticed it i was on hiatus for this month
i was pinged for the day it was in tl
Well, they in fact solicited testers for some mystery new feature
Specifically recruiting (seemingly) players in the low to mid tiers
Some people with really high TL rankings were excluded for being "too good"
obviously only osk could tell you the selection methodolgy
But the point is
they have used and tried both methods
there are clearly merits to each
Your hero was insisting that the forced method is simply better due to less bias
if that was a hard and fast rule
I don't think they would have considered or used other methods [for testing]
right
both methods are different
one does hjave elss bias though thats
kinda true
So maybe I said it wrong but
I was pushing back on the idea that it is the definitive method
not that it's a bad idea outright
this is not for alpha testing, it's for beta testing
I don't think that's an important distinction
"alpha" and "beta" also have wildly different meanings to different developers
for many big name devs, "betas" are largely publicity stunts
But others do use the term differently
again this is explicitly pointed out in the FAQ what beta means for tetrio
I don't think a rule change for TL and pushed to the live game is an "alpha test" though
The testing popups are for the new gameplay, please don't bring that up here
I'm aware of that
it's still for testing things and it's still relevant to this discussion
call it whatever you want, but the current game is called alpha
That's fine
that's the developer's choice to call it that though
Like I said, it means different things to different people
anyone who thinks that 7+X and character system are remotely on par with each other (in terms of how much gets changed) should not be taken seriously at all
I never said anything of the sort
i feel like you might have implied it somewhere for them to come to this conclusion
I'm speaking in the broader terms of testing things in general.
anyway im missing what your point is
I'm in game dev myself. I've spent years testing things
like if you agree both testing methods ahve their merits
I know all about selection bias and all that
despite the testing methods being mostly irrelevant to the actual 7+x system and what it does
Well yes. It's a more abstract discussion
we got here simply because of the approach that was used to get feedback on 7+x
no you're good
It's basically because I think of it as too dramatic of a rule change
that I think would be harmful to players coming in from other similar games
Many of the strategies employed in TETR.IO today are broadly used in other similar "stacker games" (to use osk's terms)
i dont quite understand this
tetrio is already very different from other games
that's probably another discussion lol
it doesn't have enforced handling like guideline
has emasures in place to intentionally nerf certain strategies
has both an incredibly rewarding back 2 back system and multiplier systems
but at its core it uses much of the guideline ruleset, just without any delays
its not like a simple bag change for the first 35 pieces is the straw that breaks the camels back
though i can agre eit is a rather disconcerting change
I would just liken this rule change to swinging a sledgehammer
i can't visualise the similarities
the no delay change is far more impacting than it seems
You're not wrong
But it's the same seven tetriminos, the same clear lines to send garbage, the same pretty much everything else
and currently, the same 7 bag system
The same builds and strategies in other games work here to varying degrees
didn't singles send in prior games or am i forgetting something
i remember something in the line sends combo table was nerfed because of 4wide
I'm not familiar with any official Tetris game that had single lines sending garbage *outside of a combo
Did tetr.io have it at some point?
not afaik
those things are not unreasonable: there are only 7 ways to arrange 4 blocks in connected fashion; there is really only one way to fil lines; tetrio does have different randomizers?
yes, but all of that stuff is optional
Just as a core concept I don't like the idea of simply removing strategies you don't agree with
tell me there is an optional 8th way to connect 4 blocks
well its hardly not agreeing with
It would be better to try to adjust balance in some way
to make those strategies less overbearing
openers are incredibly powerful to the point of being mandatory in almsot every versus game in even lower level play
I mean, they did this with 4 wide
4 wide got nerfed, and you can still do it it just isn't as ridiculous as it was before
I don't see why we can't do the same thing here
especially towards the middle rank bands, openers can flat out win games and even in top level play openers can outright claim rounds for free
As I noted, many popular openers involve one or more PCs right near the start of the game
PCs don't commonly happen otherwise
I’ve been told openers matter less the higher rank you are by X players
thus, nerfing PC garbage could help
I'm not disagreeing with 7-bag? but the same way people don't play with pairs randomizer, I judge 7-x as a better randomizer to use in gameplay with respect to tetrio's mechanics
stickspin & sdpcspin both dont involves this
and most of them ahve routes with both pcs and continued b2b sending
i dont think pcs are the whole problem
or even the majority of the problem i think
My issue is 7x doesn't simply make openers harder
it essentially eliminates them from the game entirely with maybe some special exceptions
some people don't like that you can memorize something and perfect its execution to win
um unfamiliar with a 7+x openers database unfortunately
as far as i know most things are unbuildable
which is why we're having this discussion
this is a deliberate mischaracterization of the rationale behind 7+X
yes
but id ont think its solely that fact
it again
is incredibly powerful
There's no deliberate mischaracterization of anything
like the fact it can win games is incredibly concerning
you... kinda did
if you feel something is being "mischaracterized," then you're going to need to elaborate on that
its hardly a disagreement
openers ARE very powerful
would a nerf be unjustified? not really.
at low to middle ranks, the easiest way to counter a kill-opener is to use another kill-opener - the ideal strategy is literally "if you can't beat 'em, join 'em"
Yes. I don't disagree
There’s a difference between nerf and removal tho
The only place I disagree on is the solution
yeah there is
hence my opposition to the idea presented by this thread
Like I said: My preference would be to try to find ways to balance these strategies
yeah, but the mischarachterization is where you said "youd ont agree with"
at least it hink
over outright removing them
sorry for my atrocious spelling it is currently 4am
I support something like 7+X but nicer - instead of 3/2/1/1, perhaps 1/2/2/1/1 or 0/2/2/2/1 could work better
that way, small openers still work, but kill-openers don't
thats kinda better, but I still don't like the idea of taking game knowledge, kind of throwing it out the window, and forcing everyone to learn something totally new
stickspin main when they don't have T
idk how to build stickspin do idk what you mean here
"learning and experiencing new things is bad" is certainly an interesting take
I mean
it's kinda like playing chess, and deciding that knights teleport 5 squares away instead of the L movement they currently have
I think this is hardly an issue; when kill openers exist people from other games do need to learn new things coming to tetrio
it's a change and it affects the game and people have to learn things, sure.
but is it really a good idea?
if people can switch between NES and guideline without much trouble, I don't think a minor tweak to the randomizer that only applies to the start of the game is going to be much trouble either
Making people learn new things just for the sake of it doesn't seem like a great idea to me
this is another mischaracterization of 7-x
-x?
then why should any iterations be made to anything? why bother improving when everything can remain the same?
and what goal it is trying to achieve
dude, if you want Just Another Guideline Game, feel free to play Jstris
no one is stopping you
when you iterate on something, you suually aren't completely changing it
you are incrimentally adjusting it
sure, version 10 might look totally different from version 1
but there were 9 steps in between
first bag has no O and T
this is changing the way the entire game plays out and seems alot more dramnatic than
changing the first 5 bags of a game
Well this reflects how dramatically I think 7+x changes the game
7+X is an incremental change; it's just one thing that got changed
first 5 bags is 35 pieces
at 4pps thats not even 10seconds of minute+ rounds
It has more of an effect on the game than these lines of text make it seem
7+X is also a very surface-level change
You change the meta completely, it’s a big change. You’re also changing a core mechanic
like I said, for one: it directly and specifically eliminates strategies some part of the playerbase don't find desirable
But it does more than that
and most players find that dying to kill-openers is undesirable
the start of the game plays entirely different
i personally prefer it to opener hell though
and much more randomly
but thats me
So learn to survive them? 
in a game that, outside of Classic Tetris, is well known for its patterns
cad has arrived to tell us all to go to #1234943910430773289
just learn to deal with 7+X; I don't understand what's so hard about it
Mischaractarization
99% of the problems discussed here would be addressed if we had more comparable tests than 7+x 😭
Look at the reactions at the top
i see 93 +1s and uh 85 x's
its a small sample size but one group doesn't have dramatically more than the other
you've already been told why those reactions are not representative of players' opinions
once again, wasting people's time
Your opinion is noted
Look, it's nice to call out logic terms and all, but reducing people's comments to just a term is very rude
opinion? it's literally a fact
You guys are doing it to me.
who is you guys
That’s a dumb argument, unless they go at +2 your pps you can survive and counterspike pretty easily
i have been perfectly respectful
I havent talked with you at all till now
the issue here is uh
Dismissing me with "wasting people's time" and "talking in circles" instead of constructive statements
I say the same about kill-opener defenders who would quickly tell B- ranks to survive and counterspike kill-openers
+2 pps is maybe an exaggeration but +1.5 is a thing
i mean
I actually do like that other bag idea
for example with loops
at least, more than this one
2pps gap is entirely reasonable
set your handling to default and tell me you survive
even with extended and the like
It’s an issue in lower ranks but the higher you go the less openers matter unless it’s some crazy opener main but again those are decently rare from my experience
2pps is reasonable advantage to have
So the issue is for newer players
the thing is
lower ranks is the majority sam
no everyone is a high u/ x rank
the whole point of 7+X is to benefit the lower ranks
The first time I saw someone even going 2 pps was in S rank, I believe a gap like that isn't very realistic
its kinda realistic
I mean you could have different rules at different levels but I'm not sure that's the best idea either
inss
(im a VERY bad example of this) i can and will play 4pps opener mains
alot of time
(TBF, we do have different rules for sets at different tiers, but that doesn't affect individual games)
Okay maybe we should get some lower ranked players input then? Also openers are nice because it means less thinking on your own where to place pieces. DT and stuff is very nice to get into 9-0
the choice isnt 7+x and current system, but 7+x and continuing to develop options vs current system
I think we can simply test more options as Osk implements them
I'm open to seeing more options
For newer players
but I would prefer not to simply thrust it onto TL
My personal opinion is that 7+x is at least better than what we have now
something like a new bag could easily be tested anywehere i.e. qp
this is also
there's a huge difference between openers like DT Cannon and kill-openers like stickspin
definitely what i second
7+x existed in customs before testing in TL yeah?
openers aren't the problem; kill-openers are
i prefer &=x jankiness to opener hell in tl
I think there might be a better option than what we have now, but I don't think 7+X is it
dt kills at lwoer ranks
So why try to hard to push for 7+x instead of other alternatives that doesn’t just kill the whole opener phase
it is literally a death sentence
I'm not advocating for 7+X as-is
Honestly not as often as you’d think
i was down there
one of the problems I have with this is some people will inevitably just say "you are opener main thefore you don't want this to change"
dt is scary
That's cool, we vibing
So was I and vika used/uses it and doesn’t win even 25% of rounds with just DT
This is a little more up my alley
I really would still rather just see balance changes. Maybe it won't fix all openers but it would fix many of them
for a randomizer-based solution, I prefer a "7+X but nicer" that allows low-bag openers but not kill-openers
That’s still killing a lot of openers and PC stuff that aren’t kill openers
it also feels like an insane disadvantage and can elad to panic stacking trying to egt down (something i've seen quite a bit of in b even a rank gameplay after a big opener)
but thats not to do with 7+x so i'll elave it there
would 0/2/2/2/1 really be that devastating to low-bag openers?
eh
not really
I know a lot of openers that don’t kill but are more than 1 bag
So yeah
Also you make the choices less
this is honestly one of the better things I've seen come out of this thread.
most openers aren't 1 bag
but alot of openers have strong-ish bag ones
Mr. T spin 🥺
you actually could get me behind this
hi kessa
no, because good openers are very conducive to freestyle if you're skilled enough
hi kessa 😄
hi all :)
under 0/2/2/2/1, a two-bag opener probably wouldn't be much more difficult than under 7-bag - first bag is untouched, and second bag is slightly more difficult
your local friendly sdpc main checking in 👍
being good at freestyle is conducive to freestyle 
and you thought you couldn't convince me of anything
🙂
can you testify on the efefct of openers in hi u / x
its the first 5 bags
hey, don't put words in my mouth like that - you're the one who said that I couldn't convince you of anything
Yes I did
i actually misunderstand what it does besides nuke openers
And thats why i said "let me rephrase"
Messes up how I bag count
oh right, I missed that, sorry
it wasn't the intention to be dishonest
i just said it badly
Which is how things usually go for me
idk about kessa, but openers dont really affect me
just the same shit to cancel like any opener
you're also like
god of defense cad
kessa is x rank opnr main
which is like apparently insignificant in x rank
which im curious about mostly
kessa farms stats off opener but he's actually a normal midgamer
openers are almost always used; very rarely will someone just start 6-3 or 9-0 stacking or whatever
in order of popularity: tki, pco, other tsd opener, ms2, sdpc/stick
in no particular order of popularity tbh
this is so backwards compared to ss and like low u
i will see sdpc/stick more than anything, even pco
it's also uncommon to die to pco or tsd openers in u/x outside of catastrophic misdrops
My experience mostly looks like this
sounds like one of the biases
for me the bulk of my losses are catastrophic misdrops, those are the norm for me LOL
surviving sdpc/stick is relatively trivial
its just
really wack because sometimes they'll tank and rng spike you
sometimes they'll be so fast they can pc anyway
like certain things "counter " it but inr eality these counters dont even work always
honestly uh the x rank perspective is more of a bias if anything
opener threat isnt opener frequency
opener frequency is uh
easily sdpc the most
dt is occasional too
tki and pco are almsot nowhere comparatively
I try to do different things in different arounds
I can live sdpc and stick decently often unless it’s some crackhead going at 3-4 pps
tki only shows up with a someone who can lst alongside it
this
i know and do use certain openers
Not for me, then again I’m not SS
but i've also won games by just spamming quads lol

you'd be surprised to see how often sdpc works in tl — not that often for me
If i go into the TL 10 of people here, you think i'll see sdpc having like 40% opener over 30% or what
even with 3.5-4 pps i get maybe 3 rounds per game at most
uhhhh
i'd hazard probably 50%
I can arguably do BTB quads faster than I can do openers
maybe more
this is very true
thank you :D you've come quite far yourself too ^^
im swapping to mobile
ill win my rankup game tmrw for sure
Creeping forward one tiny step at a time heh
but all progress is progress
I've found I definitely have to be in the right mindset to play and do well
this may be a bias: realistically low ranks cannot do this, it's just aimless quad stacking if not opener
it matters more than any tactic or strategy
if im too tired, or not in the right mood or whatever
I'm just going to suck
True. Though the main reason for me is if I do the same thing in every round
i see it as increasing the odds they'll be able to come back and counter
can't have those reverse sweeps :p
going back to that bag idea though
I think it's definitely better if we have the first bag normal
you can set up something basic and then you can free style with what the game throws you the next few bags
so there are some tactics you can still employ which keeps things interesting
first bag normal would still kill sdpc and stick 👍
you have these big openers that depend on 4+ bags
messeing with any one of them would make them not work
What if we just remove the Z piece? Not too fond of red
Im so fabulous at rerouting conversations
From what I've seen so far we've gone from giving valid criticism from both sides to just mindless ranting and people repeatedly taking the thread off topic.
There isn't going to be much more effective suggestions / critisism / feedback at this rate.
Everyone has a side to choose. Either for or against a change to the bagging system.
All feedback is gonna have some degree of bias.
There has been a lot of "I like the change so it should happen " / "I dislike these changes and think they're terrible so they shouldn't happen " Which contributes absolutely nothing what so ever.
The changes to the game need to benefit the game. Not you.
that last sentence is rly reductive
It's very difficult to share one's own thought process in entirety, easy to post pieces then collect
I get that it feels repetitive for new people to reiterate 7+x constantly,
I do wish old people would stop
ogh 
you never saw that popup because you weren't eligible for the latest wave of insider applications
here's what they look like:
i don't think i'm at liberty to really say if the program is relevant atm
What benefits the game is subjective to its players though, that's the problem
We're all going to be at least slightly biased towards what we think makes the game better for us- even if we consider how it will make others feel. That's the thing about bias, you can't eliminmate it entirely
so there are/were conditions to whether or not it would appear for a given user (regardless if you met the requirements as outlined on the form) ?
pretty sure if you were eligible (as decided by https://insider-applications-24q1.osk.sh/) it would always appear
ic
I filled it out quite some time ago and it stuck around for a while though i havent seen it recently
So I just assumed they were done (for now at least) looking
i feel like the form would be totally taken off if that were the case
it might not do the ingame banner thing tho
Yes. So it's important that whatever changes are made by os k Make the game better / more fun for the many, not the few.
Well again, it's still subjective; but I've never suggested that action be taken for the oute4 edges of tge bell curve
But generally I agree with tge sentiment and it annoys me in certain game communities where people want all game balance to be based on the pros, even though tge rank and file playerbase will be affected differently
I've played warcraft III a very long time. It is very common for people in tge community to say something should be nerfed /buffed because some pro player always/never uses some particular unit: or that one race is too weak/strong because fewer/more people in the top 10 are using that race
And they demand buffs or n3rfs on tge sole basis of what they see tge pros doing- even if those changes would adversely affect regular players
too good to apply
Same
same
same
Same

same
😔
mmorpg vibes, that one
I think even ss is too high
Can confirm.
> check thread
> derailment
Nuh uh
the realest
is it possible to remove this from the "important to remember"
bc it's not really true if ss is too high
i mean there's all the ranks below it 
this is not relevant to the topic at hand
like it or not, that's still over half of the tetra league ranks lol
Pretty sure majority is also below u rank
Or ss but maybe still is bad cause technically you should have from mayb all skill levels
I got in
ofc im barely SS most of the time
(well when I say I got in, I mean I passed the checks lol)
Bruh
How do I connect discord acc to tetr.io
Having technical issues with TETR.IO? Here's some common ones regarding the game and its desktop application, as well as solutions to the problems you may be facing.
SS+U+X literally top 11%
fml when this thread gets derailed it really gets derailed.
I think the strategy that people complain whenever people talk on-topic is working
I wonder if there is any internal discussions between staff about any potential future tests. It'd be nice to get an update. I know os k is busy with a lot of stuff currently.
in general it feels like the 24 hour 7+X test has been swept under the rug and buried as if it never happened.
I have a feeling osk gave up on it because it allows for 2L PC open sometimes and it's kind of silly when it happens
that's the least relevant thing you could've thought
for the lower ranks, a 2L PC is effectively death
lower ranks might not even see 2L
True
the odds are not that high
It happened semi-often
being able to name a 2l PC once every few sets is not semi-often
I really hope "2L PC opener" isn't the reason we don't get a bag change. ( Regardless of what bag they would have swapped it to ".
Kinda an equivalent of starting with two identical 1-color Puyo pairs in Puyo Puyo
Can see the All Clear immediately at the start in both cases
Wonder if "history with pool" would be better
yeah lol
wait are you arguing against this now lol
it's an edge-case, although i still think 7+X was generally more fun, not having to worry about the extended pony attack
While I still would rather see garbage balance tweaks I rather like th e suggestion earlier with the first bag normal and the 2nd/3rd/4th being similar to 7+x
make it alternate between 7 and 7+x every round in a match
opener mains get to enjoy their openers but only half the time, and the other half non-opener mains get to not die in the first 10 secs
everyone is a bit happier
maybe
probably not
Amusing perhaps but also confusing lol
Let's throw full random generation in there too :p
use ALL the randomizers!
Though tbh I'm a little concerned since we're moving to a seasonal system and it was made very clear seasons will bring about rule changes
Though at the same time, that kind of structure is overall a good thing
unironically i would have fun with total mayhem
i already play it in customs sometimes
pairs is annoying
pairs is something that would work really well in very specific contexts (e.g. building 4x4 squares) but is horrible in all other cases
wasnt that made clear a while ago
might've been in one of the faqs for character system
definitely looking forward to the seasonal system - it will make testing formula tweaks a lot easier
more real opportunities to try new things
I agree. I'm quite excited to see what each season brings to tetrio.
It's not like people don't still have the option to play 7 bag in customs.
the guideline versus formula has remained mostly unchanged for over 20 years. it's way beyond time for meaningful differences appearing regularly
with the season reset, doremy wins
doremy said teto needs seasons like half a year ago so it's cool
imo small changes can have drastic swings on the metagame. Puyo's unique garbage mechanics make burst-y openers strong and the messiness of said garbage rewards consistent pressure and timing to cancel incoming garbage. TE:C's garbage starts off incredibly clean which slightly nerfs openers (easier to ds) and allows the opponent to take free line clears to charge their zone meter. So most players opt to stick to a basic 6-3 stack. TETR.IO's attack-based garbage would allow for some interesting opener dynamics and counterplay yet at the highest levels the uncapped handling allows fast players to ignore that entirely so speed tends to matter more than strategy in the opening phase.
Seeing little shifts to the meta could be both a breath of fresh air and also a positive change overall if one strategy is becoming too dominant. Just so long as these changes have been assesed from each playstyle at each skill bracket.
I was thinking about PPT's garbage system for a bit
my hunch could be completely unfounded, but I don't think the uniqueness of its garbage system would easily be known by players who don't already have in-depth knowledge of guideline versus
okay, I gave myself an idea here, but it might be a bit too far-fetched for the season system
square rule:
- use 14-bag
- use connected piece skin
- place pieces to form 4x4 squares
squares can be made from piece fragments. depending on the difficulty of the square (with fragments, different pieces without fragments, same pieces without fragments), inject to opponent's board some unclearable lines. those lines can only removed if the opponent clears 4x4 squares as well
this is the mechanic from the new tetris right?
refer to The New Tetris to see something close to what I mean about the square mechanic
yeah
but tweaked for a more guideline versus mode
how is this relevant to #1225191549881810965 lol
it's a tangent that spawned from discussing the season system
I hope that season 2 has something like "7+X but nicer" as the randomizer
Long as I don't see classic tetris players come in and complain of a "long bar" drought lol
Well the character thing is supposed to be separate from tetra league as I understand it
I certainly hope subsequent seasons dont last 4 years XD
im just gonna throw this one in
at zaptor
wat
meme? seems relevant enough i guess
just one doesn't mean i should ban them forever lol
is rank badge going to be based on highest achieved or current at end
current at end
because if its the latter, it kind of dicincentivizes playing near the end
if it's the former, it disincentivizes playing a lot more than "you get nothing if you aren't ranked"
afterall why play if it's gonna go away in a month and you have "no chance" of making it to the next rank?
If it's based on your highest achieved rank there's no reason to stop playing
you can always try to improve it
well this is more of a #1255685094514098197 topic anyways
tru
so in next season we got 7+x system?
zero leaks
No one knows, the rulesey hasn't veen released. We only know something(s) is/are changing
hope it's not the current version of 7+X because C4W is beyond obnoxious
c4w can't really be disabled by any bag setup
yeah 4w is really hard to stop
but it can become more prominent if its counterplay (opening pressure) is heavily nerfed
i won 9 out of 10 games against 4-wide open in 7+x
and the one i lost was because i was a bit cocky and thought i wouldn't lose to it like that lol
and nerfing combos even further will impact top level play
I suggest partial 7+x bag system
where 1 or 2 rounds' bag system is 7+x and other rounds' is just normal 7


i remember one person at least saying they werent very good at 4w after you said you won against them as an example against 4w, were these others all good four widers around your skill range?
i think i fought tizago and waterdud too, not just baron
around my skill range but not 24.9k or whatever
being a huge opener main, 7+x bag is definitely what i would not like to see
however I do admit that current (7 bag) system is kinda unfair
can we close this thread for good already
everytime you comment the thread won't be closed for another week 
but alright considering [it's been deconfirmed for season 2](#1255685094514098197 message) there's not much of a point anymore
my hopes and dreams are permanently shattered
so what's gonna be the anti-opener measure in s2
or is s2 really just a way to get the unranked X ranks to play again lmao
we will know in 1.5 months
people are complaining about 4w not being stopped with 7+x, but why not just do what jstris does?
it's kind of a less official fix
it's very gimmicky
jstris implented it to just protect pubs
Jstris's 4-wide detection is very shoddy, and you can sometimes get it to trigger just by downstacking
also, it's obscenely obvious that it's a duct-tape "solution" to a deeper problem
Only the New Players room has the NoFW enabled by default
yeah
In the remaining rooms, you can 4W to your heart's content
so do you consider TL for New Players
Yes, since TL tries to match against a player with a similar skill level
perhaps openers were the reason why 4wide did not become meta, as well as the attack nerf when compared to other tetris games
but changing bag system to 7+x or similar would mean openers are less strong (since u cant even do a lot of them anymore)
so 4wide would become stronger
and yeah; cheese is so annoying to deal with
oh sweet
4 wide and lst…
I would be curious to see the repercussions of just doing away with consecutive pc bonuses
I.e if you do a loop it’s same as only sending an extra X amount of lines.
If you do a midgame pc after garbage, you can get the full bonus
Stranger things have happened.
Because this is dumb
Tetrio did something far more reasonable in using a different garbage table that's somewhat less favorable to it
the game should never outright troll the player
4w itself isnt that much problem (it can be still a tactic depending on the board state — although it's less favoured by many people), abusing it is problem
The only reason that thing exists at all is in noob rooms so people wouldn't just go in and crush people who don't know the inner workings of the game
it's still a really hacky and poor way to solve the "problem" though
I would argue 4wide and even 3wide combo stacks killed the growth of versus
PPT, Tetris Arena, Tetris battle, etc 4wide spam was very common and imo too broken
It's also why I wonder if players, especially those new, would want 4w cheese meta or with how explosive openers are currently.
Most Tetris Battle videos - either side 4-wide or sometimes ST-stacking
4w was banned in tourneys for ppt jstris releasing around the same time, im not surprised they added anti4w features
imo the thing that made 4w so broken is the fact that its all cheese
pretty much every kill opener sends clean garbage that is easily downstackable and easily punishable on counter spike
the giant spike of cheese, yeah
its just waaaaay harder to ds than stickspin or smth
no, it's its consistency that's the issue
even speed widing always loses to even speed b2b
not if you can go 5pps
Kiwi do be a mad 4wider can confirm
the thing is though that even if you don't use opener it makes it hard just to stack
i already die if i start with sz thanks
i only die to SZ if it's OSZ
Opponents stick spin and sdpc mains confirmed.
did you reach X rank
didn't know there was attempt https://ch.tetr.io/u/autohost
although not exactly matchmaking because you could only set tl rank and level limits judging by gitlab page (i should've probably linked that idk)
me putting 7+rng with linear tendency to 1
A good way of testing this would be making a tournament
now that you mention it
D and C- ranks might have a harder time stacking
You could make it like the FT, by adding up to 3 pieces depending on the Rank block
0 from D to C
1 from B to A
2 from S to SS
and 3 from U to X+