#7+X-Bag in TL

16800 messages · Page 17 of 17 (latest)

chilly robin
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nobody said you had to like it

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but

torpid acorn
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you basically called me insane for not liking it

chilly robin
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to quote you

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"who the hell are you to complain about tl changes"

torpid acorn
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false equivalency

chilly robin
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now i said i was going to lie down about 20 minutes ago so im taking my leave

torpid acorn
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maybe take a more civilized approach the next time you do

chilly robin
# torpid acorn false equivalency

false equivalency my ass you have no right to be like "omg you have no right to say that shit" and then you proceed to be entitled all over this thread in the face of multiple reasonable arguments

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now i really must go

torpid acorn
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you called me insane. ad hominem

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I had every right to react the way I did

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personal attacks aren't going to get anyone here a solution

winged tartan
mystic yoke
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im literally typing and untyping, considering whether this is worth anything

golden drum
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Real

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I'm just watching the arguments unfold

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Because ik my experience is vastly different than others because of my playstyle

torpid acorn
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doesn't mean your thoughts aren't valid

golden drum
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I can't make good arguments for either because most of them would be redundant or personal

torpid acorn
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every perspective is valuable

winged tartan
golden drum
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Lmao

torpid acorn
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I know i've been pretty passionate in here, but flaming isn't justified ever

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you cant remove people from a single thread? I guess that might be complicated idk

winged tartan
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i can but they can literally just rejoin lol

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immediately, no delay
i'd need @lyric heart to automate it and even then they could still send a message before it could detect anything (and you can't remove "user was kicked from the thread" system messages. at all.)

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(and yes the aforementioned people i blocked out of this thread did abuse discord reactions)

open lion
winged tartan
golden drum
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Not me always checking up on this thread to see what people are arguing for now

pseudo heron
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this is self-defeating; if the test group is separate, then people who like 7+X will stay in the test queue while the people who don't like it will avoid the test queue

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the whole point was to impose it on everyone to generate better feedback

grand topaz
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imagine trying to test something and people are afraid to test it because it's different

quick sapphire
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They're not afraid to test it. They just don't want to lose access to the current TL.

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That isn't a crime

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I do think a short term testing period isn't terrible though. If you really don't like the changes you can voice your feedback and wait for the duration to end. You must have other games in your library to pass the time?

grand topaz
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honestly most things i claim about 4pps sdpc/dpc looping is probably invalid. Like, you gotta recognize which pattern it is (and DPC for which extra piece).

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but i don't do it, so my comments are nonsense.

quick sapphire
pseudo heron
quick sapphire
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I know at least 3 people that will absolutely drop at least one rank if there was a change to 7 bag.

grand topaz
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if you got a rank you can get it again

pseudo heron
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kill-opener mains like to tell people to learn how to adapt; well, they can adapt to 7+X

they really want to have it both ways

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but I digress

quick sapphire
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Eventually yeah but if you only attained that rank because of the sequences you learned from 7 bag it's gonna cost you quite heavily.

grand topaz
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"just learn to play" "no not like that" kekw

tired flame
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. . .

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the issue is the unexpected unannouced changes to a ranked mode

torpid acorn
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There's no reason to be "afraid" if it's not going to impact their live TL stats

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Many games utilize public test servers to great effect

torpid acorn
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It's no less "self defeating" the way it was done. People see "hey they're messing with the settings maybe i shouldn't play right now" and I'm sure some people did.

pseudo heron
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with separate test queue: kill-opener mains just avoid it entirely and give feedback based entirely on their initial hypothetical thoughts

with one queue for everyone: no choice but to try at least once if you want Tetra League, so more feedback

pseudo heron
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meanwhile, 7+X was a fairly surface-level change. better to throw everyone into a quick test of it

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the Character System test group is also way smaller and consists of people who can offer detailed feedback. it's meant for players who already have a good amount of game knowledge. remember that 7+X was meant to benefit players who don't have that good deal of knowledge

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there is absolutely nothing deep about 7+X to warrant an entire testing queue/team

tired flame
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Isn't this what having a test group for?

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a group of people willing to test and give feedback.

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Why would someone supposely a tester avoid testing something?

pseudo heron
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so let's say that osk announces a test group for 7+X

kill-opener mains would avoid it because 7+X would get rid of their instant win button

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they'd just play normal TL instead and wreck noobs

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so the 7+X group would be skewed MASSIVELY toward supporters of 7+X or something like it

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major self-selection bias

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osk would be getting feedback disproportionately from people who agree with it

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meanwhile, with how 7+X was tested, the only way out of it was to skip Tetra League entirely for a full day, so some players who would avoid opting into a test group (begrudgingly) played a game or two, and maybe they were pleasantly surprised

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I don't think a self-selected testing group would have been as forthcoming about explaining why openers are necessary

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the kill-opener mains do have a point about the game being really sluggish at the start without openers, and I think that bit of crucial feedback would have been largely missed if they just opted out of the test

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there would have certainly been less conversation, and consequently less learning for each side of it

quick sapphire
grand topaz
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I was busy in another town but got home and played 6 hours, was fun

quick sapphire
pseudo heron
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it's less bad than being on the receiving end of a kill-opener in the middle ranks, but it's still a major drag on the gameplay

torpid acorn
pseudo heron
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I'm sure osk or ZaptorZap would gladly explain why creating a separate test group for something so surface-level isn't a good idea :)

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there's a good chance that either of them can explain it far better than I can

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but either way, asking for there to be an entirely separate test group for something as surface-level as 7+X is a huge cope because not being able to use kill-openers is only a very mild inconvenience

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if not being able to use kill-openers for one (1) day is that much of a deal-breaker, just play Jstris

grand topaz
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imagine that the separate test group confirms that they like the changes, and the opener-mains have to cope when it gets re-integrated into regular TL after

pseudo heron
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but I'll reword my issue with the separate test group idea in a way that hopefully makes more sense:

osk wants to hear both sides. if kill-opener mains could opt out of the 7+X test, osk would get less feedback from them. consequently, more feedback would be coming from the 7+X supporters, and that would create a larger blind spot

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kill-opener mains have raised valid criticisms of the 7+X system. now imagine that osk got less feedback from them due to opting out. those valid points would not have been raised so much

winged tartan
torpid acorn
torpid acorn
pseudo heron
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I never saw that popup

torpid acorn
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Testing groups do have selection bias, as you said, but so do these involuntary tests

pseudo heron
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you're just saying things

torpid acorn
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I'm not just saying things

pseudo heron
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the involuntary nature of it reduces the selection bias problem

torpid acorn
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It really doesn't

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because if you dont like what you see you simply will skip playing that day/week/whatever

pseudo heron
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once again, you're just saying things

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you're talking in circles

torpid acorn
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You can call it w/e you want, doesn't make it true

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You're "just saying things" too

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it's a meaningless statement

pseudo heron
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ZaptorZap agreed with me when he said that a separate opt-in test queue would create major selection bias

torpid acorn
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Yes, he did. But he didn't comment on the other side.

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He's also a person with an opinion just like you and me

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it's also "just saying things"

pseudo heron
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lend itself to
this particular phrasing indicates that opt-in testing would create bias that would not exist in "involuntary" testing

torpid acorn
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again, it's a useless comment

torpid acorn
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EVERYTHING has biases.

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The only question is how significant

pseudo heron
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and the biases of "involuntary" are less significant; that's why osk pursued it

torpid acorn
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Like I said, some people will simply skip playing and you won't get their feedback

pseudo heron
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with opt-in, you get more skippage

torpid acorn
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Just like some people won't sign up for a test group and you won't get their feedback

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Maybe, but I'd argue the feedback would be more useful since people who opted in are probably going to test things more thoroughly

pseudo heron
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you get more skippage with opt-in because there's a lot less friction to avoid the test

torpid acorn
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as opposed to, as you yourself said, someone trying "at least once" and then not trying again

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It might get you a little more feedback, but it stands a chance of being less useful feedback

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There's a reason why so many games utilize "public test realms"

pseudo heron
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if it's "involuntary", there's a lot more friction if you want to avoid 7+X

torpid acorn
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and I don't think it's because they don't work

torpid acorn
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I myself played on it for a little bit, and quit earlier than I would normally have because I didn't like it.

pseudo heron
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and if there were an opt-in queue, would you have opted in?

torpid acorn
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If it was opt-in, I might have signed up for it and thus had been more invested in testing it and giving real feedback

pseudo heron
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but would you want to?

torpid acorn
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Personally, yes. I like testing things

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It is how I got into a whole bunch of game communitites

minor socket
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I feel the feedback given overall would be biased. As the people who are willing to give the feedback would just be a skewed selection of the playerbase

torpid acorn
pseudo heron
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we've been over this several times just in the last several minutes

torpid acorn
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Sure. But someone new has entered the chat

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said the same thing. And I said the same thing

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because that's how I feel and I'm sticking to it.

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You're not going to convince me that the method that was employed here is better

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than simply using a test group

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and as I said, they in fact do have a test group

pseudo heron
torpid acorn
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There was never meant to be anything quiet about it

pseudo heron
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you're not here to have an honest discussion - you are admitting here that you just want to waste people's time

torpid acorn
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Standing firm on a position is not having a dishonest discussion

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nor is it intended to waste time

pseudo heron
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my stances are firm, but the difference here is that I'm actually open to changing my mind

torpid acorn
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I'm open to my mind being changed

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you're just not achieving that

pseudo heron
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You're not going to convince me
I'm open to my mind being changed
pick one and stick with it, please

torpid acorn
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I don't need to pick one because there's no mutual exclusivity

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I'm speaking to you specifically

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because I've heard your argument and find it unconvincing

pseudo heron
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you're clearly here to waste people's time as evidenced by how much you talk in circles

torpid acorn
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I don't talk in circles

pseudo heron
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why is it that people who defend kill-openers are more dishonest?

torpid acorn
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You keep using cheap statements like that to make other people look bad

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thus I would argue you aren't interested in honest discussion either

pseudo heron
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anyway, I'm done talking with you

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you're clearly being dishonest, and you're clearly wasting people's time

torpid acorn
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good

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I'm not being dishonest

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And I'm sorry if you feel your time was wasted

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But I'm not trying to waste anybody's time

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If you have a better argument, you could change my mind

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But the one you gave is not the one

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it's that simple

chilly robin
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not you

torpid acorn
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When I said "you're not going to convince me," it is because you yourself demonstrated an unwillingness to budge on your position

chilly robin
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discord replies to wrong people

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smh

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@pseudo heron you

torpid acorn
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You're being really toxic, you know that?

pseudo heron
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what's the intended message?

chilly robin
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💯

torpid acorn
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How is he your hero

pseudo heron
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the message you meant to reply to

torpid acorn
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They are being just as stubborn as they are accusing me of being.

pseudo heron
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ahh thanks ❤️

torpid acorn
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You're both toxic and being intentionally degerating towards me

chilly robin
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you know

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what was it you called it

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ad hominum or something something

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this is like

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exactly what you're doing with that statement

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right

torpid acorn
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Sure

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But you are also doing so, just less directly

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By praising someone for attacking me

chilly robin
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im jsut showing up to show appreciation to one i admire

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i dont quite see how thats toxic

torpid acorn
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You are praising and admiring someone who was attacking me

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That's toxic

chilly robin
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it was simply their latest message

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¯_(ツ)_/¯

torpid acorn
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And your feelings have also been well established

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so you and I both know the real reason

chilly robin
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no only you

torpid acorn
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Again

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you are supporting someone who is being aggressive towards another user

chilly robin
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i came here for real discussion and literally one message in you're attacking me

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😢

torpid acorn
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It's just a fact

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If you are actually interested in honest discussion

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like they claim to be

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then show it

chilly robin
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im pretty sure you were told this but w/e

torpid acorn
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And I pointed out that they also use a testing group.

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So clearly, that supposed lower amount of bias isn't the reason or isn't a big enough issue

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If it was that big of a problem they never would have considered that

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At least, logically

chilly robin
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well, your suggestion of opt-in add more bias and has like
zero benefits outside of play enjoyment? except not really its jsut like play count for that one day

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if you could tell me what makes opt in better than opt out

torpid acorn
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They already do it.

chilly robin
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how so

torpid acorn
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well for you then- Did you never notice that "pssst, want to help test something new for TETR.IO?" pop up on the main menu

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that's gone now but was up for like over a month

chilly robin
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no i've never actually noticed it i was on hiatus for this month

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i was pinged for the day it was in tl

torpid acorn
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Well, they in fact solicited testers for some mystery new feature

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Specifically recruiting (seemingly) players in the low to mid tiers

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Some people with really high TL rankings were excluded for being "too good"

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obviously only osk could tell you the selection methodolgy

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But the point is

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they have used and tried both methods

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there are clearly merits to each

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Your hero was insisting that the forced method is simply better due to less bias

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if that was a hard and fast rule

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I don't think they would have considered or used other methods [for testing]

chilly robin
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right

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both methods are different

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one does hjave elss bias though thats

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kinda true

torpid acorn
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So maybe I said it wrong but

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I was pushing back on the idea that it is the definitive method

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not that it's a bad idea outright

thin grail
torpid acorn
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I don't think that's an important distinction

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"alpha" and "beta" also have wildly different meanings to different developers

thin grail
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beta tetrio is very different

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this is in the FAQ if you want more details

torpid acorn
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for many big name devs, "betas" are largely publicity stunts

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But others do use the term differently

thin grail
torpid acorn
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I don't think a rule change for TL and pushed to the live game is an "alpha test" though

thin grail
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The testing popups are for the new gameplay, please don't bring that up here

torpid acorn
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I'm aware of that

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it's still for testing things and it's still relevant to this discussion

thin grail
torpid acorn
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That's fine

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that's the developer's choice to call it that though

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Like I said, it means different things to different people

pseudo heron
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anyone who thinks that 7+X and character system are remotely on par with each other (in terms of how much gets changed) should not be taken seriously at all

torpid acorn
chilly robin
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i feel like you might have implied it somewhere for them to come to this conclusion

torpid acorn
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I'm speaking in the broader terms of testing things in general.

chilly robin
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anyway im missing what your point is

torpid acorn
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I'm in game dev myself. I've spent years testing things

chilly robin
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like if you agree both testing methods ahve their merits

torpid acorn
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I know all about selection bias and all that

chilly robin
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despite the testing methods being mostly irrelevant to the actual 7+x system and what it does

torpid acorn
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Well yes. It's a more abstract discussion

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we got here simply because of the approach that was used to get feedback on 7+x

chilly robin
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right

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so why do you hate 7+x again

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i forgot

torpid acorn
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lol

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its fine 🙂

chilly robin
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it was a while ago when iw as last in here

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cut me a break

torpid acorn
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no you're good

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It's basically because I think of it as too dramatic of a rule change

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that I think would be harmful to players coming in from other similar games

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Many of the strategies employed in TETR.IO today are broadly used in other similar "stacker games" (to use osk's terms)

chilly robin
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i dont quite understand this
tetrio is already very different from other games

torpid acorn
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that's probably another discussion lol

chilly robin
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it doesn't have enforced handling like guideline
has emasures in place to intentionally nerf certain strategies
has both an incredibly rewarding back 2 back system and multiplier systems

torpid acorn
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but at its core it uses much of the guideline ruleset, just without any delays

chilly robin
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its not like a simple bag change for the first 35 pieces is the straw that breaks the camels back

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though i can agre eit is a rather disconcerting change

torpid acorn
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I would just liken this rule change to swinging a sledgehammer

chilly robin
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i can't visualise the similarities

torpid acorn
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you're basically removing tactics that are well known far beyond just TETR.IO

thin grail
torpid acorn
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But it's the same seven tetriminos, the same clear lines to send garbage, the same pretty much everything else

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and currently, the same 7 bag system

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The same builds and strategies in other games work here to varying degrees

chilly robin
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i remember something in the line sends combo table was nerfed because of 4wide

torpid acorn
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I'm not familiar with any official Tetris game that had single lines sending garbage *outside of a combo

chilly robin
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not afaik

thin grail
torpid acorn
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Just as a core concept I don't like the idea of simply removing strategies you don't agree with

thin grail
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tell me there is an optional 8th way to connect 4 blocks

chilly robin
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well its hardly not agreeing with

torpid acorn
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It would be better to try to adjust balance in some way

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to make those strategies less overbearing

chilly robin
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openers are incredibly powerful to the point of being mandatory in almsot every versus game in even lower level play

torpid acorn
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I mean, they did this with 4 wide

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4 wide got nerfed, and you can still do it it just isn't as ridiculous as it was before

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I don't see why we can't do the same thing here

chilly robin
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especially towards the middle rank bands, openers can flat out win games and even in top level play openers can outright claim rounds for free

torpid acorn
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As I noted, many popular openers involve one or more PCs right near the start of the game

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PCs don't commonly happen otherwise

eternal merlin
torpid acorn
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thus, nerfing PC garbage could help

thin grail
chilly robin
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stickspin & sdpcspin both dont involves this
and most of them ahve routes with both pcs and continued b2b sending

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i dont think pcs are the whole problem

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or even the majority of the problem i think

torpid acorn
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it essentially eliminates them from the game entirely with maybe some special exceptions

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some people don't like that you can memorize something and perfect its execution to win

chilly robin
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um unfamiliar with a 7+x openers database unfortunately

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as far as i know most things are unbuildable

torpid acorn
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which is why we're having this discussion

pseudo heron
chilly robin
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it again

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is incredibly powerful

torpid acorn
chilly robin
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like the fact it can win games is incredibly concerning

chilly robin
torpid acorn
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if you feel something is being "mischaracterized," then you're going to need to elaborate on that

chilly robin
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its hardly a disagreement
openers ARE very powerful

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would a nerf be unjustified? not really.

pseudo heron
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at low to middle ranks, the easiest way to counter a kill-opener is to use another kill-opener - the ideal strategy is literally "if you can't beat 'em, join 'em"

torpid acorn
eternal merlin
torpid acorn
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The only place I disagree on is the solution

chilly robin
torpid acorn
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hence my opposition to the idea presented by this thread

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Like I said: My preference would be to try to find ways to balance these strategies

chilly robin
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at least it hink

torpid acorn
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over outright removing them

chilly robin
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sorry for my atrocious spelling it is currently 4am

torpid acorn
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no problem

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I greatly appriciate the respectful responses

pseudo heron
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I support something like 7+X but nicer - instead of 3/2/1/1, perhaps 1/2/2/1/1 or 0/2/2/2/1 could work better

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that way, small openers still work, but kill-openers don't

chilly robin
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0/2/2/2/1 is an interesting prospect

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bag 1 works but followups dont?

torpid acorn
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thats kinda better, but I still don't like the idea of taking game knowledge, kind of throwing it out the window, and forcing everyone to learn something totally new

thin grail
chilly robin
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idk how to build stickspin do idk what you mean here

pseudo heron
torpid acorn
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I mean

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it's kinda like playing chess, and deciding that knights teleport 5 squares away instead of the L movement they currently have

thin grail
torpid acorn
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it's a change and it affects the game and people have to learn things, sure.

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but is it really a good idea?

pseudo heron
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if people can switch between NES and guideline without much trouble, I don't think a minor tweak to the randomizer that only applies to the start of the game is going to be much trouble either

torpid acorn
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Making people learn new things just for the sake of it doesn't seem like a great idea to me

thin grail
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this is another mischaracterization of 7-x

torpid acorn
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then tell me

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how should it be characterized

eternal merlin
torpid acorn
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I'm looking at what it does

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how it affects the game

pseudo heron
torpid acorn
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and what goal it is trying to achieve

pseudo heron
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dude, if you want Just Another Guideline Game, feel free to play Jstris

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no one is stopping you

torpid acorn
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you are incrimentally adjusting it

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sure, version 10 might look totally different from version 1

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but there were 9 steps in between

thin grail
chilly robin
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changing the first 5 bags of a game

torpid acorn
pseudo heron
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7+X is an incremental change; it's just one thing that got changed

chilly robin
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first 5 bags is 35 pieces
at 4pps thats not even 10seconds of minute+ rounds

torpid acorn
pseudo heron
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7+X is also a very surface-level change

eternal merlin
torpid acorn
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like I said, for one: it directly and specifically eliminates strategies some part of the playerbase don't find desirable

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But it does more than that

chilly robin
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personally 7+x plays

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really weirdly if anything

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it feels awkward but thats feels

pseudo heron
torpid acorn
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the start of the game plays entirely different

chilly robin
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i personally prefer it to opener hell though

torpid acorn
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and much more randomly

chilly robin
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but thats me

eternal merlin
torpid acorn
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in a game that, outside of Classic Tetris, is well known for its patterns

chilly robin
#

cad has arrived to tell us all to go to #1234943910430773289

pseudo heron
torpid acorn
mystic yoke
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99% of the problems discussed here would be addressed if we had more comparable tests than 7+x 😭

torpid acorn
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Look at the reactions at the top

chilly robin
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i see 93 +1s and uh 85 x's

torpid acorn
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its a small sample size but one group doesn't have dramatically more than the other

pseudo heron
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once again, wasting people's time

torpid acorn
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Your opinion is noted

mystic yoke
pseudo heron
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opinion? it's literally a fact

chilly robin
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who is you guys

eternal merlin
chilly robin
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i have been perfectly respectful

mystic yoke
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I havent talked with you at all till now

torpid acorn
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Dismissing me with "wasting people's time" and "talking in circles" instead of constructive statements

chilly robin
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+2 pps isn't unrealistic

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especially in lower ranks

pseudo heron
thin grail
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+2 pps is maybe an exaggeration but +1.5 is a thing

torpid acorn
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I actually do like that other bag idea

chilly robin
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for example with loops

torpid acorn
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at least, more than this one

chilly robin
#

2pps gap is entirely reasonable

thin grail
chilly robin
#

even with extended and the like

eternal merlin
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It’s an issue in lower ranks but the higher you go the less openers matter unless it’s some crazy opener main but again those are decently rare from my experience

chilly robin
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2pps is reasonable advantage to have

eternal merlin
chilly robin
#

lower ranks is the majority sam

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no everyone is a high u/ x rank

pseudo heron
pulsar umbra
torpid acorn
#

I mean you could have different rules at different levels but I'm not sure that's the best idea either

chilly robin
#

inss
(im a VERY bad example of this) i can and will play 4pps opener mains

#

alot of time

torpid acorn
#

(TBF, we do have different rules for sets at different tiers, but that doesn't affect individual games)

eternal merlin
mystic yoke
#

the choice isnt 7+x and current system, but 7+x and continuing to develop options vs current system
I think we can simply test more options as Osk implements them

torpid acorn
#

I'm open to seeing more options

chilly robin
#

more options is something i'd like to see

#

especially fond of #1234909644003213392

torpid acorn
#

but I would prefer not to simply thrust it onto TL

pulsar umbra
torpid acorn
#

something like a new bag could easily be tested anywehere i.e. qp

pseudo heron
chilly robin
#

definitely what i second

mystic yoke
#

7+x existed in customs before testing in TL yeah?

pseudo heron
#

openers aren't the problem; kill-openers are

chilly robin
#

i prefer &=x jankiness to opener hell in tl

torpid acorn
eternal merlin
chilly robin
#

it is literally a death sentence

pseudo heron
#

I'm not advocating for 7+X as-is

eternal merlin
chilly robin
torpid acorn
#

one of the problems I have with this is some people will inevitably just say "you are opener main thefore you don't want this to change"

chilly robin
#

dt is scary

mystic yoke
eternal merlin
torpid acorn
chilly robin
#

winning 1/4 of your rounds in 10-20 seconds is uh

#

insanely good

torpid acorn
#

I really would still rather just see balance changes. Maybe it won't fix all openers but it would fix many of them

pseudo heron
#

for a randomizer-based solution, I prefer a "7+X but nicer" that allows low-bag openers but not kill-openers

eternal merlin
torpid acorn
#

That 0+?+?+?.... approach

#

I actually do kind of like that

chilly robin
#

it also feels like an insane disadvantage and can elad to panic stacking trying to egt down (something i've seen quite a bit of in b even a rank gameplay after a big opener)

#

but thats not to do with 7+x so i'll elave it there

pseudo heron
#

would 0/2/2/2/1 really be that devastating to low-bag openers?

eternal merlin
#

I know a lot of openers that don’t kill but are more than 1 bag

#

So yeah

#

Also you make the choices less

torpid acorn
chilly robin
#

most openers aren't 1 bag

torpid acorn
#

See

#

now you have my attention

chilly robin
#

but alot of openers have strong-ish bag ones

torpid acorn
#

you actually could get me behind this

chilly robin
#

hi kessa

chilly robin
torpid acorn
#

hi kessa 😄

chilly robin
#

hi all :)

pseudo heron
#

under 0/2/2/2/1, a two-bag opener probably wouldn't be much more difficult than under 7-bag - first bag is untouched, and second bag is slightly more difficult

chilly robin
#

your local friendly sdpc main checking in 👍

mystic yoke
chilly robin
#

it can be really hard to freestyle cleanly in 7+x

#

just as a point of reference

torpid acorn
#

🙂

mystic yoke
#

for the 1000th time here, 7+x affects more than opener

#

as a restate

chilly robin
torpid acorn
#

well actually

#

let me rephrase

#

I thought you couldn't convince me of anything

chilly robin
pseudo heron
chilly robin
#

i actually misunderstand what it does besides nuke openers

torpid acorn
#

And thats why i said "let me rephrase"

pulsar umbra
pseudo heron
#

oh right, I missed that, sorry

torpid acorn
#

it wasn't the intention to be dishonest

#

i just said it badly

#

Which is how things usually go for me

mystic yoke
chilly robin
#

you're also like
god of defense cad

#

kessa is x rank opnr main

#

which is like apparently insignificant in x rank

#

which im curious about mostly

mystic yoke
#

kessa farms stats off opener but he's actually a normal midgamer

torpid acorn
#

I knew Kessa when they were just U XD

#

my how far they've come

chilly robin
mystic yoke
#

in no particular order of popularity tbh

chilly robin
#

this is so backwards compared to ss and like low u
i will see sdpc/stick more than anything, even pco

#

it's also uncommon to die to pco or tsd openers in u/x outside of catastrophic misdrops

torpid acorn
mystic yoke
#

sounds like one of the biases

torpid acorn
mystic yoke
#

what is it, worse things stand out more?

#

you wont notice living a normal opener

chilly robin
#

surviving sdpc/stick is relatively trivial
its just
really wack because sometimes they'll tank and rng spike you
sometimes they'll be so fast they can pc anyway

like certain things "counter " it but inr eality these counters dont even work always

thin grail
mystic yoke
#

opener threat isnt opener frequency

chilly robin
#

opener frequency is uh

#

easily sdpc the most

#

dt is occasional too

#

tki and pco are almsot nowhere comparatively

torpid acorn
#

I try to do different things in different arounds

eternal merlin
#

I can live sdpc and stick decently often unless it’s some crackhead going at 3-4 pps

chilly robin
#

tki only shows up with a someone who can lst alongside it

torpid acorn
#

i know and do use certain openers

chilly robin
#

but 3-4pps is super common

#

sadly

eternal merlin
#

Not for me, then again I’m not SS

torpid acorn
#

but i've also won games by just spamming quads lol

eternal merlin
chilly robin
mystic yoke
#

If i go into the TL 10 of people here, you think i'll see sdpc having like 40% opener over 30% or what

chilly robin
#

even with 3.5-4 pps i get maybe 3 rounds per game at most

chilly robin
#

i'd hazard probably 50%

torpid acorn
#

I can arguably do BTB quads faster than I can do openers

chilly robin
#

maybe more

chilly robin
thin grail
#

as a 0% opener

#

i

chilly robin
#

im swapping to mobile

#

ill win my rankup game tmrw for sure

torpid acorn
#

Creeping forward one tiny step at a time heh

#

but all progress is progress

#

I've found I definitely have to be in the right mindset to play and do well

thin grail
torpid acorn
#

it matters more than any tactic or strategy

#

if im too tired, or not in the right mood or whatever

#

I'm just going to suck

torpid acorn
#

i see it as increasing the odds they'll be able to come back and counter

#

can't have those reverse sweeps :p

#

going back to that bag idea though

#

I think it's definitely better if we have the first bag normal

#

you can set up something basic and then you can free style with what the game throws you the next few bags

#

so there are some tactics you can still employ which keeps things interesting

chilly robin
#

first bag normal would still kill sdpc and stick 👍

torpid acorn
#

you have these big openers that depend on 4+ bags

#

messeing with any one of them would make them not work

pulsar umbra
#

What if we just remove the Z piece? Not too fond of red

torpid acorn
#

lol

#

well it may have been roundabout but I am happy to see more ideas come forward

mystic yoke
#

Im so fabulous at rerouting conversations

quick sapphire
#

Everyone has a side to choose. Either for or against a change to the bagging system.

All feedback is gonna have some degree of bias.

#

There has been a lot of "I like the change so it should happen " / "I dislike these changes and think they're terrible so they shouldn't happen " Which contributes absolutely nothing what so ever.

The changes to the game need to benefit the game. Not you.

mystic yoke
#

that last sentence is rly reductive
It's very difficult to share one's own thought process in entirety, easy to post pieces then collect

#

I get that it feels repetitive for new people to reiterate 7+x constantly,
I do wish old people would stop

winged tartan
#

ogh kogori

winged tartan
#

i don't think i'm at liberty to really say if the program is relevant atm

torpid acorn
#

We're all going to be at least slightly biased towards what we think makes the game better for us- even if we consider how it will make others feel. That's the thing about bias, you can't eliminmate it entirely

torpid acorn
winged tartan
torpid acorn
#

ic

#

I filled it out quite some time ago and it stuck around for a while though i havent seen it recently

#

So I just assumed they were done (for now at least) looking

winged tartan
#

i feel like the form would be totally taken off if that were the case

#

it might not do the ingame banner thing tho

quick sapphire
torpid acorn
#

Well again, it's still subjective; but I've never suggested that action be taken for the oute4 edges of tge bell curve

#

But generally I agree with tge sentiment and it annoys me in certain game communities where people want all game balance to be based on the pros, even though tge rank and file playerbase will be affected differently

#

I've played warcraft III a very long time. It is very common for people in tge community to say something should be nerfed /buffed because some pro player always/never uses some particular unit: or that one race is too weak/strong because fewer/more people in the top 10 are using that race

#

And they demand buffs or n3rfs on tge sole basis of what they see tge pros doing- even if those changes would adversely affect regular players

quick sapphire
#

Same

long palm
#

same

grand topaz
#

same

golden drum
#

Same

winged tartan
earnest socket
#

same

pulsar umbra
chilly robin
#

i was also too high

#

upsetting

onyx tide
#

oh im 40% of the way there

mystic yoke
#

mmorpg vibes, that one

pulsar umbra
#

I think even ss is too high

quick sapphire
cyan forge
#

> check thread
> derailment

pulsar umbra
earnest socket
tidal magnet
#

is it possible to remove this from the "important to remember"

#

bc it's not really true if ss is too high

iron blade
#

i mean there's all the ranks below it woomy

minor coral
#

this is not relevant to the topic at hand

winged tartan
#

like it or not, that's still over half of the tetra league ranks lol

open lion
#

Pretty sure majority is also below u rank

#

Or ss but maybe still is bad cause technically you should have from mayb all skill levels

torpid acorn
#

ofc im barely SS most of the time

#

(well when I say I got in, I mean I passed the checks lol)

brazen pawn
#

Bruh

winged tartan
grand topaz
#

SS+U+X literally top 11%

quick sapphire
#

fml when this thread gets derailed it really gets derailed.

grand topaz
#

I think the strategy that people complain whenever people talk on-topic is working

quick sapphire
#

I wonder if there is any internal discussions between staff about any potential future tests. It'd be nice to get an update. I know os k is busy with a lot of stuff currently.

in general it feels like the 24 hour 7+X test has been swept under the rug and buried as if it never happened.

grand topaz
mystic yoke
#

that's the least relevant thing you could've thought

grand topaz
dire zenith
#

lower ranks might not even see 2L

grand topaz
#

True

thin grail
#

the odds are not that high

grand topaz
#

It happened semi-often

mystic yoke
#

being able to name a 2l PC once every few sets is not semi-often

quick sapphire
#

I really hope "2L PC opener" isn't the reason we don't get a bag change. ( Regardless of what bag they would have swapped it to ".

bronze crest
#

Kinda an equivalent of starting with two identical 1-color Puyo pairs in Puyo Puyo

#

Can see the All Clear immediately at the start in both cases

#

Wonder if "history with pool" would be better

winged tartan
torpid acorn
grand topaz
torpid acorn
#

While I still would rather see garbage balance tweaks I rather like th e suggestion earlier with the first bag normal and the 2nd/3rd/4th being similar to 7+x

uneven timber
#

make it alternate between 7 and 7+x every round in a match

#

opener mains get to enjoy their openers but only half the time, and the other half non-opener mains get to not die in the first 10 secs

#

everyone is a bit happier

#

maybe

#

probably not

grand topaz
#

random bag type for each round

#

switching between 7, 7+1, 7+2, 7+X

torpid acorn
torpid acorn
pseudo heron
#

use ALL the randomizers!

torpid acorn
#

Though tbh I'm a little concerned since we're moving to a seasonal system and it was made very clear seasons will bring about rule changes

#

Though at the same time, that kind of structure is overall a good thing

grand topaz
#

i already play it in customs sometimes

#

pairs is annoying

pseudo heron
#

pairs is something that would work really well in very specific contexts (e.g. building 4x4 squares) but is horrible in all other cases

minor robin
#

might've been in one of the faqs for character system

pseudo heron
#

definitely looking forward to the seasonal system - it will make testing formula tweaks a lot easier

#

more real opportunities to try new things

quick sapphire
#

It's not like people don't still have the option to play 7 bag in customs.

pseudo heron
#

the guideline versus formula has remained mostly unchanged for over 20 years. it's way beyond time for meaningful differences appearing regularly

grand topaz
#

with the season reset, doremy wins

#

doremy said teto needs seasons like half a year ago so it's cool

cinder vapor
# pseudo heron the guideline versus formula has remained mostly unchanged for **over 20 years**...

imo small changes can have drastic swings on the metagame. Puyo's unique garbage mechanics make burst-y openers strong and the messiness of said garbage rewards consistent pressure and timing to cancel incoming garbage. TE:C's garbage starts off incredibly clean which slightly nerfs openers (easier to ds) and allows the opponent to take free line clears to charge their zone meter. So most players opt to stick to a basic 6-3 stack. TETR.IO's attack-based garbage would allow for some interesting opener dynamics and counterplay yet at the highest levels the uncapped handling allows fast players to ignore that entirely so speed tends to matter more than strategy in the opening phase.

Seeing little shifts to the meta could be both a breath of fresh air and also a positive change overall if one strategy is becoming too dominant. Just so long as these changes have been assesed from each playstyle at each skill bracket.

pseudo heron
#

I was thinking about PPT's garbage system for a bit

#

my hunch could be completely unfounded, but I don't think the uniqueness of its garbage system would easily be known by players who don't already have in-depth knowledge of guideline versus

pseudo heron
# pseudo heron pairs is something that would work really well in very specific contexts (e.g. b...

okay, I gave myself an idea here, but it might be a bit too far-fetched for the season system

square rule:

  • use 14-bag
  • use connected piece skin
  • place pieces to form 4x4 squares

squares can be made from piece fragments. depending on the difficulty of the square (with fragments, different pieces without fragments, same pieces without fragments), inject to opponent's board some unclearable lines. those lines can only removed if the opponent clears 4x4 squares as well

queen barn
#

this is the mechanic from the new tetris right?

pseudo heron
#

refer to The New Tetris to see something close to what I mean about the square mechanic

#

yeah

#

but tweaked for a more guideline versus mode

winged tartan
#

how is this relevant to #1225191549881810965 lol

pseudo heron
#

it's a tangent that spawned from discussing the season system

#

I hope that season 2 has something like "7+X but nicer" as the randomizer

torpid acorn
torpid acorn
torpid acorn
#

I certainly hope subsequent seasons dont last 4 years XD

loud hazel
#

im just gonna throw this one in

mystic yoke
#

at zaptor

winged tartan
#

wat

#

meme? seems relevant enough i guess

#

just one doesn't mean i should ban them forever lol

torpid acorn
#

is rank badge going to be based on highest achieved or current at end

winged tartan
#

current at end

torpid acorn
#

because if its the latter, it kind of dicincentivizes playing near the end

winged tartan
#

if it's the former, it disincentivizes playing a lot more than "you get nothing if you aren't ranked"
afterall why play if it's gonna go away in a month and you have "no chance" of making it to the next rank?

torpid acorn
#

you can always try to improve it

winged tartan
#

well this is more of a #1255685094514098197 topic anyways

torpid acorn
#

tru

cursive mango
#

so in next season we got 7+x system?

mystic yoke
torpid acorn
pseudo heron
#

hope it's not the current version of 7+X because C4W is beyond obnoxious

torpid acorn
#

c4w can't really be disabled by any bag setup

tough light
#

yeah 4w is really hard to stop

rare sequoia
#

but it can become more prominent if its counterplay (opening pressure) is heavily nerfed

grand topaz
#

i won 9 out of 10 games against 4-wide open in 7+x

#

and the one i lost was because i was a bit cocky and thought i wouldn't lose to it like that lol

mystic yoke
dense haven
#

I suggest partial 7+x bag system

#

where 1 or 2 rounds' bag system is 7+x and other rounds' is just normal 7

open lion
winged tartan
rare sequoia
grand topaz
#

around my skill range but not 24.9k or whatever

dense haven
#

being a huge opener main, 7+x bag is definitely what i would not like to see

#

however I do admit that current (7 bag) system is kinda unfair

loud hazel
#

can we close this thread for good already

winged tartan
#

everytime you comment the thread won't be closed for another week trollblob

#

but alright considering [it's been deconfirmed for season 2](#1255685094514098197 message) there's not much of a point anymore

grand topaz
#

my hopes and dreams are permanently shattered

#

so what's gonna be the anti-opener measure in s2

#

or is s2 really just a way to get the unranked X ranks to play again lmao

#

we will know in 1.5 months

winged tartan
#

i mean that's more of a #1255685094514098197 topic

young phoenix
#

people are complaining about 4w not being stopped with 7+x, but why not just do what jstris does?

mystic yoke
#

it's very gimmicky

#

jstris implented it to just protect pubs

pseudo heron
#

Jstris's 4-wide detection is very shoddy, and you can sometimes get it to trigger just by downstacking

#

also, it's obscenely obvious that it's a duct-tape "solution" to a deeper problem

bronze crest
mystic yoke
#

yeah

bronze crest
#

In the remaining rooms, you can 4W to your heart's content

thin grail
#

so do you consider TL for New Players

bronze crest
#

Yes, since TL tries to match against a player with a similar skill level

coarse geode
#

perhaps openers were the reason why 4wide did not become meta, as well as the attack nerf when compared to other tetris games

#

but changing bag system to 7+x or similar would mean openers are less strong (since u cant even do a lot of them anymore)

#

so 4wide would become stronger

#

and yeah; cheese is so annoying to deal with

waxen arch
#

I would be curious to see the repercussions of just doing away with consecutive pc bonuses

#

I.e if you do a loop it’s same as only sending an extra X amount of lines.

#

If you do a midgame pc after garbage, you can get the full bonus

quick sapphire
torpid acorn
#

Tetrio did something far more reasonable in using a different garbage table that's somewhat less favorable to it

#

the game should never outright troll the player

tough light
#

4w itself isnt that much problem (it can be still a tactic depending on the board state — although it's less favoured by many people), abusing it is problem

torpid acorn
#

The only reason that thing exists at all is in noob rooms so people wouldn't just go in and crush people who don't know the inner workings of the game

#

it's still a really hacky and poor way to solve the "problem" though

tired flame
#

I would argue 4wide and even 3wide combo stacks killed the growth of versus

#

PPT, Tetris Arena, Tetris battle, etc 4wide spam was very common and imo too broken

#

It's also why I wonder if players, especially those new, would want 4w cheese meta or with how explosive openers are currently.

bronze crest
#

Most Tetris Battle videos - either side 4-wide or sometimes ST-stacking

tired flame
#

4w was banned in tourneys for ppt jstris releasing around the same time, im not surprised they added anti4w features

loud hazel
#

imo the thing that made 4w so broken is the fact that its all cheese

severe spindle
#

Uh

#
  • the giant spike
loud hazel
#

pretty much every kill opener sends clean garbage that is easily downstackable and easily punishable on counter spike

loud hazel
#

its just waaaaay harder to ds than stickspin or smth

mystic yoke
waxen arch
rich coral
#

the thing is though that even if you don't use opener it makes it hard just to stack

grand topaz
#

it does?

#

i used to be able to stack 4-line-clears with fully random pieces

pseudo heron
#

noobs when they get flooded with S and Z pieces at the start

#

No Thanks

thin grail
#

i already die if i start with sz thanks

grand topaz
#

i only die to SZ if it's OSZ

waxen arch
#

Opponents stick spin and sdpc mains confirmed.

grand topaz
final nexus
#

although not exactly matchmaking because you could only set tl rank and level limits judging by gitlab page (i should've probably linked that idk)

unborn ice
#

me putting 7+rng with linear tendency to 1

#

A good way of testing this would be making a tournament

#

now that you mention it

#

D and C- ranks might have a harder time stacking

#

You could make it like the FT, by adding up to 3 pieces depending on the Rank block

#

0 from D to C
1 from B to A
2 from S to SS
and 3 from U to X+