#7+X-Bag in TL
1 messages · Page 16 of 1
some people have fun some dont
that will eventually happen in any game
bump
I've learned to counter openers using their own garbage so I don't need to use an opener
Plonk moment
For me the opener I use is mainly to help set up zzzspikes
It's more of a "here's an opener that just helps you get into midgame", which I find is really helpful for my playstyle
But that's if you learn how to plonk against openers
And that takes a lot more effort than learning that specific opener or a different one that is essentially the same thing
does that work against 4 pps blitz spam?
why wouldn't it work?
Plonking openers is a legit option to choose to use
I was at a point where i was worried i was opener maining
Not from doing openers
but from all the free KOs from plonking them
and crutching on that
Also think the argument of "4pps blitz spam" is kinda irrelevant
i dunno what i am i just suck at this game most of the time and lose to every single strategy known to man
sheetbot just says "bad"
Yes, I've beaten 4 pps sdpc while going 2.3
Lol
I mostly just counterspiked after they got the pc
Sent more than the dpc tsd could cancel
Although
I'm more of an exception lol
I am like 100 plonk
Here's a kinda recent game I had
i am the opener main

i main sdpc (sdpc only tho the rest is just freestyle or midgame) and nakavora (which is sdpc but crazier)
and then the rest of the time i just plonk
my playstyle is silly cos i dont practice openers ae
You can easily sometimes create a "plonkable" board based off some starts then quickly deal with the rng cheese and setup a counter to the bext blitz attack at a lower pps
plonking openers does still require pps in burst
to setup after tanking
and to cycle for pieces to send attacks
but requires less overall pps
it's also why i see it as a skill issue when people fail to deal with openers or players who opener faster
well this is assuming not very drastic difference in pps/burst pps
if someone is 2x-3x their speed then that's also just getting outclassed
I do see in videos and guides, and in a lot of issues in lower rank players
is a very poor downstacking basics
so openers that spike the board is kinda unbalanced
but it's why I think the 4pps blitz is not relevant because if someone can 4pps they are likely in the higher ranks where its an skill issue
You always have the option as the slower player to seek out more plonk setups
hence why 7+X imo doesnt really solve the issue
there will stil be players who will burst very fast then slow down later
but 7+x makes plonking not really viable
10 bag 9 bag 8 bag 8 bag is a direct nerf to being able to setup and cycle to the right pieces. assuming the opponent will speedrun the 7+x bags then spam b2b right after
which is basically going to lead the same issues currently just delayed by pps*35 pieces
For me I also just feel less efficient with the first 35 pieces, probably because it takes longer to cycle to attack pieces
My opener apm is also probably mostly lower than my midgame
There are way too many arguments for that to be doable, most of which also span a ton of messages. This thread has almost 15k messages for a reason
yeah lol honestly it would just be "popular people's one message favoritism"
yeah and then the responses would need to be pinned and so on
https://discord.com/channels/673303546107658242/1234943910430773289 what if we use this thread 
has it been actually 6 weeks since 7+X
it has been. and hopefully 6 more
and 6 more
i mean look at the reactions. the community is clearly way too divided
this is where the fact that people tired of 7-bag and the current state of TL quietly leaving shines
I don't know anyone who is "tired of 7-bag". And anyone who is is probably a Classic Tetris person and was never that interested in tge modern games in the first place fir reasons that likely go way beyond the bag system
Imo openers aren’t an issue but plonking and inf ds is. This is clearly just because of my own experiences with it in TL and my opinion. I’d imagine everyone will see this differently depending on what they struggle/think is unfun to play against in TL
Which this is basically adding and saying nothing which I know
Imo plonking is necessary if facing against an opener - in order to survive the opener
Infinite downstacking is an issue with the roots in the garbage vs Tetris concept
(the garbage being free fuel for attacks, so sometimes it's beneficial to tank some garbage)
And the TIO's "character system" is supposed to remedy those problems
I’m just saying everyone will have different opinions depending on their own experiences and playstyles. Which is why the community is so split
I don’t think you’ll ever get an answer that can please everyone
Also i feel like everything that can be said has been said, rn isnt it just the same arguments repeating over and over
this is a very broad and incorrect generalization; please avoid mischaracterizing people's criticisms
reactions aren't representative of community opinion
if I wanted to bring in old tetris games for "it was better in my days" then instead of openers I want 1-next where clearing multiple lines creates power-ups on the board to collect like blockquake and add line and clear line and block bomb and switch boards, and you can stock those up and use them at will on yourself or your opponent 
Tho there's something to that having slightly more random pieces would liven up the stacking a bit
Imo plonking and infds also add variety to the game and allow for more counterplay against opponents who are faster or send more lines other than to just be faster yourself
I've noticed many players adapting against me by trying to send cheese, not realizing that Im just efficient but still calling me plonker
is it a bad trait if i find many dses with b2b?
that sounds like inf ds if you don't upstack and plonker otherwise
i've further noticed people playing against inf ds and complaining about it tend to suck at ds themselves
whenever they post to #921928025929576468
I hate how people use plonking as well
plonking is not just winning at slow pps
plonking is heavily considering what the opponent is sending
Gabe is negative pps, but he barely considered macro
in fact, some slow vs fast matchups are just a slow person having better strider fundamentals
I'm salty when I get out-inf-ds'd because I mess up when gravity enters + the margin time effectively kills me with 2 quads, real sadge
Still skill issue. Opponent shouldn't be able to live 4 minutes
Need more 2-wide
show me a single person like that
like ive only ever seen you bring that point up
and nobody else
you could ask herma_etc and manabender
They don't play tetrio anymore. I think manabender hasn't played in 2.5 years
you're literally naming two people but ok
the fact there's no resolution yet should be enough to show that this is not true
the original claim was "literally no one" 
Lots of people on Twitch I talk to say 7+X was more fun
yes, and i saw on twitch both "thank god 7+x is gone" and "when tf is 7+x coming back"
it is not one-sided
yes, it is definitely not no one, but it is not everyone either
Obviously it's not going to be everyone, some people enjoy the whole "sdpc or bust"
but at the same time thats not all it is
I’ve heard openers are less effective the higher rank you are, they just become a way into midgame. Tho I know a few people in X who opener main and still get rounds in 5-8 seconds so idk how true that is 
I can’t really confirm this since I’m not X
but it’s what I’ve been told
I'm not X and minomuncher estimates me to 24.4k so I'm not even near
I mean I know for a fact it’s a skill issue on my part and that’s why i struggle so much against it. But the concept of losing to someone just using garbage is frustrating af
isn't garbage more difficult to use than openers?
Maybe I really do need to work on my "don't use an opener or anything really" opener
But if it’s clean it’s legit just free attack
It’s giving you a free Tetris, you don’t even have to stack for it
Sometimes you tank and get bad rng
Again I know it’s a skill issue on my part
it’s a valid playstyle I just suck against it and think it’s boring, like you with openers
I mean tho if ur whole argument is openers are too rewarding or easy to use most of the time if you’re good enough at stacking or whatever it pays off more than openers(maybe)
It's not opener mains on one side and 7+x lovers on the other, I myself am not an opener main but would still like to keep things close to as they are now because I think openers are cool and add variety to the game. 7+x basically completely removes them while also disrupting the base game as well. Some people want a solution that isn't 7+x too, at least as it is now as evidenced by the many other threads proposing solutions
But also people also like making openers so it takes that away to
#1225191549881810965 message I was both as biased and unbiased as I could possibly be. I can't really say more than that.
At the very least we need another test.
prob maybe everyone was biased
We've all got an opinion on 7+X. There will always be those that love it and those that hate it.
I know multiple people that will drop like wildfire if 7 bag was removed. They are opener or die kinda players.
remember:
- the problem in the lower ranks isn't openers. it's kill-openers
- openers are good. they open the game by quickly starting the garbage ping-pong. kill-openers are used to end the game as quickly as possible
- one of the most important points raised in the whole discussion: for lower-ranked players, learning a kill-opener is far easier and far faster than learning midgame and proper counters
Pretty sure there’s no way of removing kill openers without removing normal ones
Or we’ll just learn more openers
So we have more options for openers
But idk if 7x would do that with a que like

personally, I suggest making 7+X "nicer" - instead of doing 3/2/1/1, it could do 1/2/2/1/1 or maybe even 0/2/2/2/1
it's definitely something that would require a good deal of tweaking to get right
i think the first thing that should be removed is
from the extra bag, so it can either impact one less bag or the first bag less
i do actually quite like this idea
maybe 0/2/2/1/1 and remove t from the junk bag
yeah definetely not +1 to start with cuz just dpc, unless the pc chances tank with extra pieces
i like the idea of smaller divisions for 7+x and would also prefer that if its ever going to be implemented
practicing kill opener is way easier than midgame when solo
i don't think any low rank even practice midgame (or know what it is for that matter)
their strategies are basically non existent
Who needs midgame if the only ranks who can somewhat reliably survive kill openers are U rank (top 5%)
That just means openers are The game
There is a lot of different ways it can be changed and I'd like to hope o sk would be willing to test some
What is spdc then
?
This
just sdpc and then make a c4w after
too confussssssssssssssssssssse
single perfect disconnect 
15k messages is crazy
lol
how many messages actually have to do with 7+x
prob less than half
it's probably mostly about "7+X is nice because no copener"
imagine 7+X bag being on weekends like connected vs in te:c
every day n*11 + the index of the current month
You were here, you know that's not what the majority of messages were saying 
part of it was also "but i like copener"

probably half the messages are about finding a middle nerf
a bit more accurate yeah
maybe char-sys damage level-up system will solve it
ngl I would be interested in trying a more spread out 7+x that starts with +2
2+2+2+1 pls
perhaps, there's a lot of different possible solutions
i wish osk had several prepared tests in one go
but only one test day
so that a compare and contrast would be much clearer
yeah
Or +2+2+2 with no extra T
Parity
it's... already fixed once you get to piece 35
Is it?
it should be
i mean it's the same 7-bag
just split across the first 4 bags
so at piece 35 it should even out
I'm not the main one advocating for it I've just seen it being brought up a lot with a majority agreeing it should be removed
i don't think i understand parity well enough to actually know what i'm agree/disagreeing with on this one
y we only get1 test only in tl for 1 day
shoulda been an entire week
of assorted tests*
so that people who say "we won't be playing while 7+X is active" would have been playing anyway once they got bored of not playing

this was pretty pathetic really
idk why i played during that period of time but i gained tr or smth maybe
maybe it would've been better if there was more warning beforehand
"a week from now 7+x will be tested in TL" type thing, would give people time to prepare and not be panicking so much
/could've made it so there was no tr gain or loss
but may have made less ppl play
or more
yeah that too maybe
but then it also isn't really different from public rooms, removes the feel of a normal TL game of fighting for something, and also makes it impossible to play actual TL
it's just so that the pieces are nicer to stack with
they are? i never noticed a difference
then again i also play total mayhem sometimes
with varying degrees of success
what was the consensus on that PC damage stays the same, but it sends yourself +2 lines of cheese?
though i guess that doesn't help against extended-sdpc/stick
Not a consensus but imo that doesn't fix the main problem of them being too op in the lowest ranks
10 lines is instant death at that level
people really need to start downstacking a bit more
In B?
then again people with reasonably decent downstack are at least S-
people through U rank suck at DS
honestly it's funny how fast some people collapse once you get a bit of cheese below their opener
the tricky part is getting it through there when they are faster than the garbage travel speed
its almost as if openers are beatable and there isn't really a problem here
if you deliberately ignore that the goal is to not have "the opener phase" be the game from D rank to high U, then yes, but otherwise actually no
by the time "the opener is beatable" you're probably 24850+
who the heck spends 3+ years and 1500+ hours in a game just so they get to enjoy "not dying in 6 seconds"
it's really not that consistent of a thing in the first place
sure, it happens sometimes
but if I was getting crushed by speedy openers every game I wouldn't be maintaining any given rank
finally a sound argument
it happens in way too many games and makes a lot of people quit
you're kidding right
like i said, you're exaggerating and over-dramatizing the "problem"
Or the only option of playing being:
- either 100% defense (by plonking and infinite downstacking),
- or countering the opener by doing the exact same opener.
or countering the opener by doing the exact same opener.
yup, that's how i've been living against stickspin and even-more-specifically extended-sdpc-spin these days
just execute same opener at same time to guard
which is kinda silly
I personally do the "100% defense" one
Works for most openers, but Extended Stickspin - that one always catches me off-guard
false dichotomy
tetr.io is not this black and white lol
it's far easier to learn kill-openers than it is to get good at midgame and learn counters to kill-openers; in other words, the best way to deal with kill-openers is "if you can't beat 'em, join 'em"
learning proper counters is easier on paper, but it requires a heightened awareness of the game that simply isn't present in approximately SS and below
therefore, the easiest and most effective way to survive is to use another kill-opener
there's also (having better freestyle than the opponent has attack)
This tbh.
I gained around 700 TR. Only lost one match in 7+X I think.
honestly there was an argument up there that kinda convinced me
that maybe 7+X really isn't the answer

namely that "what other kill strat will be considered overpowered after"
yeah I agree with cad, other solutions should at least be considered along with even slight alterations to 7+x before something is actually implemented
I can't see anything being considered at this point.
Lets be honest if there was gonna be a new bag change test we'd have had some form of update by now.
Considering the disgusting threats n other horrible things people have said in response to the 7+X test I dont think there will ever be a change from 7 bag.
i think the game would be more accessible by default but so it is
it's the legacy of "modern"
i wanna play tetrinet again someday
Meh, osk has a lot on his plate and it's a large decision, this could also take a lot of time
If not then I'm sure at least some balancing will come somewhere down the line, even if it's just a PC nerf. I'm also a little biased but I don't mind how it is now too much
this in general is how we want to start approaching TL
i dont think having the rules stay the same for years is good for the game if that makes sense
you gotta shake things up occasionally so people learn new things
you want players to learn how to play the game, not learn how to break the game
Good to know and also a bit exciting, I think it's the right approach. I do hope you don't rush into big changes and put a good amount of thought into them (like with 7+x and other proposed solutions) but I'm sure you know what you're doing
I don’t agree with this, and tetrio isn’t even close to being played to perfection yet
I would get it if every match at the top level was the same stale game but that’s just not the case right now
If you want to nerf openers because it’s a negative gameplay experience then that’s reasonable to me
But change for the sake of change is silly to me
Like there’s so many Tetris veterans who have been playing for 10 years or whatever became Tetris is the type of game you can play for a long long time without getting bored
I think innovation is cool and is part of why tetrio is so successful with the more rewarding attack table and stuff
And the community largely welcomed the no passthrough changes because it didnt fuck with the game we’re here to play
Like there were downsides to ZPT too but there were clear upsides that most people believed were worth it or something probably
But with 7+x I do not believe that the pros are worth the cons we talked about before
Again, I welcome opener nerfs if it’s necessary to balance the game but I wish a solution can be found that doesn’t screw with the main gameplay experience
oh
I wouldn't wanna see tetrio become gimmick of the week but I do think some change could be nice since things are pretty unfriendly to the beginner experience as it is now, as long as the core experience is the same
I would get it if every match at the top level was the same stale game but that’s just not the case right now
i don't know if doremy would agree or disagree with this
"tetrio isn’t even close to being played to perfection yet "
At what point is tetrio played to perfection? Is it really gonna take a specific playstyle or opener discovered before we class tetrio as perfected?
"Tetris is the type of game you can play for a long long time without getting bored. "
That's an opinion. Not a fact. It's just as easy for people to get burned out from playing tetris than any other genre of game.
"But change for the sake of change is silly to me "
no disrespect Cookie ( Honestly ) but I don't agree with this either. Shaking the game up for the sake of change helps keep things fresh and can sometimes tempt people to return to try the new changes and maybe learn a different way to play the game.
Having the game stay one way for life is how games typically become stale.
"with 7+x I do not believe that the pros are worth the cons we talked about before."
When you say before, what are you refering to? a recent discussion or the thread as a whole?
@rare sequoia
"I wouldn't wanna see tetrio become gimmick of the week but I do think some change could be nice "
I doubt osk would change the game to such a degree it would be refered to as "gimmick of the week".
It was a figure of speech, but I definitely think too much change can be just as bad as you think no change can be, that's pretty much all I was saying. I disagree with your point about shaking up the game just to shake it up, imo there should be a good reason other than "meh I'm bored of the way it is lemme just change the bag or add all spins or whatever". If the change isn't too frequent and not too disruptive to the core of the game and serves a good purpose I don't have much of a problem with it, but changing a game is a big thing and can turn people away from a game just as much as it brings people in.
Sometimes people play a game because of how it is, sometimes people would play a game if it was different, it's hard to make everyone happy
Yes too much change is as bad as no change. But that doesn't mean tetrio as of right now doesn't have faults or ways in which it could be improved.
osk wouldn't change the core gameplay because "meh I'm bored of the way it is", Sorry but that's just ridiculous.
I'm not saying the game should be changed daily, weekly or monthly. I'm just pointing out carefully thought out and discussed changes to add a bit of variety to the game can be a net positive for everyone.
And lets be real. It is completely stupid and impossible to believe osk can please everyone. There will always be people that welcome a change and people that hate it.
It's a lose-lose situation. overall osk needs to do what's best for the game. Sometimes that costs a certain number of players, sometimes it gains them.
That's pretty much what I was saying then, the part about boredom being motivation for change was hyperbole to refute your argument that change just to change the game is a purely good thing
IMO an in-game tutorial that explains t-spins would be very nice addition because a lot of people don't even realize they can make a quad
let alone TST or overhangless S spin
no
they're not
Yes, they are
this is a terrible philosophy
i dont think im allowed to sue a political analogy, but jsut because you have tod eal with them doesn't make it balance or fine
the amount of games ill lose to someone who can jsut 4pps opener loop me is insane
The fact that it can be dealt with i.e. there are counters and defenses tells me that this issue is in fact being exaggerated to enhance the arguer's position
Like I said, I fight against opener mains just as much as you do. There are ways forward
frankly if someone can "4pps" an opener (Numbers I rarely see here at SS if ever), by all accounts they've earned their place at a rank that's higher than mine
i am also ss
i'll encounter one of these people per session
often multiple times
I've seen "4pps" maybe one or two times in the last month
and I had no problem accepting they deserved the win
¯_(ツ)_/¯
its not deserved but deserved is subjective
problem with openers is you literally dont egt
to play the game
I disagree
if I was able to come anywhere near their mechanical performance I would have been able to counter them
yeah
since my performance was lower than theirs
if you sat inz en and practiced openers for hours
in my view their win was deserved and legitimate
you would
after all the whole point of ranked is to see how your performance stacks up to someone elses (everyone else's)
I find it unlikely that those few people I did see achieving that level of performance didn't continue on to reach U
(they dont)
Citation Needed
And frankly, if they dont, then someone found a hole in their opener/their performance
which again, means the outcome was deserved
this guy
for example
when they dont win in opener they lsoe in midgame
100% of the time
if they misdrop you survive
if you mess up, you survive
Key words.
if they dont't theres no coutnerplay
"when they don't win in opener"
they can loop so fast that my 2.5pps tki isn't fast enough to stop it
well thats just proof they don't always win
again, i dont see the problem
if this meta was broken, those people would be dominating the circuit
I do think there are issues, but those issues are solvable by balance changes that dont require a total meta shift
if you dont see the problem with half of the game in lower ranks being
a) entirely out of my hands
and
b) being almost entirely identical, boring and to a degree, incredibly frustrating
then idk what to tell you
by completely changing the rules of the game
rules that many players are used to from every stacker clone out there
changing the bag system does more than simply mess with openers
get good?
as ive reiterated many times above
if there is an issue, it could be solved by nerfing perfect clears, which largely happen in openers and contribute to how good they are
i asked for a suggestion
asking every person to get good vs openers is like asking everyone to just play like an x rank
if they can do it
why can't you
Well, to me, it seems like a skill issue
and I'm not X and don't play as good as an X so I'm unlikely to be in the future
So yes, it is a skill issue
great
we must recognize and acknowledge our own faults and failiures
which seems like something you need to do
based on your responses
I never claimed to be perfect
if I was, I'd win the championship
no i know that i suck
i jsut dont think the expectation that everyone should be able to beats openers is absurd
Well you should be able to because it can be done
and you don't have to match their PPS to do it
i would never expect a c rank to be able to like sdpcspin without using it themselves
live not like
and that's my main issue
the core argument here is "the only way to beat an opener main is to do their opener faster"
which simply isn't true
Many arguements have been presented above, not just by me, as to how openers can be coped with
and the reality is if you survive the opener and your midgame is better, well, you'll probably win
i mean
no
It has been said many times in various forms
but for any rank below
like
what
s rank? ss?
yeah, it is
even in ss ranks the solution to getting looped is opener yourself
Again, I don't see the issue. If these low tier opener mains are beating the crap out of people at their rank
they'll rise up until that doesnt happen anymore
system is working as intended
this is great and all
except for the fact this just inaccurately ranks people
how are they inaccurately ranked?
their strategy will carry them to a certain point and won't carry them further
because they literally have only one thing
i.e opener fast
that tells me they're ranked correctly
my win rate is 50.7%
ive been spinning my wheels for some time now
I'm where I should be
mine is 53.92
i dont know what your point on winrate is
if you're close to 50% you're essentially where you belong
As you get higher, win rate does bias upwards because it's harder to find equally matched opponents
which is the system working as it should
regardless of what strategy you employ, this will hold true
the only potentially valid argument some could make is "it isn't fun to play against"
but fun is subjective
I agree with this statement, but I think the change being floated in this thread is too dramatic
and minor tuning is a better idea
The rules should also be the same across the game
so if the standard were to become 7+x
then it needs to be 7+x everywhere
But incase it isnt completely obvious by this point, I'm against unilaterally removing XYZ strategies just because some people don't like them
"too dramatic" it slightly alters the order of pieces for the first 35 piece
which does a lot more than you're willing to admit
and i'd argue it's a lot more than just a little changeup
it affects the entire game, not just the first few pieces you drop
any change that affects the game affects the game, it sounds like a potentially intended change if applied
significant changeup imo would be if they alter the width of the board
saying the quiet part out loud here
7+X, at least temporarily, made TETR.IO more unique than other guideline-style stackers
"TETR.IO shouldn't set itself apart from the others in terms of mechanics" isn't the argument that you think it is
Thats the thing I don't see this as a good thing
the typical guideline formula of "5-ish previews, hold, SRS or SRS-like, move/rotation reset on pieces, 7-bag randomizer, T-Spins, that particular type of garbage rows" has been done to death, no? surely a little bit of extra uniqueness, when properly balanced, can't hurt
the game is distinct in its own ways
saying we need to do this just to make the game "more unique" is not a strong argument
and distracts from the real issues
I'm specifically addressing your point of not liking that it's different
and osk has had a thing in th e works, since like forever
to help make his game more unique
hey ZaptorZap when's character mode coming out
.>
the whole reason you're bringing this up seems to be "it's different, so it's bad"
thats not it at all
then why bring it up at all???
but different isant automatically good either
also, this is a huge mischaracterization of the well-developed points that were brought up earlier
im not the one who brought that up in the first palce lol
the problem isn't "the only way to beat an opener main is to do their opener faster"
the problem is that in the lower ranks (about SS and below), the easiest and fastest way to beat kill-opener mains is by learning kill-openers
learning the proper counters is far harder because doing so requires a much greater awareness of what's happening
harder != impossible
the core argument here is "the only way to beat an opener main is to do their opener faster"
which simply isn't true
it is effectively the counter to extended-sdpc done with 3.2+ pps
if you learn things you will do better
at your rank you get away with doing other things, probably
but the point is that in the lower ranks, learning the proper counters is a lot less effective than learning kill-openers when your goal is to defeat a kill-opener
just stickspin faster
the issue is opener killing lower ranks making the game cheesy at that skill level 
so we should change the entire game because a certain rank range has issues
the "certain rank range" is literally 70% of players
issues I proposed a solution for
"because a certain rank range has issues"
you mean, like... 90% of the players?
wasn't your solution "learn to opener better so you don't die? here's a link to four.lol"
a certain rank range seems to have issues with 7+X, so does that mean we should keep the regular 7-bag? that rank range is only about 5% of the player base
balance changes that largely impact openers
without just deleting tactics you dont like from the game
lol i'm in U rank and not voting to keep 7-bag
hence "rank range"
fair
if you know enough t-spins you can make them even with 7+X
they're there
its far less reliable
my problem with 7+X is that it makes openers (not kill-openers) much less consistent
also hteres that 2 line perfect clear that isnt normally possible so a new PC was added lol
even an opener that runs for two bags is super inconsistent in 7+X
and it's important to differentiate between openers and kill-openers
what if chatgpt is right and we need a 7-1 bag where it keeps 6 pieces and removes 1 at random
a distinction few are making
openers are meant to open the game by getting the momentum going
so then everyone learns 6th pc
kill-openers are meant to close the game by ending it ASAP, so the victim has no chance to enjoy it
nothing like dying in 6 seconds
very started game
who are you to dictate how long games should last
SDPC/DPC me more daddy
there is no momentum when one player is topped out after 7 seconds or so
kinda ruins the fun for new players
who are you to dictate it either tho chief
rank range in question being almost a majority of the playerbase
in fact im p sure it IS a majority
I'm not
but.. you actually are 
but im actuall ynot
but you are
then to no greater or lesser extent than you are
the overwhelming majority, considering that everything below SS is 89% of the player base or something like that
potentially kill openers are less of a problem in C+ and below
idk chief
altho i can check
i've seen some opener mains in c
its jsut
less of sdpc dpc and more of i can dt into followup quick enough
12 lines is like a death sentence down there
any line send is death sentence there 
thats true
C rank is barely beyond the "whoever tops themselves out last is the winner" section of ranks
ive proposed reducing this
and some of those C ranks pump out T-Spin after T-Spin via openers without knowing what in the world is going on
reducing line count in early game doesn't solve the problem
except it does
because it means my cancel is also less efefctive
because it increases the oppertunity to get to mid game
and it promotes looping fast enough to get past this problem
which seems to be what everyone wants
i guess PRACTICALLY this is not a "kill opener"
and also it turns the game into ds cycle until the opener phase is gone
frankly if you can get away with a loop like that I think the opponent is doing something seriously wrong
that isn't something that takes a few seconds to execute
nooooo!!! i WANT to my tetris experience to be 7 seconds each round where its me getting openered with my only hope of victory being that they misdrop!! thats peak ENJOYABILITY!!
peak gaming
???
for reduced attacks in the beginning, I'm pretty sure whether some complaints are warranted depends entirely on how long the attack nerf should last
do reduced attacks not mean its also harder to cancel
basically changing... effectively nothing
harder to cancel, but there's less need to cancel because... you receive less attack
you need to match 3.5 pps stickspin with 3.5 pps "relevant opener that can counter it"
including stickspin
countering stick with stick is very funny
not in 24.2k+
I wouldn't mind trying out a system with an attack nerf at the beginning; if you receive 9 lines instead of 18 lines (I pulled these numbers out of thin air), there's a lot less of a problem
they don't just stop they actually follow-up
nah nah, you just need enough attack to Comfortably Not Die
13
27 assuming best case scenario
cause ms2 into dpc is like 36
including the dpc right after
SDPC is at least 17 I think
actual peak gaming
as if i know 
49
you missed the perfect opportunity zap
Actually not even 13
yeah but they asked me 
zap whats your take on 7+x

I can survive a 3.5 pps stick with just one tst at 2.3ish pps to send 2 lines of cheese to the stickspin
i don't really feel like arguing right now but them's the reaction
"That's the joke"
ok that is interesting
was j interested
thats entirely valid
For me, I like having openers so people actually send clean lol
But I know that people can't manage some openers like sdpc extention
usually the kill opener is never the problem
one cspin only sends 10 and sdpcspin is like 18
its the followup afterwards into a loop
or extended
extended is effectively a death senetcne
slwoer player loses
Not always
this is actually a big deal - the current 7+X killed that, so players fumbled around for a good while before sending clean garbage
but 7x doesnt prevent looping
gotta extended back at same speed
that's how i beat psylaris once
am i missing something
but psylaris was washed
7+x runs 7 bag plus extra pieces in a seperate 7 bag
doesn't this jsut
prevent you building the loop in the first place
ostensibly if you PC at any point you can still do the whole loop, given you recognize what bag you're on (check piece count)
in practice people aren't exactly doing pure PC loops lol
pure pc loops is like
1st pc 2nd pc dpc
no it's not
i forgot the question mark LOL
i'm referring to https://four.lol/perfect-clears/general
i'm not saying i'm worried about people actually doing that, but it is "looping in 7+X"
E.G. it wouldn't change blitz that much besides setting it back a couple hundred thousand points lol (and also annoying the shit out of anyone who grinds it)
do people actually use first through seventh in tl as far as you know zaptor
just speculating here - by the time people figure out how to "PC loop" in 7+X, they'll already be at a rating where it doesn't matter
thinking X rank
firestorm probably has lol
👀
besides that i don't think i've seen anyone else do it
also afaik firestorm kinda just wings it with their godlike bag sense, they don't strictly follow the formula
actual insanity
so
if i match firestorm i can call them an opener main pc looper in 7+x
nice to know
truly the peak of 7+x opener maining
7+x probably messes with a lot of parity since you dont know how many LJT there are
and also SZ
isn't parity fixed by 35 pieces
maybe? but not knowing what piece it is on the +3 pieces and +2 pieces could mess up your solves
Ask cad about this or idk
At least for me, I just need to be aware of where the garbage I send goes on the opponents board so I can react to a potential bigger spike, since I usually always have something prepared to tank and counter
i mean
yeah boardwatching for the column where your sends go works
but this also means you're
sending into extended
how are you sending tsts every bag
Then bag 4 I just tank their tsd to counter their extended
Not every bag, just bag 2 and 3
I'm using an opener I made myself with my friends
I feel like it's more of a plonk opener
the silly one?
Ya sillyspin
It technically is a 5 bag loop opener but that happens rarely so I mainly just use it to get the double tst's to launch myself into midgame spiking
ye 👍
washed? I literally wasn't trying
if I wanted to I could've used opener the whole set but I didn't use it until like 0-5 or whatever
(for the record it was an intentional playstyle decision)
sounds like an alternate definition of washed but it's open to interpretation
Washed would be more "not at peak performance." Like if one was a bit rusty or beyond their prime. 
That sounds like it applies
i want to reiterate again that saying
You should just spend 1000 hours getting good at living past 15 seconds
to 70% of players is
NOT
an effective option
you also unironically said 7+X changes the entire game
people should always be trying to get good lol
thats what competitive modes are for
the reality is people DON'T try to get good
opener mains don't try to get good, they try to get a win and the adrenaline rush
if i didnt care about getting good id be playing qp or private games all the time
which is what people are doing
wdym I thought those help u improve still
well tis not to say that you dont
its just not a priority
i simply dont think a dramatic rule change is a good solution to a problem that, as I see it, b asically solves itself
by your argument if you dont like 7+x you can just play custom rooms all the time and you will not be affected
simple
you can smooth out the bumps in the road with some balance adjustments
and I think taht's all thats needed
if anything
theres a bit of irony in you having put "skill issue" in your nick as well lol
Unless people decide to learn how to counter them(may not 100% work) they’re gonna opener back or just complain maybe
But learning openers are probably also just more interesting and are also easier
i think the real question that needs answering, but is rather difficult to prove, is whether or not this "problem" is keeping the game from growing
would you care to wait and see
because it seems like thats a background argument being made here because the focus on these criticisms is that it affects lower ranks
the most
although I contend that when people discover openers and crush noobs, they rank up to a certain point and again, that problem solves itself
the problem solves itself, for you because you've already gotten to a higher level
I would rather be convinced that is the case before such a thing that i presently oppose would be implemented
and its hardly just me that opposes this
as indicated by the reactions
im just one of a few speaking for that side
personally i don't know enough about how 7+X affects high level gameplay so I'm not qualified to talk about it
If you really want to eliminate strategies based on patterns, then you need full random peice generation
from what i've heard and from my own experience, its just really boring
7x is not enough to do that
7+x just says you cant use a fancy tactic until you drop 35 peices
But this convo really isn’t about high level gameplay
yes, which is what I'm getting at
which is a really artificial way of making the game longer.
and really it just means that ppl are going to get through the more random part of the game and then segue into a reliable tactic
so in my view it only reliably lengthens the game by however long it takes you to drop the first four bags
even opener-mains who don't learn how to send attacks beyond an opener get burned out from playing TL because they think executing the opener will "give them the win" that "they deserve" and thus the entire interaction with the game becomes toxic
and then you're more or less back to the same problem
again you're talking about high level gameplay here
not really
the first bags are where low ranks will not do great at
well the point of 7+x is that you dont get to opener
i dunno man i could make TST tower opener in 7+X if i wanted to
i don't need a recipe book to do it
I'm also not really sure how much I want longer games
particularly when you get to S- and later U where you play more rounds
at your level 7+x is merely an inconvenience, not so at lower ranks
like if low rank dont have an opener they'll quite literally DIE from their own stacking
you're not U rank, why are you afraid of FT7 🤔
U ranks have enough innate APM that it is not as much a problem
Again though: The person who does this will rank up and the person who doesnt will stay where they are
most games end in at most 90-120 seconds
it is the ranking system working as intended
The whole convo is discriminating against high level players
you will reach equalibrium with a group of players you will beat around 50% of the time
repeating my other argument that enforcing a certain playstyle is boring
and currently, opener is the enforced playstyle
How does 7+x not enforce a playstyle of its own?
it is literally a rule that says "you can't use these tactics because we dont like them"
which means you have to come up with something else
(which if you are the creator of the game makes perfect sense that you can decide on)
But you aren't the creator of the game nor am I
this is just a solicitation of feedback
which is a bad thing?
did you see osk's comments about 6 weeks ago
on this subject in this thread
No- but it isn't any better either
i dont see how failing to come up with a different style makes you a better player
it will just replace one kind of win button with another
People WILL find things they can use
As there are still only so many ways those extra pieces can sort in
as long as it's not as simple as reading "place your first 32 pieces here for a free win", that's technically ok
The problem was never about players finding loopholes
because let's face it that will always happen no matter what
the problem is that the game encourages repetition over finding patterns
openers are too stable
it's about having a disproportionate emphasis on a - yeah that
which is why people go from 4 pps to 1.7 pps
Im just not sure why openers are bad but other loops are okay
what other loop can you do in 7+X ?
Okay I’m at least maybe pretty sure this doesn’t happen
never said other loops
You can do anything once you get through 4 bags
maybe not in 24.8k but there are people like that in 23.9k 
so you gotta match it with ~4 pps TKI
it hasn't
ftr
they're still in ss
and then you force them to play the game at their real pace... which is 1.7
well it did go from 2pps sdpc dpc loop to 1.1 pps after 5th bag md in one of my matches
fucking dpc loops though everyone seems to be using the exact same loop
which is also what zhun said
repetition
for the pro-opener people's argument being "opener creates variety" it's oddly the same thing in every game ? ? ?
if EARLY O then COUNTER SDPC again and again lmao
sometimes it's stick.
come to #1234943910430773289 message
they said S+/SS people wouldn't have anything beyond inf-ds if openers didn't exist
same shit every game
openers are pretty old news now, rehash in the thread for it
ok but "if it wasn't for SDPC-spin, everyone would just always 6-3 or c4w or side-4-wide" 
^-- the pro-opener-main argument
well i mean
whats wrong with inf dsing
opener mains don't want to play against another person they just wanna win in 10 seconds
so obviously being forced into a game with another person is seen as "making the game unplayable"

"man if openers weren't a thing, i'd have to play the game!!!"
^--- the actual opener-main argument
the unsaid part is that opener-mains argue that the goal of the game is to blitz as fast as possible so the other side can do nothing against it
without actually ever asking if it's mechanically reasonable for a game to offer an option that effectively gives them a "free win" in 6 seconds

7+X was designed to make that unviable therefore relevant
(i also think C- using mech-TSD is kind of silly)
i'm actually tempted to pit mech against the people who keep using it on me but i'm not that evil
the goal of this game is to be as evil as possible by any means necessary

95% of playerbase
how is this thread not locked yet 😭
ill just keep rerouting people to my thread 

well uh yeah but how about extreme slowmode instead inf argu
thread's not active enough for it anymore
i liked the argument that 7+X making tetrio more unique to other stackers is technically a good thing

different =/= better
in certain cases it is, in certain cases it is not
just the thing that "but it is more like other stackers" in itself doesn't mean "it's better this way"
Fixing game-breaking strategies ultimately makes the game more fun for more people
Not quite sure what you mean
Discourse on proposed ideas and suggestions is good
Maybe, but I dispute the "game breaking strategies" argument
And if you "fix" this by simply flat out removing them, people will just find new ones
I'd rather see balance adjustments rather than dramatic rule ch ances
7+x doesn't prevent looping tspin builds. When i suggest nerfing PCs to nerf the many openers surrounding them people will say "but it doesn't nerf non PC openers. But it seems the ones in question tend to be looping strategies which aren't really eliminated by changing the bag system
if changing the piece generation was entirely the only way to solve this
i'd rather go true random
that essentially eliminates all tactics because you can't count on XYZ piece coming when you need it
But eliminating all strategies aside from freestyling quads and t spins, to me, would make the game a LOT less fun
knowledge is power and a player shoudl be permitted to rise by their knowledge of the game as much as their mechanical skill
I mean you can just look at the thread reactions above to get a pretty good idea. Factoring in likely overlap between similar emoji, it seems to me like its practically a dead heat.
But the question is, who is posting here but not playing the game?
Being active in this discord likely heavily baises towards current players
These are actual TL rounds I had today. This shit is not fun and being able to open at 4pps with a memorized sequence is gamebreaking. Given the off chance I was able to survive the initial deluge and we actually got to play the game outside of memorized, stale sequences, this person's skill fell off a cliff. All 3 of these rounds were against the same person.
"Given the off chance I was able to survive the initial deluge"
You're kinda making my case for me here. you can survive it and you can fight back. And you did
Frankly I'd get massive satisfaction from putting such a player in their place
But that's just me
this entire server is massive selection bias. Your regular A- to S- person won't even come here
Well yes, and its true of pretty much any discord. only the most serious players take part in the community outside the game
they especially won't come to this thread especially not 6 weeks after the fact.
I lost 7-2 because they sent me a ton of lines in the first 15-ish seconds too many times for me to survive
this is what fun looks like, trust
I've said many times that this can be solved with balance adjustments instead of messing with the peice generation
The thing here is you can't just speak on their behalf
Their input is needed
very interesting, but then what are you doing
play casual games in pub lobbies. Find a mediocre player and invite them to sound off

The problem is that they were too good at one game-breaking thing and I was unable to get around that
Yeah personally I see 4wide spamming getting buffed. WIth the counter options of tsd spam and pc loop not being an option.
I really wonder if lower ranking players want 4wide spam or how it is currently
the Real question is if it's "game-breaking" or "the game"
But you yourself said you did, more than once
7+x also nerfs plonking and downstacking overall with the extra rng pieces to cycle through
I dispute the "game breaking" argument, because there are ays through it
and some minor balance adjustments could easily bring much of it in line
Yeah I really see it as a downstacking skill issue

slower player will have to downstack more . . .
The ones that aren't solved by this aren't prevented by changing the bag
The ways through it are to use the same strats or hope your opponent misdrops
except true random or something close to it
No, there absolutely is counterplay
How you gonna counterplay 292apm at 4.4pps in 9 seconds
The ones that aren't solved by this aren't prevented by changing the bag
considering 7+X literally destroys reliability of multi-bag kill openers, it.. kinda does
Maybe also have to have enough speed at the same time
unfortunately you have to match their opener speed with your burst speed otherwise you die.
Nerfing PCs would balance many of the most popular openers
extended-sdpc-spin ?
the only arguments ive seen to refute this revolve around gameplay loops
and again, loops aren't prevented by 7+x
Any pattern, even a delayed pattern, allows loops
Right. So you have to match the busted strat with the busted strat because other strats can't compete. That's the definition of game-breaking
No, you don't have to match their strat
"Counterplay"
i hope hes not trolling me because I actually found myself agreeing with Zombie lol
as i said... the question unfortunately is whether it is "game-breaking" or "the game"
The openers I see most can easily be nerfed by reducing the fixed line send of PCs
There are others, sure. but those are also more able to be countered IMO
Remove pcs
that won't help with stickspin
in uh, C+ to S rank
I'm familiar with stickspin and frankly im far less afraid of that than PC openers like sdpc
well yes because if they get the SDPC then they probably get the DPC
at which point you are most likely dead because they are looping with 4 pps
if they get it 5 times then just close the game
but honestly even if i copy them and do it slower
i will still survive
I can also wait for the line send
the real loss was the time i spent trying to play the game at the time
better to just re-queue
tho i don't do it much
some sets just aren't fun to play 🤷
it's not fun to keep playing against someone who's clearly and obviously better than me and I take issue with having recieved an actual warning for giving up, but that's another discussion
Not a FF like above
but a pop up warning message telling me not to give up
And yes, I agree, some sets aren't fun to play. But that doesn't mean massive gameplay changes are required
every game you play will have bad matches
whether it's tetrio or league or overwatch or auto chess or whatever else
this whole thread is about whether there are enough sets that aren't fun to play directly caused by a specific strategy that is targeted by the new bag system
and potentially reducing game's retention rate globlaly
Weakening strategies is better than eliminating it
it's weaker, not eliminated
and I don't see the evidence that this is a direct cause of any retention rate issue
Please perform a PC opener (excluding the 2 line PC enabled by it) with 7+X and post the replay
Do you really think osk would mess with TL just to mess with it if there wasn't a serious underlying issue?
Not necessairly. They test things all the time.
you can't derive any specific meaning from it, with this being a rare exception since it was explicitly stated what the consequences of the change were
during the test
y remove tki
to stop every single 2nd game from becoming flat top tki lst
Personally i see enough variance in tactics from game to game
I myself may use many different strategies in a single match to try to find a hole in their armor
sometimes finding that weakness means a reverse sweep
That might work at SS rank. Once you find someone opening at 4pps, there will be almost nothing you can do besides using the same strat or hoping for an early md
For me, if someone is opening at 4pps even their midgame pps is probably quite a bit higher than mine
and thus i would conclude they're simply better in general
system working as intended
So you missed me getting obliterated by an opener at 4.44pps in 9 seconds and that same player falling all the way to 2.35pps when the game went for 91 seconds
like i said
thats still quite a bit higher than mine
so they should still have the edge in midgame
I wouldn't expect to win
even without the opener
I don't expect to win every game, but I do expect to have fun in most games I play
I do. the occasional lopsided match is frustrating but again, i see it as the system working as intended and moving up a superior player
Being forced to use OP strat or lose to OP strat is no fun
Again, you don't have to copy their strat to beat it
There are absolutely cases where if you're not using an opener against an opener main, then you're automatically dead
cute ideology, but have you actually fought 3.5 pps extended-sdpc?
Chess have the same rules for hundreds of years for the most part.
If a game have enough depth and complexity to play around, I dont think it necessary to change or modify parts of it randomly just for variety.
That said TETRIO is obviously not as established and well known as Chess. I do believe it warrant changes to attract and hold onto players to grow.
IMO having more game mode variety of the singleplayer or even multiplayer as options would probably help out. I really like swapping between different game mode over the years, and how interconnected some aspects and skills apply to all the game modes.
Something like 6-8 player room casual matchmaking with the custom random boards/queues. Adding more singleplayer modes like cheeserace, 20 tsd, maps/puzzles, an tutorial will probably be better options into changes for retention.
Its probalby no different from daily chess puzzles, chess agaisnt ai, chess with timelimits etc. The core mechanics applying to different modified rules but still variety and fun.
ive played enough games to have seen just about everything
unless its something that only X players do because I've never played against an X
it's the 24.7k tech


I'll believe it when i see it
mayb
I think maybe having to mirror might be too extreme
But that’s ussually not what happens maybe
They die.

i'm speaking as a regular A, do you mind my input?
everyone is welcome to participate in this thread, I think its much better if it isn't the same 5 people going in circles 😛
tbf this thread is not that visible
👏 Chess 👏 is 👏 turn 👏 based
please don't bring up the chess argument
Although i mostly agree that you can't really compare them directly, that doesn't necessairly mean that you can't learn anything from looking at those things
chess does not (yet) have a strategy that give you instant win if you just grind hard enough
you missed the point entirely
😔
I'm talking about variety doesnt necessarily mean changing up constantly
the core mechanics can stay the same
but then apply changes in objectives or environments
hence why i brought up 20 tsd, cheese race, blitz chess, etc
and funny enough turn based tetris does exist as a game mode
Usually games change the meta to spice it up or add new mechanics
They rarely remove or change main mechanics of the games
Changing the meta would be nerfing openers in a way that doesn’t change the bag system
send and cancel
Cancel and counter
changing things is not a bad thing
it's the whole reason games have balancing updates
or new seasons, etc
for the chess argument, i'd say that chess is more or less a timeless game (what im trying to say is, it's an extremely old game that has proven to be """perfect""" as it is)
i cant think of many other games that are the same
and i cant think of any videogames that do that
Neither does tetrio lol
Idk where this idea comes from but i keep seeing it be repeated and it’s just not true
but you see cookie
I am an extended sdpc main too
because the only way is to mirror it

lol
unironically what happened in my case but on the bright side I got 24k+
That's because chess is turn based. There is no PPS gap because nothing happens per second in chess...
Tetris: the board game
It's a thing
Really old in fact
The only way there's no other way is if you're too slow or bad.
You don't have to mirror them or match their speed
guess i need /s
It’s ussually maybe not hard to force people into midgame though
you nust need to have to match their opener speed with your burst speed
I would love seeing turn based tetris
one bag per turn lol
https://kingofstackers.com/
(requires login to play)
turn based tetris is a thing
chesstris
Idk if this is a good idea but, can't we make a live poll for every registered account over 2 years (for experience or just everyone), everyone one vote, if over 50% of people don't want it don't change it?
For a change as drastic as 7+X I'd say >50% vote wouldn't be a great idea. Despite the change benefiting me I would have said >70% at least though I feel like other options should be considered beforehand.
you mean >70% for the people that want it or the people that dont want it?
There is already votes.
a flat vote is an awful idea regardless lol
Lets be honest people are only gonna vote for what benefits them.
Still hope we get new TL tests ahead.




My opinion is nothing to do with benefit in terms of "which way would I do better in." But I think changing the rules in a way the hard restricts various strategic options is not a good approach. It's also damaging to any serious player of any other Guideline based game who discovers Tetr.io. This change seems to be aimed at, and really only truly benefits, newcomers that don't come from or haven't seriously played another stacker clone.
My ranking did not really suffer during the test- but I still don't like the change.
Would I quit if it was implemented? Probably not. But I personally found it less fun, not more.
I would really rather not guinea pig test stuff like this live. Use that testing group
If something comes up and you don't like the idea of it, you're either forced to put up with it or not play until it is over
so the rest of us that deal with standard openers literally every other day of the year are forced to put up with it
BUT THE ONE DAY they test, you complain
actually insane
you really need to stop saying that
"actually insane"
clearly doesn't know wh at that means
sorry you dont like my speech patterns
It's not insane no matter how much you want it to be
It's legitimate feedback
I didn't like it, i said so
who the hell are you to call that "insane"
i mean its pretty entitles to complaing about the 1 day of testing they do in tl but to then refuse to acknowledged every other day of the year we continue to be "force to put up with openers"

