#7+X-Bag in TL

1 messages · Page 16 of 1

loud hazel
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also theyre simply fun to mess around with

thin grail
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The fun argument is to be debated

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Explosives are fun to mess around with

loud hazel
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some people have fun some dont

loud hazel
thin grail
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bump

golden drum
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I've learned to counter openers using their own garbage so I don't need to use an opener

eternal merlin
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Plonk moment

golden drum
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For me the opener I use is mainly to help set up zzzspikes

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It's more of a "here's an opener that just helps you get into midgame", which I find is really helpful for my playstyle

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But that's if you learn how to plonk against openers

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And that takes a lot more effort than learning that specific opener or a different one that is essentially the same thing

grand topaz
tired flame
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why wouldn't it work?

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Plonking openers is a legit option to choose to use

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I was at a point where i was worried i was opener maining

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Not from doing openers

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but from all the free KOs from plonking them

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and crutching on that

earnest socket
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i thoughr you were a plonker zhun

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ae

tired flame
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Also think the argument of "4pps blitz spam" is kinda irrelevant

grand topaz
golden drum
grand topaz
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nice

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i really am just impatient then

golden drum
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Lol

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I mostly just counterspiked after they got the pc

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Sent more than the dpc tsd could cancel

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Although

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I'm more of an exception lol

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I am like 100 plonk

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Here's a kinda recent game I had

earnest socket
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i am the opener main

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i main sdpc (sdpc only tho the rest is just freestyle or midgame) and nakavora (which is sdpc but crazier)

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and then the rest of the time i just plonk

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my playstyle is silly cos i dont practice openers ae

tired flame
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You can easily sometimes create a "plonkable" board based off some starts then quickly deal with the rng cheese and setup a counter to the bext blitz attack at a lower pps

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plonking openers does still require pps in burst

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to setup after tanking

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and to cycle for pieces to send attacks

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but requires less overall pps

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it's also why i see it as a skill issue when people fail to deal with openers or players who opener faster

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well this is assuming not very drastic difference in pps/burst pps

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if someone is 2x-3x their speed then that's also just getting outclassed

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I do see in videos and guides, and in a lot of issues in lower rank players

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is a very poor downstacking basics

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so openers that spike the board is kinda unbalanced

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but it's why I think the 4pps blitz is not relevant because if someone can 4pps they are likely in the higher ranks where its an skill issue

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You always have the option as the slower player to seek out more plonk setups

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hence why 7+X imo doesnt really solve the issue

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there will stil be players who will burst very fast then slow down later

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but 7+x makes plonking not really viable

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10 bag 9 bag 8 bag 8 bag is a direct nerf to being able to setup and cycle to the right pieces. assuming the opponent will speedrun the 7+x bags then spam b2b right after

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which is basically going to lead the same issues currently just delayed by pps*35 pieces

golden drum
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For me I also just feel less efficient with the first 35 pieces, probably because it takes longer to cycle to attack pieces

open lion
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My opener apm is also probably mostly lower than my midgame

rare sequoia
# thin grail bump

There are way too many arguments for that to be doable, most of which also span a ton of messages. This thread has almost 15k messages for a reason

winged tartan
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yeah lol honestly it would just be "popular people's one message favoritism"

rare sequoia
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yeah and then the responses would need to be pinned and so on

mystic yoke
grand topaz
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has it been actually 6 weeks since 7+X

torpid acorn
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it has been. and hopefully 6 more

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and 6 more

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i mean look at the reactions. the community is clearly way too divided

grand topaz
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this is where the fact that people tired of 7-bag and the current state of TL quietly leaving shines

torpid acorn
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I don't know anyone who is "tired of 7-bag". And anyone who is is probably a Classic Tetris person and was never that interested in tge modern games in the first place fir reasons that likely go way beyond the bag system

eternal merlin
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Imo openers aren’t an issue but plonking and inf ds is. This is clearly just because of my own experiences with it in TL and my opinion. I’d imagine everyone will see this differently depending on what they struggle/think is unfun to play against in TL

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Which this is basically adding and saying nothing which I know

bronze crest
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Imo plonking is necessary if facing against an opener - in order to survive the opener

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Infinite downstacking is an issue with the roots in the garbage vs Tetris concept

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(the garbage being free fuel for attacks, so sometimes it's beneficial to tank some garbage)

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And the TIO's "character system" is supposed to remedy those problems

winged tartan
eternal merlin
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I’m just saying everyone will have different opinions depending on their own experiences and playstyles. Which is why the community is so split

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I don’t think you’ll ever get an answer that can please everyone

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Also i feel like everything that can be said has been said, rn isnt it just the same arguments repeating over and over

pseudo heron
pseudo heron
grand topaz
grand topaz
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Tho there's something to that having slightly more random pieces would liven up the stacking a bit

rare sequoia
mystic yoke
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I've noticed many players adapting against me by trying to send cheese, not realizing that Im just efficient but still calling me plonker

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is it a bad trait if i find many dses with b2b?

thin grail
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that sounds like inf ds if you don't upstack and plonker otherwise

mystic yoke
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i've further noticed people playing against inf ds and complaining about it tend to suck at ds themselves

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whenever they post to #921928025929576468

mystic yoke
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plonking is not just winning at slow pps

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plonking is heavily considering what the opponent is sending

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Gabe is negative pps, but he barely considered macro

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in fact, some slow vs fast matchups are just a slow person having better strider fundamentals

grand topaz
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Still skill issue. Opponent shouldn't be able to live 4 minutes

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Need more 2-wide

loud hazel
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like ive only ever seen you bring that point up

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and nobody else

grand topaz
grand topaz
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They don't play tetrio anymore. I think manabender hasn't played in 2.5 years

hybrid depot
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you're literally naming two people but ok

hybrid depot
grand topaz
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Lots of people on Twitch I talk to say 7+X was more fun

hybrid depot
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yes, and i saw on twitch both "thank god 7+x is gone" and "when tf is 7+x coming back"

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it is not one-sided

hybrid depot
grand topaz
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Obviously it's not going to be everyone, some people enjoy the whole "sdpc or bust"

open lion
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but at the same time thats not all it is

eternal merlin
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I can’t really confirm this since I’m not X woomy but it’s what I’ve been told

grand topaz
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I'm not X and minomuncher estimates me to 24.4k so I'm not even near

eternal merlin
grand topaz
eternal merlin
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I mean not really?

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If it’s messy sure

grand topaz
eternal merlin
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But if it’s clean it’s legit just free attack

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It’s giving you a free Tetris, you don’t even have to stack for it

grand topaz
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Sometimes you tank and get bad rng

eternal merlin
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Again I know it’s a skill issue on my part TPF_02_Shrug it’s a valid playstyle I just suck against it and think it’s boring, like you with openers

open lion
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I mean tho if ur whole argument is openers are too rewarding or easy to use most of the time if you’re good enough at stacking or whatever it pays off more than openers(maybe)

rare sequoia
# grand topaz Obviously it's not going to be everyone, some people enjoy the whole "sdpc or bu...

It's not opener mains on one side and 7+x lovers on the other, I myself am not an opener main but would still like to keep things close to as they are now because I think openers are cool and add variety to the game. 7+x basically completely removes them while also disrupting the base game as well. Some people want a solution that isn't 7+x too, at least as it is now as evidenced by the many other threads proposing solutions

open lion
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But also people also like making openers so it takes that away to

quick sapphire
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#1225191549881810965 message I was both as biased and unbiased as I could possibly be. I can't really say more than that.

At the very least we need another test.

quick sapphire
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We've all got an opinion on 7+X. There will always be those that love it and those that hate it.

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I know multiple people that will drop like wildfire if 7 bag was removed. They are opener or die kinda players.

pseudo heron
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remember:

  • the problem in the lower ranks isn't openers. it's kill-openers
  • openers are good. they open the game by quickly starting the garbage ping-pong. kill-openers are used to end the game as quickly as possible
  • one of the most important points raised in the whole discussion: for lower-ranked players, learning a kill-opener is far easier and far faster than learning midgame and proper counters
open lion
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Pretty sure there’s no way of removing kill openers without removing normal ones

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Or we’ll just learn more openers

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So we have more options for openers

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But idk if 7x would do that with a que like piece_s piece_s piece_o piece_t piece_z piece_z

pseudo heron
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personally, I suggest making 7+X "nicer" - instead of doing 3/2/1/1, it could do 1/2/2/1/1 or maybe even 0/2/2/2/1

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it's definitely something that would require a good deal of tweaking to get right

winged tartan
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i think the first thing that should be removed is piece_t from the extra bag, so it can either impact one less bag or the first bag less

hybrid depot
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maybe 0/2/2/1/1 and remove t from the junk bag

rare sequoia
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yeah definetely not +1 to start with cuz just dpc, unless the pc chances tank with extra pieces

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i like the idea of smaller divisions for 7+x and would also prefer that if its ever going to be implemented

thin grail
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practicing kill opener is way easier than midgame when solo

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i don't think any low rank even practice midgame (or know what it is for that matter)

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their strategies are basically non existent

grand topaz
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Who needs midgame if the only ranks who can somewhat reliably survive kill openers are U rank (top 5%)

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That just means openers are The game

quick sapphire
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There is a lot of different ways it can be changed and I'd like to hope o sk would be willing to test some

brazen pawn
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What is spdc then

eternal merlin
brazen pawn
brazen pawn
eternal merlin
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probably a setup to make sdpc into 4w after

open lion
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just sdpc and then make a c4w after

sharp condor
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Because he typed spdc not sdpc

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lol

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Maybe a silly joke

open lion
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too confussssssssssssssssssssse

queen barn
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single perfect disconnect woke

spiral vessel
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15k messages is crazy

zinc cave
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lol

dire zenith
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how many messages actually have to do with 7+x

open lion
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prob less than half

grand topaz
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it's probably mostly about "7+X is nice because no copener"

cloud mesa
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imagine 7+X bag being on weekends like connected vs in te:c

grand topaz
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every day n*11 + the index of the current month

rare sequoia
grand topaz
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part of it was also "but i like copener"

rare sequoia
mystic yoke
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probably half the messages are about finding a middle nerf

rare sequoia
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a bit more accurate yeah

grand topaz
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maybe char-sys damage level-up system will solve it

rare sequoia
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ngl I would be interested in trying a more spread out 7+x that starts with +2

grand topaz
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2+2+2+1 pls

rare sequoia
mystic yoke
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i wish osk had several prepared tests in one go

rare sequoia
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but only one test day

mystic yoke
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so that a compare and contrast would be much clearer

rare sequoia
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yeah

rare sequoia
grand topaz
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i dunno why we want to eliminate the extra t

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it's just a piece from a bag

rare sequoia
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Parity

grand topaz
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it's... already fixed once you get to piece 35

rare sequoia
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Is it?

grand topaz
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it should be

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i mean it's the same 7-bag

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just split across the first 4 bags

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so at piece 35 it should even out

rare sequoia
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I'm not the main one advocating for it I've just seen it being brought up a lot with a majority agreeing it should be removed

grand topaz
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i don't think i understand parity well enough to actually know what i'm agree/disagreeing with on this one

open lion
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y we only get1 test only in tl for 1 day

grand topaz
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shoulda been an entire week

mystic yoke
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of assorted tests*

grand topaz
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so that people who say "we won't be playing while 7+X is active" would have been playing anyway once they got bored of not playing

open lion
mystic yoke
open lion
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idk why i played during that period of time but i gained tr or smth maybe

rare sequoia
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maybe it would've been better if there was more warning beforehand

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"a week from now 7+x will be tested in TL" type thing, would give people time to prepare and not be panicking so much

open lion
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/could've made it so there was no tr gain or loss

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but may have made less ppl play

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or more

rare sequoia
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yeah that too maybe

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but then it also isn't really different from public rooms, removes the feel of a normal TL game of fighting for something, and also makes it impossible to play actual TL

hybrid depot
grand topaz
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they are? i never noticed a difference

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then again i also play total mayhem sometimes

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with varying degrees of success

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what was the consensus on that PC damage stays the same, but it sends yourself +2 lines of cheese?

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though i guess that doesn't help against extended-sdpc/stick

rare sequoia
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10 lines is instant death at that level

grand topaz
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people really need to start downstacking a bit more

rare sequoia
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In B?

grand topaz
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then again people with reasonably decent downstack are at least S-

mystic yoke
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people through U rank suck at DS

grand topaz
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honestly it's funny how fast some people collapse once you get a bit of cheese below their opener

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the tricky part is getting it through there when they are faster than the garbage travel speed

torpid acorn
grand topaz
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by the time "the opener is beatable" you're probably 24850+

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who the heck spends 3+ years and 1500+ hours in a game just so they get to enjoy "not dying in 6 seconds"

torpid acorn
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it's really not that consistent of a thing in the first place

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sure, it happens sometimes

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but if I was getting crushed by speedy openers every game I wouldn't be maintaining any given rank

grand topaz
torpid acorn
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like i said, you're exaggerating and over-dramatizing the "problem"

bronze crest
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Or the only option of playing being:

  • either 100% defense (by plonking and infinite downstacking),
  • or countering the opener by doing the exact same opener.
grand topaz
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or countering the opener by doing the exact same opener.
yup, that's how i've been living against stickspin and even-more-specifically extended-sdpc-spin these days

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just execute same opener at same time to guard

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which is kinda silly

signal crypt
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you have not looked at the other option

bronze crest
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I personally do the "100% defense" one

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Works for most openers, but Extended Stickspin - that one always catches me off-guard

sharp condor
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tetr.io is not this black and white lol

pseudo heron
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learning proper counters is easier on paper, but it requires a heightened awareness of the game that simply isn't present in approximately SS and below

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therefore, the easiest and most effective way to survive is to use another kill-opener

mystic yoke
quick sapphire
grand topaz
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honestly there was an argument up there that kinda convinced me

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that maybe 7+X really isn't the answer

open lion
grand topaz
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namely that "what other kill strat will be considered overpowered after"

rare sequoia
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yeah I agree with cad, other solutions should at least be considered along with even slight alterations to 7+x before something is actually implemented

quick sapphire
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I can't see anything being considered at this point.

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Lets be honest if there was gonna be a new bag change test we'd have had some form of update by now.

Considering the disgusting threats n other horrible things people have said in response to the 7+X test I dont think there will ever be a change from 7 bag.

grand topaz
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i think the game would be more accessible by default but so it is

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it's the legacy of "modern"

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i wanna play tetrinet again someday

rare sequoia
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If not then I'm sure at least some balancing will come somewhere down the line, even if it's just a PC nerf. I'm also a little biased but I don't mind how it is now too much

fossil charm
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i dont think having the rules stay the same for years is good for the game if that makes sense

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you gotta shake things up occasionally so people learn new things

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you want players to learn how to play the game, not learn how to break the game

rare sequoia
sharp condor
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I would get it if every match at the top level was the same stale game but that’s just not the case right now

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If you want to nerf openers because it’s a negative gameplay experience then that’s reasonable to me

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But change for the sake of change is silly to me

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Like there’s so many Tetris veterans who have been playing for 10 years or whatever became Tetris is the type of game you can play for a long long time without getting bored

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I think innovation is cool and is part of why tetrio is so successful with the more rewarding attack table and stuff

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And the community largely welcomed the no passthrough changes because it didnt fuck with the game we’re here to play

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Like there were downsides to ZPT too but there were clear upsides that most people believed were worth it or something probably

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But with 7+x I do not believe that the pros are worth the cons we talked about before

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Again, I welcome opener nerfs if it’s necessary to balance the game but I wish a solution can be found that doesn’t screw with the main gameplay experience

rare sequoia
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oh this I wouldn't wanna see tetrio become gimmick of the week but I do think some change could be nice since things are pretty unfriendly to the beginner experience as it is now, as long as the core experience is the same

grand topaz
quick sapphire
# sharp condor Like there’s so many Tetris veterans who have been playing for 10 years or whate...

"tetrio isn’t even close to being played to perfection yet "

At what point is tetrio played to perfection? Is it really gonna take a specific playstyle or opener discovered before we class tetrio as perfected?

"Tetris is the type of game you can play for a long long time without getting bored. "

That's an opinion. Not a fact. It's just as easy for people to get burned out from playing tetris than any other genre of game.

"But change for the sake of change is silly to me "

no disrespect Cookie ( Honestly ) but I don't agree with this either. Shaking the game up for the sake of change helps keep things fresh and can sometimes tempt people to return to try the new changes and maybe learn a different way to play the game.

Having the game stay one way for life is how games typically become stale.

"with 7+x I do not believe that the pros are worth the cons we talked about before."

When you say before, what are you refering to? a recent discussion or the thread as a whole?

@rare sequoia

"I wouldn't wanna see tetrio become gimmick of the week but I do think some change could be nice "

I doubt osk would change the game to such a degree it would be refered to as "gimmick of the week".

rare sequoia
# quick sapphire "*tetrio isn’t even close to being played to perfection yet* " At what point is...

It was a figure of speech, but I definitely think too much change can be just as bad as you think no change can be, that's pretty much all I was saying. I disagree with your point about shaking up the game just to shake it up, imo there should be a good reason other than "meh I'm bored of the way it is lemme just change the bag or add all spins or whatever". If the change isn't too frequent and not too disruptive to the core of the game and serves a good purpose I don't have much of a problem with it, but changing a game is a big thing and can turn people away from a game just as much as it brings people in.

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Sometimes people play a game because of how it is, sometimes people would play a game if it was different, it's hard to make everyone happy

quick sapphire
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Yes too much change is as bad as no change. But that doesn't mean tetrio as of right now doesn't have faults or ways in which it could be improved.

osk wouldn't change the core gameplay because "meh I'm bored of the way it is", Sorry but that's just ridiculous.

I'm not saying the game should be changed daily, weekly or monthly. I'm just pointing out carefully thought out and discussed changes to add a bit of variety to the game can be a net positive for everyone.

And lets be real. It is completely stupid and impossible to believe osk can please everyone. There will always be people that welcome a change and people that hate it.

It's a lose-lose situation. overall osk needs to do what's best for the game. Sometimes that costs a certain number of players, sometimes it gains them.

rare sequoia
grand topaz
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IMO an in-game tutorial that explains t-spins would be very nice addition because a lot of people don't even realize they can make a quad

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let alone TST or overhangless S spin

torpid acorn
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Yes, they are

chilly robin
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they aren't

torpid acorn
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Yes, they are. If I can deal with it, so can they

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Don't play that game

chilly robin
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this is a terrible philosophy

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i dont think im allowed to sue a political analogy, but jsut because you have tod eal with them doesn't make it balance or fine

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the amount of games ill lose to someone who can jsut 4pps opener loop me is insane

torpid acorn
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Like I said, I fight against opener mains just as much as you do. There are ways forward

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frankly if someone can "4pps" an opener (Numbers I rarely see here at SS if ever), by all accounts they've earned their place at a rank that's higher than mine

chilly robin
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i'll encounter one of these people per session

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often multiple times

torpid acorn
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I've seen "4pps" maybe one or two times in the last month

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and I had no problem accepting they deserved the win

chilly robin
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¯_(ツ)_/¯

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its not deserved but deserved is subjective

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problem with openers is you literally dont egt

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to play the game

torpid acorn
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I disagree

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if I was able to come anywhere near their mechanical performance I would have been able to counter them

chilly robin
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yeah

torpid acorn
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since my performance was lower than theirs

chilly robin
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if you sat inz en and practiced openers for hours

torpid acorn
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in my view their win was deserved and legitimate

chilly robin
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you would

torpid acorn
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after all the whole point of ranked is to see how your performance stacks up to someone elses (everyone else's)

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I find it unlikely that those few people I did see achieving that level of performance didn't continue on to reach U

chilly robin
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(they dont)

torpid acorn
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Citation Needed

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And frankly, if they dont, then someone found a hole in their opener/their performance

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which again, means the outcome was deserved

chilly robin
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for example

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when they dont win in opener they lsoe in midgame

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100% of the time

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if they misdrop you survive

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if you mess up, you survive

torpid acorn
chilly robin
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if they dont't theres no coutnerplay

torpid acorn
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"when they don't win in opener"

chilly robin
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they can loop so fast that my 2.5pps tki isn't fast enough to stop it

torpid acorn
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well thats just proof they don't always win

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again, i dont see the problem

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if this meta was broken, those people would be dominating the circuit

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I do think there are issues, but those issues are solvable by balance changes that dont require a total meta shift

chilly robin
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if you dont see the problem with half of the game in lower ranks being
a) entirely out of my hands
and
b) being almost entirely identical, boring and to a degree, incredibly frustrating

then idk what to tell you

torpid acorn
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by completely changing the rules of the game

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rules that many players are used to from every stacker clone out there

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changing the bag system does more than simply mess with openers

chilly robin
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¯_(ツ)_/¯

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whats your suggestion for dealing with openers

torpid acorn
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get good?

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as ive reiterated many times above

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if there is an issue, it could be solved by nerfing perfect clears, which largely happen in openers and contribute to how good they are

chilly robin
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thanks

torpid acorn
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If I can do it, you should be able to

chilly robin
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asking every person to get good vs openers is like asking everyone to just play like an x rank

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if they can do it

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why can't you

torpid acorn
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Well, to me, it seems like a skill issue

chilly robin
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yeah well

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the fact that you aren't x is aslo a skill issue

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right?

torpid acorn
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and I'm not X and don't play as good as an X so I'm unlikely to be in the future

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So yes, it is a skill issue

chilly robin
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great

torpid acorn
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we must recognize and acknowledge our own faults and failiures

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which seems like something you need to do

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based on your responses

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I never claimed to be perfect

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if I was, I'd win the championship

chilly robin
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i jsut dont think the expectation that everyone should be able to beats openers is absurd

torpid acorn
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Well you should be able to because it can be done

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and you don't have to match their PPS to do it

chilly robin
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i would never expect a c rank to be able to like sdpcspin without using it themselves

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live not like

torpid acorn
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and that's my main issue

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the core argument here is "the only way to beat an opener main is to do their opener faster"

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which simply isn't true

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Many arguements have been presented above, not just by me, as to how openers can be coped with

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and the reality is if you survive the opener and your midgame is better, well, you'll probably win

torpid acorn
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It has been said many times in various forms

chilly robin
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but for any rank below

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like

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what

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s rank? ss?

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yeah, it is

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even in ss ranks the solution to getting looped is opener yourself

torpid acorn
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Again, I don't see the issue. If these low tier opener mains are beating the crap out of people at their rank

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they'll rise up until that doesnt happen anymore

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system is working as intended

chilly robin
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except for the fact this just inaccurately ranks people

torpid acorn
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how are they inaccurately ranked?

#

their strategy will carry them to a certain point and won't carry them further

chilly robin
#

because they literally have only one thing
i.e opener fast

torpid acorn
#

that tells me they're ranked correctly

chilly robin
#

they have the midgame of a b rank and they aren't an

#

lets say

#

ss ranked player

torpid acorn
#

my win rate is 50.7%

#

ive been spinning my wheels for some time now

#

I'm where I should be

chilly robin
#

i dont know what your point on winrate is

torpid acorn
#

if you're close to 50% you're essentially where you belong

#

As you get higher, win rate does bias upwards because it's harder to find equally matched opponents

#

which is the system working as it should

#

regardless of what strategy you employ, this will hold true

#

the only potentially valid argument some could make is "it isn't fun to play against"

#

but fun is subjective

torpid acorn
#

and minor tuning is a better idea

#

The rules should also be the same across the game

#

so if the standard were to become 7+x

#

then it needs to be 7+x everywhere

#

But incase it isnt completely obvious by this point, I'm against unilaterally removing XYZ strategies just because some people don't like them

grand topaz
#

"too dramatic" it slightly alters the order of pieces for the first 35 piece

torpid acorn
#

which does a lot more than you're willing to admit

#

and i'd argue it's a lot more than just a little changeup

#

it affects the entire game, not just the first few pieces you drop

grand topaz
#

any change that affects the game affects the game, it sounds like a potentially intended change if applied

#

significant changeup imo would be if they alter the width of the board

neat saffron
#

hummingbird nest iris 11-wide tournament

pseudo heron
#

7+X, at least temporarily, made TETR.IO more unique than other guideline-style stackers

#

"TETR.IO shouldn't set itself apart from the others in terms of mechanics" isn't the argument that you think it is

torpid acorn
pseudo heron
#

the typical guideline formula of "5-ish previews, hold, SRS or SRS-like, move/rotation reset on pieces, 7-bag randomizer, T-Spins, that particular type of garbage rows" has been done to death, no? surely a little bit of extra uniqueness, when properly balanced, can't hurt

torpid acorn
#

the game is distinct in its own ways

#

saying we need to do this just to make the game "more unique" is not a strong argument

#

and distracts from the real issues

pseudo heron
#

I'm specifically addressing your point of not liking that it's different

torpid acorn
#

and osk has had a thing in th e works, since like forever

#

to help make his game more unique

#

hey ZaptorZap when's character mode coming out

#

.>

pseudo heron
torpid acorn
#

thats not it at all

pseudo heron
#

then why bring it up at all???

torpid acorn
#

but different isant automatically good either

pseudo heron
torpid acorn
#

im not the one who brought that up in the first palce lol

pseudo heron
#

the problem isn't "the only way to beat an opener main is to do their opener faster"

#

the problem is that in the lower ranks (about SS and below), the easiest and fastest way to beat kill-opener mains is by learning kill-openers

#

learning the proper counters is far harder because doing so requires a much greater awareness of what's happening

torpid acorn
#

harder != impossible

grand topaz
#

the core argument here is "the only way to beat an opener main is to do their opener faster"
which simply isn't true
it is effectively the counter to extended-sdpc done with 3.2+ pps

torpid acorn
#

if you learn things you will do better

grand topaz
#

at your rank you get away with doing other things, probably

pseudo heron
#

but the point is that in the lower ranks, learning the proper counters is a lot less effective than learning kill-openers when your goal is to defeat a kill-opener

grand topaz
#

just stickspin faster

signal crypt
#

the issue is opener killing lower ranks making the game cheesy at that skill level droidsmile

torpid acorn
grand topaz
#

the "certain rank range" is literally 70% of players

torpid acorn
#

issues I proposed a solution for

pseudo heron
#

"because a certain rank range has issues"

you mean, like... 90% of the players?

grand topaz
torpid acorn
#

no

#

i have proposed balance changes

pseudo heron
#

a certain rank range seems to have issues with 7+X, so does that mean we should keep the regular 7-bag? that rank range is only about 5% of the player base

torpid acorn
#

balance changes that largely impact openers

#

without just deleting tactics you dont like from the game

grand topaz
pseudo heron
#

hence "rank range"

grand topaz
#

fair

grand topaz
#

they're there

torpid acorn
#

its far less reliable

pseudo heron
#

my problem with 7+X is that it makes openers (not kill-openers) much less consistent

torpid acorn
#

also hteres that 2 line perfect clear that isnt normally possible so a new PC was added lol

pseudo heron
#

even an opener that runs for two bags is super inconsistent in 7+X

#

and it's important to differentiate between openers and kill-openers

grand topaz
#

what if chatgpt is right and we need a 7-1 bag where it keeps 6 pieces and removes 1 at random

torpid acorn
#

a distinction few are making

pseudo heron
#

openers are meant to open the game by getting the momentum going

signal crypt
torpid acorn
#

but you can't do those either

#

with this bag

pseudo heron
#

kill-openers are meant to close the game by ending it ASAP, so the victim has no chance to enjoy it

grand topaz
#

very started game

torpid acorn
grand topaz
#

SDPC/DPC me more daddy

chilly robin
#

bro

#

i leave for like

#

20 mins

#

wtf

pseudo heron
#

there is no momentum when one player is topped out after 7 seconds or so

#

kinda ruins the fun for new players

chilly robin
chilly robin
#

in fact im p sure it IS a majority

torpid acorn
grand topaz
torpid acorn
#

but im actuall ynot

chilly robin
#

but you are

torpid acorn
pseudo heron
grand topaz
#

potentially kill openers are less of a problem in C+ and below

chilly robin
#

idk chief

grand topaz
#

altho i can check

chilly robin
#

i've seen some opener mains in c

#

its jsut

#

less of sdpc dpc and more of i can dt into followup quick enough

#

12 lines is like a death sentence down there

signal crypt
#

any line send is death sentence there droidsmile

chilly robin
#

thats true

pseudo heron
#

C rank is barely beyond the "whoever tops themselves out last is the winner" section of ranks

torpid acorn
pseudo heron
#

and some of those C ranks pump out T-Spin after T-Spin via openers without knowing what in the world is going on

chilly robin
torpid acorn
chilly robin
#

because it means my cancel is also less efefctive

torpid acorn
#

because it increases the oppertunity to get to mid game

chilly robin
#

and it promotes looping fast enough to get past this problem

torpid acorn
#

which seems to be what everyone wants

grand topaz
signal crypt
#

and also it turns the game into ds cycle until the opener phase is gone

torpid acorn
#

that isn't something that takes a few seconds to execute

chilly robin
grand topaz
#

peak gaming

pseudo heron
#

for reduced attacks in the beginning, I'm pretty sure whether some complaints are warranted depends entirely on how long the attack nerf should last

chilly robin
#

basically changing... effectively nothing

pseudo heron
#

harder to cancel, but there's less need to cancel because... you receive less attack

signal crypt
#

pulling ranks out to try and invalidate arguments

#

time to watch with the popcorn

grand topaz
#

you need to match 3.5 pps stickspin with 3.5 pps "relevant opener that can counter it"

#

including stickspin

#

countering stick with stick is very funny

chilly robin
#

stalling

grand topaz
pseudo heron
#

I wouldn't mind trying out a system with an attack nerf at the beginning; if you receive 9 lines instead of 18 lines (I pulled these numbers out of thin air), there's a lot less of a problem

grand topaz
#

they don't just stop they actually follow-up

pseudo heron
chilly robin
#

how much attack

#

is like

#

sdpc

golden drum
#

13

signal crypt
#

27 assuming best case scenario

chilly robin
#

cause ms2 into dpc is like 36

chilly robin
pseudo heron
#

SDPC is at least 17 I think

grand topaz
winged tartan
signal crypt
chilly robin
golden drum
#

Actually not even 13

winged tartan
#

yeah but they asked me serikabwah

chilly robin
#

zap whats your take on 7+x

winged tartan
golden drum
#

I can survive a 3.5 pps stick with just one tst at 2.3ish pps to send 2 lines of cheese to the stickspin

winged tartan
#

i don't really feel like arguing right now but them's the reaction

torpid acorn
golden drum
#

Although

#

I am like

#

Plonk 100

#

So dont take my word for it

torpid acorn
#

thats entirely valid

golden drum
#

For me, I like having openers so people actually send clean lol

golden drum
#

But I know that people can't manage some openers like sdpc extention

chilly robin
#

usually the kill opener is never the problem

#

one cspin only sends 10 and sdpcspin is like 18

#

its the followup afterwards into a loop

#

or extended

#

extended is effectively a death senetcne

#

slwoer player loses

golden drum
#

Not always

pseudo heron
torpid acorn
#

but 7x doesnt prevent looping

grand topaz
#

that's how i beat psylaris once

chilly robin
grand topaz
#

but psylaris was washed

chilly robin
#

7+x runs 7 bag plus extra pieces in a seperate 7 bag

#

doesn't this jsut

#

prevent you building the loop in the first place

winged tartan
#

ostensibly if you PC at any point you can still do the whole loop, given you recognize what bag you're on (check piece count)

#

in practice people aren't exactly doing pure PC loops lol

chilly robin
#

1st pc 2nd pc dpc

winged tartan
#

no it's not

chilly robin
#

i forgot the question mark LOL

winged tartan
#

i'm not saying i'm worried about people actually doing that, but it is "looping in 7+X"

#

E.G. it wouldn't change blitz that much besides setting it back a couple hundred thousand points lol (and also annoying the shit out of anyone who grinds it)

chilly robin
#

do people actually use first through seventh in tl as far as you know zaptor

pseudo heron
#

just speculating here - by the time people figure out how to "PC loop" in 7+X, they'll already be at a rating where it doesn't matter

#

thinking X rank

winged tartan
#

firestorm probably has lol

torpid acorn
#

👀

winged tartan
#

besides that i don't think i've seen anyone else do it

#

also afaik firestorm kinda just wings it with their godlike bag sense, they don't strictly follow the formula

signal crypt
#

pure pc looping is 7 pc loop

chilly robin
#

actual insanity

chilly robin
#

nice to know

#

truly the peak of 7+x opener maining

signal crypt
#

7+x probably messes with a lot of parity since you dont know how many LJT there are

#

and also SZ

chilly robin
#

isn't parity fixed by 35 pieces

signal crypt
#

maybe? but not knowing what piece it is on the +3 pieces and +2 pieces could mess up your solves

golden drum
chilly robin
#

i mean

#

yeah boardwatching for the column where your sends go works

#

but this also means you're

#

sending into extended

golden drum
#

Mostly canceling

#

I send tsts for bag 2 and 3 so they get cheese

chilly robin
#

how are you sending tsts every bag

golden drum
#

Then bag 4 I just tank their tsd to counter their extended

#

Not every bag, just bag 2 and 3

#

I'm using an opener I made myself with my friends

#

I feel like it's more of a plonk opener

chilly robin
#

and it all comes back to opener vs opener

#

😔

golden drum
#

It's 3 bags

#

It's also not a kill opener

open lion
#

the silly one?

golden drum
#

Ya sillyspin

#

It technically is a 5 bag loop opener but that happens rarely so I mainly just use it to get the double tst's to launch myself into midgame spiking

spring minnow
primal gale
#

if I wanted to I could've used opener the whole set but I didn't use it until like 0-5 or whatever

#

(for the record it was an intentional playstyle decision)

grand topaz
cinder vapor
#

Washed would be more "not at peak performance." Like if one was a bit rusty or beyond their prime. twirlSip

grand topaz
#

That sounds like it applies

thin grail
#

you also unironically said 7+X changes the entire game

torpid acorn
#

people should always be trying to get good lol

#

thats what competitive modes are for

thin grail
#

the reality is people DON'T try to get good

#

opener mains don't try to get good, they try to get a win and the adrenaline rush

torpid acorn
#

if i didnt care about getting good id be playing qp or private games all the time

thin grail
#

which is what people are doing

open lion
#

wdym I thought those help u improve still

torpid acorn
#

well tis not to say that you dont

#

its just not a priority

#

i simply dont think a dramatic rule change is a good solution to a problem that, as I see it, b asically solves itself

thin grail
#

simple

torpid acorn
#

you can smooth out the bumps in the road with some balance adjustments

#

and I think taht's all thats needed

#

if anything

#

theres a bit of irony in you having put "skill issue" in your nick as well lol

open lion
#

Unless people decide to learn how to counter them(may not 100% work) they’re gonna opener back or just complain maybe

#

But learning openers are probably also just more interesting and are also easier

torpid acorn
#

i think the real question that needs answering, but is rather difficult to prove, is whether or not this "problem" is keeping the game from growing

thin grail
#

would you care to wait and see

torpid acorn
#

because it seems like thats a background argument being made here because the focus on these criticisms is that it affects lower ranks

#

the most

#

although I contend that when people discover openers and crush noobs, they rank up to a certain point and again, that problem solves itself

thin grail
#

the problem solves itself, for you because you've already gotten to a higher level

torpid acorn
#

and its hardly just me that opposes this

#

as indicated by the reactions

#

im just one of a few speaking for that side

thin grail
#

personally i don't know enough about how 7+X affects high level gameplay so I'm not qualified to talk about it

torpid acorn
#

If you really want to eliminate strategies based on patterns, then you need full random peice generation

spiral vessel
torpid acorn
#

7x is not enough to do that

spiral vessel
#

basically a skimfest until 7+x is over

#

so that you can actually start sending

torpid acorn
#

7+x just says you cant use a fancy tactic until you drop 35 peices

open lion
thin grail
#

yes, which is what I'm getting at

torpid acorn
#

which is a really artificial way of making the game longer.

#

and really it just means that ppl are going to get through the more random part of the game and then segue into a reliable tactic

#

so in my view it only reliably lengthens the game by however long it takes you to drop the first four bags

grand topaz
torpid acorn
#

and then you're more or less back to the same problem

thin grail
torpid acorn
#

not really

thin grail
#

the first bags are where low ranks will not do great at

spiral vessel
grand topaz
torpid acorn
#

I'm also not really sure how much I want longer games

grand topaz
#

6 seconds games are stupid

#

fr

torpid acorn
#

particularly when you get to S- and later U where you play more rounds

thin grail
torpid acorn
#

so if they really want to make games longer

#

then id say get rid of FT7 at least

thin grail
#

like if low rank dont have an opener they'll quite literally DIE from their own stacking

grand topaz
#

U ranks have enough innate APM that it is not as much a problem

torpid acorn
grand topaz
#

most games end in at most 90-120 seconds

torpid acorn
#

it is the ranking system working as intended

open lion
#

The whole convo is discriminating against high level playersstare

torpid acorn
#

you will reach equalibrium with a group of players you will beat around 50% of the time

thin grail
#

repeating my other argument that enforcing a certain playstyle is boring

grand topaz
#

and currently, opener is the enforced playstyle

torpid acorn
#

How does 7+x not enforce a playstyle of its own?

#

it is literally a rule that says "you can't use these tactics because we dont like them"

#

which means you have to come up with something else

grand topaz
#

(which if you are the creator of the game makes perfect sense that you can decide on)

torpid acorn
#

But you aren't the creator of the game nor am I

#

this is just a solicitation of feedback

thin grail
grand topaz
#

on this subject in this thread

torpid acorn
thin grail
#

i dont see how failing to come up with a different style makes you a better player

torpid acorn
#

it will just replace one kind of win button with another

#

People WILL find things they can use

#

As there are still only so many ways those extra pieces can sort in

grand topaz
thin grail
#

The problem was never about players finding loopholes

#

because let's face it that will always happen no matter what

grand topaz
#

the problem is that the game encourages repetition over finding patterns

#

openers are too stable

thin grail
#

it's about having a disproportionate emphasis on a - yeah that

grand topaz
#

which is why people go from 4 pps to 1.7 pps

torpid acorn
#

Im just not sure why openers are bad but other loops are okay

grand topaz
#

what other loop can you do in 7+X ?

open lion
thin grail
#

never said other loops

torpid acorn
#

You can do anything once you get through 4 bags

grand topaz
torpid acorn
#

other than PC openers

#

Which, as I've said, could be nerfed

grand topaz
#

so you gotta match it with ~4 pps TKI

chilly robin
#

ftr

#

they're still in ss

grand topaz
#

and then you force them to play the game at their real pace... which is 1.7

thin grail
#

fucking dpc loops though everyone seems to be using the exact same loop

#

which is also what zhun said

#

repetition

grand topaz
#

for the pro-opener people's argument being "opener creates variety" it's oddly the same thing in every game ? ? ?

#

if EARLY O then COUNTER SDPC again and again lmao

#

sometimes it's stick.

chilly robin
#

who says openers create variety

#

what

grand topaz
#

it was in this thread

#

a while ago

chilly robin
#

???

#

openers are like

#

the opposite of variety

mystic yoke
grand topaz
#

they said S+/SS people wouldn't have anything beyond inf-ds if openers didn't exist

chilly robin
#

same shit every game

mystic yoke
#

openers are pretty old news now, rehash in the thread for it

grand topaz
chilly robin
#

whats wrong with inf dsing

grand topaz
#

opener mains don't want to play against another person they just wanna win in 10 seconds

#

so obviously being forced into a game with another person is seen as "making the game unplayable"

open lion
chilly robin
grand topaz
#

^--- the actual opener-main argument

#

the unsaid part is that opener-mains argue that the goal of the game is to blitz as fast as possible so the other side can do nothing against it

#

without actually ever asking if it's mechanically reasonable for a game to offer an option that effectively gives them a "free win" in 6 seconds

open lion
mystic yoke
#

zhun u too
complaints about purely openers take it outside

#

imo

grand topaz
#

7+X was designed to make that unviable therefore relevant

open lion
#

Openers are like the whole point of the bag tho soo

#

I guess it relevant

grand topaz
#

(i also think C- using mech-TSD is kind of silly)

thin grail
grand topaz
mystic yoke
#

99%

#

X rank is only 1%

wanton mulch
#

how is this thread not locked yet 😭

winged tartan
#

#

there's been no serious conversation behind the scenes about doing that lol

mystic yoke
#

ill just keep rerouting people to my thread random

open lion
wanton mulch
#

well uh yeah but how about extreme slowmode instead inf argu

mystic yoke
#

thread's not active enough for it anymore

grand topaz
#

i liked the argument that 7+X making tetrio more unique to other stackers is technically a good thing

open lion
rare sequoia
#

different =/= better

grand topaz
#

just the thing that "but it is more like other stackers" in itself doesn't mean "it's better this way"

warm galleon
#

Fixing game-breaking strategies ultimately makes the game more fun for more people

torpid acorn
torpid acorn
#

And if you "fix" this by simply flat out removing them, people will just find new ones

#

I'd rather see balance adjustments rather than dramatic rule ch ances

#

7+x doesn't prevent looping tspin builds. When i suggest nerfing PCs to nerf the many openers surrounding them people will say "but it doesn't nerf non PC openers. But it seems the ones in question tend to be looping strategies which aren't really eliminated by changing the bag system

#

if changing the piece generation was entirely the only way to solve this

#

i'd rather go true random

#

that essentially eliminates all tactics because you can't count on XYZ piece coming when you need it

#

But eliminating all strategies aside from freestyling quads and t spins, to me, would make the game a LOT less fun

#

knowledge is power and a player shoudl be permitted to rise by their knowledge of the game as much as their mechanical skill

#

I mean you can just look at the thread reactions above to get a pretty good idea. Factoring in likely overlap between similar emoji, it seems to me like its practically a dead heat.

#

But the question is, who is posting here but not playing the game?

#

Being active in this discord likely heavily baises towards current players

warm galleon
# torpid acorn Maybe, but I dispute the "game breaking strategies" argument

These are actual TL rounds I had today. This shit is not fun and being able to open at 4pps with a memorized sequence is gamebreaking. Given the off chance I was able to survive the initial deluge and we actually got to play the game outside of memorized, stale sequences, this person's skill fell off a cliff. All 3 of these rounds were against the same person.

torpid acorn
#

"Given the off chance I was able to survive the initial deluge"

You're kinda making my case for me here. you can survive it and you can fight back. And you did

#

Frankly I'd get massive satisfaction from putting such a player in their place

#

But that's just me

grand topaz
torpid acorn
#

Well yes, and its true of pretty much any discord. only the most serious players take part in the community outside the game

grand topaz
#

they especially won't come to this thread especially not 6 weeks after the fact.

warm galleon
grand topaz
torpid acorn
#

I've said many times that this can be solved with balance adjustments instead of messing with the peice generation

torpid acorn
#

Their input is needed

grand topaz
torpid acorn
#

play casual games in pub lobbies. Find a mediocre player and invite them to sound off

open lion
warm galleon
tired flame
#

Yeah personally I see 4wide spamming getting buffed. WIth the counter options of tsd spam and pc loop not being an option.

I really wonder if lower ranking players want 4wide spam or how it is currently

grand topaz
torpid acorn
tired flame
#

7+x also nerfs plonking and downstacking overall with the extra rng pieces to cycle through

torpid acorn
#

I dispute the "game breaking" argument, because there are ays through it

#

and some minor balance adjustments could easily bring much of it in line

tired flame
#

Yeah I really see it as a downstacking skill issue

open lion
tired flame
#

slower player will have to downstack more . . .

torpid acorn
#

The ones that aren't solved by this aren't prevented by changing the bag

warm galleon
torpid acorn
#

except true random or something close to it

torpid acorn
warm galleon
#

How you gonna counterplay 292apm at 4.4pps in 9 seconds

grand topaz
open lion
#

Maybe also have to have enough speed at the same time

grand topaz
torpid acorn
grand topaz
torpid acorn
#

the only arguments ive seen to refute this revolve around gameplay loops

#

and again, loops aren't prevented by 7+x

#

Any pattern, even a delayed pattern, allows loops

warm galleon
torpid acorn
#

No, you don't have to match their strat

#

"Counterplay"

#

i hope hes not trolling me because I actually found myself agreeing with Zombie lol

grand topaz
torpid acorn
#

There are others, sure. but those are also more able to be countered IMO

open lion
#

Remove pcstf

grand topaz
#

in uh, C+ to S rank

torpid acorn
#

I'm familiar with stickspin and frankly im far less afraid of that than PC openers like sdpc

grand topaz
#

well yes because if they get the SDPC then they probably get the DPC

#

at which point you are most likely dead because they are looping with 4 pps

#

if they get it 5 times then just close the game

torpid acorn
#

but honestly even if i copy them and do it slower

#

i will still survive

#

I can also wait for the line send

grand topaz
#

better to just re-queue

#

tho i don't do it much

#

some sets just aren't fun to play 🤷

torpid acorn
#

it's not fun to keep playing against someone who's clearly and obviously better than me and I take issue with having recieved an actual warning for giving up, but that's another discussion

#

Not a FF like above

#

but a pop up warning message telling me not to give up

torpid acorn
#

every game you play will have bad matches

#

whether it's tetrio or league or overwatch or auto chess or whatever else

grand topaz
#

and potentially reducing game's retention rate globlaly

torpid acorn
#

Weakening strategies is better than eliminating it

grand topaz
#

it's weaker, not eliminated

torpid acorn
#

and I don't see the evidence that this is a direct cause of any retention rate issue

torpid acorn
warm galleon
#

Do you really think osk would mess with TL just to mess with it if there wasn't a serious underlying issue?

torpid acorn
#

Not necessairly. They test things all the time.

#

you can't derive any specific meaning from it, with this being a rare exception since it was explicitly stated what the consequences of the change were

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during the test

open lion
#

y remove tki

grand topaz
torpid acorn
#

Personally i see enough variance in tactics from game to game

open lion
#

Wat if someone not creative

torpid acorn
#

I myself may use many different strategies in a single match to try to find a hole in their armor

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sometimes finding that weakness means a reverse sweep

warm galleon
torpid acorn
#

For me, if someone is opening at 4pps even their midgame pps is probably quite a bit higher than mine

#

and thus i would conclude they're simply better in general

#

system working as intended

warm galleon
torpid acorn
#

like i said

#

thats still quite a bit higher than mine

#

so they should still have the edge in midgame

#

I wouldn't expect to win

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even without the opener

warm galleon
#

I don't expect to win every game, but I do expect to have fun in most games I play

torpid acorn
#

I do. the occasional lopsided match is frustrating but again, i see it as the system working as intended and moving up a superior player

warm galleon
#

Being forced to use OP strat or lose to OP strat is no fun

torpid acorn
#

Again, you don't have to copy their strat to beat it

warm galleon
#

There are absolutely cases where if you're not using an opener against an opener main, then you're automatically dead

grand topaz
tired flame
# fossil charm i dont think having the rules stay the same for years is good for the game if th...

Chess have the same rules for hundreds of years for the most part.

If a game have enough depth and complexity to play around, I dont think it necessary to change or modify parts of it randomly just for variety.

That said TETRIO is obviously not as established and well known as Chess. I do believe it warrant changes to attract and hold onto players to grow.

IMO having more game mode variety of the singleplayer or even multiplayer as options would probably help out. I really like swapping between different game mode over the years, and how interconnected some aspects and skills apply to all the game modes.

Something like 6-8 player room casual matchmaking with the custom random boards/queues. Adding more singleplayer modes like cheeserace, 20 tsd, maps/puzzles, an tutorial will probably be better options into changes for retention.

Its probalby no different from daily chess puzzles, chess agaisnt ai, chess with timelimits etc. The core mechanics applying to different modified rules but still variety and fun.

torpid acorn
#

unless its something that only X players do because I've never played against an X

grand topaz
open lion
grand topaz
#

you mirror it or you die

#

it's really that simple

open lion
torpid acorn
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I'll believe it when i see it

open lion
#

mayb

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I think maybe having to mirror might be too extreme

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But that’s ussually not what happens maybe

quick sapphire
open lion
thin grail
torpid acorn
#

everyone is welcome to participate in this thread, I think its much better if it isn't the same 5 people going in circles 😛

thin grail
#

tbf this thread is not that visible

grand topaz
#

creativity is overrated

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memorize every good pattern and reject all others

thin grail
torpid acorn
thin grail
#

please don't bring up the chess argument

torpid acorn
#

Although i mostly agree that you can't really compare them directly, that doesn't necessairly mean that you can't learn anything from looking at those things

thin grail
#

chess does not (yet) have a strategy that give you instant win if you just grind hard enough

tired flame
#

😔

#

I'm talking about variety doesnt necessarily mean changing up constantly

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the core mechanics can stay the same

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but then apply changes in objectives or environments

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hence why i brought up 20 tsd, cheese race, blitz chess, etc

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and funny enough turn based tetris does exist as a game mode

eternal merlin
#

Usually games change the meta to spice it up or add new mechanics

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They rarely remove or change main mechanics of the games

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Changing the meta would be nerfing openers in a way that doesn’t change the bag system

golden drum
hybrid depot
#

changing things is not a bad thing

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it's the whole reason games have balancing updates

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or new seasons, etc

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for the chess argument, i'd say that chess is more or less a timeless game (what im trying to say is, it's an extremely old game that has proven to be """perfect""" as it is)

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i cant think of many other games that are the same

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and i cant think of any videogames that do that

sharp condor
mystic yoke
#

but you see cookie

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I am an extended sdpc main too

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because the only way is to mirror it

sharp condor
#

lol

grand topaz
torpid acorn
torpid acorn
#

It's a thing

#

Really old in fact

torpid acorn
mystic yoke
#

guess i need /s

open lion
#

It’s ussually maybe not hard to force people into midgame though

grand topaz
#

you nust need to have to match their opener speed with your burst speed

odd dew
#

one bag per turn lol

bronze crest
thin grail
#

turn based tetris is a thing

earnest socket
cloud trout
#

Idk if this is a good idea but, can't we make a live poll for every registered account over 2 years (for experience or just everyone), everyone one vote, if over 50% of people don't want it don't change it?

cinder vapor
#

For a change as drastic as 7+X I'd say >50% vote wouldn't be a great idea. Despite the change benefiting me I would have said >70% at least though I feel like other options should be considered beforehand.

cloud trout
#

you mean >70% for the people that want it or the people that dont want it?

minor coral
#

a flat vote is an awful idea regardless lol

quick sapphire
#

Lets be honest people are only gonna vote for what benefits them.

#

Still hope we get new TL tests ahead.

chilly robin
#

i think

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that if 1 person votes for 7+x

#

it should be added

#

and i vote yes

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gg

open lion
quick sapphire
open lion
winged tartan
torpid acorn
# quick sapphire Lets be honest people are only gonna vote for what benefits them.

My opinion is nothing to do with benefit in terms of "which way would I do better in." But I think changing the rules in a way the hard restricts various strategic options is not a good approach. It's also damaging to any serious player of any other Guideline based game who discovers Tetr.io. This change seems to be aimed at, and really only truly benefits, newcomers that don't come from or haven't seriously played another stacker clone.

My ranking did not really suffer during the test- but I still don't like the change.

Would I quit if it was implemented? Probably not. But I personally found it less fun, not more.

torpid acorn
#

If something comes up and you don't like the idea of it, you're either forced to put up with it or not play until it is over

chilly robin
#

actually insane

torpid acorn
#

"actually insane"

#

clearly doesn't know wh at that means

chilly robin
#

sorry you dont like my speech patterns

torpid acorn
#

It's not insane no matter how much you want it to be

#

It's legitimate feedback

#

I didn't like it, i said so

#

who the hell are you to call that "insane"

chilly robin
#

i mean its pretty entitles to complaing about the 1 day of testing they do in tl but to then refuse to acknowledged every other day of the year we continue to be "force to put up with openers"

torpid acorn
#

Making wild ch anges to a ranked game mode with no prior announcement is not a good way to test feature changes

#

I played it, I dealt with it, I did fine, doesn't mean I have to like it