suggestions
Drones got stuck
Ability to type in amounts for the resources
Water and Oxygen simplification
Intermediate Quest (Moon Market Alliance creation)
Please, guarantee 1 of each resource node around the elevator
Sandbox first try
Refund Upgrade Costs with Module Recycling
Drones not becoming miners when reassigned
First Hour Feedback (notes in real time)
[SOLVED] Multi-regolith output markings
Dismantle Mode
Camera constant position when switching between above and under ground
Conveyor level colors (in build mode)
UI Overlay Settings: Buttons bottom left and bottom right adjust to center
minimum storage limit before sending onto belts
Biger transporters
Outputs on special buildings
Auto-select pod size
Create game mode option with unlimited mining vains.
Multi Smelter and Storage improvements
Drones: Multiselect collect areas
Dedicated repair drones
Tech Tree UI suggestion (tech names)
rare earth minerals
Drones Control Panel
I'd love to see the ability to pin a resource price from the market to your HUD
Storage Menü: Roboter IN/OUT Buttons directly on primary paneel
UI Mini-Map
Smart splitter research enhancement
Little piles of resources everywhere.
Add option to rotate storage icon
selling drones
Wind doesn't blow on the moon
add an option to the cargo dock to take ONLY components
production Times in game days
Confirm to delete
Excavation drones not optimized
Add cancel deconstruct option/don't finalize cpu and other decon logic until decon is finished.
Add forced discharge mode for batteries.
Allow conveyor replacement with overlaid structures.
Condensed materials
Cargo Dock
vacuum drone
Add deposit information on Extractors
Low Tech Slag Solution.
Colonist Death
Reverse directions
Rationalize conveyor throughputs
several ideas
autosell