suggestions
Make quest requirements check against type instead of direct object
Increase the scrolling speed.
My colonists randomly vanish....
New storage: Tailings pile
Market Sales and Demand
Please add the option to cancel research
Refinery of several regoliths
no Helium-3
Add ability to pause construction or add "planning mode"
cargo dock
TAB Key: Would be great that switching from surface to underground and vice versa locks the location
Cancelling a demolish building order
RTG Power needs to be re-balanced.
Drones don't build rooms...
Selling the OST in a DLC form
Prioritize emptying PODS first
Give the ability to move expedition center
Random events to help getting stuck with research
Add location names on the surface
Water Pipes.
Ability to assign drones to groups which then have different task priorities
Regolith sweeper drone
Autofill cargo for marketing to max or a controller for the amount i want to fill the cargo
"M" for Map
Increase Priority from three to five
Input/Output Markers
Deleting Storage container
A way to tell at a glance if i upgraded a factory or a mine
Contract Fill Cargo Pod to Max
Many of the moon contracts are far away with short delivery time
Cancel Demolish Order
Major Show Stopper - Expedition Control Center
make rovers travel in great circles
Option for Infinite Resource Nodes in Sandbox
Single Regolith Refinery should output regolith without the seperated ore inside
Colorblind Options for Research
Make the drones behave in multi-threaded way
Naming Cargo Trucks
Building Direction
Something is buggy with drones - latest patch
Adding more music on the internal playlist.
Conveyor Build Mode Direction Indicator
Fix the research soft/hard lock
Make it easier to browse contracts.
Ore Deposit Identification
Conveyor Elevators
Why not let idle drones build
Flight Control Centre
Easier belt turns, hurricanes, and the laser!
This game could be the greatest colony sim for years, please fix it: An open letter to the Devs.