suggestions
Cold Storage Cabinet resource type visual hint
Restrict Colonists option
Show grid, battery, water, oxygen tooltips on top of Resources panel
PRIORIDADES
Allow for multiple Cargo trucks to go to the same location
[UI/UX] Add to contract selection - filters/selection/sorting:
A collection of suggestions
DLSS & FSR Support please
Adjustable Output direction for Buildings (e.g. Multi Regolith Refinery)
Improve FPS
Drone Role Conversion – Repair & Construction Drones
day of week indicator
change the slag contracts please. And make the time to complete contracts based on moon km distance.
industrial kitchen
Limit confusion
Switching serfice and underground view
smart convers
Waisted Research
Lazer Quest is insane
Keep the outline of the last scan for Ore Detector
Cargo Pod deliveries
[UX/UI] Show me where my power grids are
Being able to type shipment amount for contracts
Partial contract delivery should partially pay out
New Storage: Slag Mound
Early Game Resource GAP
Large Solar Panel Still needs Buffs
0.99.10 Notes
FCC improvement ideas
hotkey to open building/construction menu
Auto-organize contract
"contract complete" checkbox on loading cargo pods
Bi-directional route (patrol) for special recurring missions
Allow the player to re-invest into the reserve funds.
[UI/UX] Research progress and completion info
Passthrough capabilities for multi refineries.
Managing big contracts - Clickfest
Make it so the game doesnt look like crap without anti aliasing
List of all surface vehicles
0.99.07 notes
[QoL] Give MDR a limited scan range
Drone Assignments DESPERATLY NEEDED
storage suggestion
Make an establish outpost quest and start it BEFORE starting the laser gun quest
Increase amount of priority settings, from 3 to 5
Fully Transparent Contract Accept Panel
Reduce floor cost down to 1x Smart Concrete, so that drones can complete floors in a single trip.
Cargo Dock needs an input for Fuel
Block staff slot from specialists
Qol - Creating a "max" option for Cargo filling when answering a contract