suggestions

861 threads · Page 4 of 18

Collection of simple/small suggestions (slag, drones, contracts, lunar) 6 messages
Tutorial has a hole... 2 messages
Moon surface area filters should always be clickable 2 messages
Routed trucks notification spam 2 messages
Month end summary 6 messages
solutions for better automation on ECC, FCC etc. (imports/exports), with roads and manager warehouse 2 messages
CPU Management 20 messages
Better Contract Filters 24 messages
Urgent contracts/story missions should not assume your cargo vehicle is at the base 7 messages
Multi-Tier Above Ground Conveyer Belt System 3 messages
Allow Storage bins to be built in the middle of already built conveyor belts 2 messages
Interchangeable Belt Feeding Input Allowance Please 5 messages
Thoughts on regolith and slag 6 messages
Add an option to upgrade all splitters/conveyors/both in a single click 3 messages
Contracts and micromanagement 3 messages
smoother contracts scaling 2 messages
Drone CPU cost 12 messages
fine tune adjustment required for contracts that involve cargo truck 17 messages
Load resource to the truck for multiple missions 3 messages
Balance: The bots cost 14 messages
drone behaviour 3 messages
Things I have seen so far in the beta.. 41 messages
Make it more feasible to save the Hope crew 2 messages
Battery charge time 2 messages
We need a better handling for the food rations delivery 6 messages
Optimize Belts 2 messages
Regolith sorting facility 2 messages
MAX capacity option when sending contracts out 3 messages
Luna- Terraform 2 messages
Add a new hotkey for Cargo Pods (Open for more details) 3 messages
Filter for contracts and tabs 4 messages
Slag Moon missions 2 messages
More Priority Options 2 messages
pause in the commerce center 2 messages
Logical conclusion to the Mass Driver 7 messages
See inventory in contract screen 4 messages
Resize the resources overview box 2 messages
Conveyors should have arrows on the sides 6 messages
Make it easier to see where you've already scanned (ore scanner) (0.96.30) 14 messages
Shortcut for belt deconstruction 2 messages
game moves to fast 10 messages
[UI] Hotkey/toggle to show building input/outputs 2 messages
It should be easier to figure out where you cannot build on the surface 2 messages
Resources are too similar in appearance to distinguish by color alone 3 messages
Amount available shouldn't count internal storage 2 messages
Optimizing Flight Center Logistics – A More Efficient Resource Flow 17 messages
Drone Workload 2 messages
Creative Game Mode 3 messages
Complete Unbalanced 6 messages
Any screen that involves money should show my current balance 2 messages