suggestions
Sandbox w/levels of difficulty
[Proposal] Remove base science production
Seed Visibility/Input Option on New Game Start
Limit UI on Ultrawide dispalys
Hotkey to show resources for inputs/outputs
No Subtitles when watching video cinematic intro
Auto Mute Option
Allow us to disable motion blur.
Fun to the Colonist Mix
More Camera angle!
Science-to-money converter
Expanding the mechanics of rover exploration at the orbital level - we want your opinion!
Streamers that don't know the game struggle to see and understand the power limit of batteries
If you spent all the money....
Titanium Rods on Conveyor Belts
Combat on/off setting
Living space size indicator
A Couple of Suggestions
Turn production on/off depending on storage
Ability to sort regolith
Ability to move the Ore Detector
Initial scan to find survivor landing give no direction to travel
2nd Demo nearly over - imho you have much work ahead!
Put up a logo or something first when loading game.
Global priorities for drones?
Type in box for the amount of resources sent
Demo feedback from first time player
Construction Priority / Priority Bugs?
Closing Thoughts on "The Colonist Demo"
Have more urgency than a spilled coffee
UI improvements
Game modes Normal, Sandbox and "Creative" mode
Stockpile option for storage buildings.
Add option for rovers to auto-scout/auto-mineral scan.
Recurring contracts
Complex factories dispersing slag
Drone Tasks
Switching off a Conveyor Belt (Section) or Distributor Input
More conveyor inputs on Flight Control Center
Priority on input slots
Accidentally deleted buildings.
Maintenance improved with nanotechnology
smelting furnace (iron)oxid export
Conveyors should be cheaper and give full refunds
Cancel expedition
Maintenance Specialty For Robots
Cancel Salvage/Deconstruct
menu pause
Easier building
Awesome suggestions during Demo playback.