suggestions
Assign drones to storages, factories
space port
Pre-Conveyors: We need to be able to specify which output goes to which input.
Drones should prioritize the closest storage when picking/delivering resources
Conveyers don't feel good ...
building boundary
'Radiant' Contracts
A way to see Conveyor Upgrade cost when upgrading
Able to empty Resource Storage without destroying and rebuilding
I'm impressed so far
Add WASD Controls on Research Page
Ore Scanner
Please add a input/output menu for materials
Copy/paste builds (blueprints)
SHUT UP AND TAKE MY MONEY !!!! just release as is , I want to play more i'll just wait for updates
General Storage Platforms Priority?
Chaining wires between buildings
Suggestions based on playing the demo
Bulk storage for mined minerals
Auto Scan technology
Conveyor belts into storage should set the storage to that product
Contracts place too much pressure on the new player in the beginning
drone building
Ice Melter
The Voice Acting
Resource Type Indicator for Input/Output Ports
Notification for when a certain research type is not being utilized.
general storage and bulk storage and visual storage thingies
Conveyor elevator manual settings
Containers to have a minimal amount
Wiring button
Intro subtitles are way too tiny on 4k monitor
Force placement of buildings with encroaching rock.
After canceling a contract midway,
Selling Science?
Building Deterioration
Square Mining area
Add which Research was completed to the "Research Completed" popup message
A way to filter Contracts by Resource type
Drones should be able to unload the MDR if you bring it to your base
Remove Material input hard lock on buildings
Stuck
Ctrl+C Ctrl+V
Camera Control & Opening Menu
Area selection for Salvage / Deconstruction
Repair
Message Log
Please make it clearer you can have more than one type of research going on at a time
Flip buildings
Research complete tells you which research is complete