suggestions
Pavement
Allow somehow to queue later research if the pre-requirements are also in the research queue
when click on idle rover/truck select them
Buildings that are powered off still break down
Equipment and conveyor upgrades/levels
up the hidden locations
Skycrane/"jetpack" for cargo rovers in late game
Tab switching to top / bottom layers - give option to not reset camera to primary elevator
colonist assignment
Inventory screen visable during urgent contract request
change price for belts
Trade
Refusing Urgent Contracts should have a faction penalty
Unmixed Output Elevators
bigger cargo pods
Addition to Building Belt Sections
Keep a certain number of items in the storages when they have an exit belt.
Downgrade Belts
Basic regolith processor
Alpha 0.90.43 - 2 Hour Review
Pause game while (modal) windows are open
Beginner friendly contracts
Ore veins location forbidden zone
Auto-Hibernate Mode
Allow to zoom out further underground
Renaming Rovers and Trucks
Dedicated Drone Options
Urgent Contract (Limit Items to unlocked Tech)
multi storage and lift set output
Place multiple buildings after selecting what you want to place.
View buildable area
Day/night cycle counter
Show upgrade cost für conveyors
Manually enter number of resources to send on Contracts
More ways to deal with slag
hot key to enable surface/underground picture in picture mode as a feature
Power Flow interrupt Switch
Screen Drag
suggestion - Multi Regolith Refinrry
Research Order
Change the shortage calculation
Planning Build Mode
Excavation Designation Tool
Science market is misleading.
Fuel power generator logic about when to run or not
Underground Ore Scan - Show where already scanned
Different Excavation shapes
Drone Prioritization
Extractors
Buying early game research should have a voiceover tutorial