Name: EXAMPLE
Format: Ranked Doubles
**Pokepaste: ** https://pokepast.es/590b2c5db1874ee7
**Team Description: **
Balance team with both tailwind/trick room options which gave me flexibility within matches to decide which mode to go for.
Gholdengo is specs to allow for hard-hitting make it rains, while power gem allows it to hit its regular checks such as Volcarona and Rotom-H. Steel Beam lets you dodge Wide Guard while picking up a near guaranteed KO, even on resists.
Annihilape is EV'd to ensure he can always get rid of Garganacl with Final Gambit in the end game.
Tera-ghost Indeedee allows you to dodge population bomb and opposing final gambits to set up TR freely.
Please note this team was made very early in the season and that the meta shift might not be so kind to it any longer.
#rental_teams
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Name: 13Yoshi37's Stuttgart Champion Team
Format: Ranked Doubles
Pokepaste: https://pokepast.es/d359187374c1603a
Name: Ryota Otsubo's Rain Team
Format: Ranked Doubles
Pokepaste: https://pokepast.es/3ed14a88e6dfea31
Name: “The Trickiest Room” by oz summers
Format: Ranked Doubles
Pokepaste: https://pokepast.es/b3222f23ce51d678
(Full Shiny Team)
Name: Top 8 Chicago Local Tailwind Team
Format: Ranked Doubles
Pokepaste: https://pokepast.es/3d94ede6828793a4
Team Description:
This team was designed with the Open Team Sheet ruleset in mind. Every Pokémon has a consistent ability and item (Sitrus Amoonguss, Multiscale Dragonite, etc.). This team functioned incredibly well to get me a Top 8 result and only lost because I piloted it poorly in my final BO3. Some common lead combinations are Murkrow + Gholdengo, Murkrow + Hydreigon, or Dragonite + Something (usually Amoonguss, but you can do Gholdengo or Hydreigon). Amoonguss is there to patch up the Trick Room matchup and give you options to play out the match in many ways. It also has Pollen Puff to heal up your bulkier pokemon (Dragonite mostly) and keep them around longer.
Give it a try!
Keystone's SaltSeed Stall
VGC 2023 Series 1 (ranked doubles)
https://pokepast.es/4da70a148e8fa74b
~haven't played with this much on cart, but reached 1400 on showdown and i don't even consider myself a good VGC player.
~the general idea is to cripple your opponent's offensive capabilities, and maneuver into an endgame where Arboliva and Garganacl take over the board together.
~Arboliva is a nuisance that generates a ton of pressure via Leech Seed and Pollen Puff (especially when next to Garganacl); its Seed Sower ability not only provides extra longevity, but also mitigates the team's Earthquake weaknesses.
~Rotom-W can take a lot of special hits, and helps to deal with Dondozo, Gholdengo, and Murkrow. outspeeds base 85spe mons.
~Grimmsnarl is crucial to this team, as setting the relevant screen(s) ASAP is key to living many powerful attacks and setting up things like Leech Seed or Iron Defense. thus it's almost always a lead.
~Arcanine is often led next to Grimmsnarl, to further reduce offensive threats. outspeeds base 90spe mons. be wary of using it when opponent has possible Defiant/Competitive mons, as well as respecting possible Clear Amulets and Fire Teras.
~Garganacl is the lifeblood of this team. heavy SpDef investment means all it needs is a single Iron Defense to become quite resilient. just stay alive (with Recover and Pollen Puff), spam Salt Cure, and you'll win. experimented with a few Tera types, but ultimately found Dragon to be the best here: not only does it surprise most players, but it helps against Kingambit and Annihilape (among others) which can break through if Garganacl is something like Ghost Tera.
~lastly, Gholdengo is scarfed and can outspeed everything in the meta, though it's obviously not as useful against Tailwind teams. notably, it can OHKO opposing Gholdengos before they can move.
~with no speed control or fake out, you're going to be on the back foot mostly. try to play smart and plan ahead, using your bulk to your advantage.
Name: Tailwind Hyper Offense with Life Orb Garchomp
Format: Ranked Doubles
Code: RENTAL PULLED
Pokepaste: https://pokepast.es/2a6ac013d34b271d
Notes: Alternative with faster garchomp, If this code ever doesnt work its outdated and replaced.
Name: Rain-A-Ton
Format: Ranked Doubles
https://pokepast.es/62f201b0b3392813
**Team Description: **Hit Rank 1 with this Tinkaton team. Mold Breaker allows you to Helping Hand boost your own Gholdengo, and t-wave other Gholdengos. Tinkaton naturally outspeeds up to Jolly Baxcal. It's really solid into BuBu (beat up bulk up ape) and TR (use dnite and gholdengo to Ice Spinner to remove terrain. + threaten KOs which forces follow me).
Pelipper is EV'd to just speed creep Meowscarada after a tailwind and i just dumped the rest in spdef.
The Dozo matchup is pretty rough but you gotta position to either clear smog it or cripple its speed to safely spam t-bolt/fake out pressure
EDIT: Shameless plug of my team broken down by Aaron Zheng (CybertronVGC) https://www.youtube.com/watch?v=nB9CfcfJUxs
[Message](#competitive_discussion message) in #competitive_discussion
If anyone would like to post a rental OR a pokepaste PLEASE REFER HERE AS A GUIDE
https://discord.com/channels/663661005514997770/1054947440073113670
Name: Big Monkey
Format: Ranked Doubles
https://pokepast.es/84c86a90a4604186
Team ID: MRQ6W7
Notes: Tested by me in Masterball tier(Maushold is supplemental damage and is interchangeable with another damage dealer) Grafaiai is just faster then Slaking to enable Super fang into body slam 2hkos.** Medicham and Grafaiai are dark tera to stop prankster taunts.**. Slaking is grass tera to stop spore.
Medicham has scarf because of its middling speed. this enables it to get its skill swap off before slaking moves, giving it the pure power boost turn 1.
General Team Description: This teams main focus is to punish both trick room users and tailwind users alike, while countering meta threats like Gholdengo and Dondozo if played properly.
This team has 2 major win conditions. Dealing massive spread damage with Garchomp and Rotom-H(their spread moves have no effect on each other), or your ability swapped bulk up Slaking.
When you lead Slaking, lead with either Medicham or Grafaiai. The idea is to use doodle(on Grafaiai) or skill swap(on Medicham) to get rid of Slakings ability, and get rid of truant. Almost always swap out Medicham turn 2.
Alot of the time, the enemy leads something to set up tailwind, trick room, or spore. You counter all of these in the right conditions( prankster taunt, grass tera slaking, imprison).
However, gholdengo is the largest threat to your Slaking. If you see an enemy with a Gholdengo, you may want to put slaking in the back, and not lead with it.
This is a reminder that this channel is not meant for discussion, but for posting a full breakdown of rental teams to share IN GAME. Please direct any questions to #competitive_discussion
The reasoning behind letting users be able to post here is to allow organic sharing of ones own rental and make it easier to share.
Name: Sand Hyper Offense
Paste: https://pokepast.es/22536c730a678adb
Code: RENTAL PULLED
Notes: This is Masterball tested. I like to lead Gholdengo and Talon with Ttar Lycanroc in the majority of games. While bring the other two to specific matchups. Trick room gives me some trouble same with dozo. You could theoretically run life orb/band on lycanroc with sash trick room on Meow but this felt alot better. Crits on hydreigon help bypass the stats boosts from dozo while Meow's typing helps hits the rain mons really hard. I was really stumped on a sixth until deciding on Meow for rain.
Name: Ben Franks
Format: Ranked Doubles
Paste: https://pokepast.es/5d6b7045b3534d45
Code: 4N152N
Notes: This is a really good Kilowattrel team. With Lightningrod Raichu and Tailwind & Discharge on the Kilowattrel, it makes for a perfect duo to be able to take on tough teams (For example: Garchomp Meta)
Name: Mothra!
Format: Ranked Doubles - VGC Series 2
Paste: https://pokepast.es/e2ea830c8c37a000
Calcs: https://docs.google.com/document/d/1CJApAJMluAcz22A692XDQq8R5rD6svgU0YsjWOdtMaA/edit?usp=drivesdk
[ I will update the docs as I calc more stuff. ]
Code: 83D6G4
Notes:
Main Leads are Moth Mane w/Dozo Giri in the back. Acid Spray + Dazzling Gleam into Heatwave Turn 2 will kill almost anything.
Against Tusk, Tera Grass Moth and Sack Flutter. Bring in Dozo and Switch Tatsu for Moth.
Versus Iron Hands I generally lead Valiant + Flutter. Against Fake Out TR, I Tera Ghost Valiant and double up on Iron Hands/TR setter depending on what I've brought in the back.
Rest Dozo will win most mirrors. Terastalize other pokemon as needed instead for best use case.
You will need to Tera to 2HKO Amoonguss.
When leaving Dozo at Home and you bring the other 4. You have alot of flexibility. Moth+Mane, KG+Moth/Mane and Valiant+Mane or KG+Valiant are all viable leads depending on the situation.
Hard TR is a bad match up if they lead Fake Out on Turn 1. Valiant+Mane leads work best and Moonblast Iron Hands not the TR setter and sack both mons and rest up with Dozo when low.
Name: Trick Room
Format: 2023 VGC Series 1
Paste: https://pokepast.es/5aed738a60c06869
Team ID: 1NBLSD
Master Rank ready Trick Room team. Always try to lead w/ Armarouge & either Indeedee or Hariyama. Either Follow Me w/ Indeedee or Fake Out the biggest threat to Armarouge to make sure you get trick room up. You can then switch out Hariyama for Indeedee to setup the psychic terrain and do big damage w/ expanding force.
You can use Hariyama for fake out & knock off support while doing big damage due to guts activating w/ flame orb.
Torkoal can be brought in and sweep almost any unprepared team with Eruption and has clear smog also in this set to deal with Dondozo and other setup mons.
Appletun is used as a stall wall and with the ripen ability, along with leech seed, it can be a handful to take down due to its bulk and typing. ( Better wall than Garganacl imo) It also has access to the infamous iron defense/ body press combo.
Sylveon can be used to wipe out all the Dragons in the meta w/ pixilated hyper voice which in turn activates its throat spray (boosting Sp Atk even more). It also has yawn to force switches and substitute/baton pass to pass on a substitute with boosted Sp Atk.
This team also has two mons w/ access to Wide Guard which comes in handy in the current spread move - heavy meta.
All in all; a very solid, naturally bulky team that can hold its own even if you somehow don’t get trick room up.
Lmk if you use the team and how you like it!¡ 🖖🏾
Name: Balanced Offense Series 2 (all ✨ Shiny ✨ )
Format: VGC2023 Series 2
Pokepaste: https://pokepast.es/7b912a918848956d
Team ID: W1XXKF
I have always been a massive fan of attempting to build and pilot teams that rely more on positioning and thought than on raw power. This team does not reinvent the wheel, a lot of top players have discovered that this core is very strong to start of series 2. I'll give a short rundown of how a couple of the Pokémon function (ping me in #competitive_discussion if you want more breakdown, ran out of space). This team was able to get me ~1700 on the Series 2 Showdown Ladder, so I think it's a good starting point for a lot of players.
Roaring Moon - Roaring Moon caught my eye (and everyone else's eye) when the new ruleset was first announced. I loved the idea of a fast tailwind setter to pair alongside Choice Specs Gholdengo (like a bulkier and more offensive Murkrow almost), but that fantasy quickly fell away when I realized that Gholdengo didn't feel as strong as he did during Series 1. I decided to drop Tailwind and use Breaking Swipe to allow for end game scenarios where the opposing Iron Hands/Great Tusk/etc. has multiple attack reductions and can't do much in return. Tera Flying + Acrobatics + Booster Energy means that you can OHKO anything weak to Flying which is helpful for Volcarona, Meowscarada, etc.
Garganacl - Really the MVP of the team in my opinion. A well-positioned Garganacl can be IMPOSSIBLE to deal with unless they have specific strategies (Covert Cloak, etc.) to cover for it. Poison Tera is to allow for better matchups into Iron Hands, Meowscarada, and Iron Bundle. You can safely tank one heavy physical or special hit (as long as it's not supereffective), get off a Salt Cure, and then pivot from there. Wide Guard helps protect Iron Hands, Roaring Moon, and Iron Bundle from any spread moves they may encounter. This Pokémon is a must bring against teams that lack a clear answer and can do SO much work.
Name: Series 2 Hybrid Speed
Format: VGC 2023 Series 2
Pokepaste: https://pokepast.es/132b6262f0a86984
Rental Code: 433N68
Iron Hands is EV'd to live LO Headlong Rush from Jolly Great Tusk and Moonblast from Sash Mane, Armarouge is EV'd to outspeed Mane/Bundle under TW
Leads are Indeedee/Hands, Deedee/Arma, Talonflame/Tusk or occasionally Indeedee/Bonnet, Talon/Bonnet
Hands wants to just tank hits and Belly Drum, Indeedee wants to TR on the same turn to be able to pressure almost immediately requiring reactive teras. Tusk/Talonflame essentially threaten anything with no real speed control and opposing TR teams, or alternatively use of dark tera Armarouge. Classic use of tailwind/TR on their last turns to keep tempo high and pressure the opponent
If going suspecting Flutter lead, you can Sucker - Brave Bird to guarantee a KO on it with Talon/Bonnet
Got to top 80 in showdown ladder and peaked rank 4 early ladder, I also beat Wolfey with it x)
Name : Series 1/2 TCG
Format : VGC 2022 Series 1 ( Still viable for Series 2 )
Pokepaste : https://pokepast.es/775fc5c192267442
Rental code : S3XH09
First if all, I love how the code starts with Sex. Second of all, the pic wouldn't send to my phone so this is the best you get. Third of all, this team is inspired by WolfyVGC and JaidenAnimation, the team they used to climb to masterball but with the addition of Toedscruel ( I recreated it because they didn't send out a rent code )
This team can be countered by the new paradox mons, but if you play it right you can gain the upper hand. For example Tera blasting Roaring moon with Skelederge, Using Iron head/Final Gambit on Flutter main etc.
Usually start with Skelederge and Toed, then protect skele and spore the most threatening enemy. If the enemy has a fire type and you're worried about Toed dying, Tera into water to land a spore. You can also lead with Meowscarada or Hydreigon, depending on the situation. Kingambit and Annihlape are usually played later I the match, so keeping them in the back is recommended.
If you play right, this team can clean sweep the enemies. And surprise surprise~ everyone besides Meowscarada is shiny, Enjoy ✨️
Name: **Salt and Pepper Stall - Garganacl and Arcanacl **
Format: VGC 2023 Series 2
Pokepaste: https://pokepast.es/1777a620c7241a9a
Rental Code: KPRKB4
Team based around extreme bulk and stall using classic Salt Cure Garganacl but with the spicy twist of Binding Band Fire Spin Arcanine (Arcanacl). Tera Flying Garg resists grass, fighting, ground and is neutral to water and is basically brought to every matchup. Fire Spin traps non-ghost targets for 4-5 turns as long as Arcanine is out and binding band causes 1/6th HP loss each turn. If you get both Salt Cure and Fire Spin off on one target, they cannot switch out for a minimum of four turns as long as you keep Arcanine alive and they lose 29% health each turn (or 41% health if Steel/Water type) meaning a guaranteed knock out in 2-4 turns. Arcanine also has wisp and snarl to reduce incoming damage even more. Grimmsnarl is the glue that makes everything extremely bulky. Amoongus pivots into water/fairy/ground attacks, uses spore, redirection to allow iron hands to setup, healing arcanine with pollen puff and clear smogging dozo. Iron Hands and Roaring Moon are more offensive threats that will help get KOs, and Roaring Moon can Jaw Lock to trap targets for salt cure, breaking swipe to weaken enemies. Iron Hands can swords dance and take a lot of punishment behind screens, healing back damage with drain punch. Note this team has zero speed control and relies more on bulk, pivoting and decision making to prevent opponents from doing damage while whitling them down, so expect each match to last a while.
Leads:
- Grimmsnarl + Arcanine with Garganacl + Roaring Moon/Iron Hands in the back. This is your safest lead to block any hyperoffene with snarl/intimidate/wisp/screens.
- Grimmsnarl + Garganacl with Arcanine +Moon/Hands in back
- Amoongus + Roaring Moon/Iron Hands with Arcanine/Grimmsnarl + Garganacl in the back - slightly more offensive pressure to begin, then pivot Amoongus into Arcanine or Garganacl.
Name: Core 4 with Fake Donbozo
Format: VGC 2023 Series 2
Pokepaste: https://pokepast.es/800ebdd43a4860d2
Rental Code: 619NXG
I adapted this team from my Series 1 team https://pokepast.es/0307c754afac9a60.
Talonflame for Murkrow, Great Tusk for Gholdengo, Tyranitar for Meowscarada.
As a general rule, I leave bozo and tatsu at home, taking the other 4 to the party. The core 4 are very flexible. Talonflame/Tusk is an incredibly threatening lead to anything without speed control of their own. Talonflame/Tyranitar is very difficult for Trick Room leads to handle and essentially walls Armarouge/Indeedee. Talonflame/Sylveon and Tyranitar/Sylveon are generally flexible if I don't want to commit to the other two.
One thing to keep in mind however with Talonflame/Tyranitar, is you will lose your Gale Wings priority after the first turn due to sandstorm damage.
Fairly basic spreads across the board with the exception of Sylveon.
Sylveon's defensive benchmark was lifted from Ally's Iron Slug team report, living Adamant Banded Flower Trick from Meowscarada. This is a good defensive mark in general, also living a +2 Thunder Punch from Tofu's Iron Hands spread and Headlong Rush from LO/BE Great tusk 15/16 times. It has just 12 Speed EVs to creep my own uninvested Tyranitar for Assurance.
For Dondozo, I didn't feel max speed was as worth it with the general increases we've seen in average speed level, so I decreased my speed investment to creep max speed Great Tusk and tossed those EVs in SpDef.
Overall the team performed well on Showdown when I settled on it Saturday night, climbing quickly to ~1450 with a 68% GXE. Monday morning after I finished assembling the team in game, I quickly went 8-1, hitting Masterball rank #156 before I had to stop playing. After playing the team in game, the only major thing I would change is make Tyranitar Psychic Tera instead of Flying, which would drastically improve matchups into Iron Hands and Great Tusk.
Bonus: All Shiny!
Name: Series 2 HO
Format: Series 2 VGC
Paste: https://pokepast.es/e3edc7a976e28807
Code: 4BHDYL
Notes: Basic HO team for series 2 that got me into masterball, Ttar and Talon leads into TrickRoom, Tusk with Talon works well into TR teams too, Bundle and Mane/ghold, also Mane and Ghold work well into teams with little to no speed control, Ttar+Tusk walls armadee leads.
Name: Let's Get Physical! (
All Shinies for Extra Swag!
)
Format: VGC 2023 Series 2
Pokepaste: https://pokepast.es/e4d58f9afa42d8fe
Rental Code: DJXGPR
Firstly, this team has a LOT of priority moves on hand despite most of them being slower bulky physical attackers, but that's my style! Grimm is EV'd to just speed creep Gothitelles and survive Tera Specs Gholdengo Make It Rain. Grimm/Bonnet/Great Tusk also survive Moonblast from a non-item boosted/Atk-Protosynthesis Flutter Mane. Tusk most likely survives Tera Fire Torkoal Eruptions/Fast Bundle Hydro Pumps. Azu/Ceruledge are standard.
The main star of the team is Grimmsnarl! Misty Terrain is there for a multitude of reasons: It helps reverse the field against Indeedee + Armarouge cores, which shuts down a lot of the priority this team provides, blocks incoming status and burns that can somewhat neuter this team and SWAGGER! Once Misty Terrain is up, you are free to spam it on your teammates (aside Talonflame) as much as you want, making it an "Alcremie at Home!" Can use it sparingly on opponents too to annoy any special attackers.
Most common lead is usually Talonflame + Grimmsnarl to help setup the field and get rid of any immediate threats to other teammates if possible. If needed, you can switch Grimm out to use for Fake Out cycling if the lead isn't very favorable for Grimm. If you sus a Mane lead, lead double priority! Other Pokemon you bring in back are fairly flexible, depending on the matchup. Keep in mind that Swagger will go first before Azumarill's and Brute Bonnet's priority moves!
I find it SUPER fun and unconventional, but find it's also pretty effective, if a little difficult to use at first! Managed to peak at nearly top 300 on the Switch ladder after some getting used to, (beat a few top 100s too) so I feel it has potential to be really good! Send any feedback to me if you try it out! Always looking to improve it!
Hello everyone,
I didn't mean for Wolfe's paste to set a precedent where everyone has decided to start posting twitter links instead of following the usual format, so I have just decided to remove it all for consistency sakes
Hi everyone pt 2, the competitive team have also decided to reinstate the review system where we will regularly remove lower quality teams
This is my first VGC team!
Pokepaste: https://pokepast.es/45b073ec0c874cf8
Rental Code: PHQTTK
The first thing I wanted to do when making this team was to counter Flutter Mane, the thing I thought at first to be the paradox mon I didn’t want to go against the most.
I got a bit of Inspo for this team from NeilVGC, and Mezzo.
My favorite part about this team is how well I do into the Iron Hands, and Iron Bundle first two mirror match. I usually protect first turn with my bundle and try to fake out their bundle, usually the enemy does the same thing, but come turn two when most people try to drain punch my bundle, that’s where the tera ghost element of surprise comes in!
I gave my Bundle tera ghost, not to block fake out, but to “fake out” the opponent by not allowing their fighting type moves to K.O it. Electric terrain is there to get rid of Indeedee’s psychic terrain to kinda shut Armorouge down, as well as stop Amoonguss spores, and boost my Iron Hands’s atk stat!
Tera Dark on Talon to not get taunted, covert cloak so it doesn’t get flinched by fake out. It helps to insure those tailwinds are up.
Tera fairy on my Flutter Mane to dish out those massive damage dazzling gleams with the double stab bonus and choice specs boost!
Tera Poison on my Garganacl to potentially wall Flutter Mane’s and take less fighting damage. Leftovers is there to potentially protect and stay in the fight long enough to get off those salt cures.
Tera Dark on My Arcanine as well so it can get willow-wisps off without having to worry about taunt, also does more snarl damage to support my Garganacl and Iron Hands on the Sp. Def side of things. I stuck a sitrus berry on there for the recovery to help with strong hits and the recoil from Flare Blitz.
Iron Hands has tera fire to take less from those Sp. Atk fairy moves, as well as stop Wisps from dropping its attack. Assault vest to help it stay on the field way longer.
Barney and Friends
Format: VGC 2023 Series 2
Pokepaste: https://pokepast.es/aa3a767968eddec6
Rental Code: CKP8J1
Upon Orlando Regionals ending, I took a look at the teams that had gotten solid placements. Top cut was mainly littered with Dondozo or Armarouge (lame) but I noticed Dragonite being used a lot too. I took it to Showdown and tinkered with it, managing to make it to 1600+ elo. Here’s the result.
Dragonite is generally seen using Choice Band. With its monstrous attack stat but lack of a good Flying Stab, Tera Flying Tera Blast is its main form of damage. Ice Spinner is there to remove Psychic terrain and kill other dragons, and Stomping Tantrum helps out against Steel or Rock-types. Dragonite is trained to outspeed Timid Flutter Mane after a single Icy Wind.
Flutter Mane and Iron Bundle are two of the strongest Paradox Pokemon in the format. Both of them help out against anything faster than Dragonite, and Flutter Mane can even set up Trick Room against hyper offensive tailwind teams. Both have standard spreads, allowing them to be as fast and hit as hard as possible.
Amoonguss helps against Trick Room, Dondozo, and Iron Hands. It is EV’d to live a Tera Flying Acrobatics from Jolly Roaring Moon, which is the most common Roaring Moon set. Tera Water helps against Torkoal’s Eruption and Armarouge’s Armor Cannon.
Iron Hands is a major help against Kingambit and Iron Bundle. Assault Vest leaves it a sitting duck against burns and Intimidate, so I decided to run a Swords Dance set. It is trained to live Timid Flutter Mane’s Moonblast and two Hydro Pumps from Iron Bundle. Tera Grass allows it to remove its Ground weakness, giving it a better matchup against Great Tusk and Amoonguss.
Finally is Kingambit, who helps against Flutter Mane, Sylveon, and Gholdengo. Standard spread since he survives anything that isn’t a fighting move.
Since Discord has a character limit, feel free to DM about common leads or matchups! Enjoy!
Knoxville Day 2
Format: VGC Series 2
Pokepaste: https://pokepast.es/a723ff8e6267ce7f
Rental Code: YM3Y65
I will preface this by saying it's impossible to say all I want to say about this team due to character limit. This is by far my favorite team I've ever used.
I used this team in the Knoxville Regional & ended with an 8-3 record overall. I went 7-2 on Day 1 (X-2 or better went onto Day 2). I had a 10 hour drive home on Sunday so I knew I only had time for 2 rounds of Swiss unless I won out. I lost my first round to Alberto Lara, the runner-up @ OCIC. It was a tense 3 game set that went 10+ turns every game. I had tools to win the match but nerves & bad RNG made me toss Game 3. I bounced back & won my last round of Swiss (Round 11) 2-0, then submitted my Drop Slip. If I had gone 3-0 in the next 3 rounds (very difficult), I would have the resistance required to make Top 8.
Onto the team
I knew I wanted to build a creative team that had answers into the OCIC meta (Talontusk, Palafin, Psyspam, H.O.). This team saw several iterations, but ultimately I settled on these 6 Pokémon.
Maushold/Gholdengo - This duo crushes anyone who is ill-prepared for it. Bulky Gholdengo w/ a defensive tera & Friend Guard can easily set up 2 or 3 Nasty Plots & sweep through teams w/ ease w/ redirection + speed control.
Mimikyu - Threatens many meta Pokemon for massive damage (Hands, Flutter). Priority to finish off low HP targets. Absolutely essential for the run.
Dragonite - AV + Friend Guard was so difficult for opponents to break through. Tera Flying allowed for consistent 2X STAB damage and Ice Spinner helped the Psyspam matchup immensely.
Tauros - This Pokemon saw heavy usage @ San Diego but fell off in Series 2. The original 5 Pokemon on this team struggled mightily into Kingambit & had difficulties facing Maus/Ape. Tauros with Mirror Herb (EV'd to outspeed Annihilape) solves both matchups relatively well & pressures opponents into reconsidering gameplans.
Tofu's Loaner Team for Knoxville Regionals
Format: VGC 2023 Series 2
Paste: https://pokepast.es/ae80f8afa9e78e9c
Preface: credit for the team belongs to @modest moon, due to running short on time I had to make changes on a couple mons (Kingambit could run sucker punch instead of low kick or protect Fluttermane could hold choice specs instead of LO and have dazzling gleam Grim could hold lightclay to boost screens)
Grim + Flutter make a good lead to set up screens or use thunder wave to slow tailwind teams followed by big hits from flutter mane.
Flutter + Moth make for a more hyper offensive leads with acid spray to lower sp. def to assist FM or tera grass in front of talon tusk for a quick ko on Tusk.
Tats + Grim could be a lead to set up for dozo with various set up options for turn one, Icy wind/thunder wave to slow teams. Protect tats + set up screens/ para and swap grim for dozo for an early sweep
Dozo + Tats make a safe lead or late game last resort tera grass dozo catches people off guard helpinig with iron hand match ups with earthquake to hit big threats hard
Kingambit can pressure intimidates with defiant and tera fairy to help when a better defensive typing is needed against iron hands / great tusks and appreciates priority from sucker punch
Just to add on to that write-up above, AV Dozo turns the common sp.atk checks like Tera-Ice Bundle Freeze Dry into a 4HKO which is significant
Name: Speeed BOOST (TW HO) v2
Format: VGC Series 2
Paste: https://pokepast.es/fadfc33b55ad04d2
Code: WXLHNG
Gameplay: Beat opponents with high offensive pressure and good positioning.
-Common leads:
Talon+Tusk: For offensive pressure and great speed control.
Mane+Bundle: For teams that arent running good speed.
Tusk+Ttar: Armadee and Slow teams with overlapping weakness.
Ttar+Talon: Hard TR teams that can be taunted.
Ttar+Goth: For Psyspam
-Common backup Pokemon:
Gothitelle: For tr reset and fakeout support.
Fluttermane: For secondary speed control and clean up.
Tyranitar: For special walling if not lead.
Iron Bundle: For speed control and cleanup.
Tusk+Talon: Typically in the back with a mane/bundle lead.
*These are not locked options feel free to expirement
Notes: Tusk now has scarf to fix middling speed tier, flutter is now plus speed and specs for high damage output, every mon but goth and ttar are now plus speed natures
Name: Vancouver Team Shiny
Format: VGC Series 2
Paste: https://pokepast.es/6d4f67f936d610d7
Code: Not live
Notes: This is mostly a copy of the team that just won at Vancouver but all shinies.
Piloted by Abdullah, originally made by NailsOU.
For a more detailed explanation of the team watch cybertron's video.
Write up: https://www.youtube.com/watch?v=mGvJWLjol-I&t=958s
(thank you to everyone who contributed mons and resources to the massive flex)
Name: 95
Format: VGC 2023 Series 2
Pokepaste: https://pokepast.es/9bef8b304a4a8a77
Rental Code: 4M5Y7C
This is a very flexible, Master Rank tested, series 2 team. I usually lead with Bundle / Arcanine or Bundle / Hands if they have a mon with defiant ability. You can also lead Iron Hands for fake out pressure or Glimmora if you want to get stealth rocks up. Glimmora can also be brought in the back and switched into physical attacks to get up toxic spikes and some free chip damage with the rocky helmet. Toedscruel is used for redirecting and spore and STAB Earth Power can help with opposing Iron Hands, Arcanines, and steel tera mons. Also thanks to its ability, Toedscruel is the only Pokémon that can put Gholdengo to sleep. The Arcanine on this team is built to OHKO and outspeed Gholdengo with its max attack and heavy speed investment (can also ohko Flutter Manes). It is still fairly bulky but can’t withstand as much damage as most Arcanines in the current meta so be careful with it and use protect wisely. Scizor is almost always brought in the back and almost always is the mon that I terastallize. Use Tera water + Swords Dance on the first turn ( if you need to Tera to survive ) and then you can potentially sweep with a very powerful, +2 Atk, Technician boosted, Bullet Punch. Very good win condition if the opponent has no electric or grass type moves left. Scizor is also a very good counter to Flutter Mane and Iron Bundle.
Lmk if you use the team and how you like it 🖖🏾
**Name: **Fish-C
Format: Ranked Doubles VGC REGULATION C
Pokepaste: https://pokepast.es/293735badaf57fcb
Rental Code: D6L4XC
Set up bulky Chi-Yu/Flutter Core with Friend Guard Maus as the glue, and helping hand picks up huge KOs. Talon-Tusk but with scarf and Quick Guard provides higher offensive pressure without necessarily needing to click tailwind. Flutter Mane has a chance to live Wave Crash at -1 with FG, and Chi-Yu lives EQ from Tusk and Sacred Sword from Chien Pao with FG as well. Quick Guard, tera ghosts are all required to deal with all the priority moves, and Maus has a bit of speed to ensure that you can actually redirect E-Speed from Banded Dnite. Feint is useful to break protects and sashes and pick up crucial KOs at a +2 priority. Tauros Aqua provides much needed utility and offensive pressure for the Ruin mons.
It's definitely a trickier team to pilot and slower style team, but once you get it down it can be extremely rewarding to play. Top 16 a 112 player Nino Tour, and placed 30th out of 132 players in another Nino ladder tour, and top 35 showdown ladder in Regulation C.
My team for the new series. It's fun to play.
Format: Ranked Doubles VGC Regulation C
Pokepaste: https://pokepast.es/ec8fd2828a10e6ed
Code: V4122R
Chien-Pao and Dragonite an awesome lead. Most people underestimate the amount of damage tera normal Extreme Speed + Chien-Paos ability made.
Flutter Mane and Iron Bundle a nice special sweeper duo especially for Intimidate opponents. Flutter Manes Power Gem ohko lots of Arcanines.
Sableye + Ceruledge the third duo are still very strong. Many teams can't handle Ceruledge, Sableye perfect supporter, Encore + Disable trap is disgusting. 😅
Iron Bundles Encore won me some games too.
**Name: **Toxic Bozo
**Format: **Ranked Doubles VGC REGULATION C
Pokepaste: https://pokepast.es/504ed4fd86fad7a9
Rental Code: SYSC4X
Glimmora-Dozo team with Chien-Pult HO mode which was devised before ladder was live. Hit top 200 late showdown ladder and currently sitting at top 50 in game ladder. Identification of when tera grass Dondozo is necessary (usually when seeing Wo-Chien, Palafin to kill before it hazes, or Amoonguss to dodge spores) otherwise you are free to tera Dragapult or Glimmora. Good into nearly everything as the current metagame has trouble dealing with Dondozo. Posting this before the expected meta shift but still strong as ever.
Leads are usually Chien-Pult, Glimm-Pult, Bundle-Glimm or Bundle-Pult in some form or another with Dondozo in the back. Pretty straightforward to pilot.
**Name: **R3GC
**Format: **Ranked Doubles VGC Regulation C
Pokepaste: https://pokepast.es/b9bace5fe677fda5
Rental Code: 2V8GLY
Hyper offensive team that I got to Master Rank after about 40 games of figuring out the meta.
Usually lead Chien + Tusk or Chien + Dragonite. If you lead Chien + Tusk, you can protect Chien and get off a hard hitting Earthquake alongside Chien’s ruin ability to start matches strong.
Dragonite can be used more so for good chip damage and for hard hitting extremespeeds. It also has thunder punch to deal with rain teams & Gyrados and a really strong flying tera blast to deal with Amoongus & any fighting types.
Rotom is a great counter to Palfin, opposing Arcanine, and Ting-Lu. Also good for Wo-Chien (if Wo-Chien terastallizes) when attackers aren’t doing as much damage. People also tend to ignore it which allows for nasty plot setups.
Arcanine and/or Amoongus are usually brought in the back for support. Arcanine for intimidate, will-o-wisp, snarl support & Amoongus for spore, pollen puff and redirection.
DM if you use the team or have any questions. Feedback is greatly appreciated. 🖖
Name: Monkey
Format: Ranked Doubles VGC Regulation C
Pokepaste: https://pokepast.es/588d165fd6b281db
Rental code: M0JG97
Sunny day Murkrow team with some changes. Common leads I use are a form of Tusk + flying type mon or Kingambit, also Tusk and Kingambit which can help with some pesky Ting Lu leads depending on situation
Murkrow has prankster set with sunny day and tailwind that can help even if you only use one of them. Haze for boost reset and foul play for damage. Sash Tusk to help it not get one shot to things like Bundle and Tera Ground to maximize damage from EQ or Headlong Rush.
Kingambit with tera flying for defensive coverage, nice tera blast to help with things like Amoongus, and to set alongside Tusk for EQ spam to stack damage for assurance boost.
Flutter Mane with specs to invest more into bulk, power gem for Chi Yus or Gyarados and Psyshock for super effective damage against Amoongus or tera poison Ting Lu
Gyarados for utility with Intimidate and support with twave and taunt. Chi Yu is a bulky build. Can set up nasty plot if safe but most of the time it does enough damage to bring it into ranges for other mons to finish the job.
Feel free to ask any questions. Have fun!
Name: Reg-C Heat
Format: Ranked Doubles VGC Regulation C
Pokepaste: https://pokepast.es/546212c26c23a38a
Rental code: MVN34W
Iron hands runs a really bulky vest build that can hit hard, as well as pivot with volt-switch. Fire tera is to block wisp, and to resist fairy and fire when up against Chi-yu Flutter cores.
Mimikyu is a solid mon that does well into the Chien-Pao Dragonite core, blocking espeed and threatening huge damage on both mons. Mimikyu is a solid trickroom user, it can take advantage of disguise to set up trickroom or reverse it. Swords Dance when combo’d with disguise can get an easy +2 to threaten big KO’s. Sneak is there to OHKO the occasional 252 252 flutters out there, break sash, and multi-scale. Fire tera is there for gholdengo, and the Chi-yu Flutter stuff. Lum berry is for those annoying statuses.
Amoonguss is one of the best support mons available in the format, with slow spores, redirection, team healing, and benefit from pivots. Water tera is a solid defensive tera to allow amoonguss to stay on the field longer. When paired with mimikyu, mental herb + ragepowder into trickroom allows for pretty much guaranteed tr, as well as giving amoonguss a potential spore in tr before being taunted again. It is EV’d to live chi-yu heatwave w/ no tera.
Gyarados is a nice answer into Arcanine with both clear amulet; stopping intimidate, and just being able to spread intimidate, twaves, taunts, and waterfalls while taking advantage of it’s solid sp.def stat. Poison tera is there to potentially wall opposing flutter.
Flutter has a bulky set with specs to both take hits and deal big damage. Water tera is a nice answer into steel, water, and fire moves. I gave it t-bolt to deal with gyara and fin
Murkrow with eviolite can live a lot of things, especially with tera fire. Taunt is for amoonguss, BB for dmg, tw for speed control. When combo’d with flutter, murkrow can quash the fast flutters so mine can KO that flutter.
Thanks, Enjoy!
Name: Genjutsu
Format: VGC Ranked Doubles (Reg C)
Rental: HRY9K8
Pokepaste: https://pokepast.es/082b0ccfe5ad930b
Team Description: https://tofu-snorlax.hatenablog.com/entry/flawedgenjutsu
Name: Speed Boost
Format: VGC Regulation C
Code: LPLS2B
Paste: https://pokepast.es/93b656c65ee58258
Writeup: https://docs.google.com/document/d/1wclCumi2k8_SFEDb0u_R1Q0s7lKWpGIYH58nZ2MaJJY/edit
Name: DozoBoost
Format: VGC Regulation C
Code: MCVJQ9
Paste: https://pokepast.es/76a8a22c0cf9715a
Write-up: https://docs.google.com/document/d/1y0Nqzd4ZF9RC_vTS_d9eQC2Bd5TaBjZbnEOAgSwegE8/edit?usp=drivesdk
Name: Roaring Palance
Format: VGC Doubles Regulation-C
Code: 3HLLF1
Poképaste: https://pokepast.es/ed8cfa3fb59fd202
More in depth team description: https://docs.google.com/presentation/d/1-DbHtyB9V7g6lbujhXl1ftcrJV4VO7-DVYoNbYl6wo8/edit
Name: Roy's Rabsca-Ting TR
Format: VGC Reg C
Code: L0N0B6
Poképaste:
https://pokepast.es/c8bb2c15731c9011
Understanding the team
https://docs.google.com/document/d/1ewI9CEOLza-s_k8oBhE6iLmWvOS8D_bnvvo0GBdaI14/edit?usp=drivesdk
Name: Sealed Genjutsu
Format: Ranked Doubles VGC (Regulation C)
Code: 261RHN
Pokepaste: https://pokepast.es/2fe06bdbe2c9f116
Notes: https://tofu-snorlax.hatenablog.com/entry/flawedgenjutsu2
Hi everyone, it's Tofu and Snorlax. This post is just a further update on my previous Genjutsu team that I've been running, and while laddering I have noticed a meta shift occur. The meta shift has been rough for even the updated version of the team so I decided to follow my gut to share and shelve …
Name: Bull Sh*t Strategies
Format: Ranked Singles BSS (Regulation C)
Code: L7WRFJ
Pokepaste: https://pokepast.es/7550a8eba1e497b1
Team Summary and Notes : https://docs.google.com/document/d/1qfa3mGXDMQsdGoY__dejel-QVKAnsnfS0y_eOuOyoVk/edit?usp=sharing
Name: Maus GO HARD!
Format: Ranked Doubles VGC (Regulation C)
Code: NGM75M
Pokepaste: https://pokepast.es/970034f67972a254
Notes: https://tofu-snorlax.hatenablog.com/entry/MausGOHARD
Hi everyone, Tofu and Snorlax here with a team I thought people would enjoy for the season! I didn't do a deep run as I usually would, but I felt the clock was ticking since Regulation C was ending soon, but this team performed EXTREMELY well, more so than I expected. _______________________________…
Name: Reg Monkey
Format:VGC Regulation D
Pokepaste: https://pokepast.es/c350d015a36e560d
Rental Code: QJ5JMG
Team Description:
So it's pretty basic. Maybe slight variation from common if any but I'd say it's common. Good leads are Rillaboom + either Mane or Urshifu, Lando + Urshifu at times, Tornadus if going for tailwind, or Lando + Kingambit if you know they're leading an intimidate.
Rillaboom running Sitrus cuz AV Kingambit plus protect still has enough viability even with Urshifu running amok. Fake out for utility, Uturn for pivot, and wood hammer to erase things.
Urshifu is just Urshifu honestly
Mane running BE to boost spatk. It is pretty good of course
I like running Kingambit and I feel like it could still work in Reg D. Fairy tera to resist fighting and also hit Urshifu pretty good. Flying is also an option but Lando runs rock slide a lot so it's a bit risky.
Lando runs scarf to go fast and do fun stuff. Intimidate also helps
Tornadus for support with tailwind and taunt. You don't have to set up tailwind 100% to make the team work, it's an option though. Bleakwind to hit Pokemon, I don't think it HAS to be in rain to use it even though rain makes it always accurate. Foul play to hit stuff although it can be switched for rain or for something else. Covert cloak for no flinch, which Torn and Thundurus run cloak a lot so be careful.
Tofu mentioned it has a weakness to Torkoal eruption shenanigans but I haven't encountered too many so just keep that in mind.
Name: Scam
Format: VGC 2023 Regulation D
Code: WKHMPS
Pokepaste: https://pokepast.es/30cd490e4e80e109
Notes: https://tofu-snorlax.hatenablog.com/entry/criminallygood
Credits to: @craggy echo
This team will also be updated as the meta shifts, but potentially won't be released. Feel free to take inspiration
Hello! Tofu and Snorlax here, with our new Regulation D rental team that has performed extremely well already. DetectivePikaVGC came to me with the concept and we worked on it together! His input was invaluable and gave us the perfect base to create what ended up being quite the early anti-meta team…
Name: Regulation Monké
Format: VGC Regulation-D
Code: WQVNWS
Paste: https://pokepast.es/47e1bca6886b0cda
Notes:All leads r good(Always bring amoon 2 pao-ursh mirror)
TR IS YOUR WORST ENEMY. For the hardest tr matchup, Armorouge + Indeedee, Tera water Ape lives max sp.atk, life orb, tera psychic, expanding force in psychic terrain. So turn 1 you lead ape + mouse, have ape water tera and bulk up, then taunt indeedee with mouse so they can’t redirect, turn 2 rage fist armorouge(since they most likely used tr turn 1), and follow me on mouse, turn 3 drain punch indeedee w/ ape to set you up for the best matchup possible. For other tr matchups, like fake-out next to cresselia(or any other non normal type), lead ape + mouse, tera ghost mouse, use beat up into ape, then ragefist the trickroom setter.
Mouse + Ape is also great into Pao-Nite, just tera ghost mouse, follow me, then bulk up on ape, turn 2 use beat up + ragefist combo to annihilate 😏. If you go against the choice specs flutter/booster sp.atk tera fairy stuff, don’t be afraid to tera water ape and use ragefist beat up combo to kill it bc you both live it. Safety goggles maus is your amoonguss counter.
(No Amoonguss tera water is involved in this) Amoonguss lives max atk pao ice spinner, and urshifu’s rapid strike, as well as wicked blow(both max atk), it can live the signatures’ life orb damage too, but it can only live sword of ruin + life orb damage from rapid shifu. Amoonguss tanks max atk, water tera, life orb rapid strike in rain.
Sucker punch from pao + jet from urshi ohkos any regi-eleki. Urshifu also lives the majority of other shifu’s close combats. It guaranteed lives max attack close combat from all urshi.
Speed Tier Section: (Ranked left to right, fastest to slowest) #1 Pao, #2 Maus, #3 Torn, #4 Urshi, #5 Ape, #6 Amoon. In tailwind Urshi outspeeds eleki, as well as the 139 urshi speed creeps. Chien-pao outspeeds eleki in tailwind, as well as maus. ENJOY🔥
Name: Rillaboom Balance
Format: VGC Regualtion D
Code: 0Y5WKP
Paste: https://pokepast.es/f8b6650f16184053
Notes: Another pretty standard balance team, I lead rillabom into most teams for fake out support and I bring heatran most games FWG core is good into most teams.
Name: GholdenMaus
Format: VGC Regulation D
Code: SLTVRQ
Paste: https://pokepast.es/c6e2648a1d816689
This team does an excellent job of farming the common Regulation D teams in a closed sheet environment. Gholdengo is very bulky and when paired with Maushold, can survive multiple hits with water tera. Choice Band Urshifu-S can close out a lot of games (sucker punch OHKOs a majority of the format). There are two main modes I go with:
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Gholdengo/Maushold against passive teams or against Torn/Urshifu-R. Rocky Helmet means that Urshifu-R has a tough time playing the matchup.
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Tornadus + Flutter/Tusk. This lead is good against teams that lack ground resistances or are weak to Flutter Mane. When going the tailwind route, I recommend leaving Gholdengo/Maushold on the bench.
I was able to get to 1600 with this team on Showdown pretty easily (75-80% winrate), I don’t think it’s perfect at all but it’s a nice starting point for people struggling with finding an early meta team (or people who just love Gholdengo + Maushold like me!)
P.S. - The pokémon are all shiny except Urshifu, enjoy 🙂
Name: Chalk Adapted
Format: VGC Regulation D
Code: FY166N
Paste: https://pokepast.es/d4f504a77be8112c
Notes: An adaption of the CHALK team from a few gens ago, Its a balance team with a trick room mode that aims to out position opponents. Shiny amoongus for funsies. Cress/Heatran is a fun lead.
https://docs.google.com/document/d/1Tii4DokvaoltBWAiLyfBJaj3EqIf6zDh5YDcgOTzKAo/edit?usp=sharing these are notes and slightly more updated version of the team.
Name: Snow Scam
Format: VGC Regulation D
Code: 5GQ30Q
Paste: https://pokepast.es/4fd9b82e26dbe60a
Notes: https://docs.google.com/document/d/1Cu4DlFDQmgQtIbYpbxhRjMSEYlBB-M2hJwkXvpz5oM0/edit?usp=sharing
Got Top 3 in a Beanie Brawl Tournament with this team as well: https://play.limitlesstcg.com/tournament/beanie-brawl-18/standings
Name: R36D
Format: VGC Regulation D
Code: NLNTK5
Paste: https://pokepast.es/3e5903015e716de7
Master Rank tested hyper offensive team with a lot of speed.
I usually lead Torn + Eleki and Taunt opposing Tailwind or Trick Room users. Eleki can go for a quick T-bolt or Volt Switch if there’s a mon that can take it out. You can then setup tailwind the next turn with Torn. (This team is speedy so it’s not always necessary). Eleki also has Ice Tera & Tera Blast if you wanna catch Ground and Dragon type mons off guard.
Chien + Eleki is a good lead to deal with Trick Room + Mental Herb & Indeedee + Armarouge. Ice Spinner and T-Bolt into the mon threatening Trick Room to get rid of it before it sets up and also to get rid of terrain. If you don’t stop Trick Room, Chien & Ursh both have STAB priority moves and the rest of the mons on the team are pretty bulky so they should be able to take a few attacks. (All except Eleki)
Lando is usually brought in the back for Intimidate. It pairs nicely w/ Chien (because of Chien’s ability) and Torn (because Torn isn’t hit by Earthquake). You can also pivot w/ U-Turn.
Ursh’s Aqua Jet & Surging Strikes hit hard w/ Mystic Water so you can attack confidently even if you think they might switch out.
Heatran is almost always brought in the back and can be very hard to deal with because of the Tera Grass + Flash Fire combo. It’s also a good mon to deal w/ Flutter Mane.
DM me if you use the team or have any questions 🖖
Edit: Enamorus now has calm mind and Amoonguss has clear smog
Name: Reg D Hard TR
Format: VGC 2023 Regulation D
Code: DRK8T7
PokePaste: https://pokepast.es/5a3d721877ba0b4c
Notes:
https://docs.google.com/document/d/1hjyuYYn5OPi0arcYefFu4gWzga_4M78Lxqv1tTKq8bE/edit?usp=drivesdk
Here's a quirky trick room (TR) team. It's done well in the ranked ladder and at my local. Slowking is the TR setter. Being oblivious, it can't be taunted. Chilly Reception is a hilarious move that switches out the user, ideally for Glastrier whose def goes up in snow. Against a fake out pokemon...
Name: Harcanine and Thundy T
Format: Regulation D VGC 2023
Code: D8RTVH
Paste: https://pokepast.es/5b1b2945dc4c811d
Notes:
Harcanine: Bulky, hits pretty hard, good switch in for Thundy and Torn with the threats of Chien Pao and Dnite. Intimidate helps a lot with the ho matchup. Tera grass is good for amoonguss and resists to it’s 4x weaknesses.
Amoonguss: Main response to TR, dondozo, and opposing urshifu.
Fluttermane: Strong into hyper offense matchup, chien dnite urshifu etc. spread lives non mystic water or Tera water urshifu.
Urshifu: It’s Urshifu, goggles prevents amoonguss shenanigans.
Thundy T: strong into urshifu torn leads, Tera blast (flying) into both urshifu ohkos. Grass knot can ohko ursaluna. Very powerful but frail.
Tornadus: Speed control, shutting down amoonguss/set up/TR.
Leads: into Cress Ursa teams (no hands): Urshifu Amoonguss/Torn. Into cress Ursa hands teams: Torn Mane or Torn Urshifu. HO teams: Torn Mane/Urshifu/Thundy T. Rilla Balance: Torn Mane/Harc/Thundy, Harc Thundy/Mane, Amoonguss Harc/Thundy/Mane.
I hope this wasn’t too confusing. Enjoy!
Name: ArcShifu
Format: VGC Regulation D
Code:KXXB78
Paste: https://pokepast.es/f2810be5f0e080d7
Notes: https://docs.google.com/document/d/1i9dV_XVCt2Ixb0pEmTjpwNYVeiGuQoxDRJjc4YV0kmQ/edit?usp=drivesdk
Thanks to @modest moon for the Arc spread which made this team possible
ARCSHIFU Code:KXXB78 Paste: https://pokepast.es/f186f9d2d96c9a28 Hello this is yet ANOTHER variation of my one rental (I've sorta decided to try and make variations of it in order to make it good) I was learning how to use PASRS and made this as a team. It actually turned out to be somewhat in...
Name: Blightcore
Format: VGC Regulation D
Code: 3S4JT0
Paste: https://pokepast.es/6ebd738c1bc61178
Notes: https://tofu-snorlax.hatenablog.com/entry/blightcore
Hello everyone! I have returned from my little holiday from graduating! It still feels unreal to be done with University. Me and Snorlax have a new team to showcase that I actually built in about 3 days since I wanted to have a new rental out for everyone to help you get that Masterball rank! The re…
Name: FalseTale
Format: VGC Regulation D
Code: LVC8N4
Paste: https://pokepast.es/ee1cc0f2c73dba41
Notes: https://docs.google.com/document/d/1t-lNoPW2JC-_IRRcpO3puF-wrdvztWCWZz4ebPT4Ikk/edit?usp=drivesdk
Name: Seek Heart
Format: VGC Reg D
Code: VL001J
Paste: https://pokepast.es/eb1951a83b9bf6c3
Notes: Built this to have fun on ladder. The general game plan is to lead off with either Iron Valiant or Dragapault. Use Valiant to setup trick room early with focus sash to tank the hit. If you are low enough destiny bond pull the attacker for early reset. After that you can add Ursaluna for physical sweep or Heatran for special sweep with Iron hands/Brute Bonnet for back up.
If you lead with Dragapault you may opt to use Iron Valiant to setup trick room later with a hard hitter in the back row.
Name: TailRoom
Format: VGC Regulation D
Code: GS67H9
Paste: https://pokepast.es/6b124e879c4922be
Notes:
https://docs.google.com/document/d/1jSiYsFilkDYrtq0q1hs7043nuGqgIGWn/edit?usp=drivesdk&ouid=107994837057371409137&rtpof=true&sd=true
Name: 4-0
Format: VGC Regulation D
Code: 2QKGDJ
Pokepaste: https://pokepast.es/eed404ba6afd98fc
Notes: Surprisingly, no write up this time. Due to the regulation coming to an end soon, I didn't feel it required one. However, this is another one of my teams that passed the standard test of Top 500/70%+ GXE and I feel the style is a good tool to teach newer players about board positioning.
With impressive defensive coverage, this team will have you comfortably winning games with 4-0 if you just understand how to pilot it, with an emphasis on the aforementioned board positioning, terastalize timing and win-con identification.
Strong pivot power with damage mitigation options allows you to develop a late-game board state while preventing your opponent from building up momentum as you slowly chip away at them.
Grimmsnarl runs no screens, instead opting to lean into its moveset with priority options such as Fake Out and Sucker Punch. Parting Shot already acts like a targeted form of screens with equal levels of damage mitigation. Roseli Berry allows you to Spirit Break Flutter Mane once for free.
Heatran here runs Magma Storm, despite its accuracy (I for one, know this all too well) has a lot more value due to its DoT and trapping.
Rotom-W is also a forgotten metacall, being able to resist both Urshifu-Rapid-Strike's Surging Strikes and Lando-T's STABs, and crippling physical attackers with Wisp. (The choice of Tera-Poison here is for Flutter Manes)
Amoonguss is specifically meant to underspeed Ursaluna in Trick Room, but that's the only thing of note.
Everything else is rather standard, so enjoy.
Name: Standard HO
Format: VGC regulation D
Paste: https://pokepast.es/1a9c952d1cc7cac8
Code: DKP88N
Notes: super standard aggro team meant to beatdown opponents with good leading and offensive pressure
I typically lead torn with mane or ogerpon depending on typing, I bring ogerpon in the back because its too oppressive, urshifu dark is really good on this team because its not nerfed by sun, paonite is a tried and true combo that has been pretty consistent since the beginning.
Name: Sit On Them
Format: VGC Regulation E
Paste: https://pokepast.es/f48fc324aace914a
Code: D6X3YF
Notes:
For the first time since like.....Gen 6? I've made a VGC team. And I've done grabbed 11 straight wins before losing my first game on my 12th session...so I'll take this as a good sign.
I typically lead Chien-Pao and Snorlax. But its also pretty experimental on how you approach the opposing team. Tinkaton and Thundurus is mostly support while H-Arcanine is my back-up Intimidation and Sweeper. However Rillaboom is just there for +1 Priority Grassy Glide and my main Defensive Tank that's not Snorlax.
Snorlax himself is just a huge Special Wall and also the main beater because his 1000 pounds of weight is not to be underestimated. He basically sits on them, and they die.
One of the biggest things I did different with Chien-Pao is let him act as a scout for both Fighting Types such as Urshifu, and also Screeners that's not Grimmsnarl. Plus there's also a majority of Snow players utilizing Aurora Veil now with A-Ninetales. So you can potentially scout the opposing teams of their screeners.
I ended up going up against a Snow Warning team tonight and ran into that exact scenario where I lead Chien-Pao and they lead A-Ninetales, so I'd Protect first turn and wait til they set the screen up. Then OHKO the A-Ninetales next turn with Psychic Fangs breaking their Aurora Veil at the same time.
Chien-Pao will also one-shot and outspeed any Urshifu with Psychic Fangs as well, who is one of the biggest threats to my team.
This all being said, the only screener you may have issues with is Grimmsnarl since he'll be immune to Psychic Fangs. However, in that case, attack the partner instead to break the screens and you'll be fine and they'll still be punished.
Name: Kommo-9
Format: VGC Regulation E
Code: H3VRQN
Paste: https://pokepast.es/837f57e5f98624cf
Notes: Here is my second rental, this time I decided to go for Alolan Ninetales and Kommo-o, hence the name. Set up is this teams main goal, with A9 setting up veil for its bulky partners, Kommo-o getting an omniboost, and ogerpon being the swords dance sweeper. A very popular and high utility Mon comes into play with Iron Hands, and Hisuian Arcanine as our offense intimidate choice. A new mon, that’s one of my favorites by far is Sinistcha, offering some new and interesting plays with Hospitality, it’s signature ability. Here are some notes for the teams weaknesses/strengths:
https://docs.google.com/file/d/1ZAY_IzACu5iBLUT9w2cQbooO01C-L7zX/edit?usp=docslist_api&filetype=msword
If you have questions feel free to DM me, hope you enjoy the team!
Name: Perish/Rain
Format: VGC Regulation E
Code: 4L0T11
Paste: https://pokepast.es/90495c4edea90f47
Notes: Perishtrap/Rain team i made recently. if you try it out lemme know how you do and any feedback to help me improve this and future teams i create.
Name: The Roarin' 20s
Format:VGC Regulation E
Code:5RC9FJ
Paste:https://pokepast.es/99297c30252bc2e4
Notes:Master ball tested variant of Roaring Moon balance, the team aims to position my opponent into favorable board states and threaten pressure.
Roaring Moon offers tailwind speed control and offensive pressure, wellspring is a good sweeper with a good match up into rapid strike, mane is a glue mon, Heatran offers more offense bulk and offense as well as completing the FWG core, and Lando offers intimidate support.
Name: TrickyFists
Format: VGC Regulation E
Team ID: 97W333
PokePaste: https://pokepast.es/413782606d8ccd5b
Notes: 1 strategy you can go for is lead with fluttermane and arcanine. On turn 1 have fluttermane go for trickroom and arcanine go for headsmash to take out a valuable target like a tornadus that just setup tailwind.
Another strategy is to lead with your own tornadus setup tailwind and die in the same turn while arcanine survive's by taking out a target before they make a move then throw out farigiraf and use helping hand to boost arcanine's damage even further and if arcanine dies from recoil then throw out fluttermane to clean up.
Ursaluna and conkeldurr are pretty self-explanatory.
Name: Five Nights in Trick Room
Format: VGC Regulation E
Code: 5HBF2B
Paste: https://pokepast.es/2ac45738a98a0752
Notes: Team with lots of support options. Trick Room can be used to circumvent/counter opposing Trick Room or Tailwind. Gholdengo is bulky invested and is an excellent pivot. Team has very synergistic defense type coverage like Sinistcha ↔️ Ursaluna, Gholdengo ↔️ Clefairy, Ogerpon ↔️ Arcanine, etc. Positioning is very important for Ursaluna, has a lot of steamroll potential. Has good power and set up ability and redirection.
Name: DropDaBoom
Format: VGC Regulation E
Team ID: 7B27XL
PokePaste: .https://pokepast.es/8db7e23bf2b2aa78 Notes: Team i made around hisuian zoroark. This one is a scarf physical variant with enough speed to outspeed non speed boost iron bundle and trick to cripple trick room/support pokemon. Standard fire ogerpon and rapid strike urshifu along with support indeedee to stop priority and pair with unburden drifblim.
Name: Monke's Rival
Format: VGC Regulation E
Code: GBTS5M
Paste: https://pokepast.es/28d56f92823493ee
Notes: https://docs.google.com/document/d/1Sp3OK13P9lbBZK4AYXhg-8X5XlghS_Ri_0j1-yMqSXg/edit?usp=drivesdk
Name: ???
Format: VGC Regulation E
Code: H0PVVB
Paste: https://pokepast.es/848051b05919ed19
Notes: https://tofu-snorlax.hatenablog.com/entry/BreakingSpirits!
Huge thanks to @rustic sedge for getting the Pokemon together
Hello everyone. Tofu here to bring you a team that Snorlax is finally participating in! I know it took a while for me to actually get a rental out but I had other life priorities that are definitely more important (That, and I wanted something that I was satisfied with releasing as a consistent team…
Name: Dozing Cycle
Format: VGC Regulation E
Paste: https://pokepast.es/5d9b7f0980b804b5
Code: 4BFQ1X
Notes: https://docs.google.com/document/d/1EYwr_BG0V4cFziqGVOYmELHaaegUYYProikDdSG3Np8/edit?usp=drivesdk
Name: Dozing Cycle Format: VGC Regulation E Paste: https://pokepast.es/5d9b7f0980b804b5 Code: 4BFQ1X Hey guys, Monke here again with another team. I felt this is a nice team for beginners while still having a bit of complexity in the mix. Let's look into it. Dondozo Me (Dondozo) @ Leftovers ...
Name : Meta
Format : Reg E
Paste : https://pokepast.es/9dddceb0cd8165ba
Code : JV591P
Notes : https://docs.google.com/document/d/1zdYJuiKiogcL5NydlU4Vka8-B-fXUXlJoqzHLiehwfg/edit?usp=sharing
Name : Meta Format : Reg E Paste : https://pokepast.es/9dddceb0cd8165ba Code : JV591P This is the team that started my journey on VGC, and I reached a pretty good rank with it (Top 1000) Main Leads with the Team : Kingambit and Waterpon → this lead can easily crush opponents that ...
Name: Let It Snow
Format: VGC Regulation E
Paste: https://pokepast.es/a271253995c2ec1b
Code: WHKYD7
Notes: Bit of an older team i made around veil. Need a ton of changes to make it way better but decided to share anyways cuz i wont be using it anymore going into dlc2. Originally got to 1600-1650 on showdown with this team before bringing it ingame but once i did it kinda struggled with super meta teams etc. Can still get many wins if played well though. Main priority is to get up veil and start putting massive dmg pressure/setup on the enemy team while also being unkillable.
I placed top 2 in the Saturday Night Rumble tournament hosted by TheWideLeague with this team. An hour before this post was made the tournament was finished, so I’m too tired to make notes. If you have any questions DM me, I will answer to the best of my ability.
Name: VikxkTop2
Format: VGC Regulation E
Paste: https://pokepast.es/c71150abbacb128c
Code: L9PV89
Name: DengoMoon Balance
Format: VGC Regulation E
Paste: https://pokepast.es/a602b0a0d06b9b5c
Code: P6P3RV
Hello again! Here is my third rental, this time featuring a returning favorite Thundy T and new favorite of mine being Gholdengo. This team is a focus on balance built around gholdy, and has a little inspiration from Boyt.
Notes: Leads are very flexible, but I like to lead Gholdengo, Rilla, and Moon the most, while keeping Thundy Shifu and Arcanine in the back for defensive plays. This team struggles the most with trick room, which we can play around.
Quick Summaries for mons:
Dengo: Main set up Mon, good into pretty much every archetype but best against balance.
Shifu: Main Mon to close games, good into mane lando, uturn for pivots with rilla and harc, bad into tr, good everywhere else.
Moon: Main support, great Mon to lead with dengo and Thundy. Notably good for torn matchup and armadeedee.
HRK9: Intimidate Mon, Wisp for additional damage reduction+chip damage, notably good into torn and chi flutter.
Rilla: Fake out pressure, meadow plate for extra damage. Good into chi flutter (with Tera), opposing balance.
Thundy T: Surprise Mon of the team, good into torn, shifus, fluttermane. Pretty much just the other offensive pressure Mon.
I hope you enjoy! DM or ping in comp chat if you have questions.
Name: Divine wind
Format: Regulation E
Paste:https://pokepast.es/657c94eddd0611e3
Code:JPR4TJ
This is my unique take on the famous TR team featuring forretress and grafaiai!!! The game plan here is too start with our metal boy and poison monkey (against the correct match up of course lol) and hit normal gem boosted explosion with forretress and protect with Graf switch in dusclops and hit prankster copycat copying the last used move explosion barring they don't protect lol knocking out their lead 9/10 while setting up trick room with an immune to explosion dusclops picking the scaps when switching in too blood moon slapping it with brick break with your own dusclops triggering weakness policy lol its a fun cheeky team with surprising success! I hope you enjoy it as well!!!
Name: Dad Jokes
Format: Regulation E
Paste:https://pokepast.es/1d41ae22b56d26ae
Code:WTM40S
Ok my friends I heard you like slush rush? Lol tonight I bring you a purely offensive powerhouse of a snow team! No aura veil no problem!!! The strat here is too open with the king of dad jokes slowking and their wonderful toolbox of a partner tornadus
(Now with extra leer to further boost our damage output!). The king will click chilly reception as totnadus usually hits tailwind which will set up snow and speed boosts as well as switch out slowking for one of our slush rush killers (cetitan or sandslash) as we start outspeeding and out-hurting the opposition! As well as sandslash behind sash can rack up a free swords dance for even more raw strength! In bad match ups we can even pivot into a water absorb bulk up poliwrath and king surf combo and as a bonus tornadus and shiftry with windrider synergy! This team can catch many off guard with just how fast it can go and just how versatile it can be! I hope yall enjoy this team because I enjoyed making it!
Name: No TW?
Format: Regulation E
Pokepaste: https://pokepast.es/b0477ec7669a54f6
Code: 526S13
Team Description:
I decided to make up a team full of underused pokemon in the current meta, in hopes to create a fairly unheard of team that can shake the ladder! The team orients around your main damage dealers, being Nasty Plot Gholdengo and Specs Chi yu. You have multiple support mons, in Gliscor with Tailwind and a nice defensive switch in, as well as maushold, which overall is a very bulky, population bomb set that helps your Gholdengo set up Nasty Plot. Why Lycanroc - Midnight? With No Guard, it can guarantee big hits with some inaccurate moves. Meowscarada for a fast, physical attacker that can easily switch out with U-turn. I like leading Gholdengo, Maushold, or Meowscarada for offensive pressure right off the gate. Your leads can be very flexible with what you face against. One weakness is Trick Room, being a fast paced team. Luckily, you have ways to work around that, being Chi - Yu, Gholdengo, and Lycanroc. Let me know how you all enjoy this team, first time team building and I couldnt be happier with how it turned out!!
Name: disasemble
Format: Regulation E
Pokepaste: https://pokepast.es/7709281063e7dbf8
Idk what to say just like last time hope this is better tofu oh wait this team is a team mixed with multiple strong pokemon also including a bax and atlaes to set up a good defence for bax send em out then set aurora veil and done hope people use this
Name: Don't Mess With Dengo
Format: VGC Regulation E
Pokepaste: https://pokepast.es/b696467a5e9bdf14
Code: 9V61TW
Hey all! This is my first rental featuring a Moon Balance team built to support Gholdengo.
Gholdengo: The star of the team, likes to set up with nasty plot and sweep from there. This is a very physically bulky set, sacrificing speed in return. It has dragon tera which has became heavily popular with Dengo recently. It can be very tricky to remove from the field while dealing massive amounts of damage.
Urshifu: A scarfed variant that is a great opener/closer for the team. Deals massive damage with Tera Water Surging Strikes and can outspeed most opponents with scarf. This is also a slightly bulkier scarfshifu set.
H-Arcanine: This thing is a MONSTER banded. Harc can do some insane damage and be great utility with intimidate. Tera fairy is a great defensive tera and can do some crazy damage with Tera Fairy Blast. Great lead into Torn teams.
Iron Hands: Basically the glue for this team. It helps dengo set up with fake out and can do some damage if needed with the combination of drain punch, heavy slam, and wild charge. A great lead in most cases.
Roaring Moon: This isn't a very typical moon set, being tailored more for utility with knock off, breaking swipe, and tailwind. It serves great utility as it can't be prankster taunted. This is also a pretty bulky set. Combined with the bulk, serves as a great defensive switch for Dengo and others. I love staggering tailwind with moon, setting it up 1-2 turns after the opponent does.
Amoonguss: Aims to support Dengo and the rest of the team with spore, redirection with rage powder, and healing with Pollen puff. Moonguss can often times save games as well as be a great defensive switch.
Common Leads: Harc-Iron Hands, Iron Hands-Dengo, Roaring Moon-Urshifu, Roaring Moon-Dengo, Amoonguss-Dengo
Hope you enjoy! Hope to make more rentals in the future!
DM or ping in comp chat if you have any questions
Name: KingBundle
Format: Regulation E
Paste: https://pokepast.es/cc87f7177f273bb9
Code: C1356W
Hello! Here is my final rental for the regulation. This is a team with a duo that I really enjoyed in reg c, and wanted to bring back after Tofu brought it up. Welcome, Kingambit and Iron Bundle, this is a team with both a HO mode and a Balance mode. like most of my teams this is a team with flexible leads, here’s the gist of the mons:
Bundle: Although it’s inconsistent at times, bundle is a core part of this team. It supports Gambit with threatening kos on fire and ground mons such as chi yu lando and harc. It’s also the speed control Mon. Leads best with a9 Rilla or Gambit.
Gambit: What a comeback, we saw gambit drop off the map in reg d and then return in reg e being just as strong as ever. Gambit here is the main sweeper, with the choice of assurance, which doubles in power into mons that have taken damage. So, icy wind+assurance, and you got large amounts of damage coming out from gambit. Leads best with Bundle Rilla and Lando.
A9: Returning favorite A9 has returned for similar reasons from before, setting screens and setting snow, this time we feature blizzard instead of icy wind. Blizzard is great for chip damage and occasionally you get your freeze rng, which feels great for you. Leads bests with Bundle, Rilla, and Lando.
Lando: Bulky+intimidate pairs well and lando is it. Av was decided for staying power in veil. Leads best with a9, bundle, and gambit.
Rilla: Rillaboom is back, this time with a sitrus build instead of miracle seed, boosting its staying power and keeping it alive for fake out pressure and keeping prio for Ogerpon. Leads best with Pon, Bundle, and A9.
Oger: A first (sort of) for my teams, Firepon ended up being a final addition because the team was lacking some immediate damage. It’s main role is dishing out damage and nuking your opponent with Ivy cudgel. Leads best with Rilla, Lando, and Bundle.
I hope you enjoy! DM me for questions. I
Name: Perfect Night
Format: VGC Reg E
Paste: https://pokepast.es/c33d8c64562ce640
Code: DNXYNB
Some friends helped me build a team core after bein down in the dumps looking for stuff to use and they recommended i tried roaring moon and holy shit im glad I did, in 1 sitting i went from Great ball 6 to Master ball tier.
Roaring Moon: Main speed control for the team who i only really brought out for games where speed of the game was pressured by the teamsheets, I opted in for booster energy +Atk > +Spe as its a sneaky way to take huge chip in breaking swipe with the bonus attack drop on opponents or even find KOs with knock off due to high power attacks tera poison is for the obvious avoiding the 4x weakness to fairy and all the other crazy weaknesses moon has to give it more defensive options and a lot more staying power on the field.
Chien Pao: The typical Max Atk & Max Spe set with the usage of lash out over sacred sword for the niche double damage tech after stat drops, posing as bigger threat for intimidate users and speed drops from bleakwind storms, sucker punches kill poorly built flutters that full invest into SpA & Spe
Urshifu-Rapid Strike: Another Max Atk & Max Spe user to ensure outspeeds on opposing mirror set urshifus that opt for more bulk over speed, tera water for maximum damage output for surging strikes that basically walks through everything at will, also gets rid of its fighting type weaknesses
Flutter Mane: Invested more towards bulk that can survive a few neutral hits that it would otherwise fold in half to while maintaining investments into speed to still be considered higher up on the speed tiers chart to pair nicely with roaring moon, tera fairy and life orb to try and squeeze out as much damage as possible whilst maintaining the versatility of spread damage, single target moves like moonblast & shadow ball as well as having protect turns
Arcanine-Hisui: Personally my favourite intimidate user after having so much trouble trying to pilot landorus, I opted into using the Fairy Blast set over the normal espeed + headsmash or any of the support type sets as it serves as a comfortable second check to fighting & dark types, i have a more mixed spread to provide a tiny bit of bulk while still serving as an extremely heavy hitter & decently placed on speed tiers
Iron Hands: Quite possibly the most boring pokemon in the game i hate that its prominent in the meta game with no real sign of slowing down, its the most standard set with no real surprises in its EV spread, made to be bulky but hit like a truck
Name: Bear Necessities
Format: VGC Regulation E
Paste: https://pokepast.es/14218e90d629de3f
Code: Q0V7ST
Notes: https://docs.google.com/document/d/15w1qFWCdr_ePSN4dlkm-Iwdzdt9G7pvWP5RhpI6hMbM/edit?usp=drivesdk
Name: Sala Gal (because the salamence is female)
Format:VGC Reg E
Paste:https://pokepast.es/ef0c54a619ec98f8
Flutter mane: average flutter mane with tera fairy.
Iron hands:bulky but hits like a truck with heavy slam fake out, great pokemon to lead with.
Salamence:The star of the team, Salamence is a sp. attacking salamence with tailwind as support, draco meteor for beeg damage and sitrus berry for more survivability
Ogerpon hearthflame:since salamence counters urshifu very well and there is urshifu in my team, ogerpon hearthflame is added to tera fire ivy cudgel obliterate everything, and it nearly kills hands
Chi-yu:heat wave spam with tera dark, great partner with flutter mane scarf to outspeed more pokemon
urshifu:splash plate with no protection but i just want it to kill as many pokemon possible
Name: PengWIN!
Format: VGC Regulation E
Paste: https://pokepast.es/267fee5cb168fb2c, https://pokepast.es/b2f7a6e2df253f9a
Notes: Collaborative work with @drifting thunder !!! Their video on an alternative version is in the blog as well, a 2-for-1!
https://tofu-snorlax.hatenablog.com/entry/PengWIN
Hello everyone, Tofu and Snorlax here to bring you a new team! Not just us however, for this is a special collaboration with our resident Trick Room expert, Progatog! In a serendipitous moment of mentioning the same idea, we decided to put our combined VGC knowledge to use to craft a team befitting …
Please do not post any Regulation F teams until the format begins, thank you
Name:Masterank
Format: Regulation F
Pokepaste:https://pokepast.es/8095ff0d1b6d38ee
Rental Code:BBV3X6
Notes:Regigigas and weezing, gigas has always been my 3rd favourite legend, so i built this team.
Regigigas:Weezing's best partner and its a CB because with L-Orb and double edge it took way too much damage
Weezing:Great with gigas, good with entei and bolt but bad with lando-T and pao
Entei and chien pao:Great team and annihilate everything, also has great synergy pao and gigas
lando-t:Just a great glue to the team and earthquake for mega damage, u turn and tera flying tera blast is also nice with rock slide
Raging Bolt:Calm mind thunder clap sweeper
also big thanks to woodtofu and AndyFreecss for some suggestions
Name: 1622 SRs
Format: Regulation F
Paste: https://pokepast.es/667c2cd27658c22a *
Rental Code: KDL-L8N
Notes: This is an almost direct copy (* with some adjustments for specific mstchups) of the team Cybertron VGC showcased, go check him out! YouTube Video Original team code: RW3 TTJ; but as a shiny hunter I made mine all shiny. See video for detailed analysis. Unfortunately terrakion kinda really struggled with... Almost everything in the format rn, so it's maybe not amazing dogwater but it's fun for sure. Especially endeavor whimsicott. Again: this is not my team, but using a full team of shinies is always fun and not everyone can do that so enjoy
(if this is not allowed, will happily remove)
Whimsicott and Terrakion returns to VGC through the Indigo Disk DLC and it's better than ever. Whimsicott uses Beat Up to activate Terrakion's Justified ability, giving it several attack boosts in just one turn. With Ghost Tera on Whimsicott and Covert Cloak on Terrakion, it's incredibly difficult to stop. This team finished 1st in a big Japanes...
Name: Iron Crown Hyper Offense
Format: Regulation F Ranked doubles
Paste: https://pokepast.es/63c44ae8d2dfe12d
Used this for my 1st master ball tier climb. These 6 have been reoccurring in online tournaments and I wanted to try it out as Iron crown is my favorite paradox.
Team description: The main core of this team is Iron crown indeedee and I chose a fast booster energy calm mind set for added sweeping capability with tera psychic expanding force nukes. Follow me redirection really does help for reliable setup opportunities. Apart from Iron crown indeedee, landorus I has been the mvp in taking out incin and just doing ludicrous damage. I generally switch it in after they take out my indeedee while setting up calm mind, and it puts them in an awkward spot to where they can't tera incin or they get blown up by psy spam, or they lose incin to lando I. I went tera poison to deal with opposing ogerpon and rilla reliably. Not much to be said about the torn urshifu core. Mainly lead them when they have alot of darks over indeedee crown. Chi yu I'd bring into opposing psy spam or when I'm not comfortable with bringing my own psyspam. Specs snarl is very solid and I went modest specs to take advantage of torn's speed control. Tera ghost to capatilize on fake out turns or predicted fighting hits. (Also protect should be flamethrower on chi-yu tho all i clicked were snarl and heatwave)(another edit: urshifu should be 204 speed and 28 hp)
Name: A. Galkin
Format: Reg F VGC
Paste: https://pokepast.es/b109816951c4f6b3
Rental Code: 4-MS-NX-4
Anton Galkin's Top 4 Portland 2024 team. This team is ridiculous
. Ive gone 8-2 top 10k MB tier and have just been using it to get the master rank ribbon on my shinies. (They just sit in team preview and do nothing
)
Definitely checkout Anton piloting this team in the Portland Regionals VODs YouTube but general concept is gholdengo and/or regidrago do ridiculous damage and the rest of the team is there to enable them to do that. I only have experience with the Drago+Torn+Wellspring+incin core, but it's just so strong on its own the gholdengo+scream tail is just a cherry on top 
Of course, the team is fully shiny as always. I didnt feel like EV training them super precisely so everything is just 252/252, but honestly this team doesnt need anything more - it's just that good
.
Enjoy! or dont 
Tune in to catch Day 2 of all of the VG competition taking place at the 2024 Pokémon Portland Regional Championships!Event Registration, Pairings, and Genera...
Name: Toxic Trash Of Ginormous Proportions
Format: Doubles (Regulation F)
Pokepaste: https://pokepast.es/2cef59a53a3cb6f4
Rental Code: PQWKW9
Team Description:
This is a fun team that will make both you and your opponent have a fun time! Some of the fun features include:
-RNG!!!
-20 Minute Battles!
-Making you wish you were using another team!
Ok, in all seriousness, this is a minimize Muk team, I do not recommend using it to climb the ranks, but if you are feeling annoying today, please engage however you like with this team.
Moody smeargle and Muk are the obvious leads, though you can use Flutter+any of the other moms for a solid lead, if you do not lead Smeargle+Muk, I don’t recommend bringing both at all, at max only one of the two. Muk has solid defenses and can handle hits even without minimize, protect when Moody is not in your favor, Poison Jab can generally KO a Flutter Mane after one moody attack boost and Knock Off does solid damage. Protect stalling is essential if you end up with Solo Muk, which is highly likely, so try to also stop any Setup that may be a threat. Other than that, the team is pretty simple, Ogerpon is bulky, can redirect and deals some good damage, Incineroar intimidates, has pivot moves and Knock Off+Flare Blitz, Flutter Mane is booster speed, Tera Fairy massive damage and finally Tornadus is a nice support for both Ogerpon and Flutter Mane.
And now, the final tip for using this team: Don’t.
Name: DR. CO-FE(an acronym using the first letters of every member of this team’s name)
Format: Double Battles(Regulation-F)
PokéPaste: https://pokepast.es/77523a702315b86f
Rental Code: V4X5BS
Notes:
-Fluttermane’s EV spread allows it to live no damage boosting item max attack Entei Sacred Fire while next to Chien-Pao.
-Ogerpon’s EV spread allows it to live Tera Normal Choice Band Extreme Speed from Dragonite while next to Chien-Pao, as well as Non-Tera Poison Sludge Bomb from Life Orb Modest Nature Landorus-Incarnate. 60 speed EVs allow for you to outspeed Timid Nature max speed Choice Specs Fluttermane at -1 speed from an Icy Wind.
-Ice Spinner on Chien-Pao is there for the psyspam matchup, otherwise I would run Icicle Crash as Ice Type STAB.
-Entei’s EV spread allows it to live an Earth Power from Timid Nature Life Orb Landorus-Incarnate, as well as an Earth Power from max special attack Life Orb Ursaluna-Bloodmoon, and a Blood Moon from Non-Tera Normal max special attack Life Orb Ursaluna-Bloodmoon. 132 Speed EVs allows it to outspeed Modest Nature max speed Gholdengo.
-Raging Bolt’s EV spread allows it to live Jolly Nature Icicle Crash from Chien-Pao.
That’s all for notes! Enjoy<3
Name: Gouging/PaoNite
Format: VGC Ranked Doubles Regulation F
PokePaste: https://pokepast.es/9b08d20549c34d04
Rental Code: Y6GXL6
Notes:
Quick team that I used to take Top 500 on Showdown on two alts, Top 500 on Bo3 ladder, and Top 500 on in-game cart ladder.
- Urshifu lives Modest Specs Non-Tera Flutter Mane Moonblast after Tera
- Rillaboom lives Icicle Crash + lives Specs Heat Wave from Chi-Yu 15/16 of the time.
- Glimmora lives Tera-Dark Wicked Blow from Urshifu.
- Gouging Fire should outspeed Scarfed Adamant Urshifu.
Gouging Fire + Glimmora allows you to play a stall style team while PaoNite + Howl means you can ramp up damage quickly. Dnite + LO + 1 Howl is equivalent to Choice Band Sword of Ruin. Gouging/Urshifu/Rillaboom can also act as a balance mode. Enjoy.
Name: Priority Spam
Format: VGC Regulation F
PokePaste: https://pokepast.es/7bc5515d15bd8413
Rental Code: 69VJYQ
Notes:
With this team, I went undefeated in 5 rounds of swiss at my large local and almost won the tournament.
This team is entirely from my own mind and was born of a simple concept - priority spam!
Each member of the team will typically tank a hit or two before going down, and they don't care about speed control because they all have priority attacks!
Rillaboom is half damage, half support. It can provide fake out support to help secure swords dance or calm mind opportunities for Kingambit or Raging Bolt, respectively. Every other member can protect to stall and recover HP with grassy terrain. Grassy terrain overrides psychic terrain.
Kingambit is the clear MVP whenever it gets a swords dance; it OHKOs virtually anything that doesn't resist dark. This pokemon is mandatory if the opponent has farigaraf.
Chien-pao is the best partner for any other team member by raising damage output and providing the fastest damage itself. Alongside Rillaboom, tera water amoonguss is not a threat, and no bulk Urshifu-Rapid-Strike always falls to grassy glide.
If going against other priority spam, consider Entei because extreme speed is +2 priority.
Urshifu does Urshifu things. Standard mystic water.
Raging bolt and Chien-pao work in tandem to pressure tera grass/steel Dondozo.
DM me with any questions!
Format for all 3:VGC Regulation F
Name:AkuDragon
Paste: https://pokepast.es/f78e003cd71a3f55
Code: C7P81P
Name: SunWake
Paste: https://pokepast.es/8e6926f552962c5e
Code: R2WNS1
Name: Clap Em
Paste: https://pokepast.es/8277fc5c62310e81
Code: SL26K3
Notes for all 3: https://dollarmonke.wordpress.com/2024/01/25/jungles-treasure-the-prehistoric-trifecta/
Reminder to everyone that your pastes HAVE TO BE NON-OTS, and to follow the format. If you're confused as to how to make a proper rental, just refer to all previous posts AND PINS. Any posts not meeting these standards will be removed at <@&727593710816067594> discretion.
Name: Hydralance
Code: N2KKWW
Format: VGC Regulation F
Paste: https://pokepast.es/50b50636616bfc81
Hello everyone! I know it’s been a while but I’ve been cooking up something nice. This team stars the new Pokémon Hydrapple, my personal favorite Mon from the dlc AND my second favorite Mon of all time. It also stars Volcarona, which was a surprise addition but ended up being a very valuable member of this team. Here are the notes:
Hydrapple: Disruption Support with pollen puff for healing, yawn for pressure and slowing down momentum, and fickle beam as a consistent (or a nuke) way to do damage. Tera is for dragon and Single Strike Shifu.
Grimmsnarl: This is your pretty standard Grimmsnarl, Screens Spirit Break, but this one has fake tears to help boost the hits from this teams special attackers. Tera is for flutter.
Volcarona: The main set up sweeper, get a quiver dance or two and start sweeping behind screens or with intimidate support. Tera is for shifu, and amoonguss.
Landrous Therian: Pretty standard Lando, here we needed speed, and a way to nuke things with Tera flying Tera blast. Main intimidate support, and pretty solid synergy with Hydra and Grimm. Tera is for nuking things.
Gholdengo: The goat, Gholdengo returns to be a secondary sweeper in replacement of volc. Standard, but we did fairy Tera since there has been a rise of Single Strike Urshifu. Tera is for single strike and pao.
Raging Bolt: Bolt was the last addition to help with rather unfavorable matchups. Here I decided on snarl+av so it can be as specially tanky as possible. Thunderclap is very nice prio pressure, Thunderbolt is consistent damage, and Draco Metoer is your nuke button. Tera is for dragon, and single strike.
Thank you Tofu for helping me out with this team. I hope you all enjoy! If you have any questions feel free to DM or ping me, Here’s a list of leads and matchups: https://docs.google.com/document/d/14cMA2TAsptmUAIPkffUSQTGW9sqER-4Lt6gNk6LDL_o/edit
Name: Hit'EmHard
Code: NHQQ53
Format: VGC Regulation F
Paste: https://pokepast.es/99428e4b984e47b4 - This is a team i made to easily get to masterball tier ingame and have a pretty easy time grinding through the tier as well. Made it to about 5500 from 15000 before season 13 ended over past few weeks. Consists of priority spam and combined with electric terrain as an added bonus.
Name: Chandelove
Code: C67FHF
Format: VGC Regulation F
Paste: https://pokepast.es/ac347ff7fb26af4b
Explanation and link: https://docs.google.com/document/d/1K4nyOOyKcioYCDxi3-aShu9KPKuMMRyllTfyHi-hqHM/edit
I present a Ref F team featuring my favourite Pokémon - Chandelure! 
While I was planning on making a Chandelure team a few months back, I never got around to it because I was trying to breed a 5IV 0atk shiny one which went way over odds hence the delay.
Meant to post this a few weeks ago but better late than never, thank you so much to both @modest moon and @marsh imp for helping explain this team to me as well as building it. 
Chandelure is generally a niche option when using this team but can be very useful to catch people off guard with Trick, also does help against Deecrown matchups.
Team name: No. 1
Code:H3S4LY
Format: VGC Reg F
Paste:https://pokepast.es/981bd3c6bac376b9
Today i will send the last version of my reg F weezing regigigas team featuring my 3rd favourite legend: Regigigas
Notes:
Regigigas: One of the only 2 team members who can deal with ground types, also with weezing its basically a restricted legend against unrestricted, although palafin has (nearly) the same stats, Gigas doesnt need to switch and can be a big threat immediately
Weezing: Max sp. def and hp for a ton of bulk, will-o-wisp for fighters that threaten gigas, taunt to shut down tr and amoonguss
Incin: Although it isn't ability shield its still a solid member with very good synergy with mane and wellspring, in this choice its knock off to annoy supports and knock off is a really nice move in general
Wellspring: 188 evs on speed and jolly outspeed timid max speed lando-i, a really basic moveset, not much to say
Raging bolt: an amazing pick to counter torn and urshifu rapid, its a fairy to counter other dragons and it doesnt need its ability to shine, physically bulky with calm mind is such a good duo
Flutter mane: A really bulky one and it also doesnt need it's ability to shine, a basic item with basic tera, t-bolt to counter flying and provides great synergy with incin
Leads: Gigas + weezing, waterpon + incin, incin + mane/bolt, bolt/flutter + weezing, NOT incin + weezing OR regigigas with anything that is not weezing
Also a big thanks to @charred robin for helping with the team
Name: Rageful Meadows
Format: VGC Regulation F
Code: WXWDKC
Paste: https://pokepast.es/3a3503fdca886904
Notes: https://dollarmonke.wordpress.com/2024/02/26/jungles-treasure-rageful-meadows/
Big thanks to everyone who helped me out here
Name: Thunderstruck
Code: TY3CBN
Format: VGC Regulation F
PokeBin/Paste:https://pokebin.com/d1e28c2fd8428a22 (paste in notes)
Notes: Not 1, but 2 mons I've had my eye on for a good amount of this regulation, here I have a team introducing Galarian Zapdos and Primarina. This is a balance team that's centered around these 2, to set up with Prima and redirect attacks from Gapdos to dish out damage. Here's a quick rundown of the team:
Zeus (Gapdos): The main focus point of the team, Gapdos is the main fast sweeper on the team. Hits hard with brave bird, thunderous kick helps to kill bulkier pokemon with Ogerpon, stomping tantrum is good for coverage and also boosts damage if it's fake'd out, and U-turn for pivoting. Great into Incin, Ogerpon, Rilla, etc.
Poseidon (Primarina): Initially didn't look at it, but after it was suggested I tried it out and it stuck quite well. Great calm mind sweeper with strong spread damage with hyper voice and hard hitting moonblast. Good into Chi yu, Pao, both Shifus, etc.
Calypso (Fluttermane): As much as I hate this mon, Flutter is here to be Flutter. Great spread damage, hard hitting moonblast and shadow ball, and power gem for coverage into Incin/Hearthflame. Good into Bolt, Pao, etc.
Poncho (Ogerpon-H): Fulfilling a similar role to Wellspring, Ogerpon is here to redirect attacks and spore for the team. It also has an offensive mode with a +1 in attack when clicking tera. Good into Rilla, Flutter, Pao, Amoonguss, etc.
Vesta (Incineroar): First of many teams this guy will be on, Incin is the role compression this team needs. Fake out, Intimidate, Parting shot, Knock off, it has it all. Goggles allows it to stand infront of amoonguss, and water allows it to face Pao and Shifu. Good into Rilla, Amoonguss, Flutter, etc.
Stormclaw (Raging Bolt):By far my favorite new mon, Bolt is here to be a tank, hit hard, and lower opposing damage with snarl. Good into TornShifu, wellspring, etc.
Feel free to dm me for questions, I hope you enjoy!
Latest Reg F team i built around Great Tusk! This team got me to a consistent 1400-1550 on showdown ladder so decided to carry it over to ingame. Check paste for indepth explaination on everything as i could not post all in 1 message without hitting character limit PASTE:https://pokepast.es/91b6b21a6cdae838
Name: AncientAce
Code: JTQPFP
Common leads - Tornadus+Tusk - Tornadus+fluttermane - Tornadus+Ogerpon - Tusk+Corviknight - Ogerpon+Corviknight - Ogerpon+Tornadus - Jugulis+Tornadus/Ogerpon
Weaknesses- Faster tailwind teams, Hard trickroom, Scarf/Band Urshifus etc
Name: Pond Scum (because frogs and turtles)
Code: P3GLHC
Format: VGC Regulation F
Pokebin/paste: https://pokebin.com/6b29cf703fb09fee
Notes: This team has been performing excellent on cart and currently shipped me straight up to Master Ball with minimal effort.
Sun team with Walking Wake and Venusaur as the primary focus, but Sun synergizes with 4 of the team members (five when you count damage boosting Torkoal's fire moves)
Walking Wake goes with Specs for the extra damage boost and to open up Life Orb for Venusaur - Steel Tera Blast lets you edge in against opposing Flutter Manes
Venusaur is mx speed/special attack timid, which puts him at 290 in Sun. This forces Flutter Mane to be 172 or greater speed investment or be outsped by the frog - Sludge Bomb to pick up good damage or Sleep Powder for nap time. Often times, Sleep Powder is just the optimal play, and the risk of missing is mitigated by the reward of an extremely fast sleep effect.
Torkoal is about as standard as it gets. I thought Helping Hand but the coverage from Earth Power really helps.
Raging Bolt is Vest with Electroweb/Snarl for disruption. Electroweb paired with Icy Wind will shut just about any TW strategy down.
Speed Boosting Focus Sash Flutter with Icy Wind for additional speed control.
Farigiraf lets the team shift into a TR mode, flip the table on Tailwind, or try to disrupt Trick Room setting for the opponent while removing priority threat. Thinking Psychic over Voice for additional damage options into Amoonguss. Helping Hand just allows you to pick up KOs you normally wouldn't be able to reach.
Team name: No. 1
Format:Regulation F VGC Rental code:9097SQ
Pokepaste:https://pokepast.es/90485397365247fd
Notes: Hello guys welcome to another team made by me, today it isn't another weezing regigigas rental team month (yet), today it is a SAND team, here are some notes about the members
Excadrill: This one is a clear amulet excadrill that murders incineroar pretty much instantly as long as it lands a HH, tera dragon for water attacks and fire attacks and max max because i had 0 idea of the spread
Tyranitar: Max Max for max damage and hp, 4 evs into speed to allow it to outspeed 4 speed ev incineroar, tera fairy tera blast for that damn dark bear. With AV it can take a flutter mane's moonblast with the spread
Bolt:Goggles for amoonguss and to not take chip from sandstorm, the rain/sun counter and it is always a great mon to have, i went with leftovers since AV is taken
G-Zapdos: Zapdos is a great counter to intimidate cycling opponents, counters the grass and fighting that would be trouble for the team, i copied DrayageDrago's spread so anything mentioned in his post with G-Zapdos also applies here
Ogerpon-W: Ogerpon is a super basic pokemon, built to outspeed lando-I and murder it before it can move as it is bad news for half of the team, can redirect spore, a special attacker's nightmare
Torn:Basic, nothing out of the ordinary
Please do note that sand teams have a decently high skill ceiling, you wont be good at it immediately, i got a 5 win streak with this team. If you have any questions about the team feel free to ping/Dm me, trust me i will respond
Team Name: Pika-Rain
Rental Code: JK3JT5
Format: VGC Regulation F 2024
Pokepaste/Pokebin:https://pokebin.com/97c422c80e2cce3f
Notes: https://tofu-snorlax.hatenablog.com/entry/pikachupower
[Sorry if this post is a bit barebones, life has been busy!] Celebrating Pokémon's 27th anniversary! A team that features our favourite, electrifying, ever-present mouse, Pikachu! With it's special item, Light Ball, it can turn itself into a very respectable offensive presence on a particularly alre…
Name: Thunderstruck 2! Electric Boogaloo
Code: F1W506
Format: VGC Regulation F
PokeBin/Paste:https://pokebin.com/8cd89259eafa2e7c
Notes:https://dragosden.wixsite.com/dragosden/post/thunderstruck-2-electric-boogaloo
Feel free to dm me for questions, I hope you enjoy! (edited)
Name: YUseMeta?
Code: VD6PWC
Format: VGC Regulation F
Notes: Ranked team i made recently around cinccino. This team got me to 1500-1550 on showdown and 4600 on masterball ranked ladder. Features some cool stuff like support fezandipiti, defiant thundurus, and fairy dragon steel core of gouging fire, fez, and gholdengo.
https://pokepast.es/271ccda58a4d1c7a
Name: Meteor Beam Armarouge
Code: 2FPMC4
Format: VGC Regulation F
Paste: https://pokepast.es/08245fc1ce2372e2
I'm well known for this team, reposting the rental code here because it will not be available after Monday. Have fun 🙂
Name: DED Dawg
Format: VGC Reg F
Pokepaste: https://pokepast.es/272be728ec6889bf
Notes: Hello guys, welcome to another team and the penultimate team i will post in reg F, today i will focus on the star of the team (That won me a showdown room tour): Tyranitar, it will mostly focus on tyranitar and MUs, but the others will get their time
Tyranitar: Tyranitar this time is in Trick Room, which is actually still pretty good (as long as there is no bear or gallade), it and farig partner up very well, Blood Moon also does great here 2 as it gives me 2 sweepers to work with and sand does not hurt the 3, tera flying tera blast to have an MU against ursaluna gallade urshifu grass etc. I went with band to get off big damage and contribute a lot even without tr
Houndstone: A weird pick but a good one for the team, houndstone brings a way to neuter physical attackers, howl for tyranitar and hearthflame, poltergeist to one shot specs flutter, tera dark to resist it's weaknesses, it enables a fast mode with it, hearthflame and bolt, its speed in sand is 260 which outspeeds some booster speed flutter
Farig: Ev'd to survive wicked blow, great with tyranitar and blood Moon, HH so that HV and RS do big damage, tera fairy. I went with psychic to do good damage onto amoonguss
Hearthflame: Outside of tyranitar the only counter to grass types, gave it some overall bulk and with tera it nukes many pokemon
Blood Moon: partnered with farigiraf, tera normal to do huge damage, i stole the most used ev spread from pikalytics, I went with the basic set because it is the most consistent
Bolt: urshifu counter, without bolt urshifu would be a huge problem and bolt helps with that MU surprisingly well, EV'd to survive big hits and fit in 252 SpA to do big damage
This team won me a showdown room tour (I can present evidence), If you have any questions DM me
Name: Monk C
Format: VGC Regulation F
Paste: https://pokepast.es/6d417899c8d99752
Notes: was gonna do a blogpost, but due to me being lazy, time is not great as Reg G is making its rounds so have this "script" I made for it lol
https://docs.google.com/document/d/1iwWRaVWSulVqjzdMEytburGW2Gd2s-nLrr8knhfQcZQ/edit?usp=drivesdk
Name: Zekrom!!!!
Pokepaste: https://pokepast.es/a225ae7b4b86b921
Format: VGC Reg G
Notes: Hello guys, i am back here with another rental, this time with zekrom! Zekrom is my favourite legend and my 2nd favourite pokemon, this team has went through many processes so i think this is a very good Zekrom team
Zekrom: In this team it it the dragon dance sweeper that threatens a lot of damage with Bolt Strike, this one is built to tank precipice blades, has a 75% chance to survive 252+ glacial lance, survives a specs freeze dry from iron bundle and after a ddance outspeeds Miraidon and Koraidon
Rillaboom: A classic set here with a ridiculous amount of bulk for a Rillaboom, high horsepower to have a better time against miraidon, helps Zekrom set up, etc.
Ogerpon-W: A very normal set that can tank a 252 sludge bomb from landorus incarnate and outspeeds it, outside of that nothing that interesting about it
Pelipper: The Wide Guard pokemon here, helps against Groudon/Koraidon MUs and Snow MUs while also helping the MU against the calyrex rider forms, it has rain to support 2 members here and surprisingly share few weaknesses that aren't problematic
Urshifu: Urshifu is classic here, nothing that peaks anyone's interest, rain + scarf + 252 speed allows urshifu to always OHKO frail calyrex-shadow riders
Incineroar: Incineroar is a classic set here, knock off is nice against the clear amulet pokemon, do note that it is quite slow for an incineroar, normal ones run more speed investment so unless you are in tailwind pls do note that, 244 HP evs is optimized for Iapapa berry
If you have any questions feel free to @ me or DM me, this team got a 6 win streak with 2 of them being against Groudon and one against Zamazenta
Name:Terapagos Final Version
Code:BTC1D7
Pokepaste:https://pokepast.es/c737bf76d73af95f
Format:VGC 2024 Regulation G
Notes:Cresselia is good for tanking and operating Just fine within Trick Room to Heal Allies,Urshifu is for Killing Calyrex Shadow and Pressure Opponents,Tornadus for Speed Control,Incineroar and Rillaboom for Fake Out Pivots With Rillaboom being More offensive,these Pokemon all supporting Terapagos to sweep.
Definetive Notes:https://docs.google.com/document/d/1DaZ1hcqnpxK-w_BhQ3VfJI15Xd0LbZfo1n_x_lrmcT0/edit
Name: Gravity Groudon
Code: 538TC2
**Format: **VGC 2024 Regulation G
**Pokepaste:**https://pokebin.com/a513dd2a7604ddf8
Notes:
- Gravity Groudon team with a few key members.
- Covert Cloak Venusaur provides continuous pressure despite Fake Out cycling to dictate the pace of the game.
- Safety Goggles Flutter Mane allows free Taunts, acts as an additional Amoonguss switch in, and provides Speed Control for Groudon, which outspeeds unboosted Base 135s after a drop. e.g. Adamant Chien-Pao
- Tera-Grass Sableye allows you to continue to exert Quash/Wisp pressure even in front of Rage Powders. Gravity allows you to never miss Precipice Blades and hit Flying-Types at the same time.
- Standard Raging Bolt with Foul Play Tornadus.
Name: ShielDog
Code: 85NMTN
Format: VGC 2024 Regulation G
Paste: https://pokepast.es/30ef104bb8099f77
Notes: https://dollarmonke.wordpress.com/2024/05/04/jungles-treasure-shieldog/
Hey all, ThrowDat here with my first ever rental! Enjoy!
Name: IceHorse
Code: CVBTFC
Format: VGC 2024 Regulation G
Paste: http://pokebin.com/e60eedbe31155d7a
Notes: https://docs.google.com/document/d/10Qzuqj-d5HECHF_UAjsfIBr3xqr6AIAflR50Tekx9CQ/edit
Second Rental From TorrentAegis and First Kyogre Rental here!
Name:Kyogre
Code:SWY0Q6
Format:VGC 2024 Regulation G
Paste:https://pokepast.es/e3a6203ed1ada12a
Noteshttps://docs.google.com/document/d/1fFYBKnaIttWYoJ28sQwLNjtcfzacaRUX3tGl2utgEv0/edit
Pokemon Team Analysis:Kyogre By TorrentAegisVGC Hello Again! In This Analysis,I would like to talk about The Kyogre Team I built.Kyogre has existed in Generation 3 and has been one of the Dominating Force in Restricted Formats, and During Indianapolis Regionals,Kyogre has been in top 8. Let's t...
Name: Blood-moon barrage
Code: 8JKSXM
Format: VGC Regulation G
Poke paste: https://pokepast.es/dd1691dfa7e34ddd
Notes: https://docs.google.com/document/d/1vmG6oofpdL7yvpnTDtrS8PQPMD-6Zh6cQt1C5yIibts/edit
Name: Araquanids Time to Shine
Code: KCKFWS
Format: Regulation G SV
Pokepaste: https://pokepast.es/7ae03bdd51764da5
First team I have ever made.
-Caly-Ice was the restricted of choice.
-Araquanid for wide guard and massive tera water liquidations
-Urshifu Dark for a pokemon that's fast out of trick room
-Smeargle for help to buff my 3 sweepers, as well as allowing farigiraf for an almost guaranteed trick room
-Farigiraf for blocking priority moves during trick room, and for other caly -ice teams with foul play
-And Ursaluna Bloodmoon is here because it pairs really well with decorate smeargle and trick room
If you think the team sucks, thats a given, but please enjoy araquanid as much as I do! 👍
Team name: Rain Pain
Rental Code:FCYF44
Format: VGC Reg G
Pokepaste: https://pokepast.es/e1db0fec4ce4ae78
Notes: https://docs.google.com/document/d/e/2PACX-1vQswbOqeOuqYZ1_EXFB46t2R8GMmJ7JAt1xx6z9FDbLl73mNb17PbIVss7VZ-OgQVSLynNXG80OHyDe/pub
Hope you enjoy my rental!
Name: Just a Normal Team
Credit to: @dense grotto + @cinder zealot due to their help and ideas making this set
Rental Code: 6Q72SD
Pokepaste: https://pokepast.es/9fa41d0dca56ab10
Format: Reg G
Quick Stuff:
This was meant as a Reg F team but was delayed and transformed to Reg G so a lot of stuff is outdated
Any questions can be cleared up through dm's
Notes: https://docs.google.com/document/d/1GQpbIdCcTjNTQgqOkRZIWW2DliKY2zE9iDYuLM6KLa8/edit?usp=sharing
Dropping the third Rental from TorrentAegis and FIrst Dawn Wings Rental Here!
Name:Dawn Wings/Magolor's Redemption
Code:0SMRHR
Format:VGC 2024 Regulation G
Paste:https://pokepast.es/bfb9ca515e0bed0a
Notes:https://docs.google.com/document/d/1BH6Hi7BE1_BLmVleKDJjEShiH6EpyeduPTwMSOFyyBo/edit
Name: The Knight and The Dragon
Code: 2WWD7W
Format: VGC Regulation G
PokeBin/Paste:https://pokebin.com/38416b806bfc3db7
Notes:https://dragosden.wixsite.com/dragosden/post/the-knight-and-the-dragon
Pokepaste is in notes of the Pokebin link. Feel free to dm me for questions, I hope you enjoy! (edited)
Hi everyone! Drago is back with a new team I brought up to rank 802 on the in-game ladder, featuring Regidrago and Zacian. I believe Regidrago to be a strong option in the format with Flutter Mane and other fairy and steel types not being as relevant. To help with fairies, I found Zacian to be a strong partner for the Regi, being able to threat...
So check out this Zoroark Team! Trust me, it works.
Rental Code: MG9TW2
Paste: https://pokepast.es/61a6ce3fd27ceda3
IVs in paste are accurate to in-game.
Misc Notes about the team:
-Achieved a (bo1) 1700 Elo with a GXE of 75.2% using this team exclusively on a fresh alt. Making the 137th spot on top ladder.
-1445 Elo on bo3 ladder with a GXE of ~63%. Works but a bit harder to pilot on bo3 (obv)
-Went 15-1 on the road to get to Master Ball and ended around No. 1521 on Master Ball Ladder.
-Sinistcha is a Shiny Masterpiece form in-game (which is why its not min speed)
-Rhydon is a Min-Speed Shiny but also (much rarer) Max Size. (RNG'd in SWSH)
So, how to use this team?
Simple lead goes,
Terapagos and Zoroark with Zoarak disguising itself depending on the opposing team. Disguised as Rhydon if Miraidon team (might force a switch), Sinistcha if Caly-Shadow team (bait into Astral Barrage), Urshifu if Caly-Ice (pressure into tera).
The back is the Zoro disguise and potentially Sinistcha/Rillaboom depending on the needs of the team.
Zoroark distrupts a lot. Never gonna see a taunt coming from a Sinistcha. Fake Out on a illusion Urshifu isn't gonna stop it from using taunt to prevent TR. Surprise burns Pokemon with Wisp. Snarl and Bitter Malice help lower offensive damage as well to help Terapagos set up.
Sinistcha loves to redirect with Rage Powder. Especially Surging Strikes or Body Press.
Assault Vest Urshifu? Yeah I didn't like Choice Band restrictiveness and I already used Focus Sash on Zoro. Solution? Assault Vest Bulky Urshifu-Dark.
Rillaboom... with Loaded Dice Bullet Seed? Yeah I hate when Flutter Mane survive Wood Hammer on Sash. Bullet Seed stops that.
Rhydon? Obv it walled Miraidon but with Tera Fairy, it can tank Koraidon as well. Metal Burst is a nice, "I'm dead, but just in case I'm not" kind of deal. With a Base attack of 130, it's also gonna do damage.
I really really really love this team! I hope you'll give it a shot.
An Update to my Terapagos Team!
Name:Terapagos2/Crystalised Hope
Code:46NY9N
Format:VGC 2024 Regulation G
Paste:https://pokepast.es/2c71dfd01f5f16c1
Notes:https://docs.google.com/document/d/1ITM5d9lGXuriiZmcizpLb3etLWD2tj0d3UBSakYb2Y4/edit?usp=sharing
Terapagos Team Analysis #2 By TorrentAegisVGC Hello Hello! TorrentAegisVGC Here! Since Regulation G has been in for a Month,i decided to update (ahem more like Upgrade) my Terapagos Team,it would be slightly different with some changes from the first one I used,so let's Take a look!Team Membe...
Name: Sunlax
Code: X62BQ4
**Format: **VGC 2024 Regulation G
**Pokepaste:**https://pokebin.com/cc4959a79184eddb
Notes: Team I used to hit 1800s on a fresh alt and qualify for Spear Pillar Region Rumble by hitting T4.
https://tofu-snorlax.hatenablog.com/entry/Sunlax
Hello everyone! It has been a little bit since my last post but I was trying to figure out a team that would be interesting and fun, and I did! This was also mostly an excuse to get Snorlax to do some work on a team. The following members may look pretty straightforward to utilise, but I believe I m…
Team name: Lizard Sun
Code: B4CDRS
Format: VGC Reg G
Pokepaste: https://pokepast.es/f83e6e39c640fadd
Notes: https://docs.google.com/document/u/1/d/e/2PACX-1vQdm2Gjl3GMFPs-0yZ46XW4GUcYW4ECrBOS6nVLto-FUj8EeiH_xhCXzvZDwSsxZcKIDee2QKHqcmsr/pub
Sorry about the inconvinience, the rental should have the right moves.
The team got me from 1200 elo to 1500 elo and nearly 1600 elo, any questions you have feel free to DM or @ me
[Message](#rental_teams message) in #rental_teams
Reminder to everyone that your pastes HAVE TO BE NON-OTS, and to follow the format. If you're confused as to how to make a proper rental, just refer to all previous posts AND PINS. Any posts not meeting these standards will be removed at <@&727593710816067594> discretion.
Team name: Tera POG
Code: 2PCLGG
Format: VGC Reg G
Paste: https://pokepast.es/da7b434a7bb9dbbd This is a Ceruledge terapagos team i made and it turned out being my best regulation G team sofar peaking around 1520 on showdown best of 1 and has been easily getting me through in game ladder from 6000 up to top 500 in 25 games.
If you decide to try this team let me know how you do and and feedback! I do recommend doing like 3-5 testing matches getting used to the team since its not as easy to use like most teams. posting again because someone keep deleting my teams. im depth team breakdown should be in paste description.
For all future rentals, this is a reminder that the notes section requires you to explain how to actually pilot your teams. Any rental not fulfilling this requirement will be subject to removal. There also will no longer be a chance to correct your rental, it will just be removed.
Team name: AV Grudon!
Code: YFSJ7W
Format: VCG Reg G
Pokepaste: https://pokepast.es/49c8751ea9348ebe
Notes and Piloting: https://docs.google.com/document/u/1/d/e/2PACX-1vScZkCuyQdrD71AJgqpTKdcS-tbvMV2D5jTELOrPdXxLTBP_awROyQy91PQQ-zZQBEiJfLBkQngAgl8/pub
Tips for Groudon: https://docs.google.com/document/u/1/d/e/2PACX-1vRQtREdRt-envDyvz73bQ1lrGInJGT4p6gmWY7RNLAiuH3j_qyoSvOawC9lBzJr0dAfC1C8LoZR0ost/pub
Sorry about the inconvinience (again), the pokemon should have the right moves
I really like this team and it got me to 1500 elo with a consistent win rate and got me to master rank without much effort, if you have any questions feel free to DM me or @ Me
Team name: Specs Pagos!
Code: RGC2Q3
Paste: https://pokepast.es/207397d4ee0f1dc1
Format: VGC Reg G
Notes and piloting: https://docs.google.com/document/u/1/d/e/2PACX-1vRHLDMmDnVqw0FV35eda5j2MoZrSe4Ae-XisWmxgnlU4JSdBoI5ZP7YDMqf73BXj7nEfWVSlmxBQ20c/pub
I really like this team, it got me to 1500 elo with a 71% GXE, hopefully you enjoy it as much as i do
Name: The Spinning Wish
Format: VGC Regulation G
Code: M0YHCR
Paste: https://pokepast.es/73b1e9ac738d9ba1
Notes: https://dollarmonke.wordpress.com/2024/06/30/jungles-treasure-the-spinning-wish/
Name:Stardust Speedway/Miraidon
Format:VGC 2024 Regulation Set G
Code:BGBQJJ
Playstyle:Hyper Offense
Paste:https://pokepast.es/40cc0eb01dc40210
Notes:https://docs.google.com/document/d/1ldWS-ZKjuQSmCYt6UGYKkOqNxa51vzSkIyOq_c78V6s/edit?usp=sharing
Final Regulation G Rental for TorrentAegis and First Miraidon Rental (Took THAT Long)
Team Analysis: Miraidonby TorrentAegisVGCIt's been a while since I have done a rental for Pokemon Competitive, we are going to harness the future’s grasp and enter the new era with Miraidon, The Legendary Future Paradox Pokemon, This Legendary has been one of my favorites since the story of Sc...
Name: Freezer Burn
Format: VGC 2024 Regulation Set G
Code: 75V8RF
Pokebin/Paste: https://pokebin.com/791ba59ec457d5c5
Notes: https://dragosden.wixsite.com/dragosden/post/freezer-burn
Drago has returned after another 2 month hiatus with a new team centered around Kyurem White. Kyurem White is a Ice Dragon type with a massive special attack stat of 170, which is higher than Calyrex Shadow Rider by 5 points, which is what initially drew me to using this Pokémon. Kyurem is also bulkier than Raging Bolt, with higher physical def...
Good Girl Woof Woof (Regulation G)
https://pokepast.es/aaa911d4b63c5f4c
P X H O L T
This is a team I made because I love Zamazenta and believed in him at the beginning of the format. I found all the other restricted Pokemon to be ugly and unlikable besides this cutie and Zacian.
The goal as always is to press things into oblivion and most of the other team members provide supportive disruption and/or damage reduction tools to clear the way on that path to destruction.
Rillaboom's terrain helps to provide passive healing to Zamazenta and his taunt/fake out opens up many opportunities as well as shutting down Amoongus. Sableye is a great little annoying partner for Zamazenta and his Will-O-Wisp is one of the only ways to cut down the massive incoming damage from Urshifu Rapid Strike. As a ghost type immune to body press, Calyrex Shadow Rider is one of the biggest hurdles for Zamazenta, threatening massive and immediate special attacking damage. However, by utilizing ting lu and his snarly snarls, you can limit the damage from special attackers and cripple powerful foes. Farigiraf gives a mode of a speed control and a way to prevent it as well as offensive pressure using the item throat spray. Ogerpon Wellspring is a great additional method of dealing with both Kyogre and Groudon as well as providing supportive redirection and just general coverage.
This Zamazenta has a need for speed, with enough invest to outspeed even jolly max speed Ogerpons and enough defense to one shot an incin with a raw body press. After a single iron defense you’ll be able to let yourself loose and outpace + eliminate the universe.
This team managed to hit top 100 on multiple occasions so I’m proud of it. Woof woof 🐕
I hope you enjoy it for the remaining month of reg G and its return!
(TestTestMay, Fairynanbawan)
Good Boy Woof Woof (Regulation G)
https://pokepast.es/fb6d339fbc13ef48
5 4 3 2 5 Q
This was a team that I helped create with my friend and teambuilding partner @lucid jay.
I really enjoy Fuchsia’s team building style, the fun/chaotically focused nature vibes with my ADHD. This one in particular has given me a lot of enjoyable Regulation G memories. Since we had recently watched Wolfwalkers together, he originally chose Zacian to fit with my Zamazenta team theming. He came up with the theory about Weezing partnering up with Zacian to control when his ability activates and solve the problem of intimidation without having to rely on swords dance. Every Pokémon on this team has the move protect which, trust me, feels AMAZING.
Regigigas on this team was set up to be the main partner of Weezing, to cause absolute nukage before Zacian comes to clean up the aftermath. The amount of pure raw power that comes from a life orb Crush Grip is absolutely astounding and will leave a team completely in shambles before the cavalry arrives. Even without his raw power, he can still be of use with the high value supportive move wide guard. Weezing is fast enough to speed creep and taunt 99% of Grimmsnarls before they can even get a move off, as well as some slower Incineroars. Zacian and Chien-Pao create an almighty duo of demolishion to eliminate all in their path, with Zacian being max jolly speed to give him the edge in mirror matchups and against modest/slower Calyrex Shadows Riders. Ogerpon and torn were added for both supportive and offensive reasons to provide both weather and speed control. Groudon can be a tough nut for zacian to crack, but it’s nothing a little Ivy cudgel in the rain can’t handle! Good luck getting that sun up after Weezing enters the field!
This team was taken to rank 44 on the Showdown VGC ladder at 1806 elo, so it’s safe to say that it was very successful. Woof woof 🐩
I hope you enjoy it for the remaining month of reg G and its return!
honeyfuchsia's Bee team (Regulation H)
V 8 M C H G
https://pokepast.es/da7202d389f89eff
This was a team created by @lucid jay and I for regulation F to take on bigger and scarier threats than we have now and it succeeded back then by hitting the 1700s on 4 accounts. I’m resharing because I have recently managed to hit rank #1 on the showdown leaderboard with the same team in regulation H.
❀ Fuchsia: “Ever since regulation A, I wanted to make a team with a bee Pokemon. Bees are one of my favorite things because they remind of a late friend of mine. I've spent months trying out various teams with Vespiquen and Ribombee, but this was the only one that felt right. Ribombee was only picked because she's a cute bee Pokemon. She's my favorite Pokemon and this team allows her to shine and excel in it. Many thanks to @coral crystal for her help with the team and a big congratulations to her for taking it to rank #1.”
The Bee team is a ladder team at heart, one that you can bring against the same opponent multiple times. This team has too much to prepare for so there’s always something different to bring into every match. Ribombee and Gholdengo make for a strong lead, a duo that’s immune to fake out and will blow up the planet. Ribombee can set up tailwind and provide double the damage for her special attackers with the move fake tears. The combination of her covert cloak ability, speed tier, and lack of prankster limitations is what makes her stand out over Whimsicott or Murkrow. She can use fake tears in front of Pokémon like Indeedee and Farigiraf with priority blocking abilities, or dark types like Incineroar to pick up devastating KOs to the opponent’s team. There are three main strategies: Hyper Offense tailwind, Trick Room, and Perish Song which all intertwine with each other to create beautiful chaos.
❀ Fuchsia: “I hope this team brings you as much success and joy as it did for @coral crystal and me.” Buzz Buzz 🐝
Name: Coach Wukong
Format: VGC Regulation H
Paste: https://pokepast.es/58ebee9c495f4271
Notes: https://dollarmonke.wordpress.com/2024/10/03/jungles-treasure-coach-wukong/
Sidenote: First
Edit: don't go by picture, the code for this team is HQNQP0
honeyfuchsia's Furiosa Team
8 P B T 4 G
https://pokepast.es/0d098bdf2f898516
This was a team that I had made with input and help from Maya.
The team was built around Tinkaton and Annihilape to make them both shine in unique ways. Heavy utility has been added to make it easier to get off the needed moves and create the perfect board state for you. Although the team is focused around those two, bulky sand rush Houndstone is what ties everything together by being able to set up howls and provide support with will-o-wisp. Howl and wisp help to set up every mem\ber on the team to sweep, and an ev spread focused on speed and HP allows it to set itself up to sweep with last respects.
The write-up is a bit short and simple, but the general idea is to set an ideal board state with all the utility on the team. Then sweep through set ups or just by playing aggressive with howl boosts, rage fists, or leer drops with every opening. Encore, taunt, will-o-wisp, and fake out paired with intimidate ensures you have enough options against every team.
I was able to break top 500 easily with this team and it broke top 50 mid-late season thanks to Maya. Big shout-out to her for her help and her impressive run with the team. Please enjoy her amazing Furret team below.
Maya’s Rank 68 Lil Furret (Regulation H)
https://pokepast.es/a1f85032f60356aa
S R Y K W C
I’ll start out with the fact that this Furret team hit rank 68, two months into the Reg H Showdown ranked ladder. (1800 Elo) 🏆
Admittedly this is a bit basic 😅 which isn’t usually my style, but Furret is such a bare bones Pokémon that trying to find a unique trait or reason to use her was quite a head-scratcher. I decided to rely on her basic ability to redirect and scout out the opponent’s items. I created a team around her that felt consistent and solid enough to utilize her redirection well, as well as generally be able to stay under her speed tier for Super Fangs! Surprisingly it worked! IF SHE’S CURSED TO BE OVERSHADOWED BY MAUSHOLD THEN SO BE IT, FURRET WILL WALK DESPITE THAT!
I gave Furret a combination of moves with knock off that no other pokemon could learn, paired with the ability frisk to sniff out those pesky items on CTS ladder (Or even spot a Zoroark!). You can take advantage of furret’s ability in conjunction with the move knock off to remove any problematic items.
I chose gholdengo as its redirection partner to build the team around, blocking ghost moves and help set up Nasty Plots. Furret outspeeds most of the team, allowing it to super fang before its allies attack. Primarina has been a great secondary redirection partner as well, able to get off strong hyper voices to break down a team while staying safe.
The double fake out intimidate brothers were utilized as an additional way to stay in control of the game and keep my main set up damage dealers safe and healthy.
Unburden Sneasler acts as a way to speed things up for immediate or late game aggressiveness, especially vs tailwind teams. Acrobatics does well into a wide range of annoying threats, including other Sneaslers!
I’ve made my fair share of Furret teams, but I wanted at least ONE FURRET 🫵 to make it to top 100 and SHE DID IT, FURRET IS MY CHAMPION 💝
honeyfuchsia's Teen Titans Team
7 R F H Q D
https://pokepast.es/1633c61285d91b5f
I made this team with the intention of just creating a fun and wacky team that didn't take itself too seriously.
One of my earliest teams made for gen 9 was a team that focused on insane synergies through weakness policy procs and immunities through abilities and typings. That team failed miserably and has always haunted me. I called it the Teen Titans team since all the nicknames were based off of that. This team was an attempt to redeem myself by creating a new Teen Titans team with Pokemon that fit the theme and followed the original strategy of insane synergies and weakness policy procs.
Metagross and Altaria paired with their abilities, typings, and teras allow you to have a strong advantage over common sun and rain threats. Paired with tailwind and bulldoze, you're able to have strong speed control added in as well. Altaria focuses on disrupting speed and crippling through wisp. On the other side you also have an absorb bulb tera grass Coalossal paired with a jet punch/flip turn palafin to proc. Absorb bulb and tera grass allow for a safer activation of steam engine and Rillaboom's terrain also adds extra damage to the tera grass terablast. Hydreigon acts as just a simple and efficient special attacker that pairs well with bulldoze altaria as well as haze on Palafin. The main goal is to just play fast and aggressively, while Altaria allows control to weather, speed, and through wisp.
This team was not made with too much serious intent, but has been one of my most fun to play. I hope you enjoy it. Please check out the Main Course below
🐇 Maya Hoppins The Main Course 🥘 - Regulation H
https://pokepast.es/2b695b5c4fbb0794
V Y 9 J W 3
This is a really aggressive and fun gimmick team that I worked really hard to make the most annoying POS monster to fight on ladder. The Main Course hit Rank 16, 1853 elo on late showdown and Rank 2 Peak during season 25 of Battle Stadium.
This team utilizes set up and brute force to turbo out the opponent. Garchomp and Sneasler benefit from coaching, while Armarouge is set up by Annihilape to activate its weakness policy through u-turn, earthquake, or even Sneasler’s throat chop on rare occasions. I’ve really enjoyed it and had a lot of fun with this team, I think you’ll have a really good time using this rental too! Every single move and tera was thought out and picked carefully with a lot of love for making other people miserable.
As a fast paced gimmicky hyper offense team, it's naturally weak to trick room so iv applied some tools to help play around it such as roar Alolan-Ninetales and trick room reversal on indeedee. Sneasler’s unburden does well into enemy tailwind teams and helps keep up with fast paced battles.
Iv made weakness policy Armarouge teams with my friend Honeyfuchsia throughout all of Gen 9 and I believe this is the best one so far. It started with Menu, then Fast Food, Christmas Dinner, and now THE MAIN COURSE! I hope you enjoy! 😈 🥕
Guys I hit rank 7 with Groudon !!!!!!!
Anyway here's the team and the proof, I am GG=Groudon Gaming if that wasn't obvious
Format: VGC Regulation G 2025
Paste: https://pokepast.es/1cd0a701210359c6
Rental Code: HW16ML
Game for 7th: https://replay.pokemonshowdown.com/gen9vgc2025regg-2272888874-b5fyxqzc9ymgz5qgqks78wsml5ch15upw
Watch a replay of a Pokémon battle between Ogerpon(W)VGC and GG=Groudon Gaming! Format: [Gen 9] VGC 2025 Reg G; Date: Jan 1, 2025
Name: Caly G
Format: Ranked Doubles
Pokepaste: https://pokepast.es/4e4d870bf9a3f52c
Regulation: G
Farigiraf is there for Trick Room support along with Helping Hand to power up its partners and Foul Play to nuke opposing Calyrex-Ice. Armor Tail stops opposing priority and tera fairy removes its dark weakness. Mental Herb is there to prevent Taunt and Encore.
Calyrex-Ice is the main attacker. It's min speed to outspeed opposing Calyrex-Ice in Trick Room. Glacial Lance hits both sides while High Horsepower hits opposing steels and fires for super effective damage. It can even set up its own Trick Room when Farigiraf isn't there. Tera water is a good defensive tera that I use fairly often. Clear Amulet prevents any attack drops.
Ogerpon-Wellsring is the main redirector. Ivy Cudgel is there so it has some offensive pressure as well. It has Horn Leech to stay healthy and Follow Me to keep its partners safe.
Amoongus is the secondary redirector. Spore puts foes to sleep, Rage Powder keeps its partners safe, and Pollen Puff is mainly used to heal its partners. Tera water removes its weaknesses for a good defensive type. Rocky Helmet pairs well with Rage Powder and heavily punishes Urshifu.
Bloodmoon Ursaluna is the secondary attacker. It's min speed to take full advantage of Trick Room. Hyper Voice is for spread damage, while Blood Moon hits one side extremely hard. Earth Power hits opposing steels for super effective damage. Tera normal is for greater power on Hyper Voice and Blood Moon. Throat Spray gives an easy sp attack boost for all its attacks.
Incineroar provides Fake Out pressure and Knock Off support. Parting Shot allows you to lower the opponent's offensive stats while providing a free switch. Flare Blitz is so it has some offensive pressure. Intimidate lowers opponent's attack and Safety Goggles prevents Spore, and Rage Powder redirection. Tera grass removes its water and ground weakness, making it resist those moves instead.
Oneofakindof (Jack Wiltshire)
Birmingham regional team
QJJ89G
Regulation G
https://pokepast.es/394a4fa6e3c8bfa4
Fun ultra offensive team starring oneofakindof favourite mon Ludicolo.
Encores used to heavily disrupt opponents and come out on top with very strong water spouts as opponents are forced to switch.
Tserena offers ice coverage against grass and raging bolt weaknesses whilst preventing sucker punches, fake outs and thunderclaps.
Fake tears allows mons that would otherwise resist water spouts to be hit for ohkos
Feel free to message me for more information and have fun.
Final placement of 161 @ Birmingham regional going 5-3
TorrentAegisVGC (Morris Ma) Birmingham Regional Team
Type:Miraidon Hyper Offensive Team
Rental:DSV608 (Also on My Twitter with my OTS Version)
Regulation Set G 2025
https://pokepast.es/ba2b64f9bb82fc11
https://pokepast.es/8c0082c43b7f4e38 (OTS by Labmaus)
Team Report(Little Bit Messy but it gets the job done):https://docs.google.com/document/d/1YZ_Q1GImDhFTBCEsQDEG2QPtgjdmSl9RHhGXF5DIGgQ/edit?tab=t.0
Final Placement: #299 4-4
Round 1: vs Zamazenta (W)
Round 2: vs Groudon (L)
Round 3: vs Calyrex Shadow Rider (L)
Round 4: vs Calyrex Ice Rider (L)
Round 5: vs Lefties Calm Mind Kyogre (L)
Round 6: vs Groudon (W)
Round 7: vs Calyrex Shadow Rider (W)
Round 8: Opponent Dropped Off,Calyrex Ice Rider (W)
VGC 2025 Regulation G Birmingham Regionals - Overall ReportBy TorrentAegisVGC Introduction - I’ve Come to Make an Announcement!: Hey There,Its TorrentAegisVGC aka MorrisPXG456. After the Exciting event of Pokemon VGC 2025 Birmingham Regional, I'd like to share my Insight on my team’s creation ...
Rank 1 Good Boy Woof Woof (Regulation G)
https://pokepast.es/d56f9c82007ffceb
5 4 3 2 5 Q
This was a team that I helped create with my friend and teambuilding partner @lucid jay.
I’m re-posting this team just because of the return of reg G in 2025 and since I hit rank 1 with it earlier on in the month. Fuchsia came up with the theory about Weezing partnering up with a Zacian team to control when his ability activates and patch the issue of intimidation without having to rely on methods like swords dance.
Regigigas on this team was set up to be the main partner of Weezing, to cause absolute nukage before Zacian comes to clean up the aftermath. The amount of pure raw power that comes from a life orb Crush Grip is absolutely astounding and will leave a team completely in shambles before the cavalry arrives. Even without his raw power, he can still be of use because of the value of wide guard. Weezing is fast enough to speed creep and taunt Grimmsnarl before it can get a move off, as well as some slower Incineroars. Zacian and Chien-Pao create an almighty duo of demolishion to eliminate all in their path, with Zacian being max jolly speed to give him the edge in mirror matchups and against modest/slower Calyrex Shadows Riders. Ogerpon and torn were added for both supportive and offensive reasons to provide both weather and speed control. This also create an additional pure offensive mode outside of Weezing consisting of Zacian, Torn, Chien Pao, and Ogerpon. Groudon can be a tough nut for zacian to crack, but it’s nothing a little Ivy cudgel in the rain can’t handle! Good luck getting that sun up after Weezing enters the field!
This team was taken to both top 50 on the Showdown VGC ladder at 1806, as well as rank 1 earlier on. It’s safe to say that it was very fun and successful. Woof woof 🐩
I hope you enjoy this team for return of reg G! 💖
Lunar Starblade - Calm Mind Terapagos GC Team (Stellar Nova Solo Project)
Paste:https://pokepast.es/f670a2c5400e687a
Type:Calm Mind Balance Team
Rental Team:360RH3
VGC 2025 Regulation Set G
This Team is made by Me and with assistance from @novel finch on Chi Yu and Flutter Mane
Team Document:https://docs.google.com/document/d/1iRrdUYKNvhHMNM8HOJTzZqTGHa0GIH-vaakToWaTKWs/edit?usp=sharing
The Blade that forged from the Cosmos - Lunar Starblade Terapagos Team By TorrentAegisVGC ft. Stellalunita Introduction - Journey Leading to Starward After Birmingham Regionals i kinda stumped on what I should do, then I thought,since Calyrex Shadow Rider is one of my worst Matchups in Birmingha...
Rank 1 Maya and Young’s CSR Pawmot Team (Regulation G) https://pokepast.es/7e2ae7716d9c0d52
Q 2 8 G 1 P
Acomplishments:
Rank 1 Battle Stadium (26-8)
Rank 6 Showdown (1750 elo)
3rd Place Sitrus Series #22 (78 Players)
VGC Smogon Team of the Week
This is a Hyper Offense Psyspam Calyrex Shadow team that I built with my teambuilding partner @lucid jay, to utilize Pawmot’s Revival Blessing. The concept for this team started with Fuchsia’s idea about how revival could potentially become a terrifying tool when partnered with an offensive monster like CSR, which requires no setup or conditions to output massive damage.
Our team is built around offensive control, utilizing tailwind, redirection, and trick room imprison to ensure you move first. Pawmot gives this team both offensive strength and wiggle room under pressure. Having the option to revive a Pokémon allows for comeback potential and slightly more reckless play in the face of danger. Our set for CSR was Life Orb, Expanding Force, and Tera Blast (Fighting), giving it a wide range of coverage to hit as much as possible. Chi-Yu was an ideal choice for both adding to CSR’s burst damage and applying pressure into the mirror match. Our Whimsicott was given the move sunny day, which can be used to both power up chi yu or reduce the damage of Kyogre and enemy Rapid Strikes. Indeedee is a fully supportive set with no attacks due to the use of Imprison, something we chose to avoid as many 50/50s as possible. We gave it a Rocky helmet to make up for its lack of offensive pressure and chip down Pokémon like Urshifu or Chien Pao. Our own Urshifu holds the item Safety Goggles with taunt to offer an additional flexible option into Amoongus and slower set-up teams, while still outputting heavy burst damage through tera water.
Haha, but of course the inspiration to use Pawmot at all was just because of Coby’s honesty Impact.
We put so much effort into this team and really hope you enjoy it! 🐇 ♡ 🐝
No Dazzle,No Break- Calyrex Ice Rider Greninja GC Team
Paste:https://pokepast.es/3c9d3f7322d43d0d
Type:Ice Rider Tailroom Team
Rental Team:W3JHMD
VGC Regulation G 2025
Document has Matchups,Pokemon's Sets,A replay of a Bad Matchup/Crucial Turn Analysis.
Get Positive Win Ratio on This GC,able to break into 1500 in Reg G showdown Ladder
https://docs.google.com/document/d/1tE-KZw_2in2tjhxOKTxojqGGHjYaDn61IhSRYJNtjcw/edit?tab=t.0
Calyrex Ice Rider Greninja Showcase Team By TorrentAegisVGC,Member of the Stellar Nova Introduction:The Azure Ninja’s Return Regulation G is almost into it’s final regional, and another Global Challenge is on its Horizon,i think its time to end this chapter of my Journey with a Pokemon that star...
Name: Lessons of Failure
Format: VGC 2025 Regulation G
Paste: https://pokepast.es/426b5adc1c53207b
Notes: https://dollarmonke.wordpress.com/2025/03/30/a-story-of-failure/
Name:Delve Hidden Moon,World Cleansing Dragon - Miraidon+Kyogre
Paste:https://pokepast.es/07c53a6b7f7d1c25
Type:Rain Hyper Offensive Composition
Rental Team:XFLW4X
VGC Regulation Set I 2025
Achievements:
Top 400 in week 1 of Reg I Showdown Ladder
1500 Elo+ 60% GXE Thrice,Pre-Milawaukee Regional, Post Milawaukee Regionals, Post Utrecth Special Event
1600 Elo + 61% GXE once,Post Utrecth Special Event
Master Ball Rank Achieved Post Milwaukee
Approved by Nick Holmer, 9th Place Trainer in Utretch Special Event
https://torrentaegisvgc.wordpress.com/2025/05/14/delve-hidden-moonworld-cleansing-dragon/
Name: Moonhorse
Format: Ranked Doubles
Pokepaste: https://pokepast.es/072d84ca3ba3acb0
Regulation: I
This team got me to master ball tier in the first day of Reg I. Here's how it works.
Farigiraf is there for Trick Room support along with Helping Hand to power up its partners and Foul Play to nuke opposing Calyrex-Ice. Armor Tail stops opposing priority and tera fairy removes its dark weakness. Mental Herb is there to prevent Taunt and Encore.
Calyrex-Ice is the main attacker. It's min speed to outspeed opposing Calyrex-Ice in Trick Room. Glacial Lance hits both sides while High Horsepower hits opposing steels and fires for super effective damage. It can even set up its own Trick Room if needed. Tera water is a good defensive tera that I use fairly often. Clear Amulet prevents any attack drops.
Necrozma-Dawn Wings is there for trick room support and big damage. Its min speed for trick room and almost min attack to soften Foul Play. Power herb allows it to easily get a sp attack boost from Meteor Beam. Moongeist Beam hits Calyrex-Shadow for super effective damage while also ignoring Ogerpon-Cornerstone's sturdy. Tera fairy removes its dark weakness and gives Tera Blast coverage to nuke opposing Dark and Dragon types.
Ogerpon-Wellsring is mainly for redirection. Ivy Cudgel is there so it has some offensive pressure as well. It has Horn Leech to stay healthy and Follow Me to keep its partners safe.
Bloodmoon Ursaluna is the backup attacker. It's min speed to take full advantage of Trick Room. Hyper Voice is for spread damage, while Blood Moon hits one side extremely hard. Earth Power hits opposing steels for super effective damage. Tera normal is for greater power on Hyper Voice and Blood Moon. Throat Spray gives an easy sp attack boost for all its attacks.
Incineroar provides Fake Out pressure and Knock Off support. Parting Shot allows you to lower the opponent's offensive stats while providing a free switch. Flare Blitz is so it has some offensive pressure. Intimidate lowers opponent's attack and Safety Goggles prevents Spore, and Rage Powder redirection. Tera grass removes its water and ground weakness, making it resist those moves instead.
Name: Shining Horizons
Format: VGC Regulation I
Code: 16YKSY
Paste: https://pokepast.es/a513053a6f95a30d
Notes: https://dollarmonke.wordpress.com/2025/05/28/jungles-treasure-shining-horizons/
Special thanks to @cinder zealot and @crimson perch for collaborating with me on this
I present: Five nights in sunroom (T0R36T)
Format: VGC reg I (built for bo3, works in bo1 too)
Pokepaste: https://pokepast.es/95998de9b6c25727
Achievements: Top 16 at "Road to Worlds" (82 players)
got to Masterball with 5-1 I guess (I'm not playing more ladder than that)
Relevant calcs/EV optimisations/tech:
Lunala:
-Lives max jolly tera fire flareblitz from ability shield koriadon 94% of the time
-Outspeeds max speed incin by 2 points because other lunala will outspeed it by 1
-HP optimized for lefties +1 for ruination
-Tera grass is very important counterplay for spore, leech seed and miraidon
Koraidon:
-low kick with helping hand ohkos max hp miriadon
-speedstat outspeeds modest miraidon by 2 points (not speedtieing is very important)
-Low kick still ohkos bulky tera dark shadowrider
-Swordsdance makes up for most mons that take less damage from low kick than collision course
-Bulk is incredibly valuable in this format, flareblitz and close combat recoil are not very affordable
Ursaluna:
-less HP investment means taking less from burn
Brute bonnet:
-Gets a defboost in sun
-At +1 speed it gets a speedboost in sun (you have to get the +1 speed first and then set sun after)
-With a speedboost it outspeeds everything up to modest scarf landorus
Incineroar:
-196+ attack flareblitz in sun is a guaranteed ohko against max hp calyrex ice
-Snarl + AV are important damage mitigation against terapagos
Indeedee:
-31 speed IVs outspeeds our own bonnet by exactly one point
-Trick room is not PP maxed so against encore clefairy we get stuck for less turns (same on lunala)
The basic gameplan is to set tr and start a sweep with the lunas and use the last 1-2 turns to setup for a fast mode right after with swordsdance on koriadon or trailblaze on brute bonnet. This inherently allows for very flexible games as you can chose to play for speed, trick room or bulk depending on matchup and situation. Ursa, bonnet and incin often feel like extra restricteds.
Name: Fortress of Nightmares
Format: VGC Regulation I
Code: F5HJXV
Paste: https://pokepast.es/796540307a75e70a
Notes: this team is the best team I've ever made, getting me a bunch of new highs as well as helping a good friend get 2nd at his first local
CSR: Life Orb Tera Dark is the set I like the most. This set maximizes damage and lets us compete in the speed tie wars if all else fails. Bulk lives a regular Surging Strikes from Scarf Ursh and Nasty Plot punishes passive play
Zamazenta: this boy is bulky. He is the bodyguard for CSR. The bulk let's it take a 3/16 roll from +2 Lorb Psychic from Shadow Rider (best roll I could get without sacrificing in other stats) Def hits a bump and speed hits 160 which outspeeds slow Miraidon (actually same speed stat on the Zam from Japan Nats) Tera Dragon to help with Sun and Rain MUs and generally good defensive typing
Incineroar: I think this Dark type is better with the duo than Chien Pao is. General spread I always use for Incineroar that gives it an edge in at least half of the Fake Out mirrors. Tera Bug is a good typing that lets it resist Ground and Fighting without becoming weak to Ghost and Ice. Helping Hand is a great move that lets the team give damage calcs the middle finger. Goggles for the mushrooms
Urshifu: simple. Tera Stellar Sash to make opponents see Jesus
Ogerpon Cornerstone: my redirector. Sturdy is a great ability for a Follow Me user. It is also here as an instant delete button for Ho Oh and Volcarona as well as the #1 disturber of Smeargle shenanigans. I put enough bulk on it to live Mystic Water Surging Strikes and made it max speed Adamant to be able to speed check Ogerpons. Doing so, we made a spread that hits harder than I was used to, hit the right speed, and had good bulk to do its job
Raging Bolt: I went with my normal Tera Fairy AV spread to have another bulky switch in that was also good for weather MUs and could take Electric attacks from Miraidon. I went with Dragon Pulse over Draco as I want Bolt to sit on the field for long periods sometimes and I don't wanna deal with Spatk drops for this. Also E Webs for some general speed control
The team is very intricate and very fun and I hope y'all enjoy it
Thx to everyone who helped me
@bright orchid for helping test
@fathom turtle for helping with a spread or two and keeping me up to date with general meta stuff
Thx to anyone else I might have missed
I appreciate every one of y'all deeply
Name: PTFK (Protect the Frozen King)
Format: VGC Regulation J
Code: TM8569
Team paste: https://pokepast.es/6862dcff3cd5cb18
Notes: Landorus and Whimsicott aren't actually 0 Attack on the rental team, but Ice Rider is 0 Speed.
CIR: This set is a bit of a mix between the bulk of Leech Seed Lefties sets and the offense of Clear Amulet sets. Due to its access to Coaching, I chose to give it as much Attack as I had after I made sure to make it bulky enough to live a Tera Ghost-boosted Astral Barrage or an Earth Power from 196 Modest Life Orb Landorus after it's Terastallised to Fire.
Miraidon: Assault Vest helps with the team's more bulky playstyle while also allowing Miraidon to be more flexible with its moves. Snarl weakens special attackers while also doing really good damage to things like CSR and Lunala. Also, Discharge offers a good secondary Electric move that also has the nice secondary effect of potentially paralysing its targets while not forcing me to switch Miraidon out.
Iron Valiant: Focus Sash keeps it alive for as long as it needs. Spirit Break does the same thing as Snarl, Feint helps break Wide Guard or Protect on crucial turns, Coaching makes Ice Rider nearly unbreakable and unwallable and Wide Guard keeps my team safe from spread moves.
Ogerpon: Hearthflame seems to be my signature Pokemon. I used a standard set that allows it to OHKO 236 Impish Zamazenta after Terastallizing, but I replaced Wood Hammer with Horn Leech because I feel like the recovery could clutch a game.
Landorus: Again, a very standard set. This is calced to live -1 Specs Modest Draco Meteor 81,25% of the time while also threatening no bulk Urshifu with an OHKO from Earth Power.
Whimsicott: Again a very standard build, but this one has the difference of lacking 1 HP in exchange for one extra point in its Speed. Helping Hand also helps boost my team's damage output further.
Name: Robohorse
Format: Ranked Doubles
Pokepaste: https://pokepast.es/6726d00f8a5e4111
Regulation: J
Farigiraf is there for Trick Room support along with Helping Hand to power up its partners and Foul Play to nuke opposing Calyrex. Armor Tail stops opposing priority and tera Fairy removes its Dark weakness. Mental Herb is there to prevent Taunt and Encore.
Calyrex-Ice is the main attacker. It's min speed to outspeed opposing Calyrex-Ice in Trick Room. Glacial Lance hits both sides while High Horsepower hits opposing Steel and Fire types for super effective damage. It can even set up its own Trick Room. Tera Water is a good defensive tera and Clear Amulet prevents any attack drops.
Magearna is the secondary attacker. It's min attack and min speed to minimize Foul Play and take full advantage of Trick Room. Fleur Cannon does big damage while Flash Cannon gives Steel STAB. Life Orb gives its moves extra power and it can even set up Trick Room on its own. Tera Grass removes its Ground weakness and gives Spore and Rage Powder immunity.
Ogerpon-Wellsring is mainly for redirection. Ivy Cudgel is there so it has some offensive pressure too. It has Horn Leech to stay healthy and Follow Me to keep its partners safe.
Bloodmoon Ursaluna is the backup attacker. It's min speed to take full advantage of Trick Room. Hyper Voice is for spread damage, while Blood Moon hits one side extremely hard. Earth Power hits opposing Steel types for super effective damage. Tera Normal is for greater power on Hyper Voice and Blood Moon. Throat Spray gives an easy sp attack boost for all its attacks.
Incineroar provides Fake Out pressure and Knock Off support. Parting Shot allows you to lower the opponent's offensive stats while providing a free switch. Flare Blitz is so it has some offensive pressure. Intimidate lowers opponent's attack and Safety Goggles prevents Spore, and Rage Powder redirection. Tera Grass removes its Water and Ground weakness, making it resist those moves instead
Name:Time Judged All
Team Type:MIraidon+Ho-Oh Tailroom
Format:2025 VGC Regulation I/2025 VGC Regulation J
Paste:https://pokepast.es/3e669ade0f020cc1
Code:7G4XKD
Notes and the story behind this team:https://torrentaegisvgc.wordpress.com/2025/10/10/time-judged-all
Name: TQPG (The Queen’s Parting Gift)
Team archetype: Tailwind (with a side of Psyspam)
Format: VGC 2026 Regulation I
Paste: https://pokepast.es/71cb2952b482f30e
Rental: NXNLXC
Notes and a small story on one specific choice: https://docs.google.com/document/d/1Gr_dHMjRv6q-slHZg5rylznpc8xjGAX-ffM3T5E7w0s/edit?tab=t.0