#Arcade - Capcom CPS-3
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Arcade - CPS3
So we getting it today or it’s a bunch of bs
I did. They told me I want a beer
if by CPS3 you mean Core PlayStation 3, then yes its coming today
Not for nothing, some good CPS 3 2 updates
Who said we would get it today?
“CPS3 is going to be tough to do, so please, bear with me and keep your subscriptions alive during the wait.”
Was what Jotego said in the beginning of November. What that means in terms of time is anyone’s guess. But 6 months or so?
There was a troll in #general-banter
Soma doesn’t know the rich history of the CPS 3 core
Hehe
jotego knows that once the cps3 core is released, interest will drop quite a bit, so I suspect they will drag out the release of this core for a long time.
You think interest would die down after its release?
I would think there’s plenty of Taito and Sega that could be done. Even Namco System 2 would have a decent draw.
When you want folks to adopt your new hardware, you need to attract users. CPS3 is as good a carrot as any
there's tons of other arcade hardwares that should be viable on mister. CPS3 is absolutely not the final core we could see in regards to arcade games
-IGS PGM
-konami GX and K0 hardwares
-taito F3
-SETA 1st and 2nd generation
-sammy SETA visco SSV
-seibu SPI
-jaleco mega system 32
-namco system NA/NB/ND
-fuuki FG-3
-various data east boards
-various psikyo boards
and a slew of other game-specific boards are all things that would likely fit on the DE-10 nano, and some parts are already implemented in other cores (psikyo SH2 shares the same processor as saturn, for example)
not to mention we already have the amazing PSX core, which would likely go a long way in the creation of cores for the playstation-based arcade systems, namely the sony ZN-1 and ZN-2, and namco system 11 and 12
I mean doesn't he already have 20 WIP cores, including the Neo Geo Pocket which is a disaster
so it's not like he's gonna run out of stuff to do
Starting to think that people were right about Jotego when they said that he breaks the cores on purpose just to keep people subscribed.
It’s like he changes how the cores work every single week under the guise of “fixing” them instead of just leaving them alone. If it truly wasn’t “correct” when he released them to the public, then why release them? Like how he said “well the sound is different in this core so now I changed all the other cores that use the same chip”.
Like that doesn’t even make sense
And I’m talking as someone who’s subscribed for a long time. But recently, seeing how nothing really new has been released other than new beta keys that he only updates maybe every few months if that, and screwing up already working cores under the guise of “finding something new”
Sorry but where did you hear that ? A lot of people want Third Strike but a lot of people couldnt care less for it , i personally love third strike but id be just as happy with a core for the raiden fighters games . So to say interest in jotegos work would die off is simply not true.
Remove jotego from the scene and see how many games you have . If it was that easy what jotego does why haven't other people done say Igm pgs yet ? I dont really think you understand what goes on to produce a core?
Are we talking about replay 2?
CPS3 is admittedly very complex lol
there's some rumours of another board by Jotego
I suppose he would know what it takes in terms of specs but i find it hard to beleive considering how much effort its taken too make the replay 2 . The fact jotego has mentioned and shown nothing really points to this just been a rumour. Where is the evidence?
My comment wasn't meant to be polemical, on the contrary, we should be grateful to Jotego for allowing us to enjoy the cores of very expensive cards on Mister. They're also right to postpone the release of the CPS3 core because it's the last of the great cores, after the Neo Geo CPS 1 and 2. While there are some great games, other boards don't have such historic and important games that are of interest to a large mass of people. I predict great euphoria when the CPS3 core comes out, with many people deciding to buy Mister just for the SF3 game, which is still played by thousands of people. This isn't his main job (I think) and he does all this out of passion despite the (economic) Patreon, so let's wait patiently, sooner or later it will arrive, and if not, we'll play it on an emulator or Dreamcast version. Jotego has truly given so much to the Mister scene and we hope he continues to do so.
I think the FGC will love the cps3 release . Making contests easier to setup as Third Strike is still very popular . As you say i could see a fair few misters been sold just for Third Strike tournaments alone.
I've got a darksoft Taito F3 multi, it's a bit of a pain sometimes to be honest, also the f3 outputs the signal so the display is shifted horizontally quite a bit compared to other jamma boards. I don't like messing with my CRTs too much to adjust them just for that one system that needs its.. but how else can i play elevator action returns..
A MiSTer core would be a godsend 🙂
Some time ago, the great Wickerwaka posted a photo of a Taito F3 connected for testing while developing the F2 core, sending all of his fans into euphoria, although he soon dampened our enthusiasm by declaring that he wasn't interested in developing an F3 core at the moment. We hope he changes his mind.😁🤣
yeah i don't think the CPU and other processors in it are used in many other systems
Dreamcast version is no good
It's dead last as far as the home ports go
I really wish it were possible to attach an external size/position controller to a home crt like they have on arcade monitors
It's such a major pain in the ass to have so many cores shifted and sized differently
I have a couple monitors that have knobs, which is awesome especially for h-size, but they're only 14"
mine is an arcade monitor, but i've got it right for cps1/2/3 and most other systems so even though i have a control panel i don't like messing with it 🙂
theres always a few systems that just don't output the same on the CRT
i really love in jotego and wickerwaka cores you can do that fine pixel adjustment, like you get 7-9 pixels on either side you can move the signal
i don't know how they do it, but it's doing something to the actual signal going to the CRT
It's pretty awesome and i wish everyone did it, but it really goes to show how these games are best on an actual monitor without the case cutting off some viewable size
In my case it wasn't really enough until i got said monitors
No, I think you got your head up his ass so much that you don’t see what’s going on. Why does he need to break existing cores so often? Even ones long released to the public that had nothing wrong with them? He might have been a great developer in the past, but he’s turned it into a business. He needs to keep subscribers and what better way to do that than to constantly break the cores under the guise of “improvements” and forcing you to subscribe just to get new versions. There’s MANY other developers who release ACTUAL improvements to their cores or “beta” versions that never charge for them. MiSTer/Pocket core development is supposed to be a community project, not a business.
Lets not start a shit on JT party - he has done an incredible amount of good for this community. The reason he has occasional regressions in cores is due to how he builds. He has common repos for big, underlying systems (like his framework for instance) and, sometimes, making a change for one game can adversely affect another. There is no malice there - it's just a byproduct of his process
JT has done (and continues to do) an incredible amount of cool shit for this community.
And, the fact that it's an income source for him can complicate things.
You just proved my point exactly, it HAS complicated things. Ever since he made it his income source, it’s all about keeping subscribers instead of actually doing good work. There’s no reason to go back and touch a working core (like the CPS ones) that have long been working to make changes that wind up causing problems. If you’re going to work on something, work on the beta cores. Leave the public ones alone. Especially if they work fine.
Then we subscribers get strung along with plans he makes that never come to fruition or get made half assed
I’m saying this because I’m so damn disappointed with his work as of late after being a subscriber for a few years.
I think that's short-sighted. If money and subscribers were his only motivation, then he would lock all of his cores behind a paywall, and not work on anything new.
Seems like more weeks are “maintenance” for things that were never broken in the first place than on existing beta cores or anything else new
JT cares about preservation. I think that is pretty clear based on his actions.
No, I care about preservation. I have personally preserved many collections and tapes over twenty years and released them for free OUT OF MY OWN POCKET, and continue to do so despite people selling my work on eBay, etsy, and Mercari. He just wants his subscriber money at this point.
There is a HUGE difference.
That excuse may work on other people but not me
Stuff like Patreon should be OPTIONAL. Not required
And you're kind of manifesting exactly why JT doesn't take on big cores like CPS3.
His argument to this point has been "if I work on a big project, rather ensuring a steady stream of releases, people will complain" which seems to be what you're doing.
You're entitled to your opinion, and if you're fed up with JT, I suggest you unsubscribe. But let's not continue with this stuff here. It's not the place for it, you know?
And I just did as a matter of fact
His stringing people along with this CPS3 BS was the last straw for me
um what cores are you working on?
Friends, not here. Please.
you could try a SCART shifter, i've heard people having good results with those. an arcade monitor is definitely the best if you're going the CRT route though
taito F3 is one of my most-wanted mister cores. it's got just as impressive of a library as CPS2 and neo geo imo. the few games that got home ports are great, but it deserves some FPGA love for sure
If you haven't played elevator action returns 2-player you haven't lived i say
do we count the saturn version
the saturn is definitely where the taito F3 got the most love in regards to console ports, but there's dozens of games that remain exclusive to the original arcade hardware
oh I'm just talking about Elevator Action Returns. I'm also hoping for a proper f3 core
bubble memories, the updated version of darius gaiden, kaiser knuckle, grid seeker, light bringer and riding fight are all excellent games that were never brought home
the ports of gekirindan and land maker were rather lackluster as well
that justin wong kaiser knuckle video lol 🙂
I challenged pro players at EVO 2023 to try to beat the General from Kaiser Knuckle! How hard could this be!?
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SNK-ass boss
general is more sinister than any SNK boss lol
omega rugal is like a walk in the park compared to that guy
yeah, this video is brutal
kaiser knuckle is pretty broken, but the (unreleased) update, dan-ku-ga, is genuinely awesome. one of my favorite fighters
we need a mistercore for it - with saves - so we can even play that general fight lol
you need to play a perfect game before you can fight him
i only ever reached him once years ago. got in over 100 continues and didn't beat him
goddamnit I wanted the dude in the zack cosplay to do it
Don’t threaten me with a good time
F3 output sucks
I can’t even sync it to my PVM without headaches
How is he stringing people along if hes constantly releasing cores exactly? If you can make cps3 for free then none one here will complain.
I get why people want CPS III as the hardware sucks to deal with and it’s expensive as hell. Plus the games are iconic. But I just honestly am not that excited for it
But I’d be stoked to see it happen for the people who want it
I want to see it just for jojos to get some play
Even though the game kind of sucks
nah that game is awesome. couple characters are jank but it's hella fun
So many cps3s get cannibalized for 3s
beware of jotegos devious trick to make 5 bucks of their work on patreon dot com
Its got a couple dumb system mechanics
Main one being that you can't do anything but block on wakeup for 1f
Forcing you to eat unblockables
Insanely dumb
maybe someone'll make a "tournament edition" hack or something
like 4th strike for 3S lol
https://youtu.be/A72cutvPC6g?t=757 on everyone's soul we playing 4th strike when the CPS3 core comes out
I have been working on this project for 4 months. I've put well over 100 hours of work into this. But it's finally complete.
21 characters.
Over 40 minutes of combos.
This is my 4rd Strike AE Tool Assisted Combo Video.
I hope you enjoy, and please spread this around! I'd love people to see this.
Turn on captions! I put some extra informat...
That would be nice since nobody treats it like an unchangeable holy scripture like most boomer games
I never messed with 4rd strike
Did they bring back 2i sean
it's pretty crazy lol. sean is different though idk if he's identical to his 2I iteration
I like sean being a dan character but he's way too gimped to be interesting in 3s
2i he's just broken so a middle ground would be nice
but why all the waiting? Jotego had announced that it would release the CPS3 core for Christmas?
no
I was waiting for something separate during that time
Was tossed in the torture room to understand the consequences of my actions
Feel like playing my magician lord cart for some reason 🤔
If the Coin OP guys were promising CPS3 for Christmas then remember they also promised MARS...
Super Sega FPGA in 5 minutes 😌
the commits are all on the public for you to see. read them if you want to know what they do and suggest how to fix them. there's no guise.
Posted in the fighting game thread but this is a great change. One of the older bugs I have heard about. Grego finally was able to track it down for JT. https://x.com/i/status/2004551158283862213
Arcade - Capcom CPS-3
Oh hay, and a really good example as to why a change in one core can cause bugs in others https://github.com/jotego/jtcores/issues/1295#issuecomment-3692767526
will see if it fixes SF2T (cps1). i believe it has been running way too fast for at least 1.5 years now.
yeah, it's been a while. That's why it's exciting if this fix fixes it
I think JT just takes on too much work so it's possible once the core gets to a certain state he moves on with the plan to go back and revisit more minor glitches at a future point, which ends up being a long wait because of all the other projects
That's how it seems to me
this is what regression tests are for, and i don't know if jtcore has any other than have internet users run games and see if anything breaks.
it's a lot of cores/games to run regression tests on. Especially in this instance because the rest of the core is unaffected
and one thing about the comparison with MAME is, people have been complaining about Turbo's speed in MAME for years (https://mametesters.org/view.php?id=00408 and still unresolved I believe) and were glad that Mister (and FinalBurn, iirc) "got it right". but JT is like using MAME as reference now 🤦♂️.
yeah, it's premiere soccer
Ah lol
We put the fund in fundamental
I didnt' know that was on CPS3
You better learn to parry
I am here to announce a very important announcement!
I don’t care about third strike.
But I care about people being happy. Third strike makes people happy, so I guess I do care about third strike!
i like alpha 3
i wasn't that into 3rd strike when it hit the arcades, which at that time were already in big decline.. but.. once i learnt the parry it was a fun game
also very fun matchups vs friends when making people paranoid about parrys
Yeah, unfortunately I was too much into 3D fighters to give third strike a chance as a kid. I know better now, haha.
If someone could tell me why I can't do a fireball in first strike I'd be a lot more interested
literally the only street fighter game I have trouble with
thats weird, but maybe it worked for me because i always did it wrong.. if i go way back to the original sf2 WW i was pretty young trying to do fireballs and couldn't make it work until someone said "just press down forward punch" and then fireball worked.. trying to do the whole quarter circle thing never worked for me back in the day
now i've got a egret II with sanwa stick and i totally do qtr circle lol 🙂
I just do a quarter circle and it always works but in SFIII, he does some other move
and it pisses me off lol
The game is unplayable if I can't do a basic move
It's obviously something I'm doing wrong
jtbin is out. no cps3 support.
CPS2 fixes are, though. Both speed and a graphic bug
My Main Street Fighter is Alpha 3 and compared to that Third Strike is a much slower motion.
same
Could you do the first one but subsequent ones didn't work right? It's because the recovery time was extended to allow for more punishes when compared to previous games.
No
Also I don't know what that means
It does some different move instead of a hadoken
Like an elbow jab or something
After a move is complete there is a recovery time you have to wait before starting the inputs on the next move.
you're playing first strike instead of third strike. that game doesn't exist, hence why it's not working. hope this helps
It does thank you
in all seriousness, it's always felt like the different street fighter games have different amounts of leniency for inputs
moves that i can do without issue in super turbo i sometimes struggle with in alpha 2
I assumed he meant new generation
Uhhh I meant third strike I think? Isn't that the newest version of III?
new generation came first. second impact is an iteration of that game, and third strike is an iteration on that. i'd argue they serve as both updates and sequels simultaneously
Right
yeah 3rd strike things can be a little tighter, doing multiple fireballs in succession is actually easier in it though, less recovery time, but i think th einputs in 3rd strike in general are some of the least forgiving, but new generation is harder i think
sf2 is generally more strict because it has less buffer time, but if you are used to that timing and you go to another game it can probably throw you off
i have been obsessing over 3rd strike lately and the input timing is not lenient at all lol
I can do a fireball in literally every fighting game and street fighter ever but not SFIII
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#sf33rd #capcomgames #fgc
parries first hit, 720 super on response immediately after somehow
top hugo players sit there and buffer up the 720's situationally just in case they can hit confirm it, this is just insane though
Super Art 1 Gigas Breaker.
you thought that fireball was hard? lol
you can do it without doing full 720
so when you do a normal move you can input the first 360 which stores the 360 into the buffer, then you do the half circle back and piano the punch buttons
Or just watch Hayao I guess...
http://www.twitch.tv/automattock
http://www.x.com/automattock
#automattock #jibbo #streetfighter #fightinggames
#gigas #hugo #3rdstrike
3rd Strike will be awesome (it’s my favorite fighting game), but I’m really looking forward to an arcade core for Jojo.
all of the CPS3 games rock honestly. it's got a small library, but it's definitely a matter of quality over quantity
a lot of arcade boards only ran a single game too, so CPS3 having half a dozen games is already quite unusual and impressive
Did you know it was called third strike because Capcom knew they were out of the fighting game genre at the time???
"The official title for the game is “Street Fighter III: 3rd STRIKE Fight for the Future”. The title is very… long. (laughs) What was the reason for that?
Capcom: We started conceptualizing 3rd Strike during the development of 2nd Impact, when it was still called by its provisional title “Second Edition.” The numbering is a remnant from that. As for “STRIKE”, we decided we wanted to use a word with more immediate force than “Impact”. The subtitle “Fight for the Future” has a couple things going on: first, it’s a call-back to the first game, New Generation, and the idea that these are the next generation of fighters; second, we wanted to signal to players that this was a game you could only play at game centers, and convey our hope that the tradition of live arcade FTG matches will continue for a long time to come.
The Making of Street Fighter III: 3rd Strike These three Street Fighter III: 3rd Strike interviews were originally featured in Gamest magazine and the Capcom Secret File. They cover the origins of the 3rd Strike development, the design of the new characters, changes from 2nd Impact, and much more. The third interview with producer Noritaka
When all the Street Fighter II versions were coming out my friends and I joked, "Whenever they make Street Fighter III, it's going to be a huge deal!"
Then, years later, I found out it had been out for a long time, and was like WTF how did I not know?
Must not have been much fanfare
New generation was a commercial failure
can't expect much when this was the marquee
Second impact began ramping it up again and 3rd Strike helped a bit. These two games became more popular later though. Lots of American players didn't like the "freaks" for character designs and how so many of their favorite characters were missing.
It became more successful far after launch as a new series.
Like if you play new generation, the game does feel kinda busted. 2nd impact and 3rd Strike helped fix a lot of problems.
Seriously?
that was the actual marquee?
yes lol. in the US at least
The japanese marquee was essentially the same with different background colors
I disagree it's the easiest sf pre-sf4 imo
Inputs wise. Sf4 has baby shirtcuts but much harder combos
Didn't they greatly increase the buffer window after sf3?
There are tons of one and two frame links into supers in 3rd strike, but yeah sf4 I guess would do that with normals
No, sf4 doesn't has an input buffer, they just put in a ton of moves with enough frame adv for easy links, but there were also a ton of tight links, which is why so many people used plinking
Ah
Super links are trivial in 3s because you can just drum all the punch or kick buttons
Yeah, pianoing
And there are only a handful that i can recall
Outside of supers most characters don't even use links
In 3rd strike? I feel like there are a ton of links, but they aren't preferable in competitive play. I've watched videos of people doing all these combos that require specific timing down to 1 or 2 frame and requiring them to often delay the next hit to keep the combo going. Some characters require different delays to keep the combo going on them
Kinda unrealistic combos in real play though
But then you randomly see the top players pull some of those off in competitive lol
Yeah that kind of combo movie stuff is never used because you already have acess to crazy damage and corner carry off some really easy bnb. Most of the hard stuff is like one or two specific things for a couple characters, usually to do with juggle timing
In that sense this game feels kind of 3dish
Yeah since I watch mostly vids of Dudley maybe I'm biased in that regard lol
Basically a Tekken character lol
Right, he already hits like a truck and has braindead no pushback normals, so you can go to town unless you are an execution specialist that wants to do some crazy microwalk extra juggle
I'm not good at that kinda stuff but I play him anyways since I just enjoy the kinda normals mind game stuff and he's buff at that too
For sure, his normals frame trapping aside have so much general utility he's a character that you usually don't feel handicapped with
Even though his range is not so great it usually feels like its a matter of skill to get in where you want to be
Yeah I mainly only feel really weak against Elena and Urien currently. Everyone else I feel like I can figure out a way to fight back against.
And they both have better range and timing on some of their normals
Urien is pretty annoying to deal with, and he can also put up his mirror and run his own braindead mixup, but he is pretty vulnerable to oki so imo it's just a matter of patience, since his buttons are also kind of parry/whiff bait
Elena is kind of a similar deal, since shes another character without a cancelable low. But she trolls you more and has better antiair and a2a
Do we think that jotego has made any progress with cps3 ? I dont really expect too see it for the next few months at least but it would be nice to be suprised .
Who knows, he has a Discord though. They might know more.
Its the same in there , no news.
Ah bummer. I think it’ll be quite a while until we get anything though.
I don't think that he hasn't looked at the boards yet. I guess that there has been quite some background activity already to try to gather the boards and to gather as much information and schematics as possible. I cannot image that we will see a first git commit and just after that somebody starting to slowly trace the graphics chip.
Who is Decapping chips these days with Furr on hiatus? I only know of RCAVictorCo and Furrtek that were into it. Furr and JT seemed to have a bit of a partnership or at least similar interests so without that I don't know where the decap and trace would come from.
Wasn’t there a Jotego post a year (or more) ago about someone in the team spending six months or so tracing a CPS3 board or am I totally misremembering?
I can’t remember if it was JT or coin op, but I do recall a post like that
yo, I’m going to get chewed out here cause I’m dangling fresh meat in the lion’s den but goddamn why y’all so hyper focused on this arcade board
like is it your favorite game of all time? Yeah ok I get that.
Respect too
But like out of all arcade boards, the CP3 just sees the most talk
Is it a “holy grail” type thing?
It's Ahab's white whale
Just because no one has created a Namco system 12 chat yet. Tekken Tag raises hand. 😄
I think it's a combo of being home to the last great Street Fighters, a game that was never ported (Red Earth), the boards being notoriously prone to random death, and the high cost of ownership, maintenance and repair.
Well the CPU is the same as the one on Saturn/32x and that already has a FPGA implementation. But all the other chips haven't been decapped. You can use Mame as source for the rest as I think jotego plans to do. But purists will say it does not help hardware preservation. And maybe the end result won't be better than mame, accuracy wise.
Gameplay aside, many consider SFIII to be the peak of Capcom 2D animation
We already have the best of the SNK art covered by the Neo Geo core
I hate on name because I’m a troglodyte who doesn’t know how to use their UI, but goddamn what a service they’ve done for arcade games
Yeah can’t argue that. SF3 still looks incredible to this day.
many 3s fanatics consider 3s being the peak. And fanatics are a loud crowd.
I want to talk to a die hard SF fan and understand why they think 3s is the peak.
I don’t disagree at all, I am casual SF fan so they’re all pretty cool to me.
Except 5, I skipped out on that one
AMEN BROTHER!!!!
i think we can convince the third strike fans of the truth if we portray alpha 3 as a shiny and nice and shiny train, and third strike as a dirty and slow locomotive
too many arcade crts were defiled by 3s attract mode burn in
it was the parry system, it changed the game in 1v1 fighting vs humans
Is it still peak, like it’s got a better fighting system than the newer games? Or is that just a subjective take and there’s no wrong answer?
it wasn't peak for me, sf2 champ edition is, with all its faults and exploitable issues... but die hard VS players loved it
its pretty much subjective IMO
Yeah I’m casual so SF2 has the bigger nostalgia pull for me
when sf3 first hit the arcade i visited as a kid (by kid i was like nearly finished highschool by that time) i played through it on 1 credit in single player and was like "ah ok cool.. animations seem smoother but meh"
SF2 CE is what my local diner had so that's what I'm partial to, but I never played more than a few dollars in it. Mortal Kombat OTOH 💸
no one forgets this famous SF3 parry win https://www.youtube.com/watch?v=JzS96auqau0
This is the official Daigo vs Justin Parry Moment.
Video has 100 million+ views on YouTube.
Copyright: Evolution E-Sports
it's very subjective since every sf game feels and plays wildly different (compared to kof or tekken entries for example). but 3s is very highly revered in the fgc and is probably the most played sf after sf6
Thanks that makes a ton of sense. I was thinking of the series being iterative like you said. But I guess yeah, on a deeper level each game is unique.
also there is no good modern port of this game and the cps3 hardware is expensive and prone to failure as @vital zealot mentioned. so getting an accurate mister core for it would be hype for the scene
I guess that one is still up for competitive play in Brazil
I myself play that for regular SF2. Hyper fighting was more or less an official emergency hack because of the unoffial ones floating around at that time
If I want it fast I play SSF2
it's a combination of both the hardware and software. original CPS3 boards are prohibitively expensive (as with many arcade systems), difficult and costly to outfit with more reliable, modern parts, in addition to being very fickle and prone to failure
even though there's only a handful of software titles for the system, they're some of capcom's greatest. despite being arguably some of most important titles to come to arcades, the options for playing them even in 2026 are still somewhat lacking. none of the console ports are perfect, namely with third strike; the dreamcast version has some latency and "fixes" that competitive players don't like, and the PS2 port runs at an incorrect resolution
while MAME is great, there's the usual trials and tribulations that come with setting it up and optimizing it. with an FPGA core, you could at the very least rest assured that output to a CRT will be painless and your controllers will have minimal input lag
Thank you so much for the insightful commentary and sharing your research with the rest of us!!! Through this we can educate each other and better understand where we come from for a brighter future!!!!!
CPS 3 update from JT (in the latest release notes)
About CPS3, I am still at the architecture design step, so I still cannot share anything concrete. The work done for Run'n Gun shows important limits of the SDRAM architecture of the MiSTer. Similarly, the issue I mentioned about CPS accuracy is related to SDRAM congestion too. So I am a bit worried about whether everything will run nicely or not. I need to explore this further.
Dual sdram maybe?
Red earth is in some ps4 collection
Personally i just want it to be finished so maybe JT tries pgm or something else
It would be awesome for competition mainly because cps3 is really expensive, primarily because 3s players driving up prices because they don't want to play on anything else, and it's also a piece of crap that's annoying to set up
Kill two birds with one stone forever
But if it's not possible on de-10 nano i hope it just get shelved and another arcade platform gets worked on
Namco boards in general are pretty neglected
Yeah, Namco System 2 would be a very nice addition to MiSTer. Rolling Thunder 2, Ordyne, Dragon Saber,...
But I guess we might see new games for the Sunset Rider and Run'n gun cores next. Xexex, Cowboys of Moo Mesa and others. And some caliber 50 games
Also many board data East They are neglected like tumblepop, caveman ninja, the ragtime show,trio the punch,two crude,funky jet,rohga. It would be nice if someone would work on it
PGM, konami mystic, konami GX, taito F3, namco NA/NB, namco system 11/12, sony ZN-1/2, data east simple 156, data east MLC, kaneko super nova, seibu SPI, sammy SSV, SETA 1st and 2nd generation, psikyo 1st and 2nd generation, jaleco mega system 32, and a metric ton of other game-specific hardwares are all deserving of FPGA cores. as much as i want to see 3rd strike on mister, there's so many other systems that are just as, if not more deserving of the attention
Well, Caliber 50 is basically SETA gen 1
ah, that's true. jotego is working on that right? or has at least mentioned it
Yeah, that 's definitely coming. He had to rewrite the sound-CPU of Renegade to make that usable. https://github.com/users/jotego/projects/5/views/1?pane=issue&itemId=144748338&issue=jotego|jtcores|1292
3rd strike is one of the best fighting games of all time. JoJo's Bizarre Adventure is also an excellent game. 2nd Impact is still pretty dang good and holds up. That's half the games, very solid.
red earth has also never received a proper, native port to any consoles
capcom knew nothing could ever top 3S so they stopped trying
real talk it was actually a monumental commercial failure and was probably the reason it took so long for them to make street fighter 4. but it's like a cult classic system, got popular after the fact
like n64
you lure me in with facts but then you surprise shiv me when I get there!!
well, 3s was '99 while the last release was CvsS2 in 2001 before their big break prior to Fate:UC. No real reason to not continue developing on non-capcom hardware...
Well, Naomi was actually Namco Hardware. If you are referring to Capcom vs SNK 2
(*SEGA.) thus continue to develop on hardware not their own
Though I think they tried namco system with the cancelled capcom fighting all stars ;(
And F:UC of course
It's funny how much the game's reputation has pivoted since those days
Even in japan it really wasn't all that popular, it was kept alive because one of the main organizers of SBO and tournaments in general is a big 3s fan
I remember people actively shitting on it in the late 90s lol
Oh yeah ton of people trashed it back then
General audience because it didn't have the world warriors
Fighting game players because the parry system is stupid
Over time ive come to agree with them
But weirdly it has mostly shed that part of its reputation over time
I guess most people who dogged on it for that aged out and moved on with their lives
I like the parry system, otherwise there are less options and less room for creativity.
Like sometimes parrying can put you in a trap, and sometimes it's the right choice, and you have to read your opponent to determine which it is.
It's majority of the time it's a lower risk higher reward option than pressing a button
It's smooth brained
It doesn't break the game though, just turns it into something silly. You either love it or don't
I would love fpga emulation of that game.
There was a guy working on Dreamcast but he was having too much trouble getting it to run. Dreamcast and Naomi are functionally equivalent.
Functionally yes but the actual boards are not identical
And naomi has a bunch of modules
don't forget that there's also the upgraded naomi 2
Naomi 2 would be even better than the original
It has the habit of falling apart due heat and being impossible to repair
But it's also got even more stuff on the board
Atomiswave would be nice, that one im pretty sure is actually identical to dreamcast
And it has quite a few good exclusives
Some people convert aw roms to run on dreamcast or naomi but the performance is subpar
yeah, the atomiswave is great. some of the ports to dreamcast have slow down though, so playing the original versions is probably preferred
actually, i think they may run better if the dreamcast has more RAM added, but not many people have done that modification
Yeah, performance generally isn't great on dc, and they have added input lag on naomi, so you really should just go with the actual aw if you want to play those games
They are cheap and bootleg carts seem to be plentiful
yes, i think there's an atomiswave multicart these days too
I saw that one, but it was from a french guy and he was selling it via a french forum which had closed registration at that point
Maybe they wanted locals to get priority and reopened after everyone got theirs
But i also remember that guy closed his account on arcade-projects so maybe not interested in international
Jotego just posted an update . No mention of cps3 at all.
Let me give a brief update.
January has been consumed mostly by work on the NGP core and the K054539 chip (the Konami PCM chip I keep talking about). The NGP task is to support the original game saving capability. We have finally understood how that kind of saving works in the MiSTer framework but we now need to correctly couple that with the original core design, as it requires now a work around to satisfy the MiSTer transfer speed. There is still some work there, but we are finally seeing the end near. We will release the MiSTer version then and look at how to do it in the Analogue Pocket next.
I re-designed the Konami PCM chip to match the original design closer. This re-design was completed yesterday. It did not bring any sound quality or accuracy changes but I needed to be able to map the RE schematics to the design in a near one-to-one way. This close mapping is usually not needed to achieve the exact same results. Why do I care this time? Because there is half of the chip still not implemented in the core. That is the half that executes digital sound processing. It is very hard to understand what is going on there just by looking at the schematics, so I want to reduce the amount of interpretation I do when implementing the schematics. The redesign I made will help me add the new features without requiring a 100% understanding of what the chip does. As I put the pieces together, the understanding will come too. So I am afraid there is plenty of work still ahead, sorry for taking so long with this chip. It is really big, and the emulation available for it is missing most of the features. I will meet Furrtek in person next week and we will discuss about this, among other things.
There have been some bug fixes lately but I still have not updated the public files. I am waiting to have more changes ready.
Amazing, I look forward to the one day we have a complete and polished NGPC core
patience is a virtue
I think with jotego hes probably worried if he says the mister cant do cps3 that half his patreons will disappear? Id rather he just be honest ill still support him as he still makes lots of cores and he could just move onto say the pgm core.
The only thing you can do here is to vote with your money
Ive supported him for years now. If the mister isnt capable of the core money wont do anything.
No I mean if people aren’t happy with the pace or want him to focus on something else
There was a vote for cps3 by his patreons .
i'm a patreon of his and i wont dissapear if mister can't do it, i think we all know by now that there will be a new platform eventually. most important thing is to get work on the core done, even if we need to change platform
and i've spent money on like 8+ misters now 😎
I will upgrade too the replay2 but a lot of people might not be financially in the position too and of ofcourse you have fanboys that won't leave the mister , so jotego must be factoring all that in . I hope the mister can do cps3 but im not really bothered ill buy the next generation fpga for it.
i need al of you patrons to tell jotego how important the neo geo pocke core is!!!
I think he's going to try, but it might require some compromises.
It will have probably too many parallel memory buses to do it without dual sdram I would guess, but we'll see.
Appreciate you
It's being worked on
If it can't be done on DE-10 it will be done on something in the future
Most people that want this core are probably arcade centric anyway, mister is a godsend in that regard
Provided the cores are as accurate as can be of course
This is VERY true. Especially in the arcades.
The original release was NOT received well. (A tad better than SF The Movie)
I remember arcades had one cabinet, but MK, KI and the older SF games had multiple cabinets and were the ones played.
It was a slow burn…
To be fair to old gamers, new generation was pretty bad on launch lol
2nd impact made it right
3rd strike perfected it
i have the same problems with CvS2 as i do MvC2; not a lot of variety in the stages/music, and some of the character sprites look pretty bad
very fun games to play, but aesthetically, i think they miss the mark a little
That was my impression too but I wasn’t a die hard arcade dude, just went casually on the weekends as a kid
Well not the Cvs2 thing, I never saw that in arcades
Well duh, it was obly in the arcades after evo 37
Alpha 3 was largely helped by it still being on CPS2 which was more prolific of a platform. CPS3 required more risky investment from arcade operators
The ports for CPS3 also took too long, home ports kinda helped drive people to arcades that had the "full game" experience.
This was also when 3d fighters were coming into prominence, tekken 3 was massively popular around the same time
and the home console versions of fighting games were a lot closer to arcade level
I wonder how different the situation would have been if there wasn't like... fighting game fatique from having 10 capcom fighters and 20 snk fighters in the arcade at the same time, on top of console releases, on top of 3d fighters etc...
Alpha series felt more like normal street fighter too, people were more comfy with it transitioning from sf2 i'm sure
Alpha 3 is also better!!! (!)
nah
alpha series is great, but evo 2024 had 1101 players sign up for 3rd strike alone. i would be surprised if alpha 3 could have pulled that number, alpha 3 hasn't even been at evo at all i don't think, maybe back before it was called EVO
3rd strike is pretty dang popular and competitive nowadays, and it's well regarded overall as one fo the greatest fighting games of all time. again, alpha3 is excellent and a top tier game as well from that era
compare that to 2025 evo's throwback, mvc2, another legendary game and well regarded, had 570 people registered, nearly half
Mvc2 is also a lot harder than 3s, and it wasn't playable online until like 2020
3s has had an online scene since like 2008 when ggpo came out, and is one of the the easiest capcom games to pick up and play
Compare to vampire savior, of which people sing praises constantly, but barely anyone plays it, because it's pretty hard and especially hard not to get destroyed by experienced players
Alpha 3 is similar to vampire in that regard. Alpha 2 is way easier. Custom combos are dumb
I would say moment 37 carried 3rd strike really hard over the years
woah, easier to get into means it's not as good? i don't agree with that
No, it means more people are going to play it because it's easier
More entrants doesn't make something better either
I think the peak number of entrants for a game at evo was in 2016 for sf5 and look at the state of it the first few years
You guys ever play the fan mod called SF Alpha D?
i still need to play Sawcon Fighter IV before i get to that one
can’t have shit on MiSTer Discord! 😡
SF6 EVO 2023 was the peak, 7061 people entered. SFV peak was 5107 in 2016
SFV had problems but they patched a lot of it later, however it was hyped big in 2016 and that was it's release year so you would expect a big peak then
after 2016 SFV dropped into the low 2000's for later EVO events
i think if anything just street fighter in general the numbers have gone up a ton in entrants there as evo becomes more mainstream over the course of a decade +
street fighter has become more main stream since sf4 hit, then sf5, then sf6, etc...
and yeah, it's because they are all very good games
but also ton of marketing and hype and content creation surrounding them helps the numbers out too
like objectively in terms of tech and skill out of the modern street fighters, i think sf4 is the most hardcore/difficult for sure, obviously, but sf6 kinda proves that to be a great game you don't need to solely appeal to the hardcore and that kinda proves my point. Smash Bros Ultimate had over 3000 entrants in 2019 for instance before Nintendo did some cease and desist bullshit, is Smash Ultimate the best smash game? Sorta, sorta not, that's a tough call. Melee is definitely the deepest game in terms of skill ceiling and strategy, by far, but Ultimate is way more widely appealing, easier to get into, but still has a high enough competitive ceiling, etc... Either way, it's just opinions and bants lol
CPS3 cabinets were much more reasonable than VF3 cabinets. I remember the owner stating it was over 12k for his VF3 machine! I know tons of my friends continued to play titles like MVC2 and all the other jugglers. The first ones were fun, but then it just got too frantic for my liking. However, I still played MVC2 on DC every time I had a party. I always wanted to play 3rd Strike...
Tekken 3 > Virtua Fighter 3
I don't think anyone will argue against that
No, stop! I’m trying to rage bait!
oh you have to do better.
Street Fighter EX + Alpha > Tekken 3
fatal fury: wild ambition >
Yes, YEEEEEESSSSSSS
No HNG64 dissing in here, else I have to call the real mods
it's such great hardware, and it doesn't get enough love. samurai shodown 64 and buriki one are incredible
i really hope we see a multicart someday though, as original carts are rare and expensive
I’m going to have to buy a Dreamcast. Want to get third strike working lol
the dreamcast port has some changes that competitive players don't seem to like, but for casual play, it's good
the PS2 port is arguably better but it's not scaled properly, runs at 480i and has a horrible bilinear filter over everything
mmg2 speaks the truth. groovy mister or a crt emudriver machine might be better options
Dreamcast 3rd strike isn't regarded as one of the best versions. Final burn alpha is supposed to be the closest version in terms of frames.
That era of Street Fighter, 3rd Strike, Daigo Umehara etc. was kinda the golden era.
Probably already at the end of the golden arcade era
I guess that the big peak was the mid nineties. In 1999 they had maybe a third of the revenue of that
I mean for peak Street Fighter competition fame. The planets aligned in that era.
Not really, 3s picked up competitively after moment 37, basically after he quit
All the best players (him, nuki, mago, inoue, tokido, etc.) were more concentrated in cvs2
The large majority of 3s all time best only really played 3s
In north america cvs2 and mvc2 were definitely bigger, na 3s was pretty weak for a really long time and the game had kind of a bad rap
well it points to a private repo, meaning he's doing something with it and it's part of his workflow
so that's a good sign
I will never forget his Jaguar repo, that sat there for years with no files in it before it was quitely deleted...
But to be fair, he is clearly doing work on CPS3
CPS 3 confirmed. Probably tomorrow. Or yesterday. We may meet know!
The architecture design work is finished. The core will work on MiSTer and SiDi128. It cannot work on Analogue Pocket because the SDRAM is too small for the task. CPS3 games are just too large
Statistical data collected on the games have guided an architecture that should fit well on a standard MiSTer device and most likely on a SiDi128
I am only targeting No-CD games in order to simplify the implementation.
The first implementation is only targeting the games that fit in a 64 MB SDRAM, which are Street Fighter III: New Generation and Red Earth. Extending the core to use 128MB SDRAM and the rest of the games will come after that. This decision is to stage the changes to the JT cores framework in two smaller steps, rather than a big one
The PPU (Picture Processing Unit) is in the works at the moment. On this occasion, I am doing the PPU first and I will have images working before the CPU is connected. I have followed this approach in the past too when new CPUs were used, like in this case.
We will have updates on the PPU implementation with actual images on the next two Fridays. The status as of today is focused on SDRAM and memory handling and it is not doing any actual visible rendering.
If there are no surprises -and you never know with these systems- the core should be released somewhere between the 24th of April and the 8th of May. We are going to stop the work on the NGP until this core gets released```
You are all responsible for the death of my beloved
i'm also loving the current leader of the poll at the end of that patreon post
MK1 and MK2 jamma boards with working sound are silly exspenvie, i donno why since there was MK1 machines everywhere when i was a kid. It's hard to find MK1 boards with working sound. I guess whatever they used for the sound boards must of had some kind of fatal flaw/issue.
Do all cps3 games have no-CD versions?
Looking at the supported games by MAME, it appears there are. Just not for every region.
american engineering/manufacturing makes mk go boom
NoCD versions are better anyways. Instant loads and no differences other than that.
Basically the darksoft set covers that.
The NoCD versions are meant to be flashed to the SIMM's on real hardware in place of the CD drive.
Since all the CD does is the same thing basically, dump data to the memory slowly on boot
omg a real update holy shit
So there's no real reason to use the CD versions for this implementation.
No reason to simulate the scsi based CD drive at all since it has no in-game impact.
are the nocd versions in mame?
I believe it's darksoft
It's basically bios modifications combined with the cdrom image so it points it to the SIMM's correctly
The darksoft device is like a flashcart
the angel that runs the arcade rom db will need to come up with a solution for that
Pretty easy. Just add another link I guess.
Ah there it is
In mame they have n at the end of the name
So like sfiiin.zip
It also gets rid of the security cartridge being needed
If I remember correctly, FinalBurn also expects romsets with fully populated SIMM data, bypassing the CD loading even for versions that don't have an official NO CD set.
in the last jotego post does anyone know what he means by the "architecture design" being finished? does that mean they finished all the tracing or just the schematics are figured out?
I guess that the tracing and the schematics were done or acquired over the last 3 years in the background
The architecture design is rather hinting at the current framework update to handle the requirements of the core
Especially a SDRAM burst mode to solve latency and bandwith requirements. I guess I spotted a better BRAM module, too.
I thought he was going with MAME code and not tracing
Probably a mix of both. In-house tracing for some customs
The use of MAME code doesn't exclude that some tracing has already been done for MAME. I guess it always depends on the reliability of that code. If that is rather guesswork, tracing based, or properly reverse engineered?
yeah true
Please don’t do this bit again
Nope. Its 1:1 in gameplay and presentation. Only thing SCSI would provide is slow ass loading on boot
The only reason I could see it would be useful is to play the regions where there isn't a nocd version. Like the us versions of the games.
I thought some of the Japanese voice samples were removed in the Asian nocd versions? Read that Urien doesn't have blood in his timeout animation outside of Japan too.
I thought every region had a nocd version now? There are directions on how to create them so shouldnt be a problem
That's cool, so it doesn't really matter what is dumped and used in MAME currently?
nocd is compatible across every region so it shouldn't be an issue
all it does is allow for security bypass on boot and ignores the cd. On real hardware it just runs programmed ROMS and on a core it would just "quickly" load the data into RAM then execute ignoring the need for SCSI cd checks in the first place since putting an entire SCSI setup into the FPGA just for a disc check would be needless work
No CD were actual hardware sold primarily in asia
Outside of japan
Wonder when 128MB SDRAM and Street Fighter III 3rd Strike: Fight for the Future gets implemented/released?
but good news about the release of the core and 2 games coming out soon 🙂
End of April/May was said as a possible beta release date by JT, so we will find out soon enough.
Oh I thought that was for the release of Street Fighter III: New Generation and Red Earth?
Once those get released I don't think it will take them much time for the rest, they need a framework upgrade to support 128mb sdram to fit the extra games. But the most difficult part will already be done.
Oh nice this is great news! finally another way to play 3rd strike ....
another way to play Jojo Heritage for the Future you mean
3 more hours guys promise
I never played ... i am trying to play some other solid fighters, i am well versed in all SF .... getting into vampire Savior lately ...
feels great to play, is relatively simple and is quite bonkers
Combos are really long though
Have to grind them in practice mode on mame or fbn
Jotego said end April/sometime in may for the 64MB games (SF III and Red Earth) and said last update he was out of town and wouldn't be sending an update today. So he either tweeted the photo instead of his update because he is out of town or he's trolling us haha
Why would anyone wanto to troll the 3s horde....
https://github.com/kimchiman52/3sx-mister
anyone try this? I’m still waiting for jotego’s version
lol go to #share-media
Literally released a vid an hour and a half ago on the new version
Ah so what I downloaded is no longer valid?
I don’t understand where I’m wrong. I put the files where it says the guide but I only see this
The game in .afs format is present in the folder described in the guide
Or should I rename the folders?
Did you edit your mister ini file to load the proper main file that is also included?
I added this line inside my mister.ini:
[3SX]
main=MiSTer_3SX
vga_scaler=1
video_mode=384,22,38,51,224,16,3,21,7788
I also added the line
[3SX]
main=MiSTer_3SX
video_mode=8
then I opened the OSD inside the core, pressed the B button and D-pad Right and the game started on HDMI
Did you add both those entries to your MiSTer.ini file? Or did you add the second set to a different ini file? The B + Right combo loads, or reloads the first mister ini file in the list of ini files.
I added both entries.
I also have 3 other mister_alt.ini files with different configurations.
So to see it on CRT as well, which config should I use?
I'm not an analog guy, but if you have both entries like that in a single file it is almost certainly causing conflicts and the last entry is probably the one actually being used
You're right.
So since I have multiple mister.ini files, I'll leave the digital version in the main one, while the CRT version I'll leave in the mister_alt1.
it should technically work on both without scaler or a custom video mode
i currently have my mister connected and outputting to both crt and hdmi. no scaler or custom video mode lines in my ini
I suspect we're using different versions — I downloaded a release called 3SX-MiSTer-v0.2.0.zip, but now that same release can no longer be found at the link. What version are you using? On the link I see a different guide than the one in the TXT file included in the .zip
3SX — Street Fighter III: 3rd Strike for MiSTer FPGA
A hybrid ARM + FPGA port of 3rd Strike running on the MiSTer DE10-Nano.
Game logic runs on the ARM CPU; the FPGA handles native video output,
audio buffering, and DAC conversion.
This is an experimental release. Expect rough edges.
REQUIREMENTS
You need a copy of SF33RD.AFS, the game data archive. This file is found
inside any PS2 copy of Street Fighter III: 3rd Strike — either the
standalone release or Street Fighter Anniversary Collection. You must
legally own the game.
To extract it: the AFS file is on the PS2 disc at the root or inside a
data directory, typically named SF33RD.AFS (~600 MB).
INSTALLATION
-
Extract this ZIP onto the ROOT of your MiSTer SD card.
The archive is structured so files land in the right places:
/media/fat/MiSTer_3SX (HPS wrapper)
/media/fat/_Other/3SX.rbf (FPGA bitstream)
/media/fat/games/3sx/bin/3sx (game binary)
/media/fat/games/3sx/lib/ (shared libraries)
/media/fat/games/3sx/scripts/ (launch helpers) -
Place your SF33RD.AFS file here:
/media/fat/games/3sx/resources/SF33RD.AFS
-
Edit /media/fat/MiSTer.ini and add the following:
[3SX]
main=MiSTer_3SX
video_mode=8 ; HDMI users: forces 1080p60 to avoid sync issuesvideo_mode=8 sets HDMI to 1920x1080@60 for this core. Without it,
MiSTer's auto-detection can cause sync issues with 3SX's native video
signal on some HDMI displays.
INSTALLATION
-
Extract this ZIP onto the ROOT of your MiSTer SD card.
The archive is structured so files land in the right places:
/media/fat/MiSTer_3SX (HPS wrapper)
/media/fat/_Other/3SX.rbf (FPGA bitstream)
/media/fat/games/3sx/bin/3sx (game binary)
/media/fat/games/3sx/lib/ (shared libraries)
/media/fat/games/3sx/scripts/ (launch helpers)
-
Place your SF33RD.AFS file here:
/media/fat/games/3sx/resources/SF33RD.AFS
-
Edit /media/fat/MiSTer.ini and add the following:
[3SX]
main=MiSTer_3SX
video_mode=8 ; HDMI users: forces 1080p60 to avoid sync issuesvideo_mode=8 sets HDMI to 1920x1080@60 for this core. Without it,
MiSTer's auto-detection can cause sync issues with 3SX's native video
signal on some HDMI displays.
CRT TROUBLESHOOTING
The native video path outputs at NTSC standard horizontal frequency
(15,734 Hz). Most 15 kHz CRTs and arcade monitors should sync directly
with vga_scaler=0 (the default).
If you still cannot get a picture, try using the MiSTer scaler with
this custom video mode:
[3SX]
main=MiSTer_3SX
vga_scaler=1
video_mode=384,22,38,51,224,16,3,21,7788
i'm talking about 0.2.0
@sick condor feel free to dm me directly. i dont think we should clutter up this channel
Oops, you're right, sorry about that.
ah man the github has pulled any releases for now so missed out 🙁
It'll be back up soon enough. Sounds like he just wants to rename the project so there isn't confusion with the official 3SX project since this is a MiSTer spinoff of the project.
ah cool, hoping tonight so i can crack it open!
wahoo it's back!! Cheers @pseudo mountain
It's interesting that he's already adding tournament settings for it now. The previous build was pretty darn good, but it did still have a bit of dropped frames depending on the stage. He notes that he added a bit more polish in this build, so I'll have to check it and see if that stuff is buttoned up.
Anyway, we should probably discuss this in the games-and-patches thread going forward to avoid any confusion with the CPS3 core, which this is not related to.
noted, thank you again man!
Aaaa dammit I missed the link
i definitely don't expect this to be used at tournaments especially with jotego hard at work on his core . they're just for funsies features
Just got this running with the release on git. My S video and composite video output to a misteraddons S video transcoder is in black and white however. I'm not running the VGA scaler
It probably isn't hooked into the YC chip
Would that be something that has to be added/enabled in the core?
I don't think its a core. I think it's an app running on the ARM CPU
someone smarter than me can correct that
It's a hybrid basically. It runs on the ARM CPU, but offloads some parts onto the FPGA chip.
but is it bypassing mister main?
It uses a custom main.
You have to set in your ini file for it to boot using that.
Do you still have this release in a zip file ? I have the same issue than @sick condor, the game doesn't load while I thought I did all necessary actions. I took the game file from a japan ps2 iso... I'm a little bit lost... I downloaded the release that is currently visible on git.
They changed the name and some things
The dev of 3SX messaged me and said something to the effect of asking the MiSTer dev to change the name. Or that they HAD changed the name
I solved it because in mister ini only one line must be added to load mister ini of the 3sx core, this applies to both version 2 and the next one. So then the game worked without problems.
Now I’ve switched to the next version and it works perfectly
Anyway thanks to the help of @wind ether I managed to make it work properly and now I see it simultaneously both on hdmi output and on crt
Then add this section to /media/fat/MiSTer.ini:
[3S-ARM]
main=MiSTer_3S-ARM
And copy the MiSTer_3S-ARM file in the path : /media/fat/
Then restart
I used an American version of the game not Japanese
Crazy result, wonderful
I wish dude would call it ANYTHING else. With all the anger out there lately people just attach to his description and yell at clouds lol
haha but they yell at me (Keep it. I let people yell at me)
Can you call it “3s-mister-pi-arm”
🤣
Team, thanks for the advices. I created a dedicated Mister.ini (not sure I needed that but, ok), took the game from PS2 collection version, and the game starts now! LET'S FIGHT LIKE GENTLEMEN !!!
I was just thinking about something: if 3rd strike PS2 version runs on Mister, could we have Atomiswave at some point, with Hokuto no ken as it's also ported on PS2 ?
Here's the translation:
I wouldn't know, I'm not a programmer.
The only thing I understood is that everything is handled by the ARM processor, while the FPGA CPU manages the video output and audio, so each core has to be written for that specific game, and if it uses too many ARM CPU resources, the game could slow down — even if you overclock to 1200 MHz, which from what I've read could cause your MiSTer FPGA to reboot, while at 1000 MHz you shouldn't have any issues. So I think there's a limit set by the ARM processor's computing power.
In this case we're in software emulation mode, not hardware like FPGA would do — still interesting as a project though.
Maybe in the future something else could be added.
Not to flog a dead horse but can we port Retroarch in this manner so it doesn't have screen tearing?
I wouldn’t know, I think so, but with all the limitations of the ARM processor. Unfortunately only a programmer with knowledge in this field could answer this question.
I’m just a simple enthusiast.
But it would be really great to have this type of core running on ARM too maybe in the future some cores could run better using a hybrid system, using both FPGA and ARM, squeezing the most out of the MiSTer FPGA hardware.
But I’m probably just daydreaming 😂
It's been discussed to death but I'd be intrigued to see if someone could make it work better after seeing this CPS3 core
i don't think 3SX was made with any CPS3 parts or code. it's just a port of the decomp, which itself is based on the PS2 version, no?
Sounds like it yeah
hi everyone ... ijust wonder if it's a way to play the jap version? i've installed the jap version but it's plays just like the US version, if anyone knows ? thanks to all of you
Yes I confirm it is not an FPGA core for cps3 this is a core that already on ARM is FPGA works from a video and audio card . @wind ether could explain it to you better
I didn’t understand. You use a Japanese version, but the game appears in English?
Maybe we should open a PS2 channel and discuss the PS2 decompilation ports there?
I would be more excited about other PS2 games that are totally out of scope for MiSTer
yes indeed .. i'm sure to have the jap version
Maybe say "jpn" or "japanese" rather than the offensive term "j*p". Doubt it's intentional, but I'd avoid using that.
Sorry i wouldn't be mean to everyone
i'm french so i'm not aware of everything offensive on US terms
desolé🇨🇵 🫶
all i wanted is to play on a japanese version but i couldn't manage to have the version i want despite the fact i got plenty of that version
Never knew it was a way to say Japanese in an offensive way
It’s a WW2 term and was used pejoratively by the US.
Actually the term comes from the late 19th century. It became a pejorative during WW2.
as an European who spent far too much time on the internet I know, but it was a pretty common way to shorten "Japanese" as when you had multilingual games, they mostly indicated a language with its first three letters (ita-fra-spa-ger etc.)
it's very much a WW2 thing
Yup, it's not common knowledge that it's offensive outside the US though.
Sorry but has the channel for the discussion about the PlayStation 2 been created?
Lemon G. opened a channel for decompilation ports a few minutes ago: https://discord.com/channels/647909397477195803/1046940348917760021/threads/1493838441383727199
Not related to MiSTer FPGA cores.
maybe hybrid cores will become a thing on later gen
at last semi-emulators
Idk if i would call it hybrid. Does the fpga do anything important?
Little Italian man jump and say wahoo
I ain’t about to poop on someone else having fun but the MiSTer’s shit ark chip is the last place I’d like to run software emulators lol
the idea of half emulators is conceptually funny isnt it
im playing what ami playing oh yeah im playing third strike on my mister you see im half emulating it but the other half is real hardware its half a emulation
the crappy arm on MiSTer is the best way to play doom on MiSTer though
I don't think it's crappy, 3Sarm proves it can handle the game without major issue (no slowdowns for me) and maybe netplay function will be added so it's a good thing MiSTer can launch recomp projects
I wonder how it compares to the game running on a real ps2
is there any decomp of PS2 with 2D games like SF3.3 ?
it's not an arcade perfect port anyways, so it's not a replacement.
these are the "it has to be buggy interim revision with checksum xyz, else I don´t like it" folks after all
the hybrid approach would be interesting... can software on the arm use components in fpga? is cpu power still a limiting factor if it doesn't need to be fast enough to do all the jobs in time to simulate the parallel processing that needs to happen
Would be nice if they fix ps2 inaccuracies
That would be the whole point of decomping it
It has to use parts of the FPGA
There is no soundcard and no graphics card
The FPGA has to "make" those
they can, just have to be mindful of congestion down the limited pipes
that’s what she said
Yeah it's compilation through the simulator, not a proper RBF for the FPGA yet. But it's a first step 😉
No updates from jotego recently?
Last one I got was the first friday of this month
Yup, that's it so far. It takes awhile to get something like this working.
still can't get it booting on hardware, apparently
Seems they are continuing work on running the games in simulation, while they sort the issues with hardware.
yup, working in simulation is way more efficient, faster iteration times
From the DMA bug report: "We are planning a RE effort around this using special software running on the real CPS3 board."
I guess that they will take their time to get this as perfect as possible.
i hope it's a picorom!
It would be awesome if mister got people interested in playing hacks
I know for something like st, that's never gonna happen because the arcade version is too revered
But something like hftf, everyone recognizes its really busted and they pretty much play for fun
I was watching an evo japan tournament and somebody picked vanilla ice and someone jokingly said "ew, you picked that nasty character?"
rainbow edition tournaments are pretty amusing. i think theres room for it.
Looking forward to CPS3, but remember FBA has been around for a long time and does a very good job of emulating CPS3, I can't really feel any lag, but I'm not as fast I used to be 30 year ago!
It's very good yeah, but the lag is definitely there and you get glitches with run ahead in fbneo unfortunately.
Not a criticism of fbneo, just software emulation has an uphill battle for low lag and the last percent of accuracy, its very difficult.
The scene is way too fanatical about arcade hardware at this point
Is the scene fanatical about arcade hardware or accuracy? Genuine question
Accuracy which is the cornerstone of arcade hardware. I've even seen people bitch about supergun converters adding some miniscule latency
If the core can be as accurate as the board, or razor thin close i think people would accept it
3s online edition was used in tournaments for a while despite having some extra lag and at least one glaring error
It’s arcade collecting. People bitch about everything lol
some people spend over $1000 on cave boards, so i would say yes
yeah, but that's collector nonsense, no? Those boards aren't dumped so if you want to play them, they are the only option
The only Cave stuff that isn't dumped are PCB's that were given away as prizes like Dodonpachi Campaign version, revisions playable at their yearly event and some very limited releases like Akai Katana got. Those don't come up for sale at all, might as well not exist.
Their main releases all got dumped and ported to consoles but people still play a large amount for the PCB's, especially full kits.
and those will probably never get dumped
At least DDP camapign is getting an EXA release, I will never be able to play or afford it but still better than nothing. Cool for those with deep pockets!
I think someone linked to a post of someone selling one of those for like...30k? maybe it was only 10k? I can't remember - but it was like "oh, these are brain worms I don't need"
Probably a Saidaioujou PCB, their last released game. They very quickly went to sky high prices.
The real brainworms are how much people pay for the cardboard boxes the PCB's came in, that stuff is hilarious.
Daijoubu daijoubu
please no cursing
bless you
That's what...she said?
🎶 Oh Marceline!……Why are you so…..mean?…🎶
Probably got everyone working on cps3 . Last week said gradius 3 would be fixed but nothing still .
Some commits for Gradius 3 have been done this week so next batch will get those fixes
Finally CPS3 boots on FPGA. The compiler was doing a wrong simplification breaking the logic.
︀︀This was debugged on a SiDi128 that has a broken video DAC, hence the odd colors
not gonna lie, i clicked that play button 🤣
If you modify the URL, you can get it to play inline on discord mobile chat
Fxtwitter is my favorite version of that
I wish I remembered that instead of stupidpenis
