#Arcade - Capcom CPS-3

1 messages · Page 1 of 1 (latest)

deep basin
#

Good place to discuss CPS3 stuff while people wait for this potential core.

south sand
#

Arcade - CPS3

rigid tangle
#

So we getting it today or it’s a bunch of bs

cinder condor
#

Search your feelings

#

you know the answer

near oracle
patent wharf
#

if by CPS3 you mean Core PlayStation 3, then yes its coming today

south sand
#

Not for nothing, some good CPS 3 2 updates

rotund whale
#

“CPS3 is going to be tough to do, so please, bear with me and keep your subscriptions alive during the wait.”

Was what Jotego said in the beginning of November. What that means in terms of time is anyone’s guess. But 6 months or so?

south sand
#

Soma doesn’t know the rich history of the CPS 3 core

rigid tangle
#

Hehe

hearty grotto
#

jotego knows that once the cps3 core is released, interest will drop quite a bit, so I suspect they will drag out the release of this core for a long time.

vital zealot
#

You think interest would die down after its release?

I would think there’s plenty of Taito and Sega that could be done. Even Namco System 2 would have a decent draw.

south sand
#

When you want folks to adopt your new hardware, you need to attract users. CPS3 is as good a carrot as any

twin tundra
#

there's tons of other arcade hardwares that should be viable on mister. CPS3 is absolutely not the final core we could see in regards to arcade games
-IGS PGM
-konami GX and K0 hardwares
-taito F3
-SETA 1st and 2nd generation
-sammy SETA visco SSV
-seibu SPI
-jaleco mega system 32
-namco system NA/NB/ND
-fuuki FG-3
-various data east boards
-various psikyo boards
and a slew of other game-specific boards are all things that would likely fit on the DE-10 nano, and some parts are already implemented in other cores (psikyo SH2 shares the same processor as saturn, for example)

#

not to mention we already have the amazing PSX core, which would likely go a long way in the creation of cores for the playstation-based arcade systems, namely the sony ZN-1 and ZN-2, and namco system 11 and 12

cinder condor
#

I mean doesn't he already have 20 WIP cores, including the Neo Geo Pocket which is a disaster

#

so it's not like he's gonna run out of stuff to do

native condor
#

Starting to think that people were right about Jotego when they said that he breaks the cores on purpose just to keep people subscribed.

#

It’s like he changes how the cores work every single week under the guise of “fixing” them instead of just leaving them alone. If it truly wasn’t “correct” when he released them to the public, then why release them? Like how he said “well the sound is different in this core so now I changed all the other cores that use the same chip”.

Like that doesn’t even make sense

#

And I’m talking as someone who’s subscribed for a long time. But recently, seeing how nothing really new has been released other than new beta keys that he only updates maybe every few months if that, and screwing up already working cores under the guise of “finding something new”

rocky niche
rocky niche
rocky niche
patent wharf
#

CPS3 is admittedly very complex lol

lilac knoll
rocky niche
# lilac knoll there's some rumours of another board by Jotego

I suppose he would know what it takes in terms of specs but i find it hard to beleive considering how much effort its taken too make the replay 2 . The fact jotego has mentioned and shown nothing really points to this just been a rumour. Where is the evidence?

hearty grotto
#

My comment wasn't meant to be polemical, on the contrary, we should be grateful to Jotego for allowing us to enjoy the cores of very expensive cards on Mister. They're also right to postpone the release of the CPS3 core because it's the last of the great cores, after the Neo Geo CPS 1 and 2. While there are some great games, other boards don't have such historic and important games that are of interest to a large mass of people. I predict great euphoria when the CPS3 core comes out, with many people deciding to buy Mister just for the SF3 game, which is still played by thousands of people. This isn't his main job (I think) and he does all this out of passion despite the (economic) Patreon, so let's wait patiently, sooner or later it will arrive, and if not, we'll play it on an emulator or Dreamcast version. Jotego has truly given so much to the Mister scene and we hope he continues to do so.

rocky niche
#

I think the FGC will love the cps3 release . Making contests easier to setup as Third Strike is still very popular . As you say i could see a fair few misters been sold just for Third Strike tournaments alone.

errant flare
#

A MiSTer core would be a godsend 🙂

hearty grotto
errant flare
#

yeah i don't think the CPU and other processors in it are used in many other systems

blazing fulcrum
#

It's dead last as far as the home ports go

blazing fulcrum
#

It's such a major pain in the ass to have so many cores shifted and sized differently

#

I have a couple monitors that have knobs, which is awesome especially for h-size, but they're only 14"

errant flare
#

mine is an arcade monitor, but i've got it right for cps1/2/3 and most other systems so even though i have a control panel i don't like messing with it 🙂

#

theres always a few systems that just don't output the same on the CRT

#

i really love in jotego and wickerwaka cores you can do that fine pixel adjustment, like you get 7-9 pixels on either side you can move the signal

#

i don't know how they do it, but it's doing something to the actual signal going to the CRT

blazing fulcrum
#

It's pretty awesome and i wish everyone did it, but it really goes to show how these games are best on an actual monitor without the case cutting off some viewable size

#

In my case it wasn't really enough until i got said monitors

native condor
# rocky niche Remove jotego from the scene and see how many games you have . If it was that ea...

No, I think you got your head up his ass so much that you don’t see what’s going on. Why does he need to break existing cores so often? Even ones long released to the public that had nothing wrong with them? He might have been a great developer in the past, but he’s turned it into a business. He needs to keep subscribers and what better way to do that than to constantly break the cores under the guise of “improvements” and forcing you to subscribe just to get new versions. There’s MANY other developers who release ACTUAL improvements to their cores or “beta” versions that never charge for them. MiSTer/Pocket core development is supposed to be a community project, not a business.

south sand
#

Lets not start a shit on JT party - he has done an incredible amount of good for this community. The reason he has occasional regressions in cores is due to how he builds. He has common repos for big, underlying systems (like his framework for instance) and, sometimes, making a change for one game can adversely affect another. There is no malice there - it's just a byproduct of his process

#

JT has done (and continues to do) an incredible amount of cool shit for this community.

#

And, the fact that it's an income source for him can complicate things.

native condor
#

You just proved my point exactly, it HAS complicated things. Ever since he made it his income source, it’s all about keeping subscribers instead of actually doing good work. There’s no reason to go back and touch a working core (like the CPS ones) that have long been working to make changes that wind up causing problems. If you’re going to work on something, work on the beta cores. Leave the public ones alone. Especially if they work fine.

#

Then we subscribers get strung along with plans he makes that never come to fruition or get made half assed

#

I’m saying this because I’m so damn disappointed with his work as of late after being a subscriber for a few years.

south sand
#

I think that's short-sighted. If money and subscribers were his only motivation, then he would lock all of his cores behind a paywall, and not work on anything new.

native condor
#

Seems like more weeks are “maintenance” for things that were never broken in the first place than on existing beta cores or anything else new

south sand
#

JT cares about preservation. I think that is pretty clear based on his actions.

native condor
#

No, I care about preservation. I have personally preserved many collections and tapes over twenty years and released them for free OUT OF MY OWN POCKET, and continue to do so despite people selling my work on eBay, etsy, and Mercari. He just wants his subscriber money at this point.

#

There is a HUGE difference.

#

That excuse may work on other people but not me

#

Stuff like Patreon should be OPTIONAL. Not required

south sand
#

And you're kind of manifesting exactly why JT doesn't take on big cores like CPS3.

His argument to this point has been "if I work on a big project, rather ensuring a steady stream of releases, people will complain" which seems to be what you're doing.

You're entitled to your opinion, and if you're fed up with JT, I suggest you unsubscribe. But let's not continue with this stuff here. It's not the place for it, you know?

native condor
#

And I just did as a matter of fact

#

His stringing people along with this CPS3 BS was the last straw for me

errant flare
#

um what cores are you working on?

south sand
#

Friends, not here. Please.

twin tundra
twin tundra
errant flare
#

If you haven't played elevator action returns 2-player you haven't lived i say

south sand
#

do we count the saturn version

twin tundra
#

the saturn is definitely where the taito F3 got the most love in regards to console ports, but there's dozens of games that remain exclusive to the original arcade hardware

south sand
#

oh I'm just talking about Elevator Action Returns. I'm also hoping for a proper f3 core

twin tundra
#

bubble memories, the updated version of darius gaiden, kaiser knuckle, grid seeker, light bringer and riding fight are all excellent games that were never brought home

#

the ports of gekirindan and land maker were rather lackluster as well

errant flare
#

that justin wong kaiser knuckle video lol 🙂

south sand
#

SNK-ass boss

twin tundra
#

general is more sinister than any SNK boss lol

#

omega rugal is like a walk in the park compared to that guy

south sand
#

yeah, this video is brutal

twin tundra
#

kaiser knuckle is pretty broken, but the (unreleased) update, dan-ku-ga, is genuinely awesome. one of my favorite fighters

errant flare
#

we need a mistercore for it - with saves - so we can even play that general fight lol

#

you need to play a perfect game before you can fight him

twin tundra
#

i only ever reached him once years ago. got in over 100 continues and didn't beat him

south sand
#

goddamnit I wanted the dude in the zack cosplay to do it

near oracle
near oracle
#

I can’t even sync it to my PVM without headaches

rocky niche
near oracle
#

I get why people want CPS III as the hardware sucks to deal with and it’s expensive as hell. Plus the games are iconic. But I just honestly am not that excited for it

#

But I’d be stoked to see it happen for the people who want it

blazing fulcrum
#

I want to see it just for jojos to get some play

#

Even though the game kind of sucks

twin tundra
#

nah that game is awesome. couple characters are jank but it's hella fun

blazing fulcrum
#

So many cps3s get cannibalized for 3s

patent wharf
#

beware of jotegos devious trick to make 5 bucks of their work on patreon dot com

blazing fulcrum
#

Its got a couple dumb system mechanics

#

Main one being that you can't do anything but block on wakeup for 1f

#

Forcing you to eat unblockables

#

Insanely dumb

twin tundra
#

maybe someone'll make a "tournament edition" hack or something

#

like 4th strike for 3S lol

#

https://youtu.be/A72cutvPC6g?t=757 on everyone's soul we playing 4th strike when the CPS3 core comes out

I have been working on this project for 4 months. I've put well over 100 hours of work into this. But it's finally complete.

21 characters.

Over 40 minutes of combos.

This is my 4rd Strike AE Tool Assisted Combo Video.

I hope you enjoy, and please spread this around! I'd love people to see this.

Turn on captions! I put some extra informat...

▶ Play video
blazing fulcrum
#

That would be nice since nobody treats it like an unchangeable holy scripture like most boomer games

#

I never messed with 4rd strike

#

Did they bring back 2i sean

twin tundra
#

it's pretty crazy lol. sean is different though idk if he's identical to his 2I iteration

blazing fulcrum
#

I like sean being a dan character but he's way too gimped to be interesting in 3s

#

2i he's just broken so a middle ground would be nice

minor sage
#

My POV during the last 24 hours 🤒

hearty grotto
#

but why all the waiting? Jotego had announced that it would release the CPS3 core for Christmas?

south sand
#

no

minor sage
#

Was tossed in the torture room to understand the consequences of my actions

#

Feel like playing my magician lord cart for some reason 🤔

spark quest
#

If the Coin OP guys were promising CPS3 for Christmas then remember they also promised MARS...

minor sage
#

Super Sega FPGA in 5 minutes 😌

velvet island
south sand
#

Posted in the fighting game thread but this is a great change. One of the older bugs I have heard about. Grego finally was able to track it down for JT. https://x.com/i/status/2004551158283862213

A while ago, the turbo feature on the CPS1 and CPS2 cores became permanently enabled on some games. That caused SF2HF and SSF2T to run too fast.
This is fixed now and will be available on the next JTBIN update.
Thanks to all who reported this.

spark quest
#

Arcade - Capcom CPS-3

south sand
velvet island
south sand
#

yeah, it's been a while. That's why it's exciting if this fix fixes it

cinder condor
#

I think JT just takes on too much work so it's possible once the core gets to a certain state he moves on with the plan to go back and revisit more minor glitches at a future point, which ends up being a long wait because of all the other projects

#

That's how it seems to me

velvet island
#

this is what regression tests are for, and i don't know if jtcore has any other than have internet users run games and see if anything breaks.

south sand
#

it's a lot of cores/games to run regression tests on. Especially in this instance because the rest of the core is unaffected

velvet island
hot beacon
#

Email from Jotego saying new core on Friday 👀

south sand
#

yeah, it's premiere soccer

hot beacon
#

Ah lol

cinder condor
cinder condor
south sand
#

You better learn to parry

near inlet
#

I am here to announce a very important announcement!

#

I don’t care about third strike.

#

But I care about people being happy. Third strike makes people happy, so I guess I do care about third strike!

patent wharf
#

i like alpha 3

errant flare
#

i wasn't that into 3rd strike when it hit the arcades, which at that time were already in big decline.. but.. once i learnt the parry it was a fun game

#

also very fun matchups vs friends when making people paranoid about parrys

near inlet
#

Yeah, unfortunately I was too much into 3D fighters to give third strike a chance as a kid. I know better now, haha.

cinder condor
#

If someone could tell me why I can't do a fireball in first strike I'd be a lot more interested

#

literally the only street fighter game I have trouble with

errant flare
#

thats weird, but maybe it worked for me because i always did it wrong.. if i go way back to the original sf2 WW i was pretty young trying to do fireballs and couldn't make it work until someone said "just press down forward punch" and then fireball worked.. trying to do the whole quarter circle thing never worked for me back in the day

#

now i've got a egret II with sanwa stick and i totally do qtr circle lol 🙂

cinder condor
#

I just do a quarter circle and it always works but in SFIII, he does some other move

#

and it pisses me off lol

The game is unplayable if I can't do a basic move

It's obviously something I'm doing wrong

velvet island
south sand
#

CPS2 fixes are, though. Both speed and a graphic bug

rotund whale
deep basin
cinder condor
#

It does some different move instead of a hadoken

#

Like an elbow jab or something

deep basin
#

After a move is complete there is a recovery time you have to wait before starting the inputs on the next move.

cinder condor
#

Ah no

#

I don't think so anyway

twin tundra
twin tundra
#

in all seriousness, it's always felt like the different street fighter games have different amounts of leniency for inputs

#

moves that i can do without issue in super turbo i sometimes struggle with in alpha 2

deep basin
#

Yup. 3rd Strike I know is not very forgiving.

#

I didn't play new generation much

deep basin
twin tundra
#

lol

#

can't wait to play 4rd strike on the CPS3 core

cinder condor
twin tundra
cinder condor
#

Right

deep basin
#

yeah 3rd strike things can be a little tighter, doing multiple fireballs in succession is actually easier in it though, less recovery time, but i think th einputs in 3rd strike in general are some of the least forgiving, but new generation is harder i think

#

sf2 is generally more strict because it has less buffer time, but if you are used to that timing and you go to another game it can probably throw you off

#

i have been obsessing over 3rd strike lately and the input timing is not lenient at all lol

cinder condor
#

I can do a fireball in literally every fighting game and street fighter ever but not SFIII

deep basin
#

parries first hit, 720 super on response immediately after somehow

#

top hugo players sit there and buffer up the 720's situationally just in case they can hit confirm it, this is just insane though

deep basin
#

Super Art 1 Gigas Breaker.

#

you thought that fireball was hard? lol

#

you can do it without doing full 720

#

so when you do a normal move you can input the first 360 which stores the 360 into the buffer, then you do the half circle back and piano the punch buttons

burnt acorn
#

3rd Strike will be awesome (it’s my favorite fighting game), but I’m really looking forward to an arcade core for Jojo.

twin tundra
#

all of the CPS3 games rock honestly. it's got a small library, but it's definitely a matter of quality over quantity

#

a lot of arcade boards only ran a single game too, so CPS3 having half a dozen games is already quite unusual and impressive

near inlet
#

Did you know it was called third strike because Capcom knew they were out of the fighting game genre at the time???

wide hill
#

"The official title for the game is “Street Fighter III: 3rd STRIKE Fight for the Future”. The title is very… long. (laughs) What was the reason for that?

Capcom: We started conceptualizing 3rd Strike during the development of 2nd Impact, when it was still called by its provisional title “Second Edition.” The numbering is a remnant from that. As for “STRIKE”, we decided we wanted to use a word with more immediate force than “Impact”. The subtitle “Fight for the Future” has a couple things going on: first, it’s a call-back to the first game, New Generation, and the idea that these are the next generation of fighters; second, we wanted to signal to players that this was a game you could only play at game centers, and convey our hope that the tradition of live arcade FTG matches will continue for a long time to come.

https://shmuplations.com/sfiii/

The Making of Street Fighter III: 3rd Strike These three Street Fighter III: 3rd Strike interviews were originally featured in Gamest magazine and the Capcom Secret File. They cover the origins of the 3rd Strike development, the design of the new characters, changes from 2nd Impact, and much more. The third interview with producer Noritaka

cinder condor
#

When all the Street Fighter II versions were coming out my friends and I joked, "Whenever they make Street Fighter III, it's going to be a huge deal!"

Then, years later, I found out it had been out for a long time, and was like WTF how did I not know?

Must not have been much fanfare

deep basin
#

New generation was a commercial failure

twin tundra
deep basin
#

Second impact began ramping it up again and 3rd Strike helped a bit. These two games became more popular later though. Lots of American players didn't like the "freaks" for character designs and how so many of their favorite characters were missing.

#

It became more successful far after launch as a new series.

#

Like if you play new generation, the game does feel kinda busted. 2nd impact and 3rd Strike helped fix a lot of problems.

near inlet
#

that was the actual marquee?

twin tundra
#

yes lol. in the US at least

deep basin
#

The japanese marquee was essentially the same with different background colors

blazing fulcrum
#

Inputs wise. Sf4 has baby shirtcuts but much harder combos

deep basin
#

Didn't they greatly increase the buffer window after sf3?

#

There are tons of one and two frame links into supers in 3rd strike, but yeah sf4 I guess would do that with normals

blazing fulcrum
#

No, sf4 doesn't has an input buffer, they just put in a ton of moves with enough frame adv for easy links, but there were also a ton of tight links, which is why so many people used plinking

deep basin
#

Ah

blazing fulcrum
#

Super links are trivial in 3s because you can just drum all the punch or kick buttons

deep basin
#

Yeah, pianoing

blazing fulcrum
#

And there are only a handful that i can recall

#

Outside of supers most characters don't even use links

deep basin
#

In 3rd strike? I feel like there are a ton of links, but they aren't preferable in competitive play. I've watched videos of people doing all these combos that require specific timing down to 1 or 2 frame and requiring them to often delay the next hit to keep the combo going. Some characters require different delays to keep the combo going on them

#

Kinda unrealistic combos in real play though

#

But then you randomly see the top players pull some of those off in competitive lol

blazing fulcrum
#

Yeah that kind of combo movie stuff is never used because you already have acess to crazy damage and corner carry off some really easy bnb. Most of the hard stuff is like one or two specific things for a couple characters, usually to do with juggle timing

#

In that sense this game feels kind of 3dish

deep basin
#

Yeah since I watch mostly vids of Dudley maybe I'm biased in that regard lol

#

Basically a Tekken character lol

blazing fulcrum
#

Right, he already hits like a truck and has braindead no pushback normals, so you can go to town unless you are an execution specialist that wants to do some crazy microwalk extra juggle

deep basin
#

I'm not good at that kinda stuff but I play him anyways since I just enjoy the kinda normals mind game stuff and he's buff at that too

blazing fulcrum
#

For sure, his normals frame trapping aside have so much general utility he's a character that you usually don't feel handicapped with

#

Even though his range is not so great it usually feels like its a matter of skill to get in where you want to be

deep basin
#

Yeah I mainly only feel really weak against Elena and Urien currently. Everyone else I feel like I can figure out a way to fight back against.

#

And they both have better range and timing on some of their normals

blazing fulcrum
#

Urien is pretty annoying to deal with, and he can also put up his mirror and run his own braindead mixup, but he is pretty vulnerable to oki so imo it's just a matter of patience, since his buttons are also kind of parry/whiff bait

#

Elena is kind of a similar deal, since shes another character without a cancelable low. But she trolls you more and has better antiair and a2a

rocky niche
#

Do we think that jotego has made any progress with cps3 ? I dont really expect too see it for the next few months at least but it would be nice to be suprised .

near inlet
rocky niche
#

Its the same in there , no news.

near inlet
latent sandal
#

I don't think that he hasn't looked at the boards yet. I guess that there has been quite some background activity already to try to gather the boards and to gather as much information and schematics as possible. I cannot image that we will see a first git commit and just after that somebody starting to slowly trace the graphics chip.

deep basin
#

I think he's also hoping for some chip decap right?

#

I haven't kept up lately.

vital zealot
#

Who is Decapping chips these days with Furr on hiatus? I only know of RCAVictorCo and Furrtek that were into it. Furr and JT seemed to have a bit of a partnership or at least similar interests so without that I don't know where the decap and trace would come from.

rotund whale
#

Wasn’t there a Jotego post a year (or more) ago about someone in the team spending six months or so tracing a CPS3 board or am I totally misremembering?

south sand
#

I can’t remember if it was JT or coin op, but I do recall a post like that

near inlet
#

yo, I’m going to get chewed out here cause I’m dangling fresh meat in the lion’s den but goddamn why y’all so hyper focused on this arcade board

#

like is it your favorite game of all time? Yeah ok I get that.

#

Respect too

#

But like out of all arcade boards, the CP3 just sees the most talk

#

Is it a “holy grail” type thing?

vital zealot
#

It's Ahab's white whale

brisk thistle
#

Just because no one has created a Namco system 12 chat yet. Tekken Tag raises hand. 😄

near inlet
#

oh ok lol, good point

#

Also, like is this arcade board just super crazy complex?

vital zealot
#

I think it's a combo of being home to the last great Street Fighters, a game that was never ported (Red Earth), the boards being notoriously prone to random death, and the high cost of ownership, maintenance and repair.

brisk thistle
#

Well the CPU is the same as the one on Saturn/32x and that already has a FPGA implementation. But all the other chips haven't been decapped. You can use Mame as source for the rest as I think jotego plans to do. But purists will say it does not help hardware preservation. And maybe the end result won't be better than mame, accuracy wise.

pure karma
near inlet
#

I hate on name because I’m a troglodyte who doesn’t know how to use their UI, but goddamn what a service they’ve done for arcade games

near inlet
raven matrix
#

many 3s fanatics consider 3s being the peak. And fanatics are a loud crowd.

near inlet
#

I don’t disagree at all, I am casual SF fan so they’re all pretty cool to me.

#

Except 5, I skipped out on that one

patent wharf
#

street fighter 3 is the peak

#

and by street fighter 3 i mean alpha 3

near inlet
patent wharf
#

i think we can convince the third strike fans of the truth if we portray alpha 3 as a shiny and nice and shiny train, and third strike as a dirty and slow locomotive

raven matrix
#

too many arcade crts were defiled by 3s attract mode burn in

errant flare
near inlet
#

Is it still peak, like it’s got a better fighting system than the newer games? Or is that just a subjective take and there’s no wrong answer?

errant flare
#

it wasn't peak for me, sf2 champ edition is, with all its faults and exploitable issues... but die hard VS players loved it

#

its pretty much subjective IMO

near inlet
#

Yeah I’m casual so SF2 has the bigger nostalgia pull for me

errant flare
#

when sf3 first hit the arcade i visited as a kid (by kid i was like nearly finished highschool by that time) i played through it on 1 credit in single player and was like "ah ok cool.. animations seem smoother but meh"

vital zealot
#

SF2 CE is what my local diner had so that's what I'm partial to, but I never played more than a few dollars in it. Mortal Kombat OTOH 💸

errant flare
wind ether
near inlet
wind ether
#

also there is no good modern port of this game and the cps3 hardware is expensive and prone to failure as @vital zealot mentioned. so getting an accurate mister core for it would be hype for the scene

latent sandal
#

I myself play that for regular SF2. Hyper fighting was more or less an official emergency hack because of the unoffial ones floating around at that time

#

If I want it fast I play SSF2

twin tundra
# near inlet yo, I’m going to get chewed out here cause I’m dangling fresh meat in the lion’s...

it's a combination of both the hardware and software. original CPS3 boards are prohibitively expensive (as with many arcade systems), difficult and costly to outfit with more reliable, modern parts, in addition to being very fickle and prone to failure

even though there's only a handful of software titles for the system, they're some of capcom's greatest. despite being arguably some of most important titles to come to arcades, the options for playing them even in 2026 are still somewhat lacking. none of the console ports are perfect, namely with third strike; the dreamcast version has some latency and "fixes" that competitive players don't like, and the PS2 port runs at an incorrect resolution

while MAME is great, there's the usual trials and tribulations that come with setting it up and optimizing it. with an FPGA core, you could at the very least rest assured that output to a CRT will be painless and your controllers will have minimal input lag

near inlet
#

Thank you so much for the insightful commentary and sharing your research with the rest of us!!! Through this we can educate each other and better understand where we come from for a brighter future!!!!!

south sand
#

CPS 3 update from JT (in the latest release notes)
About CPS3, I am still at the architecture design step, so I still cannot share anything concrete. The work done for Run'n Gun shows important limits of the SDRAM architecture of the MiSTer. Similarly, the issue I mentioned about CPS accuracy is related to SDRAM congestion too. So I am a bit worried about whether everything will run nicely or not. I need to explore this further.

brisk thistle
#

Dual sdram maybe?

blazing fulcrum
#

Personally i just want it to be finished so maybe JT tries pgm or something else

#

It would be awesome for competition mainly because cps3 is really expensive, primarily because 3s players driving up prices because they don't want to play on anything else, and it's also a piece of crap that's annoying to set up

#

Kill two birds with one stone forever

#

But if it's not possible on de-10 nano i hope it just get shelved and another arcade platform gets worked on

#

Namco boards in general are pretty neglected

latent sandal
#

Yeah, Namco System 2 would be a very nice addition to MiSTer. Rolling Thunder 2, Ordyne, Dragon Saber,...

#

But I guess we might see new games for the Sunset Rider and Run'n gun cores next. Xexex, Cowboys of Moo Mesa and others. And some caliber 50 games

hearty grotto
twin tundra
# blazing fulcrum Personally i just want it to be finished so maybe JT tries pgm or something else

PGM, konami mystic, konami GX, taito F3, namco NA/NB, namco system 11/12, sony ZN-1/2, data east simple 156, data east MLC, kaneko super nova, seibu SPI, sammy SSV, SETA 1st and 2nd generation, psikyo 1st and 2nd generation, jaleco mega system 32, and a metric ton of other game-specific hardwares are all deserving of FPGA cores. as much as i want to see 3rd strike on mister, there's so many other systems that are just as, if not more deserving of the attention

latent sandal
#

Well, Caliber 50 is basically SETA gen 1

twin tundra
#

ah, that's true. jotego is working on that right? or has at least mentioned it

latent sandal
deep basin
twin tundra
#

red earth has also never received a proper, native port to any consoles

near inlet
#

If the CPS-3 is so good then where’s the CPS-4?

#

Huh???? answer that tough guys.

twin tundra
#

capcom knew nothing could ever top 3S so they stopped trying

deep basin
#

like n64

near inlet
raven matrix
#

well, 3s was '99 while the last release was CvsS2 in 2001 before their big break prior to Fate:UC. No real reason to not continue developing on non-capcom hardware...

latent sandal
#

Well, Naomi was actually Namco Hardware. If you are referring to Capcom vs SNK 2

raven matrix
#

(*SEGA.) thus continue to develop on hardware not their own

#

Though I think they tried namco system with the cancelled capcom fighting all stars ;(
And F:UC of course

blazing fulcrum
#

Even in japan it really wasn't all that popular, it was kept alive because one of the main organizers of SBO and tournaments in general is a big 3s fan

near inlet
#

I remember people actively shitting on it in the late 90s lol

blazing fulcrum
#

Oh yeah ton of people trashed it back then

#

General audience because it didn't have the world warriors

#

Fighting game players because the parry system is stupid

#

Over time ive come to agree with them

#

But weirdly it has mostly shed that part of its reputation over time

#

I guess most people who dogged on it for that aged out and moved on with their lives

near inlet
#

I always thought it was cool

#

Just wasn’t any good at it tbh

deep basin
#

I like the parry system, otherwise there are less options and less room for creativity.

#

Like sometimes parrying can put you in a trap, and sometimes it's the right choice, and you have to read your opponent to determine which it is.

blazing fulcrum
#

It's majority of the time it's a lower risk higher reward option than pressing a button

#

It's smooth brained

#

It doesn't break the game though, just turns it into something silly. You either love it or don't

rigid tangle
devout dawn
blazing fulcrum
#

Functionally yes but the actual boards are not identical

#

And naomi has a bunch of modules

twin tundra
#

don't forget that there's also the upgraded naomi 2

blazing fulcrum
#

Naomi 2 would be even better than the original

#

It has the habit of falling apart due heat and being impossible to repair

#

But it's also got even more stuff on the board

#

Atomiswave would be nice, that one im pretty sure is actually identical to dreamcast

#

And it has quite a few good exclusives

#

Some people convert aw roms to run on dreamcast or naomi but the performance is subpar

twin tundra
#

yeah, the atomiswave is great. some of the ports to dreamcast have slow down though, so playing the original versions is probably preferred

#

actually, i think they may run better if the dreamcast has more RAM added, but not many people have done that modification

blazing fulcrum
#

Yeah, performance generally isn't great on dc, and they have added input lag on naomi, so you really should just go with the actual aw if you want to play those games

#

They are cheap and bootleg carts seem to be plentiful

twin tundra
#

yes, i think there's an atomiswave multicart these days too

blazing fulcrum
#

I saw that one, but it was from a french guy and he was selling it via a french forum which had closed registration at that point

#

Maybe they wanted locals to get priority and reopened after everyone got theirs

#

But i also remember that guy closed his account on arcade-projects so maybe not interested in international

rocky niche
#

Jotego just posted an update . No mention of cps3 at all.

#

Let me give a brief update.
January has been consumed mostly by work on the NGP core and the K054539 chip (the Konami PCM chip I keep talking about). The NGP task is to support the original game saving capability. We have finally understood how that kind of saving works in the MiSTer framework but we now need to correctly couple that with the original core design, as it requires now a work around to satisfy the MiSTer transfer speed. There is still some work there, but we are finally seeing the end near. We will release the MiSTer version then and look at how to do it in the Analogue Pocket next.
I re-designed the Konami PCM chip to match the original design closer. This re-design was completed yesterday. It did not bring any sound quality or accuracy changes but I needed to be able to map the RE schematics to the design in a near one-to-one way. This close mapping is usually not needed to achieve the exact same results. Why do I care this time? Because there is half of the chip still not implemented in the core. That is the half that executes digital sound processing. It is very hard to understand what is going on there just by looking at the schematics, so I want to reduce the amount of interpretation I do when implementing the schematics. The redesign I made will help me add the new features without requiring a 100% understanding of what the chip does. As I put the pieces together, the understanding will come too. So I am afraid there is plenty of work still ahead, sorry for taking so long with this chip. It is really big, and the emulation available for it is missing most of the features. I will meet Furrtek in person next week and we will discuss about this, among other things.
There have been some bug fixes lately but I still have not updated the public files. I am waiting to have more changes ready.

near inlet
#

Amazing, I look forward to the one day we have a complete and polished NGPC core

errant flare
#

patience is a virtue

rocky niche
#

I think with jotego hes probably worried if he says the mister cant do cps3 that half his patreons will disappear? Id rather he just be honest ill still support him as he still makes lots of cores and he could just move onto say the pgm core.

near inlet
#

The only thing you can do here is to vote with your money

rocky niche
#

Ive supported him for years now. If the mister isnt capable of the core money wont do anything.

near inlet
#

No I mean if people aren’t happy with the pace or want him to focus on something else

rocky niche
#

There was a vote for cps3 by his patreons .

errant flare
#

i'm a patreon of his and i wont dissapear if mister can't do it, i think we all know by now that there will be a new platform eventually. most important thing is to get work on the core done, even if we need to change platform

#

and i've spent money on like 8+ misters now 😎

rocky niche
#

I will upgrade too the replay2 but a lot of people might not be financially in the position too and of ofcourse you have fanboys that won't leave the mister , so jotego must be factoring all that in . I hope the mister can do cps3 but im not really bothered ill buy the next generation fpga for it.

near inlet
#

i need al of you patrons to tell jotego how important the neo geo pocke core is!!!

deep basin
#

It will have probably too many parallel memory buses to do it without dual sdram I would guess, but we'll see.

blazing fulcrum
#

If it can't be done on DE-10 it will be done on something in the future

#

Most people that want this core are probably arcade centric anyway, mister is a godsend in that regard

#

Provided the cores are as accurate as can be of course

full storm
deep basin
#

To be fair to old gamers, new generation was pretty bad on launch lol

#

2nd impact made it right

deep basin
#

3rd strike perfected it

blazing fulcrum
#

Nobody cared about 3s either

#

Alpha 3 was the primary game until cvs2 came out

twin tundra
#

i have the same problems with CvS2 as i do MvC2; not a lot of variety in the stages/music, and some of the character sprites look pretty bad

#

very fun games to play, but aesthetically, i think they miss the mark a little

near inlet
#

Well not the Cvs2 thing, I never saw that in arcades

raven matrix
#

Well duh, it was obly in the arcades after evo 37

deep basin
#

The ports for CPS3 also took too long, home ports kinda helped drive people to arcades that had the "full game" experience.

#

This was also when 3d fighters were coming into prominence, tekken 3 was massively popular around the same time

#

and the home console versions of fighting games were a lot closer to arcade level

#

I wonder how different the situation would have been if there wasn't like... fighting game fatique from having 10 capcom fighters and 20 snk fighters in the arcade at the same time, on top of console releases, on top of 3d fighters etc...

#

Alpha series felt more like normal street fighter too, people were more comfy with it transitioning from sf2 i'm sure

patent wharf
#

Alpha 3 is also better!!! (!)

deep basin
#

nah

#

alpha series is great, but evo 2024 had 1101 players sign up for 3rd strike alone. i would be surprised if alpha 3 could have pulled that number, alpha 3 hasn't even been at evo at all i don't think, maybe back before it was called EVO

#

3rd strike is pretty dang popular and competitive nowadays, and it's well regarded overall as one fo the greatest fighting games of all time. again, alpha3 is excellent and a top tier game as well from that era

#

compare that to 2025 evo's throwback, mvc2, another legendary game and well regarded, had 570 people registered, nearly half

blazing fulcrum
#

Mvc2 is also a lot harder than 3s, and it wasn't playable online until like 2020

#

3s has had an online scene since like 2008 when ggpo came out, and is one of the the easiest capcom games to pick up and play

#

Compare to vampire savior, of which people sing praises constantly, but barely anyone plays it, because it's pretty hard and especially hard not to get destroyed by experienced players

#

Alpha 3 is similar to vampire in that regard. Alpha 2 is way easier. Custom combos are dumb

#

I would say moment 37 carried 3rd strike really hard over the years

deep basin
#

woah, easier to get into means it's not as good? i don't agree with that

blazing fulcrum
#

No, it means more people are going to play it because it's easier

#

More entrants doesn't make something better either

#

I think the peak number of entrants for a game at evo was in 2016 for sf5 and look at the state of it the first few years

near inlet
#

You guys ever play the fan mod called SF Alpha D?

twin tundra
near inlet
#

can’t have shit on MiSTer Discord! 😡

deep basin
#

SFV had problems but they patched a lot of it later, however it was hyped big in 2016 and that was it's release year so you would expect a big peak then

#

after 2016 SFV dropped into the low 2000's for later EVO events

#

i think if anything just street fighter in general the numbers have gone up a ton in entrants there as evo becomes more mainstream over the course of a decade +

#

street fighter has become more main stream since sf4 hit, then sf5, then sf6, etc...

#

and yeah, it's because they are all very good games

#

but also ton of marketing and hype and content creation surrounding them helps the numbers out too

#

like objectively in terms of tech and skill out of the modern street fighters, i think sf4 is the most hardcore/difficult for sure, obviously, but sf6 kinda proves that to be a great game you don't need to solely appeal to the hardcore and that kinda proves my point. Smash Bros Ultimate had over 3000 entrants in 2019 for instance before Nintendo did some cease and desist bullshit, is Smash Ultimate the best smash game? Sorta, sorta not, that's a tough call. Melee is definitely the deepest game in terms of skill ceiling and strategy, by far, but Ultimate is way more widely appealing, easier to get into, but still has a high enough competitive ceiling, etc... Either way, it's just opinions and bants lol

full storm
#

CPS3 cabinets were much more reasonable than VF3 cabinets. I remember the owner stating it was over 12k for his VF3 machine! I know tons of my friends continued to play titles like MVC2 and all the other jugglers. The first ones were fun, but then it just got too frantic for my liking. However, I still played MVC2 on DC every time I had a party. I always wanted to play 3rd Strike...

near inlet
#

Tekken 3 > Virtua Fighter 3

south sand
#

I don't think anyone will argue against that

near inlet
#

No, stop! I’m trying to rage bait!

south sand
#

oh you have to do better.

Street Fighter EX + Alpha > Tekken 3

twin tundra
south sand
#

Yes, YEEEEEESSSSSSS

raven matrix
#

No HNG64 dissing in here, else I have to call the real mods

twin tundra
#

it's such great hardware, and it doesn't get enough love. samurai shodown 64 and buriki one are incredible

#

i really hope we see a multicart someday though, as original carts are rare and expensive

rigid tangle
#

I’m going to have to buy a Dreamcast. Want to get third strike working lol

twin tundra
#

the dreamcast port has some changes that competitive players don't seem to like, but for casual play, it's good

#

the PS2 port is arguably better but it's not scaled properly, runs at 480i and has a horrible bilinear filter over everything

wind ether
rocky niche
umbral karma
latent sandal
#

Probably already at the end of the golden arcade era

#

I guess that the big peak was the mid nineties. In 1999 they had maybe a third of the revenue of that

umbral karma
blazing fulcrum
#

Not really, 3s picked up competitively after moment 37, basically after he quit

#

All the best players (him, nuki, mago, inoue, tokido, etc.) were more concentrated in cvs2

#

The large majority of 3s all time best only really played 3s

#

In north america cvs2 and mvc2 were definitely bigger, na 3s was pretty weak for a really long time and the game had kind of a bad rap

latent sandal
#

Not much to see yet. But all things start small

deep basin
#

well it points to a private repo, meaning he's doing something with it and it's part of his workflow

#

so that's a good sign

spark quest
#

I will never forget his Jaguar repo, that sat there for years with no files in it before it was quitely deleted...

#

But to be fair, he is clearly doing work on CPS3

near oracle
#

CPS 3 confirmed. Probably tomorrow. Or yesterday. We may meet know!

south sand
#

The architecture design work is finished. The core will work on MiSTer and SiDi128. It cannot work on Analogue Pocket because the SDRAM is too small for the task. CPS3 games are just too large

Statistical data collected on the games have guided an architecture that should fit well on a standard MiSTer device and most likely on a SiDi128

I am only targeting No-CD games in order to simplify the implementation.

The first implementation is only targeting the games that fit in a 64 MB SDRAM, which are Street Fighter III: New Generation and Red Earth. Extending the core to use 128MB SDRAM and the rest of the games will come after that. This decision is to stage the changes to the JT cores framework in two smaller steps, rather than a big one

The PPU (Picture Processing Unit) is in the works at the moment. On this occasion, I am doing the PPU first and I will have images working before the CPU is connected. I have followed this approach in the past too when new CPUs were used, like in this case.

We will have updates on the PPU implementation with actual images on the next two Fridays. The status as of today is focused on SDRAM and memory handling and it is not doing any actual visible rendering.

If there are no surprises -and you never know with these systems- the core should be released somewhere between the 24th of April and the 8th of May. We are going to stop the work on the NGP until this core gets released```

You are all responsible for the death of my beloved
errant flare
#

i'm also loving the current leader of the poll at the end of that patreon post

errant flare
#

MK1 and MK2 jamma boards with working sound are silly exspenvie, i donno why since there was MK1 machines everywhere when i was a kid. It's hard to find MK1 boards with working sound. I guess whatever they used for the sound boards must of had some kind of fatal flaw/issue.

brisk thistle
leaden moth
#

Looking at the supported games by MAME, it appears there are. Just not for every region.

raven matrix
#

american engineering/manufacturing makes mk go boom

deep basin
#

NoCD versions are better anyways. Instant loads and no differences other than that.

#

Basically the darksoft set covers that.

#

The NoCD versions are meant to be flashed to the SIMM's on real hardware in place of the CD drive.

#

Since all the CD does is the same thing basically, dump data to the memory slowly on boot

wind ether
#

omg a real update holy shit

deep basin
#

So there's no real reason to use the CD versions for this implementation.

#

No reason to simulate the scsi based CD drive at all since it has no in-game impact.

south sand
#

are the nocd versions in mame?

deep basin
#

I believe it's darksoft

#

It's basically bios modifications combined with the cdrom image so it points it to the SIMM's correctly

#

The darksoft device is like a flashcart

south sand
#

the angel that runs the arcade rom db will need to come up with a solution for that

deep basin
#

Pretty easy. Just add another link I guess.

#

Ah there it is

#

In mame they have n at the end of the name

#

So like sfiiin.zip

#

It also gets rid of the security cartridge being needed

leaden moth
#

If I remember correctly, FinalBurn also expects romsets with fully populated SIMM data, bypassing the CD loading even for versions that don't have an official NO CD set.

short lava
#

in the last jotego post does anyone know what he means by the "architecture design" being finished? does that mean they finished all the tracing or just the schematics are figured out?

latent sandal
#

I guess that the tracing and the schematics were done or acquired over the last 3 years in the background

#

The architecture design is rather hinting at the current framework update to handle the requirements of the core

#

Especially a SDRAM burst mode to solve latency and bandwith requirements. I guess I spotted a better BRAM module, too.

cinder condor
#

I thought he was going with MAME code and not tracing

latent sandal
#

Probably a mix of both. In-house tracing for some customs

#

The use of MAME code doesn't exclude that some tracing has already been done for MAME. I guess it always depends on the reliability of that code. If that is rather guesswork, tracing based, or properly reverse engineered?

south sand
deep basin
#

Lol

#

Y'all, is it 2004?

near oracle
brisk thistle
#

The only reason I could see it would be useful is to play the regions where there isn't a nocd version. Like the us versions of the games.

wide hill
#

I thought some of the Japanese voice samples were removed in the Asian nocd versions? Read that Urien doesn't have blood in his timeout animation outside of Japan too.

near oracle
wide hill
near oracle
#

all it does is allow for security bypass on boot and ignores the cd. On real hardware it just runs programmed ROMS and on a core it would just "quickly" load the data into RAM then execute ignoring the need for SCSI cd checks in the first place since putting an entire SCSI setup into the FPGA just for a disc check would be needless work

blazing fulcrum
#

Outside of japan

rigid tangle
#

Wonder when 128MB SDRAM and Street Fighter III 3rd Strike: Fight for the Future gets implemented/released?

#

but good news about the release of the core and 2 games coming out soon 🙂

brisk thistle
#

End of April/May was said as a possible beta release date by JT, so we will find out soon enough.

rigid tangle
brisk thistle
#

Once those get released I don't think it will take them much time for the rest, they need a framework upgrade to support 128mb sdram to fit the extra games. But the most difficult part will already be done.

rigid tangle
pliant garden
#

another way to play Jojo Heritage for the Future you mean

minor sage
#

3 more hours guys promise

rigid tangle
pliant garden
#

feels great to play, is relatively simple and is quite bonkers

blazing fulcrum
#

Combos are really long though

#

Have to grind them in practice mode on mame or fbn

near oracle
raven matrix
#

Why would anyone wanto to troll the 3s horde....

rigid tangle
near oracle
#

Literally released a vid an hour and a half ago on the new version

sick condor
#

Ah so what I downloaded is no longer valid?

sick condor
#

The game in .afs format is present in the folder described in the guide

#

Or should I rename the folders?

austere ice
sick condor
#

I also added the line
[3SX]
main=MiSTer_3SX
video_mode=8
then I opened the OSD inside the core, pressed the B button and D-pad Right and the game started on HDMI

austere ice
#

Did you add both those entries to your MiSTer.ini file? Or did you add the second set to a different ini file? The B + Right combo loads, or reloads the first mister ini file in the list of ini files.

sick condor
austere ice
#

I'm not an analog guy, but if you have both entries like that in a single file it is almost certainly causing conflicts and the last entry is probably the one actually being used

sick condor
wind ether
#

it should technically work on both without scaler or a custom video mode

#

i currently have my mister connected and outputting to both crt and hdmi. no scaler or custom video mode lines in my ini

sick condor
#

3SX — Street Fighter III: 3rd Strike for MiSTer FPGA

A hybrid ARM + FPGA port of 3rd Strike running on the MiSTer DE10-Nano.
Game logic runs on the ARM CPU; the FPGA handles native video output,
audio buffering, and DAC conversion.

This is an experimental release. Expect rough edges.

REQUIREMENTS

You need a copy of SF33RD.AFS, the game data archive. This file is found
inside any PS2 copy of Street Fighter III: 3rd Strike — either the
standalone release or Street Fighter Anniversary Collection. You must
legally own the game.

To extract it: the AFS file is on the PS2 disc at the root or inside a
data directory, typically named SF33RD.AFS (~600 MB).

INSTALLATION

  1. Extract this ZIP onto the ROOT of your MiSTer SD card.

    The archive is structured so files land in the right places:

    /media/fat/MiSTer_3SX (HPS wrapper)
    /media/fat/_Other/3SX.rbf (FPGA bitstream)
    /media/fat/games/3sx/bin/3sx (game binary)
    /media/fat/games/3sx/lib/ (shared libraries)
    /media/fat/games/3sx/scripts/ (launch helpers)

  2. Place your SF33RD.AFS file here:

    /media/fat/games/3sx/resources/SF33RD.AFS

  3. Edit /media/fat/MiSTer.ini and add the following:

    [3SX]
    main=MiSTer_3SX
    video_mode=8 ; HDMI users: forces 1080p60 to avoid sync issues

    video_mode=8 sets HDMI to 1920x1080@60 for this core. Without it,
    MiSTer's auto-detection can cause sync issues with 3SX's native video
    signal on some HDMI displays.

#

INSTALLATION

  1. Extract this ZIP onto the ROOT of your MiSTer SD card.

    The archive is structured so files land in the right places:

    /media/fat/MiSTer_3SX (HPS wrapper)
    /media/fat/_Other/3SX.rbf (FPGA bitstream)
    /media/fat/games/3sx/bin/3sx (game binary)
    /media/fat/games/3sx/lib/ (shared libraries)
    /media/fat/games/3sx/scripts/ (launch helpers)

#
  1. Place your SF33RD.AFS file here:

    /media/fat/games/3sx/resources/SF33RD.AFS

  2. Edit /media/fat/MiSTer.ini and add the following:

    [3SX]
    main=MiSTer_3SX
    video_mode=8 ; HDMI users: forces 1080p60 to avoid sync issues

    video_mode=8 sets HDMI to 1920x1080@60 for this core. Without it,
    MiSTer's auto-detection can cause sync issues with 3SX's native video
    signal on some HDMI displays.

CRT TROUBLESHOOTING

The native video path outputs at NTSC standard horizontal frequency
(15,734 Hz). Most 15 kHz CRTs and arcade monitors should sync directly
with vga_scaler=0 (the default).

If you still cannot get a picture, try using the MiSTer scaler with
this custom video mode:

 [3SX]
 main=MiSTer_3SX
 vga_scaler=1
 video_mode=384,22,38,51,224,16,3,21,7788
wind ether
#

@sick condor feel free to dm me directly. i dont think we should clutter up this channel

sick condor
hot beacon
#

ah man the github has pulled any releases for now so missed out 🙁

pseudo mountain
#

It'll be back up soon enough. Sounds like he just wants to rename the project so there isn't confusion with the official 3SX project since this is a MiSTer spinoff of the project.

hot beacon
#

ah cool, hoping tonight so i can crack it open!

#

wahoo it's back!! Cheers @pseudo mountain

pseudo mountain
#

It's interesting that he's already adding tournament settings for it now. The previous build was pretty darn good, but it did still have a bit of dropped frames depending on the stage. He notes that he added a bit more polish in this build, so I'll have to check it and see if that stuff is buttoned up.

#

Anyway, we should probably discuss this in the games-and-patches thread going forward to avoid any confusion with the CPS3 core, which this is not related to.

hot beacon
#

noted, thank you again man!

minor sage
#

Aaaa dammit I missed the link

wind ether
strange creek
#

Just got this running with the release on git. My S video and composite video output to a misteraddons S video transcoder is in black and white however. I'm not running the VGA scaler

south sand
#

It probably isn't hooked into the YC chip

strange creek
#

Would that be something that has to be added/enabled in the core?

south sand
#

I don't think its a core. I think it's an app running on the ARM CPU

#

someone smarter than me can correct that

pseudo mountain
south sand
#

but is it bypassing mister main?

pseudo mountain
#

It uses a custom main.

#

You have to set in your ini file for it to boot using that.

wind mulch
near oracle
#

The dev of 3SX messaged me and said something to the effect of asking the MiSTer dev to change the name. Or that they HAD changed the name

stuck bolt
sick condor
#

Anyway thanks to the help of @wind ether I managed to make it work properly and now I see it simultaneously both on hdmi output and on crt

sick condor
#

I used an American version of the game not Japanese

#

Crazy result, wonderful

near oracle
near oracle
wind mulch
# sick condor

Team, thanks for the advices. I created a dedicated Mister.ini (not sure I needed that but, ok), took the game from PS2 collection version, and the game starts now! LET'S FIGHT LIKE GENTLEMEN !!!

#

I was just thinking about something: if 3rd strike PS2 version runs on Mister, could we have Atomiswave at some point, with Hokuto no ken as it's also ported on PS2 ?

sick condor
# wind mulch I was just thinking about something: if 3rd strike PS2 version runs on Mister, c...

Here's the translation:

I wouldn't know, I'm not a programmer.
The only thing I understood is that everything is handled by the ARM processor, while the FPGA CPU manages the video output and audio, so each core has to be written for that specific game, and if it uses too many ARM CPU resources, the game could slow down — even if you overclock to 1200 MHz, which from what I've read could cause your MiSTer FPGA to reboot, while at 1000 MHz you shouldn't have any issues. So I think there's a limit set by the ARM processor's computing power.
In this case we're in software emulation mode, not hardware like FPGA would do — still interesting as a project though.
Maybe in the future something else could be added.

cinder condor
sick condor
# cinder condor Not to flog a dead horse but can we port Retroarch in this manner so it doesn't ...

I wouldn’t know, I think so, but with all the limitations of the ARM processor. Unfortunately only a programmer with knowledge in this field could answer this question.
I’m just a simple enthusiast.
But it would be really great to have this type of core running on ARM too maybe in the future some cores could run better using a hybrid system, using both FPGA and ARM, squeezing the most out of the MiSTer FPGA hardware.
But I’m probably just daydreaming 😂

cinder condor
#

It's been discussed to death but I'd be intrigued to see if someone could make it work better after seeing this CPS3 core

twin tundra
#

i don't think 3SX was made with any CPS3 parts or code. it's just a port of the decomp, which itself is based on the PS2 version, no?

cinder condor
#

Sounds like it yeah

lofty moat
#

hi everyone ... ijust wonder if it's a way to play the jap version? i've installed the jap version but it's plays just like the US version, if anyone knows ? thanks to all of you

sick condor
sick condor
latent sandal
#

Maybe we should open a PS2 channel and discuss the PS2 decompilation ports there?

#

I would be more excited about other PS2 games that are totally out of scope for MiSTer

lofty moat
pseudo mountain
#

Maybe say "jpn" or "japanese" rather than the offensive term "j*p". Doubt it's intentional, but I'd avoid using that.

lofty moat
lofty moat
sick condor
near inlet
#

Actually the term comes from the late 19th century. It became a pejorative during WW2.

pliant garden
#

as an European who spent far too much time on the internet I know, but it was a pretty common way to shorten "Japanese" as when you had multilingual games, they mostly indicated a language with its first three letters (ita-fra-spa-ger etc.)

south sand
#

it's very much a WW2 thing

deep basin
sick condor
latent sandal
deep basin
#

Not related to MiSTer FPGA cores.

dawn fog
#

maybe hybrid cores will become a thing on later gen

patent wharf
#

at last semi-emulators

true steeple
#

Idk if i would call it hybrid. Does the fpga do anything important?

south sand
#

Little Italian man jump and say wahoo

near inlet
#

I ain’t about to poop on someone else having fun but the MiSTer’s shit ark chip is the last place I’d like to run software emulators lol

patent wharf
#

im playing what ami playing oh yeah im playing third strike on my mister you see im half emulating it but the other half is real hardware its half a emulation

errant flare
#

the crappy arm on MiSTer is the best way to play doom on MiSTer though

stuck bolt
#

I don't think it's crappy, 3Sarm proves it can handle the game without major issue (no slowdowns for me) and maybe netplay function will be added so it's a good thing MiSTer can launch recomp projects

south sand
#

I wonder how it compares to the game running on a real ps2

hollow quiver
#

is there any decomp of PS2 with 2D games like SF3.3 ?

deep basin
#

it's not an arcade perfect port anyways, so it's not a replacement.

raven matrix
#

these are the "it has to be buggy interim revision with checksum xyz, else I don´t like it" folks after all

dawn fog
#

the hybrid approach would be interesting... can software on the arm use components in fpga? is cpu power still a limiting factor if it doesn't need to be fast enough to do all the jobs in time to simulate the parallel processing that needs to happen

blazing fulcrum
#

Would be nice if they fix ps2 inaccuracies

#

That would be the whole point of decomping it

latent sandal
#

There is no soundcard and no graphics card

#

The FPGA has to "make" those

deep basin
near inlet
deep basin
#

compilation could mean it's still very early

#

we'll see!

static pendant
blazing fulcrum
#

No updates from jotego recently?

#

Last one I got was the first friday of this month

deep basin
#

Yup, that's it so far. It takes awhile to get something like this working.

brisk thistle
south sand
#

still can't get it booting on hardware, apparently

brisk thistle
#

Seems they are continuing work on running the games in simulation, while they sort the issues with hardware.

deep basin
#

yup, working in simulation is way more efficient, faster iteration times

latent sandal
#

From the DMA bug report: "We are planning a RE effort around this using special software running on the real CPS3 board."

#

I guess that they will take their time to get this as perfect as possible.

deep basin
#

i hope it's a picorom!

blazing fulcrum
#

It would be awesome if mister got people interested in playing hacks

#

I know for something like st, that's never gonna happen because the arcade version is too revered

#

But something like hftf, everyone recognizes its really busted and they pretty much play for fun

#

I was watching an evo japan tournament and somebody picked vanilla ice and someone jokingly said "ew, you picked that nasty character?"

timber violet
worldly lion
#

Looking forward to CPS3, but remember FBA has been around for a long time and does a very good job of emulating CPS3, I can't really feel any lag, but I'm not as fast I used to be 30 year ago!

deep basin
#

It's very good yeah, but the lag is definitely there and you get glitches with run ahead in fbneo unfortunately.

#

Not a criticism of fbneo, just software emulation has an uphill battle for low lag and the last percent of accuracy, its very difficult.

blazing fulcrum
#

The scene is way too fanatical about arcade hardware at this point

south sand
#

Is the scene fanatical about arcade hardware or accuracy? Genuine question

blazing fulcrum
#

Accuracy which is the cornerstone of arcade hardware. I've even seen people bitch about supergun converters adding some miniscule latency

#

If the core can be as accurate as the board, or razor thin close i think people would accept it

#

3s online edition was used in tournaments for a while despite having some extra lag and at least one glaring error

near oracle
twin tundra
south sand
#

yeah, but that's collector nonsense, no? Those boards aren't dumped so if you want to play them, they are the only option

wide hill
#

The only Cave stuff that isn't dumped are PCB's that were given away as prizes like Dodonpachi Campaign version, revisions playable at their yearly event and some very limited releases like Akai Katana got. Those don't come up for sale at all, might as well not exist.

#

Their main releases all got dumped and ported to consoles but people still play a large amount for the PCB's, especially full kits.

near oracle
wide hill
#

At least DDP camapign is getting an EXA release, I will never be able to play or afford it but still better than nothing. Cool for those with deep pockets!

south sand
#

I think someone linked to a post of someone selling one of those for like...30k? maybe it was only 10k? I can't remember - but it was like "oh, these are brain worms I don't need"

wide hill
#

Probably a Saidaioujou PCB, their last released game. They very quickly went to sky high prices.

#

The real brainworms are how much people pay for the cardboard boxes the PCB's came in, that stuff is hilarious.

near inlet
#

Daijoubu daijoubu

south sand
#

please no cursing

flint gate
#

bless you

pseudo mountain
#

That's what...she said?

minor sage
stuck bolt
minor sage
#

🎶 Oh Marceline!……Why are you so…..mean?…🎶

south sand
#

no JT update at all this week?

#

seems weird

rocky niche
hollow quiver
cinder condor
errant flare
#

not gonna lie, i clicked that play button 🤣

flint gate
#

If you modify the URL, you can get it to play inline on discord mobile chat

#

Fxtwitter is my favorite version of that

near inlet
#

I wish I remembered that instead of stupidpenis