#Sharp X68000

4090 messages · Page 5 of 5 (latest)

thorny tree
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Also interesting but seem great on paper

uncut mantle
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Hi made a pull request in Mister Main , with the lastest chagnes includinga fix for gamma .

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Next try to made SXSI working , and the rest of the fixes , I will check the direct video , but at this point i do not have a compatible adapter , and in the issues of the oficial repo Sorgelic comment that in this core this will be dificult because the amounts of videomodes , so as always i can not promise anything.

primal sandal
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Or, a scaler solution

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I mean, if you can afford a X68000 computer, you can probably also afford a retrotink 4K....

lethal scroll
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the retrotink is obscene expensive

keen coral
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For people who spent all their money getting a X68000 and can't afford a Retrotink, the Dell P2314H and P2214Hb work great. I've got some as backup if/when my 15/31khz CRT dies.

lethal scroll
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but it seems to have a very good performance

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I use an OSSC, not the best for the changing resolutions blackouts, but it works well.

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the worst option is to get one of these ultra expensive x68000 monitors that can give some white magic smoke in any moment.

keen coral
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I've said before somewhere, you can modify monitor firmware and up/download via the VGA port. I am not a programmer but have the info before it got pulled from GitHub. I am not a programmer so could not understand what you adjust to add different resolutions etc. maybe AI could help?

lethal scroll
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It could be great if could be done in a CRT monitor

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but not...

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I usually use the OSSC attached through VGA in a CRT monitor.

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it needs calibration in the OSSC, but the results are very good

keen coral
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I got quite a few TV CRT's. But just 2 Amiga ones (the dual sync being used with the X68000), and 1 PC monitor.
At work there is a nice black CRT rotting in a cupboard. Maybe I should see if I can dispose of it 🙂. Would look great with my Expert 2

lethal scroll
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these amiga ones are nice

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I only could see one of them in my life. good image.

foggy pawn
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Morph4k basically as good as a retrotink and like a quarter of the price

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No point shelling out for a retrotink tbh

icy shuttle
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for the mister, unless you have a very specific brain worm, the morph is the more plug-and-play product

foggy pawn
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you’re supposed to fall for my rage bait

teal pecan
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it wasn't ragebait it was just free advertising...

foggy pawn
icy shuttle
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i paid for my 3 morph 4ks. I stand by what I said

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Woozle refuses to send me anything

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Probably because I keep harassing him about rotation

foggy pawn
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why do you need THREE linknoo

icy shuttle
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who else is going to pay for woozle's chipotle?

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free loaders like you?

foggy pawn
thorny tree
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ty Albconde 😉

thorny tree
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ì œìž‘ì‚Ź ëĄœêł  출렄 ì—°ì¶œêłŒ 타읎틀 화멎 연출êčŒì§€ 작업하였닀.
평음에는 귀가 시간읎 늊얎서 윔드 작업은 ëȘ»í•˜êł , ìŁŒë§ì—ë§Œ 시간 낎서 하느띌 진도가 늊ꞎ 하지만, ìȜìȜ히 시간 날 때 í•˜ë €êł  핹
#MSX #X68000

**❀ 6â€‚đŸ‘ïž 288 **

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leaden sequoia
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Estuve probando la versión 2026-05-31 del core x68000 y observé que el OSD ahora muestra resoluciones mås "normales" en juegos como ArgosNoSenshi, TerraCresta, Phallanx, entre otros. Sin embargo en Strider antes marcaba 384x224 y ahora marca 384x258.

leaden sequoia
leaden sequoia
cobalt mulch
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I made some modifications to the YM3802 implementation based on the XM6 source code, which fixed several issues. For example, Mahou Daisakusen now works normally with midi without requiring the INT4 flag to be enabled, and the same applies to Final Fight.

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I tested several games that use MIDI, although of course not all of them. If possible, please test additional MIDI titles as well.

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I have opened a pull request in the MiSTer Git repository.

rotund parrot
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Nice work!

thorny tree
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Thank you for the PR !

cobalt mulch
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I am striving to replicate the available XM6 code as closely as possible. These modifications have already brought significant improvements; however, I have not yet tested MIDI functionality in more obscure games, though the majority of well-known tests have performed successfully.

uncut mantle
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Good work , with this change is not better to have by default int4 =0 in the code ?

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this change is very easy is in x68000.sv replace :
wire e_ln4 = ~status[84];

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for this :
wire e_ln4 = status[84];

uncut mantle
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and change the literal order on/off for off/on in the option label

cobalt mulch
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Sorry, I didn’t even think about tweaking that 😅

uncut mantle
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No problem , even we can check if have sense to have this option , i test a little and do not found a game that work better with int4 =1 , with your changes

cobalt mulch
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The issue with Super Hang-On is not related to MIDI, correct? I was testing it, and the problem only occurred in the Europe stage, where the game freezes a few seconds after the race begins.

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I also tested it with the MIDI board disabled, and the same issue occurred.

uncut mantle
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SĂșper hang on is related to MIDI but you change seens to fix too

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The problem is the game not load previuosly if e_ln4=1 but your change fix this too

cobalt mulch
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I am not certain whether it is truly related to MIDI, but I tested it without the MIDI board connected, specifically in the Europe stage with the third music track. I only tested the HDF version and did not test it with XDF.

uncut mantle
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ok you i think are "mixing" two problems .
problem with midi : game get stuck in loading midi related fixed with your changes .
problem with hdf : There are a Hdf version corrupted, is fixed by @robust ore there are other "hdf" version without the graphic problem.
This is the problem you see ?

cobalt mulch
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Indeed, it freezes with MIDI enabled during loading; I had not recalled that detail.

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I did not conduct an in-depth test, but in the Europe stage the game freezes within a few seconds of the race, leaving the graphics completely corrupted.

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In the initial stage, which I believe is America, the game did not freeze.

uncut mantle
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this problem is related to hdf , happens in xm6g too, you can use the xdf , or wait to the hdf fixes one

cobalt mulch
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It was indeed the HDF version, and I was unaware of that. 😅

uncut mantle
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no problem is difficult to trace all, there are some corrupted images availables . Your fix seen good, i will test more this evening , but for now i do not see any regresion

primal sandal
uncut mantle
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The problem is in the image , problablye when the new "neon collection " aprears in this .. or apear in other place...

robust ore
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Some files are corrupted inside the HDF files on several games.
I uploaded some fixed versions to the people from NeonX68K during last month.
Everything is waiting to be integrated and a wew version of the collection to be up'd.

cobalt mulch
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I am not certain whether it would be feasible or if it might cause issues, but one feature I would like is that whenever a game is loaded or the core is reset, the MIDI UART connection would also be reset.

icy shuttle
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has there been exploration as to whether or not the core can support SCSI images (or whatever the big collection of games is packed as)

cobalt mulch
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In fact, what I would like is for every core that supports MIDI to perform this reset as well. elmorise

uncut mantle
cobalt mulch
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I prefer the HDF version precisely because it loads the game directly without requiring the use of a keyboard.

icy shuttle
thorny tree
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Also neon collection could use mgl with floppies for game having issue with hdd

icy shuttle
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and XDFs now too

thorny tree
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Like bosconian

primal sandal
lethal scroll
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bosconian when installed has like a copy protection that makes appear a lot of asteroids everywhere

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the game should be played in floppy disk

robust ore
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Arcus Odyssey needs to be played on floppies too.
The intro on the HDF version seems corrupted by some copy protection that I can't defeat easily.

primal sandal
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Yes, I understand that many games have these kinds of "features", which makes it difficult for a new user to know the difference between a core issue, a game image problem, and copy protection

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If knowledgeable people can identify which is which (on game images), that's best for everybody

leaden sequoia
thorny tree
leaden sequoia
thorny tree
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With disk explorer normally you have those files.
You need to extract the autoexec.bat and check the contents
It explains how 3 floppies as been loaded by the 2hdboot application that it is use to emulate floppy

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maybe it is not ok on the command

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you may have "2hdboot -$1 -a1.xdf -b2.xdf -a3.xdf
a:
mdrvx.x
loader.x"

But normally the one is work is
2hdboot -$1 -a1.xdf -b2.xdf -b3.xdf

Because third floppy (data b) needs to be set on drive b

thorny tree
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sent the Undeadline hdf fixed to Neon collection

keen coral
wheat lion
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don't know if this is useful.. the ship at the end of level one in salamander disappears when the golem brain reveals. before this week there used to be a big black box that appeared in front of the brain graphic as the pixels disappeared to reveal it. now it just hides the ship for the few seconds of the transition. So, progress!