#Sharp X68000
4090 messages · Page 5 of 5 (latest)
Hi made a pull request in Mister Main , with the lastest chagnes includinga fix for gamma .
Next try to made SXSI working , and the rest of the fixes , I will check the direct video , but at this point i do not have a compatible adapter , and in the issues of the oficial repo Sorgelic comment that in this core this will be dificult because the amounts of videomodes , so as always i can not promise anything.
Or, a scaler solution
I mean, if you can afford a X68000 computer, you can probably also afford a retrotink 4K....
the retrotink is obscene expensive
For people who spent all their money getting a X68000 and can't afford a Retrotink, the Dell P2314H and P2214Hb work great. I've got some as backup if/when my 15/31khz CRT dies.
but it seems to have a very good performance
I use an OSSC, not the best for the changing resolutions blackouts, but it works well.
the worst option is to get one of these ultra expensive x68000 monitors that can give some white magic smoke in any moment.
I've said before somewhere, you can modify monitor firmware and up/download via the VGA port. I am not a programmer but have the info before it got pulled from GitHub. I am not a programmer so could not understand what you adjust to add different resolutions etc. maybe AI could help?
It could be great if could be done in a CRT monitor
but not...
I usually use the OSSC attached through VGA in a CRT monitor.
it needs calibration in the OSSC, but the results are very good
I got quite a few TV CRT's. But just 2 Amiga ones (the dual sync being used with the X68000), and 1 PC monitor.
At work there is a nice black CRT rotting in a cupboard. Maybe I should see if I can dispose of it đ. Would look great with my Expert 2
Morph4k basically as good as a retrotink and like a quarter of the price
No point shelling out for a retrotink tbh
for the mister, unless you have a very specific brain worm, the morph is the more plug-and-play product
youâre supposed to fall for my rage bait
it wasn't ragebait it was just free advertising...
Ok you joke but now I feel bad. I must publicly acknowledge they gave me a free unit as a gift.
i paid for my 3 morph 4ks. I stand by what I said
Woozle refuses to send me anything
Probably because I keep harassing him about rotation
THREE
why do you need THREE 

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ïžïž#MSX #X68000
**â€ïž 6âđïž 288â**
Estuve probando la versión 2026-05-31 del core x68000 y observé que el OSD ahora muestra resoluciones mås "normales" en juegos como ArgosNoSenshi, TerraCresta, Phallanx, entre otros. Sin embargo en Strider antes marcaba 384x224 y ahora marca 384x258.
Me respondo a mĂ mismo: parece ser un arreglo que hace el "Video Mode" (Native/Stretch)
De todos modos el 258p me hace ruido, ya que en Strider, aunque intento usar el scaler para que calce con las 258 lĂneas, no logro que calce perfecto.
I made some modifications to the YM3802 implementation based on the XM6 source code, which fixed several issues. For example, Mahou Daisakusen now works normally with midi without requiring the INT4 flag to be enabled, and the same applies to Final Fight.
I tested several games that use MIDI, although of course not all of them. If possible, please test additional MIDI titles as well.
I have opened a pull request in the MiSTer Git repository.
Nice work!
Thank you for the PR !
I am striving to replicate the available XM6 code as closely as possible. These modifications have already brought significant improvements; however, I have not yet tested MIDI functionality in more obscure games, though the majority of well-known tests have performed successfully.
Good work , with this change is not better to have by default int4 =0 in the code ?
this change is very easy is in x68000.sv replace :
wire e_ln4 = ~status[84];
for this :
wire e_ln4 = status[84];
and change the literal order on/off for off/on in the option label
Sorry, I didnât even think about tweaking that đ
No problem , even we can check if have sense to have this option , i test a little and do not found a game that work better with int4 =1 , with your changes
The issue with Super Hang-On is not related to MIDI, correct? I was testing it, and the problem only occurred in the Europe stage, where the game freezes a few seconds after the race begins.
I also tested it with the MIDI board disabled, and the same issue occurred.
SĂșper hang on is related to MIDI but you change seens to fix too
The problem is the game not load previuosly if e_ln4=1 but your change fix this too
I am not certain whether it is truly related to MIDI, but I tested it without the MIDI board connected, specifically in the Europe stage with the third music track. I only tested the HDF version and did not test it with XDF.
ok you i think are "mixing" two problems .
problem with midi : game get stuck in loading midi related fixed with your changes .
problem with hdf : There are a Hdf version corrupted, is fixed by @robust ore there are other "hdf" version without the graphic problem.
This is the problem you see ?
Indeed, it freezes with MIDI enabled during loading; I had not recalled that detail.
I did not conduct an in-depth test, but in the Europe stage the game freezes within a few seconds of the race, leaving the graphics completely corrupted.
In the initial stage, which I believe is America, the game did not freeze.
this problem is related to hdf , happens in xm6g too, you can use the xdf , or wait to the hdf fixes one
It was indeed the HDF version, and I was unaware of that. đ
no problem is difficult to trace all, there are some corrupted images availables . Your fix seen good, i will test more this evening , but for now i do not see any regresion
Is the problem in the HDF code (and will be fixed), or the HDF image (and needs a replacement) ?
The problem is in the image , problablye when the new "neon collection " aprears in this .. or apear in other place...
Some files are corrupted inside the HDF files on several games.
I uploaded some fixed versions to the people from NeonX68K during last month.
Everything is waiting to be integrated and a wew version of the collection to be up'd.
I am not certain whether it would be feasible or if it might cause issues, but one feature I would like is that whenever a game is loaded or the core is reset, the MIDI UART connection would also be reset.
has there been exploration as to whether or not the core can support SCSI images (or whatever the big collection of games is packed as)
In fact, what I would like is for every core that supports MIDI to perform this reset as well. 
the core probably will supor sxsi in near future , ( 3.02 4 disk version ), but personally i think it will be better to have a "neon collection" the procees to load a game in sxsi need some "preparation" , and allways need a keyboard , you lost the load and launch . is not like the "amiga vision" that you can control all with the joystick.
I prefer the HDF version precisely because it loads the game directly without requiring the use of a keyboard.
yeah, we are working on an update. just waiting for the new stable core so we have a baseline to work off of
Also neon collection could use mgl with floppies for game having issue with hdd
and XDFs now too
Like bosconian
Awesome. that's what I wanted to know
Wew
bosconian when installed has like a copy protection that makes appear a lot of asteroids everywhere
the game should be played in floppy disk
Arcus Odyssey needs to be played on floppies too.
The intro on the HDF version seems corrupted by some copy protection that I can't defeat easily.
Yes, I understand that many games have these kinds of "features", which makes it difficult for a new user to know the difference between a core issue, a game image problem, and copy protection
If knowledgeable people can identify which is which (on game images), that's best for everybody
And I always thought it was a core issue. Thanks for letting me know; Iâll look for the floppy disk version. I also had to get hold of the floppy disk version of Undeadline, as the HDF version only contains half the game. What a great progress, guys - keep it up.
Did you use hdf from neon collection for undeadline ? There is not a good hdf circulating for Undeadline but it is an easy fix
That's right, I've got the version that came with the Starter Pack. How did you sort it out?
With disk explorer normally you have those files.
You need to extract the autoexec.bat and check the contents
It explains how 3 floppies as been loaded by the 2hdboot application that it is use to emulate floppy
maybe it is not ok on the command
you may have "2hdboot -$1 -a1.xdf -b2.xdf -a3.xdf
a:
mdrvx.x
loader.x"
But normally the one is work is
2hdboot -$1 -a1.xdf -b2.xdf -b3.xdf
Because third floppy (data b) needs to be set on drive b
sent the Undeadline hdf fixed to Neon collection
It would be good to support SXSI in future for completeness and allow the hard work on NFG creating/updating the HD image to be seen by more people.
There was some talk on NFG if the menu program could be modified for joystick control, but nothing has progressed. I wonder if AI knows how to program X68000?
don't know if this is useful.. the ship at the end of level one in salamander disappears when the golem brain reveals. before this week there used to be a big black box that appeared in front of the brain graphic as the pixels disappeared to reveal it. now it just hides the ship for the few seconds of the transition. So, progress!