#Nintendo 64
1 messages · Page 175 of 1
The amount of people I used to hear and still do with 2-3 de10 mister setups was just gross.
Narcissists.
And it isn't just the hardware side. I think everyone was skeptical at first about loading games from a disc. Many people thought this SuperStation would dump the game to an SD card. But from the tweets and info. It seems to run the games from the disc.
I did mention the N64 core, the original statement said "devs", plural, but I'm only aware of the N64 core having issues that were corrected within weeks, so I'm wondering what other cores were affected.
I only have 1, but 2-3 hardly seems extreme or “gross”
I mostly mean about the RAM issue and N64 core, if a developer goes out the way to improve the RAM on Taki's board, then its a good sign that they believe its the new entry point
Lmao, I have 4. What is narcissistic about this? Lol
I don't think there was any other cores to be honest. I was just trying to recall what happened when the mister pi launched. I remember joining the discord around then I think to keep an eye on how the community reacted to a 'clone'
I have one I plan on putting in an arcade cab, I have one for downstairs, one for development testing at my computer, and another on my pvm cart
Birdy and JesusFish have always struck me as kings of narcissism
And they reacted amazingly. Offered support, N64 core tweaked and a thread/channel was made.
Look - and mark my words - these clone boards will have issues and a high failure rate all in the not too distant future. I'm happy to be corrected but let's just see shall we...
That is such a shitty point of view
ESD is coming for them
I'm also really interested to see Taki's Mister Handheld too. Which I think quite a lot of people are too.
This is going to be one of those Reddit Remindmein1year posts
Trying to think how long have I had mine now
It's a cheap relatively short term solution and when they do start failing or not working Taki will be long, long gone.
"I am going to say something outlandish and treat it as a fact but include a caveat that I could be wrong to cover my ass" is fucking narcissist energy
Nearly a year?
And we all go back to retropie
C'mon using me calling narcissist's out and attempting to use it against me. Least something different...
So we are only allowed max 1 MiSTer, and it had better be an official DE10?
I guess the next time you need something I'll have to remind myself that I'm in this for number one only
At least I’m sticking to the rules 
I have one MiSTer, but I REALLY like checking myself out in the mirror
Basically, yes. That or a MiSTer Multisystem 2.
Board inspection.
Please send me a pic of your DE10-Nano before joining this server.
why is the MMS2 allowed in your book?
My dumbass read retro castle mister as CastleMiner.
And why not the MMS1?
Keep your testing across multiple hardware to help diagnose and find faults other can't to the scale you do to yourself
dumping was the original plan and is still the recommended way, but they added cd-live-playing and I am very glad about it 🙂
I think it's impressive.
i hope thats possible for n64 cartridges too
The way I see it. Unfortunately proper de10nanos went up in price and never back down. £300-£400 is quite a high price to jump into the mister project.
I am glad Qmtech and Taki were able to bring these clones out. Removing the biggest barrier to entry for the Mister. It will hopefully make the Mister more popular down the line due to it being cheaper. If Taki did not release the Mister Pi. Id have gone with the Qmtech instead. Or the MMS2.
(and that's no disrespect to any previous sellers or whatsoever)
I don’t think it’s too high, but I’m glad there are lower entry points
(Not for what you get)
Analogue sells single use devices for ~£200. Max £400 for something that does all that and many more seems like good value to me
Maybe “single use” isn’t the best term, but you know what I mean
I also dont get the whole backing the wrong horse, its not like Taki hijacked the MiSTer repo or anything
If his stuff fails, then it fails, the software still exists
Sounds like a man who backed the wrong horse trying to justify his investment in lesser hardware to me 
Cart tilting? Please, MiSTer needs a way to reliably channel a cosmic ray bit flip for Mario 64 speedrun antics. If it can't do that, then... I dunno 
I feel like if your very new to the whole FPGA. Like I was, seeing €380 not including shipping or import to the UK is quite off putting. Compared to £135 now with the Mega Pack bundle from Taki.
At the time when I was looking at a mister. I actually ended up buying and importing a RetroUSB AVS (FPGA nes) and Mega SG. Both were cheaper in total than the mister. (Lots of nes and megs drive/master system games are still cheap in the UK).
I really should sell this Mega SG. Not sure what il do with the RetroUSB AVS
There can be only one source of MiSTer hardware, as decreed by pazuzu666
I'm just happy more and more will experience Mister fpga and fgpa retro gaming. (And in turn, more hardware preserved)
Has anyone put their MiSTer on a hot plate yet?
not sure why you would think that, its not lower quality, they just have a tiny different clock speed.
you can read about it here #1287682359658807317 message
nobody needs to be afraid his clone board will die because of that..
Not sure what the problem is but my MiSTerPi just works great.
No. They’ll have a high failure rate. Mark his words
He sounds a lot like bob from retrorgb
pretty sure if your original terasic board fails after 5 years, nobody can help you there either 🙈
Good job none of us are stockpiling multiple MiSTers for when the hardware inevitably fails….
Il help confirm this by throwing my Mister Pi at a wall
Hot plate
so, sounds like he's compromised? 🤣
No compromises!
"To perform this 1 frame perfect trick. I require you to put your Mister into an air fryer. Please make sure you have seasoned it too"
"If the frame perfect trick did not work, you did not add enough seasoning"
That’s how you fix thyming issues
He always seemed like a cool guy from his videos
He has been negative on quite a few videos about Taki’s products, I’m not sure why. I still watch retrorgb I just found that odd.
yeah, I noticed that too, he has a bad habit of taking other people's word about X person, without even inquiring about things himself
which is odd, because his channel should be focused on casting a wide net and getting many sides
can't trust a man who owns that many pvms/bvms
I think the way Taki has approached things has left a bad taste in folks' mouth. That's just the sense I have gotten over the last 12 months
I have no examples to give - just the vibe I have gotten
i appreciate that taki made getting a mister setup more affordable, but the whole "mister pi" naming debacle, and the fact that he's launched/revealed so many projects in such a short time rubs me the wrong way
I don't dig the way he does support - but I'm a snob with that shit
Imagine if we had seen the analogue 3D in action at this point
i don't like analogue either fwiw. as pazuzu said, taki is definitely better than analogue on the communication front, but that's not a high bar to pass
I like everyone 
I like video games
Video games? What are they?
I think one of these misters run them
I dunno, I haven't figured out how to exit memtest
I don't think so, especially cartridges, as long as it's actually running off the media and not just dumping it. Could allow for games with custom chips or other hardware like the gameboy camera, Boktai series or those tilt sensor games to work.
When will MiSTer support cartridges or USB CD Drives?
MiSTer will never officially use physical cartridges or support USB CD Drives.
The project aims to replace the need for having original hardware for the same experience. It is physically impractical to support cartridges given the number of GPIO pins available from the FPGA. USB CD Drives all will have different latency and buffer characteristics, different drivers, and actually will add unpredictable latency to the current method of loading CD games.
I will never understand the physical media stuff. Like I love the idea of own the object - but for preservation? It's going to always be piracy that preserves everything
IIRC that's what it originally did but now can run off the disc
i like that Taki modified the PSX core to be able to play from CD - that should be able to be backported to normal mister right, with a usb cd/dvd drive attached?
modretro also modified the gb/gbc core for playing cartridges obviously
thats also open sourced
It can potentially allow for compatibily with future homebrew games with custom hardware, and existing games that had sensors on the cart.
so its possible for sure 🙂
but wouldn't it be better to build homebrew for new hardware? (Genuinely asking - not trolling)
It’s the evolution of zaparoo
AFAIK there is no way to play the Boktai games or tilt sensor games unless you have the original carts ( And the Boktai games are one of those expensive ones) or use romhacks to bypass them which is like playing DDR with your fingers...
ahh right right
? Isn't that just a modern indie game?
yeah, sorry, I was misread what you said
All's good
(Redacted: I was being a jerk)
Reminder of why we’re all in this channel:
The french vanilla romhack for Quest 64 is great
MiSTer does not support cartridges, sorry
it'll support cartridges if you slam the cartridge into the MiSTer hard enough
So I’m the guy who owns over 200 N64 games. Only speaking for myself here but I’m over the fun novelty of using my original games. The convenience of loading a game via menu is just too nice to stop doing.
Also if I’m going to use original carts, then I’m going to use them on my original system. Not a fan of this hybrid authentic/emulator experience, just go all out baybeeeeee.
Of course that’s easy for me to say lol.
But I think it’s cool that it’s starting to be figured out.
Imagine using cartridges for a purist experience but you insert them into an emulation machine
And then being smug about it


hey Robby, you're in Texas right?
Have you ever been the The Cosm theater out in Dallas? They have The Matrix in Shared Reality.
I went and saw it in LA recently, it was dope
Oh damn, that’s out in Grandscape. I had no clue they had stuff other than sports broadcasts lol.
They show an ocean nature thing, they do a surfing thing, and they do a showing of the O show by Cirque du Soleil
Along with sports of course
having live cartridge support (not dump) can help with the development of a core.
E.g. like SNAC with transfer pak made it much easier to develop the simulated transfer pak.
The shiren 2 save bug could be easily debugged with it for example.
Also it would solve some shared memory issues. JFG would not have to be patched (maybe, not sure if RDRAM speed is high enough in all cases)
Wow I had no idea. Thanks for clarifying, that sounds incredibly useful!
Analogue are back in the race...
Awesome GameSir controller from Chicken Run Technologies!!!!This is a horse I would back!!!
unlike BING CROSBYS HORSE which hasn't COME IN YET
holy shit you're bing crosby?!?!
For all intents and purposes, yes.
poor Taki waking up to this
#1096015979055697940 message
is that list still recent?
I don't think it's been updated for a while but its been some time since any update for the core.
Should be still reliable
It really irks me that they pose like they are playing while the attract loop is running.
a reddit comment claims 1080 only works with a statesave on the mister core, is that true? i am not with my mister currently and cant test it for myself
at least we know that 1 game boots and the attract mode doesnt crash for 7 seconds🙈
I don't recall anyone having that issue in the past, not one i played much of to confirm though
Well, we know that they might have the option to not have error cides on screen when already crashed
i rewatched it and they only press the A button to start the game and it actually responds! so we know the controller works too!
Ah, so there was a video. Nvm then
a bit sad that he pressed A though, the game clearly states you should press START😢
Ya gotta love reddit lol, grok is this true?
i am going to play 1080 on my mister with only half an a press
Back in September 2023 when the core was still in dev that was the case. #1096015979055697940 message
These days it works fine.
People trying to use Reddit as a reliable source of information kind of get what they deserve 😉
Analogue promised 4K but I only see 1080
Glad it's not just my ageing eyes. Yes, that's never 4k in a million years.
sure it is, they just use it for their CRT stuff. like the pocket uses a 1600x1440 display for 160x144 gameboy games
pretty impressed with the 1gbyte prores version of their trailer, for 30 seconds lol
That was funny lol
Ahhhh yeah ok that all makes sense now
i just dont understand why they would use a goldeneye cartridge with a broken label lol, for everything else they want highquality
what
its clearly damaged
Literally unplayable...
how dare they, should've gotten a pristine cart NIB AAA
oh god, the discourse of people being disappointed with the 3D not rendering internally in 4K is going to be a hoot
I just want good N64 emulation available to the masses.
I mean Ares delivers that and is arguably even more available to the masses
But work with me here
no robby!! good emulation should be for those who pay!!!
you need to spend a couple hundred dolars for a mister to be a real retro fan!!
But the Analogue 3D is more expensive than a MiSTer.
I clearly can’t comment on good emulation, I’m fine with what Nintendo provides. But I’m actually glad the hardcore fans criticize the hell out of it.
I know it’s not accurate but I’m too accepting of “good enough” lol
I think I'll wait to see what Yaki Soba comes up with
Community N64 emulation efforts >>>> N64 on NSO via Nintendo themselves.
Sad but true.
Realistically I feel like their issues stem from hardware. Emulating N64 accurately requires a good cpu
Then, that being the case, why bother? I mean if it indeed it was always going to be subpar, why insult people's intelligence and/or time with it.
$$$
If you can't do it justice...don't do it.
Probably a lot of people don’t mind ^
Less justice = more $
Not minding and it being clearly not nearly good enough aren't mutually exclusive.
The truth is most consumers just want something that works well enough to be playable.
Loose definition of the term playable.
Okay, I’ll rephrase. I suspect for many people it’s “good enough” and they don’t notice any issues
I'm still waiting for mario 64 OLED
It is sad
But true.
Nintendo and Rockstar have learned that they can put out the bare minimum for their legacy products and still make a profit.
but we're getting there, interest in retro is rising and people in general are developing higher standards
And people are becoming vocal on what's acceptable, which is great
It's not happening quickly enough for my liking. Q3 2025 and most people still happy to be spoonfed this slop.
It takes time unfortunately
I think we're definitely reaching a turning point. More and more projects are being handed to passionate fans
I don't know time as much as giving a flying fuck. In that time look what the community has provided even just in regards to N64...
Look only at Ship of Harkinian.
Meanwhile Nintendo dump a rom online and walk away...
I mean if you give someone unlimited time and they do it for free, that's unfair to compare it to someone with a very strict deadline and budget.
I think it's sad that publishers don't invest more time and money into developing emulation solutions that are comparable to current open source options, but also the amount of time invested into those would be outlandishly expensive if you actually paid someone a living salary to do it.
So I think we're just extremely fortunate someone is willing to do all this for free and out of their own schedule without anyone owing them anything.
well they want that everything looks pristine, all other cartridges are - so i dont get why they dont invest 20 bucks to get a clean cartridge. being 28 years old doesnt matter that much, my cartridge still looks as new and i didnt use them as coffe cup table like Analogues Goldeneye
you can see the brown lines that arent supposed to be on that label
It’s possible that it’s much harder and/or expensive to get a pristine NTSC Goldeneye cart in China? I have no clue about retro gaming there.
I do know there are a billion repro N64 carts coming out of China though.
Prayers to anyone who’s building an N64 collection in 2025. 😔
pretty sure they all live in US/UK. even when they did the film shoot in their hongkong office, it should be pretty easy to get a japanese ntsc goldeneye cart
they printed designed in US/JP on the 3D, so they also have an office in japan, i dont know
"SuperStationᵒⁿᵉ batch 3 preorders are now live at $199. Shipping Q1 2026 or earlier."
@naive briar i think i am batch 1, do these also ship in Q1 2026?
No, those (in theory) are shipping this month (but better to ask in his discord tbh)
he has one? sorry, didnt know
well the fact is, what N is doing seems to be more than enough for the masses. If the masses won't cry about it, they won't change much. It was never different.
Funny, only made this back then because i like the game and the save type wasn't yet supported.
Probably worked a week later or so. That was 2 years ago?
stuff like tends to stay around forever 😄
Anyone got a link to this Reddit post?
Hopefully someone has corrected this bizarre claim
Due to Taki's recent commits on making physical media run on Mister, this information is painfully outdated.
it's not, it says officially
the running cds is specific to some projects that aren't necissarily representative of the main goals of MiSTer
Ah. Okay.
Christ, I am so glad I don't use Reddit. I died a little inside scrolling through that thread.
To be fair that's the analogue subreddit and everyone high on the same supply
Lolol, so their comment was based on an early WIP version of the core from 2 years ago

What did they do? Sell their MiSTer right after and never use any updated cores? Cuz it's ridiculous to think they own a MiSTer this whole time and only ever touched the early core and never touched it again
tbf why would you play the N64 MiSTer core today when you can play the Analogue N64 core in… 2026?
Yup, as soon as it was first announced as 4K I knew they meant just upsacaling the original native resolution up to 4K and that the majority of people won't realize that's what it means and assume it's like when they used Project64 rendering at a higher internal resolution
I feel like going "Good enough" a bit too much was what got us the ZSNES mess :p Sure, for it's time running at all was amazing, but continuing to feel "good enough" kinda lingered for a lot longer than it should have and well, we still have N64 romhacks today that don't work on real hardware
The mentality that Windows crashes and Bluescreens every 10 seconds from Apple ads still lingers to this day, sure that was common in the 95 and 98 era, not so much by XP and definitely not by 7 and later
Yeah, I was reading an article recently on macrumors about the whole Apple needing to open up their app store thing, and all the comments were heavily defending apple and claiming that they know what they are doing and how horrible it would be if others could put an app store on iphones
Pretty typical apple users
Now android is gonna be going the way of Apple and won't be able to install apps from unverified developers in 2026 apparently
There so far has been a LOT of pushback against that
Havent seen a bluscreen in a very long time
It's a pretty stupid decision to make
Back in 2004 it was very coming still, even with xp
Yeah, half the time I see one as an example these days, it's stop code 0xDEADEAD
Which is an intentional manually initiated BSOD for debugging purposes
eh i still see BSODs not infrequently, but I work in IT so that's sort of the domain. "Clock Watchdog Timeout" is a relatively common one at my place of work
i've seen quite a few different stop codes though, and i probably see a BSOD at least once every few months if not more
Really, why? Shitty hardware?
I think that one is usually from cpu or ram clock problems
enterprise stuff with MDM and layers of weird add-ins and other junk normal end users are less likely to have anything to do with are some catalysts
So shitty IT 😅 no offense
i can't possibly take offense to things i have nothing to do with, you're good
but BSODs are still a thing
My main pc was blue screening with windows 11 about a month ago, wasn't sure if it was my ssd crapping out or if it's because needed a wipe or not. I just swapped out the ssd and it's been fine
If your hardware isnt faulty and drivers arent broken and you do not use strange kernel level software BSODs should be really rare nowadays tbh
If your hardware is broken no OS can save you from that
they are pretty exceptionally rare these days. i just see them regularly in my line of work, and they do not all have the same cause
So good job microsoft, i run my win10 box for months without any problems
But win11 is shitty and breaks all the time lol
What are they doing
I mean, these ads and saying was aimed at common users, not IT professionals
With the intention to make them think macs don't crash
it was definitely smart marketing haha
Man, I remember when Windows 95 would BSOD so often that you could just press space to try to keep going, and half thet iem it worked
that stain doesn't wash off easily
My first PC would bluescreen if I tried to eject the cd-rom when some software had told it not to let me
I would get a BSOD claiming the drive had "pending locks" or something like that
... could never find much info on that these days
Mine bluescreened when i pressed the turbo button
Yeah, it’s definitely not the best attitude. I guess I take solace in others doing a good job illustrating what needs improvements so I’m content just being.
Because using the ROM is piracy.
If the cart is not inserted, they don't know if you still have the cart. And if you don't it would be piracy.
Is that yours? Wow that is really cool.
Who is they? Is it "Big MiSTer"!? My MiSTer is watching me!? Is Robby secretly Big MiSTer!? 😱
If I could, I would run scripts remotely on every MiSTer
Not for anything devious, just to print confusing messages on people’s screens.
Confusing messages like "I am watching you always." and "Why did you just break the law?" 
I think the messages would be more like;
"I'm proud of you", or,
"Reminder to play Quest 64"
You guys don’t have ASCII Robby flexing every time you boot up your MiSTers?
“Densha de Go! 64 has an English translation. No excuses not to play it!”
I have "a" Sanni cart reader, but not that one. Planning on building another though since it got some hardware revisions since. I have all the parts already to make like two
I just recently tried Ares. Definitely the best software 64 emulator, but even on my rtx 4080 machine with a 12 core cpu there are some games that heavily crackle the audio output and it doesn't feel as immediate and fluid as the Mister core, it feels more restrained in a sense. I have to say though that I was comparing Mister on a CRT vs Ares on an IPS monitor.
That MiSTer does so much with such little power requirements is ridiculous!
It’s actually just Robby and he only enforces it for N64 games because he wants everyone to own as many N64 carts as him
The great retro deity him or herself told me that one’s worth is determined by the amount of N64 cartridges they own.
Turns out it’s not compassion, good deeds, or faith. Literally just owning N64 carts.
Hmm. But might that mean, if I go to hell for my "sins" of having like 3 N64 games, I'll get to play all the SEGA classics down there!? Hell yeah
🔥
I don’t have any n64 carts right now but I do have a couple of 3DO discs. Where does that land me on the scale?
Serious question. Those with a large collection of N64 cartridges. What's the long-term plan or goal? Nothing is truer than one man's treasure is another's junk. Donate, pass on, resell? That time will arrive sooner rather than later...
I was going through my N64 games on my Mister and saw that some were in i64 and bin format, the bin format ones were mostly things like gameshark, no idea why a small handful of games are tiny i64 files. Did the Mister make/download these files or can it use them in any way? Or would it be cleaner to delete those off my sdcard?
I have a large collection of games in general and no I don’t have a clue what to do with it. Best case I can sell it, worst case I burn them all in a giant bonfire.
It's like any collection I suppose. If your future generation has an interest to carry it on cool. If not cool. That's the risk you run I suppose.
I doubt my kid will want my old games haha
unless your collection is worth a ton, honestly, its not really worth selling, a couple of hundreds of dollars ain't worth much today
But I don't care
I don’t mention what my collection is worth as a precaution but it’s definitely sell worthy. It’s just so much stuff I wouldn’t find a buyer for all of it.
have a garage sale XD
Nahh you need to set up a booth at a retro game/computer convention and charge those nerds extra for everything
time is money, and if it takes months/years to unload, was it really worth it?
Also dealing with hagglers
Or just shitty people who want to rob you blind
No thanks
Yours kids' inheritance
I only raise the point as it's something id been considering with my accumulation retro and some modern junk recently. It's been a journey but I think I'm going to donate, sell or get shot of one way or another over the next year and a half. Otherwise it's guaranteed if I don't it's only going to end up in the dump years from now. Better somebody somewhere get some use out of it than that.
Don't get me wrong, it's been a journey, but the older and hopefully some wiser I am the more I can see the future inevitable. My MiSTer and my Surface Laptop is all I plan to own end of 2026 all going as I set out.
I think between those 2 devices of sorts I'm covered for almost everything i play and enjoy. Come 2027 I both hope and expect even more N64 decomps and recomps available. Between those and N64 MiSTer core I can't imagine wanting for much else.
I once sold the majority of my worldly possessions after college and I must admit it was a freeing experience. I felt weightless.
I’ve since reaccumulated most of it and then some which also felt good 🤣
That's what would happen with me I reckon
I need another purge. I have 5 CRTs in my basement “just in case”
Il sell my cool looking Japan modded Saturn. Then want it back in a year or 2
That's also a huge part of it. It's feeling less fun and more like an anchor around my neck. I agree the really hardest part will be not repeating the same patterns. But I truly believe this time at least I won't fall into that same trap.
Saturn emulation is so good on mister you would have to ask yourself what really would you be losing...
You know probably better than me that Saturn will fail sooner rather than later.
Like my 3 N64s...
The only real hardware I use (and it’s not often) is my Sega tower of power. Otherwise I use MiSTer’s versions.
My consoles are pretty much wall art that I enjoy refurbishing
I get them in tiptop condition and then store them forever.
Id suggest - obviously you do whatever you see fit - but get each into tip top condition then either donate or re-home.
The first thing I'd sell from my retro collection would be the Mega SG
Yeah I have a Super NT. Id have to go way, way back if I were to remember the last time it was even out of its box.
A lovely item kinda. Actually it's not even a luxury any longer with what MiSTer offers over it. I could care less about inserting and reinserting a cartridge. Christ, I used to only play it via an Everdrive anyhow.
I appreciate I'll likely be in the minority here but since a good half a dozen N64 games have had the re/decomp treatments those for me are the premium way to experience those particular games.
I like decomps and recomps..I'm yet to play Ocarina of Time and Majora's Mask. Il probably play the decomps of them.
Yet to play OOT and MM? Sorry I can't even look at you any longer...
Do however when you can please play the decomps. Genuine marvels.
Same with Star Fox, MK64, Goemon, Perfect Dark PC Port and Mario 64. Right or wrong these are how I'd suggest anybody play these games in 2025 and beyond.
I dont wanna brag, but Im the first person to complete Majora's Mask on the core
Sorry, that's a brag. Kudos.
Retro game hunting and collecting has made me happy but I regret it and the accumulation it has produced
I sit in a room coveted by some but not by me
Memories, just fleeting memories
I thought I wanted a shorter video but I think you need the 20 seconds of born slippy to really meditate on it
I now feel the urge to dig out my 4K of Trainspotting 2
such a good flick
Controversially I may prefer it to the original, and I love the original
Oh shit is that when Ripley was gonna fight the Alien Queen?
Very cool movie
I saw Irvine Welsh about a month ago, things moving forward on Blade Artist TV series with Robert Carlyle. Brace yourselves, Begbie is coming back...
Preferring Trainspotting 2 with the original is a big no no.
I am from Edinburgh, moved away for a decade then moved back home. Was very (at points concerningly) relatable. They also actually filmed this one here, the first one was almost all filmed through the west with the exception of the opening.
I think I'm with you. I think you need the first to enjoy the 2nd (which is what makes the stance controversial) but I find the 2nd to be a deeply satisfying movie (especially since, when they announced it, I was like "uh...why?")
Filth is also a brilliant watch, I need to dig my copy of that out, haven't seen it in ages.
Relatable or not the original is a stone-cold classic the likes of the sequel could never compare.
Less said about Filth the better...
Back around when that came out James McAvoy and myself looked pretty similar, to the point that several times in both London and up here when at the pub some people after a few drinks were very insistent I was James McAvoy and there wasn't much I could do to convince them otherwise. So there are posts out there on social media of people claiming to have met McAvoy down the pub and it is just a picture of them drunk with me on their timeline.
Larger, larger, larger...
lol
Hah
anyway, folks should watch trainspotting and trainspotting two. It's a perfect late 90s movie, and then a perfect followup
Yeah, definitely. One of the few legacy sequels that pulled off the landing and didn't manage to tarnish the original, which is an achievement in itself these days.
people can get a 3D, beat MM, and I'm still a step ahead
I waa the first one to finish superman 64
Nah, im always happy to see that video. Seeing the Nostalgia part is quite emotional
Choose life
Ok I inserted the cart, now what? It’s kind of uncomfortable.
(Inserted it into my n64)
devwizard seems the type to set up a house of cards that will fall when even the slightest obscure quirk is not properly implemented
Yeah I'm talking to him atm
He just uses all quirks available, I don't see an issue with that
It's just using hardware to the fullest, in my eyes
But that ROM isn't his afaik
Regarding the sync demo, I have a hunch from that and other homebrew/hacks/mods that the timing of the framebuffer handover to the scaler is slightly wrong. But I have nothing to elaborate
Anybody know if this core ever got rtc for doubutsu no mori?
Afraid not
The translation soft locks anyways
I've been playing it in japanese on ares for a while
I just hoped I could transfer it over
It works but you just need to set the time everytime you start the game
I've had people at a garage sale haggle a cheaper price on their own. XD I asked how much some NES games at a garage sale I was at a few years ago where and he at first wanted a dollar but then just said I could have them all for a dollar, one of them was Mega Man 1 complete in box
Woah nice
I’ll buy Robby’s game collection. £3.24. Final offer
£3.25
Wait, really? I thought RTC support was added long ago. I even see options for RTC in the settings
wasn't Animal Crossing the only game that supported it?
Definitely not added. It has been discussed at length here over the past couple of years. Maybe on MiSTer 2 core someone will port it over from Summercart
Yeah, only that one game uses it.
There is a different RTC needed for 64DD
And a different one still for the GB Pokémon games
What do you mean a different RTC? Don't they all go off the time on the Mister?
Also don't forget GBA
Each of the three would require a bespoke implementation in the core
the n64 has multiple different types of rtc handling
In order to take the time from MiSTer
Wait, GB dosen't have it either?
I am talking specifically about playing Pokémon via the virtual Transfer Pak support in Stadium 2
the mister supports time-keeping, but cores need to be updated to support it
Oh, but Stadium has no RTC features. Does it still read the clock off of gold/silver?
And not off your save file?
On actual hardware you plug your GB cart into the transfer Pak, and the GB cart has an RTC on it for the game. The RTC in the Pokémon GB cart isn't emulated in the N64 core.
It is in the Gameboy core though
It would be great if this was covered in the N64 core readme file...
It comes up a lot
Yeah, which is surprising imo
the children yearn for 64dd support
Umm... How is it possible the core has been live for like years now and this is the readme?
Yeah, this is why all the RTC implementation are different. IIRC on GB the Pokémon games don't "save" the active time to the save file either.
(There is technically a value saved relating to when GB save was created relative to the RTC clock).
Emulators seem to have established an ever so slightly larger save file to keep Gen 2 time (even 3DS VC releases have the same form of solution around this)
yeah, it's kind of sad lol. the psx readme is much better
I think that would be neat but I’m also not familiar about how bad/inaccurate the patches are for the games to be run like carts.
Ohhhh, for playing gen 2 on the N64, forgot you could do that
It should really be a prerequisite to have an actual readme before a core goes into Main...
Didn't someone write one awhile back, or at least start?
Collectively we could fix that in a day
But yeah, seems like the list of things that RTC would support is bigger than just Animal Crossing
well, for one, the cartridge conversions don't even save properly on the mister core, since they need to write directly to the rom
the developers of the conversions have also gone on record saying that the conversions were a mistake, and native DD support is superior
Animal Crossing, gold and silver through stadium 2, 64dd...
Yeah but as I said, each of those 3 things has a bespoke implementation for an RTC
So you would need three different RTCs
One wouldn't cover them all in the code
wonder if it would be easier to just hack all the games individually to use the same rtc lol
Stadium 2 you can make work with SNAC and a Transfer Pak.
Animal crossing you can manually set on replay at least too.
And 64dd is a whole other kettle of fish
There is only 1 N64 game that uses an RTC
Sure it would be easier, but that woild be going the zsnes route
What does the RTC option in the core settings even do then?
Checks the readme... Oh...
I have no idea, I didn't know there was one. What are the options for it?
Yeah that’s right I remember someone telling me that as well.
Thanks for clarifying.
I'll be able to tell you once my PSX files are done compressing so I can plug my SD card back into my Mister
But I definitely remember seeing settings labeled RTC when I was looking through the N64 core settings
I was confused because I clearly saw RTC in options too
Man, that conversion and copying them back took forever
Anyway, yeah, right under System settings under the options to enable/disable Controller Pak, Rumble Pak, etc there is an option for RTC on/off
And when I load animal crossing the core auto-sets that setting to ON and says "RTC ✅ " on the top-left, but from what machine translation tells me, the game is still giving an error message that it can't read the clock
Ah, that is probably something to do with an entry on the corresponding DB that sets up rumble pack, memory pack etc. it would have been added way back when to future proof but we never got RTC implementation
Interesting, I get no sound in Conker US but it works in Conker EU
Disregard, just a fluke I guess
I reloaded and it worked
ruleset patch autoapplied by db https://misterfpga.org/viewtopic.php?t=8078
The hex errors, when converted to binary, I presume they're little-endian?
Testing a few ROMs from devs
I'll give it a quick test run for you
I'll be connecting my capture card probably tonight to show a few people in other communities
Yeah, runs fine
first boss wiped me on easy tho
I don't think I understand the thrusters haha
Has anyone played Neon Genesis Evangelion to completion?
Is it possible to share the completed save file?
Hmm, assuming it is possible might be worth seeing if an archive of N64 save files is out there (does such a thing exist?) and use the save file web conversion tool (assuming this works for N64 core save format?)
So within my answer to your question, are two more questions. You are welcome. 🙂
I've found some but alot of it for just the more popular titles if i remember correctly, I found a 100% save file for perfect dark way back when tlb wasn't implemented yet and we were using the tlb removal hack
Gamefaqs has an archive but it's all in dexdrive format
Feel like there was a google drive archive somewhere too but I can't remember where
I'm experiencing this issue with some games where some pixels aren't being displayed correctly. If you look at Mario's eyes and nose during this animation, you can see lots of individual pixels flickering and just not looking quite right. Is this normal for the current version of the N64 core or is there a problem with my configured settings?
what is the date on your core?
no wait, I see it too
the most recent one, 20250812
so I thought this was a scaler thing, but I'm seeing it on crt too. Maybe it's a known thing
...that is lighting from the white star.
I don't think so. my star was hanging out in the upper left. I will look again in the morning tho
Huh, ran into a weird problem with Battlezone
If you have the Expansion Pak enabled (which is the default) and have video set to Clean HDMI mode the image will be squashed in half vertically and duplicated, with the bottom half flickering heavily
Forsaken N64 on NSO? For a million reasons, no.
@worn delta @chilly ember I asked Thab during one of his streams (a guy who is finishing every N64 game and has already done 330/400 if he could upload all the saves from his everdrive cartridge and he answered than he doesn't have them, though didn't say the reason.
Anyway, there are saves in Gamefaqs and other sites but it's always the more popular titles.
I’ll check it out on original hardware but that looks like polygon clipping, which is normal. I.E. the white eye meshes are clipping through the eyelids mesh.
Also you turned off most if not all of VI options which hid this stuff on a real N64 so it’s not an accurate comparison.
So I would turn it all back on and then evaluate.
@red lintel + @green epoch it’s there on real hardware + real cart, connected to a CRT via s-video.
Mister wins again!
I don’t want to assume but I’m guessing the MiSTer has greater quality analog video than a real N64 so it probably displays finer detail too.
Yeah that could be. I was too tired to look for real video
Someone needs to create a 24 hour livestream of an N64 + Everdrive that chat could control
I think that’s normal for the Mario 64 screen
We had a lot of bug reports for that screen on n64digital, turns out it’s just a glitchy screen
Oh sorry didn’t realize you already tested it
good to have more input though. shout out to @red lintel because I never noticed it before and now I will never be able to unsee it
I can imagine any device that improves the N64’s video output would unearth a bunch of visual noise that the N64’s video output smeared away
Yes, this is correct. The original console audio and video outputs will be affected by whatever signal type you output, with composite having the most effect on the image with both horizontal and some vertical blur, slightly different color space and strongest filtered audio output.
In comparison the video output of the Mister is much sharper.
That’s awesome, thank you for explaining.
man, the n64 is just constantly done dirty by modern tech. I don’t know if any other system has been “unmasked” as much as the n64 has been
It really is kind of wild how much better that system looks on a CRT (compared to a modern screen)
It makes sense, pretty much anything made for consumer CRTs will look good
yeah but like a lot of sprite stuff still does ok on modern displays. even psx looks fine.
I worked 4 years with a N64 hooked with a standard Composite cable to a Trinitron CRT. After such a long time you just want to have the N64 output look better. I tried the very first RGB mod back then and that already made a big difference. SGI/Nintendo used so much stages of blurryness down to the VI Signals and the Composite Signal itself. With the MiSTer it is possible to disable most of that "Blur stages". Those who hooked the MiSTer to a CRT should see how good N64 output would have looked like. (its nice)
Thank you for making Quest 64, its such an amazing game
LOL
Here's a great visual comparison, and despite showing examples from PSX games, the effects of the various signal types will likely be very similar for the N64: https://www.youtube.com/watch?v=RyH_YN3YKNc
Especially games with pre-rendered backgrounds really gain hugely from the signal type related blurring, as it helps to blend the individual pixels better, in turn helping to create more perceived depth and smoothness. The Resident Evil 2 example demonstrates this very well.
I can only assume that smart developers would have used the signal level blur as an additional effect or as a known aspect when developing for these systems.
It's also noticeable how the slightly different color spaces with composite and s-video signals really add a dramatic effect, with the more saturated yellow and green tones.
I briefly helped @remote hatch with testing a composite blend option for the N64 core, and it turned out absolutely amazing. I wonder if we can get this feature added to the stable and turbo cores at some point.
Retro games are experiencing a resurgence in popularity & many people want to play the systems on real hardware!
However, which cable should you use in 2024? What's the difference between Composite, S-Video & RGB SCART for video output quality? If you want to know, this is the video for you!
Let's use the PS1 as our console of choice & see wha...
Most of N64's video quality issues come from the VI filters, especially the de-dither. Disable that and you are 80% there.
Then you have the texture filtering which also contributes but you can't disable that because a lot of textures rely on it. But this is how Quake on PC looks worse on a voodoo compared to software. Because of the crappy texture filtering on low-res textures.
Dithered N64 games on modded N64's look pretty sharp. You can disable VI on real hardware using cheats.
There’s some VI option, I forgot the name, but it fixes errant pixels
Divot I think
Yes that was it, thank you
I will now refer to the N64 console as a Saturn-like
And if a frog had wings it wouldn’t bump its bum on the ground when it hopped
That's a relief. I was growing worried there might be a problem with my hardware 😂
Dude no problem! Thanks for posting about it. It’s always cool to expose these weird little quirks of original hardware.
Can’t unsee
sorry bro
It’s ok. These things happen
I thought for a while that my N64 was busted because Super Mario 64 had so many janky, jagged pixels on polygon edges - and so much weird z-fighting between things like level geometry and the HUD
It turns out that's just how the Nintendo 64 works
convert .eep inside with https://savefileconverter.com/#/mister
Converts save files for retro consoles: MiSTer, srm to sav, sav to srm, GameShark (sps and gsv), PS1, N64, DexDrive, Action Replay, Retron 5, Wii Virtual Console, Sega Saturn, Saroo, Sega CD, GameCube, Nintendo Switch Online, emulators, various flash cartridge formats, and save states from online emulation websites. Decrypts PSP saves. Provides ...
I haven't missed any news on a translation effort for N64 Evangelion, have I?
Cool, figured as much. A shame that one is Japanese readers only, hopefully one day a translation happens
Sometbing about angels, cockpit goo, frank sinatra for some reason , giant face, the end,
There I just translated the whole game.
Just copy that text, select the n64 rom, and hit CTRL+V
You forgot the teenage angst
シンジ!ローボトに入ります
So uhh, in regards to the recent discussion about N64 video, any idea why setting Battlezone to CleanHDMI makes it completely crap the bed?
Thank you friend, appreciated.
I don't know if it's exactly what you were looking for but this was my only shot
It's exactly what i was looking for. The finished game has all the unlocked options like the Model viewer, which i was interested in but didn't want to finish the game twice to unlock it
So thanks again
Oh they are around a long time.
They guested on a good Quest 64 podcast with Pixel Project Radio it's called.
They're on bsky at least too. So did you create that image Robby?
10000% it must be shared with them if it's not been yet
Probably not
impressive you know so much about evanglion when all youve watched is the shinkalion evangelion crossover
I was playing earlier today Zelda OfT with the new 8bitdo N64 Controller and must say it was a terrible experience. It’s a good controller, of course, but everything was feeling wrong.
Even playing with the 8bitdo Ultimate Controller was better.
@wanton sun we really need a trident controller with M64🤣
Yeah, I’m glad I waited myself. Seems like it could be a decent experience with NSO and probably their console though.
People using the NSO N64 controller via MiSTer find it's a good experience? I have one myself but not actually used it simply being my old tried and tested Raphnet wired to an OEM just works out of the box.
Ive got one of the recommended Bluetooth adapters as well so do want to give it a shot sometime soon.
it's fine. when I last used it, it had problems with mister remembering button mappings for it using the built in BT so I bought one of 8bitdo's wireless usb adapters and it worked fine from there
latency isn't perfect but I found it good enough to 100% Banjo-Kazooie with
Oh I have the Bluetooth adapter via misterfpga.co.uk - as it's down as a recommended on the data sheet. I hope it plays nice.
I have an original N64 controller with 8bitdo modkit and it’s amazing. The only downside is that I need to pair it every time I turn on the Mister
100% banjo with it is test passed I would argue. Definitely be nice however to see some actual numbers...
What about it feels wrong? The shape itself? Or is it the stick?
By the way, totally hate when that happens: https://www.facebook.com/reel/604422369271429
See posts, photos and more on Facebook.
What's people's thoughts and feelings on the Hori Pad Mini controller? It used to be the hipsters darling but I don't hear anybody really talk about it these days...
The only thing I would say using it is it's oversensitive.
not "great" but perfectly serviceable
I've seen this list but not fit what feels like forever. Im sure a lot has changed since however. My ibuffalo used to sit on top of the pile.
for me the problem is the button’s and the stick location
I think the Z button location was not the best choice and the D pad and the analogue stick are in the wrong place. Don’t know why they switched their places
13.8 for the NSO via Bluetooth. I think that may be a bit too high for my liking. They paired with the albeit low latency of my TV we are talking roughly 2-3 frames of lag. Sort of defeats what attracted me to mister and FPGA gaming in the first place...
If I were using my mister into a crt I think that wouldn't be noticeable but using as I am a modern flat panel I've already got a frame of lag before I even begin...
It’s made for children’s hands.
It absolutely isn’t worth the hype at all.
I bought one finally and when I used it I was immediately disappointed.
Who you calling a child...grandad?
I don't say it's worth the hype but it's easily imo and testing the 2nd best N64 controller id recommend only after an OEM.
My experience with many different N64 controller's over the years goes like OEM > Hori Pad Mini >>>>> others.
dude, i felt the exact same way. everyone seems to shower it with praise, but it was so uncomfortable when i tried it. not sure if i have big hands or the thing really is just that small
lol I got no retort to being called grandad, you win
I totally agree about the 3 wing. For me it's not so much about the wings, more about the position of the stick and thumb.
I grown up with years of 3D games with holding my left thumb straight, I cannot aim or steer accurate with it turned to the right like all the 2 wing design needs
do you got the same problem that u have allways re pair it? after few minutes pause
When your thumb muscles are as big as mine, you don’t have any issues with any controllers.
💪

Tight grip?
Robby has the best idea. If i would use my thumb muscles to move the analog stick, I could even use my thumb for the DPAD at the same time!
No I don’t. In my opinion, the only good thing with this 8bitdo N64 controller is that you don’t need to re-pair it every time you turn on your Mister (or pause the game)
Me and you, gaming Adonis’s
ahh its not the modkit from 8bitdo. its the Controller self
Anyone know how to properly set up the 8bitdo 60 for controller with Mr. I’ve already updated the firmware and added it to Mr. but it seems like the buttons are not properly mapped
Needs to be in s mode (switch on the back)
That’s perfect thank you
Heads-up you won’t get rumble. Not likely to be fixed as it’s an issue with the controller itself.
Hopefully that issue gets fixed via offer what would cause the controller to not work with rumble
I think the controller needs to be in Xinput for rumble? Someone reported it worked in dinput but the c buttons were all jacked up.
Great core. Been enjoying now since I have the 4dapter and can use a REAL N64 controller. Hellz yeah!
Before it was kinda annoying to play games without a real N64 controller 😄
Yeah it works and D input but you’re right the C buttons are all messed up
I Updated it to 1.04 beta firwmare. On s mode, it works perfect by cable but with 8bitdo bluetooth usb, the rumble doesnt work
I have rumble working with 8bitDo 64 1.04 beta5 on a real N64 with a BlueTooth BlueRetro adapter (had to use the Home button to change the connected PAK to rumble) I tested that with Shindou Waverace.
If I use the USB64 Controller Input Test rom I can see the pak type cycle as I press the Home button (this is hardware N64 not the core - I was trying to confirm that Bluetooth rumble works at all)
On Mister? Mine is on s mode and rumble works fine.
Yes, on mister
Rumble works by cable but not by bluetooth in my case
Does the new 8bitdo N64 controller work on the switch 2?
I can’t seem to get it to pair
Pairs just fine with the original switch
It needs an update to pair I think
All of the 8bitdo controllers had firmware updates to work with the Switch 2
Nevermind, I figured it out 😂
Could be worse, remember the MicroCon controllers? (As if the GC controller needed to be any smaller...)
Also I tried to avoid all this mess by... installing an 8BitDo Hall Effect stick in my N64 controller and using SNAC XD
The Horipad mini is just mentioned because of sticks
But then it gets problematic where you want to use the two other grips
(Three if you consider dual stick)
That reminds me, I haven't messed with dual-stick mode on the N64 core
I made it
Oh, nice
Lmao
... huh, my right stick appears to be double-bound for some reason
Yeah it binds the right stick to a new controller
So you might have to clear mappings in core
Hmm, seems I would have to re-map my controller every time when switching between Goldeneye and other N64 games. Shame we can't set per-game mappings.
Yeah
They're unused in goldeneye
you could always make an N64_Twinstick mgl
Yeah, I noticed it's binding right-c to the second controller's Z
Heh, I had it cross-bound when tried this in emulators anyway
As in controller 1's left and right I bound to my left stick, but up and down to my right, and vice-versa, so that it controlled more like a modern dual-analog fps
Yeah, this double binding shouldn't ever conflict
I specifically made it in mind all dualstick games use right Z on P2
Oh, it shoulden't? Odd, pressing right on my right stick was both making me go right and press player 2's Z
You have to set your control scheme
I did
Yeah, I had it at 2.3
No, I was just playing single player, set control mode to 2.3, and pressing right on the right stick was both making me strafe right and shoot
Wait so 2.3 c buttons being unused is incorrect?
Dumb documentation then
Make an n64 goldeneye mgl
Seems like it's treating pressing right-c as pressing z on player 2, since pressing my right face button which I had also bound to right-c made me shoot, without strafing
i think i may of had this issue too, its okay in goldeneye but not perfect dark?
the sniper rifle gets messed up
BTW, there's no way to re-bind analog sticks, right?
Yes, this is on purpose since I thought it never conflicts
I have my right stick bound to the c-buttons, so pressing right on my right stick presses right-c on player 1. Seems like when I set it to P1->P2 it treats player 1 pressing right-c as player 2 pressing z
I'm using a controller tester now, and when I press right-z on player 1 I see it pressing z on player 2 as well
right-c*
have i mentioned lately how much i love this feature 🙂
Heh, before I found out about the mister I was wondering how hard it would have been to write a controller plugin for N64 emulators specifically for goldeneye, since even this does not have it setup how I want XD
Well I mean my edits aren't that big lol
i'm not even sure if most emulators can do it
I mean, plugins can, but I would have needed to write a custom plugin for the mess of controls I would have wanted to make it function like a modern dual-analog game
Problem is modern dual-analog FPS games use left stick purely to strife and right to look, goldeneye uses the left stick to go strige up and down, but to look left and right
oh you can change that part just in the controller options in goldeneye iirc
I tried to get around that by binding left and right to stick 1, but up and down to stick 2, and vice-versa
... but then there is the problem if you aim, because then you are only using the left stick XD
... and then there's freaks like me who use inverted controls
Yeah you can use it iirc
2.2 and 2.4
Yeah, 2.4 works if I also swap sticks, though would still need to remove my binding of right-c from my right stick
Guess a MRA just for goldeneye is the only option then since I can't set a custom binding just for this game normally
Dunno why I didnt double bind R instead, maybe its used in one of the other games
... once I read the documentation on how
I would assume so too, yeah
And having another configuration menu for that under the dual-sticks option would be a mess 🤣
Maybe just an option to swap having P2 Z bound to either R or right-C like there is an option to swap sticks?
As in an either-or I mean, bound to R or right-c
Yeah I didnt want to add another button just for that so I just took a free button
Technically I could just change the double binding completly
Doesn't make sense to add a new binding
Yeah, that would make the most sense as long as the new binding dosen't interfere with a different game
trying to lookup a list of what games supported dual-analog like this
Goldeneye, perfect dark, pod racer and some weird game I forgot
robotron? seems like there are more though
Hmm, Perfect Dark has the same issue, it also uses Z to aim and shoot
Robotron yes
As far as I remember these are the only 4
To be fair its that most people set up their c buttons on right stick technically lol
That's what I did
Also I saw multiple people say that star wars episode 1 racer has a dual-controller option but, I can't find it anywhere
Its a cheat code
It does
I see
Some other games on this list I am reading also support it, but there is no option for it, it just... works if you try it
So far Turok 2 and 3, testing some others
Wait, I was wrong, Turok does not support it
If I was wrong and its more than just these 4 than yeah
Oh yeah, by the way, easier way then mgl: You could just copy the core and change its file name
... did the person who wrote this list just... make stuff up? Literally none of the games mentioned had any sort of dual-analog control
Anyway, with the most common button mapping of using the right-stick for the c buttons, if I try using dual-analog in Goldeneye or Perfect Dark I can't move or look right without either aiming or shooting
In fact, only game where it worked right was robotron, only because right-c and pressing right on the second stick do the same thing anyway
This was the list I was reading, was the only one I could find that supposedly listed N64 games with dual controller analog features: https://www.reddit.com/r/n64/comments/hkbjv6/comment/k6a4gfd/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
But all the games I tried other than the four already mentioned here did not seem to have any dual-analog options
Reddit quality post. No wonder all the AI trained on that site is hallucinatory
This is probably made with AI anyway
If you want, you can try doing the change to R instead of C-Right, its trivial
For games that require a controllerpak, is there a way to use virtual saves while using SNAC for controls?
My brother really liked the Microcon for Smash - shorter throw distance on the analog stick.
What a great coincidence. I was just trying to figure out how to get aiming to work with the Goldeneye 2.2 controller config, and here you guys are talking about exactly that.
- Create mgl file for Goldeneye
- In game use controller configuration 2.2
- In OSD enable dual controller 1p->2p AND swap analog sticks
- Map buttons and ensure 1p right c-button is mapped to a button you want to use for aiming. (since I just learned 1p right c-button == 2p z button when dual controller is enabled)
- Enjoy modern controls
Excellent.
For context, I was using a controller with 6 face buttons and had R3 and L3 mapped to C buttons with the right stick free, lol
So I never took that into consideration
I did take joystick swap into consideration tho (iirc for robotron you want them unswapped)
Yeah, I was using them swapped with the 2.4 setup for goldeneye and perfect dark
No idea if it's effecting robotron since you are basically shooting to the right twice, but seems like no game with tw-stick support uses R in that mode?
two-stick*
That would avoid how the c buttons are normally mapped to the second stick in most default configs, nobody would map R to the right stick
Though I have no idea if Pod Racer uses it... I actually could NOT figure out how to control my pod with that mode, I just kept careening to the right
iirc its like, the two sticks are the throttles of the two engines
so to go straight push both full forward
kinda like you see them do it in the movie
I tried that, I don't know if it wasn't working right or if I was doing it wrong, but the right stick seemed to do nothing, and the left stick just made me lean right
I am trying to make a raphnet arduino uno adapter with a spare controller I have. (got the parts lying around and all my other controllers are wireless so dont want to make a snac) What diameter of wire should I be shoving into the controller connector for good contact?
I thought I could just use dupont pins but they are way to small to make good contact
I dont want to bother cutting up or ordering a proper connector as this 4th controller is really just supposed to be made from junk I already have and dont want to invest too much
I was thrown this question and I have no time to try - are there any issues with Top Gear Rally's audio?
Okay, seems like no issues at all
Yeah, I've only played the first map a few times but didn't notice any issues.
The sounds issue mostly relate to going from main menu to gameplay
My understanding is all the games have an internal cap on ram, which is why the ram expansion doesn't improve performance on any games unless they were built to utilise the extra ram. The one exception is StarCraft where if you were to increase the ram available in an emulator then it would have improvements and have more crafts on screen at once, however there could well be additional weirdness as a result
Is the amount of units why Brood War is locked out for 4mb users?
I don't think it's an internal cap so much as they were not designed to use more so they weren't coded to go above 4MB. IIRC this is the reason the US version of Space Station Silicon Valley would crash if you had an expansion pak. It would for some reason access values outside the 4MB of RAM a stock N64 would have, which normally would just be a mirror of it's existing 4MB, but with an expsion pak that becomes it's own area of memory instead of just a mirror, cusing it to crash depending what values are in there.
As for expansion hardware on the cart, I am curious. I know the NES and espdcially the SNES were designed for that, but did the N64's design allow for that or no? I recall on the Genesis it was limited and I am pretty sure for later cartridge and especially more moden "card" based systems it was not possible.
consoles dont know about the expansion chips, they only live in cartridge memory space. so its possible.
but ram expansion via cartridge is not possible
only n64 cartridges with expansion chips I know are the one with the modem rj socket and the one with the audio/video inputs
N64 carts weren't shy of funny third party shiz but they were already expensive to make
Have any of the completed decomp projects resulted in games that didn't utilise the ram expansion to make use of it?
that should cover all cartridges with expansion chips
I guess animal forest with RTC counts as one too
i dont think so, but mario kart 64 mod amped up needs an expansion pak, so that should count
Goldeneye got hi-res hacks that use the expansion pak but uh, good bye framerate
Yeah I know about that, but I would not really call that expansion hardware. It's more embedding an accessory in the cart than adding a co-processor or extra ram or anything like that
I feel it's a bit different since it's not making the N64 really capapible of doing anything game-wise it could not already do stock
Oh, also, no surprise, that Shogi N64 game was made by the same dev which made the only two SNES games that can't run on a Mister
i am sure someone could connect a raspberry to a n64 cartridge and run doom3 on it and directly output video/audio to TV via the a/v cartridge pins
Because of the ARM CPUs they put on the carts
Someone did that with the NES, but that's not really using the console anymore
There was discussions about this when Former Dawn was announced
That Pi thing, you are just using the N64 as a glorified video output/controller input
i am sure if somebody coud imagine something like a superfx64 you could use it too on a cartridge with a raspberry
None of the SNES's expansion chips did that, they still ran mostly on the SNES, just had additional hardsare to boost it's abilities
That N64 Shogi game plays fine on MiSTer if I recall from testing, but obviously no network features
Yeah, but I was talking about their two previous SNES Shogi games
which two are those
Only two SNES games that a Mister can't run
Yeah I know about those all too well
if you mean the ones that use the spc7110, then they can run on the core
Hayazashi Nidan Morita Shogi and Hayazashi Nidan Morita Shogi 2
I actually found one of them in a box the other day I picked up cheap
these two ARM snes games run fine on bsnes/ares, so I guess it should be possible to virtualize these old ARM cpus on the existing Mister ARM cpu, so it could work fine, but i guess nobody cares about these games enough 😄
It is too resource heavy to be worth while
No, they used the ST011 and ST018, they were ARM cpus used for the AI
ah yeah, that was the st011 and st018, my bad
Yeah, I understand, it would be a lot of work to just add support for two Shogi games likely nobody would ever seriously play
well it would always be nice to see that get added, but probably not worth the effort nor sacrificing space on the fpga
i don't think they run on sd2snes either do they?
Agreed, nice to see it get added, but I understand why it's not worth the effort
IIRC Sd2SNES actually supports less games than the Mister's SNES core, it dosen't support the SPC7100 I believe
yeah, that's one of the main reasons i use the mister core over the sd2snes
i don't understand why the sd2snes still doesn't support the spc7110 in 2025. the translation for far east of eden zero has been out for years, and the mister core has supported it for almost just as long
very very sad that sd2snes still does not support it despite having a working fpga implementation of SPC7110 with the Mister core
Then you get into the region of homebrew expansion chips... and I mean real ones, nto just sticking a Pi in a cart and running the game off that
There is the MSU-1 that is implemented, but then there is the nonsense that Paprium uses, or the custom mapper that Former Dawn will use
i believe the mister core currently has more accurate sa-1 implementation than the sd2snes as well
Agreed, the dev even said it "would be nice to add support due to the upcoming fan translation"... which came out years ago
that message has been on his website for like 4 years now lol
One thing though I can't seem to find answers for is how accurate the FX emulation is. Apparently on everything, software emulators, SD2SNEs, and evne Mister it runs a bit too fast?
no idea. i know both the mister core and sd2snes have the option for "original" or "turbo" superFX timings, you'd think between the two one of them would be accurate
... I really do hope we get support for Former Dawn in the NES core when/if it ever comes out though
Sorg weighs in on that link to the forum here
Oh, I thought you meant what I said about the FX, yeah, I saw that before, like I said it would be cool to have for the sake of 100% support but I understand why it's of practically no interest to anyone
Dosen't help that the variant used in Star Fox 1 ran at half the clock speed of any other FX game
i don't mind usually leaving it on turbo since the superFX stuff needs as much help as it can get lol
... oh right, we also have that Franskenstein "FX3" now.... though I would not be surprised if that's just LRG's marketing
Depends on the game, some can run in basically fast forward with it on
isn't the FX3 just a pi basically
Apparently it's a pi emulating a feasable FX3 because it would be too expensive to manufacture ASICs?
It IS a Pi
the modified version of doom that uses it doesn't even look that good. it's just snes doom but too fast
IIRC there are PI-based replacements for chips in systems like the Commodore64 or AppleII
Though I would prefer the FPGA options
Huh, snes core still dosen't have savestates in stable yet? Thought that was added
Someone said Pi, I’m here
I had to harvest an sdcard from one of my Pi corpses in a bin. Now it went from useful sdcard storage to completely useless 😉
I love cauliflower
I dont know what you all are smoking! The new DOOM on Snes is amazing compared to the official that was released. Randy is a wizard
Works on Mister?
Not yet. Randy has said the FX3 will be open sourced later on
Well yeah, it's better than the original SNES release, but IIRC still does not compare to the original DOS version, which has become a meme of how many things it's been ported to by now.
idk who would want to play snes doom in today's day and age, fx3 or otherwise
it's a novelty at best
It's super sick, imagine being the best at it among your friends. You get massive bragging rights bruh
You are missing the point, its about getting the best version of DOOM on SNES as possible. The one we wished we would have gotten back in the day. Obviously there are far better versions of DOOM, but you have to appreciate what is possible on the SNES if you do it right. Remember the SNES CPU is around 3.5 MHz lol!
well yeah, but you can do virtually anything once you slap a raspberry pi on a cartridge
The Pi is not used to emulate anything other than the FX
even so, someone got doom "running" on a nes by just running it on a pi and piping the video output to the console. i feel that this isn't very far removed from that
it's going to be something that collectors play for five minutes and then put on a shelf to never touch again
Thats not what is happening at all, its like saying Starfox doesnt run on the SNES. I would suggest you watch this:
https://www.youtube.com/live/ZkzxpZW-Vr4?si=r_BBR3ZR4x83Lu8p
Livestreaming is back and this time we're playing DOOM for Super Nintendo with Randal Linden - the programmer behind it - along with Audi Sorlie and friends....
i understand that it's not exactly the same, as i stated. i just don't think using a pi in a snes cart is that interesting, is all
I wont get through to you so thats fine, but your statement is like saying "I dont think using a super FX, DSP or any other chip is interesting". They want to get the functionality of the chip without manufacturing chips, thats all.
You have your opinion and thats fine though
lmao
i still stand by my sentiment that it's nothing more than a novelty and a collector's piece
it would be very interesting if it was sacred fpga inside the super nes cartridge instead of a vile arm chip
Wouldn’t be as triggering, for sure
has anyone made a mod for ps1 doom that adds back the original music?
Not that I´m aware of. There have been some work on the Saturn JP version, but not sure how much was improved
No, I get that, I just still don't see it as interesting. Honestly, I find the homebrew ports of Sonic on Atari and Commodore more interesting. That was a game that should have never been able to exist on that hardware, and without putting an overpowered CPU on the cart, even if it is a lesser expirence. Doom already existed on SNES, and it was still inferior in every way to the DOS version. Now it's just.... slightly less inferior, but still inferior to what you could play on DOS over 30 years ago. On top of that, it's DOOM, the one game that is at this point known for the meme of being ported to everything no matter how absurd, that makes it significantly less interesting to see a slightly better port than before running on SNES... while relying on a beefed up co-processor.
I class “it runs doom” with “it runs Linux”. Congratulations, you made some interesting hardware do the same as anything else and now it’s boring.
Also more generally, using later tech to port old PC games to machines that couldn’t run them at the time. As an exercise in programming that’s fine, but don’t expect general excitement about it.
we need an n64 expansion module to RTX 5090 adapter
Tbf the snes port of doom is pretty wild in its own right, since the snes doesn’t render graphics the same way most other targets of doom ports did.
Not that it’s worth playing, just that it was a much deeper technical achievement than it seems. Agreed that cheapening out on that achievement by just doing it all on a beefier coproc misses the point.
I get your point of not being excited because part of the improvements come from the co-processor. But its more than a slightly better port then previous SNES version. It adds all four chapters and all levels (originally chapter 4 was missing completely and several levels in each chapter were missing) its added all music, it now has circular strafing, it supports mouse and gamepad, it has rumble.
Its not fair to say that all is being done by the co-processor, that is only used for the super FX part and granted a souped up Super FX. I do get your point now though, why be excited by another doom port that is worse than the original 😅
That you can play everywhere. I just reacted intitialy by the comment of "this is just the same as the original release but faster", its more to it than that. But now I get what you mean
The SNES Doom port reminds me of that SNES raytracing demo from a while back. It's neat that the SNES can basically be turned into a pass-through for whatever is in the cartridge, and it's wild that we've gotten high-performance microprocessors that can drastically outclass the original SNES running on nothing but the SNES's cartridge power
However, even once the FX3 is open-source, implementing an RP2350 and fitting it in the SNES core would be a tall order - and even if you did it, there'd just be another party-trick SNES cartridge six months later
Again just so I dont misunderstand you. The new Doom is not just a passthrough cartridge.
Please watch Randy explain what the Pi chip is used for:
https://youtu.be/_kDdXBwbRuQ?si=bhrS1fXj9cL7eqHm&t=3143
I recently did an interview with Randy Linden. While most of us are probably familiar with his work, it was awesome getting the true history of Bleem and the really cool story of how the original SNES Doom port came to light. We talked about quite a few other things and towards the end focused on his current re-port of Doom to the SNES, as w...
start at 52:23'
Also for people that doesnt know, Randy is the one that made the original SNES port
yeah, it's way more interesting that just "SNES game is communicating with a Pi microcontroller"
the tl;dw is that the pi is emulating the FX3 chip's hypothetical specs and functionality
as far as the game knows, it's talking to a real FX3 chip on the board
Ah, that's my mistake. I saw the RP2350 on the board and made a hasty assumption
Increasing the Super FX chip's clock speed 7x and the memory 1.5x seems like much less of a tall order.
The FX3 is still a bit of a stretch to imagine on actual shipping hardware of the time - otherwise, the FX2 would've looked more like this FX3 design - but it's really cool that the upgrade is being done in as "vintage-like" a way as possible while still yielding an impressive bump in performance
I agree that it is a novelty and a collectors piece. But this "pi in a snes cart" isn't a full blown raspberry pi, it's a pi branded arm processor that is programmed to recompile and run SuperFX instructions. So it is effectively a drop-in replacement for the superFX and nothing more. So the only thing that is "pi" about it is mere branding, in this case. I don't know if you get this, I just find it silly when people act like there's a full blown raspberry pi on the cartridge.
Someone should make a raspberry pi super nintendo cart so you can emulate super nintendo games on the super nintendo
I think it's a brilliant use of the RP2350, which is cheap and easy to source. I bet you could even improve on the SA1 with it.
DO IT 😄
I'm on it
BTW, since we're on the N64 channel, has such a thing been done for N64?
It sounds like "drop-in replacement for the superFX and nothing more" isn't quite accurate: this chip is running seven times faster, with extra memory
Hence it was called SuperFX3, but it doesn't do anything more than handling calls to the SuperFX
It's not like its running Doom by itself 😄
And I suppose while it does run that fast, it must be bottlenecked by the rest of the hardware.
I don't think we would need to implement a full RP2350, it's just supposed to be emulating a suped-up FX chip right? Depending how "souped up" it is we might be able to just implement an upgraded FX2 if they didn't go crazy with it
The FX2 was no more powerful than the FX, it had the same clock speed. It just could address a larger ROM size, that's all. I think the misconception that FX2 was more powerful came form (aside from the fact that it has a 2 in it's name) people trying to make Star Fox 2 carts out of Star Fox 1, and it running terribly. Problem there is that Star Fox 1 had an earlier variant of the FX chip (I think it was called the Mario chip?) that ran at half the clock speed any other FX chip game ever ran at.
FX3 though is obivously more powerful
You're right - I was mistaken in my first glance at how the RP2350 was being used. 7x clock rate (up to 150 MHz) is kinda crazy but maybe doable; I don't know how complex the Super FX logic actually is
Yeah, I don't know abotu the inner workings of the FX either
I know in software emulators you can "overclock" it to make games run smoother, but depending on the game the entire game can run in fast forward that way
Call it the YoDawg chip 🤣
:o
I have the rom F-Zero X - Expansion Kit (Japan) (64DD) (Hack by Zoinkity v2) (T-En by LuigiBlood v2) but it doesn`t work. Any special configuration on Mister Core?
do you happen to have the old 32MB ram? i do and i can't run those 64DD cart conversions, they're too big
No, i have 128mb
What is the issue you have ?
the 64dd cartridge conversions run fine on the core, but they don't save properly
It doesn’t load
is the rom working on Ares emulator ?
In this case, i will not play
to check if the rom is ok
I dont know
could you please check ?
I have Mac
Mac is so locked you couldn't do run a rom ?
I don't know 🙂 It is just the emulator I could use on my side
if you have any other emulator that could run the rom it means a configuration issue on MiSter side
Ok
Yes
it doenst work on Ares
MiSTer wins(?) again! 
So the rom is not correct I think
Hi. This has probably been said before... I just bought a few of those 8BitDo 64 controllers. At first when I tried it in this core it felt a bit strange. Like the analogue stick "snapped" to one of the 8 main directions when giving it a full tilt. You could make Mario run straight forward, but if you tilted the stick slightly left or right he would still just run straight ahead. Like the octagonal gate had dead zones. A homebrew app that lets you test your controller confirmed this. It also showed that the diagonals couldn't quite be reached. I got x=64, y=64 instead of [69, 69] like you should. ~~But then I read in the 8bd manual about the switch on the back.
TLDR; If you are planning to use an 8BitDo 64 controller with this core, set the switch on the back to "S", not "D"!~~
Have you updated to 1.04 beta 5?
ooooo, what's in the beta that isn't in 1.03?
My numbers
Fix rumble problem
does it work in D mode on mister? Or does it still need to be S?
I use in s always
(in S mode I have to bind star to select rather than minus and it really messes up my OCD)
I did the configuration button on mister menu and core and no problem
ahh, it won't let me bind minus in S more for whatever reason
Ahh, i dont configure that button
I dont need it
Nope. Is that pic taken with D-mode?
No, s mode
Yeah. S fixed my issues, thankfully.
Have you got a original en n64 control?
In my case, i cant compare the sensations
Yes. I have a snap adapter too
And is the 64 8bitdo perfect? Is the same analogue sensation?
Is mario 64 perfect with 64 8bitdo?
It's great! I wrote some of the code that handles how the analog stick of a USB/BT controller is adjusted for the N64 core. A controller usually reports ±127 in the X and Y axis. The N64 doesn't expect this and some games even glitch out if you feed them values like that, so we had to write some code that scales them down a bit. So I know what to look for, so to say.
I like the controller. 😁 It has a good feel to it. Nicely weighted. Good rumble. But I have to play a few dozen more hours to say if it's "perfect".
s (switch) or D (direct input) are just the connection/input modes right, why would that affect the analogue stick behaviour? i think that shouldnt be, but maybe analogue has a bug in one of these mode still
I don't think it's a bug
is that different to 1.04 final?
Ok. Forget what i said. S/D doesn't change anything. I still cannot hit 69/69. I have to investigate and perhaps come up with a fix.
Red herring or something
maybe write analogue/8bitdo support
are you using it on mister? i think the values get clamped, maybe try to check the vanilla raw position values somehow
i guess connecting it via bluetooth to a PC and check with some joystick tester tool would be best for results
Updating the firmware to v1.03 was the real fix... Sorry guys. 😢 That firmware increased the diagonals from ~90,90 to ~105,105. Translated to N64 coordinates with the MiSTer joystick support code I can now reach 69,69 in the N64 world... nice. 😏 Sorry for bothering and making a fool out of myself.
(They probably made this change to the firmware to compensate for the difference in gate shape between their controller and an N64 one. The latter one isn't a regular octagon.)
I'm happy to hear you've upgraded from the PS2 controller
LOL
I managed to BLJ Mario into a GBJ, so the controller gets ★★★★☆.
He's all depressed now, the poor thing. I think he miss his mama. And lasagna.
That's what I'm hearing, anyway.
That's just cosmic rays
Seems to have trouble breathing too... The carbon monoxide is building up in there. 😢
What does S vs D mode actually control on the controller?
Also, the Mac software tells me the latest firmware that I can upgrade to is 1.0.3. How can I get 1.0.4?
In settings, put get beta firmware
Said that, is the pad perfect now? Is at the same sensitivity to original stick?
Is 64 8bitdo the best pad for n64 right now?
i am confused, why 1.03? 1.04 is the latest right? did you have problems with the latest version?
S=switch mode, pairs without any adapters. D=direct input,for use with everything else
1.03 is oficial and 1.04 is beta
I've just had Perfect Dark hang in the latest core. I haven't played the N64 core much, but this is the first time I've seen this.
I also feel like the core chugs a bit harder than real hardware when there's a lot going on in Perfect Dark.
Hey folks! I've finally published my newsletter about N64 FPGA. It has some exclusive details that you might be interested in: https://thememorycore.com/posts/exclusive-analogue-3d-m64-and-the-future-of-fpga-gaming
Special thanks to @wanton sun for taking the time to talk to me, and I can't wait to learn more about your work on the M64!
turbo or regular core? I stick to turbo personally to make PD/conkers playable
Thanks for the right up.
PD is quite playable with the performance hack.
Not sure? Is this the fast RAM/ROM access in system settings?
Yeah it's generally fine, but in those moments where there are 10+ enemies shooting at you at the same time it grinds a lot. Worse than I remember on the N64, but it might just be false memories.
The turbo core is a whole separate core, with increased clock speeds compiled it, it's not a setting. It's the N64_80MHz core.
Oh I had no idea.
How do I add the core?
Is it just a manual download from the repo?
That is quite exciting, maybe I'll get better at the speed runs now 🤞
You can download it from the repo. I believe there's now a setting in update all for Alternate cores that will get it as well
is that a game-specific patch or a core setting?
I'm assuming he means the TLB removal patch
There's the Perfect Dark High Performance (PDHP) patch which does more than just TLB removal
And here I am playing the original ROM like a pleb
I've gotta get the recompiled version
“Our objective is to make the M64 platform the cheapest generalized device for this sort of open source activity.” This is promising, I think it is confirmed to have analog out already. It will only really need a couple of usb ports and a sd card slot. Assuming the fpga will be reprogrammable via the cpu/mcu.
The gameplay reveal shows the M64 playing on a Symphonic CRT TV/VCR combo. Most of the comments on the YouTube video are asking to release a modern CRT lol https://www.youtube.com/watch?v=COl-el6hwwI
i don't know why it's so hard for people to understand why crts could never be produced again
maybe a similar display technology will hit the market in our lifetime; something that doesn't use a fixed-pixel panel, perhaps with lasers. but crts being produced ever again is out of the question
I don't think most people understand the massive Manufacturing effort and no longer existing infrastructure needed to make CRTs. They probably see vinyl records and cassette types being made again and think it's the same thing
Probably assume they're even easier to make than modern LCDs just because they're older tech
There’s a good reason the entire industry immediately pivoted to LCD once it became a viable option
i think in some interview somewhere palmer luckey mentions he really is working on creating "new" CRTs -but with another process, but still somehow "CRTy"
I can’t imagine Richie Rich is gonna spin up an entire vacuum tube manufacturing facility from the ground up. It would likely be some sort of rear projection or high density LCD with special drivers
Wouldn't manufacturing vacuum tubes possibly require some legal fences to by jumped over in the first place?
Best-case scenario in my opinion would be an OLED under a curved glass lens
I thought there was some questionable material that would bar the idea.
Plus good luck with the lead needed for the screens
It's ok, just use asbestos
Forbidden cotton candy
I used to work for a couple asbestos/hazmat abatement companies and woof, that stuff sucks 😂
first of all, the material is LEAD, and it's not illegal in the USA.
I still cannot pronounce RoHS
does it have to be lead? its there to block x-rays right? can't any other metals do that
does the fpga device has to have 4k output, or if big enough, you can do it 4k?
sorry for my weird question i hope you understand it
i mean, do you have to program it to output 4k (so it depends if its powerful enough), or it must have like a 4k physical output and thats it.
It would require a 4k HDMI chip.
Theoretically you could build that on FPGA, but the FPGA isn’t big or fast enough for that. And also 4k HDMI code is closed source and would need licensing, so no chance on MiSTer no matter how much FPGA we have spare.
In this video, I set out the plan for a series of projects going forward that will culminate — hopefully — in a bunch of handmade vacuum tubes.
You can stay up to date and support me on Patreon here:
https://www.patreon.com/integratedtherm
Thank you to all of these creators and makers. Please go check out their channels!
Ron Soyland (Gl...
i started watching this after yesterdays discusison 😄
Hey guys, one question Conquer / Re2 / Jet For Gemini still need a patch to work ok ?
Technically yes but the core auto-patches them
Oh! Thanks. Nothing to do on our end then ^^
Some clarification from ModRetro: https://www.timeextension.com/news/2025/09/modretro-is-contributing-to-the-mister-fpga-project-and-not-looking-to-replace-it-with-the-m64-says-ceo
"The ModRetro CEO is keen to stress that the company isn't trying to create some kind of rival product with the M64 – in fact, the goal is to make currently MiSTer FPGA cores playable on M64 without any need for modification.
"The reality is that we're directly committing code to MiSTer," Herndon tells Time Extension."
Running MiSTer cores on M64 would be pretty neat, particularly since the N64 controller quietly does a great job for every other MiSTer-supported console except PlayStation
If the M64 runs MiSTer cores out of the box, it will already have a huge lead over something like the Analogue Pocket. Not to mention the Analogue 3D.
I'm skeptical of "without modification" when the thing is built on a completely different family/vendor of fpga
but that's a bit of marketing speak, reality would probably be more like 'easy modification'
The irony of N64, AMD core goes to Altera, Altera core goes to AMD
A simple emulation layer that only adds 50ms of latency
Without modification is probably lost when going from quote to interpretation.
You cannot synthesize the more complicated cores without extra effort and for sure not load the binary(rbf) at all.
You just need a large enough FPGA for a DE-10 Nano core, ezpz
If you think about the effort to go to pocket when it even has the same technology and memory type
Well, mostly the port was done by different developers. It's of course much easier for someone knowing the core itself.
I'm asking myself why everyone is claiming me as source for the A3D to be closed source, when i was just telling what i know, that open FPGA is not planned for the A3D as far as i know and that analogue never made any core open source.
analogue have said that themselves
Isn't it from that recent article that PCN covered? i think people are just getting confused or are lazy
i read the recent article about n64 fpga systems, that would be the one. The article author talked about A3d being closed sourced not you, so it's unfiar if people are taking it like that
(also to be clear not PCN fault he was just covering an article)
It's on the Analogue 3D product page at the bottom under point 6. "Analogue3D does not support openFPGA." https://www.analogue.co/3d
The Future is here.
I see you've discovered the internet. Pause for a bit today to lightly curse whoever made that video with the FPS counter visible 😉
I was also confused by this. A generous reading is that the company wants existing MiSTer cores to be playable on the M64 in some capacity/eventually.
@wanton sun will M64 aim for 100% hardware compatibility with the original N64 or just 100% compatibility with the game library? I.e., will all the TLB be accurately emulated? Or will some hardware quirks like the extra bit in the RDRAM that only some homebrew developers discovered and used be implemented faithfully?
100% is difficult to use. It is impossible to achieve I think it will better put high
That’s why I said aim
Like I am wondering whether they will eventually try to replicate all the original hardware faithfully or if certain aspects that were not used in games will not be considered
Goal is always 100%, also was with the mister core.
E.g. the hacks for the TLB are only there because of the DE10-Nano limitations, it would have been easier to develop the TLB accuratly.
The 9th RDRAm bit is also already in the mister core, but only useable by the RDP and VI, just like all official games use.
Debug access from CPU is kind of useless because super slow.
(cannot be cached and only 1 bit per access instead of 64 so in comparison normal cachable memory is easily 1000x faster)
knowing that @wanton sun is behind the core, and that he loves n64, makes me want the m64 so badly (imagine a new turbo core 2.0 could be achived now that are no limitations in the fpga!)
Did you had a chance to look at the de25 nano specs and updates vs de10 nano? Could that board be enough to do what you originally intended on the N64 core?
Depends on the DDR4 controller they have. FPGA wise it's fine and RDRAM situation would be much better for sure,
but unless they support split up refresh for DDR4 in their controller(other vendors do not), it cannot replicate the RDRAM in all cases, so no 100% accuracy possible.
Still much better than today, but could be that some games still need patches, especially the ones that check cart/memory timing for copyprotection like JFG.
Is this specifically a problem for the FPGA in the DE10 and 25, or would any FPGA no matter how powerful it is need dedicated RAM for the core to be 100?
I totally get people looking for that hallowed 100% accuracy but while due to hardware constraint the DE10 and Mister will never be able to achieve that surely what thanks almost entirely to @wanton sun it does achieve makes it still more desirable than using an OEM N64 under almost all circumstances?
