#Nintendo 64
1 messages · Page 168 of 1
I checked all modes. the Fuchsia_Starting Girl should appear always when starting a race.
I can't even find footage of this so-called starting girl
but I do see footage of arcade vs n64 trophy girl. only way to know if the patch took for that one is to get a trophy.
she should be all hot bikini looking with more bouncy boobs compared to the full t-shirt less bouncy version on N64 normal
I have to get offline now for a bit. need to close things up and head home.
Cruis'n World is the 1996 sequel to the 1994 arcade racer Cruis'n USA. Cruis'n World allows players to race on various tracks around the world. The game also features more cars than Cruis'n USA. This game introduced stunts to the Cruis'n series. They served to dodge obstacles, take close curves and so. If the stunt makes the vehicle fly in the a...
this should be that starting girl
but thats the AC version
the N64 has traffic lights there
so the patch should in theory change quite a bit there
idk if it's just poor wording or what, but the patch states that it changes the girl's outfit, not that it adds a girl in where there was none
so I'm not sure about that one
at least, that's just what i read when reading the basic description above each patch file linked in that forum
okay, I got a update. I checked both patches with a Hex Editor and they are indeed corrupted. It seems that during upload some lines of text were attached after the real end of the file. I have removed that garbage. Flips did not complain and patched the rom. However, I still can not find what the patches are supposed to do.
That's interesting. Id need to take a look, not tried the composite blend yet. For the image, part of what I found was the HDMI output was also lacking content towards the edges that hardware has, so I'd imagine the whole image aspect is tied up in that. Odd little work around for the little shift though
I found a video on youtube. That shows that somehow they have replaced the traffic lights at race start with the starting girl (propably from Cruisn USA). But I do not see such changes.
Hacked N64 rom custom WIP Cruis'n World
The matter has been solved. The patches now work as intended. I will repack the patches properly and add some information to it later today. As bonus, we also got a patch for Cruis'n USA to show the Arcade version Girls too.
What do the patches do?
They alter the game's code.
I laughed out loud at that, well played lol
well its true XD
the patches are mostly adding back Arcade visuals and censor removal. two patches alter the collision to that of the Arcade version and fix collision problems on the China track.
@latent dagger in order to make the girls visible you have to activate that in the options/screen settings. It is by default off and replaces the starting girl with traffic lights.
that is very irritating. I know the game since it came out and always thought it was totally cut from the game. Who messes with options anyway 🤣
It seems, with a skilled hacker we could even restore the animal collisions. The routines for it seem to be left in the game.
Looks like they straight ported the arcade rom
We can probably turn it back on with a gameshark code
Robby hasn't said anything yet but belongs this topic to games and patches?
"but all the chunks are invisible. " << yes because they missing the assets
Thank you for being considerate. It depends on the flow of the conversation. It’s pretty fast and loose but I think patch conversations apply to both the platform and the #games-and-patches channel.
It’s more on topic than me asking how people pronounce Jaguar in #1055574003810578503 anyways lol
The dark side of Ryan Reynolds #cars #thegrandtour #topgear
timestamped for your convenience

WDYD?
Um, he is holding a gun…
Pierce brosnan is awful at goldeneye so i'd destroy him in a game
that's totally fine, but you at least get to say you hung out and played GoldenEye with James Bond himself
That’s what the gun is for
I beat pierce brosnan at goldeneye
someone asks him how that makes him feel
he says I was shaken, but not stirred
A bird in the hand is worth two on the guitar
Wise words
Hi, I'd like to order one Bill Clinton and Al Gore playing Zelda, please
The Pepsi can is a nice touch
Man, it’s getting more convincing
That was unfortunately the most direct giveaway for me, since that style of the Pepsi logo is too new
They introduced that logo in 2008
Unfortunately I wasn't the one who created the prompt, I saw it posted in the GTA3 Dreamcast port discord but after seeing robby's post with Pierce Brosnan, it was only fitting i reposted it here so i take no credit lol
Yeah, for me it was more about how much of a schill he was for pepsi. If that photo were really taken, there absolutely would have been a pepsi can facing towards the camera right there.
The dove perched on the guitar, however......
Thread is full. Needs another purge.
Purge time! Thank you for your service, just rejoin the thread if you like. Discord has this weird 1000 poster limit in threads.
Okay, starting just after Hodor who was the last one last time I did this.
🧐
memories of irc channel takeovers
next you'll +o all your bots
I would dearly love a Discord-provided wildcarded /kick
Wild
Ah crap. The list moved.
@weary palm
Sorry 😄
Ok! That was a lot. Sorry all. To prevent this happening again, don't be offline, and be chatty enough that you don't have a plain white username 🙂
Silly Discord and its silly limits.
I gazed upon the hand in the air, chuckling as it tossed my brethren aside, cast into lands unknown. Will I survive this tyrants whims this day.....
It appears so. PHEW!
Yo
Particularly funny to accidentally punt you, since it was you noted the thread was full! Derp, sorry 😄
Downside of picking from the 'inactive' list is that it does move around as people are on and offline

i'm being chatty, see??? i'm being plenty chatty. chatty chat chat chat i love the n64 core
idk about accuracy or clock speeds or anything about computers but i'll say the N64 core is my favorite way to play the N64 🙂
Did Robby survive the purge?
I SURVIVED
yes, he spoke to the Jaguar god.
Rest in pieces losers
On hell of a netsplit
lmao @raw oriole does not mess around
ops plz
I was bored 😉
I finally got removed
I survived once again!
I'm the cockroach of this discord! 
Channels would be cool
having channels for every single one of these cores would make the channel list way too long. there's a lot more under mister-cores than you see
when we originally decided on threads for these we didn't know about this limit
it only became known to us like a year later or so
plus the purges are a fun yet harrowing way to see if you make the cut!
Even though discord of course gives you the ability now to just remove channels from your channel list in order to clean up the UI for yourself that probably wasn't available back when you decided on threads, or if it was you just didn't know about it or the other possibility of just taking into consideration that a lot of people don't realize they can do that for themselves in order to clean up their UI
Also threads have a limit for posts if I recall correctly, so at some point this channel itself is just going to be archived and a whole new one created because we'll reach the message limit.
I had high hopes for Jack Black and videodr0me
I would expect nothing less from our second favorite Rob
(Sorry not sorry, Robert takes first)
Of course, he’s the one with the talent and brains
Don’t forget looks
And personality
And money and fame
I lived the latest purge!
I always to check to see if Robby gets ejected.
hope springs eternal
Karma for ejecting me last time! 
What a long list of names
Jaime is a removal machine
oh hey I survived the Purge
I did not survive the purge. But I cannot be stopped, only mildly contained.
Seriously, though, I don't post much, just listen and keep up to date.
some would argue that you are the best of us
I try not to disappoint. 😉
I very much try to disappoint. I'm quite good at it. 
Did you know that all actors who played james bond are British? So weird!
all ?
Appearently
On Her Majesty’s Secret Service is aussie🍻
aussies aren’t brits?
brits aren't upside down aussies???
All part of the commonwealth.
On Her Majesty's Secret Service is a 1969 spy film
hmm.. shit
We all learned something, so we all win.
...and Pierce Brosnan isn't even left-handed.
Maybe it's a flex. He shoots you with his left hand because that's enough.
Lord Dundee is their only true God
^^ historic event where Lord Dundee showed Princess Diana who's boss
Movie from 86. Not subject of his majesty.
Connery - Scottish
Lazemby - Australian
Moore - English
Dalton - Welsh
Brosnon - Irish
Craig - English
Connery = best Bond
I rewatched Dr No for the umpteenth time the other night. It is still brilliant and Connery was the best.
"If it's not Scottish, it's crap!"
My intec modkit arrived and unlike the n64 modkit, it does the rumble!
But you don’t even play N64. I thought you were a modern gamer?
Yes, I have it for remakes of n64 games.
Ah, that makes sense
sir we play n64 games here
Did I ever show you my JB collectors edition?
No
Ah that is a nice looking set
I have a BD one from a few years back but the packaging is nothing to right home about
I really hope we get decent 4K releases at some point, watching Dr No it could really benefit
I don't think they ever released any kind of ultimate set like this one on BD with all the extras (and those two books) unfortunately.
I don't know if 4K would ever really help with stuff that old though. It's gonna have too many imperfections that show through unless you start digitally alerting the footage to "clean it up"
Then you're stuck in this weird LotR and Star Wars situation
Actually quite the opposite, because films like that were shot on 35mm and had lush colours films from the 60s can benefit the most from 4K HDR transfers
One of the issues with the BD discs is they have clearly had a lot of DNR applied, it would be great to not and have the film grain back so people's faces look less waxy and the backgrounds less noisy
The transfer was really showing its age when viewed on a big TV
That's ultimately why I usually only get DVD copies of stuff lol. They didn't do any of that DNR nonsense with movies back then
I watch all my movies on this
Oh no they definitely did, need to check on case by case basis. Thankfully a lot of more recent BD discs have moved away from slapping it on, but there are some awful AI noise reduction on some big studio 4K discs sadly.
Even LOTR suffers, there is a scene in ROTK where Gandalf's staff disappears because the AI scrubbed it out for a few frames. Really lazy.
I meant that back in the day DVDs usually weren't heavy DNR if any. Perhaps some stuff released before DVD was ever invented or even laser disc for that matter when being released on DVD had some DNR, but even stuff that has a little DNR has very little and it's also not even noticeable at the lower resolution of DVD and when viewing on a CRT
And I am very aware of the LotR nonsense lolol. Coupled with the terrible color grading that took place when it came to the extended editions and then further the 4K re-releases that were then based off of those terribly color graded extended editions on Blu-ray and had to be recolor graded on top of the color grading which still has some off looking stuff because of it lol
Ah yeah, if you are watching on a CRT then different kettle of fish to a big flat panel
Education time. Probably the best way to think of the Nintendo 64's RDP is as a modular audio synthesizer, but for video.
Instead of mixing sound, there is RGB color channel and Alpha channel mixing capability. Instead of audio samples (patches), there are textures. Instead of note event fields (velocity, pitch, distortion), there are vertex attributes (brightness, direction, translucency).
Kaze Emanuar recently released a YT video describing the CC (color combiner). A small but powerful interpolator in the N64 rendering pipeline: https://www.youtube.com/watch?v=YJJC6FJKu58&ab_channel=KazeEmanuar
🌏 Get an Exclusive NordVPN deal + 4 months extra here ➼ https://nordvpn.com/kaze It’s risk-free with Nord’s 30-day money-back guarantee! ✌
Patreon: https://www.patreon.com/Kazestuff
Streams: https://www.youtube.com/@KazeClips
🐦 https://twitter.com/KazeEmanuar
MERCH: https://kazemerch.myspreadshop.com/all
What's the "correct" stiffness of a N64 stick? I have one I fixed up with kitsch-bent parts and one from the intec modkit and the kitsch-bent stick is way stiffer. How stiff were real sticks when they were new?
lol
I'm starting to prefer the limp stick tbh. Much less work to wiggle it around.
As soon as Robby made his dick joke I'd be happy to hear some genuine answers.
It's more important that they return to center. So if you let go at 1/2 of the way, they zeroed out.
I didn’t make any jokes. The original sticks were pretty stiff with a bit of a dead zone
They both return to zero, more or less.
The intec stick isn't 100% centered but still fine ingame.
I also lubed that stick if that helps.
There was no binding or grinding from edge to edge, and the pressure was fairly even. Never got the sense of how far it was moved by the return force.
general rule of thumb is modern controllers are better than the originals, hate to say it.. unless it's arcades where they use microswitches
playing ocarina of time on a modern controller is still better than the original n64 controller experience, even with the dpad notes thing 🙂 my opinion roast me if you want lol
Performance brand sticks (that finish🏁 of shame) were very tight and made squeaking noises and bound up sometimes.
I just used an original PSOne controller which looks like it has seen zero use, it's in perfect new condition. It looks great but I can not use this thing, the dpad is just too stiff and my thumb was already starting to hurt after just a few minutes. Maybe it needs some time to get worked in, but so far I definitely seem to strongly prefer modern dpads, sticks and buttons.
The + was patented, so Sony had to crappify it on the PS1. Sega had their own prior art and lucked out. Hands around the world rejoiced when that damn patent expired early 2000s
Too much lube and you start to lose control of the stick.
I guess what's important is that the stick feels good in my hand.
words to live by
I have 5 N64 controllers and all the sticks had immense drift away from comfortable deadzone but texture aside I could never ever precisely aim in Goldeneye and Perfect Dark
Zero regrets
Please stop 😂
How do you prefer your stick? Stiff or sloppy? Should lube it up anyway.
Heres a real answer
OEM sticks out of the box were firm but not hard to push
When they start grinding down is when they get sticky
An OEM sticks should be very snappy
If you flick it it should snap back to center easily
It comes down to the big spring that's in there
New mod kits probably have a stiff spring
i think people get confused when they do one of these kits and it replaces the module with one that is a traditional xbox 360 style stick with an analog to digital converter
these will never wear down
Thank you for the answer. 🙏 I guess the intec stick is closer to original then.
it you can flick it without trouble its probably pretty close
Only issue I see is that it's slightly off at 0. Could try changing the spring but I'll contact intect first I guess. Maybe there is a calibration tool or something.
Maybe the stick has become damaged from letting other people get too rough with it?
how close in feel are we thinking the NSO sticks are? i dont remember them ever being as smooth as these ones even as a kid but as i understand it nintendo went with an identical design so i dont know
When using the N64 core why is Gamma Correction not usable in Video Processing? When switching off the VI filter and using Clean HDMI, VI Gamma is off too. There a few games that need that specific VI filter. One of these Games is Starfox64. The game is playable but the picture is very dark. A filter in Video Processing could substitute the VI Gamma.
Also when using Clean HDMI, Error Overlay and FPS Overlay is not visible but can be switched on and off. Now I have no idea what the correct behavior is but if it is not supposed to be working in Clean HDMI, maybe it should be gray as long as Clean HDMI is activated?
whoah now this is over the line
This is my baseline. @zinc dew will confirm.
What kind of controller are you using? You could try adding some deadzone with the functionality i added to mister main some time ago.
Intec modkit. It's like the 8bitdo modkit but actually works with the nso controller driver. I contacted their support and they sent me a tool to adjust the deadzone. I also tried exchanging the spring in the stick with a spring from an oem stick and it made it way worse. But in the old spring and it's pretty perfect now. I guess the spring needs to be in the correct "orientation".
One of my DualShock 2s was acting like that, that's why I added the functionality.
I've just tried it but there's nothing different at least in my Mister , do I need to install something else aside from the rbf file ?
option in audio video section - composite blend on/off
Struggling to find a cheap worn out host controller in europe and wondering if I should roll the dice on putting the intec into a shitty clone controller
The intec kit replaces the stick no? At that point repro clones work fine because you're just using the shell
Do you get rumble with the intec mod kit
damn i book marked the intec kit on amazon and now it says unavailable
Are you in the US?
Yes
A modification kit that can easy to transform your original wired N64 controller into a controller that can play N64 games on Switch. Please calibrate the joystick before use! ! ! (Click the link below to download the calibration video): https://we.tl/t-XGgU0Tw2IU
Oh very nice that’s still affordable too
Thank you
Seems like intec is the way to go
I wish I could mod my nso controller to real pcb it feels great but I can’t tolerate the latency even over bt
Weird to me though that this product isn't listed on their website. Only Amazon
dunno but ive only heard good things
because N64 Controller seems a hot topic at the moment, I think I can add a few things. When I got my MiSTer, the first things I realized was that I need a proper N64 Controller. A original NSO Controller was just too expensive. I have several original N64 Controller so a SNAC Adapter was a option. Problem is that shipping is always almost as expensive as the adapter itself. Shipping costs are a real problem. I ended up buying one of these 15 euro USB N64 Controller and was expecting nothing good.
I used the controller quite a lot so far. The plastic looks and feels like a real N64 Controller. They used the same molds as the original but modified
the stick is really not bad
a bit too soft but close
15 Euro for it is absolutely fine
I had much worse original N64 Controller.
The Dpad is a bit of a problem. If you press Up or Down too hard, it also presses left or right
the other buttons are fine
that stick has better tech than any of the originals
If you think it’s decent then by all means share a purchase link for it!
Does that USB pad take ruble and transfer paks?
no, thats funny, because all the plastic is still there. you can insert any pak but there is no connector. I can imagine that one of these conversion boards could work if you dremel the plastic to make room for the port.
it is 20 euro now, I guess they had a special price for a while at around 17 euro but still it is very good usable for most games. If the game has options to adjust the Control Stick, just lower the Sensibility a bit and it feels like a normal N64 Controller. It is snappy too, It even sounds similar.
Mario Kart 64, Smash Bros and Mario 64 play absolutely fine. Kids had fun. I will get a few more of them since my son asked for N64 multiplayer. For that price I do not need to worry if they ruin it 😄
At one point I will also get a N64 SNAC adapter for FPGA TV to use my ASCII Controller.
tariffs
amazon sellers are halting a lot of their listings
DVDs didn't have the resolution to show film grain properly. Thus some kind of DNR was baked into the format and didn't have to be added manually.
Pulling my hair out, have a n64 nso controller. If I don't map anything in main, analog stick works perfect in the n64 core. Seems like whatever combo I do for setup in main, I loose my analog up and down in n64 core.
first it maps the left stick, then the right one, and then the left stick's movements in the main
I don't have that controller on hand but I wonder if it mixes left and right sticks together for some reason
I'm using the nso nintendo controller, there is only 1 stick. Tried bypasssing and going to the second. Oddest thing is that only left and right works when I map to the main. If I don't map anything in main -- the controller works perfectly in the n64 core.
Same thing happen with a generic USB n64 joystick.
When it asks you for up/down/left/right that’s for the dpad. You never map the analog stick in any cores that use analog.
What the hell was the point of Noise dither, SGI?
@zinc dew I've also skipped The tilt and same thing. Very annoying.
If in doubt try removing the input configs and try again - see if that helps
I forgot. It often is half turned on by games accidentally and injecting 1 LSB, but something else needs to be on for it to do what it was supposed to.

I think it's related to the gamma correction, which almost all games don't use.
Have you ever thought to yourself "this picture would look better with some artificial noise on top"? Now you can! With Nofriendo video interference simulator your dreams can come true, without having to purchase that $2 cable!
It's to change the displayed image 60 times a second. Thus all N64 games run at 60 FPS!
Nintendo 64 is perfect you heathens! 
No it isn't. It doesn't have OutRun. Literally unsalvagable hardware.
No Metroid game. Condolences
If I can be forgiven for guessing, my theory for gamma dither (the core incorrectly names it VI_noisedither) is SGI was afraid of "blacker than black" on NTSC. Large blocks of RGB 0,0,0 can look like a false hsync pulse. Highly technical and not something anyone probably wants to hear further. NES developers were also guilty of picking out of spec 🖤 colors that affect sync.
Would you rather the console not have OutRun, or "have OutRun" in the way the PlayStation 2 "has OutRun"
It has OutRun 2006 Coast 2 Coast, which makes up for that cheap OutRun remake.
that's true! Perhaps the only thing better than having OutRun is having OutRun 2
N64 has outrun
no light gun games
and fighters so terribad they make Battle Arena Toshinden look like Soulcalibur
N64 has lightgun games and Soulcalibur
and it’s wild how out of step the n64 was with japanese tastes
No Metroid. It is unarguable fact that any Nintendo system without a Metroid game sucks
N64 has Metroid
i’ve got a friend from Kansai who loves n64 but they’re an outlier
Saying it doesn’t make it true Robby, this isn’t your dream
Oh
SNAP OUT OF IT
🫠
it didn’t even have Fire Pro!
Super smash bros has metroid
i’m told the wrestlers on n64 were peak. how it didn’t get Japan’s premiere series is beyond me
What?
i need to see an example of the NES one
never heard that before
all racing games on the N64 are the same
hold down the A button to make the giant yellow, blue, green, or red square go in a straight line to the finish line
Always forward never back
for multiplayer, just do that except divide the tv into four smaller squares and do it simultaneously
if the square is brown, you're probably playing mario kart 64 and playing as donkey kong(why would you do that)
On an NES, the palette color $0D causes the signal to drop below the normal black level. This low voltage signal is sometimes mistaken by televisions for blanking signals, which can cause an unstable picture, or total picture loss on some devices. Other devices seem to process with signal without problem.
OutRun is on Nintendo ||Switch, and also on Commodore|| 64
Yes, the name is wrong. I picked the name because it is also on when gamma is off with the 1 bit LSB noise.
The real reason of it was revealed in the interview of the RDP chief designer: the dither + dedither can leave some weird artifacts on CRTs that is removed with it. At least that is what he claimed.
I don't see how that would work. But I guess it did!
yes but Starfox does and so I want to repeat my question from a few days:
When using the N64 core why is Gamma Correction not usable in Video Processing? When switching off the VI filter and using Clean HDMI, VI Gamma is off too. There a few games that need that specific VI filter. One of these Games is Starfox64. The game is playable but the picture is very dark. A filter in Video Processing could substitute the VI Gamma.
clean HDMI does remove the whole VI but instead uses the n64 framebuffer in rdram directly by the HDMI scaler
yes as it should
this is mainly useful for displaying 480i games as 480p
Those games typically don't use VI features anyway to reduce RDRAM bandwidth required
yes but why is that gamma correction in video processing not available?
because the framework module is not integrated into the core
The reason I ask is because I was experimenting with the VI filter and clean HDMI
With the Video processing filters I found a good combination to substitute for the vi filter. Back in the day, I think it was around 1998 I have installed the first ever RPG mod to my n64. That was that Doubleyou RGB mod. My substitute with the Video processing filters looks similar to the RGB mod from back then and better.
There are 2 games I know off where they have switched on the Gamma Correction VI filter by accident. The whole game presentation is ruined. Starfox is the opposite. It needs the gamma boost.
I will do a stream about the matter and demonstrate it but for the most games it is possible to use clean HDMI and use the Video processing filters and it looks much better without taking the correct feel away.
In the office back then we were forced to test N64 only on CRT with composite cable and this 8h plus per day
so I became a little obsessed with improving the N64 picture
that's all fine, but the issue is that the gamma module consumes ressources and more ressources makes the core less routable and therefore even harder to get a decent build.
Currently it takes me about 4 hours of parallel builds to create a new release and I would like to not make it worse.
but on top of that the gamma module doesn't work if you feed the scaler direct framebuffer anyways, right?
yes, clean HDMI would still not use it
I see. Anyway, I understand that the N64 core is tight anyway and little changes for one or two games make no real sense
I guess that also explains why the FPS and overlay is not working in clean HDMI
maybe gray them out when in HDMI mode?
but again not for 4 hours compiling 🙂
yes, can integrate that with the next release, just have to remember 😅
it is not super important but a consumer can get a little confused.
in any case, I am super happy about that core and that it even was possible at all. I spend so much time on N64 but installing a super expensive HDMI mod to a console was just nothing I wanted to spend any money on since this is almost half a MiSTerPi moneywise
Oh before I forget, the main reason to look into clean HDMI and the filter options are streaming reasons. I watched many play videos on YT. Mostly they play on (older) N64 emulators. That will look wrong out of the box. If they use more correct emulation it is blurry like the original. Some people record from real HW over composite and there it is blurry as we know it. Now I would like to know what people would like to see in streams or videos. Original blurry, Clean HDMI, Clean HDMI with filters or even with CRT Shadow mask?
The N64 was made with a CRT and cheap Composite Video in mind to make it even more blurry and hide pixels.
That is a huge nightmare on any flat screen
In theory a N64 video or stream would need to be recorded with filters and Shadow mask to be correct. But many people do not like scanline or shadow mask stuff in videos. So what do people prefer when it comes to N64 content?
I don't even like shadow masks or scanlines outside of videos. It reminds me of my CRT where i couldn't even read the text of Command&Conquer(n64 version) 25 years ago. Since then I got rid of every CRT TV or Monitor as fast as possible.
heheheh
oh C&C64 We worked on that too
but yes I fully understand your problem. With Mister, clean HDMI and filters applied that is history
I really like the "blurry" VI handling when viewing it on a sharp LCD/OLED. It's a good mix. With a blurry CRT, it's too much for me
when it comes to VI, I think the only vile filter in there is the De Dither Filter
that one filter is so strong, it ruins all
things like scanlines look horrible in recordings/streams
I found that if you use DeDither, it is better to switch off AA so that the edges are better visible. If DeDither is off, AA can be used
that is why I asked what ppl like.
I'd experiment with a light interpolation filter and see how it looks recorded. not so strong that things are really blurry but just enough that you don't have razor sharp pixels
but some people do prefer the sharp pixel thing so no matter what you do someone will complain
yeah
I think I found a nice combo of settings. I will show it later in a stream with selected games that look real horrible with all the stock filtering. One very very prominent example is F-1 World Grand Prix (I-II)
You're a very sensible man. 😁
I don't mind the default blurred look but if I could have perfect upscale with no performance issues, I would do that
RGB is a good step up from S-Video nonetheless and makes Doom 64 playable
-# too bad Nintendo were dumb enough to NOT provide RGB
come one, there was that 50 or so french console run
I have a French console. Are they rare??
I should revisit the modwork I did on that. I did it the lazy way. I should order parts and do it properly with transistors and stuff.
interesting, the game genie does blink sometimes, I wonder if this is the cause
not having RGB and go with Composite was on purpose. Composite acts as another filter.
iirc they do not output RGB over SCART, it's still composite over SCART
When Gamcube was around the corner we had a internal survey on what kind of Video Out the Cube should have. There we had RGB and that is what we got.
No they dont. There are sliksceening for the components responsible for rgb, but it's not populated.
I can definitely see how they used the composite output as an additional filter to smooth out sprites and textures. It actually works quite well.
Guess it outputs SECAM? Dunno
french yes
France is weird like that
I actually set the vcr to secam multiple times when i was a youngling.
Accidentally
Made the tapes black and white when friends wanted to borrow
Whoops, i showed my age.
I wonder if anyone would be interested in making some sort of pico device for N64 mem pak
Right now it's probably the only console that doesn't have a handy MemCard alternative
https://github.com/Element18592/N64-FRAM-Memory-Pak there is stuff like this
Would love to have that with SD card
Interesting fact: While playing with the VI filters I found out that almost all Midway games do not use the Dither VI filter at all. I wonder why.
They didn't like it
Chameleon Twist is another game that makes use of the Gamma VI filter and is too dark in clean HDMI
it really does not look nice in several games. I also found a lot of games that look and work very nice without any dither. Sometimes it looks like that the VI filters are just active because it was on by default in the dev environment and nobody checked the game without it.
Dual Heroes for example must have Gamma VI on by accident.
Twisted Edge - Extreme Snowboarding is another game that seems to use the Gamma VI filter by default.
Could somebody check this game out? The demo mode showed me some weird gfx on the background
that looks not normal
If you're using vga your could build a gamma adjuster and add to the video chain. Like one of those SLG3000's or what they're called. j/k
I like f-zero x. It's like a demake of f-zero gx.
Do I need a specific driver for an N64 controller? I'm using an N64 to USB adapter (unlabeled Chinese brand). The D-pad and center stick work in menus, but the other buttons don't respond—even when I try mapping them as A and B. The C buttons also can't be set. Any ideas?
The question above is being answered in #controllers
Hello everyone,
I need some help with the N64 core. No matter what I do, I can't save any games. I've tried every save type option in the menus, but none of them work. I've tested this with Super Mario 64 and Super Smash Bros (specifically VS. data), but saving doesn’t work in either game.
I’ve already searched the MiSTer Forum and this channel but couldn’t find any solutions.
Thanks in advance!
PS: I’ve had the database downloaded since the core was in beta, but saving has never worked for me—I’ve never been able to save N64 games.
What steps have you taken to save your game? Have you enabled autosave in the osd, then saved the core settings, and then saved in the game and subsequently opened the osd to allow it to write to the sd card?
Hey AndrewPH,
Yes, I’ve tried everything, auto-saving in the OSD, manual saving, manual reloading (though I’m not sure if I did it in the exact right order). Same issue, still no luck.
Is saving N64 games really this much of a pain?
🤣
All that you usually need to do are these steps:
-Enable auto save in the OSD
-Save the core settings
-Once you then play a game and want the core to save, all you need to do is to open the OSD menu and it will say auto saving.
Mario 64 is a good test. With autosave enabled in the osd, and all other settings at default, once I save in the game I open the osd and it writes the save to my sd card. No further actions are required on my part- the next time I launch Mario 64 on the n64 core, it loads my save.
And that is the exact same game I'm having problems
Mine do not give any saving message..
when I open the OSD
Do you have autosave on in the menu?
Yes
I wil try againg later, spend about two hours trying every single combination. last resort Im going to delete the N64 folder and run update_all again
Can you share a screenshot or photo from your core menu showing auto saving is on?
Alternatively try setting up the Mister on a different sd card, to rule out that your card isn't somehow damaged.
I'd definitely make sure you are fully updated to the newest Mister version and cores.
Running update_all if you haven’t done so recently could correct whatever’s misbehaving
What's the thing called that chooses the right save type? That'd be my guess is it isn't choosing the right save type or isn't choosing what at all
Sure!Thank you for the help. Later I will get back to play some mister and try againg and take all the necessary screenshots.
Do you have issues with saving in other cores?
But is not the database job to select it?
not at all
Fingers crossed it’s something silly being overlooked in the potential list of causes and you’re able to get playing 🙂
Database should choose the right save type
That is probably the cause ahahah
It's probably something very simple that is causing the issue. There's definitely no harm in trying a fresh install. At least you don't have to worry about backing up any of your savegames. 🙃
Ok guys, thanks! I get back later with some feedback
@brave beacon check //media/fat/saves to see if there’s an N64 folder
I haven't tried the n64 core for a while. Now none of my roms work. Did something change?
Nah, there hasn't been a new n64 build since november. Maybe your bios got goofed?
or the game list?
I'm in the middlw of looking for the game list
it's called N64-database.txt
I've certainly been getting the database error
yeah, that will stop stuff from loading for sure
I'm going to try winrar to see if I can get a look at the md5s
this is the md5 of the database file (not sure if it's helpful) 5f912d7695cf4adeeadf6ca4add44ed2
I get the feeling mister is trying to read the md5 from the zipped file instead of the rom
Does the game work if it’s not zipped?
that's what I'm about to find out
still says missing from database, checking md5s...
confirmed my roms do not match the md5s in the database
weird
what's weird is that I must not have tried loading any other games after playing OOT. I remember having to manually find 1.0 for the blood. I went through and beat it but I remember not liking the right stick for the C buttons. I guess I was so off put by the experience that I didn't try anything else
Hi, I hope you don't mind a quick Q - how did you get Castlevania to save. Did you use a physical savepack?
I am using original n64 controller with SNAC. I may have to get a save pack but if possible would like use the original controller and keep the save on my SD card.
I have the config file from update_all, the settings recognized but the "controller pack" not found message comes up no matter what settings I use.
I have tried looking but haven't really found an answer.
For N64, if using SNAC for player 1 then you need to use a physical controller pak. Unless the game supports saving to player 2's pak
I don't have anything SNAC
C64 only supports CPak saving.
I assume if you tell it to use SNAC, then it's expecting a real controller w/ real Controller Pak, and so you'll get it not found. C64 doesn't have support for other players' paks iirc.
this makes much sense and what I suspected but thought to ask/confirm.
Thanks guys!
Like I said though, not a SNAC user so I could be totally off-base, but I assume that's probably what's happening. 🙃
It make sense, I tested other games with the SNAC connected controller but it still saved without a physical pack. So I held out hope that there was a setting I was goofing up.
I read that the N64 had no native memory card management system and each game had to have it's own manager.
No big deal, but good to have the confirmation.
Indeed. AFAIK, CPak-enabled games has you hold start on boot to access built-in controller pak note management, if any.
At the very least, I remember that much was the case for Bomberman 64.
It’s wild that each game had to make its own controller pak menu lol
Probably where the N64 having an actual BIOS would've made sense! Instead of making each and every dev reimplement probably the same couple of pak-related blobs with different graphics just to stuff it in the cart and waste precious ROM space.
@wet plover I tried reading the other messages here and it didn't look like anybody actually answered your question. When you were using an official controller in snack mode, all you have to do when you are ready to save the game is bring up a different controller like a PlayStation or Xbox controller, or keyboard, go into the OSD menu change player one controller from snack to controller pack, save your game using this alternate controller input method, then switch back to snack mode. You also need to do this whenever you're going to load a game you boot it up. Please don't mind the misspellings above because I am using voice to text
SNACK MODE
I am eating Costco pizza in the parking lot right now lol
trickery!
So basically: disable SNAC so it uses emulated save, save with emulated controller, commit save, then go back to SNAC.
Well, like I said:
not a SNAC user so I could be totally off-base,
Thanks for clarifying. 💖
I just tested it and works as described. exactly what is needed and I get to enjoy the N64 controller.
N64 core is best core. Too bad no homebrew works.
Since N64 emulation is a mess in 2025, right?
Correct
Mistakes were made
RAM BUS not bussin'
It's because they decided to use public Rambus instead of private charter Rambus.
Everyone knows that public Rambus is filthy... that's why the graphics look like that.
RAM Shinkansen is inevitable
Imagine riding the town rambus :/
Joint best with PS1
what sort of madman thinks of a 9 bit bus
Converting GBC games to N64 ROMs works. Pointless, but works.
Can we please get the N64 "Turbo" code merged into the main build, and give it a toggle in the options? Waiting for new Turbo core versions every few months sucks.
The space available on the FPGA is not enough for merge them
Even if it could be merged it wouldn't be.
First and foremost "accuracy and stability" are the intents of cores in FPGA.
The turbo is not accurate nor stable, therefore it's not ever going to be considered "official" and will always have to be kept separate.
This goes for PSX 2X core as well.
And any of the other builds like PWM and c blend.
All unofficial.
the real reason is Robert doesn't want to spend 8 hours instead of 4 trying to get build that meetings timing
As far as I know, there haven’t been new versions of either core for months. They’re both up to date
Yeah, no new releases are being worked on as far as I know. Not under active development.
Only recent thing was the c-blend core but that's unofficial.
Where can I find that core?
First result is the latest PSX build he shared and third result should have n64
That's a J btw. Just search kuba
Sorry, was a joke about how MVG claimed some homebrew didn't work on the N64 core but it did and for well over a year.
middling video guy
Are there homebrews that don't work that should or was that all nonsense? I remember that came up not long ago and Robert mused that maybe libdragon had been updated since he implemented it or something to that effect
it never happened
Last time I tried it, classicube didn’t work on the mister core but does work on hardware and in ares iirc.
The n64 port is not exactly a shining beacon of compatibility though
Use this link to SAVE $5 on your first order at PCBWay: https://pcbway.com/g/A311e7
The Nintendo 64 analog stick is often praised for its precision and unique design. It doesn’t suffer from stick drift like modern controllers. But it’s not without its flaws. The problem? It’s made entirely out of plastic, which wears down over time and l...
I am fond of my 8bitdo replacement but this one is also pretty cool
The intec replacement which comes with the modkit also seems fine enough. Afaik you can buy a version that fits oem boards as well.
Greased it anyway, just in case.
Macho nacho has the best intro music
Aye, 164.64$ price point for that stick. I'm happy with the 8bitdo and intec sticks I've got.
If an original stick module isn't too far gone replacing the worn bowl with just the renaissance bowl is enough of a future proof upgrade for most people.
Bunch of options, depends on how much money you wanna spend.
on OEM controllers just lube the bowl occassionally with nickel grease
I've been doing that since 1998
I do that for my guest controllers. Not worth steel bowling them.
Speaking of, I assume the N64 modkit is still unable to use rumble in D-Input mode?
We need a stick solution for the NSO N64 controller. Those are going to wear out just like the real ones and we'll have this crisis all over again.
it will be a sticky situation
No update on the 8bitdo modkit. But there is a new modkit from intec that doesn't have the same issue.
Thanks for the info!
Just wait 30 years to spend $200 on metal sticks again. 🙂
History repeats itself.
One big bonus of the 8bitdo kit is that it's compatible with oem sticks, so technically you can cram any steel stick in there you want. If only the firmware wasn't so ass.
That's the direction I've gone--we'll see if I keep it that way.
So that new N64 stick is really cool but the changes to the joystick feel and high price means it’s absolutely not for me. I want original controller feel.
Seems like it’s made for the hardcore speed run community,
Where the high precision is important and the high price isn’t detrimental.
idk how I feel about original feel myself
it has this sort of scraping feeling to it as I move the stick around even though I lubed it up quite a bit with silicon grease
I don't like it cuz it constantly makes me feel like I'm ruining it every time I use it and it's going to quickly go to shit even though it's not
I might look into a bowl and maybe even stick replacement at some point here to get something that won't wear down as easily
what new controller?
$164.64 please for your metal stick and bowl (no, the gears are not included. you. fucking. peasant.)
goddamn, should have gotten into n64 mods full time, those sickos will pay anything
this is the part that got me
you have to provide your own gears

When kitsch-bent reopens, for affordable “oem grade” replacements they are great. And it was cheap.
is there a way when the core is running to check if its the turbo core or regular? trying to debug an NFC zaparoo setup
not sure if the 80hz core is launchng
Check the MGL file that the Zaparoo card is launching and that will tell you which core it is.
Hello, thank you!! I need yet to try all the tips you guys gave me here. Life happen, could not get to my mister yet 😔
No problem! We’re always here when you need us, amigo.
if you want to check on MiSTer itself, open OSD, press right and choose 'about'
the non-turbo core has a build date of 20241109
Recently got a MiSTer, don't know any of the tricks yet...is there a way to get No Mercy running full speed? Mine runs maybe 1/3rd speed with 4 players. I just have whatever the update_all script gives you
You could try the turbo core: https://github.com/MiSTer-devel/N64_MiSTer/tree/main/releases_turbo
but another thing to consider is that it ran that bad back then, and you just don't remember. The core should be pretty accurate
even truer because I never had the game and just heard it was good looking around for stuff to play a minute ago
def will try turbo though thanks
the n64 is the console that has suffered the most from modern tvs, unfortunately
I do have CRTs at least, which for sure helps. Still looking for a 36" curved
I am not at the point where I would kill for a 36" JVC D-Series yet, but I can see it from here
So you're telling me, if I find such a TV you owe me a hit?
I was lucky to find a 32" JVC wiht a D series tube....on the ad it looked scratched beyond belief but it was some kind of paint or something that wiped right off
now to get this turbo core working, it just goes to black screen for some reason
and menu won't open
Remember back in the day when You were playing the N64? You liked Super Mario 64 and The Legend of Zelda: Ocarina of Time. Remember
I never played n64 since my family was to poor to buy one. Super mario 64 and ocarina of time were distand fever dreams of which I could only read about in magazines.
Remember when the thermal fuse in the AC adapter triggered and you thought you had to buy a completely new N64? But 5 minutes later the adapter worked again. Those were the times.
Did you have an older console then, back in 97?
Only thing I had was a gameboy pocket with pokemon blue (hence my unhealthy obsession with gen1). Later I bought a used psx from a friend when he got a ps2.
Mister is an important part of my self realization and self esteem.
Thank you once again for making the save data thing for pokemon stadium 🙏
I did it for you. 😉
I feel special. Thank you.
We're all special
Thank you for respecting this wholesome moment. 🙏
I'm nothing if not respectful
When everyone's special, no one is.
that was my point, indeed
So only Jensen is special for not being special.
no, just less special
I only had a bootleg disc with UltraHLE and both games looked like a living nightmare
in 1999
I didn't even know that Nintendo 64 was a console
First some reason, i am having issues mapping the analog stick for up and down, on my NSO N64 controller using the 8bitdo adapter. Has anyone else had the same issue and is there a fix for it. I notice that you can't map the analog joystick for the N64 core?
My N64 controller just goes left and right for the analog stick ( Tested on two different NSO controllers)
make sure to map the controller in MiSter Main first
I believe the core just uses what is mapped in main for analog
In the N64 core, you do not map the analog stick at all, when it asks for left,right,up,down, it's asking for the DPad.
When I map the dpad, it takes it and works but the analog sticks up and down does not work, only left and right
Did you map it completely in main or did you quit the mapping when the mouse stuff comes up? There comes some more stick stuff later, so just skip the mouse inputs and follow the mapping screen till it boots you out.
The analog stick for N64 is one of the last things you map
I was able to fix it, by remapping the joystick on the mister home menu
I have the everdrive romset but not every game seems to work is there a setting or update I’m needing. I might just pass my games over to a fresh build to try too.
No-into or htgdb are recommended. Do you have the N64-database.txt in /games/N64/ ?
I do have the file and the packs are from htgdb but I unzipped directly to my sd so maybe I’ll try unzipping and transferring
Zipped works (one or more games in a zip), but not other formats like 7zip
Ie you can copy the whole htgdb set as one .zip and browse into it as a folder on the mister
If you're still having issues, might be worth resetting settings in the OSD or deleting /config/N64.cfg
As a general rule unless you are really tight for space then unzip your ROMs. You aren't saving much by today's card sizes, and zipped ROMs can cause issues.
Update all should grab everything else you need for the N64 core, be sure to have BIOS DB enabled.
I think I figured out the problem I was having. My connected hard drive has a folder explicitly named N64. That causes the core to map over the n64 folder on the SD card. When I was loading from my external HDD it couldn't read the BIOS on the sd card.
Personally I like the single zip per set of HTGDB for speed of transfer (one large file vs heaps of small ones), they come that way so no extracting needed
Haven't had any issues I can attribute to zips
Each to their own
If your files are zipped you will get slower loading on cores (like N64) that have fast loading
Hey, I tried mapping my controller in the core but now my analog stick doesn’t work. Anyone know why?
Hey, no we don't know how you messed up.
there a Swap Analog<->DPAD in osd, did you toggle that accidently?
or try remapping outside of the core, and making sure to finish it
damn, I can’t respond with my slop joke on you, you’re too nice
Nah my n64 controller is working perfectly, I was just trying to goad someone into reply so I would go “stop posting helpslop”
are we just throwing slop on wherever now? i'm into it just want to check
Dang it Robby, you fooled me. Please don't help troll
you're out of control man
Yeah sorry, that was bad judgement on my part. Thank you though for trying to help, you’re very kind!
stop posting spamslop. work hardslop on borderslop. full stopslop.
No sorry I was wrong, Do what you want to, and definitely don't listen to me.
wait um
how can i download that gif? i must have it!
I'm assuming you wanted in a GIF format instead of MP4?
If that's what you want to do then you need to go to tenor.com search for N64 and it might pop up as one of the first few results. You can make sure to select the HD GIF option and then you can save it to your device
Project Renaissance is a reimagination of the N64 stick aimed to N64 enthusiasts. It fixes many problems the community has been facing over the years - loose controllers, lack of stock, and hit or miss results with replacement parts. RockerGaming, the main face behind this project, sent me a package to try out and share my thoughts. I've been us...
Noice
I'd be interested if it was maybe like 50 bucks max
but think of the ˢᵘᵖᵖᵒˢᵉᵈ longevity!
or just get the metal bowl
what really grinds my gears is the memory-holing of the 8bitdo hall effect stick.
how does it compare? can we get a 6months later review?
It's good but a touch too oversensitive
or what about just adding some grease to the original stick bowl before it grinds itself away?
come back to me in 8 months
so it could be “fixed” with a different revision?
didn't help my poor sticks in experience
if you could tune the 8bitdo stick down a notch it would be near perfect
you ain’t getting me to play Mario party with anything other than a modern dualshock
or at least match the gates in the mimi
Try the intec replacement stick, that one is way closer to the original.
Is it like the forever pencil?

