#Sony PlayStation

1 messages · Page 39 of 1

nimble pond
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Sony literally unveiled it to the world as the PS-X

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In public, in front of dozens of reporters

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Then later the commercial name dropped the X in both abbreviation and full name

tulip moat
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Turn on fixed blanks.

desert otter
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modern display user problems

pearl shell
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ok yeah fixed VBlank was off and the boss shakes the screen in multiple directions when it walks, thank you for this reminder 🙂

serene nebula
scenic rain
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I like PSX because it’s easy to distinguish it from later PlayStation releases without spelling it out

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But I’m also a GCN weirdo

scenic rain
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PSO is phantasy star online, sorry

serene nebula
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You’re right, little o

scenic rain
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That makes me think of the PSOne redesign

serene nebula
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YUP

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ok it’s cemented

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PSo, PS2, PST, PS4, and PSHNG

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That’s the new terminology

spring elk
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PSpwn

serene nebula
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PEE ESS TRIPPPLE

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ask me what PSHNG means

spring elk
scenic rain
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Chad Warden is the real Chad, always has been since before people used the name as a descriptor

serene nebula
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huehuehuehuehue

spring elk
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What??
There are dozens of remasters... DOZENS!

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(Re)PlayStation

desert otter
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I never owned an original PS1

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only ever had the PSone

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soon I'll have the SSone

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with ocean blue shell

desert otter
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I'm trying to figure out the words for PSHNG and can only think of NG standing for Next Gen but then can't think of what the H stands for

serene nebula
desert otter
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hey robby, do you run plugins on your discord?

serene nebula
desert otter
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on your client

serene nebula
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I use the mobile app primarily

desert otter
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oof. so many little QoL things you can get like how when someone links to a message in chat, it shows it in a preview window

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it's so nice gasm9

serene nebula
topaz trail
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Impressive! - does it add one frame of latency?

stuck smelt
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Most stupid thing I’ve heard. I was there. It was called PSX by all game press

nimble pond
nimble pond
waxen elk
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It was psx on gamefaqs, so that's all that truly matters

mortal oracle
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It was PSX when I was growing up bros

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(Gen Y)

rapid garden
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yeah, Gen Yers are getting married and having kids now

serene nebula
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Is Gen Y millennials

mystic flare
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gen alpha is now entering adulthood

buoyant plinth
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Silly of them. Adulting sucks.

serene nebula
manic citrus
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a cycle as old as time itself

mystic flare
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i met enough of my generation thru this thing called “state school” to know they weren’t fit to vote let alone achieve utopia

timber flint
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There was also a magazine called PSX back in the day

nimble pond
nimble pond
blazing pier
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Other than the fact that it's not what the console was actually called when it launched, and the fact that PSX is an actual system that released in Japan. 😛
https://en.m.wikipedia.org/wiki/PSX_(digital_video_recorder)

The PSX is a digital video recorder and home video game console released by Sony in Japan on December 13, 2003. Since it was designed to be a general-purpose consumer video device, it was marketed by the main Sony Corporation instead of Sony Computer Entertainment and does not carry the usual PlayStation branding. Initial sales were strong, with...

rapid garden
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a PS2 but it had the cross media bar iirc

abstract drift
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i remember that coming out and everyone going "eh? PSX is what we call the first playstation wyd sony"

nimble pond
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I remember it coming out and nobody giving 2 literal f**ks about it 🤣

rapid garden
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i don't recall it leaving Japan

abstract drift
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it didn't

sinful bloom
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it's a cool thingie but the XMB is largely separate from PS2 functions aside from memory card management and iirc the hard drive is only used for tv recordings

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it's also built like a hotbox that's hotter than Og Xbox 360

abstract drift
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also iirc the hard drive is locked to the console and vice versa, when the mechanical hdd fails the console is toast

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kinda like original xbox but its not as hacked to workaround it

vestal thicket
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I will teach my kids that is was actually PSX. They'll know it by nothing different. They're gen...whatever a 2yr old would be now

storm barn
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They're gen Alpha, gen Beta started this year.

somber steppe
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When are the sigmas due to be born?

serene nebula
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you missed your boat sorry, I am the Sigma

mortal oracle
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Sigma grind core. Whoop whoop! Skibbidy

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Decided today I’m just gonna vibe code, you know, for the vibes

desert otter
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yeah, whoop whoop is definitely not a new gen term like the rest of those.
that shit belongs to the X and Ys

mortal oracle
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NotLikeThis my cover is blown!

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Hello fellow young people, etc

desert otter
mortal oracle
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Even butchered the meme, how apt

junior glen
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i don't think many of us in here are young... 😛

mortal oracle
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@serene nebula speaks young though

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He must be a cool dad

junior glen
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In around 8 months i turn 39 😢

mortal oracle
spring elk
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54 in July.

chilly kraken
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44 in July

somber steppe
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Coulda sworn it was yesterday when I first chose bulbasaur. 😦

raven copper
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Hopefully streaming later today. Any titles that jump out?

mortal oracle
chilly kraken
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I understand that "Final Fantasy 7" is one of those hidden gems

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and get this, it's not actually the final fantasy

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But in all serioiusness, Ridge Racer 4 is GuyFieriChefsKiss

raven copper
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Live in just over an hour

mortal oracle
somber steppe
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Maybe that's the reason you never finished the game.

mortal oracle
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I did too finish that one! eyes_squint

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Don’t try and take the achievements of 10 year old me away! NotLikeThis

somber steppe
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Oh, so you got all 151 P-Men?

mortal oracle
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No 😔

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But I was the very best, like no one ever was 🥺

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||not really||

cosmic tulip
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So where's this Weave deinterlace core? Has it already been merged with main?

cosmic tulip
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Just thinking about the whole ps1 link cable thing and its too bad you can't emulate the link cable through ethernet lol

tawny palm
cosmic tulip
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When I checked I didn't see it

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I think discords big ui update broke something

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With the pins

manic citrus
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there's a pending main PR that means you won't need that special core soon

manic citrus
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and it's there. latest unstable main lets you set a video filter that is specific to interlaced content. something like soft interpolation or 'upscaling - recommended/GS_Sharpness_040' are a good start

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that 'weave' core I did was just applying a default filter of like -8,72,72,-8 I think

scenic ledge
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How does that work? Is that automatically applied by bob or weave? And does that work just for interlaced content? Overriding the (non-interlaced) filters on interlaced content?

manic citrus
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it's a vertical filter that applies to interlaced content only. it will replace the normal 'vert' filter for interlaced content

high pumice
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Metal Gear Solid question - how can I swap to the 'player 2' input? Apparently I need to do this to beat the Psycho Mantis boss, is it possible? I am playing using a USB wireless keyboard.

scenic ledge
scenic ledge
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I wish that composite blend would go there, because every MiSTer "machine" could have been connected via composite

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(and in reality 95% probably were connected with composite or RF)

ivory verge
manic citrus
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wait, it's just a 50/50 horizontal blend?

hallow quartz
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Would it theoreticly be possible to have an option that disables the shaders completely for 480i and only leaves them on for 240p? So you would get super sharp menus in 480i without the blurring from the filter that is being used to make 240p look as desired.

ivory verge
manic citrus
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but it's still some blend of two pixels?

dusky martenBOT
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function bit [7:0] color_blend (
tender tartan
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Effective at hiding dither patterns but it doesn’t give any “composite look”

manic citrus
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if you're hdmi only just set a horizontal filter of 64,64,0,0 0,64,64,0

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(make sure to disable the vert one)

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that's a 50/50 blend, can be adjusted

feral swift
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I tested and provided feedback for the N64 composite blend feature, v3 looks identical to my real console in every way. It's absolutely amazing work @ivory verge.

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Has the PSX blend been increased? Last time I checked it the blend needed to be slightly stronger to match the console. Unfortunately it also had issues with text in Final Fantasy games becoming very blurry, however I don't have the original games anymore to directly compare and see how accurately the core blend behaves.

ivory verge
runic edge
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Thanks kuba

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It smoothens everything out on its way in my eyeballs

tawny palm
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Tried it on Saturn and N64 as well. I'm finding that "upscaling - recommended/GS_Sharpness_010" feels like the sweet spot to me. 040 still shows the combing artifcats pretty noticeably.

manic citrus
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may depend on the source material too

desert otter
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so to clarify, this composite blend works best for analog output with something like component?

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If so, I'll have to give it a shot and see if I like it more or not for specific games on my 32"

void scroll
desert otter
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are these blend cores locked into being blend only or do they have a toggle built into them so you can go back and forth and compare?

void scroll
manic citrus
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I think they might be asking about those composite blend cores?

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and in that case, it's a setting you can toggle on and off

desert otter
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ok cool, so I can easily compare on and off then. these are built using the latest revisions of the main cores right?

manic citrus
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and yeah, it's a bit of an oops I decided to do this AFTER I added bob to the framework, but oh well

desert otter
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I'll have to see how I like it or not first before I go asking about a blend version of 2x core

spring elk
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Can the Intl filter be specified in a preset file like the other filters? Will there be a default option in MiSTer.ini?

manic citrus
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yes and there already is

feral swift
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The composite blend is a toggle option in the video core options menu.

manic citrus
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in the preset file it is 'ifilter=' and ini is vfilter_interlaced_default

manic citrus
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maybe some filter wizard will appear and produce a good interlace filter

spring elk
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Thanks!

void scroll
fluid raft
rancid anchor
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tested PSX with Alundra and it looks perfect to me

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I should also point out that it doesn't have the anolog sound issues over io board pro that the regular build has (distortion, popping/clicking)

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does this have the 120/180/240shift built in? I remember someone mentioning the same problem with the segaCD core and that enabling composite blend somehow improved it, so maybe something else is going on?

feral swift
desert otter
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so I've got the new emulator running on Wii, and disabled all the filters and set it to NTSC and 240p mode.

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waiting to get through the cutscenes and to the conversation part where I like to test the image

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still not the same on text.
graphics are fine, background, 3D models, edges and curves look pretty much the same, but text is definitely just more scuffed looking by comparison to actual composite.
but the difference isn't nearly as drastic as V2 and honstly, close enough that I think it's going to be fine for most anybody that uses it.
I'm afraid that doing anything to try and get the text more smooth looking would require reducing the composite effect on everything else around it which wouldn't help for the intention of the effect.

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but it could also be my set and how it handles composite and that it does such a fantastic job.
I don't have any other set to compare to for composite at native res other than that old set from 87 which is just hella blurry period

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I could go so far as to try my PS2 with composite cables just to see that as well though if you'd like @ivory verge

feral swift
desert otter
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I will say this though, I think I kind of liked how it looked when outputting 480i via the emulator

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👀

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the scanlines on my set were practically non existent and everthing had a little more detail and was smooth looking lol

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but idk man... idk if I want to bother keeping the Wii connected with composite cuz I mostly just want to use it for Wii and GC games at 480p on my HD CRT lol

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wish there was a way to capture what I can see on camera lol

desert otter
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@ivory verge update.
I decided to go back to the Wii to mess around with the different modes and filters just to see differences on it, and then noticed that when I enable the "trap" filter it makes it look pretty much just like V3 of the core.

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so now I wonder if there's something we can do about having an option that avoids the "trap" effect, still offering the somewhat softer appearance that composite naturally has, while not getting nearly as blurry of an image overall that screws with the way text looks.

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probably not as "accurate" as an original PS1 output perhaps, don't have one to test with though (I should probably just bust out the PS2 and use POPS or pop in my copy of FF7 and test against that)

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ok. I managed to dig out my composite cables, so I'm gonna test the PS2

abstract drift
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bear in mind ps2 generates slightly different dithering patterns than a PSX

desert otter
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so after fighting with having to redo some shit, then convert the original bin cue to vcd for pops, then getting over onto the PS2, it didn't want to be working right so couldn't launch the game lolol

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as it stands, V3 looks very close to how the Wii looks when I enable the trap filter which I'm assuming is more or less how a PS1 is supposed to look, so there's that I guess.

will need others here to test against their own actual hardware and how it looks on their sets.

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personally I like more how composite looks without that filter though on the Wii. it still gets some natural softening due to the composite, but the text isn't messed with.
I wonder if I can replicate that effect by using composite out on mister once I get my SSone

weak widget
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You could also try DKWDRV instead of pops. It allows for usb loading in deckard models. Also I believe you can do stuff with filters. I just tried it last week, it's awesome

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And a lot less hassle than pops

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It's still wip, cdda not supported yet but lots of games work great

remote flame
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I remember there were some ff8 lovers here.
Accidentally got the Edea card on my second try just randomly placing cards because I had a shit hand.
Ended up triggering a multi chain and won 8-1 XD

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Bruh

weak widget
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Finished 8 earlier this year. Forgot how annoying the random rule was.

remote flame
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I laughed for a good while

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Triple triad is the best part of this game

somber radish
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oh boy, i love triple triad

manic canopy
# desert otter personally I like more how composite looks without that filter though on the Wii...

I added the 240p option plus the various filter switches to Wiistation (although these features might have made it into WiiSX at this point) a while ago because I didn't have a MiSTer yet. Funny to see someone is now using it to calibrate the PSX core.

I guess the SSone will include a trap filter just like the active y/c adapter. It would be nice if there was a toggle in it to disable the filter since it will need a switch to select between PAL/NTSC anyway. Don't know how easy that would be though and the design might already be final.

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The Wii composite out is said to be very high quality though so I don't know how accurate the comparison would be with a real psx

desert otter
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I was using WiiStation yes.
I think going for "accuracy" with something like this when there's so many other variables that come into play such as the TV itself and age of components, is a fallacy, and that it's better to go for "what's the best looking option" that utilizes the effect of composite blending to achieve the visual look and affects that were caused by it, while not having to also suffer the negatives that came with it such as having absolutely horrible looking text in more dialogue heavy games like JRPG's.

Because the only "accuracy" you can try to go for then requires you to try and match the source trap effect output from the console and you do this on a modern display that perfectly shows the raw output and would more or less be exactly the same no matter who looks at it on what display because all LCDs (for the most part) are going to show it exactly the same, at which point you are throwing it up in the air as to how it will look on any CRT with component/rgb(s) because the CRT becomes the wild card variable in how it handles the signal, and if trying to replicate how composite would look on a CRT via other output options and a filter, you can't be "accurate" anymore. At this point I personally do feel it's better to just go for "what looks best" getting the desired visual effects while mitigating the negatives that used to come with it because we have the technology now to do so.

Point in case is how FF9 looks via WiiStation with composite on my 32" without enabling the trap filter.
The composite itself on my set (and this would vary depending on the set of course) does enough of a job at smoothing out the rough aliased edges of 3D stuff, and softening the overall image a little bit, while text is still clean and clear offering you essentially the best of both worlds, and replicating this with filters and higher quality output options on the MiSTer I personally feel is a better thing to do, but at the end of the day this is just my opinion and viewpoint on the matter and I'm not the one who gets to decide lol.

But to reiterate what I said prior though, the current V3 filter via component out on my 6.1 analog board (aside from the colors being whack) looks nearly the same as enabling the trap filter on WiiStation with composite which is good I think if trying to go for that composite trap filter look that just blurs the crap out of the whole image.

manic canopy
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Yeah I agree. I am also happy that we have these composite blend options now since my whole setup is RGB into a CRT which always looks a little too sharp I think.

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I assume these options will get rolled into the main builds eventually? I can make the PWM builds when that happens.

desert otter
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PWM and 80MHz builds crash my mister lol.
I don't know why either. only thing I think I can do at this point is backup my SD card, then wipe it and start fresh to see if it's just some issue with the SD after all this time. some small something somewhere with one or more files that's not playing nice.

feral swift
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@desert otter kuba-j is experimenting further with the PSX blend, believing that it's possible to apply the blend while keeping the text clear. I hope that it works out. That way we can have accurate blend strength and no issue with text readability.

remote flame
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Composite looks absolutely terrible on most of my sets. Not from a pixel peeping dork viewpoint but a like 3mm of red drift and sync crawl viewpoint XD

timber flint
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Always surprised nobody ever shoots for the S-Video look. That's always completely ignored.

spring elk
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I spent the entirety of the '90s and the beginning of the '00s with S-Video. That's what I remember the most fondly.

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...and technically S-Video with my Commodores beginning in the early to mid '80s.

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Not too blurry, not too sharp.
Juuuuust right. 😉

serene nebula
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I think I started using svideo with the N64 and PS1, huge difference from composite I thought

sinful bloom
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I wish I could lent my XStation modded PS1 with composite cables for this

remote flame
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I vividly remember the first time I used S Video

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I had one of those cheap gamestop multicables and I had never used. S video before because we had always had rf and composite. As the tinkerer I am I figured I might as well see what S video looked like. So I plugged it in and my mind was blown that I could actually read the menu text in FFX on my flat jvc.

timber flint
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I used S-Video on my 3DO and seeing that compared to my Genesis on RF was insane

rapid garden
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RF sounds Real Fuzzy to me

spring elk
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I'm pretty sure the first console I ever used S-Video with was the SNES... then ended up using the same cable for my N64.

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I think the 3DO was the second console I used with S-Video.

random bridge
manic citrus
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it is more or less a horizontal filter. you can even replicate the 'composite blend' effect pretty well with a horizontal filter. (HDMI only, obviously)

tawny palm
random bridge
somber steppe
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Has anybody finished dragon warrior 7 on the core? I know only that it's supposed to be ridiculously long. Anyway, I'm on the case. muscleleft

void scroll
somber steppe
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I just finished dq1-5 on mister. The dq6 translation is too prone to freezing for me, sadly. I made it to the first battle today, after almost 3h. 🫡

void scroll
somber steppe
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Looks exciting, but could take a few years to emerge if it happens at all. I'll be there for testing if it does, though. 🫡

void scroll
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It already has a patch to avoid crashes, so you might try that if you can. I have no idea how to apply that patch though. You need to compile the code with asar191? Might as well tell me to just buy the ds version.

somber steppe
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Hoo boy, reminds me of the smt1 translation on gba, that uses the ios translation and you need that version to patch it.

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I have no idea what an asar is.

void scroll
somber steppe
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Yeah, seems to be way out of my league, I can only do some hex editing. 😅 if anybody were able to make this into a ips patch it'd be interesting.

hard laurel
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If you don't want Accuracy and for things to look better? Use a Software Emulator with lots of tweaks (like Resolution Scaling etc).

I WANT accuracy which is why I picked up a MiSTer in the 1st place as I understood that was the ethos of the project. Am I wrong?

desert otter
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Now if it's related to potential distribution of copyrighted materials then that's a different story

somber steppe
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The project is appearently still being worked on, we switched to the snes channel.

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Last update 16 hours ago.

sinful bloom
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Persona 5 Royal says "rookie numbers" to 100+ hour DQVII

void scroll
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Does anyone here use the PSX turbo options? What are the differences vs low, medium, high? I was thinking of using medium and leaving it as default settings but better to ask around. As far as I can tell it improves games that cannot reach 30/60 fps? The framerate overlay option is also broken when using turbo modes? Mine shows 0 when turbo mode is enabled.

rancid anchor
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I did not realize what I was getting into with Persona 5 royale

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thought I’d be burned out on persona for life but then played Strikers right after and really enjoyed it

tawny palm
stuck smelt
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which is the latest unstable psx core?

serene nebula
stuck smelt
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there is garbled graphics in the intro for Tobal 2 on all versions of the core

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the animation just after the Squaresoft logo

thorn rain
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Okay I have a serious bone to pick. What fucking setting did I not click for the virtual memory card to save, and why do I have to OPEN THE OSD or MANUALLY CLICK SAVE MEMORY CARD for the memory card files to save?

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Why isn't there an option for VMCs to save automatically just like on an emulator or on the real system?

thorn rain
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If it is programmatically possible, I would prefer to have it automatically save the VMC to the SD card every time a save is written, even at the risk of the SD card getting worn out.

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Sorry, I'm just really angry that I lost a night's worth of work recording content for a game because the memory card didn't save the way one should intuitively expect it to do so.

tawny palm
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That will likely never change and is intentionally designed that way to reduce wear on the SD card. Whether or not you agree with that decision is up to each individual of course, but that's the reason.

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Every core is designed that way (not just PSX), so make sure you set it to auto save in each core. And then save the core's settings so it's always set that way.

somber steppe
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Happened to me on the first day I got my mister as well. Completely hated it as well. Now it's just second nature for me to open the osd when I turn off my mister. You can also hit the middle button on the io board to open it before you turn it off.

abstract drift
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one of the LEDs should light up on the mister whenever a save is outstanding too, think its the yellow one

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its not just about sdcard wear either, writing the memory card out to sd is an intense enough IO operation to disrupt the cd IO or controller inputs

somber steppe
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Not on all cores though, right? I think the NES core writes everytime the osd is opened irrespective of you having saved.

desert otter
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Wait? Are you telling me that whenever I save my game in game to the memory card like normal game would work, it doesn't actually write it to the virtual memory card on the SD card until after I've opened my OSD?

manic citrus
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yes

desert otter
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Huh. Maybe I never noticed because I usually always open the OSD to reset, I never leave a core running

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And I never just turn off the mister (which would be me unplugging it) because there's no need to do that lol

void scroll
chilly kraken
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yeah, I have not seen an issue with that one. I was doing some testing with it a month or so ago

bitter lintel
lusty coral
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I used to watch them at the gdq/speedrunning charity event.

tropic stratus
# thorn rain Okay I have a serious bone to pick. What fucking setting did I not click for the...

the core is working cycle accurate also in time domain, in contrast to a software emulator, which can pause how often it wants.
Saving the virtual memory card to sdcard will cost time. Time that is not available when the software part is reading CD data in the same time.
Therefore, to save the virtual memcard, the core has to be paused, including a possible sync loss if you are at low latency HDMI out.
Because we didn't wanted to do that all out of sudden while you play, it is done when the OSD is opened or manually on request.
Sorry for the trouble. I hope you understand it's a limitation due to not accepting inaccuracies, stuttering or frame loss at all.

lusty coral
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But unfortunately, you just have to remember to open the osd to save.

I keep autosave on, and whenever I save in game, I just open the osd.

sinful bloom
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i maniacally open the OSD even when theres no write operations like that in the core

tropic stratus
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In theory we could offer an autosave without OSD opening, but then the core would pause for a short time while you play, e.g. some seconds after the last memory card action.
As I'm sure not everyone will be happy with that, I doubt it would be a good standard option as well.

lusty coral
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You'd get people complaining about frame stutters every now and again.

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There doesn't seem to be a 'one setting to rule them all'.

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(but the PSX core is the best core)

serene nebula
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LOL

bitter lintel
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what

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what did i say

hushed sentinel
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Is scandoubling to a VGA display a known problematic setup? I just get a rolling picture, I figure it should have been working

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whereas if I set up the vga_scaler to scale to a 480p mode it works fine

tropic stratus
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there is no scandoubler in the core

hushed sentinel
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oh I see

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no space for it?

bitter lintel
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my eyes are rolling but that's because you're using vga in the first place so i can't help you

hushed sentinel
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it's a VGA monitor

thorn rain
# tropic stratus the core is working cycle accurate also in time domain, in contrast to a softwar...

i know, i understand this. i figured it was a limitation as such precisely because there are things that fpga emulation can't do because of the nature of how the fpga interacts with the software component. I was just really sour about that. is it possible to implement such a function to automatically pull up an osd element and pause the emulation in realtime while it writes vmc data to the sd card? if it's too difficult or impossible, I understand, I'm just really curious now.

thorn rain
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I'm working on Parasite Eve II Nightmare Mode No Damage

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I haven't completed a full video on MiSTer yet and I needed to use it instead of my real discs because my real discs are scratched up and FMVs stutter.

thorn rain
tropic stratus
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that is the reason why it's not implemented yet. The effort itself would be relativly low

thorn rain
#

can't make it so that somehow it automatically pulls up the osd for a few seconds and freezes the emulation? or would that interrupt the in game save operation?

tropic stratus
#

i think opening the OSD for no reason and have the user close it again would be very confusing.
Just pausing for some seconds and maybe show an overlay saying "saving" should be ok

thorn rain
#

I'm assuming the game save goes into a different place while the game is running.

thorn rain
tropic stratus
#

yes, while the game runs it's in ddr3, not directly to sdcard, as games often read CD data at the same time and we cannot do both at the same time

thorn rain
#

a little screen saying "saving"

#

so basically, vmcs are kept into a buffer (using that word because i don't know what else to call it, i am not a programmer) and are written to the file in the SD card manually. where are the saves kept before they are written to SD card by bringing up the OSD?

tropic stratus
#

yes

thorn rain
#

is it partitioned into the sdram or in the ram of the de-10 nano itself?

tropic stratus
#

we discussed this behavior multiple times in the last years and agreed on it, while some people have never been happy with it and I understand it.
So in best case we could make this "auto pausing and saving" optional, but not forced or default, as the majority prefered to not auto interrupt the gameplay

#

it's in ddr3 of the de10-nano, not sdram

thorn rain
#

OH. my mistake, you wrote that the game runs from the DDR3 already

tropic stratus
#

DDR3 is shared between many parts...linux, scaler, PS1 GPU VRAM, memcards

thorn rain
#

so it makes sense that the "active vmc" is in the same RAM

#

wow, it's really being stretched to its limits, huh

tropic stratus
#

but the bottleneck here is the Linux subsystem: when it reads CD data, it cannot store sdcard data at the same time, as parallel realtime IO is not possible or at least extremly difficult.

thorn rain
#

it's something like 1gb in the de-10 isn't it?

tropic stratus
#

yes

#

always keep in mind that linux must deliver CD data in realtime. Unlike software emulators that can catch up on late disk reading to provide the next CD sector.

thorn rain
#

right, can't do that on a chip trying to replicate literal transistors

tropic stratus
#

while the drive seems slow on the first sight, guaranteed ~6 ms for delivering a CD sector, no matter what, is not that easy

thorn rain
#

so, finding a way to pause the entire emulation (i.e. "pause while osd is open") while writing vmc data to the sd card automatically is not feasible because the fpga itself is still trying to read disc data from the ddr3... right?

#

depending on the game?

tropic stratus
#

well yes, like this it is perfectly feasible

#

it's just that the majority didn't wanted to auto-pause for saving, that's why it never found a way into the core

#

so we cannot save without pause, but with pause it can be done any time

#

optional "true auto save" would be possible that way, but still it has to be added to the core, as currently it's only a possibility, not implemented

thorn rain
#

i see, i understand now

#

thank you for your patience with me

tropic stratus
#

thank you for understanding. I know it's very frustrating to loose saves.

thorn rain
#

i can understand these things, I'm just not good at communicating because I'm a spatial thinker.

#

i have to ask a lot of questions to translate concepts into moving parts

#

i do hope that one day it is added as a debug option or something so that the user can activate it on a case by case basis with the awareness it can corrupt data or cause crashes haha

#

every ps1 game runs differently, and i learned a lot about that when seeing how individual loads run on individual ps2 consoles or how modchips affect load speed

feral swift
# tropic stratus In theory we could offer an autosave without OSD opening, but then the core woul...

If you ever implement such a change please make sure to make it a toggle-able option, as I would strongly dislike such a saving behavior, even if it just slightly interrupts the flow of the game.

I usually always open the OSD and reset the core back to the main menu before shutting the Mister down. I don't think it's too much to ask for to open the OSD to save.

The only genuine issue that I can see with this behavior is that people living in countries where the power goes out more frequently, could be running into situations more often where they would be losing progress, but then the same would be true for any other system they play.

thorn rain
#

yeah that's the only scenario I'd want this is as a toggleable option, because it makes sense why people wouldn't want it automatically.

#

i should be doing manual savestates on top of memcard saves anyway. isn't there an accessory that allows you to use real memory cards with the core? doesn't it save the data in real time on those? if so, i should be using that instead

lusty coral
thorn rain
#

i mean i have a snac adapter

#

I'm just wondering if there is one for memory cards. i see a bunch of "mods", but i don't know if they actually work.

still palm
#

could use a multitap with snax(that you have) and that would give you a MC port. and saves happen in real time(don't have to open osd)

thorn rain
#

wait really? all i needed was the ps1 multitap??

still palm
#

the first port on multiap acts like a passthrough to port 1 of psx.

#

there is a snac with a MC port, but the multitap might be easiest for you

thorn rain
#

for now yes

#

obviously I'd like a cleaner solution

#

but is this functional? hell yes

#

even better question... does it work with memcardpro?

lusty coral
#

Maybe do like a couple of test runs with it to make sure it's saving.

lusty coral
#

Now I'm hoping, if I am wrong the person who knows a lot more than me can correct me.

But from my interpretation, the memcardpro looks at the gameID of the game to make the save shenanigans work.

Someone has created a patched bios that theoretically allows this interaction to happen and allow the memcardpro to work with the mister via snac

thorn rain
#

I'll just use one of my old memory cards

#

i have plenty of official cards that still work

lusty coral
#

Yeah, might be simpler haha.

thorn rain
#

even bigger question, how does the ps1 read 4 memory cards in port 1...?

#

the memory cards screen only shows 2 slots

#

in the bios

lusty coral
#

The other thing id suggest is before you ever change the game, core or turn off the mister. Just get used to opening the osd before hand, maybe do a cold reboot before you turn it off, to allow the autosave to save.

Hopefully you would develop that muscle memory so it's something you always do.

But I guess if your going down the snac/Snax/memory card route you don't really need too. (But I guess it wouldn't hurt to do it, especially for other cores)

still palm
#

you'll only get the card in port 1 of multiap in bios. not all games will read the cards in port 2-4.

#

but some might

lusty coral
# thorn rain even better question... does it work with memcardpro?

In regards to the memcardpro on mister.

https://youtu.be/ZJ7Byw_ZVhY

For those who just care if the MCP1 will work with a Mister/SSOne?
Yes! The video is just a raw recording showing my testing, but if all you care about is whether it works, you can move on with your day. SS One will likely work too once released because of this confirmation.

Details below:
In anticipation of of the SuperStation One by Taki Udon...

▶ Play video
thorn rain
#

well i ordered one off ebay so

#

thanks for the tip

sinful bloom
#

I just wanna chime in

#

my MemCard from bitfunx on ali came with this warning about the multitap

#

I wonder if it's just the specifics of a cheapo device

#

I don't have any multitaps to test out though

hushed sentinel
#

that sounds more complicated than saving on the MiSTer

sinful bloom
#

it works fine enough on my PS2 and automates creating VMCs per title, as well as storing FMCB on Boot card

hushed sentinel
#

aha

mortal oracle
serene nebula
#

Yeah, I think the mem card pro is a cool device but completely useless for the MiSTer lol.

#

well MiSTer exclusive use that is

sinful bloom
#

I might stop using my MemCard to boot FMCB because very annoyingly when I reset and want to go back to OPL via key combination it instead reboots into regular browser menu because it is still assigned to the game I just played

#

...... Or just install FHDB

#

Yeah, I'll just install FHDB

serene nebula
#

What is FDHB

sinful bloom
#

Free HD Boot

#

Same thing as Free MC Boot but for the internal drive

serene nebula
#

That is cool

sinful bloom
#

Anyway, back to PlayStation X

#

It's a hotter self-destruct oven than launch Xbox 360!

serene nebula
#

My friend Tyler says the PS1 is better than the N64 because Tony Hawk plays it more.

spring elk
#

That's a PSX, clearly different from the PS-X. 😏

chilly kraken
#

I ain’t your pal, bruh

hushed sentinel
#

it's ntsc

desert otter
#

it's NTSC-J

#

there's actually a difference which is why there's the letter at the end to separate it from NTSC-U

#

something about the signal standard being different a bit with colors and some other stuff

hushed sentinel
#

one is in English one is in Japanese

spring elk
#

Never The Same Console in Japan

tulip moat
#

Man I'm glad the NTSC and PAL standards eventually died out.

hushed sentinel
#

you'd think so

#

we still get 50fps TV

desert otter
#

not to mention the weird ass people who record, edit and upload 50fps to YT

#

like bruh... really?

final salmon
#

We remain the Europeans. Bought identical canon camcorder. Can only do 50fps. Firmware has not even advanced enough to give us the option sometimes even!

desert otter
#

I can understand if someone is recording things using older tech lol. but nearly everyone now can use their smartphone to record videos, or they end up using a proper digital DSLR camera

#

and the people I'm referring to are the ones who are clearly using newer tech that can do 60fps and they are intentionally choosing 50 which is just wild to me

feral swift
#

Does anyone here know if there are any notable differences in the quality of the image output between an regular PSX SCPH-7002 and a PSOne SCPH-102?

chilly kraken
#

someone did a comparison

#

Found it @feral swift #1046940919607345272 message

feral swift
feral swift
#

I'm running into a weird situation. I'm testing various composite blend cores with different strengths of blending, and while one of them is almost identical to the real console with most of the games, some games such as RE and FF series games, and even just some specific menu or text based screens, end up being much blurrier with that same core, much more so than the real console.

@tropic stratus tagging you in case you would have any feedback.

manic citrus
#

is the common thing that all the stuff that looks too blurry also happens to be 480i?

tropic stratus
manic citrus
#

it's just a horizontal blend

sinful bloom
#

PS1 has weird different variations of "240p"

#

it's probably why RE and FF are blurrier

manic citrus
#

"menus or text based screens" tend to be interlaced on psx

sinful bloom
#

not in RE, but definitely in Dino Crisis

feral swift
#

Thanks, I'll be looking into it more over the weekend. Interestingly on the console it looks like RE2 is hardly having any composite blend at all, it has a very sharp output image.

desert otter
#

Can't developers choose how to utilize the analog converter in the system and choose for it to output a cleaner or more dithered image?

feral swift
#

It's definitely interesting, because with the N64 the composite blend feature works perfectly consistent across all games that I tested, and when turned on the N64 core output looks identical to having the N64 console hooked up via composite to my Sony BVM.

serene nebula
#

That’s because the N64 is king

shut escarp
#

@thorn rain just some extra data points about the memcard through SNAC. Some games won’t play nice with a Multitap connected and trying to use the memcard in it, most will work fine. Also, some 3rd party memcards did not play nice through the multi tap and SNAX, but do work on my other SNAC adapter which has its own memcard ports.

There’s several people selling variants that have built in memcard slots if you run into a game that’s a make or break, and isn’t playing nice through a PS1 multitap (I have the retrocastle 2 port one that lives in my cab with Guncons, and a SNAX which lives on my regular setup)

feral swift
#

@tropic stratus @manic citrus @sinful bloom I did some testing and here are my results. It seems that it could be resolution dependent wether the blend core works correctly or not. I'm sharing my results here and have also asked @ivory verge to share his latest composite blend test core here in case anyone else wants to compare or test it.

#

--Crash Bandicoot 2--

Game: 563x256 (fine)

--Driver--

Driver Copyright Info Screen: 352x480i (too blurry)
Memory Card Check Screen: 563x256 (fine)
Intro FMV: 352x256 (fine)
Main Menu: 352x530i (too blurry)
Game: 563x256 (fine)

--Ehrgeiz--

Main Menu & Master Quest: 563x480i (fine)

--Final Fantasy VIII--

Main Menu & Inventory Screen: 405x216 (too blurry)
Main Menu: 352x224 (too blurry)

---Hard Edge--

Main Menu & Game: 563x256 (fine)

--Oddword - Abe's Exoddus--

Intro FMV: 405x240 (fine)
Main Menu & Game: 405x236 (fine)

--Resident Evil 2--

Main Menu, Game & Inventory Screen: 352x240 (too blurry)

sinful bloom
#

I'd also personally would like Silent Hill examined

#

it has a really wacked out interlaced mode for main menu, inventory and map

feral swift
tender tartan
#

The “cofi” blur works on pairs of pixels, so the blur size in the final output will vary depending on horizontal resolution, right?

feral swift
# tender tartan The “cofi” blur works on pairs of pixels, so the blur size in the final output w...

This is what it looks like. Before I sent these results to kuba-j he was already wanting to implement two strengths of composite blur to be toggle-able, a stronger and a weaker blur, but it seems we would need to adjust these to work for varying horizntal resolutions. Interlaced or not seems to make no difference, as far as I can tell.

I just wonder if a composite blur can be made to apply different settings or amounts of blur for specific resolutions automatically.

tender tartan
#

This is a solved problem for analog output via the huge amount of work done by MikeS, and for HDMI output the scaler filters work in the “output domain” as opposed to “pixel clock domain”

feral swift
tender tartan
manic citrus
#

the implication here is that if you want your analog output to look like composite you should probably just be using composite 😉

feral swift
manic citrus
#

on non analog you should just find/develop a horizontal filter that does it

hushed sentinel
#

unwashed glasses

manic citrus
#

like even a naive 64,64,0,0 0,64,64,0 is pretty good

feral swift
hushed sentinel
#

well

#

if it's applied in screen space

#

display res

#

but here's the thing, nothing was equal on the original hw

#

that kind of precisin doesn't really go towards period accuracy

#

stuff looked different all the time, higher horizontal res would be, pixel for pixel, muddier than low res, but also more pleasing arguably

feral swift
#

Well, maybe then the best solution is to have two selectable options for composite blend to cover all situations. If the blend is too strong the user would then simply switch it to the weaker version whenever a game mostly uses a lower resolution.

hushed sentinel
#

well if you run it to be uniform w.r.t. display resolution (i.e. relative to the geometry of your screen, rather than the size of the source material) it will work out

#

i guess the VGA scaler filters are like that, I don't use them much

feral swift
#

Thanks. I'll have to look into these when I have more time.

sinful bloom
#

I would like to assist but I don't think my Retrotink 2x mini gives me good representation what composite blend is supposed to be

#

I still see all the dang dither

#

although, wait, no, this was PS2, lemme try that again

sinful bloom
#

a little more promising

#

-# I don't really use composite on PS1 that much

#

okay yeah PS2 fooled me

#

there's still dither but it looks like half-assed fake scanlines

sinful bloom
#

and just for quick fun - Tobal No. 1 with it's amazing 600x480i resolution

#

..yo, why did nobody tell me this game rocks?

#

I love how despite all the gourads it is still very recognizably Toriyama's art style

#

-# rip king

sinful bloom
#

okay, one more, from Fade to Black

#

hanoaagoae?

pseudo veldt
sinful bloom
#

I hear Tobal 2 is a great gem that recently got fan translation and is a full blown action rpg

serene nebula
#

so if you’re interested then check that game out instead

sinful bloom
#

Oh, it's the same devs, cool

serene nebula
#

Yah, I mean they’re all cool games, I like them all.

mystic flare
sinful bloom
#

Yup

ruby ermine
feral swift
# sinful bloom and 480i is very choppy when you just grab one frame

It looks quite different compared to when I view these games from my setup, however what I can definitely see is that the strength of the blend is also perfectly consistent across all games regardless of their resolution. Especially the Driver info screen sticks out, as that one almost has a somewhat garbled quality to it on my end when using the Mister blend core, where as on your screenshot it looks just fine next to all the others.

bitter lintel
#

keep trying. you'll find that dither. i believe in you.

sinful bloom
#

it's all over my face on PS2!

#

PS1 being slightly worse at composite helps out a bit

bitter lintel
#

oh no

hushed sentinel
#

get a really flimsy unshielded composite lead

#

preferably 2-3m long

short heron
#

Has anyone gotten PSxMemCard Gen 2 or any other sd2psXtd memory card working with MiSTer? I just get a fatal error when connecting it to MiSTer via the multitap (an official Sony Memory Card works fine this way). Running it through SNAX64 if it matters.

serene nebula
#

Not sure, works on real hardware I assume?

short heron
#

Yep.

#

Actually I should test it through the multitap on real hw real quick.

serene nebula
#

Good thinking

short heron
#

OK, seems it doesn't play nicely with the multitap, not sure if a firmware update could fix that either. I'll have to dig more. Glad it's not a MiSTer core issue.

serene nebula
#

Well glad it’s figured out but I hope that gets fixed for ya soon.

feral swift
#

Who the hell is this?

short heron
#

Crash Bandicoot.

desert otter
#

Look.... This isn't cool ok? Because legit if it wasn't for the controller, I could've been fooled.

#

A.I. is getting too good now.

sinful bloom
#

Christ

timber flint
#

Oh holy shit

hushed sentinel
timber flint
#

I didn't even realize the controller

#

I totally thought that shit was real

#

Before you know we will be making our own episodes of our favorite TV shows no longer in production with AI

sinful bloom
#

I hope I don't live to see that

#

Someone will be spiteful enough to AI generate footage of me committing a crime

timber flint
#

It's probably only 5 maybe 10 years away

#

It's a shame there's so much potential for bad things with it, cause there's so much cool stuff that can be done with it too

#

Like any new tech, it isn't the tech that's so much the problem, but the idiots who will use it for wrong

#

I've had nothing but fun with ai

#

Who doesn't love Patrick Stewart enjoying a glass of red wine with a show sheep? 😂

hushed sentinel
#

it looks more like someone in a Patrick Stewart mask (+ the above)

#

but the hands are surprisingly consistent

timber flint
#

It's not meant to be perfect looking

#

Or coming up with possible tattoos

#

I enjoy messing around with it but obviously there's gonna be people who will be nefarious with it unfortunately and that's the bigger issue

tulip moat
timber flint
#

I didn't notice that either 😂

sinful bloom
#

Oh no, Wonky Dick!

#

Your wonk is out!! Again!!

desert otter
#

I think the only reason I didn't notice that but noticed the controller was because one of the things I know about how A.I. tends to generate images is stuff that has more intricate small design to it like a game controller, A.I. just can't seem to figure out, whereas the image of the video game, at first cursory glance, looked like crash bandicoot, and I wasn't already trained to look at whether or not A.I. does a good or bad job with such things.

hushed sentinel
#

we need to improve the @desert otter model

#

can we get it to recognize bad gameplay footage somehow

feral swift
# hushed sentinel isn't that Robby

It somewhat looks like him, doesn't it? 😄 Just for full transparency, I came across this image on Facebook on a post that had a bunch of game characters play their own games. But I have no clue who this guy is.

serene nebula
#

Young Jack Black

mortal oracle
#

Robby is Jack Black confirmed

dawn axle
#

Does anyone here regularly use the PSX core with network mounts instead of local storage? Hosting my mister library on my NAS and mounting over CIFS or samba is very tempting, but I recall hearing/reading that the PSX core in particular is sensitive to filesystem access latency?

My setup is that my NAS is on a one floor of my home attached to my router over ethernet, but the mister is on a different floor with it's internet access being a mesh access point that has ethernet ports. So still technically wifi, but limited to the backhaul speed between the access points (it's only dual band), and direct ethernet to the same access point as the NAS isn't available unless i go through the pain of running cabling through the walls

crisp ether
#

i switched to a USB SSD for more portable storage early last year, but prior to that i used to use CIFS for everything disc-based and did not encounter issues even when MiSTer was only connected via Wi-Fi

#

wonder what the best games for testing that are

desert otter
# dawn axle Does anyone here regularly use the PSX core with network mounts instead of local...

There is no "technically" about it.
It's literally WiFi, just with extra steps.
Which means that when it comes to transferring data between the two things you are subject to the bullshit that is Wi-Fi. So you most likely will experience issues with data transfers, drop packets etc. Things that, when you need to be able to access the data right then and there and not wait for it, can cause issues.

dawn axle
#

no you're right, the "technically" is just there because it's not the more common method of using a USB wifi adapter limited to USB 2.0 connectivity. AFAIK the access points connect over 5Ghz channels so speed isn't the concern, just wanted peoples' opinions/experiences in wifi setups

desert otter
#

Yeah, unfortunately speed isn't your issue. It's stability. Wi-Fi is just unstable, and it drops packets all the time. And that in and of itself is what causes issues.

#

You are more than welcome to still try using it in your own setup and if things end up just kind of going smoothly for you then great. And if you ever run into an issue where things hang up because of it, you just have to take the L and try again

dawn axle
#

i guess the best way to find out is to just try it! 😛

desert otter
#

Yup lol

dawn axle
#

worst case I lose 1-2 hours of my life

desert otter
#

I would say be more frequent with save states

#

Only for the sake of being able to recover should you have an issue, and then when you are able to, do a proper traditional save with memory card and opening OSD to make sure the VMC gets written to storage

dawn axle
#

oh yeah in this case I'd still have the save files on the SD card

desert otter
#

Yes.

#

Worst case scenario is that everything freezes up in regards to the game, and doing a save state right then and there is no bueno, but if you're in the habit of frequently and often doing a save state then you'll hopefully have one that's not too far behind where you were when things froze up.

#

I personally don't have too many games for the PlayStation on my SD card. I have the entire USA in European library of games for NES, SNES, Genesis, N64, GB, GBC, GBA and then I have a selective library of games for PSX.

I still need to go through an end up removing unnecessary duplicates for European releases of all those other game systems and currently I still have like 300 and something gigabytes of free space on a 512 GB SD card

dawn axle
#

My NAS has an SSD for caching, so it'll truly just come down to network latency I guess

serene nebula
#

micro sd not an option?

desert otter
#

I think it's more like they already have a NAS and just want to use what they already have instead of buying an SD card with more space

serene nebula
#

yeah good point

dawn axle
#

I've actually already got a 512Gb microsd in there 😅 It's less about storage space, more about ease of library management

#

I already keep my library backed up the NAS, so more just, deduplicating places they're stored

abstract drift
#

using a NAS is pretty attractive since at the end of the day i'm going to backup all my roms there anyway

chilly kraken
#

i’ve never had any issues with my NAS + MiSTer wired or wireless (well, no issues that I haven’t caused myself anyway)

burnt gorge
#

Hi everyone just wondering if there's maybe someone in a "composite blend" feature but for the Ps1 core or other cores , I mean composite blend it's great as it mimics composite cables

ivory verge
#

#1096015979055697940 message

#

#1046940919607345272 message

desert otter
#

it's not 100% though as we've been finding out that with different resolutions it acts very differently so not all games look right

#

I have my Pro board from porkchop now though which I can use to essentially test composite

#

I think for cblend to work in core at this point on PSX, it needs to be resolution/content aware and change to different configurations internally depending

ivory verge
#

For now there is no perfect solution, maybe someday

desert otter
#

but that might be a bit much to try and implement

#

HDMI users can enjoy the blurriness of composite on their 70" 4K flat panels now

feral swift
# ivory verge For now there is no perfect solution, maybe someday

I think your suggestion to have two resolution blends, if it can be done, would really work best for now. I say this because I noticed that most of the games that use a lower resolution use that resolution for almost the entire game and menus. Having two different strengths, one for higher res games and one for lower res games, should therefore cover all possible scenarios.

feral swift
#

The only downside would be that the user has to manually switch the blend depending on the game resolution if the regular mode ends up being too blurry.

hushed sentinel
#

I think everyone should buy a PVM at the cost of a used car, and then connect it with RF at great further expense and effort

#

only this way can the american gamer reach full potential

feral swift
#

I really love the old tech, but I'm also equally scared that it will just catch on fire at any given moment. I guess that's the price we have to pay to stay true to retro gaming as it was intended. 😁

dreamy sierra
#

i respect your drive for accuracy bear, that audio filter project was killer i love stuff like that

gusty ridge
#

Being able to use pocketstation + mempro2 w\ gameid on mister is 👌

short heron
short heron
#

Yeah, that's not what the official firmware doc says, though; it specifically says not to use it in PS2 autoboot mode, which... yeah. Don't.

#

Or "dynamic" mode, rather.

#

I'm clearly not an expert, but this warning makes it sound like it could work in the multitap under other circumstances, but it currently does not (at least not for me).

#

What I do know is I haven't damaged my multitap by doing things I've been doing to test, since I never once had the card boot into to PS2 mode/dynamic mode inside the multitap which is apparently what is cause for actual damage.

feral swift
# dreamy sierra i respect your drive for accuracy bear, that audio filter project was killer i l...

Thanks, I really appreciate the support!

Unfortunately I ran into issues with the audio output related to the framework as well as the audio filter bugging out completely with most filter presets that I develop, which prevents me from continuing to create more audio filters presets at the moment. These issues need to be solved first and I hope we can get the solutions implemented sometime later this year.

In the meantime all that I can do is purchasing and collecting more console and handheld systems so that I can analyze these, and develop the audio filter presets as soon as the improved audio and filter system will be in place. Right now I already have an N64 and three different PSX revisions with me, as well as an almost completely unused GBA in like new condition that is on its way to me, all purely for audio filter preset research and development.

Ultimately there is no reason why we shouldn't have perfect and highly accurate audio reproduction across all handheld and home console systems on the Mister, there is just way more work involved into getting there than I initially anticipated.

If we can additionally also have very accurate composite blend filters, the Mister platform will without doubt end up becoming the greatest emulation and retro gaming preservation system available.

serene nebula
feral swift
serene nebula
feral swift
#

I like them very much as well and a lot of work went into them, let me give it some though. Thanks Robby!

mortal oracle
#

I use the N64 filter pengusip

serene nebula
#

Please don’t thank me. I’m just here cheerleading. Y’all are the awesome ones sharing your talents with all of us. 🍻

mortal oracle
#

What if we don’t have any talents? eyes_squint

surreal raft
#

Wait you can use a memcard pro 2 on the mister?

#

Via snax or?

hushed sentinel
gusty ridge
#

will need an adapter, unsure if that will ever be done

surreal raft
#

its cool i was wondering if it let you put the mcp2 in ps3 mode via the usb port and just saved it like that

#

ive been debating buying a psOne and hooking it up to my tink4k to play my ff7/8/9 discs off it or if the psx core looked the same or if i should just play them on my ps2 slim

#

i know ps2 has more dithering vs ps1 according to the tink4k wiki but was curious if psx core looked better

gusty ridge
#

it does have dithering options, but unsure which one works the best

icy plank
#

Hey guys, I'm running USA CHDs (from chadmaster's archive) just fine but yesterday I tried to run "Sexy Parodius (Japan)". It detected the region and displayed it at the top left but didn't boot the game at all. Any idea why?

#

As always I have each CHD in a separate folder.

desert otter
#

Lots of the pre made ones are using a compression level that doesn't play nice with MiSTer

manic citrus
#

although to be fair you probably won't notice unless you enable fast cd speeds

icy plank
#

Also just to be sure, can anyone of you be so kind to test Sexy Parodius on their end? Just want to make sure the core in general is able to run it

manic citrus
#

works fine for me

dark mountain
icy plank
#

Alright, thanks. I'll give it another shot then.
Just take the redump cue/bin and use CHDman, correct?

dark mountain
#

Correct.

desert otter
#

Fiddling around with trying to compress more won't save you all that much more space but still make you have to go through and test every single game you compress to ensure there's no issues. That's a lot of work and wasted energy for a few extra megabytes

#

For now you can save yourself the energy by only redoing games you have an issue with from the current collection you got

manic citrus
#

for psx setting the hunk size has benefits. zstd compression is a little bit of a cpu saving too

#

-c cdzs,cdfl -hs 9792 basically

desert otter
#

I think the default is ztsd

manic citrus
#

it is not

spring elk
#

All of the options have been clearly documented for a long time.

If the --compression or -c option is not supplied, it defaults to cdlz,cdzl,cdfl.

mortal oracle
#

And am I right in assuming it’s the same for the other (CD based) consoles?

#

Nevermind - found it:

#1046940919607345272 message

desert otter
#

I need halp.
This is the script I use to batch compress everything.
it normally works fine.
But adding the -c cdzs,cdfl -hs 9792 to it makes it only spit out folders and doesn't do the process to all the bin+cue.
if I remove that bit from the script, it works like normal and creates CHD files.


SET chdman="G:\..chdman\chdman.exe"
SET src_path="%CD%\cue"
SET dst_path="%CD%\chd"

REM Execution

IF NOT EXIST %dst_path% (
    MKDIR %dst_path%
)

FOR /R "%src_path%\" %%i IN ("*.cue") do (
    ECHO "%%i"
    MKDIR "%dst_path%\%%~ni"
    %chdman% createcd -c cdzs,cdfl -hs 9792 -i "%%i" -o "%dst_path%\%%~ni\%%~ni.chd"
)```
spring elk
#

Might be a silly question, but what version of chdman are you using?

kind ravine
#

It’s cdzl, not cdzs

chilly kraken
kind ravine
#

Oh nm, those are both options so that’s not the problem. Maybe try putting the options after the input and output and see if that helps.

spring elk
#

I was going to suggest that as well, just for the heck of it.

REM Variables

SET chdman="D:\Emulators\MAME\chdman.exe"
SET src_path="%CD%\cue"
SET dst_path="%CD%\chd"

REM Execution

IF NOT EXIST %dst_path% (
    MKDIR %dst_path%
)

FOR /R "%src_path%\" %%i IN ("*.cue") do (
    ECHO "%%i"
    MKDIR "%dst_path%\%%~ni"
    %chdman% createcd -i "%%i" -o "%dst_path%\%%~ni\%%~ni.chd" -c cdzs,cdfl -hs 9792
)
#

Perhaps try adding the -f (Force) option as well.

kind ravine
#

Last I remember I was under the impression that mister didn’t support zstandard, so you might want to check that before running it on all your discs with cdzs. cdzl is supported for sure, and cdlz is the slow one you’re trying to avoid

spring elk
dusky martenBOT
#
typedef struct _cdzs_codec_data cdzs_codec_data;
kind ravine
#

Ah nice. Thanks for checking that. I wonder where I got that idea from blobshrug

dreamy sierra
#

offhand is there a list or a couple suggestions for which titles benefit themost from fast loading?

#

id like to do a couple of comparisons

desert otter
dreamy sierra
#

oh thats right

desert otter
#

You're sitting on a black screen before getting the actual loading screen for like 30 sec or something

#

But that's with my chd. Idk if it's like that with bin+cue

dreamy sierra
#

i usually keep the osd settings for things like fast boot and disk speed set at defaults but im curious now, im going to compare my chd and bin/cue setups

#

i think i remember long boot times on blood omen but it has been 25 years so

#

wild 9 had some longer load times too if i recall

desert otter
#

Fast boot isn't even all that fast. It's like half the time it takes to play out the Sony and PS logos with just a black screen. It's "faster" but I wouldn't call it "fast" lol

dreamy sierra
#

i actually wish more games of the era had a simple progress bar set up, i distinctly remember wondering if some of my games had crashed by the time they finished

desert otter
#

Lots of games had progress bar loading screens?

#

What you mean?

dreamy sierra
#

i just feel like towards the middle end of the console's lifespan developers got more "clever" with load screens to hide how long or often they appeared

#

like spyro flying around like an idiot for half a minute

#

oh god i just remembered chrono trigger psx's load times and now i have ptsd

desert otter
#

Enable faster CD speeds

#

And then run the 2x core to make it even faster

dreamy sierra
#

sheeeeit

desert otter
#

The CPU on the PS1 is hella weak. Making it run twice as fast can help with the process of pulling data from CD into RAM then into GPU and such

#

Kind of a shame honestly cuz the graphics horsepower on the PS1 is insane for the time. But they gimped it with a trash CPU

desert otter
#

Ok. So it was this ^^

#

I just downloaded the latest mame and extracted the newest chdman and everything works

dreamy sierra
#

nice

spring elk
#

Good deal. Unsupported parameter with the older version seemed most likely.

desert otter
#

So after redoing my library it increased in total size by 1.5GB

#

But according to what I was told earlier I should see better loading times from it and less load on the arm CPU

lilac scaffold
#

Yeah its a bit less compressed in exchange for lower decompression overhead
#1046940919607345272 message

tropic stratus
timber flint
#

Then there's me who has never been bothered once by load times lol

somber steppe
timber flint
somber steppe
#

The loading screen when opening the menu drives me insane. Appearently it also wasn't meant to be this way, but they had to do some tricks to get it running on psx in time which meant storing data where it didn't belong. If there is ever a romhack to fix that I'd never play the old version again. 😅

timber flint
#

I get why it'd annoy people

#

But I've never had any issues with load times personally.

buoyant plinth
#

(Off topically Lego City Undercover has the worst load times of all time; I blame it for getting me into Twitter back in the Wii U days.)

spring elk
#

The only times I've ever been bothered by long loading times was in the early to mid '80s with my Commodores... especially when it was from a tape drive in the very beginning.

tulip moat
spring elk
#

Well this is fun... 😄

buoyant plinth
spring elk
#

Ugh...

buoyant plinth
spring elk
#

Now I'm wishing I hadn't been too lazy to install that Ryzen 7 5800X upgrade I bought a couple months ago. 🤣

abstract drift
#

you can definitely stop the conversion, fit that cpu, start it back up and still save time overall

icy plank
feral swift
serene nebula
keen fog
#

To really sell it, the colors should have been messed up for NTSCtrow

hushed sentinel
#

I love it!

#

like so

feral swift
#

Is the PAL vs NTSC color difference something that would come through on the Mister as well when comparing PAL vs NTSC roms, or has it entirely to do with the NTSC consoles, their specific output connection types and the NTSC TV standards?

hushed sentinel
#

if you're outputting component or RGB it will not show

#

if you're outputting RF, composite or s-video, it will.

#

the roms are irrelevant

#

it's all about the color encoding in the ntsc analog standard

obtuse dune
#

It's not correct though. Poor Gwyneth should have black bars on top and bottom in a squeezed image.

hushed sentinel
#

its already squeezed!

obtuse dune
#

top black bar is still missing

hushed sentinel
#

on the Amiga, NTSC games actually displayed like that

#

but it was worse (NTSC 200p, PAL 256p)

obtuse dune
#

Amiga never had fixed resolutions anyway. But i agree, 320x200 NTSC games looks like that. But console games not.

hushed sentinel
#

right

pseudo plinth
somber steppe
#

Can I play this on mister

#

?

manic citrus
#

no, it's a modern pc game using opengl so nothing on mister is going to run it

somber steppe
#

So still waiting for a fix for the psx version then.

scenic ledge
#

I guess that nobody is planning to work on it (and some things simply cannot be done) thus your waiting is probably in vain.

frail storm
#

There's no mention to any issues with the game on the PSX core in the issue tracker either

somber steppe
#

The loading time when opening and closing the menu. It's not a fix the core needs, but the game. 😅

frail storm
#

I don't see that changing unless some passionate Blood Omen fan does a 4MB support patch

abstract drift
#

does using the turbo core and maxing out the cd-speed help

somber steppe
#

Never tested that.

frail storm
#

Well, go and test that, and come back and tell us 😄

abstract drift
#

its worth a go, totally redeems chronotrigger

somber steppe
#

But I guess a blood omen romhack of sorts would be needed.

frail storm
somber steppe
#

Does nothing. Tested with cd and cpu speed at max.

serene nebula
#

Maybe you should buck up buttercup and play the game like everyone else did!!!!

sinful bloom
#

Play the game with snacks and take a sip/bite every time you access the pause menu

proper gull
#

is the psx turbo core on update all?

chilly kraken
#

no, none of the turbo cores are

serene nebula
#

What he said. It’s because they’re provided as-is and unofficially. We do not want any bug reports generated from them either. They were done to see how far the systems could be pushed as a proof of concept.

#

I think there’s plans to look into incorporating them as opt-in from the update script. But I have no time table on when that will be addressed let alone looked at.

waxen elk
#

They could be added to the unstable feed since that's already a manual addition anyways, so less likely people will just stumble onto it

serene nebula
#

Yeah that too

spring elk
#

Yeah, what the other he said.

tawny palm
#

What they said.

hushed sentinel
#

That is what she said

worldly hound
#

Preeeeetty sure I'm on the stable core here- but for some reason, Tekken is showing this weird small bar on the top left, running through HDMI. Is this a known issue?

#

not seen on the screenshot but it is flickering rapidly

#

oh weird, it's not showing up on the screenshot

abstract drift
#

a lot of PSX games have random junk at the screen edges

worldly hound
#

Oh.

abstract drift
#

the core has cropping options for this

#

i'm not 100% certain thats the case with tekken, but probably

worldly hound
#

vertical crop is unselectable.

#

oh, turning on fixed vblank enables it

#

not sure what fixed vblank or fixed hblank do

#

ah, the wiki explained it. i probably should've looked there first. sorry for the trouble!

mystic flare
worldly hound
#

I am indeed, yes.

#

I got my MiSTerPi earlier this month

mystic flare
#

heck we’re still helping folks set up the Saturn core ‘cause there’s so much out of date information on YT

mystic flare
worldly hound
#

My acquisition of one was out of pure luck. An old college friend got one for her and her wife, and they ended up sending her two on accident. So they decided to give me the free second one because they knew I've been wanting a MiSTer of some sort...pretty much as soon as CPS2 stuff was made possible.

I'm very grateful for their generosity.

mystic flare
#

imagine buying something just for a good Mega Drive experience and realizing your gonna get everything upto dreamcast

worldly hound
#

Yeah no it's insane, honestly.

#

Never once did I think I'd have something to play CD-I stuff on that isn't MAME lol

mystic flare
#

how’s the controller collection coming along lol

worldly hound
#

I've mostly just been using my xbox series controller cause I think it's like...my de facto controller for almost everything.

I sometimes swap in my M30 for 32X and CD stuff (i just play genny things on my actual genesis + everdrive)

#

I actually have a retro fighters 64 pad coming in that I nabbed for dirt cheap off a good ebay seller so I'm excited to use that for n64 stuff

#

I have a retrobit neo geo CD pad...somewhere that I could use if I wanted for the Geo core

mystic flare
#

oh yeah the NGCD pad is hot

worldly hound
#

yeah retrobit really nailed the clicky stick on it

#

super impressive

mystic flare
#

i really like using it for GB too

#

that and Donkey Kong 94 is a match made in heaven

hushed sentinel
#

I use the analog stick for GB

worldly hound
#

for DK94 especially

mystic flare
#

there’s a dude, he was posting here a while back on the progress he was making on a DX color hack

#

it should in theory still work with the SGB core

sinful bloom
#

Yeah get ready to see a lot of junk developers left for overscan to crop

desert otter
#

My understanding has always been that it includes the thing you mention. But I could totally have been living a lie my whole life 😆

sinful bloom
#

I always thought it's Up To thing mentioned

#

From Magnavox2 up to Dreamcast

hushed sentinel
#

up to is vague

#

but you can be specific and say "up to and including"

serene nebula
silent bridge
#

Was there a US vs JP difference in Akumajo Dracula x68000 / Castlevania Chronicles that one was better than the other?

desert otter
silent bridge
desert otter
#

aside from slight graphical things there's this if you scroll down.
more detailed explanation below it

#

it's ultimately a port of a port at the end of the day.

#

anyone who's a castelvania purist will just tell you neither and to go play the original game on NES

#

or some nonsense like that.
I think overall the differences are minor when looking at the the chronicles japan vs international release, and you should probably just go with the one that is in a language you prefer.

#

as for the comparison of chronicles to the sharp x68k release, I don't know what to say about that. a youtube video talking about differences between ports might suit you better to determine which version you may prefer to play.

#

but when it comes to port vs port, it might come down to a subjective preference rather than something objective so a "consensus" on which version is best when it comes to a CV game will get muddy fast.

I would say probably best to play the most up to date version via chronicles, and the international release for things like extra bits in that list above, and bug fixes.

#

the story won't be any different, but graphics will be nicer I'm sure

somber radish
#

not that it's any revelation at this point but just completed my second play through of FF7

#

first time on PS1 as a teenager

#

this time as a 43 year old (on my birthday no less) on mister

#

nice gift to myself tbh

desert otter
#

Did you beat Ruby and emerald weapon?

somber radish
#

oh ya

#

exploited w materia glitch tho

desert otter
somber radish
#

and leveled up mine and magic counter

#

and just let kotr roll through a few times

desert otter
#

Fake gamer

somber radish
#

thats me

#

lol

desert otter
#

It's like... Nah fam. I'm old now. I ain't got time for that. Exploits all the way

somber radish
#

so thats another one for the books, thinking what i might play next. i feel like saturns been in the oven long enough to do a Grandia run

#

i did an early build saturn run through of magic knight rayearth

#

no issues

desert otter
#

Play Legend of Dragoon

somber radish
#

fat babies all day long

#

been wanting to sink my teeth into something

#

hmmm

#

dragoon is on my radar

desert otter
#

It's Sony's in house JRPG to compete with FF

somber radish
#

spoilers

#

sepheroth dies

desert otter
#

Lol.

somber radish
#

yeah its supposed to be real good

#

i might dip my toes and see how i feel about it

desert otter
#

Some might say the last disc is a little rushed. But yeah it's good

silent bridge
desert otter
#

Between turbo gfx 16 and other systems

somber steppe
#

Did anybody finish dragon warrior 7 on the core?

serene nebula
#

Look it’s a JRPG

mortal oracle
somber radish
#

this was on my short list

#

maybe thats a challenege

#

maybe not tho

#

lol

somber steppe
#

I'm 40h in and still on disc1

sinful bloom
#

this is Dragon Quest VII's script

sinful bloom
cosmic tulip
#

Too bad the psx core is ostensibly done. I would have asked if a feature was possible (an in osd switch for analog/digital)

desert otter
#

There should be

#

You just toggle the controller type from analog/dual shock to digital

desert otter
#

Maybe that's not the best option actually.
Just tested it myself, and disables vibration and when you enable dual shock again you still have to use the key combo to enable analog if you're on the same exact game.

cosmic tulip
#

yeah see

#

and I would just like

#

.... current analog setting -> Analog/Digital
So you dont have to do those inputs

dawn wind
#

I’d like to use my snac stuff via mister to transfer stuff to a real memory card (to soft mod a ps1) - any ideas on the best method?

still palm
#

probably would have to get the stuff into a virtual save so you could then transfer to real MC in bios menu.

dawn wind
#

I'll tinker with it and report back. I have a softmodded PS2 I can fall back on as well, but I'd expect the MiSTer to be easier.

serene nebula
#

@chilly kraken yeah the morph 4K handles the Dino crisis inventory menu without issue

chilly kraken
serene nebula
#

upscalers aren’t really for me

chilly kraken
#

it's nitpicky stuff

manic citrus
#

gotta keep upscalers in the back pocket, mister isn't ever going beyond 1080p 60 and I suspect tv performance at that will start to degrade over the years

#

(yes, I know you can do higher resolutions but they'll have the same problems)

desert otter
chilly kraken
#

yeah

desert otter
#

Still almost double for the CE

chilly kraken
#

I love my tink4k

#

and I (who makes poor financial decisions) would still purchase it over the morph

#

but it's hard to argue that this thing packs a lot of punch for 300 bucks

#

especially once it gets rotate

desert otter
#

I think the only thing that really matters is:

  • Can it scale to 4K cleanly for both SD and HD content.
  • Can you apply filters for CRT effect and HDR.
  • Does it have good enough deinterlacing
serene nebula
#

Yah, GameCube rocks on it

desert otter
#

If it meets that criteria then you don't need anything fancier for the average schmuck.
Let the enthusiasts who want to tinker and fiddle with all manner of other features pay the premium for a more expensive and feature rich device

serene nebula
#

Yah

#

I just make Mario go bing bing wahoo

chilly kraken
#

as Mike Chi says, just play the video game

manic citrus
#

I wonder if any of the available 4k@120 (or 240? are there any?) displays show increased latency at 60fps

serene nebula
#

I don’t think the LG CX does

abstract drift
#

we could really use a morph but in mister sandiwch stack format, or a mister but in morph addon card format

manic citrus
#

yes, that's my 'I'm an ideas guy' thing. an i/o board that just has a scaler on it with some usb interface so you can do config stuff from mister menu

#

if you want to get fancy that scaler board can also just have a DAC on it too and do dual output

empty yacht
#

or we could all just use crts \o/

somber steppe
#

But they're so smol!

hushed sentinel
#

no they aren't

#

they're up to like 36" which is the maximum picture size a human head can see

timber flint
#

I'm 100% content to never use a CRT again

hushed sentinel
#

that's fine

timber flint
#

Totally get why some want to use em though

#

i love my 77 inch OLED

tawny palm
hushed sentinel
#

amazing

tawny palm
#

It weighed 304 pounds...

hushed sentinel
#

sounds like a lot, whatever a pound is

#

137kg

#

damn

tawny palm
#

It's the standard unit of measurement! ||In the US of A! marioohno ||

#

I needed to hire professional movers just to get it out of the house back in the day when I replaced it with a plasma TV.

#

That thing was a tank.

#

An old photo of it!

timber flint
#

oh my

chilly kraken
#

I was like "Oh that thing is nestled so nicely in that cabinet" and then realized the "cabinet" was the tv

timber flint
#

i used to sell that tv

#

back when was a sales manager for a dept shore chain

#

very good tv

#

loved the commission on those

#

Sony gave us 5% commission, and then a $40 bonus for every one sold

tawny palm
#

I bought it from an old store that no longer exists called American TV & Appliance.

mortal oracle
#

Maybe it’ll exist again when TVs and appliances are made in America again smugnep

hushed sentinel
#

being at the extreme of what they could make CRTs how was the quality? like convergence etc

mortal oracle
#

Very convergent. Great convergence. People are always asking me how the convergence is, and I think they’re doing really a wonderful job

chilly kraken
#

we have the best converges

hushed sentinel
#

pretty good, it's one of the best, really

#

big league convergence

desert otter
#

The same size from any other manufacturer would weigh at least 100lbs less

tawny palm
desert otter
#

Lolol

#

Sony and the damn aperture grille

#

I do think 40 is just a little too gargantuan. I personally think 32 is the cutoff for a really good CRT that's a large size but doesn't need to be any larger.

tawny palm
waxen elk
#

Yeah 32 is the sweet spot

sinful bloom
#

I love Descent, but last time I tried to beat the PlayStation port

#

I physically couldn't do it

#

I doubt it's better on MiSTer but I will try

#

there's a reason why Descent Maximum is "Descent 2" for PS1 except it has completely different levels that actually run on the console

somber steppe
#

You could try the turbo core on max settings.

sinful bloom
#

it's likely going to clownspeed up the game because internally, the game ran at 100% speed

#

yes, that is 100% speed

#

the drops are that bad

agile snow
waxen elk
#

That gif gives me motion sickness goddang

agile snow
#

Going passed Ludacris speed usually does that. 😁 The last one above I thought I was having a stroke for a second.

pseudo plinth
tawny palm
#

Speaking of the turbo core, Road Rash (the 3DO port) runs seriously good on that core. chefkiss

stiff ferry
#

Is the community aware of issues with save states and memory cards? During Crash 2 play sessions where I don’t use save states, everything works fine, but as soon as I start messing with save states, I’m often met with Memory Card read errors when accessing the Save/Load wall.

somber steppe
#

I finished the first disc of dragon warrior 7 on the core! elmorise

sinful bloom
#

good, you cleared 3/4 of the binders

#

is this one of those rare games where it's multiple discs because of sheer density of gameplay content

#

instead of bloat through FMVs?

#

the third disc of FFVII is so funny because it's just the final trek to the endgame

somber steppe
#

Hardly any fmvs. I'm about 75hours in.

ivory verge
stiff ferry
serene nebula
rancid anchor
#

I'd love a romhack that in some way makes DW7 faster, it's a game I'd love to replay but 100 hours...

#

maybe just double the enemy attack animation speed, allow text to be instant displayed, speed up walking (which is already pretty quick)

somber steppe
#

All the dragon quest games are the same anyway.

rancid anchor
#

the 3ds version was somehow shorter, maybe faster battles

#

they share a lot of similar things, but I wouldn't go so far as saying they're all the same

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especially once you get to 8

somber steppe
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I played 1-5 and 7 on mister. 1-3 were fine, 4 a bit overburdened by all the party members you get in all the intro chapters and 5 was mostly fine... but a bit confused with the monster system.

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6 is too buggy, but there is a patch in the works.

rancid anchor
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6 I've played through on the DS mostly, the localization is fine and it's a really good game

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I'm glad they relegated the monster training stuff to it's own game

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I loved 4 on the NES, was so disappointed that it didn't get an official release on the PSX

somber steppe
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We really need a ds core.

mortal oracle
somber steppe
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He can do it like n64! elmorise

mortal oracle
serene nebula
mortal oracle
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MiSTer FPG4

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Mi5Ter

somber steppe
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Which one is the one with the ps2, gc and xbox core?

timber flint
spring elk
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It sure helps with the Lunar Remastered Collection. It's wonderful.

mortal oracle
spring elk
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...as in Raspberry Pi 4.

rancid anchor
tropic stratus
tulip moat
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Might be some quirk with how Crash Bandicoot 2 handles saves.

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The Crash games do a lot of dynamic loading, so maybe the developers programmed a failsafe with saving to prevent corrupted data.

Just spitballing here. There is no decompilation specifically for Crash 2, so we can't just skim through the code to see what exactly is going on.

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By the way, does this glitch happen with every version of Crash 2? NTSC-U, NTSC-J, and PAL all have changes made to them, so there is always the possibility that this problem is only affecting one of the versions.

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What about Crash 3 that also uses a similar saving system to Crash 2?

stiff ferry
stiff ferry
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Same issue in Crash 3:

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I’m starting to wonder if this is something that possibly affects every game. I’ll do some more testing when I get a chance.

tropic stratus
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What happens internally when loading a savestate is that the whole core is reset, but the reset values of some internal Registers(e.g. CPU registers) are taken from the savestate instead of the reset state.
However, as we cannot restore all registers due to that being way to many to fit the FPGA, it's only a reduced set.
Probably some of these (e.g. memory card state) is expected by the game, but the state loading did not recover that.
Very tedious to find out which register that is. Typically I do this in my software emulator where i take a "full" savestate and load back only what the FPGA has.
For a test I can load back more to find which was required. Unfortunatly the registers don't always map 1:1, as the emulator has some shortcuts that are not in the FPGA core. Especially for memory cards it has plenty 😅

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This is mainly because memory cards are completly different handled in the FPGA side, as I cannot just write to a filesystem, but have to use a buffer and later on transfer over via the mister framework.
So this part is hard to debug with the emulator, if possible at all.
Most likely it needs to be debugged in the core, which means:

  • add some registers to savestate saving + loading and build with quartus
  • check if the game now works as expected
  • repeat until it works
feral swift
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What is the general stance on save states in FPGA gaming? I always used them in Retroarch, but when I started playing on the Mister I enjoyed not using them at all, finding out that I turned games into monotonous busy work of saving and reloading states just to keep progressing in difficult games, instead of having the experience of playing the game as it was intended.

On systems like NES where games can have brutal difficulties I can understand that people are wanting to use them, but is it really needed on PSX? I know everyone has a different opinion, just curious to find out about opinions that are different than mine. Personally I'd love to have an option to disable cheats and save stave options globally across all cores, so that they don't even get displayed at all when I open the OSD.

blissful ruin
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Hey, how do you input custom GameShark codes into the PSX core?

sinful bloom
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save states are an accessibility feature

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as much as cheat codes are

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you do not want to save progress in Fear Effect conventionally

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you can save anywhere but reloads after death are like, eating 1-2 minutes of your life

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in very trial and errory game

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I've made enemies out of advocating save stating, yes, but they can keep tryharding harder

feral swift
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I know the game, I played it shortly after it was released on the real hardware. My opinion is that if you take out the pain of failing you also diminish the feeling of accomplishment when you eventually progress. Save states basically make you immortal, as you can always revert to a state of not failing after having failed.

sinful bloom
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looping sparse checkpoints in Alien Resurrection also gets pretty grating, in a brutal slaughterfest on the player

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you literally save time!

feral swift
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So would you say it's more of a case by case scenario where you would use save states, as relating to potentially bad game design features, or using them by default for everything?

sinful bloom
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I am baffled at the notion of accomplishment when if anything I am getting extremely tired of tedium every now and then

stiff ferry
sinful bloom
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by default for everything not really, just saving time against bullshit

feral swift
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Ok, I get that.

sinful bloom
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I don't like saving mid-battle in JRPGs but if there's a super lengthy 20-30 minutes cutscene before doing the major boss battle oh yeah gimme

feral swift
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When I used save states I was getting to the point where I'd use them for every single game, constantly saving and loading states, even for games like Crash Bandicoot 2, where I would revert every single death or every little mistake, just because of how accessible and easy to use this feature is. But in doing so I was ruining the experience of the games I played.

sinful bloom
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I will say though

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this is way more preferable fix for bullshit than save states

feral swift
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I'm too much of a purist to like the idea of hacking a game to change its mechanics or features. I also never really got on with Crash Bandicoot 1 as I always felt that it was entirely rather rough, especially compared to CB2 & CB3. I still enjoy playing it occasionally.

tulip moat
# feral swift What is the general stance on save states in FPGA gaming? I always used them in ...

Maybe this is just bias, but I was never a fan of save states in general. It always felt like a form of cheating to repeatedly save and load to brute force through challenging segments. On MiSTer it's no different. If anything I like it less because it kind of strips away from the idea that the cores are supposed to be just like the original hardware, warts and all. That's why I just ignore the save state feature whenever possible.

Of course other people do like save states, which is why people always request the feature, and that is fine. It's just not something for me personally.

sinful bloom
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maybe I was raised different

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saving where I wanted in ZSnes was mind blowing

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okay, actually, you know where save states are perfectly applicable?

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bypassing this shit

mortal oracle
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On the PS1 core I tend to use a save state when I do a real save - that way if I want to reload the game, I can do so quicker. Seems like a good compromise to me

timber flint
somber steppe
abstract drift
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i use them quite a lot to learn how to dodge zombies in RE

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obviously its not how you should play the game normally, but its almost its own little minigame, when you use savestates you can learn to do almost every room without getting touched or shooting anything, i think the zombies are actually completely deterministic

somber steppe
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You're quite the umbrella scientist.

timber flint
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Also, being 43...I don't have time sometimes to keep trying over and over.