#Nintendo 64

1 messages · Page 153 of 1

next kiln
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Anyone have an idea when we may see that deblur action? 🙂

weary perch
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@hidden bolt still haven't seen the first patch for Rayman 2 crash, and i confirmed there are no audio issues. i'm sure it can still crash based on what you saw with patch 2 but i'm wondering if the unlucky moment was in triggering it at all with the patch. i've definitely seen more than 30 end screens so far without a crash on patch 1. i'm going to test it a bit more but i suspect the patch is more stable than vanilla even if it still may crash every once in awhile

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the game is pretty good, i've never actually played through it before

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better than Tonic Trouble imo, which i thought it'd be more like

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of course you don't get the wonderful newman's own product placement in Rayman 2...

blissful wolf
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use the romhack of goldeneyeX to square the circle

zinc dew
zinc dew
wanton sun
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there was a testbuild, but i will change the mechanic of it...maybe this weekend

topaz otter
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I'm very offended by them they cause me great emotional harm

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it should be changed from memtest to memetest

zinc dew
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Yes, this isn’t an issue with the de10-nano.

iron wren
zinc dew
lilac portal
hidden bolt
atomic stratus
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is it normal that the screen transitions in RE2 are "jumpy"?

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using vsync 0 clean hdmi

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but it doesn't seem to matter what settings I use

green epoch
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if you set the ram to 4mb, it will stop doing that

atomic stratus
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ahhh ok

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turn off the expansion pack basically I see

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this is on my regular mister, but I didn't even try that on the MiSTer Pi

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wonder if that could at all make a difference (I'm guessing no)

green epoch
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I tried it

atomic stratus
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neat that fixed it, cool

hidden bolt
atomic stratus
green epoch
atomic stratus
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makes sense

marble cargo
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There should be a note that the resolution changing in Resident Evil 2 is an intended behavior and not a bug with the core.

This false flag keeps cropping up and it's kind of getting annoying.

atomic stratus
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oh for sure

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I wasn't thinking it was a core bug...I was thinking that it might be some ram issue (now that I've been hanging out in MiSTer Pi land CDI )

vapid hawk
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even on a CRT it still looks kinda ropey and pointless tbh

atomic stratus
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yeah sounds like the play is to just not use expansion pak for it

vapid hawk
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the backgrounds are only ever 240p so it's only making your 3d character model higher res

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exept if they move.. your basically back down to 240p because of interlacing

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and they're always moving

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so all you gain is interlacing artifacts, and you lose the nice 240p scanlines

atomic stratus
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ah

vapid hawk
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if you really like 480i RE2 play the dreamcast version anyway its 480i all the time

atomic stratus
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oh I'm probably not gonna play it CDI

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well, I might play it eventually...but it'll probably be a re-release from Switch or the original version

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well, or maybe the DC version...that could be fun

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I need to play the first RE before that

rich warren
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Or the GameCube version elmorise

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GameCube is the secret resident evil console

marble cargo
atomic stratus
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oh yeah I forgot about the GC version

latent dagger
zinc dew
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Important:

For those of you who have issues using the N64 core with the MiSTer Pi or other clone boards, please use this test core:

  • #test-builds message

(this is currently a test build so we can catch issues before it goes out to everyone as part of update_all)

iron wren
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^ but do keep in mind that he has requested not to share it far and wide, because it has other test stuff in it and isn’t ready for release.

jolly turret
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It seems to do the trick. The handhelds can come now. 😁

magic girder
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Super cool of Robert to take the time to look into this

zinc dew
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It is in the MiSTer’s best interest to try and support everyone. The more our community grows the bigger the family we need to take care of.

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Unless like someone does something wildly different and expects every core to change. lol NO

magic girder
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Personally I’d rather the people that made the boards just.. y’know, made shit that worked, but sure

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Which is also why I think it’s cool of Robert to look into this 😄

zinc dew
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an honest mistake that was caught by the community and they did intensive research to get to the bottom of it. I’m sure moving forward future revisions will have that fixed. 🍻

quick light
zinc dew
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Just be happy I’m not the one making boards. You would find pasta sauce inside the processors instead of traces.

magic girder
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Me too 😄

quick light
magic girder
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But hey - that N64, right? Pretty cool!

quick light
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That's the reward. After I build the stack, I get a snack.

magic girder
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Snack adapters 😉

quick light
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Ooooh

hushed nova
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pasta sauce? more like ramen noodles

blissful wolf
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Solution is downloadmoreram.exe

wanton sun
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Ok, need the help of maybe 5 kind people with taki board and 5 more with de10-nano board.
In the zip file are multiple rbf files for different ram clock shift from 0 degree up to 340 degree in steps.
It would be good if you could load each RBF, load any game and if it boots up, we count it as working.
Then tell me the range of RBFs that work and ping me so I can find your message.
This will help us define a common center point that works for everyone. Thank you for contributing.

I start with it to show how it could look like:
DE10-Nano: all from 170° to 340° degree work, all other fail. @wanton sun

karmic sequoia
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i can tackle this in a little bit.

magic girder
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Will do that now (DE-10)

deft matrix
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I can volunteer on the taki board side

wanton sun
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It's late here, so i will go to sleep now. Can evaluate the results tomorrow and build a new version for it that will be a release candidate

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thank you all

kind mountain
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I’ll do taki too

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Thank you Robert

karmic sequoia
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this is when i really love the choices made in the mister interface, where i can just load these all into _N64Tests or something

deft matrix
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_N64_shift :p

kind mountain
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Good call. My console folder is destroyed with n64 test builds lol

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By any game I assume we should be using the problematic games

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Like RE2

deft matrix
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i decided on 5 titles

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conker, f-zero x, stadium 2, re2 and sm64

kind mountain
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My kids on the way home from daycare so going to run through them on RE2 only right now

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Will go back later for more

wanton sun
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just use any game, it really doesn't matter. we will drop the borders anyway and you will notice that if you go beyond the borders games will not even show anything and you most likely only get errorflags(if enabled)

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very unlikely you will find a halfway stable core inside there and even if: e.g. 160 doesn't work, 170 works, 180 works, we would not choose 170

kind mountain
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Yeah I’m up to 160 with black screens so far as expected

green epoch
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do we have enough mister pi testers? Happy to pop it onto the de10nano

deft matrix
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at 180 i'm not getting an error code, just a black screen. huh

wanton sun
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that was with a board that didn't work well with the previous "normal build"?

deft matrix
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yes

wanton sun
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so probably at the border, would expect 190 to work then

deft matrix
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200 is the next increment but conker has finally shown something

kind mountain
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I didn’t see a 190

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But yeah 180 was a no go and 200 was a go for RE2. Other game loaded at 180

wanton sun
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yes sorry, was to lazy to wait another 15 minutes as we would not pick 190 anyway
so basically my expection is that all boards work from ~200 to ~320, but i want to be sure

deft matrix
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gotcha

wanton sun
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now that i already have the rbfs, better let you test and have a version that will 99.99% work forever with all upcoming clones or modded boards

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instead of just choosing the center point based on my board only

kind mountain
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Taki: 180-340 load @wanton sun

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RE2 only started working at 200, not 180 which is interesting if that’s the stock core setting

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Either way

green epoch
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i am only testing resident evil as that feels like it is the most tempermental

deft matrix
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i'm gonna check those stadium 2 models each time heh

green epoch
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good call

hollow eagle
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@wanton sun
Taki setup (With no problems with current core)-
Not Working: 000-160
Working: 170 - 340
RE2 and Conker only start working at 180.

kind mountain
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Explains why yours never had a problem 🤪

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170, this guy

untold dragon
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@wanton sun, would it be good if we had a mix of Taki models that worked pre-shift and those that didn't?

magic girder
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I think the point is that he's testing different values to look at the ones that work for everyone 🙂

untold dragon
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For example, most of the people that volunteered could not boot RE2, so it is possible all of theirs are similar.

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Exactly, my point is that we want a more diverse set of boards in terms of behavior.

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Basically saying that even if you didn't have issues pre-shift, your testing would still be valuable, right?

magic girder
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The more data, the better, I guess

green epoch
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DE10nano (testing only resident evil 2): 170-340 worked (tested running to the gun shop on 170 and 340) @wanton sun

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Funny enough, at 170, everytime leon caught caught by a zombie, he took the zombie's arm with him for a screen after he shook them off

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went away at 180

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I'll start testing on the taki (my board was a "I can load pokemon stadium 2 with errors but conker and resident evil don't load" mister pi - which is not a great marketing name but we can workshop it)

vast delta
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@wanton sun
DE10-Nano: 170-340 working
Tested with RE2

green epoch
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Taki Udon Mister Pi (testing only resident evil 2): 200-340 (tested running to the gun shop at 200 and 340) @wanton sun

deft matrix
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Taki Udon MiSTer Pi @wanton sun

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testing more than one game was pointless, hooray

kind mountain
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Thank you for your service

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Tag Robert in that comment plz so he can find it tomorrow

deft matrix
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i missed that, thanks

green epoch
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I really think most folks can just test resident evil

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as that seems to be the heaviest game

kind mountain
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I think he was looking for anything loads here - here and then go in the middle

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So I don’t think re mattered

deft matrix
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now I want a 190 to test flushedshy

kind mountain
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Since the edge would get thrown out anyway

magic girder
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DE10-Nano: all from 180° to 340° work (inclusive), all others fail. @wanton sun

karmic sequoia
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@wanton sun Taki board + RAM, previously passed memory test + loaded RE2/Conker on standard core.

  • Loading Banjo-Kazooie: didn't work from 00-160, worked from 170-340
  • Loading RE2: didn't work from 00-170, worked from 180-340
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so i guess @hollow eagle and i had basically the same results lol

hearty python
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DE10 (MMS with V2.5 Ram) work 170-340 and Taki Board+Taki Ram work from 180-340 alle testet with RE @wanton sun

mortal panther
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@wanton sun
DE10-Nano with first-batch MiSTer Multisystem board.
000°-135°: Black screen on ROM load.
160°: Mario Kart 64 works properly. Resident Evil 2 will show the 'Expansion Pak Detected' screen after ROM load but crashes on the spinning N64 logo screen.
170°: Mario Kart 64 works properly. Resident Evil 2 shows nothing after ROM load.
180°-340°: Everything seems to work properly.

vast delta
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What's the best settings for n64 to have as much vertical space maintaining integer scaling and aspect ratio?

vscale_mode=1
vscale_border=0

mortal panther
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If you want integer scaling, vscale_mode=1 for starters.

vast delta
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Right, mine is indeed set to 1, i just misread the line

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Using a stupid android app to ssh into the mister

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nano on a phone is not great

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This looks so small though, is this expected?

deft matrix
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what resolution is your mister set to?

vast delta
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1080p

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video_mode=8

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It could be my tv messing it up too

deft matrix
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so it'll be displaying 960p, should be a 60 pixel border

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plus wave race is kind of a small screen to begin with

kind mountain
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You can edit the ini from a web interface

deft matrix
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try a different game like mario 64

kind mountain
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It’s much nicer than ssh from your phone

vast delta
kind mountain
magic girder
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You can make use of some cropping on some games

vast delta
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But that's a great feature

kind mountain
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Like. Essential

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I use it to change my wallpaper

magic girder
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That’s something you need to do often? 😅

kind mountain
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Every 38 seconds

deft matrix
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i'm still using the tv static bg

magic girder
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I just leave mine with the stock static. The barebones UI of the MiSTer has kind of encouraged me away from the endless tinkering that I used to do with e.g. Raspberry Pis

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More time for gaming 😎

vast delta
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I like the tv static too

magic girder
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Wait until it changes with an update NotLikeThis
(the static)

vast delta
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Damn, the video filters set i was using was causing some artifacting on the image... Has anyone had that issue?

magic girder
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Use the Robby filters chefkiss

vast delta
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Where can I get those?

magic girder
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They’re the presets that are like “5th Gen console” etc

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They’re a great starting point if you’re new to the filters

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Or a finishing point if you’re me

zinc dew
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Haha thank you

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my one and only contribution lol

magic girder
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You contribute loads on here

vast delta
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That's what I was using I believe

magic girder
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(Couldn’t decide whether to be nice or not 🤣)

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Can you take a photo of the artefacts? I didn’t have any

zinc dew
magic girder
vast delta
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I'm now fiddling to get the Wizzo extension installed

karmic sequoia
vast delta
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Is the app available in the app store of choice?

zinc dew
karmic sequoia
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i think i have one set as a default for unconfigured cores and then other specific ones like the handheld screens etc. for relevant systems

zinc dew
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@maiden wyvern kicks ass

restive bloom
vast delta
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I believe this app doesn't yet support core-specific settings?

civic wind
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Wave race uses like 200 vertical pixels

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Postage stamp image

zinc dew
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Yeah basically haha

magic girder
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Quite a few of the games I played seemed to have decent sized borders

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Which is why I just crop everything 😅

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I undo it if it’s clearly cutting something off, otherwise ignorance is bliss

vast delta
civic wind
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Wave race is one of my favorite games on the console

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My Dad still talks about how good the water graphics are

vast delta
civic wind
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lol but he has terrible eye sight

magic girder
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Before we had variable resolutions in games we had… postage stamps 😅

civic wind
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I mean still variable res!

magic girder
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True

vast delta
deft matrix
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yeah wave race on real hw

magic girder
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But you know what I meant 😄

deft matrix
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decently big borders

civic wind
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Hey I’ll take postage stamp over the games that use bilinear filtering to make it full size

zinc dew
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What happened to the top lol

magic girder
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So would I if it were more constant, but now there’s the whole AI upscaling and all sorts of wizardry in there

deft matrix
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oh I was installing an RGB amp

zinc dew
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It’s nakie

magic girder
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#spicy-off-topic

solemn reef
vast delta
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I messed with my settings and now I not getting artifacts anymore?

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Anyways, if I ever do again, I'll post here

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But I'm sure it's my TV

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It kinda looks like the scaler needs time to keep up

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Is the VRR implementation good? I have that enabled

hushed nova
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if you have vsync_adjust=0 vrr is not good. (sigh). with adjust=1 or 2 all vrr does is send the hdmi infoframe that tells the TV 'hey, this is VRR'. helps on a number of TVs, may not do anything on others

vast delta
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I see

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I have vsync adjust=2

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Will test more tomorrow

compact depot
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It looks like 260 degrees is the sweet spot?

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N64 260™️

iron dove
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DE10-Nano (Multisystem): all from 170° to 340° degree work, all other fail. @wanton sun
Mario 64, MK64 and RE2 tested, all same result

kind mountain
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Would guess 200 then

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But if it doesn’t matter I’ll go with n260

compact depot
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Yeah, that would depend on the curve

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A linear one would make 260 right in the center

green epoch
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but is it still C Y C L E A C C U R A T E

untold dragon
mossy vector
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Routing RNGesus. Hallowed be thy dice.

weak hill
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guys, so with the test of the n64 core, taki clones are good to go with it?

kind mountain
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Certainly seems that way

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I have no issues now

weak hill
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in its all thanks to @wanton sun for trying to resolve the problem!

green epoch
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A problem that wasn’t even their’s. Really just so appreciative

kind mountain
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Sounds like he was running right at the razors edge on the de10 but they have more consistency. Still not sure why takis has smaller constraints, could be just variances in the ram chips or something else

brittle mountain
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Thought I'd report anyway.

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And I have a taki megastack.

wanton sun
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thank you all for testing!
So it seems that everyone can run to 340°, noone managed to get 0°/360° working, but it fails for some MisterPi boards at below 200. So this means that the MisterPi and/or Taki SDRAM has a smaller corridor where the sdram works and are not just shifted (the wire length theory)
This is still not any issue, because with the center being at 260° for DE10-Nano and 270° for the MisterPi, both have a lot of room left, at least +-60°
I will just shift it and provide a release candiate this weekend

mortal panther
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Thank you very much for assisting with this issue and coming up with a solution.

green epoch
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also, im not sure there was a 360 in that folder

wanton sun
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0° and 360° are the same, it's a circle 🙂

green epoch
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listen, i didn’t go to college :p

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seriously, though, thank you

wanton sun
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testbuild is available: #test-builds message
If no issues occur in the next 36 hours, i will release it tomorrow

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Deblur function is also only activate now for the resolution where it makes sense

quick light
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Thanks again for looking at it and taking the time out to tinker with your core, in order to get it to work on the clones 🙂

weak hill
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so mucho love given to the n64 core, thanks

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im so looking forward to buy a mister pi, and my main cause is the n64 core, it was done with love haha i hope i get mine in december or earlier.

deft matrix
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okay, quick question. the core doesn't appear to be able to see saves that i use fine in emulators and on my everdrive. do i have to do something special here?

deft matrix
zinc dew
# deft matrix okay, quick question. the core doesn't appear to be able to see saves that i use...
kind mountain
zinc dew
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Probably an issue with the board accessing the sdram

ivory laurel
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The new deblur is awesome 👏

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You get the best image without having to tweak any additional settings

zinc dew
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Man I totally thought we had deblur already by turning off all the VI options lol. Is this like an advanced version of that?

ivory laurel
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Selective

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It disables the bilinear filter if the original res is 320x240

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It makes games like fzero, cruisn series, san franciso rush series, quake 64, mario kart, duke nukem 64, and more, automatically sharp

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For games that switch like cruisn exotica or perfect dark, you get the interpolated visuals in intros or menus and the sharp visuals when in game

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There’s no longer need for switching bilinear on or off depending on the game

zinc dew
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Updated pins to direct people to the new test core.

zinc dew
finite anchor
zinc dew
zinc dew
finite anchor
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Yup, thank you 🙂

zinc dew
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Long story short, you need to add the Cycle Accurate role to yourself to access those channels. It’s something you can do as part of this Discord’s options.

If anyone else can’t access it just ping me or another mod and we can add that role for you. Happy to do so. 🍻

thorn quiver
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Add me add me

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I mean, please

lyric sequoia
elfin depot
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Released 28 years ago today!

remote hatch
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For me, this is the best game on the N64

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it was probably the only game I envied N64 owners 😄

zinc dew
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I started testing the new core and my youngest runs and goes “I WANT TO PLAY MARIO WITH A SHOTGUN!”

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and now I’m not playing the MiSTer anymore

elfin depot
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Mario Eternal

cerulean elk
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Ooh fun. A solution. Thats gonna warrant a video 🤣

green epoch
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All proceeds to Robert plz

mortal panther
thorn quiver
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Blam blam wahoo

cerulean elk
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They go after people playing that more than almost anything else. Sons a wanted man

zinc dew
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They sent the mod creator a cease and desist right? lol

thorn quiver
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Robby has three but he doesn't count the clones

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Snob

mortal panther
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Well now I feel bad for picking on you so much. I didn't know you were less fortunate than the rest of us.

night shell
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I'm just catching up on the mister pi stuff, it sounds like we have a solution that works for everyone?

cerulean elk
green epoch
cerulean elk
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Because I’d heard others having issues

green epoch
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oh right, you had the other mod

storm vessel
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Mario shotgun doesn't work well on MiSTer, does it? It doesn't for me at least.

cerulean elk
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Also the controls are all wild. Funny idea but not the most exciting thing in the world

storm vessel
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I think I tried the turbo core as well but it always was slow for me. No biggie.

finite quest
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does N64 core support s-video or composite?

iron wren
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Yes

zinc dew
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I did L1 for the L trigger so N64 games continue to work normally

storm vessel
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Really? Might have messed up the patch then :/

zinc dew
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Also need to press the R trigger to bring up the third person view. You can tell by the appearance of a reticle.

zinc dew
storm vessel
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Might look into a prepatched one then. 😉

kind mountain
#

Wait Mario shotgun is a real thing?

zinc dew
mortal panther
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I WANT TO BELIEVE™️

karmic sequoia
mortal panther
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Shotgun Mario 64 is what to search for.

marble cargo
mortal panther
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I love how the shotgun blast is powerful enough to launch him into the air, but not enough to knock him backwards. 😄

zinc dew
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TWO POSTS FOR TWO BARRELS

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sorry was driving

kind mountain
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Oh shit

mortal panther
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Double-pin it!

kind mountain
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Does it work on mister? lol

magic girder
magic girder
finite anchor
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man the turbo core makes Re2 so much more plesent to play

iron dove
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I got fairly far into shotgun Mario but now it always crashes when MIPS the rabbit starts moving, author notes it doesn't play all that nice with original hardware

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So much fun though, shoot the baby penguin 🙂

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(it throws you out of the level)

languid dune
green epoch
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No officer, they seemed like really nice folks

iron dove
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Haha I just liked that everything else ya can shoot but baby penguin is sacred. You go flying out of the level

magic girder
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You monsters!

iron dove
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'to a man with a hammer...' 🙂

zealous flax
#

Is it normal behavior for the n64 core to output 640x240 on the analogue side when using original VI, and 320x240 when changing to clean Hdmi?

wanton sun
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yes 🙂

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(depending on the game, clean hdmi will use the base resolution, could also be 640x480)

zealous flax
#

Righto thanks for clearing that up

vapid moat
green epoch
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Do we anticipate any other cores having to be adjusted because of this? Or is this unique to how this core reads memory?

raw oriole
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It's not an anticipation thing, it's a find a problem and apply a fix thing. Every core needs to have its SDRAM sampling timing set somewhere, and it's only the ones that have that timing set in the small gap between where the DE10-nano and the Taki boards that might show an issue.

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It's just one of the many chores involved in bringing up a core and making it stable

finite quest
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Thanks, no blanking now

kind mountain
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Seems like n64 was running right at the edge of viability on the de10 anyways. Probably explains why lower clocked cores were fine

raw oriole
green epoch
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That makes sense. Thanks @raw oriole!

neat sierra
#

This objectively proves taki ram is worse and it’s time for the ‘lording it over you’ to begin. Can’t handle 180 reads?? OH MY

untold dragon
naive briar
#

I tested 100 to find one SDRAM that failed, but it doesn't have this RE2 issue, and I could fix it by lifting it 1mm from the board.

neat sierra
#

And we haven’t seen one RE2 endgame screenshot posted yet

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Getting your ram fix was a monkeys paw and you have to accept the consequences

remote hatch
arctic isle
#

That’s right, in fact RE2 stands for RAM ESCANER 2

compact depot
deft matrix
#

Sounds like I should play the lottery soon

finite quest
#

Where turbo core can be downloaded?

untold dragon
jolly turret
#

Download the 80mhz rfb core file and place it into the "_Console" folder on your SD card.

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There's also a turbo core for PSX btw.

static sky
compact depot
finite anchor
static sky
# compact depot Whats’s your point here?

That "I think changing some capacitors in the SDRAM board to compensate for the differences in the trace lengths of the MiSTer Pi compared to the DE10 would probably be the way to go" is not the way to go at all.

static sky
#

Robert identifiied it as a timing issue. Decoupling capacitors don't really impact that. I don't know how to make it any more clear.

compact depot
#

I don’t think you got my point. But thanks

kind mountain
static sky
compact depot
green epoch
spare meadow
kind mountain
#

RE2 didn’t have any issues on the de10 but you can try the one in test builds channel just to make sure it didn’t break

finite quest
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test-build works just fine on de10, tested it on bunch of games in various configurations

zinc dew
#

Hooray, that’s awesome! 🥳

cerulean elk
static sky
civic wind
#

Usually trace length is just a signal skew issue, and I’m not sure where you would add capacitors to adjust for that.

#

Capacitance for traces doesn’t really come into play until it’s something like a copper plane, usually between power/ground

kind mountain
#

Today is the best day of my life

iron dove
#

it's stupidly fun

#

I didnt really use the view mode R gives you, so remapped L to R and R to ZR, very playable on NSO 64 controller like that

kind mountain
#

Just playing it twin stick on a PS5 controller

iron dove
#

squirrel with a gun was surprisingly decent, mario with a gun is better

solemn marlin
#

Glad it seems to have worked out though, I've already recommended it to people so that would've been difficult to explain for me

#

Something about rotating the ram 360°? osheet

green epoch
#

just tell them roberts a wizard and everything will be fine

solemn marlin
#

The planets just had to align, all good now

zinc dew
#

The goal is that it doesn’t matter what hardware you have.

solemn marlin
#

True, accommodating clones as much as possible seems wise

zinc dew
#

There’s a limit of course. Like if they’re way off de10 spec then no. But for something like this, it’s super important to help fix what can be fixed.

#

De10 was just chosen because it was cheap and readily available. No other connection besides that. So MiSTer isn’t really focused on supporting one type of hardware if that makes sense.

#

So having clones that are affordable and achieve the same thing is a huge benefit for everyone.

solemn marlin
#

Obviously it's out of everyone's hands if you have a bunch of nondescript clones popping up on alibaba but this is not that so

#

Tho that would be interesting as well

iron wren
zinc dew
#

I’m glad that companies feel there’s enough of a business opportunity to cater to MiSTer

#

Everyone wins imo

#

Anyways sorry, I’ll stop the cheerleading

#

It just makes me really happy that everyone can enjoy the N64 core to its fullest potential

kind mountain
#

Yes now the regular core works we all realize we should be using turbo.

#

🤪

solemn marlin
iron wren
#

Finally we can all enjoy resident evil 2 to its fullest (not at all)

solemn marlin
#

The n64 wasn't designed for such unwholesome titles, it's only for family friendly fun

karmic sequoia
kind mountain
#

Saw someone posting earlier that goldeneye hit 13fps at the end of the dam and wondering how to fix his mister

#

I had to laugh

green epoch
#

no one remembers how...special..the n64 was

kind mountain
#

😂 still some of my best childhood memories playing 4 player star fox and goldeneye all night with friends at sleepovers

solemn marlin
#

The mister should have a rent mode so you can only play the two games you've rented for the weekend, people must know the truth..

iron wren
#

Crts mask low frame rates much better than lcd screens, that probably helped

green epoch
kind mountain
#

So many battles

green epoch
#

I loved my n64

karmic sequoia
#

kids today with their 30 or 60 or 144fps. 60 would be enough for three whole n64s.

green epoch
#

but things looked bad and ran like poop

karmic sequoia
iron wren
kind mountain
#

Only thing that came close to that feeling was Halo 1 on Xbox 4 player split screen against another TV and Xbox with 4 player split screen via a crossover cable

solemn marlin
#

We were wealthy, what can I say. But you'd be surprised how often you can pick two conpletely abysmal titles

kind mountain
#

We were in college then

#

And there was lots of alcohol involved

karmic sequoia
#

we got to rent one game, and if my dad was bringing us to blockbuster it was Wayne Gretzky Hockey

kind mountain
#

But having 4 on 4 CTF in person

green epoch
#

man, my buddy had everything unlocked in goldeneye. spent hours doing multiplayer on that during sleepovers

green epoch
#

iirc

karmic sequoia
iron wren
#

Me and my best friend had every character to level 100 twice (one for each) in gauntlet.

kind mountain
#

I had Mario Lemieux Hockey on the…. Genesis?

#

Being from Pittsburgh it was a requirement

#

It sucked. A lot

karmic sequoia
#

it was a bummer that the n64 launch window only had like four games but when those games were Mario 64, wave race, Gretzky and Mario kart...... you could do worse

kind mountain
#

I got shadows of the empire when I got my n64

#

Loved that game

solemn marlin
#

Once we picked clayfighter and mace the dark age, I don't even like fighters. That was indeed a dark age

karmic sequoia
#

that was another multi weekend rental for us

#

shadows that is

kind mountain
#

lol clayfigter

karmic sequoia
solemn marlin
#

Idk what the reasoning was, it has fighters in the name.. the allure of clay figures must have been too strong. Yea that looks really awful

#

Mace isn't super bad but I don't know how it ranks as a fighter

#

You can turn people into chickens

kind mountain
#

Remember the n64 GameShark? Stack was like 10’ high. I broke the connector off my San Francisco Rush cart in it by tripping and accidentally kicking it

solemn marlin
#

I never did any gamesharking, had no real understanding of what it was, even seemed a bit scary, like you could hack the game and damage it

#

Also I'm not a cheater 😏

zinc dew
iron wren
kind mountain
iron wren
#

I’ll take the heat for you

kind mountain
solemn marlin
#

It's in pain

kind mountain
#

At least it had a menu. I remember having to pull out the book for NES Gamegenie codes

solemn marlin
#

Also you better believe that is getting karate kicked every time you screenwatch. Should it really be two or is that just for fun?

#

Three 😬

marble cargo
solemn marlin
#

That's not the game shark, it's the game orca

green epoch
#

You need to leave 1mm between the gameshark and goldeneye

karmic sequoia
#

somebody get the Genesis people to send in a 32X -> GameShark -> & Knuckles -> Sonic 3 stack to fight us

spare meadow
mortal panther
#

Nice touch with the golden controller.

#

GoldenTri

rare relic
# wanton sun Deblur function is also only activate now for the resolution where it makes sens...

hey robert thanks for this update. here is my testing with deblur on

mario 64 - bilinear turns off - good
goldeneye file screen - bilinear turns on - good
goldeneye ingame - bilinear turns off - good
pokemon stadium ingame - bilinear turns off - good

the only situation i found that isn't correct?:
pokemon stadium menu screen - bilinear turns on - shouldnt it be off here since its 640x480?

anyone know of other games that run in 640x480 so i can test?

wanton sun
#

Pokemon Stadium title screen for me only scales y direction with bilinear on, which is expected because it scales from 474 height to 480 (source is 640x474 as you can see with clean HDMI on)

rare relic
# wanton sun Pokemon Stadium title screen for me only scales y direction with bilinear on, wh...

ah ok that explains it then. i also noticed the same thing that it scales in the y direction.

i saw bilinear off doesnt seem to lose any noticeable detail in pokemon stadium 1 menu, and i would say very very slightly makes the text whiter and pop more. however in saying that the difference is very small and probably fine to live with bilinear on with deblur on.

the main goal has been achieved imo and that is to maintain zero loss in text clarity by debluring when appropriate. hardware deblurs all the time, which in pokemon stadium 1 & goldeneye was not desirable at all in the menus since text detail would be lost

fantastic result with the core's deblur!

wanton sun
#

well, in y direction this would be a completly different task. It would mean to disable bilinear when the scaling is near 1.0x, e.g. 1.05x, but then you would need special logic to fill the remaining 6 lines with black(?) pixels. Would you even want to center them 3 to top and 3 to bottom? Seems to much effort and too many possibilities to cause issues

rare relic
naive briar
wanton sun
#

@naive briar maybe you can read my post here: #1096015979055697940 message
It seems that some ram modules or ram+board combinations from the MisterPi have a smaller working area compared to all the De10-Nano setups. The sampling range that works on de10-nano is 47% wide, while on the failing units it's only 39%. Still by far enough to make the core stable on those, but maybe you see a reason. It's not the path length it seems, because only the minimum sample points shifts up, but not the maximum. So maybe capacitor? I can't tell more unfortunatly, only these measurements

naive briar
wanton sun
#

yes, the influence of the base board still is strange

naive briar
#

To further complicate things, I can get MiSTER SDRAM that fails de10 but passes MiSTER Pi

wanton sun
#

what do you mean with fail? Because we haven't seen de10-nano setups fail to work with the n64 core in the last year

#

or you mean max ramtest frequency?

naive briar
#

If it ends up being the capacitors that weren't added to the schematics, we will just fork and publish the correct arrangement

#

The current schematics were left like this

brittle mountain
#

or at least they look all the same.

naive briar
#

Those are different

deft matrix
naive briar
deft matrix
#

The pie chart sk360 posted was sampled from the current stable 18.08 core. The shifted cores from 200 to 340 all worked fine for me

naive briar
#

Ok

#

There comes a point when that stuff fails, the entire kit is more valuable in our hands than in your hands

#

There's only so much that can be done remote

random girder
#

Now I wish I had a failing Mister Pi so I could extort Taki into paying me more to get it back than I paid for it.

naive briar
#

I had a moment of silence for the $60 I spent to get back one SDRAM yesterday.

random girder
#

“I know what I have.”

hearty python
#

His ram seems to have different values now

deft matrix
#

Now the 64 core works for me I'm not bothered about that jotego 48MHz test failing. All the jotego cores work fine after all

naive briar
naive briar
hearty python
#

True

naive briar
#

If it ends up being 10uF/1uF/0.1uF pairings, then we will update the schematics and publish them

#

This 4D chess game with the values not being changed if they were known to not be ideal makes no sense.

hearty python
#

Your ram is stable at 150, I had different rams for some mister stacks, not many reaching 150. bga ram 1.0 from Ricardo was slower as my 2.5 ram from Heber mms batch 1

#

It was 143 only

naive briar
#

This is in the public schematic

#

But based on what he said, this is what they have known to be better

brittle mountain
#

Has anyone clarified why?

naive briar
#

Why they didn't update the schematics? I have no idea.

brittle mountain
#

Or why it was changed?

quick light
#

Or like a one off just to get one of the rams that had an issue back to you

naive briar
#

I was told 1uF was left there when they weren't certain of the best combination, but that the best combination has been known since v2.5.

naive briar
arctic isle
#

Ouch

naive briar
#

I someone has a unique SDRAM problem that I can't recreate with a box of 1K SDRAM, I need to get their SDRAM in my hands.

quick light
# naive briar That's how much the return shipping was, yes

Damn, I do hope these quirks get sorted out for you then. I'm hoping to get mine in Batch 2. Will you release the 2nd batch at a specific time again? And if so will you announce what time? I don't fancy staying up 24 hours on the 8th October hahaha. (I would if I had to I guess)

naive briar
quick light
brittle mountain
#

Oh yeah didn't think about having to be awake for both lol. I just skipped the first one because I didn't feel like waking up at the middle of the night for it.

wanton sun
#

I usually never care for preorders or limited runs, but i heard @naive briar will reserve one of the first handhelds for the one who solved the N64 core ram issue, so i should be save? 😅

quick light
naive briar
naive briar
#

But you are now on the top

quick light
zinc dew
#

Haha awesome!

wanton sun
#

Great 🙂

naive briar
#

The flagship console has input R&D scaling work to do for some weeks now that MD is done, so we can start doing "one" and one of the handhelds from next month.

quick light
#

(a similar countdown on your website like you did for the switch oled screens would be amazing)

Also sorry for the 20 questions. Is there cart reservation implemented for this batch? (Just because if it isn't, I will skip the case and quickly attempt to buy the mega bundle).

vapid hawk
#

did switch oled screens finally happen?

wanton sun
#

one important question as core developer: will the handheld have the usb jtag port available without opening it?

zinc dew
quick light
vapid hawk
#

oh for switch lite? not for the launch switches?

zinc dew
#

yeah, I would like one for a launch switch but I guess you can just buy a switch oled

#

makes sense for Switch lite

vapid hawk
#

i've got my launch switch all modded up how i want it at this point i don't want to do a new one 😄

quick light
wanton sun
#

i guessed it would be. Normal users will not need it

naive briar
#

We only have pogo on the bottom, and I don't know if we can route jtag to them

vapid hawk
#

can you do what analog do and have a different backplate that exposes the port for developers?

wanton sun
#

in the end i can always use one of my mister setups for development, it's mostly helpful for new devs

#

or in the rare case of something only happening with the handheld due to display, audio or so

naive briar
#

Doing a backplate with debug exposed might be possible

#

I want smooth sailing for the handheld. That is at least our expertise. LinkGotItem

random girder
magic girder
#

If anyone would know, I’d expect it to be him

#

Similarly, @graceful radish could maybe say what his sdram uses - since he’s probably one of the more popular suppliers in the US at least

naive briar
magic girder
#

Sure, but I guess what I’m saying is that I don’t believe anyone should need to be forking

#

If there’s a problem with the reference, then maybe the reference should be updated

#

Third parties forking everything just seems like a recipe for incompatibility to me. That’s fine if the suppliers want to handle all of the support, but eventually it filters down to the community and devs. Probably better to avoid forking wherever possible imo

#

(It’s possible that I misunderstood you though!)

kind mountain
# naive briar Do the NO have 140MHz SDRAM?

Mine was 150 stable overnight and I couldn’t load RE2 with the old N64 core but it worked with the turbo core.

That data was from BEFORE Robert changed the core

I haven’t heard of a single case where the shifted sample point core didn’t work to fix the issue so that’s great news.

Was just giving that data in case you were trying to track down why it was needed in the first place. The modified memtest to run at 62.5mhz is a good indicator if you would have had N64 issues on the old core since it uses the same 180° sample point as the old core.

compact depot
trim bane
#

Not if you want to figure out what is wrong with that specific RAM to see if you can avoid the issue in the future..

compact depot
#

That makes sense

jolly turret
finite quest
quick light
finite quest
#

also the blanking is only in HDMI mode

modest helm
#

Hey been a while since I posted in this chat, but are those 2 new test builds for all MiSTer users or specifically just MiSTer Pi users?

green epoch
#

(there shouldn't be)

#

(but sometimes...computers)

rich warren
#

Tested the build with my de-10 and no issues

iron wren
green epoch
magic girder
#

I just tried your train game @zinc dew 😅

zinc dew
magic girder
#

It’s more fun than I thought it would be

spare meadow
quick light
spare meadow
#

Testing with the new test build (look at the end of the video)

#

Testing with the last deblur build where everything is ok. Both test were made with 8m ram enabled

elfin depot
#

Meet the hottest new N64 game

thorn quiver
#

I don't like memtest because it's a casual game. Speedruns are frowned upon.

iron wren
#

The newest update to memtest has increased replayability tenfold

brittle mountain
random girder
#

Now I need a TapTo reader.

zinc dew
#

Pins updated to point to the new turbo core

vast delta
zinc dew
#

Wayne Gretzky 64 is so good

eternal island
#

is that a new turbo core i see

#

it is. it is a new turbo core i see

static sky
# kind mountain Mine was 150 stable overnight and I couldn’t load RE2 with the old N64 core but ...

@naive briar To add to this, I think you mentioned adding the 48MHz JT memtest to your QA. I believe the general consensus is that that test is flawed and probably shouldn't be part of your QA. As @kind mountain points out, the modified 62.5 MHz memtest would be a better way to go. But even if a ram board fails that test, the tweaks made to the memory timing on the n64 core will still work anyway.

eternal island
#

awesome

night shell
#

yup, latest test build fixes RE2 for me ❤️

vast delta
#

I can spin up a new rev of memtest mod with the 260 deg offset to the sdram clock

acoustic vortex
vast delta
#

Failing the old jotego sdram test only means you would have had issues with his old cores

#

BUT, it also points to potential inconsistencies with your hardware as well, and more cores could be impacted (like N64 was). Whether it was directly related in this case is not known

acoustic vortex
#

That’s fair.

green epoch
#

(Seriously though, it would be fun to see what speeds it passes at - if it changes anything)

spare meadow
#

@wanton sun , thanks for the new builds). Are the 2 new buids (vanilla and turbo) both compatible with the new framework and new IO bord v9.2 (24 bits)?

zinc dew
vast delta
#

Ideally i would implement a parameter where you can sweep through different phase shifts

#

I may have some time later today

magic girder
#

Just in case anyone is interested, I tried a load of Super Mario 64 romhacks on the MiSTer earlier. Here are the ones that I found that are working and broken.
(I suspect the broken ones don't work on original hardware either).

Working:

  • Escape from the Jail Definitive Edition (v1.5.2) (NB: has weird flickering bug)
  • Lug's Delightful Dioramas (Console Compatible version by Aglab2)
  • Mario 64 Shadow Edition (v4.2)
  • Mario 64 Shadow Edition Plus (v1.0.2)
  • Mario 64 Sonic Edition (v4.2)
  • Mario 64 Sonic Edition Plus (v2.2.2)
  • SM64 - Beyond the Cursed Mirror (v1.3.1)
  • SM64 Royal Legacy Definitive Edition (v1.02) (framerate can be low, better to use Turbo core)
  • SM64 Sapphire (Console Compatible)
  • Super Mario 74 (v1.4)
  • Super Mario and the Monstrous Manor (v1.1.1)
  • The Magical Lands
  • Shotgun Mario 64 (@finite quest)
  • Super Mario Star Road (Console compatible version? @willow linden #1096015979055697940 message)

Broken:

  • B3313 (v1.0.2 hotfix 3 [tweaked])
  • Eureka (v1.1)
  • Peachs Fury (v1.1)
  • SM64 Last Impact (v1.2)
  • Super Mario 64 - The Green Stars (v2.1)
  • Super Mario 64 - The Missing Stars (v1.1)
  • Super Mario 64 - Through the Ages (v1.1)
  • Super Mario 64 Land (v1.1)
  • Super Mario 64 Peachs Memory (v1.1)
  • Super Mario 74 - Extreme Edition (Chaos Edition)
  • Super Mario 74 - Extreme Edition (English)
  • Super Mario 74 - Extreme Edition (English)[Parallel Camera]
  • Super Mario Odyssey 64 (Hack)
  • Super Mario Star Road (Final ver.)
magic girder
#

Thanks. Will add it to the list 🙂

vast delta
#

Waluigi Taco Stand?

magic girder
#

Can you confirm either working or otherwise? I can add it to the list. I haven’t tried everything

#

At some point I’ll look for newer versions of some of the patches. e.g. I think v3.4 of the green stars may work on original hardware. I think there’s also console compatible versions of star road and the missing stars

#

Peach’s Fury v1.1 apparently works on original hardware but I don’t have the ability to confirm

wanton sun
kind mountain
quick arch
vagrant ivy
magic girder
#

(Not necessarily for a fix, but for documentation)

quick arch
#

On Escape the Tower (vo2), we have missing sprites

wanton sun
cerulean elk
#

just as I finish a vid you gotta go and upload turbo lol

iron wren
cerulean elk
#

New test core vid at 4. Turbo will have to be Tuesday

magic girder
iron wren
weak hill
#

im very excited seeing all the fixes of the n64 core, even though i dont have a mister. I was told by taki that to ship to Mexico, he´d need to sell it to aliexpress, so im waiting for that =(, in the meantime i enjoy watching this chats and my future (i hope in a short time) mister pi

zinc dew
weak hill
jolly turret
weak hill
thorn flax
magic girder
#

MiSTer is great value for money 🙂

kind solar
#

just offered my n64 to a friend who likes crt gaming. i don't have a crt or plan to get one and the core is more than good enough to not warrant modding original hardware i feel

random girder
#

Hi, it's me, your friend.

kind solar
#

well it was a gift from another friend so i would feel weird selling it anyway

broken creek
#

My N64 is shelf candy now. MiSTer Turbo core is my main N64.

lament escarp
random girder
#

I'm looking at your most recent commit (just curious) and saw this change from 500 to 300 was left in. Was that intentional?

finite quest
#

"- let sdram refresh happen more often"

random girder
#

Oh that explains it haha.

deft matrix
#

I'm still not having any luck with my N64 saves. I don't get it

finite quest
#

it's a test-build after all

green epoch
marble cargo
#

Remember to open the OSD whenever autosave is enabled.

deft matrix
#

specifically, importing saves that were backed up from a real cart. running them through this site (https://savefileconverter.com/#/mister) just renames the extension which I already did manually

rotund fox
#

hello guys, I just updated to the new mister main but roms aren't loading anymore

#

it just shows the overlay saying it autodetects features and than it stays black

compact depot
#

Did you copy the ROMs through network?

rotund fox
#

through ftp

#

they are in n64 format

#

they use to work

compact depot
#

How did you update the MiSTer main?

rotund fox
#

via the internal downloader

#

script

compact depot
#

Do you have the N64-database.txt file in the /media/fat/games/N64 folder?

rotund fox
#

yeah it has today's date

#

maybe I should use z64 format?

compact depot
#

You said that your ROMs used to work

rotund fox
#

yeah

compact depot
#

And you didn't copy the ROMs again through FTP, right?

#

Make sure you use this N64 core: #test-builds message

rotund fox
#

all my roms are in pal format

#

I just got them to work

#

going into system settings

#

swapping pal to ntsc

compact depot
#

Awesome!

rotund fox
#

and than to pal again the game starts

zinc dew
#

Ah interesting, glad you figured it out

rotund fox
#

so pal games fails to start?

compact depot
#

They should not

#

Are you using a MiSTer Pi?

#

In case you are, you NEED to use the N64 core linked above

rotund fox
#

I'll try with the new one

#

for example jet force gemini does not work, while it should now right?

compact depot
#

I think you need to jump the memtest bandwagon

#

Please post the results of it running for 15 minutes

rare relic
rotund fox
rotund fox
nimble verge
#

I recently connected my MiSTerAddons build to a CRT using Saturn-to-Svideo. Every core works great and looks way better, except for N64. Everytime I choose that core, the screen goes black & no buttons retgister (can't pull up the menu, can't hit reset, etc.). I have to power it off & power it back on, rendering N64 unusable. I feel like it's something with my .ini file. Any tips?

rotund fox
rotund fox
compact depot
rotund fox
#

there should be but if I don't do the swap the screen stays black

compact depot
#

Maybe you’re using the wrong bioses?

#

Did you name them correctly?

rotund fox
#

pif.pal and pif.ntsc

#

maybe they are inverted?

compact depot
#

Those are not the right names.

rotund fox
#

ah

compact depot
#

N64 core readme doesn’t seem updated with the latest bios naming instructions?

#

There should be a naming scheme for PAL and NTSC IIRC?

magic girder
#

I think it means call the NTSC one boot.rom

compact depot
#

And what about the PAL one?

zealous flax
#

boot1.rom?

compact depot
#

IDK

#

It should be in there

zealous flax
magic girder
#

Yep

compact depot
#

I mean, that information above should be in the official readme

magic girder
#

Do a pull request if it bothers you that much...

compact depot
#

It doesn’t bother me but it doesn’t help with the noobs

magic girder
#

It's certainly not the only core which omits that info in the readme...

zealous flax
#

those bioses should get downloaded in update_all if you enable bios downloads

compact depot
#

If I knew the right info I would make a PR

#

Not everyone uses update_all

compact depot
magic girder
#

I've definitely seen one or two before which don't

compact depot
#

Let’s fix that as well

rotund fox
#

yesssss

compact depot
#

It’s crucial information that should be in there

rotund fox
#

now it works!!

compact depot
#

See?

rotund fox
#

🤣

compact depot
#

My man over there spend like what? 3 hours of his life

turbid warren
#

Imagine having accurate information in your readme, madness

zealous flax
#

yeah saturn core have the same setup. you need a boot.rom and a cd_bios.rom (just to get rid of the error message)

rotund fox
magic girder
rotund fox
#

now I'll go play to the last game that wasn't working jet force gemini yay!!!

magic girder
#

The Saturn core README also omits the BIOS information

compact depot
#

That’s inacceptable

#

Will open a complaint with the person who sold me the mister

#

Oh, it was everything in Vampiers website

#

Now I recall it

#

Too bad he took those info down before porting those to the readmes 😔

#

He even changed his name. That’s some shady move 🤔

magic girder
mellow raft
#

I wanted to humbly apologize to everyone, especially @deft matrix and @kind mountain for wrongly assuming this wasn't a core issue to be fixed.

I was wrong. And I hope I didn't irritate any of you. Thanks and I hope you enjoy your MiSTer! ^^

green epoch
# mellow raft I wanted to humbly apologize to everyone, especially <@113023999440633856> and <...

Speaking only for myself, these clones are a new thing for everyone, and the n64 core was mostly settled business. Mister Pi’s are also a lot of folks’ first mister, so there are a lot of new folks poking around for the first time. I don’t think anyone would blame anyone for looking at hardware or a miss configuration first.

Also, as I understand it, this is a hardware issue. It just so happened that Robert could address it in the core.

magic girder
#

“Why don’t you download new SDRAM?”
Robert: Hold my beer

green epoch
#

My mister addon ram arrives tomorrow! Just in time

zealous flax
#

thank you for your sacrifice

green epoch
#

🫡

magic girder
#

Might as well get a second MiSTer now…

zealous flax
#

NGL QMtech dual stack is pretty hot

green epoch
#

I have two (a mister and a mister pi). As soon as the qm tech board comes back in stock, I’ll grab that for my kids

#

Grabbed the i/o board this morning when it came back in stock. Hopefully that means fpga stock soon

zinc dew
#

this is how bleeding edge this all is, lol

#

But you’re a real nice guy to come out and say that.

compact depot
zinc dew
green epoch
#

My 6 year old is enamored with the mister

magic girder
#

Any particular game or system?

cold crypt
#

i still wonder how the qmtech w/ soldered ram works but the mister pi didnt

#

i guess some qmtechs didnt and some mister pi's did as well

zinc dew
#

I guess it’s up to interpretation to be fair

mellow raft
#

I think you mean MiSTerpretation.

green epoch
#

Core diff

eternal ravine
#

He reachin' for his Vape

kind mountain
mellow raft
#

I assumed wrongly again it seems. I'll enjoy some of @zinc dew's beer

kind mountain
#

I’m still new round these parts as I’m a first time mister owner via taki but the N64 troubleshooting showed this is a great/passionate community

kind solar
#

yeah it's nice to see that people care about the compatibility with the taki. the entry cost is now so low it's almost more expensive not to own a mister

mellow raft
#

I only ever tried to work towards a solution ^^

mellow raft
#

So honestly it already was a steal of a deal when you're into the hobby.

kind solar
#

yep

mellow raft
#

But yeah $160 makes it far more approachable to people not into the hobby as deeply.

vast delta
#

How much is one of these loaded Raspberry Pi combos off of Amazon? I assume almost as much

zinc dew
#

$160 is still double the price of a $80 Pi 5 but at least it’s now within range of that price point

eternal ravine
#

DE10 used to be $130

zinc dew
#

yeah I missed that boat lol

eternal ravine
#

Now $350 or $700 seem to be common Retro Gaming prices

zinc dew
#

Which sucks imo but I’m a blind advocate for cheaper prices for retro

#

I don’t like the concept of retro gaming being some boutique hobby for the rich. But I’ll stop ranting lol.

#

There’s definitely a place for the expensive side of things.

green epoch
#

I should have bought a neo geo and games in the mid aughts

kind mountain
#

Yes modern gaming is sucking up enough of my money lol

#

Fkin Sony

green epoch
#

As Gandalf said: who's more the fool, the fool or the fool who buys their wares

stone pilot
#

I love Harry Potter

green epoch
#

it's the best His Dark Materials book

mellow raft
zinc dew
#

Cheers 🍻

quasi storm
#

@hidden bolt have you checked out San Francisco Rush 2049 on the turbo core? It will freeze at the beginning of a race, but only if using the expansion pack.

#

I know it's the turbo core, but it's the only hitch from making the turbo core my daily driver.

mellow raft
wanton sun
gritty basalt
gritty basalt
hidden bolt
gilded whale
next kiln
#

I can confirm it also freezes on the other turbo core. (San Francisco Rush 2049)

zinc dew
#

weird, I played San Fran Rush 2049 a ton on the N64 core, I'll check with the latest build

mortal panther
#

I cannot confirm that this has been confirmed.

finite quest
#

Nintendo 64 was released 28 years ago!

wanton sun
#

it's silly to patch games that don't work with the turbo core just for convenience. The Turbo core was never meant to be used for all games and i can really not recommend it for that. Pesonally I used it less than 10% of the time i play with it. That's about how far i trust it. I only use it if a game is otherwise unplayable for me

zinc dew
#

Oh it’s a turbo core specific issue? Yeah, it’s experimental and not guaranteed to work. Which is why it’s not included as part of update_all.

Use it at your own risk.

wanton sun
#

The name is Turbochop, so it's no surprise 🙃

jolly turret
#

I have been using the turbo cores as default option and only switch to the regular cores if I encounter issues. With the N64 turbo core I have not yet encountered a single issue, on PSX Turbo a few games will not load into the game, one of them being Syphon Filter. It's not a big deal to switch to the regular core for the few titles that won't run on the turbo core. I just really like the improved performance, but in some cases I switch back and forth between regular and turbo cores depending on my mood. It's nice to have options.

weary perch
#

rush 2049 having issues on turbo is a bit unfortunate as the game has controller pak issues on the vanilla core that aren't there on turbo

cerulean elk
#

helping someone with auto patching...that is in main now yeah?

#

updated main, N64 database text file has the patches, checksum on game files matches

#

@zinc dew or @worn delta is there some server time out for new members? @agile sparrow cant seem to write in here (I vouch for him. Good people, awesome modder) is having issues with core patching and I can't see anything that isn't as it should be

kind mountain
#

First time trying conkers on turbo, it’s actually maybe playable now

kind mountain
zinc dew
broken creek
#

Turbo core is the N64 I wish I had back in the day, so thank you for making it! 🙂

cerulean elk
jolly turret
#

It's a bit weird, why not make dedicated channels for each mister core thread instead?

random girder
#

When will the shifted core be officially released?

neat sierra
#

#1096015979055697940 message

#

@zinc dew

#

Jaimie tried to teach you

wanton sun
#

Let's make a poll: is it tested enough to release?

green epoch
zealous flax
#

i have not found any issues with the 10 games i usually play around in

random girder
#

Yolo!

finite quest
#

tested it also in few 64mb betas

#

wonder if 128mb beta will work

jolly turret
green epoch
#

don't worry, my mister addons ram is on the truck for delivery. I'll be able to test soon!

finite quest
#

there's one, but it might be just overdump

quasi storm
mortal panther
kind mountain
wanton sun
#

both cores are pushed to github

#

so update all should fetch the normal core, turbo is manual as before

jolly turret
#

Thanks, I was assuming that the turbo core would also get the same RAM read degree shift change, but apparently it's not required.

wanton sun
#

no one reported this and i would only do it if needed

#

also it would need a different shift, so i would have to build multiple testcores again

kind mountain
#

nope all of us with issues had no problems on turbo

#

humm update all didnt find the new one. I've never looked at the script, is there a database that needs to update first. checks script

green epoch
#

might take a second

kind mountain
#

Ah looks like gotta wait for db.json.zip to update. last update was 4 days ago

wanton sun
#

maybe you already downloaded the same rbf here from the test builds?

kind mountain
#

nah I deleted it

#

hey hey there we go, looks like the commit just hit

#

guess I shoulda checked the actions to see what was running

magic girder
#

I just ran update_all and it pulled the new core 🙂

#

Dumb question… did the turbo core specific patching of Mario Kart make it over to the database and main? iirc it required some status thing set within the core so that main could figure out when to patch the ROM (so it doesn’t patch on the normal core)

magic girder
#

Is there a more visually impressive thing on the N64 than when the fog lifts on the “Drake Lake” stage of Wave Race? 😎

green epoch
#

@thorny wolf I am back. I can start testing mario here

zenith orchid
#

oh it's already on update all? I manually got mine from test builds

#

guess I'll go ahead and delete that one and run an update

wanton sun
storm vessel
#

Are the two in test builds the current cores?

gritty basalt
# spare meadow Yes, that´s it

Just got done testing RE2 at the spot you mentioned. This video clip is for the Regular Core. I didn't notice the same glitch (the black cutscene borders flickering before fading out as normal) appear for me at the exact spot you caught it on your footage. For reference, I keep all my video settings set to "Original" when playing RE2 on the N64 cores since "Clean HDMI" seems to introduce more noticeable flickering effects in between screen transitions and with much more frequency too, enough to where I find it to be generally pretty distracting. I am also using the latest core that was dropped on September 28th, two days prior.

gritty basalt
gritty basalt
# spare meadow Yes, that´s it

Question: Since I can't quite tell from the footage you've posted earlier, do you have your cores' video output settings set to "Clean HDMI" and the like, or do you keep everything under video output set to "Original"? I ask because I've found Clean HDMI output for RE2 to be more prone to showing off texture flickering in between screen transitions during gameplay, and often at much more noticeable levels compared to what I typically see using "Original" settings across the board. If you've tinkered with your video output settings on your system then might I recommend setting them back to "Original"/default across the board and testing the water tank again, then see if the texture glitch still persists for you afterward?

zealous flax
magic girder
deft matrix
#

I noticed weird flickering using clean hdmi on white screens so I've gone back to original

zealous flax
#

Original with VI bilinear, antialiasing, and dithering OFF, is better anyways.

finite quest
marble cargo
cold crypt
spare meadow
spare meadow
whole tulip
#

It needs to be /media/fat/cifs/games

cerulean elk
#

the new turbo core is chefs kiss

green epoch
#

I need to grab it

cerulean elk
#

editing a video up on it coming out for today at 4

jolly turret
cerulean elk
finite quest
cerulean elk
jolly turret
cerulean elk
#

stop listening in

kind mountain
# whole tulip It needs to be /media/fat/cifs/games

For the script? As far as I know /media/fat/cifs is where rom folders should be for mister to auto map for the cores and wouldn’t work with a games folder under the cifs mount. I could be wrong but /media/fat/cifs/N64 works for me to show my roms there first

lean spruce
#

It’s time to bounce on the mega boobs again 😀

jolly turret
lean spruce
#

Oh thanks! Really appreciate your effort in dialing it in!

whole tulip
jolly turret
lean spruce
#

I’ve been thanking Robert for years 😀
The cores he has delivered to MiSTer has transformed the retro landscape for sure

kind mountain
night silo
jolly turret
zinc dew
#

Still have my N64 hooked up to my CRT and I still prefer the N64 core lol

night silo
#

I can't remember the other spots anymore sadly, been a while

#

But I just remember there were occasionally times where I was like "hmm, that didn't sound quite right to me, but I can't place it"

#

Ofc, depending on how subtle the difference is, it's possible I was just hearing differences in speakers or something

vocal storm
#

For whatever my totally anecdotal experience is worth, I’ve beaten Castlevania 64 and Legacy of Darkness on real hardware using my same crt and sound solution, and I haven’t been able to discern any differences on the current standard and Turbo cores. Less than science, sure, but I’m a Castlevania weirdo, and nothing at all has tripped the alarm

#

Between this Turbo core and the added PSX core enhancements, it feels like Robert cracked the universe open to show an alternate timeline where the 5th generation had a mid-gen refresh

whole tulip
#

it's configurable though, but by default yes

kind mountain
surreal bay
#

Turbo core seems to work with Hori and Snac perfectly now. No lag smash bros feeling really crisp.

sullen harbor
#

What are the patches we need again?

atomic stratus
#

I don't believe patches are needed at all anymore since MiSTer main does the autopatching now (someone correct me if I'm missing anything)

random girder
#

Well, that explains why Pokemon Stadium 2 wasn't loading for me haha.

green epoch
#

tiny baby pokemins

#

old enough to drink, tho

random girder
#

Haha

#

Odd that a certain archive site signaled the download as complete.

#

I mean. the rom I ripped from my cart.

green epoch
#

oh no, nintendo got to him too

random girder
#

Not yet?

#

Found another wonky file size. Odd that the zips were valid.

#

I'll just blame Taki and Robert anyway.

random girder
#

Playing Quake on my TV. What a time to be alive!

green epoch
#

but does it run crysis

random girder
#

Quake > Crysis. Just look at this filter.

random girder
#

I take my jokes back. Thank you Robert and Taki. This is amazing.

green epoch
#

im playing through mario 64 again. so good

atomic stratus
gritty basalt
gritty basalt
# spare meadow Yes, everything was set as “original/default”.

I see... My DE-10 uses the digital IO board (no native analogue output on my setup) and uses the 3.0 version of the SDRAM sold by MiSTer Addons. Maybe there's a slight difference in our hardware that could explain why you're getting that particular texture glitch and I'm not. What do you have in your setup, if you don't mind my asking?

EDIT: Also, do you use 4MB or 8MB when playing RE2?

desert crow
spare meadow
gritty basalt
gritty basalt
# spare meadow No. Revision 0

That might be the reason behind the discrepancy between your footage and mine. I always use Revision A/Revision 1 of the USA release. I never bother using anything else.

spare meadow
wanton sun
# desert crow oh good Robert must have changed the values 👍

yes, I changed the values like you proposed. Thankfully quartus was so kind this time to warn me about the vector size of the counter not being large enough anymore. While in VHDL this wouldn't compile at all, in Verilog quartus usually doesn't even warn you when the size is not large enough, it just throws some bits away and you search forever, so it was a nice surprise

zealous flax
gritty basalt
# zealous flax You should try 4MB, it'll stop the game from constantly switching between 240p a...

Yeah, I could do that, true. But I reeeeaallly like the better graphics 8MB offers for the game, especially when comparing how it looks during actual gameplay to the PSX version on the PSX core. 🤩 Looks a lot better on my 4K TV. Sure, the occasional bits of flickering I experience when playing RE2 can be a bit distracting at times, but for me at least they're pretty manageable when you've got all the video output options in the N64 cores set to "Original" instead of "HDMI Out". Nothing I can't stand to see for prolonged periods of time because of how quick and infrequent they are when using those settings.

Besides, I don't have any better alternatives in software emulation right now that can get me better compatibility with RE2 specifically than I can get with the N64 cores, so small little graphical hiccups like these (some of which are admittedly likely a result of me enabling 8MB) are a really small price for me to pay in order to be able to play my second favorite port of RE2 with clean visuals and crisp audio on my 4K TV (heavily-compressed spoken dialogue lines not withstanding).

quick light
gritty basalt
# quick light Probably not ideal but If you have a pc, that would be the best way to play RE2....

Actually, the sourcenext PC port after applying the Classic REBirth patch just so happens to be my favorite port of the game! The mod support behind it pretty much makes it the definitive port to play if you have access to it. The Seamless HD mod in particular gives the game a fantastic face lift, and that's not getting into full conversion mods that are floating around out there (a lot of which I've yet to try). As much as I'm attached to the N64 port of RE2, the sheer versatility of the Classic REBirth version of the game has it and every other existing port beat by a mile.

The reason I've been playing the N64 version of RE2 a lot as of late is because prior to me having acquired my own DE-10 it had been years (as in probably close to a full decade) since I've played it in a state that resembled anything close to functional outside of original hardware on a CRT. Until I got my hands on the DE-10 I had no means to play my original copy on original hardware since my living arrangements over the past decade and lack of proper hardware modifications made such a thing impossible for me... and software emulation for N64 always struggled to emulate RE2 properly. In a way it's like being reunited with an old friend, which wouldn't have been possible if not for the MiSTer project. Sure, I've got plenty of other ports I could play instead that each offer their own unique features that put it on par with or even exceed the N64 port in some way, and before getting my own DE-10 I was able to emulate/run pretty much all of them with much less hassle, but the N64 port of RE2 was the first version of the game I ever owned and played so it's special to me.

All that being said, I'd tell pretty much anyone that wants to play classic RE2 for the first time to play the Classic REBirth version if they can, but if they INSIST on some kind of console release then pretty much all of them will do nicely.

#

The Dreamcast port is pretty good, although it's missing a couple BGM tracks in a few spots. But past that, it's definitely one of the better ports from a technical perspective. Great graphics, audio, you can bind the controller controls however you wish, and the VMU being able to monitor your health and ammo in real time without needing to check the inventory screen is very handy if you want to keep the pace of the game flowing and not have to pause more than you have to.

#

The PSX version(s) I can recommend since the game was originally developed for the PSX, so you can experience it in the hardware/software enviornment it was originally intended to run in. So it's good from a histortical perspective, even if later ports would go on to add/change things to make it better in one category or another.

#

And as for the N64 port... sure, it may lack the Extreme Battle Mode that most other versions of the game has and it doesn't have much in terms of custom difficulty options, but the Randomizer Mode more than makes up for these things in my mind. Plus the N64 version is a technical marvel.

quick light
#

I quite like the gamecube port..well I like the GameCube straight up for Resident Evil. It has 1 (remake), 2,3,4 and Code veronica. (3 and Code Veronica are probably my favourites)

#

There's a mod for the pc og games called Biorand. It's a full randomizer. It can randomise enemies, items, NPC's, audio and even door locations. It's quite fun!

gritty basalt
#

The Gamecube port has most of the perks found in the Dreamcast release, but even better graphical fidelity and having both campaigns on a single disc. It's not TOO unique from a technical standpoint compared to the other ports I've mentioned, but it's a competent port from a technical standpoint and I think that's what ultimately matters.

#

Almost forgot to mention the Gamecube port. Probably because its the one I played the least.

gritty basalt
#

Save for the OG RE1, you could play every mainline title on Gamecube up until the release of RE4.

gritty basalt
quick light
#

I too am looking forward to playing Resident Evil 2 N64 via the mister. (Just got to try and get one in Batch 2).

Such an interesting port. I really like this old YouTube video that compares the versions of RE2. He even finds a little change in the N64 version. Where one of the cutscenes stay the same, but the dialogue is different. I guess the team who ported the game thought they could save space.

gritty basalt
#

One of these days I gotta sit down and force myself to actually do a full biorand run, but I'll admit I've been scared to. One of my more recent runs on Randomizer Mode for N64 RE2 gave me a run where there were no blue herbs ANYWHERE in the entire game sans the couple spots where they were growing in the sewers and lab that you could use repeatedly. A spider spat on me while I was a little more than halfway through getting out of the RPD, and it forced me to run around like a chicken with my head cut off, using all my healing items, until I was able to get to the blue herb pot in the sewers by the skin of my teeth.

It ruined the A rank run I was going for 😠

quick light
gritty basalt
gritty basalt
#

Anyway, getting back onto the topic of the N64 RE2...

The crap you see in these two photos? These were from some of my earlier test runs of the game while I was helping to debug it previous versions of the cores. By the end of one run I was doing as Claire I had enough flame rounds to set all of Raccoon City ablaze. And by the end of one run with Leon I got enough shotgun rounds to make swiss cheese out of the moon, and in another run for my testing I didn't get any photos of I got enough magnum rounds to kill a god-like final boss in a JRPG (we're talking triple-digit numbers here). Stupid stuff like this is how I got so much entertainment from the Randomizer Mode back when I could still play this game on my N64. Sometimes I won the munitions lottery, other times the game did everything in its power to make me suffer as much as possible. The replay value Randomizer Mode brought to the table made me spend countless hours playing this version of the game.

quick light
#

213 launcher rounds hahaha

rich warren
#

I loved repeat playthroughs of RE2 when it just turns into DMC - care-free blasting anything that moves, contrasting the initial struggle. It's like the icey-hot of video games

knotty zealot
#

how many resident ev.. sorry... BIO HAZARD.. runs can you do before your brain starts to cook and boil

#

the game aged like a 300 year old donkey

zinc dew
#

Is Resident Evil 2 the new Symphony of the Night?

thorn quiver
#

Man..

topaz otter
#

guys I'm scared, how long before Nintendo has us all thrown in jail

thorn quiver
#

They've been listening since the day the Famicom included a microphone

covert bough
#

what if nintendo comes after mister....👀

green epoch
#

We will protect Robert with our life

gilded whale
#

I just sold my n64… Feels good man

neat sierra
#

MrPis are in the vanguard, sorry guys that’s just how war works

mortal panther
#

MiSTer doesn't emulate Switch.
We're good.

marble cargo
#

Not going to happen since the cores were not developed with any copyrighted material, just good old fashion reverse engineering and trial and error.

mortal panther
#

That's what everyone thought about Ryujinx...

#

We see how that turned out.

marble cargo
#

The Ryujinx emulator got shut down because they flaunted playing The Legend of Zelda Echos of Wisdom weeks earlier than the release date.

You don't do that shit.

hushed nova
#

yeah, it's not a coincidence both the yuzu and ryujinx stuff happened right around a major release that everyone was 'HEY LOOK I'M PLAYING THIS BEFORE YOU CAN BUY IT' all over the internet

#

people gotta take this stuff back into the shadows a bit

mortal panther
#

Exactly. It wasn't because of the emulator containing copyright material though, was my point.

#

I simply think they were furious about yet another massive leak of a major title a week before its official release date. People were playing it on hacked consoles and the last remaining emulator still in development. They can't do anything about the former, so they chose to go after the latter.

vapid hawk
#

yeah seriously all the "$LATEST_SWITCH_EXCLUSIVE$ GAME AT 4k 60 ON PC - LINK IN DESCRIPTION" videos did this

atomic stratus
#

Ya know, I've always thought it would be cool if Nintendo released brand new NES/SNES/GB/etc. games for their online service....but now I kinda hope they don't because that's precisely what could get them to come after us elmorise

twin barn
hushed nova
#

I'm more amazed at how out in the open switch downloads are. like you can reasonably get anything via googling it and then click on a site that will show you 53 gambling/porn/crypto popups