#Nintendo 64
1 messages · Page 153 of 1
@hidden bolt still haven't seen the first patch for Rayman 2 crash, and i confirmed there are no audio issues. i'm sure it can still crash based on what you saw with patch 2 but i'm wondering if the unlucky moment was in triggering it at all with the patch. i've definitely seen more than 30 end screens so far without a crash on patch 1. i'm going to test it a bit more but i suspect the patch is more stable than vanilla even if it still may crash every once in awhile
the game is pretty good, i've never actually played through it before
better than Tonic Trouble imo, which i thought it'd be more like
of course you don't get the wonderful newman's own product placement in Rayman 2...
use the romhack of goldeneyeX to square the circle
Haha good point
It’s already there, check the core settings.
there was a testbuild, but i will change the mechanic of it...maybe this weekend
I'm very offended by them they cause me great emotional harm

it should be changed from memtest to memetest
Yes, this isn’t an issue with the de10-nano.
Yeah I was informing the user of the move
Thanks for doing that, friend. 🍻
Nice! Thanks for doing what you do!
How about the turbo core or is that as good as it gets there?
Thanks for testing. I guess there is a chance that the first patch works but the second doesn't. I will spend some time and try to crash the first patch to confirm.
is it normal that the screen transitions in RE2 are "jumpy"?
using vsync 0 clean hdmi
but it doesn't seem to matter what settings I use
yes, it's hopping from 240p to 480i
if you set the ram to 4mb, it will stop doing that
ahhh ok
turn off the expansion pack basically I see
this is on my regular mister, but I didn't even try that on the MiSTer Pi
wonder if that could at all make a difference (I'm guessing no)
I tried it
neat that fixed it, cool
I just tried again with the first patch and was able to crash it after about 10 tries of the race, so at least this amount of delay doesn't work. Unfortunately the crash is too rare to spend any more time on for me personally. But it does seem to be possible to clear the game without any crashes for some people so I don't think it is a huge problem.
I take it that this would only look proper on CRT?
yeah, they weren't bothered by the res switch
makes sense
There should be a note that the resolution changing in Resident Evil 2 is an intended behavior and not a bug with the core.
This false flag keeps cropping up and it's kind of getting annoying.
oh for sure
I wasn't thinking it was a core bug...I was thinking that it might be some ram issue (now that I've been hanging out in MiSTer Pi land
)
even on a CRT it still looks kinda ropey and pointless tbh
yeah sounds like the play is to just not use expansion pak for it
the backgrounds are only ever 240p so it's only making your 3d character model higher res
exept if they move.. your basically back down to 240p because of interlacing
and they're always moving
so all you gain is interlacing artifacts, and you lose the nice 240p scanlines
ah
if you really like 480i RE2 play the dreamcast version anyway its 480i all the time
oh I'm probably not gonna play it 
well, I might play it eventually...but it'll probably be a re-release from Switch or the original version
well, or maybe the DC version...that could be fun
I need to play the first RE before that
The original version of Resident Evil 2 is also on GOG for only $10
oh yeah I forgot about the GC version
❗ Important:
For those of you who have issues using the N64 core with the MiSTer Pi or other clone boards, please use this test core:
- #test-builds message
(this is currently a test build so we can catch issues before it goes out to everyone as part of update_all)
^ but do keep in mind that he has requested not to share it far and wide, because it has other test stuff in it and isn’t ready for release.
It seems to do the trick. The handhelds can come now. 😁
Thank you for clarifying that.
Super cool of Robert to take the time to look into this
It is in the MiSTer’s best interest to try and support everyone. The more our community grows the bigger the family we need to take care of.
Unless like someone does something wildly different and expects every core to change. lol NO
Personally I’d rather the people that made the boards just.. y’know, made shit that worked, but sure
Which is also why I think it’s cool of Robert to look into this 😄
an honest mistake that was caught by the community and they did intensive research to get to the bottom of it. I’m sure moving forward future revisions will have that fixed. 🍻
Unfortunately it's been radio silent on that front. I'm just grateful for the community for testing/gathering information and Robert to providing a fix.
Just be happy I’m not the one making boards. You would find pasta sauce inside the processors instead of traces.
Me too 😄
Your implying I wouldn't want that.
But hey - that N64, right? Pretty cool!
That's the reward. After I build the stack, I get a snack.
Snack adapters 😉
Ooooh
pasta sauce? more like ramen noodles
Solution is downloadmoreram.exe
Ok, need the help of maybe 5 kind people with taki board and 5 more with de10-nano board.
In the zip file are multiple rbf files for different ram clock shift from 0 degree up to 340 degree in steps.
It would be good if you could load each RBF, load any game and if it boots up, we count it as working.
Then tell me the range of RBFs that work and ping me so I can find your message.
This will help us define a common center point that works for everyone. Thank you for contributing.
I start with it to show how it could look like:
DE10-Nano: all from 170° to 340° degree work, all other fail. @wanton sun
i can tackle this in a little bit.
Will do that now (DE-10)
I can volunteer on the taki board side
It's late here, so i will go to sleep now. Can evaluate the results tomorrow and build a new version for it that will be a release candidate
thank you all
this is when i really love the choices made in the mister interface, where i can just load these all into _N64Tests or something
_N64_shift :p
Good call. My console folder is destroyed with n64 test builds lol
By any game I assume we should be using the problematic games
Like RE2
My kids on the way home from daycare so going to run through them on RE2 only right now
Will go back later for more
just use any game, it really doesn't matter. we will drop the borders anyway and you will notice that if you go beyond the borders games will not even show anything and you most likely only get errorflags(if enabled)
very unlikely you will find a halfway stable core inside there and even if: e.g. 160 doesn't work, 170 works, 180 works, we would not choose 170
Yeah I’m up to 160 with black screens so far as expected
do we have enough mister pi testers? Happy to pop it onto the de10nano
at 180 i'm not getting an error code, just a black screen. huh
that was with a board that didn't work well with the previous "normal build"?
yes
so probably at the border, would expect 190 to work then
200 is the next increment but conker has finally shown something
I didn’t see a 190
But yeah 180 was a no go and 200 was a go for RE2. Other game loaded at 180
yes sorry, was to lazy to wait another 15 minutes as we would not pick 190 anyway
so basically my expection is that all boards work from ~200 to ~320, but i want to be sure
gotcha
now that i already have the rbfs, better let you test and have a version that will 99.99% work forever with all upcoming clones or modded boards
instead of just choosing the center point based on my board only
Taki: 180-340 load @wanton sun
RE2 only started working at 200, not 180 which is interesting if that’s the stock core setting
Either way
i am only testing resident evil as that feels like it is the most tempermental
i'm gonna check those stadium 2 models each time heh
good call
@wanton sun
Taki setup (With no problems with current core)-
Not Working: 000-160
Working: 170 - 340
RE2 and Conker only start working at 180.
@wanton sun, would it be good if we had a mix of Taki models that worked pre-shift and those that didn't?
I think the point is that he's testing different values to look at the ones that work for everyone 🙂
For example, most of the people that volunteered could not boot RE2, so it is possible all of theirs are similar.
Exactly, my point is that we want a more diverse set of boards in terms of behavior.
Basically saying that even if you didn't have issues pre-shift, your testing would still be valuable, right?
The more data, the better, I guess
DE10nano (testing only resident evil 2): 170-340 worked (tested running to the gun shop on 170 and 340) @wanton sun
Funny enough, at 170, everytime leon caught caught by a zombie, he took the zombie's arm with him for a screen after he shook them off
went away at 180
I'll start testing on the taki (my board was a "I can load pokemon stadium 2 with errors but conker and resident evil don't load" mister pi - which is not a great marketing name but we can workshop it)
@wanton sun
DE10-Nano: 170-340 working
Tested with RE2
Taki Udon Mister Pi (testing only resident evil 2): 200-340 (tested running to the gun shop at 200 and 340) @wanton sun
Thank you for your service
Tag Robert in that comment plz so he can find it tomorrow
i missed that, thanks
I really think most folks can just test resident evil
as that seems to be the heaviest game
I think he was looking for anything loads here - here and then go in the middle
So I don’t think re mattered
now I want a 190 to test 
Since the edge would get thrown out anyway
DE10-Nano: all from 180° to 340° work (inclusive), all others fail. @wanton sun
@wanton sun Taki board + RAM, previously passed memory test + loaded RE2/Conker on standard core.
- Loading Banjo-Kazooie: didn't work from 00-160, worked from 170-340
- Loading RE2: didn't work from 00-170, worked from 180-340
so i guess @hollow eagle and i had basically the same results lol
DE10 (MMS with V2.5 Ram) work 170-340 and Taki Board+Taki Ram work from 180-340 alle testet with RE @wanton sun
@wanton sun
DE10-Nano with first-batch MiSTer Multisystem board.
000°-135°: Black screen on ROM load.
160°: Mario Kart 64 works properly. Resident Evil 2 will show the 'Expansion Pak Detected' screen after ROM load but crashes on the spinning N64 logo screen.
170°: Mario Kart 64 works properly. Resident Evil 2 shows nothing after ROM load.
180°-340°: Everything seems to work properly.
What's the best settings for n64 to have as much vertical space maintaining integer scaling and aspect ratio?
vscale_mode=1
vscale_border=0
If you want integer scaling, vscale_mode=1 for starters.
Right, mine is indeed set to 1, i just misread the line
Using a stupid android app to ssh into the mister
nano on a phone is not great
This looks so small though, is this expected?
what resolution is your mister set to?
so it'll be displaying 960p, should be a 60 pixel border
plus wave race is kind of a small screen to begin with
Get the Wizzo extensions and turn on Remote
You can edit the ini from a web interface
try a different game like mario 64
It’s much nicer than ssh from your phone
I never really looked into it
It’s so good
You can make use of some cropping on some games
But that's a great feature
That’s something you need to do often? 😅
Every 38 seconds
i'm still using the tv static bg
I just leave mine with the stock static. The barebones UI of the MiSTer has kind of encouraged me away from the endless tinkering that I used to do with e.g. Raspberry Pis
More time for gaming 😎
I like the tv static too
Wait until it changes with an update 
(the static)
Damn, the video filters set i was using was causing some artifacting on the image... Has anyone had that issue?
Use the Robby filters 
Where can I get those?
They’re the presets that are like “5th Gen console” etc
They’re a great starting point if you’re new to the filters
Or a finishing point if you’re me
You contribute loads on here
That's what I was using I believe
(Couldn’t decide whether to be nice or not 🤣)
Can you take a photo of the artefacts? I didn’t have any
It’s probably the shadow mask then, try disabling it
I meant that sincerely! 😭
I will try
I'm now fiddling to get the Wizzo extension installed
they're hugely convenient given what a pain it is to figure out good looks for stuff on your own lol
Is the app available in the app store of choice?
Yeah it’s great
i think i have one set as a default for unconfigured cores and then other specific ones like the handheld screens etc. for relevant systems
@maiden wyvern kicks ass
This seems accurate to my testing, ye.
I believe this app doesn't yet support core-specific settings?
Yeah basically haha
Quite a few of the games I played seemed to have decent sized borders
Which is why I just crop everything 😅
I undo it if it’s clearly cutting something off, otherwise ignorance is bliss
That's why... I disabled video info thinking I'd never use it
Wave race is one of my favorite games on the console
My Dad still talks about how good the water graphics are
lol but he has terrible eye sight
Before we had variable resolutions in games we had… postage stamps 😅
I mean still variable res!
True
Show him the deep dive MVG did on the water physics, it's really cool
yeah wave race on real hw
But you know what I meant 😄
decently big borders
Hey I’ll take postage stamp over the games that use bilinear filtering to make it full size
What happened to the top lol
So would I if it were more constant, but now there’s the whole AI upscaling and all sorts of wizardry in there
oh I was installing an RGB amp
It’s nakie
#spicy-off-topic
RE2 was the game:
DE10-Nano with Taki Memory: all from 180° to 340° degree work, all other fail.
DE10-Nano with OG Memory: all from 170° to 340° degree work, all other fail.
I messed with my settings and now I not getting artifacts anymore?
Anyways, if I ever do again, I'll post here
But I'm sure it's my TV
It kinda looks like the scaler needs time to keep up
Is the VRR implementation good? I have that enabled
if you have vsync_adjust=0 vrr is not good. (sigh). with adjust=1 or 2 all vrr does is send the hdmi infoframe that tells the TV 'hey, this is VRR'. helps on a number of TVs, may not do anything on others
DE10-Nano (Multisystem): all from 170° to 340° degree work, all other fail. @wanton sun
Mario 64, MK64 and RE2 tested, all same result
Guess it depends what the goal is. To get it as soon as possible?
Would guess 200 then
But if it doesn’t matter I’ll go with n260
Yeah, that would depend on the curve
A linear one would make 260 right in the center
but is it still C Y C L E A C C U R A T E
Taki Mister worked for me from 200-340. I'm surprised because the latest release worked for me originally, which used 180, but the 180 version in your zip did not get past the gore warning in RE2.
Routing RNGesus. Hallowed be thy dice.
guys, so with the test of the n64 core, taki clones are good to go with it?
in its all thanks to @wanton sun for trying to resolve the problem!
A problem that wasn’t even their’s. Really just so appreciative
Sounds like he was running right at the razors edge on the de10 but they have more consistency. Still not sure why takis has smaller constraints, could be just variances in the ram chips or something else
I'm not exactly in the target audience since I have a borderline functioning unit, 62 stable at memtest (usually) with re2 working on official. Re2 works from 180 to 340 on this. Other games start booting at 170.
Thought I'd report anyway.
And I have a taki megastack.
thank you all for testing!
So it seems that everyone can run to 340°, noone managed to get 0°/360° working, but it fails for some MisterPi boards at below 200. So this means that the MisterPi and/or Taki SDRAM has a smaller corridor where the sdram works and are not just shifted (the wire length theory)
This is still not any issue, because with the center being at 260° for DE10-Nano and 270° for the MisterPi, both have a lot of room left, at least +-60°
I will just shift it and provide a release candiate this weekend
Thank you very much for assisting with this issue and coming up with a solution.
big ❤️ . thank you!
also, im not sure there was a 360 in that folder
0° and 360° are the same, it's a circle 🙂
testbuild is available: #test-builds message
If no issues occur in the next 36 hours, i will release it tomorrow
Deblur function is also only activate now for the resolution where it makes sense
Thanks again for looking at it and taking the time out to tinker with your core, in order to get it to work on the clones 🙂
so mucho love given to the n64 core, thanks
im so looking forward to buy a mister pi, and my main cause is the n64 core, it was done with love haha i hope i get mine in december or earlier.
okay, quick question. the core doesn't appear to be able to see saves that i use fine in emulators and on my everdrive. do i have to do something special here?
Got this set up with the android app. Works great, thanks for the recommendation
Converts save files for retro consoles: MiSTer, srm to sav, sav to srm, GameShark (sps and gsv), PS1, N64, DexDrive, Action Replay, Retron 5, Wii Virtual Console, Sega CD, Nintendo Switch Online, emulators, various flash cartridge formats, and save states from online emulation websites. Decrypts PSP saves. Provides help for downloading save file...
It’s still odd though because the old core worked fine on the taki SDRam when moved to a DE10. We’ll call it magic lol
Thank you for looking into this! Will test later!
Probably an issue with the board accessing the sdram
The new deblur is awesome 👏
You get the best image without having to tweak any additional settings
Man I totally thought we had deblur already by turning off all the VI options lol. Is this like an advanced version of that?
Selective
It disables the bilinear filter if the original res is 320x240
It makes games like fzero, cruisn series, san franciso rush series, quake 64, mario kart, duke nukem 64, and more, automatically sharp
For games that switch like cruisn exotica or perfect dark, you get the interpolated visuals in intros or menus and the sharp visuals when in game
There’s no longer need for switching bilinear on or off depending on the game
Updated pins to direct people to the new test core.
Thanks for the explanation, friend! I had no idea, what a seriously cool option.
Its says its in 'NoAccess' for me...?
Will fix, one second
Try again please
Yup, thank you 🙂
Long story short, you need to add the Cycle Accurate role to yourself to access those channels. It’s something you can do as part of this Discord’s options.
If anyone else can’t access it just ping me or another mod and we can add that role for you. Happy to do so. 🍻
That is an ironic statement. Based on everything that has been happening, cycle accurate is no longer good enough. You need phase accuracy.
Released 28 years ago today!
For me, this is the best game on the N64
it was probably the only game I envied N64 owners 😄
Haha very true.
I started testing the new core and my youngest runs and goes “I WANT TO PLAY MARIO WITH A SHOTGUN!”
and now I’m not playing the MiSTer anymore

Mario Eternal
Ooh fun. A solution. Thats gonna warrant a video 🤣
All proceeds to Robert plz
What do you mean the MiSTer?
You don't have more than one?!
Blam blam wahoo
Nintendo is coming for him!
They go after people playing that more than almost anything else. Sons a wanted man
They sent the mod creator a cease and desist right? lol
Well now I feel bad for picking on you so much. I didn't know you were less fortunate than the rest of us.
I'm just catching up on the mister pi stuff, it sounds like we have a solution that works for everyone?
And they will strike footage of it too
seems like it!
did your video get struck?
No. I don’t think I ever included it in a vid
Because I’d heard others having issues
oh right, you had the other mod
Mario shotgun doesn't work well on MiSTer, does it? It doesn't for me at least.
I don’t remember it working well
Also the controls are all wild. Funny idea but not the most exciting thing in the world
I think I tried the turbo core as well but it always was slow for me. No biggie.
does N64 core support s-video or composite?
Yes
Mario Shotgun works great, but you need a dual analog controller and map the C buttons to the right analog stick and map L trigger to an accessible location
I did L1 for the L trigger so N64 games continue to work normally
Really? Might have messed up the patch then :/
Also need to press the R trigger to bring up the third person view. You can tell by the appearance of a reticle.
NP; there really isn’t any instructions out there for it haha
Might look into a prepatched one then. 😉
Wait Mario shotgun is a real thing?
Only if you believe
I WANT TO BELIEVE™️
Rave Reviews (9.57 out of 10) on romhacking.com
Shotgun Mario 64 is what to search for.
I love how the shotgun blast is powerful enough to launch him into the air, but not enough to knock him backwards. 😄
TWO POSTS FOR TWO BARRELS
sorry was driving
Oh shit
Double-pin it!
Does it work on mister? lol
Yep
I’m telling Miyamoto!!
man the turbo core makes Re2 so much more plesent to play
I got fairly far into shotgun Mario but now it always crashes when MIPS the rabbit starts moving, author notes it doesn't play all that nice with original hardware
So much fun though, shoot the baby penguin 🙂
(it throws you out of the level)
Better yet, shoot the mother penguin in front of the baby! 
No officer, they seemed like really nice folks
Haha I just liked that everything else ya can shoot but baby penguin is sacred. You go flying out of the level
You monsters!
'to a man with a hammer...' 🙂
Is it normal behavior for the n64 core to output 640x240 on the analogue side when using original VI, and 320x240 when changing to clean Hdmi?
yes 🙂
(depending on the game, clean hdmi will use the base resolution, could also be 640x480)
Righto thanks for clearing that up
This is still the best thing ever
Do we anticipate any other cores having to be adjusted because of this? Or is this unique to how this core reads memory?
It's not an anticipation thing, it's a find a problem and apply a fix thing. Every core needs to have its SDRAM sampling timing set somewhere, and it's only the ones that have that timing set in the small gap between where the DE10-nano and the Taki boards that might show an issue.
It's just one of the many chores involved in bringing up a core and making it stable
Thanks, no blanking now
Seems like n64 was running right at the edge of viability on the de10 anyways. Probably explains why lower clocked cores were fine
Aye, that's what Robert implied in this message I think #1287682359658807317 message
That makes sense. Thanks @raw oriole!
This objectively proves taki ram is worse and it’s time for the ‘lording it over you’ to begin. Can’t handle 180 reads?? OH MY
I can do sampling at 180 degrees on my Taki, so mine is limited edition 😏
I tested 100 to find one SDRAM that failed, but it doesn't have this RE2 issue, and I could fix it by lifting it 1mm from the board.
And we haven’t seen one RE2 endgame screenshot posted yet
Getting your ram fix was a monkeys paw and you have to accept the consequences
Because no one really plays it.... it's just another tool for testing
That’s right, in fact RE2 stands for RAM ESCANER 2
Adding 1mm to the pathway between the FPGA and the SDRAM module has probably changed the capacitance. I think changing some capacitors in the SDRAM board to compensate for the differences in the trace lengths of the MiSTer Pi compared to the DE10 would probably be the way to go.
Sounds like I should play the lottery soon
Where turbo core can be downloaded?
Download the 80mhz rfb core file and place it into the "_Console" folder on your SD card.
There's also a turbo core for PSX btw.
Decoupling capacitors and signal timing are two different things.
Whats’s your point here?
Intresting...
That "I think changing some capacitors in the SDRAM board to compensate for the differences in the trace lengths of the MiSTer Pi compared to the DE10 would probably be the way to go" is not the way to go at all.
Please elaborate.
Robert identifiied it as a timing issue. Decoupling capacitors don't really impact that. I don't know how to make it any more clear.
I don’t think you got my point. But thanks
Strange, we were seeing in the mid 30% failure rate to load RE2 iwhen surveying owners
Maybe there’s less interference over there 🤪😂
best guess is the fpga board is contributing too considering people having the issue could move the ram to a de10 and play no problem
The caps aren't like a dial that you can turn one way or the other to adjust timing. It doesn't work that way.
Yep. I know that. And that’s nothing of what I said 😀
The tests are only for the Taki clone, right? Unfortunately I don’t have one but if RE 2 need testing using DE-10 I would be glad to testing it with the new build
RE2 didn’t have any issues on the de10 but you can try the one in test builds channel just to make sure it didn’t break
test-build works just fine on de10, tested it on bunch of games in various configurations
Hooray, that’s awesome! 🥳
I love how such small changes can alter things. Path differences of 1mm can be all the difference
Then my bad for misunderstanding what you meant 🙂
Usually trace length is just a signal skew issue, and I’m not sure where you would add capacitors to adjust for that.
Capacitance for traces doesn’t really come into play until it’s something like a copper plane, usually between power/ground
Today is the best day of my life
it's stupidly fun
I didnt really use the view mode R gives you, so remapped L to R and R to ZR, very playable on NSO 64 controller like that
Just playing it twin stick on a PS5 controller
squirrel with a gun was surprisingly decent, mario with a gun is better
This, I feel people are letting go of a perfectly fine opportunity to revive the console wars, instead you're troubleshooting and stuff smh 😔
Glad it seems to have worked out though, I've already recommended it to people so that would've been difficult to explain for me
Something about rotating the ram 360°? 
just tell them roberts a wizard and everything will be fine
The planets just had to align, all good now
The goal is that it doesn’t matter what hardware you have.
True, accommodating clones as much as possible seems wise
There’s a limit of course. Like if they’re way off de10 spec then no. But for something like this, it’s super important to help fix what can be fixed.
De10 was just chosen because it was cheap and readily available. No other connection besides that. So MiSTer isn’t really focused on supporting one type of hardware if that makes sense.
So having clones that are affordable and achieve the same thing is a huge benefit for everyone.
Obviously it's out of everyone's hands if you have a bunch of nondescript clones popping up on alibaba but this is not that so
Tho that would be interesting as well
Rotate the ram 360deg and lift it up a few inches
Yeah, seeing Taki and QMtech earnestly try to replicate similar hardware so MiSTer works is really awesome
I’m glad that companies feel there’s enough of a business opportunity to cater to MiSTer
Everyone wins imo
Anyways sorry, I’ll stop the cheerleading
It just makes me really happy that everyone can enjoy the N64 core to its fullest potential
I did that, now the 3do core works for me
Finally we can all enjoy resident evil 2 to its fullest (not at all)
The n64 wasn't designed for such unwholesome titles, it's only for family friendly fun
we here are all adults and can make our own choices. however, i will force my child to play on the standard core so he can see how i had to walk uphill both ways in the snow
Saw someone posting earlier that goldeneye hit 13fps at the end of the dam and wondering how to fix his mister
I had to laugh
no one remembers how...special..the n64 was
😂 still some of my best childhood memories playing 4 player star fox and goldeneye all night with friends at sleepovers
The mister should have a rent mode so you can only play the two games you've rented for the weekend, people must know the truth..
Crts mask low frame rates much better than lcd screens, that probably helped
TWO?!
I have nightmares about the mario kart vs balloons
So many battles
I loved my n64
kids today with their 30 or 60 or 144fps. 60 would be enough for three whole n64s.
but things looked bad and ran like poop
ikr? wtf
Up to 6 n64s depending on the game
Only thing that came close to that feeling was Halo 1 on Xbox 4 player split screen against another TV and Xbox with 4 player split screen via a crossover cable
We were wealthy, what can I say. But you'd be surprised how often you can pick two conpletely abysmal titles
we got to rent one game, and if my dad was bringing us to blockbuster it was Wayne Gretzky Hockey
But having 4 on 4 CTF in person
man, my buddy had everything unlocked in goldeneye. spent hours doing multiplayer on that during sleepovers
that was actually a good game
iirc
oh it was awesome
Me and my best friend had every character to level 100 twice (one for each) in gauntlet.
I had Mario Lemieux Hockey on the…. Genesis?
Being from Pittsburgh it was a requirement
It sucked. A lot
it was a bummer that the n64 launch window only had like four games but when those games were Mario 64, wave race, Gretzky and Mario kart...... you could do worse
Once we picked clayfighter and mace the dark age, I don't even like fighters. That was indeed a dark age
lol clayfigter
could've been worse, you could've gotten WAR GODS
Idk what the reasoning was, it has fighters in the name.. the allure of clay figures must have been too strong. Yea that looks really awful
Mace isn't super bad but I don't know how it ranks as a fighter
You can turn people into chickens
Remember the n64 GameShark? Stack was like 10’ high. I broke the connector off my San Francisco Rush cart in it by tripping and accidentally kicking it
I never did any gamesharking, had no real understanding of what it was, even seemed a bit scary, like you could hack the game and damage it
Also I'm not a cheater 😏
I used it to play imports because I didn’t want to snip the plastic clips lol
That’s why the ram in that bad boy never failed
I was going to make that joke but I wasn’t so how it would go over here vs the mister pi thread 😂
I’ll take the heat for you
It's in pain
At least it had a menu. I remember having to pull out the book for NES Gamegenie codes
Also you better believe that is getting karate kicked every time you screenwatch. Should it really be two or is that just for fun?
Three 😬
We need to go higher
That's not the game shark, it's the game orca
You need to leave 1mm between the gameshark and goldeneye
somebody get the Genesis people to send in a 32X -> GameShark -> & Knuckles -> Sonic 3 stack to fight us
RE 2 has some issues like slowdown and texture glitches even with De-10. Just finished the game (Claire B) with the new build using a DE-10 and everything seens to be like it was before except some flickering at the beginning of Clare B game that I don’t remember if it was there. Maybe @gritty basalt could take a look at it.
hey robert thanks for this update. here is my testing with deblur on
mario 64 - bilinear turns off - good
goldeneye file screen - bilinear turns on - good
goldeneye ingame - bilinear turns off - good
pokemon stadium ingame - bilinear turns off - good
the only situation i found that isn't correct?:
pokemon stadium menu screen - bilinear turns on - shouldnt it be off here since its 640x480?
anyone know of other games that run in 640x480 so i can test?
it's actually what the core does: it will downsample 2:1 like the HDMI mod deblur. But instead of doing it like the deblur, it will only do it when the source width multiplier is 2, which is typically the case only for 320 wide source material. 640 wide source should scale with 1.0 and not be modified with bilinear anyway
Pokemon Stadium title screen for me only scales y direction with bilinear on, which is expected because it scales from 474 height to 480 (source is 640x474 as you can see with clean HDMI on)
ah ok that explains it then. i also noticed the same thing that it scales in the y direction.
i saw bilinear off doesnt seem to lose any noticeable detail in pokemon stadium 1 menu, and i would say very very slightly makes the text whiter and pop more. however in saying that the difference is very small and probably fine to live with bilinear on with deblur on.
the main goal has been achieved imo and that is to maintain zero loss in text clarity by debluring when appropriate. hardware deblurs all the time, which in pokemon stadium 1 & goldeneye was not desirable at all in the menus since text detail would be lost
fantastic result with the core's deblur!
well, in y direction this would be a completly different task. It would mean to disable bilinear when the scaling is near 1.0x, e.g. 1.05x, but then you would need special logic to fill the remaining 6 lines with black(?) pixels. Would you even want to center them 3 to top and 3 to bottom? Seems to much effort and too many possibilities to cause issues
that makes sense, i agree its not worth the effort. the difference between bilinear on and off for the pokemon stadium 1 menus is so so minor its not worth it to have the extra logic for deblur to turn off bilinear
Do the NO have 140MHz SDRAM?
@naive briar maybe you can read my post here: #1096015979055697940 message
It seems that some ram modules or ram+board combinations from the MisterPi have a smaller working area compared to all the De10-Nano setups. The sampling range that works on de10-nano is 47% wide, while on the failing units it's only 39%. Still by far enough to make the core stable on those, but maybe you see a reason. It's not the path length it seems, because only the minimum sample points shifts up, but not the maximum. So maybe capacitor? I can't tell more unfortunatly, only these measurements
It seems the datasheet for the SDRAM is wrong, and was never updated to some improved arrangement. But that doesn't explain the SDRAM working on DE10, or other MiSTER Pi units.
yes, the influence of the base board still is strange
To further complicate things, I can get MiSTER SDRAM that fails de10 but passes MiSTER Pi
what do you mean with fail? Because we haven't seen de10-nano setups fail to work with the n64 core in the last year
or you mean max ramtest frequency?
140memtest, old jt test
If it ends up being the capacitors that weren't added to the schematics, we will just fork and publish the correct arrangement
The current schematics were left like this
https://misterfpga.co.uk/product/mister-sdram-128mb-module/ Has anyone tested these for example on mister pi? Because judging by the pics at least they seem to also be all 1uF.
or at least they look all the same.
Those are different
Mine was stable for the 40 mins I tested at 150
And none of the shifted N64 cores work?
The pie chart sk360 posted was sampled from the current stable 18.08 core. The shifted cores from 200 to 340 all worked fine for me
Ok
There comes a point when that stuff fails, the entire kit is more valuable in our hands than in your hands
There's only so much that can be done remote
Now I wish I had a failing Mister Pi so I could extort Taki into paying me more to get it back than I paid for it.
“I know what I have.”
Does that mean you look at the caps values Ricardo mentioned?
His ram seems to have different values now
Now the 64 core works for me I'm not bothered about that jotego 48MHz test failing. All the jotego cores work fine after all
LOL
Any change to an open-source hardware design should be committed back to the source, especially if it corrects or changes something that is wrong. So if the 1uF capacitor value on the 3.0 schematic design was bad/not ideal, the good/ideal values should have been added at some point before now.
True
If it ends up being 10uF/1uF/0.1uF pairings, then we will update the schematics and publish them
This 4D chess game with the values not being changed if they were known to not be ideal makes no sense.
Your ram is stable at 150, I had different rams for some mister stacks, not many reaching 150. bga ram 1.0 from Ricardo was slower as my 2.5 ram from Heber mms batch 1
It was 143 only
This is in the public schematic
But based on what he said, this is what they have known to be better
Has anyone clarified why?
Why they didn't update the schematics? I have no idea.
Or why it was changed?
Is that how much an RMA for the ram costs you?
Or like a one off just to get one of the rams that had an issue back to you
I was told 1uF was left there when they weren't certain of the best combination, but that the best combination has been known since v2.5.
That's how much the return shipping was, yes
Ouch
I someone has a unique SDRAM problem that I can't recreate with a box of 1K SDRAM, I need to get their SDRAM in my hands.
Damn, I do hope these quirks get sorted out for you then. I'm hoping to get mine in Batch 2. Will you release the 2nd batch at a specific time again? And if so will you announce what time? I don't fancy staying up 24 hours on the 8th October hahaha. (I would if I had to I guess)
I don't know if I will do the 12-hour gap again. That was brutal to stay awake for.
I see. When you do think of a plan, would you be able to let us know please? (Just so I can prepare for it)
Id love to be able to sign up to some pre register thingy. Maybe even pay for it. But then again that's basically a pre order and people didn't want that in the twitter vote.
Oh yeah didn't think about having to be awake for both lol. I just skipped the first one because I didn't feel like waking up at the middle of the night for it.
Yes, it died in a vote.
I usually never care for preorders or limited runs, but i heard @naive briar will reserve one of the first handhelds for the one who solved the N64 core ram issue, so i should be save? 😅
Il try. Aslong as I have a confirmed time or something. Then il try and stay up for it.
FPGA core devs can get anything we make for free
Think you deserve it haha.
Time for me to make that Game com core then. Time for more Resident Evil 2 testing.
Haha awesome!
Great 🙂
The flagship console has input R&D scaling work to do for some weeks now that MD is done, so we can start doing "one" and one of the handhelds from next month.
(a similar countdown on your website like you did for the switch oled screens would be amazing)
Also sorry for the 20 questions. Is there cart reservation implemented for this batch? (Just because if it isn't, I will skip the case and quickly attempt to buy the mega bundle).
did switch oled screens finally happen?
one important question as core developer: will the handheld have the usb jtag port available without opening it?
GOOD that’s what I’m here for baybeeeeeee
Yeah, the switch lite ones..they are on his store.
oh for switch lite? not for the launch switches?
yeah, I would like one for a launch switch but I guess you can just buy a switch oled
makes sense for Switch lite
i've got my launch switch all modded up how i want it at this point i don't want to do a new one 😄
Don't think so no I'm afraid.
Yeah same LOL
This is complicated
i guessed it would be. Normal users will not need it
We only have pogo on the bottom, and I don't know if we can route jtag to them
can you do what analog do and have a different backplate that exposes the port for developers?
in the end i can always use one of my mister setups for development, it's mostly helpful for new devs
or in the rare case of something only happening with the handheld due to display, audio or so
Doing a backplate with debug exposed might be possible
I want smooth sailing for the handheld. That is at least our expertise. 
Nothing a Dremel can’t solve lol.
Apologies if this is a poorly informed comment - but couldn’t you ask Sorg?
If anyone would know, I’d expect it to be him
Similarly, @graceful radish could maybe say what his sdram uses - since he’s probably one of the more popular suppliers in the US at least
Sorg doesn't sell the design with changes, so it would be up to the people that fork the SDRAM to publish the changes they are using
Sure, but I guess what I’m saying is that I don’t believe anyone should need to be forking
If there’s a problem with the reference, then maybe the reference should be updated
Third parties forking everything just seems like a recipe for incompatibility to me. That’s fine if the suppliers want to handle all of the support, but eventually it filters down to the community and devs. Probably better to avoid forking wherever possible imo
(It’s possible that I misunderstood you though!)
Mine was 150 stable overnight and I couldn’t load RE2 with the old N64 core but it worked with the turbo core.
That data was from BEFORE Robert changed the core
I haven’t heard of a single case where the shifted sample point core didn’t work to fix the issue so that’s great news.
Was just giving that data in case you were trying to track down why it was needed in the first place. The modified memtest to run at 62.5mhz is a good indicator if you would have had N64 issues on the old core since it uses the same 180° sample point as the old core.
Ouch! Isn’t cheaper to just sent the person another piece of hardware then?
Not if you want to figure out what is wrong with that specific RAM to see if you can avoid the issue in the future..
That makes sense
Would be great if someone else could take a look at this. Unfortunately I'm on a CRT only with no access to a dedicated LCD monitor.
if by flickering you mean blanking turn off exapnsion pak for this game
Looks to be like the resolution switching. As Roro said. Turn the expansion pak off.
RE2 allows for higher resolutions (but lots of resolution swapping) when using the expansion pak. Which wouldn't have been a problem on a crt
also the blanking is only in HDMI mode
Hey been a while since I posted in this chat, but are those 2 new test builds for all MiSTer users or specifically just MiSTer Pi users?
They address Mister Pi issues, but it would be great if Mister folks would also install it to make sure there are no issues
(there shouldn't be)
(but sometimes...computers)
Tested the build with my de-10 and no issues
(Computers were a mistake)
I would be destitute without computers (and likely happier)
I just tried your train game @zinc dew 😅
Thank you for playing my train game
It’s more fun than I thought it would be
Don’t seens to be resolution switch. The gliching I was talking about is at the end of the video. I made another test with the old deblur build where this not happens
Oh, that is interesting. Normally when people post about RE2 video issues (not to be mistaken with the crashes). It's normally due to the expansion pak being enabled.
Testing with the new test build (look at the end of the video)
Testing with the last deblur build where everything is ok. Both test were made with 8m ram enabled
Meet the hottest new N64 game
I don't like memtest because it's a casual game. Speedruns are frowned upon.
The newest update to memtest has increased replayability tenfold

Now I need a TapTo reader.
Pins updated to point to the new turbo core
This game low key prepared me to integrate well in canadian society lol
Wayne Gretzky 64 is so good
@naive briar To add to this, I think you mentioned adding the 48MHz JT memtest to your QA. I believe the general consensus is that that test is flawed and probably shouldn't be part of your QA. As @kind mountain points out, the modified 62.5 MHz memtest would be a better way to go. But even if a ram board fails that test, the tweaks made to the memory timing on the n64 core will still work anyway.
awesome
yup, latest test build fixes RE2 for me ❤️
Yes, memtest is better
I can spin up a new rev of memtest mod with the 260 deg offset to the sdram clock
yeah the JT 48mhz test failed for me, but as I’ve seen it, JT cores function fine.
This is expected. Much like Robert, he updated the way he handles the SDRAM in his core to be more compatible across the board
Failing the old jotego sdram test only means you would have had issues with his old cores
BUT, it also points to potential inconsistencies with your hardware as well, and more cores could be impacted (like N64 was). Whether it was directly related in this case is not known
That’s fair.
Would you mind? I’ve been waiting for the sequel
(Seriously though, it would be fun to see what speeds it passes at - if it changes anything)
@wanton sun , thanks for the new builds). Are the 2 new buids (vanilla and turbo) both compatible with the new framework and new IO bord v9.2 (24 bits)?
Great shout out and thank you! Yes no one should be using the Jotego ram test.
Ideally i would implement a parameter where you can sweep through different phase shifts
I may have some time later today
Just in case anyone is interested, I tried a load of Super Mario 64 romhacks on the MiSTer earlier. Here are the ones that I found that are working and broken.
(I suspect the broken ones don't work on original hardware either).
Working:
- Escape from the Jail Definitive Edition (v1.5.2) (NB: has weird flickering bug)
- Lug's Delightful Dioramas (Console Compatible version by Aglab2)
- Mario 64 Shadow Edition (v4.2)
- Mario 64 Shadow Edition Plus (v1.0.2)
- Mario 64 Sonic Edition (v4.2)
- Mario 64 Sonic Edition Plus (v2.2.2)
- SM64 - Beyond the Cursed Mirror (v1.3.1)
- SM64 Royal Legacy Definitive Edition (v1.02) (framerate can be low, better to use Turbo core)
- SM64 Sapphire (Console Compatible)
- Super Mario 74 (v1.4)
- Super Mario and the Monstrous Manor (v1.1.1)
- The Magical Lands
- Shotgun Mario 64 (@finite quest)
- Super Mario Star Road (Console compatible version? @willow linden #1096015979055697940 message)
Broken:
- B3313 (v1.0.2 hotfix 3 [tweaked])
- Eureka (v1.1)
- Peachs Fury (v1.1)
- SM64 Last Impact (v1.2)
- Super Mario 64 - The Green Stars (v2.1)
- Super Mario 64 - The Missing Stars (v1.1)
- Super Mario 64 - Through the Ages (v1.1)
- Super Mario 64 Land (v1.1)
- Super Mario 64 Peachs Memory (v1.1)
- Super Mario 74 - Extreme Edition (Chaos Edition)
- Super Mario 74 - Extreme Edition (English)
- Super Mario 74 - Extreme Edition (English)[Parallel Camera]
- Super Mario Odyssey 64 (Hack)
- Super Mario Star Road (Final ver.)
Shotgun Mario 64 also works
Thanks. Will add it to the list 🙂
Waluigi Taco Stand?
Can you confirm either working or otherwise? I can add it to the list. I haven’t tried everything
At some point I’ll look for newer versions of some of the patches. e.g. I think v3.4 of the green stars may work on original hardware. I think there’s also console compatible versions of star road and the missing stars
Peach’s Fury v1.1 apparently works on original hardware but I don’t have the ability to confirm
24bit vga should be in but unfortunatly i forgot the other framework changes. Well, next time then
Someone asked me this. Not sure it would even be worth the hassle even if it was possible
Peachs Fury is tagged to be excellent support on hardware I wonder it could be missing vidéo mode because we have sounds
That would be a nightmare for testing purposes with everybody on slightly different timings
Would be cool if someone with original hardware and a flash cart could confirm
(Not necessarily for a fix, but for documentation)
On Escape the Tower (vo2), we have missing sprites
yes, sure. It's just that it takes time to develop and costs FPGA ressources. So it would only be useful if someone really wanted very high speed sdram
just as I finish a vid you gotta go and upload turbo lol
Should try kaze’s split screen co-op mod
New test core vid at 4. Turbo will have to be Tuesday
Very few (any?) of their hacks seem to work. I wouldn’t be hopeful
Allegedly it works on hardware so I’d be surprised if it doesn’t on mister
im very excited seeing all the fixes of the n64 core, even though i dont have a mister. I was told by taki that to ship to Mexico, he´d need to sell it to aliexpress, so im waiting for that =(, in the meantime i enjoy watching this chats and my future (i hope in a short time) mister pi
I hope you get one soon, amigo!
i appreciate it!
Yes, it's very nice to see how many people are actively testing and trying to improve it. By the time you get your first Mister it will be an absolutely incredible experience. It is now already.
yes indeed, so far so AWESOME, i have to be patient haha
mister was a great purchase and money saver for hardcore modders like myself 5 years ago, now it’s just…beyond all my expectations
MiSTer is great value for money 🙂
just offered my n64 to a friend who likes crt gaming. i don't have a crt or plan to get one and the core is more than good enough to not warrant modding original hardware i feel
Hi, it's me, your friend.
Can we be friends as well?
well it was a gift from another friend so i would feel weird selling it anyway
My N64 is shelf candy now. MiSTer Turbo core is my main N64.
That's neither a yes or no. I have a modded psx sitting around I don't use anymore, guess I'll need to find someone else for it.
I'm looking at your most recent commit (just curious) and saw this change from 500 to 300 was left in. Was that intentional?
"- let sdram refresh happen more often"
Oh that explains it haha.
I'm still not having any luck with my N64 saves. I don't get it
it's a test-build after all
I had to turn autosave on in the OSD
Remember to open the OSD whenever autosave is enabled.
specifically, importing saves that were backed up from a real cart. running them through this site (https://savefileconverter.com/#/mister) just renames the extension which I already did manually
hello guys, I just updated to the new mister main but roms aren't loading anymore
it just shows the overlay saying it autodetects features and than it stays black
Did you copy the ROMs through network?
How did you update the MiSTer main?
Do you have the N64-database.txt file in the /media/fat/games/N64 folder?
You said that your ROMs used to work
yeah
And you didn't copy the ROMs again through FTP, right?
Make sure you use this N64 core: #test-builds message
all my roms are in pal format
I just got them to work
going into system settings
swapping pal to ntsc
Awesome!
and than to pal again the game starts
Ah interesting, glad you figured it out
so pal games fails to start?
They should not
Are you using a MiSTer Pi?
In case you are, you NEED to use the N64 core linked above
I'll try with the new one
for example jet force gemini does not work, while it should now right?
I think you need to jump the memtest bandwagon
Please post the results of it running for 15 minutes
By VGA do you mean via the vga port? Or do you mean connected to a VGA monitor?
I have a v9.2 board from ultimatemister, connected via a VGA to scart cable to output RGB on my bvm and I've never noticed any difference when I toggle on 24bit mode
With the psx core I see an immediate difference
latest version works with jet force gemini but I still need to swap region to start game
what's this?
I recently connected my MiSTerAddons build to a CRT using Saturn-to-Svideo. Every core works great and looks way better, except for N64. Everytime I choose that core, the screen goes black & no buttons retgister (can't pull up the menu, can't hit reset, etc.). I have to power it off & power it back on, rendering N64 unusable. I feel like it's something with my .ini file. Any tips?
maybe I found the one.. frequency stays around 146 and error is always 0
It looks good
well... I will keep swapping regions but it's a curious bug lol
I thought there was an auto setting?
there should be but if I don't do the swap the screen stays black
Those are not the right names.
ah
N64 core readme doesn’t seem updated with the latest bios naming instructions?
There should be a naming scheme for PAL and NTSC IIRC?
I think it means call the NTSC one boot.rom
And what about the PAL one?
boot1.rom?
Yep
I mean, that information above should be in the official readme
Do a pull request if it bothers you that much...
It doesn’t bother me but it doesn’t help with the noobs
It's certainly not the only core which omits that info in the readme...
those bioses should get downloaded in update_all if you enable bios downloads
Most cores have accurate bios info in their readmes at least
I've definitely seen one or two before which don't
Let’s fix that as well
yesssss
It’s crucial information that should be in there
now it works!!
See?
🤣
My man over there spend like what? 3 hours of his life
Imagine having accurate information in your readme, madness
yeah saturn core have the same setup. you need a boot.rom and a cd_bios.rom (just to get rid of the error message)
It’s in the readme IIRC
glad to be able to find the issue for other ppls 😄
https://github.com/MiSTer-devel/Saturn_MiSTer Not for the Saturn core
now I'll go play to the last game that wasn't working jet force gemini yay!!!
What?
The Saturn core README also omits the BIOS information
That’s inacceptable
Will open a complaint with the person who sold me the mister
Oh, it was everything in Vampiers website
Now I recall it
Too bad he took those info down before porting those to the readmes 😔
He even changed his name. That’s some shady move 🤔
I wanted to humbly apologize to everyone, especially @deft matrix and @kind mountain for wrongly assuming this wasn't a core issue to be fixed.
I was wrong. And I hope I didn't irritate any of you. Thanks and I hope you enjoy your MiSTer! ^^
Speaking only for myself, these clones are a new thing for everyone, and the n64 core was mostly settled business. Mister Pi’s are also a lot of folks’ first mister, so there are a lot of new folks poking around for the first time. I don’t think anyone would blame anyone for looking at hardware or a miss configuration first.
Also, as I understand it, this is a hardware issue. It just so happened that Robert could address it in the core.
“Why don’t you download new SDRAM?”
Robert: Hold my beer
My mister addon ram arrives tomorrow! Just in time
thank you for your sacrifice
🫡
Might as well get a second MiSTer now…
NGL QMtech dual stack is pretty hot
I have two (a mister and a mister pi). As soon as the qm tech board comes back in stock, I’ll grab that for my kids
Grabbed the i/o board this morning when it came back in stock. Hopefully that means fpga stock soon
It actually wasn’t a core issue, there was a hardware difference from the de10-nano so change in the core was able to account for it.
this is how bleeding edge this all is, lol
But you’re a real nice guy to come out and say that.
I will probably get a second MiSTer Pi for the kids
Damn, best dad ever 🥳
My 6 year old is enamored with the mister
Any particular game or system?
i still wonder how the qmtech w/ soldered ram works but the mister pi didnt
i guess some qmtechs didnt and some mister pi's did as well
You're a core issue.
I guess it’s up to interpretation to be fair
I think you mean MiSTerpretation.
Core diff
I love this gif so much
No need to apologize! I didn’t believe it was a core issue but the hardware side of it didn’t make much sense when testing different combos!
I assumed wrongly again it seems. I'll enjoy some of @zinc dew's beer
I’m still new round these parts as I’m a first time mister owner via taki but the N64 troubleshooting showed this is a great/passionate community
yeah it's nice to see that people care about the compatibility with the taki. the entry cost is now so low it's almost more expensive not to own a mister
I only ever tried to work towards a solution ^^
Tbf when you take flashcarts/optical drive emulators, upscaler + RGB mods or HDMI mods, and the cables and splitters involved, even $450 is literally the cost of an aftermarket HDMI modded N64 and that doesn't include a flashcart. And the MiSTer core STILL looks better!
So honestly it already was a steal of a deal when you're into the hobby.
yep
But yeah $160 makes it far more approachable to people not into the hobby as deeply.
How much is one of these loaded Raspberry Pi combos off of Amazon? I assume almost as much
Yeah, the initial sticker shock is still a blocker for people but when you break it down on getting an equivalent experience it’s a steal like you said.
$160 is still double the price of a $80 Pi 5 but at least it’s now within range of that price point
DE10 used to be $130
yeah I missed that boat lol
Now $350 or $700 seem to be common Retro Gaming prices
Which sucks imo but I’m a blind advocate for cheaper prices for retro
I don’t like the concept of retro gaming being some boutique hobby for the rich. But I’ll stop ranting lol.
There’s definitely a place for the expensive side of things.
I should have bought a neo geo and games in the mid aughts
As Gandalf said: who's more the fool, the fool or the fool who buys their wares
I love Harry Potter
it's the best His Dark Materials book
This is why I love Mike Chi's development philosophy. He doesn't isolate to a particular budget and gives focus to each, making each well worth the investment for whatever price point you can afford. And he doesn't drop support or sacrifice features from older models whenever possible.
Cheers 🍻
@hidden bolt have you checked out San Francisco Rush 2049 on the turbo core? It will freeze at the beginning of a race, but only if using the expansion pack.
I know it's the turbo core, but it's the only hitch from making the turbo core my daily driver.
I thought I took your beer?
yes, i realized i forgot the refresh was calculated for 64mhz, but we use 62.5mhz, so it was slightly wrong. Also it doesn't hurt, so i made it happen more often just in case.
You mean the flickering at the 24 second mark on the video clip you posted?
So it seems I have no save files I can use that can allow me to start a fresh run on Claire B. Do you have any save files handy that has a freshly completed Leon A route that continues onto Claire B?
Does it work on the regular core? If it works either on the regular or turbo core then I am probably not going to look at it.
Did it work on the previous turbo core?
I can confirm it also freezes on the other turbo core. (San Francisco Rush 2049)
weird, I played San Fran Rush 2049 a ton on the N64 core, I'll check with the latest build
I cannot confirm that this has been confirmed.
it's silly to patch games that don't work with the turbo core just for convenience. The Turbo core was never meant to be used for all games and i can really not recommend it for that. Pesonally I used it less than 10% of the time i play with it. That's about how far i trust it. I only use it if a game is otherwise unplayable for me
Oh it’s a turbo core specific issue? Yeah, it’s experimental and not guaranteed to work. Which is why it’s not included as part of update_all.
Use it at your own risk.
The name is Turbochop, so it's no surprise 🙃
I have been using the turbo cores as default option and only switch to the regular cores if I encounter issues. With the N64 turbo core I have not yet encountered a single issue, on PSX Turbo a few games will not load into the game, one of them being Syphon Filter. It's not a big deal to switch to the regular core for the few titles that won't run on the turbo core. I just really like the improved performance, but in some cases I switch back and forth between regular and turbo cores depending on my mood. It's nice to have options.
rush 2049 having issues on turbo is a bit unfortunate as the game has controller pak issues on the vanilla core that aren't there on turbo
helping someone with auto patching...that is in main now yeah?
updated main, N64 database text file has the patches, checksum on game files matches
@zinc dew or @worn delta is there some server time out for new members? @agile sparrow cant seem to write in here (I vouch for him. Good people, awesome modder) is having issues with core patching and I can't see anything that isn't as it should be
First time trying conkers on turbo, it’s actually maybe playable now
Because this is a thread and not a channel there’s a limit to how many can be in here, they’ve been purging people the last few days to let more active in
Yeah what @kind mountain said and I don’t know how to kick people out from a chat room
Turbo core is the N64 I wish I had back in the day, so thank you for making it! 🙂
well damn it what can you do? lol
It's a bit weird, why not make dedicated channels for each mister core thread instead?
When will the shifted core be officially released?
when there was no issue found and people used it a bit. Could release it any time
Let's make a poll: is it tested enough to release?
i have not found any issues with the 10 games i usually play around in
Yolo!
I've only been playing on this core since it came out
tested it also in few 64mb betas
wonder if 128mb beta will work
Will you be updating the turbo core as well then?
don't worry, my mister addons ram is on the truck for delivery. I'll be able to test soon!
there's one, but it might be just overdump
No 😔... It was worth a shot
You know how. You just don't want to, because you're too nice. 😄
Like this one?
#test-builds message
both cores are pushed to github
so update all should fetch the normal core, turbo is manual as before
Thanks, I was assuming that the turbo core would also get the same RAM read degree shift change, but apparently it's not required.
no one reported this and i would only do it if needed
also it would need a different shift, so i would have to build multiple testcores again
nope all of us with issues had no problems on turbo
humm update all didnt find the new one. I've never looked at the script, is there a database that needs to update first. checks script
might take a second
Ah looks like gotta wait for db.json.zip to update. last update was 4 days ago
maybe you already downloaded the same rbf here from the test builds?
nah I deleted it
hey hey there we go, looks like the commit just hit
guess I shoulda checked the actions to see what was running
I just ran update_all and it pulled the new core 🙂
Dumb question… did the turbo core specific patching of Mario Kart make it over to the database and main? iirc it required some status thing set within the core so that main could figure out when to patch the ROM (so it doesn’t patch on the normal core)
Is there a more visually impressive thing on the N64 than when the fog lifts on the “Drake Lake” stage of Wave Race? 😎
@thorny wolf I am back. I can start testing mario here
There is not.
Yes, that´s it
Sure! Here it is
oh it's already on update all? I manually got mine from test builds
guess I'll go ahead and delete that one and run an update
yes, the turbo core now reports that it is turbo. I tested this game in multiplayer(2 player) and the patch works: stable 30fps all the time
Are the two in test builds the current cores?
Just got done testing RE2 at the spot you mentioned. This video clip is for the Regular Core. I didn't notice the same glitch (the black cutscene borders flickering before fading out as normal) appear for me at the exact spot you caught it on your footage. For reference, I keep all my video settings set to "Original" when playing RE2 on the N64 cores since "Clean HDMI" seems to introduce more noticeable flickering effects in between screen transitions and with much more frequency too, enough to where I find it to be generally pretty distracting. I am also using the latest core that was dropped on September 28th, two days prior.
Just to be thorough, I also tested RE2 at this exact spot on the Turbo Core that was released yesterday on September 29th, and I didn't see the texture flickering occur there either.
Question: Since I can't quite tell from the footage you've posted earlier, do you have your cores' video output settings set to "Clean HDMI" and the like, or do you keep everything under video output set to "Original"? I ask because I've found Clean HDMI output for RE2 to be more prone to showing off texture flickering in between screen transitions during gameplay, and often at much more noticeable levels compared to what I typically see using "Original" settings across the board. If you've tinkered with your video output settings on your system then might I recommend setting them back to "Original"/default across the board and testing the water tank again, then see if the texture glitch still persists for you afterward?
Do you use 4MB or 8MB memory in re2?
Thank you. One more patched file I can remove 🙂
I noticed weird flickering using clean hdmi on white screens so I've gone back to original
Original with VI bilinear, antialiasing, and dithering OFF, is better anyways.
"Komm, süsser Tod" from the Neon Genesis Evangelion game for the N64.
I wish that I could turn back time...
lmao
Thank you for take a look at it. I will play some more to see if I can reproduce this again
Yes, everything was set as “original/default”.
It needs to be /media/fat/cifs/games
the new turbo core is chefs kiss
I need to grab it
editing a video up on it coming out for today at 4
I most likely won't be able to test it until the weekend, really looking forward to it.
ill have a second vid for Sunday...big list of games improved by Turbo
Worst game ever. Go turn on Bomberman Hero! lol
A minor change to the audio should have now also been applied to the turbo core, most people probably won't notice but it's quite exciting to me as it now behaves more accurately to the console.
just mentioned that in VO haha
stop listening in
For the script? As far as I know /media/fat/cifs is where rom folders should be for mister to auto map for the cores and wouldn’t work with a games folder under the cifs mount. I could be wrong but /media/fat/cifs/N64 works for me to show my roms there first
How do you apply it? Is it a filter int filters that have to select?
It’s time to bounce on the mega boobs again 😀
The phase of the audio output was inverted so that it would behave like the output of the real console. Interestingly it does change the sound slightly. You don't need to do anything for this change to be active, the last stable core version already has this change included iirc.
Oh thanks! Really appreciate your effort in dialing it in!
It works to not break setups, but the encouraged path is under games
Be sure to thank Robert then, he's the one who's open to feedback and then goes to implement the changes.
I’ve been thanking Robert for years 😀
The cores he has delivered to MiSTer has transformed the retro landscape for sure
I see that in the documentation now. Will the update script use cifs/games first if found for bios downloads etc then?
Interesting to me bc I did feel the sound was a little off compared to what I remember from my real N64, but I never had a way of doing a good direct comparison
I will eventually record some comparison clips when everything has been done on the audio side.
Still have my N64 hooked up to my CRT and I still prefer the N64 core lol
That would be cool to see, I remember one spot where it was especially noticeable to me was the level complete sequence in starfox 64
I can't remember the other spots anymore sadly, been a while
But I just remember there were occasionally times where I was like "hmm, that didn't sound quite right to me, but I can't place it"
Ofc, depending on how subtle the difference is, it's possible I was just hearing differences in speakers or something
For whatever my totally anecdotal experience is worth, I’ve beaten Castlevania 64 and Legacy of Darkness on real hardware using my same crt and sound solution, and I haven’t been able to discern any differences on the current standard and Turbo cores. Less than science, sure, but I’m a Castlevania weirdo, and nothing at all has tripped the alarm
Between this Turbo core and the added PSX core enhancements, it feels like Robert cracked the universe open to show an alternate timeline where the 5th generation had a mid-gen refresh
yes
it's configurable though, but by default yes
Thank you. I saw the storage priority before but I guess because my cifs folder had cores at the root instead of games/core I have been missing out :).
Turbo core seems to work with Hori and Snac perfectly now. No lag smash bros feeling really crisp.
What are the patches we need again?
I don't believe patches are needed at all anymore since MiSTer main does the autopatching now (someone correct me if I'm missing anything)
Well, that explains why Pokemon Stadium 2 wasn't loading for me haha.
Haha
Odd that a certain archive site signaled the download as complete.
I mean. the rom I ripped from my cart.
oh no, nintendo got to him too
Not yet?
Found another wonky file size. Odd that the zips were valid.
I'll just blame Taki and Robert anyway.
Playing Quake on my TV. What a time to be alive!
but does it run crysis
Quake > Crysis. Just look at this filter.
I take my jokes back. Thank you Robert and Taki. This is amazing.
im playing through mario 64 again. so good
I was having a lot of files from that place come back as 0 bytes after downloading 😄
8MB. Expansion pack enabled.
I see... My DE-10 uses the digital IO board (no native analogue output on my setup) and uses the 3.0 version of the SDRAM sold by MiSTer Addons. Maybe there's a slight difference in our hardware that could explain why you're getting that particular texture glitch and I'm not. What do you have in your setup, if you don't mind my asking?
EDIT: Also, do you use 4MB or 8MB when playing RE2?
oh good Robert must have changed the values 👍
I am using a digital board with double 3.0 Sdram from ultimatemister.com and I always play RE 2 with 8M enabled. I will try a fresh save this weekend, now playing Revision 1, to see if I got the same result
Wait, weren't playing on Revision A/Revision 1 when you recorded that footage originally?
No. Revision 0
That might be the reason behind the discrepancy between your footage and mine. I always use Revision A/Revision 1 of the USA release. I never bother using anything else.
Sorry, my bad. Should told you the version I was using. Totally forgot
yes, I changed the values like you proposed. Thankfully quartus was so kind this time to warn me about the vector size of the counter not being large enough anymore. While in VHDL this wouldn't compile at all, in Verilog quartus usually doesn't even warn you when the size is not large enough, it just throws some bits away and you search forever, so it was a nice surprise
It's cool! 👍
You should try 4MB, it'll stop the game from constantly switching between 240p and 480i. Learned that here in this discord 😩
Yeah, I could do that, true. But I reeeeaallly like the better graphics 8MB offers for the game, especially when comparing how it looks during actual gameplay to the PSX version on the PSX core. 🤩 Looks a lot better on my 4K TV. Sure, the occasional bits of flickering I experience when playing RE2 can be a bit distracting at times, but for me at least they're pretty manageable when you've got all the video output options in the N64 cores set to "Original" instead of "HDMI Out". Nothing I can't stand to see for prolonged periods of time because of how quick and infrequent they are when using those settings.
Besides, I don't have any better alternatives in software emulation right now that can get me better compatibility with RE2 specifically than I can get with the N64 cores, so small little graphical hiccups like these (some of which are admittedly likely a result of me enabling 8MB) are a really small price for me to pay in order to be able to play my second favorite port of RE2 with clean visuals and crisp audio on my 4K TV (heavily-compressed spoken dialogue lines not withstanding).
Probably not ideal but If you have a pc, that would be the best way to play RE2. The source next Japanese pc port, then download classic rebirth. (Then if you want to get even fancy, seamless hd project)
Actually, the sourcenext PC port after applying the Classic REBirth patch just so happens to be my favorite port of the game! The mod support behind it pretty much makes it the definitive port to play if you have access to it. The Seamless HD mod in particular gives the game a fantastic face lift, and that's not getting into full conversion mods that are floating around out there (a lot of which I've yet to try). As much as I'm attached to the N64 port of RE2, the sheer versatility of the Classic REBirth version of the game has it and every other existing port beat by a mile.
The reason I've been playing the N64 version of RE2 a lot as of late is because prior to me having acquired my own DE-10 it had been years (as in probably close to a full decade) since I've played it in a state that resembled anything close to functional outside of original hardware on a CRT. Until I got my hands on the DE-10 I had no means to play my original copy on original hardware since my living arrangements over the past decade and lack of proper hardware modifications made such a thing impossible for me... and software emulation for N64 always struggled to emulate RE2 properly. In a way it's like being reunited with an old friend, which wouldn't have been possible if not for the MiSTer project. Sure, I've got plenty of other ports I could play instead that each offer their own unique features that put it on par with or even exceed the N64 port in some way, and before getting my own DE-10 I was able to emulate/run pretty much all of them with much less hassle, but the N64 port of RE2 was the first version of the game I ever owned and played so it's special to me.
All that being said, I'd tell pretty much anyone that wants to play classic RE2 for the first time to play the Classic REBirth version if they can, but if they INSIST on some kind of console release then pretty much all of them will do nicely.
The Dreamcast port is pretty good, although it's missing a couple BGM tracks in a few spots. But past that, it's definitely one of the better ports from a technical perspective. Great graphics, audio, you can bind the controller controls however you wish, and the VMU being able to monitor your health and ammo in real time without needing to check the inventory screen is very handy if you want to keep the pace of the game flowing and not have to pause more than you have to.
The PSX version(s) I can recommend since the game was originally developed for the PSX, so you can experience it in the hardware/software enviornment it was originally intended to run in. So it's good from a histortical perspective, even if later ports would go on to add/change things to make it better in one category or another.
And as for the N64 port... sure, it may lack the Extreme Battle Mode that most other versions of the game has and it doesn't have much in terms of custom difficulty options, but the Randomizer Mode more than makes up for these things in my mind. Plus the N64 version is a technical marvel.
I quite like the gamecube port..well I like the GameCube straight up for Resident Evil. It has 1 (remake), 2,3,4 and Code veronica. (3 and Code Veronica are probably my favourites)
There's a mod for the pc og games called Biorand. It's a full randomizer. It can randomise enemies, items, NPC's, audio and even door locations. It's quite fun!
The Gamecube port has most of the perks found in the Dreamcast release, but even better graphical fidelity and having both campaigns on a single disc. It's not TOO unique from a technical standpoint compared to the other ports I've mentioned, but it's a competent port from a technical standpoint and I think that's what ultimately matters.
Almost forgot to mention the Gamecube port. Probably because its the one I played the least.
Resident Evil on Gamecube was practically a golden era for a RE fan in my book, because it had good ports of older games and games made for the console that were trendsetters.
Save for the OG RE1, you could play every mainline title on Gamecube up until the release of RE4.
I've messed around with that mod a bit. Haven't done a full playthrough of RE2 with it yet, but I can already tell it blows N64 RE2's Randomizer Mode out of the water. N64 RE2's Randomizer only affects ammo and healing items while leaving everything else intact, while biorand goes all in with pretty much everything while giving you the ability to fully customize the randomizer per run.
I too am looking forward to playing Resident Evil 2 N64 via the mister. (Just got to try and get one in Batch 2).
Such an interesting port. I really like this old YouTube video that compares the versions of RE2. He even finds a little change in the N64 version. Where one of the cutscenes stay the same, but the dialogue is different. I guess the team who ported the game thought they could save space.
Here is something that I don't think has been done before: a showcase of unique in-game content among ALL versions of Resident Evil 2! This took a lot of work and a lot of play, so I hope you enjoy it! Let's go crazy!
Note: Deadly Silence was released in 2006. Sorry for the error.
Anthony Quintana's YouTube channel: https://www.youtube.com/use...
One of these days I gotta sit down and force myself to actually do a full biorand run, but I'll admit I've been scared to. One of my more recent runs on Randomizer Mode for N64 RE2 gave me a run where there were no blue herbs ANYWHERE in the entire game sans the couple spots where they were growing in the sewers and lab that you could use repeatedly. A spider spat on me while I was a little more than halfway through getting out of the RPD, and it forced me to run around like a chicken with my head cut off, using all my healing items, until I was able to get to the blue herb pot in the sewers by the skin of my teeth.
It ruined the A rank run I was going for 😠
Yeah I liked the ammo and health on the VMU on the Dreamcast. I got the Japanese version of Resident Evil 2. (BIOHAZARD 2 Value plus).
It includes a demo disk for Code Veronica.
Ah yes, the Lotus Prince video! It's still the best video I've found on YouTube that gives a good general overview of the various ports and how they differ when it comes to actual gameplay content.
Oooh, a collector's item for sure!
Anyway, getting back onto the topic of the N64 RE2...
The crap you see in these two photos? These were from some of my earlier test runs of the game while I was helping to debug it previous versions of the cores. By the end of one run I was doing as Claire I had enough flame rounds to set all of Raccoon City ablaze. And by the end of one run with Leon I got enough shotgun rounds to make swiss cheese out of the moon, and in another run for my testing I didn't get any photos of I got enough magnum rounds to kill a god-like final boss in a JRPG (we're talking triple-digit numbers here). Stupid stuff like this is how I got so much entertainment from the Randomizer Mode back when I could still play this game on my N64. Sometimes I won the munitions lottery, other times the game did everything in its power to make me suffer as much as possible. The replay value Randomizer Mode brought to the table made me spend countless hours playing this version of the game.
213 launcher rounds hahaha
I loved repeat playthroughs of RE2 when it just turns into DMC - care-free blasting anything that moves, contrasting the initial struggle. It's like the icey-hot of video games
how many resident ev.. sorry... BIO HAZARD.. runs can you do before your brain starts to cook and boil
the game aged like a 300 year old donkey
Man..
guys I'm scared, how long before Nintendo has us all thrown in jail
They've been listening since the day the Famicom included a microphone
what if nintendo comes after mister....👀
We will protect Robert with our life
I just sold my n64… Feels good man
MrPis are in the vanguard, sorry guys that’s just how war works
MiSTer doesn't emulate Switch.
We're good.
Not going to happen since the cores were not developed with any copyrighted material, just good old fashion reverse engineering and trial and error.
The Ryujinx emulator got shut down because they flaunted playing The Legend of Zelda Echos of Wisdom weeks earlier than the release date.
You don't do that shit.
yeah, it's not a coincidence both the yuzu and ryujinx stuff happened right around a major release that everyone was 'HEY LOOK I'M PLAYING THIS BEFORE YOU CAN BUY IT' all over the internet
people gotta take this stuff back into the shadows a bit
Exactly. It wasn't because of the emulator containing copyright material though, was my point.
I simply think they were furious about yet another massive leak of a major title a week before its official release date. People were playing it on hacked consoles and the last remaining emulator still in development. They can't do anything about the former, so they chose to go after the latter.
yeah seriously all the "$LATEST_SWITCH_EXCLUSIVE$ GAME AT 4k 60 ON PC - LINK IN DESCRIPTION" videos did this
Ya know, I've always thought it would be cool if Nintendo released brand new NES/SNES/GB/etc. games for their online service....but now I kinda hope they don't because that's precisely what could get them to come after us 
Yup. Emulators for currently available systems are always going to be an area you should be extra careful about.
I'm more amazed at how out in the open switch downloads are. like you can reasonably get anything via googling it and then click on a site that will show you 53 gambling/porn/crypto popups


