#Nintendo Virtual Boy

1 messages · Page 4 of 1

glad forge
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the vga port of this core only drives a real LED array, sorry

warm panther
nimble rampart
burnt flame
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Hmm! I wonder if Glenn A. Larson had something with LED stripes back in the 80s...

glad forge
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@short halo is it possible to make something like adaptive scanlines except in all directions? I'm thinking the brighter the LED is the more it should blur outward perceptually

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I was looking at this video recorded on real hardware and the leds make it look not very pixelated

short halo
# glad forge <@308009461077901324> is it possible to make something like adaptive scanlines e...

Maybe? Something like this screenshot is not hard. And you would just do the same for horz/vert scaling. Of course you could adjust it to look the way you want in terms of pixels blending into the next pixel or leaving some dark area between pixels. And if you use the right kernel then the pixels would appear pretty round and less square. But a potential sticking point is that the scaler may (I haven't looked at the code in forever) only support adaptive filters on one axis and I think you'd prefer both axes to have the bloom effect.

glad forge
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I have no idea about the axis

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the vb doesnt have much dark space between pixels

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it looks pretty solid

short halo
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Are those background dots single pixels?

glad forge
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yes

short halo
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Like red, red, red with no dark pixels between? But when they're bright it looks pretty solid red instead of dots?

glad forge
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red black red black

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this is text on a real unit

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= sign is one pixel high

short halo
real hawkBOT
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IF o_v_poly_use_adaptive='1' THEN
    o_poly_lum<=poly_lum(o_v_lum_pix);
    o_a_poly_addr<=o_v_poly_addr;
ELSIF o_h_poly_use_adaptive='1' THEN
    o_poly_lum<=poly_lum(o_h_lum_pix);
    o_a_poly_addr<=to_integer(hfrac3_v);
END IF;
short halo
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I'll look at some virtual boy screenshots tomorrow and see what we could do. I'll post them in here.

white gorge
glad forge
glad forge
short halo
# glad forge I thought this was good real hardware shot for judging the glow

Well it took a bit to fix a bug in the preview app math. edit: and there is still something wrong with the math...

But when I started looking at this, I thought the thing to try would be sharper scaling for darker pixels and softer for brighter pixels. But I'm not sure that looks good.

So then I thought maybe if there was a visible LCD pattern that went away for bright pixels, but I'm also not sure that looks good.

So then I thought maybe the way to go is to average a sharp filter at maybe 70% and then a very soft filter at 30% and maybe it would look like a glow/bloom. And then change the weights for the dark/light filters. But that kinda suck too.

So anyway, I basically gave up for the moment, and just added some filters labeled "Test Filters" to the preview app here https://ghogan42.github.io/MiSTer-Filter-Preview-Page/ and if anyone has some good ideas what might look good they can let me know and I'll try that.

Since there are a million filters in there, you should probably type "test" in the "search filters" box to cut down the number of filters in the dropdown.

short halo
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I should also add that any blur/glow can only reach 2 pixels (in the prescaled image) away, so the glow distance is limited.

white gorge
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Matching the visual look of the VB LEDs even on a OLED is hard. The bright red is almost white in its core.

short halo
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Well blowing the colors out isn't hard, if that's the goal. If the core only outputs red though (I just grabbed a screenshot on google since I've never run the core), a filter wouldn't be able to blow it out to white (or more white) since it can only modify what is there. But if the core would output a color like (255, 32, 32) or whatever than an overbright filter would shift toward white for the brightest colers.

fossil blaze
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The core isn't only red, you can select from several colors

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Even does different colors for each eye in 3d mode

glad forge
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nonetheless it's really just palettes

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just one palette per eye

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changing around the color per luma is very easy

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now, if you asked me how a human percieves two overlapping brightnesses per eye in the same spot, that I don't know

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do they get averaged? is there gain? Is there gain only if it's the dominant eye? O_O

plucky idol
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Well, the other possibility is that (original) LED output is non-linear.

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Here's a generic datasheet that shows that it shouldn't be assumed to be - although how badly non-linear it is depends on how it's being driven.

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Probably the specs are a lot tighter today than they would have been 30 years ago

glad forge
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palettes even for lcds are seldom linear in any kind of coherent way

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vb is easier because the background is black

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the only thing the complicates it is that the lcd's have a halo glow

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and i'd argue the intensity of that glow is based on the level of brightness

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the filter actually might be more brightening the center of the pixel

plucky idol
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yeah. It's probably from a plastic layer between the LED and the eye that diffuses it

glad forge
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it seems like a largely unexplored area of visual effect compared to scanlines et al

plucky idol
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It will also apply to vector displays

glad forge
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I suppose, yes

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similar

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this video someone posted above is really helpful for understanding the details of the drawing and visuals:
https://www.youtube.com/watch?v=jW7M8H99x7Y

Gav films Nintendo's 1995 attempt at a 3D game console, the Virtual Boy at surprisingly fast speeds to learn how it works. Check out our new Patreon! - https://www.patreon.com/theslowmoguys
Instagram - https://www.instagram.com/theslowmoguys
Tik Tok - https://www.tiktok.com/@theslowmoguys
Filmed on the Phantom TMX7510

▶ Play video
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the brightness is actually PWM

plucky idol
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I saw that - they should say, "DPS" not"FPS", but that was a prior discussion

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oh ok, PWM would end up more linear I think

glad forge
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around the 8 minute mark they show it

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brightness perception of pwm it seems should be logarithmic

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@glad forge doing some research it seems human perception can wash out the color in the center of a pixel as an artifact of how we percieve high intensity red light, so there should be a color drain/intensity increase in the center of the pixel and a halo in the outside, proportional to the level of intensity

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and the intensity should be logarithmic

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why did I tag myself

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I really am overtired

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I meant to tag @short halo

glad forge
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it doesnt help that 660nm doesnt fit inside srgb space

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monochromatic sources like this are a good argument for HGIG tone mapping

glad forge
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im gonna be on vacation for a week, but i've been chipping away at it, some games are almost playable. same deal with wario, I really have to take the time to figure out what I broke there

short halo
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Probably too blurry?

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I do think that maybe the palette could be brighter? When I screenshot the mister, the raw 384x225 png had a max level of (160, 0, 0) with the brightness turned up to 5 as shown.

glad forge
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it can

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so on the vb, there's 4 colors, but theere's also 3 brightness registers for each color

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I have it modeled but not as well as it could be

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it might be slightly blurry but it's not terrible

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I like it

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each color is one of four phases, and then the three registers determine the length of each phase

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A, B, and then color 3 is A + B + C

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so it's like number of phases, and duty cycle

short halo
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I'll keep playing with them for awhile. The thing is that I keep wanting to make the filter boost brightness, but then if the palette was made brighter then the filter would also have to change. So I should be careful not to do that if the palette is likely to change. But if it's already mostly correct then I could jsut do whatever looks good right now.

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So right now with the red palette selected is there a way to compute the max color value the core core produces?

glad forge
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probably wario

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give me a minute, ill see if I can get some of my newer work on brightness into a build for you

zenith pendant
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Would you like the testing sheet filled out while you are away?

mint tide
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All this red might be frying your brain, ever see the kenny rogers roasters epsiode of Seinfeld?

glad forge
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revised brightness formula is probably more accurate now

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although mario's face looks a little dark there

glad forge
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there's a reference discrepency on color2 using only BRTB

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ill evaluate it later but logically I think it should be BRTA + BRTB

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I guess other emulators show it as being kinda dim like that too

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medafen probably has the most accurate color representation

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well, brightness at least

buoyant vale
short halo
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Here's a few test filters for Virtual Boy. The "V1" filter has more brightness boost for the older Virtual Boy core. The others work better with the new core build from a few posts up. They are also up here https://ghogan42.github.io/MiSTer-Filter-Preview-Page/. Don't take them too seriously, I'm just trying things out. But do let me know if you want something different. I also added a few with an lcd grid in case people like that.

glad forge
white gorge
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nice speed gains

buoyant vale
glad forge
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It has a strip of LED

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And mirrors that oscillate

buoyant vale
glad forge
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Not much

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At very low light you can sometimes see them but there aren't super clear

buoyant vale
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oh okay

short halo
# buoyant vale Does the VB have some type of visible LCD grid?

Now that I actually watched (well fast forwarded through) the slow mo video kitrinx posted yesterday I see what it actually does. Since there is a small gap between leds vertically there could potentially be horizontal lines and as it moves horizontally there are 3 phases where it could light up and one where the leds are off, technically there could be space between the vertical columns. But I guess you don't really see much of that in real life.

glad forge
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The glow tends to hide it

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Unlike an LCD

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The glow also makes it look less pixelated

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But that's the whole project here that soltan has been working on

buoyant vale
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Yeah the glow is reminiscent of the basic bilinear filtering a lot of emulators and GPUs had

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latest version looks better

buoyant vale
glad forge
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That's what soltan is working on the glow works kind of like hybrid scanlines except without the line and in both axis

glad forge
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yeah this current latest version is more correct, the brightness per level might need some tweeking but it's more fundamentally correct now

short halo
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According to claude, Because human brightness perception follows a roughly power-law response (the same reason sRGB needs gamma), 50% of the photons does not look 50% as bright. It looks considerably brighter than half — closer to 73% of perceived brightness (since 0.5^(1/2.2) ≈ 0.73). I think this means that the 3.2us would be 0.5^(1/2.2)=0.729 times the full palette color value and the 25% would be 0.25^(1/2.2)=0.5325 times the top palette color value. Does that seem right? I always get things backwards on this stuff.

kindred jasper
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@glad forge I'm limited in what I can provide since I only have two VB games (Virtual Boy Wario Land and Mario Tennis), but I do have some decent quality camera gear if anything's needed to compare against.

hushed flume
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Do the nintendo VB Switch thingies do anything fancy, or is it just the bare minimum?

kindred jasper
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Without that gamma correction a 50% LED will appear much brighter than you would expect, the difference between 50% and 100% becomes much less apparent.

short halo
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Yeah that's what the math says, I guess.

glad forge
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Specifically with perception in mind

fossil blaze
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It's nothing more than a plastic or cardboard depending which version you got holder for the switch with a lens that splits the image into each eye

spring sphinx
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Wouldn't trust what Claude says since it's so prone to lying.

kindred jasper
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While I refuse to touch AI for similar reasons, in this particular case (LED perceived brightness) it's not wrong

short halo
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I mean, I don't know nothing about this. I was just too lazy to think about it and it's easy to get gamma calculations backwards.

kindred jasper
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Right, the one thing I know off the top of my head is "convert to a float and square it" to get "close enough" (gamma 2.0)

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Mostly because I'm using a similar approach in a project of mine to avoid lookup tables

white wolf
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Huh, golf plays pretty nicely

glad forge
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floats dont work too well in fpga

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I choked on my drink when I saw the price for this

fossil blaze
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.... Wireless? What?

charred cobalt
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It has rumble tho

hazy bough
# glad forge floats dont work too well in fpga

This is the better version https://www.retroonyx.com/product-page/nintendo-switch-virtual-boy-wireless-controller I got one to try with your Mister VB core

RetroOnyx

Note: PCBs are in and units are in build. Should have them all shipped by end of May. I appreciate everyone's patience! They came out really nice. Turn your original Nintendo Virtual Boy controller into a wireless Bluetooth controller for Nintendo Switch 1 & 2. This RetroOnyx PCB upgrade replaces the original VB controller PCB and lets you us...

white gorge
# glad forge I choked on my drink when I saw the price for this

Yeah but that is basically the deluxe version and all build by hand/3D printed. You are basically looking at my controller because this was made with my 3D scan as reference/base, then rebuild in CAD. This is also the only wireless with rumble solution that also works on NSO at the moment. Very good quality too.

orchid reef
sacred grove
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“custom carbon fiber shell”

ohhhhhhhhhhhhhh

hushed flume
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proper or just 3d printed with cf filament?

buoyant vale
hushed flume
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living on the edge, eh? What if three break? What then?!

fossil blaze
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Ah yes, the people who made the virtual boy cart with the eink display

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And... this

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Why exactly do you need a WIRELESS controller for the virtula boy? It's a console you have to almost wear like a VR headset, you aren't going to be sitting on the couch while the console is on the opposite wall

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All you are doing is making it cost a lot more while having to worry about batteries and interferance

wind nest
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I own and like the e-ink cart, but I can't justify wireless for the VB unless you mod it for an external display.

glad forge
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Maybe a tv mod kit

gray turret
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If you can find them the original 8bitdo Lite makes for a good alternative virtual boy controller. I tested mine out with the VB NSO service and was able to pull off teleroboxer moves properly.

lament steeple
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I'm actually trying to get one now, I've ordered it 3 times now, because the first 2 times I was sent the wrong controller, because I don't think anyone actually has this thing in stock anymore NotLikeThis

gray turret
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Looks like ebay is probably the only way and even then they are hard to come by.

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80JB is the model number

kindred jasper
gray turret
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Never thought about using it for the wonderswan, thats a great idea.

fossil blaze
# glad forge Maybe a tv mod kit

There was a mod that gave it a VGA port, I think it was called the virtual tap. But as far as I know it's been discontinued and sold out for years now

clear ledge
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(my only contribution to this whole project lmao)

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i would be curious how the 8bitdo lite compares with using an n64 controller for VB

white gorge
sacred grove
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So the VB core seems to run pretty well now

kindred jasper
# fossil blaze There was a mod that gave it a VGA port, I think it was called the virtual tap. ...

Funny enough, Castlemania's selling a run of them right now through their "Moddern Castle" offshoot: https://www.modderncastle.com/product-page/virtual-tap-embedded-video-out-board-for-the-nintendo-virtualboy

The Moddern Castle

If you've ever wanted to be able to play without having a seizure, or in a different color than red, if you want to stream gameplay from real hardware, or if you've want to use a projector to show off your awesome skills at shows and expos, now you can! Features: Pixel-perfect scaling, crisp video output. Select any of 8 palettes, red is default...

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IIRC all the files are out there, so there's nothing stopping someone from building their own aside from, well, parts and a programmer

fossil blaze
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And soldering skills

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Not everyone can solder 100-pin QIL packages

hazy bough
glad forge
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yes

hazy bough
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Awesome thanks it’s working great

glad forge
dark parcel
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Looks really good

glad forge
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I think it's not supposed to have the grid

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or at least less

fossil blaze
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I agree, since it depended on persistance of vision I doubt anyone would have seen any hard lines between the pixels like that

glad forge
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just in practice you don't because of the glow

fossil blaze
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Yeah that's what I meant, the virtual boy dosen't really have a screen like a gameboy would so it's going to be a lot more how people saw the image rather than being able to copy a screen's geometry

mint tide
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the net looks like hearts

white gorge
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one reason why you do not really see the grid is because the screen size itself is quite small on the real system. The example picture above, if you click on it, it gets enlarged. That is way bigger as you would actually see it.

white gorge
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if I see this right, the current core uses x3 to display on screen. Use x2 with all black outline and you get closer to what the screen size on a actual screen looks/feels like.

fossil blaze
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Has anyone put some kind of high-res camera on the VB then to see if the grid is noticable? I know there was a high-framerate camera video recently, but was it also high res? I think usually on those cameras they have to sacrifice resolution for those absurd framerates.

glad forge
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it's not really about that as much as what you see

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perception is what matters, since it's a fixed size screen

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you want to make a larger version of what you actually see

white gorge
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you need to look beyond the red.

glad forge
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with and without the v1 filters

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@short halo

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I think they have an noticeable impact

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that rom (test chamber) has vibration I discovered

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made me giggle

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it's portal inspired, right up my alley

short halo
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Nice. I'll still look and see if we can do better. Of course, we are a bit limited because the scaler can only do so much.

white gorge
glad forge
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im sort of wondering how the lines look on the real system

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if they blend entirely

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that would belie a horizontal blending phenominon

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real hardware recording I guess:
https://www.youtube.com/watch?v=u8aCWv88mXs

Trailer for my new Virtual Boy homebrew game: "Test Chamber".

Test Chamber is a first-person environmental puzzle game similar to Portal or The Talos Principle. It's built on a new 3D engine I created specifically to take advantage of the Virtual Boy's unique strengths, allowing me to render fully textured floors and walls at playable frame rat...

▶ Play video
fossil blaze
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Hmm, yes, I see...

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(Why did Discord attempt to display a binary file as text?)

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Wonder how common it was to only display the UI in one eye like Teleroboxer does, I was wondering why I wasn't seeing a UI until I switched which eye was being displayed on screen

zealous sonnet
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It should be in both eyes.

fossil blaze
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Haven't tried Teleroboxer on the newest core yet

zealous sonnet
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It wasn't just that game that had the issue on the earlier build. Mario Clash for example only had Mario and the enemies appear in the left eye image as well. Either way, it's resolved. It was just a curiosity in that build more than anything.

sweet girder
fossil blaze
fluid compass
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So on the darkness thing - has anyone tried Hyper Fighting? Am finding it impossible to see it, but wondering if that's just a quirk of it being an aftermarket game. (latest version of the core btw)

glad forge
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im no sure what's up with that game

gray turret
lavish wren
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MiSTer wins again! elmorise

white gorge
# glad forge im no sure what's up with that game

It appears that everything is one or two "steps" darker as it normaly would be. According to some docs it seems possible to control 128 brightness levels via software. It is possible that the coder of that game has set the brightness lower as standard. It is probably a bit unfortunate. The coder was not seen in years. Not sure if that can be fixed.

glad forge
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there's 3 bright registers and 4 levels of pixel

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how those look is a big equasion

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how they look to your eye is even more complex because of how the system displayed

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pretty straightfoward

short halo
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I guess you'd just do this unless you knew something about how long it takes the leds to "turn on" fully. Assuming the target is approximately gamma 2.2 like srgb. ```>> [0 0.25 0.50 1.0].^(1/2.2) * 255
ans =

      0   135.7927   186.0837   255.0000```
glad forge
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well those values can change

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they are settable registers

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so it's kinda a messy shift math formula

short halo
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well that's annoying

warm panther
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Lucky for you, this is an april fools joke. At some point, Kit is gonna be like "The Aristocats"

fossil blaze
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Time to purchase a 500,000 FPS camera and point it at the leds of a virtual boy

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Also, wow, those things have shot up in price nowadays, I think I paid like $50 for mine, and less for the broken one I use for parts

lavish wren
zealous sonnet
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I am going through Virtual Boy discussion withdrawals.

So what is everyone's favorite Virtual Boy game (not including aftermarket stuff!) that isn't Wario Land?

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Mine is Teleroboxer! Super fun once you understand it's played quite differently from Punch-Out.

swift holly
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My vote would be Jack Bros and Red Alarm

wind nest
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Vertical Force, I've always liked the Hudson vertical scrolling shooter games. The dual planes makes it a different sort of challenge, and I find it works well with the 3D effect.

zealous sonnet
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Vertical Force almost needs the 3D effect. Playing it without it is very difficult!

wind nest
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The ship size changes, but it does benefit greatly from the efffect.

white gorge
kindred jasper
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Adding a vote for Jack Bros

sacred grove
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RED ALARM

lavish wren
glad forge
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sorry im still working on it, just nothing super exciting to report, and i've been a little busier this week

forest moon
glad forge
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those glasses aren't the right color codes for any of the accepted 3d standards

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more appropriately they would be cyan and red, or green and magenta

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vanishes in a puff of 20 sided dice

forest moon
burnt flame
# forest moon

One of my favorite films ever. And a very smart one, too, presenting "investors" as the origin of all modern slavery! Just they are presented as "investors from outer space" 😄

fossil blaze
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Didn't try it out in 3D yet, curious how well the effect works on that

warm panther
gray turret
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Nice! Vertical Force is like a Star Soldier or Blazing Lazers type game.

white gorge
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unfortunately Vertical Force is not very good playable. Playing a shooter like this needs focus and this is something you loose very fast in that game.

agile anchor
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The new game (not released previously) is not in this batch I don't recall his named ?

white gorge
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zero racer and dragon hopper

fossil blaze
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Only ones I'm really interested and honestly since I played all the others long ago

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Surprised Bound High isn't also on the list

wind nest
white gorge
hazy bough
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If only we can play the Switch2 virtual boy in dock mode

white gorge
wind nest
white gorge
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I did not say unplayable but not very good playable compared for example with Soldier Blade or Final Soldier. But that is just my opinion 🙂

wind nest
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Absolutely valid, I'm offering my opinions as well. I liked it enough to buy the cartridge, but I could understand that not everyone would enjoy it.

white gorge
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I once had a full VB collection. Now I still own almost all JP titles. Vertical Force is not bad. But if the VB would have lifed longer, I am sure other SHMUPS would have made things differently. I experiment with R-Type myself.

wind nest
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Probably. I felt Hudson's attempt at expanding their shooting game lineup to a console with the ability to display 3D perspective was kind of neat, even if it isn't perfect. I wonder how well a horizontal scroller would work with multiple planes?

white gorge
wind nest
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It looks good, how would you see adding depth (as in planes) to the gameplay? Or just using the 3D more for visual pop?

white gorge
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Your question just gave me a quite unique idea 😄 But to answer the question, I think this depends on the game/level and what is possible. Visual pop is always a option but having something for the gameplay is always good.

median turtle
pastel venture
feral storm
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I quickly analyzed the files from the last update on NSO, nothing new concerning the game files, as all are already with known public hashes & other values.

nimble rampart
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They likely downloaded them from the same sources we do so that makes sense

white gorge
fossil blaze
mint tide
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licensed from who exactly?

feral storm
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There's a lot of confusion surrounding all of this, and I can explain what happened, having discussed it with Cifaldi at the time, and also since then with the team in charge of the NES emulator for the Wii.

What happened was that we found a header marked DISKDUDE! on ROM files contained in two games. This signature came from ROM files shared by a group, and it ended up in a GoodNES set from that era.

The contracted external team in charge didn't receive the ROM files (from the internal section at Kyoto) in time for validation and final packaging before sending them to an internal Nintendo service for signature. So they rushed to grab a ROM from the internet, using whatever they had on hand.

Cifaldi turned this into Nintendo downloading ROMs from the internet, etc., during a GDC conference on preservation (long before he founded the Video Game History Foundation with a few others).

But he apologized the following year and provided clarifications after knowing at least some more of these infos back then, which were not widely accepted by the public.

Regarding Kawase, yes, he worked on iNES at the time, on the sound portion of the Famicom. He was later hired by Nintendo, initially in development (for Doubutsu no Mori / Animal Crossing), but in recent years he has been Head of an Internal Digital Archives department, in a Kyoto branch.

We had found traces of emails and references concerning him, during the backups of the Famicom Disk System games, and the loss of the Zelda master disk, where it was necessary to recreate one from a decompilation of a cartridge for Famicom Disk Writer (kiosks for the shops in the 80s).

No iNES involvement or license here.

fossil blaze
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So Mario Bros was downloaded off the internet?

feral storm
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Yes, but not by Nintendo. It was an external contractor who did it.

fossil blaze
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Ah

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So Nintendo did end up using a rom downloaded from the internet then even though they didn't do it personally

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You would think CRC checks would have shown that it was not a clean dump but one that had a group's name in the header

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(I assume if you dumped that game from a cart yourself that name would not be in the header)

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Modern sets I assume don't have that in the header anymore?

feral storm
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These older headers with watermarks have been obsolete for at least 15 years, following large-scale dump campaigns organized by public groups and the advent of modern open-source dumpers.

These values ​​have been definitively established and once again verified since Nintendo's internal lists were leaked, containing all the information, including the CRC32 values ​​of the masters they keep internally.

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This even made it possible to discover variants or revisions of games that had never been dumped.

fossil blaze
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You mean from the gigaleak?

feral storm
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Yes.

nimble rampart
feral storm
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You know it, I know it.

zealous sonnet
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Didn't know the core had save states?

warm panther
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I think areku meant to post this in the game gear channel

dry loom
zealous sonnet
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No forgiveness. CDI

clear ledge
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say three hail robbys at morning and night for a week and don't do it again

dry loom
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A week? That's too much... 😩

sacred grove
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I literally re-upped for the Nintendo Expansion pass just because of Virtual Boy

spark mountain
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Haha same. Just did it yesterday

sacred grove
zealous sonnet
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I shall be patient and wait for the core to be finished!

fossil blaze
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I'm just interested in those two never released games

sacred grove
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I hope that helps with the core

glad forge
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I know how

mint tide
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we need the Robby explanation of how it worked

pastel venture
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can i look at nintendo today tomorrow?

pallid grotto
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Katrinx are you planning on launching core with swappable palette or is it stock red? Is there any value (comfort) in that?

#

I assume it's not as harsh vs the real VB. I also haven't checked out how Nintendo is doing it on NSO yet

glad forge
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probably red and 3d colors

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it's not as simple as just a palette

#

like it can be "a color" but the actual levels of brightness are a lot

#

it's not just 4 colors like you might think at first

sacred grove
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How many times the LEDs stay on

glad forge
#

pulse width modulation

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4x boolean phases and a number of variable durations

sage helm
covert pasture
glad forge
#

it's coming along

#

the cpu feels pretty solid now

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vip needs more optimizing

zealous sonnet
formal cloud
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Wait, it's actually for real, this time???

zealous sonnet
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Always has been real!

formal cloud
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No, actually. Like, I can't tell what is or isn't a joke anymore. Is this actually happening?????

untold remnant
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Yes, Kit is working on it

formal cloud
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YESSSSSSS

glad forge
spark mountain
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Haha I thought it was a trick because it came out on April Fools Day…but its actually real!!! 😁