#Nintendo Virtual Boy
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im doing experimental things to try to reduce it but the VIP doesnt' really make it easy
the red blue really does work though in situations where the parallax is reasonable
it's cool
The parallax might work well on a small monitor. No idea if the Virtual Boy has any parallax adjustment options in hardware or software, otherwise it would be complicated to adjust.
in my video capture the high parallax works better, I can actually lock onto the distant parts
There were NES and Master System cores with 3D monitor support, they also had quite an extreme amount of depth.
based on some questionable napkin math, I estimate at normal viewing-distance-to-screen-size viewing ratios, a parallax no greater than 12 pixels will be comfortable
Yeah, good point, you usually would be sitting closer to a smaller display.
Good luck, I hope it will be doable.
it's almost there
Okay, well, that was fast π
Interesting, it indeed doesn't affect the background
the background is complicated because rather than using normal rendering it just alters the memory fetch offsets
Adjusting the 3D effect to be closer or further away is easy to do, just adjust the l/r offset between the two images
Ah, okay
oh, like I can just delay drawing of both by say, 30 pixels and use that buffer to shift the entire thing over?
Yes, that will pull the whole scene to the front or push it further back.
Only if your parallax adjustment would make the whole scene have an unwanted depth offset
maybe that's the move is to split the difference between back and front
It is like adjusting where the depth is at the distance of your display (zero parallax)
If you could do that, that should work
If it's an April Fools joke it's a pretty elaborate one since I was playing the core on my mister yesterday
The trick is that we're all in on it!
Also in regards to 3D, is the De-10 nano evne possible of doing any sort of 3d signal over hdmi? I mean the kind that relied on either passive or active shutter glasses
If you toggle a signal every frame and send that out USER_OUT[2] and display the left eye when that's 0 and right eye image when it's 1 the nes shutter glasses should work.
Heh, both my tv and monitor are active shutter, but my monitor requires that nvidia ir emitter, which I also have but I assume that would be way too complicated to implement into mister
At least it would see some use since Nvidia yanked the 3d support outof their drivers a few years ago, making all this hardware worthless >.<
I did make an adapter so you could the kind of glasses that use the 3.5mm plug and plug that into user port, but never released it
Support for 3D displays is just a matter of outputting both eyes side-by-side, above and below or interlaced. Normally for passive displays the latter two provide the best resolution, as they natively use interlaced 3D.
electronash did that once with rad racer or something
thorugh some kind of sys hack
I think it worked not great
dawing an interlaced at 100hz?
Side-by-side is normally halved in width and over-under halved in height btw
Active is different though, that alternates frames and the glasses block out the left or right eye each frame, timed to the tv with an ir signal
It allows for the resolution to stay the same as a full screen image, but makes the image darker and needs double the refresh rate
virtual boy operates natively at 50hz, so you'd have to have 100hz signal to produce alternating frames
Also more expensive hardware
Yeah, is the de-10 capapible if outputting 1080 at that refresh rate? Or even 720?
of*
Not even sure if a tv would accept a 100hz signal instead of 120
In the UK TVs support 100hz
Although if they accept a native 100hz signal I don't know
I know this isn't important right now, Kit, but if you're curious, it runs on a CRT, but the menu doesn't show up until you load a game. it's no sync until a game is loaded.
I know there are monitors that accept those refresh rates.
I know, I was using active shutter glasses in the nineties with CRT displays. I would expect a 3D TFT display to be able to convert side-by-side, over-under and interlaced 3D.
Supposedly mine does, I assume if it does that's standard
https://www.displayspecifications.com/en/model/b69c37
It may be the case that 100hz support is removed from US models of the same TVs we have in the UK and Europe, but maybe they stopped removing PAL based functionality like they used to in the past
Mine is a US model
Well, it's the 40 inch version but I assume they have the same features
Back in the day when you had the same model, the UK/EU version often supported 50 and 60hz so we had no issue with US DVDs but the US version removed 50hz functionality so would not display PAL content, but hopefully that stopped being a thing twenty years ago
Yeah, that was mostly due to NTSC/PAL differences, I think those died around the HD era and HDMI
Basically US consumers were screwed over
Are we talking about TFT displays with active shutter glasses? I'm pretty sure those generate the increased frame rate themselves. A 3D Blu-Ray player also doesn't output a high frame rate.
Did 720p over component even have NTSC/PAL or was it just a global standard like modern hd over hdmi?
Movies are generally 24fps though aren't they?
1080 does have 50/60
Yes, exactly
I am pretty sure 720 is the same and there isn't 720p/24
I mean, double that and youa re still under 60hz, but the virtual boy operates at 50hz
So you would need at least 100hz for active 3d for virtual boy
Can an active 3D TFT display not convert a 3D side-by-side image?
UK HDTV is still 1080i/50, so films are sped up 4%
it would be right/left/right/left so likely flashing things wouldn't vanish
I have played side-by-side on active displays, but I think it was my player software doing the conversion
I dunno, alternating frames are pretty problematic
maybe someone smarter than me at hdmi can figure that out
Interesting. All my passive 3D displays have a 3D button where I can select what kind of layout the 3D source image has
No idea if you can serve both frames at once to the tv at 50/60hz and have the tv display them at 100/120
Not like the virtual boy had too high a reslution to fit both images in a single hd frame
Huh, I did have a passive monitor like that, but my active one can't just auto-convert a 2d signal like that
"Active 3D displays can convert Side-by-Side (SBS) input signals into Frame Sequential or Top/Bottom formats using dedicated hardware processors like the G901 UHD 3D format converter. These devices decode SBS signals into RH/LH output for passive displays or convert them into Frame Sequential output specifically required by active shutter 3D systems". Not sure if all of them can, but it does indeed exist.
But again, no idea if there any any standard that says "You can serve both frames in a single X by X resolution image and the monitor/tv will split them into active frames"
Interesting, so there are standard that let them do exactl that, so the image can still be served at 60hz and not 120
Imean, my tv's input maxes out at 120 but it's display can do 240
Yes. I've used it in my own Unity projects on my 3D monitors and TV.
In this case I used half over/under
Shame that 3d died, big part being every manufactuer wanting to push their own propitery format
including nvidia
I was at the largest broadcast conference in the Netherlands during the peak of 3D TVs. This was when I was working on implementing 3D functionality in the live TV Studio software that we developed where I worked then.
It was really cool to see what they were developing. Disney was one of the major players that killed it. It wouldn't allow TV stations to create 3D channels, for some reason.
Of course
Yep. And now Disney is talking about buying Epic Games
Feels like both Disney and Nintendo keep making a mess of things with their policies
.. didn't Disney LEAVE the videogame market a few years ago and sell off/close their dev studios?
They destroyed some good game studios, sadly
Seems to be something they all do these days, EA anyone?
I thought VR might make 3D popular again, but VR itself has lost a lot of poularity
Hardware cost is just too high IMO, you also need a lot of physical space for it
The Quest is quite weak. Unfortunately we're switching to that at work, instead of desktop-based VR. I've heard that the underwhelming graphics are one part of why it is not taking off.
Personally I think it is also a bit unpractical and non-social. I work on VR training software, I think it is quite useful for that.
Yes, the needed space is one of the problems
There are others, isn't the Index very popular?
Niche of what? People playing VR on their PC? Isn't that what quest is?
The Index did well for a high end solution. The Quest is so much cheaper that most people choose that. I personally own an Index. I have Quest headsets from work (and HoloLens (2) headsets, now sadly discontinued).
I also have the PSVR 2, it is a shame that there aren't many good games for it
The HoloLens was great for work support and education, not so much for gaming.
Remember when the Surface was a giant $10000 touschreen table and not a tablet?
Yeah, people are rejecting AR because they don;'t understand it's not VR. Remember Google Glass? The public did it dirty
Yep, I've seen one next to a gigantic Wacom tablet, when visiting a customer, I didn't want to leave π
Reminds me of how the Nintendo Museum has giant controllers that work, I wonder if they have a giant virtual boy XD
We have a safe full of Google Glass sets, they are pretty uncomfortable to use and not very pleasant to program for.
IIRC they were unfinished hardware intended for devs to get a head start, but for some reason they decided to sell them to any consumer who wanted one... que news articles everywhere treating it like a finished retail product, and of course blasting it for being useless and lacking because it's unfinished hardware intended for devs
That would explain a lot
And of course paranoia that they let you secretly spy on and record everyone and pirate movies and all sorts of other fake nonsense that instantly made everyone hate them
And now that is back with the Meta Ray Ban glasses π
Newest build in the WIP DB. Also anyone using a tty2oled (all one of you) will now have your VB screen image
Nice, I really want to get a tty2oled someday for mine, I would need to solder it into the breakout pins on my RTC right?
I have the tty2oled, I noticed the missing graphic, lol. It is fantastic in combination with MiSTer SAM
My tty2oled connects to USB
Oh, I thought it needed the pins from the connector the rtc goes into
It does use a custom PCB, but soldering was easy
I even soldered all the pins, which turned out to not be needed, lol
No, it is a USB device
ah
Really handy to see which game SAM is currently displaying
With Virtual Boy how would you tell since they all have a warning screen at boot you have to press a button to get past? π
Haha, yeah, those are the kind of games that don't work well with SAM. It needs to go straight into a nice attract mode to work well.
Shame that loading replay/tas files isn't a thing just abotu any core supports, other than a test on a nes core, that would make it a lot more interesting since it could load into the middle of a game being played and control said game
Like that NES screensaver, just... without there being 20 NES systems running at once
That would be really cool
It uses the same "USB" connection that MT-32 Pi does, so you can't use both at once
Oh, it uses the SNAC port?
No it doesn't, just a regular USB connection
It has a standard micro controller board that has a USB connector
I thought it used the SNAC one... appologies, my bad there!
NP π
For people in the US: https://www.ebay.com/itm/326120602471
here is something I did several month ago. These are just test roms and showing just one screen but in 3D. I made that to see how these games would look on the VB. Unfortunately the roms do not work on the core yet.
are those all public domain?
yes
okay
That's not a bad price to save having to get all the parts and faff about with the arduino board and 3D print a case... maybe of interest to @warm panther
hey is there anyone with real hardware and a flash cart that would be willing to get me some numbers?
this rom spits out some numbers, I'd like to know what they are for real hardware
Sure
I suspect rom reads are much too slow
but it would be great to have real hardware targets
the only thing I do not have is a VB flash card XD
how is that possible
I wonder too
is red viper the most accurate emulator?
so far yes
floogle made some huge improvemets with timings and so on
It'll be a minute...
im using the datasheets to try to figure out ram timings
the screen version are nice
Someone here definitely has a flash card as they were talking about it and rumble a few weeks ago...
oh yeah I need to try that rumble demo
Hopefully trivial to wire up to controller
I know that somebody had made a VB flash cart, but I understood them to be hard to obtain (except possibly or a brief period some time ago)
they were on SAG recently I feel like
thankfully @wind nest seems to be equipped with one
Speaking of Red Viper, it has a 4-colour palette setting for user configurable colours on I'm assuming are luma thresholds. Would love to see that for the core one day, really helps VB games look far less drab.
You say that you think ROM is too slow on your version - I wouldn't assume this; PC-FX accesses have more wait states. It runs at 21MHz and uses a gate array for address selection and wait state generation
I know for a fact that Mednafen runs way too fast because it assumes an always-full pipeline and no wait states due to cache misses
Proper V810 emulation is not easy
well it's clear the games are running at like 25% speed and I dont know why
the most likely reason is memory access times for something
@wind nest I managed to get it from a different discord
That is a pretty big difference
Got it here too, working from home π€·ββοΈ
VIP Memory seems to have a different value on my VB.
It seems the numbers change a bit each time it's started so I suppose that's fine.
I knew I liked you for a reason
Does the tty2oled only support monochrome or can ot do color too?
tty2oled is monochrome
There's also a tty2tft project, with a color display
And there's a brand new project with a touch screen
oh oops
I think I was applying a flat +3 wait states on top of everything except vram/dram
lower numbers are slower in that test
which means the wram (main system ram) is working at a fraction of the speed of the real system
that would explain the problem
that's just block ram so it's easily solvable
the rom is faster than the real system right now so that wont be a problem
hooray
Awesome! Glad it probably isn't something complicated
I have an ancient vb flashcart that was hand made and does not support sram, would that not work for testing that speed profiler?
it would but I already have what I need thanks π
Ok
The quicker you get this figured out the quicker you can go back to real systems like the jaguar
Then the testing hordes can descend upon it...
Time to order some of those 3D glasses
Why bother with 3D glasses when we could just have a side by side image and cross our eyes all the time!?
That might give me a headache after a while
β¦so itβs probably good for an accurate experience 
well prepared
Not normally a fan of those light up keyboards, but that one looks nice. What is it?
it was bundled with the pc. I hoped I can switch to one color only but no XD
β€οΈ 
I never got confirmation but I'm pretty sure they just bought that technology. Before phones had better touch screen tech like pinch to zoom, I saw an early version of a table that was basically the Surface and that was the first time I'd ever seen anybody show off pinch to zoom. They also used two fingers to tilt the screen view etc.
Then later wouldn't you know it Microsoft had the Surface that was the same thing
does this work with your yellow/blue?
For some reason these images look incredibly dark on my PC
they are
Ah, I'll throw it in Photoshop and test then
Yes, this works perfectly, I see no cross-talk. I forgot how odd anaglyph looks.
These glasses filter a lot better than I'm used to with the red/cyan ones
yeah that really does seem like the better color scheme
I guess it's called ColorCode versus Anaglyph
folor the colored lens style it seems like hte three are Anaglyph, TrioScopics, and ColorCode
Now I wish I had a pair of 3D glasses lying around!
they're pretty cheap on amazon
Just any old pair of red blue ones work well with it?
More like the 50s
fair
In the 70s, they used polarized light (and lenses)
I wasn't sure
disney did
I remember the little film with the 3d dragon
actually wasn't it song of the south?
I distinctly remember seeing uncle remus at disneyworld as a child
Not sure. There was a mini-boom around the time of Jaws 3D
I'm curious how well red/green ones would work, as then you're filtering two of the primary colors of the monitor.
you then have one rogue third of the color wheel
The graphics of the Virtual Boy are monochrome, so that wouldn't be a problem
red, green and yellow for the overlapping parts
well you can just pick whatever you want if you can find glasses
I saw those online, including at Ali Express. Apparently used for print and eye therapy.
Fantastic!
it's a pretty low effort addition
Looking at the pinball game, for instance, I think adjusting depth properly is going to be nearly impossible.
The effort is very much appreciated
I ordered a pair of glasses and will check it the 3D stuff when they arrive
It does indeed say 'ColorCode' on my yellow/blue glasses, I see now. From 3dglassesonline.com, if that still exists
here's yellow/blue for you
looks great
the paralax is kinda too much in the back
The depth looks fine on my 23 inch monitor. Slight cross-talk from yellow to blue, but that can be expected with such a bright color.
that's with most of the elemenths set to 12 pix cap
I just have to figure out how to get the background to comply with that
You could pull the whole scene forward a little bit, by shifting left and right relatively to each other, should you have space to do that without clipping. EDIT: Though that would move the UI away from the screen depth, which would make it less readable.
Super cool to see all this discussion about getting the 3D effect working as well as possible π
I tried that but it doesn't really work
I love how interactively this core is being developed at such a high speed
Kit is on π₯
Ah okay. What does it look like?
Actually that looks a lot easier on my eyes
odd, it doesnt work at all for me with red/cyan
That is indeed odd
well anyway both the depth and the overlap are adjustable
This is what I used for the live tv studio software at work back in the day and that worked well. I even added an option to slightly squash the images to avoid clipping
Awesome
Then we discovered that the expensive '3D converter' box, that we borrowed from a major TV station simply pushed the whole 2D image back a little bit in 3D and let your brain generate the 3D depth π
Yeah, you'd have to be able to adjust it per game as well
for games like wario just the regular setting works great
MiSTer is gearing up to be the best Virtual Boy
wario is nice about it
these are the TriOViz glasses
Those look green and red?
Yeah, that is a pretty subtle depth effect
green and magenta
magenta is between red and blue
typically 3d glasses are between 2 colors in one lens and 1 primary in the other
Green/magenta, the only other possibility for full color. The marketing names for it are funny.
so you'll get red/cyan (between blue and green), yellow (between red and green) and blue, and magenta (between red and blue) and green
Magenta is the opposite (complementary) color of green
Looks like I need to buy more glasses π
CMY are the primary subtractive color mixing (print) colors
Was looking at these ones.
https://www.amazon.com/BIAL-Red-Blue-Glasses-Anaglyph-Game-Extra/dp/B01ANJXCU2
1γ Description:
2γ 100% Brand new
3γ What you see is what you will receive!
4γ Use these 3D glasses to view movies
5γ These glasses can also be used to view 3D print, magazines, comic books, TV, Anaglyph photos on the internet and publications.
6γ Specifications:
7γ Red for left and blue f...
Holy, that is a long url.
I have that pair, they work well over my prescription glasses.
Iβm going with the fact that not wearing my regular glasses might blur out any issues with the colours not overlapping just right 
the blue/yellow is so subtle you can almost just leave it on
I can wear the paper ones over my reading glasses
It also helps with achieving the accurate headache effect of original hardware
There are clip on ones as well
I can do better than nintendo
That's a good point. My eyes don't like to focus on the same plane though, lots of headaches, so I prefer to wear the glasses.
HOLD MY BEER
Tell me what you end up going with, if anything
I wonder what the world will look like after gaming for an hour, wearing these glasses. I think everything will look anaglyph in reverse.
WHICH ONE OF THE TWO?
I bought the cheap cardboard ones cos the plastic ones I saw had bad reviews and I figured I could bend them around my glasses better - or just cut out the lenses and stick them on top
Strangely the paper ones often filter better
Just like the cheap polarized ones can be better than the expensive ones, because their lenses are flat
MiSTer discord when the core hits update_all
the cyan one
Okay, thanks π
Changed my profile pic in honour of the VB core 
Hahaha
What glasses am I buying
We can choose the colors, right?
the point is you can buy any color combo
yes
I think yellow/blue is likely the best
they will all work though
I couldn't find any yellow/blue ones on Amazon.
probably yellow/blue > magenta/green > red/cyan
Same here, which is why I went with red/cyan 
I'm picking the green and magenta one, since it would probably be easier on my eyes.
eBay probably has some though
Yellow blue filters well. Red green apparently should work well because the colors have equal brightness and the graphics are monochrome anyway.
our color perception is uneven
the yellow/blue ones arent prime though
They do look slightly off
Both yellow and blue look like slightly more red than the pure colors would be
I need to know when the core will be done
I can find red/green and red/cyan on AliExpress but not yellow/blue
The core will be finished on monday π
April 8th might be too late π
Kitβs core is probably generating more hype than Nintendo did with the original hardware π
I need the ones that will look best when I am filming a front-facing camera video in my pickup truck
I'll probably just try the ones I posted earlier and see how they go.
They will be glorious. I believe in you
And more than the NSO VB!
Itβll probably be betterβ¦
(This core, I mean)
I mean, you can play it on your TV, so it's already better even in its current state! 
Damn, now I need to figure out what controller to buy 
N64 controller works great.
I bought an 8bitdo light
Use a N64 controller
No core is complete without a new controller. Itβs a MiSTer law
N64 sounds like a good shout though - except for the fact Iβm using a tribute 64 and the d-pad is the worst thing ever
I do have an actual Virtual Boy, so I could do what Robby did and convert my controller.
VB Controller Kickstarter when
https://3dstereo.com/collections/anaglyph-glasses here they only have blue yellow in a plastic frame
. Anaglyph glasses achieve the 3D effect by covering each eye with different chromatically opposite colored filters. while viewing the two different images similarly filtered, resulting in only the one intended image being able to reach the intended eye. Then the eyes and the brain take over producing one three-dimensi
You could get away with any typical dual stick setup tbh
M30 it is 
You could set it up so the Y,Z,B, and C buttons are like a makeshift d-pad!
That would be the most awful setup ever. I love it
normally I would have waited for this to be closer to working, but april fools came early
you just like the pressure
looking good
@wind nest can you run this rom and get me a snap of both pages?
Kitrinx unleashed the beast. And there is no going back now! 
We are Virtual Boys now
Wish there was a game similar to Virtual-On on the Virtual Boy. The dual D-pad configuration would work with that.
I can't believe this, didn't expect it to work in 3D too. Already ordered glasses, can't wait!
@glad forge do you have a patreon or anything to donate to?
no
What's the best way to show our appreciation?
||Get rid of any CRTs you own||
I don't own any π
I dunno, being positive and having fun?
You are a legend
Sure, I'll get it set up again

Probably as legible as it will get.
that's fantastic, there's two pages
thanks so much, that's so useful
Would have been kind of neat to put one page per lens
Legit kind of excited to play Virtual Boy using the 3D. I've never bothered to play these games in the intended way.
Mnemonic | Form | Opcode | RealVB |
ADD | Immediate | 051E | 1 |
ADD | Register | 051F | 1 |
ADDF.S | | 8F5C | 22 |
ADDI | | 051E | 1 |
AND | | 051E | 1 |
ANDI | | 051E | 1 |
CLI | | 3D70 | 12 |
CMP | Immediate | 0A3D | 1 |
CMP | Register | 051F | 1 |
CMPF.S | | 3333 | 7 |
CVT.SW | | 47AD | 14 |
CVT.WS | | 51EB | 8 |
DIV | | C28F | 38 |
DIVF.S | | E147 | 44 |
DIVU | | B8F7 | 36 |
LDSR | | 28F6 | 8 |
MOV | Immediate | 051E | 1 |
MOV | Register | 051E | 1 |
MOVEA | | 051E | 1 |
MOVHI | | 051E | 1 |
MPYHW | | 2E14 | 9 |
MUL | | 428E | 13 |
MULF.S | | 9998 | 26 |
MULU | | 428F | 13 |
NOT | | 051F | 1 |
OR | | 051E | 1 |
ORI | | 051E | 1 |
REV | | 70A3 | 22 |
SAR | Immediate | 051F | 1 |
SAR | Register | 051E | 1 |
SEI | | 3D70 | 12 |
SETF | | 051E | 1 |
SHL | Immediate | 051F | 1 |
SHL | Register | 051E | 1 |
SHR | Immediate | 051F | 1 |
SHR | Register | 051E | 1 |
STSR | | 28F5 | 8 |
SUB | | 051F | 1 |
SUBF.S | | 8F5C | 28 |
TRNC.SW | | 47AD | 13 |
XB | | 1EB8 | 6 |
XH | | 051E | 1 |
XOR | | 051E | 1 |
XORI | | 051E | 1 |
Good thing the camera isn't on for Teams πΉ
You're doing valuable work, don't let anyone tell you otherwise π
Personally, if Iβm using the Virtual Boy on MiSTer, Iβd want it in 2D. If I want the 3D, I have my VB NSO unit and my Switch 2
I need to dig out my Virtual Boy and see if it still works. I'd assume that it doesn't.
Looking at one of the screenshots above, I assume you could just set the depth to 0% and 0px overlap, or only render one of the eyes if you only wanted it in 2D
(or something like that)
those are great screenshots. I was trying to work off this one before
Oof
computer... zoom and enhance
I had to take off the eyeshade to get a legible image.
your eyeshade is very decorative
My amazing partner used the original as a pattern and made it for me.
I wish i had skill at making pretty things like that
It's all practice, you demonstrably have another set of skills a lot of us would love to have!
Grabulosaure added 3D side-by-side mode to NES and SMS cores and it worked great. Pretty much any 3D display other than the very earliest ones can take side-by-side and convert it to whatever 3D mode it needs natively (passive, active-shutter, etc) because those were broadcast standards designed to work OTA and cable without any additional metadata. It was up to the end user to push the "3D" button. Electronash last year added similar functionality (based on Grabulosaure's work) to a MegaDrive core. It's not complicated- just shove both eyes into a single framebuffer with the proper squeezed aspect ratio. The only "hacky" issue is the OSD won't look right when you switch on 3D on your tv because it's split and shifted across each eye.
I think I'll wait for the dust to settle before deciding which glasses to get. ||If they will even work for me anymore with my now really blurry left eye||
Yeah I was going to go with the red/cyan until I saw Kitrinx mention the other colors might be better.
binocular vision required
I'm one of those people sensitive to eye straining, which is why I figured the green and magenta glasses might be easier on my eyes compared to red and blue.
I was reading old comments and about to paste almost the exact same. Links to Grabulosaure talking about the cores a day or two ago. #dev-talk message #dev-talk message. Both NES and SMS had dedicated hardware for generating 3D sync signals to work with CRT and alternated left and right so 30Hz per eye on NTSC. On my 3D projectors I can force them into 3D mode and select either of Side-by-side and top-bottom. If the image is formatted correctly it will work and setup the dlp link to work with active glasses. No changes in the actual hdmi signal are needed. It is limited in max Hz though. I think it needs to be limited to 60Hz which would limit it to 30 Hz per eye so it would alternately throw out half of the screen.
I mentioned the 3D NES and SMS cores here, they work perfectly on my 3D displays. I still have a pair of SMS shutter glasses that I used in the nineties with my Amiga.
Later on I had PC shutter glasses that could be used with higher frequencies (on a CRT), back when NVidia drivers could still make regular 3D games stereoscopic.
For side-by-side, the images are squashed to half width and for over-under they are squashed to half height. For passive displays, over-under and interlaced provide the best quality.
A nice thing about passive 4K displays is that they can show 3D Blu-Rays without resolution loss, as those only have a resolution of 1920x1080.
Is there any quality, in terms of visuals, difference between these cardboard ones compared to plastic ones? I wear glasses so cardboard ones are easier to use for that, but I'd like to buy a nice set if there was any actual difference.
Would be using it on a standard 4k HD TV
https://www.amazon.co.uk/gp/aw/d/B09PKS9K3V?ref=ppx_pt2_mob_b_prod_image
#1056040100141735986 message
maybe stick with the cardboard ones?
(I ordered the ones you linked to)
I just tried his old NES and SMS 3D cores and they still work fine with the most recent Main (no .ini shenanigans). It's got to be at least as simple as supporting anaglyph since there's no blending required, just scaling.
I have one with a plastic frame somewhere that filters worse than the paper ones I have. In theory the plastic ones should be better.
I just came across a red/blue (not cyan) pair that was supposed to work especially well with monitors.
I'm also looking at reviews to find out which ones should work well.
this is really a fun system to work on
so much better than atari
atari consoles always feel like im stringing stuff up with toothpicks and bubble gum, but that's how they were really designed
Gotta respect Gunpei Yokoi and his teamβs engineering capabilities
wait wait, we are buying 3D glasses now?
I already love this core if we can use glasses π
We are Anaglyph people now
I'm a ColorCode girl myself
Is it possible for a red/cyan girl and a green/magenta boy to be in a relationship?
Only if their astrological signs are in retrograde simultaneously
Mixed color relationships are okay these days
πΆ She was a red/cyan girl, he was a green/magenta boy, can I make it any more obvious? πΆ
Itβs the American way
improving
It's moving that it's improving. π₯Ή
The power of the mango
Oh wow, my 3D glasses already arrived. The blue/cyan lens does an excellent job of filtering out the red, but the red lens isn't doing a great job of filtering out the cyan on the current build of the core, so it's looking a bit awkward on my end.
I wonder if being able to tweak the brightness of each color would help.
Saving me money
Anyone found a good paid on Amazon UK?
No, but you can get a pack of 10 paper ones for 66p from Aliexpress. Good enough for me. Even get the plastic ones for about a quid!
Did anyone have one of these back in the day? Did it not give you a headache playing games on it wearing 3d glasses? π
I still have one, I don't find the Virtual Boy any more headache inducing than any other 3D approximation I've ever tried.
You didn't wear 3d glasses for virtual boy
Also don't forget you can emulate VB on Quest
Possibly other VR headsets
Worst part was the body posture to play on a desk. I ended up playing the VB by lying in bed with the headset resting on my face π
Have you tried the 3ds VB emulator? How does it compare to VR?
I only have a 2DS and I'm not a big handheld person
VR works great though
I used to play VB for hours at a time back in the day and never had any problems at all. Looking at 3D content has never bothered me. The real world is 3D after all!
3D content doesn't bother me but the VB screen had issues lol
I finally tried one at a gaming expo last year
People complained about 3ds 3d and I always had it cranked max no problem
Same. I never have that slider turned down.
I turned it down/off mostly to get games running at 30 fps instead of 10
I think the Virtual Boy would of been automatically better if it had a strap instead of a stand.
Like part of the problem is that trying to lean into the system can hurt your neck and back after a long period.
How heavy is it though
Ideally there should be a counterweight to it. Several VR headsets have one to prevent your head from tipping.
Yeah you'd need one
Then you'd be .25 inches shorter every time you played
@glad forge what font do you use for MiSTer? I liked it in the screen shots of the menu you've been sharing. π
Cool thank you!
When do we think this will be added to the update all? I like to wait for that to try cores. Not expecting it just yet, just didn't know how long it takes to make it on there once it's in development π
6/7 π
What is this in reality? I hate April Fool
I also hate tying/
*typing
Is this thing an April Fool's joke?
I got it from the WIP Database.
A Virtual Boy core, albeit a WIP one that barely works. It's being worked on though.
Don't even try Red Alarm or VB Wario Land?
Or any commercial game?
Wario Land works , but it's very slow
im working on it
all the slowness is something artificial as a timing quirk but im struggling to figure out what
I think it has to do with how I do vip rendering
Niw I wonder, will robby do his additional homework and write a full review conparing his nintendo consumer victim gets and the core?
I would not expect a joke to ever actually be added to the WIP database, or any other core repo.
Even as the early joke version with no image but game audio, it worked better than some of the cores in the WIP DB π
If anyone here wants the VB manuals and read them on the VB core then just chuck this .ini in /media/fat and run the update script
There it is as a zip which may be easier for people to download
You can have manualβs loaded up on Mister?
Yes. The PDF reader is pretty unstable, but it works
Just bring up OSD within a core and select Help and you can load pdfs and images
Thatβs pretty cool I didnβt know it could do that sort of stuff.
Yeah, it is a really nice feature that most people don't know about and hasn't been well utilised. Kremling and I are working on some DBs for console manuals that will be rolling out soon, which is a nice usecase for it and hopefully more people will use it
Didn't know about that either
Hopefully news of its exhistence will spread more widely soon
So how's it work, is it something you can look at while a rom is loaded, or the manual is acting like a rom?
Guess what I'm really asking: Do I have to leave the game to look at it
If you are playing a game and can pause it, and bring up the OSD then you can load up manual then close it and go back into your game
I tried the PDFs with the jaguar core, and every one I opened immediately segfaulted and closed. Stability is definitely something that has to be looked at.
Yeah, hopefully stability can be improved. If when you load one up you wait 10 seconds before going through the pages it is more stable. Up and Down go through the pages incidentally (not Left and Right currently)
Thatβs pretty awesome I will have to give it a try
Would be nice to see snes and nes console manuals like that aswell
I'm working on that, but that's about 2000 manuals so it'll be a while lol
Yeah the stability is really bad. Best recommendation is to wait 20-30 seconds before moving to the next page for the manual to fully load properly. I know that's far from ideal, but that's the best suggestion atm
I really hope the PDF viewer can be better stabilized. It's a really cool feature
Haha nice!
I'm sure it's just the lens on my glasses, but man the red lens does a pretty bad job of filtering out the cyan.
Probably not the best example, but I just tested it out on my phone screen (OLED, so good blacks) and with the cheap anaglyph glasses and it looks perfect to me
i will never read that word right
But yeah, Iβm getting the same thing as you. Cyan filters everything perfectly, Red has a little bit of cross-talk - but on Kitβs most recent image itβs not that bad at all
If everything looked as good as that screenshot it would definitely be more than playable for me
For @zealous sonnet, I wonder if red-green would look better through your glasses (and mine?) rather than red/cyan
Possibly. I believe Kitrinx mentioned that yellow blue might be the best option? I'll wait though until more people test different colors before I buy another pair of glasses. The ones I have work well enough for now at least. Thankfully they were cheap.
I think they are all so-so
Good luck trying to find the glasses though. The red/cyan ones are everywhere π
I think with a bit of tweaking of the intensity etc, you can probably get a good experience. The last image looked really nice
I wonder if lowering the brightness/intensity of the cyan would help.
My green/magenta 3D glasses should arrive today.
There are red/green ones on AliExpress
Rainbow Symphony offers an extensive selection of 3D glasses, including both paper and plastic, polarized and anaglyph 3d glasses. Place your order today!
TIL there are more than red/blue 3d glasses
So I should cancel that order and get a red/green then?
We don't know yet if there's a color combination that works best.
I can really do anything in the end
the VB is complicated in some ways, especially it's video processing
the thing im stuck on right now is the VIP chip which is basically the PPU for the virtual boy
the timing and behavior of it is loosely understood, and all the emulators have really high level implementations of it that aren't really cycle accurate or viable on hardware
so I have to figure out how to do the rendering in a hardware accurate way that actually is fast enough when you have to respect real memory timing and real clocks
that's why it's so slow right now, it's not the cpu or the clocks or the timers, it's the vip taking too long to render a frame
Is there one particular aspect which is the slowest ?
the XP rendering of strips
it does a ton of dram reads and cache writes
it's documented that the VIP has two strip caches, which I use block ram for
but it also does extensive DRAM fetches, since the timing is unknown, I narrow the inaccuracies by enforcing the timing of the real DRAM part since we have datasheets for that
but I think both the DRAM controller and the rendering itself must have been much more parallel somehow
it's possible the strip caches were dual port or something
I see
My 3D glasses came in.
With these 3D glasses, I can see the depth in this Panic Bomber screenshot. Like the bomb sticks out more from the frame.
Kitrinx has single handedly created a spike in the sales of 3D glasses. Time to invest! 
She already had shares
Insider trading!
I'm rich now
If you close each eye, one at a time, do you get cross talk?
Also thanks for including the URL in the picture so we can all buy some 
I don't see any on the green side, but I do see it on the magenta side a little bit.
Same as mine then.
Thanks. You just saved me the price of a coffee 
Except mine are red/blue. The blue (cyan) lens filters out the red very well. But the red lens doesn't do a great job of it.
I bought some too!
Waitβ¦.those look familiarβ¦.
the virtual boy core actually looks terrible on my tv because all the black exposes my damaged screen XD
im sorry that you broke your tv
it's too bad they never made a Super Virtual Boy, eh?
We could of had another shade of red!
I mean I coudl add palettes but they will look terrible
WHAT COLOR IS WARIOLANDβS SKY
red viper does 4 color palettes, and they look quite good with the right combinations
Iβd call it more βObsidian Shadowβ myself
but whatever, agree to disagree
I can add gbp loading, it's not hard
Can I suggest save states up front for the cheater community? 
The color palettes would make Red Alarm more playable as youβd be able to more easily distinguish where the surfaces are
Play the game as Miyamoto intended - the gameβs not supposed to be playable
you can suggest anything you want, but maybe lets think about making the core work well first
I mention it mostly in jest π I don't know if there are any games that would actually benefit from it and I know it's usually talked about as something that has to be considered early in core development
Teleroboxer would benefit by save scumming bc the game is hard af
But there are cheats for Teleroboxer so itβs probably not necessary, if cheats were eventually supported
Oh it was already broken, the core just makes it more obvious because so much of the screen is pitch black, it's only noticable when the screen is technically on but not displaying anyything
Supposedly the screen is de-laminting, fun
Hurray for self-destructing electronics π
are you talking about virtualboy, the jaguar, or the tv?
I guess that would be all of them
Tried this WIP Virtual Boy core out, and while the 3D effect wasn't all that convincing from my TV screen when using my red/cyan 3D glasses, that picture looks absolutely perfect. I really notice the 3D effect when viewing the image up close.
It could use some tweaking
It will need settings because viewing distance matters
Right now my focus is getting it playable and it takes a while, the bells and whistles can be rapid
I suppose, but it's like a night and day difference for me. Even viewing it from far away, I still notice the 3D popping out.
That's fair, btw.
Big rocks first
Take your time. We VB fans are a patient bunch!
Of course! π
I also tried out that Test Chamber homebrew game on this core, and while the graphics are gonna be glitchy obviously due to this core's early state, I'm surprised that I got it to run without it crashing. It's fun messing around in it.
It's always fun to test out early builds of cores and see how they progress over time. One of my favorite things to do on MiSTer.
I am curious what all these homebrew/demos actually are, will be fun to explore once the core is a bit further along
Check this out. If you haven't seen it, it'll blow your socks off.
https://youtu.be/u8aCWv88mXs?si=vFO5sZPoAjRwtp4r
Trailer for my new Virtual Boy homebrew game: "Test Chamber".
Test Chamber is a first-person environmental puzzle game similar to Portal or The Talos Principle. It's built on a new 3D engine I created specifically to take advantage of the Virtual Boy's unique strengths, allowing me to render fully textured floors and walls at playable frame rat...
More interesting is the upcoming release of zero racers by Nintendo for the eshop service in summer. I'm sure the rom will be dumped fast and released and we can play this lost game on the core
If it was made to run on original hardware then that would be neat
Yeah Zero Racers, D-Hopper and Bound High were 3 games that were completely finished for the Virtual Boy. They each had an ESRB rating and even their manuals were done (would love to find those), but Nintendo of Japan pulled the plug on the Virtual Boy in the US just before they could be released to focus all their efforts on competing with the PS1 as this was around early 1996
Yeah, as far as I know, both Zero Racers and D-Hopper have never been dumped?
Bound High was though.
They will be this year
Yeah, I've been looking forward to it. Always wanted to play them.
Apparently D-Hopper had the name change from Dragon Hopper because the copyrighted name got picked up by someone else?
It will always be Dragon Hopper to me!
Afaik the dump of Bound High is like 99% complete, but not 100%. I hope Nintendo dumps the fully complete Bound High. It's sort of like a Star Fox 2 situation in that the game leaked, but it wasn't complete and then Nintendo released the official 100% one later. Hope that's the case with Bound High
It probably will be.
I will play every official game ever released when the VB core is done. You have my word π«‘
Won't take long!
Shhh
I own 8 games, and that's a shockingly high percentage of the library. 
Yes that's right. But I like to pretend that it's because Nintendo is paying respects to Dennis Hopper by calling it D-Hopper as he was the original Bowser in the 1993 movie
Like 1/3 of the library? π
(Worldwide)
There were only 14 NA games
Still have them all complete with their boxes and inserts. Except for Mario Tennis which was packed with the system and didn't have a box.
They discontinued the VB in 1995 in Japan and NA got 2 games released in 1996: 3D Tetris and Nester's Funky Bowling. The 3 cancelled games mentioned above were going to be the final wave in NA as it sold pretty decently in that region
Yep, I have both 3D Tetris and Nester's Funky Bowling. I needed my VB fix still!
I was honestly pretty sad when they discontinued it, because I played mine a lot and really enjoyed it. But I get why it failed.
I told the story on here before, but I almost ended up with a virtual boy rather than a PS1 π
That would have been a weird timeline for me
My mom bought me an R-Zone. I remember playing it briefly and thought it was kinda crappy and forgot about it for decades. Then I saw the AVGN talk about it being the worst console ever and it made me laugh
Although tbf Iβd have had an N64 too.
I saw a VB in a shop over here (it wasnβt even released over here so it must have been crazy expensive and impossible to get any games) - asked my parents if I could have one and they said yes, but either that or a PS1, because they thought the VB was an add-on to the N64. So Iβd have had N64+VB, or a PS1
In the end I picked PS1 because thatβs what all my friends had and it seemed a bit βcoolerβ, and I feel glad for my parents that they didnβt waste their money on the VB, because it really would have been impossible to get any games for
So the VB has always had a weird intrigue for me - however Iβve never actually bothered to fire up an emulator. MiSTer will be my first experience 
So Iβm actually really hyped for this core
I have Red Viper installed on both of my 3DS's. But I rarely fire it up because I struggle with handhelds these days.
I donβt own a 3DS, just a New 2DS XL 
Yeah I was an N64 kid and it's still my favorite console. Still love the PSX. I was really into Sonic as a kid and knew all about the Genesis and the Dreamcast, but never owned a Sega console. I didn't even know the Saturn existed unitl the early 2010s. That's how little impact it had in the US which is crazy to me
I was spoiled rotten, so I had a 3DO, Saturn, N64, and PS1 from that gen! 
Though to be fair, I actually bought the Saturn, N64, and PS1 with my own money that I earned.
Yeah I didn't read the magazines like Nintendo Power and the like back in the day. I just went off TV commercials and word of mouth from friends so a lot of these consoles I didn't even know existed
tbf I think if Iβd really asked my parents would have gotten me both - but they said βpick oneβ and I respected that π
I was a sega kid (but skipped the Saturn for the PS1, loved the Dreamcast though) - so the MiSTer has been my chance to experience the Nintendo library
Itβs been a lot of fun playing the plumber games for the first time
Yeah I was a hardcore Nintendo kid with the SNES and N64. I became obsessed with Pokemon as I was the perfect age for it. I didn't even look to other consoles until the PS2
Still havenβt played Super Mario World yet. Need to beat the NES games first 
I was an NES and SNES kid. But my older brother had a Genesis, and most of my friends had one as well, so I played a ton of Genesis back in the day.
My cousins had a Master System and one of my friends had one as well. So I played it a fair amount as well.
Iβll allow it
If you didn't import an SG1000, then are you really a Sega fan!?
I ||wasnβt born then||
No excuses!
It was ||discontinued years before I was born||
I hopped around consoles, as I was at the whim of my parents. Had a 2600, then Mega Drive, GameBoy, N64, Xbox, 360 (then nothing after that matters).
Always fascinated by the VB and can't wait to try it. Have my 3D glasses waiting!
No Nintendo consoles until n64 π
Yeah, I too was a Nintendo Fanboy from the NES until the N64... Then I got a PSX
n64 was where we all jumped ship
It seems Ben took a different path
I was around for the VB. It was being discontinued and Blockbusters were getting rid of them on sale. Speculation was that it could end up being rare like the Vectrex. I didn't have much cash then and decided not to get one. This was a good decision of course.
What do these do
that site needs more powerful hamsters
It struggles. Looks like those glasses are not for virtual .
How are people playing games in 3D?
Theyβre actually a new 3D process that uses clear lenses. The lenses make certain colors appear to stand off the page. They work with any printed matter, especially if it has clear, defined colors (i.e. comic books are great with these). They make red appear to stand out, so theyβre especially suited to VB.
Hmmm... shame they aren't all over amazon or aliexpress like the red/green or whatever colors everyone else was getting here recently
What is actually the best option for the 3D glasses? green magenta? or green red?
DANCING hamsters!
Song clip is copyrighted content in this video is Β© 1997 - 2009 Abatis International, LLC. All Rights Reserved. So, please get their permission before using. They can be found at http://hampsterdance.com
-- Check out a page I wrote up and dumped to google drive (it's all on the page in base 64 encoding and js): https://drive.google.com/open?...
Only black screen on crt 15khz
Don't test on a CRT and we don't know when this core will work on a CRT.
it'll work on a crt as long as your crt can handle 50hz
it's a 50hz system
it's generating a real clock signal that's valid as far as I can tell, so otherwise, it should work
haha was just testing you! 
it works
CRT? If you want to be accurate you're going to need a laser, mirror, and super accurate motor
(Yes I know it used a LED array but laser is funnier)
It looks great on an OLED.
What is the VB aspect ratio?
12:7?
6:7
12:7 is correct
So some pillar boxing on a 16:9 screem
That's my favorite kind of screem
I love the aspect ratios of some of these handhelds. Virtual Boy, GBA and Lynx fit nicely on a widescreen TV
vb is the closest i've seen to naturally widescreen
it's slightly wider if you use both eyes
because the margins have to catch each eye
VB best core, confirmed
Robby is one lean mean pinning machine.
The aspect ratio of the Lynx's display is 16:10, which perfectly matches that of the display of a Steam Deck
finally, some good games to play on the steam deck
the vb emoji kinda sucks, if anyone has a better one let me know so I can replace it

The lenses are the wrong way around 
Pretty crazy that we got a modern aspect ratio from a device that hit the market in 1989
winner winner paint thinner
TheJesusFish in shambles.
All that work to make Robby into the man he was always meant to be.
Do you know how many times I had to tell gemini to remove the background?
Robby's guns are so big that he is the background. It was confused.
Might work better as a sticker to make it more clear. But then we're still out a VB emoji.
Actually, try this. I sized it to the correct dimensions and got rid of the dot pattern since at that size, it doesn't look right
Yeah, that's better.
Only to be bettered by a pic of him wearing a virtual boy, while flexing, in his virtual boy t-shirt
Also holding his virtual boy mug
That just reminds me of the AVGN looking into a Virtual Boy and going "I feel like I'm taking an eye exam"
That or the cover for The 6th Day
Maybe Gunpei Yokoi renewed his driver's license and got inspired
Ok, I was inspired to spend like 10 seconds in gimp to make this mess π€£
Maybe i should have just asked ai or something
Probably Arnold's most underrated movie
I see lots of disposable 3d glasses pics. Are people using them and seeing the vboy core in 3d?
yes
Is it enjoyable
Β―_(γ)_/Β―
I unironically love that movie
okay I have all three kinds of glasses now
the blue/yellow work okay but the blue is really disruptive
the magenta/green ones are kinda week, I think they need special color handling
Which do you prefer
blue red wins again
How have things been going with solving the game speed issue?
Red Cyan actually works very well. I bought my glasses about a year ago, when I worked on that VB Mario Demo. There are really all kinds of color combinations but from what I read last year, red/cyan is what you can consider a more often used standard.
red cyan is definitely the most popular, and I think my favorite
especially if you balance the brightness between eyes
Yeah, I think brightness balance for each eye would probably work best. Like being able to reduce the intensity of the cyan on the screen I think would make a big difference. Still looks pretty good regardless though, so not a priority.
fortunately the author of Lemur already did that work for me
Yes, it is really interesting. I wonder what inspired them to use this aspect ratio on a gaming handheld back then.
probably the fact that it was spinning mirrors and stereoscopic in a headset, they likely wanted to cover the whole fov
they didnt have to depend on any kind of screen
basically the same as modern vr goggles
except for the mirrors and leds
When generating the cyan eye, do you create a cyan color or just something that passes through (anything without red). For monochrome source video I assume you do not need to generate exactly cyan as you do not need to ouput multiple colors. I wonder if just blue or green would work better. Or similarly for one of the other types.
Of course maybe dropping one color would tire the eyes out faster.
The next logical step after a virtual boy core is an r-zone core
I asked Gippity about this a while back (for my own interest) and it suggested that just green might work too, but I didnβt get any time to test the theory
I figured Kit knows more than Gippity anyway, so I didnβt mention it π
(Went down a rabbit hole of thinking up ideas for some side projects I can do with those 3D glasses π )
Has anyone made a headset yet, for full immersion?
@sacred grove how did you fit your mister in this thing?
I still didn't have a chance to try the Virtual Boy core. Is there an option to invert the 3D images to be able to do cross eye. If not, is it possible to add in the future?
The publicly available build is in a rough state, so honestly you're better off waiting until a more polished build is released.
Gemini can't do transparency (yet) which is weird but unfortunately true
very weird
Gemini/Nano Banana is a strange beast. It's very powerful but also can be extraordinarily stupid.
Also don't try doing multiple different projects in one chat it can't deal lol
Dug out the old Virtual Boy and cleaned it up. As expected, it no longer works (only the right lens shows an image in games, and even that one is showing some graphical corruption). Still, it's nice to have it out on display again.
β€οΈ
if it can run tests it's useful
Heard the Virtual Boy used glue for the lens, which is why its so prone to failure in the long term.
Not the lenses, but the ribbon cable that attaches to the displays for each eye. Mine failed too, but I was able to repair it
My Virtual Boy was a fixer upper, from back when I was repairing game consoles. Definitely those ribbon cables.
I would have no idea how to repair it. And even if I did, I'm not confident enough that I wouldn't find a way to completely break it!
The soldering for the ribbon cables is very delicate work, not a first project thing.
That's what I figured. I'd just end up ruining it further.
Itβs not a permanent solution but you can reglue it with a hair dryer
I did a Virtual Ribbon repair not too long ago, though I also have a lot of soldering experience. It's just a lot of flux and verification before you actually connect it all
Assuming the mirrors/servos are still working as expected
I need to snag a flash cart so I can play Jack Bros. without spending more money than I want to (that and I suppose I could help test with one)
flash cart also helpful for homebrew. which given the small official library i'm guessing people will ask about going forward
RetroOnyx is getting ready to open preorders for another batch of Mr.Carts soon.
what are those
rom cart
flash cart for virtual boy?
I've been happy with the HyperFlash32 eInk, I imagine their newer products are good too.
Ya
where johnny five
any new core news?
Any new cooking news?
I cooked a TV dinner in the microwave today.
How old are you I don't think anybody has called them TV dinners since like the 70s
I have canceled christmas because of robby
im still working on the xp renderer, it's really slow and too broken to share random builds
builds are pretty long
Everyone I know IRL calls them that? 
I call them βready mealsβ 
I donβt even own a microwave
You're watching the official music video for ZZ Top - "TV Dinners" from the album 'Eliminator'.
Subscribe to the Rhino Channel! https://Rhino.lnk.to/YouTubeSubID
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80s A...
Interesting the old ways have returned
I can't think of anything people would call them other than tv dinners 
Me neither 
But you can cook many ready meals in the oven
as well as nuggies
I couldn't survive without one!
The air fryer has displaced my microwave for everything but microwave popcorn. It's like a microwave without the disappointment.
Can you really claim something is like a microwave if it dosen't include the disappointment?
IKR? Yet it exists.
No one shall slander my beloved microwave!
Where da virtual boys
I might have one game booting by christmas
You would not happen to have the serials of robby's misters an be able to block them?
you're not invited to my virtual boy's club!
We don't need puny Virtual Boys, we need Virtual MEN πͺ

I'm trying to get jaguar ready for a release atm, and etc
but the xp renderer is slooow
that's the biggest issue right now
basically I have all the graphics and affine bugs fixed
just everything is at like 1/4 speed
because nobody actually knows how the rendering works, most emulators just do it all at once
but on hardware, you can't do that
so I have to figure out how to make it fit into real clocks
decapping needed?
I shall wait patiently for my normal speed VB core. But it is nice to see that the graphics bugs are fixed! 
Is the xp renderer is slow, what about the Vista renderer or the 95 renderer? 
Does this help at all?
Zoom in about 10,000 times, and go about 1mm past that top layer
I tried playing a bit of Mario Tennis and couldnβt return a single shot. Hopefully itβs the core timing, because the other option is that I just suck at the game lol
Yeah core is still super early, none of the games run anywhere near actual speed.
No, the game literally is that terrible, it doesnβt have a hitbox at the racket, but at like the handle. So the ball will go through the racket if you hit it like youβre supposed to.
wat lol
iirc there's no shadow underneath the ball either, which makes it hard to judge it's depth
the 3d doesnt actually really help either
I was really good at Mario Tennis back in the day!
What a relief! That rules out the possibility that Iβm just a bad player
Mario's Tennis is especially bad in the context of it being a pack-in title. So it doesn't give a good first impression with the Virtual Boy.
In retrospect, I think they should of had Teleroboxer as the pack-in title instead, since it does a better job highlighting the unique hardware.
I spent a lot of time with Mario Tennis and really enjoyed it. Also, I was like... 11
There was a tech demo for a Super Mario Land VB game, but that tech demo probably ended up becoming Virtual Boy Wario Land as the Super Mario Land team moved onto making Wario the mascot of that series by that point
In fact, Mario Clash was a mini-game in that tech demo that got fully fleshed out into its own game
Do we have a version of Mario Land VB that actually runs on real hardware?
I know there was some recreation that only runs on computers
you know the VIP's vram is dual port. I assumed the use was obvious, one port for rendering to write data and another port for the drawing block to read data from the frame buffers
but now im wonder if in fact the ports are both read/write ports but rather split as one port for each eye
give it a try π
fukkin donkey
I lose again
I remember kinda enjoying mario tennis when I played it at Toys Rβ Us back in the dayβ¦not enough to get me to ask my parents for a VB though 
I feel like there was a sampler cartridge in-store with at least Mario Tennis and Warioland
I think the only game that I ever saw at those kiosks when I tried them was Red Alarm, which was VERY confusing to me
Back then at least, 3D was still new and it was just all red wireframes
I remember going to a Toys'R'Us near Buffalo around 1997, and they had Virtual Boys on clearance for $13... and while I thought about it for a bit, I couldn't really justify the desire to have one (of course, I never thought about hoarding it in my closet for 30 years)
I think I bought mine from a Kay Bee Toys for something like $39.99 with a game
Is there a specific non-R/B color of 3D glasses that have been deemed the best yet?
Not yet.
WHERE DA VEEBEE AT

I just call them microwave dinners
Maybe it's a regional thing? Safeway calls them frozen dinners.
I call them POOP
I scored a point
Honestly, it's cool just to see how much the core has progressed!
DA VEEBEE!!!!!!
running better
Both looking and running better. That's a lot of progress since the last build that was dropped. Very cool to see it.
it's still too slow, but the graphics are mostly correct everywhere now
Close to unleashing the testing horde to fill out the sheet?
not yet
I sitll have a lot of things I know are broken but I just haven't gotten to yet
I wouldn't have really let people play with it if it hadn't been for the april fools opportunity π
I like the virtual boy core
The virtual boy core likes you too, Robby
oh yeah we say that too
The greatest April Fools that wasn't technically not an April Fools!
it was so great in fact, that people (including me) stayed away for the first day believing it must be a joke XD
The timing too, off the heels of Nintendo releasing the VB replica hardwareβ¦ and itβs been seemingly a memetic never-gonna-happen core prior. Seemed like the fool-stars aligned for next level April Fools 
there hasn't been an update in a while, so here's an updated version, still speed issues but better. wario has an input issue ill fix when I get a chance
Aww yeah. Dis just got real!
Wow, yeah this is massively improved now. Yes it's still slow, but there are games that boot now that couldn't before like Panic Bomber.
Oh nice, more color options for the 3D.
Haha, I forgot just how reliant Vertical Force is on the 3D effect. It's probably the one VB game that is unplayable without it.
Nester's Funky Bowling isn't booting anymore. Might be a bonus rather than a bug though. 
Beat the first opponent in Teleroboxer. Game is still fun as heck even in slow mo!
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I can't enter the game in Wario Land, am I doing something wrong? π
https://youtu.be/T2lWNv1pnE4?t=396&is=gaXBv4GuYDa_kzlU i think Pixel has the same problem here
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#1056040100141735986 message
"wario has an input issue ill fix when I get a chance"
thanks, I didn't see that π
I am an old, blind man
great progress with core, thank you @glad forge
What glasses are best to use with white? I find the red/blue essentially turns my oled into a whiteish hint instead of red which is interesting.
Core is really taking shape, great work.
3d glasses wont really leave it looking red. It's monochrome so you will get kind of a greyish or pinkish outcome usually
Got it, makes sense.
Hi,
I wanted to try this core on a CRT TV, but Iβm getting a black screen.
Is that how itβs supposed to work at this stage?
I have a regular consumer Sony Trinitron CRT,
and it definitely supports 50 Hz, but when I launch the core, I get a black screen β I canβt even see the OSD.
If you can't even see the OSD, then it's definitely something with the TV not playing nice with it.
maybe someone else with a crt can confirm
if it's broken I will eventually drag my tiny pvm out of the box in the basement for testing
Just to clarify, I donβt have any issues with other cores.
Both PAL and NTSC work fine.
I have a CRT that supports 50 hz, let me check at my end
this core doesnt output to a tv, so it's not so simple
it very well may have some sus timings
With your set up can you see it working fine over HDMI? Just to confirm no other issues there
CRT support was a mistake 
If you need quick testing, Iβll be happy to help.
I really want to play Wario on a CRT TV
It outputs to a strip of LEDS that vibrate at a specific frequency so your eyeβs visual persistence registers it as a full image. You know, normal display stuff.
Holy shit
I'll try testing via HDMI
Cool, just to rule out any potential issues with bad files etc.
It works on my JVC PVM, but not my sony PVM. Both support 50hz
my Phillips CRT (50/60hz supports), is having the same issue. The OSD is also not appearing. So there you go
kitrinx loves CRTs so I'm sure this problem excites her
I keep the crt in a box in the basement not for storage reasons, but to punish it for existing
The blasphemous box banished to Hell for its sins
I figure it out on my end. It doesn't work if you're using a dac with direct video because the core doesn't support direct video
but out of the minidin9 on the analog pro, it's fine on all my 50hz tvs
In my case, itβs a VGA-to-RGB SCART cable
i tried my 50Hz crt tv , black screen
it's possible the signals aren't making analog stuff happy, they aren't really kosher
it's going to need some kind of special frame buffered mode for analog probably, though it will only cost a frame or two of latency probably
hdmi is happy though
also like most lcd type screens, it can also turn the display off arbitrarily
so it will probably need a gba-like hack to prevent resyncing
fortunately I designed the whole thing with clock enables, so that is possible
mine with every scene change XD
I was here when kit posted a gif
Black screen on Commodore 1084S
I was gif when here posted a kit
Which is why it's resolution is technically 224x1 per eye, IIRC the leds themsevles don't vibrate, they relfect off a mirror and it's the mirror that vibrates.
I remember Nintendo posting this old image of an elf using the Virtual Boy detailing that...
Youβre a mirror that vibrates! What do you think of that tooth guy??
Tough
I think you need to reflect on yourself if that's how you see me. 

the framebuffers have a real size, and it's 384 columns by 224 rows, one for each eye
the leds gloss over the framebuffer
after all we don't say all tv output is technically 1x1 because it draws as a dot
so the real resolution is 384x224x2
Aren't things generally measured by their display size though, not framebuffer?
Hahah, TVs with 1x1 pixel. That's an appropriate metaphor.
I thought modern LCDs and OLEDs had a native resolution and anything else needs to be upscaled or downscaled to fit?
TVs are literal magic and our cores are handcrafted by druidic technomancers with arcane knowledge
Picture of said CRT
I have an 8" sony pvm I got from a studio that was clearing them out and they included the little storage box with all the padding, it's great for testing things like this for a crt-denier like me
Bah, it's not a real CRT if it's not your family's old living room wood-panel CRT from the 80s that is connected through RF and you had to pound repeatedly to get it working
(Says the guy who dosen't even have a CRT anymore, except one in storage that probably dosen't in work anymore)
it's 8" and it still weighs more than me
Slow Mo Guys on youtube did a really incredible video on the VB display. The led strip flashes more or less for pixel intensity as well. Just absolutely wild. https://www.youtube.com/watch?v=jW7M8H99x7Y
Gav films Nintendo's 1995 attempt at a 3D game console, the Virtual Boy at surprisingly fast speeds to learn how it works. Check out our new Patreon! - https://www.patreon.com/theslowmoguys
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Filmed on the Phantom TMX7510
Yeah, I saw it a while back. It's one of the most interesting display technologies I've seen in gaming.
again, we don't say crt's are 150000 fps
virtual boy is 50fps, or 100 if you count both eyes, which isn't really fair because the rendering for both eyes is a shared process
vb draws just like a crt, except if a crt could draw all 224 lines at once instead of 1 at a time
Just make a CRT with 224 eletron guns in it, simple
CRT core when
