#Arcades - Shooting Cores
5283 messages · Page 6 of 6 (latest)
I think the OG analog IO boards and misteraddons boards work too, I think it’s because the new reference boards (9.2) require framework updates and some cores have just languished on older versions
Yeah, that’s precisely the issue. There are a lot of 9.2 boards out there now, and those games won’t output to them.
Does anyone know what is wrong with Hotdog Storm? It is listed as WIP in the repo? Was it just sound weirdness, or something else?
I remember back in the day it was in pre alpha state
it has some screen tearing
is the raiden core publicly released?
No, WIP.
Dodonpachi, Guwange and esprade look as good as the stable version, can't tell any differences. Played a couple of levels of mazinger z, things look good.
Plider on!
So if I wanted to try this with guwange while keeping my existing one i'd just need to rename this rbf slightly then duplicate my guwange mra and change a value in it?
yeah, or you can change your existing one to .bak or something, play with this one and see if there are issues, and then swap back when you're done - that may be easier
Ohh yeah that's the better option
appreciate you all testing this
90% of the RBFs I generated while working on this were byte matched to the previous version...but there were still 10% that were different
mazinger is all broken out into it's own thing, so the silly things I needed to do to make that work shouldn't touch the other games
I was able to credit feed my way through guwange and didn't notice any major issues
Still my favorite cave 
pay2win
That darius 2 coin insert sound is a top 10 coin insert sound
Not noticing issue? It has issues in original core with the man eater worm boss
Unless that was fixed by nullobject
I actually kept an eye out for that in jesusfish's and didn't see it happen
It May have been fixed by null like you said
It was a while back since I checked that core out
I know :(. But I think I can get everything implemented. So they can be triggered while playing sailor moon
What about vibe coding it based on the paper that nullobject based his core on?
Yeah, I am having codex pull everything in it can. I'm still not 100% sure mazinger is right, but it's close
I think I still have all my chisel code that did the sailor moon/air gallet sprite decoding
I may hit you up for that. We will see if I can get it booting first
sound stuff on that and gallet are more complicated. there's a 68k<->z80 two way communication and the z80 runs at 2x speed
the chisel code kinda had the cpu stuff stubbed out I think
The worm sprite issue on levels 4 and 6 is still there. No change from stable.
The one coming through the gate?
Little Update about my dream core among Darius series https://www.youtube.com/watch?v=ng4DuOWxbtA
🛩️ Small Boogie Wings progress update on MiSTer FPGA 🚀
After about a month of work, things are finally starting to move a little 😄
Background rendering and scrolling are now getting close to working properly, and some of the hardware rotation effects are finally showing up on screen as well — which honestly feels pretty surreal co...
Only issue I've noticed in mazinger is that when using the bomb, you get a flashing red line on the side of the screen.
the super weapon? or have I not gotten far enough to see the bomb
Hey so what are the updates for the cave core exactly? Just rewriting the framework using ai?
Anything in particular that we're looking to test, or just looking for glaring issues?
Just make sure everything runs. Mazinger is a new game that wasn’t running on the core previously, so look at that as well
Yep, the super weapon.
HDMI or Analog?
Hdmi, with rotation enabled.
coolio, I will look deeper into it when Im back home
yeah, I see it too. I also realize that the A B C are disappearing in the demo so I need to look at that
Sorry to ask, but how do I access the mortal Kombat family of mra files to be able to play the roms on Mister? Thank you in advance...
You have to join coin-op collection's patreon
Ok thanks. I'll search for it. Unless you have a link. I mistakenly thought it was through jotego and realized that was incorrect
Why would you name a game hotdog storm!? It has nothing to do with hotdogs! The logo hints at it but that’s it, so disappointing!
Ok. I am a noob, obviously. I have joined their patreon but am I correct in understanding that I will have to be a member to continue playing mk and mk2 in the future? If so, that's kinda lame, IMO
Idk maybe? I'm not a patreon of theirs
They have mentioned their cores will be public eventually.
Ok. Thanks for replies, y'all.
Who are the folks working on the pgm core?
Tbh, Mister is blowing my mind and has gotten me back into retro gaming in a major way.
Very cool. Can't wait to see the final product!
I think I saw a link to wikerwaka's GitHub to build the pgm core but it required extra apps. I'm probably better off just waiting for a fully built and tested version to launch in the future
yeah, I would wait. I can't remember what boots right now but he is actively working on it
Very lame. I think maybe if you told it not to update their cores you could keep playing after patreon expires but they are very unstable people so I’d still consider it a mortal kombat lease and avoid it
CoinOpCo uses Patreon as a beta access system. You want to keep testing out the betas before public release, you pay for that joy. Once they're considered stable, they go free for everyone.
They're terrible communicators though, that's for sure.
Jotego does the same exact thing right?
Yeah but he's not a Bad Person.
A solid differentiator
It’s honestly a pretty low bar, just don’t make constant drama and tweet racist dog whistles. Contribute open source code in an open source project. Not like you have to be a saint or anything 🤷
Just tried Ninja Warriors a bit longer. The music and sfx seems completely broken in the sewer level.
I need to test but it's very strange
I'm going to take another look
I'm hearing the exact mame behave, this crackling sound effect not so good are in mame too, i'm wondering if it's not an entirely good dump, i'm working on a mixer by the way that could get much better result both darius 1 - 2 and ninja warrior but i don't know when it'll be ready
by the way i did it on darius that now is ggod with polite setting, but i think i need to parametrize ninja warrior to put this sound more in the mix, cause they are bad
The music is silent and the sfx mostly too, for some effects i get some static noise.
i dont' have silent music
but i'll check again tomorrow
I have tested Darius 2 much more than ninja warrior 😄
Specific the Sewers?
Oh, just continue playing it and the music/sfx is back in the next level after the sewer.
Ok thanks for the infos
By the way i got the schematics of soundboard, maybe the audio will improve
But for some reason in that level, after i died, i got a "game over" despite the fact that i inserted tons of credits.
Using the offical release, and the latest .mra i got today.
i'll check this too, i have to play the entire mame version before
I hope that these problems are not in the rom dump
if it's like this we need someone with the boards
It looks really awesome on a big OLED screen though. Thanks for working on these ports. 👍
Darius 2 by the way seems perfect in my test, at least 1 among 2 😄
i'm near 1cc so i played most of the game
Nice, love me some Darius 2. Any chance of an updated test build soon? No rush though! Keep cooking.
Darius 2 seems more accessible than the Darius 1.
Also bigger sprites, i hate the mini sprites in part 1. I fail to shoot them often enough. 🤣
It always makes me want some tuna sasimi.
Yeah, a bit fishy the Darius games.
Just completed Darius II. The arcade version is really the best. Great graphics and backgrounds too. Combined with the PC-Engine CD music it would be perfect.
IT's public
Oh, through update all? Didn't realize that.
I don't know if update all just get it but you can find it on mister devel or my github
by the way guys some stars from you are free, please take 1 milliseconds to click it 😄
Last one I grabbed from the test builds post from a couple weeks ago.
update_all already has it.
ah ok, good
Just grabbed it from the github. Didn't realize Darius 2 was public.
If you love it like i love it https://www.youtube.com/watch?v=Ki_UTwo9kA4
After weeks of relentless RTL debugging, sleepless nights chasing sprite glitches, and countless Quartus builds... Boogie Wings (Data East, 1992) is finally running on MiSTer FPGA! 🔥
This one means more to me than any other core I've ever worked on. When I first started developing cores, Boogie Wings was THE game I dreamed of bringing to MiS...
The Shmup Junkie had an extensive festure on that
One of the best Arcade Exclusive games
dater easte
cannon dancer/osman is another top-tier game that never left arcades
Ported to Switch, PS4, Xbox a few years ago.
is it an actual port or just an emulator
Not sure.
I don't get the love for this. It's a beautiful but scattershot Strider that's not nearly as good as Strider. If it wasn't the same creator and if it saw a wider release I believe we'd all think of it as a mediocre sequel.
different strokes, i guess. i always thought osman was way better than strider, especially in the visual and gameplay departments. strider 2 is probably the best of all of them, though
Arcade Archives. So emulator. Edit: Actually scratch that. I don't think it was Arcade Archives.
i would still consider it an arcade exclusive if the only way to play it at home is via emulation
I like the PS1 ports of Strider and Strider 2, though Strider 1 is on the Strider 2 disc and vice versa.
Didn't the company that did the Gleylancer console emulation do Osman? Ratilika or something like that?
Very different strokes! Strider 2 was a hundred little one or two-screen stages that weren't connected at all, they might as well have been mini games played at random.
The pc Strider game was really great though. 😊
indeed. the core gameplay is still there in strider 2, but the levels flow differently
never played the PC game
Pc game leans metroid a bit, but it's coherent and fairly well planned and balanced, and feels great to play. Captures the spirit well and the graphics are frequently gorgeous.
It always bugged me that Strider 2 ran at only 30fps. Just feels wrong for an action game like that.
On PS1 anyway. No idea how the arcade version runs.
The arcade HW is a beefed up PSX in this case. Thus probably 30 fps as well.
https://www.youtube.com/watch?v=qCNuz2a9Nyg There's a comparison video that runs at 60 FPS, but I heard the main difference is that the PS1 version has a much larger score bonus for not getting hit. As far as I can tell, they both run at 30 FPS.
Strider 2 Comparison - Arcade vs Ps1/ Playstation.
Hi! Hope this is the right place to post, recently got my SuperStation and am having issues running Battle Bakraid. Only the standard (found in alternates) core works for me but none of the Unlimited cores do; they all fail post. Hoping someone has some troubleshooting ideas!
Not sure, unfortunately. That core is from the Coin Op Collection and I think needs to be updated. IIRC, the SDRAM controller on them is not mature and prone to crashing
i see the same thing fwiw
it could also be that the MRAs aren't set up properly
Hmm alright, at least the standard core works!
Sounds like it's wait and see if it gets updated
appreciate the reply!
I’ve had issues like that with the Coin Op Collection cores even on an original de10-nano 😔
Garegga is in a similar loop when i randomly tested it on mine, very weird
Granted i’m just dicking around but its funny seeing the game reset constantly during attract mode
(Not really)
Seems to fail the checks too, hmm
Y’know i’ve only been here for a week but i get the vibe the coin op collection folk are… strange
Yeah bakraid and garegga hate the superstation lmao
Nothing functions for those two
Look in the pins for the old versions of those games. I had to rollback as well. The old versions don't crash.
They are banned from MiSTer for targeted harassment, spreading misinformation and hatred, and they also sued a MiSTer YouTuber (and lost).
They make cool cores tho lol
even if they are closed source, which is also strange
the funny part is I don't think they are banned? I think they just act like they are
oh lol
omg you’re right lolol
they make cool cores, possibly some of the best SHMUPs ever, but have some wild history
im here for the video games tho!
Yah just focus on that
retro game nerds can be really awful people unfortunately
but they can be really awesome people too
I guess it’s just “people” not specifically retro game nerds lol
every community has them
moar zoar
it is an old guy from 1982 😁
hi hello uh
truxton 1 & truxton 2 - not working on CRTs ( I assume it affects the entire core)
not sure uh why
can any one confirm?
They work via direct video, no problems. Still have the sound bugs though.
I don't know what that means.
They don't work via analog video out for CRTs, VGA, s video, composite, and RGB (Scart)
Dunno what direct video means tho
Changing an ini setting lets you use an hdmi-vga converter for analog output
It makes the mister output a non-standard hdmi signal that, when decoded by an external dac like the cheapo one pictured, produces analog video the same way the io board does (more or less)
oh nah yeah thats not gonna fly for me dawg, that uses the scaler
but yeah I'm good, im not gonna get a thingy just to convert my digital back to analog haha, I have an analog output proper
plus my digital output is connected to my capture card anywyas
It doesn't add any lag, it works like analog does, but yes, it's kind of a pain
wait so it doesnt use the scaler?
direct video? no
ohhh my bad
disregard my statement then, I do not know about these weirdo dark arts
no you're good, it comes out the hdmi port, you would be right to assume its using the scaler
ye (but I was wrong lol)
interesting, but of course I'm happy waiting for the code to get updated like everything else 🙂
I mean you could search for it and find out, right?
Because when you say 'it doesn't work on a crt' that's just inaccurate and basically false. It works on my CRTs fine. I have no idea what your mister has, hardware wise, that would prevent it from working. My mister with a JAMMA board works just fine on all three of my cabs.
So, I'm just saying, you have hardware solution X, whatever it is, and CRTs with X may not work, but my solution Y does.
Direct video has been a thing as long as I had my mister.
Can you share your working version of mister.ini file to test this adapter? It could be very useful to be able to use the second 128mb RAM module currently blocked by the i/o board. I'm very curious
Deep breath, duder. Not everyone knows about direct video. The game needs an update to be universally supported
I really, really need to log the fuck off for a few months.
Feel like everyone on earth could benefit from a bit of that rn
(Not you logging off, everyone logging off)
It's possible that both things are true. ^__^
Yeah I should have said " doesn't work on CRTs using the standard analog outputs " - I don't know why you'd be using digital output for analog video so that wasn't something I considered. Just makes no sense to me
Now that I know there's a digital to analog solution I can clarify
When I bought my MiSTer it was the better solution, and it's all I've ever used on my cabs. Every time someone has a CRT problem, it's never with a DV solution.
But yeah I'm at least as ignorant about your solution as you are/were about mine.
not sure what you mean by better. I've never had issues with the standard analog out. I assumed they are standard for a reason.
The thing with this one singular core seems to be a one off issue. Every other core seems to be working just fine.
Just a coding bug that needs updates. Behind the 8 ball here
Better as in back when I bought mine DV was 'better'. More colours.
Yeah, directvideo analog had 24 bit colour depth before the analog io boards did iirc
☝️ Wot he said.
Here’s some relevant info from the docs @broken prism https://mister-devel.github.io/MkDocs_MiSTer/advanced/directvideo/#setup-for-rgb-signals
Didn't know that - I try to avoid conversions and adapters
I got one of the new analog io boards that supports 24bit and I honestly can't tell a difference but I'm sure there is a tiny one.
You'd also lose the ability to capture digital which is one of the main reasons that makes the mister convenient for setups like mine.
So even if available it would then force me to buy a separate scaler to then capture
Now the cost is doubled 
Yeah, I used DV back when I didn’t have an io board. It would also be okay for, eg, a second composite sync output for a crt light gun
this is the main reason why I never bothered with it
To be fair I already have a retrotink for my PS2/Saturn /360 but I prefer the image out of the HDMI out.
For the light gun I have the little vga splitter thingy - works great!
the simultaneous scaled hdmi output + analog output is one of the coolest features of the mister, imo
Yeah it's so good, you can also do some silly testing like I tested input lag LCD vs CRT using it
Which was fascinating
My first mister setup, back before cheap clones were a thing
Nice! What year would you say this was?
My mister def had an io board haha and the USB multi as well... I bought it in 2021
Bougie
High class
The kings mister

According to my records, I got the unit in early 2022 but it was a while before I got the fancy case
Yeah that tracks haha you got the parts separately
It actually sat unused until I came across the directvideo thing and found a CRT at my folks’ house
Appetite? These are digital files, not real food???
Oh and in shooting core news, I am going to fix the mra for donkey Kong 3 because it's a shooter, not a platformer, kthx
finally, the truth can be spoken aloud, without fear of retribution
I was submitting prs to that core and forget I had admin over that repo from a long time ago
Mazinger looks good now. No longer glitches using the super weapon and also the white flashing after character select looks ok now. Will clear the big 3 later (ddp, esp, guwange) but played a few levels of each with no issues.
thanks buddy
does this bypass the need for decompressing the sprite data?
good job @dawn moat
pgm
#1472246427752202423
A little treat while we wait for sorg to accept my Mazinger PR. Still need to work on sound stuff with this one, but the gameplay looks and feels good. Would appreciate some extra eyes on it 🙂
(This will work without the patched rom that the closed-source core uses)
I'll see if I can test it tomorrow. Thank you for your efforts on replacing the closed source versions.
One thing I noticed was at the intro when you first start if you press fire you get sort of glitching or flashing. I've never played this so not sure if that's expected.
ohh, good catch. I will check
the top is cut for two line of pixels
That was another thing on my list that I meant to look at. it looked wrong
too busy trying to get it to center on a crt
is it catorgorized in HBMAME?
It is present since today on FBNeo as clone of super xevious
It is a bullet hell on Xevious world
oooh
is this rbf intended to replace the cave with the datecode you posted previously?
You can replace that. Or, what I do is I just have a folder on the root called _Dev. MRA goes in that folder, and then there is a cores folder in there as well, and the RBF goes in there
but that MRA and RBF are paired, so you shouldn't need to replace anything in your arcade folder
ok cool
i added that wip core repo to my downloader, so this is the kind of thing i love to see there when possible
im not sure when it gets updated/who directly maintains it haha
please and thank you
will it be included in devel once? or is it intended to stay off-the-record so to speak
Oh as soon as folks here feel good about it, I will put it in the repo
I'm just putting it here for testing. my goal is to get all the cave games up and running. I have better references for some than others, though, so I don't promise the quality will be wonderful on all of them
but I kind of want to call the cave core "done"
since it's important (and PGM is coming)
did the chisel->verilog rewrite unfuck things enough that the gallet sound cpu didn't immediately crap itself?
Yeah, I haven't really had any issues that were like "oh, this just won't work" Getting the dual OKI streams working without using all the BRAM was kind of a thing, but that finally started working last night
the original core kinda wasted bram because every board type allocated what it needed
yeah, that's something I want to go back at and look at. we need some shared caches rather than everyone getting their own
also gallet has more ram than some other boards, but it may not be used? I'm not 100% sure
more shocked the z80 hasn't crapped itself, unless you didn't bump the speed up yet
no, it's running at 8mhz (or it should be)
fixing the video in this next build and, if that goes well, I will push an update to my repo so folks can gaze at my slop
in the scala stuff I bumped the speed up and the sdram was like NOOOOOOPE