#Arcades - Shooting Cores

1 messages · Page 5 of 1

vestal wagon
#

there's like 5 'preset' variants in the source

#

and almost all of them are probably doable via mra patches

zealous sapphire
#

ah if you know how to do it ?

zealous sapphire
warped hare
#

I'm gonna have to get a loop lever. I loved Cal50 in the arcade. Not sure how it's going to integrate to the Irken JAMMA Expander tho... =/

undone glacier
#

Those loop levers are super rare and super expensive now, good luck!

warped hare
undone glacier
#

Yeah, most of the SNK ones use a nice digital rotary, which is expensive, but not too rare, the Cal. 50 is optical, only used by two games and SUPER expensive.

#

Tron is a spinner from what I remember.

warped hare
#

Yeah, it is, but they're all rotating controllers. There's no reason they can't all be compatible if the emulator allows it (though it helps if the device has a mechanical detent that can be en/dis-abled

crimson mason
#

The Coinops Team has released Twin Cobra to the public. ATM you must Download the MAME ROM manually since the right one is not pulled by the updater.

vestal wagon
#

is this because the updater just doesn't pull it, or because they require a custom patched rom?

dawn moat
#

Not custom patched as far as I know

vestal wagon
#

hmm, a more modern archive of merged set may have appeared

dawn moat
#

I haven’t tried it with the one I have. Has it been updated recently?

vestal wagon
#

looks like around 0.249?

#

so three years ago

#

there was some more recent metadata changes, but I don't think any crcs changed in the rom

dawn moat
#

I thought the theoretical archive that the db uses was well beyond that. I thought it was .27somethinf

vestal wagon
#

I think so, but I need to check when the updates stopped

#

I also need to check all the clones, I guess

dawn moat
#

The rom that worked with the beta doesn't work with this version

#

<part name="blank.rom" crc="ab54d286" map="0001"/>

dawn moat
#

I can't find that rom in any sets

#

tried removing it from the mra but it still didn't load

vestal wagon
#

I assume there's a patreon post for it that may explain it

dawn moat
zealous sapphire
#

I think it is an issue alternative one don't have it revert it to previous mra it works

digital lotus
#

Twin Cobra works works fine, though the menu isn't rotated. I hope that happens for RT4K DV1 support.

#

You can of course use OSD_rotate. But the menu and game are squeezed horizontally when you open it, and has glitches like white lines. Does the menu work properly with direct Mister connection to the TV/monitor?

dawn moat
#

actually, i can grab it from the post

digital lotus
#

I did udpate_all a few minutes ago and the core and MRA came in

#

The best way for TATE games seems when you open the menu, and the game automatically rotates. That gives you enough horizontal resolution for the game menu. Not all Arcade cores are doing it that way though.

dawn moat
#

yeah, as wark said, the alternatives work fine

#

but the main mra doesn't

digital lotus
#

The main doesn't load anything. Asks for a mcu rom dump or something

dawn moat
#

yup. blank.rom

zealous sapphire
#

previous mra on the left and new mra on the right

#

the left part is used on alternative so I revert this part on my side and it works with this mra

tiny yarrow
#

So Twin Cobra doesn’t work? Asking for a less technically oriented friend 😅

dawn moat
#

the alternates work. they need to update the MRA for the main game

tiny yarrow
#

OK thanks.

flint rover
#

I feel like Coin-Op Collection has issues with their releases a lot.

small rover
dawn moat
small rover
#

Yes!

crimson mason
#

Anton Gale with a rather big commit

#

Looks more involved than just "maintenance"

#

He didn't cut a release though

#

I love to see this current Toaplan love though.

#

I wanted to have a look at Twin Cobra yesterday. And ended playing Tiger-Heli instead

#

And oh boy, I suck at Tiger-Heli

lost river
#

it's a tough game

crimson mason
#

I felt like a shmup noob. 🤦‍♀️ Couldn't finish even level 1.

#

Put my Heli to fast speed in the end (DIP setting). And will have to spend a bit more time on that game.

#

It felt a lot more manageable than Image Fight though which is my personal nemesis, my arch enemy. The chunky, big ship in Image Fight which always seems to swim through molasses 👀

lost river
#

i love image fight but it too always bodies me

#

i tried 1cc a while ago but couldn't get further than stage 3

crimson mason
#

I wouldn't reach stage 3 on one credit. It is so hard. But let's see how far I can get in Tiger-Heli. I really enjoyed its simple graphics and clean look yesterday.

#

It's so strange coming from a bullet hell game (the new Touhou Fantastic Danmaku Festival III) and then being outsmarted and cornered by so few shots. In one game feeling like an invincible deity and in the other one like a helpless beggar.

nimble copper
#

Where’s the .RBF file for twin cobra/kyukyoku tiger?

flint rover
vestal wagon
#

if you have coinop enabled in update_all it should be there too

thin sluice
#

Wqs sailor moon ever released as a non hacky release?

#

Repectively as a update_all compatible one?

nimble copper
#

Can’t wait for Flying Shark

nimble copper
flint rover
# vestal wagon if you have coinop enabled in update_all it should be there too

Did they ever fix the games that had issues updating them? I keep forgetting which ones they were (Raizing stuff? or Toaplan?). Last time I had Coinop enabled on update_all, it broke some of them, and I had to roll back to the previous versions I had backed up on my computer. Ever since then, I've always manually added their new stuff.

nimble copper
#

Was that @ me?

#

Nvm, sorry

vestal wagon
#

I don't think they did

flint rover
#

Oh well, not a big deal. I'll just manually add Twin Cobra.

#

Aaand done. Easy enough.

hallow galleon
autumn pine
#

Was slapfight ever fixed from failed after booting up once and playing? I know that deleting the nvram for it will get past the bug , but its just annoying having to do that every time to play it.

dawn moat
autumn pine
#

Would be nice if he fixes this issue.

zealous sapphire
tiny yarrow
wanton compass
#

I trust that more lol even if the video signal can glitch out occasionally

flint rover
#

I make it a point to back up all the working cores/mras from Coin-Op for that very reason. Has saved me already!

dawn moat
#

Should be a good day. Looks like System18 is going public from JT. And maybe some more toaplan stuff from Coin op

crimson mason
#

The Sega System 18 core should be live now (Is am not at home right now, cannot test). Nothing to see on the Coin-op front yet.

zealous sapphire
#

制作課題?

やはり次はMiSTerで遊べるフォ⚪︎ンかなあ。

問題として
動くものは作ってあるけど目コピ。ソースも恥ずかしいくらいに無駄が多いので公開したくないw

せっかくなのでカスタム解析結果を反映…としたいけど、それをやるとえらく手間がかか...

crimson mason
#

Doesn't sound like we will see a new Phozon core soon

#

But Anton Gale updated the Slapfight core and the Dr. Toppel fixes should be downstream as well now.

dawn moat
#

I think there is a new core?

#

Maybe I misread

crimson mason
#

Yes, an updated Slapfight core with his current fixes is available now. He removed the old rbfs

dawn moat
#

I wonder if Alcon and slapfight boot reliably now

digital lotus
#

The game boot seems reliable now. But the core still freaks out when you want to change any Dip Switch setting.

#

More good news. Jotego released Sega System-18 (Moonwalker, Shadow Dancer etc.)

autumn pine
tiny yarrow
dawn moat
crimson mason
#

Good times. The slapfight core fixed and now Kyukyokuu Tiger playable

dawn moat
#

I'm getting weird cropping issues on the alcon bootleg

#

need to see if it's a direct video thing

crimson mason
#

Had a go at Kyukyokuu Tiger today. Personally I suck less at it in the first levels but boy it is going to be brutal in later levels . I had so many collisions with helis that were not a thing with Tiger-Heli at all (most forces are ground and sea based there).

#

update_all hadn't pull in the mame ROM, thus I had to add a merged ROM manually by myself before playing

nimble copper
dawn moat
#

There was an issue with the mra

#

Working fine now

rustic radish
#

The arcade rom downloader don’t have Kyushu tiger

crimson mason
#

Jop. I had to manually add a merged twincobr.zip to the mame folder, too.

vestal wagon
#

it's there now

rustic radish
#

Thank you, the core did not like any of the zips I kept finding lol

crimson mason
#

The whole mame version thing is so confusing

nimble copper
#

Uh I’m not sure if I’m allowed to ask this but what FBA romset do these .mra files recognize or boot from

vestal wagon
#

they tend to be written to consume mame merged romsets

nimble copper
#

well I do have twincobr in my mame folder, it’s just that kyuukyoku tiger won’t boot

#

I think others were having the same issue

flint rover
#

I just used the latest MAME rom set and it worked fine on my end. The world version in the alternatives folder anyway. I didn't try the Kyuukyoku Tiger version in the main arcade folder.

vestal wagon
#

it had a problem previously (the blank.rom thing) but I thought they fixed that. I just did an update_all and kyuukyoku boots for me

nimble copper
rustic radish
#

any opposition to renaming his just to a general arcade games channel?

#

seems to be the most active arcade thread

dawn moat
#

I’d be in favor of that

#

We can close the fighting games thread too

vestal wagon
#

depends, is this idea yours, Robby? if so I oppose

rustic radish
#

It’s Ybor’s idea

flint rover
#

Did you know that Ybor is Robby spelled backwards but with only one "b"? This is some 4D chess going on here.

rustic radish
#

Or we just make a new arcade thread that’s for everything else not shooting or fighting

unreal marsh
#

Wow Robbyneezer Scrooge over here will also only let you have one coal to thaw your quill ink

#

Kajoq: “but FGC would rather die than go to those threads!” Robbyneezer: “If they would rather die, they had better do it—and decrease the surplus population (of discord threads)”

rustic radish
flint rover
#

I vote that we change this thread's name to Arcades - Shmup Cores! 💪 derpsmile muscleleft

brittle smelt
#

Where's the "Arcade - Weirdly pervey mahjong cores" thread? 😤

dawn moat
#

That's every thread - if you're brave enough

hollow swan
neat crypt
#

Is there a list of what Cave shooters are supported in MiSTer?

flint rover
#

I believe most of their shmups before they moved to the PGM are supported at this point?

cyan ocean
#

Scramble and Super Cobra? You are in caves in both, I think. 😉

vestal wagon
#

yes, nothing after that

autumn pine
#

Progear is on mister too.

crimson mason
#

Yeah. Their only CPS2 outing

lost river
#

isn't progear one of their only yoko games as well

crimson mason
#

They had some later

#

But it was their first of maybe 4

#

Deathsmiles, Deathsmiles II, Akai Katana

pearl axle
undone glacier
#

If anyone wants to play the real PCB, I sell a Cave Multi PCB, PM for details.

wanton compass
#

as cool as the cheap cave PGM carts are, I don’t 100% trust the bootleg romsets they use

undone glacier
#

Bootleg ROM sets?

#

If you mean the CAVE games, they are on real PGM hardware, the PCB type and were just ripped to play on the cart version, no changes to the data and they are not bootlegs AFAIK.

wanton compass
#

I’m pretty sure they (the fluffy carts at least) require the bl romsets from mame, right?

#

e.g. ketsuibl

#

I wonder if some kind of bios swap would let the original roms play if I am remembering about the bl roms correctly

#

I do have a ketsui cart myself, but aside from the romset difference, it also has issues connecting to my PGM (even after cleaning the cart and connector etc.), and the graphics do bug out on me quite often

#

it’s gotten to the point where I’m kind of considering romswapping my DOJ pcb, if there’s chip enable pins available on the smd rom chips then there’s a CHANCE that it might be possible to do it without removing the chips completely (which could damage the board)

tiny yarrow
undone glacier
#

Yeah, if it’s the actual fluffy carts and not a Chinese conversion cart it’s likely the motherboard that’s a problem. If it’s the Chinese cart, it could also be the cart.

sacred meadow
wanton compass
#

yeah, there's even aliexpress listings for them now

#

they seem to be using 100% identical PCBs to the originals

#

but sadly they're still super expensive, the ali ones are about £1050 (but it seems like they're adding 20% to the price for people in the UK)

#

they seem to be about $800 in other countries

undone glacier
#

The multi is $3k USD, but at least you can play 16 games and also change the game list

#

much better deal than just a few clones alone

#

DM me and I'll shoot you a video, I don't want to clog this room with a sales post.

wanton compass
#

should be pretty easy to switch games on the clones though if something like this ever releases https://blog.kasaski.dev/2024/12/15/cave-bug-1

#

if I ever manage to get a clone, I might try and recreate these little interposer PCBs myself, they look pretty simple

#

should be fine for people who wouldn't be switching games often (like myself), although I am a little bit sketched out by the "cartridge" connector being placed ON the ffc here (although if it's glued down, might not be an issue?)

undone glacier
#

I actually think that did come out. I tried to get one, but I never heard back but the solution I have is just cleaner easier and has a knob where you rotate through the games so a better deal.

#

Unless you already have a clone, of course then the cost is already in that

vestal wagon
#

it looks like his multi also has a selector knob. but no idea if that is even possible to get. also most people can't install it anyways

wanton compass
#

I don't think he's officially released (and open-sourced) it anywhere yet? but I also haven't been following all this too closely

vestal wagon
#

yeah, I dunno. I just saw he had another blog post about it with prototype pictures.

undone glacier
#

I asked to buy one to compare to the one I sell, but he never got back to me.

crimson mason
#

Whoa, that's cool O_O

rancid moat
#

I donated the pcb to JT ages ago, hopefully he will get working on it too

rancid moat
#

nice nice nice.

crimson mason
#

Is the japanese version really transcribed as Hishou "Zame" in Mame?

#

While not wrong per se (transcriptions don't have strict rules), it doesn't really vibe well with "Same! Same! Same!", the Japanese Fire Shark

#

The whole mame naming and clone structure is soo confusing

rancid moat
crimson mason
#

Is that from the arcade cab? Probably not an ideal transcription

#

But even that is not exactly the same as the Mame naming. Ō==OU, that is normally the long syllable, an O is the short one

rancid moat
#

yea. this is the flyer:

rancid moat
crimson mason
#

Well, it's pointless anyway. Just pointing to the inconsistency in the series.

rancid moat
crimson mason
#

Such a cool game. Now the pre-Toaplan 1 era is complete

#

While Sky Shark was the most successful Toaplans arcade cab I feel that it had less good ports than eg Tiger Heli or Twin Cobra

#

Gulf War II is not Toaplan 😉

#

Now I am happy that Grindstormer will be next. I think that it is the most unique of the missing later Toaplan boards

undone glacier
#

It’s also the better game.

#

Unless I misunderstand what you’re asking

rustic radish
#

Which is best Toaplan shooter?

lost river
#

hard to pick for me. most people would probably say batsugun though

#

personally i like tatsujin-ou quite a bit

undone glacier
#

I like twin Hawk a lot and there’s absolutely no enemy aircraft in that game

dawn moat
#

I was gonna say Terra Cresta but that’s Nichibutsu isn’t it

cyan ocean
#

I like Slap Fight aka Alcon

zealous sapphire
lost river
#

slap fight is fun. the genesis port is really great

dawn moat
zealous sapphire
dawn moat
#

Has that game been dumped? I assume it has

zealous sapphire
digital lotus
#

Uh? Fire Shark.mra was removed? Now only Same! Same! Same! is there. It was in the Alternatives folder before i updated a few minutes ago. Ah, a second update_all run brought it back. Strange.

tiny halo
#

I've had an issue where Run N Gun simply won't download, I had it for awhile, it's gone, and nothing i do will bring it back. Dunno why

wanton compass
wanton compass
#

it's probably just this https://en.wikipedia.org/wiki/Rendaku

Rendaku (連濁; Japanese pronunciation: [ɾendakɯ], lit. 'sequential voicing') is a pronunciation change seen in some compound words in Japanese. Rendaku modifies the consonant at the start of the second (or later) part of the compound, replacing a voiceless consonant, such as /k s t h/, with a voiced consonant, such as /ɡ z d b/. For examp...

wanton compass
# wanton compass none

also serious answer, sam3 looks the most interesting to me because it looks like it hasn't got too much dead air? but out of the one's I've played (not many), batsugun OG was probably my favourite and the only one I put any real time into, but it's also not much of a toaplan game

crimson mason
#

But it could be argued that the spelling was different in the original japanese spelling as well, a Kanji sign (鮫) was used for the first game and
Katakana (サメ) was used for the second. Personally I would have used "Hishou Same" for the first. But well, probably not that important

rancid moat
#

how do you pronounce it?

#

native speakers are not particularly strict on English phonetics I assume, so z could be interpreted as s and vice versa

rustic radish
tiny yarrow
#

So you have to be a Patreon to play Sky Shark right now?

rancid moat
#

no

rustic radish
#

Say what you will about the Coin Op dudes, they put their cores out without a pay wall and that’s pretty awesome.

#

But having a pay wall is understandable so that’s fine

unreal marsh
#

They got rid of their beta keys?

rustic radish
#

Oh damn no clue; I just got latest and that game came down

unreal marsh
#

I’m way out of date though, after pram0d was discussing their beta keys on fpgaming discord (which he left I think as mars imploded and the keys were pocket specific then) and went on about how open source doesn’t matter and he may not in the future which was followed up by the Jotego framework drama and coinop no longer opening source I disabled their feeds in update. So maybe the beta key thing never made it into the new kkk framework

rustic radish
#

the wat framework

rancid moat
#

pram0d is still working on cores, and they are still working together and stuff has always been open sourcer

dawn moat
#

their latest stuff isn’t open source yet, but I imagine that that is because the framework stuff isn’t done

#

as soon as that’s done, I would bet they post the code.

#

I don’t think that any mister stuff is paywalled. it’s the pocket stuff

rustic radish
#

ohhhhh

dawn moat
#

The last (and only?) paywalled mister core was Twin Cobra. But they released that publically last month. I think maybe that the early (and abandoned) beta of smash tv is patreon only as well. But it was rough and they have said there won’t be updates to it

rustic radish
#

rip

undone glacier
rustic radish
#

I meant favorite

torpid moth
#

They released Mazinger Z and Sailor Moon last year for CAVE that still require patched roms and aren’t on update_all, I’m pretty sure. Not sure if those are paywalled or not though.

rustic radish
#

very cool games

torpid moth
#

That’s cool! I throw them a fiver every month, so I wasn’t sure what/if is paywalled.

small rover
#

They promised yesterday to remove the necessity to patch these games later this year.

dawn moat
#

yeah, if they can get to everything this year, it should be a good one. All the toaplan 1 and 2, plus the cave games that needed patches

hallow galleon
#

Don't forget they mentioned finally updating the raizing cores. I have been waiting for news on that since their latest update broke the games for some.

dawn moat
#

Yeah same. I love batrider so much. It’s Robby’s fault and I’ll never forgive him

rustic radish
#

I did complain about that game not working on my ram lolol

#

when literally everything else did!

#

but also I got new ram and it started working so you know what, I give up

dawn moat
#

You mentioned it right after I joined, and I had never heard of it. And I was like “oh, I’ll check that out”

Now I will literally just let the attract loop so I can listen to it while I work

rustic radish
#

You listened to me @dawn moat when no one else did, that’s all I ever wanted

dawn moat
#

You are one of the reasons I’m here. I hope you’re happy

rustic radish
flint rover
#

Robby creating his own nemesis.

rustic radish
#

He’s honestly a better version of me

#

now that he’s taken over the friendly, helpful role, I can go full into chaos gremlin mode

crimson mason
#

So not like the english "same story every time"

#

Same! Same! Same! = Shark! Shark! Shark!

#

And even pronounced differently

tiny yarrow
tiny yarrow
rustic radish
#

They wrote extremely easy to follow instructions and bat files to use

tiny yarrow
#

OK, perhaps I’ll give it a shot at some point then…

vapid orchid
#

The hardest part is moving the files back and forth before/after they're patched, it's that easy

rancid moat
#

No need to patch the roms anymore

#

all you need to do is enable coinop collection in update_all

#

i did not do any rom-patching and air gallet plays without issues 🙂

vapid orchid
#

Sailor Moon still needs patching I think

rancid moat
#

started ok here

dawn moat
#

Yeah, there are a handful that still need patching for now

flint rover
#

I'll continue to only manually add Coin-op cores/games until they fix the Raizing stuff, since update all loves to replace the working ones with the broken ones every time.

dawn moat
#

Rename the cores to the date of the updated ones

#

Then update all should leave them alone

crimson mason
dawn moat
#

The banpresto and technos games still require patched roms

#

apparently they have figured out a way around that and updated versions are coming soon (according to the last update)

crimson mason
#

Yes, I am just wondering what fierman is talking about.

dawn moat
#

yeah, I dunno. Maybe they patched the roms and forgot. I don't think the patched roms are in the DB

crimson mason
#

Btw, I think that on the Toaplan Boards difficulty A is always mapped to "default" (which is normal mode)

#

B =Easy

#

(I guess that this is the case for Hishou Zame as well)

crimson mason
#

(and I guess that easy is hard enough for most of us)

wanton compass
#

I wonder if that even changes much? I know in a lot of later shmups dip difficulty tends to do very little

#

probably just lowers the rank a bit in this case

stone raptor
#

You ever have that thing where you are playing a game where the developers put in their full names in the high-score list, so you assume you can write your own full name, but you wind up getting only three characters and accidentally enter… like… a part of your name as a result?

#

I had that with Nova 2001. Interesting game, don’t get me wrong, but it’s been a pet peeve of mine for years when old-school arcade games do that.

warped hare
#

<linux guy> If you don't like it, write your own game.
(sorry)

tiny yarrow
#

What kind of witchcraft is this? I was playing some Battle Garegga yesterday evening, then turned the mister off. Today when I turned it on again my high score from yesterday’s session is still on the high score table. I thought the core didn’t have saving? 🤔

dawn moat
dawn moat
#

all the new coin op cores do, I think

vestal wagon
#

that one supported it almost from the first release

#

I think he may have added it like a month or so after

dawn moat
#

oh nice

rancid moat
dawn moat
# rancid moat I absolutely did not bake my own romset, neither did I add Air Gallet manually

Maybe it’s on insert coin? It’s not coming down from coin op directly: https://github.com/Coin-OpCollection/Distribution-MiSTerFPGA/tree/develop/_Arcade

GitHub

This repository contains distribution files of FPGA implementations developed by the Coin-Op Collection release group for the MiSTerFPGA platform. - Coin-OpCollection/Distribution-MiSTerFPGA

#

Pretty sure the roms are not in the arcade rom DB either, but someone can correct me on that

vestal wagon
#

they are not

#

actually, maybe an unpatched one is?

vestal wagon
#

yeah, unpatched. I have no idea how that even got in there, the mra isn't in any of the databases

#

maybe it was seeded with a local dir first that had the rom in it? I can't remember

#

this talk made me check garegga again. there is something weird with that core. it feels great on my cab. responsive, just as snappy as the pcb. over hdmi even with vrr and vsync_adjust=2 it feels weird

#

like there's some extra buffering or something. I can't figure it out

unreal marsh
#

Well you see Zakk you need to put your tv in game mode

wanton compass
#

hmm, it felt no different to the ps4 port for me iirc

#

can’t remember running into any issues over hdmi but it’s been a while since I last used it

unreal marsh
#

Also: checkmate hdmi

crimson mason
#

Anton Gale committed a rather big Slap Fight refactor today. Maybe a good time to check if some of the reported bugs are closed or new regressions are there.

small rover
#

If you need the new compiled core.

dawn moat
#

It should come down with update all

small rover
#

That was if you're eager to test it.

digital lotus
#

Slap Fight looks and plays nice now. Via RT4K i'm using free from scaling and Lanczos2 for the horizontal filtering (and Slot Mask Dense only as CRT filter). Nice.

small rover
#

I have the almost same config on mine.

digital lotus
#

And it's nice to have 120Hz BFI (MRPT).

#

Tiger Heli seems fine too.

crimson mason
#

That's a lot of Toaplan news in 2026. Tiger Heli fixes, Slap Fight refactored, Kyuukyo Tiger and Hishou Same added. And V-V announced 😉

tulip beacon
#

anyone running a dedicated vertical shooter cab with MiSTer? just curious on how you maintain mister for it. I currently run update-all and then run my own script to symlink only the vertical games into the main menu but its not perfect as half the CW games don't do CW with analogue out and same for CCW games

#

this is for CRT output

#

i basically run update all and then symlink the organised folders to be in the main menu:

#

ln -s "./_Arcade/_Organized/_4 Video & Inputs/_2 Rotation/_Vertical (CW)" "_Vertial (CW)"
ln -s /media/fat/cores "./_Arcade/_Organized/_4 Video & Inputs/_2 Rotation/_Vertical (CW)/cores"
ln -s "./_Arcade/_Organized/_4 Video & Inputs/_2 Rotation/_Vertical (CW)" "_Vertial (CCW)"
ln -s /media/fat/cores "./_Arcade/_Organized/_4 Video & Inputs/_2 Rotation/_Vertical (CCW)/cores"

#

(also if wondering why i'm symlinking cores - if you don't symlink the cores they don't launch)

hollow swan
#

Thats pretty cool @tulip beacon

#

I mainly run horizontal in mine, maybe I need another

warped hare
#

I run mine vertically most of the time, and I've never had a problem with any vert games except those that don't have a flip option. And there's only a handful of those.

#

Running in an Astro City cab with 15kHz original monitor.

#

How are you setting yours up that you have any games that don't run on analogue out? 100% of the arcade cores work for me. (but I'm using directvideo via Irken Jamma Expander)

autumn pine
#

Batsugun and few other cores shown in mister list.

torpid moth
#

Batsugun is a major favorite of mine. I have never heard of Hotdog Storm, but it looks pretty cool, as well!

unreal marsh
#

(hotdog storm)

dawn moat
#

which is a better name

small rover
#

Ketchup, relish, and mustard for me.

torpid moth
unreal marsh
#

(Which I think they have for that core but not sure)

vestal wagon
#

nope

dawn moat
cyan ocean
#

Is there a MRA for GetStar that fixes the flipping? (not a Shmup, but on the Slap Fight core)

crimson mason
#

It's still an open bug. I had hope that the Slap Fight refactor would fix it

tulip beacon
#

i can only assume that CW and CCW organised folders were all tested with HDMI or similar because it often is not the same with analogue out

#

or maybe wern't tested and just assumed to be that way i donno 🙂

#

my analogue out is a MiSTercade btw

#

maybe i should go from top to bottom and make a list, although i think the organised folder isn't maintained because its also missing games newer to mister

warped hare
#

When I had updates to the list they were well received, but maybe it's not getting frequent attention at the moment, IDK.

warped hare
#

And when you say they're not 'rotated that way' you mean always the opposite (off by 180°) or sometimes they're 90° off?

tulip beacon
#

i have my CRT rotated clockwise

#

i'll go test now and list a few games here in a few mins

warped hare
#

There are not many mistakes left in the CW/CCW organized folders. There are a lot of games that can be flipped and so might be in the wrong folder but can be changed to run correctly, but only a few - like all of Sega's vert games, and a few old Konami (Time Pilot, Gyruss) games.

tulip beacon
#

Games in CW that are actually CCW:
ace attacker
chouji meikyuu
crazy blocks
grange (flip option doesn't do anything)
jack the giant killer
mad planets (actually flips horizontal not vertical for some reason)
major league
qbert
sonic boom

#

these are games you can't flip that also default at CCW (not CW)

#

i haven't tested all games in CW just worked down to "S"

#

there is also games in CCW that can flip which is why i keep both menus on my machine

#

it's possible you might be able to flip those games on HDMI output, just not on analogue due to either no menu option, non-working menu option, no dips, or no option in service mode

dawn moat
#

The ccw and cw folders are correct according to mame. The cores don’t always respect that, though.

#

Even JT has some that are "wrong"

tulip beacon
#

ah i didn't realise the list came from mame, that makes more sense

rustic radish
#

mame makes no sense!

vestal wagon
#

this isn't the honeypot channel, Robby

digital lotus
#

Robby fell in a huge honey pot as a kid. So, don't blame him.

nimble copper
#

I wonder when we will get Raiden cores.. 👀

lost river
#

i was a little surpirsed to learn raiden I and II don't have cores yet, though the playstation ports are pretty good. would love to see the entire raiden series on mister someday though 🙂

flint rover
#

True, the PS1 versions are very good.

merry vortex
#

Batsugun and Dogyuun soon.......I hope

crimson mason
#

And maybe Mad Shark on the upcoming Cal. 50 core. Mad Shark is some kind of Raiden 2.5

lost river
#

if we get caliber 50, i would hope the other seta 1st gen games follow soon after. shouldn't be too hard considering the games all share the same hardware i think?

crimson mason
#

We can just hope. Listed as same HW on the System16 site doesn't mean it is actually really close. At least the Konami ones varied widely.

#

Ideally letting Cal. 50 run should enable the other to run as well. But maybe just some of them, we will see. Mad Shark is just wishful thinking at that point.

#

Seta 1 had a pretty long run. Thus I guess that board revisions and upgrades might have been a thing.

#

(sorry, had confused Meta Fox and Mad Shark)

lost river
#

that's true, comparing PCB pics of arbalester and mad shark for example, there are definitely some differences. guess it'll just come down to how meaningful those differences are

autumn pine
crimson mason
#

atrac17 hinted that V-V will be the next Toaplan core

merry vortex
#

once all the Toaplan games get on Mister its going to be really hard to talk myself out of getting a unico nova blast and putting it Tate mode for a dedicated Toaplan Shooter cab. The vision of having it wrapped in Toaplan artwork and having Toaplan lit up on marquee.....Sweet baby Jesus!!!

warped hare
tiny halo
#

I've been hoping for MK1, MK2, and NBA Jam, but I'm guessing for as long as Mister has been around, those must not be possible or they'd be out there already

stoic oriole
#

I'm hoping (and waiting and praying) for a Truxton 2 version with good sound effects.

autumn pine
stoic oriole
granite frost
stoic oriole
stoic oriole
#

Hm, i couldn't find any recent updates of the Truxton 2 core on their Github. I didn't find anything related to sound among issues and pull requests. It's a pity.

dawn moat
#

It’s only in their discord atm

crimson mason
#

Yeah, atrac17 posted that on his latest Patreon update. Updates will be released only to the public when the porting to their new frame work is finished.

crimson mason
#

Caliber 50, Downtown, Twin Eagle, Arbalester and Metafox will be the compatible games, maybe US Classic (Golf) and Thundercade. The other games are not planned for this core

#

Shmup fans can rejoice: Twin Eagle, Arbalester and Metafox are shmups. Nothing earth shaking but not bad.

stoic oriole
#

I will abstain from playing for some more then.

lost river
autumn pine
wanton compass
undone glacier
stoic oriole
nimble copper
#

Time Crisis on the Mister….

#

*not the PlayStation ports, the arcade version rather

autumn pine
#

Looks like someones started a PGM core😃

lost river
#

i'm so excited. tons of great stuff on PGM

unreal marsh
#

Yeah I only have the cave conversion carts for mine so would be good to try more PGM stuff without shelling out cash for the kind of generic looking beat em ups

#

Oh and the almost but not quite as good metal slug knock off that’s super pricey

crimson mason
#

Two developers it seems

#

I guess that there was a lot of preparation work before starting the git work

flint rover
#

Do these devs have a track record?

#

Either way, tis exciting since PGM has been my most wanted arcade core for years! So many great Cave shmups on there.

crimson mason
#

I don't know. At least not on github. We will see, I guess

vestal wagon
#

it's one person, and as far as I know, they do not

#

and all the readmes and documentation have AI vibes

#

but I could also be racist because it's all in french

zealous sapphire
#

spanish 🙂

flint rover
#

Spench?

vestal wagon
#

same thing

#

I'm american, there's only three languages. English, European, Asian

stark harbor
#

I did a vid. For next week. It’s feeling very “borrow this component from X core, this from Y” and really lacks the bits that make the PGM a PGM

unreal marsh
remote spoke
vestal wagon
#

I didn't look at the actual code to see if it felt like a ClaudeCore

pearl axle
vestal wagon
#

I'm not 100% convinced it is 'supposed to work' at this point. tons of commits about emitting test tones/lights blinking on the de10. I'm not sure why it "went public" at this stage

pearl axle
lost river
#

mister loses again

unreal marsh
#

Damn you’re saying we can’t yet replace these expensive MiSTer devs?

stark harbor
dawn moat
#

curious that the hardware you swear exists also cannot have a core. coincidence?

unreal marsh
#

Unless the AI can remove my good taste

wanton compass
#

if they can finally sort out the audio emulation for this then that’d be amazing

#

that way, even if the rest of the core doesn’t happen, maybe that part can still be used to fix mame lol

rustic radish
#

what the heck is a PGM

rustic radish
snow dawn
#

it's like galaga but for nerds

golden pawn
#

🐝

rustic radish
#

I’m sold!

flint rover
cyan ocean
#

PGM is audio that is converted from analog to uncompressed digital

vivid moth
cyan ocean
#

Looks like Juno First has a mister core now!

sudden brook
vivid moth
#

That and Point Blank :).

sudden brook
#

Of course
But it is already on the Mister. That was my point.

vivid moth
grim ingot
#

Oh nice, Juno First is an awesome!

rustic radish
cyan ocean
#

The sequels do, but the original is on Namco NB-1, the same hardware as Nebulas Ray.

lost river
#

nebulas ray is so badass. i hope we see a core someday

rustic radish
lost river
#

a lot of them are documented thanks to MAME, but i don't know how much of it would fit on the DE-10

hollow swan
dawn moat
vestal wagon
#

your house is leaning

dawn moat
#

ITS ARTISTIC

#

it's called a dutch angle for your information

#

please don't shame my art

zealous sapphire
# dawn moat

Is it back fire ? If yes is it working great or have issues ?

zealous sapphire
#

it is a new parent for the last version of Mame I see 🙂 ^^

dawn moat
#

Yeah. Birdy caught it. The bootleg still won’t boot, but the parent does

small rover
#

I hope someone will fix the issue on Rygar someday.
It seems the sprite layer offset is incorrect only when enemies approach from left to right, according to my latest tests.

dawn moat
small rover
#

I will try to find the video and add it to the ticket.

small rover
#

birdybro is waiting for a reply from nullobject since a year.

dawn moat
#

yeah, I saw that

crimson mason
#

It's so sad that nullobject is AWOL

restive spade
#

nullobject has exited the scene. Don’t expect any replies from them

#

And the core is written in scala so it is not easy to contribute

vestal wagon
#

the tecmo core isn't scala, just the cave core

restive spade
#

You are right. I misspoke

tough basalt
#

The updates to the tecmo core that are on the openfpga port are in scala

zealous sapphire
#

Silkworm JP also has sounds fixed with openfpga version

potent ruin
#

The arcade game Outzone Toaplan doesn't works with Mister Pi and with Mister QMTech whith new I/O Board 2.1. With MiSTer Pi no sound and glitchy graphics that degenerate as the seconds pass, with QMTech I/O Board 2.1 The device even freezes with a black screen, I just have to turn it off or restart it because the OSD doesn't even work.

dawn moat
#

it hasn’t been updated for the newer io boards

#

I’m can’t remember if they shared a private build on their discord or not

#

but either way, the update is coming

potent ruin
small rover
#

And paulb-nl fixed the Tecmo core. 😂

#

I'm doing some tests within the next hour.

zealous sapphire
#

maybe it worth also a ticket for Silkworm JP sound problem

#

if paul could check

small rover
#

Could someone explain the issue and I could add it to a proper ticket.

zealous sapphire
#

thanks 🙂

small rover
#

With the MRA, I understand better.

rustic radish
#

@vestal wagon the Backfire zip doesn’t include a 1.6b file so the graphics appear corrupted

vestal wagon
#

if you like the game it will never get fixed

#

1.6b is supposed to be sound and it's at the end. weird

#

and yeah, that file is from the latest mame release. it's not updated in any of the sources the db pulls from yet

#

also, not that it really matters, but update the mameversion in that mra

rustic radish
#

Makes sense, thank you @vestal wagon

thin sluice
#

If you show enough virtual boy hate, it might materialize next week

dawn moat
#

Sorry, that’s my bad, I copied the base MRA from rygar

#

But yes, you need .286 for backfire

#

Sorry Zakk

vestal wagon
#

I assume the base archive will update soon. they last updated for 0.285 so probably just takes a bit

crimson mason
#

There isn't a build for that fix, not even an unofficial one?

small rover
#

Gimme a moment.

#

Okay, I forgot to build it on my side.
I will launch it remotely and share it later.

small rover
hollow swan
# small rover

Will ask the current arcade WR holder to test this on his stream later today if you like

small rover
#

Go on.
That's not my core at all.

I just verified that it works on all my systems just a moment ago.

raven aurora
#

Feel like there’s a game out there somewhere so uninteresting and forgotten that a schlub like me could set the WR. Just gotta find it

hollow swan
zealous sapphire
#

Paulb-nl asked to test all games before it pushed both fixes

dawn moat
#

that build is both fixes (silkworm and rygar)?

zealous sapphire
#

yes normally

#

just tested silkworm but not rygar on my side

wanton compass
#

japanese players will play ANY trash as long as it’s an arcade game lol

#

and they’ll really optimise it too

small rover
small rover
#

Silk Worm and Rygar seem correct now.
I'm not a great expert on these games, but there are consistent with the Arcade Archives from Hamster Corp. I know of.

#

Just a need to filter the sound with a LPF 6kHz 1st.

#

Back Fire is bugged ? When you die the screen will revert upside-down.

#

Strange.

dawn moat
#

thats the 2nd player

#

you can use flip screen command

small rover
#

I've seen an issue with the background when the player two starts.

#

I will try to capture it.

#

Instead of the hangar background, I have some remain of the sky of my gameplay as first player.

#

Ticket opened.

dawn moat
#

Ahh nice catch

zealous sapphire
#

thank you Zet 🙂

cyan ocean
dawn moat
#

lemme look

cyan ocean
#

Rygar all buttons work, but has a similar button swap issue

dawn moat
#

that's probably why because I copied the buttons from Rygar

cyan ocean
#

coin and pause are swapped, IIRC

raven aurora
#

A few shmups are like that, from memory, the Raizing ones maybe? Or is it coin and start that’s swapped

dawn moat
#

try this

cyan ocean
#

Didn't see a difference, though I did get a 1 player game started via keyboard with the 2 key. The 1 key starts 2p games. I wonder if that is the issue?

potent ruin
dawn moat
dawn moat
potent ruin
dawn moat
brittle smelt
#

🤔 I've got the (unmerged) updated mame 0.286 backfirt.zip and it still doesn't have all the required files

#

nvm found it

pearl axle
# hollow swan https://github.com/MiSTer-devel/Arcade-JunoFirst_MiSTer

Seems the juno first MiSTer core got missing sounds. When you press fire or warp buttons, there is no sound and the reverb/echo effect on the gameover sound is absent too... I remember it was the same on the early MAME versions of the game before the i8309 support was added to handle those sounds 🤔

zealous sapphire
#

There is an issue ticket opened for this

dawn moat
#

nice!

#

I did a PR for the updated MRA as well

zealous sapphire
zealous sapphire
small rover
#

Asterix core one day.

vestal wagon
#

I love how complete jibberish "wip sexypard sch" would be to anyone outside of this community

grim ingot
#

And then nerd me says "Sexy Parodious" outloud making everyone outside the community question my sanity

queen mural
#

Hello ! Someone have any news about sound compatibility Tatsujin II/Thruxton II for I/O board 9.2 ? Thruxton is ok since 12/2025 with this board.

brittle smelt
#

You'll probably have to go to the Coin Op Collection Discord to find out about that

rancid moat
hallow galleon
#

Also pending are the fixes for the raizing core. Hopefully it won't take them long.

pearl axle
dawn moat
#

The toaplan cores were updated, but they weren't shared outside of their discord

#

still WIP I believe

warped hare
rancid moat
#

hehe 🙂

#

Nobody is entitled to anything indeed. They release whenever they want and feel the need for it.

#

It's just odd that every couple of weeks or so they announce a release for 'tonight' 'this weekend' and then complete silence on the subject after that.

#

But even then. Whatever. They do not owe anyone an explanation.

warped hare
# rancid moat But even then. Whatever. They do not owe anyone an explanation.

I get the feeling they're building up to something. There are a lot of games apparently 'done' or very close to it, and pramod's saying he wants to make sure they're up to a certain standard before release, and that's totally fair. But also, like you say, they don't owe us explanations. They've already brought great value to the platform, IMO.

dawn moat
brittle smelt
#

So hyped for this!!

broken prism
#

hi all umm having issues with mister viking

#

game is buggy - the issue is the items in the houses disappear before you can collect them, this happens all the time, and I thought maybe it was just a jank game but I dont think so considering it also applies to the extend (1up life) item you get

#

here is the example of the extend item appearing and then unable to pick it up

dawn moat
#

How fucking cool is this

warped fable
dawn moat
#

need to figure out how to make this look right

crimson mason
#

First two screen game on MiSTer

#

What happens on analog out? Just the left screen displaying? Nothing at all?

#

It's even the 3 screen version?

dawn moat
#

Oh, she 3 screens

rough chasm
#

This begs for an ultrawide monitor.

dawn moat
#

@lofty acorn Amazing work!

warped hare
#

CRT support when

dawn moat
#

oh

#

she will display on a crt

#

but she isn't happy

crimson mason
#

Ah, Darius 1 was always a triple screern. It was Darius II which had both, dual screen and triple screen in circulation

warped hare
flint rover
#

For anyone trying to play Darius that has a setting that isn't integer scaling, you can just add this at the end of your MiSTer.ini file.

[darius]
vscale_mode=1

I'm also using 1440p normally with a forced 4:3 aspect ratio on my TV, so mine looks like this to change back to 1080p 16:9:

[darius]
video_mode=8
vscale_mode=1

#

The game looks fantastic on an OLED TV because of the perfect blacks above and below the image. chefkiss

#

Is there an mra for the Extra version?

flint rover
#

Oh god, I forgot that Zone Z does not allow for continues. Brutal.

frosty crane
#

Is Ninja Warriors (Arcade) running on the same hardware as Darius (Arcade) ? Then that game would also be running right ?

zealous sapphire
#

ty others mra's are available ?

autumn pine
sturdy jetty
#

Going to need a very wide gaming screen monitor to do Darius justice. Splendi!!!

autumn pine
crimson mason
rancid moat
dawn moat
crimson mason
#

It is astonishing how 3D all those picture and Videos of level 1 look. Certainly great work on the background layer of that game.

old bone
#

What a 3 screens game (Darius)!!! Awesome... small in a 21" screen 😆

digital lotus
# dawn moat It’s through the retrotink

But is it really the correct proportion? I've got the same result via Retrotink 4K, but especially the screen with the two pilots picture (insert coin) still looks wrong.

vestal wagon
#

check the power up orbs, make sure they are round

dawn moat
#

should be 4.444x on the horizontal

vestal wagon
#

I just set the mister to output half my ultrawide res and do integer scaling. looks good and isn't too short on my display

dawn moat
#

actually, chatgpt says if I want to maintain the AR, I need 960x3840

#

the circles are round, but she is a wide boi

digital lotus
#

This is what i got in 3840x1152 BFI

dawn moat
#

It’s a 4:1 aspect ratio. I’m shipping two different scale factors when I get these profiles up later today. We will see if people have strong feelings

digital lotus
#

It's probably right, compared to a 3-screen CRT output.

dawn moat
#

I think yours is too squat. Check the circles

raven aurora
#

The TTx2 one was 32:9 I think, three CRTs would be even wider at 4:1 (36:9)

#

Crazy

digital lotus
#

Ah, ok. 3840x960 (in 4:3 aspect) seems to fix it

#

Now we need a right looking 3-screen CRT mask, because it looks odd. Scanlines only are fine, of course.

#

Ok, the finer CRT masks are acceptable.

dawn moat
#

@broken prism Good news bad news

Good news: You can report the bug here

Bad news: The original author isn't really doing mister work anymore. So it will probably sit until a freelancer takes interest in it

digital lotus
#

I really like Wonder Boy in Monster Land. Hopefully somebody will work on it again.

flint rover
# dawn moat

I see Virtual Boy. I repeat, I see Virtual Boy! elmorise

dawn moat
flint rover
#

So was there an Extra Version mra floating around? It was mentioned in the test builds post, so I thought it was odd it wasn't included there.

digital lotus
#

The configurable "Pause" button isn't working btw.

flint rover
#

Oh yeah, I learned that last night during my run. Zone Z is a cruel mistress.

broken prism
#

cuz its totally broken

dawn moat
broken prism
#

@dawn moat same issue

dawn moat
#

ahh ok :/

broken prism
#

let me double check

#

make sure this mra is the right one

#

yeah seems to be pointing to the correct rbf

#

consistent with the issues from before

dawn moat
#

ugh. I would file it just so there is a record of it

#

what a weird bug

#

i can get the sword if I go around the house and back into it

#

but it does seem impossible going straight on

#

I can file it if you don't want to

cyan ocean
dawn moat
#

I updated all of blackwine's cores with the modern framework. If you add [TheJesusFish/Blackwine-Segasystem1-2_Mister] db_url = https://raw.githubusercontent.com/TheJesusFish/Blackwine-SegaSystem1-2_MiSTer/db/db.json.zip to you downloader.ini, it will grab any non duplicated cores. I just don't advertise it because I don't want to step in any drama

ashen dust
#

Oh nice. I missed these. I liked the extra games.

#

Thank you

digital lotus
#

Argh, just realized that this is only the compiled rfb file for sega system 1.

dawn moat
#

(make sure you have the RBF from my repo)

digital lotus
#

Nice, this actually works! 👍

zealous sapphire
zealous sapphire
flint rover
rancid moat
#

Wonderboy in Monsterland is a great game

sudden brook
dawn moat
sudden brook
dawn moat
#

Killing it @lofty acorn

zealous sapphire
#

ty the scale option in the mister.ini is it still required ?

dawn moat
#

@lofty acorn let us know if/when you want to get this added to mister-devel

rain hawk
zealous sapphire
unreal marsh
#

Damn if only there were a way to output to 3 CRTs from a mister 😅

dawn moat
#

I have a perfectly good oled right here

#

looks great!

digital lotus
#

Yep, a big OLED is fine. No need for 3 CRTs, it looks disctracting anyway on that.

vestal wagon
#

not if you have the proper mirror setup!

dawn moat
vapid orchid
#

playing on an original cab was quite the experience

#

it even had an headphone jack iirc

unreal marsh
#

It’s more distracting looking at fake scanlines sir! Alas this one is impossibru

tired fog
#

The scaling options ar enow in the menu 🙂

#

Just Tested

limpid copper
dawn moat
broken prism
#

I'll just end up playing it on mame and thats ok for me

rustic radish
rustic radish
#

As a reminder; DO NOT ASK FOR ROM FILES. Source 'em on your own. Look at the MRA's setname to know what filename you're looking for.

#

also as a reminder; I USE CAPS TO SOUND BIG AND SCARY

dawn moat
#

that police training is paying off

rancid moat
#

these are all 3 screen, none is 2-screen , right?

small rover
#

2-screen config is for Darius II.

#

But it's another HW.

crimson mason
#

Yeah. Darius II had dual screen and triple screen setups. Darius I was just triple screen

elfin iris
#

im getting my hopes up for a future warrior blade release now

dawn moat
#

Starforce is going into mister-devel as we speak. Doing a sys update and then a new release. Old version may come down if you run update all now. megaforce alternatives have a PR ready for the alternative repo

nimble copper
#

I love Darius!!!

ashen dust
#

So Darius .. I hear it but no picture.

#

Still needs an ini setting?

rain hawk
#

If you change the scaling to integer in the core OSD video settings, does that fix it?

ashen dust
#

I normally use integer scaling

#

I see it now. I added the ini setting from above!

brittle smelt
#

I'm honestly surprised that this runs on my 1024x768 ipad screen

broken prism
fathom hatch
crimson mason
#

What happens with Darius on the analog out? Did anybody try? No picture at all? Just one of the 3 screens? Which screen?

zealous sapphire
chrome swift
unreal marsh
#

Finally a use for widescreen CRTs

rancid moat
#

on my crt

dawn moat
#

Not a ton better with direct video into the prism

rancid moat
#

The core uses the older framework I think

dawn moat
#

lemme look

#

No, it's up to date

#

I mean, it may not be on the latest latest, but it has subcarrier and stuff

rancid moat
#

oki 🙂

#

thanks for checking

#

I was set offguard because it displays in b/w only on svideo, and does not have the usual video options in the core menu

dawn moat
#

that is weird...hmm. I think rmonic said today that they want to get Darius 2 booting, then they would go back and futz with 1 some more

#

still a miracle that this silly thing exists

rancid moat
#

I played dariusburst: chronicle saviours in an arcade a few months ago, with 2 friends. This stuff is really made to be played BIG

#

(great sound too)

fathom hatch
dawn moat
#

Yeah, it needs the scaler. I imagine my L5 could do it in 720p mode but effort cringe

cyan ocean
#

I have color in s-video in the Darius core using the MikeS adapter from mister addons.

#

but that's without the scaler, with the scaler set, I don't have color. But I only use it for the menu.

oak thistle
#

I have a question about the coin-op collection. I got my superstation two weeks ago. I obviously ran update all and got all the arcade stuff, with coin-op cores enabled. It seems I have everything up until Mat Mania/Mania Challenge. The following releases (DECO-8 & DECO-16) don't seem a part of update_all. Is that accurate?

#

I know i need to manually setup the sailor moon beat em up, but does that apply to these as well?

vapid orchid
#

I got Oscar and Tumblepop from update_all

oak thistle
#

Okay, I will run it again. I assumed they were patreon exclusive cores but they seem publically available.

rancid moat
#

They don't have patreon exclusive cores

#

every now and then a beta version or wip gets posted in the discord, but besides that everything is available for everyone

rancid moat
#

(actually, skip the 'beta' - they don't do betas)

oak thistle
#

Ok, I am an idiot! lol. I thought the list of games on the posts were the downloads, not just these are games on the same platform. All is well, I was just looking for the wrong ones.

#

Do any other cores need patched roms other than Sailor Moon and Mazinger Z?

dawn moat
#

akuu gallet

#

and then the three technos games

#

double dragon 3, combatribes, and wwf wrestlefest

#

Don't think Kyukyoku Tiger needs them

oak thistle
#

easy enough. thanks!

pearl axle
crimson mason
#

Which is a shame, BTW

dawn moat
#

My hope is that they are able to make it so they no longer need patches

fathom hatch
crimson mason
vestal wagon
#

it's always been possible. I 'solved' it on the scala core just fine

rancid moat
#

A new Cave 68k popped up in my update_all. I wonder what the source was. Cave_20260418

dawn moat
#

It’s the same core. I just updated the framework

#

Should work on the superstation with subcarrier now

rancid moat
#

check. cool.

#

thanks!

dawn moat
#

Hotdog storm should have come down too

#

That was WIP but it was good enough to play

fathom hatch
#

Darius 2 update by rmonic79!🔥

crimson mason
#

The boss fish is now a bad cloud

#

But great progress. I hope that the 2-screen Darius 2 will be possible, too. That might fit normal widescreen monitors probably better

still moat
#

hot dog storm just got pushed to my mister stack

#

for some reason i thought this was already there...? but maybe it was an updated build?

#

anyway, games fun

#

not the best shmup but still a good one

stark harbor
hot slate
#

I hope nullobject is doing alright.

dawn moat
stoic oriole
#

Anyone else having h/v size issues with Hotdog Storm? The image is too big, especially horizontally. Video settings and pots didn't help.

still moat
#

What's it look like

#

What's your video set up

dawn moat
#

Hotdog storm was a WIP game. It works ok on HDMI

still moat
#

I can confirm it works on DV1 and has the same resolution as the screenshot they put on the shmup database

raven aurora
#

It’s too tall and off-center on my crt, some arcade titles had weird resolutions / screen positions

#

It’s like it combines the super width of Neo Geo with the crazy centering of PGM

digital lotus
#

Yeah, the "joy" of custom arcade hardware.

raven aurora
#

My supergun has h/v repositioning, for the mister I’m at the mercy of the core developers

stoic oriole
#

My tube is not 100% compatible with the chassis so it already suffers from slight H foldover on some titles (esp Neo Geo). That's why i need to check with others.

raven aurora
#

Neo Geo is another extra wide system. Do you have access to the service menu on your crt? You might be able to change the width there

stoic oriole
#

It's a cabinet, so i use the pots. Still, some games like Sengoku(s) and vs fighting games don't fit horizontally

raven aurora
#

Yeah, they tended to use every available bit of the overscan area for some games. It can be a bit annoying 😁

dawn moat
#

What's the mister ini filter for vertical cores rotated in a certain direction? [arcade-vertical-ccw]?

vestal wagon
#

there isn't one for direction

#

it's just arcade_vertical

dawn moat
#

oh ok - not sure why I thought there was one for direction

vestal wagon
#

because you want there to be

dawn moat
#

no, I have my precious retrotink 4K professional. Rotation doesn't scare me

#

(but someone in the tink discord was asking)

raven aurora
#

The arcade organizer has options for rotation direction, you may be thinking of that

rustic radish
dawn moat
rancid moat
teal niche
#

Here is a good illustration of the issue on hotdog, this is on an Astro City Nanao MS9, as small as it will go, you can see the horizontal fold over here and vertical linearity problem

flint rover
rustic radish
#

IM NOT DELETING MY DUPLICATE POST

#

WE ALL HAVE TO LIVE WITH IT

flint rover
unreal marsh
#

Not me! dies

grim ingot
#

Is there a certain .ini setting that people use on widescreen TV's for Darius 2?

#

Jesus Fish posted one that worked well for Darius 1

dawn moat
#

I think you just have to set vscale_mode=1? or turn on integer scaling in the core? I use a tink so my mileage will vary

grim ingot
#

Yeah I did Vscale 1 and Video Mode 8. Im running a LG C1

dawn moat
#

In the core's video option, try setting it to v-integer

grim ingot
#

Yep did that, appreciate it!

#

I am amazed we even have a Darius 2 and Ninja Warriors core so soon. Looks and sounds great!

still moat
#

i was playing around with it last night, its pretty cool

crimson mason
#

And a new development branch from Fulviuus for Argus is there

#

A new contributor? Doesn't sound in the readme like he was from Jotego's

rancid moat
#

The team accepts pr's from anyone. as long as it's good

#

but so far it's a vibe-coded mess

#

we'll see

crimson mason
#

"Vibe coding" is a relative term when it comes to HDL. I could argue that translating a schematic into HDL is not really "coding" at all.

#

AI assistance is probably the future of FPGA because it might be the only chance to translate decapped chips from past 1993 into HDL without being totally overwhelmed by the sheer size and complexity

quasi terrace
rancid moat
crimson mason
#

I cannot prove that you are wrong but from what I can discern they are currently working with the schematics that skutis77 did and that were available for quite some time. Today they even fixed the kicad schematics because they could find a fault within those.

#

With the AI framework that Jotego has setup he could even automatically compare the (virtual) schematics that can be concluded from the mame C code with the actual schematics done by skutis.

rustic radish
#

Hey guys guess what game I’m playing:
pew pew pew pew pew pew pew pew pew pew pew pew pew pew bomb pew pew

rustic radish
warm portal
#

Anyone get an error like this when trying to load Darius II?

dawn moat
#

yeah, it means you don't have the rom

sudden brook
warm portal
fathom hatch
#

Darius II public release incoming!😀

https://youtu.be/CNqW2fM0UE8?is=dubf8OwUIGIN9NIF

Here we go! Darius II blazing on MiSTer, triple screen the way Mother Taito intended.

The core is basically ready: after months of wrestling with FX68K, sprites vanishing in crowded zones, pauses freezing at the worst possible moment (always during a boss fight, never during attract mode), tile ROMs throwing tantrums... now it actually plays, f...

▶ Play video
crimson mason
#

Let's hope he will do Raiden as well. I know that Raiden can be played via the very good PSX port. But since he owns a Seibu board it just makes sense that he does it.

dawn moat
cosmic veldt
#

I wonder if we’ll also see the version with 2 screens

autumn pine
crimson mason
#

Those are on an updated Seibu board though. But maybe he does it like with Darius. Let's see

crimson mason
vestal wagon
#

keep in mind raiden2/dx etc require a cpu I don't think we have any implementation of

flint rover
#

That's a lot of plus!

vapid orchid
#

sorry, that was my cat 😄

flint rover
#

lol 🐱

crimson mason
vapid orchid
#

I'd love Zero Team 🙁

still moat
#

I made a lil comparison video the other day

#

Nothing too special, I was just inspired since I enjoyed playing thru the WIP core to the end

warped hare
#

But they're both top tier games that deserve proper preservation for sure.

frozen abyss
#

did the first Darius core get a public release yet?

brittle smelt
zealous sapphire
frosty crane
crimson mason
#

Atrac17 teased the Banpresto Macross shmup from 1992 today. Probably coming to Beta first, we will see

#

Macross looks quite good. I had a shmup weekend (Steam has a new "medic" Linux Runtime 4.0 which allows me to FINALLY play XIIzeal and Deltazeal on Linux) and had finally time to have a look at Akuu Gallet and Mazinger Z (Raizing!). I really tried to connect with the latter but simply couldn't.

rancid moat
#

they worked fine already on Steam Deck here with GE-Proton

brittle smelt
#

Banpresto Macross has been on my wishlist for so long 🥺

crimson mason
#

I guess that a happy smiley should fit better then 😉

still moat
#

I didnt even know they made a proper macross shmup

#

looks neat i guess

#

I would play it

raven aurora
#

There is a KoF shmup

thin sluice
#

don´t you tell shit about skystage

raven aurora
#

There is not a KoF shmup

#

Don’t look for it

ashen dust
#

There's a few Macross arcade shooters after this one. Macross II and Macross Plus.

#

And of course Scrambled Valkyrie on the Super Famicom.

raven aurora
#

I have played embarrassingly few console shmups

still moat
#

some are decent

#

its just a lot of them are ports of ac games, and most of the time, people will just say play the AC version

ashen dust
#

Scrambled Valkyrie is great. One of the best original SFC shooters for sure

still moat
#

UN squadron is a good example that bucks that trend

#

I think most people like the SNES version over the AC

ashen dust
#

Yeah, SFC version is superior to the arcade

#

I was just playing the MSU1 version last week

lost river
#

macross 2036 on PC engine and macross DYRL on saturn/playstation are pretty good as well

still moat
#

I do remember love

cyan ocean
#

I heard Macross II the anime is the black sheep of the series, but I like the game quite a bit.

golden pawn
#

Oh nice, love those NMK developed Macross shmups, good stuff.

ashen dust
crimson mason
#

SD Gundam is on GitHub now. The mra will be available at update_all any minute.

lofty acorn
#

A little news, a very obscure game to say the least, but it's fun https://www.youtube.com/watch?v=_de-sJ7k3IE

D-Con is a vertical sci-fi shoot-'em-up by Success Corp. (published by Success / ASCII), running on Seibu PB91008 hardware — the same arcade board that powered SD Gundam Psycho Salamander no Kyoui earlier that same year. 🤖

Up to two players pilot a spaceship 🚀 across many stages, defending a city from waves of enemy ships and bosses ...

▶ Play video
hallow galleon
#

Is it a lightgun game?

lofty acorn
hallow galleon
#

Thanks for your work! Looking forward to play it.

grim ingot
#

Ive never plaed this before, looks great!

undone glacier
vestal wagon
#

we got gradius 3 before cps3!

brittle smelt
#

Vibe coded cores win again! /s

autumn pine
#

Is anyone else having sound issues with gradius 3?

flint rover
autumn pine
#

Rmonic is in danger of becoming the new jotego at this rate .chefkiss

crimson mason
#

This core has the advantage that he has a similiar cab at home (SD Gundam 1). So he can debug things better and find cases where MAME is wrong.

pearl axle
dawn moat
#

I think it would surprise you how many devs are using AI in core development today (even though it shouldn't)

pearl axle
zealous sapphire
dawn moat
#

This shit is going to be here whether we like it or not. If we can wield it for some level of good, then that softens the inevitability of it. This isn't critical infrastructure - it's video game preservation

still moat
#

I dont like AI, personally, mainly because of ethical concerns. if people arent profiting off the backs of other peoples work (or likewise losing their jobs due to it, for example), then i could see the argument for it in fan game dev

raven aurora
#

I abhor generative ai “art” but have a very difficult time getting worked up about FPGA devs using ai tools

tough basalt
# pearl axle Oh i have no doubt about this when you see how many cores are being pumped latel...

my thoughts are this... If someone came along and rewrote a core to be more accurate by using real hardware the best waay possible, I would gladly deprecate any of my vibe coded stuff. I'm working on some vibe coded stuff now that should be accurate, but if someone wants to make it better, of course I would be okay with that, why not. It's like science, we are just improving and moving forward, can't have egos about that.

#

But if you gate keep really hard about how something is written to too strong of a degree, you are throwing the baby out with the bathwater.

#

The people using AI are not merely vibing, that's only something I'm exploring that I'm aware of because it's more me seeing if AI can handle it (so far, it can't). People using AI to make cores and release them are clearly using it as a focused tool for specific tasks and have the skills to verify the outputs.

sage kayak
#

You can't convince me Waka doesn't have one screen hand coding the pgm core and a second screen with chat gpt generating gifs of mario kissing sonic

dawn moat
#

i only play hand rolled, small batch cores

unreal marsh
#

pregnant sonic will always be funny

rancid moat
#

R-Type Dimensions III just got released on Steam. For a whopping 35 bucks.

devout hound
#

have the Cave cores on mister seen any major updates recently? For years I couldn't get them to sync on my dinky consumer CRT, despite it handling all sorts of other games with weird refresh rates nicely, and I'd get a continuously rolling image no matter what I tried. After running my first update in ages just now, they're all synced and working beautifully...

#

(actually, I'm now wondering if this was caused by some coins my daughter put through the VCR slot a few years ago — I only had the chance to safely open it and remove them a few months ago!)

rancid moat
devout hound
#

yeah it's so weird — everything else for every system ran fine, just not the cave stuff

rancid moat
#

R-Type consists of 50% nostalgia and 50% boredom

devout hound
#

yeah! Too much of it has been handed over western shovelware devs (although I suppose, unfortunately, in the european context the series is mostly known for a series of dodgy ports to british microcomputers, so it's a homecoming of a sort)

rancid moat
#

(crazy enough, one or two developers of Dimensions III were actually indirectly involved in doing the conversions of R-Type for Amiga )

#

Same scene

devout hound
#

haha, there we have it then!

rancid moat
#

German demoscene c64/amiga

#

friendly and capable people.

devout hound
#

bizarrely I now have another sync issue — one version of Battle Garegga gives me a rolling display despite all the others being fine. This stuff has baffled me for a few years now and I'm no closer to understanding what's going on 😛

still moat
brittle smelt
#

If anyone does actually feel like buying it, buy the "R-Type Dimensions - Twin Force" bundle, its R-Type Dimensions EX + R-Type Dimensions III and its cheaper than stand alone R-Type Dimensions III by 15%

devout hound
#

they're obv eyeballing everything with no access to code, in the grand tradition of many bad shmup ports, but this is in a league of its own

wanton compass
rancid moat
#

This is what vibecoding looks like

#

f

devout hound
rancid moat
#

or at least no human testers

#

or they only tested with collision cheatmode on

#

etc etc

devout hound
#

It doesn't launch in Japan for another month, so you're basically paying to beta test it by the sound of it

crimson mason
#

Teaser 😉

#

But he is going to decipher V30 first 😉

autumn pine
#

Boogie wings 😃

#

Do you think hed tackle raiden 2 ?

crimson mason
#

Nope. I think that Raiden 2 and DX are a beast and chips have grown exponentially at that time. Not only isn't there a V33 implementation around that can be used.

#

But there is a fat protection chip on the board that needs to be understood for decryption

#

My opinion is based on nothing though. He didn't talk about it as far as I could figure out. So who knows?

#

He talked about Darius 2 and seemed to have footage of the 2 screen version running. Looking at it closer it might still be the 3 screen version though. Darius II will come soon now.

#

He had Raiden footage that looked really good now.

small rover
#

I remember the long years necessary at MAME for understanding the protection chip (MCU).

warped oar
#

Truxton 2 on CRT, is it possible? I have an inexpensive HDMI to VGA DAC then a Mike S VGA to S-Video. The game is in black and white, darn. With just the HDMI to VGA using component everything was pink.

dawn moat
#

Yes, that should work fine

#

Did you set vga_mode to ypbpr?

warped oar
# dawn moat Did you set vga_mode to ypbpr?

I did set it to ypbpr when I was just using the hdmi dac output to component. I set it to svideo when using the other adapter combined with an s video cable. I also use direct video, composite sync, sync on green. I tried a lot of stuff and from what I read those truxton cores have 24 bit color that only outputs through the hdmi. I'm stumped there isn't an easy setting or adapter I'm missing. Maybe a better DAC I'm sure.

dawn moat
#

No, it’s the opposite, the Truxton core is ancient

#

It doesn’t support 24bit color io boards, but I’m pretty sure it supports direct video

warped oar
# dawn moat It doesn’t support 24bit color io boards, but I’m pretty sure it supports direct...

Thank you for the replies. I appreciate the help. If anyone has this running on a crt let me know what settings and adapter to use. Here's the best documentation I've found on the dac, it explains the pink screen. https://mister-devel.github.io/MkDocs_MiSTer/advanced/directvideo/

MiSTer FPGA is an open source project that aims to recreate various classic computers, game consoles, and arcade machines, using modern hardware.

dawn moat
warped oar
warped hare