#Arcades - Shooting Cores
1 messages · Page 5 of 1
ah if you know how to do it ?
I'm gonna have to get a loop lever. I loved Cal50 in the arcade. Not sure how it's going to integrate to the Irken JAMMA Expander tho... =/
Those loop levers are super rare and super expensive now, good luck!
There are a lot of new options available now, but I don't know what compatibility is like. I'd sure like to play Cal. 50, Tron, Ikari, etc, but they all use very different inputs on the original hardware.
Yeah, most of the SNK ones use a nice digital rotary, which is expensive, but not too rare, the Cal. 50 is optical, only used by two games and SUPER expensive.
Tron is a spinner from what I remember.
Yeah, it is, but they're all rotating controllers. There's no reason they can't all be compatible if the emulator allows it (though it helps if the device has a mechanical detent that can be en/dis-abled
The Coinops Team has released Twin Cobra to the public. ATM you must Download the MAME ROM manually since the right one is not pulled by the updater.
is this because the updater just doesn't pull it, or because they require a custom patched rom?
Not custom patched as far as I know
hmm, a more modern archive of merged set may have appeared
I haven’t tried it with the one I have. Has it been updated recently?
looks like around 0.249?
so three years ago
there was some more recent metadata changes, but I don't think any crcs changed in the rom
I thought the theoretical archive that the db uses was well beyond that. I thought it was .27somethinf
I think so, but I need to check when the updates stopped
I also need to check all the clones, I guess
The rom that worked with the beta doesn't work with this version
<part name="blank.rom" crc="ab54d286" map="0001"/>
I can't find that rom in any sets
tried removing it from the mra but it still didn't load
I assume there's a patreon post for it that may explain it
I don’t see anything https://www.patreon.com/posts/coin-op-presents-145440329
I think it is an issue alternative one don't have it revert it to previous mra it works
Twin Cobra works works fine, though the menu isn't rotated. I hope that happens for RT4K DV1 support.
You can of course use OSD_rotate. But the menu and game are squeezed horizontally when you open it, and has glitches like white lines. Does the menu work properly with direct Mister connection to the TV/monitor?
have you updated? can you post your MRA?
actually, i can grab it from the post
I did udpate_all a few minutes ago and the core and MRA came in
The best way for TATE games seems when you open the menu, and the game automatically rotates. That gives you enough horizontal resolution for the game menu. Not all Arcade cores are doing it that way though.
The main doesn't load anything. Asks for a mcu rom dump or something
yup. blank.rom
previous mra on the left and new mra on the right
the left part is used on alternative so I revert this part on my side and it works with this mra
So Twin Cobra doesn’t work? Asking for a less technically oriented friend 😅
the alternates work. they need to update the MRA for the main game
OK thanks.
I feel like Coin-Op Collection has issues with their releases a lot.
The blank.rom file is just 00 pattern for 16 384 bytes.
Oh, can I just make one?
Yes!
Anton Gale with a rather big commit
Looks more involved than just "maintenance"
He didn't cut a release though
I love to see this current Toaplan love though.
I wanted to have a look at Twin Cobra yesterday. And ended playing Tiger-Heli instead
And oh boy, I suck at Tiger-Heli
it's a tough game
I felt like a shmup noob. 🤦♀️ Couldn't finish even level 1.
Put my Heli to fast speed in the end (DIP setting). And will have to spend a bit more time on that game.
It felt a lot more manageable than Image Fight though which is my personal nemesis, my arch enemy. The chunky, big ship in Image Fight which always seems to swim through molasses 👀
i love image fight but it too always bodies me
i tried 1cc a while ago but couldn't get further than stage 3
I wouldn't reach stage 3 on one credit. It is so hard. But let's see how far I can get in Tiger-Heli. I really enjoyed its simple graphics and clean look yesterday.
It's so strange coming from a bullet hell game (the new Touhou Fantastic Danmaku Festival III) and then being outsmarted and cornered by so few shots. In one game feeling like an invincible deity and in the other one like a helpless beggar.
Where’s the .RBF file for twin cobra/kyukyoku tiger?
You can find it here: #1047332718674968617 message
if you have coinop enabled in update_all it should be there too
Wqs sailor moon ever released as a non hacky release?
Repectively as a update_all compatible one?
Can’t wait for Flying Shark
Me too, I get so frustrated with how I suck at this game LMAO
Did they ever fix the games that had issues updating them? I keep forgetting which ones they were (Raizing stuff? or Toaplan?). Last time I had Coinop enabled on update_all, it broke some of them, and I had to roll back to the previous versions I had backed up on my computer. Ever since then, I've always manually added their new stuff.
I don't think they did
Oh well, not a big deal. I'll just manually add Twin Cobra.
Aaand done. Easy enough.
The new raizing cores are also broken for me, and they haven't fixed them. But in their last Patreon post it is mentioned as a next update so keep hoping.
Was slapfight ever fixed from failed after booting up once and playing? I know that deleting the nvram for it will get past the bug , but its just annoying having to do that every time to play it.
both slapfight and alcon still suffer from this issue, unfortunately
Would be nice if he fixes this issue.
I posted a report on GitHub about not being able to run Slapfight at all about a week ago. Antongale suggested trying an alternative rbf, but that didn’t work either.
I made the mistake of updating garegga, with all the talk of issues and crashes I’ve just ended up using groovymister most of the time instead
I trust that more lol even if the video signal can glitch out occasionally
I make it a point to back up all the working cores/mras from Coin-Op for that very reason. Has saved me already!
Should be a good day. Looks like System18 is going public from JT. And maybe some more toaplan stuff from Coin op
The Sega System 18 core should be live now (Is am not at home right now, cannot test). Nothing to see on the Coin-op front yet.
Doesn't sound like we will see a new Phozon core soon
But Anton Gale updated the Slapfight core and the Dr. Toppel fixes should be downstream as well now.
Yes, an updated Slapfight core with his current fixes is available now. He removed the old rbfs
I wonder if Alcon and slapfight boot reliably now
The game boot seems reliable now. But the core still freaks out when you want to change any Dip Switch setting.
More good news. Jotego released Sega System-18 (Moonwalker, Shadow Dancer etc.)
Will the update be grabbed by update all?
I just ran update all and Slapfight now works!
If you didn't use Wark's fix, Twin Cobra fix is now on update_all https://github.com/Coin-OpCollection/Distribution-MiSTerFPGA/commit/249d925bf8d127e30e630e6cde6140cfb8b874e5
Good times. The slapfight core fixed and now Kyukyokuu Tiger playable
I'm getting weird cropping issues on the alcon bootleg
need to see if it's a direct video thing
Had a go at Kyukyokuu Tiger today. Personally I suck less at it in the first levels but boy it is going to be brutal in later levels . I had so many collisions with helis that were not a thing with Tiger-Heli at all (most forces are ground and sea based there).
update_all hadn't pull in the mame ROM, thus I had to add a merged ROM manually by myself before playing
Kyuukyoku Tiger wasnt working before?
The arcade rom downloader don’t have Kyushu tiger
Jop. I had to manually add a merged twincobr.zip to the mame folder, too.
it's there now
Thank you, the core did not like any of the zips I kept finding lol
The whole mame version thing is so confusing
Uh I’m not sure if I’m allowed to ask this but what FBA romset do these .mra files recognize or boot from
they tend to be written to consume mame merged romsets
well I do have twincobr in my mame folder, it’s just that kyuukyoku tiger won’t boot
I think others were having the same issue
I just used the latest MAME rom set and it worked fine on my end. The world version in the alternatives folder anyway. I didn't try the Kyuukyoku Tiger version in the main arcade folder.
it had a problem previously (the blank.rom thing) but I thought they fixed that. I just did an update_all and kyuukyoku boots for me
yeah that version works for me as well! - But @vestal wagon I’ll just do the update all thing then
any opposition to renaming his just to a general arcade games channel?
seems to be the most active arcade thread
depends, is this idea yours, Robby? if so I oppose
It’s Ybor’s idea
Did you know that Ybor is Robby spelled backwards but with only one "b"? This is some 4D chess going on here.
Or we just make a new arcade thread that’s for everything else not shooting or fighting
Wow Robbyneezer Scrooge over here will also only let you have one coal to thaw your quill ink
Kajoq: “but FGC would rather die than go to those threads!” Robbyneezer: “If they would rather die, they had better do it—and decrease the surplus population (of discord threads)”
Here's the new Arcade General chat we can use to talk about games that arent Shooters or Fighters.
https://discord.com/channels/647909397477195803/1453063377436807410
I vote that we change this thread's name to Arcades - Shmup Cores! 💪

Where's the "Arcade - Weirdly pervey mahjong cores" thread? 😤
That's every thread - if you're brave enough
You are my spirit animal
Is there a list of what Cave shooters are supported in MiSTer?
I believe most of their shmups before they moved to the PGM are supported at this point?
Scramble and Super Cobra? You are in caves in both, I think. 😉
So 68000 board series then?
yes, nothing after that
Progear is on mister too.
Yeah. Their only CPS2 outing
isn't progear one of their only yoko games as well
They had some later
But it was their first of maybe 4
Deathsmiles, Deathsmiles II, Akai Katana
Those and ....Puzzle Uo Poko 😄. Not a shooter...but a Cave game anyway 😁
If anyone wants to play the real PCB, I sell a Cave Multi PCB, PM for details.
still holding out hope for a PGM core at some point…
as cool as the cheap cave PGM carts are, I don’t 100% trust the bootleg romsets they use
Bootleg ROM sets?
If you mean the CAVE games, they are on real PGM hardware, the PCB type and were just ripped to play on the cart version, no changes to the data and they are not bootlegs AFAIK.
I’m pretty sure they (the fluffy carts at least) require the bl romsets from mame, right?
e.g. ketsuibl
I wonder if some kind of bios swap would let the original roms play if I am remembering about the bl roms correctly
I do have a ketsui cart myself, but aside from the romset difference, it also has issues connecting to my PGM (even after cleaning the cart and connector etc.), and the graphics do bug out on me quite often
it’s gotten to the point where I’m kind of considering romswapping my DOJ pcb, if there’s chip enable pins available on the smd rom chips then there’s a CHANCE that it might be possible to do it without removing the chips completely (which could damage the board)
I also experienced problems running the ”bootleg” Cave game carts on a PGM motherboard, and assumed it was the carts that were the problem. However, I soon realised it was the motherboard. I got a replacement and everything has been running smoothly since.
From what I gather the PGM hardware is not great, and really prone to failure.
Yeah, if it’s the actual fluffy carts and not a Chinese conversion cart it’s likely the motherboard that’s a problem. If it’s the Chinese cart, it could also be the cart.
Sent you a PM
Wasn't there a clone sh3 board at some point?
yeah, there's even aliexpress listings for them now
they seem to be using 100% identical PCBs to the originals
but sadly they're still super expensive, the ali ones are about £1050 (but it seems like they're adding 20% to the price for people in the UK)
they seem to be about $800 in other countries
The multi is $3k USD, but at least you can play 16 games and also change the game list
much better deal than just a few clones alone
DM me and I'll shoot you a video, I don't want to clog this room with a sales post.
should be pretty easy to switch games on the clones though if something like this ever releases https://blog.kasaski.dev/2024/12/15/cave-bug-1
With how easy it is to get a CV1000 PCB nowadays due to bootlegs popping up, Ive been more confident playing around and modding the hardware without the guilt of playing with somewhat rare original PCBs. So this month I began developing a simple solution for game swapping.
if I ever manage to get a clone, I might try and recreate these little interposer PCBs myself, they look pretty simple
should be fine for people who wouldn't be switching games often (like myself), although I am a little bit sketched out by the "cartridge" connector being placed ON the ffc here (although if it's glued down, might not be an issue?)
I actually think that did come out. I tried to get one, but I never heard back but the solution I have is just cleaner easier and has a knob where you rotate through the games so a better deal.
Unless you already have a clone, of course then the cost is already in that
it looks like his multi also has a selector knob. but no idea if that is even possible to get. also most people can't install it anyways
I don't think he's officially released (and open-sourced) it anywhere yet? but I also haven't been following all this too closely
yeah, I dunno. I just saw he had another blog post about it with prototype pictures.
I asked to buy one to compare to the one I sell, but he never got back to me.
Whoa, that's cool 
Is the japanese version really transcribed as Hishou "Zame" in Mame?
While not wrong per se (transcriptions don't have strict rules), it doesn't really vibe well with "Same! Same! Same!", the Japanese Fire Shark
The whole mame naming and clone structure is soo confusing
Is that from the arcade cab? Probably not an ideal transcription
But even that is not exactly the same as the Mame naming. Ō==OU, that is normally the long syllable, an O is the short one
yea. this is the flyer:
You would have to ask a native speaker. no idea
Well, it's pointless anyway. Just pointing to the inconsistency in the series.
just upgraded my patreon. will keep it for a while to say thank you
Such a cool game. Now the pre-Toaplan 1 era is complete
While Sky Shark was the most successful Toaplans arcade cab I feel that it had less good ports than eg Tiger Heli or Twin Cobra
Gulf War II is not Toaplan 😉
Now I am happy that Grindstormer will be next. I think that it is the most unique of the missing later Toaplan boards
No, that’s the sequel. Hi Sho Zame is the first game.
It’s also the better game.
Unless I misunderstand what you’re asking
Which is best Toaplan shooter?
hard to pick for me. most people would probably say batsugun though
personally i like tatsujin-ou quite a bit
Impossible to answer because it depends on what style you like. They’re all damn good.
I like twin Hawk a lot and there’s absolutely no enemy aircraft in that game
I was gonna say Terra Cresta but that’s Nichibutsu isn’t it
I like Slap Fight aka Alcon
slap fight is fun. the genesis port is really great
holy shit this dude used to come to our lan party
Small world 😀
I remember lan party great time with friends.
Has that game been dumped? I assume it has
yeah, it has
Yes it is present in Mame
Uh? Fire Shark.mra was removed? Now only Same! Same! Same! is there. It was in the Alternatives folder before i updated a few minutes ago. Ah, a second update_all run brought it back. Strange.
I've had an issue where Run N Gun simply won't download, I had it for awhile, it's gone, and nothing i do will bring it back. Dunno why
pretty sure M2 also call it "zame"
it's probably just this https://en.wikipedia.org/wiki/Rendaku
Rendaku (連濁; Japanese pronunciation: [ɾendakɯ], lit. 'sequential voicing') is a pronunciation change seen in some compound words in Japanese. Rendaku modifies the consonant at the start of the second (or later) part of the compound, replacing a voiceless consonant, such as /k s t h/, with a voiced consonant, such as /ɡ z d b/. For examp...
also serious answer, sam3 looks the most interesting to me because it looks like it hasn't got too much dead air? but out of the one's I've played (not many), batsugun OG was probably my favourite and the only one I put any real time into, but it's also not much of a toaplan game
You misunderstood: I was referring to the "same" part. It is spelled "Zame" for Flying Shark. And "Same" for Fire Shark. Both are the transcription for "shark"
But it could be argued that the spelling was different in the original japanese spelling as well, a Kanji sign (鮫) was used for the first game and
Katakana (サメ) was used for the second. Personally I would have used "Hishou Same" for the first. But well, probably not that important
how do you pronounce it?
native speakers are not particularly strict on English phonetics I assume, so z could be interpreted as s and vice versa
It’s not impossible, just whatever is your favorite
So you have to be a Patreon to play Sky Shark right now?
no
Say what you will about the Coin Op dudes, they put their cores out without a pay wall and that’s pretty awesome.
But having a pay wall is understandable so that’s fine
They got rid of their beta keys?
Oh damn no clue; I just got latest and that game came down
I’m way out of date though, after pram0d was discussing their beta keys on fpgaming discord (which he left I think as mars imploded and the keys were pocket specific then) and went on about how open source doesn’t matter and he may not in the future which was followed up by the Jotego framework drama and coinop no longer opening source I disabled their feeds in update. So maybe the beta key thing never made it into the new kkk framework
the wat framework
pram0d is still working on cores, and they are still working together and stuff has always been open sourcer
their latest stuff isn’t open source yet, but I imagine that that is because the framework stuff isn’t done
as soon as that’s done, I would bet they post the code.
I don’t think that any mister stuff is paywalled. it’s the pocket stuff
ohhhhh
The last (and only?) paywalled mister core was Twin Cobra. But they released that publically last month. I think maybe that the early (and abandoned) beta of smash tv is patreon only as well. But it was rough and they have said there won’t be updates to it
rip
Best is different than favorite!
Yeah you’re right
I meant favorite
They released Mazinger Z and Sailor Moon last year for CAVE that still require patched roms and aren’t on update_all, I’m pretty sure. Not sure if those are paywalled or not though.
They’re not, I finally stopped being lazy and used python to patch it
very cool games
That’s cool! I throw them a fiver every month, so I wasn’t sure what/if is paywalled.
They promised yesterday to remove the necessity to patch these games later this year.
yeah, if they can get to everything this year, it should be a good one. All the toaplan 1 and 2, plus the cave games that needed patches
Don't forget they mentioned finally updating the raizing cores. I have been waiting for news on that since their latest update broke the games for some.
Yeah same. I love batrider so much. It’s Robby’s fault and I’ll never forgive him
I did complain about that game not working on my ram lolol
when literally everything else did!
but also I got new ram and it started working so you know what, I give up
You mentioned it right after I joined, and I had never heard of it. And I was like “oh, I’ll check that out”
Now I will literally just let the attract loop so I can listen to it while I work
You listened to me @dawn moat when no one else did, that’s all I ever wanted
You are one of the reasons I’m here. I hope you’re happy
Robby creating his own nemesis.
He’s honestly a better version of me
now that he’s taken over the friendly, helpful role, I can go full into chaos gremlin mode
sah-meh
Sa: Like the "sa" in "father" or "spa" (not like "say").
Me: Like the "me" in "met" or "menu" (not like "me" or "my").
So not like the english "same story every time"
Same! Same! Same! = Shark! Shark! Shark!
And even pronounced differently
Cool.
I’d love to play Air Gallet but I have no idea how to use Python 😅
I hear ya and that was my initial hesitation too but it’s really easy. You don’t actually need to know how to use it all, just need it installed.
They wrote extremely easy to follow instructions and bat files to use
OK, perhaps I’ll give it a shot at some point then…
Yes, and it's less tedious than I thought
The hardest part is moving the files back and forth before/after they're patched, it's that easy
No need to patch the roms anymore
all you need to do is enable coinop collection in update_all
i did not do any rom-patching and air gallet plays without issues 🙂
Sailor Moon still needs patching I think
started ok here
Yeah, there are a handful that still need patching for now
I'll continue to only manually add Coin-op cores/games until they fix the Raizing stuff, since update all loves to replace the working ones with the broken ones every time.
Rename the cores to the date of the updated ones
Then update all should leave them alone
I am pretty sure that Air Gallet isn't pulled in via the update_all script yet
The banpresto and technos games still require patched roms
apparently they have figured out a way around that and updated versions are coming soon (according to the last update)
Yes, I am just wondering what fierman is talking about.
yeah, I dunno. Maybe they patched the roms and forgot. I don't think the patched roms are in the DB
Btw, I think that on the Toaplan Boards difficulty A is always mapped to "default" (which is normal mode)
B =Easy
(I guess that this is the case for Hishou Zame as well)
(and I guess that easy is hard enough for most of us)
I wonder if that even changes much? I know in a lot of later shmups dip difficulty tends to do very little
probably just lowers the rank a bit in this case
You ever have that thing where you are playing a game where the developers put in their full names in the high-score list, so you assume you can write your own full name, but you wind up getting only three characters and accidentally enter… like… a part of your name as a result?
I had that with Nova 2001. Interesting game, don’t get me wrong, but it’s been a pet peeve of mine for years when old-school arcade games do that.
<linux guy> If you don't like it, write your own game.
(sorry)
What kind of witchcraft is this? I was playing some Battle Garegga yesterday evening, then turned the mister off. Today when I turned it on again my high score from yesterday’s session is still on the high score table. I thought the core didn’t have saving? 🤔
my download config
backup and delete the air gallet MRA, RBF, and Rom, and then run update all.
it does
all the new coin op cores do, I think
that one supported it almost from the first release
I think he may have added it like a month or so after
oh nice
I absolutely did not bake my own romset, neither did I add Air Gallet manually
Maybe it’s on insert coin? It’s not coming down from coin op directly: https://github.com/Coin-OpCollection/Distribution-MiSTerFPGA/tree/develop/_Arcade
Pretty sure the roms are not in the arcade rom DB either, but someone can correct me on that
yeah, unpatched. I have no idea how that even got in there, the mra isn't in any of the databases
maybe it was seeded with a local dir first that had the rom in it? I can't remember
this talk made me check garegga again. there is something weird with that core. it feels great on my cab. responsive, just as snappy as the pcb. over hdmi even with vrr and vsync_adjust=2 it feels weird
like there's some extra buffering or something. I can't figure it out
Well you see Zakk you need to put your tv in game mode
hmm, it felt no different to the ps4 port for me iirc
can’t remember running into any issues over hdmi but it’s been a while since I last used it
Also: checkmate hdmi
Anton Gale committed a rather big Slap Fight refactor today. Maybe a good time to check if some of the reported bugs are closed or new regressions are there.
It should come down with update all
That was if you're eager to test it.
Slap Fight looks and plays nice now. Via RT4K i'm using free from scaling and Lanczos2 for the horizontal filtering (and Slot Mask Dense only as CRT filter). Nice.
I have the almost same config on mine.
That's a lot of Toaplan news in 2026. Tiger Heli fixes, Slap Fight refactored, Kyuukyo Tiger and Hishou Same added. And V-V announced 😉
anyone running a dedicated vertical shooter cab with MiSTer? just curious on how you maintain mister for it. I currently run update-all and then run my own script to symlink only the vertical games into the main menu but its not perfect as half the CW games don't do CW with analogue out and same for CCW games
this is for CRT output
i basically run update all and then symlink the organised folders to be in the main menu:
ln -s "./_Arcade/_Organized/_4 Video & Inputs/_2 Rotation/_Vertical (CW)" "_Vertial (CW)"
ln -s /media/fat/cores "./_Arcade/_Organized/_4 Video & Inputs/_2 Rotation/_Vertical (CW)/cores"
ln -s "./_Arcade/_Organized/_4 Video & Inputs/_2 Rotation/_Vertical (CW)" "_Vertial (CCW)"
ln -s /media/fat/cores "./_Arcade/_Organized/_4 Video & Inputs/_2 Rotation/_Vertical (CCW)/cores"
(also if wondering why i'm symlinking cores - if you don't symlink the cores they don't launch)
Thats pretty cool @tulip beacon
I mainly run horizontal in mine, maybe I need another
I run mine vertically most of the time, and I've never had a problem with any vert games except those that don't have a flip option. And there's only a handful of those.
Running in an Astro City cab with 15kHz original monitor.
How are you setting yours up that you have any games that don't run on analogue out? 100% of the arcade cores work for me. (but I'm using directvideo via Irken Jamma Expander)
Batsugun is a major favorite of mine. I have never heard of Hotdog Storm, but it looks pretty cool, as well!
It’s been in the cave core for years
(hotdog storm)
which is a better name
Ketchup, relish, and mustard for me.
I’ll have to check it out. I don’t remember seeing it
Yeah I think support got added when nullobject reworked his core quite a bit before he left the scene the 2nd time. I guess coinop scooped it up to maintain which is good as long as they keep the source open
(Which I think they have for that core but not sure)
nope
Hotdog Storm MRA (it doesn't come down with update_all)
Is there a MRA for GetStar that fixes the flipping? (not a Shmup, but on the Slap Fight core)
It's still an open bug. I had hope that the Slap Fight refactor would fix it
they all run analogue out but many of the clock wise (CW) rotate games arn't rotated that way with analogue out (can be the opposite rotation) and many either don't have dip switches to flip or don't have core options to flip
i can only assume that CW and CCW organised folders were all tested with HDMI or similar because it often is not the same with analogue out
or maybe wern't tested and just assumed to be that way i donno 🙂
my analogue out is a MiSTercade btw
maybe i should go from top to bottom and make a list, although i think the organised folder isn't maintained because its also missing games newer to mister
When I had updates to the list they were well received, but maybe it's not getting frequent attention at the moment, IDK.
I'm having trouble parsing this (and it's a confusing bit of conceptual thinking here so it's not your fault, probably). Can you name some specific games that are rotated incorrectly?
And when you say they're not 'rotated that way' you mean always the opposite (off by 180°) or sometimes they're 90° off?
yeah exactly, basically flipped upside down
i have my CRT rotated clockwise
i'll go test now and list a few games here in a few mins
There are not many mistakes left in the CW/CCW organized folders. There are a lot of games that can be flipped and so might be in the wrong folder but can be changed to run correctly, but only a few - like all of Sega's vert games, and a few old Konami (Time Pilot, Gyruss) games.
Games in CW that are actually CCW:
ace attacker
chouji meikyuu
crazy blocks
grange (flip option doesn't do anything)
jack the giant killer
mad planets (actually flips horizontal not vertical for some reason)
major league
qbert
sonic boom
these are games you can't flip that also default at CCW (not CW)
i haven't tested all games in CW just worked down to "S"
there is also games in CCW that can flip which is why i keep both menus on my machine
it's possible you might be able to flip those games on HDMI output, just not on analogue due to either no menu option, non-working menu option, no dips, or no option in service mode
The ccw and cw folders are correct according to mame. The cores don’t always respect that, though.
Even JT has some that are "wrong"
ah i didn't realise the list came from mame, that makes more sense
mame makes no sense!
this isn't the honeypot channel, Robby
Robby fell in a huge honey pot as a kid. So, don't blame him.
I wonder when we will get Raiden cores.. 👀
i was a little surpirsed to learn raiden I and II don't have cores yet, though the playstation ports are pretty good. would love to see the entire raiden series on mister someday though 🙂
True, the PS1 versions are very good.
Batsugun and Dogyuun soon.......I hope
And maybe Mad Shark on the upcoming Cal. 50 core. Mad Shark is some kind of Raiden 2.5
if we get caliber 50, i would hope the other seta 1st gen games follow soon after. shouldn't be too hard considering the games all share the same hardware i think?
We can just hope. Listed as same HW on the System16 site doesn't mean it is actually really close. At least the Konami ones varied widely.
Ideally letting Cal. 50 run should enable the other to run as well. But maybe just some of them, we will see. Mad Shark is just wishful thinking at that point.
Seta 1 had a pretty long run. Thus I guess that board revisions and upgrades might have been a thing.
(sorry, had confused Meta Fox and Mad Shark)
that's true, comparing PCB pics of arbalester and mad shark for example, there are definitely some differences. guess it'll just come down to how meaningful those differences are
VV , Fixeight and Ghox too.
atrac17 hinted that V-V will be the next Toaplan core
once all the Toaplan games get on Mister its going to be really hard to talk myself out of getting a unico nova blast and putting it Tate mode for a dedicated Toaplan Shooter cab. The vision of having it wrapped in Toaplan artwork and having Toaplan lit up on marquee.....Sweet baby Jesus!!!
It's absolutely worth it now, especially since all those games are available via Groovy. My cab spends most of its time vert and happy.
I've been hoping for MK1, MK2, and NBA Jam, but I'm guessing for as long as Mister has been around, those must not be possible or they'd be out there already
I'm hoping (and waiting and praying) for a Truxton 2 version with good sound effects.
They have redone the sound on Truxton 2 , if you join there discord it should be on there.
Really? Wow, thanks a lot for the info! If it's working properly that would be fantastic.
Is it an open access Discord?
No it is for Patreon subscribers. But all their releases are publicly available, no paywall.
thanks! I will check directly on their Github if update_all didn't pull the latest version already
Hm, i couldn't find any recent updates of the Truxton 2 core on their Github. I didn't find anything related to sound among issues and pull requests. It's a pity.
It’s only in their discord atm
Yeah, atrac17 posted that on his latest Patreon update. Updates will be released only to the public when the porting to their new frame work is finished.
I found the answers in Jotego's development branch:
Caliber 50, Downtown, Twin Eagle, Arbalester and Metafox will be the compatible games, maybe US Classic (Golf) and Thundercade. The other games are not planned for this core
Shmup fans can rejoice: Twin Eagle, Arbalester and Metafox are shmups. Nothing earth shaking but not bad.
Thanks for the info.
I will abstain from playing for some more then.
thanks for the info, i'm looking forward to it! i hope the work from this core can be put towards the later seta games as well, i unironically really like J.J. squawkers lol
DM me mate .
I'd recommend using groovymister instead if you happen to have a pc/mame box near your mister, it's emulated essentially perfectly on mame iirc
What do you mean unironically? It's a great game, maybe the best that company has ever made.
No unfortunately, i decided to go completely emulator free. If a core is made i play, if not, i try not to think about it 🙂
Time Crisis on the Mister….
*not the PlayStation ports, the arcade version rather
Looks like someones started a PGM core😃
i'm so excited. tons of great stuff on PGM
Yeah I only have the cave conversion carts for mine so would be good to try more PGM stuff without shelling out cash for the kind of generic looking beat em ups
Oh and the almost but not quite as good metal slug knock off that’s super pricey
Two developers it seems
I guess that there was a lot of preparation work before starting the git work
Do these devs have a track record?
Either way, tis exciting since PGM has been my most wanted arcade core for years! So many great Cave shmups on there.
I don't know. At least not on github. We will see, I guess
it's one person, and as far as I know, they do not
and all the readmes and documentation have AI vibes
but I could also be racist because it's all in french
spanish 🙂
Spench?
It’s missing all the important bits
I did a vid. For next week. It’s feeling very “borrow this component from X core, this from Y” and really lacks the bits that make the PGM a PGM
Having used AI for writing my documents recently, 100% it loves to do that shit with the emojis
everytime i have ai write something for me i'll take a few passes to remove all the ai-isms lol
I didn't look at the actual code to see if it felt like a ClaudeCore
It is... It's obvious... And above all... It doesn't work !!! just like all Claude generated cores in their first stages 🤣
I'm not 100% convinced it is 'supposed to work' at this point. tons of commits about emitting test tones/lights blinking on the de10. I'm not sure why it "went public" at this stage
Yeah it doesn't make much sense at this point... Code should have been released after first successful boot... Not earlier. A lot of stuff is missing still... Even the BIOS is not initialized properly 
mister loses again
Damn you’re saying we can’t yet replace these expensive MiSTer devs?
if AI could write a core id have you all playing 3DO M2 now
Eww no
Unless the AI can remove my good taste
if they can finally sort out the audio emulation for this then that’d be amazing
that way, even if the rest of the core doesn’t happen, maybe that part can still be used to fix mame lol
what the heck is a PGM
what the heck is a dodonpachi
it's like galaga but for nerds
I’m sold!
Pi Gaming Machine
PGM is audio that is converted from analog to uncompressed digital
I'd love to see Time Crisis on MiSTer, that would be amazing
Looks like Juno First has a mister core now!
it is already on MiSTer. the PSX version.
Yes, the PSX version and the arcade version are different. It would be great to see the arcade version.
That and Point Blank :).
Of course
But it is already on the Mister. That was my point.
This is the 'Arcade - Shooting Cores' section. Thanks for pointing that one out though 👌
Oh nice, Juno First is an awesome!
It would be cool; do you know if it uses the PS1 Arcade hardware?
The sequels do, but the original is on Namco NB-1, the same hardware as Nebulas Ray.
nebulas ray is so badass. i hope we see a core someday
What’s that, feasible on MiSTer you’d think?
main CPU is the 68EC020. it was also in the amiga 1200, which i think is (at least partially) implemented into the minimig core. the problem is that namco boards are chock full of custom chips, and NB-1 and NB-2 are no exception
a lot of them are documented thanks to MAME, but i don't know how much of it would fit on the DE-10
your house is leaning
ITS ARTISTIC
it's called a dutch angle for your information
please don't shame my art
https://github.com/MiSTer-devel/Arcade-Tecmo_MiSTer/pull/25 working good as far as I can tell
ok thanks 🙂
it is a new parent for the last version of Mame I see 🙂 ^^
Yeah. Birdy caught it. The bootleg still won’t boot, but the parent does
I hope someone will fix the issue on Rygar someday.
It seems the sprite layer offset is incorrect only when enemies approach from left to right, according to my latest tests.
Might want to file it so @tough basalt can take a look
I will try to find the video and add it to the ticket.
EDIT : Added to the existing ticket.
https://github.com/MiSTer-devel/Arcade-Tecmo_MiSTer/issues/8
birdybro is waiting for a reply from nullobject since a year.
yeah, I saw that
It's so sad that nullobject is AWOL
nullobject has exited the scene. Don’t expect any replies from them
And the core is written in scala so it is not easy to contribute
the tecmo core isn't scala, just the cave core
You are right. I misspoke
The updates to the tecmo core that are on the openfpga port are in scala
Silkworm JP also has sounds fixed with openfpga version
The arcade game Outzone Toaplan doesn't works with Mister Pi and with Mister QMTech whith new I/O Board 2.1. With MiSTer Pi no sound and glitchy graphics that degenerate as the seconds pass, with QMTech I/O Board 2.1 The device even freezes with a black screen, I just have to turn it off or restart it because the OSD doesn't even work.
it hasn’t been updated for the newer io boards
I’m can’t remember if they shared a private build on their discord or not
but either way, the update is coming
I really hope so because the problem has been around for a long time now. I hope you can pursue the case or at least share an update if possible
Could someone explain the issue and I could add it to a proper ticket.
There is no music and no pcm.
The mra doesn't exist on the repo or also on the alternative
thanks 🙂
With the MRA, I understand better.
@vestal wagon the Backfire zip doesn’t include a 1.6b file so the graphics appear corrupted
if you like the game it will never get fixed
1.6b is supposed to be sound and it's at the end. weird
and yeah, that file is from the latest mame release. it's not updated in any of the sources the db pulls from yet
also, not that it really matters, but update the mameversion in that mra
Makes sense, thank you @vestal wagon
If you show enough virtual boy hate, it might materialize next week
Sorry, that’s my bad, I copied the base MRA from rygar
But yes, you need .286 for backfire
Sorry Zakk
I assume the base archive will update soon. they last updated for 0.285 so probably just takes a bit
There isn't a build for that fix, not even an unofficial one?
Gimme a moment.
Okay, I forgot to build it on my side.
I will launch it remotely and share it later.
Will ask the current arcade WR holder to test this on his stream later today if you like
Go on.
That's not my core at all.
I just verified that it works on all my systems just a moment ago.
Feel like there’s a game out there somewhere so uninteresting and forgotten that a schlub like me could set the WR. Just gotta find it
I would try Baluba Louk No Denhetsu, its addictive once you get the strats
Normally with the correction for Slik worm JP version
https://github.com/MiSTer-devel/Arcade-Tecmo_MiSTer/issues/27#issuecomment-3979697003
Paulb-nl asked to test all games before it pushed both fixes
that build is both fixes (silkworm and rygar)?
doubt it
japanese players will play ANY trash as long as it’s an arcade game lol
and they’ll really optimise it too
I tried & finshed the 5 first levels completely on Rygar, and same for Argos no Senshi.
Now for Silk Worm.
Silk Worm and Rygar seem correct now.
I'm not a great expert on these games, but there are consistent with the Arcade Archives from Hamster Corp. I know of.
Just a need to filter the sound with a LPF 6kHz 1st.
Back Fire is bugged ? When you die the screen will revert upside-down.
Strange.
I've seen an issue with the background when the player two starts.
I will try to capture it.
Instead of the hangar background, I have some remain of the sky of my gameplay as first player.
Ticket opened.
Ahh nice catch
thank you Zet 🙂
Buttons seems to be mislabeled in the setup and I couldn't get the Player 1 button to work. Player 2 button works, but is mislabeled as player 1.
lemme look
Rygar all buttons work, but has a similar button swap issue
that's probably why because I copied the buttons from Rygar
coin and pause are swapped, IIRC
A few shmups are like that, from memory, the Raizing ones maybe? Or is it coin and start that’s swapped
try this
Didn't see a difference, though I did get a 1 player game started via keyboard with the 2 key. The 1 key starts 2p games. I wonder if that is the issue?
In my case this game is unplayable with a lot of graphics problems. I'm using MiSTer Pi
You need the updated rom. It was updated mame .286. I don’t know if the rom db has updated yet
I’m on my phone but new MRA here: https://github.com/MiSTer-devel/Arcade-Tecmo_MiSTer/issues/29#issuecomment-3994838600
You're right. Manually updated rom and works flawless 
🤔 I've got the (unmerged) updated mame 0.286 backfirt.zip and it still doesn't have all the required files
nvm found it
Seems the juno first MiSTer core got missing sounds. When you press fire or warp buttons, there is no sound and the reverb/echo effect on the gameover sound is absent too... I remember it was the same on the early MAME versions of the game before the i8309 support was added to handle those sounds 🤔
There is an issue ticket opened for this
Galaxian test core on the forum regarding improvement for sound
https://misterfpga.org/viewtopic.php?p=105279#p105279
Asterix core one day.
I love how complete jibberish "wip sexypard sch" would be to anyone outside of this community
And then nerd me says "Sexy Parodious" outloud making everyone outside the community question my sanity
Hello ! Someone have any news about sound compatibility Tatsujin II/Thruxton II for I/O board 9.2 ? Thruxton is ok since 12/2025 with this board.
You'll probably have to go to the Coin Op Collection Discord to find out about that
They said they were going to fix that one weekend some months ago, but that never happened
Also pending are the fixes for the raizing core. Hopefully it won't take them long.
It will take them ages... Everytime they annouce a date or anything precise, it's never respected... They are always announcing tons of stuff but in the end, only 20-30% see the light of day... Welcome to Coin-Op world :=)))
The toaplan cores were updated, but they weren't shared outside of their discord
still WIP I believe
'never respected' as if software development can be held to a schedule. What are you, management? 😉
hehe 🙂
Nobody is entitled to anything indeed. They release whenever they want and feel the need for it.
It's just odd that every couple of weeks or so they announce a release for 'tonight' 'this weekend' and then complete silence on the subject after that.
But even then. Whatever. They do not owe anyone an explanation.
I get the feeling they're building up to something. There are a lot of games apparently 'done' or very close to it, and pramod's saying he wants to make sure they're up to a certain standard before release, and that's totally fair. But also, like you say, they don't owe us explanations. They've already brought great value to the platform, IMO.
So hyped for this!!
hi all umm having issues with mister viking
game is buggy - the issue is the items in the houses disappear before you can collect them, this happens all the time, and I thought maybe it was just a jank game but I dont think so considering it also applies to the extend (1up life) item you get
the first hut as an example
here is the example of the extend item appearing and then unable to pick it up
some other random examples
How fucking cool is this
Finally, a perfect use for one of those 1920x480 displays
need to figure out how to make this look right
First two screen game on MiSTer
What happens on analog out? Just the left screen displaying? Nothing at all?
It's even the 3 screen version?
Oh, she 3 screens
This begs for an ultrawide monitor.
@lofty acorn Amazing work!
CRT support when
Ah, Darius 1 was always a triple screern. It was Darius II which had both, dual screen and triple screen in circulation
*3 CRT support when
For anyone trying to play Darius that has a setting that isn't integer scaling, you can just add this at the end of your MiSTer.ini file.
[darius]
vscale_mode=1
I'm also using 1440p normally with a forced 4:3 aspect ratio on my TV, so mine looks like this to change back to 1080p 16:9:
[darius]
video_mode=8
vscale_mode=1
The game looks fantastic on an OLED TV because of the perfect blacks above and below the image. 
Is there an mra for the Extra version?
Oh god, I forgot that Zone Z does not allow for continues. Brutal.
Is Ninja Warriors (Arcade) running on the same hardware as Darius (Arcade) ? Then that game would also be running right ?
others mra's are available ?
And Darius 2 is same hardware as Ninja Warriors too👀
Going to need a very wide gaming screen monitor to do Darius justice. Splendi!!!
Is that with integer enabled on an ultra wide ?
I don't think so. Just the main cpus are the same but the board and the other chips seem to differ.
It’s through the retrotink
Yeah. Ninja Warriors and Darius 2 are the same board. But Darius 1 seems to differ.
It is astonishing how 3D all those picture and Videos of level 1 look. Certainly great work on the background layer of that game.
What a 3 screens game (Darius)!!! Awesome... small in a 21" screen 😆
But is it really the correct proportion? I've got the same result via Retrotink 4K, but especially the screen with the two pilots picture (insert coin) still looks wrong.
check the power up orbs, make sure they are round
Literally just got done tweaking it. I think this correct
should be 4.444x on the horizontal
I just set the mister to output half my ultrawide res and do integer scaling. looks good and isn't too short on my display
actually, chatgpt says if I want to maintain the AR, I need 960x3840
the circles are round, but she is a wide boi
It’s a 4:1 aspect ratio. I’m shipping two different scale factors when I get these profiles up later today. We will see if people have strong feelings
It's probably right, compared to a 3-screen CRT output.
I think yours is too squat. Check the circles
This is probably nothing i can fix, if i want to use the BFI from the Tink
Ah, ok. 3840x960 (in 4:3 aspect) seems to fix it
Now we need a right looking 3-screen CRT mask, because it looks odd. Scanlines only are fine, of course.
Ok, the finer CRT masks are acceptable.
@broken prism Good news bad news
Good news: You can report the bug here
Bad news: The original author isn't really doing mister work anymore. So it will probably sit until a freelancer takes interest in it
I really like Wonder Boy in Monster Land. Hopefully somebody will work on it again.
valor theivery - it's just the NSO one
So was there an Extra Version mra floating around? It was mentioned in the test builds post, so I thought it was odd it wasn't included there.
The configurable "Pause" button isn't working btw.
Oh yeah, I learned that last night during my run. Zone Z is a cruel mistress.
should probably just remove the core or put some kind of warning on it in that case
cuz its totally broken
I wonder if blackwine's supports it
@broken prism Try this one (put the RBF in /media/fat/_Arcade/cores)
yes sir on it sir! will do right now!
@dawn moat same issue
ahh ok :/
let me double check
make sure this mra is the right one
yeah seems to be pointing to the correct rbf
behavior with that core you sent me
consistent with the issues from before
ugh. I would file it just so there is a record of it
what a weird bug
i can get the sword if I go around the house and back into it
but it does seem impossible going straight on
I can file it if you don't want to
I didn't realize there was a newer version. Works on y/c too!
I updated all of blackwine's cores with the modern framework. If you add [TheJesusFish/Blackwine-Segasystem1-2_Mister] db_url = https://raw.githubusercontent.com/TheJesusFish/Blackwine-SegaSystem1-2_MiSTer/db/db.json.zip to you downloader.ini, it will grab any non duplicated cores. I just don't advertise it because I don't want to step in any drama
Could you update "Wonder Boy in Monster Land" from Blackwine too? I mean the FW for DV1 support (autocrop isn't working without). He put it on his patreon for free download a few years ago.
Argh, just realized that this is only the compiled rfb file for sega system 1.
try this. if it works I will put it in the repo
(make sure you have the RBF from my repo)
Nice, this actually works! 👍
😎
thanks!!
Wonderboy in Monsterland is a great game
i just thought about if the neogeo arcade version core and MRAs could use an update to? maybe? 😉
You can load them with mgls. I don’t think there is any benefit to the MRA version (unless I’m missing something)
you're right. i think i already have mgls done which are set to load into the core in MVS mode.
the scale option in the mister.ini is it still required ?
@lofty acorn let us know if/when you want to get this added to mister-devel
seems so yes, if you don't set an integer video scale in the core itself.
ok thanks ! I could try tomorrow ^^
Damn if only there were a way to output to 3 CRTs from a mister 😅
Yep, a big OLED is fine. No need for 3 CRTs, it looks disctracting anyway on that.
not if you have the proper mirror setup!
playing on an original cab was quite the experience
it even had an headphone jack iirc
It’s more distracting looking at fake scanlines sir! Alas this one is impossibru
Didn't his arcade version have H/V-sync adjustments for when you are playing on CRT that aren't in the official core? Been a while since I checked, but I remember that being a thing.
oh that's possible - I never looked at them
try that multiple times, I tried that and it didnt work conSISTENTLY, feel free to file it, I'm tired these days I have too much going on 🙁 im sorry
I'll just end up playing it on mame and thats ok for me
As a reminder; DO NOT ASK FOR ROM FILES. Source 'em on your own. Look at the MRA's setname to know what filename you're looking for.
also as a reminder; I USE CAPS TO SOUND BIG AND SCARY
that police training is paying off
these are all 3 screen, none is 2-screen , right?
Yeah. Darius II had dual screen and triple screen setups. Darius I was just triple screen
im getting my hopes up for a future warrior blade release now
Starforce is going into mister-devel as we speak. Doing a sys update and then a new release. Old version may come down if you run update all now. megaforce alternatives have a PR ready for the alternative repo
I love Darius!!!
If you change the scaling to integer in the core OSD video settings, does that fix it?
I'm honestly surprised that this runs on my 1024x768 ipad screen
https://www.twitch.tv/aktane cyvern blind kumite impromptu
What happens with Darius on the analog out? Did anybody try? No picture at all? Just one of the 3 screens? Which screen?
On my Commodore 1084 it showed the full picture using the analog output. It looks very squeezed, ofc.
Finally a use for widescreen CRTs
on my crt
Not a ton better with direct video into the prism
The core uses the older framework I think
lemme look
No, it's up to date
I mean, it may not be on the latest latest, but it has subcarrier and stuff
oki 🙂
thanks for checking
I was set offguard because it displays in b/w only on svideo, and does not have the usual video options in the core menu
that is weird...hmm. I think rmonic said today that they want to get Darius 2 booting, then they would go back and futz with 1 some more
still a miracle that this silly thing exists
I played dariusburst: chronicle saviours in an arcade a few months ago, with 2 friends. This stuff is really made to be played BIG
(great sound too)
The only way to display it correctly on a crt is to use a PC monitor
Yeah, it needs the scaler. I imagine my L5 could do it in 720p mode but effort 
I have color in s-video in the Darius core using the MikeS adapter from mister addons.
but that's without the scaler, with the scaler set, I don't have color. But I only use it for the menu.
I have a question about the coin-op collection. I got my superstation two weeks ago. I obviously ran update all and got all the arcade stuff, with coin-op cores enabled. It seems I have everything up until Mat Mania/Mania Challenge. The following releases (DECO-8 & DECO-16) don't seem a part of update_all. Is that accurate?
I know i need to manually setup the sailor moon beat em up, but does that apply to these as well?
I got Oscar and Tumblepop from update_all
Okay, I will run it again. I assumed they were patreon exclusive cores but they seem publically available.
They don't have patreon exclusive cores
every now and then a beta version or wip gets posted in the discord, but besides that everything is available for everyone
gotcha
(actually, skip the 'beta' - they don't do betas)
Ok, I am an idiot! lol. I thought the list of games on the posts were the downloads, not just these are games on the same platform. All is well, I was just looking for the wrong ones.
Do any other cores need patched roms other than Sailor Moon and Mazinger Z?
akuu gallet
and then the three technos games
double dragon 3, combatribes, and wwf wrestlefest
Don't think Kyukyoku Tiger needs them
easy enough. thanks!
Yeah apparently they were cooking something. Not what everybody expected though.... 🤣 🤣
Have still not even found the motivation to patch that ROM into a working state.
Which is a shame, BTW

My hope is that they are able to make it so they no longer need patches
I think that they stated that their framwork could do it now.
it's always been possible. I 'solved' it on the scala core just fine
A new Cave 68k popped up in my update_all. I wonder what the source was. Cave_20260418
It’s the same core. I just updated the framework
Should work on the superstation with subcarrier now
The boss fish is now a bad cloud
But great progress. I hope that the 2-screen Darius 2 will be possible, too. That might fit normal widescreen monitors probably better
hot dog storm just got pushed to my mister stack
for some reason i thought this was already there...? but maybe it was an updated build?
anyway, games fun
not the best shmup but still a good one
A meh game with a 10/10 title
I hope nullobject is doing alright.
Anyone else having h/v size issues with Hotdog Storm? The image is too big, especially horizontally. Video settings and pots didn't help.
Hotdog storm was a WIP game. It works ok on HDMI
I can confirm it works on DV1 and has the same resolution as the screenshot they put on the shmup database
It’s too tall and off-center on my crt, some arcade titles had weird resolutions / screen positions
It’s like it combines the super width of Neo Geo with the crazy centering of PGM
Yeah, the "joy" of custom arcade hardware.
My supergun has h/v repositioning, for the mister I’m at the mercy of the core developers
Yes, the exact problem. Only i never had a core this large - i have a foldover of about 1/10th of the screen with all the H options maxed.
My tube is not 100% compatible with the chassis so it already suffers from slight H foldover on some titles (esp Neo Geo). That's why i need to check with others.
Neo Geo is another extra wide system. Do you have access to the service menu on your crt? You might be able to change the width there
It's a cabinet, so i use the pots. Still, some games like Sengoku(s) and vs fighting games don't fit horizontally
Yeah, they tended to use every available bit of the overscan area for some games. It can be a bit annoying 😁
I get a squished picture
What's the mister ini filter for vertical cores rotated in a certain direction? [arcade-vertical-ccw]?
oh ok - not sure why I thought there was one for direction
because you want there to be
no, I have my precious retrotink 4K professional. Rotation doesn't scare me
(but someone in the tink discord was asking)
The arcade organizer has options for rotation direction, you may be thinking of that
Is this what you’re talking about? - 💬 Arcades - Shooting Cores

Here is a good illustration of the issue on hotdog, this is on an Astro City Nanao MS9, as small as it will go, you can see the horizontal fold over here and vertical linearity problem
Yes, the same thing here
Not me! dies
Is there a certain .ini setting that people use on widescreen TV's for Darius 2?
Jesus Fish posted one that worked well for Darius 1
I think you just have to set vscale_mode=1? or turn on integer scaling in the core? I use a tink so my mileage will vary
Yeah I did Vscale 1 and Video Mode 8. Im running a LG C1
In the core's video option, try setting it to v-integer
Yep did that, appreciate it!
I am amazed we even have a Darius 2 and Ninja Warriors core so soon. Looks and sounds great!
i was playing around with it last night, its pretty cool
And a new development branch from Fulviuus for Argus is there
A new contributor? Doesn't sound in the readme like he was from Jotego's
The team accepts pr's from anyone. as long as it's good
but so far it's a vibe-coded mess
we'll see
"Vibe coding" is a relative term when it comes to HDL. I could argue that translating a schematic into HDL is not really "coding" at all.
AI assistance is probably the future of FPGA because it might be the only chance to translate decapped chips from past 1993 into HDL without being totally overwhelmed by the sheer size and complexity
I mentioned this, well, die shots to schematics, in another discord a couple of weeks ago as I feel that machine learning (Not Generative AI) would be perfect for this kind of thing. segmentation models are really good now but it really kicked off badly in there sadly
in this particular case there was no question of translating schematics into HDL at all. What happened here was that the c-chip implementation from MAME (written in C++) -which is an approximation of the c-chip functionality by itself- was translated to verilog by an AI agent.
So my term 'vibe-coding' was definitely correct in this case
I cannot prove that you are wrong but from what I can discern they are currently working with the schematics that skutis77 did and that were available for quite some time. Today they even fixed the kicad schematics because they could find a fault within those.
With the AI framework that Jotego has setup he could even automatically compare the (virtual) schematics that can be concluded from the mame C code with the actual schematics done by skutis.
Hey guys guess what game I’m playing:
pew pew pew pew pew pew pew pew pew pew pew pew pew pew bomb pew pew
starfox
You win!!!!!
Anyone get an error like this when trying to load Darius II?
yeah, it means you don't have the rom
you must download the rom yourself manually as it is a unstable core the update_all script does not download the mame rom for you.
I was able to fix the issue, thanks!
Darius II public release incoming!😀
Here we go! Darius II blazing on MiSTer, triple screen the way Mother Taito intended.
The core is basically ready: after months of wrestling with FX68K, sprites vanishing in crowded zones, pauses freezing at the worst possible moment (always during a boss fight, never during attract mode), tile ROMs throwing tantrums... now it actually plays, f...
Let's hope he will do Raiden as well. I know that Raiden can be played via the very good PSX port. But since he owns a Seibu board it just makes sense that he does it.
Just putting this here: https://www.patreon.com/cw/IBeceriVideoludici
I wonder if we’ll also see the version with 2 screens
Id love raiden 2 and dx on the mister , very underated shmup imho.
Those are on an updated Seibu board though. But maybe he does it like with Darius. Let's see
That would be much more fitting for our 16:9 or 16:10 screens
keep in mind raiden2/dx etc require a cpu I don't think we have any implementation of
He last said this about it. #general-banter message
That's a lot of plus!
sorry, that was my cat 😄
lol 🐱
You are right, it is NEC V33. That makes Raiden II very unlikely. But I guess, that one Raiden is better than none. At least we can always come back to the PSX ports which are really spot on
I'd love Zero Team 🙁
I made a lil comparison video the other day
Nothing too special, I was just inspired since I enjoyed playing thru the WIP core to the end
To celebrate the recent triple-screen release of the MiSTer FPGA WIP beta core for Darius II, I decided to record the game’s intro sequence and compare it side-by-side with the PAL Sega Saturn version of Darius II.
Despite a few shortcuts taken in the console port, it’s incredibly impressive how well the developers adapted the game into som...
Underrated? These (2 especially, DX was less common) were massive hits in their day.
But they're both top tier games that deserve proper preservation for sure.
did the first Darius core get a public release yet?
Space Firebird
https://misterfpga.org/viewtopic.php?t=10375
https://en.wikipedia.org/wiki/Space_Firebird
It's on AA 🙂.
Atrac17 teased the Banpresto Macross shmup from 1992 today. Probably coming to Beta first, we will see
Macross looks quite good. I had a shmup weekend (Steam has a new "medic" Linux Runtime 4.0 which allows me to FINALLY play XIIzeal and Deltazeal on Linux) and had finally time to have a look at Akuu Gallet and Mazinger Z (Raizing!). I really tried to connect with the latter but simply couldn't.
they worked fine already on Steam Deck here with GE-Proton
Banpresto Macross has been on my wishlist for so long 🥺
I guess that a happy smiley should fit better then 😉
I didnt even know they made a proper macross shmup
looks neat i guess
I would play it
There is a KoF shmup
don´t you tell shit about skystage
There's a few Macross arcade shooters after this one. Macross II and Macross Plus.
And of course Scrambled Valkyrie on the Super Famicom.
I have played embarrassingly few console shmups
some are decent
its just a lot of them are ports of ac games, and most of the time, people will just say play the AC version
Scrambled Valkyrie is great. One of the best original SFC shooters for sure
UN squadron is a good example that bucks that trend
I think most people like the SNES version over the AC
Yeah, SFC version is superior to the arcade
I was just playing the MSU1 version last week
macross 2036 on PC engine and macross DYRL on saturn/playstation are pretty good as well
I do remember love
I heard Macross II the anime is the black sheep of the series, but I like the game quite a bit.
Oh nice, love those NMK developed Macross shmups, good stuff.
It really is but taken on it's own it's ok. It's not canon so it's easier to enjoy that way
SD Gundam is on GitHub now. The mra will be available at update_all any minute.
A little news, a very obscure game to say the least, but it's fun https://www.youtube.com/watch?v=_de-sJ7k3IE
D-Con is a vertical sci-fi shoot-'em-up by Success Corp. (published by Success / ASCII), running on Seibu PB91008 hardware — the same arcade board that powered SD Gundam Psycho Salamander no Kyoui earlier that same year. 🤖
Up to two players pilot a spaceship 🚀 across many stages, defending a city from waves of enemy ships and bosses ...
Is it a lightgun game?
It' s of the same family of Blood Bros and Cabal, same type of game
Thanks for your work! Looking forward to play it.
Ive never plaed this before, looks great!
That style is called a gallery shooter, but man, this game looks terrible! Still, thanks to the dev for the effort, always willing to check out an arcade core!
we got gradius 3 before cps3!
Vibe coded cores win again! /s
Is anyone else having sound issues with gradius 3?
#1453063377436807410 message
This core has the advantage that he has a similiar cab at home (SD Gundam 1). So he can debug things better and find cases where MAME is wrong.
Hmmm not really as far as Jotego stated that it took him almost as long to debug the vibe-coded core and make it right than it would have taken him coding it from scratch 🤔
I think it would surprise you how many devs are using AI in core development today (even though it shouldn't)
this is becoming a hard truth in development environments
Oh i have no doubt about this when you see how many cores are being pumped lately when it had been much quieter on the MiSTer dev scene before AI tools appeared. But in the end i'm so afraid MiSTer will end up being another mame-like machine with a ton of half-baked cores eventually tasting more like software emulation than a proper FPGA faithful hardware reproduction 🤔
If you take fpgagen (genesis core) it is not base die shot and thanks "Genesis Plus emulator" autor (check readme)
https://github.com/Torlus/fpgagen
I might argue that that was already happening. Thre are a lot of abandoned and half finished cores in mister-devel. The goal is preservation, and if AI helps folks give us a starting point - something that someone else can look at and improve - then it's a win, imo.
This shit is going to be here whether we like it or not. If we can wield it for some level of good, then that softens the inevitability of it. This isn't critical infrastructure - it's video game preservation
you could argue if people were getting paid to do this stuff, but i think most game projects (decomps, fpga cores, etc) are all free to use
I dont like AI, personally, mainly because of ethical concerns. if people arent profiting off the backs of other peoples work (or likewise losing their jobs due to it, for example), then i could see the argument for it in fan game dev
I abhor generative ai “art” but have a very difficult time getting worked up about FPGA devs using ai tools
my thoughts are this... If someone came along and rewrote a core to be more accurate by using real hardware the best waay possible, I would gladly deprecate any of my vibe coded stuff. I'm working on some vibe coded stuff now that should be accurate, but if someone wants to make it better, of course I would be okay with that, why not. It's like science, we are just improving and moving forward, can't have egos about that.
But if you gate keep really hard about how something is written to too strong of a degree, you are throwing the baby out with the bathwater.
The people using AI are not merely vibing, that's only something I'm exploring that I'm aware of because it's more me seeing if AI can handle it (so far, it can't). People using AI to make cores and release them are clearly using it as a focused tool for specific tasks and have the skills to verify the outputs.
You can't convince me Waka doesn't have one screen hand coding the pgm core and a second screen with chat gpt generating gifs of mario kissing sonic
i only play hand rolled, small batch cores
pregnant sonic will always be funny
R-Type Dimensions III just got released on Steam. For a whopping 35 bucks.
have the Cave cores on mister seen any major updates recently? For years I couldn't get them to sync on my dinky consumer CRT, despite it handling all sorts of other games with weird refresh rates nicely, and I'd get a continuously rolling image no matter what I tried. After running my first update in ages just now, they're all synced and working beautifully...
(actually, I'm now wondering if this was caused by some coins my daughter put through the VCR slot a few years ago — I only had the chance to safely open it and remove them a few months ago!)
I had the rolling issue on an arcade cab as well, but fine on pvm and 1084
yeah it's so weird — everything else for every system ran fine, just not the cave stuff
I don't understand how they could screw this one. But perhaps we should get over it. For how long and how many remakes can you milk a franchise anyway
R-Type consists of 50% nostalgia and 50% boredom
yeah! Too much of it has been handed over western shovelware devs (although I suppose, unfortunately, in the european context the series is mostly known for a series of dodgy ports to british microcomputers, so it's a homecoming of a sort)
(crazy enough, one or two developers of Dimensions III were actually indirectly involved in doing the conversions of R-Type for Amiga )
Same scene
haha, there we have it then!
bizarrely I now have another sync issue — one version of Battle Garegga gives me a rolling display despite all the others being fine. This stuff has baffled me for a few years now and I'm no closer to understanding what's going on 😛
If anyone does actually feel like buying it, buy the "R-Type Dimensions - Twin Force" bundle, its R-Type Dimensions EX + R-Type Dimensions III and its cheaper than stand alone R-Type Dimensions III by 15%
they just keep piling up
https://x.com/Pancake1945p/status/2056952644661649638?s=20
Some differences between R-Type Dimensions III and the original game. Just a few examples here, there are many more serious ones involving hitbox etc ☹️
they're obv eyeballing everything with no access to code, in the grand tradition of many bad shmup ports, but this is in a league of its own
https://vxtwitter.com/pancake1945p/status/2056682276197720406 this is the funniest clip I've seen from it
ディメンションズ版R-TYPE3のラスボス
形態移行時に自機追尾の白玉を消滅させることが出来なかった場合画面に残り続け、エンディング直前で操作不能時に白玉に被弾すると十字キーが入力不可になりクリア不可能になります
wrong aspect ratio too
yeah. The kneejerk response to any sloppy-looking stuff now is "is this genAI?" but this genuinely looks like it never saw a human worker at any point 😛
or at least no human testers
or they only tested with collision cheatmode on
etc etc
It doesn't launch in Japan for another month, so you're basically paying to beta test it by the sound of it
Nope. I think that Raiden 2 and DX are a beast and chips have grown exponentially at that time. Not only isn't there a V33 implementation around that can be used.
But there is a fat protection chip on the board that needs to be understood for decryption
My opinion is based on nothing though. He didn't talk about it as far as I could figure out. So who knows?
He talked about Darius 2 and seemed to have footage of the 2 screen version running. Looking at it closer it might still be the 3 screen version though. Darius II will come soon now.
He had Raiden footage that looked really good now.
I remember the long years necessary at MAME for understanding the protection chip (MCU).
Truxton 2 on CRT, is it possible? I have an inexpensive HDMI to VGA DAC then a Mike S VGA to S-Video. The game is in black and white, darn. With just the HDMI to VGA using component everything was pink.
I did set it to ypbpr when I was just using the hdmi dac output to component. I set it to svideo when using the other adapter combined with an s video cable. I also use direct video, composite sync, sync on green. I tried a lot of stuff and from what I read those truxton cores have 24 bit color that only outputs through the hdmi. I'm stumped there isn't an easy setting or adapter I'm missing. Maybe a better DAC I'm sure.
No, it’s the opposite, the Truxton core is ancient
It doesn’t support 24bit color io boards, but I’m pretty sure it supports direct video
Thank you for the replies. I appreciate the help. If anyone has this running on a crt let me know what settings and adapter to use. Here's the best documentation I've found on the dac, it explains the pink screen. https://mister-devel.github.io/MkDocs_MiSTer/advanced/directvideo/
I’m using a reflex prism, which may be overkill for what you need but I can confirm it works https://misteraddons.com/products/reflex-prism-hdmi-to-analog
Awesome, just what I needed to hear. I actually got on the waitlist for one of those. Thanks so much
It works fine on my CRTs, using direct video.


