#Arcades - Shooting Cores

1 messages ยท Page 4 of 1

flint rover
#

You could also just turn off the coin-op collection from update all too.

#

I had it turned off for awhile, but ran it again for Turtles in Time the other night. Then just rolled back to the previous Raizing cores.

tiny yarrow
#

So there will eventually be a fix?

vestal wagon
#

I can't predict the future

#

I'm just saying update_all/downloader won't overwrite files if you replace them unless there is a new release

#

I assume they will fix it but I have no actual confirmation of that

tiny yarrow
#

OK, thanks.

rustic radish
undone glacier
#

I'm assuming you guys have put in trouble tickets on their github or whatever?

viscid briar
#

Is this for the mmatrix in the arcade folder or is it somewhere in the subfolders?

dawn moat
#

its in the alternates folder

vestal wagon
#

no, Arcade Offset

dawn moat
#

yes, sorry, i was confusing it with something else

vestal wagon
#

2 less frames of lag is nice, but really the big hitters here are auto-cannon and ABC+Start reset

#

every arcade game needs ABC+Start reset

viscid briar
#

Great, thank you, I found it now. It was confusing because there are versions in "alternatives" too.

dawn moat
#

yeah, that was my bad - sorry. I was thinking phoenix not trap15

viscid briar
#

No, not your fault, I was looking there before and did not know which was the low lag version

broken prism
#

even with invincible dip switch off in the core menu - the start button does the pause slow thing

#

known issue?

sage kayak
dawn moat
#

weeeird

broken prism
#

that video

sage kayak
#

First of all, skill issue SureSure

#

Second, they did like a whole rewrite of those, I believe, and it's been a bit messy of a release

#

Some people have rolled back

dawn moat
#

yeah, the rollback cores/mras are pinned

sage kayak
#

I've been too cautious to run update all with coin op on until I hear improvements

dawn moat
#

just disable the repository

#

it's one of the options in update_all

broken prism
#

sure sure got it, I figured I'd at least mention the issue

vestal wagon
#

you could also have an old core config file and it's activating some stuff you can't see

#

I think something similar happened to me with garegga before I nuked the old config

quasi terrace
#

can't seem to find a general arcade topic so.. Bombjack, the core that downloads with Uall is from 2024 but I can see that Mister-db9 has a fork that is far more up to date than that, fixing gfx errors and what not. Why is that not the one that's downloaded?

rustic radish
quasi terrace
#

ok, so theres not really a way of making sure I am getting the best out of mister by just relying on Update all then?

dawn moat
#

I imagine there is a way to add the DB-9 repository to downloader

#

I was just looking for a link to that..

quasi terrace
#

every day is a learning day for me ha

dawn moat
#

oh wait, there is an option in update all

quasi terrace
#

ooh right, i see that, never occurred to me that 'DB9' was a thing and not just a dev. wonder why the gfx fixes haven't made their way back to the official core

#

Thanks guys

rustic radish
#

Actually most on update_all is unofficial.

#

but Jotego does great work

dawn moat
rustic radish
#

Yeah basically.

quasi terrace
#

right got you

#

was just wondering thats all

dawn moat
#

no no, sorry if that came off as curt. they didn't submit a PR to the main Bombjack core, only the DB9 core.

#

it is a sorg core, so maybe they were scared :p

rustic radish
#

lol

quasi terrace
dawn moat
#

he is the maintainer of the mister project ๐Ÿ™‚

rustic radish
#

people get upset because he tells them no to their ridiculous ideas

dawn moat
#

how dare u

quasi terrace
rustic radish
#

so heโ€™s built up this aura of being difficult to work with when in fact itโ€™s the opposite, dude is friendly as hell and always open to suggestions.

#

But if your suggestion is dumb he says no

#

And a lot of nerds have a lot of dumb ideas

#

and a a lot of nerds are very sensitive souls

dawn moat
#

I JUST WANT TO NEST INIs WHAT IS THE PROBLEM

#

no, but seriously, every interaction I have had with him has been very pleasant.

rustic radish
#

To be clear heโ€™s told me no, but Iโ€™m like damn ok and move on lol

quasi terrace
#

ha thats fair enough

vestal wagon
#

that DB9 core isn't ahead of mister release nor can I see any fixes it has that aren't part of upstream

sage kayak
broken prism
#

Following back on this (BatriderJ) - I deleted

  • config files from config folder
  • dip files from dip folder
  • controller settings from input folder

still the same behavior

#

new core is just fucked

#

lol

#

ty @dawn moat gonna hit dat ROLLBACK

#

(pinged the wrong jesus oops)

dawn moat
#

Yeah, let me know if that fixes it. I have not seen that behavior with the new core, but if you deleted everything then I have no idea what is going on

broken prism
#

holding start?

#

just confirming

#

not doubting

#

cuz then I feel like its a setup issue on my end if its not happening for you

vestal wagon
#

I'd test but I'd have to swap misters

dawn moat
#

I'll load it up right now, hold on

broken prism
#

@dawn moat the rollback worked splendid

#

ty ty we back in batbusiness

vestal wagon
#

I just tested nevermind

#

turn off 'special'

broken prism
#

also that was it?

vestal wagon
#

Game settings -> Version -> 'Normal'

broken prism
#

no I know I saw it there but didnt touch it lol

dawn moat
broken prism
#

but zakk solved it

#

its the special flag

dawn moat
#

ahh

broken prism
#

guess I'll update all again smh

#

so that behavior should only be true if hte invincible dip is turned on

#

iirc

dawn moat
#

sorry, I thought from your video it was getting stuck

broken prism
#

no it was doing exactly as your video which is shit

#

because im trying to hold start and tap A to get the next auto fire rate

#

and to change bullets

dawn moat
#

goooot it - my bad, sorry duder

broken prism
#

(colors)

#

nah you're good

#

anyone who actually plays batrider would have noticed this immediately

#

and been like "wtf I cant change autofire rate"

#

also "wtf is up with this pause"

#

also I saw the garegga "zakk" mra in there

vestal wagon
#

yeah, I dunno what exactly that setting changes

broken prism
#

does your mra work with the new shit?

#

Garegga Zakk Edition?

dawn moat
#

Battle Zakkegga

vestal wagon
#

I think it should, if not I have a working version around here somewhere

broken prism
#

time to update all yet again and revert what I reverted back to the unreverted state lmao

#

ty for your help Zakk

#

guess I should have tried flipping that, oops

broken prism
#

@vestal wagon to use your MRA do I have to patch the rom per your github

#

I dunno why im asking I dunno why I'd want to play garegga without pink bullets

vestal wagon
#

no, the mra has the patches in it

broken prism
#

okay sick

#

wow

#

very impressive

vestal wagon
#

set dip switch 1 to on. I think maybe the core has that already set but make sure.

broken prism
#

understood I'm actually booting it up now to see how it goes

broken prism
#

for the new core

#

it aint bootin

#

lemme see if I can do it myself

#

k works

#

I did this @vestal wagon

vestal wagon
#

look at the big brain on brad

broken prism
#

I assume this is all I need to do

#

well I dont know if I didnt break anything...

#

wait dip 1? test mode?

#

@vestal wagon is this supposed to be on?

vestal wagon
#

oh sorry

#

I meant 'stage edit' dip

#

turn that on and reset

broken prism
#

got it

#

prosecuted fullest extent of the jam is that your doing ๐Ÿ˜›

vestal wagon
#

yes, expect visitors soon

broken prism
#

is there supposed to be an unmarked black van with armored people in my drive way?

slim drift
broken prism
#

yes now it for sure works

quasi terrace
vestal wagon
#

it's not. github says that because they commit things related to their db9 code and/or automation

quasi terrace
#

Ok

#

Still the title screen is fixed compared to the mister one. But whatever, it'll get fixed on the official core at some point maybe

vestal wagon
#

what's wrong in the title screen

quasi terrace
#

Half way down the bombjack logo it is misaligned

quasi terrace
#

Ok so.. well here's the thing. Both cores have the issue but it's miss aligned when it's in hori orientation and normal and correct when it's in vert mode. So ignore me with the DB9 stuff that's me juggling two orientations

slim drift
#

so as i understand it, the cave 68k core is being updated by translating it to verilog and continuing from there. is this why it's unstable?

vestal wagon
#

I wasn't aware the cave 68k core was unstable

#

the current cave 68k core is written in chisel which generates verilog.

#

I suspect you are mixing it up with the raizing core

slim drift
#

maybe I am!

vestal wagon
#

they did release something based on the current cave core, which was mazinger Z. which as far as I know isn't unstable but I haven't kept up/tried it much

dawn moat
#

Mazinger is patreon only at the moment I believe. But it's coming to update all in a week or so

#

but yeah, I think they are planning on releasing other cave stuff? no idea. They had a roadmap but, in roadmap fashion, they haven't followed it exactly

vestal wagon
#

there's still some games that the existing cave core doesn't cover. air gallet, the sailor moon game, I can't remember the others

dawn moat
#

I know they were working on sailor moon

#

there was video of that iirc

vestal wagon
#

it's basically the same as air gallet

#

higher clocked z80 and the more complicated two way communication between the main and sound cpus

#

holy shit Junbo Godzilla get on this now

#
  where the player enters from the sides.

  The whole cabinet has the ability to gently roll from side to side, in an
  imitation of Godzilla's stomping.

  There are light-up attack buttons arranged around the screen, like so:```
#

lol

dawn moat
#

I'm trying to find a picture of this cabinet

vestal wagon
#

it's on arcadeitalia

dawn moat
#

JUMBOGOD

#

oh wtf... I saw this in the google image results but ignored it because I didn't think it was the cab....but I guess I don't know what I expected

rustic radish
#

ARCADE BROS VERSUS EACH OTHER! elmorise

flint rover
slim drift
#

CHOOSE WISELY

#

The votes are public and i have your @

#

haha jk

#

...or am I

slim drift
#

great work guys, keep voting!

rustic radish
#

@broken prism I hope you vote

valid folio
#

this gif just made me think, โ€œhow did lucas art not make a Star Wars STG?โ€

#

should have been the easiest slam dunk in the franchise

slim drift
#

hm true

#

why indeed, and someone should

slim drift
#

people, please vote harder, we can do this

undone glacier
broken prism
#

you dont remember the part in the trilogy where they fought the giant sith ninjas

sage kayak
#

That's what star wars has been missing the whole time

valid folio
#

sith mecha should already be a thing

broken prism
#

Enjoy

#

Make sure to pick gadget gen

crimson mason
#

I guess that Maddoka is now going for a Star Force FPGA by himself.

crimson mason
#

I wonder why there is work undergoing by Jotego to add a JT10 pipeline. That's ym2610 support

#

Is that a first sign of a Taito Z core upcoming or Taito B (Master of Weapon, Ashura Blaster, Ryu Jin), Taito X (Twin Hawk, Gigandes) or Taito H (Syvalion)??

crimson mason
#

I guess that I can answer the raised question myself: @steep forge probably needs that for his F2 core, I saw "JT10" referenced on his git code. Thus no secret Jotego cores uncovered ๐Ÿ˜œ๐Ÿ˜œ

vestal wagon
#

ym2610 support has existed for like 6 years

crimson mason
#

In general, yes. Neo Geo and all. But I was curious about the latest jt10 shiftings on the Jotego git and I saw no real reasons for that.

crimson mason
#

SSI = Super Spaces Invaders '91 (aka Space Invader IV: The Majestic Twelve)

#

(Mega Blast seems to need "C-Chip Ram" added to work 100%, I don't know if and when that will happen since that seems to be the only game that needs that)

grim ingot
#

wikerwaka said Mega Blast will most likely be the last game supported because of the C-Chip Ram.

slim drift
#

is that like Amiga chip ram but with a stutter

zealous sapphire
rustic radish
#

Thatโ€™s pretty cool

#

Any new games go out of beta?

grim ingot
#

Nope just SkyKid in the JTthunder core and some bug fixes in it.

hybrid jolt
#

Hi there - can somebody confirm if Terra Cresta has sound on MisterFPGA? I swear it used to, but I currently don't hear a single beep ๐Ÿ™‚
I just ran update_all earlier today so not sure if that caused anything

restive spade
hybrid jolt
crimson mason
#

Terra Cresta had sound, I can check in the evening. I love its old-school graphical style. Check Terra Force in the meantime ๐Ÿ˜‰

#

Speaking of SkyKid Deluxe: I wish that Jotego would use the momentum and continue his Namcot Adventure with Namcot System 2. So many classics on there and I guess the architecture is quite similar to System 86

hybrid jolt
# crimson mason Terra Cresta had sound, I can check in the evening. I love its old-school graphi...

Thanks @crimson mason - yeah Terra Force is great game too ๐Ÿ™‚
Heh oddly though, no sound on that one either for me, not sure what's up ๐Ÿ˜•. To eliminate any current config issues, I just went ahead and did clean install on a new SD card and only copied over the .mra's and .rbf's for Terra Cresta and Terra Force, and still no sound on those two cryclops . Noticed same issue on P-47.
All other Arcade games I've tested (to name a few 1942, 1943, Air Duel, Black Tiger, Bombjack) seems to work fine. I'm just connecting the audio out to my speakers, no DAC or anything

brittle smelt
#

Terra Cresta audio is working for me. My MiSTer is hooked up over HDMI

brittle smelt
crimson mason
hybrid jolt
vestal wagon
#

oh, that's an old unupdated core

#

I bet this is a newer analog board incompatibility

hybrid jolt
brittle smelt
#

Which has a newer analog board version

hybrid jolt
#

Thanks so much, makes sense now. I guess I'll have to live with those titles on MAME ๐Ÿคฃ

brittle smelt
#

You could also route the audio out of not the 3.5mm audio jack

#

Either a DAC on the optical port, or a HDMI audio extractor if your outputting video over HDMI

hybrid jolt
#

ah gotcha, that's helpful. Thought of getting a DAC anyways so I give that a shot. I appreciate your help!

hybrid jolt
dawn moat
#

(someone had to do it)

slim drift
#

where are the SHMUPS!

warped hare
slim drift
crimson mason
#

Mega Blast is now playable on the @steep forge F2 core

slim drift
#

I need to set that core up

autumn pine
crimson mason
#

I guess it is not made available yet. But soonish (tm), I guess.

crimson mason
#

the arcade games from that list that can be clearly considered 8-bit are:

  • Vanguard
  • Pandora's Palace
  • Megazone
  • CAPCOM's Bowling
#

Vanguard or Megazone would certainly be nice additions for the STG crowd.

#

(mind you, that it can still be any other 8 bit game)

#

On Twitter some are hoping for Rainbow Island, but that is certainly 16 bit-ish

crimson mason
crimson mason
native nimbus
#

I support more early 80s arcade cores

crimson mason
#

Well, we have quite a lot luckily, even a Data East one in the Karnov core ๐Ÿ˜‰

#

The 80s, a time before the bullet hell.

crimson mason
#

All my guesses were wrong. Pac-Land was the 8bit surprise core. I guess that other games on that hardware might be added later on, thus enabling the chance for Alien Sector (Baraduke). I personally like the first one more than the sequel.

crimson mason
#

MegaBlast is now available together with DriftOut and Cameltry...

fringe otter
zealous sapphire
#

ใ‚นใ‚ฟใƒผใƒ•ใ‚ฉใƒผใ‚น
๏ธ€๏ธ€
๏ธ€๏ธ€FPGA็‰ˆ
๏ธ€๏ธ€
๏ธ€๏ธ€ใชใ‚“ใจใ‹็”ป้ขใŒๅ‡บใŸโ€ฆใพใ ใพใ ๅ…ˆใฏ้•ทใ„ใ€‚

**๐Ÿ’ฌ 1โ€‚๐Ÿ” 2โ€‚โค๏ธ 25โ€‚๐Ÿ‘๏ธ 232โ€‚**

โ–ถ Play video
crimson mason
#

Alien Sector/Baraduke will be promoted to Beta (together with Metro-Cross) in the coming two weeks. But not added to the Pac-Land core, but rather to the Namco System86 core instead which proved closer than Pac-Land for those cores.

slim drift
#

nice

rustic radish
vestal wagon
#

you're engaging in information piracy

slim drift
#

it's more like telling someone of a movie you have seen

#

is that piracy?

dawn moat
#

Iโ€™m calling the police

slim drift
#

I hope you obtained the number legally

zealous sapphire
crimson mason
zealous sapphire
#

ใ‚นใ‚ฟใƒผใƒ•ใ‚ฉใƒผใ‚น
๏ธ€๏ธ€
๏ธ€๏ธ€ๅคงไฝ“่กจ็คบใงใใŸ
๏ธ€๏ธ€
๏ธ€๏ธ€ใงใ‚‚ใ‚นใƒ—ใƒฉใ‚คใƒˆใŒใกใ‚‡ใฃใจๅค‰
๏ธ€๏ธ€ใ†ใƒผใ‚“๐Ÿ˜ฉ

**โค๏ธ 15โ€‚๐Ÿ‘๏ธ 264โ€‚**

โ–ถ Play video
crimson mason
#

Wow, looks really close now. I know that the NES ports (jp by Hudson and the US update of it by Tecmo itself) became a legendary caravan shooter. But those are rather ugly thus I vastly prefer the arcade game.

grim trail
karmic shadow
#

Pac-Land getting a core raises the possibility of Baraduke, Sky Kid, Metro Cross, and Dragon Buster also getting cores too, since they shared the same hardware.

dawn moat
#

I think jotego did Sky Kid

#

might still be in beta

cyan ocean
crimson mason
#

Baraduke and Metro-Cross will be next. But not added to the Pac-Land core but rather to the Namco System86 core (=Rolling Thunder)

#

Sky Kid Deluxe is already in the Rolling Thunder Beta. I am not too sure if having Sky Kid Normal would really add anything.

#

Dragon Buster would probably have to be added to the Pac-Land core. Or have a separate core, who knows. Let's see if Jotego will add support for that. No activity about Dragon Buster on GitHub yet. It's often a question of information and having access to a board.

dawn moat
cyan ocean
#

Mostly added levels and enemies. Basic gameplay is the same.

dawn moat
#

Hopefully it gets added

crimson mason
#

Sky Kid? It is more or less the same game with less levels and less colours than Sky Kid Deluxe. The latter introduces four additional missions on top of the previous twenty one from the previous game. It has an increased difficulty by default as there are new enemies but basically it is the same game with four added levels.

brittle smelt
#

Jotego mentioned Dragon Buster and Sky Kid in today's post: https://www.patreon.com/posts/metro-cross-130844819

There are two more Namco games from this era: Dragon Buster and Sky Kid (not the deluxe one). I have to look at whether they fit better on the JTPACLAN core or JTTHUNDR.

zealous sapphire
#

ใ‚นใ‚ฟใƒผใƒ•ใ‚ฉใƒผใ‚นFPGA

ใ‚นใƒ—ใƒฉใ‚คใƒˆโ€ฆ๐Ÿ’ฆ
ๆง‹้€ ใฏใ‚ใ‹ใฃใŸใฎใงใ‚‚ใ†ใ—ใฐใ‚‰ใ็ฒ˜ใ‚Šใพใ™ใ€‚

ใ‚นใƒ—ใƒฉใ‚คใƒˆๅˆถๅพกใฏใ€
็จฎ้กžใ€ใ‚ซใƒฉใƒผใ€Vๅบงๆจ™ใ€Hๅบงๆจ™ใฎ้ †ใฎ4ใƒใ‚คใƒˆใŒ1ๅ€‹ๅˆ†ใฎใƒ‡ใƒผใ‚ฟใ€‚

ใ“ใฎHๅบงๆจ™ใ‚’ใ‚ขใƒ‰ใƒฌใ‚นใจใ—ใŸใƒฉใ‚คใƒณใƒใƒƒใƒ•ใ‚กใŒ3P,4P,5P,6Pใ€‚

ใ“ใ“ใซใƒ‡ใƒผใ‚ฟใ‚’ๅ…ฅใ‚Œใ‚‹ใ‚ฟใ‚คใƒŸใƒณใ‚ฐ...

proud dock
#

What does it say?

brittle smelt
#

Sprite... ๐Ÿ’ฆ
Now that I understand the structure, I'll stick with it for a while longer.

Sprite control is
One piece of data consists of 4 bytes indicating type, color, V coordinate, and H coordinate, in that order.

The line buffers with this H coordinate as their address are 3P, 4P, 5P, and 6P.

I know it's just a matter of timing when I put the data here... ๐Ÿ˜ฉ
lyric bolt
#

Hey shooter fans! We're celebrating the 40th anniversary of Gradius' original release with a friendly #game-challenge - just started today and goes for 2 weeks if anyone wants to join. ๐Ÿป

zealous sapphire
#

ใ‚นใ‚ฟใƒผใƒ•ใ‚ฉใƒผใ‚นon FPGA
๏ธ€๏ธ€
๏ธ€๏ธ€ใจใ‚Šใ‚ใˆใšใปใผ็”ป้ขใฏ่‰ฏใ„ใ‹ใช๏ผŸ
๏ธ€๏ธ€ใ‚นใƒ—ใƒฉใ‚คใƒˆใ‚‚็›ดใ—ใŸใ‚Šใ€‚
๏ธ€๏ธ€
๏ธ€๏ธ€ใ—ใ‹ใ—โ€ฆใƒ†ใ‚นใƒˆใƒ—ใƒฌใ‚คใ™ใ‚‹ใจใ€ใชใœใ‹็„กๆ•ต
๏ธ€๏ธ€
๏ธ€๏ธ€ไฝ•ใŒใŠใ‹ใ—ใ„ใ‚“ใ ใ‚ใ†โ€ฆ
๏ธ€๏ธ€
๏ธ€๏ธ€็”ปๅƒใฏใƒ‡ใƒข็”ป้ขใฎไธ€็ฏ€ใงใ™

**๐Ÿ” 1โ€‚โค๏ธ 2โ€‚๐Ÿ‘๏ธ 17โ€‚**

โ–ถ Play video
zealous sapphire
neon tartan
#

i apologize if this has been asked before, but with the updated Toaplan2/Raizing cores from coinops, is the slowdown that was reported on GitHub for batrider resolved? it seemed like a big update with a bunch of fixes for the bat trilogy, but i havenโ€™t seen or heard anything as far as the results from the updates (for people who know the PCBs)

#

The GitHub has since been archived, so thereโ€™s no way to publicly announce if this has been fixed ๐Ÿค”

dawn moat
#

not sure if the framework port addressed this or not

neon tartan
#

yeah, thatโ€™s what im wondering. the patreon post did mention a MRU cache fix and improvements, but im not sure if that fixed the slowdown.

but now im re-reading the patreon post, it looks like the indevelopment xsd64 SDRAM controller (which increases the SDRAM speed to 128mhz) is the bigger update and will most likely fix the bandwidth slowdowns

dawn moat
#

yeah, and that (to my knowledge) has not shipped yet

neon tartan
#

that Toaplan2 board has some incredible games made on it. really hope those fixes and the new cave 68K reworked core come to the MiSTer as well ๐Ÿคž

zealous sapphire
crimson mason
#

Good catch, missed that ๐Ÿ˜๐Ÿ˜

crimson mason
#

There are first signs that Trigon might be released on Friday as a beta.

warped shard
#

Does anyone know if the Sinden Lightgun Cores
are considered "finished"? Hotd is still a bit janky on the Saturn lightgun core, just trying to find out if it's being worked on.

rustic radish
hallow galleon
rustic radish
#

lol very true

strange wren
#

One of the reasons it's really unfortunate we never got another port of hotd1, that Saturn port isn't great

warped shard
#

Thanks for the info. Guess I'll stick with Virtua Cop for now ๐Ÿ™‚

toxic obsidian
#

ใ‚นใ‚ฟใƒผใƒ•ใ‚ฉใƒผใ‚น
๏ธ€๏ธ€#MiSTer ็”จใซใ—ใฆใฟใพใ—ใŸใ€‚
๏ธ€๏ธ€ใพใ ่ฆ่ชฟๆ•ดใ ใ‘ใฉใ€ใจใ‚Šใ‚ใˆใšๅ‹•ไฝœ

**๐Ÿ” 2โ€‚โค๏ธ 21โ€‚๐Ÿ‘๏ธ 254โ€‚**

โ–ถ Play video
crimson mason
#

Great, that's an influential one

#

The NES one is legendary (first "Caravan" shmup) but the arcade one a lot better looking.

crimson mason
#

A-Jax (aka Ajax orTyphoon in Europa) next

torpid moth
#

For some reason, Iโ€™m not seeing Batsugun in the arcade cores today, and I could have sworn it was available, as itโ€™s one of my faves. Am I misremembering?

rustic radish
small rover
#

Batsugun is part of Toaplan V2 with NEC V25 CPU, so only the Saturn core could run it (at the moment).

rustic radish
#

Ohhhh, sorry for my wrong reply. I was thinking of Batrider

torpid moth
torpid moth
rustic radish
hallow galleon
zealous sapphire
#

ใ‚นใ‚ฟใƒผใƒ•ใ‚ฉใƒผใ‚น MiSTer
๏ธ€๏ธ€
๏ธ€๏ธ€ใ‚„ใฃใจ้ŸณใŒๅ‡บใŸโ€ฆใ‘ใฉๅ‰ฒใ‚Œใฆใ‚‹ใชใ‚๐Ÿ˜ฑ
๏ธ€๏ธ€
๏ธ€๏ธ€ใพใ ใพใ โ€ฆ

**โค๏ธ 15โ€‚๐Ÿ‘๏ธ 143โ€‚**

โ–ถ Play video
zealous sapphire
#

ใ‚นใ‚ฟใƒผใƒ•ใ‚ฉใƒผใ‚นใ€€MiSTer
๏ธ€๏ธ€
๏ธ€๏ธ€ๅฐ‘ใ—่‰ฏใ„ใ‚นใƒ”ใƒผใ‚ซใƒผ็น‹ใ„ใง้Œฒ็”ป
๏ธ€๏ธ€
๏ธ€๏ธ€ใคใ„ใงใซใ‚นใƒ†ใƒฌใ‚ช็‰ˆโ€ฆ
๏ธ€๏ธ€ใ†ใƒผใ‚“ใ€ไธ€ๅฟœใ‚นใƒ†ใƒฌใ‚ชใ‹ใช๏ผŸ
๏ธ€๏ธ€
๏ธ€๏ธ€้Ÿณใ‚‚ใจใ‚Šใ‚ใˆใšใ—ใฃใ‹ใ‚ŠๅฎŸ่ฃ…ใ—ใŸใคใ‚‚ใ‚Šใ€‚
๏ธ€๏ธ€
๏ธ€๏ธ€ใ“ใ‚“ใชใ‚‚ใ‚“ใงใ—ใ‚‡ใ†ใ‹ใญใ€‚

**โค๏ธ 21โ€‚๐Ÿ‘๏ธ 178โ€‚**

โ–ถ Play video
restive spade
#

great

zealous sapphire
dawn moat
#

๐Ÿ‘€

dawn moat
#

@vestal wagon I need an MRA expert. Guwange (Special) has two MRAs (one in _Arcade and one in _alternatives). They differ only by their C button implementation <!-- enable C button in EEPROM --> <patch offset="0x00500002">11 11</patch> <patch offset="0x00500008">00 04</patch> and <!-- enable C button in EEPROM --> <patch offset="0x00100002">11 11</patch> <patch offset="0x00100008">00 04</patch> Do you think we need both? If not, which one is the keeper do you think? (I know this isn't your core, but you know more about this than me)

vestal wagon
#

that core has that issue with multiple mras, where there's a version in alternatives and one in the main repo

#

and they aren't the same, because I think one got updated without the other

#

check Dangun, whichever version is in alternatives (I can't remember if it is Dangun or Fever SOS)

#

one of them is broken, whichever one isn't, just use all the versions from that repo

dawn moat
#

perfect, thank you ๐Ÿ™‚

dawn moat
#

Before I submit this PR, are there any strong feelings about having Fever SOS as the parent (which it's listed as in MAME) and Dangun the clone (moved it to alternatives)?

vestal wagon
#

they're basically the same, except Fever SOS has a bug fix. so whatever

#

it's probably going to cause people to think Dangun is gone, since that's the more common name

#

but you can't avoid the problem either way with all this arcade stuff anyways

dawn moat
#

same with guwange (Special). Toya did a bunch of fixes in december of '22, so those are the versions I used in the case of any dupes

zealous sapphire
dawn moat
#

Do we think they know they need to be in mister-devel

lilac lotus
#

Will this be in update all or is manual install required?

zealous sapphire
#

manual for the moment

vestal wagon
#

one of their tweets says this is a test release, and mentions a future 'public release' so maybe the plan is to move it later

#

but also, lol

dawn moat
hollow swan
dawn moat
#

which RBF is correct?

vestal wagon
#

they are identical

hollow swan
zealous sapphire
hollow swan
#

@zealous sapphire do you have an arcade PCB of this game?

zealous sapphire
hollow swan
zealous sapphire
#

I need to check also 3rd game "senjyo" of this system but the rom layout is different so not sure it will work maybe tonight

dawn moat
#

Apologies ahead of time if I gum up anyone's favorites. I am trying to clean up the _Arcade folder a little bit, so clones might move around

vestal wagon
#

why did you ruin my mister?

dawn moat
#

You need to look inward to answer that question

#

Only then, will you understand why you donโ€™t need 3 versions of dondonpachi

vestal wagon
#

but I don't understand why I need the wrong version

dawn moat
#

How dare you question Mame

#

(Please keep that yourself they will hear you)

rustic radish
#

Holy shit @dawn moat, where the hell did that MRA go, oh man

dawn moat
#

Itโ€™s in ur butt bro

vestal wagon
#

guy on forum gonna be demanding lots of answers

dawn moat
#

Iโ€™m excited to propose moving a bunch of crazy kong clones to alternatives

#

We will see how close sorg is to Donkey Kong [Crazy Spanish Bootleg]

vestal wagon
#

what has more trash hbmame entries tho? DK or pacman?

zealous sapphire
#

senjyo there is too many differences I have just screen fill with red zero

hollow swan
#

@zealous sapphire do you get the K multiplier bonus in Baluba?

zealous sapphire
hollow swan
#

I will keep trying chefkiss

crimson mason
dawn moat
#

I can't justify moving it all to alternatives because it is a parent rom in Mame

#

and if mame found out I put it in alternatives they will send billy mitchell

restive spade
dawn moat
#

Well, except for sorgโ€™s stuff, but Iโ€™m hopeful that I can have that discussion with him on the PR

wanton compass
#

this arcade organisation talk has got me thinking, could all versions of a game be held in one folder per game, as opposed to one set being in the main _arcade directory and the rest in alternatives?

#

actually that might be an option in update_all, I'll have to take a look at that later

#

quite often I scroll through the main arcade folder looking for a game, just to find that it's some random weirdo set and the one that I want is in alternatives lol

#

also I can't believe this channel has been hiding from me for so long, dang newfangled discord thread features

dawn moat
#

Do you have (or have you tried) the arcade organizer? That is an option in update all. It doesnโ€™t organize the me main directory, but creates an _organized directory in _Arcade that does close to what youโ€™re looking for

fallen halo
#

Wait, so are for example the (alt) Japanese versions of some of the games just gonna be deleted, or will they be added back in again?

dawn moat
#

they are going to be in /_Arcade/_alternatives under the game name

#

just waiting on sorg to merge the branch

restive spade
#

Arcade organizer organizes based on research as well as MAME.

#

Sometimes it is not documented and then I have played through the game

dawn moat
#

@restive spade you don't have any way to contact Raki do you? I suppose I could put a message on their patreon...

unreal marsh
#

You could try Twitter as well

dawn moat
#

I am not on twitter (otherwise I totally would)

unreal marsh
#

Youโ€™re really missing out on a bunch of bad hombres asking grok to validate their shitty opinions

dawn moat
#

i know. I'll never get radicalized at this rate :/

tiny halo
#

Either side can be radicalized so it's not really that much different. Different sides of the same shitty coin and nobody ever realizes how they're all just being played. I hate this planet and the sheer stupidity of 98% of it. Everyone creates their own little echo chambers and then just accuses the other of doing the same thing they don't even realize they're doing themselves.

unreal marsh
#

Grok is this true?

dawn moat
#

I'm glad you have it figured out

rustic radish
tiny halo
#

I mean it's painfully obvious. How people can't see it is beyond me

dawn moat
tiny halo
# dawn moat

Ah yes. The meme. The perfect response for those who have to conceal the fact that they don't actually have one

dawn moat
#

I would read that sentence again, just in case you stumble on something

tiny halo
#

No point in engaging with you

#

I speak in sentences not memes

flint rover
#

Time for spicy off topic?

tiny halo
#

Nah I'm done

#

Gonna play some games

dawn moat
restive spade
dawn moat
tiny yarrow
#

Pretty random, but I would love to get a screen flip option in Gyruss. Itโ€™s rotated clockwise and it feels like a chore to do when almost every other game I enjoy works counter clockwise ๐Ÿ˜…

warped hare
chrome swift
unreal marsh
warped hare
#

I got pretty good at shoving my hands into the guts of a hot chassis tho, haha โšก

fossil obsidian
#

Just check it with your tongue in the usual way

unreal marsh
#

Yeah fortunately most stuff is CCW or has an option in mister

chrome swift
zealous sapphire
#

Maybe Opened a issue ticket with the question to the dev ?

zealous sapphire
#

On Mame Star Force has a resolution of 256x224.

crimson mason
#

It seems that he is going to port Phozon as well. He seems to have tackled that in a time before MiSTer

zealous sapphire
#

yes on previous X posts it says he looking for also for Warp & Warp and another game but don't recall which one it is

zealous sapphire
#

ๅŸบๆฟๆŒใฃใฆใฆใพใ MiSTer็”จใซใ—ใฆใชใใฆใ€ใชใŠใ‹ใคไฝœใ‚Œใใ†ใชใ‚‚ใฎโ€ฆ

ใƒฏใƒผใƒ—&ใƒฏใƒผใƒ—
ใƒˆใƒƒใƒ—ใƒญใƒผใƒฉใƒผ
ใ‚ธใƒผใƒ“ใƒผ

ใ“ใฎใ‚ใŸใ‚Šใ‹ใชใ‚ใ€‚

ใƒ•ใ‚ฉใ‚พใƒณใ‚‚ใ„ใ„ๆฐ—ใŒใ™ใ‚‹ใ€‚ๆ—ขใซๅ‹•ใใฎใ‚ใ‚‹ใ‘ใฉใ€้Šในใ‚‹ใ ใ‘ใงๅŸบๆฟๅฟ ๅฎŸ็‰ˆใงใฏใชใ„ใฎใงๅฐๅฐโ€ฆ

autumn pine
#

Hi folks does anyone know how to convert the Earthion .bin file into the megadrive .md? PCN put a video up just showing it running on the mister ?

rustic radish
chrome swift
#

fixed by the author shenYay

#

(but not yet commited~~)~~

dawn moat
#

Man, how are each of these 1943 games parents in Mame

dawn moat
hallow galleon
#

That's a great game, hope they can get a way to deliver the games without needing to manually patch them.

crimson mason
#

Yeah ๐Ÿ˜ถ skipped both of the former ones. But it's sad that they still cannot figure it out. Air Gallet/Garret/whatever looks at least interesting for its art style (the end boss alone ๐Ÿฅณ)

#

Since more than a year there was just the TMNT2 core trickling down to regular MiSTer users.

small rover
#

Great...
Their new releases don't work on several screens, giving a "Out of Range" message.

#

They didn't tested on some standard TVs.

#

Taking time and effort for adding a logo on the pause screen, but forgot to test the cores on 640p & 720p screens...

vestal wagon
#

gotta make sure your branding is on point

flint rover
#

I'm going to have to relearn how to patch that rom again! NotLikeThis

small rover
#

Only Mazinger Z works correctly this time on my side.

#

Other cores give a video signal that is no longer compatible, like on Sailor Moon (the previous version is "correct") + Air Gallet gives an out-of-range signal on my LCD panels.

#

My LG C4 works fine with them though.

dawn moat
#

ooo let me try

#

something is weird. vsync_adjust=2 the mister OSD is reporting 87.0hz but the screen itself is reporting 57.4

#

let me try 0

#

Thatโ€™s vsync adjust 0 (with vrr off so I donโ€™t sorg myself)

vestal wagon
#

I don't understand how they are breaking the scaler like this

dawn moat
#

honestly I had no idea this ipad monitor could do 100hz @final shell would be proud

small rover
#

I'll probably be upgrading my IPS panel next month. I'm currently using an old, second-hand panel (640p@60Hz max).
This allowed me to quickly test the Saturn core changes without having to move to another room and disturb my wife in the living room.

#

But, that issue is disturbing and they break the scaler like never before.

#

I have no way of contacting them.

sage kayak
#

Gradius Origins just released so I was curious how many of those games are on mister in their original form?

vestal wagon
#

gradius, gradius 2 and salamander

zealous sapphire
#

Life Force also

rough chasm
#

Sound-wise, outside of possibly missing filters, there's a good chance it will be better on MiSTer. I will compare Nemesis and Salamander since I have the PCBs for both.

flint rover
#

And not in its original form, Salamander 2 is on PS1 and Saturn.

dawn moat
#

Does anyone have real footage of combat hawk. trying to see if the attract screen is jumpy like it is on the core

#

None of the videos I have seen show the stutter, but I don't know if they are emulated or not

unreal marsh
#

You gotta shoot at that thang

vestal wagon
#

Guru - Combat Hawk (Sega/Sanritsu 1987) just arrived, the next haul from Japan. This one was hella expensive and very, very rare. good luck

dawn moat
wanton compass
#

salamander/LF sounds nice on the new port

#

I prefer the filtered voice lines to mame's unfiltered ones

rough chasm
#

Erm... the sound is seriously messed up from the YM2151 in Gradius Origins. The laser, especially, sounds so far off from the real PCB.

#

Also, MAME's VLM5030 emulation has been persistently dreadful and inaccurate. Even if you were to filter it like on the PCB, it sounds noticeably wrong.

#

I'm going to grab audio recordings from my PCB and from the PC version of Gradius Origins to illustrate just how far off the mark the sound really is in Salamander and Life Force.

dawn moat
#

thats a bummer, but I guess I'm not surprised?

rustic radish
#

Didnโ€™t M2 have problems with audio in the past? I just remember the Genesis Mini having severely delayed audio.

rough chasm
#

Not just delayed, it exhibited incredibly obvious inaccuracies.

#

The last time M2 was involved in a Gradius compilation was Salamander Portable on the PSP. The end result was catastrophically inaccurate sound that is way too loud.

#

Honestly, audio-wise, M2's efforts with Salamander in Gradius Origins are embarassing when Hamster got it right NEARLY 10 YEARS AGO with the initial PlayStation 4 release of Arcade Archives Salamander.

flint rover
#

Yeah, M2's biggest issue has always been audio stuff. Everything else is great, but the audio almost always has issues in their releases. The other very odd issue they always have is that they never let you have a black boarder around the games in their collections. The best you can do is have an ugly gray boarder around it. I have an OLED TV, let me have my perfect black boarder.

vestal wagon
#

also let me bind functions to every button on the controller

small rover
#

Coin Op Collection corrected the issue I mentioned some days ago.
It was a seed issue.

dawn moat
#

yeah, I haven't tested it but I assume it's working now

small rover
#

As one of my former mentors said, we can complain about issues and report them, but we should always give thanks and let them know when the problem is solved and everything is working properly.

vestal wagon
#

I'm beginning to agree with Robert that something changed that is making builds more sensitive and in particular the issues always seem to show up in the scaler

#

it's kind of insanely difficult to debug tho, I did like 15 psx builds and of the ones that met timing (6 or 7) only one of them had scaler corruption

dawn moat
#

and it's not universal either. when I had that bad PSX build, it only affected 2 of my misters

wanton compass
vestal wagon
#

when normals find out there are gradius weirdos out there

vestal wagon
#

ohh, JT working on a golf game

#

(on topic here because your score is in shots)

clever tulip
#

Only Gradius game I've beaten is Sexy Parodius

plush pivot
#

Hi do your guy notice Battle Bakraid & Battle Garegga Core keep crashing. Especially Battle Bakraid will crash in 5 minit. But Armed Police Barrier core no issue at all.

dawn moat
#

The new ones have ram issues. I think it's being worked on. In the meantime, if you're not using a CRT, you can roll back to the old versions of the cores. link is in the pins

unreal marsh
#

What does a CRT have to do with it?

#

Old cores work fine on CRTs

dawn moat
#

if they have a 9.2 board

#

(I had in my brain they were on a mister pi stack)

regal anvil
#

hey all, i'm trying to play hellfire 1P set and the music sounds like garbage. assuming it has something to do with this (https://github.com/jotego/jtopl/issues/11#event-12670790521) .... but as far as I can tell jotego and atrac said the issue had been fixed as of last year? anyone have any insight on what's up?

GitHub

Hi, Thanks a lot for this great opl implementation :). I noticed some opl/opl2 tunes from a lot of games do not sound as the original ones. For example the music from terra cresta: 1 - Recorded fro...

dawn moat
#

So jotegoโ€™s cores donโ€™t use the official mister framework. You may be better served posting this on his discord.

With that said, I may have time to look at it a little later

regal anvil
#

ok, i'll try that. appreciate the help!

#

(so i understand, it's not jotego's core, but it uses audio implementation jotego made? or....?)

dawn moat
#

Oh wait, hellfire is one of Erinโ€™s cores

#

Those use JTโ€™s framework, but they are old and havenโ€™t been updated in a while.

#

They arenโ€™t jts cores. My guess is that it needs to be updated for the new framework. I believe an update is in the works. No announced date tho

regal anvil
#

oh ok, cool. thank you!

chrome swift
wooden summit
#

Galaxian - Arcade - my number one game. It is everything to me. I will start off dramatically ๐Ÿ™‚ I know it is a simple and old game, unattractive to many people. For me, it is very important. Unfortunately, I can't play it on Mister because of a strange sound. I had to set up a MAME machine with a CRT monitor for this game. I know that from time to time someone writes about this sound somewhere, and then there's silence. Is there any chance that this game will be updated with a sound similar to the original arcade machine?

regal anvil
chrome swift
regal anvil
potent ruin
#

Anyone knows why Zero Wing, Rally Bike, Outzone or Fire Shark (from alternatives) Toaplan doesn't works anymore?

dawn moat
#

they should work - they haven't seen updates in a while. what are you playing them on?

wanton compass
#

I noticed this when playing tatsujin, it sounds very noticeably wrong

#

I think youโ€™re just better off using mame at the minute, that sounds way closer to the original PCBs to me

dawn moat
#

They are migrating everything over to their framework. Thatโ€™s what the raizing games are on now. Not sure when the toaplan games will make it over but they have mentioned that they are working on it

rustic radish
#

Oh wow they have their own framework now?

unreal marsh
#

So that stuff is all still broken? Itโ€™s been quite a few months. Surprised they released it like that if it would take months to fix

#

Like why pave over the working cores

dawn moat
#

๐Ÿคท

#

I think, like the old cores, they work fine on some machines and not on others

#

I only have issues with the new raizing cores on 2 of my misters

unreal marsh
#

Yeah guess I was lucky the old ones work on all my misters. Suppose if they didnโ€™t for you itโ€™s no worse than it was

dawn moat
#

yep

potent ruin
dawn moat
#

playing on an hdmi set? or a crt?

potent ruin
dawn moat
#

ahh yeah, thatโ€™s the issue then. The mister pi analog board is a 9.2 board, which requires as framework update. Those cores havenโ€™t gotten that update, so they donโ€™t know how to use the newer analog boards

#

hopefully the coin op team can get those updates done

#

it should work fine over HDMI

potent ruin
dawn moat
#

yeah, if that has a 6.1 analog board (or older) it should work fine

#

(or if youโ€™re just doing hdmi out)

potent ruin
dawn moat
regal anvil
#

and it's a pretty cool OST, so i want to hear it!

rustic radish
#

With the arcade games/cores, a lot of them are done by people outside of the MiSTer project so there can be inconsistent behavior lack of features. Just be aware of that.

#

Update_All just makes it very easy to make adding to your MiSTer seamless but for example the CoinOp Collection has absolutely nothing to do with MiSTer.

potent ruin
dawn moat
#

yeah :/. hopefully they update soon

autumn pine
#

Pramod recently completed validation of the cycle-accurate NEC V25 (xv25) MCU required for the remaining Toaplan 2 games, restructured the GP9001 to prepare for dual support, and began work on V-V (Grind Stormer).

#

Iโ€™ve been working on a Yamaha YM3812 Verilog implementation over the past month to address lingering audio issues in older Toaplan titles. Our new implementation, x3812, is based on low-level emulation using die shot analysis and reverse engineering done by nuked-md.

#

From CoCs patreon.

noble lintel
#

I will prob do an opl2 systemverilog core as well. Should be mostly removing stuff from opl3

warped hare
#

Is it well known that the audio for Bakraid (or batrider, I always forget) and a couple of CPS2 cores have gone to shit recently? I haven't fired my mister up in a while but wow, some of them went south.

rustic radish
warped hare
#

Who did the Truxtons, was that JT or COC?

#

'cause T2 is really bad too

rustic radish
#

Lemme check, Iโ€™ll check bakraid/batrider too

golden pawn
#

toaplan stuff like truxton is known to have audio inaccuracies

warped hare
#

In the bakraid/batrider, it's staticky sound. Those cores were always a bit iffy but now one is good and one is worse.

#

@golden pawn - Truxton2 has regressed in a very bad way. It's not inaccurate, it's completely fucked.

rustic radish
warped hare
#

Thanks, I'll double check which game it was and report it there.

rustic radish
golden pawn
#

i think use jotegos audio for thise cores, sure i read they are in the process of writing their own implementation to fix that stuff

warped hare
#

Alright, bakraid has the usual crackles but I'm dunno why it's not as bad as I remember it last night. Batrider is fine, better than it was six months ago for sure.

#

Questioning my own sanity here, they're probably all fine and it's my PSU or some shit, with my luck

rustic radish
#

I mean, maybe you ran into a random bug

warped hare
#

truxton2 is definitely fucked, and I'm getting no good graphics with kingdom grandprix.

#

same with mahou daisakusen, if either of those games starts with the screen flip dip set, it is corrupted.

#

works fine if it starts normally and is then flipped.

#

if you fire up truxton2, the bad sounds start as soon as you shoot some enemies, some are loud, some are muffled. It used to be a lot better.

dawn moat
#

that game hasnโ€™t been updated in a while. last word from them is that they have toaplan updates coming

#

and they had to do something with ram for the raizing cores - they havenโ€™t shipped that fix but I assume thatโ€™s coming soon too

warped hare
#

I really don't remember Truxton2 having these issues when I played it before. It really gives me a jolt when it happens so I feel like I'd remember it. But, can never be sure.

warped hare
#

I guess? Irken JAMMA Expander -> stereo sound -> amp

#

it must get the audio from HDMI.

warped hare
#

Alright, so the screen flip corruption in MahouDaisakusen etc is a known thing; the audio corruption in Truxton II (and Donpachi apparently) is a known thing. The former is a low priority 'cause it can be fixed by the user by simply flicking the DIP, the latter is a puzzle they're working on. Pram0d suggests it'll require real hardware to continue the investigation.

rustic radish
queen mural
#

Hello All !

dawn moat
queen mural
#

Do you know why on I/O board 9.2 with VGA analog, i have no sound with Truxton I & II ? It's the same thing with Out Zone and some others like Vimana and probably Toaplan games. I cannot found the solution anywhere. I tried with a digital/analog converter on the HDMI socket but no sound. All others arcade games work fine except these games since i've changed my I/O board. These CORE must be updated no ? I don't understand.

dawn moat
#

are you getting video out? because thatโ€™s surprising - I didnโ€™t think video worked either

queen mural
#

Yep HDMI video out on my LCD work fine with all my games. I have a TV CRT for horizontal games and LCD for vertical games.

dawn moat
#

Oh ok, youโ€™re doing HDMI out but analog audio

#

that makes more sense

#

but yeah, those games donโ€™t know how to use the 9.2 board because they havenโ€™t been updated

#

the authors are working on an update, so hopefully we will see something soon ๐Ÿคž

queen mural
#

I heard someone bought a digital I/O Board and it works again. But I don't want to change my I/O board for a few games that don't work.

#

Anyway, thanks a lot for your support ๐Ÿ˜‰

#

I assumed the core update was already done. OK now I understand. ๐Ÿ˜‰

crimson mason
#

Was anybody brave enough to try Touhou 4 - Lotus Land Story and Touhou 5 - Mystic Square on the PC98 core?

#

Does that work? I cannot find any information about that. It's like the people on the Touhou forums don't know anything about MiSTer and the MiSTer people don't know that the PC98 Touhous exist.

sage kayak
#

Is there a pc 98 core?

flint rover
#

Was just going to say the same thing. There's a PC98 core!?

rustic radish
#

Thereโ€™s a PC-88 core

sage kayak
crimson mason
#

The Zet98 core. Not yet on the official MiSTer git

#

Which is the reason I am so hesitant to try by myself

sage kayak
#

I see what you mean, maybe someone here is familiar with what that might be

marble fable
#

i've never heard about anyone playing touhou on their MiSTer

rustic radish
#

WHAT IS A TOUHOU

#

UNF UNF UNF

marble fable
#

i remember hearing the pc98 core is very tough to use

marble fable
rustic radish
#

UNF UNF UNF

marble fable
#

touhou is a retro video game you should know!

#

you can play it on very old computers!!!

marble fable
#

don't mind me i'm just getting rid of terrible ideas from my head

rustic radish
#

I SAY UGUU ALL DAY

#

PAK CHOOIE UNF

#

-# UNF

#

UNF

#

UNF

warped hare
#

Are you the shover robot?

crimson mason
#

What would we have to do to get Star Force into the main MiSTer archive? Just ask Madoov if he agrees?

vestal wagon
#

yes. typically it's the core author that moves it there. if they agree they can be setup with the correct permissions in the mister devel org. You can tell me or Kitrinx if they do and we'll get the info to Sorg

#

or they could probably just open a github issue somewhere. maybe Main or Template repo?

stoic oriole
warped hare
stoic oriole
#

Anyway, all these good shmups boards are all out of my reach so i can only wait for their Mister cores to be developed by some nice people.

crimson mason
#

GitHub indicates that A-Jax might be released to the public soonish

crimson mason
#

I guess that it is released now and should come via update_all

rustic radish
rustic radish
#

Other than Ajax, what other recent Jotego games have gone public?

dawn moat
#

looks like nothing since may (JTFLSTORY)

#

summer in europe tho

vestal wagon
#

too busy with Run and Gun

little bridge
#

@vestal wagon hey, I'm trying to see how to visualize the rank on garegga using a patch u released ๐Ÿ™‚ is there a video showing how to visualize it?

vestal wagon
#

turn on dip switch 1

#

sorry, 'stage edit' dip

little bridge
#

Thanks! Trying it now

#

Perfect!!! Thanks for the work on the patch itself and the explanation

crimson mason
#

I hope that Xexex will come soon as a surprise game/core

#

Just like Surprise Attack a week ago.

noble lintel
#

just dropped https://github.com/gtaylormb/opl2_fpga_MiSTer. It's a port of opl3_fpga which was merged to ao486 last year, but with the OPL3 stuff ripped out. I haven't merged it into any MiSTer cores yet but I've tested it on my ZYBO--it's about 500 LUTs on a series-7 Xilinx part. Maybe someone can get some use out of it--I know people were complaining about accuracy issues in cores with OPL2

crimson mason
#

What makes the opl3 stuff of ao486 inherently more accurate?

#

Was that die based?

noble lintel
#

Hmm, I'm not going to make any claims it's "inherently" more accurate than anything, but being in ao486 it's been pretty battle tested--there's some pretty discerning OPL3 junkies using it. I've fixed all the diffs people have found (verified against real OPL3), and none of been found in over a year to my knowledge, the last being https://github.com/gtaylormb/opl3_fpga/issues/47. Most of the implementation was done over a decade ago, based on Steffen Ohrendorf's C++ implementation which was based on the reverse engineering efforts in https://forums.submarine.org.uk/phpBB/viewforum.php?f=9, some of which involved de-lidding the ROMs. The rhythm instrument and envelope math has since been replaced based on Nuked's C implementation, which did not exist when I originally wrote the core but I've found to be very accurate.

GitHub

Reverse engineered SystemVerilog RTL version of the Yamaha OPL3 (YMF262) FM Synthesizer - gtaylormb/opl3_fpga

GitHub

Highly accurate Yamaha OPL3 (YMF262, CT1747) emulator - nukeykt/Nuked-OPL3

#

As far as the OPL2 conversion, let me know if you end up using it, and if you find any diffs against the real OPL2. I'd be happy to fix.

noble lintel
#

there absolutely could be bugs from ripping out logic, but I've done sanity checks against the samples I have

noble lintel
#

any specific arcade cores with obvious OPL2 issues? I've dropped it into zerowing and it's working, but not sure what to listen for

#

also fixed some CDC issues in the audio pipeline

#

there are unrelated issues with inferred latches for the chip selects as well, but I didn't touch those. Pretty easy fix

crimson mason
#

I am not sure if it is the same OPL module

#

So cool that Zero Wing is supposed to be fixed now. But I cannot compare it to anything.

wanton compass
#

the original tatsujin also had messed up audio when I tested it a few months ago

noble lintel
dawn moat
#

If you can, it may be worth doing a sys update too

#

pretty sure zero wing doesnโ€™t work with new IO boards

noble lintel
#

I'm basically looking for testers for zerowing, people who have identified issues with the audio vs. the original system and can verify whether they are fixed in the opl2_fpga version. But I can port to another core if there's a better candidate than zerowing

noble lintel
#

but yeah, I've heard the analog board is broken. Perhaps fixing the audio can build momentum and we can get these fixes in

dawn moat
# noble lintel but yeah, I've heard the analog board is broken. Perhaps fixing the audio can bu...

I looked at doing the sys update but changing this line to be 1 bit instead of 2 (which is what the framework expects) breaks something (Iโ€™m not sure what, but I also didnโ€™t test it extensively).

I did a PR a little while back, and Atrac was going to walk me through updating the sys, but they have been busy https://github.com/va7deo/zerowing/pull/46

GitHub

Toaplan V1 system for MiSTer FPGA. Contribute to gtaylormb/zerowing development by creating an account on GitHub.

slim graniteBOT
#
output [2:0]  VGA_SL,
regal anvil
noble lintel
#

yeah looks like it's out of the same repo

#

(same core)

regal anvil
#

cool. it has very obvious music issues. i'm not very well-versed in this stuff technically, but i'm happy to compile a build and let you know if the problem persists, just lmk if that would be helfpul

noble lintel
regal anvil
noble lintel
#

no worries, yes. You can verify the build date in the OSD after the core is loaded

#

think it will just choose the newest one? I'm not 100% sure

regal anvil
#

ok, I gotcha. thanks for putting the time in for the fix, hope it works! might have to put a little more time into the game if so ๐Ÿ™‚

noble lintel
#

yeah, no problem. Hopefully it fixes the issues

regal anvil
#

@noble lintel unfortunately not fixed, but it did improve it a little bit? the problem i hear now is that there's 0 percussion, but the other pieces of the music seem to sound better

#

(don't mind the sound not being in sync in the second clip, dunno why that happened)

#

anyway hopefully that's helpful in some way

noble lintel
#

excellent, thanks for that. I'll debug the rhythm operators. The music sounds correct?

#

it seemed they kicked on about 3 seconds into the video?

#

or is that possibly related to the delay in the video?

#

sorry, trying to figure out what to listen for... not the guns/explosions, but part of the music?

noble lintel
#

good news, I can see where I stripped out the rhythm bit in the register map from the OPL3->OPL2 conversion. Should be an easy fix

noble lintel
slim graniteBOT
#
always_ff @(posedge clk) begin
noble lintel
regal anvil
regal anvil
#

stage 1 music in this game rules

#

thanks very much for looking into that and fixing it

noble lintel
#

hell yeah, awesome! Thanks for testing. I haven't played any of these original arcade games so I don't know what to listen for

#

I'll PR this to main

dawn moat
#

Nice work, Synth - Ive seen that sound issue mentioned a few times

noble lintel
#

@dawn moat maybe we can get your PR fixed up and merged too

dawn moat
#

I am nothing but a mere valor thief. I don't know enough about what I would need to do (mainly because I am not sure what I broke - the RBF built with that PR plays fine to my eyes)

noble lintel
#

interesting.. you just know it broke something, but don't know what it is. Kind of hard to debug that. I'll add a comment to the PR asking for more info

dawn moat
#

no, atrac mentioned I had broken something

#

and was going to walk me through fixing it when they had time

noble lintel
#

gotcha. Atrac has already responded to my PR and mentioned he's hoping to get some other fixes into the core as well, maybe including your PR

crimson mason
#

Did you delete the fixed core? It would be nice to have it online for the time being. It might take some time until atrac finds time to update older cores.

chrome swift
noble lintel
#

yeah I deleted it as I didn't want to actually add a release as part of the PR. I have a new build anyway; sample rate exactly matches 49.7159KHz. The previous build had a master clk driven off clk_audio and the sample rate was very slightly off. Here's the latest build:

rustic radish
#

Finally, they fixed the arcade joystick

dawn moat
#

which one is high kick?

flint rover
#

All of them.

warped hare
noble lintel
gloomy hearth
zealous sapphire
lyric bolt
#

Hello STG fans- we're currently playing Cotton 2 for our Halloween #game-challenge this year, with dual scoreboards for the ST-V original and the Saturn arrange modes. Single credit score challenge for anyone that's interested.

crimson mason
noble lintel
#

Sure, I'll take a look at that next

#

Looks like that's an atrac core. I've been chatting with him and he's going to get it into all his cores that utilize the opl2

crimson mason
#

I guess that he has a pretty long TODO list and would welcome any contribution

noble lintel
#

I'll touch base with him and see if he could use some help integrating it into various cores

wooden summit
crimson mason
#

Is it that one?

wooden summit
crimson mason
#

Yeah. Maybe subscribe to the bug and search for a video that shows the bug in action

#

Adding productively to the bug certainly increases the chances that it might be fixed at some point.

noble lintel
#

FYI Truxton 2 is OPM and OKI MSM6295, not OPL2, and Galaxian also some custom NAMCO chip from 1979, not OPL2. Atrac said he has fixes for the OKI chip; he said OPM is fine.

crimson mason
#

Thank you, Synthop, for looking into both ๐Ÿ˜‰

#

I wonder if another MiSTer core uses that custom Namco chip and has a better implementation

#

But looking at the changelog many people looked at that core already. Sorgelig with the initial Implementation, Alan with fixes and so on

#

It might be that some analog circuitry is missing. That was a problem for a lot of early cores that the digital signal was immaculately reproduced but the analog filter was missing or not correct

#

The prime example was the Mario jumping Sound in Donkey Kong

#

That couldn't be nailed for years, I don't know if it is perfect yet

crimson mason
#

@noble lintel Is just YM3812 covered by your OPL2 module?

noble lintel
#

yes, YM3812 == OPL2

#

yeah should be an easy drop in for opl2_fpga

dawn moat
#

I think all of Erinโ€™s cores use OPL2 - at least thatโ€™s what I remembered when I tried to do framework updates for them

flint rover
#

Relevant to us arcade shooting fans! #games-and-patches message

crimson mason
pearl axle
rustic radish
#

Is it not perfect to a hardcore fan of Donkey Kong or is it different enough a casual enjoyer would notice?

pearl axle
rustic radish
#

Itโ€™s people like you who make the MiSTer better every day.

#

I just sit there and go โ€œGEWD ENUFFโ€ derpsmile

pearl axle
crimson mason
#

I guess that this early analog filter stuff is just out of the knowledge zone of those electrical engineers that happen to work on MiSTer

#

There is so much audio theory involved.

jolly ruin
#

i just use my ears

#

i hear the audio thus debunking all theories

golden pawn
#

Booted Super SF X/Turbo for the first time in a couple of months and noticed something that looks off, almost certain this wasn't happening before. Japan 940311, lots of squares appearing in the frames before switching from Ryu to Cammy/Chun-Lee in the intro.

#

USA 940323

#

Can someone please confirm they see the same?

restive spade
golden pawn
golden pawn
#

No change after deleting the folder and running update_all. Deleted the NVRAM and config files too.

dawn moat
#

Looking ok here @golden pawn . Maybe try deleting jtcps2.rbf in the _Arcade/cores folder, and redownloading it

golden pawn
# dawn moat Looking ok here <@1276878216275034134> . Maybe try deleting jtcps2.rbf in the _A...

No joy, can't think of much else to try but deleting the roms folder and letting that redownload too.

One thing I noticed was that coming back to the core was that none of the settings like difficulty, demo sound on etc were working even though they had all been set up and worked before. This time round I have had to redo that stuff and an NVRAM file was then created, which I could swear was never the case before.

dawn moat
#

that might be the rom. you don't need to delete the whole folder. I think it's just ssf2t.zip, yeah?

golden pawn
#

If one rom is potentially bad then others could be too, it's all getting downloaded again!

dawn moat
#

now youโ€™re speaking my language

golden pawn
#

Still no change, completely out of ideas now. I can't report something that you say you don't see so will have to put up with it. Thanks for the help and sorry for putting this in the arcade shooter section instead of fighting.

golden pawn
dawn moat
#

oh yeah, good call

golden pawn
#

Memory speeds were all good so went back to an old SD card from 6 or so months ago, it looks the same. Updated MAME and it shows the same thing, a frame or 2 of those squares on the transistion between those screens. So need to look up real hardware capture but this doesn't seem to be an issue on my end and could well be correct to real hardware too.

dawn moat
#

I didn't see that at all just doing a cursory attract run on 940311. Is it only certain frames? or is it persistant? I can look more closely if it's a frame thing

golden pawn
#

It's between ryu charging the fireball and going to the screen where cammy and chun-li go across horizontally. It cuts back 3 or so times in the intro, you should see it if you look at the top third of the screen on just before and during the switch.

#

Its only 2 or so frames on the transition, not persistent.

dawn moat
#

I see it now, @golden pawn. If mame is doing the same thing, then it may be correct (as you said)

golden pawn
#

What a pain lol. Will look up some real hardware footage just to be sure anyway.

dawn moat
#

sorry for missing it the first time around. I blame work

golden pawn
gray gyro
#

Delete you mister.ini.

#

Donโ€™t need that, reverts to default settings.

#

Recreate if you need specific ini functions

gray gyro
#

@dawn moat you gonna learn today

dawn moat
gray gyro
#

Been in the scene and the background since 2020 ๐Ÿ™‚

dawn moat
#

Iโ€™m not trying to be insulting, duder. I know that deleting the mister.ini fixed sailor moon for you, but that file does serve a purpose. If you donโ€™t need more than the defaults (as you did not) then you donโ€™t need a mister.ini.

But, for instance, if youโ€™re hooked up via svideo to a tv? You need a mister.ini. If you want to hook up to a scaler? You need a mister.ini. If you want a specific resolution (or the mister isn't detecting your resoution properly), you need a mister.ini.

This problem is an accuracy question. Deleting the ini wonโ€™t fix it

rain hawk
#

You would ideally replace it with the default mister.ini instead of deleting it outright, which should contain the defaults mister initializes to anyways.

jolly ruin
gray gyro
gray gyro
crimson mason
#

You know that you are a STG fan if you suddenly see the first R-Type boss in the supermarket

rustic radish
warped hare
#

Ol' Dobby Keratop himself.

crimson mason
#

That was the hardest time I've ever had parting with a piece of ginger in my life.

#

But everything has to go at some point

#

Even Dobkeratops

rustic radish
#

Surprise Attack from the Jotego team is out of beta and available for the public! pacman

flint rover
#

You could say that the release was a surprise attack.

cyan ocean
#

U DID IT

autumn pine
rough chasm
#

Is this a custom build?

#

I wonder what's the story behind this one.

crimson mason
#

It's probably just a hacked version on the same hardware

wanton compass
#

https://www.youtube.com/watch?v=a80Un9LD9z4 there's a replay up of a "ver. xh" hack, hasn't got the exact same timestamp as the one on that board but it's probably very similar

ใ‚ฐใƒฉใƒ‡ใ‚ฃใ‚ฆใ‚นII -GOFERใฎ้‡Žๆœ›- / Gradius II - Gofer no Yabou (Japan New Ver.)ใ€€Konami 1988ใ€€loop8ใ‚นใ‚ฟใƒผใƒˆใ€€Player RMPใ€€ๅŽ้ŒฒVer MAME32Plus!Plus!0.119ใ€€ใƒใƒผใ‚ธใƒงใƒณxh 4็•ช่ฃ…ๅ‚™ใƒปForceใ‚นใ‚ซใ‚คใƒ–ใƒซใƒผ

mame replay site http://replayburners.web.fc2.com/

ใ‚ฐใƒฉใƒ‡ใ‚ฃใ‚ฆใ‚นII -GOFERใฎ้‡Žๆœ›-

็™บๅฃฒๅนด๏ผš1988.03
้–‹็™บๅ…ƒ...

โ–ถ Play video
#

apparently it just adds that practice menu, lets you change the force field's colour, and adds an edit mode like gradius iii

crimson mason
#

I guess that we will get a mra file when it becomes available to the public

#

Would have loved to have one for Ms. Pac Man Twin

crimson mason
#

Zero Wing is ported to the pocket with some updates even for MiSTer!

#

And atrac17 teased Flying Shark and Twin Cobra! Finally!! โค๏ธ

tiny halo
#

Awesome

tulip beacon
#

Hi guys, i was just playing Battle Garegga on my vertical arcade (crt) and when changing the dip setting to flip the screen it works perfectly.. however upon saving settings and powering the machine back on the screen is the right orentation (not upsidedown) but is now horizontally flipped (as in a mirror image, text is backwards, everything is reversed).. where is the best place to report the issue?

#

it seems to be some weird bug with saving the core settings and then reloading the core

#

this is after i ran update_all today which i havent run on that machine in like 6months+

#

i don't think that core has been updated in a long time so must be something changed with the mister framework or mister main maybe?

queen mural
dawn moat
crimson mason
#

Not yet Truxton, but that was mentioned to be ported soonish

#

Dogyuun and Grindstormer will probably not make it in 2025. Those are the shmups missed most by me, together with Xexex and Gridseeker

broken prism
#

hi dr. toppel core looks like this and I dont think it did before

#

or if it did I missed it - I have done update_all as of this morning

#

let me know if you need more info

dawn moat
#

I can look in a bit. Is that over both analog and hdmi?

pearl axle
dawn moat
#

are those not out? I thought they were

pearl axle
dawn moat
#

ahh ok, my mistake

#

combatribes is way more fun than it has any right to be

pearl axle
#

There is also the Mortal Kombat and Smash TV alpha versions which won't be ever be finalized on MiSTer due to lack of resources but are available on the coinOp patreon

dawn moat
#

oh I should scroll back for those. I dunno if I ever looked at them

#

they predate me

dawn moat
crimson mason
broken prism
#

I got my rommy from update all? Let me maybe just delete it?

#

Would that be the easiest way?

dawn moat
#

yeah try that

broken prism
#

Word to the fish

dawn moat
#

if not, try deleting the MRA and RBF

broken prism
#

Ty for comparing

#

Will do both yeah

#

I'll just go ahead and delete my mister

#

Only 512gigs of roms I'm sure it'll take no time at all to refill

dawn moat
broken prism
#

(this is a bit)

#

Aight brb

#

rbf looks new so I wont fuck with that

#

will just fuck the mra and then fuck the rom

#

@dawn moat so maybe the update all rom is the actual problem?

#

can you dm me lol

broken prism
#

can you double check that part like after the walls appear?

dawn moat
#

Yep, as soon as Iโ€™m back home Iโ€™ll have a look

dawn moat
#

@broken prism yup confirmed. Doesnโ€™t look like a known issue either. Do you mind filing it on @cedar zephyrโ€™s repo?

pearl axle
vestal wagon
#

toppel definitely used to be fine, I played it a few years ago

broken prism
broken prism
#

if I attach the video and timestamp and say - graphics issue - would that be sufficient?

#

is the right place nad the right text?

#

hit send gotta run do other stuff - but just let me know if this is wrong, cuz it probably is

dawn moat
#

that's perfect fistbump

rustic radish
#

Any new Jotego games go out of beta?

flint rover
#

Joteno

#

...I actually have no idea.

dawn moat
#

You can finally play moonwalker

rustic radish
#

Thank you!

dawn moat
#

Iโ€™m surprised it wasnโ€™t this week tbh

vestal wagon
#

I'm still slightly amused that in the middle of his 'we're about to make a push for cps3' some director is all 'hey, can you make a core for <X>'

#

I guess technically they werent' starting cps3 until december so they got it in before the real push but still

dawn moat
#

The cps3 carrot is strong

#

Donโ€™t you want it? Itโ€™s right here.

#

You just need to take it

vestal wagon
#

I'm waiting for the 'it doesn't run on mister but it will run on this new fpga hardware I helped <person> design' stick

#

and I don't even say that as some FOLLOW THE MONEY twitter thread stuff, just that it may not actually run on mister

dawn moat
#

Yeah, I imagine thatโ€™s where we are at, unfortunately

#

Iโ€™m sure the folks will understand!

vestal wagon
#

I think cps3 is semi-risky in that if it doesn't work out to run on mister, he's going to have some large chunk of angry patreons who are angry for no sane reason

dawn moat
#

I wish he was clearer, I think.

The last update was the first one where we was like โ€œuh, it might not workโ€

vestal wagon
#

was there a more pessemistic update than the 'cps3 is going to be tough' from earlier this month?

dawn moat
#

No, that was it

vestal wagon
#

I think that was more of a gentle lead in to 'there's going to be an extended period of time with no releases'

#

i.e don't unsub please

#

I think once they fully start on cps3 nothing else is getting done for possibly months

dawn moat
#

At the end of the day, Iโ€™m just happy heโ€™s doing it. Iโ€™ll buy whatever bespoke board he is dropping. The business aspect of how he does things just bums me out

vestal wagon
#

what if the bespoke board is a de25

dawn moat
#

I dunno. I heard the plls donโ€™t understand fractions

vestal wagon
#

it's because of common core math

dawn moat
#

Someone got left behind after all

broken prism
#

Yeah I don't know lol ๐Ÿ˜‚ but anyways good luck HoTayGo

#

Gotta outrun mame at least

dawn moat
#

thanks for finding it, duder

thin sluice
#

Aww man, I too wan't to make jokes about my country's education systems, but they are not as run down or even sabotaged as yours ๐Ÿ˜”

wanton compass
#

wasn't jotego considering doing PGM or CPS3?

#

I really wish pgm got picked first

#

hopefully when a pgm core does get made, the sound emulation will be done properly and then the improvements can feed back to mame

autumn pine
#

Jotego had a vote i think for cps3 and pgm , and cps3 won. Pgm definetly got more worthy games ,3 classic caves shmups vs sf3 3rd strike which is the game that everyone really wants.

thin sluice
#

they are loud people...

vestal wagon
#

you'd be loud too if you had to maintain cps3 hardware

flint rover
#

It's honestly hard for me to imagine the competitive scene using MiSTer for cps3. They are a strict bunch.

crimson mason
#

At the moment it looks like Jotego might squeeze in the caliber 50 core between Run 'N Gun and CPS3

#

Which would mean a lot of Shmups: Arbelester, Twin Eagle...

deft pelican
autumn pine
dawn moat
#

CPS 3 people are coming

pearl axle
flint rover
warped hare
unreal marsh
# flint rover I'm talking about the tournaments specifically.

Kajoc said they run vsav tournaments on mister at least in part. I think that last big evo cps3 tourney was all real hardware but maybe that will change with an FPGA alternative or maybe as the event becomes less โ€˜main stageโ€™ aka people get bored and move on from 3rd strike ๐Ÿ˜‰ I donโ€™t think they ever use software emus though

deft pelican
#

I would even say it'd make organizing tournaments more accessible so we might even see more of them!

restive spade
#

New Gradius 2 hack has been added to Arcade offset

#

Description from user in Jotego discord: It's got loop, level select and shield and weapon colour select

#

It requires a patched rom

stoic oriole
#

There were some updates on Toaplan cores? update_all downloaded new versions.
I checked Truxton II and Out Zone but they still have sound issues unfortunately.

#

(more Truxton 2 actually, Out Zone is fine)

dawn moat
#

those are still using the old core

#

only update was zerowing

broken prism
#

@dawn moat looks like that doc toppel was fixed?

#

but I gotta wait till next commit right?

dawn moat
#

right exactly. I was going to tag you once it was live

#

I dunno if JT is releasing today or not

#

pretty late if he is

broken prism
#

thx ๐Ÿ™‚

#

yeah jtfriday needs a break haha

pearl axle
crimson mason
tiny yarrow
#

I just noticed Time Pilot doesnโ€™t have the option to flip the screen. I previously complained about the same thing being true for Gyruss.

Itโ€™s a real shame since these are both such big favourites of mine, and itโ€™s really not practical for me to turn my CRT clockwise.

Would it be frowned upon to offer to pay someone here โ‚ฌ50 per game to implement this functionality?

crimson mason
#

Is there a bug for it? Filing a bug would make the developer aware of the ptoblem

dawn moat
#

Are we sure the original cabinet had a flip dip?

tiny yarrow
dawn moat
tiny yarrow
tiny yarrow
#

As far as I can tell Donkey Kong doesnโ€™t have a DIP setting for screen flip, and that somehow works on analog.

dawn moat
#

I believe that that menu item is just attached to the flip dip switch. Saves you from having to go into the service menu. Some arcade cores expose stuff that way

unreal marsh
#

Some cores the author implemented a flip

#

Even if there wasnโ€™t one via dip

tiny yarrow
#

That also works on analog signal?

unreal marsh
#

Yeah

dawn moat
#

Oh no shit. Well, TIL

unreal marsh
#

Mostly the older golden age stuff from what Iโ€™ve seen

wanton compass
unreal marsh
#

Probably mist cores

#

Where it was only analog and theyโ€™d be annoyed more

wanton compass
#

itโ€™s non-standard for it to be rotated that way (although I doubt there was much of a standard when it came out tbh)

unreal marsh
#

Yeah I think donkey kong mentioned is an example, the cabs were always clockwise but the mister core has a setting for counter clockwise rotation

#

Iโ€™m grateful to those authors because my Tate cab is counter clockwise which is what almost everything was after the 90s

dawn moat
#

I feel like Jotego just added flip to something, but had to do it in the scaler?

#

Ajax maybe?

warped hare
#

Gyruss and time pilot 84 are two very, very good games that don't rotate. Sega games don't rotate either, but they're the opposite rotation to the two Konami titles. You getta pick one or the other, there's no way around that.

#

Luckily there are no vert Sega games worth playing, so my CRT is Konami style. If I really want to to flip the screen I flip the deflection plugs on the monitor chassis. Easier than hauling the tube out.

unreal marsh
#

Yeah Iโ€™ve seen that people make little yoke based flip โ€œremotesโ€ for some candy cabs as well on AP so you donโ€™t even need to open the back panel

stoic oriole
#

Unfortunately, Titan (or Saturn) doesn't flip either, as discussed here previously ๐Ÿ™

unreal marsh
#

Itโ€™s already counter clockwise, the best tate

wooden summit
#

When playing Arcade Tate games such as Galaga and Galaxian, is it possible to set the game border to a colour other than black? I am referring to playing rotated games on a horizontal HDMI television. At the moment, the very wide black bars on the sides blend in with the black background of the game, making it difficult to know where to move the rocket

unreal marsh
wooden summit
unreal marsh
#

Iโ€™ll give a non-tube solution: make a 4:3 frame out of cardboard and tape it to the oled

wooden summit
# unreal marsh Most are counterclockwise or have an option for it for the older games. Theres ...

The black background is not a significant issue. In the case of Galaxian, which has very poor sound on Mister, and I have a feeling that it will stay that way, because I saw various mentions of Galaxian a long time ago. Maybe the problem with this analogue background sound is too big a problem, I don't know ๐Ÿ™‚ So in Galaxian, I prefer to play on MAME with Pi-RGB on CRT - at least today. But I would prefer not to boot up the RPi with CRT just to play Galaxian ๐Ÿ™‚

wooden summit
unreal marsh
wooden summit
wooden summit
unreal marsh
#

Itโ€™s reported

#

From comments sounds like a donkey Kong situation where mame is probably just using samples so it sounds better and mister is failing because the sound is made by some analog circuit and itโ€™s hard to reproduce

wooden summit
unreal marsh
#

Whoa WTH

#

Who is this false Sorg?

rustic radish
#

The problem with those GitHub bug reports is that they say thereโ€™s an issue but provide zero examples of what the issue is. Sounds wrong is such a broad term. We need a recorded video of how itโ€™s supposed to sound or a link to how to listen to an accurate reproduction of its audio.

rustic radish
unreal marsh
#

Yeah thatโ€™s a good point. The other Google result was just a few people bitching on mister forums with no example and no issue links

wooden summit
wooden summit
dawn moat
pearl axle
nimble copper
#

sorry, is Twin Cobra available yet for the mister?

warped hare
#

Yes

warped hare
nimble copper
#

Well shit lmao

#

Like very recently?

#

Oh I see itโ€™s in beta

warped hare
#

It's been more or less fully functional for a few months, I think screen flip was the only thing that wasn't working right (and IIRC that was fixed last month)

zealous sapphire
restive spade
vestal wagon
#

which feature set of the source code does that romset use?