#Arcades - Shooting Cores
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I had it turned off for awhile, but ran it again for Turtles in Time the other night. Then just rolled back to the previous Raizing cores.
So there will eventually be a fix?
I can't predict the future
I'm just saying update_all/downloader won't overwrite files if you replace them unless there is a new release
I assume they will fix it but I have no actual confirmation of that
OK, thanks.
The CoinOps collection has nothing at all to do with MiSTer and no one there has any affiliation with the MiSTer project. So you are on your own with those for the most part.
I'm assuming you guys have put in trouble tickets on their github or whatever?
Is this for the mmatrix in the arcade folder or is it somewhere in the subfolders?
its in the alternates folder
no, Arcade Offset
yes, sorry, i was confusing it with something else
2 less frames of lag is nice, but really the big hitters here are auto-cannon and ABC+Start reset
every arcade game needs ABC+Start reset
Great, thank you, I found it now. It was confusing because there are versions in "alternatives" too.
yeah, that was my bad - sorry. I was thinking phoenix not trap15
No, not your fault, I was looking there before and did not know which was the low lag version
hey so uh the batrider core is fucked
even with invincible dip switch off in the core menu - the start button does the pause slow thing
known issue?
Did you run update all recently?
weeeird
First of all, skill issue 
Second, they did like a whole rewrite of those, I believe, and it's been a bit messy of a release
Some people have rolled back
yeah, the rollback cores/mras are pinned
I've been too cautious to run update all with coin op on until I hear improvements
sure sure got it, I figured I'd at least mention the issue
you could also have an old core config file and it's activating some stuff you can't see
I think something similar happened to me with garegga before I nuked the old config
Noted lemme try that,ty
can't seem to find a general arcade topic so.. Bombjack, the core that downloads with Uall is from 2024 but I can see that Mister-db9 has a fork that is far more up to date than that, fixing gfx errors and what not. Why is that not the one that's downloaded?
Because itโs db9 and thatโs not part of MiSTer
ok, so theres not really a way of making sure I am getting the best out of mister by just relying on Update all then?
I imagine there is a way to add the DB-9 repository to downloader
I was just looking for a link to that..
every day is a learning day for me ha
oh wait, there is an option in update all
ooh right, i see that, never occurred to me that 'DB9' was a thing and not just a dev. wonder why the gfx fixes haven't made their way back to the official core
Thanks guys
You get the best by using update_all. Everything else is unofficial.
Actually most on update_all is unofficial.
but Jotego does great work
You would have to ask whoever did the update why they didn't submit it to the original core
Yeah basically.
no no, sorry if that came off as curt. they didn't submit a PR to the main Bombjack core, only the DB9 core.
it is a sorg core, so maybe they were scared :p
lol
not curt at all, im not sure what the history of Sorg is though. sounds like someone not to mess with
he is the maintainer of the mister project ๐
people get upset because he tells them no to their ridiculous ideas
how dare u
that much I know ๐
so heโs built up this aura of being difficult to work with when in fact itโs the opposite, dude is friendly as hell and always open to suggestions.
But if your suggestion is dumb he says no
And a lot of nerds have a lot of dumb ideas
and a a lot of nerds are very sensitive souls
I JUST WANT TO NEST INIs WHAT IS THE PROBLEM
no, but seriously, every interaction I have had with him has been very pleasant.
To be clear heโs told me no, but Iโm like damn ok and move on lol
ha thats fair enough
that DB9 core isn't ahead of mister release nor can I see any fixes it has that aren't part of upstream
You mean sorg is the original aura farmer?
Following back on this (BatriderJ) - I deleted
- config files from config folder
- dip files from dip folder
- controller settings from input folder
still the same behavior
new core is just fucked
lol
ty @dawn moat gonna hit dat ROLLBACK
(pinged the wrong jesus oops)
Yeah, let me know if that fixes it. I have not seen that behavior with the new core, but if you deleted everything then I have no idea what is going on
you've tried it yourself?
holding start?
just confirming
not doubting
cuz then I feel like its a setup issue on my end if its not happening for you
I'd test but I'd have to swap misters
I'll load it up right now, hold on
Game settings -> Version -> 'Normal'
no I know I saw it there but didnt touch it lol
If I hold start it goes slow, but speeds up as soon let go
yes this is not correct
but zakk solved it
its the special flag
ahh
guess I'll update all again smh
so that behavior should only be true if hte invincible dip is turned on
iirc
sorry, I thought from your video it was getting stuck
no it was doing exactly as your video which is shit
because im trying to hold start and tap A to get the next auto fire rate
and to change bullets
goooot it - my bad, sorry duder
(colors)
nah you're good
anyone who actually plays batrider would have noticed this immediately
and been like "wtf I cant change autofire rate"
also "wtf is up with this pause"
also I saw the garegga "zakk" mra in there
yeah, I dunno what exactly that setting changes
I know some games have "special versions" ? I guess? I dont know
does your mra work with the new shit?
Garegga Zakk Edition?
Battle Zakkegga
I think it should, if not I have a working version around here somewhere
time to update all yet again and revert what I reverted back to the unreverted state lmao
ty for your help Zakk
guess I should have tried flipping that, oops
@vestal wagon to use your MRA do I have to patch the rom per your github
I dunno why im asking I dunno why I'd want to play garegga without pink bullets
no, the mra has the patches in it
set dip switch 1 to on. I think maybe the core has that already set but make sure.
understood I'm actually booting it up now to see how it goes
I think I need to edit the MRA
for the new core
it aint bootin
lemme see if I can do it myself
k works
I did this @vestal wagon
look at the big brain on brad
I assume this is all I need to do
well I dont know if I didnt break anything...
wait dip 1? test mode?
@vestal wagon is this supposed to be on?
assuming I didnt fuck everything up this is the edited mra
yes, expect visitors soon
is there supposed to be an unmarked black van with armored people in my drive way?
classic typo that lasted several cave games
yes now it for sure works
https://github.com/MiSTer-DB9/Arcade-BombJack_MiSTer/blob/49dc91815cc8ca6e5217131bb3bda754fe678f44/releases/Arcade-BombJack_20250227.rbf. The bombjack title screen is fixed compared to the mister core. Also the mister core has an issue for that mentioned still open, the DB9 core is 50 or so commits ahead
it's not. github says that because they commit things related to their db9 code and/or automation
Ok
Still the title screen is fixed compared to the mister one. But whatever, it'll get fixed on the official core at some point maybe
what's wrong in the title screen
Half way down the bombjack logo it is misaligned
Ok so.. well here's the thing. Both cores have the issue but it's miss aligned when it's in hori orientation and normal and correct when it's in vert mode. So ignore me with the DB9 stuff that's me juggling two orientations
so as i understand it, the cave 68k core is being updated by translating it to verilog and continuing from there. is this why it's unstable?
I wasn't aware the cave 68k core was unstable
the current cave 68k core is written in chisel which generates verilog.
I suspect you are mixing it up with the raizing core
maybe I am!
they did release something based on the current cave core, which was mazinger Z. which as far as I know isn't unstable but I haven't kept up/tried it much
Mazinger is patreon only at the moment I believe. But it's coming to update all in a week or so
but yeah, I think they are planning on releasing other cave stuff? no idea. They had a roadmap but, in roadmap fashion, they haven't followed it exactly
there's still some games that the existing cave core doesn't cover. air gallet, the sailor moon game, I can't remember the others
it's basically the same as air gallet
higher clocked z80 and the more complicated two way communication between the main and sound cpus
holy shit Junbo Godzilla get on this now
where the player enters from the sides.
The whole cabinet has the ability to gently roll from side to side, in an
imitation of Godzilla's stomping.
There are light-up attack buttons arranged around the screen, like so:```
lol
I'm trying to find a picture of this cabinet
it's on arcadeitalia
JUMBOGOD
oh wtf... I saw this in the google image results but ignored it because I didn't think it was the cab....but I guess I don't know what I expected
How dare you make me choose! 
great work guys, keep voting!
@broken prism I hope you vote
this gif just made me think, โhow did lucas art not make a Star Wars STG?โ
should have been the easiest slam dunk in the franchise
people, please vote harder, we can do this
No idea about LA, but there are a few SW Shmups, to include the grandaddy, SW Arcade game!
what do you mean
you dont remember the part in the trilogy where they fought the giant sith ninjas
That's what star wars has been missing the whole time
bro that looks hot
sith mecha should already be a thing
I wonder why there is work undergoing by Jotego to add a JT10 pipeline. That's ym2610 support
Is that a first sign of a Taito Z core upcoming or Taito B (Master of Weapon, Ashura Blaster, Ryu Jin), Taito X (Twin Hawk, Gigandes) or Taito H (Syvalion)??
I guess that I can answer the raised question myself: @steep forge probably needs that for his F2 core, I saw "JT10" referenced on his git code. Thus no secret Jotego cores uncovered ๐๐
ym2610 support has existed for like 6 years
In general, yes. Neo Geo and all. But I was curious about the latest jt10 shiftings on the Jotego git and I saw no real reasons for that.
SSI = Super Spaces Invaders '91 (aka Space Invader IV: The Majestic Twelve)
Mega Blast and Metal Black Support are already in, see https://github.com/wickerwaka/Arcade-TaitoF2_MiSTer/blob/f38f081681497e97fbac520ce5b7020844e66791/rtl/game_board_config.sv
(Mega Blast seems to need "C-Chip Ram" added to work 100%, I don't know if and when that will happen since that seems to be the only game that needs that)
wikerwaka said Mega Blast will most likely be the last game supported because of the C-Chip Ram.
is that like Amiga chip ram but with a stutter
Nope just SkyKid in the JTthunder core and some bug fixes in it.
Hi there - can somebody confirm if Terra Cresta has sound on MisterFPGA? I swear it used to, but I currently don't hear a single beep ๐
I just ran update_all earlier today so not sure if that caused anything
Delete _Arcade folder and rerun update_all
Thanks @restive spade for the suggestion. Gave it a shot and no luck. I also tried removing all configs for the game in /media/fat/config.
Terra Cresta had sound, I can check in the evening. I love its old-school graphical style. Check Terra Force in the meantime ๐
Speaking of SkyKid Deluxe: I wish that Jotego would use the momentum and continue his Namcot Adventure with Namcot System 2. So many classics on there and I guess the architecture is quite similar to System 86
Thanks @crimson mason - yeah Terra Force is great game too ๐
Heh oddly though, no sound on that one either for me, not sure what's up ๐. To eliminate any current config issues, I just went ahead and did clean install on a new SD card and only copied over the .mra's and .rbf's for Terra Cresta and Terra Force, and still no sound on those two
. Noticed same issue on P-47.
All other Arcade games I've tested (to name a few 1942, 1943, Air Duel, Black Tiger, Bombjack) seems to work fine. I'm just connecting the audio out to my speakers, no DAC or anything
Terra Cresta audio is working for me. My MiSTer is hooked up over HDMI
When you say audio out to your speakers, which output are you specifically talking about? 3.5mm audio jack or something else?
Can just check HDMI for a month. after that I move to my CRTs again
Thanks @brittle smelt for confirming it works for you. For my audio, just using the 3.5mm audio jack next to the HDMI plug straight into a set of audioengine2 speakers (tried headphones too). The odd part is it's working for other games ๐
oh, that's an old unupdated core
I bet this is a newer analog board incompatibility
I'm running on a Mister Pi I just got a few weeks ago
Which has a newer analog board version
Thanks so much, makes sense now. I guess I'll have to live with those titles on MAME ๐คฃ
You could also route the audio out of not the 3.5mm audio jack
Either a DAC on the optical port, or a HDMI audio extractor if your outputting video over HDMI
ah gotcha, that's helpful. Thought of getting a DAC anyways so I give that a shot. I appreciate your help!
Just confirmed audio works for these games when using my monitors audio out (lol didn't realize it had one) when using HDMI ๐ . Seems @vestal wagon's observation with the analog board incompatibility is legit. Thank you both!!!
where are the SHMUPS!
YEAH!
Mega Blast is now playable on the @steep forge F2 core
I need to set that core up
Where is the mra for megablast mate?
I guess it is not made available yet. But soonish (tm), I guess.
There is also a surprise 8-bit core announced for end of May by Jotego. There is a list of possible Jotego cores on git: https://github.com/users/jotego/projects/5/views/1?pane=issue&itemId=68470646&issue=jotego|jtcores|710
the arcade games from that list that can be clearly considered 8-bit are:
- Vanguard
- Pandora's Palace
- Megazone
- CAPCOM's Bowling
Vanguard or Megazone would certainly be nice additions for the STG crowd.
(mind you, that it can still be any other 8 bit game)
On Twitter some are hoping for Rainbow Island, but that is certainly 16 bit-ish
I hope that we will see a DataEast Side Pocket core at some time. Darwin and Super Real Darwin look so interesting: https://www.system16.com/hardware.php?id=935
I support more early 80s arcade cores
Well, we have quite a lot luckily, even a Data East one in the Karnov core ๐
The 80s, a time before the bullet hell.
BreakThru is a blast
All my guesses were wrong. Pac-Land was the 8bit surprise core. I guess that other games on that hardware might be added later on, thus enabling the chance for Alien Sector (Baraduke). I personally like the first one more than the sequel.
MegaBlast is now available together with DriftOut and Cameltry...
I do too!
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ใฏ้ทใใ
Alien Sector/Baraduke will be promoted to Beta (together with Metro-Cross) in the coming two weeks. But not added to the Pac-Land core, but rather to the Namco System86 core instead which proved closer than Pac-Land for those cores.
nice
I sincerely appreciate you posting those updates. I donโt have a Patreon account so I miss out on that news.
you're engaging in information piracy
Iโm calling the police
I hope you obtained the number legally
I don't use patreon. Only watching his github activities.
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**โค๏ธ 15โ๐๏ธ 264โ**
Wow, looks really close now. I know that the NES ports (jp by Hudson and the US update of it by Tecmo itself) became a legendary caravan shooter. But those are rather ugly thus I vastly prefer the arcade game.
I had been wanting Pac-Land some while now, great to know it's coming...
Pac-Land getting a core raises the possibility of Baraduke, Sky Kid, Metro Cross, and Dragon Buster also getting cores too, since they shared the same hardware.
He did the deluxe version in the Rolling Thunder core.
Baraduke and Metro-Cross will be next. But not added to the Pac-Land core but rather to the Namco System86 core (=Rolling Thunder)
Sky Kid Deluxe is already in the Rolling Thunder Beta. I am not too sure if having Sky Kid Normal would really add anything.
Dragon Buster would probably have to be added to the Pac-Land core. Or have a separate core, who knows. Let's see if Jotego will add support for that. No activity about Dragon Buster on GitHub yet. It's often a question of information and having access to a board.
ahh I didn't realize that that was significantly different
Mostly added levels and enemies. Basic gameplay is the same.
Hopefully it gets added
Sky Kid? It is more or less the same game with less levels and less colours than Sky Kid Deluxe. The latter introduces four additional missions on top of the previous twenty one from the previous game. It has an increased difficulty by default as there are new enemies but basically it is the same game with four added levels.
Jotego mentioned Dragon Buster and Sky Kid in today's post: https://www.patreon.com/posts/metro-cross-130844819
There are two more Namco games from this era: Dragon Buster and Sky Kid (not the deluxe one). I have to look at whether they fit better on the JTPACLAN core or JTTHUNDR.
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็จฎ้กใใซใฉใผใVๅบงๆจใHๅบงๆจใฎ้ ใฎ4ใใคใใ1ๅๅใฎใใผใฟใ
ใใฎHๅบงๆจใใขใใฌในใจใใใฉใคใณใใใใกใ3P,4P,5P,6Pใ
ใใใซใใผใฟใๅ ฅใใใฟใคใใณใฐ...
Sprite... ๐ฆ
Now that I understand the structure, I'll stick with it for a while longer.
Sprite control is
One piece of data consists of 4 bytes indicating type, color, V coordinate, and H coordinate, in that order.
The line buffers with this H coordinate as their address are 3P, 4P, 5P, and 6P.
I know it's just a matter of timing when I put the data here... ๐ฉ
Hey shooter fans! We're celebrating the 40th anniversary of Gradius' original release with a friendly #game-challenge - just started today and goes for 2 weeks if anyone wants to join. ๐ป
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How did you find this guy btw?
I think repost by another person on twitter when he shares schematics of Star Force on GitHub. I followed him since.
i apologize if this has been asked before, but with the updated Toaplan2/Raizing cores from coinops, is the slowdown that was reported on GitHub for batrider resolved? it seemed like a big update with a bunch of fixes for the bat trilogy, but i havenโt seen or heard anything as far as the results from the updates (for people who know the PCBs)
The GitHub has since been archived, so thereโs no way to publicly announce if this has been fixed ๐ค
not sure if the framework port addressed this or not
yeah, thatโs what im wondering. the patreon post did mention a MRU cache fix and improvements, but im not sure if that fixed the slowdown.
but now im re-reading the patreon post, it looks like the indevelopment xsd64 SDRAM controller (which increases the SDRAM speed to 128mhz) is the bigger update and will most likely fix the bandwidth slowdowns
yeah, and that (to my knowledge) has not shipped yet
that Toaplan2 board has some incredible games made on it. really hope those fixes and the new cave 68K reworked core come to the MiSTer as well ๐ค
Good catch, missed that ๐๐
There are first signs that Trigon might be released on Friday as a beta.
Does anyone know if the Sinden Lightgun Cores
are considered "finished"? Hotd is still a bit janky on the Saturn lightgun core, just trying to find out if it's being worked on.
Iโd ask them in their Discord or whoever owns the repository for those forks on GitHub.
Hotd on Saturn is janky on original hardware and latest unstable core, not just on the sinden modified core. It is basically awful. Frame rate is so low it affects aiming and shooting lag.
lol very true
One of the reasons it's really unfortunate we never got another port of hotd1, that Saturn port isn't great
Thanks for the info. Guess I'll stick with Virtua Cop for now ๐
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๏ธ๏ธใพใ ่ฆ่ชฟๆดใ ใใฉใใจใใใใๅไฝ
Great, that's an influential one
The NES one is legendary (first "Caravan" shmup) but the arcade one a lot better looking.
A-Jax (aka Ajax orTyphoon in Europa) next
For some reason, Iโm not seeing Batsugun in the arcade cores today, and I could have sworn it was available, as itโs one of my faves. Am I misremembering?
Double check the _Arcade folder and _Arcade/_alternatives
Batsugun is part of Toaplan V2 with NEC V25 CPU, so only the Saturn core could run it (at the moment).
Ohhhh, sorry for my wrong reply. I was thinking of Batrider
Fair enough, thank you! I knew I had it under the Saturn core, so that must have been what I was thinking of.
No worries! I was trying to introduce my nephew to arcade shooters so Batrider is what I ended up playing when I couldnโt find Batsugun.
Haha nice. Youโre an awesome uncle!
I find cave games like dodonpachi and esprade much easier to start with. That's what I did with my kids.
Sound starts to work
https://fxtwitter.com/maddoka/status/1942605220657389673
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Maybe not far from the release
https://fxtwitter.com/maddoka/status/1946591450134937834
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great
๐
@vestal wagon I need an MRA expert. Guwange (Special) has two MRAs (one in _Arcade and one in _alternatives). They differ only by their C button implementation <!-- enable C button in EEPROM --> <patch offset="0x00500002">11 11</patch> <patch offset="0x00500008">00 04</patch> and <!-- enable C button in EEPROM --> <patch offset="0x00100002">11 11</patch> <patch offset="0x00100008">00 04</patch> Do you think we need both? If not, which one is the keeper do you think? (I know this isn't your core, but you know more about this than me)
that core has that issue with multiple mras, where there's a version in alternatives and one in the main repo
and they aren't the same, because I think one got updated without the other
check Dangun, whichever version is in alternatives (I can't remember if it is Dangun or Fever SOS)
one of them is broken, whichever one isn't, just use all the versions from that repo
perfect, thank you ๐
Before I submit this PR, are there any strong feelings about having Fever SOS as the parent (which it's listed as in MAME) and Dangun the clone (moved it to alternatives)?
they're basically the same, except Fever SOS has a bug fix. so whatever
it's probably going to cause people to think Dangun is gone, since that's the more common name
but you can't avoid the problem either way with all this arcade stuff anyways
Yeah, I grabbed the latest version (which was in alternatives)
same with guwange (Special). Toya did a bunch of fixes in december of '22, so those are the versions I used in the case of any dupes
Other MRA working on Star Force
Do we think they know they need to be in mister-devel
Will this be in update all or is manual install required?
manual for the moment
one of their tweets says this is a test release, and mentions a future 'public release' so maybe the plan is to move it later
but also, lol
Omg omg omg I love this game
which RBF is correct?
they are identical
Working great just a few tile glitches here and there
Yeah I noticed them also. I propose also a PR for this MRA
@zealous sapphire do you have an arcade PCB of this game?
nop i don't have it.
Oh apologies I thought the PCB was necessary for making a core
It is not me making this core ๐
I just use MRA of Star Force and swap rom for Baluba-louk and the game works
I need to check also 3rd game "senjyo" of this system but the rom layout is different so not sure it will work maybe tonight
Apologies ahead of time if I gum up anyone's favorites. I am trying to clean up the _Arcade folder a little bit, so clones might move around
why did you ruin my mister?
You need to look inward to answer that question
Only then, will you understand why you donโt need 3 versions of dondonpachi
but I don't understand why I need the wrong version
Holy shit @dawn moat, where the hell did that MRA go, oh man
Itโs in ur butt bro
guy on forum gonna be demanding lots of answers
Iโm excited to propose moving a bunch of crazy kong clones to alternatives
We will see how close sorg is to Donkey Kong [Crazy Spanish Bootleg]
what has more trash hbmame entries tho? DK or pacman?
senjyo there is too many differences I have just screen fill with red zero
@zealous sapphire do you get the K multiplier bonus in Baluba?
I will check tomorrow if I'm able to get just play it small run since yesterday
I will keep trying 
Hopefully all of them, not just a bunch.
First column stays in _arcade, 2nd goes to alternatives
I can't justify moving it all to alternatives because it is a parent rom in Mame
and if mame found out I put it in alternatives they will send billy mitchell
One thing to keep in mind is that the core author sometimes have purposefully added all mras to main folder
Yeah, Iโm clearing it with everyone before touching it (where I can, obviously folks like null object arenโt around anymore). I wonโt touch anything I havenโt cleared with an active dev.
Well, except for sorgโs stuff, but Iโm hopeful that I can have that discussion with him on the PR
this arcade organisation talk has got me thinking, could all versions of a game be held in one folder per game, as opposed to one set being in the main _arcade directory and the rest in alternatives?
actually that might be an option in update_all, I'll have to take a look at that later
quite often I scroll through the main arcade folder looking for a game, just to find that it's some random weirdo set and the one that I want is in alternatives lol
also I can't believe this channel has been hiding from me for so long, dang newfangled discord thread features
Do you have (or have you tried) the arcade organizer? That is an option in update all. It doesnโt organize the me main directory, but creates an _organized directory in _Arcade that does close to what youโre looking for
Wait, so are for example the (alt) Japanese versions of some of the games just gonna be deleted, or will they be added back in again?
they are going to be in /_Arcade/_alternatives under the game name
just waiting on sorg to merge the branch
Arcade organizer organizes based on research as well as MAME.
Sometimes it is not documented and then I have played through the game
@restive spade you don't have any way to contact Raki do you? I suppose I could put a message on their patreon...
You could try Twitter as well
I am not on twitter (otherwise I totally would)
Youโre really missing out on a bunch of bad hombres asking grok to validate their shitty opinions
i know. I'll never get radicalized at this rate :/
Either side can be radicalized so it's not really that much different. Different sides of the same shitty coin and nobody ever realizes how they're all just being played. I hate this planet and the sheer stupidity of 98% of it. Everyone creates their own little echo chambers and then just accuses the other of doing the same thing they don't even realize they're doing themselves.
Grok is this true?
I'm glad you have it figured out
Maybe
I mean it's painfully obvious. How people can't see it is beyond me
Ah yes. The meme. The perfect response for those who have to conceal the fact that they don't actually have one
I would read that sentence again, just in case you stumble on something
If you need a meme to speak for you, it's because you can't speak yourself
No point in engaging with you
I speak in sentences not memes
Time for spicy off topic?
Whatโs the question you wantvto ask them?
I messaged them on discord (but havenโt heard anything). Itโs just arcade cleanup stuff. Moving a super locomotive and Tetris clones to alternatives
Pretty random, but I would love to get a screen flip option in Gyruss. Itโs rotated clockwise and it feels like a chore to do when almost every other game I enjoy works counter clockwise ๐
My cabinet only rotates one way, and it was not good for Gyruss. I ended up flipping the deflection so it works, because Gyruss is awesome. Most other games will do a flip, so it worked out well.
I agree. All the vertical arcades already have the scaler enabled in order to use them on a horizontal screen - which is a 90ยฐ turn. It should be easy to add 180ยฐ and 270ยฐ as well.
I saw some people getting remote deflection flippers for some candy cabinets so you donโt have to pop open the back to flip which cool (so itโs a toggle inside the panel) Would be pretty easy to make
Yeah I've seen 'em, would be very easy indeed. My only problem is the switch - I have no idea how much voltage runs through the coils and that sort of knowledge seems... not well distributed.
I got pretty good at shoving my hands into the guts of a hot chassis tho, haha โก
Just check it with your tongue in the usual way
Yeah fortunately most stuff is CCW or has an option in mister
Thanks for the head's up. Do you have an idea why this core uses the weird resolution of 530x224 - given the assets, the horiz. resolution could be half of that. Mame uses 256x224 which seems plausible.
I don't know ... Maybe need to check if it follows the hardware or not
Maybe Opened a issue ticket with the question to the dev ?
On Mame Star Force has a resolution of 256x224.
It seems that he is going to port Phozon as well. He seems to have tackled that in a time before MiSTer
yes on previous X posts it says he looking for also for Warp & Warp and another game but don't recall which one it is
ๅบๆฟๆใฃใฆใฆใพใ MiSTer็จใซใใฆใชใใฆใใชใใใคไฝใใใใชใใฎโฆ
ใฏใผใ&ใฏใผใ
ใใใใญใผใฉใผ
ใธใผใใผ
ใใฎใใใใใชใใ
ใใฉใพใณใใใๆฐใใใใๆขใซๅใใฎใใใใฉใ้ในใใ ใใงๅบๆฟๅฟ ๅฎ็ใงใฏใชใใฎใงๅฐๅฐโฆ
done
Hi folks does anyone know how to convert the Earthion .bin file into the megadrive .md? PCN put a video up just showing it running on the mister ?
Sorry friend, I know what youโre asking isnโt at all related to pirating the game but weโd like to avoid any conversations related to how to decrypt the game or where to find the rom. I know it can be frustrating so I appreciate your understanding.
fixed by the author 
(but not yet commited~~)~~
Man, how are each of these 1943 games parents in Mame
That's a great game, hope they can get a way to deliver the games without needing to manually patch them.
Yeah ๐ถ skipped both of the former ones. But it's sad that they still cannot figure it out. Air Gallet/Garret/whatever looks at least interesting for its art style (the end boss alone ๐ฅณ)
Since more than a year there was just the TMNT2 core trickling down to regular MiSTer users.
Great...
Their new releases don't work on several screens, giving a "Out of Range" message.
They didn't tested on some standard TVs.
Taking time and effort for adding a logo on the pause screen, but forgot to test the cores on 640p & 720p screens...
gotta make sure your branding is on point
I'm going to have to relearn how to patch that rom again! 
Only Mazinger Z works correctly this time on my side.
Other cores give a video signal that is no longer compatible, like on Sailor Moon (the previous version is "correct") + Air Gallet gives an out-of-range signal on my LCD panels.
My LG C4 works fine with them though.
ooo let me try
something is weird. vsync_adjust=2 the mister OSD is reporting 87.0hz but the screen itself is reporting 57.4
let me try 0
Thatโs vsync adjust 0 (with vrr off so I donโt sorg myself)
I don't understand how they are breaking the scaler like this
honestly I had no idea this ipad monitor could do 100hz @final shell would be proud
I'll probably be upgrading my IPS panel next month. I'm currently using an old, second-hand panel (640p@60Hz max).
This allowed me to quickly test the Saturn core changes without having to move to another room and disturb my wife in the living room.
But, that issue is disturbing and they break the scaler like never before.
I have no way of contacting them.
Gradius Origins just released so I was curious how many of those games are on mister in their original form?
gradius, gradius 2 and salamander
Life Force also
Sound-wise, outside of possibly missing filters, there's a good chance it will be better on MiSTer. I will compare Nemesis and Salamander since I have the PCBs for both.
And not in its original form, Salamander 2 is on PS1 and Saturn.
Does anyone have real footage of combat hawk. trying to see if the attract screen is jumpy like it is on the core
None of the videos I have seen show the stutter, but I don't know if they are emulated or not
You gotta shoot at that thang
Guru - Combat Hawk (Sega/Sanritsu 1987) just arrived, the next haul from Japan. This one was hella expensive and very, very rare. good luck
yeah, that is the gist I was getting
salamander/LF sounds nice on the new port
I prefer the filtered voice lines to mame's unfiltered ones
Erm... the sound is seriously messed up from the YM2151 in Gradius Origins. The laser, especially, sounds so far off from the real PCB.
Also, MAME's VLM5030 emulation has been persistently dreadful and inaccurate. Even if you were to filter it like on the PCB, it sounds noticeably wrong.
I'm going to grab audio recordings from my PCB and from the PC version of Gradius Origins to illustrate just how far off the mark the sound really is in Salamander and Life Force.
thats a bummer, but I guess I'm not surprised?
Didnโt M2 have problems with audio in the past? I just remember the Genesis Mini having severely delayed audio.
Not just delayed, it exhibited incredibly obvious inaccuracies.
The last time M2 was involved in a Gradius compilation was Salamander Portable on the PSP. The end result was catastrophically inaccurate sound that is way too loud.
Honestly, audio-wise, M2's efforts with Salamander in Gradius Origins are embarassing when Hamster got it right NEARLY 10 YEARS AGO with the initial PlayStation 4 release of Arcade Archives Salamander.
Yeah, M2's biggest issue has always been audio stuff. Everything else is great, but the audio almost always has issues in their releases. The other very odd issue they always have is that they never let you have a black boarder around the games in their collections. The best you can do is have an ugly gray boarder around it. I have an OLED TV, let me have my perfect black boarder.
also let me bind functions to every button on the controller
Coin Op Collection corrected the issue I mentioned some days ago.
It was a seed issue.
yeah, I haven't tested it but I assume it's working now
As one of my former mentors said, we can complain about issues and report them, but we should always give thanks and let them know when the problem is solved and everything is working properly.
I'm beginning to agree with Robert that something changed that is making builds more sensitive and in particular the issues always seem to show up in the scaler
it's kind of insanely difficult to debug tho, I did like 15 psx builds and of the ones that met timing (6 or 7) only one of them had scaler corruption
and it's not universal either. when I had that bad PSX build, it only affected 2 of my misters
there are black border options in a few of their games (e.g. ketsui), so it's strange that they removed that option
Only Gradius game I've beaten is Sexy Parodius
Hi do your guy notice Battle Bakraid & Battle Garegga Core keep crashing. Especially Battle Bakraid will crash in 5 minit. But Armed Police Barrier core no issue at all.
The new ones have ram issues. I think it's being worked on. In the meantime, if you're not using a CRT, you can roll back to the old versions of the cores. link is in the pins
hey all, i'm trying to play hellfire 1P set and the music sounds like garbage. assuming it has something to do with this (https://github.com/jotego/jtopl/issues/11#event-12670790521) .... but as far as I can tell jotego and atrac said the issue had been fixed as of last year? anyone have any insight on what's up?
So jotegoโs cores donโt use the official mister framework. You may be better served posting this on his discord.
With that said, I may have time to look at it a little later
ok, i'll try that. appreciate the help!
(so i understand, it's not jotego's core, but it uses audio implementation jotego made? or....?)
Oh wait, hellfire is one of Erinโs cores
Those use JTโs framework, but they are old and havenโt been updated in a while.
They arenโt jts cores. My guess is that it needs to be updated for the new framework. I believe an update is in the works. No announced date tho
oh ok, cool. thank you!
https://github.com/va7deo/zerowing?tab=readme-ov-file has a commit from last year that changed the opl2 module, but there seems to be no new release. You could try to build the latest source and see if this improves sound
Galaxian - Arcade - my number one game. It is everything to me. I will start off dramatically ๐ I know it is a simple and old game, unattractive to many people. For me, it is very important. Unfortunately, I can't play it on Mister because of a strange sound. I had to set up a MAME machine with a CRT monitor for this game. I know that from time to time someone writes about this sound somewhere, and then there's silence. Is there any chance that this game will be updated with a sound similar to the original arcade machine?
compiled the newest version and it appears to be unchanged. the issue remains :/
sorry for that. I thought it was worth a try
it was! all good. appreciate the suggestion. hope it gets fixed sometime
Anyone knows why Zero Wing, Rally Bike, Outzone or Fire Shark (from alternatives) Toaplan doesn't works anymore?
they should work - they haven't seen updates in a while. what are you playing them on?
I think the developers are just waiting for the jotego sound stuff to be fixed?
I noticed this when playing tatsujin, it sounds very noticeably wrong
I think youโre just better off using mame at the minute, that sounds way closer to the original PCBs to me
They are migrating everything over to their framework. Thatโs what the raizing games are on now. Not sure when the toaplan games will make it over but they have mentioned that they are working on it
Oh wow they have their own framework now?
So that stuff is all still broken? Itโs been quite a few months. Surprised they released it like that if it would take months to fix
Like why pave over the working cores
๐คท
I think, like the old cores, they work fine on some machines and not on others
I only have issues with the new raizing cores on 2 of my misters
Yeah guess I was lucky the old ones work on all my misters. Suppose if they didnโt for you itโs no worse than it was
yep
Every game I've tried and mentioned returns a black screen. I even tried moving the .rma files to the main _Arcades folder, but the result remains the same: a black screen. Testin on Mister Pi Turbo.
playing on an hdmi set? or a crt?
CRT
ahh yeah, thatโs the issue then. The mister pi analog board is a 9.2 board, which requires as framework update. Those cores havenโt gotten that update, so they donโt know how to use the newer analog boards
hopefully the coin op team can get those updates done
it should work fine over HDMI
In fact I'm trying Fireshark right now with the original DE-10 NANO board and it works without any problem
yeah, if that has a 6.1 analog board (or older) it should work fine
(or if youโre just doing hdmi out)
So I have to resign myself to seeing Toaplan games not working on Mister Pi Turbo?
for now. their latest update (august 5th) say they are going back to toaplan this month https://www.patreon.com/posts/coin-op-presents-135641029
yeah it's back to mame for me. the game looks and plays great, but the music sounds so pathetic lol
and it's a pretty cool OST, so i want to hear it!
With the arcade games/cores, a lot of them are done by people outside of the MiSTer project so there can be inconsistent behavior lack of features. Just be aware of that.
Update_All just makes it very easy to make adding to your MiSTer seamless but for example the CoinOp Collection has absolutely nothing to do with MiSTer.
Confirm them works only on De 10 Nano
yeah :/. hopefully they update soon
Pramod recently completed validation of the cycle-accurate NEC V25 (xv25) MCU required for the remaining Toaplan 2 games, restructured the GP9001 to prepare for dual support, and began work on V-V (Grind Stormer).
Iโve been working on a Yamaha YM3812 Verilog implementation over the past month to address lingering audio issues in older Toaplan titles. Our new implementation, x3812, is based on low-level emulation using die shot analysis and reverse engineering done by nuked-md.
From CoCs patreon.
I will prob do an opl2 systemverilog core as well. Should be mostly removing stuff from opl3
Is it well known that the audio for Bakraid (or batrider, I always forget) and a couple of CPS2 cores have gone to shit recently? I haven't fired my mister up in a while but wow, some of them went south.
Iโd let Jotego know on his Discord
Lemme check, Iโll check bakraid/batrider too
toaplan stuff like truxton is known to have audio inaccuracies
In the bakraid/batrider, it's staticky sound. Those cores were always a bit iffy but now one is good and one is worse.
@golden pawn - Truxton2 has regressed in a very bad way. It's not inaccurate, it's completely fucked.
Ok Bakraid is CoinOp Collection - https://github.com/Coin-OpCollection/Distribution-MiSTerFPGA
Thanks, I'll double check which game it was and report it there.
Truxton is same, CoinOpCollection
i think use jotegos audio for thise cores, sure i read they are in the process of writing their own implementation to fix that stuff
Alright, bakraid has the usual crackles but I'm dunno why it's not as bad as I remember it last night. Batrider is fine, better than it was six months ago for sure.
Questioning my own sanity here, they're probably all fine and it's my PSU or some shit, with my luck
I mean, maybe you ran into a random bug
truxton2 is definitely fucked, and I'm getting no good graphics with kingdom grandprix.
same with mahou daisakusen, if either of those games starts with the screen flip dip set, it is corrupted.
works fine if it starts normally and is then flipped.
if you fire up truxton2, the bad sounds start as soon as you shoot some enemies, some are loud, some are muffled. It used to be a lot better.
that game hasnโt been updated in a while. last word from them is that they have toaplan updates coming
and they had to do something with ram for the raizing cores - they havenโt shipped that fix but I assume thatโs coming soon too
I really don't remember Truxton2 having these issues when I played it before. It really gives me a jolt when it happens so I feel like I'd remember it. But, can never be sure.
Hdmi audio?
I guess? Irken JAMMA Expander -> stereo sound -> amp
it must get the audio from HDMI.
Alright, so the screen flip corruption in MahouDaisakusen etc is a known thing; the audio corruption in Truxton II (and Donpachi apparently) is a known thing. The former is a low priority 'cause it can be fixed by the user by simply flicking the DIP, the latter is a puzzle they're working on. Pram0d suggests it'll require real hardware to continue the investigation.
Nice job following up! Appreciate you share the news with us here.
Hello All !

Do you know why on I/O board 9.2 with VGA analog, i have no sound with Truxton I & II ? It's the same thing with Out Zone and some others like Vimana and probably Toaplan games. I cannot found the solution anywhere. I tried with a digital/analog converter on the HDMI socket but no sound. All others arcade games work fine except these games since i've changed my I/O board. These CORE must be updated no ? I don't understand.
Ahh, itโs because the cores havenโt been updated for the new board
are you getting video out? because thatโs surprising - I didnโt think video worked either
Yep HDMI video out on my LCD work fine with all my games. I have a TV CRT for horizontal games and LCD for vertical games.
Oh ok, youโre doing HDMI out but analog audio
that makes more sense
but yeah, those games donโt know how to use the 9.2 board because they havenโt been updated
the authors are working on an update, so hopefully we will see something soon ๐ค
I heard someone bought a digital I/O Board and it works again. But I don't want to change my I/O board for a few games that don't work.
Anyway, thanks a lot for your support ๐
I assumed the core update was already done. OK now I understand. ๐
Was anybody brave enough to try Touhou 4 - Lotus Land Story and Touhou 5 - Mystic Square on the PC98 core?
Does that work? I cannot find any information about that. It's like the people on the Touhou forums don't know anything about MiSTer and the MiSTer people don't know that the PC98 Touhous exist.
Is there a pc 98 core?
Was just going to say the same thing. There's a PC98 core!?
Thereโs a PC-88 core
Only for the bravest of the brave mister users ๐ช
The Zet98 core. Not yet on the official MiSTer git
Which is the reason I am so hesitant to try by myself
I see what you mean, maybe someone here is familiar with what that might be
i've never heard about anyone playing touhou on their MiSTer
i remember hearing the pc98 core is very tough to use
i think you know what a touhou is
NO I DO NOT, I AM A RETRO ROBOT
UNF UNF UNF
touhou is a retro video game you should know!
you can play it on very old computers!!!
don't mind me i'm just getting rid of terrible ideas from my head
I AM THE ANIME ROBOT
I SAY UGUU ALL DAY
PAK CHOOIE UNF
-# UNF
UNF
UNF
Are you the shover robot?
What would we have to do to get Star Force into the main MiSTer archive? Just ask Madoov if he agrees?
yes. typically it's the core author that moves it there. if they agree they can be setup with the correct permissions in the mister devel org. You can tell me or Kitrinx if they do and we'll get the info to Sorg
or they could probably just open a github issue somewhere. maybe Main or Template repo?
I whined and asked about Truxton 2 too. It's bad, the effects sound like wet firecrackers through blown out speakers. I stopped playing it. But the worst is that I'm sure that the sound was fine maybe 2 years ago, and then after some update it was gone.
Yeah, my memory says the same. Sometimes things gotta break before they get properly fixed I guess.
Anyway, all these good shmups boards are all out of my reach so i can only wait for their Mister cores to be developed by some nice people.
GitHub indicates that A-Jax might be released to the public soonish
I guess that it is released now and should come via update_all
Thanks for the heads up!
Other than Ajax, what other recent Jotego games have gone public?
too busy with Run and Gun
@vestal wagon hey, I'm trying to see how to visualize the rank on garegga using a patch u released ๐ is there a video showing how to visualize it?
Thanks! Trying it now
Perfect!!! Thanks for the work on the patch itself and the explanation
I guess that the sports games are more or less done now. Just not released.
I hope that Xexex will come soon as a surprise game/core
Just like Surprise Attack a week ago.
just dropped https://github.com/gtaylormb/opl2_fpga_MiSTer. It's a port of opl3_fpga which was merged to ao486 last year, but with the OPL3 stuff ripped out. I haven't merged it into any MiSTer cores yet but I've tested it on my ZYBO--it's about 500 LUTs on a series-7 Xilinx part. Maybe someone can get some use out of it--I know people were complaining about accuracy issues in cores with OPL2
Hmm, I'm not going to make any claims it's "inherently" more accurate than anything, but being in ao486 it's been pretty battle tested--there's some pretty discerning OPL3 junkies using it. I've fixed all the diffs people have found (verified against real OPL3), and none of been found in over a year to my knowledge, the last being https://github.com/gtaylormb/opl3_fpga/issues/47. Most of the implementation was done over a decade ago, based on Steffen Ohrendorf's C++ implementation which was based on the reverse engineering efforts in https://forums.submarine.org.uk/phpBB/viewforum.php?f=9, some of which involved de-lidding the ROMs. The rhythm instrument and envelope math has since been replaced based on Nuked's C implementation, which did not exist when I originally wrote the core but I've found to be very accurate.
As far as the OPL2 conversion, let me know if you end up using it, and if you find any diffs against the real OPL2. I'd be happy to fix.
there absolutely could be bugs from ripping out logic, but I've done sanity checks against the samples I have
any specific arcade cores with obvious OPL2 issues? I've dropped it into zerowing and it's working, but not sure what to listen for
https://github.com/gtaylormb/zerowing/blob/main/releases/zerowing_20250928.rbf if anyone wants to try it
also fixed some CDC issues in the audio pipeline
there are unrelated issues with inferred latches for the chip selects as well, but I didn't touch those. Pretty easy fix
I guess that Tatsujin Oh/Truxton 2 is known to have broken sound:
I am not sure if it is the same OPL module
So cool that Zero Wing is supposed to be fixed now. But I cannot compare it to anything.
the original tatsujin also had messed up audio when I tested it a few months ago
is it? I'm trying to figure out if this made any difference. If so I'll PR it
If you can, it may be worth doing a sys update too
pretty sure zero wing doesnโt work with new IO boards
I'm basically looking for testers for zerowing, people who have identified issues with the audio vs. the original system and can verify whether they are fixed in the opl2_fpga version. But I can port to another core if there's a better candidate than zerowing
feature creep ๐
but yeah, I've heard the analog board is broken. Perhaps fixing the audio can build momentum and we can get these fixes in
I looked at doing the sys update but changing this line to be 1 bit instead of 2 (which is what the framework expects) breaks something (Iโm not sure what, but I also didnโt test it extensively).
I did a PR a little while back, and Atrac was going to walk me through updating the sys, but they have been busy https://github.com/va7deo/zerowing/pull/46
Toaplan V1 system for MiSTer FPGA. Contribute to gtaylormb/zerowing development by creating an account on GitHub.
output [2:0] VGA_SL,
if you can fix hellfire (which is maybe the same as the zerowing core technically?) I can test it and verify
yeah looks like it's out of the same repo
(same core)
cool. it has very obvious music issues. i'm not very well-versed in this stuff technically, but i'm happy to compile a build and let you know if the problem persists, just lmk if that would be helfpul
sweet. No need to compile a build unless you want to, I placed one here: https://github.com/gtaylormb/zerowing/blob/main/releases/zerowing_20250928.rbf
awesome, i will try tonight after work. i'm stupid so just verifying: this is the fixed rbf, and all i have to do is replace the one on my mister with this, and then test?
no worries, yes. You can verify the build date in the OSD after the core is loaded
think it will just choose the newest one? I'm not 100% sure
ok, I gotcha. thanks for putting the time in for the fix, hope it works! might have to put a little more time into the game if so ๐
yeah, no problem. Hopefully it fixes the issues
@noble lintel unfortunately not fixed, but it did improve it a little bit? the problem i hear now is that there's 0 percussion, but the other pieces of the music seem to sound better
old version:
your fix:
(don't mind the sound not being in sync in the second clip, dunno why that happened)
anyway hopefully that's helpful in some way
excellent, thanks for that. I'll debug the rhythm operators. The music sounds correct?
it seemed they kicked on about 3 seconds into the video?
or is that possibly related to the delay in the video?
sorry, trying to figure out what to listen for... not the guns/explosions, but part of the music?
good news, I can see where I stripped out the rhythm bit in the register map from the OPL3->OPL2 conversion. Should be an easy fix
in opl3_fpga, I assigned to the ryt bit in this block along with a couple OPL3-specific reg bits: https://github.com/gtaylormb/opl3_fpga/blob/491a4dc9bb25c33e0183caaf683102b9ce273bc1/fpga/modules/channels/src/channels.sv#L114
in the conversion I stripped this whole block out
always_ff @(posedge clk) begin
I believe rhythm ops are fixed now: https://github.com/gtaylormb/zerowing/blob/main/releases/zerowing_20250930.rbf
Toaplan V1 system for MiSTer FPGA. Contribute to gtaylormb/zerowing development by creating an account on GitHub.
yeah, sorry for the confusion
amazing. i'll test tonight!
hell yeah it sounds great!
stage 1 music in this game rules
thanks very much for looking into that and fixing it
hell yeah, awesome! Thanks for testing. I haven't played any of these original arcade games so I don't know what to listen for
I'll PR this to main
Nice work, Synth - Ive seen that sound issue mentioned a few times
@dawn moat maybe we can get your PR fixed up and merged too
I am nothing but a mere valor thief. I don't know enough about what I would need to do (mainly because I am not sure what I broke - the RBF built with that PR plays fine to my eyes)
interesting.. you just know it broke something, but don't know what it is. Kind of hard to debug that. I'll add a comment to the PR asking for more info
no, atrac mentioned I had broken something
and was going to walk me through fixing it when they had time
gotcha. Atrac has already responded to my PR and mentioned he's hoping to get some other fixes into the core as well, maybe including your PR
Did you delete the fixed core? It would be nice to have it online for the time being. It might take some time until atrac finds time to update older cores.
it is still available through the git history: https://github.com/gtaylormb/zerowing/blob/30205fde945f0436c78930c1157aaa4e8ef6fc85/releases/zerowing_20250930.rbf
yeah I deleted it as I didn't want to actually add a release as part of the PR. I have a new build anyway; sample rate exactly matches 49.7159KHz. The previous build had a master clk driven off clk_audio and the sample rate was very slightly off. Here's the latest build:
Finally, they fixed the arcade joystick
which one is high kick?
All of them.
That's amazing
https://github.com/va7deo/zerowing/pull/47 was just merged FYI
Hello STG fans- we're currently playing Cotton 2 for our Halloween #game-challenge this year, with dual scoreboards for the ST-V original and the Saturn arrange modes. Single credit score challenge for anyone that's interested.
@noble lintel , is your shmup mission over with the zerowing core? Maybe having a look at Truxton 2 would be beneficial. People complained a lot that it is off.
Sure, I'll take a look at that next
Looks like that's an atrac core. I've been chatting with him and he's going to get it into all his cores that utilize the opl2
I guess that he has a pretty long TODO list and would welcome any contribution
I'll touch base with him and see if he could use some help integrating it into various cores
I don't know who to write to about Galaxian ๐ Of course, I'm talking about the sound that makes me run this game on MAME, and I would really like to run it on Mister FPGA. Do you know if anyone is working on this core or has it on their list, or will it stay as it is?
This Galaxian? https://github.com/MiSTer-devel/Arcade-Galaxian_MiSTer
There is one bug that is filed about the sound: https://github.com/MiSTer-devel/Arcade-Galaxian_MiSTer/issues/12
Is it that one?
Yes, that's the one. It's a shame that such a cult game is essentially unplayable due to incorrect sound.
Yeah. Maybe subscribe to the bug and search for a video that shows the bug in action
Adding productively to the bug certainly increases the chances that it might be fixed at some point.
FYI Truxton 2 is OPM and OKI MSM6295, not OPL2, and Galaxian also some custom NAMCO chip from 1979, not OPL2. Atrac said he has fixes for the OKI chip; he said OPM is fine.
Thank you, Synthop, for looking into both ๐
I wonder if another MiSTer core uses that custom Namco chip and has a better implementation
But looking at the changelog many people looked at that core already. Sorgelig with the initial Implementation, Alan with fixes and so on
It might be that some analog circuitry is missing. That was a problem for a lot of early cores that the digital signal was immaculately reproduced but the analog filter was missing or not correct
The prime example was the Mario jumping Sound in Donkey Kong
That couldn't be nailed for years, I don't know if it is perfect yet
https://github.com/va7deo/TerraCresta that one could be OPL2. At least according to AI.
@noble lintel Is just YM3812 covered by your OPL2 module?
I think all of Erinโs cores use OPL2 - at least thatโs what I remembered when I tried to do framework updates for them
Relevant to us arcade shooting fans! #games-and-patches message
At least Vimana/Same Same Same are YM3812.
Nope the jump, walk and stomp sounds in DK core are not perfect yet. I guess it's really tough to digitally replicate the randomness of the original analog circuitry on the PCB ๐ค
Is it not perfect to a hardcore fan of Donkey Kong or is it different enough a casual enjoyer would notice?
Casual enjoyer wouldn't notice it that's for sure as it's close enough to the real deal that it's in no way shocking to the ears. But for someone who used to play it on a regular basis in arcades back in the day or a current original PCB owner, the difference is fairly noticeable ๐
Oh yeah I can completely understand that. Thatโs good to know though, thank you.
Itโs people like you who make the MiSTer better every day.
I just sit there and go โGEWD ENUFFโ 
Yeah most of the cores are good enough and perfectly enjoyable like that to be honnest. But there is always a matter of nitpicking here and there to make them even more perfect and closer to the real hardware for preservation sake ๐
I guess that this early analog filter stuff is just out of the knowledge zone of those electrical engineers that happen to work on MiSTer
There is so much audio theory involved.
Booted Super SF X/Turbo for the first time in a couple of months and noticed something that looks off, almost certain this wasn't happening before. Japan 940311, lots of squares appearing in the frames before switching from Ryu to Cammy/Chun-Lee in the intro.
USA 940323
Can someone please confirm they see the same?
Delete your _Arcade folder and re run update_all
Thanks, will try that now.
No change after deleting the folder and running update_all. Deleted the NVRAM and config files too.
lookin'
Looking ok here @golden pawn . Maybe try deleting jtcps2.rbf in the _Arcade/cores folder, and redownloading it
No joy, can't think of much else to try but deleting the roms folder and letting that redownload too.
One thing I noticed was that coming back to the core was that none of the settings like difficulty, demo sound on etc were working even though they had all been set up and worked before. This time round I have had to redo that stuff and an NVRAM file was then created, which I could swear was never the case before.
that might be the rom. you don't need to delete the whole folder. I think it's just ssf2t.zip, yeah?
If one rom is potentially bad then others could be too, it's all getting downloaded again!
now youโre speaking my language
Still no change, completely out of ideas now. I can't report something that you say you don't see so will have to put up with it. Thanks for the help and sorry for putting this in the arcade shooter section instead of fighting.
Try a ram test maybe?
Good idea, worth a shot.
oh yeah, good call
Memory speeds were all good so went back to an old SD card from 6 or so months ago, it looks the same. Updated MAME and it shows the same thing, a frame or 2 of those squares on the transistion between those screens. So need to look up real hardware capture but this doesn't seem to be an issue on my end and could well be correct to real hardware too.
I didn't see that at all just doing a cursory attract run on 940311. Is it only certain frames? or is it persistant? I can look more closely if it's a frame thing
It's between ryu charging the fireball and going to the screen where cammy and chun-li go across horizontally. It cuts back 3 or so times in the intro, you should see it if you look at the top third of the screen on just before and during the switch.
Its only 2 or so frames on the transition, not persistent.
I see it now, @golden pawn. If mame is doing the same thing, then it may be correct (as you said)
What a pain lol. Will look up some real hardware footage just to be sure anyway.
sorry for missing it the first time around. I blame work
No problem, got there in the end!
Delete you mister.ini.
Donโt need that, reverts to default settings.
Recreate if you need specific ini functions
Iโm not trying to be insulting, duder. I know that deleting the mister.ini fixed sailor moon for you, but that file does serve a purpose. If you donโt need more than the defaults (as you did not) then you donโt need a mister.ini.
But, for instance, if youโre hooked up via svideo to a tv? You need a mister.ini. If you want to hook up to a scaler? You need a mister.ini. If you want a specific resolution (or the mister isn't detecting your resoution properly), you need a mister.ini.
This problem is an accuracy question. Deleting the ini wonโt fix it
You would ideally replace it with the default mister.ini instead of deleting it outright, which should contain the defaults mister initializes to anyways.
how can we "see the same"? we all have different eyes
Looks like a rendering issue.... most times this has happened it's usually corrupted or wrong settings within mister.ini. Deleting will narrow down that root cause, can be dependent on your display. Easier to start with a fresh mister.ini instead of trial and error each setting.
Yes ideally replace with a fresh mister.ini. deleting won't harm the setup, it will simply run on default parameters.
You know that you are a STG fan if you suddenly see the first R-Type boss in the supermarket
Iโm not even a STG fan and that looks like a Bydo Empire mofo
Ol' Dobby Keratop himself.
That was the hardest time I've ever had parting with a piece of ginger in my life.
But everything has to go at some point
Even Dobkeratops
Surprise Attack from the Jotego team is out of beta and available for the public! 
You could say that the release was a surprise attack.
U DID IT
It's probably just a hacked version on the same hardware
https://www.youtube.com/watch?v=a80Un9LD9z4 there's a replay up of a "ver. xh" hack, hasn't got the exact same timestamp as the one on that board but it's probably very similar
ใฐใฉใใฃใฆในII -GOFERใฎ้ๆ- / Gradius II - Gofer no Yabou (Japan New Ver.)ใKonami 1988ใloop8ในใฟใผใใPlayer RMPใๅ้ฒVer MAME32Plus!Plus!0.119ใใใผใธใงใณxh 4็ช่ฃ ๅใปForceในใซใคใใซใผ
mame replay site http://replayburners.web.fc2.com/
ใฐใฉใใฃใฆในII -GOFERใฎ้ๆ-
็บๅฃฒๅนด๏ผ1988.03
้็บๅ
...
apparently it just adds that practice menu, lets you change the force field's colour, and adds an edit mode like gradius iii
I guess that we will get a mra file when it becomes available to the public
Would have loved to have one for Ms. Pac Man Twin
Zero Wing is ported to the pocket with some updates even for MiSTer!
And atrac17 teased Flying Shark and Twin Cobra! Finally!! โค๏ธ
Awesome
Hi guys, i was just playing Battle Garegga on my vertical arcade (crt) and when changing the dip setting to flip the screen it works perfectly.. however upon saving settings and powering the machine back on the screen is the right orentation (not upsidedown) but is now horizontally flipped (as in a mirror image, text is backwards, everything is reversed).. where is the best place to report the issue?
it seems to be some weird bug with saving the core settings and then reloading the core
this is after i ran update_all today which i havent run on that machine in like 6months+
i don't think that core has been updated in a long time so must be something changed with the mister framework or mister main maybe?
Hello ;). Any news about the compatibility of MiSTer I/O Board 9.2 and the arcade games like Tatsujin(Truxton I) and Tatsujin Oh(Truxton II) ? Because there is no sound at all with these games on this board contrary to Zero Wing and Demon's world from TOAPLAN. Is there a chance that Attrac, who will be working on the OKI sound, will change anything ?
Twin cobra exists. Itโs just one of (maybe the only) coin op mister beta core
I guess that all games that are ported to the new K3 framework run fine on the 9.2 boards. The Raizing ones, TMNT2, Horror Story, Zero Wing...
Not yet Truxton, but that was mentioned to be ported soonish
Dogyuun and Grindstormer will probably not make it in 2025. Those are the shmups missed most by me, together with Xexex and Gridseeker
hi dr. toppel core looks like this and I dont think it did before
or if it did I missed it - I have done update_all as of this morning
let me know if you need more info
I can look in a bit. Is that over both analog and hdmi?
Nope not the only one. You also got Double Dragon III, The Combatribes and WWF Wrestlemania ๐
are those not out? I thought they were
Nope they aren't
There is also the Mortal Kombat and Smash TV alpha versions which won't be ever be finalized on MiSTer due to lack of resources but are available on the coinOp patreon
Looks ok here. Maybe your rom?
There is a PSX port of Smash TV which is close to the arcade or the arcade emulated. It's part of the PSX "Arcade Party Pak". Together with Klax, Super Sprint and Toobin. JFYI, found out about that just recently.
Damn bro ur m30 stand looks just like mine but like uhhhh
I got my rommy from update all? Let me maybe just delete it?
Would that be the easiest way?
yeah try that
Word to the fish
if not, try deleting the MRA and RBF
Ty for comparing
Will do both yeah
I'll just go ahead and delete my mister
Only 512gigs of roms I'm sure it'll take no time at all to refill
(this is a bit)
Aight brb
rbf looks new so I wont fuck with that
will just fuck the mra and then fuck the rom
@dawn moat so maybe the update all rom is the actual problem?
can you dm me lol
oh I also realized that part of the stage doesnt have issues
you have to wait until the walls comein, here : https://youtu.be/UEeqoD7jRxc
can you double check that part like after the walls appear?
Yep, as soon as Iโm back home Iโll have a look
@broken prism yup confirmed. Doesnโt look like a known issue either. Do you mind filing it on @cedar zephyrโs repo?
Thanks for the info, i'll have a look at that ๐
toppel definitely used to be fine, I played it a few years ago
yes I believe we both did for calice right?
on git? I'm very stupid about this.... Im gonna probably do it wrong
if I attach the video and timestamp and say - graphics issue - would that be sufficient?
is the right place nad the right text?
hit send gotta run do other stuff - but just let me know if this is wrong, cuz it probably is
that's perfect 
Oh wait, wrong repo. I copied it https://github.com/jotego/jtcores/issues/1276
Any new Jotego games go out of beta?
System 18 should be soon
You can finally play moonwalker
Thank you!
Iโm surprised it wasnโt this week tbh
I'm still slightly amused that in the middle of his 'we're about to make a push for cps3' some director is all 'hey, can you make a core for <X>'
I guess technically they werent' starting cps3 until december so they got it in before the real push but still
The cps3 carrot is strong
Donโt you want it? Itโs right here.
You just need to take it
I'm waiting for the 'it doesn't run on mister but it will run on this new fpga hardware I helped <person> design' stick
and I don't even say that as some FOLLOW THE MONEY twitter thread stuff, just that it may not actually run on mister
Yeah, I imagine thatโs where we are at, unfortunately
Iโm sure the folks will understand!
I think cps3 is semi-risky in that if it doesn't work out to run on mister, he's going to have some large chunk of angry patreons who are angry for no sane reason
I wish he was clearer, I think.
The last update was the first one where we was like โuh, it might not workโ
was there a more pessemistic update than the 'cps3 is going to be tough' from earlier this month?
No, that was it
I think that was more of a gentle lead in to 'there's going to be an extended period of time with no releases'
i.e don't unsub please
I think once they fully start on cps3 nothing else is getting done for possibly months
At the end of the day, Iโm just happy heโs doing it. Iโll buy whatever bespoke board he is dropping. The business aspect of how he does things just bums me out
what if the bespoke board is a de25
I dunno. I heard the plls donโt understand fractions
it's because of common core math
Someone got left behind after all
See how the hell
Yeah I don't know lol ๐ but anyways good luck HoTayGo
Gotta outrun mame at least
thanks for finding it, duder
Aww man, I too wan't to make jokes about my country's education systems, but they are not as run down or even sabotaged as yours ๐
wasn't jotego considering doing PGM or CPS3?
I really wish pgm got picked first
hopefully when a pgm core does get made, the sound emulation will be done properly and then the improvements can feed back to mame
Jotego had a vote i think for cps3 and pgm , and cps3 won. Pgm definetly got more worthy games ,3 classic caves shmups vs sf3 3rd strike which is the game that everyone really wants.
they are loud people...
you'd be loud too if you had to maintain cps3 hardware
It's honestly hard for me to imagine the competitive scene using MiSTer for cps3. They are a strict bunch.
At the moment it looks like Jotego might squeeze in the caliber 50 core between Run 'N Gun and CPS3
Which would mean a lot of Shmups: Arbelester, Twin Eagle...
true but the real hardware is expensive and notoriously fragile, if the core is good I think they'd also be relieved to have that option
Do you think that all the competitors own cps3 hardware ? If everyone practices on a mister that would literally takes minutes too setup and be easy too plug any controller into , i think the community would love a mister version of cps3.
CPS 3 people are coming
Yup i just checked and it was fine with the jtkiwi.rbf core from 17th of february 2024. All the cores published after that had the bug with Dr Toppel ๐ค
I'm talking about the tournaments specifically.
Time will tell. If it's possible to get to a level of accuracy that works, sure, they'll switch. It takes a while to get it running, get the bugs out, and get it perfect. There's no reason yet to assume it can't be achieved.
Kajoc said they run vsav tournaments on mister at least in part. I think that last big evo cps3 tourney was all real hardware but maybe that will change with an FPGA alternative or maybe as the event becomes less โmain stageโ aka people get bored and move on from 3rd strike ๐ I donโt think they ever use software emus though
I would even say it'd make organizing tournaments more accessible so we might even see more of them!
New Gradius 2 hack has been added to Arcade offset
Description from user in Jotego discord: It's got loop, level select and shield and weapon colour select
It requires a patched rom
There were some updates on Toaplan cores? update_all downloaded new versions.
I checked Truxton II and Out Zone but they still have sound issues unfortunately.
(more Truxton 2 actually, Out Zone is fine)
@dawn moat looks like that doc toppel was fixed?
but I gotta wait till next commit right?
right exactly. I was going to tag you once it was live
I dunno if JT is releasing today or not
pretty late if he is
what a beautiful human
thx ๐
yeah jtfriday needs a break haha
or you can use that one until next jtfriday update : https://misterfpga.org/download/file.php?id=12558
Regarding a possible caliber .50 core: system16 lists "Mad Shark" as a game and now I learned that this is actually the first game developed by MOSS. And MOSS was founded by former Seibu developers. And MOSS developed Raiden 3-5.
Thus it is a secret Raiden game by the Raiden developers. At least some of them. Raiden 2.5 as you will: https://shmups.wiki/library/MOSS
I just noticed Time Pilot doesnโt have the option to flip the screen. I previously complained about the same thing being true for Gyruss.
Itโs a real shame since these are both such big favourites of mine, and itโs really not practical for me to turn my CRT clockwise.
Would it be frowned upon to offer to pay someone here โฌ50 per game to implement this functionality?
Is there a bug for it? Filing a bug would make the developer aware of the ptoblem
Are we sure the original cabinet had a flip dip?
Is that necessary in order to implement the flip?
I know Donkey Kong can be flipped, but itโs not a DIP option.
Oh OK. I can try that.
if the cabinet didn't have an option for it, then I believe it has to be done on the mister scaler side. That means:
- It won't work over analog output
- it will add a frame of lag to digital output
I see. Thatโs a shame.
As far as I can tell Donkey Kong doesnโt have a DIP setting for screen flip, and that somehow works on analog.
I believe that that menu item is just attached to the flip dip switch. Saves you from having to go into the service menu. Some arcade cores expose stuff that way
That also works on analog signal?
Yeah
Oh no shit. Well, TIL
Mostly the older golden age stuff from what Iโve seen
yeah, itโs a real shame that gyruss doesnโt have that option
itโs non-standard for it to be rotated that way (although I doubt there was much of a standard when it came out tbh)
Yeah I think donkey kong mentioned is an example, the cabs were always clockwise but the mister core has a setting for counter clockwise rotation
Iโm grateful to those authors because my Tate cab is counter clockwise which is what almost everything was after the 90s
I feel like Jotego just added flip to something, but had to do it in the scaler?
Ajax maybe?
Ahh, Desert Breakers https://www.patreon.com/posts/lighting-132489023
Gyruss and time pilot 84 are two very, very good games that don't rotate. Sega games don't rotate either, but they're the opposite rotation to the two Konami titles. You getta pick one or the other, there's no way around that.
Luckily there are no vert Sega games worth playing, so my CRT is Konami style. If I really want to to flip the screen I flip the deflection plugs on the monitor chassis. Easier than hauling the tube out.
Yeah Iโve seen that people make little yoke based flip โremotesโ for some candy cabs as well on AP so you donโt even need to open the back panel
Unfortunately, Titan (or Saturn) doesn't flip either, as discussed here previously ๐
Itโs already counter clockwise, the best tate
When playing Arcade Tate games such as Galaga and Galaxian, is it possible to set the game border to a colour other than black? I am referring to playing rotated games on a horizontal HDMI television. At the moment, the very wide black bars on the sides blend in with the black background of the game, making it difficult to know where to move the rocket
No, but you could grab a CRT and solve it ๐ #tubesolutions
I also have a CRT, but I would like to prepare for the moment when its time is up ๐ CRT solves the problem I wrote about, but unfortunately another one arises. It's about rotation. Some TATE games are rotated in one direction and others in the other, and the TV weighs about 30 kg and I can't turn it around ๐
Most are counterclockwise or have an option for it for the older games. Theres only a handful that donโt. Also just get another CRT. #tubesolutions
Iโll give a non-tube solution: make a 4:3 frame out of cardboard and tape it to the oled
The black background is not a significant issue. In the case of Galaxian, which has very poor sound on Mister, and I have a feeling that it will stay that way, because I saw various mentions of Galaxian a long time ago. Maybe the problem with this analogue background sound is too big a problem, I don't know ๐ So in Galaxian, I prefer to play on MAME with Pi-RGB on CRT - at least today. But I would prefer not to boot up the RPi with CRT just to play Galaxian ๐
Ha, I've already thought about the frame ๐ A lightweight frame that can be put on only during gameplay on an OLED TV.
Oh? I never spend anytime on galaxian outside the occasional barcade where like any arcade itโs hard to tell if anything sounds right or wrong. Is there an issue filed on git?
I don't know if this issue has been reported on GitHub. I've seen it in several places on the Mister forum and here too, I think. Run it when you feel like it and you'll see that it's very bad ๐ Even if you played a long time ago at the Arade arcade.
To be honest, I don't know where on GitHub to report problems with individual cores.
Has always sounded slightly wrong although I appreciate it may be hard to replicate due to the analogue nature of the sound circuit involved.
Itโs reported
From comments sounds like a donkey Kong situation where mame is probably just using samples so it sounds better and mister is failing because the sound is made by some analog circuit and itโs hard to reproduce
Hope dies last ๐ I signed up under the thread on Github (Galaxian). Perhaps Sorg will comment on this. If he writes that there is no chance, I will accept it with dignity.
The problem with those GitHub bug reports is that they say thereโs an issue but provide zero examples of what the issue is. Sounds wrong is such a broad term. We need a recorded video of how itโs supposed to sound or a link to how to listen to an accurate reproduction of its audio.
@wooden summit if you could, can you include a link to a video demonstrating what the correct audio should like in that bug report?
Yeah thatโs a good point. The other Google result was just a few people bitching on mister forums with no example and no issue links
I don't know, but I've already unlinked it ๐
Yes, I will post a comparison today. I don't have the original Galaxian disc at home, but I recently played the original at a museum, and it sounds like Galaxian MAME, which is completely different from Mister Core Galaxian. This is a known issue, but it's actually worth having a comparison in one place.
Thank you very much!
I believe that is sorg, but he doesn't look at discord.
Latest JTKIWI MiSTer binary with official fix for Dr Toppel GFX compiled from current Jotego's repo is available here with new MRA : https://misterfpga.org/download/file.php?id=12575
sorry, is Twin Cobra available yet for the mister?
Yes
It has been for some time.
It's been more or less fully functional for a few months, I think screen flip was the only thing that wasn't working right (and IIRC that was fixed last month)
To be tested if it is working well I will add it on Arcade Offset (using rom from fbneo set) @restive spade
Sure, please make PR when you feel like it is ready
which feature set of the source code does that romset use?
