#Sega Saturn
1 messages · Page 99 of 1
Peg the message, for the greater good
Not sure if anyone's noticed this yet, but ST-V dev docs:
Next up, we have some development materials for the Sega ST-V arcade hardware!
No idea about the previous unstable, don't worry about it for now.
Any chance of 8mb support in the future?
I asked srg320 but he is busy at the moment.
Some games required expansion ram for saves and/or accelerates
Some games were developed to take advantage of the extra RAM, allowing for larger levels, more complex visuals, and more extensive features
But no 8MB support
Some popular games that utilize 8MB RAM cartridges include certain SNK fighting games, and some Capcom games
you mean the made up cartridge that only runs a non-commercial piece of software.
snk used 1mb, capcom used 4mb
I don't mean the Pseudo Kai Cartridge
maybe show me this cartridge you’re referring to
8Mbit isn’t 8MB
Yeah I'm confused, because officially there is only the 1MB and 4MB cartridges.
Where is this 8MB one coming from?
Knowing me .. I most likely did confuse megabits and megabytes
Gahh... Losing my mind
Is anyone using their mister with a rt4k?
I set mine up tonight on a LG CX OLED tv
sounds like it should be a hoot
I’m using direct_video over hdmi to the rt4k
should be fine my dude
Sounds like it's not ready needed https://consolemods.org/wiki/AV:RetroTINK-4K#VRR_(Variable_Refresh_Rate)
The RetroTINK-4K (commonly abbreviated as "TINK-4K" or "RT4K") is an advanced family of video scalers from RetroTINK LLC. Building on the functionality of the RetroTINK-2X and RetroTINK-5X, the RetroTINK-4K models offer high-end video scaling and processing at resolutions up to 4K60. There are two models of the RetroTINK-4K:
it's display dependent
there are some TVs that have quite a bit of reduction in buffering/latency when the VRR flag is set and the output refresh rate is something non-standard
Does VRR even work with direct video?
or are you not using direct video
Which I'd assume you are
they're not talking about enabling it on the mister
enabling it on the tink is basically the same as what the mister does. so it can help
Lg c1 and beyond have trouble with the fun refresh rates. With vrr off, latency can be 30ms. Sub 10 with vrr on
Hard choice that one. Without VRR, you can enable input lag boost mode, which lowers lag to 2ms. But only if you are using standard refresh rates.
I think in the retrotink community they have a recommended mister.ini, and I think they have VRR off
I'll have to check. I use an LG C3
so if I can reduce latency by 30ms by turning it on, that would be amazing
oh neat!
yeah, it should be off in the ini, although with DV it doesn't matter
Yeah, you enable it on the tink side
Now that I think about it, I haven't seen tests on LG OLEDs with boost mode enabled and vrr disabled using non standard refresh rates. Maybe boost mode drops those 30ms. How do you lag test non standard refresh rates?
Mister laggy. I thought @royal saffron was futzing with this way back - but I might be misremembering
Yeah I have one
Does mister laggy work with non standard refresh rates? I don't own one so don't know if it lets you select resolutions and refresh rates.
Yes, you can step it all the way 50-60hz (can’t do non whole numbers but that’s fine).
Which lg did you grab at Christmas? Weren’t the laggy numbers bad without vrr?
C3. It was worse with vrr I think, I need to check back
I think it was worse with vrr at 60 but better at 57?
Common non standard arcade refresh rates, 55hz, 57hz, 61hz? Maybe those need to be retested with vrr on off and boost mode.
I’d test but I don’t think my CX does boost mode
Hummm
2ms is about right with standard refresh rates and boost mode on.
there it is #settings-workshop message
Thanks for finding that. A solution would be to set vrr for arcade and computer cores only as those are most likely to have non standard refresh rates. [arcade] and [computer] settings in mister.ini . What I am not sure is if the oled tv can enable vrr while the boost option is set to on, maybe it disables boost mode automatically. Will have a look later in the day.
You search my posts better than I search my posts 😘
Setting vrr for arcade and computer cores using mister.ini works perfectly. Lg oleds just turn off boost mode when detecting vrr. So now I have 2ms lag for consoles and 10ms lag on arcade and computer cores. Thanks guys, would not have found an optimal solution if not for your comments here. I could set vrr for each arcade game that does non standard refresh rates, but till I find the time to do so, this is the best compromise.
What's the name of that game that uses the dev cartridge?
Ah, it's Heart of Darkness 1996 proto
"Update sys" -- that means the Saturn core gets the new advanced bob deinterlacing, right?
If there are no regressions I don't see any remaining issues, the core could be considered finished. It only means 3DO soon!
Unfortunately the single ram and both ST-V builds failed
Well, it looks like the build actually worked
But uploading the finished artifact failed:
STV's build Failed because of this issue
#9 11.92 Info (12023): Found entity 1: emu File: /project/Saturn.sv Line: 17
#9 11.92 Error (10161): Verilog HDL error at Saturn.sv(1387): object "dezaemon2_hack" is not declared. Verify the object name is correct. If the name is correct, declare the object. File: /project/Saturn.sv Line: 1387
#9 11.92 Warning (10222): Verilog HDL Parameter Declaration warning at jtframe_resync.v(33): Parameter Declaration in module "jtframe_resync" behaves as a Local Parameter Declaration because the module has a Module Parameter Port List File: /project/rtl/jtframe_resync.v Line: 33
something with declaration so need an update I think
it does not have the new bob, the menu entry in the actual core wasn't changed
srg320 fixed the build of STV
I need to check some parts of the core during next week, after our discussions with StrikerX3.
Biometal logo seems fixed on Dezaemon 2
100% perfect, not sure.
But very close, yes.
Also some timing will not be perfect because of de10nano
Screen flipping would be a neat addition though for all those TATE games.
is that not possible over HDMI?
no, not right now
gotta bring out the old crt
Hey guys, quick question. does the saturn core support a guncon 2? And if so, would I need a SNAC adapter?
perfect, thank you!!
unless you get the Virtua Gun, that would require SNAC
usb light guns work basically perfect with all but one game that uses an interlaced mode
@untold cloud basically had that solved, but a lot of updates were coming down the pipe at the time so wasn’t worth trying to add at that time
Ignore me hadn’t loaded all the messages haha
do you think its worth putting a bug in for this just so its not forgotten?
probably, even it it’s not srg personally fixing it. maybe the code would be added to the next stable?
Oh man, I didn’t realize guncon 2 support got added, that’s great!
The one game was 'Scud - The Disposable Assassin', has an interlaced title screen
#1046941029296779344 message
#1046941029296779344 message
Dont think Ash made a PR with that fix (he added the lightgun support to the core)
That game needs player 2 set as light gun in OSD also (you play with gun as p1)
if its set as 'digital' the game's menu keeps looping back and wont let you start
I will close my pending issues tickets later next week for the dev DRAM cart and Dezaemon 2.
I need to check also 2-3 things on the core and discuss eventually with srg320.
The latest cores are so good
What an odessey it's been with this one. Can't believe we got stv also
I need to check some parts of the core -for future proofness- later this month.
now we just need some youtuber to review the core, and claim it’s still not good because they forgot to run update all for the last 2 years
I need to run down some unit tests and check against the real system.
Some extreme accuracy tests.
If my idea is correct, that should help for the 32x and possibly have a correct base for future possible cores.
absolutely incredible to think this core, if paired with a better ram architecture would probably be indistinguishable to the original hardware.
hopefully the code is very portable and can move to other FPGA platforms without too much effort.
A SuperStation- like system with a Saturn form factor.
That's on my mind right now.
i'm not a saturn fan but would be interested in that
the Saturn is a gorgeous form factor
I dream of a handheld with a tribute to the Sega design language, like the GKD Bubble (black) but better materials and bigger screen, 6 buttons, running mister
Someone modded the blue button but otherwise a great start
i just think the saturn as a console looks pretty nice
Navi FTW. Then in descending order: model 2 HiSaturn, Skeleton(s), White, V-Saturn, black, model 1 non-black, model 1 black, and dead last, the SGX.
model 2 v-saturn goes hard
I've got the coloured v-saturn buttons in my skeleton. Looks great. 🙂
That dpad... 🤢
lovely rocker
I've been wondering when the SH2 model can be transplanted into some arcade cores, but hadn't done the deep research to know what the other 'missing pieces' are in open source verilog 🙂
I know JT looked at taito SH-2 board(s) and the problem there is they are basically an SH2 coupled with a massive custom chip that no one has done the magic on to recreate it
what taito games used an SH-2 configuration
it's a bunch that share a mostly common sh-2 based board. TGM2, dragon blaze, some strikers games, gunbird2 various other stuff
I'm sure there's other arcade stuff out there that uses sh2 tho
ah, i forgot about the psikyo SH2. should've known lol
would love to see more psikyo stuff on mister if it's ever possible
hell just more arcade games in general. pcb prices are ludicrous these days
I think we'll get Psikyo stuff eventually. The games are prolific enough.
I ordered the components for that sega saturn 3d controller wireless usb board, with the PCB and ESP32 it was about $50 after shipping
so thats 100% boot yes? with Heart of Darkness now?
There’s a comprehensive list out there somewhere I’ve seen before
Let me see if I can find it
Sega H1 / Psiyko SH-2 / CPS III / Kaneko Super Nova / ST-V (duh)
H1 and Super Nova being the outliers
H1 would be annoying because it runs one game but it’s Cool Riders so it’s a legit 10/10 game. Technically there’s Aqua Stage too but that’s a coin pusher
And it’s lousy with Sega customs for the graphics side
Sega customs? will these tariffs never end
Orange Sega bad? 🤣
would love to see supernova on mister someday. cyvern and sengeki striker are great
Orange Sega the best!
i think the big three that use the SH2 would be the (aptly named) psikyo SH2, kaneko supernova, and of course CPS3
Psiyko brings the goods the best
J.J. Squawkers must take top priority though
I checked how the new bob in core works, I don't know why but sometimes after switching from wave to bob the image starts to streak (ghosting)
it shows you're a true Nintendo fan
Here's the full artboard. But this one is the one that stuck fo rme.
it's not "new bob" he did the build wrong and it is still old bob. all "bob deinterlacers" will cause image retention (temporary) on most IPS panels
oh
yeah, bob does image retention on ips. I dunno, I think at this point most people should weave+filter
@frail token pls sell these T-Shirts lol
Unless @drifting frigate already sells those of course haha
Good lord I could never
My friend WILL be selling the playstation one. He is flat broke, so I'll let you know when he uploads it. Here's his store for some other fun shirts. https://tylerfromtheinternet.tri-pod.com/
Moving to #spicy-off-topic
#spicy-off-topic message
@warped saddle sent you a DM just to clarify a detail for a vid 🙂
Hopefully not referring to the #spicy-off-topic subject, @naive whale
No I dont even know what they were talking about haha
I just wanted to confirm / deny 100% of games booted
I know the testing sheet says 0% no boot but double confirming
Thanks for clarifying XD
Do I even want to know whats in spicy? lol
IDK, I don't go there either
One message removed from a suspended account.
<@&806015468916703282> git on it
I don't think that gun works on the reflex adapter. You need snac/snax for that.
I have a Dual RAM setup but the Dual RAM core gives me a black screen. Any thoughts?
Does the single ram core work? If not, you’re likely missing the bios (or it’s not named boot.rom)
It does. And I found an older Dual RAM core that still works.
MiSTer main up to date? Have you run update-all lately?
For documentation.
I'm beginning a full deeper review of all parts of the Saturn core starting today, and for the next days of this week.
We already have a quick talk privately with srg320, so possibly expect some updates on the core later this month.
Any obscure inaccuracies found so far?
Many, I can't comment more at the moment.
I have good faith that it will be useful for the 32x and future SH2 arcade games.
Thank you for everything that you do.
Before I forget could you please re-open the Parodius Konami Sign bug on Github? If you don't want to deal with it just let me know and I will create a new ticket. Thanks.
Thanks for the reminder.
I'm busy at the moment, gimme a hour or two.
Issue reopened.
srg320 begins to work on the last findings today.
I'm comparing some results with other emulators on my side.
And will probably discuss with their authors later tonight.
Thank you!
I need to test it on my side.
I can confirm, I've seen it on my MiSTer systems.
A quick flickering just after when the claws transporting the KONAMI sign are destroyed,
For Radiant Silvergun, we cannot reproduce the issue at all, even with all our MiSTer systems and IPS/TV panels...
I will leave the Silvergun one up for a little longer, if it's really just an outlier with my DE-10 and setup like with those audio pops you couldn't replicate then I will close it.
Noooooo let the man work on the 3DO core!!! 😂
Stay mad 3DOrks 💪

how dare u
It is. I ran Update All a few days ago.
weird. maybe try deleting and downloading the core again? How are you getting it onto your mister?
Alright, I'll try that. I downloaded it from Discord.
yeah, but how are you transferring it to your mister? filezilla?
Maybe config file needs deleted too. Always a classic
in case you don't hear it enough, I super appreciate all the coordination you do across the community ❤️
Manually. Not wirelessly
Dodgy second stick of ram?
I'm really thinking there's something with the core. The older version works fine and the PS1 Dual RAM core still works, too.
@cosmic bear worth a test. Btw you might not know as I didn’t that the default memtest only checks the first stick, you need to download another memtest for the second stick
That's good to know. Would you be able to supply a link?
learned it from #help message
This is from the 2nd RAM MemTest
see the README of the git repo of the memtest project, it explains the numbers, I think you need to run it for a bit longer
gotta test your MiSTer for memes
I ran it for 2 minutes and there were no fails. Has anyone with a dual RAM setup taken the time to test the most recent build for themselves?
the quick test is 10min, and 1-2h to be sure
yup, I have it running on a couple of misters
What ram do you have in the second slot?
I got it from Ultimate Mister prebuilt about a year ago. No issues with any cores until now. They describe the RAM as, "Official Memory Module v3 128MB SDRAM"
To be clear, the core boots and I can access the OSD. But games won't load.
I'm at 10 min now. Still no errors
if the previous core is working, then something else is afoot
does the jaguar dual ram core work for you @cosmic bear ?
I was playing saturn games all day yesterday with the most recent unstable dual ram core, no issues loading or playing anything
Is there a switch that needs flipping for dual ram?
Ah
No, I don't have any Jaguar games. But, not only did I test an old build, I also tested the dual RAM PS1 core without issues. I'm going to let the test run for 2 hours. Then, assuming everything passes, I'll test the Jag core.
I also have a couple of dual ram misters. I can see if it’s a weird “works with some but not others” situations
Frustrating, hang in there brosef!
Another thing I want to do is comb through the ini file to see if something is amiss. Maybe, somehow, it's trying to output a signal my screen doesn't like?
I've only tested with my modern display. I also have a PVM. I'll also test that. I'll keep y'all informed. Thanks!
Um... The mem test reset. Is that normal?
It's says it's on minute 2 now
yes, it probably hit an error on that speed
so it drops to the next speed down and starts over
basically, you want the upper right-hand number to stay above 140
if you can get an hour at 140+, it’s fine
(my guess is that it’s fine)
Good to know. Thanks!
and when you’re testing jaguar, you don’t need a game. you just need the core and bios (both are pinned in the jaguar thread). if the core boots and you get a red jaguar screen, then you’re good
We've passed the hour mark at 147 and no errors
Jaguar core didn't seem to work. I'm testing the first mem stick now
This is from the Jaguar osd
and you have the jaguar bios in the root directory?
hmmmmmmm no lol
that would explain that :p
should be pinned in the jaguar thread, hold on
rename that to boot.rom and drop it in /games/Jaguar
That fixed it. The Jaguar core works for me. Thanks!
I'm going to move on to reviewing the ini file and trying a different display. Thanks again for all the help with this!
I don't currently have anything core specific in the ini file. I don't think the problem is there.
all your files are stored locally, on the card?
weird one, I've been playing daily wo issues, dual ram too
md5sum /media/fat/_Console/Saturn_DualSDRAM_unstable_20250519_168bd5.rbf
f1f291ac9ab3fad5bd0ad509996b97aa
Yeah. I don't deal with doing stuff over a network. My Mister sits on top of my computer, so it's just as easy to take out the SD card and do things manually, for me.
this isn’t the latest core
That one works for me. There's a newer one and a newer newer test build lol
ah! which one did you get? I got it from unstable-nightlies, checking (update: ooops they made a new one)
just for a sanity check, we know for sure this one works as it came off of one of my misters. try it just to be 100% certain
I'm wrong. The Test build is outdated.
ok also works (for me)
md5sum /media/fat/_Console/Saturn_DualSDRAM_unstable_20250605_17c4f6.rbf
b323e885525cbc995ad5b988c7976893
can't share that, unfortunately - copyrighted. However, if you use update, delete the bios and then enable the bios downloads in the settings. ti will grab the correct bios
(also, delete that message 🙂 )
How about the boot rom?
that's the bios
Is there a reason I would have both?
make sure you don't have extensions hidden
and that file isn't named like boot.rom.bin
This worked for me! There must have been a corruption in my original download or something.
Go forth and play grandia without flickering
wait, did we get githubbed?
I dunno - I haven't done the direct download
the first build did fail - surely it wouldn't be listed as the working build
surely
The build that I got that wasn't working was downloaded from Discord Unstable-Nightlies
I didn't realize there were two. I probably grabbed the wrong one from 6/5
So, user error.
That's reassuring.
Yup
Actually... I grabbed the correct one. So, that's not it.
ends in 4f6. The wrong one has a different identifier.
maybe something got gunked up in the download
we could go down some real rabbit holes and start memtesting your mac.......or we can just shrug and say we figured it out
I'm thinking so. Alls well that ends well. Thanks again for helping me. Now I can experience all that Saturn content that needs 2 RAM modules. hahahaha
I guess the real immediate benefit is knowing that the Mister doesn't have any hardware issues.
I'll shrug for now. If something like this happens again, I'll take it further.
this is the right call
Are there bugs when playing Grandia on the single RAM build that the Dual RAM build circumvents? I was actually fixing to start a playthrough
there can. on a bunch of misters, you'll get texture flickering in certain areas on single ram
You can see a video of it here: https://github.com/MiSTer-devel/Saturn_MiSTer/issues/355#issuecomment-2660922664
On a completely different note, not to open another can of worms, but has anyone had issues with using a USB mouse? When trying to play Phantasmagoria or Broken Sword, the right click registers as a left click. I haven't tried a different USB mouse yet nor do I have a real Saturn mouse to test. But I did just confirm that the issue still exists on the newest core (that finally works for me).
crank that ddr clock!
I'm assuming it's the mouse. I have the NES styled 8bitdo one. I love it. But it is kinda weird.
Broken Sword? I could've swore that was PSX only.
Oh you're right! I tested multiple cores. There you go. It IS the mouse. Although it works fine on ao486
Discworld and Policenauts are good candidates for tests.
Destroying partially the idea of a possible future Turbo core / overclocked Saturn was my final thing for today.
People asked on comments section from the last video of AwBacon.
The video hardware uses the same clock as the CPUs, so if you overclock the CPUs, you break the video.
And changing the CD-ROM speed is counter-productive as the SH-1 would still spend the same amount of time polling the CD hardware for data and likewise for the SH-2's polling the SH-1 for data.
I think people just love the fact that they can play n64 games at more than 10 frames a second lol I personally don't think the Saturn needs much of a boost even if it were possible.
i can't think of many saturn games where the performance was bad enough for me to wish the cpu speed was faster
loading times however are another story, but even the most egregious ones are usually bearable
I totally agree
the worst i can think of off the top of my head would maybe be the initial load in daytona usa circuit edition, and between levels in sonic 3D blast
But those are still nothing compared to someof the load times the PS1 saw.
I feel like I'm sounding like a SEGA fanboy lol
i guess it's just a game by game basis
Yeah, if every PS1 game was coded as cleanly as, say, Naughty Dog's games, it would be a different story
Let's hack the BIOS for gaining some resources on the system, yeaaaaah!
Some dev when creating Crash Bandicoot (respect for Andy Gavin for that wonderful idea back then).
Broken Sword is such a great game. If you've never played thru I highly recommend it
yeah, I was all excited thinking I somehow missed a Saturn port
I'll play it on ao486
Right? I was like oh shit was there a fan port? 😂
scummvm (on any pc/mac/other) probably is a better choice but up to you, just heads up
Really? Why so?
Well, now I feel bad getting people's hopes up.
Haha no sweat
No Broken Sword for you!
I'm gonna play thru Discworld here on the Saturn tonight.
I've played thru the PSX version my multiple times over the years. Figure I'll try it on the Saturn this time and see if there's any noticeable differences
Broken Sword is a meme factory in some languages.
I always felt like Discworld was particularly hard. Maybe if I was more familiar with the source material, the puzzles would make more sense to me.
Discworld is hard, that is coming from a very hardcore fan of the genre.
And I survived to the Deponia series & Dark Seed.
I played through the first 3 Deponia games. But I think there's a 4th one now, right?
Right.
Just watched a video on Dark Seed 2. It sure looks like... a game lol
HR Giger.
Do you recommend the first one? Does it hold up in your opinion?
I haven't played either Darkseed
Not on Saturn, as it is in Japanese.
Whether it holds up is a personal impression, but I wouldn't recommend it directly and we have so much more choice with PnC games.
Far better choices.
There is an english patch for the saturn version now
lotta Saturn stuff getting English translations. i'm stoked
I played thru both Discworld 1 & 2, some of my all time favorite games. Gonna give em both Saturn runs this week. I need to try Discworld Noir too, but I'm not sure I'll like that one as much as the first two
never thought Princess Crown would get one and now it's got one 🙂
Damn that's right. I gotta play thru that too
I think new translations are what I get most excited for nowadays
Gonna finish Blackthorne on SNES here tonight, and then move onto the next game.
Same here.
I don't give a crap about modern gaming. There's barely anything interesting that comes out today.
It's become a slow drip feed, for sure. Plus, good games get buried in a sea of shovelware so easily.
I also wanna start up Albion on the AO486 core, but I feel like that's a game that needs all my attention and don't wanna play thru multiple games while going thru that one
Lucky for us, there's enough retro stuff to last us several lifetimes!
I keep an eye out for good Soulsborne like games today and that's about all.
And I'm behind on that too lol
I started with BB. Since then, I've played ER and Dark Souls 1. Almost done with DS3. So, I still have Demon's Souls and DS2 on my plate.
haven't even looked at Another Crab or Lies of P yet
i couldn't get into Demon's Souls when it first came out but things clicked when i played Dark Souls 1 so i went back to Demon's Souls and it became my favorite Souls game lol
...Sekiro for us Tenchu heads...
It's rare I hear either that game or DS2 get compliments. Did you play the remake?
I love dark souls 2
Though i love them all
I forgot about Sekiro! It's my fav. I played it after DS1. I guess I don't think of it like a Souls game
i played the original Demon's Souls, i don't like the art style shift in the remake but if that doesn't bother you at all it's a way to play Demon's Souls in the modern day
Absolutely hated Sekiro. It's a me issue though. I could never get the timing down
I hope they go back and make a new Kings field
I have a tip for you that made me click with it. I'm an audio guy... the timing on the audio ques is off. It's just letting you know to pay attention. So, if you play it like a rhythm game, you'll keep messing up the timing.
Yeah, plus you have to like stealth games, which can be a big ask. Unless you're so good you don't need the stealth (but I like the hunt)
No prob. There's a YouTube series that is fantastic for tutorials. I can find it for you.
I installed Mortal Shell on my PC today I wanna give that a try soon
Mash Parry, don't worry so much about timing
Also you get very fast and varied movement in Sekiro. Strike hard and fade away
The content by Katiecakes is super helpful
The problem for me might've been I tried to play it like demons souls
That tends to be a common problem with Sekiro. But, to @small ore 's point, the game is very forgiving about mashing the parry button. Eventually, you'll have to start "getting gud" but mashing can help
If I can beat Elden Ring I'm sure I can beat Sekiro if I kept at it
It's kind of a joke I make about sekiro. Mash Parry, Win Game. It's not 100% true, but the game is very forgiving about it, and there's straight up a boss where it's required, which is where I learned that it's OK to mash it and timing isn't super strict
Absolutely. And Sekiro has some of the most rewarding bosses to beat. There was one optional secret boss that, when I won, I screamed out loud lol
Same, lol
I was that way with Bloodborne a few times.
Bloodborne is my favorite of all of them
Lies of P was pretty damn good too coming from a totally different studio. I really am excited to see what that studio does next
Ok, so, I've heard that the game promotes lying. That rubs me the wrong way. So I haven't tried it. haha
I'm really stoked for Mortal Shell 2, the 1st one was fantastic IMO, and the no shell challenge was pretty easy and fun
You don't have to lie. It's just an in option
I gotta share with you guys this Bloodborne story...you'll love it
But isn't it like the "right" option?
I mean you can play it how ever you like really
I think it affects the ending
Without giving shit away ... You should lie in the end
What's the Bloodborne story?
so my buddy brings his ps4 over and we're gonna play thru the game together.
well...
we get invaded, he attacks my buddy, and he insists he's got this....they go at it for bout 5 minutes but my buddy gets killed
so im standing there, and this invader is bout 50 ft away from me
literally at the exact same time, we each take a bow
and then battle it out for like 10 minutes
finally took em down.
Shouted so loud when i finally took em down
but the part where we both bow'd outta respect at the same time i remember thinking how bad ass that was.
That's one of those moments you wish you were recording, I bet
absolutely
Do try Lies of P man, it's really good, and trust me, telling a few lies pays off in the end 😉
I'm sure I will. That was just the deciding factor on whether to do more FromSoft games first or jump to that one. It looks too good to pass up.
It's a game where if you told me it was a FromSoft game I'd believe it.
Now that's high praise!
Great graphics, amazing soundtrack, controls beautifully, I really enjoyed the story, and the ending was pretty sick, and what it leads to for a potential sequel is very promising.
Yeah, isn't it supposed to be the start of a series where each game is loosely tied to a children's fairy tale? (like Pinochio)
So, like, the next one is supposed to be like Alice in Wonderland or something like that
That seems like a better backdrop. Return to Oz is practically a Souls movie
Realize this is getting way off topic but Bloodborne is the best one
I'm sure people are thinking, "Isn't this the Discord for Saturn on the Mister? What's with all the Souls-like talk??"
Hahaha
Umm, play Baroque on the Saturn?? But yeah, play them From and From-likes
While I'm tossing out recommendations if you did cinematic platformers... Check out Full Void
Did Nightmare Creatures make it to the Saturn?
Not counting Sekiro, I have BB tied with ER. If we ever get a remaster, that might change, though 😉
It looks cool!
It's absolutely amazing man
Downloading the demo now
I totally forgot Return to Oz existed. Talk about a fever dream of a film.
I miss 80s dark fantasy so much. I wish it would make a comeback
Dude I wish good cinema in general would come back lol
just a quick question, is there any disadvantage using single ram version currently or is the core targeted towards dual?
yes
Some games have timing problems. Mostly those on the Virtua Fighter engine. Those games need the fast timing hack on single RAM or a dual RAM setup.
and even then…
Dual RAM is better but not perfect for those games.
thanks for that clarification! I recently got the newer Analog IO means, that I will not be able to use the dual sd ram version and I think I have my priorities set on better analog output 🙂
yeah I know, but I like to switch between my crt and my tv, it's just a lot easier for me to have them separate
no idea what he means by this tbh
i prefer analog board over dual ram even for saturn
i mean some folks don’t care, the Saturn is just a curiosity to them.
but when I’m playing, I notice that some of the best games of the fifth generation don’t run right.
Single ram sometimes feels like playing on a PC emulator
Dual RAM does not magically solve the timing problem for those games. Just improves on it. At least according to the developer.
Yeah, it’s close but no cigar
yes, on a fundamental level, the core struggles with the timing, still as an end user you will not see a difference between this and original hardware
saturns still under development right
Original HW > Dual RAM > Single RAM with fast timing hack > Single RAM
then i'm good.. Grew up with the n64 and having 10 bit output on analog io is crucial to me
Coresfrom 2017 still get updates so nothing is ever really over
turning fast hack on games with slow down, causes them to run too fast in some cases
decathlon get weird
without moving to a new FPGA platform my current preferred method is to take analog video and split it, one straight into a CRT one straight into a scaler
Using dual ram I doubt you could tell the slowdowns from fighting games are not from the games itself. Unless having a Saturn as reference. Me and some friends owned Saturns as kids and none of them ever mentioned / noticed the slowdown when we play on mister.
Just make sure that the fast timing hack is not enabled for all games, just those that show timing problems.
Yeah usually I just use my Saturn since it’s one I leave hooked up but I played some VF2 the other day in the core and I noticed feels slightly slow without fast timing and slightly fast with fast timings 😉
Good enough to have a fun experience but yeah not dead on. Haven’t tried with one of my dual ram setups but my understanding is the timings are still slightly off real hardware regardless so shrugmoji
Try it with dual ram, you will be surprised how close it is.
Eh those are in my arcade cabinets and I have VF2 arcade hardware so I’ll never choose the Saturn port 😜
It’s an awesome port and I played the hell out of it back in the day but it’s got nothing on the arcade
Model 2 is only second to namco system 12 on my list of most wanted platforms on mister. I keep playing Sega rally and Daytona on my simrig. Model 2 would probably make me skip Saturn as my favorite games there are model 2 ports.
i don't know enough to say if model 2 is possible but it would be amazing to see. same with namco system 12, i NEED to play fighting layer
as far as saturn goes, i've been a single ram user from the beginning and never felt it was an issue outside of the few known problematic games. tried lots of shmups and platformers and it felt 100% like my real saturn
besides the vf2-adjacent games, are there any known slowdowns elsewhere? i didn't see if grandia was ever fixed
The current flow of progress on the core since yesterday is to check all known remaining system issues & currently non-simulated quirks on almost every chip in the system.
Priority should be given to the SH7604 chip aka. SH2.
This should help greatly for the 32x and prepare the next step towards other arcade boards.
I left some notes and test results for srg320 last night and he read them today.
The SCU also needs verification as it is the only part of Mednafen more advanced than the core.
Thunderforce V, Radiant Silvergun, Fighting Vipers and Dead or Alive can in places have more slowdown than real hardware. But only DOA's slowdown on the mirror match in single player is slow enough to effect gameplay negatively.
@ripe valley Checked Parodius and the bug is fixed, thanks for opening the ticket again so it could be looked into.
Oh, I missed this one earlier
is there a way to verify with certain games? Just wondering if you need help testing particular games/scenarios?
So help me if “it” isn’t “3DO”
is RadS on par with hardware with fast timings?
I use dual ram builds, no idea about single performance.
I guess we have to sort out how to do arcade release for ST-V now
Sat hitting update all?
just saw the patreon email and those usually mean new core for non-testers
the only other combined arcade/console release doesn't split the core. I think we can do it the same way, but people will have to live with seeing an ST-V and saturn core in both _Console and _Arcade/cores
if someone can confirm it hit update all ill spin up a "woohoo go update that shit" vid
well then
hopefully the core can just… be split fully? and update all can evolve to let users choose dual or single
full splitting the cores into different repos would be really annoying for him because it's all the same code
wiki updates
but there's no MRAs and if we add ST-V to the arcade wiki it'll copy both rbfs to both locations
gotcha
There is something wrong with the core on my MiSTer Pi.
I need to check on the other systems.
When I try to launch the core, I have an "off-limits" message on my IPS panel screen.
I will try on a 4K TV.
I can check after my meeting
No issues with the new core on mine (DE10). I see STV in releases now, I suppose we still need to keep downloading manually?
How it was done for Atari 500 and atari 800 ?
you'll get an ST-V in _Console I think
500 and 800 are not split between consoles/arcade. that's different entirely
The QMTech and the MiSTer Pi are panicking with the Saturn core on my IPS panel.
The DE10 Nano ones are fine on my 4K TV.
Srg making me change my 4pm video one more time haha
No, it does not get downloaded by update all. Not yet anyways. Maybe some change needs to be made.
The ST-V core is working fine on all my systems, even on the 640p IPS panel.
I reverted to the unstable from yesterday on the QMTech and the MiSTer PI,.
When I'm performing the new internal tests, the results are the same on the SH2 and the other ICs between the last unstable and the stable one.
I was just about to type and say that it's working ok on all my clone boards hooked up direct to HDMI. I have a mister pi hooked up to a tink and can checkl that too
It checks for the arcade- prefix
So this should fix it: https://github.com/MiSTer-devel/Saturn_MiSTer/pull/401
Maybe something broke with some resolutions, as I'm using a 640p60 IPS panel on my work desk.
I will test later by moving the systems between rooms to the 4K TV.
there's no support for putting the mras in a folder inside the release dir, right?
it's like 70+ mras, lol
might be something weird there (although I don't have a baseline). Screen is reporting 59.9
thx for the ip
That's normal, I don't worry, just reporting something strange on my side.
And I will see during a next version of the unstable.
The core works fine now, after years of work.
Just some quirks are missing, that are supported either by Mednafen (SCU interrupts timings) or Ymir (some DIVU extreme cases on 64 bit divisions).
Some quirks on the SH2 could be interesting, especially on the 32x (and fixing the remaining issues).
And creating a solid baseline for a SH2 module for future arcade boards.
When is the 3DO beta, Zet. tellllllll usssssssss
you don't have it?
I plead the fifth
i had my sd card loaded up months ago, i was waiting for this moment to arrive
thanks to everyone who put in hard work to make this real
@devout dawn any discussion around handling of the dual ram core?
Neveeeeeer
In fact, we ain't talked about that with him at the moment.
For anyone using update_stv I've updated it so that if the ST-V core file that update_all downloads exists it'll clean up after itself and remove the old unstable symlink. It currently still downloads the MRAs, but once that's in place I'll push an update to stop it from doing that too
Last time I've checked on this, there was a plan to make the firmware aware of these cores somehow
so update_all will update the cores, but will it pull the requisite bios files if you tell it to as well? also, ill probably have to move the st-v games some place else after everything updates i imagine
If you've got the right option in update_all configured to pull BIOS files it'll download the Saturn BIOS. ST-V games should just stay in games/mame
ok, that sounds about right. i originally placed st-v zips in their own folder, but putting them in mame makes sense, thanks
Although I don't know about the ST-V BIOS 🤔
ST-V stuff will be part of the arcade rom db
so it will pull roms automatically with the rest of the arcade roms, then?
thats fine w/ me if so
hoorj
I need to raise the assertion value for these kind of errors to be picked by the CI, 13000 files is so 2022
yes but they are split between Console and computer
ready to go for 4. Fun times
subscribe to my patreon to accelerate mra work
Lost video signal using latest core downloaded vía update all on qmtech board
Original de10nano no issues
It seems that clone boards starts to show some weaks
huh I get out of range on my MiSTer Pi connected up to an old 9.7" ipad screen over HDMI, it worked before.
Latest unstable is OK
oof @ripe valley
#1046941029296779344 message Zet also had trouble on the clone boards
are you guys loading a specific game, or are you getting that at the bios? @river river @warm ledge
@celest lake I'm getting it at the bios
Just starting the core
Oooh, hey, alright. So my default MiSTer.ini runs the screen at 1024x768 (the iPad screen's native res). Switched it to my 1080p profile and all is good. Guess I'll need to make some changes to my default profile.
So, on 640 and 720p HDMI.
Using original DE10 there is no problem with 720p
This is the first time I see a problem with the clone board that doesn't happen with the original one 😅
multi system 2 shouldn’t have any issues, exact same chips were used top to bottom
The unstable version of yesterday is fine, and exactly the same in terms of performance and accuracy.
So let's keep it at the moment.
Strangely, the new stable ST-V core is working completely fine.
trace length may matter too
yeah
best part about the unstable build
Huh, the ST-V rbf is coming down as a two byte file for me
/media/fat/_Arcade/cores# ls -l ST-V_20250612.rbf
-rwxr-xr-x 1 root root 2 Jun 12 11:13 ST-V_20250612.rbf
/media/fat/_Arcade/cores# file ST-V_20250612.rbf
ST-V_20250612.rbf: ASCII text, with CRLF line terminators
/media/fat/_Arcade/cores# cat ST-V_20250612.rbf
/media/fat/_Arcade/cores#
#9 1919.5 Critical Warning (332148): Timing requirements not met
sudo !!
Ok, so on my mister pi, it took much longer to find sync on 720p, but it's working
lemme try 1024
fuck, he optimized the shit out of that
lemme go check the other mister pi and qmtech board
@devout dawn looks like that rename of the ST-V core resulted in an empty 2 byte file
@river river @warm ledge what v_scale are you guys using?
I wonder if the ST-V core should just have a region setting, instead of mras that just differ by what bios they load
Don't know if srg320 will merge my PR but here it is https://github.com/MiSTer-devel/Saturn_MiSTer/pull/402
You were quick, I also sent a PR, I'll close it then
Aha I just closed mine! 😄
I figured srg320 knows you so will be more likely to merge yours
Ok, I think I figured out the display issue
first of all, shame on all of you
how do you live with vsync_adjust=0
it's a WHOLE FRAME
(it's also what's causing the issue - if you swap to 2, 720p and 1024x768 works)
it's more than a frame depending on the difference between input/output refresh rates!
well right now it's EVERY frame
Integer scale only
but you're using vsync_adjust=0 yeah?
Yes
change that to 2 and the core will load
I have to run out but can someone check a de10nano and see if setting it to vsync_adjust=0 also borks it?
I wonder if his release build failed timing
(remember to disable direct video if you're using that)
Doing this It works
It "works" on my MiSTer Pi but then its offset and there's black vertical lines on the right hand side. I'd post a photo but discord isn't letting me atm
Nevermind I figured it out. It's the weird LCD driver board that this screen is connected to. Just had to change display size setting from Full Screen to 4:3 and its happy now
lol dammit, the saturn core needs to have that setting set to 4:3, but everything else is OK as Full Screen. This is going to be painful.
Oh well, this seems like a my hardware problem. Its just a secondary screen anyhow
Also, I think this will be fixed. If adjust 0 is busted in the core, then that’s a bigger issue
Only works with adjust 2 on my side, but my IPS panel doesn't like it much, it takes 5 secs for resync between games on the core.
What about on the de10?
No problem.
I need to test the DE10 systems on my IPS panel, but I need to remove all the cables and such between rooms.
Lazy
Yeah. I can also test it when I’m back home. I’m just curious if adjust 0 is busted or if it’s a clone board issue
Okay, it's my IPS panel with that version of the core which don't want to work together.
I could use the unstable build.
Yeah, unstable works on my screen with vsync_adjust=0 as well
I think something is busted as the ST-V core is working fine.
Oh interesting, my unstable is v250611, stable is v250612
Looks like unstable nightly is built in CI? And stable is built not in CI? That seems to be the only difference at the moment
the best part is the unstable failed timing
Maybe adding an entry in mister.ini for dual ram and make downloader look for that entry should be possible?
it can be detected
but really "the plan" was some people saying "we should do this" and then I'm not sure there's been any movement on it. kinda a Sorg thing
semi-invasive change for basically 2 cores
For 5 ? 10% of the userbase ?
I have thought of a similar solution, requires modifying a filter in downloader.ini instead. But it'd be better if there is no need for users to modify any ini at all
you'd have to rename the core too
Or having it with a different name
The other solution was to hide the non compatible core from the firmware afaik
I mean that was "the plan" that keeps getting referenced
I've seen zero movement on that thing for months at this point
He’s working on my rotation flag
I can ping sorg about it again
But I don't want to distribute a dual sdram core by default without any mechanism to hide it when is not gonna work
otherwise you can imagine the party at the Issue tab
I reckon you might get an increase in dual ram users due to the price of Takis ram. I wouldnt have got a 2nd stick of ram if it wasnt priced at £20 shipped. (I probably wouldve left the analog bridge thing). I only use hdmi.
I havent even played that Gradius or whatever its called xD (The saturn game that had issues with flickering images or something. But it works fine on Dual Ram)
I still think the entry in mister.ini or downloader.ini is a good option. 0=single ram cores 1=dual ram cores 2=both. Most users get used to mister.ini settings, so it is not much different than changing settings for analog video, direct video, etc.
To expand on that, maybe have it as opt in as I'm guessing most people are running single ram.
Shouldnt need to, the default would be single core unless changed.
Yeah i got my opt out and opt in mixed up haha
I disagree, most users don't wanna touch an ini file. The people you see active is not representative.
Whatever the solution, it’s best to go through sorg because (as much as we may grimace) not everyone uses update all.
Some monsters just use update.sh
(They probably also use vsync_adjust=0)
An interesting take. I reckon the users that don't touch the ini are missing out on a wealth of amazing settings and tweaks
Like vrr and HDR. Video scales to vsync
I asked him in january and march, I'll check again now
Shoot. I see a regression on Gunbird...
Eye on the prize Zet. It’s 3do time
No, never!
Or a Virtual Boy ?
I have never came across a Virtual Boy at all.
I tested one last week.
And those users are not likely to buy dual sdram, so having it opt in is better.
Which is why I think opt in would work for that (incase I've got my opts mixed up again. Default/unchanged is single ram so the end user is affected by anything. But a dual ram user would opt in and change that ini settings)
You're safe... for now.
I cannot reproduce the issue a second time, with the Fast Timings and the Dual RAM system.
Two rams better than one rams is just maths
The ST-V also benefits from dual ram right?
Yeah
Wait, no
I don’t think any of the games do
Maybe Zet can correct me but I don’t believe that any of the problematic games are on stv
That scenario makes the optional ini solution even worse
Ideally you have just one MRA per game that calls either the single ram core or the dual ram core
No idea.
is vf kidz one of those?
No one plays that one, so it does not matter 🙂 Will have to take one for the team and play it in single ram core tonight to see if there is any slowdown.
VF2 was on Model 2, same for DoA.
Saved the best for last
MiSTer is just an overpriced doorstop til I play Killing Time on it
AFAIR not affected
Yeah, you would need different mras downloaded per ini option. Not sure if that is doable.
Let's see the videos of VGE and PCN, if people are ranting about missing functions anymore (I see you, integer scaling).
Nobody rants about features. They are either stoked or yell that FPGA is a scam we are all running 🤣
Feast or famine…nothing in between
still no faster than cd loading I assume?
saroo cart support when
It's doable but it's a waste, somebody will have to maintain 2x the MRAs for no good reason, and people could end up with 2x MRAs in their SDs too
It's cleaner doing it in the firmware
The additional MRAs just for different bioses also feels wasteful
The original system was done in a way that you can't overclock anything on it, with extremely tight timings between chips.
And changing the CD-ROM speed will not help loading times too, as the SH-1 would still spend the same amount of time polling the CD hardware for data and likewise for the SH-2's polling the SH-1 for data.
So just to verify what we probably already know: vsync_adjust=0 is broken on all boards in certain resolutions. Now it's zakk's job to figure out why
The reason is sin
lights incense by Toshiba and claps twice before praying to crt gods
The Saturn core is amazing because of all the work the community does to support it and srg320. The community really is the best part of MiSTer.
On my setup, the latest official release is running at 39.9 hz instead of 59.8 hz at 2048 x 1536 resolution. The unstable from a day ago didn't have this issue.
The native resolution of the iPad screen that everyone is using is 2048x1536
(mode 13 in mister.ini was specifically added for this)
Unless you pulled a panel out of an old iPad 1 or 2 yourself and set up a custom driver board, yours should be the same
(I’m pretty sure Dave knows this)
The real core is the propane we made along the way
Sir, have you been drinking? Do you know how fast you were going
My screen is from an iPad 2 that I owned and it's 1024x768
Gotcha. Any reason you went with that over the standard iPad 3/4 screen?
Because I already owned it and reused/recycled it instead of creating more ewaste
I still have my original iPad 1 kicking around, thinking I'll use it for a project someday
The rest of them I gave to my kids, but that one is just too old
Man, why you always gotta be pointin out prollems...
I dunno. I am a broken man
Anyone having button issues in Radian Silvergun on the S-TV core? I can't get all the buttons working. On the USA version I can't fire green homing shots and on the Japanese version I can't get the sword to work.
It might be that the mras need updating. Not sure if today’s new core needs new mras.
If you haven’t updated MRAs recently, make sure you do that
There is a script in the pins that will do it automatically
"Radian Silvergun"? Is that a special educational verison of the game?
I ran this script
https://github.com/davewongillies/MISTer-update_stv
Yeah, I just tested both versions and I'm seeing the same thing
Word. Can someone write up a bug?
Or actually wait
Let’s see if the MRAs need updating
Actually hold up, I think its the game plays different to the Saturn version?
Oh no, I really can't do the sword in the JP version
Oh no I can't
I just was just struggling to hit the combo
This sucks on a dpad lol
On the USA version I couldn't even fire a homing shot. Didn't think to try a three button combo on the Japanese version.
OK yeah, the US one doesn't seem to behave. I think the JP one is OK?
The USA arcade version of radiant silvergun is only 2 buttons, they thought Americans would have too hard of a time with all 3. The USA version behaves just as it should
No homing shot is Turd
oh dang, rip the US version
Going to have to dig out my arcade stick, can't do 3 buttons on my game pad.
It seems the Saturn version is the best but we need a cheat for more credit. 3 is just not enough in this quarter muncher.
did it ever, ever actually come to US arcades?
or is this just an anti-piracy spoiler thing
yes decathlon at the very least
I really need to check more on Gunbird.
Another person is reporting the same issue I saw yesterday, but I've not seen it a second time when activating the Fast Timings on my MiSter PI.
I need to check with the Dual RAM and do another check without the Fast Tmings OFF one more time.
Gunbird needs the Fast timings option on Single RAM systems, after more checks.
@warped saddle releases/mra in the end, It seems mras sounds bad in russian 👀
No idea, but japanese text is also removed from the game running on the US BIOS, so whether or not it was actually released out west it seems some active consideration was taken during development for non-japan releases. The 2 button US version is functioning as intended.
Hey testing out the new core and I have some issues with Alone in the Dark: One-Eyed Jack's Revenge. There is a constant flicking of white pixels across the screen at all times. Has anyone else experienced this?
de10 or mister pi
DE10
This issue is also present in Andretti Racing. Do we need the latest unstable version of main or since it hit update_all is that relevant anymore?
Both NTSC versions btw
Yes. HDMI
No scalers or anything of that sort
cool, I will take a look when I’m home
I'm available for 10 minutes, I will check.
I see something with the stable version, but not the unstable one.
Hmmm.
I need to recompile the core.
more video timing stuff?
Most probably, something broke during the compilation.
I see something like the SNES core case.
yes, exactly
I'm checking the last Taito F2 compile right now, and launching a Saturn Single core right after (with seed 10).
I filed an issue for the video timing stuff
I see.
The core is compiling, I will upload it within the next 30 mins.
I want some people testing it with vsync_adjust=0 and the games cited just before.
If we're successful, I could upload it on the issue log later.
Otherwise, we will need to search and inform srg320 about an issue that we can't resolve by ourselves.
The core seems to work on my end with vsync_adjust=0
I need some tests here and some feedback, please.
yep, timings are correct here
loading alone in the dark
I'm sorry
this zombie has a fucking gun?
luckily, their aim is shit
but game looks ok here
I wasn't able to replicate the dots though
checking andretti
So, same issue like the SNES core, changing the seed to the 10 value could let us meet the timing requirements.
seed 10 remains undefeated
Hey guys
Gunbird needs the fast timings.
I have a note from last year where I noted the 'issue' for myself as a reminder.
Where do you get the latest stable dualsram? Robbie's links lead you to the latest unstable
The 'stable' dual RAM one is the latest unstable.
yeah, there isn't a "stable" dual ram
won't be until they figure out how to do dual ram releases in the update channel
I left it here for everyone outside of the Discord server.
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/405#issuecomment-2970541136
do you know if STV games needed new MRAs? there were some issues with radiant silvergun in the latest STV
nothing changed
I think we came to the conclusion that Radiant Silvergun is fine, its just that the US version is intentionally gimped to only have 2 buttons and the JP version has button combos like a fighting game.
Im confused, should I download this version or the one on update all?
ahh gotcha
this one
If you have unstable nightlies configured in downloader.ini that's the same version that gets dropped in the Unstable folder
What was fixed? I don't want to scroll up 😜
Its effectively the same as the stable version, except its dual ram
I thought I did. Is it on the pins?
I can't tell if you have or not, your MiSTer is too away from my desk to see how it was configured
The question was for thejesusfish
Yeah, GET OUTA HERE DAVE
(but yes, that build fixes the issues from yesterday)
I don't know if it's possible to republish the stable core with my compilation shared on the issue page.
What were those?
video timings were real messed up
Ahhh gotcha
well actually... it just happens to work because it was compiled in CI
didn't work with vsync_adjust=0
I see some other people having the issue on comments to VGE's video.
So I'rather wait a few days because timing issues are pure chaos
I corrected them already during the compilation and only the single stable core was impacted.
But whatever stable version gets pulled using update_all isn't fixed though right?
So, how do we move zet's changes to the dualsram unstable? 😬
I want to know if we could change the stable version by mine.
was the dual sdram build even broken?
Nope.
well there's one from unstable
The changes weren't for the dual SDRAM version... 🤦♂️
I can't wait for this seed to break the dual version
everyone's hair will be on fire
I've done the test some minutes ago and didn't break anything.
If you look at the commits between the unstable and "stable" git repos they're exactly the same
if you want the dual ram version, just download this: #unstable-nightlies message
it's the same
I don't think the dual ram versions will become stable anytime soon
The only difference is the compiled rbfs
Yep.
I didn't want to scroll up 🤷
Couldn't give a shit...
I think it might be worth finding seeds that cause the core to meet timing for both single/dual versions and comitting that seed to the repo
so at least the CI builds make timing
(although any small change may break that so...fun)
and to be fair almost every unstable version ever build fails timing requirements
sooooo
Yes, thank you. I got them from Robbie's pins, it just wasn't immediately obvious to the causal onlooker
we just got unlucky
So, is it possible to change the stable version to mine for Update_All ?
The seed 10 works for the two versions of the core with timings requirements met when I checked some minutes ago.
So, I have to ask to srg320.
Or you could raise a PR with the changed core
don't bug him. he is busy playing way of the warrior
probably worth checking if ST-V meets timing with that seed too
The ST-V core is compiling now on my end.
From my experience I know that seed 10 is not always the solution, sometimes seed 13 sometimes 8 or others
yes, it depends on the code contained in the core
I can't believe you guys would talk that way about seed 10
And the ST-V core passed the timing requirements on my end.
Yeah, seed 10 is not a panacea for every issue with the timings.
We need mra's seed compliant if more than one version of rbf 😅
I left a message to srg320 though the issue log and left also some notes to users complaining about the issue on VGE and PCN videos.
Is that in a pin? Could find it
ugh, this STV bios situation is annoying
Dunno, I just have it documented in my update_stv setup instructions https://github.com/davewongillies/MISTer-update_stv?tab=readme-ov-file#setup
Beautiful, thank you good sir
Well there's a good idea for theypsilon, a toggle option for unstables
That will "unalienate" dualram users 😂
I can’t remember what it is but there is a reason it’s not there
I didn’t go to college but 10 > 6
I have a feeling that casuals will get confused or complain too much, or something along those lines
No it’s something else.
If that were a concern, the llapi and yc builds wouldn’t be there
yeah, casuals go with defaults and avoid config files or opt-ins?
because making unstable generally that easy to enable is just going to annoy developers with bug reports for stuff that they haven't actually released
Yep, then you'll have content creators calling them betas and draw more attention to unreleased stuff
Casuals are already complaining about Grandia being broken when they don't know they should activate the fast timings option.
Don't ask them to toggle something on the Update_All menus.
Why does grandia get so much attention? Never even heard of it back in the day
Recent remaster, most probably.
The possibility to play it with the superior version, with JPN language.
😏
*on PlayStation
I play my mario games in the original Japanese
I've been talking to Sorg on the dual sdram cores. And it seems that they won't get first-class support in firmware, and thus neither on the updater side, since they are considered dev/test cores only. They are not even officially released yet
So it's better to let this clear to people potentially buying dual sdram setups
I had the question just a moment ago on the Gunbird 'issue'.
Gonna be rough when 3DO is dual ram only
I can enable some kind of .ini solution for the dual sdram cores, but that's a problem for when they get released
10s of people will cry out
I think because 1) it comes up in several "top games to play in saturn" lists (I reviewed a few and found it like this) and 2) there is an English translation from just a few years back https://www.retrorgb.com/saturn-grandia-english-translation-release-candidate-published.html
yeah, Sorg was never big on dual sdram cores I guess. maybe in his own way he's forcing devs to not just go 'core only works on dual sdram'
although in typical Sorg moves he simultaneously makes a new i/o board specifically to allow easier swapping to dual
Whoa! You're being generous 🤣
But in the end, it was causals ruining it 😂
Somebody could do a dualsdram database already, and that would do the trick for the most part. Dual ST-V core can use the same path as the single sdram one, and then users would be required to filter out !stv from distribution_mister. That way there is no need to duplicate MRAs.
hmm, I wonder if I should just make all the mras use the stv multi bios
is there a list of games that require fast timings to be on?
It seems to be more than just "3D fighting games" since it's now also Grandia and Gunbird
Nights - Some slowdown on single ram.
The PWM build is out. Is this affected by the vsync_adjust=0 problem?
Not at the moment, we are discovering them when testing and comparing results.
For the saturn core its starting to sound like dualsram is the premium option and single ram is the "oh here's a hack for you" option 😂
Radiant Silvergun needs the option too, for later stages.
single-RAM peasants!
we single-RAM proletariat cry out for freedom from slowdown
people just want to pretend their isn’t an issue with single ram because it will possibly inconvenience their setup
Dual RAM Master Race.
OK, so what's going on with this scaler issue? Does it just affect the Saturn core that's on update_all right now?
It's just the Saturn core on Update_All, something broke when the code was compiled.
OK
Recompiling the core manually and/or changing the seed value on the Fitter operations seem to have a positive action, and the core works once again as wanted.
so what should the average user do if they're having problems? switch to an unstable core?
The ST-V core isn't affected.
do you need SRG to push a new version to update_all?
Yes, I try to talk with him
I've recompiled the core some hours ago and uploaded it on a issue ticket, but I want srg320 to upload either that version, or a new one from him/compilation bot to the Releases folder
It effects HDMI users
Here's the issue for it on github https://github.com/MiSTer-devel/Saturn_MiSTer/issues/404
Folks on the discord were noticing that, via HDMI, the new stable was sending an incompatible signal if you had vsync_adjust=0 set. The signal weirdness varied based on the video mode. 720p: 1024x7...
HDMI with people using the video_adjust option set as 0 on MiSTer.ini.
If you set the option on value 1 or 2, it should work once again, but some IPS panels (like mine) only work if set as 0.
Okay, the core was changed 25 mins ago by my compilation.
So people could load Update_All once again.
And it will change the core to the newer one from today.
@ripe valley ooh yeah, that works just like before, nice!
Yep, I haven't pulled it down yet
I've left a note to some users who were impacted.
ok, I have the new saturn RBF now
Every time I see the extension rbf, half of my mind reads it as reel big fish. Is it just me? 😅
isn't it Robby binary file
Perhaps, but that's just too many syllables 🤣
hm yes
I have a mind bug as well where whenever I see MLB I read out "Martin Luther Bing" in my mind
I don't know why
ST-V MRAs are now being pulled down by update_all 🎉
Does update_all pull the games now too?
They also appear to be from the future 🤖
MRA Core Year Manufactu. Category
################################################################################
Astra SuperStars (J 980514 V1.002).mra ST-V 9999
yeah, there's probably a bunch of metadata to update
I'm thinking that the Radiant SIlvergun MRA should get modified to use the JP BIOS otherwise people will probably keep reporting how only two buttons work in the US version of the game even though its by design
I just did update_all and can see the Saturn core, but no ST-V core. Where is it and what should the name be? (I'm using the renaming option in update_all)
ST-V is an arcade core. It has MRA files to launch the games directly, under the arcade folder. You won't see it in the cores lists directly.
Just tried some ST-V games. But all MRAs seems to start Radiant Silver Gun.
Bug or feature? Who knows?
Hmm, I just launched Astra Super Stars and it launched what it was supposed to launch
I'm clueless. Never cared for ST-V untill now.
you may not have roms yet