#Sega Saturn

1 messages Ā· Page 88 of 1

dense sundial
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who pulled out Microsoft Paint and ruined this texture with erratic pencil tool?

copper furnace
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Ah, I see

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I decided to make some comparative screenshots (1 - no graphic overlays; 2 - using composite cable + skylines; 3 - composite blend + reduced blur + skylines). This is what it looks like

mortal mist
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Option 3 is the best for mešŸ™‚

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But everyone likes something different, it's good that we have a choice

hearty marten
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What’s ā€œreduced blurā€?

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And I presume by skylines you mean scanlines? Or is it something else?

dense sundial
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Nissan Skyline

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kinda impressive that I don't see much of a resolution downgrade in meshes

rich violet
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What's the game between Panzer Dragoon and Sonic R?

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The composite blend looks really nice there @mortal mist! I'll have to try it out

dense sundial
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hell, you can actually SEE something here

wise brook
hearty marten
dense sundial
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the funniest part is that I don't think you'd see it on actual Saturn's AV

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unless you have the shittiest CRT imaginable

wise brook
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holy heck that’s probably better than the best saturn composite output

hearty marten
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So… better than original hardware? smugnep

drowsy hull
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Nekketsu Oyako

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wait, no

wise brook
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is it the one that’s also on ps1?

drowsy hull
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yes

wise brook
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a very early release

drowsy hull
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and to correct myself. it is Nekketsu Oyako

wise brook
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ayyyy Technosoft

dense sundial
ancient surge
# rich violet What's the game between Panzer Dragoon and Sonic R?
Sega Retro

Nekketsu Oyako (熱蔀親子) is a beat-'em-up by Technosoft released for the Sega Saturn in 1995. The game was originally released for the PlayStation in 1994. Neither version was released outside Japan. The title roughly translates to "Burning-Blood Family."
The game is noted for its humorous presentation. For example, one stage takes place inside a w...

wise brook
rich violet
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Thanks!

wise brook
sharp comet
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@mortal mist you shoul be able to post in test build now

mortal mist
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Thank You!

hearty marten
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It’s like watching a knighting

celest lake
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I love this

burnt matrix
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Now take @open swan’s party parrot core, rename it to ā€œSaturn_MpegCartTest_20250208.rbfā€ and post it there! elmorise

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Or whatever the last big Saturn feature is, I don’t know

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Brain checked out after lightgun usb support was added lol

celest lake
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Can we nominate Kuba for a blue name?

open swan
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and get caught up?

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wow robby

burnt matrix
floral saddle
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Whilst we are on audio I noticed a pop on steep slope sliders when you exit the audio visualiser, also in virtua cop after the bios and during the attract mode.

untold cloud
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ā–¶ Play video
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Another nice shout-out. šŸ˜‰

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Even if that does sound a bit self-serving. You know me. lol

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We need to ask Srg or somebody, what they think about disabling things like YC output on the core.

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To get it to fit Lightguns, Comp blending, and any future ST-V stuff.

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I don't really know what else could be trimmed down, or which logic could be made more efficient.

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Or some kind of consensus, on which features get kept.

burnt matrix
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I think the STV portion should be made into its own separate core so the unnecessary bits can be stripped out to make room for the custom chips some games require.

untold cloud
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Yes, I think maybe that's a good compromise.

burnt matrix
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It’s awesome that it works though, amazing proof of concept.

untold cloud
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'cos it really shouldn't be too much effort to keep the main stuff (SH2s, VDPs, extra features etc.) in-sync, between the two repos.

burnt matrix
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yeah, I don’t know how difficult it would be to maintain parity between two repos.

untold cloud
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And yeah, I don't know if there are any STV-specific games which even use the Lightgun?

Even if some did, they probably don't hook up the same way. Most of the old Saturn Joypad ports on the SMPC get ignorred on STV, sort of.

burnt matrix
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interesting

untold cloud
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Not too hard really. I mean, it's very easy to disable the CD stuff.

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It could even have an ifdef, to disable the ISO loading options in the CONF_STR.

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So then it would only ever show the cart loading menu, and force it to always be in STV mode.

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(I realize most people will be loading via MRAs, but the cart loading option could be handy for debugging.)

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Unfortunatly, that won't really address the problem of the Saturn core using so much logic now.

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Removing the STVIO stuff would only save a small amount.

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It might be that this really is at the limit now.

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And the only things we could save, is compiling without some of the "cosmetic" stuff.

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Can't really disable Component output either, as I'm sure many people use that.

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I don't think it needs ALSA at all (Linux audio playback), so that's already disabled.

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Comp blending does look quite good for some games.

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As I was saying to @mortal mist yesterday, we probably can't easily add Adaptive blending to the Saturn core.

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Well, we could, but... on the MD core, it's all 2D tiles.

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Adaptive just detects the dithering pattern within a tile row, where a pixel value of "0" is usually fully transparent.

untold cloud
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But on saturn, obviously some dithering will be used on Quads, where they're not always square-on to the camera, so will be twisty.

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Yeah, it's super squashed now, this core.

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I kind of think it's amusing, how many people told me years ago, that PS1, N64, and Saturn are "impossible" on the DE10, though.

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And now it looks like Saturn might be larger than N64. lol

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(years back, I was attempting to compile the erm... "leaked" N64 RCP verilog. It was using around 55,000 LEs back then, so I knew there was a chance N64 might just fit, if the right dev came along. And that the clock freqs might just about be achievable.)

ancient surge
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Granted the Nintendo 64 comparison isn't fair, since it had to cheat a bit in order to get it to work. For example the TLB in the CPU isn't fully implemented, instead using a hacked approach that only fetches the necessary processes.

untold cloud
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But I am still astounded that N64 is a thing, and it works so damned well.

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The only issue I noticed on N64 so far, which may have even existed in the game, is some slight Z-fighting on a few textures, like on the tree "billboards" in Diddy Kong Racing.

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Other than that, it looks exactly like I remember the real console looking, with an HDMI mod.

warped saddle
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and it needs patches for some games, but at least that's transparent now

muted cradle
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Does the 32x port have the composite blend option as well?

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Thus, is it the same Algo now for MegaDrive, 32x and Saturn?

muted cradle
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Great. Thanks

mortal mist
celest lake
mortal mist
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Just kidding ,thanks @celest lake

wise brook
celest lake
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my uncle works at nintendo

untold cloud
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Got that thing running again, on this PC.

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MSVC is a pita sometimes. Even copying a project to another machine, can cause it to lose some of the project options.

muted cradle
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I just realized that there are no passive component to scart adapter cables

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I ordered the new Taki Udon Superstation.

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And I am now thinking about connecting it "authenticly" via composite.

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(or having to)

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Funny that there is a passive mister RGB to Scart adapter but obviously no component to Scart one.

wise brook
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retrotink make a good one

muted cradle
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Didn't realize that until now. I guess chances are that using a composite cable to my CRT alone will not guarantee a transparency effect

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But having composite blend on AND using a composite cable will not hurt either

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Or not too much

untold cloud
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No ROM included.

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It needs the latest (v5) verilator sources, and ImGui sources, and EasyBMP, and imgui_memory_editor.h.

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Then in the "out" folder, it needs rom.bin, and x16-smc.bin.

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And obviously the same Verilator version needs to be compiled and run, when any changes are made to the Verilog.

ivory kindle
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Wen mister core

untold cloud
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I use WSL2/Ubuntu to run the ./verilate.sh script.

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Don't know. Probably not for a while. lol

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The X16 can have up to 2MB of RAM, so won't fit in BRAM on the DE10.

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I think the minimum is way less than that, though.

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I try to keep this more to Saturn chat now. I just wanted to get the bulk of the X16 stuff online, so I can have a look later this week.

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x16-smc.bin is only 7.15 KB, for the ATtiny core.

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The main rom.bin is 256KB, compiled from source.

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All of the Verilator output files (from running the ./verilate.sh script) end up in the "out" folder.

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Sometimes, if it doesn't compile / debug in MSVC, you have to re-add the verilator-generated files to the MSVC Solution.

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So that's all the Vx16* files, with the cpp and h file extensions.

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I can probably include most of those demo PRGs in the repo as well.

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git repo updated.

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Added everything in the out folder, except the main ROM.

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(which you can get from the publicly-available x16 emulator folder, but shhhhhhhhh.)

kind bough
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Has anyone with a Guncon2 / other 'real' USB lightgun gotten it working well with ash's latest test build? #1046941029296779344 message
A couple of folks with GC2 reported the OSD crosshair tracks accurately, but they couldn't seem to get it calibrated well in-game
Working great for me with GC3

kind bough
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There's a Saturn version of corpse killer, but it has no lightgun support
Interesting choice

untold cloud
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I have a GC2 now, thanks to @wise brook šŸ˜‰

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I will be looking to test it more soon. I need to sort out these pigsty rooms first.

old pasture
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Hi guys,

I'm hoping to do an STV/Saturn stream later today.

Can someone point me to the latest core if not in Unstable channel, as well as anything that may have been updated like MRA's etc.

What are the games that work now?

Thanks in advance, I've had a busy week, and now a busy Sunday morning. So I appreciate all the help you guys provide.

@untold cloud @mortal mist and anyone else.

Now I gotta take the kids trampolining šŸ˜‚

untold cloud
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I honestly don't know where ST-V support is up to now.

untold cloud
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I don't think Srg has done any other updates specific to ST-V, aside from the Battle Garegga fix.

old pasture
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Are you up early, or staying up late? 😃

untold cloud
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And Astal thing.

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Been awake all night, as per. sigh. lol

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Sleep apnea is quite bad again, and I'm not even that fat.

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I think we just have a fat tongue in our family, or something. lol

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Most times I wake up, I feel super groggy, often headaches, chest hurts, etc.

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And I haven't even had a drink since New Year. lol

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So I probably won't be awake for the stream, unless it's quite late in the evening.

old pasture
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Try a normal routine, it may help.

I'm usually lights out 10pm latest. Sometimes 11pm lol

old pasture
untold cloud
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I have, many hundreds of times in my adult life, tried to stay in routine.

old pasture
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I bought a stream deck, so wanna use it.

untold cloud
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It never works. I always end up with a kind of Narcolepsy response on a certain day, and would fall asleep standing up.

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It's my curse.

old pasture
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Damn

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Keep trying. We need to take greater care of our health as we age.

rich violet
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I played Sega Rally with the composite blend option

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It looks great

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I played very badly though, because I was looking too much at my car's windows

river wing
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Yes, it's more like "blupp...", actually

wise brook
wise brook
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some unmerged

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worth noting

high bramble
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Funny, I heard "blerp".
I think it's my RAM...

copper furnace
burnt matrix
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So it’s not really missing per-se, it’s just an extra feature that’s specific to cores that SRG wrote.

copper furnace
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Understandable. But if it happens, it will be great.

burnt matrix
kindred peak
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Composite blending?! 🄹

kindred peak
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Big thanks to the devs who got this working! Off World Interceptor doesn’t look like a meshy mess any longer. Now it look like I remember Saturn looking like.

polar mountain
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This is awesome!!!!

kindred peak
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My Saturn(s) still live on my CRT via composite to this day, and this is as close as I’ve seen it on anything.

gloomy hedge
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On my Saturn

tender axle
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Hello

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From what this error is related to ?

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In OSD i'm in auto region

wise brook
tender axle
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Hum good question

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how do i know ?

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i have STV folder in games

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and inside i have stv1061.bin in boot.rom

wise brook
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is there a pined message for compatibility?

mortal mist
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Yes

tender axle
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It's Groove on fight, and i think is supposed working

mortal mist
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Instruction and mras

tender axle
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Thanks

mortal mist
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Np

pearl harbor
frail token
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Really love the new window core

mortal mist
frail token
high bramble
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It's the de-checkerboard option.

mortal mist
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I'll tell you honestly that I had concerns before introducing this to the core, I was afraid that everyone would say that I am taking up valuable space in the fpga and this option is unnecessary

warped saddle
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how could you do this

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I'm just surprised it fit

mortal mist
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I'm sorry 🄲

celest lake
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now stv won’t fit thanks a lot

mortal mist
upper dust
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Force everyone to buy composite CRTs elmorise

mortal mist
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Nice!

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Core is perfect now

celest lake
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Ok, good, we can agree that there are no more bugs to report and that srg can focus on 3DO

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Great work everyone. Job well done

naive whale
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Not every game is compatible with every bios. So you have a region mismatch

warped saddle
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region option is useless for ST-V, you have to match bios

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I generally did, but only for JP/US

naive whale
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I think there’s an annotated list of what bios is what region somewhere. I’ll have to check. Since just the standard file naming conventions do not lead you to know the bios files region

warped saddle
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the mras use a US bios by default, unless the game doesn't have support for US, then it uses JP

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in the case where it can use both, the top level dir uses US, and there's a _JP Bios directory that has the mras but with JP bios

naive whale
warped saddle
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if you've somehow picked a game that only works in JP/EU then lol

naive whale
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I think there’s like 2? 3? That put up a fight

kindred peak
rich violet
celest lake
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Cores done

wise brook
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let’s go thru the bugs list

celest lake
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Jae….shh we need the 3DO core

wise brook
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well, i’ve gone thru the 39 and its:

muted cradle
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Saturn >>>>>>> 3DO šŸ˜‰

drowsy hull
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no, I think 3do is > and heavier

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feels meatier compared to that sega plastic box

hearty marten
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Please don’t find any more bugs anyone!

thorn pagoda
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its not over until grandia works for everyone šŸ˜›

floral saddle
burnt matrix
drowsy hull
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maybe grandia can be made to fail when waggling the sdram stick

wise brook
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feature request,
solved but abandoned issue,
solved but abandoned issue,
a question from epsilon,
solved but abandoned issue,
a small issue (dazemon)
a… small/non issue (shining force),
solved but abandoned issue,
solved but abandoned issue,
solved but abandoned issue,
some random question,
solved but abandoned issue,
solved but abandoned issue,
a non issue annoyed it was logged at all,
feature request,
feature request,
feature request,
feature request,
feature request,
Analog Trigger support,
resolved feature request,
analog trigger support (again),
resolved feature request (snac),
question on a solved issue,
feature request,
feature request,
solved but abandoned issue,
solved but abandoned issue,
solved but abandoned issue,
solved but not yet in main distribution issue,
solved question,
solved but abandoned issue,
solved but abandoned issue,
solved but abandoned issue,
feature request that won’t happen (movie card),
solved but abandoned issue,
solved but abandoned issue,

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.
unironically, there’s only one worth investigating.

floral saddle
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I'm honestly amazed at how good the core is now, never thought ot would get to this standard, quite incredible.

drowsy hull
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it is still limited to og cd speed, right?

wise brook
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maybe, just maybe a couple feature request can be done.

and analog triggers is just waiting on Sorg

burnt matrix
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TRU THO

mortal mist
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this is doable, but I don't know if we want to have these options in console core

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plus flip (tate)

muted cradle
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Screen flip for TATE shmups would be highly welcome.

thorn pagoda
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do you just close the abandoned issues after a few weeks of no response?

drowsy hull
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I'd reject that rfe just due to the usage of the triple '!'

mortal mist
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and horizontal crop

wise brook
muted cradle
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Maybe we as a community can add a valuable readme for the core? E.g. which games are known to need .bin/.cue, which games are known to need or profit from Fast Timing etc. Move the stickies into a markup file?

thorn pagoda
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someone should probaly triple check the core analog video alignment now perfectly matches a real saturn, but typically consosle cores don't do h/v offset adjusts on mister

burnt matrix
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Anyone can contribute!

warped saddle
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anything that uses a bunch of resolutions is going to be problematic with CRT offset feature

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because then it'll be a rabbit hole of 'I need different offsets for different resolutions'

wise brook
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cheats would be neat for those who can’t get gud or want to unlock the palm tree in Fighters Megamix

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but fortunately, we’ve got save converters now

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i’m sure theres places where one can get ā€œ100% unlockedā€ saves, convert and copy over to mister

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auto set cartridge feature would be a nice little luxury for the few games that ideally use a specific cartridge from boot.

untold cloud
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Did I mention I added Jotego's EEPROM core to ST-V a while ago?

burnt matrix
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what's an eeprom thing do

untold cloud
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Totally forgot it wasn't a thing in the official repo. lol

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Saves Bookkeeping settings etc. I think it did actually get a few more games to boot, too.

lofty spire
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electronic entertainment prom šŸ™‚

warped saddle
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EEP-ROM. it scares roms

untold cloud
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At least it shows I was on the right track - including making the address bus wider, so it could directly address up to 64MB of cart.

burnt matrix
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that's cool, thank you

untold cloud
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I don't know how Srg is managing to get extra stuff to fit the core.

burnt matrix
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we need to keep him busy to make the 3DO fans wait longer

untold cloud
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Ideally, we need a concensus on which features people would be OK with disabling on the core.

warped saddle
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he's going to add an entire protection chip and somehow the fpga will still be 99% full

untold cloud
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Like YC out, etc.

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Can't really ditch Component support, as I would think it's way more commonly-used.

warped saddle
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I don't think there's really much left to add anyways

burnt matrix
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I'm no Coretician but have you floated the idea of seperating out STV from main if y'all run out of number space

wet hull
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Saturn does multiple resolution switches

upper dust
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Break out ST-V into its own offshoot

mortal mist
burnt matrix
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maybe that's a bad idea, only a Coretographer would know

untold cloud
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Core-reographer.

hearty marten
untold cloud
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Separating ST-V won't fix the issues with adding the last few bits to Saturn.

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At least I don't think it will.

warped saddle
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we'll still be here, don't worry

hearty marten
drowsy hull
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how do coins work? Is there now an extra button mapping for that?

burnt matrix
warped saddle
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I will request the channel be named 'Sega Saturn and ST-V'

untold cloud
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But yeah, not a huge amount extra to add now.

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Extra button mapping for "Coin" in the OSD menu now, yep.

untold cloud
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I need to do the PR for fixing the Lightgun "offscreen" and interlaced thing.

burnt matrix
untold cloud
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But people keep updating the core every day. lol

wise brook
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imma buy inferno a 2nd ram stick to put this to rest lol

untold cloud
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Suddenly wondering (again) about Cave CV1000.

wet hull
untold cloud
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Like, how much different is the SH3 vs the SH2 really ?

pearl harbor
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Can we rename the NEC PC Engine thread to "SuperGrafx"?

untold cloud
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'cos we have a SH2 core now, and it's good.

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Srg even added features like the DMAC, and SCIF, which are required for Saturn.

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I think he even added a few (Hitachi) SH2 features which the Saturn might not currently use. lol

hearty marten
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I’m gonna stick to the PSX from now on. It’s not like there were arcade boards based on that hardware, right?

tall radish
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who’s gonna tell him

untold cloud
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(but shouldn't take up extra logic, if the feature is disabled at compile-time.)

wise brook
wet hull
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Personally, I think it would be better to split st-v and saturn core

untold cloud
hearty marten
untold cloud
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'cos disabling te CD stuff on the core is easy-peasey.

tall radish
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anything that helps free up space for more saturn features is good in my book

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i think id prefer them be separate cores anyway

untold cloud
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You can just force both the YGR chip and SH1 into Reset, then Quartus will cull (most of) the logic at compile time.

rich violet
hearty marten
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Would removing the console specific stuff save much space?

untold cloud
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Can't remember exactly how much the CD stuff saves, but it was a fair chunk.

tall radish
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im sure every bit helps at this point

wise brook
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Guys, is the racing wheel odd option working for anyone here? if so what controller you using with it?

hearty marten
hearty marten
untold cloud
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"The Beginning"

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SH1 (CD stuff) takes up quite a LOT.

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SH1 = 3,259 ALMS = ~8,554 Logic Elements.

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YGR (other CD stuff) = 334 ALMs = ~878 LEs.

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= 8.57% of the FPGA.

warped saddle
muted cradle
burnt matrix
untold cloud
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So... Aleck 64...

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(joking)

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I would love to have a look into that, but I honestly don't have the time.

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And then Robert might do his own code for it eventually, and then a few people on a certain Discord will probably say "That'll show ElectronAsh!" šŸ˜›

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Sorry, I'll try not to get back into a mini rant on that one. lol

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I probably have a slightly low sugar level. Gonna eat...

lofty spire
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i'm impressed an electron can type at all. do you have a tiny keyboard?

ripe valley
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Reading some backlog, I could close my open issues tickets during next weeks.

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Just some signs of life now.

wise brook
ripe valley
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I don't remember, try it then.

wise brook
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might have to open a ticket for steering wheel if no one else can confirm it works

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Will check on my other mister if it’s just some controller config issue

ripe valley
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As I'm away for quite some time, you are safe about no opening of new issue tickets to srg320 from me. šŸ˜‰

mortal mist
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Well, it works , quick test (pay no attention to the errors in the menu ( overlap status bits) this is just for quick tests and fun )

wet hull
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If console core looks off on a CRT monitor, then better to fix the monitor

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Sega system 18 core is a good example. Some people can’t play on CRT monitor even after adjusting h/v settings in the core

wise brook
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hdmi to vga on a pc crt looks amazing

wet hull
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So better to validate video based on real hardware

cursive tree
#

I m not home right now but I am curious: Every STV game is now working? The start button for Cotton is working too?

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Sorry if this was asked before

warped saddle
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no

visual grove
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It’s like 6 games

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Some will likely never work, some don’t make sense to ever work

eternal mantle
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It happens on real hardware too

tacit viper
#

Side note, I forgot how damn good the arcade port of Primal Rage is on the Saturn

burnt matrix
visual grove
ancient surge
#

The commoners are terrified of the truth that PokƩmon was on SEGA hardware.

kind bough
# gloomy hedge That's odd because I played it with a light gun

Corpse Killer, or Crypt Killer?
Crypt killer definitely has stunner support. Corpse killer I cant get to work (no response from trigger or start on gun) and a cpl of reviews I read mentioned it wasn't supported.
Happy to be wrong if there's a way to make it work šŸ™‚

elfin apex
# untold cloud Like, how much different is the SH3 vs the SH2 *really* ?

I'm far from an expert on CV1000, but spent a little time trying to analyze stuff from board photos a long time ago. I think the main differences are that the SH-3 has a proper MMU built in rather than goofy half-measures of memory management (think 286 vs. 386 I guess?) and potentially runs at 3-4x the clock speed of a typical SH-2. I want to say that the CV1000 has one rated at 133 MHz but runs it slower than that for memory/FPGA timing reasons.

warped saddle
#

I think Raki already started looking at cv1k stuff, but they either concluded it may not work OR decapping more konami chips was more interesting

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hard to say

elfin apex
#

I think the safe bet is that it's (broadly speaking) at least in the upper tier of what's achievable on DE10-Nano. My general impression/wild speculation is that the raw speed and memory throughput requirements are roughly on par with PSX/Saturn/N64, but the graphics logic is smaller and might have more regularities that are exploitable for optimization. As someone who bit off more of GX400/Bubble System than I could chew a few years back, it's definitely not something I'd tackle as my first project.

gloomy hedge
#

yes

#

I meant crypt killer

#

what in fuck is corpse killer

kind bough
#

Crypt killer the far better game šŸ™‚

gloomy hedge
#

You're stranded on an uncharted island of Death. You're zombifying from Voodoo poison. A mad scientist is on your trail. Hundreds of rotting stiffs are crawling out of their graves to chew your guys, and you can't kill 'em. They're already dead.You are an unnamed United States marine that is airdropped onto a tropical island on a top secret ...

Price

$14.99

ā–¶ Play video
#

wow

kind bough
#

FMV lightgun game without the lightgun (on saturn)

#

its on megacd (with gun support)

gloomy hedge
#

(I feel like I got something wrong there)

#

sorry for the confusion btw, I fuckin dnt read

kind bough
#

np, it's not a great game was just trying all the ones with gun support

wise brook
#

hehehe i solved it!
wheel is broken

#

has to be set to mission stick to come up as a wheel. some menu item isn’t lined up with what it really is

lofty spire
#

next you're gonna tell me there's a point and click adventure game on Sega CD called Mansion of Hidden Souls and it had a sequel on Saturn but all they did was add the word "The" to the front of the title

celest lake
#

Wait that shit was a sequel?!

lofty spire
#

yup, The Mansion of Hidden Souls on Saturn was a sequel to Mansion of Hidden Souls on CD šŸ™‚

scarlet goblet
#

Next you're going to tell me that Operation Condor (film) was a sequel to Operation Condor 2.

safe trail
pearl harbor
#

So I've been testing some of the other lightgun games with my guncon 3 finally outside of the Virtua Cops and House of the Dead.

Area 51: Works better than the PS1 version! I can actually get pretty good gun calibration in the Saturn version, but I can never get it working in the PS1 version on MiSTer.

Chaos Control Remix: As far as I can tell, the gun calibration option in the game does nothing? Impossible to get good aiming in this one from what I can tell.

Crypt Killer: Works great! Seems on the level of Virtua Cop as far as gun accuracy goes after calibration.

Die Hard Trilogy: Is this game broken on the core? Game crashes before even getting to the title screen. Tried both bin/cue and chd format. (Edit: Never mind, checked the compatibility list, and it seems you need to disable RAM carts, it works, but I need to test it still)

Maximum Force: Seems okay. Gun calibration works pretty well, but accuracy seems a tad dubious at times.

That's it for now. Still a few games to test.

wise brook
#

so i’ve had to call it a night but i can confirm that, Wheel, Mission Stick and Dual Mission stick are messed up for player 1.

#

made an issue report for srg to look at

#

1 interesting bug has been spotted in initial d by a user

#

and another subtle one in mortal combat

wise brook
kind bough
#

I noticed the accuracy on area51 seems better than PSX also šŸ™‚

pearl harbor
kind bough
#

just gave it a shot. It's definitely less accurate for me, but not too bad once calibrated in the 'player select' menu

#

could still hit most guys first shot

#

p1 set to justifier in the core

burnt matrix
kind bough
#

subconscious dad-'joking' šŸ™‚

#

area 51 psx does look nicer

quick sorrel
#

I’ve been quite busy but I’ve noticed all the updates from SRG and others - y’all are on fire šŸ¤˜šŸŽ‰

pearl harbor
#

Hakaider: Seems to work great in what little I tested. No issues with gun calibration.

**Mighty Hits: **Works great! Basically Point Blank!

Death Crimson: Uhhh...the less said about this one the better. Not even sure if I could get it calibrated. Worst lightgun game ever?

safe trail
# wise brook yes just closed. not sure why it hasn’t been done btw, or if i should poke srg o...

On Turbografx core, I've asked Sorgelig to close solved issues where the issue log clearly shows that it's solved, and requests the original poster to close it, but it remains open for some time afterward without any additional issues being cited. It seems that the only people who can close an issue are the original poster, the repository owner, or the MiSTer-devel administrator(s). Sorgelig has closed issues under those circumstances, but you should make sure that enough time has elapsed before requesting (say, a few weeks to a month)

kind bough
#

is death crimson the one with the outstanding enemy animation?

safe trail
#

Seriously, nobody should be opening an issue if they aren't going to stick around to close it

wise brook
#

in some, you can see the creator of the issue ticket acknowledging it’s fixed, but seemingly they don’t know to click on the close issue button before they disappear back into the ether

kind bough
#

yep that's the one, laughed my ass off at how bad it looked
calibration is the green text on main menu, seemed to work OK

kind bough
#

i get the feeling theres things im not meant to shoot other than ppl in white clothes

wise brook
#

and it was coded so, unconventionally you can yank the disk out, put it back after the saturn goes back to the dashboard and somehow the game goes back to the point you took the disk out

#

like some sort of 1 shot save state

kind bough
#

I think at least one of the 'simple 1500 series' games for psx can probably compete with this for worst gun game šŸ™‚

#

jk, theres far worse on older platforms

burnt matrix
untold cloud
# wise brook
"D5P2O[17:15],Port 1,Digital,Virt LGun,Wheel,Mission Stick,3D Pad,Dual Mission,Mouse,Off;",

"P2O[20:18],Port 2,Digital,Virt LGun,Wheel,Mission Stick,3D Pad,Dual Mission,Mouse,Off;",
#

The CONF_STR, in the main-main Saturn.sv tells you the menu options.

#

And the [17:15] thing denotes which bits of the "status" bus relate to that.

#

So then it encodes each menu option as a number, using those bits.

#

eg...

#
0 = Digital
1 = Virt LGun
2 = Wheel
 etc.
#

Those status bit values get shoved into the HPS2PAD module instance...

#
        .JOY1_TYPE(status[17:15]),
        .JOY2_TYPE(status[20:18]),
#

In the HPS2PAD module...

#
    parameter PAD_DIGITAL     = 0;
    parameter PAD_VIRT_LGUN   = 1;
    parameter PAD_WHEEL       = 2;
    parameter PAD_MISSION     = 3;
    parameter PAD_3D          = 4;
    parameter PAD_DUALMISSION = 5;
    parameter PAD_MOUSE       = 6;
    parameter PAD_OFF         = 7;
#

Seems to all line-up there.

#

Unless somebody else has tweaked something.

#

That value then chooses how it assigns stuff to each Joyport...

#
(PDR1O[6:5] == 2'b01)
#

That's checking the upper two output bits from the joyport.

#

Which are the TH and TR signals from the Saturn, and it's how it reads the nibbles of data from the various controller types.

#

If selecting the Mission stick works for a Wheel, then I don't know what's going on there. lol

#

I was wondering how the Saturn would "reset" the controller back to State 0.

#

Turns out it's quite simple...

#
if (PDR1O[6:5] == 2'b11) begin OUT1 <= 4'h0; TL1 <= 1; STATE1 <= 5'd0; end
#

It just sets both of those upper Joyport bits high. lol

#

The TL1 bit gets shoved into the Joyport input pins, along with the Nibble of data...

#
            PAD_WHEEL,
            PAD_MOUSE,
            PAD_MISSION,
            PAD_3D: begin
                PDR1I[4:0] = {TL1,OUT1};
            end
#

I guess that would tell the Saturn that it's currently reading the Upper (1) or Lower (0) nibble of a Byte.

#

Quite a logical way of reading more info from a controller, whilst keeping the pin count fairly low.

#

And probably for simple adapters that work with MD pads, and other old-people DB9 joysticks etc.

#

I'm thinking the Wheel setting might be a bit broken anyway?

#

It has often caused the core to reset back to the BIOS menu / CD player app.

#

I don't know if a real Wheel would cause that as well, or if it's a small bug in the HPS2PAD block?

#

In the Mission stick mode, a lot of the values get assigned to the same nibbles as for a Wheel, just with a different ID code.

#

So maybe that's why it works?

#

(Mission stick has extra input values to a wheel as well, but it ignores those)

#

The menu options in CONF_STR for the latest core look fine to me.

#

No idea.

#

Breakfast time in Mordor.

noble escarp
#

Night Striker is interesting.
It works fine with a mission stick.
It also works with a 3d pad, but you can move the car below the road/surface.

ancient surge
#

I saw someone earlier having problems with Sonic R having music prematurely load in, and I'm not getting anything strange on my end. I'm using the dual RAM build, so whatever the issue is must not be related to the core itself.

mortal mist
ancient surge
#

I already installed the latest main file. Like I said I'm not experiencing anything wrong on my end.

mortal mist
#

Ok great

ancient surge
#

inb4 it's the fucking MiSTer Pi again

mortal mist
#

Thanks for checking!

burnt matrix
#

err post

#

like without the strikethrough

ancient surge
#

inb4 it's the fucking MiSTer Pi again

burnt matrix
#

I thought it was banned wtf

#

sorry, thanks for testing

#

I guess just "motherfucker" is?

lofty spire
#

you can fuck, and you can have a mother but the instant you combine the two? oh you're in So much trouble

burnt matrix
#

I don't dare go to our word banning list, I once added "MiSTer" and didn't know how to remove it LOL

#

Kitrinx had to fix it lol

high bramble
#

That sounds like something a mawfuggah would do.

celest lake
#

MY FIRST AMENDMENTS

ancient surge
#

Amy Jumpscare

#

Not a glitch by the way, you can zoom in and out on the character models by pressing L or R

hearty marten
wise brook
#

@clear condor @inner token had a few minutes today to grab my controllers and see if your snac code was still intact.

#

Twin stick over snac isn’t working anymore, and i think it did used to when the code was being made, before the official pull request

#

now only 1 stick is recognized

clear condor
#

Oh, that Twin Stick

wise brook
#

shit

#

sorry

#

yeah twin mission

clear condor
#

The "real" Twin Stick is basically a digital pad inside, so I was gonna be confused

#

dual mission breaking makes more sense

wise brook
#

twin stick is fine! like you say it’s just a remapped digital

#

so i can corfirm twin mission worked at some point

#

hope it doesn’t come across a feature begging, just thought you’d wanna know

west quail
#

Is there a way to automatically load the Saturn bios. Everytime I run the core I have to open the bios.

wise brook
#

yeah, name it correctly

west quail
#

What should it be called?

wise brook
#

boot.rom

#

not boot.bin

west quail
#

It is named that

wise brook
#

not boot.bin.rom

#

please double check your file extensions aren’t hidden by windows os

west quail
#

It was named boot.bin lol

#

I swear I renamed it. Maybe it didn't save

#

Pat yourself on the back, that was some fast troubleshooting.

west quail
forest heart
high bramble
inner token
wise brook
#

they all worked then but looks like some snac code in the current build is off

inner token
#

think this one of my last builds <#1046941029296779344 message>

#

maybe test with that one too.

#

if you look at the values of oreg in this test rom <#1046941029296779344 message> (the sdm one) it might tell us how it's broken. maybe compare the values between builds

wise brook
wise brook
#

one of these bin cue i take it

#

the heck i can’t load that old core

#

some script must have been acting up

wise brook
#

movement on left stick, aim on right

inner token
wise brook
#

sorry dude i don’t get it

#

there’s no .bin to pair with it

warped saddle
#

the cue files references the iso

#

so copy the .cue and the .iso

inner token
#

yeah, the iso will work

wise brook
#

its booting, thanks for baring with me

#

so, i’m in the old snac core, the pseudo saturn kai thingy has booted

#

there’s no option related to controllers i can see, even just blindly trying every option

#

found something

inner token
#

it's a hidden menu, I gave instructions in that linked post.

#

it'll look like this

#

get to that screen on both builds and plug in the pad and compare bytes, if they are different from each other show pics.

#

hitting buttons will probably make bytes change

wise brook
#

istg it did nothing, then resetting with snac enabled your instructions worked 1st time

#

your old snac core

#

current unstable

#

old v new again

#

the only noticeable difference i can find

#

in the new core, the right joystick doesn’t register its right most button as ā€œzā€ unlike on the old core

#

on the older core the z would flash every time i pressed the rightmost button on right joystick

#

if there’s anything else i can clarify

#

just buzz me

inner token
#

in the first video the first 2 bytes were F1 19 .... etc the F102FFFF at the end was port 2. looked like first port was using more bytes (11) compared to the other pics (7)

wise brook
#

i see it too

inner token
#

I don't know off hand what's correct for that stick

wise brook
#

just to confirm i’m on the new core, running the test and that one shows the additionF0

#

going back to the old one now

inner token
#

the 2nd byte was 15 in one pic and 19 in the other

wise brook
#

the new core again

#

z working fine there

#

guess the test can’t detect the second stick tho

#

might have done some weird thing like the light gun, only tapped by Panzer Zwei

#

wait

#

ignore the z thing, that’s just fine now

inner token
#

so what's broke?

wise brook
#

the second joystick isn't being detected

#

in panzer zwei you can move and aim separately with each stick

inner token
#

do the switches switch modes? just wondering why you only had the one 19 in your pics.

wise brook
#

just turbo, just to confirm it wasn't them causing the issue

wise brook
#

ugh, tried some more, could not figure any rhyme or reason to it, but i’ve got twin mission working on the old core and not on the current one.

#

need sleep

warped saddle
#

btw, I've been messing around with deinterlacing: if you hate bob, but also hate weave combing artifacts in fighting games. try setting a soft-ish interpolation filter in the video processing menu. interpolation soft/medium or one of the ones in the 'upscaling recommended' folder, around 40 and below

untold cloud
#

Hey, we don't tolerate Bob Hate on this Discord. šŸ˜‰

#

I intend to have a look at the LG calibration on the core soon, but I've had a really bad neck again this past few days.

#

Headaches, lethargy, etc.

#

Need to swap the rooms around somehow, and start using the proper armchair, instead of slouching in bed most days.

#

I think probably clearing the floors would be a good start. lol

river wing
radiant karma
burnt matrix
# wise brook

Hey dumb question but is that a mission stick with two joysticks?

visual grove
#

No

gloomy hedge
#

Panzer Zwei supports this right?

#

The dual analog

#

Mission stick double

wise brook
wise brook
gloomy hedge
#

(tm)

alpine pagoda
#

Wonder if reflex supports that, could be a fun dual stick to play other stuff with

rich violet
#

Can't see the difference there, except MiSTer has a lot blurrier pixels than real hardware

wise brook
#

there’s an extra row of pixels on the right of the character sprite

#

the red on his pants illustrates it quite well

#

not sure what it means

rich violet
#

It looks like same blur as everywhere else, but it's more obvious against the black

#

Look at the end of the thumb, the MiSTer one is blurred over 2 pixels, and the orig hardware is a clean pixel

#

I'd guess it's some filter

ivory kindle
#

Literally unplayable

visual grove
mortal mist
#

we talked about this some time ago #1046941029296779344 message

#

as for me it has nothing to do with the filters used

#

worth checking

celest lake
mortal mist
#

I personally don't even notice it , small glitch

mortal mist
#

thanks šŸ™‚

mortal mist
#

picture will no longer be needed šŸ™‚

radiant karma
#

That was quick

wise brook
#

he’s the best there is at what he does

#

at this point he prolly understands the hardware in a way only the engineers at hitachi and sega did

celest lake
#

you guys, I thought we had an agreement. Saturn was done and it's time to embrace our 3DO future

mortal mist
#

not yet!

celest lake
#

jokes aside, fucking love watching SRG work. like jae said, when he gets dialed in...

wise brook
#

i’ll check to see if this fixed dazemon

marble laurel
#

Maybe more STV games will work šŸ˜€

mortal mist
#

Testing time yes_check

burnt matrix
ancient surge
#

Oh, the dual RAM build failed to compile by the bot.

burnt matrix
#

pins updated

mortal mist
#

No change

wise brook
#

maddening

ancient surge
#

Oh there is the dual RAM build. Was delayed for some reason.

eternal mantle
#

Mortal Kombat II sprites fixed. Sgr320 is the man! I'm closing the issue on Github.

inner kayak
#

What are the major bugs remaining in Saturn that affect stability or playability?

wise brook
#

the single ram constrained games, that’s it

zealous karma
#

Grandia scrolling issue still remains right?

wise brook
#

see my above comment

zealous karma
#

lol, I saw it dude

mortal mist
#

when it comes to Grandia and a single ram is a lottery

#

RAM-H has been moved to the second sdram and is stable

zealous karma
#

time to go full Direct video

lofty spire
#

i've just accepted that Grandia is just gonna Do That on my setup unless i either reinstall or switch I/O boards. it's playable

#

that issue is a drop in the bucket compared to Everything Else the core is accomplishing

zealous karma
#

you mean switch RAM modules right?

lofty spire
#

probably, i more meant switch I/O boards cause i can't do dual ram with my current one

zealous karma
#

yeah, It sucks. I have my setup in the MMS which is nice for so many other aspects. But cant support dual ram

wise brook
#

get that retrocastle digital io

zealous karma
#

that has the Saturn cable output right?

lofty spire
#

i got an aluminum case and don't feel like pulling it apart to replace everything so i'm just gonna live with it lmao but maybe someday

inner kayak
#

wow, so just Grandia at this point??

wise brook
zealous karma
#

some fighting games dont run fullspeed on dual ram as well

lofty spire
#

that's a shame cause Saturn has a lot of fighting games

zealous karma
#

there is occasional slowdown in a few games even on dual ram. but its completely playable

lofty spire
#

but honestly, considering people were going "oh Saturn isn't gonna happen on mister" and we're this far along? i'll take it lmao

zealous karma
#

from what I have seen here. I dont have dual ram myself

inner kayak
lofty spire
#

imagine not knowing how these consoles work and going "it's impossible" i don't know shit, i just put the mister together and have fun with the cores šŸ™‚

burnt matrix
#

I'm no authrity in the slightest but the fighting games run pretty damn great. If no one told me they weren't as accurate I'd 100% beleive it was.

#

If someone says "it can't be done" and they haven't made an earnest effort to make it happen, their opinions shouldn't be considered. I know there's a lot of super smart and educated people here and elsewhere so I trust their expertise, but you don't really know until you do it yourself.

radiant karma
#

The core is nearly perfect now. I still remember more than 3 years ago when srg320 posted a video of bug running on mister. Impressive work really!

#

Only thing remaining would be to allow the dual ram version to be downloaded alongside the single ram using downloader / update all. And maybe allow those who run dual ram to filter single ram so it only downloads the best version 🤣

polar mountain
#

I find myself going to Saturn to play SF Alpha 2 and 3 now because of the new composite filter

#

Also Sega Rally alone makes this core priceless

#

"Game Over Yeeeeeeeaaaaaah!!!"

radiant karma
#

That composite filter is black magic. And they said Saturn had no transparency effects.

lofty spire
#

played Sega Rally with the 3D controller on MiSTer. it's so cool but man i'm bad at it lmao. just need more practice i think. good thing it's so fun to drive around šŸ™‚

polar mountain
#

The composite filter was the last piece of the puzzle

#

I think Saturn Sega Rally is better than Arcade Sega Rally!

#

That's right I finally said it!

burnt matrix
muted cradle
clear condor
wise brook
#

and the music

muted cradle
#

Is Hayate and TimeGal now fixed with those commits on main recently. Those are not referenced in the big report at all.

mortal mist
#

I am not a good tester when it comes to time gal because for me this game worked ok and I could not reproduce this error. It's best if it is checked by the person who had these problems.

burnt matrix
mortal mist
#

I can confirm that wwf wrestlmania works fine

#

Need to check wwf In your house

leaden dagger
#

Damn srg be on a tear lately with these builds

alpine pagoda
#

Advanced vg story mode might be broken on the core, freezes in the cut scene between 2nd & 3rd fight and starts making endless squeaking noises. Single ram.

unkempt thistle
#

So no new compatibility on stv in the latest patches?

warped saddle
#

probably not, but all the mras likely need updating

unkempt thistle
#

Thank ya, will mess with it a bit šŸ™‚

warped saddle
#

probably all the mras are currently broken, he changed how the core byteswaps some cart data

tender axle
#

It's the case

ripe valley
warped saddle
#

ok, mra script updated, all mras also updated. Cut a new github release, creatively named 'release2'.

tacit viper
radiant karma
#

In the latest unstable you will see it under the core video options.

tacit viper
#

sweeet

high bramble
#

Truly transformative. Blurry graphics never looked so good.

tacit viper
#

i love this community šŸ˜„

#

Nobody else I know gets it

wise brook
#

a once unimaginable best-of-both-worlds scenario

tall radish
#

i wonder if adaptive composite blending is possible? or would it not fit in the core

sudden tusk
#

It’s just never enough is it ..?

wise brook
tall radish
high bramble
#

I hope there's never room for that abomination. šŸ˜„

mortal mist
#

Lots of fun with c blend šŸ™‚

wet hull
#

I added a comment

#

Will update arcade organizer soon as well

warped saddle
#

how many times do you want to tell people to set cart type as ST-V for every game?

sturdy lotus
wet hull
sturdy lotus
#

Correct, 990714 should have ffrevng10 as setname according to MAME's list, but I left ths to ffreveng too for better compatibility for the tty2-- devices. On the other hand: I could correct this and the users have to copy and rename the same picture (or by creating am Symlink etc).

wet hull
#

I understand, according to best practice, the setname must reflect MAME

warped saddle
#

that was three days ago

wet hull
#

I get it now

#

Thanks šŸ™‚

warped saddle
#

also when this does become a real core you're probably going to have to either have overlapping setnames, or make up ones that dont' exist in mame

#

mame does not distinguish between different region versions of ST-V games

#

because the only difference is the bios

wet hull
#

Right

marble laurel
#

The STV option could be forced on the mra ?

warped saddle
#

it cannot

#

mra has no way to force status bits to any value

#

core would need modification

lone mural
#

which is the best way for use the ST-V ?

wanton zealot
# lone mural which is the best way for use the ST-V ?

I think that, like has been said before, a copy of the nightly core must be in the _Arcade/cores renamed to Saturn.rbf, and this one should be set in the cartridge to STV. Then, all the MRAs should be in a folder, for example _Arcade/_STV and launch the games from here. Also, don't forget to put the BIOS zip in games/mame folder and, of course, the ROMs too.

mortal mist
marble laurel
marble laurel
#

I couldn't test for the moment, are they more STV games playable ?

mortal mist
#

tonight I'm going to update the list

marble laurel
#

thank you !

celest lake
#

I don’t think so. I think you have to load the MRAs

marble laurel
#

You mean using OSD or mra ?
If MRA, you could create cores directory on _console and put the rbf there and mra's on _console

mortal mist
#

First result, horizontal crop , to hide garbage

#

It's not final

#

I need to have more comparisons with crt

thorn pagoda
#

might want to look up the old ntsc safe areas

#

probably stick to the post-1985 one

glass rain
#

The blue and grey being off center 🄵

kindred peak
#

Analog, baby!

burnt matrix
thorn pagoda
#

yeah you still want a small pad in i think just for like, style, stuff right against the screen edges looks... weird

clear condor
#

Some flat-panel HDTVs also do overscan anyway for some horrible reason

thorn pagoda
#

i'd say most even, out of the box

#

usually you can turn it off but not always

kindred peak
#

Even then it’s not nearly as wide an the ntsc safe zone

thorn pagoda
#

yeah its much less usually

mortal mist
#

For now it is enough that I mask 2px and the image looks clean and full, on this I will stay

#

Vert crop + hcrop looks nice

#

This should be enough to eliminate visible trash on all sides

burnt matrix
glass rain
#

Mildly annoying

wise brook
#

Never Twice the Same Color

dusty shale
#

I've been away for a while. Does the Saturn core support the Twin Stick through SNAC?

wise brook
#

yes

hard reef
dusty shale
dusty shale
#

My second Saturn Twin Stick arrived today.

pearl harbor
#

Utena my beloved.

dusty shale
#

(and her only game was on Saturn, so it's still relevant!)

visual grove
dusty shale
#

This stick is destined to be used with modern rereleases of Virtual-On.

visual grove
#

Ah don’t even know about those

dusty shale
#

I've been absent from here because I've been busy doing Virtual-On things.

pearl harbor
# dusty shale

You may love her, but she belongs to me! We have matching rings! elmorise

tender axle
#

If you need

pearl harbor
wise brook
dusty shale
visual grove
dusty shale
visual grove
dusty shale
visual grove
#

Games underground, they don’t have much else noteworthy

dusty shale
wise brook
#

finally a reason to visit Taxachusetts

wise brook
#

found one of the unit at that place

dusty shale
burnt matrix
wise brook
#

Alexander the Great named 12 cities after his horse

burnt matrix
#

Cheerio, this is my Bergamasco Sheepdog, Waltham

burnt matrix
wise brook
#

Massachusetts is a lovely sounding name

#

I wonder if there’s some sleepy little village in Essex, England, somewhere called Massachusetts

#

googles the history of the word

#

oh, oh no. oh no no no

burnt matrix
#

uh oh lol

wise brook
#

this is awesome, they should do a VF revo tournament sometime

#

(this is the arcade above)

neon python
#

Please, it's pronounced "Massive Two Shits"

cunning citrus
#

Thanks for adding composite blend. chefkiss

wise brook
#

what game gets the most from it?

#

in your opinion

mortal mist
#

For me, any glass and shadows look great now, even the smoke effect

visual grove
# wise brook (this is the arcade above)

Yeah that arcade isn’t much to write home about but it has a pretty big FGC group the couple times I’ve been in. You walk in and all the arcade junk is piled near the front and then there’s a whole area with benches of tubes and nerds hunched over playing fighting games. They have tournaments and events all the time. Seems they focused on building a community

cunning citrus
tacit viper
#

holy balls you guys werent kidding about composite blend feature. Coupled with the 4th gen crt shader on an OLED looks like a real crt. Incredible work.

#

Would love to see this composite blend make its way into other cores

upper dust
#

It's really needed for consoles that don't have true transparencies and/or use a lot of dithered effects to create fake transparencies. Mega Drive and Saturn need it the most

burnt matrix
#

Yeah, that’s a really good point. Fortunately they’re covered! elmorise

thorn pagoda
#

psx could really use it too tbh

quick sorrel
#

Sounds like with composite blend it’s time for me to update šŸ˜Ž

winter phoenix
winter phoenix
clear condor
#

so that version, and the subsequent Netlink edition, should handle it fine

winter phoenix
wanton zealot
#

Looks like the last update doesn't add more games to be playable on STV. The credit button is still not working.

warped saddle
#

yeah, there was no functional change, just changed how the roms are loaded/accessed

novel carbon
#

Have the analogue trigger inputs for the 3D Controller setup got an update yet?

wise brook
#

no

#

sorg, the maintainer of the mister project itself, has not implemented that feature yet

novel carbon
#

Ah, no problem

#

I was surprised to see 3D Controller support at all!

#

Just wanted to make sure I wasn't doing something wrong with the controller setup

floral saddle
#

Can confirm the Advanced VG bug with dual ram too with latest unstable. Quite a few audio pops on screen transitions and also a bunch of broken sounding audio in the prologue of the story mode too. Need to write up the Panzer Saga stuff on github so will log this at the same time.

mortal mist
#

What is wrong with Panzer Saga ?

floral saddle
#

The horizon line fequently shows a line of pixels that shouldn't be there in battle and in rendered cutscenes, especially when the horizon line isn't horizontal to the screen. Have a save for a cutscene that shows it really well which I will screenshot tonshow the difference.

#

The there's the odd black pixels at the left hand side of the screen on name entry and final boss. I know zet said they checked but having looked at 6-7 real hardware captures it doesn't look the same. They all just have a single black pixel.

mortal mist
#

thanks for explanation!

tight haven
#

curious as to the differences with the Saturn core's being posted in Unstable nightlies vs. the test builds? are those working off the same Saturn builds?

mortal mist
#

apart from the changes, all the rest of the code is identical

mortal mist
burnt matrix
#

I woke up and realized that I am a machine built to play Logic Puzzle Rainbow Town.

ripe valley
#

On graphical rendition of games, I could sometimes miss things as I have a very bad eyesight.
Better double check as you do @floral saddle , thanks.

floral saddle
# mortal mist ok and with hcrop option ?

Not downloaded the crop test core yet, sure it would remove it but still want to report it. https://youtu.be/E8hx0t9yE7o?si=Aez0KD3GMqQlNpNM https://youtu.be/3Em0GhnhvE4?si=OI8nWRLuWvupUmcm

Kevin is excited to finally stream Panzer Dragoon Saga for the Sega Saturn! In this stream, we make it all the way through Disc 1. Andrew and Jihun are providing support via Homing Commentary.

Gameplay was recorded on genuine Sega Saturn hardware, connected via SCART to an Open Source Scan Converter (OSSC) and then to an Elgato 4K60 Pro.

Kevin...

ā–¶ Play video
mortal mist
#

merci

floral saddle
#

These are all confirmed to be real hardware, as you can see you just get a single black dot on the middle left on each.

mortal mist
#

@floral saddle thanks for all reports on github

floral saddle
mortal mist
floral saddle
mortal mist
#

Ok thanks

river wing
#

Something strange I am seeing on the Saturn core, both Dual and Single RAM: In Daytona USA, music tracks sometimes have drop-outs, as if the disc was dirty or damaged (but obviously there's no disc).
It usually starts happening when I play for a while, like 20 mins in a row.
All my Saturn games are in CHD format: could that be related? Maybe the CPU on the Linux side of things isn't quite there for CHD?

celest lake
#

Do you know if it happens by just letting the game run?

#

or do you have to be playing it?

#

like just leaving it in attract mode

mortal mist
#

Best to try bin/cue first

thorn pagoda
#

once i thought i found something similar on PSX core and that turned out to be caused by my bluetooth controller (that i wasn't using) falling asleep

#

there's a big hitch when a BT device unpairs

rich violet
polar mountain
high bramble
#

The buttons are just 'wired' wrong in the core. šŸ˜‰

river wing
#

I'm using the Retro-Bit 2.4G Saturn Pro v2 gamepad.
Do any of you use this pad with the MiSTer? Seemed ideal for Saturn...

thorn pagoda
#

pad could be another victim of the true cause

#

the controller input loop and the cd-data loading loop both get stalled

river wing
#

I tried with CUE/BIN and the problem happens in the exact same way, so I can rule out CHDs

thorn pagoda
#

is your mister on network?

#

if so try disconnecting it see if the problem goes away

river wing
#

I will try that, yes

thorn pagoda
#

if that doesn't help it could be your sdcard taking a nap

#

(some sd cards do maintenance stuff when they think they're not very busy - a lot of ODEs suffer from this behavior too)

#

tends to be samsungs

river wing
#

Wifi dongle removed, and still getting the Retro-Bit irresponsive, audio dropouts and all that 😦

thorn pagoda
#

i'd try a different sdcard next probably

#

kinda wish saturn had the same slow-cd overlay PSX core has to be sure

river wing
thorn pagoda
#

try running it off usb storage if you have any maybe

polar mountain
#

Can power supply cause this kind of issue?

thorn pagoda
#

yeah thats a good point

polar mountain
#

I think that has been the culprit a few times

thorn pagoda
#

could also try just removing the retrobit

#

watch the attract screen see if it still happens

#

maybe there's something weird going on with that pad

polar mountain
#

Take the sd card out, blow on it, put it back in

celest lake
#

@river wing Does it happen if you just let it sit in attract mode? I can test it in a bit

river wing
river wing
celest lake
#

ahh so all I have to do is win a race and let it sit?

#

and eventually it will happen?

#

I’m just trying to avoid playing video games as much as possible, as is tradition

thorn pagoda
#

@mortal mist any chance you can squeeze in some of the overlay features from psx? the slow-cd warning, fps counters etc? just a thought

#

depending what the cause is it might happen just sitting on the menu listening to music

celest lake
#

480i hdmi sync? šŸ™

mortal mist
thorn pagoda
#

thanks! its really useful for troubleshooting

river wing
#

Jeez... with fast polling disabled it's also happening... I'm beginning to suspect the RetroCastle I/O board, I recently got his Digital-only DoubleRAM I/O board and maybe it's a flaky design or board USB-wise, he already replaced my board because the first one he sent me didn't even have working USB ports...

celest lake
celest lake
#

i can check that

thorn pagoda
#

retrocastle stuff is usually good we like them

#

the guy is on here even

celest lake
#

Lucky that he replaced your board - I am forced to use usb hubs to get my ports to work

#

the io boards are hit and miss when it comes to the USB ports. a bunch of folks have had trouble with them

thorn pagoda
#

is there a light on the pads 2.4g receiever?

#

does it blink when this happens

mortal mist
river wing
#

Or at least not that I could see

thorn pagoda
#

what sdcard have you got?

river wing
river wing
celest lake
#

It’s plugged into a hub tho

#

Because again, usb ports

#

My unfinished (because the keyboard is in customs hell) ā€œwe have x68k at homeā€
build.

kindred peak
kindred peak
#

I appreciate a gallery-style mat.

celest lake
#

Once you get into custom framing, there is no ceiling. It’s irresponsible and should be illegal

kindred peak
#

The key is knowing what you want and don’t fall for the upsell.

celest lake
#

Listen, once you go museum glass, you cannot go back.

kindred peak
#

But you have good airspace between the glass and giclee, so well done.

celest lake
#

all the credit to my framing guy. I pick the colors and frame, he makes it look good

kindred peak
#

It’s an iconic painting. Stood out immediately when I saw just the bottom.

celest lake
#

It’s one of my favorites

visual grove
#

Hey you don’t want sun fading on your uh IT commemorative movie poster

kindred peak
#

Doyle…

celest lake
#

these colors don’t run fade

kindred peak
#

It’s the cover of the book, you philistine.

vocal oar
visual grove
#

Ah I thought it was the VHS jacket which I assumed was from the movie poster. I owned and read the book it was just a loooooooooooooooooooooong time ago

vocal oar
#

awesome, ty!

#

I have the screen and control board. Been trying to DIY, but I might just have to grab the pre-made case.

celest lake
#

yeah, he sells just the case as well

#

the one I linked is the full thing

#

@river wing Yeah, I cant get the dropout to trigger. I let it sit for a while on the attract screen and it’s been fine so far. Controller went to sleep as expected, but that also had no effect

#

I guess I didn’t ask what version of Daytona you were running. That could make a difference

analog totem
#

I tried looking and failed…I’m sure it’s been asked and answered, but is there a list floating around of titles exclusive to ST-V that didn’t get Saturn ports?

rare swan
#

When I pick the cartridge menu it says it cannot find the folder "saturnstv". This folder isn't in the instructions, do we need to use it?

#

I'll just stay away from that menu lol...

burnt matrix
#

STV is still early days and most games don’t work. You’re not missing anything at the moment.

rare swan
#

Yes I've got some working, I just wondered if I could easily switch games from the osd

burnt matrix
rare swan
#

Oh of course - thanks!

burnt matrix
winter phoenix
#

Which STV games do work right now?

visual grove
winter phoenix
#

How reasonable

visual grove
#

Compat tracker sheet has a tab

#

Yeah everyone loves spreadsheets

winter phoenix
#

||I don’t know how to look at a thread’s pins on a cell phone||

analog totem
#

@winter phoenix click the title of the thread at the top then click Settings

#

non-intuitive because I wouldn’t classify pinned posts as ā€œSettingsā€

winter phoenix
#

Yeah really. Thank you

analog totem
#

the dumbest part about it is there’s plenty of room in that top bar to add one more icon for ā€œpinsā€ but eh it is what it is

winter phoenix
#

Karaoke quiz hype

#

Groove On Fight legitimate hype

wise brook
#

i didn’t know this myself

#

i just suffered in silence

analog totem
wise brook
#

hehehe

high bramble
celest lake
warped saddle
high bramble
#

Thanks!

#

So I'm guessing specifying button assignments in the MRAs like almost every other actual arcade core wouldn't do any good with the Saturn core?

#

...at least not yet?

analog totem
#

will the latest Saturn build work ok with the latest stable main?

#

or is unstable required

hallow fossil
winter phoenix
#

I’m happy to report that the soon-to-be-finished English patch for Mobile Suit Gundam is working great on the latest unstable core šŸ’Ŗ

wise brook
#

do you prefer it with or without the composite blend

#

already spotted a dither-transparency

winter phoenix
wise brook
#

it’s an option you can engage right now

winter phoenix
wise brook
#

just scroll down a little to video options

winter phoenix
#

Yep just turned it on

wise brook
#

nice, weren’t sure if you knew

winter phoenix
#

It looks very similar to when I hooked up my Saturn to my 4K TV using composite cables, it’s pretty legit

wise brook
#

check out rally with it on

wise brook
#

did you know you can get started with an old wiimote if you wanted a cheap flat-screen light gun solution?

#

doesn’t have to be gun4ir or sinden

winter phoenix
wise brook
#

i can run you thru it

winter phoenix
#

Like I literally have a Wii here in the living room so I’ve got the light bar and Wiimote handy

#

(That’s with the composite blend on, too)