#Sega Saturn
1 messages Ā· Page 88 of 1
Ah, I see
I decided to make some comparative screenshots (1 - no graphic overlays; 2 - using composite cable + skylines; 3 - composite blend + reduced blur + skylines). This is what it looks like
Option 3 is the best for meš
But everyone likes something different, it's good that we have a choice
Whatās āreduced blurā?
And I presume by skylines you mean scanlines? Or is it something else?
Nissan Skyline
kinda impressive that I don't see much of a resolution downgrade in meshes
What's the game between Panzer Dragoon and Sonic R?
The composite blend looks really nice there @mortal mist! I'll have to try it out
hell, you can actually SEE something here
ah damn i know this one
Wow. Huge difference
the funniest part is that I don't think you'd see it on actual Saturn's AV
unless you have the shittiest CRT imaginable
holy heck thatās probably better than the best saturn composite output
So⦠better than original hardware? 
is it the one thatās also on ps1?
yes
a very early release
and to correct myself. it is Nekketsu Oyako
ayyyy Technosoft
composite on what I assume is retrotink 2x
Nekketsu Oyako (ē±č”親å) is a beat-'em-up by Technosoft released for the Sega Saturn in 1995. The game was originally released for the PlayStation in 1994. Neither version was released outside Japan. The title roughly translates to "Burning-Blood Family."
The game is noted for its humorous presentation. For example, one stage takes place inside a w...
tink2xās comp switch did ābugger allā iirc
you could still see the meshes in Nights
Thanks!
i played this once, thinking about how peak Streets of Rage was by comparison.
then a couple years later digital foundry surprised me by showing its ps1 port
@mortal mist you shoul be able to post in test build now
Thank You!
Itās like watching a knighting
I love this
Now take @open swanās party parrot core, rename it to āSaturn_MpegCartTest_20250208.rbfā and post it there! 
Or whatever the last big Saturn feature is, I donāt know
Brain checked out after lightgun usb support was added lol
Can we nominate Kuba for a blue name?
you didn't want to read everything?
and get caught up?
wow robby
Uhhh did that get added? 
Whilst we are on audio I noticed a pop on steep slope sliders when you exit the audio visualiser, also in virtua cop after the bios and during the attract mode.
Thanks, will check this
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Another nice shout-out. š
Even if that does sound a bit self-serving. You know me. lol
We need to ask Srg or somebody, what they think about disabling things like YC output on the core.
To get it to fit Lightguns, Comp blending, and any future ST-V stuff.
I don't really know what else could be trimmed down, or which logic could be made more efficient.
Or some kind of consensus, on which features get kept.
I think the STV portion should be made into its own separate core so the unnecessary bits can be stripped out to make room for the custom chips some games require.
Yes, I think maybe that's a good compromise.
Itās awesome that it works though, amazing proof of concept.
'cos it really shouldn't be too much effort to keep the main stuff (SH2s, VDPs, extra features etc.) in-sync, between the two repos.
yeah, I donāt know how difficult it would be to maintain parity between two repos.
And yeah, I don't know if there are any STV-specific games which even use the Lightgun?
Even if some did, they probably don't hook up the same way. Most of the old Saturn Joypad ports on the SMPC get ignorred on STV, sort of.
interesting
Not too hard really. I mean, it's very easy to disable the CD stuff.
It could even have an ifdef, to disable the ISO loading options in the CONF_STR.
So then it would only ever show the cart loading menu, and force it to always be in STV mode.
(I realize most people will be loading via MRAs, but the cart loading option could be handy for debugging.)
Unfortunatly, that won't really address the problem of the Saturn core using so much logic now.
Removing the STVIO stuff would only save a small amount.
It might be that this really is at the limit now.
And the only things we could save, is compiling without some of the "cosmetic" stuff.
Can't really disable Component output either, as I'm sure many people use that.
I don't think it needs ALSA at all (Linux audio playback), so that's already disabled.
Comp blending does look quite good for some games.
As I was saying to @mortal mist yesterday, we probably can't easily add Adaptive blending to the Saturn core.
Well, we could, but... on the MD core, it's all 2D tiles.
Adaptive just detects the dithering pattern within a tile row, where a pixel value of "0" is usually fully transparent.
Not now for sure
But on saturn, obviously some dithering will be used on Quads, where they're not always square-on to the camera, so will be twisty.
Yeah, it's super squashed now, this core.
I kind of think it's amusing, how many people told me years ago, that PS1, N64, and Saturn are "impossible" on the DE10, though.
And now it looks like Saturn might be larger than N64. lol
(years back, I was attempting to compile the erm... "leaked" N64 RCP verilog. It was using around 55,000 LEs back then, so I knew there was a chance N64 might just fit, if the right dev came along. And that the clock freqs might just about be achievable.)
Granted the Nintendo 64 comparison isn't fair, since it had to cheat a bit in order to get it to work. For example the TLB in the CPU isn't fully implemented, instead using a hacked approach that only fetches the necessary processes.
But I am still astounded that N64 is a thing, and it works so damned well.
The only issue I noticed on N64 so far, which may have even existed in the game, is some slight Z-fighting on a few textures, like on the tree "billboards" in Diddy Kong Racing.
Other than that, it looks exactly like I remember the real console looking, with an HDMI mod.
and it needs patches for some games, but at least that's transparent now
Does the 32x port have the composite blend option as well?
Thus, is it the same Algo now for MegaDrive, 32x and Saturn?
Great. Thanks
Green š
Just kidding ,thanks @celest lake
āofficer! i swear someone just left a disk of nintendo source code on my doorstep.ā
my uncle works at nintendo
Got that thing running again, on this PC.
MSVC is a pita sometimes. Even copying a project to another machine, can cause it to lose some of the project options.
I just realized that there are no passive component to scart adapter cables
I ordered the new Taki Udon Superstation.
And I am now thinking about connecting it "authenticly" via composite.
(or having to)
Funny that there is a passive mister RGB to Scart adapter but obviously no component to Scart one.
it canāt be done passively iirc, itās a form of transcoding so it does require active components
retrotink make a good one
Didn't realize that until now. I guess chances are that using a composite cable to my CRT alone will not guarantee a transparency effect
But having composite blend on AND using a composite cable will not hurt either
Or not too much
No ROM included.
It needs the latest (v5) verilator sources, and ImGui sources, and EasyBMP, and imgui_memory_editor.h.
Then in the "out" folder, it needs rom.bin, and x16-smc.bin.
And obviously the same Verilator version needs to be compiled and run, when any changes are made to the Verilog.
Wen mister core
I use WSL2/Ubuntu to run the ./verilate.sh script.
Don't know. Probably not for a while. lol
The X16 can have up to 2MB of RAM, so won't fit in BRAM on the DE10.
I think the minimum is way less than that, though.
I try to keep this more to Saturn chat now. I just wanted to get the bulk of the X16 stuff online, so I can have a look later this week.
x16-smc.bin is only 7.15 KB, for the ATtiny core.
The main rom.bin is 256KB, compiled from source.
All of the Verilator output files (from running the ./verilate.sh script) end up in the "out" folder.
Sometimes, if it doesn't compile / debug in MSVC, you have to re-add the verilator-generated files to the MSVC Solution.
So that's all the Vx16* files, with the cpp and h file extensions.
I can probably include most of those demo PRGs in the repo as well.
git repo updated.
Added everything in the out folder, except the main ROM.
(which you can get from the publicly-available x16 emulator folder, but shhhhhhhhh.)
Has anyone with a Guncon2 / other 'real' USB lightgun gotten it working well with ash's latest test build? #1046941029296779344 message
A couple of folks with GC2 reported the OSD crosshair tracks accurately, but they couldn't seem to get it calibrated well in-game
Working great for me with GC3
There's a Saturn version of corpse killer, but it has no lightgun support
Interesting choice
I have a GC2 now, thanks to @wise brook š
I will be looking to test it more soon. I need to sort out these pigsty rooms first.
Hi guys,
I'm hoping to do an STV/Saturn stream later today.
Can someone point me to the latest core if not in Unstable channel, as well as anything that may have been updated like MRA's etc.
What are the games that work now?
Thanks in advance, I've had a busy week, and now a busy Sunday morning. So I appreciate all the help you guys provide.
@untold cloud @mortal mist and anyone else.
Now I gotta take the kids trampolining š
I honestly don't know where ST-V support is up to now.
Thanks Ash
I don't think Srg has done any other updates specific to ST-V, aside from the Battle Garegga fix.
Are you up early, or staying up late? š
And Astal thing.
Been awake all night, as per. sigh. lol
Sleep apnea is quite bad again, and I'm not even that fat.
I think we just have a fat tongue in our family, or something. lol
Most times I wake up, I feel super groggy, often headaches, chest hurts, etc.
And I haven't even had a drink since New Year. lol
So I probably won't be awake for the stream, unless it's quite late in the evening.
Try a normal routine, it may help.
I'm usually lights out 10pm latest. Sometimes 11pm lol
No time confirmed yet, or even if doable. I have to do it in-between chores.
I have, many hundreds of times in my adult life, tried to stay in routine.
I bought a stream deck, so wanna use it.
It never works. I always end up with a kind of Narcolepsy response on a certain day, and would fall asleep standing up.
It's my curse.
I played Sega Rally with the composite blend option
It looks great
I played very badly though, because I was looking too much at my car's windows
Yes, it's more like "blupp...", actually
and thereās been fixes achieved via main too
Funny, I heard "blerp".
I think it's my RAM...
Looking at all this, I understand that the "composite blend" function is missing from arcade cores. Because there are some games in which this function would be appropriate
Itās up to the core dev to include something like that in their core. Itās not exactly a portable function that can be dropped in any core either.
So itās not really missing per-se, itās just an extra feature thatās specific to cores that SRG wrote.
Understandable. But if it happens, it will be great.
Forgot to compliment on your photos. Great comparison shots, thank you for doing that.
Composite blending?! š„¹
Big thanks to the devs who got this working! Off World Interceptor doesnāt look like a meshy mess any longer. Now it look like I remember Saturn looking like.
This is awesome!!!!
My Saturn(s) still live on my CRT via composite to this day, and this is as close as Iāve seen it on anything.
That's odd because I played it with a light gun
On my Saturn
stv bios or lockout chip?
Hum good question
how do i know ?
i have STV folder in games
and inside i have stv1061.bin in boot.rom
is there a pined message for compatibility?
Yes
It's Groove on fight, and i think is supposed working
Instruction and mras
Thanks
Np
Well all fall into the window hype trap. 
Really love the new window core
Transparent window!
Preach
It's the de-checkerboard option.
I'll tell you honestly that I had concerns before introducing this to the core, I was afraid that everyone would say that I am taking up valuable space in the fpga and this option is unnecessary
I'm sorry š„²
now stv wonāt fit thanks a lot
I'll squeeze it
Force everyone to buy composite CRTs 
Ok, good, we can agree that there are no more bugs to report and that srg can focus on 3DO
Great work everyone. Job well done
Region lock
Not every game is compatible with every bios. So you have a region mismatch
region option is useless for ST-V, you have to match bios
I generally did, but only for JP/US
I think thereās an annotated list of what bios is what region somewhere. Iāll have to check. Since just the standard file naming conventions do not lead you to know the bios files region
the mras use a US bios by default, unless the game doesn't have support for US, then it uses JP
in the case where it can use both, the top level dir uses US, and there's a _JP Bios directory that has the mras but with JP bios
if you've somehow picked a game that only works in JP/EU then lol
I think thereās like 2? 3? That put up a fight
Only those that arenāt Sega pure would utter such things about such a critical feature.
Heretics.
And thank you for getting this in there!
Cores done
Jaeā¦.shh we need the 3DO core
Saturn >>>>>>> 3DO š
Please donāt find any more bugs anyone!
its not over until grandia works for everyone š
I have a minor one for Panzer Saga that I haven't reported yet, sorry!
maybe grandia can be made to fail when waggling the sdram stick
feature request,
solved but abandoned issue,
solved but abandoned issue,
a question from epsilon,
solved but abandoned issue,
a small issue (dazemon)
a⦠small/non issue (shining force),
solved but abandoned issue,
solved but abandoned issue,
solved but abandoned issue,
some random question,
solved but abandoned issue,
solved but abandoned issue,
a non issue annoyed it was logged at all,
feature request,
feature request,
feature request,
feature request,
feature request,
Analog Trigger support,
resolved feature request,
analog trigger support (again),
resolved feature request (snac),
question on a solved issue,
feature request,
feature request,
solved but abandoned issue,
solved but abandoned issue,
solved but abandoned issue,
solved but not yet in main distribution issue,
solved question,
solved but abandoned issue,
solved but abandoned issue,
solved but abandoned issue,
feature request that wonāt happen (movie card),
solved but abandoned issue,
solved but abandoned issue,
.
unironically, thereās only one worth investigating.
I'm honestly amazed at how good the core is now, never thought ot would get to this standard, quite incredible.
it is still limited to og cd speed, right?
maybe, just maybe a couple feature request can be done.
and analog triggers is just waiting on Sorg
lol āfeature request that wonāt happenā
TRU THO
this is doable, but I don't know if we want to have these options in console core
plus flip (tate)
Screen flip for TATE shmups would be highly welcome.
do you just close the abandoned issues after a few weeks of no response?
I'd reject that rfe just due to the usage of the triple '!'
and horizontal crop
only srg can i think but it doesnāt bother him i guess
Maybe we as a community can add a valuable readme for the core? E.g. which games are known to need .bin/.cue, which games are known to need or profit from Fast Timing etc. Move the stickies into a markup file?
someone should probaly triple check the core analog video alignment now perfectly matches a real saturn, but typically consosle cores don't do h/v offset adjusts on mister
Yes please! #wiki-writing
Anyone can contribute!
anything that uses a bunch of resolutions is going to be problematic with CRT offset feature
because then it'll be a rabbit hole of 'I need different offsets for different resolutions'
cheats would be neat for those who canāt get gud or want to unlock the palm tree in Fighters Megamix
but fortunately, weāve got save converters now
iām sure theres places where one can get ā100% unlockedā saves, convert and copy over to mister
auto set cartridge feature would be a nice little luxury for the few games that ideally use a specific cartridge from boot.
Did I mention I added Jotego's EEPROM core to ST-V a while ago?
what's an eeprom thing do
Totally forgot it wasn't a thing in the official repo. lol
Saves Bookkeeping settings etc. I think it did actually get a few more games to boot, too.
electronic entertainment prom š
EEP-ROM. it scares roms
At least it shows I was on the right track - including making the address bus wider, so it could directly address up to 64MB of cart.
that's cool, thank you
I don't know how Srg is managing to get extra stuff to fit the core.
Ideally, we need a concensus on which features people would be OK with disabling on the core.
he's going to add an entire protection chip and somehow the fpga will still be 99% full
Like YC out, etc.
Can't really ditch Component support, as I would think it's way more commonly-used.
I don't think there's really much left to add anyways
This will introduce issues
I'm no Coretician but have you floated the idea of seperating out STV from main if y'all run out of number space
Saturn does multiple resolution switches
Break out ST-V into its own offshoot
yes i know š
maybe that's a bad idea, only a Coretographer would know
Core-reographer.
If only so I donāt have to see the arcade fanboys in this channel š
Separating ST-V won't fix the issues with adding the last few bits to Saturn.
At least I don't think it will.
we'll still be here, don't worry

how do coins work? Is there now an extra button mapping for that?
it's a fiat currency
I will request the channel be named 'Sega Saturn and ST-V'
But yeah, not a huge amount extra to add now.
Extra button mapping for "Coin" in the OSD menu now, yep.
Or just ST-V!
I need to do the PR for fixing the Lightgun "offscreen" and interlaced thing.
I'll fight for that only if we also name the N64 channel "Nintendo 64 and Aleck 64"
But people keep updating the core every day. lol
Setnames needs to be updated eventually @warped saddle
Like, how much different is the SH3 vs the SH2 really ?
Can we rename the NEC PC Engine thread to "SuperGrafx"?
'cos we have a SH2 core now, and it's good.
Srg even added features like the DMAC, and SCIF, which are required for Saturn.
I think he even added a few (Hitachi) SH2 features which the Saturn might not currently use. lol
Iām gonna stick to the PSX from now on. Itās not like there were arcade boards based on that hardware, right?
whoās gonna tell him
(but shouldn't take up extra logic, if the feature is disabled at compile-time.)
i know sega skipped to the sh4 with Dreamcast. never knew the sh3 was a thing in gaming
Personally, I think it would be better to split st-v and saturn core
It is possibly looking that way, yep.

'cos disabling te CD stuff on the core is easy-peasey.
anything that helps free up space for more saturn features is good in my book
i think id prefer them be separate cores anyway
You can just force both the YGR chip and SH1 into Reset, then Quartus will cull (most of) the logic at compile time.
I think it's up to what srg320 thinks
Would removing the console specific stuff save much space?
Can't remember exactly how much the CD stuff saves, but it was a fair chunk.
im sure every bit helps at this point
Guys, is the racing wheel odd option working for anyone here? if so what controller you using with it?
Only if the saving outweighs the development overhead of maintaining two forked versions
But if itās a fair chunk, it could probably make sense
"The Beginning"
SH1 (CD stuff) takes up quite a LOT.
SH1 = 3,259 ALMS = ~8,554 Logic Elements.
YGR (other CD stuff) = 334 ALMs = ~878 LEs.
= 8.57% of the FPGA.
when this is more than an experiment, sure. it's done like this for now so you don't have to set the ST-V flag every time you load a game.
Please do that to put some pressure on Robert
noooo, lol
So... Aleck 64...
(joking)
I would love to have a look into that, but I honestly don't have the time.
And then Robert might do his own code for it eventually, and then a few people on a certain Discord will probably say "That'll show ElectronAsh!" š
Sorry, I'll try not to get back into a mini rant on that one. lol
I probably have a slightly low sugar level. Gonna eat...
i'm impressed an electron can type at all. do you have a tiny keyboard?
Reading some backlog, I could close my open issues tickets during next weeks.
Just some signs of life now.
was the twin mission stick ever implemented. I can test that via snac tonight.
I don't remember, try it then.
might have to open a ticket for steering wheel if no one else can confirm it works
Will check on my other mister if itās just some controller config issue
As I'm away for quite some time, you are safe about no opening of new issue tickets to srg320 from me. š
Well, it works , quick test (pay no attention to the errors in the menu ( overlap status bits) this is just for quick tests and fun )
Yeah, consoles are made for consumer tvs. Arcade use arcade monitors with weird resolutions, hence h/v adjust.
If console core looks off on a CRT monitor, then better to fix the monitor
Sega system 18 core is a good example. Some people canāt play on CRT monitor even after adjusting h/v settings in the core
hdmi to vga on a pc crt looks amazing
So better to validate video based on real hardware
I m not home right now but I am curious: Every STV game is now working? The start button for Cotton is working too?
Sorry if this was asked before
no
Itās like 6 games
Some will likely never work, some donāt make sense to ever work
It happens on real hardware too
Wow, janky. š
Side note, I forgot how damn good the arcade port of Primal Rage is on the Saturn
Stop trying to deny me my print shop dreams
Okay Gutenberg. GOTEM
The commoners are terrified of the truth that PokƩmon was on SEGA hardware.
Corpse Killer, or Crypt Killer?
Crypt killer definitely has stunner support. Corpse killer I cant get to work (no response from trigger or start on gun) and a cpl of reviews I read mentioned it wasn't supported.
Happy to be wrong if there's a way to make it work š
I'm far from an expert on CV1000, but spent a little time trying to analyze stuff from board photos a long time ago. I think the main differences are that the SH-3 has a proper MMU built in rather than goofy half-measures of memory management (think 286 vs. 386 I guess?) and potentially runs at 3-4x the clock speed of a typical SH-2. I want to say that the CV1000 has one rated at 133 MHz but runs it slower than that for memory/FPGA timing reasons.
I think Raki already started looking at cv1k stuff, but they either concluded it may not work OR decapping more konami chips was more interesting
hard to say
I think the safe bet is that it's (broadly speaking) at least in the upper tier of what's achievable on DE10-Nano. My general impression/wild speculation is that the raw speed and memory throughput requirements are roughly on par with PSX/Saturn/N64, but the graphics logic is smaller and might have more regularities that are exploitable for optimization. As someone who bit off more of GX400/Bubble System than I could chew a few years back, it's definitely not something I'd tackle as my first project.
oops
yes
I meant crypt killer
what in fuck is corpse killer
Crypt killer the far better game š
You're stranded on an uncharted island of Death. You're zombifying from Voodoo poison. A mad scientist is on your trail. Hundreds of rotting stiffs are crawling out of their graves to chew your guys, and you can't kill 'em. They're already dead.You are an unnamed United States marine that is airdropped onto a tropical island on a top secret ...
$14.99
wow
segadoes what segadont
(I feel like I got something wrong there)
sorry for the confusion btw, I fuckin dnt read
np, it's not a great game was just trying all the ones with gun support
hehehe i solved it!
wheel is broken
has to be set to mission stick to come up as a wheel. some menu item isnāt lined up with what it really is
next you're gonna tell me there's a point and click adventure game on Sega CD called Mansion of Hidden Souls and it had a sequel on Saturn but all they did was add the word "The" to the front of the title
Wait that shit was a sequel?!
yup, The Mansion of Hidden Souls on Saturn was a sequel to Mansion of Hidden Souls on CD š
Next you're going to tell me that Operation Condor (film) was a sequel to Operation Condor 2.
Should probably get srg320 and/or Sorgelig to close the "solved but abandoned" issues. All they need is just to be closed, right ?
So I've been testing some of the other lightgun games with my guncon 3 finally outside of the Virtua Cops and House of the Dead.
Area 51: Works better than the PS1 version! I can actually get pretty good gun calibration in the Saturn version, but I can never get it working in the PS1 version on MiSTer.
Chaos Control Remix: As far as I can tell, the gun calibration option in the game does nothing? Impossible to get good aiming in this one from what I can tell.
Crypt Killer: Works great! Seems on the level of Virtua Cop as far as gun accuracy goes after calibration.
Die Hard Trilogy: Is this game broken on the core? Game crashes before even getting to the title screen. Tried both bin/cue and chd format. (Edit: Never mind, checked the compatibility list, and it seems you need to disable RAM carts, it works, but I need to test it still)
Maximum Force: Seems okay. Gun calibration works pretty well, but accuracy seems a tad dubious at times.
That's it for now. Still a few games to test.
omg play mighty hits
so iāve had to call it a night but i can confirm that, Wheel, Mission Stick and Dual Mission stick are messed up for player 1.
made an issue report for srg to look at
1 interesting bug has been spotted in initial d by a user
and another subtle one in mortal combat
yes just closed.
not sure why it hasnāt been done btw, or if i should poke srg or sorg to do anything about it
yeah the chaos control calibration screen seems wonky
at first I didnt think it worked at all, but kept shooting at the centre and pressing start to exit, then calibrating again
after a few loops its fairly well calibrated
I noticed the accuracy on area51 seems better than PSX also š
Oh it's unplayable on PSX. At least with usb lightguns. It was perfectly playble on Saturn.
just gave it a shot. It's definitely less accurate for me, but not too bad once calibrated in the 'player select' menu
could still hit most guys first shot
p1 set to justifier in the core
Cause itās a light gun, I get it
Iāve been quite busy but Iāve noticed all the updates from SRG and others - yāall are on fire š¤š
Hakaider: Seems to work great in what little I tested. No issues with gun calibration.
**Mighty Hits: **Works great! Basically Point Blank!
Death Crimson: Uhhh...the less said about this one the better. Not even sure if I could get it calibrated. Worst lightgun game ever?
On Turbografx core, I've asked Sorgelig to close solved issues where the issue log clearly shows that it's solved, and requests the original poster to close it, but it remains open for some time afterward without any additional issues being cited. It seems that the only people who can close an issue are the original poster, the repository owner, or the MiSTer-devel administrator(s). Sorgelig has closed issues under those circumstances, but you should make sure that enough time has elapsed before requesting (say, a few weeks to a month)
is death crimson the one with the outstanding enemy animation?
Seriously, nobody should be opening an issue if they aren't going to stick around to close it
in some, you can see the creator of the issue ticket acknowledging itās fixed, but seemingly they donāt know to click on the close issue button before they disappear back into the ether
yep that's the one, laughed my ass off at how bad it looked
calibration is the green text on main menu, seemed to work OK
its ost slaps tho
i get the feeling theres things im not meant to shoot other than ppl in white clothes
and it was coded so, unconventionally you can yank the disk out, put it back after the saturn goes back to the dashboard and somehow the game goes back to the point you took the disk out
like some sort of 1 shot save state
I think at least one of the 'simple 1500 series' games for psx can probably compete with this for worst gun game š
jk, theres far worse on older platforms
Amen. The community is even kind enough to reach out to let people know issues can be closed too.
"D5P2O[17:15],Port 1,Digital,Virt LGun,Wheel,Mission Stick,3D Pad,Dual Mission,Mouse,Off;",
"P2O[20:18],Port 2,Digital,Virt LGun,Wheel,Mission Stick,3D Pad,Dual Mission,Mouse,Off;",
The CONF_STR, in the main-main Saturn.sv tells you the menu options.
And the [17:15] thing denotes which bits of the "status" bus relate to that.
So then it encodes each menu option as a number, using those bits.
eg...
0 = Digital
1 = Virt LGun
2 = Wheel
etc.
Those status bit values get shoved into the HPS2PAD module instance...
.JOY1_TYPE(status[17:15]),
.JOY2_TYPE(status[20:18]),
In the HPS2PAD module...
parameter PAD_DIGITAL = 0;
parameter PAD_VIRT_LGUN = 1;
parameter PAD_WHEEL = 2;
parameter PAD_MISSION = 3;
parameter PAD_3D = 4;
parameter PAD_DUALMISSION = 5;
parameter PAD_MOUSE = 6;
parameter PAD_OFF = 7;
Seems to all line-up there.
Unless somebody else has tweaked something.
That value then chooses how it assigns stuff to each Joyport...
(PDR1O[6:5] == 2'b01)
That's checking the upper two output bits from the joyport.
Which are the TH and TR signals from the Saturn, and it's how it reads the nibbles of data from the various controller types.
If selecting the Mission stick works for a Wheel, then I don't know what's going on there. lol
I was wondering how the Saturn would "reset" the controller back to State 0.
Turns out it's quite simple...
if (PDR1O[6:5] == 2'b11) begin OUT1 <= 4'h0; TL1 <= 1; STATE1 <= 5'd0; end
It just sets both of those upper Joyport bits high. lol
The TL1 bit gets shoved into the Joyport input pins, along with the Nibble of data...
PAD_WHEEL,
PAD_MOUSE,
PAD_MISSION,
PAD_3D: begin
PDR1I[4:0] = {TL1,OUT1};
end
I guess that would tell the Saturn that it's currently reading the Upper (1) or Lower (0) nibble of a Byte.
Quite a logical way of reading more info from a controller, whilst keeping the pin count fairly low.
And probably for simple adapters that work with MD pads, and other old-people DB9 joysticks etc.
I'm thinking the Wheel setting might be a bit broken anyway?
It has often caused the core to reset back to the BIOS menu / CD player app.
I don't know if a real Wheel would cause that as well, or if it's a small bug in the HPS2PAD block?
In the Mission stick mode, a lot of the values get assigned to the same nibbles as for a Wheel, just with a different ID code.
So maybe that's why it works?
(Mission stick has extra input values to a wheel as well, but it ignores those)
The menu options in CONF_STR for the latest core look fine to me.
No idea.
Breakfast time in Mordor.
3dpad, mission stick, wheel, they all do that. Analog axis goes to the same bits. They just have different IDs.
It's interesting that most games made for the mission stick also works with the 3dpad. But some are very problematic (I'm looking at you, Night Striker)
Night Striker is interesting.
It works fine with a mission stick.
It also works with a 3d pad, but you can move the car below the road/surface.
I saw someone earlier having problems with Sonic R having music prematurely load in, and I'm not getting anything strange on my end. I'm using the dual RAM build, so whatever the issue is must not be related to the core itself.
Have you checked the latest unstable main ?
I already installed the latest main file. Like I said I'm not experiencing anything wrong on my end.
Ok great
inb4 it's the fucking MiSTer Pi again
Thanks for checking!
wait spell "fuck"
err post
like without the strikethrough
inb4 it's the fucking MiSTer Pi again
I thought it was banned wtf
sorry, thanks for testing
I guess just "motherfucker" is?
you can fuck, and you can have a mother but the instant you combine the two? oh you're in So much trouble
I don't dare go to our word banning list, I once added "MiSTer" and didn't know how to remove it LOL
Kitrinx had to fix it lol
That sounds like something a mawfuggah would do.
MY FIRST AMENDMENTS
Amy Jumpscare
Not a glitch by the way, you can zoom in and out on the character models by pressing L or R
How are you still here? 
@clear condor @inner token had a few minutes today to grab my controllers and see if your snac code was still intact.
Twin stick over snac isnāt working anymore, and i think it did used to when the code was being made, before the official pull request
now only 1 stick is recognized
Oh, that Twin Stick
The "real" Twin Stick is basically a digital pad inside, so I was gonna be confused
dual mission breaking makes more sense
twin stick is fine! like you say itās just a remapped digital
so i can corfirm twin mission worked at some point
hope it doesnāt come across a feature begging, just thought youād wanna know
Is there a way to automatically load the Saturn bios. Everytime I run the core I have to open the bios.
yeah, name it correctly
What should it be called?
It is named that
not boot.bin.rom
please double check your file extensions arenāt hidden by windows os
It was named boot.bin lol
I swear I renamed it. Maybe it didn't save
Pat yourself on the back, that was some fast troubleshooting.
I always have mine showing, but thanks for the tip
I think you linked usb comments, but you were talking about snac code?
iāve double checked, this was my snac testing, every controller i have for Saturn
they all worked then but looks like some snac code in the current build is off
think this one of my last builds <#1046941029296779344 message>
maybe test with that one too.
if you look at the values of oreg in this test rom <#1046941029296779344 message> (the sdm one) it might tell us how it's broken. maybe compare the values between builds
gonna test this now just copying into the mister
one of these bin cue i take it
the heck i canāt load that old core
some script must have been acting up
can confirm fully working twin mission stick
movement on left stick, aim on right
no it's in tools called pskai_sdm.cue
yeah, the iso will work
its booting, thanks for baring with me
so, iām in the old snac core, the pseudo saturn kai thingy has booted
thereās no option related to controllers i can see, even just blindly trying every option
found something
it's a hidden menu, I gave instructions in that linked post.
it'll look like this
get to that screen on both builds and plug in the pad and compare bytes, if they are different from each other show pics.
hitting buttons will probably make bytes change
istg it did nothing, then resetting with snac enabled your instructions worked 1st time
your old snac core
current unstable
old v new again
the only noticeable difference i can find
in the new core, the right joystick doesnāt register its right most button as āzā unlike on the old core
on the older core the z would flash every time i pressed the rightmost button on right joystick
if thereās anything else i can clarify
just buzz me
in the first video the first 2 bytes were F1 19 .... etc the F102FFFF at the end was port 2. looked like first port was using more bytes (11) compared to the other pics (7)
i see it too
I don't know off hand what's correct for that stick
just to confirm iām on the new core, running the test and that one shows the additionF0
going back to the old one now
the 2nd byte was 15 in one pic and 19 in the other
the new core again
z working fine there
guess the test canāt detect the second stick tho
might have done some weird thing like the light gun, only tapped by Panzer Zwei
wait
ignore the z thing, thatās just fine now
so what's broke?
the second joystick isn't being detected
in panzer zwei you can move and aim separately with each stick
do the switches switch modes? just wondering why you only had the one 19 in your pics.
just turbo, just to confirm it wasn't them causing the issue
ugh, tried some more, could not figure any rhyme or reason to it, but iāve got twin mission working on the old core and not on the current one.
need sleep
btw, I've been messing around with deinterlacing: if you hate bob, but also hate weave combing artifacts in fighting games. try setting a soft-ish interpolation filter in the video processing menu. interpolation soft/medium or one of the ones in the 'upscaling recommended' folder, around 40 and below
Hey, we don't tolerate Bob Hate on this Discord. š
I intend to have a look at the LG calibration on the core soon, but I've had a really bad neck again this past few days.
Headaches, lethargy, etc.
Need to swap the rooms around somehow, and start using the proper armchair, instead of slouching in bed most days.
I think probably clearing the floors would be a good start. lol
Bad neck can be easily prevented with pull-ups (you need a hanging bar nearby to do them, but if you do enough pull-ups per day, you'll never have bad neck, I can assure you)
You can try the CRT presets Sony Trinitron or Jvc. It uses a interpolation value around 35/40. I used that before bob was available. Still not good enough like bob though. I love bob. In fact, still waiting for bob on the N64 core. It's the only core with 480i games that doesn't have it.
Hey dumb question but is that a mission stick with two joysticks?
No
yeah, just get a second one and you can add the joystick to the other side of the main module
iirc itās the game that supports it
Thatās cool as hell
Wonder if reflex supports that, could be a fun dual stick to play other stuff with
Can't see the difference there, except MiSTer has a lot blurrier pixels than real hardware
thereās an extra row of pixels on the right of the character sprite
the red on his pants illustrates it quite well
not sure what it means
It looks like same blur as everywhere else, but it's more obvious against the black
Look at the end of the thumb, the MiSTer one is blurred over 2 pixels, and the orig hardware is a clean pixel
I'd guess it's some filter
Literally unplayable
We already said it was Mortal Kombat II š
we talked about this some time ago #1046941029296779344 message
as for me it has nothing to do with the filters used
worth checking
how dare u
if you allow me, I would add your picture from MK2 to the submission on github , for comparison
I personally don't even notice it , small glitch
Go for it
thanks š
That was quick
heās the best there is at what he does
at this point he prolly understands the hardware in a way only the engineers at hitachi and sega did
you guys, I thought we had an agreement. Saturn was done and it's time to embrace our 3DO future
not yet!
jokes aside, fucking love watching SRG work. like jae said, when he gets dialed in...
iāll check to see if this fixed dazemon
Maybe more STV games will work š
Testing time 
Oh, the dual RAM build failed to compile by the bot.
maddening
Oh there is the dual RAM build. Was delayed for some reason.
Mortal Kombat II sprites fixed. Sgr320 is the man! I'm closing the issue on Github.
What are the major bugs remaining in Saturn that affect stability or playability?
the single ram constrained games, thatās it
Grandia scrolling issue still remains right?
see my above comment
lol, I saw it dude
when it comes to Grandia and a single ram is a lottery
RAM-H has been moved to the second sdram and is stable
time to go full Direct video
i've just accepted that Grandia is just gonna Do That on my setup unless i either reinstall or switch I/O boards. it's playable
that issue is a drop in the bucket compared to Everything Else the core is accomplishing
you mean switch RAM modules right?
probably, i more meant switch I/O boards cause i can't do dual ram with my current one
yeah, It sucks. I have my setup in the MMS which is nice for so many other aspects. But cant support dual ram
get that retrocastle digital io
that has the Saturn cable output right?
i got an aluminum case and don't feel like pulling it apart to replace everything so i'm just gonna live with it lmao but maybe someday
wow, so just Grandia at this point??
or vga if you prefer
some fighting games dont run fullspeed on dual ram as well
that's a shame cause Saturn has a lot of fighting games
there is occasional slowdown in a few games even on dual ram. but its completely playable
but honestly, considering people were going "oh Saturn isn't gonna happen on mister" and we're this far along? i'll take it lmao
from what I have seen here. I dont have dual ram myself
There are nontechnical self-entitled plebs who come in whining a lot, so I sort of understand that prerecorded responses from some of the technical maintainers on this server. That said, I hope most of them now realize they were just convincing people that FPGA gaming has a low ceiling and they now lost a lot of credibility
imagine not knowing how these consoles work and going "it's impossible" i don't know shit, i just put the mister together and have fun with the cores š
I'm no authrity in the slightest but the fighting games run pretty damn great. If no one told me they weren't as accurate I'd 100% beleive it was.
If someone says "it can't be done" and they haven't made an earnest effort to make it happen, their opinions shouldn't be considered. I know there's a lot of super smart and educated people here and elsewhere so I trust their expertise, but you don't really know until you do it yourself.
The core is nearly perfect now. I still remember more than 3 years ago when srg320 posted a video of bug running on mister. Impressive work really!
Only thing remaining would be to allow the dual ram version to be downloaded alongside the single ram using downloader / update all. And maybe allow those who run dual ram to filter single ram so it only downloads the best version š¤£
I find myself going to Saturn to play SF Alpha 2 and 3 now because of the new composite filter
Also Sega Rally alone makes this core priceless
"Game Over Yeeeeeeeaaaaaah!!!"
That composite filter is black magic. And they said Saturn had no transparency effects.
played Sega Rally with the 3D controller on MiSTer. it's so cool but man i'm bad at it lmao. just need more practice i think. good thing it's so fun to drive around š
The composite filter was the last piece of the puzzle
I think Saturn Sega Rally is better than Arcade Sega Rally!
That's right I finally said it!
I have waaaaaay more familiarity with the Saturn version so I definitely agree,
(translates to: he has never played the arcade one)
I agree for Replay Mode alone
and the music
Is Hayate and TimeGal now fixed with those commits on main recently. Those are not referenced in the big report at all.
I am not a good tester when it comes to time gal because for me this game worked ok and I could not reproduce this error. It's best if it is checked by the person who had these problems.
I played it like maybe three times lol
Damn srg be on a tear lately with these builds
Advanced vg story mode might be broken on the core, freezes in the cut scene between 2nd & 3rd fight and starts making endless squeaking noises. Single ram.
So no new compatibility on stv in the latest patches?
probably not, but all the mras likely need updating
Thank ya, will mess with it a bit š
probably all the mras are currently broken, he changed how the core byteswaps some cart data
It's the case
I will have access to my MiSTer system next week.
I could update the issue ticket by then.
ok, mra script updated, all mras also updated. Cut a new github release, creatively named 'release2'.
I missed the memo on this one, how do you enable the filter?
In the latest unstable you will see it under the core video options.
sweeet
Truly transformative. Blurry graphics never looked so good.
the blend without the analog noise
a once unimaginable best-of-both-worlds scenario
i wonder if adaptive composite blending is possible? or would it not fit in the core
Itās just never enough is it ..?
prolly not on the de10, but one day the mister project will live on even more capable hardware. and then who knows
nothing wrong with asking :)
I hope there's never room for that abomination. š
Lots of fun with c blend š
Thanks! Btw, this can be pulled: https://github.com/zakk4223/STV-MRA/pull/1
I added a comment
Will update arcade organizer soon as well
how many times do you want to tell people to set cart type as ST-V for every game?
That's me who created the PR. Just ask if anything is unclear or could be done better.
I noticed that some MRAs, Final Fight Revenge has same setname
Correct, 990714 should have ffrevng10 as setname according to MAME's list, but I left ths to ffreveng too for better compatibility for the tty2-- devices. On the other hand: I could correct this and the users have to copy and rename the same picture (or by creating am Symlink etc).
I understand, according to best practice, the setname must reflect MAME
also when this does become a real core you're probably going to have to either have overlapping setnames, or make up ones that dont' exist in mame
mame does not distinguish between different region versions of ST-V games
because the only difference is the bios
Right
The STV option could be forced on the mra ?
it cannot
mra has no way to force status bits to any value
core would need modification
which is the best way for use the ST-V ?
I think that, like has been said before, a copy of the nightly core must be in the _Arcade/cores renamed to Saturn.rbf, and this one should be set in the cartridge to STV. Then, all the MRAs should be in a folder, for example _Arcade/_STV and launch the games from here. Also, don't forget to put the BIOS zip in games/mame folder and, of course, the ROMs too.
https://github.com/zakk4223/STV-MRA - instruction and files
Mister MRA files for Saturn ST-V testing. Contribute to zakk4223/STV-MRA development by creating an account on GitHub.
thank you
I couldn't test for the moment, are they more STV games playable ?
tonight I'm going to update the list
thank you !
I donāt think so. I think you have to load the MRAs
You mean using OSD or mra ?
If MRA, you could create cores directory on _console and put the rbf there and mra's on _console
First result, horizontal crop , to hide garbage
It's not final
I need to have more comparisons with crt
might want to look up the old ntsc safe areas
probably stick to the post-1985 one
The blue and grey being off center š„µ
Analog, baby!
I got mad in DOOM 2016 when we were using NTSC safe areas for our UI planning. Thankfully we did away with that for Eternal, it's not applicable anymore (aside from having a minor buffer zone).
yeah you still want a small pad in i think just for like, style, stuff right against the screen edges looks... weird
Some flat-panel HDTVs also do overscan anyway for some horrible reason
Even then itās not nearly as wide an the ntsc safe zone
yeah its much less usually
For now it is enough that I mask 2px and the image looks clean and full, on this I will stay
Vert crop + hcrop looks nice
This should be enough to eliminate visible trash on all sides
Yeah and back then there were still Plasmas available and they did overscan in 720p. So a buffer zone I get but man, full-blown NTSC was wild. A hold-over from their last published game which was on the 360 though.
My vpin tv defaults to this if itās left unplugged for too long
Mildly annoying
Never Twice the Same Color
I've been away for a while. Does the Saturn core support the Twin Stick through SNAC?
yes
Hanagumi Columns is now working
Brilliant. Thank you.
Utena my beloved.
The only anime I care about.
(and her only game was on Saturn, so it's still relevant!)
Are you doing a link setup?
Not on Saturn.
This stick is destined to be used with modern rereleases of Virtual-On.
Recently, I made a leverless controller specifically for Virtual-On.
(full video in reply)
#virtualon #ćć¼ćć£ćć³
176
391
Ah donāt even know about those
I've been absent from here because I've been busy doing Virtual-On things.
You may love her, but she belongs to me! We have matching rings! 
I have real hardware and CRT
If you need
I also have those rings.
Mere replicas, and nothing more!
and now compatible with Bulk Slash!
I forgot about that!
Nice thereās an arcade near me with a VOOT sit down twin
Oh, really? Where?
Waltham, MA
Nice!
Games underground, they donāt have much else noteworthy
Next time you're there, please take pictures.
finally a reason to visit Taxachusetts
found one of the unit at that place
I'm so jealous.
lol Waltham isnāt a city name, thatās like some English dudeās dog
Alexander the Great named 12 cities after his horse
Cheerio, this is my Bergamasco Sheepdog, Waltham
Oh holy shit this is awesome
Massachusetts is a lovely sounding name
I wonder if thereās some sleepy little village in Essex, England, somewhere called Massachusetts
googles the history of the word
oh, oh no. oh no no no
uh oh lol
this is awesome, they should do a VF revo tournament sometime
(this is the arcade above)
Please, it's pronounced "Massive Two Shits"
One of the many hams
Thanks for adding composite blend. 
For me, any glass and shadows look great now, even the smoke effect
Yeah that arcade isnāt much to write home about but it has a pretty big FGC group the couple times Iāve been in. You walk in and all the arcade junk is piled near the front and then thereās a whole area with benches of tubes and nerds hunched over playing fighting games. They have tournaments and events all the time. Seems they focused on building a community
Sonic 3D Blast I guess. There is Virtua Cop 1 and 2.
holy balls you guys werent kidding about composite blend feature. Coupled with the 4th gen crt shader on an OLED looks like a real crt. Incredible work.
Would love to see this composite blend make its way into other cores
It's really needed for consoles that don't have true transparencies and/or use a lot of dithered effects to create fake transparencies. Mega Drive and Saturn need it the most
Yeah, thatās a really good point. Fortunately theyāre covered! 
psx could really use it too tbh
Sounds like with composite blend itās time for me to update š
factually true, not a hot take
the 3D controller hadn't released yet when Sega Rally came out, so the game is treating it like a racing wheel. Even then, the developers tuned the game more to work with the D-pad so it controls best that way.
The "Plus" version of the game added explicit support for the 3D Pad
so that version, and the subsequent Netlink edition, should handle it fine
Yes, thatās true. (The game still plays best with a D-pad, though)
Looks like the last update doesn't add more games to be playable on STV. The credit button is still not working.
yeah, there was no functional change, just changed how the roms are loaded/accessed
Have the analogue trigger inputs for the 3D Controller setup got an update yet?
no
sorg, the maintainer of the mister project itself, has not implemented that feature yet
Ah, no problem
I was surprised to see 3D Controller support at all!
Just wanted to make sure I wasn't doing something wrong with the controller setup
Can confirm the Advanced VG bug with dual ram too with latest unstable. Quite a few audio pops on screen transitions and also a bunch of broken sounding audio in the prologue of the story mode too. Need to write up the Panzer Saga stuff on github so will log this at the same time.
What is wrong with Panzer Saga ?
The horizon line fequently shows a line of pixels that shouldn't be there in battle and in rendered cutscenes, especially when the horizon line isn't horizontal to the screen. Have a save for a cutscene that shows it really well which I will screenshot tonshow the difference.
The there's the odd black pixels at the left hand side of the screen on name entry and final boss. I know zet said they checked but having looked at 6-7 real hardware captures it doesn't look the same. They all just have a single black pixel.
thanks for explanation!
curious as to the differences with the Saturn core's being posted in Unstable nightlies vs. the test builds? are those working off the same Saturn builds?
Test versions contain changes not yet officially introduced to the core , for testing purposes to catch possible bugs.
apart from the changes, all the rest of the code is identical
ok and with hcrop option ?
can you send some gameplay videos (name entry ) ? i would like to check something
I woke up and realized that I am a machine built to play Logic Puzzle Rainbow Town.
On graphical rendition of games, I could sometimes miss things as I have a very bad eyesight.
Better double check as you do @floral saddle , thanks.
Not downloaded the crop test core yet, sure it would remove it but still want to report it. https://youtu.be/E8hx0t9yE7o?si=Aez0KD3GMqQlNpNM https://youtu.be/3Em0GhnhvE4?si=OI8nWRLuWvupUmcm
Kevin is excited to finally stream Panzer Dragoon Saga for the Sega Saturn! In this stream, we make it all the way through Disc 1. Andrew and Jihun are providing support via Homing Commentary.
Gameplay was recorded on genuine Sega Saturn hardware, connected via SCART to an Open Source Scan Converter (OSSC) and then to an Elgato 4K60 Pro.
Kevin...
merci
These are all confirmed to be real hardware, as you can see you just get a single black dot on the middle left on each.
@floral saddle thanks for all reports on github
Happy to help, one more to go!
@floral saddle https://github.com/MiSTer-devel/Saturn_MiSTer/issues/359 Do you know since when this has been happening ?
MiSTer v241227 OS v241008 Saturn_DualSDRAM_unstable_20250211_174207.rbf During the game I often noticed a line of pixels on the horizon line of a different colour from what the ground and sky were ...
No, whilst i noticed the name entry dots some time ago it wasn't until last week that I committed to playing the full game,
Ok thanks
Something strange I am seeing on the Saturn core, both Dual and Single RAM: In Daytona USA, music tracks sometimes have drop-outs, as if the disc was dirty or damaged (but obviously there's no disc).
It usually starts happening when I play for a while, like 20 mins in a row.
All my Saturn games are in CHD format: could that be related? Maybe the CPU on the Linux side of things isn't quite there for CHD?
Do you know if it happens by just letting the game run?
or do you have to be playing it?
like just leaving it in attract mode
Best to try bin/cue first
once i thought i found something similar on PSX core and that turned out to be caused by my bluetooth controller (that i wasn't using) falling asleep
there's a big hitch when a BT device unpairs
srg320 commented about ST-V: https://github.com/MiSTer-devel/Saturn_MiSTer/issues/360#issuecomment-2657413653
Are your games on a usb drive? I had a similar sounding problem with the psx core tht was solved by switching to a newer drive.
The buttons are just 'wired' wrong in the core. š
This seems to be the problem: my 2.4G gamepad gets disconnected. Now I know because I have observed that input also fails at the same time that music has these dropouts... š¦
I'm using the Retro-Bit 2.4G Saturn Pro v2 gamepad.
Do any of you use this pad with the MiSTer? Seemed ideal for Saturn...
pad could be another victim of the true cause
the controller input loop and the cd-data loading loop both get stalled
I tried with CUE/BIN and the problem happens in the exact same way, so I can rule out CHDs
Games run locally from microSD, but the MiSTer itself is indeed networked via a WiFi dongle
I will try that, yes
if that doesn't help it could be your sdcard taking a nap
(some sd cards do maintenance stuff when they think they're not very busy - a lot of ODEs suffer from this behavior too)
tends to be samsungs
Wifi dongle removed, and still getting the Retro-Bit irresponsive, audio dropouts and all that š¦
i'd try a different sdcard next probably
kinda wish saturn had the same slow-cd overlay PSX core has to be sure
I'm disabling fast USB polling and trying to reproduce again, moving to a new SD is a PITA and also would cost me money š
try running it off usb storage if you have any maybe
Can power supply cause this kind of issue?
yeah thats a good point
I think that has been the culprit a few times
could also try just removing the retrobit
watch the attract screen see if it still happens
maybe there's something weird going on with that pad
Take the sd card out, blow on it, put it back in
@river wing Does it happen if you just let it sit in attract mode? I can test it in a bit
I've tried official Pi 4 and Pi 5 power supplies, Pi5 one is 5A so should be enough. No difference.
I've seen it happen on the ending animation (the realtime replay that can be seen when you get 1st place), when I wasn't doing any inputs, so I guess that counts as happening in attract mode I guess.
ahh so all I have to do is win a race and let it sit?
and eventually it will happen?
Iām just trying to avoid playing video games as much as possible, as is tradition
@mortal mist any chance you can squeeze in some of the overlay features from psx? the slow-cd warning, fps counters etc? just a thought
depending what the cause is it might happen just sitting on the menu listening to music
480i hdmi sync? š
i checked it... it's a pain in the ass
I'll take a look at it
thanks! its really useful for troubleshooting
Jeez... with fast polling disabled it's also happening... I'm beginning to suspect the RetroCastle I/O board, I recently got his Digital-only DoubleRAM I/O board and maybe it's a flaky design or board USB-wise, he already replaced my board because the first one he sent me didn't even have working USB ports...
Thatās too bad - but thanks for looking
I have a dual ram retrocastle
i can check that
Lucky that he replaced your board - I am forced to use usb hubs to get my ports to work
the io boards are hit and miss when it comes to the USB ports. a bunch of folks have had trouble with them
but I never say never š
There is a light on the receiver, yes, but it doesn't blink when this happens.
Or at least not that I could see
what sdcard have you got?
Kingston Canvas Select Plus 256GB
Do you also have a 2.4G retroBit Saturn pad??
2.4G M30
Itās plugged into a hub tho
Because again, usb ports
My unfinished (because the keyboard is in customs hell) āwe have x68k at homeā
build.
Yeah, yeah, mister blah blahā¦
Letās talk about that Bob Giusti lithograph.
I have art
I appreciate a gallery-style mat.
Once you get into custom framing, there is no ceiling. Itās irresponsible and should be illegal
The key is knowing what you want and donāt fall for the upsell.
Listen, once you go museum glass, you cannot go back.
But you have good airspace between the glass and giclee, so well done.
all the credit to my framing guy. I pick the colors and frame, he makes it look good
Itās an iconic painting. Stood out immediately when I saw just the bottom.
Itās one of my favorites
Hey you donāt want sun fading on your uh IT commemorative movie poster
Doyleā¦
these colors donāt run fade
Itās the cover of the book, you philistine.
oh hello I need the 3d print for the screen holder please if you're willing to share. I've been trying to make my own and I suck at CAD.
Ah I thought it was the VHS jacket which I assumed was from the movie poster. I owned and read the book it was just a loooooooooooooooooooooong time ago
Itās a laserbear joint
awesome, ty!
I have the screen and control board. Been trying to DIY, but I might just have to grab the pre-made case.
yeah, he sells just the case as well
the one I linked is the full thing
@river wing Yeah, I cant get the dropout to trigger. I let it sit for a while on the attract screen and itās been fine so far. Controller went to sleep as expected, but that also had no effect
I guess I didnāt ask what version of Daytona you were running. That could make a difference
I tried looking and failedā¦Iām sure itās been asked and answered, but is there a list floating around of titles exclusive to ST-V that didnāt get Saturn ports?
When I pick the cartridge menu it says it cannot find the folder "saturnstv". This folder isn't in the instructions, do we need to use it?
I'll just stay away from that menu lol...
STV is still early days and most games donāt work. Youāre not missing anything at the moment.
Yes I've got some working, I just wondered if I could easily switch games from the osd
You can, just do load core and select another MRA
Oh of course - thanks!
My pleasure! Hope you have a great time, friend.
Which STV games do work right now?
Spreadsheet in the pins
How reasonable
||I donāt know how to look at a threadās pins on a cell phone||
@winter phoenix click the title of the thread at the top then click Settings
non-intuitive because I wouldnāt classify pinned posts as āSettingsā
Yeah really. Thank you
the dumbest part about it is thereās plenty of room in that top bar to add one more icon for āpinsā but eh it is what it is
pin worthy comment
i didnāt know this myself
i just suffered in silence
worthy of being included in Settings, you mean 
hehehe
Valentineās gift for @hallow fossil
new MRA release based on some info from srg320. Lots more games should boot now https://github.com/zakk4223/STV-MRA/releases/tag/release3
Thanks!
So I'm guessing specifying button assignments in the MRAs like almost every other actual arcade core wouldn't do any good with the Saturn core?
...at least not yet?
will the latest Saturn build work ok with the latest stable main?
or is unstable required
I would conditional format the shit out of that mug.
Iām happy to report that the soon-to-be-finished English patch for Mobile Suit Gundam is working great on the latest unstable core šŖ
do you prefer it with or without the composite blend
already spotted a dither-transparency
I havenāt tried composite yet!
itās an option you can engage right now
Yeah this game uses a mix. One of the early levels has nice transparent smoke billowing in the background
just scroll down a little to video options
Yep just turned it on
nice, werenāt sure if you knew
It looks very similar to when I hooked up my Saturn to my 4K TV using composite cables, itās pretty legit
check out rally with it on
and none of the analog noise
iirc you mentioned on the shiro show the light gun support for the core.
did you know you can get started with an old wiimote if you wanted a cheap flat-screen light gun solution?
doesnāt have to be gun4ir or sinden
I read that a Wiimote can be used but I wasnāt sure how to set it up with the MiSTer
i can run you thru it
