#Sega Saturn

1 messages · Page 70 of 1

errant crown
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I also really wanna play Tokimeki Memorial: Forever With You

dusty shale
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I recommend watching the show it's based on first, if you do.

errant crown
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Too bad its “spaghetti code” makes it really difficult to hack a translation in

errant crown
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The Super Famicom has an English translation, but according to Tim Rogers of Action Button, it’s not an ideal way to play the game.

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He described it being like watching a movie on mute, with closed captions on

hardy lodge
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Any news on the smt soul hacker translation on saturn? Latest update I could find was from march this year.

dusty shale
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That's a full run of Bulk Slash done on MiSTer.

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No issues, as far as I can tell.

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There was this one part where I took off 90% of the stage 5 boss' health in under a second which caused it to chug, but I'm inclined to believe that would've happened on real hardware.

errant crown
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It would be cool to see that in English on Saturn, but I actually more want to see the first Devil Summoner game translated, since that game has never gotten a translation.

pallid pier
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yea

errant crown
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True, I would just like to see Devil Summoner translated first

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Once the English translation of Soul Hackers comes to Saturn, I’m definitely playing it

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Probably the most underrated SMT game imo

hardy lodge
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It's also insane to me that smt1(ios port doesn't count) and smt2 never got an official translation.

ripe valley
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I've changed the classification of Gokujou Parodius issue with the KONAMI sign as a long-standing bug.
EDIT : At least, the bug is there since 6 months (or more).

ripe valley
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For Akumajou Dracula X / SOTN, the Glaring Cloth is flickering during a frame also since at least 6 months (I tried with the original and the translation).
We really need some captures from an original system, maybe it's just a bug on the game originally.

lofty spire
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Akumajou Dracula X Gekka no Yasokyouku, not to be confused with Akumajou Dracula X Chi no Rondo (Rondo of Blood) which is also not to be confused with Castlevania Dracula X, the SNES port of Rondo of Blood

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they made 3 games called Dracula X lmao

hardy lodge
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The triple x of castlevanias

dusty shale
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Reminds me of how Sega Saturn Magazine (UK) approximated the title as 'Castlevania X'.

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(I have no explanation for the weird trace job they did on the SOTN render of Maria)

rich violet
old pasture
ripe valley
old pasture
old pasture
# ripe valley That one.

Thanks for sharing this, but it's back to grind tomorrow, so likely no more content until next weekend.

ripe valley
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No problem.

old pasture
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Always appreciate you Zet

ripe valley
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I'm doing also some tests on my side, if I could create a maintenance core tomorrow for Single RAM users.
Taking part of the 10-08-2024 core and cherry-picking parts of the 10-30-2024 for creating something more useful for them.

old pasture
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Sounds good

ripe valley
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Won't be perfect, but could have some of the fixes without breaking totally DoA and some 3D fighting games.

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Experience seems to be worse for Single RAM users at the moment.

old pasture
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Cool, I really enjoy the Saturn core on the MiSTer.

ripe valley
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For the SEGA Ages & Virtua On regressions, if I add the changes to the YGR019 to the previous version of the core (10-08-2024), these games are breaking once more (like on the issue log).
For Sonic Jam manuals, a change in the VDP2 seems to be the problem.
For Grandia on the intro, it's not the VDP chips, neither the YGR019 when I tested them one by one (and combined). Maybe the SCU and/or the SCSP at fault.

ancient surge
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I think this is just a classic case of new code breaking old code. I think all we can do is wait for srg to make the changes himself.

ripe valley
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I'm just curious.

proper prism
hearty marten
muted cradle
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Am I back?

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😃

ripe valley
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I tried some builds between yesterday and today, mixing various versions of the code and getting everything working together.
Without complete success, but I've shared some of my findings.
I could reverse and fix some issues with the Grandia intro and the SEGA Ages games, but not the 3D fighters.

srg320 will be faster than me for fixing those issues, like he always does.

hearty marten
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Always appreciate you, @ripe valley 🙏

celest lake
small gust
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So with the grandia flickering issue closed on github, I wonder if it's time to just get a second ram module. 🤔
Its probably much more cost and time effective than to get and test alot of different sdcards.

thorn pagoda
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isn't that only closed for dualram ?

ancient surge
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Yeah that is the tricky part. Some of the issues are technically fixed on the dual RAM build, but not the single RAM build.

thorn pagoda
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i don't think that issue should of been closed really, not until srg320 calls it anyway

ancient surge
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Since the majority of MiSTer users only have a single RAM module, in practice this means the issue isn't really fixed.

stiff patrol
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but he said it cant be fixed without dual ram

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so it has to be closed

mortal mist
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In the topic of Grandia he certainly did not declare it , unless in another place

ancient surge
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"The problem can't be fixed, therefore the problem is fixed."

rich violet
thorn pagoda
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yeah but he wasn't referring to grandia there

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and grandia actually used to work fine

rich violet
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True!

wise brook
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the original grandia issue tab was a long string of speculation, dead ends, potential (but non repeatable) solutions and other messy comments.

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it is now fixed for the cost of $20 ram stick from Taki.

if someone wants to make a issue tab for all the games specially broken on single-ram, which looks to be a fundamentally irresolvable issue, that’s cool.

maybe when the dual ram version reaches 1.0, their can be a “90% compatible” single-ram unofficial core for those who need to stick with their current setup

ancient surge
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I'm guessing it was an issue with the RAM, since apparently the recent dual RAM build improved it.

small gust
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What still baffles me though is that even though dual ram fixes the issue (I assume for everyone) is the sdcard bit of the issue, that the game can work without flicker and jumping buildings with the right single ram setup.

It would be easer to grasp if the issue appeared on every single ram setup.

wise brook
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we will never likely get the definitive answer

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my guess, timing edge-cases caused by tiny fluctuations in the pairing of the ram-de10/alt-sdcard

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but the bandaid for this whole situation has been pulled off.
more ram bandwidth, more accurate timings.
whatever inaccurate older part of the architecture (that was good enough for a less complete core) couldn’t bear the weight of further expansion and is now gone.

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onward and upward, i say

small gust
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I don't even have a basic understanding of how it actually works.
But my mind can't help but not draw a parallels to the issue of the n64 core that arose on some mister pi's.
Where as I understood it, the pcb lanes differed and made the timings shift a few nanoseconds and messed up when in a cycle the sampling of the ram was done. (I want to note that, I might have gotten that totally wrong)

burnt matrix
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Never had the flickering Grandia texture on my single sdram

radiant karma
wise brook
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unlikely, even the older Mega Drive core is intended to be phased out

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it’ll be like the turbo core.

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enjoy, but don’t go reporting issues with it

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i could be wrong of course, but i figure the wind is blowing this way

stiff patrol
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apart from the tiny use case of streaming to HDMI and to a CRT everybody can still use Analog with a dual ram

solemn grove
warped saddle
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(after searching for the magical dac that doesn't fuck up colors AND resolution switching)

solemn grove
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i feel like i would be pretty surprised if the saturn core officially became dual-ram-only given how it's only edge cases that differ and the install base isn't close to all dual-ram setups

stiff patrol
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only because there hasnt be a driver to do so yet

thorn pagoda
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you can always play grandia back on the old build where it worked i guess?

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it did entirely work back then iirc

small gust
stiff patrol
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think it did

thorn pagoda
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can't remember tbh

stiff patrol
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The core is in development we do know that currently 2 or 3 of the fighters will require dual ram

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anything else is probably a regression

thorn pagoda
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which are all 480i60 fps games too i think?

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i.e the most timing demanding games imaginable

radiant karma
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As developers get into more advanced arcade boards, I guess we will end up seeing a wider dual ram user base. Seems Raki will attempt a cv1000 core and has mentioned it would need dual sdram on mister. I really don't think it's much of an issue. Platforms evolve. Just like mister started with 32mb sdram but the neogeo core made 128mb a new "standard".

drowsy hull
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Is the nightly from 30th Oct. the one which fixed grandia with dual ram?

drowsy hull
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looks like it, all good now with old 128+random amazon cheap 32 combo

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all in sync now

ripe valley
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Good news everyone.
Most of the regressions seem to be related to the YGR019 (IC controlling the CD access) changes.

On my compile tests, with a mix between the 10-08-2024 and the 10-30-2024 versions, by sacrificing part of the accuracy changes against the real HW.
I can fix Virtual On & can't see slowdowns on DoA/Fighters Megamix/Fighting Vipers/VF2 on the Dual RAM build.
And only partially fix the SEGA Ages games : SFX on Space Harrier and After Burner II, roads on OutRun.

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There maybe an SCU or/and SCSP bug somewhere else.

Just to say that performance on those games could be improved/fixed.

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We will see how srg320 will do the magic once more.

errant crown
visual grove
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I have 3 dacs now, none are perfect. Either color issue, res switch issue, or slight interference in ypbpr for one. Analog IO pro has none of these problems, that combined with the fact having dual output can be handy since not all aspects of mister like scripts are particularly crt friendly and not all crts can sync all outputs makes it so there are definite downsides to digital IO + DAC. That being said I do have two dual ram capable setups now with Mistercade V2 so its nice to have options. Mistercade V2 is a scenario where I don't care about any of that since most arcade games don't res switch and the cabinets are RGB

ripe valley
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I've seen an issue on the option screen of Battle Garegga, some missing part on sprites.
Issue added on the log.

wise brook
burnt matrix
quick sorrel
errant crown
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Texture flickering, apparently

lofty spire
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i think Grandia is just haunted on mister

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it works for some and doesn't work for others

errant crown
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Could have to do with what type of RAM modules people have?

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Like V1.2 or 1.3 or whatever

ancient surge
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¯_(ツ)_/¯

errant crown
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I remember hearing early in the Saturn core’s development, that certain games only worked somewhat well if you had a specific RAM module

lofty spire
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i think i have the latest RAM module and it still gives me texture flickering. i heard certain SD cards might cause it

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though it might not be just one thing, a combination of factors might be at play

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to quote a youtube video game reviewer i like to watch "troubleshooting computer stuff is like fixing your garage door and then your microwave catches fire"

errant crown
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lmao who is this

quick sorrel
pine bobcat
# visual grove I have 3 dacs now, none are perfect. Either color issue, res switch issue, or s...

Have you tried the misteraddons I/O direct board?
https://misteraddons.com/products/mister-fpga-io-direct

MiSTer Addons

Unlock the analog potential of MiSTer FPGA with IO Direct! Boasting accurate analog video, crystal clear analog audio, soft power toggle, and compatibility with the incredible MiSTer passively cooled aluminum armor case.* * Requires a new rear panel Features Reference-quality analog video and audio via Sega Saturn AV p

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Does that suffer from any of the 3 issues you mentioned?

visual grove
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Nope, don’t have that one

pine bobcat
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I'm considering picking one up now that dual RAM seems confirmed as required

burnt matrix
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You know what version of Grandia doesn’t have flickering textures?

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The PS1 version waaaaah

lofty spire
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🅱️laystation...

quick sorrel
burnt matrix
wise brook
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what y’all think.
should we have srg320 chasing ghosts he couldn’t recreate?

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for an issue that is actually fixed with the right ram setup?

mortal mist
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You can also look at it from the other side. This is information for users that Grandia works with dualsdram. I would keep it open for informational purposes.

wise brook
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i think if it the issue is to be open, it should be in a single new page without all of the speculation.

none of it ever lead to any fixes.

although i could rename it for clarity

mortal mist
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The choice is yours. For me, it doesn't really matter if this is open or not. However, maybe someone will look for such information. I don't assume that everyone follows the development of this core as intensively as we do here.

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I also never had a problem that people don't close their bug reports on github. If srg320 wants to he will just close them.

ripe valley
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For me, it's just a force of habit.
And reading more faster what we need to check on the core.

And I've already seen people misusing the issue log for explaining that the MiSTer is 'imperfect' (contrary to the Analog products, those fanboys).

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"So much issues opened, boooh!"

mortal mist
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AND yes , all in all nothing is perfect. MiSTer isn't either.

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It should also all be about having fun 🙂

wise brook
soft goblet
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To be fair, you get 2 kinds of developers. The ones that are over the moon when you send them comprehensive bug reports cause they really want to have the best product possible, and the ones that take a bug report as a personal attack on their skill. After hiring you to write bug reports, mind.

wise brook
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if nothing is perfect, then even that statement can’t be

mortal mist
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yeah, true

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Also, I will end here and wish everyone a nice day and a good time with MiSTer without taking everything too seriously.

wise brook
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today might just be the most crazy day on the internet

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looking forward to playing some sakura wars

ancient surge
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kohran li best girl

burnt matrix
burnt matrix
minor shale
burnt matrix
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The “right ram setup” is whatever gets Sega Rally working.

minor shale
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I lost count of how many "ghosts" were fixed on the N64 core during development, and I'm still affected by the issue, so I kindly asked that it remain open. If srg wants to wipe his hands clean of this one that's his call.

gloomy hedge
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the G in SRG stands for Gangsta

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the boss does what the boss wants

sudden pumice
# quick sorrel 👏 Jokes aside, is either one the better one to play? I’ve yet to play it

A lot of folks like the Saturn version better as it has better water effects and textures. I personally prefer the PS1 version though because the voiceover is what I grew up with and so what Im nostalgic for. Really all personal preference. Honestly I would love the Saturn version with PS1 voiceovers dubbed in. Blasphemy for most, but that would be my ultimate version

minor shale
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Yeah I didn't play any until recently so I didn't have the nostalgia -- I went with the Saturn + English text patch. I compared the two quite a bit before making that decision and thought I'd enjoy it more.

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They're subtle differences in some cases but they're things I notice and appreciate.

proper prism
mortal mist
unkempt oar
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As one who played the PS1 version when it came out as well I still prefer the Saturn version. It looks nicer and I have a preference for Japanese dubs. If I never hear "oh flame burn 'em!" again it'll be too soon... But play either way! It's a great game.

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The combat in Grandia is my favorite RPG combat overall.

minor shale
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Sometimes I close issues, sometimes I don't. It's contextual and not objectively one way or the other.

pearl harbor
pearl harbor
dusty shale
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Is there a general game compatibility list for the Saturn core?

hearty marten
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Nope. It’s still in active development so things are changing rapidly. Generally it’s pretty accurate for most things, but there’s the odd issue. You can check the list of issues on GitHub, but otherwise I’d assume games are fine

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(This is assuming you use a recent “unstable” core, but even the most recent stable one isn’t that bad now, to be fair)

gloomy hedge
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Would rather have a SD ram compatibility list

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(gotem)

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(robby don't ban me)

hearty marten
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Just buy two of the most recent revisions 😉

dusty shale
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With all the recent back and forth regarding single RAM vs dual RAM performance, it left me more confused as to where the Saturn core currently stands in terms of accuracy and performance.

dusty shale
celest lake
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to be honest, the latest unstable introduced a lot of regressions so the stable may be the best way to go?

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unless you pull an older unstable

hearty marten
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I dunno. Is there anything that doesn’t work for you on the stable build? If so, try a newer unstable. Dual SDRAM is best. The most recent unstable introduced a few regressions but a few fighting games are better on dual. A few more bug fixes and I expect those regressions to go away, but unless you have a problem with a specific game you wanna play, it kinda feels academic to me

dusty shale
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I was playing Burning Rangers on it earlier, but that game barely runs on real hardware anyway.

hearty marten
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Almost everything runs fine

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At least everything that’s been tested

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The GitHub issue list is the canonical source and it’s pretty short

dusty shale
hearty marten
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Yep

dusty shale
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Oh, well, in that case, unless something major changes, I can probably get on just fine with single RAM.

hearty marten
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Single ram is good unless you like fighters 🙂

dusty shale
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I also own a Saturn and a Satiator anyway, for what it's worth.

hearty marten
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Sorry if I appear dismissive. It’s just that I think people often obsess over compatibility lists and forget to play games 😄

dusty shale
dusty shale
hearty marten
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No problem at all. Happy to (try and) help

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This channel is generally full of testers, so you find people obsessing (in a good way) over tiny details to try and help srg320 by providing him info. If you look in here without that context I think it’s easy to assume lots of things are broken, when really it’s not 🙂

dusty shale
hearty marten
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I’m sure srg320 appreciates as many eyes and ears as possible

dusty shale
hearty marten
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@ripe valley is probably the most informed to comment on where suspected issues might lie, or which parts of the library haven’t been tested as much

ripe valley
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Not available at the moment, will read and reply later.
Thanks for the consideration.

dusty shale
ripe valley
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I've not tested the whole Mahjong games apart Idol Janshi Suchie-Pai II, nor the others testers here too.

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All major titles have been quite tested and even finished for some of them.
We aren't immune to finding bugs that we may have missed, but the issue log list seems quite exhaustive these days.

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Some games won't work, like Lunar MPEG-ban, as it needs a special card to be simulated too and not available on the MiSTer (no more FPGA space)
Tamagotchi Park can't work as it needs a special cartridge (already dumped) from the publisher (the core can't load/save from an external cart at the moment, it should be added at a later time).

dusty shale
ripe valley
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Not tested on my list, so you're free to go if you want to help.

dusty shale
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Which version of the core should I be on when testing? @ripe valley

ripe valley
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The last unstable one (10-30-2024).

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#unstable-nightlies message

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I suppose you are on a Single RAM system.

mossy crystal
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https://x.com/matto_bii/status/1839379461185417317

What the heck, who approved to put such vulgarity in a video game of a kids property?

It's like if the french localization of the Barbie Princess and the Pauper Videogame randomly put explicit viagra jokes.

@burntends2 They'd make Iris crack sexual jokes all the time because WD thought that kind of shit was *hilarious*

burnt matrix
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If so then I just assume it was the late 90s and anime was really very niche in the US, mainly watched by young adults. Game translations were also still in its infancy and wasn’t run as professionally as they are today.

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Working Designs had a habit of trying to infuse pop culture humor into their games. For some people the jokes landed, for others it didn’t, but they are definitely a product of their time. It’s interesting for that if nothing else.

quick sorrel
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What game is that?

errant crown
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The English localization of the game was so delayed because of higher-ups at Sega of America. Bernie Stolar, the then-president, really did not want 2D games or RPG’s coming overseas. MKR came out in Japan in 1995, and didn’t come out in the US until 1998. There are some stories from Victor Ireland, the head of Working Designs, about how he had to fight for the game to come out.

burnt matrix
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New Saturn translation - #games-and-patches message

quick sorrel
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More or less erotic translation? 🤔
(Is it a better translation?)

burnt matrix
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huh lol

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It’s a picross game

celest lake
warped saddle
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they made mahjong erotic, they can make picross erotic

open swan
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I believe

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Peepeecross

burnt matrix
hallow fossil
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Wake me up when I can play strip Scabble on a geriatric console

vernal sun
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What is the original text? I always see all these poor translation examples of Working Designs games but I never see what they would normally translate to in English

gloomy hedge
burnt matrix
quick sorrel
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Oh my bad, I thought the new translation was the Magic Knight one
Besides, Konami makes everything erotic now
(I just want a new 2D Castlevania)

next bronze
untold heath
quick sorrel
errant crown
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Yeah, they just fix the messed up rebalancing WD did in their localizations

burnt matrix
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Guy was describing the regional changes and I thought it was his changes lol

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Working Designs, ladies and gentlemen

quick sorrel
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It’s quite timely, even in the 90s 🤪

errant crown
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I love domestic violence jokes

dusty shale
mossy crystal
mossy crystal
# burnt matrix

Rayearth was made for like 1st Graders. Jeeez what is this

proper prism
# mortal mist if the problem has been solved then yes

I don't know if it's been fixed. I haven't had the chance to look. I kind of assumed that keeping tabs on bugs and fixing bugs would fall to the creator. I didn't know I was supposed to keep up on it. I've never used Github before. I'm sorry. I'll look at it when I get the chance.

mortal mist
wild maple
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hi is there a performance difference on the Saturn core with double ram? thanks

ancient surge
tawny forge
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It seems it’s also crappy slow on real hardware

sacred goblet
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Happy saturn day 😉

ancient surge
burnt matrix
wise brook
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added for clarity

ancient surge
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Sounds like a lot of regressions are being fixed.

burnt matrix
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Oh nice, that’s what I was waiting for

tawny forge
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Time to make my MiSTer Pi a dual ram setup now elmorise

hearty marten
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Retroid MiSTer, you mean? CDI

visual grove
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Retroid Remake

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tee hee

ancient surge
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They finally fixed the roads!

high bramble
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It should be clarified that Unworked Designs patches do alter text in several games (mixed case fonts tweaked, spelling/grammar changes, etc.), but there is no re-translation.

hearty marten
ripe valley
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I was testing many obscure JP games when I saw the update.

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Will continue later.

burnt matrix
burnt matrix
ripe valley
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Someone must test the Super Real Mahjong games...

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Great order of sacrifice towards panty flashing.

vernal sun
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Best Japanese Saturn game of all time!

ripe valley
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About half of the library.
And some titles not inside the Redump DB + Korean releases.

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So far, I've only found 2 issues in the VDP2 with some unreleased games.

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And tested 57 games since yesterday.
Simple protocol, I'm playing each game for 10 mins + watching the intro completely.

Old method but the best, for me.

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Will ask the acess to the compatibility DB later when I will achieve other tests.

ripe valley
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Quite a clean-up on the issue log.

ancient surge
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I only dabbled with the new build, but so far the experience has been pretty excellent.

The regressions have been fixed so a lot of the games run pretty flawlessly now.

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At some point I'll need to dig deeper to check if there are maybe obscure bugs much later in the games.

After all it would suck if you played an RPG and there was a game breaking bug that prevented progress.

ripe valley
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I've chosen to close the issue on Dead or Alive, as with the last Dual RAM build, the core seems to react as the real system as long I've compared side by side.

ancient surge
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I think the only "major" issue left is the RTC resetting to the default settings every time there is a cold reboot or the MiSTer being turned off.

soft goblet
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Will there be support for save carts eventually? Or is that not planned? Games like Shining Force 3 run out really quick

burnt matrix
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That picross game is pretty cool

tiny prairie
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is it placebo effect or is exhumed also a lot nicer to play?

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I know it had slowdown on real hardware but it was like playing through sludge with how laggy the controls got, feels improved?

sacred goblet
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What about grandia texture flickering?

mortal mist
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I assume it's a timing issue

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Works well for everyone ( probably) with dualsdram

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Apparently with single sdram it can work better or worse for some users

burnt matrix
tiny prairie
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not sure if this was reported, issue with Die Hard Arcade random 3d elements disappearing on dual sdram core is fixed too

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random thoughts/findings...
fighters megamix plays really well now it seems.
I am not having any luck getting Die Hard Trilogy to load with the latest sdram core for some reason? just black screen

pallid pier
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Fighters Megamix is still wierd with the intro movie, but not Fighting Vipers

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I don't get it

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and it's just random if it's going to work on Fighters Megamix

ripe valley
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Die Hard Trilogy have some detection issues on somes BIOSes with the region detection.

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I had to modify the original game header for it to work on my Hi-Saturn region-free BIOS.

wise brook
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retrocastle dual ram setup complete

ripe valley
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So far, I've not seen any new issues or regressions on my side.
I'm testing some JP games collection inside the S & T letters.
And I can confirm, Suiko Enbu - Fuuun Saiki (Japan) & Striker '96 (Japan) work better in BIN/CUE rather than CHD.

tiny prairie
pearl harbor
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It's Saturnday!? O_O

hearty marten
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So pending anything new that anyone finds, would it be fair to say that this seems like this is the “best” core to date? (Fixed all the regressions in the previous version, but also includes the improvements).

pearl harbor
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I knew srg would come through to fix the regressions quickly. He's always on top of that. 💪 saturn

radiant karma
hearty marten
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srg320 never fails to impress

ancient surge
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Wonder if there are any plans to have a stable build in update_all in the future.

A lot has changed over the months and some people are probably not aware of it.

hearty marten
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I think that would be beneficial

radiant karma
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Maybe we get both single and double sdram cores. Like Megadrive and Genesis. With the option to filter one.

hearty marten
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Previous ones were 5 and 3 months apart, and a little over 4 months since the last one - so we might be “due” a new stable build. But perhaps srg320 has more stuff he wants to work on first

hearty marten
stiff patrol
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I suspect double to be default since its superior

ripe valley
#

I think we should test the core for at least 2-3 days.
If nothing serious is found during time, maybe push it as the new stable one.

hearty marten
stiff patrol
#

and if its default more people will go for a dual setup which will lead to better cores. Same way Neo geo led to 128mb being default

hearty marten
#

I’m willing to be wrong, but I can’t see it happening 🙂

stiff patrol
#

same was said about 32 meg > 128mb for neo geo

hearty marten
#

But did that ever require a separate build?

stiff patrol
#

no

hearty marten
#

There ya go then 😉

ripe valley
#

I've requested an editor role on the compatibility list, so I could update and add my findings with the current core.

#

It's time to step up our game.

wise brook
#

the 480i on sonic jam seems to be uniquely…. inverted?

#

have to get right up in their to show it but yeah

#

huh

#

the playback doesn’t show it

#

ah, discord must cap it at 30fps

errant crown
minor shale
minor shale
# burnt matrix I should check again, where is it exactly? On that airship thing?

I provided a save file and videos in town right next to a room where I can 100% repro it, I put it in the GitHub issue that was closed.
https://github.com/MiSTer-devel/Saturn_MiSTer/issues/210#issuecomment-2308982564

GitHub

since core revision Saturn_unstable_20240417, grandia displays a reproducible flicker to many different textured surfaces. tested and confirmed on two different Single RAM MiSTer's, one with a ...

ripe valley
#

I've left some notes here months ago.

ripe valley
#

Yeay, 2% more of the whole library tested.
Waves flag
🇯🇵

pearl harbor
#

I thankfully don't seem to have the flicking texture issue in Grandia. Though I hadn't tested the game in a long time, so I don't know if I ever had it. There is slowdown though.

ripe valley
#

I need to restest Teitoku no Ketsudan II.
I can't boot it on the last core (maybe it was never working on the core either).

thick oriole
#

So, skimming the discussion, it sounds like the speed issues in certain games won't be possible to fix in single-RAM configs?

stiff patrol
#

that is what SRG says

lone mural
#

a lot of slowdowns with the unstable core

#

fighter's megamix, dead or alive

ripe valley
#

If it's on the single SDRAM build, that's 'normal' now.

#

Those games will work only with a dual RAM build.

#

I need to check Sakura Taisen - Jouki Radio Show (Japan) (Disc 1) (Yuugi-ban) too.
The core refuses to load it, but the second disc works [(Disc 2) (Kayou-ban].

tawny forge
#

Where?

ripe valley
#

I've updated quite a bit the compatibility list with my tests from today (day off).

#

62 new tested games, 51 updated, 4 new entries.
From 45% to now 49% of the library tested.

errant crown
errant crown
#

Anyone have an idea why I can’t seem to launch any games on the new core?

#

I just get a black screen. Once, Burning Rangers booted up, but it froze during the opening FMV

#

The Spmc controller test rom gives me an orange screen

#

Oh whoops. I think I need to update the MiSTer main. Just a sec.

#

Nope. Still black screen.

celest lake
#

Power supply?

errant crown
#

Could that be an issue?

#

I’m using a Trio (I think?)

#

From Zerohimself IIRC

woeful quarry
#

Maybe you’re using the wrong rbf for your ram configuration?

errant crown
#

I have dual ram, both rbf’s behave the same

#

Another question, is the Saturn home menu supposed to not show up when you boot up the core?

#

Because the home menu isn’t showing at all, either

woeful quarry
#

Is your tv on? I’m out of ideas

ripe valley
radiant karma
river wing
tawny forge
mortal mist
tawny forge
#

I would ask him to provide the md5 of the MiSTer main binary, the RBF and the bios files

mortal mist
#

maybe filezilla attack 😛

ripe valley
#

Space Jam seems to have regressed.

#

I can't go into the first mini-game and the counter is stuck at 59 secs.

mortal mist
#

still on the list 😛

ripe valley
#

It was working before with another issue, it was freezing during the main basket ball game.

#

So something else broke with that game.

ripe valley
#

Devil Summoner issue should be closed now.
It was so tough to understand that game, so much kanji that I've not even mastered.
And the user explained so badly on the original report.

hearty marten
#

“Game broken. Make game work”

ripe valley
#

Something like that.
It took 6 months to understand and reproduce the issue.

#

srg320 was also lost, like me.

#

BTW, when testing 'Shin Kaitei Gunkan: Koutetsu no Kodoku', I've seen a strange line on the bottom of the screen when you need to choose the difficulty.
It's an original game bug (and mentioned it on the list).

ancient surge
naive whale
hearty marten
#

I took the sdram out and blew on it

#

That normally works, right?

burnt matrix
sudden tusk
#

New build worth it ?

ripe valley
#

Oh yeah.

#

From my current tests, very solid release.

#

Nobody sane would want to play Space Jam too.

sudden tusk
#

Cool!

lavish laurel
#

At the beginning of Panzer Dragoon in the opening cut scene, does anyone else see the text caption a little corrupted on the top? Happens on the latest core (single and double sdram), and I saw it on the previous core, and the 10/3 core.

#

Not sure if that happens on original hardware too.

ripe valley
#

Maybe something overlooked.

gloomy hedge
#

if no one confirms I can fire up the saturn

lavish laurel
#

It’s very minor I’ve only seen it on the text in the beginning of the cutscene, I took a video but it really doesn’t show the flickering correctly

naive whale
#

ok core vid tonight at 4 but no more cores this week! Its my birthday soon lol

#

give me the weekend off 🤣

ripe valley
#

No.

ancient surge
#

If I wasn't busy right now, I could easily check the issue and record my findings.

(Damn car repairs.)

ripe valley
#

I'm not available at the moment.
I let the others test it.

gloomy hedge
ripe valley
#

I want one of these 'babies'.

gloomy hedge
#

yeah mine is a 14, 600 liner

#

I bought it from awbacon

ripe valley
#

But no more space.

visual grove
#

So all the final slowdowns are fixed if you dual ram?

lavish laurel
naive whale
#

you mugged me and took that

gloomy hedge
#

well dont walk down the street with pvms

#

not in the hood

hearty marten
soft goblet
#

hmm.. virtual cop freezes with a black screen after the AM2 logo if you leave it running at the title screen for a while, on Saturn_unstable_20241106_125057

hearty marten
gloomy hedge
#

I also had a pipe under my trenchcoat, James Sunderland style

hearty marten
gloomy hedge
ripe valley
#

For Panzer Dragoon, I can't statute as it seems to work on my LCD screen & OLED 4k one.
But it flickers with some CRT for some other users.

ancient surge
#

Is this another RAM situation?

ripe valley
#

Sync on TV for me.

#

We could send the video to srg320 through an opened issue.

#

Ok for Virtua Cop, can reproduce the issue.

ancient surge
#

Oh I could do that. I'll just need to set everything up first.

ripe valley
#

Okay, I let you the Panzer Dragoon issue.
And I'm taking the Virtua Cop one.

ancient surge
#

I see the flickering on my end. Now I just need to record it and post it on Streamable like what I typically do.

ripe valley
#

Quite visible on your video.

ancient surge
#

I'll file the issue.

dusty shale
#

Sorry to ask: how do I install an unstable nightly version of a core onto my MiSTer? I've only ever used update_all.

ancient surge
dusty shale
ancient surge
#

Yes, there shouldn't be any clashing with the different builds. It should recognize the settings, games folder, etc. with no issues.

dusty shale
#

One 'game' I don't see listed at all on the MiSTer Saturn testing Google Sheet is Yoshiyuki Sadamoto Illustrations.

#

I have a physical copy of that, so I can test that as well and add it to the list.

#

Same as above applies to Techno Motor.

#

Vatlva and Digital Dance Mix Vol. 1 Namie Amuro are listed, but haven't been tested. I can test that.

#

Adding Jantei Battle Cos-Player, which I mentioned the other day, makes five games for me to test.

#

The only one I suspect having any real issues is Digital Dance Mix, since it's an AM2 game with 3D character models.

#

I should also make note that Dragon Ball Z: Idainaru Dragon Ball Densetsu was released in mainland Europe (predominantly France) as Dragon Ball Z: The Legend, so it should be marked as not region exclusive.

#

(Am I allowed to edit this document?)

celest lake
#

Another thing you can do, Indigo, is install Porkchop's unstable updater script. This will download all the latest unstable cores for any projects that wanted to be included. The only downside is that you're going to get a lot of cores that have since been released to stable (like a menu core from 2023). It will put them in their own "Unstable" folder, though https://github.com/misteraddons/mister_unstable_updater_scripts

GitHub

Contribute to misteraddons/mister_unstable_updater_scripts development by creating an account on GitHub.

green swift
#

On the new unstable core, can anyone test Guardian Heroes? I get a black screen just after the first boss when the sword gets electrified and the gold skeleton dude comes out of the ground. It's been about 5 mins now and it's still on the black screen. OSD still works. I see that it is not on the issues tracker.

ripe valley
#

The compatibility list was for games when it started, so bonus discs and non-game were excluded.
I'm trying to add them back when possible as they could be handy for searching some issues remaining.

#

Since two days, I'm testing the S & T letters on the JP library.

So, if you are faster, you can try to test & report back on :
Digital Dance Mix Vol. 1 Namie Amuro
Techno Motor
Jantei Battle Cos-Player
Vatlva
Yoshiyuki Sadamoto Illustrations

ancient surge
#

Yeah when I skim the library, I also try to account the games that aren't really "games". Stuff like the "omake" discs that come with bonus content come to mind.

dusty shale
#

Jantei itself comes with a second 'making of' disc.

#

Digital Dance Mix is a hard no on Single RAM. The characters don't move at all, but poor Namie's mouth still animates.

#

I'll film it in a moment.

green swift
dusty shale
tawny forge
#

How good/worthy are the games that require dual sdram?

radiant karma
dusty shale
# dusty shale

(ignore the sound of the actual Saturn in the background and me quickly turning the volume down)

#

filming real hardware next

#

(flashing image warning)

ripe valley
#

I've opened the issue to the log.

ripe valley
dusty shale
#

Minor issue with the menu (videos to follow).

#

(Saturn)

#

(MiSTer)

#

That background pixelation effect doesn't work.

#

So Namie does move here.

#

Will test further to see if it's based on mode, song, outfit, background, or something unknown.

ripe valley
#

Okay, I've opened a second issue on the log, will update later with your findings and uploading videos if necessary.

dusty shale
#

@ripe valley I've figured it out. It's the backgrounds that are causing the issue. Namie dances just fine with the plain white background, but any of the other stage options (in either Digital Dance or Sing It mode) will cause Namie (and background dancers depending on stage) to remain stuck in her starting pose, and for the music to keep looping the first few seconds or so.

#

All that's left now are the minigames.

#

The minigames, sound test, and Namie's profile all display correctly.

#

There's no 3D elements in any of that, so I didn't expect any issues.

#

However, since the main game modes only work with only one of the stage options, I wouldn't consider Digital Dance Mix Vol. 1 Namie Amuro playable currently.

#

If anyone has a dual RAM setup and is able to test this, please let me know.

tawny compass
#

I've been testing the last 3 single RAM unstables (20241008, 20241030 and 20241106) and here's what I've seen so far with 3D fighters:

  • DOA - never noticed slowdowns on 20241008, on 20241030 there are some slowdowns when the combo counter appears or when a character wakes up from a knockdown, on 20241106 seems to run fine with no slowdowns.

  • Fighting Megamix - some sporadic slowdowns on walled stages on 20241008, on 20241030 every match runs on slowmo except for replays and on 20241106 walled stages run on slowmo except for replays, non-walled stages seem to run fine.

  • Fighting Vipers - basically the same as Fighters Megamix since they share the same engine.

dusty shale
#

One game of mahjong later...

#

Based on one game of mahjong's worth of play, Jantei Battle Cos-Player runs with no issue. It's basically all 2D sprites and FMVs.

#

Testing Jantei's bonus disc now, which appears to be entirely an FMV documentary.

ancient surge
#

These girls have tree trunk necks.

ripe valley
#

Shinrei Jusatsushi Tarōmaru have regressed between last June and now, the crash is there once more after the boat scene/boss.
And quite a crash, with hissing sound and the two VDP chips going bananas.

#

@dusty shale Added to the list for your tests of today.

dusty shale
#

Techno Motor is seemingly entirely 2D assets, so it runs fine.

ancient surge
#

Oh by the way, I did test out Vatlva earlier just on a whim. I didn't notice anything strange in particular.

I might double check just in case there is an obscure bug I didn't notice.

dusty shale
#

Yoshiyuki Sadamoto Illustrations works with no issues. It's just an image and video gallery, really.

ripe valley
dusty shale
#

Here's one.

ripe valley
#

I was mixing up with the PS1 version, mea culpa.

dusty shale
#

Well, that's my Saturn testing pretty much done.

#

(at least in terms of games I own physical copies of that I can cross reference)

ripe valley
#

Thanks for the help.

dusty shale
ripe valley
#

We are passing the 51% of the whole game library tested on the system today.

#

6% done in 2 and half days; that was something physically (and doing tests at the same time on a single & dual RAM).
Even for me after years of experience beta testing SW emulators.

naive whale
#

Saturnday on #share-media

naive whale
#

Impressive numbers

errant crown
#

Okay, I found the problem as to why my Saturn core would’t launch any games

#

The Saturn core, no matter what version, for some reason now won’t function when I have my SNAC device plugged in

#

Anyone have an idea why SNAC being plugged in just stops the core from working?

#

The BIOS won’t even appear

#

But, it works perfectly fine when I boot the core without SNAC plugged in to that USB port

#

Tested both my regular SNAX and my SNAX64, and with both, the core will work fine with no controllers plugged in, but won’t work if I have any controllers plugged in.

hallow fossil
#

What PSU you using? The stock one that came with the DE-10 Nano?

tawny forge
#

The snac adapter is probably in short circuit

errant crown
#

Hmm, lemme try another adapter I have

errant crown
errant crown
#

This was the problem

#

Wonder how the hell it short-circuited

#

Well, into the garbage bin, I guess. I’ll get another adapter soon.

#

Okay, it turns out it’s something even more odd. Both my adapters work perfecrly fine with my 2D pad. The 3D pad causes it to crash.

celest lake
#

That’s because the 3D pad is affront to God

errant crown
#

OK. I fixed it.

#

I detached and reattached the cord connector

tawny forge
#

Geez

errant crown
#

There must’ve been dust or something that messed up the connection

errant crown
#

Real talk, though, the 3D Pad is the only way I can play NiGHTS into Dreams. The circular motions just feel natural in a way no other analog stick can touch imo.

#

It’s honestly one of my favorite controllers.

bleak escarp
#

I will second the 3D pad is THE controller but it fucked me up getting my first one realizing it's a proto Dreamcast controller

celest lake
#

we have strayed too far from the light

#

we deserve punishment

bleak escarp
#

Nah, but I am also a GCN controller hater

errant crown
#

OOF

#

If the Gamecube controller had a better right analog stick and D-pad, it would probably be my favorite controller

ancient surge
#

Think I found a bug with Idol Janshi Suchie-Pai Secret Album.

Game crashed when I went past the title screen.

It's not a fluke either; every time I restarted and tried again it would always crash in the same spot.

celest lake
#

More like not ok

naive whale
#

Does anyone have a completed save for Burning Rangers?

#

I want to capture something for a test but I apparently reformatted the card I had the save on

quick sorrel
#

Gamefaqs has saves still doesn’t it?

edgy hollow
#

Haven't tested it yet

naive whale
quick sorrel
naive whale
#

Saturn saves are always few and far between compared to PS1 and N64

quick sorrel
#

Outside Japan? Yeah…

ancient surge
#

Okay so I found a strange bug with Keiou Yuugekitai - Okiraku Tamatebako

The game seems to have an issue with a variable memory bug of sorts, where I get different results depending on if I start fresh from a cold reboot or restart in the core itself. The opening movie for Keio Flying Squadron is a good example of what I'm talking about.

Here's what happens when I try to play the movie after a cold reboot.

https://streamable.com/13ibrb

Here's what happens after I restart the core itself.

https://streamable.com/ez8rhb

Watch "2024-11-08 07-33-26" on Streamable.

▶ Play video

Watch "2024-11-08 07-30-31" on Streamable.

▶ Play video
visual grove
high bramble
ripe valley
#

I'm stepping down for some days, urgent health matter.
BRB.

ancient surge
gloomy hedge
cunning citrus
ancient surge
pastel basalt
#

Something seems off with the interlacing on Asuka 120%, especially in menus

#

Can anyone confirm?

hallow fossil
#

Has anyone raised an issue, or let srg320 know, about older ram sticks no longer working with the latest dual ram core?

#

It was investigated and discussed a week or so back but I am wondering if this information made it back to him

celest lake
#

I thought that SRG released a version that worked with the older sticks? Maybe it didn't get a new version with the latest fixes

ancient surge
#

He recently overhauled how the RAM works, so it's possible that was reversed.

hallow fossil
#

Cool, so issue was raised, that's brilliant

errant crown
cunning citrus
#

The disc I played that had damage back then was an original North America copy, I enjoy that soundtrack because of Nostalgia, played that version a lot and all.

I got that modified version on my mister, amazing soundtrack too! Thanks for the PSA anyways.

errant crown
#

Cool

uneven pine
#

My retrobit Saturn doesn’t register dpad up and right in the core but input test is perfect

#

Is this a thing?

#

It’s fine everything else

errant crown
#

SNAC or just USB connected?

tawny forge
#

It’s probably using the xinput VID/PID which is clashing with some existing configuration

uneven pine
#

Usb a 2.4ghz wireless receiver

uneven pine
#

But only in games idk

#

Weird bug

tawny forge
dusty shale
#

Has there been any update on the MiSTer (non-core) issue that prevents L and R from being recognised when input type is set to 3D Pad?

#

NiGHTS is harder to play as a result.

brisk ice
#

I think i have the same pb with Sega Rally (with the previous unstable)

#

No way to accelerate

ancient surge
#

There's no analogue inputs, so anything that is sensitive to pressure from the L and R buttons on the 3D pad won't work like intended.

#

Everything is treated as digital, so either the input is pressed or not, no in-between.

This worked fine for a long time, but with the rise of the PS1, N64, and Saturn cores, this has now become a problem for any games that require analogue inputs.

pearl harbor
#

Analog triggers only work via SNAC still.

errant crown
#

Are you referring to third-party stuff, like the Densha De Go controller?

thorn pagoda
#

on PS1 its the negcon supported games that might benefit

#

it has one analog trigger and two analog buttons

errant crown
#

Oh yeah, that racing controller

#

I need to get one

untold lintel
#

NeGcon is effectively just utilizing the dual analog stick axes to accomplish that

#

There’s a couple non NeGcon games that could benefit too that use the funky dual analog steering+throttle setup

timber marlin
uneven pine
#

I been out of the loop on whats up to date form update all

#

Nope its still the same there too

#

Its strange bc the satyrn pad works perfectly otherwise. Megadrive and segacd cames use all buttons correctly

#

I read some people having issues bc buttons stopped working but thats not the case here its something about the mapping and softwares

#

Remapped it everywhere like people suggested. im out of ideas

wise brook
#

boot it in a different mode

#

a & home button

wild maple
#

Hi, in your opinion, is it worth having dual RAM? thanks

radiant karma
#

Depends on the games you play. As of now the only difference I have noticed is the lack of slowdown in fighting games like doa, fighting vipers and fighters Megamix. But the slowdown wasn't as bad in single sdram before the latest changes, so it might still improve. Also grandia texture flickering was fixed and that is huge for me, although not everyone using single ram was affected.

gloomy hedge
#

Sooo has the core officially switched over to dual ram being better vs single ram as a goal?

#

Or is that temporary

mortal mist
#

we know for now only what srg320 wrote

gloomy hedge
#

Understood thanks!

ancient surge
#

Maybe if the DE-25 is used in the MiSTer successor in the future.

At the very least the upgrade to DDR4 RAM would improve the RAM situation across the board.

gusty quest
#

DDR4 while having more bandwidth also has more latency though

#

I personally still can't see Agilex being that viable for the hobby market, mostly due to Intel's useless chip fabs

dusty shale
#

Anyone got a quick link to the Saturn testing spreadsheet? Can't seem to find it.

mortal mist
#

check pinned messages

#

#1046941029296779344 message

kindred sundial
#

On the newest single ram core I get character and sprite flickering on Panzer Dragoon transitions from level end to boss fight start. Anyone else? Or is this true on real hardware? I never had this occur on previous cores from a while back.

dusty shale
radiant karma
celest lake
#

One mouth for each ram stick seems fine

pearl harbor
dusty shale
#

picked up some more games to test from a friend

radiant karma
mortal mist
dusty shale
#

Daytona USA: Circuit Edition (Japan) appears to perform on par with real hardware at a glance.

Both are prone to lag spikes when there is a high quantity of cars on screen. It feels like MiSTer experiences these spikes slightly more often, but that could just be down to car placement and CPU behaviour, so I can't confirm this.

#

MiSTer seems to load slightly faster than real hardware, for what it's worth. Not sure if that's consistent among other games.

dusty shale
#

Dragon Ball Z: Shin Butoden (Japan) appears to perform on par with real hardware at a glance.

ancient surge
dusty shale
#

Golden Axe: The Duel (Japan) appears to perform on par with real hardware at a glance.

errant crown
#

I know if you use the Saroo on a Saturn, some loading times are greatly cut down, since the game is being loaded through a cartridge, instead of the disc drive.

#

I wonder if that is feasible at all with the core.

dusty shale
burnt matrix
#

Anyone try the Princess Crown translation update?

dusty shale
#

Grandia Digital Museum (Japan). Reproducible slowdown when walking through some areas.

burnt matrix
dusty shale
#

(Saturn on PVM, MiSTer on digital display)

#

There are moments of similar slowdown that are reproducible on real hardware, but the ones I'm showcasing are ones that either do not happen at all on real hardware, or happen infrequently enough that they cannot be consistently reproduced.

pearl harbor
ripe valley
#

I've played it yesterday, when resting from my bed.
Some parts aren't implemented yet, like the names under each door in the castle.

#

It works fine on the core, from the two hours and half played on it.

cursive ravine
#

Played past the first freeze that got fixed in the last patch. It’s not bad. Glitches are getting fixed. Item descriptions are in now but buggy

dusty shale
#

@ripe valley Sorry to bother you. If/when you have time, would you be ok to add the three games I've tested today to the compatibility list?

cursive ravine
#

There was one thing that might be a glitch in the core. When the fairy helps you in combat the glow effect has a vertical line through it. I havnt checked if that’s normal though

errant crown
cursive ravine
#

It’s been a breath of fresh air to be able to follow the dev of the new translation. Really appreciate the openness

slate bluff
#

Should I be getting the latest unstable Main in order to test the latest unstable dual RAM build?

warped saddle
#

doesn't really matter. no saturn specific main changes since last release

hardy lodge
#

Y'all think it's worth it now to pick up a second ram stick for saturn, especially grandia?

quick sorrel
#

I too am contemplating this as well. 🤔

#

Does the amount of the second stick matter, like 32 or 64, but rather the version of the RAM right?

errant crown
severe whale
#

How much are the extra ram?

gusty quest
#

Depends where you buy from established sellers have 32meg boards for £18 or so
Taki sells 128meg boards for £20 delivered

hardy lodge
#

Maybe I'll grab one from mister addons, I wanna buy some of his stuff anyway and maybe I wanna do that before trade gets more difficult.

sharp dove
#

Is Dual Ram looking to better for this core over single?

dusty shale
#

Right now, I wouldn't say it's mandatory.

cursive ravine
#

here's the graphical glitch I encountered in princess crown on the core if anyone wants to test against real hardware. line down the middle on the fairy glow

#

latest unstable, single ram

willow siren
ripe valley
#

Yes, it's written 'no power!' on the bottom, so with the translation patch.

dusty shale
#

@ripe valley If I may ask, what would you consider 'sufficient testing' for a Saturn game? I want to make sure I'm doing this properly.

ripe valley
#

In fact, no established value.
You've done it quite properly.

#

For me testing at least for 10-15 minutes, verifying that no major graphical effects, no major sound issues and nothing can block progress immediately or within the testing time.

#

If we found issues later, that can be reported on the issue reports and added to the compatibility list (that it is known and due reported already).

dusty shale
dusty shale
mortal mist
#

it's worth checking out the same site with dualsdram. After the recent changes, I am curious if there is a difference in favor of dualsdram.

dusty shale
#

@mortal mist Check out the videos I shared yesterday for comparisons between MiSTer single and Saturn.

#

I don't intend to get a dual RAM setup any time soon.

mortal mist
#

at the moment according to srg320 declarations i assume that core in single version can have more problems than dualsdram.

mortal mist
#

Besides, dualsdram probably won't be 100% accurate either

#

we will see what the future brings 🙂

hardy lodge
#

Yeah but the grandia flicker! cringe

tawny forge
# dusty shale Single.

Do you have a list of the games that run on par (or not) with OG hardware with single ram?

dusty shale
#

Granted, 'playable' status (as listed in the spreadsheet) can mean many things, and no game is listed as 'perfect'.

#

I try to be thorough in my testing, but I don't have time to play every game I test in full.

mortal mist
#

for me there is no problem to add additional commentaries there

dusty shale
mortal mist
#

yes

#

so you can edit and add your comments

dusty shale
clear condor
#

Sarah the Sky Dragon

craggy horizon
craggy horizon
#

Weird... that doesn't show up under the channel details in the iPhone Discord app unless I drill down under "Channel Settings". Ohh... I guess that's because this "Sega Saturn" thing is a thread within the channel?

#

Is there some note or column I'm overlooking that would indicate which titles benefit from dual SDRAM?

#

Oh, I found it, under "Notes" in the USA games tab.

dusty shale
burnt matrix
mortal mist
dusty shale
hearty marten
warped saddle
#

but it's like a forum!

gloomy hedge
#

This isn't the mister core, I got no snac 😦

#

so is this all the lightgun games? any others?

Area 51 (1996)
Chaos Control Remix (1996)
Crypt Killer (1997)
Daisuki (1997)
Death Crimson (1996)
Die Hard Trilogy (1997)
Gun Frontier Arcade Gears (1997) (omg I forgot about this)
The House of the Dead (1997)
Jinzou Ningen Hakaider: Last Judgement (1996)
Kochira Katsushikaku Kamearikouenmae Hashutsujo Nakagawa Land Dai Race! no Maki (1997)
Maximum Force (1997)
Mighty Hits (1996)
Policenauts (1996)
Scud: The Disposable Assassin (1997)
Virtua Cop (1994)
Virtua Cop 2 (1995)

cursive ravine
gloomy hedge
#

So mechanical violator hakaider is wild??? Wtf is this a lightgun visual novel?

#

dude this game needs an english patch! what a great movie tie in

serene thunder
#

wtfff
"Kochira Katsushikaku Kamearikouenmae Hashutsujo Nakagawa Land Dai Race! no Maki (1997)"

gloomy hedge
#

thats like a fuckin

#

board game

#

I guess maybe one of the mini games can use a lightgun?

#

I cant even

#

Mister def needs support for this tho:

#

It doesn't even need to get aimed. It's just sending a lightgun signal trigger to player 2 to enable the gun frontier secret menu

burnt matrix
quick sorrel
#

Nani ravioli pizza desu ka

next bronze
#

It's a me, Mario!

dusty shale
#

Speaking of all these lightgun games, what is a recommended lightgun for MiSTer?

errant crown
#

For the Saturn core specifically?

dusty shale
errant crown
#

Are you using a CRT or LCD display?

dusty shale
errant crown
#

If you want a one-size-fits-all solution, I hear good things about the Sinden

#

It has full compatibility with MiSTer IIRC

#

It’s made for use with LCD screens

#

Dunno of any ones for CRT’s that aren’t console-specific

dusty shale
errant crown
#

Uhh, I don’t know if anything like that exists

#

The way CRT light guns and LCD light guns work are very different.

dusty shale
errant crown
#

With CRT light guns, the game flashes a blank frame when you shoot, and the gun detects your target from there.

#

LCD displays can’t do the same thing because of the inherent input latency that’s on anything but a CRT.

#

So, LCD light guns have to work very differently.

#

AFAIK, LCD light guns didn’t even exist until very recently.

#

I’ve seen a lot of good reports from people using a Sinden gun with the MiSTer.

dusty shale
#

I see. I'll need one for CRTs and one for LCDs.

errant crown
#

Yeah. Dunno if there are any CRT light guns that are one size fits all.

#

You’d probably need a light gun for each console you wanna use with one.

errant crown
#

I have a Guncon for PS1, and a Virtua Gun for Saturn.

#

Also an NES Zapper somewhere in the garage, but I’m pretty sure it’s busted.

kind bough
#

sinden requires forked main (and cores I beleive), gun4ir is natively supported
guncon3 is a reasonable option with native support
none of these are 'light guns' in the traditional sense, either IR tracking or the whole 'white boarder' method that sinden uses

errant crown
#

Oh wait, so you can’t just use the cores you already have?

#

Does each core update need to be forked to be compatible with the Sinden?

pearl harbor
warped saddle
#

yes, sinden requires forked cores

kind bough
#

to add the border

#

it has a relatively high processing overhead to work out aim from the camera feed the gun provides too

pearl harbor
#

Guncon 3s also work on both CRTs and flat panel displays because they use sensors.

gusty quest
errant crown
#

Oh, cool

kind bough
#

yep, actual lightguns are CRT only
GC3/gun4ir/sinden are all diff tech to allow for flatscreen support

errant crown
#

Especially since the Guncon 3 only ever officially supported one game on PS3 lol

kind bough
#

I love my GC3s for mister but theyre definately not as responsive as a GC1 or 2 on a CRT

pearl harbor
#

Well three games technically.

errant crown
#

@gusty quest So, the best best is to get a Guncon 3? That’s better than Sinden?

kind bough
#

they're a (relative to sinden/gun4ir) not too expensive option

errant crown
kind bough
#

definately not better than sinden or gun4ir in terms of lag

pearl harbor
#

gun4ir is technically more accurate, but way more expensive.

gusty quest
#

Well Sinden needs it's own SDcard for MiSTer and has reduced performance due to everything being done in drivers

kind bough
#

IMO best in class for flatscreen support on MiSTer is gun4ir, but $$ like mario says 😦

lost totem
#

guncon3 is fine but ultimately feels like a laser pointer with a pistol grip imo

pearl harbor
#

I peronally have two guncon 3s though, and they work excellent overall. Accurate enough that I don't need to use on-screen cursors with them. Just point and shoot.

kind bough
#

gc3 is like a better wiimote
gun4ir is a MUCH better wiimote (similar tech to modern arcade gun games)

errant crown
#

Looks like Gun4ir is only available as a DIY kit

#

Bummer

kind bough
#

point blank single leaf mission....

#

🙂

gusty quest
#

Yeah if you can find a cheap Guncon 3 it's good enough and replacement LED emitters can be sourced

The position of the LED emitters is important too

pearl harbor
kind bough
#

they're normally avaialble on ali, but pricey

#

you have the eyes of a hawlk and offset corredction of a good offset corrector

pearl harbor
#

If you calibrate the guncon 3s correctly, they're extremely accurate in my experience.

errant crown
#

We got the engagement going

gusty quest
#

I think there is an open source solution for the emitters now and MiSTerAddons was selling replacements

lost totem
#

laserbear and misteraddons sell guncon3 emitters for decent price

kind bough
#

ive got a cpl and use them often, but find moving even slightly requires re-calibration

pearl harbor
#

I use the porkchop emitters.

errant crown
#

By emitters, do you mean those things you have to tape on top of your TV?

pearl harbor
#

Yes

kind bough
#

never said they werent fine, just noticably not as good as a real lightgun as expected from my use

#

gc1 is better than fine 🙂

#

gc3 has 2, gun4ir has 4 emitters

gusty quest
#

I found with original emitters you can tell they were designed for old flat screens with massive bezels and found them best just attached to the top of the panel with blutac

kind bough
#

haha yep, blutac here

#

better than those random strap things they come with

gusty quest
#

Yup

pearl harbor
#

I like how small porkchop's emitters are. I just keep them on all the time. Their red eyes stare directly into my soul.

errant crown
#

Do those guns work with, say, scanline filters on a scaler?

gusty quest
#

Yeah they don't really read the screen

lost totem
#

minor complaint of the laserbear set is they're light. really needed to finagle the USB cables powering them to keep them in place

#

also leaf switch mod makes trigger feel better imo

kind bough
#

They work with the screen turned off 🙂

soft goblet
#

Openfire also works on MiSTer, but not in the Saturn core so far, I believe

errant crown
#

Oh, I thought people were saying this was expensive

dusty shale
thorn pagoda
#

i really wish guncon3 didn't look so stupid

#

what were the thinking slapping that blob on the side

errant crown
quick sorrel
#

just checked sinden pricing... o.O

wise brook
#

openfire might be a more budget friendly option

soft goblet
#

If you're DIY capable and have a 3d printer, OpenFIRE or Blamcon are decent options.. OpenFIRE has Mister support to an extend already.. most expensive part is the camera (~30$). I think my Openfire based gun cost me 75$ all in with mostly parts from aliexpress, I did skip the solenoid for the slide/recoil, though, didn't want to mess with additional power supplies

#

with some more DIYing, you can even just use a few basic parts and a wiimote camera if you happen to have a wiimote laying around anyways

soft goblet
#

Printed this guy entirely on a Bamu A1, currently working on a second one

dusty shale
soft goblet
#

frame and covers are matte PLA, green stuff is standard PLA

hearty marten
visual grove
#

The stuff people can do at home with 3d printers has gotten pretty impressive. I don’t need another expensive space & time gobbling hobby but I think they are cool

green swift
#

I have not committed to the purchase of a 3D printer yet, but then I see stuff like this and, damn, it feels like it's time.

gloomy hedge
visual grove
#

I had a pair of aimtrak shells I gutted and used for mine years back, was able to reuse the solenoid as well so it was pretty easy when you’ve got some old aimtraks lying around 😉

green swift
#

How much does it cost to build a Gun4IR these days if you already have a donor gun?

gloomy hedge
#

I dunno add that up

#

🤣

#

https://www.gun4ir.com/products/universal-new-diy-smd-pcb this plus a compatible camera module plus ...bla bla

GUN4IR

Please read all disclaimers carefully before ordering. You want to upgrade any original lightgun with the GUN4IR® technology by yourself, but are intimidated by the electronic schematics and don't want to mess it up? Fear not, we got you covered!   With this new fully featured prebuild Universal SMD PCB, no more pro mi

#

Like it's clear as mud

visual grove
#

You need a cheap microcontroller, some wire, shrink tubing, minor solder skills and a WII camera from DFRobot or shucked

#

Oh and to make some emitters

visual grove
#

Which are just IR LEDs wire, and resistors

gloomy hedge
#

This is like one of those crafting survival games but IRL

#

Better get the recipe right

green swift
#

I have some dead Wiimotes for donors and a bunch of leftover pro micros from Daemonbites. Seems like it shouldn't be too expensive.

#

aren't there fisheye lenses needed?\

visual grove
#

I have them on the two I made

ripe valley
#

For the double mouth on VF2, I think that's related with another issue/regression.
I'm waiting for the new build and we will retest at that time.
If the problem remains there, we would do a new issue report.

visual grove
#

BETTER RUN HOME TO MOMMA NOW demonic voice, shrill singing in Latin in the background

#

The beast with two mouths

ripe valley
#

Futakuchi-onna origins.

burnt matrix
#

I just bought a pair of GunCon 3 and they work great blobshrug

green swift
#

Yeah the GC3 works well for me if I'm not moving too much. Definitely seems to be the best readymade solution. Maybe Gun4IR will see some mass production to drive the cost down.

#

Or OpenFIRE, but not sure how mass production could work with an open license. Probably couldn't.

visual grove
#

Hmm the used market for aimtrak is surprisingly still expensive

#

Figured as old as they are might be a cheaper route that’s pretty easy

thorn pagoda
#

openfire looks neat

visual grove
#

$150 is the cheapest on eBay that includes recoil

#

Yeah bummer figured these would be more like $50-$75 by now

#

Think I bought mine in like 2017 or something

#

For maybe $200 ea. for a multicade build. So the needle hasn’t moved much even though there’s better tech now

green swift
#

AimTrak dominated for years. Probably brand recognition at this point.

gloomy hedge
#

I think all this stuff pales in comparison to VR

#

VR should just be the path forward for this stuff

#

Even if the games aren't ported I think you can emulate them in VR and then you're golden

visual grove
#

Yeah VR is way better for gun stuff

green swift
#

VR definitely feels like the next step

visual grove
#

Now convince people to buy into VR so more studios make stuff 😉

green swift
#

Yeah :/

burnt matrix
#

I just play Princess Crown on the Saturn core. blobshrug

radiant karma
ancient surge
#

I just play strip mahjong, art galleries, and kusoge like a normal person.

mortal mist
#

The more reports of problems, the better 🙂

radiant karma
#

I thought it was maybe mentioned in another issue, will leave it until it is fixed then.

ripe valley
#

@cursive ravine srg320 wants to search on the issue quite quickly, do you have some instructions and a save that could help ?

slate bluff
#

Bad news for my setup and Grandia testing. I bought a new Samsung Pro Ultimate SD card (which is the fastest spec card they have). I rebuilt my MiSter completely. I also got two 3.0 sticks of RAM. Grandia is bin/cue. Everything (OS, core & game) is saved on the SD card. I tested using the latest unstable build for dual RAM. Grandia still had flashing textures 😞

burnt matrix
#

Are the flashing textures in just one spot?

slate bluff
#

Good question. I tested in a known (to me) problem area. I will test more to verify it is flashing in multiple areas.

burnt matrix
#

I mean it should definitely be addressed so I don’t want to minimize that but if the issue is limited then it’s easy to look past. I think anyways.

celest lake
#

@slate bluff do you have a save? I have been meaning to test this on various misters to see if there was a reliable way to reproduce, but haven't had a chance

hearty marten
#

Smells like a random timing issue to me blobshrug

slate bluff
#

Headed to work, but I can get one tonight. 👍🏻

wise brook
slate bluff
#

Yeah, I have the very first switch in the 1 position and all the others are 0.

#

I have the digital IO board.

#

and I used direct video via HDMI to an external scaler (RT4K).

stiff patrol
#

thats probably the issue

#

try direct HDMI to a HDMI monitor

#

the RT4k may be the issue

slate bluff
#

I could try that. Not sure how the internal MiSTer scaler would prevent flashing textures, but worth a try I suppose.

stiff patrol
#

no I mean no Scalar

#

Just HDMI to HMDI

#

As soon as you add to the output chain any number of reasons could be causing it

cursive ravine
slate bluff
#

there has to be a scaler at some point....

#

MiSTer or display

stiff patrol
#

Well Whatever video mode for 1080P is

#

nothing else

#

no scanlines

#

no filters

#

just pure HDMi Out to a HDMI in with nothing in the way

slate bluff
#

1080P means the MiSTer is scaling the image (just so you know). Then my display would take 1080P and scale to 4K. I have no way to disable that, but I get what you are saying.

#

I will have to do more testing tonight.

radiant karma
# slate bluff 1080P means the MiSTer is scaling the image (just so you know). Then my display ...

I don´t think using direct video will have any effect on the flashing textures issue. I only tested the intro part of grandia, once the fmv finishes after a new game. Before the dual sdram fixes I had flashing textures right there. Those are gone now, but I haven´t gone further into the game to see if there are more instances of it happening. Your save will save others replicate the issue.

small gust
cursive ravine
#

leave town. walk till random battle starts. get hit a bunch till the fairy comes in

ripe valley
#

Okay, thanks, I'm doing the report later to srg320.

#

I need a moment right now.

celest lake
#

I hope you're feeling better, Zet. Thanks for everything you're doing

ripe valley
#

Doing what I can, and taking some time off when I can't.

celest lake
#

Well I hope that you're only here because you want to be, and not because you need to be, my friend. Please take care yourself as best you can

ripe valley
#

Never an obligation, just fun and to see the whole project getting better and better.

cursive ravine
#

Thank you Zet-sensei for making the issue and also all your hard work for the project!

hardy lodge
#

I pulled the trigger in a second ram stick. I have a digital io board anyway.

hardy lodge
#

I also got a green shock+ for my purple aluminum case in the order. So I hope it'll go together well for that evangelion vibe. 😅

hearty marten
#

(Edited comment as what I asked was none of my business). Send a photo when it’s all together 🙂

celest lake
#

those shock cases are so nice

#

rocking blue/yellow on my misteraddons stack

hearty marten
#

Ha, I’ll DM you 😄

hardy lodge
celest lake
#

Green purple was the right choice 100%

hearty marten
#

I quite like those cases but I committed to a fan and a nice chunky heatsink. Kind of feels like a waste to get rid of them, so I’ll stick with what I have… until I get a second setup 😉

hardy lodge
#

My fan broke down so I was destined for an aluminum case.

pearl harbor
#

I'm rocking the red case from porkchop.

#

That bad boi is solid enough that one could use it as a weapon and nobody would see the...evidence...due to its color! eyes_squint

hardy lodge
#

Did y'all also mute the tv when first time using the mister in the aluminum case just to hear how completely silent the mister now is? 😅

celest lake
#

I have so much vent noise in my basement that the mister fan noise never bothered me

hearty carbon
#

fans are the only way I know my electronics are in pain

#

That they are suffering.

celest lake
#

its how you tell they have a fever

soft goblet
#

I got a 32GB ram stick in today.. was ~8 bucks off aliexpress. Passed a memtest at 150mhz for several minutes so far and games seem to work with it

celest lake
#

i dunno if the current ustable core has the fixes for non 3.0 ram

#

SRG did a special build for that when they first released the dual ram optimizations

soft goblet
#

One thing I'm wondering about, did fighting vipers always have this odd scanline effect?

dusty shale
soft goblet
#

alright, good.. guess that was just not as visible on a CRT

wet hull
#

Yup

soft goblet
#

been a loooong time since I played FV

celest lake
#

is that with the scanline fix?

soft goblet
#

whatever the latest unstable is

celest lake
#

I see the scanline fix in the commits. Forgot it was analog only

serene thunder
#

The ultimate Nerd Move is to buy a Tink 5x and run analog from MiSTer into it

burnt matrix
#

I forgot how much of an improvement was going away from interlaced rendering modes.

hearty marten
clear condor
#

CRTs actually help a lot with it. Weave on an LCD gives you maximum interlacing pain

hearty marten
#

Yeah, it’s pretty rough 😔

hearty marten
clear condor
#

Well, on an OLED, you're like, "this interlacing is horrible, but at least the motion clarity and black levels aren't bad"

gloomy hedge
hearty marten
#

@burnt matrix… Gottem?

gloomy hedge
#

but I have a CRT now so uh

#

I dunno fuck it 😛

#

but my footage that I record is still scanline'd up for "the viewers"

radiant karma
#

Lets hope bob deinterlacing can be implemented. It is not perfect but thats the only way I can play 480i fighting games on the psx core.

gloomy hedge
#

why weave when you can bob

hearty marten
radiant karma
hearty marten
#

That’s a good point. I hadn’t really played Tekken 3 much on the core so wasn’t super familiar with how it worked. Thank you

errant crown
#

My experience with the 480p hack on the PS1 core hasn’t been that great

#

I just deinterlace with my RetroTink 4K

#

Same goes with CleanHDMI on the N64 core

radiant karma
#

Cleanhdmi looks amazing on the n64 core. Dont think something like that can be implemented on this core though. No resources left.

hearty marten
#

Maybe they already exist, but I’m a little surprised we haven’t seen a rise in “AI” deinterlacers, given all the people jumping on that hype train at the moment

errant crown
#

I’ve tried out CleanHDMI with Legacy of Darkness, and it overall seems buggy to me

#

Every time I activate it, it gives me a different screen size

pine bobcat
errant crown
#

And half the time, 2D assets aren’t scaled evenly

radiant karma
#

I can be happy with the bob option, no artifacts, so good for games with movement. Weave is great for menus so rpgs do benefit. I am trying hard not to buy a morph 4k just for deinterlacing on mister.

burnt matrix
#

can add filters and shadow masks, those help a lot with interlaced content