#Sony PlayStation

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ivory verge
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I have never seen or heard of such a thing

rancid chasm
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yep same here, menu will come up fine too but nothing else, I figured it was due to trying the latest unstable mister main for the hdr, are you using that too?

waxen forum
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nope

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im maybe 2 daily updates from the current stable

rancid chasm
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I'm using whatever test build one was before the latest alien fix, haven't tried the latest to see if it persists yet

devout nacelle
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Made a mgl for the 2x psx core so it has its own settings and folder to have it separate and only use games that benefit from it.

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Now to figure out which games benefit from it.

serene nebula
devout nacelle
serene nebula
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I don't actually launch the cores anymore lol

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I think what you're doing is super smart. No need to browse a giant library of games to find the ones you want that you know work well!

devout nacelle
serene nebula
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Oh damn that sucks it froze, I like that game!

devout nacelle
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Well still works on the main core

serene nebula
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So far my favorite use is using the core with European games with uncapped framerates. No more 10% slower speed for me! The forced 60hz is a great hack but it speeds up the game so finally we have like a "proper" way to get better fps.

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Granada works pretty well with the core for example

devout nacelle
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Yeah most pal 60 hacks just force the game to run faster than normal

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Quake 2 seems to work well..

devout nacelle
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Sotn works pretty good but looks like it sticks pretty close to 60fps without 2x

devout nacelle
visual depot
visual depot
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I'm interested

devout nacelle
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its basically the font used in the NES Dragon Warrior game

visual depot
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Much appreciated

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You able to upload that MGL file when you get a chance?

devout nacelle
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I put the core in another folder i named "special" to keep the core from showing up twice but you can change it to whatever you want.

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you can change the setname to whatever you want as well..but whatever you change it to will be the folder you put the games in and also what gamesaves,savestates and settings are saved under

devout nacelle
visual depot
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I believe it's possible if done from the command line or SSH on the MiSTer.... symlinks are just files the operating system handles

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So it's able to do it on the fat32 partition

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see?

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FAT32 can't naturally support it on Windows (Windows symlinks are filesystem dependent I believe), but linux symlinks aren't filesystem dependent

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it's just a file pointing to the new location, and Linux picks up on that and treats it as the targeted folder instead, inheriting the child permissions

devout nacelle
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now my psx ans psx2x access thesame saves

visual depot
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linux is case sensitive with file paths

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Well, the more correct statement is NT is not

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Pretty much everything else is case-sensitive

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at least these days

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you can have a MiSTer and mister folder in the same location on linux filesystems (not FAT32)

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but Linux still needs the paths to say the correct case

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But with FAT32 I think there are checks for exceptions with the MiSTer binary and its implementations

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But manual command line is where it matters

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Like the MiSTer allows atari2600 and ATARI2600 and any deviation, but I think it does that at a software level

devout nacelle
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yeah i know i use linux on everything..but it wouldnt work when i typed it exactly the way the folder was named..maybe a limitation of fat32?

visual depot
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hmmm. odd

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maybe

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Maybe due to a network share being a different capitalization?

devout nacelle
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dunno..but its working..that's what matters to me..lol

visual depot
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yeah nevermind it seems that the filesystem may be mounted case-insensitive on the MiSTer. Both work for me

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at least for /media/fat

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unless the driver automatically mounts it that way (I actually don't really know... going by educated guesses here. I haven't used Linux as a daily driver for like 15 years)

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I mainly use Linux command line on servers nowadays

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Haven't touched fat32 with one for like 10 years xD

devout nacelle
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I'm running fedora linux on the laptop i'm using right now

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while i was at it i made my gameboy and super gameboy access the same saves

devout nacelle
visual depot
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gotcha

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Well, if you can send me that PSX 2X mgl file some time I'd appreciate it ^^

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If not that's fine

visual depot
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thanks a lot!

devout nacelle
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I put the core in another folder i named "special" to keep the core from showing up twice but you can change it to whatever you want.

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you can change the setname to whatever you want as well..but whatever you change it to will be the folder you put the games in and also what gamesaves,savestates and settings are saved under

visual depot
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didn't know it was this simple lol

devout nacelle
visual depot
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where does it search for the special folder

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/media/fat/ ?

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or /media/fat/_Console

devout nacelle
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media/fat/

visual depot
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neat so then special won't show up

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nice

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and now names.txt supports mgl files ๐Ÿ˜„

devout nacelle
visual depot
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how did you get it to name it as Sony PlayStation 2X CPU? Is that automatic?

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Or did you have to change up names.txt

devout nacelle
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PSX2X: Sony PlayStation 2X CPU

visual depot
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yeah I'm looking at names.txt and it looks like it has weird line splits

devout nacelle
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add that line

visual depot
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Not sure why that is

devout nacelle
# visual depot Not sure why that is

if you edit it yourself you might want to turns names.txt off in the update all else it will remove the changes when the names.txt gets updated.

visual depot
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alright

tropic stratus
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is the psx2x channel gone?

hazy glade
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So, I was messing around in Crash Bandicoot 2. I was playing on level 21, "Piston it away", and was able to try the... Um, I'm not sure as I never done one before... The platform with the skull and crossbones on it. I got to an are with a glass cover, and got shoved into a nitro by a shield basher scientist dude, and this happened...

hazy glade
tropic stratus
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strange cannot find it

hazy glade
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Wow... That glitch is reproducible.

tropic stratus
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could this be a game bug?

hazy glade
tropic stratus
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found it, sorry. I was thinking it's in mister cores, but it's in game-and-core-related

hazy glade
tropic stratus
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unfortunatly that's not something you can easily try and reproduce on a emulator or hw

hazy glade
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Not without cheating to get to the stage.

visual depot
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@tropic stratus Is the PSX2X core supposed to fail to boot if I have a symlinked windows boot.rom in the network share from my PC?

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Lol

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It softlocked the MiSTer it seems

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not sure if it happens on regular PSX core too

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seems that junctions are safe.... not windows symlinks

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the sbi.zip was also symlinked. Not sure if that had anything to do with it

tropic stratus
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could be, not sure how the access on HPS side works

visual depot
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It's possibly a permission issue. They are created with admin permissions. Not sure.

hazy glade
ivory verge
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Ah ok

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That bastard!

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Stuck again ๐Ÿ˜†

hazy glade
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I made a savestate to test. I should post it.

ivory verge
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This will be hard to verify without checking on real Playstation

hazy glade
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Maybe someone can bust out their dex drive...

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These... Should work?

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The per game memcard, and a savestate.

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Even if you can't easily verify on real hardware, it's still amusing.

abstract drift
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Thereโ€™s loads of ways to get a save file onto real hardware

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I can probably check that when Iโ€™m back home - couple of days

hazy glade
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Yep, just take the death route in level 21 "Piston it away" (It's a platform with a skull and crossbones on it. You must reach the platform without losing a life, or it becomes inaccessible.) Make sure you have at least one Aku Aku. On the route, there is an area behind glass, with nitro crates. There is a scientist here that will shield bash you into one. Let him do so. Profit.

wooden rose
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Anyone have a recommendation for a fun racing game that works with the widescreen hack?

ivory verge
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Gran Turismo 1/2, Wipeout 2097/3

quick gyro
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I had much fun with Colin McRae rally 2 but it's important to play the PAL version because they somehow managed to ruin the port of the game to ntsc. Non PAL runs around 10 % slower

random gust
quick gyro
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I think some of the Wipeout games have more polished PAL versions.

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I often check tcrf.net for some games they Point out regional differences

wooden rose
harsh shale
summer sage
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i'd never be able to find some systems with the brands

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then again, megaduck doesnt need an entry much less a brand

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also "Nintendo Super NES" makes my eye twitch ๐Ÿ™‚

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nintendo super nintendo entertainment system

visual depot
scenic reef
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Sounds like it's time to get an xStation too ๐Ÿ˜‰

visual depot
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I beat the n-sane trilogy recently

wanton crown
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great remakes

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I'd say they have surpassed the original material (very rare for remaster/remakes) but I can't stay the same thing for the Crash Team Racing remake although it was very good

devout nacelle
serene nebula
summer sage
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no, mine is named SNES, because I know how the alphabet works and what SNES is

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system name is a far more intuitive way to sort than brand name and statically speaking, no different in time-to-seek for any given system

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the only reason you'd sort by brand name would be if you knew you wanted to play a certain brand and didn't know what the name of their systems were

devout nacelle
summer sage
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that's not insulting

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why are you insulted by that?

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furthermore why are you so rude

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that's just an outright hostile statement because you feel so strongly that brand names are essential in a space limited user interface?

devout nacelle
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It's a preference and you are saying everything short of just calling me a dumbass for having it

summer sage
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no, that's your own feelings about yourself when faced with an otherwise pretty objective statement. How you sort a list is and present information is a thing that can be made objectively more or less intuitive and efficient

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people actually sit down and put thought, coversation, and analysis into these things when designing applications and UI's

tacit fox
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Merry Christmas everyone ๐ŸŽ„

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Letโ€™s play some great games! Iโ€™m playing Dragon Quest VII and Iโ€™m loving it! โค๏ธ

bitter lintel
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do you have your dragon quest games listed under the "dragon quest" brand or under "rpg's"? and which do you prefer?

bitter lintel
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imagine the chaos and uproar we could create if we combined forces on reddit.

summer sage
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who wants chaos and uproar

bitter lintel
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you don't want to watch the world burn?

summer sage
bitter lintel
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ok yeah uh.. yeah.. no, that's not happening.

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i will insult you by taking my last of of my super nintendo system entertainment and placing them in their own category called "second super half library"

wooden rose
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honestly, who cares how someone names and sorts their core list

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let people do it how they want to

bitter lintel
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i've added the dkc trilogy and all the donkey kong games in a "monkey" folder

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but monkey island isn't really about monkeys so that goes in the "forest games" folder

empty yacht
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also amidar?

wooden rose
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does tarzan go into the monkey folder or the forest games folder

bitter lintel
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forest

wooden rose
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oh and dont forget to put ape escape in the monkey folder

subtle dragon
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he monke

wanton crown
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I've been playing alien resurrection because the bug got me intrigued

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and man is the game so ahead of its time

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apparently it is somehow based on the quake 2 engine which I directly recognized since as I love that game so much

subtle dragon
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I'm pretty sure you've seen the funny review by now, huh?

wanton crown
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yea lol

frail storm
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It has happened to me some times, too: core always loads, and I can always enter the core menu, but sometimes the games themselves only show a gray screen until I change the core or reload the same core.

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It happens VERY rarely, but it does.

waxen forum
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yup

manic valley
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Respect to everyone

summer sage
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I think I'll just avoid talking for a while, lots of hostility lately

serene nebula
summer sage
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let it go

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need need to continue to disrupt this channel

serene nebula
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Oh Iโ€™m joking, trying to diffuse the situation through absurdist humor

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Sorry! Was just being goofy.

waxen forum
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I wish I didnt commit myself to the parasite eve postgame...

serene nebula
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Iโ€™m pretty sure thatโ€™s what Square Enix said to themselves halfway through the development of 3rd Birthday.

waxen forum
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pfff

serene nebula
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lol

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That Choro Q Wonderful game is rad. I liked Road Trip so I can see how that game evolved from this first one,

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Really benefits from the #1052672192900501534 core.

crisp shale
crisp shale
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@hazy glade
The Crash Bandicoot 2's bug you reported seems to be related to the use of save states.
Using the memory card save you provided, I could not reproduce it from a cold boot. And I tried many times in a row.

Then I created my own save state near the death route crossbones platform and restored it, after using that save state I could reproduce it time and time again.
And I did it using both the December 16th and the December 24th unstable builds.
Most of the time I was able to create save states that didn't manifest the bug upon restore; but a few times the creation of the save state seems to create a buggy restoring point, from where you'll always be able to reproduce the issue, even if you die and the game reloads from the nearest checkpoint.

So I don't think it's a regression related to a specific fix, but a bug/limitation of the save state feature.
Depending on where/when you generate your save state, once you restore from it the game will manifest that bug. But from a cold start and without resorting to the save state feature, I was unable to reproduce it.
FYI: @tropic stratus

crystal ferry
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gonna have to try this room on the double speed core to see the difference. I know tomb raider is a fairly early game and probably not that well optimized but this room really taxes the system.
Having a gator swimming around drops an additional FPS to 8. fun stuff

hazy glade
tropic stratus
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thanks @crisp shale Haven't seen a savestate related bug in a while and now such a crazy one...I can try to compare things if you could provide a savestate that is "buggy" and one that is not, ideally both taken at the exact same position

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the bug doesn't have to be triggered in the savestate, i would just run both against each other for 2-3 frames in simulation and see if there is any difference in CPU execution that could explain it or difference in ram content

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@hazy glade so you also loaded a savestate before the bug triggered the first time?

hazy glade
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I had posted a savestate a little way back, that places crash before the buggy area.

hazy glade
tropic stratus
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so that is different to what barone found...maybe it's just random then and has nothing to do with savestates?

hazy glade
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I thought it was just an anomaly, and decided to share it with you guys ๐Ÿ˜†. I didn't realize I may (or may not) have found a core issue.

crisp shale
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The weird part is that with one specific savestate I can always reproduce it and without I couldn't after dozens of tries.
I'll share the savestates later today.
I think the Aku Aku count may be at play here.
'Cause I noticed some inconsistence once I respawned to a checkpoint.
I hadn't an Aku Aku when I passed there, but once I respawned I had one.
Something doesn't seem right about that, hehe.

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And as the result of the push against the nitro crate will be death animation or iframes depending on the Aku Aku inventory, I suspect its attributes aren't being properly restored in memory for some reason.
Just a conjecture, of course.

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A cheat to force infinite Aku Aku after loading a problematic save state could verify that.

crisp shale
hazy glade
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I... Think so? The core specifies either digital or analogue upon starting a game, I'm guessing it is dualshock.

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Lemme check

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Yes, I'm using dualshock

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Yeah... While I was checking my controller type, I decided to try getting it to happen again, and... I can't.

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That memory card save I post, if I remember correctly. Is after I finished the level, where as I did the savestate before.

astral dove
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had a minor issue in armored core project phantasma where some of the polygons on the back of my mech would turn solid white after a while. I think this happened after moving around in the water for a bit in the arena.

ivory verge
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Please share savestate

tacit fox
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Savestates or it didnโ€™t happen elmorise

ivory verge
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It seems to me that the same will be on the real hw, but I do not know where to look ๐Ÿ™‚

tulip moat
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Just a random question, but why doesn't the PS1 core have a "Scandoubler Fx" option like the other cores?

summer sage
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the complexity of the psx's video signal and multiple resolutions as well as interlaced video make it nearly impossible to support that feature

tulip moat
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Okay just was curious

gilded trellis
summer sage
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im just repeating what robert has stated several times

gilded trellis
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Every progressive 15khz resolution can be scandoubled

summer sage
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I can say that with the mister's existing scandoubler modules, the resolution does in fact matter

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if that was the only issue maybe you could modify it to be more tolerant of that, but off course there's more

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I suspect it's also just a use of resources that would be difficult to spare in this core

gilded trellis
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At this point, framework isn't prepared for scandouble cores with interlaced resolutions

summer sage
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psx changes it's pixel clock which is what the scandoubler is sensitive to

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it basically needs a 4x the pixel clock

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psx uses 5 different pixel clocks that are not integer divisions of a master clock

gilded trellis
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ok, this is a more solid response xD

summer sage
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sorry that I generalized the pixel clock changes with resolution changes, as they are the same in psx

visual depot
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There's 3% room left in the core, so scandoubler is not really going to work out.. The core is maxed out besides bugfixes

gilded trellis
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maybe when core isn't updated anymore..

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psx looks fantastic on a pc crt, worth it

rare gyro
solemn turtle
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it's not like the scaler adds that much lag

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considering what it would take to hack in scandoubler support, the scaler seems elegant here

rare gyro
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hmm.. I don't have a retrotink5x yet, but I wonder what it would be like to use analog video from MiSTer via YPbPr on it. I guess you would need to change the settings with each core

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I never used the scan doubler, but maybe it's better to use a system specifically designed for handling video signals

gilded trellis
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This is psx core on bvm a20 and a diamond crt

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Photo does not do it justice..i will upload some video on youtube

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bvm with vga and diamond with hdmi on vga adapter with @120hz for 31khz

craggy forge
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I discovered a small bug with the psx core SNAX, when using a USB controller on player 1, and SNAC port 2 on player 2, then whatever is connected on port 2 isn't detected anymore by the game. It works perfectly well with both SNAC port active, or port 1 alone (with a usb controller for player 2), just not with port 2 alone.

still palm
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which build did you try? see if that's fixed in an unstable build after 11/28

craggy forge
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ah right, I haven't tried the unstable. my bad

still palm
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think it's fixed, noticed something like that when I tried gun in port 2 only.

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might be a game specific bug too, since I of course tried port 2 by itself before

craggy forge
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yeah that's what I was trying

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tried several games tho

craggy forge
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@still palm you were right, it's fixed with the unstable, thanks! ๐Ÿ‘

craggy forge
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Just a quick update showing the latency of the gun4ir vs native guncon1 on the PS1 core.
https://www.youtube.com/watch?v=sE9FgECUapY

A quick video to show the side by side latency between the original Guncon 1, connected to the MiSTer FPGA through SNAC for native PS1 support, and a USB GUN4IR modded Guncon 1.
Both are tested the same game, on the same guncon calibration screen (connected as player 1 and 2), with the same core settings.
The GUN4IR is flashed with the firmware...

โ–ถ Play video
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it's awesome to be able to use both native guncon and other techs at the same time

serene nebula
meager parrot
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Just playing Colin McRae 2.0 on the core for my first time tonight- and what a treat! Works so well with wheel & pedals and the PAL version integer scales so nicely to 1080p. The game looks and plays wonderfully on MiSTer!

Gotta admit this is my first time using a PAL game with the core- is there anything I should know about specific options? Should fixed h-blank be disabled? Does the PAL 60hz hack increase game speed? I noticed the framerate goes from 24-25fps to 29-30fps.

meager parrot
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im trying to record footage and test for speed differences but i'm not nearly consistent enough at driving in the game yet haha. maybe i can find a segment that starts with a long straight-away..

crystal ferry
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RobotronX works perfectly with the 2xCPU and it makes the game way more playable and fun. The original hardware drops to nearly 15fps regularly and it affects input response and your ability to react quickly to enemies.
WIth 2x CPU its pretty close to 30fps all the time and its a much better expereince

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developers of this game were pretty bold to make all the enemies fully 3D models and try to spawn so many of them in a fast moving action game.
The game would have lost a lot of its graphical appeal but if the enemies were 2D sprites it would run much better and not really be missing anything

serene nebula
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That game came out before the dual analog right so it uses face buttons for firing?

crystal ferry
serene nebula
crystal ferry
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you can only fire in 8 directions so you're not limited by the layout at least

serene nebula
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I only played the N64 version, I remember being amazed I could play it with two n64 controllers lol

crystal ferry
serene nebula
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oh shit that rocks, I didn't know!

crystal ferry
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tomb raider 1 seems faster with the 2x core, both in speed and framerate. Ive been playing through it on the normal core and i think everything is moving faster

serene nebula
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Yeah some games do run faster with higher fps

twin walrus
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I was playing Thrasher Skate & Destroy earlier today and the game kept crashing. Can anyone else confirn this?

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It happens in single player mode after bailing once or twice.

ivory verge
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Yes, it's known

ivory verge
abstract drift
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does it crash less if you disable rumble? like set the pad to just plain digital?

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idk if rumbling puts much strain on the hps but i'm guessing it happens when you bail?

ivory verge
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I use digital pad, no change

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At least in Dave Mirra

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It's very random

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Sometimes it happens very quickly, several times in a row, sometimes once in a while, it cannot be reproduced easily

quick gyro
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i played with a gamepad and on the advanced championchip i had to give up when the winter races came. from there on you have to manually tune the car and practice a lot to drive on snow and ice and i gave up after hours of losing the same race again and again ๐Ÿ˜…

meager parrot
quick gyro
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What's also a cool detail of the PAL version is that only in the PAL version the guy that tells you what turn comes next is the voice of the real co pilot that Colin McRae had at the the time

twin walrus
shut escarp
wanton crown
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lmao

narrow folio
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Does anyone use one of the low profile 512gb usb stick with their mister? Ones like the PNY or the Sandisk ultrafit? Iโ€™d like to get my PSX games off my sd card and was wonder how well they functioned.

summer sage
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they're probably fine. They tend to run warm, but I doubt that will be an issue here.

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the usb on mister is fairly slow so there's not going to be a ton of high speed transfers or anything

hidden prism
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my 512GB SSD drive attached to my Wii gets pretty hot despite only being powered though the Wii USB port and itโ€™s definitely not breaking any transfer speed records

narrow folio
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Iโ€™m guessing a game will take longer to load if it drive is nearly full? (Not longer to load in game but for the core to load the file)

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I plan on just dumping ~450gb of psx games onto it.

ember cedar
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just curious, If i make save states for games are they stored for each individual game?

lilac scaffold
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eg
/savestates/PSX/Dino Crisis 2 (USA)_1.ss
/savestates/PSX/Dino Crisis 2 (USA)_2.ss

wooden rose
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PSX is currently busted for me, regardless of version, and it puzzles me

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I get "ED" instantly

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Savestates load and then hang immediately

abstract drift
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usually means your bios files are missing iirc

wooden rose
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I figured it out

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SNAC was causing it

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Not sure why

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Nope it was not that, it worked for a bit but then it broke

devout nacelle
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Have you tried just deleting the core and running update again to redownload it? It don't happen often but every once in a while I get a bad download that corrupts the files and makes it do wired stuff and not work right.

timber veldt
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Delete the .cfg files for psx

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If you are using cif then try to mount again

devout nacelle
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That too

wooden rose
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I think the bios thing is correct

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I reorganized my squashfs image, and it did not have the bios

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However, when I unmount it, and it reverts back to the original PSX folder, stuff works

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Yep, that was it

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Thanks @abstract drift

tropic stratus
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but maybe not ๐Ÿ˜ฆ

twin walrus
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Well, one fix for a game can mean a fix for many games sometimes so when I have time I'll look into it./

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:D

tropic stratus
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if you really want to tackle it, i can give you a list of builds which would be even worth trying

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(i think the main question is if 2022 11 05 is still working and 2022 11 06 is broken)

ivory verge
dry drift
rare gyro
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๐Ÿคฃ

twin walrus
tropic stratus
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maybe just try if this build is broken:

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#unstable-nightlies message

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and if it is, check if this is still working:

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#unstable-nightlies message

meager parrot
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The latest build has an issue with games/bios not loading once a game is selected. reset does not fix it, and it just shows a black screen with no video output. its possible that the swap from NTSC bios when the core is loading to PAL bios with the game loads is the culprit, but it occurs on a fresh boot for the core 1/10 times at least when i tried with Colin McRae Rally 2.0 (Europe v1.0)

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audio is still playing when this occurs though. all options in the core are at default, besides "sync 480i to hdmi" which is turned on. input for player 1 is set to Wheel-NegCon

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latest release/official build, single sdram

mystic violet
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evening - been dealing with another core ๐Ÿ™‚ thought I would drop by in PSX

#

happy new year in advance!

tropic stratus
#

@meager parrot could you maybe find out which commit does start this? Or any reproducible way to trigger it? I cannot seem to get it, neither with reloading the core, nor with switching between ntsc and pal

meager parrot
#

i did not have fastboot enabled, if that may help. with how infrequently it happens, this will take a while to track down by testing older builds

tropic stratus
#

i also don't use fastboot typically ๐Ÿ˜ฆ

#

i guess you use vsyncadjust 1 or 2?

rancid chasm
#

had this happen too, and do not play pal games so not a pal bios thing, noticed it on the build before the alien fix

tropic stratus
#

the turbo fix from 09 12?

#

or 16 12?

#

maybe it's more related to a main update that came in the last weeks? i can't see how the recent changes could trigger it

rancid chasm
#

i believe I was on the 16 12 and I do have the latest unstable main which I figured was the issue but another user said they weren't on the unstable main

tropic stratus
#

i think the most recent change that could have influence could be the black screen option from 04 12

#

if the issue happens, could you try to turn off this new option? (black transitions)

rancid chasm
#

if that is the fix, will it correct it as it's happening, cause it is really really random

tropic stratus
#

if that's the reason, the black screen should go away instantly

#

i mean, it makes sense that a faulty detection could trigger endless black screen transitions

#

does it also happen for you when loading a game or already when loading/booting the core?

rancid chasm
#

loading a game, just got it to trigger twice though I am using turbo high and 24 bit dithering, but they worked for a long time without issue, I kept rebooting and going back into the core, one time the screen was white another black and toggoling the setting did not help, you hear the bios and the game starting but I did notice in testing with SotN that the music did not play in the menu but sfx still worked in addition to no image, I can turn off the turbo and other options if you think it affecting the tests, and this is with the 16 12 build

tropic stratus
#

very strange...would need a way to trigger it

#

i'm currently reloading the core and loading a cd and didn't got any strange effects

#

are you also using "sync 480i to hdmi" ?

rancid chasm
#

yes

tropic stratus
#

can you test if creating a savestate with the issue present will make it persist?

rancid chasm
#

1 sec

#

making it and instantly reloading the state brought the music back but still no video

tropic stratus
#

please try loading the state after reloading the core

#

if it's still broken, i need this state ๐Ÿ™‚

rancid chasm
#

not broken after restore sadly

tropic stratus
#

so the core is still working in background and framework/scaler makes the image disappear ๐Ÿ˜ฆ

rancid chasm
#

core is working without cd audio though, menu still comes up fine

#

at least in my case

tropic stratus
#

missing cd audio could be some HPS interaction not working

rancid chasm
#

only happens when the video stops working just to make that clear

tropic stratus
#

which could also explain the black image for some cases

rancid chasm
#

I also got it with a white screen as well

tropic stratus
#

which vsync adjust/vscale settings do you use?

#

i'm still on mister main from 220719, so i should update and test again

rancid chasm
#

vscale 0 vsync 2

meager parrot
rancid chasm
#

integer for vertical here too

rancid chasm
tropic stratus
#

is there a unstable after the official MiSTer_20221224?

meager parrot
#

i am using the latest official release core, single sdram

rancid chasm
tropic stratus
#

will try with 12 24 now

#

(mister main 12 24, core 12 21)

rancid chasm
#

all the hdr and hdmi color adjustment was added so wouldn't surprise me if some weirdness happened

tropic stratus
#

tried 10 times to reload the core and load a (pal) game, then load a savestate, all worked fine ๐Ÿ˜ฆ

rancid chasm
#

i got it twice out of 10 or so times

tropic stratus
#

even that is so rare, you would need like 50 or so boots to be sure some old version is safe working

#

but i have no clue currently how to find out

#

maybe some other users can report if they have been using recent versions a lot and did/did not experience issues, so we can make the circle smaller

rancid chasm
#

I don't know if Walrus did but did you add the new hdr and hdmi color settings to your ini when you updated? mine are set to default but still

tropic stratus
#

i have not added anything to the ini

#

there has be no core related change since 12 04 that could have any influence on such a effect, so either the core isn't used much or there are more requirements to trigger it

#

given that you and Walrus report 10-20% failure rates, i would assume this would have come up earlier and by more users? So i would guess it's some circumstances not yet clear that trigger it

rancid chasm
#

i was using the psx core quite a bit and had it happen first boot after updating main to the hdr/hdmi color settings unstable build which is now in the stable build as well, which is why I figured it was that, hours and hours of using the core before that across weeks and never had it happen but now can reproduce by rebooting enough times

#

would adding lines 23 and 135-139 from the new ini be worth it just to rule it out

tropic stratus
#

to rule it out, using a mister main before would probably help

#

not sure if adding the default values to the ini has any effect

rancid chasm
#

using the previous mister main release and commented out ini i got it to black screen no music on the third reboot, but this time it did it during core load too

ivory verge
#

I use vsync 1 , all up to date, never happened to me something like this

tropic stratus
#

maybe it only happens with vsync adjust 2?

#

i'm using 0 typically

ivory verge
#

On my monitor vsync 2 doesn't work very well, I stayed with 1 and that's how I've had it set up for months

rancid chasm
#

i can test that, before I do just to check i've been doing reboots and not cold reboots, that should be fine right?

abstract drift
#

to change vsync mode? think you need a cold reboot

#

or reload the config file through the osd

rancid chasm
#

no i mean for testing this black screen issue, making sure I'm testing things out correctly, not sure what might keep in ram or whatever doing reboot vs cold reboot

abstract drift
#

if you're changing ini settings, cold reboot is best

#

if its just core settings soft reboot should be enough

tropic stratus
#

ini is reloaded every time a core is started

#

but it may still have influence, not sure

abstract drift
#

mister.ini ?

tropic stratus
#

yes, you can change settings there via network access, then reload the core and they will take effect

abstract drift
#

oh interesting i didn't know that

rancid chasm
#

right, not been changing the ini, rather I've been using reboot to cycle till the issue recurs

wanton crown
#

I never had such issues with bios not loading with the core ever
However I encountered such behavior with the cps2 arcade core when playing street fighter games where the vram would be randomly corrupted on boot up even on cold boot. Only fix I have is to wait a bit on the mister menu before booting the core...

#

Nobody seem to have ever reproduced it... but I could and two separate mister setups. Hoopefully here someone will

rancid chasm
#

brought myself back up to current versions and tested again and haven't been able to replicate it now, 30-40 reboots and that's still with vsync=2

abstract drift
serene nebula
#

I had to revert to the latest PSX stable to get the core working again via mgl launch

ivory verge
# abstract drift

I remember the launch of PlayStation as if it was yesterday, buying newspapers , collecting demo disks, the joy of completing the King's Field game haha, long conversations with buddies about games, a magical time ๐Ÿ™‚

tropic stratus
#

@serene nebula sorry i don't get that. mgl was not working with unstable build but works with latest stable? what is latest for you 12 21?

serene nebula
tropic stratus
#

do you have anything reproducible that i can reconstruct here?

serene nebula
#

Sure, let me see if I can get a guaranteed repro!

#

I have dual ram btw, a second 32mb stick. Just adding that incase itโ€™s related.

#

Going to be using this build - #test-builds message

tropic stratus
#

if you find anything, please upload the mgl and i will try it

serene nebula
#

That had a 5/5 repro rate for me.

#

I had issues loading other EU/JP mgl files but that one would never load, always a black screen (I waited about 20s to confirm it was stuck).

#

I am also using CHDs

tropic stratus
#

had to modify it to use bin/cue here and the path, but it works fine with the 12 24 testbuild

serene nebula
#

Hmmmm, could CHD loading be an issue?

tropic stratus
#

will change the path to the one chd i have ๐Ÿ˜…

serene nebula
#

I can try bin/cue on my end

tropic stratus
#

works fine with my croc chd

serene nebula
#

how perplexing!

tropic stratus
#

maybe there is some race condition where the bios is not downloaded until the game is started?

#

pal bios is downloaded at the end (us, jp is before)

serene nebula
#

could ram timings affect that?

tropic stratus
#

i'm not even sure this process can be interrupted in HPS

#

do you see the download progress bar when loading the core?

serene nebula
#

nope, but I did see the bios switch prompt

#

once I'm done adding the bin/cue I'll continue to retest using Chaos Break.

tropic stratus
#

but in your case, the game just doesn't work at all i guess?

#

or do you also get only black screen, but audio works?

serene nebula
#

yeah, just stays black. No Audio. I cannot load any game after that. I need to reboot to main menu and relaunch core.

tropic stratus
#

ok, it's a different issue then...but still strange why it happens

serene nebula
#

Ah ok, I'm sorry for conflating the two then.

tropic stratus
#

don't worry, was worth a try

serene nebula
#

Yeah bin/cue had no discernable difference. Curiously my issue seems specific to launching via mgl but when launching the core first then loading a game all is fine. Similar to Walrus I get a black screen and game loading refuses to work after, but unlike Walrus I get no audio. Just doing a quick recap there.

#

Thank you very much @tropic stratus ! Not a blocker on my end, the latest 12-21 works fine with mgls on my specific setup.

iron abyss
rare gyro
#

Heh, who in this channel wasn't a kid in 94/95? ๐Ÿ˜‚

wanton crown
#

94 rulez

rare gyro
#

that's when the PSX came out in Japan

#

But yeah I have some great memories of that year

serene nebula
#

Look what my awesome friend sent me! Time to play racing games with PSX and SNAX.

#

Donโ€™t ask me about the t-shirts, Iโ€™m not ready to talk about the t-shirts.

dry drift
#

Wow youโ€™re an international pizza athlete

devout nacelle
meager parrot
#

Colin McRae Rally 2.0 (Europe v1.0) with the T300RS Wheel/Pedals on the PS1 core:
https://youtu.be/rwonb7c_Iqw

Real Rally Roots 2000! This is simply a great racing game for PS1, perhaps the best. 1st time playing through Championship mode, after trying rally mode. This was tough! I was delighted to find it works perfectly with the Thrustmaster T300RS wheel on MiSTer- configuration information below if you want to try yourself. This wheel has hardware rad...

โ–ถ Play video
#

Best racing game on PS1, I'd say. Never would have imagine Codemasters topped Sony at their own game, but the handling, physics and general challenge are just so well done here, considering the limitations of the console.

serene nebula
#

Oh man, playing these games with an analog steering wheel IS GREAT!

serene nebula
lost coyote
meager parrot
devout nacelle
#

I got a old madcatz mc2 for playstation that I don't even know if it still works..don't have a snac adapter yet to try it tho.

#

Thing I'm most worried about tho is the db9 type port that the peddles plug into is a bit rusty.

tacit fox
#

Almost spit my beer when I just read that line in Dragon Warrior VII ๐Ÿ˜‚

slow tusk
#

Why... Yes!

spiral hatch
#

After finishing replayong Snatcher (and while I'm waiting for Saturn to replay policenauts), I think I shall replay MGS!

meager parrot
# hard laurel T300 works now! Awesome!

Check video description for config notes for the T300 and a link to a forum thread where i compiled setup info, settings for individual games, and also pre-configured maps for specific games.

#

But yeah, works very well ๐Ÿ™‚

slate maple
#

Was playing Adventures Of Little Ralph on my Stream today, and someone was telling me that the Audio was clipping/bugging out, is that a known issue with the game?

serene nebula
#

Was that an issue with the stream or capture card? Is the original game like that?

#

I donโ€™t recall anyone bringing that up before.

slate maple
#

i have no idea, its the only game that acted that way.

#

i played Gunners Heaven on the same stream and it wasnt doing that at all

#

im certain its an issue with the game itself on the Core

serene nebula
#

Did you hear the audio clip or bug out on your end?

slate maple
#

no i didnt. which was odd

#

it was coming out fine on my CRT

#

wait....im reviewing my past broadcast now, im hearing it on both games

serene nebula
#

Itโ€™s why I immediately jumped to stream issue. Too many variables in place. However if you can repro it and provide a save state that would be of immense help.

#

Could be a hardware issue on your end?

slate maple
#

its so weird because its the first time i ever heard it doing that

serene nebula
#

Could be a software quirk or something?

#

I didnโ€™t play too much of Adventure of Little Ralph or Gunnera Heaven but I never ran into audio clipping myself. But I donโ€™t stream and I only play through HDMI.

ivory verge
#

Guuners Heaven works fine here , no audio issues

slender junco
#

Is PS1 on PSTV considered native. Iโ€™m read conflicting opinions if itโ€™s emulation or native due to the chipset

patent junco
#

it is definitely an emulator

#

complete with cool bugs, I had FF7 glitch out pretty spectacularly a couple times while playing on Vita a while back

slender junco
#

Was it an emulation in PSP? I could have sworn Sony claimed it was shared hardware

#

Just curious as I know there are some here with real answers. Happy New Year everyone!!!

visual depot
#

PS1 on PSP is emulation. Lol.

ivory verge
#

yeah 100% ๐Ÿ™‚

patent junco
#

yeah not sure if you missed it but that thread is talking about PSP on Vita

visual depot
#

It's still emulation.

#

Adrenaline just runs PSP cfw in vita's official PSP compatibility layer.

#

Vita supports PSP natively. Adrenaline just unlocks it to run full fw.

#

It was originally intended for PSP go supported apps but it was capable of full PSP support apparently to my knowledge.

#

Just didn't have the PSP disc slot haha

patent junco
#

pretty much, although yeah the PS1 emulation on Vita was mostly fine and by extension on PSP, but yeah definitely not perfect

#

and definitely not native

visual depot
#

So they had PSP fw locked down officially with official firmware but hack efforts unlocked it to run full PSP cfw.

#

Enabling iso support

#

Among other things you can do with PSP cfw.

#

Vita is quite a nice device to have. Big quality library of games spanning two handheld generations and three console generations (PS1 + a lot of PS3/PS2 ports)

patent junco
#

the oled screen on the original models is quite nice too

visual depot
#

Plus tons of homebrew emulators.

#

And the ability to unlock framerate and/or resolution with overclocking (with genuinely relative ease and safety)

#

The vita had a lot of thermal overhead. They kept that thing quite cool at stock

#

The kernel plugin to do it adds a lot of safety measures so you can be sure you're not causing damage.

patent junco
#

didn't it run at some laughably low clock speed at stock, like 300mhz or something?

visual depot
#

Yeah

#

It was dynamic I believe depending on the application

#

But it was really low.

#

The security keys being found blew the console wide open for software modifications beyond anything I've ever seen for a console.

#

And sadly with no failsafe in the hardware design there was nothing they could do

#

Another PSP-level security flop. (Even worse tbh. They couldn't block hackers with updates)

#

Immediately lost support from publishers for fear of piracy

patent junco
#

I feel like the expense and relative niche-ness of it didn't help, plus their weird desire to push western-style games (who bought that thing for a mobile version of uncharted, as fun as it ended up being?)

#

also the memory card situation, now that I think about it

visual depot
#

The vita's strongest market for sales was Japan.

#

It was built for their lifestyle.

patent junco
#

that's what I mean, I'm not sure why they bothered with the western games at all, it was never going to be big elsewhere...

visual depot
#

Mobile devices were way more prominent at the time... And having a cell-enabled game console was WAY more practical there than the US

#

It was just sad they felt it would take on here. The issue is Japan is a lot simpler to engage the cellular market.. the US has a lot more competition with that than Japan from what I understand.

#

Cell services here use unhealthy competition to prevent devices from working from network to network as well as the other.

#

It was an impossible market to permeate.

#

And att was pretty much a bad name for mobile service at the time.

slender junco
#

I really wish someone was still in the handheld game. Switch, SteamDeck and all the clone devices just donโ€™t count

#

Thank you all for the clarification ๐Ÿ‘

visual depot
#

Console developers have lost interest in low-profile handhelds probably because we have phones for that I imagine.... and other low-profile android handhelds....

slender junco
#

I understand that point of view with one exception. Since they are content on having the phone option, why donโ€™t they exploit it?

visual depot
#

Phone gaming market has a large share today.... The Switch kind of shifted the market

slender junco
#

I honestly would much rather play my AAA on the go

#

Switch was cool for the first year, but itโ€™s a pitiful excuse of a device by todays standards. We canโ€™t rely on Nintendo bringing cutting edge.

visual depot
#

Lots of games release in Japan exclusively too. Far more than you probably realize

#

Even Capcom releases mobile Mega Man games on Mobile still

#

Some exclusive new games

slender junco
visual depot
#

I meant a decade. Whoops

#

Have you looked at some of the Square games on mobile

#

a number of them even a decade ago were console quality

#

and a lot of exclusives

slender junco
#

I know what you are saying, but itโ€™s honestly not the same

visual depot
#

I'm not talking ports either

#

idk mate

slender junco
#

I want a library and steady stream of games. There is not one game like uncharted was on vita in the mobile realm. That was 10+ years ago. ๐Ÿฅด

Nintendo will never drop a real Mario game outside of their hardware. Sony could have done little big planet or anything by this time. I just think they use the phone excuse as a silly excuse. Nintendo proved that with the switch.

slender junco
#

I also know we canโ€™t change things. Itโ€™s just a shame they gave up on a pocketable and fully dedicated ecosystem. Also, piracy canโ€™t be their excuse as mobile security is more or less wide open on android

#

I would like a DE10 in the Vita. Can you do that for us? ๐Ÿ˜‡

visual depot
# slender junco I want a library and steady stream of games. There is not one game like uncharte...

Dead Space Remake Graphics MOD Android Gameplay

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slender junco
visual depot
#

but we had some interesting console-level shooters. they were rare, but they were there... the issue is there weren't any "Controller" support at a native level... so developers were forced to develop with the screen buttons in mind

#

That's mainly what held complex input setup games like shooters back

slender junco
#

Feral makes some decent ports but they canโ€™t do it all alone

#

Square is in the game as you indicated

visual depot
slender junco
#

Monster Hunter Rise was on everything, except mobile. This is what Iโ€™m referring to

visual depot
#

Square's been doing native Android games since 2010. And Chaos Rings was console-level at the time for Android

#

2010

slender junco
#

Like I know it can be done, but if mobile is such the salvation for them, why do they just ignore it?

visual depot
#

Their first Android release.

#

But they don't... lol

#

they have 7-8 games a year at least for iOS and Android

#

a number of them big projects

#

People in America just don't like mobile games being console-level as much lol

slender junco
#

Okay. Square is good then.

#

Whereโ€™s Capcom and the others?

#

The iPad Pro has PLENTY of power for AA games. ๐Ÿฅด

random gust
#

Mobile games blehh.

visual depot
#

Monster Hunter Stories released on Android/iOS this year...

#

There's a huge following for the Stories side games

slender junco
#

You know what I mean Nerd ๐Ÿค“ I want to share the optimism but itโ€™s just not the same

patent junco
#

let's be real, it's a combination of business model and controls right? Most mobile games are F2P and crammed full of MTX, and the touch screen is not really suitable for many genres of games

#

you're either into those kind of genres and you don't mind the controls or MTX, or you're not I guess

visual depot
#

My point is, yes they may not be near the exact same level, but technically handheld consoles like the Switch are more powerful than most Android Phones can output today. Coupled with the fact that, like PC, the extra operating system layer and variety of hardware adds more complexity to optimizing the games to run well on the platform

visual depot
#

A lot of their releases are single player one-time-purchases on mobile

#

some are even multiplayer

#

Mobile phones still can't run a lot of things well because there's security risks for Google and Apple to allow more intricate access to functions that developers would need to have more freedom with the hardware

patent junco
#

ehh, you have full access to Vulkan and Metal

#

yeah mobile hardware is passively cooled and will throttle aggressively, and the OS can be pretty aggresive with memory limits, but you can still do a lot

#

even taking throttling into account the Switch is a lot weaker than your average phone, especially the high end ones

#

the CPU is particularly tragic, the clock speed is not there. And the memory bandwidth is just not there, even in docked mode

#

...I probably shouldn't say to much lol

#

something something NDAs

#

even if this is all public knowledge by now

visual depot
#

Severely limits its capabilities for the average phone. And most people do not have a flagship

#

The Operating system on mobile has far more overhead than a handheld gaming console

#

Also a lot of the processing of mobile phones are dedicated to efficiency and AI cores rather than the GPU cores

patent junco
#

it's true Android phones in the wild are pretty bad, but trust me the high end ones have enough oomph to overcome those downsides we discussed, especially compared to the increasingly old switch hardware

visual depot
#

not enough to run anything the switch can, or even wii u

#

Lol

#

Exzap developer of the Wii U emulator can confirm that statement haha

#

phones are not as powerful for games as you think. Their processing is utilized for other things

#

And the hardware is designed more with applications in mind than games

patent junco
#

I guess I'm in a little bit of a bubble here in that the stuff I develop has a strict cut off point in terms of hardware age/feature set

visual depot
#

developing for a console is a lot different than PC and mobile

#

Far different

patent junco
#

I'm ah keenly aware lol

visual depot
#

consoles are always the same hardware. You can optimize for the specific hardware. with mobile and PC, the large variety of hardware means you have to optimize on a more general scale.... reducing performance across the board since you're relying on more generic functions than hardware-specific functions. Plus they have to develop a game with a larger amount of audience in mind. You can't just develop an Android game for flagship phones only. It won't sell enough to make a profit. They have to support average and mid to even mid-low tier phones sometimes depending on the project. On top of that, you have VASTLY more operating system overhead using up the resources while the game is running. Most consoles shut down a lot of exterior processes when you launch a game, or separate the resources to give the game more dedicated performance.

#

You can't be a game developer on mobile and expect people want their text messages or emails or calls or antivirus or backup software or any other background app they have running to be closed automatically.

#

And with recent mobile Operating Systems, you literally can't close them because apps are more isolated than with older Android versions from the early 2010's

patent junco
#

Itโ€™s the driver bugs that are the real killer on android now that I think about it, donโ€™t get me started on thoseโ€ฆ

hidden prism
visual depot
#

@hidden prism Sorry I couldn't take that seriously enough xD

#

watch from time linked xD

#

I think I need to stop getting offtopic in PSX channel

ivory verge
#

nice offtop is always good ๐Ÿ™‚

patent junco
#

we are so far off the rails lol, but it's all fun

visual depot
#

There I segway'd

#

don't ask me why I had this among the images on my machine. I've had it for well over a decade and I have no idea why

#

other than it's hilarious

patent junco
#

something on topic - I finally finished Klonoa on the PSX core today. Had been playing it on and off for the last few months now, but it was really fun and seemed to work perfectly (I haven't played it on real hardware, but nothing looked or sounded obviously wrong atleast)

ivory verge
#

I have plans to complete Grandia , but from what I read this game is very long ๐Ÿ˜„

random gust
#

Most JRPGs are.

#

It's been said that the Saturn version is superior. Perhaps it is worth waiting.

ivory verge
#

it's not a problem , I just have less time now than 25 years ago ๐Ÿ™‚

patent junco
#

I've been meaning to play Chrono Cross for ages now, but yeah, I always find starting a massive jrpg intimidating

random gust
#

From what I recall, Chrono Cross does not have grinding. The level-ups happen when a boss is defeated.

visual depot
#

I've been playing Mega Man Battle Network 3 Randomizer and Spyro Ripto's Rage off and on

#

Never played Spyro growing up

#

Never had a PS1 and didn't really have many PS1 games for my PS2

random gust
#

Yes, I never had one either.

visual depot
#

The only PS1 game I fondly remember having and playing really is Mega Man Legends 2

#

I was more into the N64 and SNES during that era

random gust
#

I mostly played PS1-era JRPGs on my PS2, so once I really get into this core, I think I will try Spyro or Crash. Platformers and collect-a-thons just weren't on my radar back then.

visual depot
#

Spyro is solid on PS1

#

Avoid it for Crash

#

Play the N-Sane trilogy for that one

#

The controls are legitimately so bad that it makes the games unplayable

#

They heavily improved them in the remake

#

even die-hard fans say play the remake for crash

random gust
#

I heard that more precision is needed for the jumps or something in the remakes.

visual depot
#

The first game had such floaty controls it was legitimately unfair

ivory verge
#

I had a great time playing Crash at the time, I did not even think about the fact that the control is bad ๐Ÿ™‚

visual depot
#

It was a night and day improvement

#

They made it playable in the remake

#

Crash essentially floats forward when you stop on the PS1, instead of stopping on a dime. This actually makes the game easier

#

he also lags inputs quite a bit

#

early levels it's not too much of an issue. but later levels will be so aggravating. it's the hardest game in the trilogy

#

no joke

#

so yeah, speaking from experience there. play the remake for crash. Spyro was much better of a start for PS1 and I've been enjoying those on the MiSTer core

random gust
#

I do happen to have the remakes on PC, so I will check them out eventually.

#

I am stubborn about experiencing the original version of things first though.

#

Here's a question then: Have you tried the Spyro Reignited trilogy?

hallow plinth
# visual depot PS1 on PSP is emulation. Lol.

It isn't, it's only partial emulation the instructions are translated using hardware. There are undocumented special purposes instructions which make the allegrex r4000 behave like the ps1 cpu. The GPU is emulated on the ME however.

hallow plinth
visual depot
hallow plinth
#

In fact 99.9% of ps1 games run on psp hardware without any issue whatsoever because the cpu isn't emulated.

visual depot
#

Apologies

hallow plinth
#

And I put 99.9% loosely because I am not aware of any compatability issues in any game whatsoever

#

Unlike what you'd witness on the ps1 emulator on ps3 for instance

#

They even fixed the very tiny portion of ps1 games that didn't run on pre deckard (SPC) PS2

#

the cd block is emulated btw, obviously

visual depot
#

It has a handful of titles that do not work or have to be patched first. Some are kind of obvious due to accessories being needed, but there are others without such need

hallow plinth
#

Yeah that's all on vita though

patent junco
#

Oh was PSP MIPS? I thought it was ARM for some reason

hallow plinth
#

The ME bits on vita don't run the same way they do as on psp

visual depot
#

JA the game makes me sad

hallow plinth
#

Because there is no ME on vita

visual depot
#

(Can't say the name here apparently xD)

hallow plinth
#

GPU calls are also different

#

Though compatibility should remain high, given the mips cpu is still there

hallow plinth
visual depot
#

In some ways I wish MIPS had caught on more. From developers' claims I had heard it had more potential than ARM, but sadly by the time it rolled out too many developers were already familiar with ARM... so they stuck with ARM

#

This is all statements of people I've talked with, which I cannot claim to confirm, obviously....

hallow plinth
#

To be fair, if you don't own a mister a hacked pstv is a pretty good alternative for ps1 over hdmi, even if compatibility isn't 100% per se. But neither is the MiSTer core, strictly speaking. If you want 100% you need a ps1 with ps1digital

#

Even that isn't full proof. Given the fact that there are 2 different GPU hw revisions on ps1

#

Though I think the MiSTer core is as close to full compatibility as it gets

visual depot
#

To be honest all the PS1 emulation implementations that Sony has done haven't had too rough of a release. A number of games do work on PS2 and PS3, and the ports to PSP were playable

patent junco
visual depot
#

I see.

hallow plinth
#

Even on real ps1 hardware there are quirks introduced by copy or import protection mechanisms like libcrypt or mechacon protections in games like soul reaver or wipeout3 which will the north American versions will not run properly on consoles with scee mechacon (on purpose)

visual depot
#

To give context, the people I got the information from were a small leftover team of devs working on the GCW-Zero: a very forward thinking MIPS-based platform from the early 2010's.... which sadly lost its main developer to the competition because they were overworked on an architecture with vastly less support in the emulator scene

hallow plinth
#

You can even copy the behavior if you set region to europe/pal on mister while running those games

#

Try running a track using the us Wipeout3 while the system region is set to europe. It'll crash as soon as you cross the start line

visual depot
#

lol

hallow plinth
#

US Soul reaver has random checks for the mechacon region too

visual depot
#

At least you didn't accidentally include a joke character that wasn't intended to be in the game's code at all.. until the developer realized it was accidentally left in when the game went gold

hallow plinth
#

They especially check for the "E" in scee (rather than to make sure games match scea) because most DTL units actually use the scei string in mechacon

#

This also means the protections never trigger on japanese mechacon

visual depot
#

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With the announcement of CTR Crash Team Racing Nitro Fueled, Did You Know Gaming looks at some some secrets, history and Easter eggs from CTR! This video covers everything from when the game wasn'...

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hallow plinth
#

That video is 4 years old xD

#

Great game though

visual depot
#

I know. Still funny tho

tropic stratus
#

i still like the wonderswan klonoa more, the puzzle like gameplay without heavy secrets you cannot find without walkthrough made it much more interesting to do 100%

#

๐Ÿ™‚

wanton crown
#

Crash Team Racing is a transcending game

#

its mechanics have never been matched by any other karting game (not even its own remake on the ps4), besides Super Mario Kart on SNES maybe

lost coyote
hallow plinth
#

which ones?

#

other than the obvious copy protection stuff and the ones that require specific accessories

serene nebula
tropic stratus
#

i tried the first, but skipped it after the first few levels...not sure why, but i didn't felt the need to play it further

#

maybe the reason was that the GBA has so many other games you can enjoy, while wonderswan has not ๐Ÿ˜…

serene nebula
tropic stratus
#

i tried the first level of tomba 2 for so long while that strange bug was still in, i cannot see this game anymore

#

the artstyle is just not my cup of tee. Even without the bug, it still looks like a mess

serene nebula
#

Ah right the exploding polygons LOL

#

Yeah I can see that, I think the first one might be a bit better visually (2D sprites) so maybe that one is ok for you?

tropic stratus
#

i think tomba 1 was completly different?

serene nebula
#

Itโ€™s similar in overall gameplay style. Number 2 is just fully polygonal and filled with a ton of side quests and more complex platforming. I like both but the first one is more appealing, easier to get into.

tropic stratus
#

yes, this one has aged better. I really like early 3D, but for games with 2D perspective it's rarely of use

spice oak
#

Is it recommended to keep VRR off when using the PSX core? This in on an LG C1. Thanks.

wooden rose
#

Tomba 2 is one of my fav PSX games

#

The platforming precision is a little rough though

#

But all the secrets in the game and such, insane

#

I was really excited to see the speedrun on AGDQ, but then........ Chibi kinda ruined it

#

Infamous speedrun

mystic violet
#

penguin_yay_one

wanton crown
#

I used to speedrun on scene under a different nickname, couldn't hold the community

#

the cringest part was when someone asked me for an autograph lmao

serene nebula
wanton crown
#

nothing to be proud of or flattered of unless you are among the bests in such a niche hobby

serene nebula
#

Well, just trying to be nice. I love the speed run mentality, itโ€™s amazing for QA on games. They tear through environments to find any and all methods to break progression or shortcut areas.

#

Itโ€™s really fun to see a speed runner rip a level apart and then pick and choose what to fix.

scenic reef
mystic violet
#

I love some people on the TAS community - but damn there are some who channel their severe OCD in their runs and get too obsessed with it

#

DwangoAC however will never be cringe

wooden rose
#

Being too proud though.. that's often how people stop improving

cloud steppe
#

LG CX

tacit fox
#

I have a C1. What does VRR on do?

jovial jay
#

It doesnโ€™t change anything about the hdmi signal other than saying it is VRR. Some TV treat VRR differently than non-VRR. For example I can get a picture on some odd ball frame rates arcades with MiSTer set to VRR.

#

There is a chance your TV will be more accepting of the PSXโ€™s frame rate/resolution changes with VRR but I didnโ€™t notice a big change with my TV

tacit fox
#

Thank you for the explanation, @jovial jay

dawn wind
#

I wish I remembered how to play Tony Hawk.

mystic violet
#

with a controller badumtssss

meager parrot
#

@tropic stratus I suspect the issue with black screen at times while sound and input are still working, has to do with linux or specifically the scaler perhaps. I encountered the same thing multiple times in the Amiga core tonight while streaming, and the behavior was exactly the same. PSX and Amiga cores have in common very heavy usage % of the FPGA, so I feel this is a likely scenario.

ivory verge
#

it must be connected to some kind of setting, it has never happened to me

#

I use core daily

kindred bane
#

I never had any black screens with the amiga core and i had some pretty long sessions! Not with the ps1 core either though i am still mainly just sampling games a few mins vs longer sessions.

wanton crown
#

Same never happened to me

tropic stratus
tacit fox
#

Itโ€™s related to resolution changes and some TVs not liking it. I think this is an old known issue?

rancid chasm
#

different issue, video itself is still displayed menu, scanlines, shadowmasks but not game/software video

meager parrot
#

Indeed. I can confirm the display is fine because the osd shows, and when I test these it's through two HDMI displays simultaneously and both exhibit the same behavior. Both displays handle odd frequencies and pal/ntsc very well.

meager parrot
summer sage
#

Seems related to cores that use ddr3

#

Perhaps that old ddr3 unclean-switch controller bug showing it's head again

serene nebula
bitter lintel
summer sage
kindred bane
#

Welp no black screen on the amiga. Played 10 matches of โ€˜swosโ€™ i actually thought it happened when i saved my season. Screen did go black a few secs. But well apart from a whdload warning (stacks low) everything seemed to work. I do play on crt via an io board. Is the issue even present in that scenario?

tacit fox
#

Iโ€™ve never seen a black screen on a CRT via analog IO board, only on HDMI

rare gyro
#

this core really is a gift that keeps on giving

wooden rose
#

I updated my local core build

#

I see a bunch of new stuff, like "rewinding"

wooden rose
#

Ah, it's not new, nevermind

wooden rose
#

Neat, I managed to build my 4k version without any timing warnings

#

Maybe I'll have less pixel errors

#

I did a whole bunch of tweaking to the fitter and synthesis settings

#

....it looks messed up

waxen forum
#

wait is the debug thread for core debugs

#

or game debugs

wooden rose
#

Neat, used a different seed and the pixel errors are gone

#

When I had them they looked like stuck pixels and there would be 20 or so of them

#

They'd show up in the unscaled image

#

It was related to HDMI PLL being slightly off

#

But that is not the case now

#

Compiling did take 41 minutes

#

94%...

#

I dunno what the number is without my scaler changes

waxen forum
#

hmm seem to have hit another bug

#

Parasite Eve 2, freezes on a white screen after a boss' death cutscene

#

Ill try again tomorrow, maybe update mister fully

ivory verge
waxen forum
#

Careful may be a bit loud

#

as the boss hates dying alot

#

Goes right from cutscene to freeze

tropic stratus
#

can confirm, CD goes to endless loop for some reason. fastseek or 1x cd speed will get you through this section

#

will take a look

waxen forum
#

ah thank ill try fastseek

tropic stratus
#

you can just activate it for 1-2 seconds on the white screen

waxen forum
#

odd it does it though huh

#

I checked a playthrough on youtube with the mister, seemed fine

tropic stratus
#

could be the game depending on some CD timing that is not correct

waxen forum
#

glad to have found it though

tropic stratus
#

the game does issue a CD pause command while the CD drive is currently seeking and starting to read afterwards

#

this is what the core currently does in this case:

#

or in short: nothing

#

funny that i haven't run into that before

#

but you must praise squares CD code...it really tries to resolve this problem with endless retries instead of just hanging up like most other games

tropic stratus
#

should be fixed in new testbuild

ivory verge
#

Thanks ! ๐Ÿ™‚

tropic stratus
#

the unstable nightlies bot is not fully working? the last build from 31/12 is missing, but it's on the unstable github...let's see if the new one will make it

ivory verge
#

works fine ๐Ÿ™‚

tropic stratus
#

yes works again, very good ๐Ÿ™‚

abstract drift
#

quick someone retest all other cd bugs everywhere ๐Ÿ˜›

devout nacelle
#

We'll get right on that .๐Ÿ˜‚

tropic stratus
#

would be surprised if any other open bug is also influenced by this

#

but the good thing is that this seems to be a really rare case, so there should hopefully be no regression

serene nebula
#

@tropic stratus figured out my issue with loading EU/JP games through mgl files causing the core to black screen and not play any games.

This issue manifests for me when I have SPU RAM select set to SDRAM2.

#

I am curious if anyone else with dual ram has run into this problem or if itโ€™s a bug unique to me due to some SDRAM timing oddity.

light current
#

Is there a list of widescreen-hack friendly games for PS1? Seems like a thing that should exist, but some lazy searching didn't reveal anything obvious...

serene nebula
#

It would be useful to start a list in #1052672192900501534

light current
#

I can try to help start it ๐Ÿ™‚

#

on a related note, is there a way to save widescreen hack on a per game setting basis? Just saved on Einhander, than launched G Darius and it started in widescreen as well, which kind of surprised me

serene nebula
light current
serene nebula
serene nebula
#

Happy to help! Please feel free to reach out for anything else.

empty yacht
#

I heard there was a good change today

tropic stratus
#

Buu has awaken from his eternal slumber ๐Ÿ˜‰

empty yacht
#

How long did it take to figure out and what was the motivation?

tropic stratus
#

Kuba found out that it's now working in DuckStation and i just looked what the issue was..pretty boring, but hey, if it works, i'll take it

empty yacht
#

ah, so duckstation is still in development

tropic stratus
#

Stenzek hide this change pretty well, but i still found it

empty yacht
#

did it fix different things in duckstation?

tropic stratus
#

the commit text for duckstation is "RegTest: Port to new host abstractions"

empty yacht
#

haha

tropic stratus
#

obviously he just added this tiny change to some other commit and didn't add a commit text for it

empty yacht
#

almost sounds like a non intented fix

tropic stratus
#

well, i will not complain at all, as this has helped me a ton. Would have never found this with debugging. The issue already happens when the FMV before ends, not the time Buu stops movement

empty yacht
#

so there were two ACKs given messing up all the loading

#

would they have been queued?

tropic stratus
#

the game issues two softresets, but expects the second one to be just ignored, because it asks too fast after the first

#

likely this happens: the CD controller executes the first and will drop the second in the process of ... well... resetting

#

this would be very hard to confirm with a test, because of checking together with a reset is not nice, you loose all state

#

in any case: if the second reset command issueing also delivers a answer, the game might be confused and thinks that's the answer of the completed reset command(which still takes much longer) and starts doing stuff the CD controller isn't ready to receive

#

(not sure if that's easy to understand without knowing the cd controller, but at least i tried to describe it ๐Ÿ˜… )

empty yacht
#

understandable in its concepts

ivory verge
#

I am glad that this issue is no longer there , it did not give me peace of mind ๐Ÿคฃ

empty yacht
#

though it did generate some kind of hope/expectation with every release

ivory verge
#

this was the bug that was probably with us from almost the very beginning

#

if I remember correctly

empty yacht
#

yes

#

I added to my personal list on 7th february 2022

#

not quiet the beginning, but early enough

ivory verge
#

yeah ๐Ÿ™‚

empty yacht
#

8 fights vs cpu in and no problems (as expected I guess)

tropic stratus
#

thanks, i only tested until main menu ๐Ÿ™‚

ivory verge
#

Ok time for Grandia

#

maybe i will finish this game by the end of 2023

#

๐Ÿ™ƒ

tacit fox
austere otter
ivory verge
#

nah , psx version is ok ๐Ÿ™‚

#

I have a Saturn , I know that the version for it is better, but I do not want to take it all out and plug it in ๐Ÿคฃ

austere otter
#

Iโ€™m thinking that since PSX has such a huge library, that I would play some games on Saturn. Just to give that core some love too ๐Ÿ˜Š. I to have a Saturn and will wait for the core

ivory verge
#

I wonder why the PSX version doesn't have building shadows, no big deal but yes hehe

narrow folio
#

Just play it twice. Thatโ€™s what Iโ€™m gonna do.

tropic stratus
#

play CD1 on psx now and CD2 on saturn ๐Ÿ˜›

austere otter
#

I also have it on Switch lol. Waiting for BasketSnake comments praising the graphics of Grandia ๐Ÿ˜‚

tropic stratus
#

Basket is still waiting with SOTN for Saturn elmorise

#

(or 25 years longer)

austere otter
#

Lol you beat me to it, the 25 years part ๐Ÿคฃ๐Ÿคฃ

narrow folio
#

Iโ€™ve only been waiting 15!

devout nacelle
#

I need to get more into it but I get stuck at the beginning and not sure what to do.

narrow folio
#

Arenโ€™t all the DQ games after 6 all like 100+ hrs?

rancid anchor
#

DW7 was around 90 hours for me, not including the post game stuff

#

I love the game, but it's long and it feels long

ivory verge
#

I played the 3DS version, but I couldn't finish it, I'll be honest , I got bored

tacit fox
devout nacelle
#

It's probably like FF9..it fun once the game opens up if you can bare to get through the opening.

summer sage
#

wow

#

is there like an "issues left" scoreboard?

#

17 open issues but not all of them very issue-y

#

that's really impressive

tropic stratus
#

thank you, i did my best to bring the project there to have time for something new. With alien and DBZ now also gone, some of the more critical things are also gone

hard laurel
#

How about our Friend Virtual Pool 3 with its Audio issues?

tropic stratus
#

yes๐Ÿ˜›

hard laurel
#

Did Dave say a bad word?

tropic stratus
#

haha, all good, don't worry

#

i somehow have a hard time to motivate myself to put much work into things that give so few reward

serene nebula
tropic stratus
#

i can try it tomorrow, still have the mgl file from you

timber veldt
#

Until someone mentions Captain commando ๐Ÿ˜„

ivory verge
#

Captain Commando mehh , who cares hehe

shut escarp
#

just boot the CPS2 one instead

ivory verge
timber veldt
#

Itโ€™s a CPS1 game!!

shut escarp
#

same difference lol

bitter lintel
tropic stratus
#

what happened to you? When i see your name, i usually think of elmo burning, but now i only see this...i'm slightly disappointed!

ivory verge
#

Farewell basketsnake

bitter lintel
#

i went full weeb

serene nebula
#

He trolled so hard he trolled himself

ivory verge
#

TrollSnake ? ๐Ÿ˜›

tacit fox
#

FairySnake

ivory verge
#

one thing is certain, the old Snake is gone , nothing will be the same again

serene nebula
#

I sense a power vacuum, I will make my move

random gust
#

'Sanke'. Has a nice ring to it actually.

ivory verge
#

Sanki ๐Ÿ™‚

random gust
#

Even better

ivory verge
#

Sleds in polish

wanton crown
#

Anyone has the 240p test suite flickering on the psx core ? Only happens on main menu, not on sub menus or any other screen.

#

I'm not using this build of the 240p test suite on real hardware tho

ivory verge
#

Yeah, it's normal

wanton crown
#

On the mister or on real hardware ๐Ÿค” ?

#

The build I'm using on my xstation doesn't show this behavior

ivory verge
#

I.e. this is what happens from what I remember, but I don't know if this is normal ๐Ÿ˜‹

#

This topic has already been mentioned here many times, but I was not interested in the subject, maybe someone knows something more

ivory verge
#

As far as I can see it works ok with real controllers with snac

wanton crown
#

It works fine with a ps5 controller

#

The main menu is just flickering

#

I don't really care since the test themselves work without any issue

tropic stratus
#

psx core GPU performance is faster than real psx, because we use completly different memory and the 240p suite depends on the timing, because the drawlist is updated while it still draws

wanton crown
#

I see

#

Thanks for the explanation

#

Flickers on main menu and then stops once I enter a submenu

abstract drift
#

yeah same here

#

its weird 240p test suite is so sensitive

#

at least its only the menu, all the actual test patterns render fine

wanton crown
tropic stratus
#

there is nothing to discuss about it, i already researched it. The CPU issues the rendering command but doesn't wait until they are finished to update the display list

#

commercial games usually don't have this problem, they just have multiple display list, unless you hit a game where some developer wanted to be smart

#

i cannot fix this properly unless we add a sgram addon board, to mister, which will never happen

#

a potential successor board could put the 1mbyte of vram internal into the FPGA and have accurate timing for VRAM

#

i made a whole video on this topic:

#

it's THE major shortcoming of PSX in mister. Thankfully i haven't yet found a game where this is really a issue

wanton crown
#

I see. Thanks for explaining

tropic stratus
#

striker 1945 has some issue with the mdec, fetching 16(?) pixels less than it should leading to an offset in the data copied from mdec to vram

ivory verge
#

I noticed that when I turn on snac additional glitches appear

#

in Striker 1945

pearl shell
#

So jumping on what Dave was talking about is our only real major issue the Virtual Pool 3 issue?

tropic stratus
#

oh really? well, maybe it's a timing effect with striker, but i doubt it as i also see it exactly the same in my emulator even when running with "duckstation-timings"

#

i didn't research striker deeper, as i wasn't able to find a clear point of where it starts to happen

tropic stratus
#

currently i think dave mirra is the most critical

pearl shell
tropic stratus
#

yes, probably it was never fixed, just random timing change made it not appear

pearl shell
#

Yeah sounds about right, it is good to hear that Buu has awoken though ๐Ÿ™‚

#

@empty yacht now the next test is UB27 code ๐Ÿ™‚

ivory verge
#

Looks like here , black stripe

#

With snac two ports enabled

tropic stratus
#

intresting. Does it improve when turbo is on?

ivory verge
#

I will check

#

Nope

tropic stratus
#

hmm, i have no idea, but this seems different to the FMV problem

#

maybe i take a look tomorrow

ivory verge
#

Yes , I just saw this stripe during the fmv , that's why I linked it

#

No big deal tbh

tropic stratus
#

turbo shifts up the line

ivory verge
#

ok ๐Ÿ˜„

tropic stratus
#

but it seems to really keep the 2 framebuffers unsynced to drawing forever when the first FMV starts to run while snac is on

#

maybe the game does measure it's own reference point based on the mdec draw speed or something like this

#

but it could also indeed be some GPU timing effect ๐Ÿ˜…

#

strange that it happens the same time the jumping fmv bug happens, it's very likely somehow related

ivory verge
#

another interesting mystery ๐Ÿ˜„

tropic stratus
#

even more mystery: if you create a savestate on title screen with the issue present and load it back, it's still there. If you reboot the core and load the savestate, it's gone

#

so the FMV must trigger something in the core that is persistent over a soft reset, but not saved in a savestate

wooden rose
#

Sounds really odd

tropic stratus
#

which also means, i cannot research it with savestates, only via signaltap ๐Ÿ™ˆ

wooden rose
#

But that is also a hint

#

If it's not saved in a savestate you can exclude everything involved with them

tropic stratus
#

the jumping FMV bug however is kept in the savestate, only the black bar is not...

wooden rose
#

I wouldn't know where to start, I recently tried to read the core a bit more but I don't quite get it yet

#

Good luck though

tropic stratus
#

i don't think i will do it now. this can easily cost me several days without any reasonable result

wooden rose
#

Fair enough

tacit fox
#

If it's not in the savestate, then it's not in the core ๐Ÿ™ƒ

#

Scaler related maybe? ๐Ÿค”

tropic stratus
#

there are parts that are not saved in the savestate, as the core makes sure they are "idle" when the core is paused for savestate. Maybe some part is not. As it's a buggy part, that somehow makes sense

#

could be the video output runs into a bug. This would explain why the game updated a framebuffer while it is currently drawn to the screen. The video output status isn't really saved to savestate, only the current "beam position"

#

but the video output is one of the worst things to debug with signaltap(some microseconds), as signaltap can only capture a very short time and video output is very slow(>16 ms per frame)