#Sony PlayStation

51391 messages · Page 52 of 52 (latest)

chilly kraken
silent bridge
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The controller looks like it says, PlayTurbo
Could just be the resolution or AI gooblygoobs

quartz thunder
forest trench
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China

storm barn
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Looks like a mockup. I thought it was a Toshiden game

waxen elk
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Playing around with the 2x core again. Do I need to toggle anything or is it just active by default?

digital zinc
waxen elk
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I noticed better framerate consistency without enabling the menu overclock in a few places in the Grinch so that's nice.

silent bridge
lusty coral
pure wind
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Heyo, is the PS1 mister PS1 core fully compatible with CHDs or should I keep some backup .cue/.bin just in case ?

chilly kraken
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fully compatible

ivory verge
chilly kraken
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oh yeah, I think the forumla is stickied?

ivory verge
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yes 🙂

pure wind
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-c cdzs,cdfl -hs 9792 ?

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I'm using namDHC I'm not sure what settings I should change to match this

topaz crow
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chdman is normally a CLI thing, which is why they have those options

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ideally someone should make a pre-made batch file that points to the executable

feral violet
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Does any have any odd audio slowdowns when using retroachivements with the modified ps1 core?

feral violet
chilly kraken
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otherwise I swear someone made a batch file

feral violet
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Was it this?

chilly kraken
feral violet
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Ahh I see

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I've never used namdhc before so this is new to me

hollow cypress
summer sage
feral violet
feral violet
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So it's almost as if it's taking it's time to load everything when new data is being loaded? Or that it just takes time to load up RA?

summer sage
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cd data delivery depends on the ram and HPS arm cpu being able to use the right amount of resources on the task

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anything that messes with those things has the potential to make it work more slowly or not at all

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RA as far as anyone knows (I think it's vibe coded, correct me if im wrong) messes with both

feral violet
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I am using the dual ram 128mb if that helps?

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I see

summer sage
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sdram isnt the relevant kind of ram here

feral violet
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Ohhhh I see my bad sorry

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Well the good thing is. After playing re2 for 5 mins or so. The audio slowdowns seem to just go away

scenic reef
feral violet
random bridge
ivory verge
random bridge
clear rock
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Hmm, I was going to post the updated batch file to convert CHDs since someone earlier was having trouble with that but it seems it still has one small bug left in it, it will fail if there is an exclimation mark in the folder or any of the filenames

desert otter
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@feral violet the GUI looks like it supports batch conversations by selecting multiple files.
My .bat script is just a little more automated by having you put everything you want converted into a single folder, double clicking the script and walking away as it converts everything and puts it in a different folder. My script doesn't delete the original (although I could set it to do that if I wanted to) just in case someone went wrong I need to redo it.

Otherwise that GUI is pretty simple and straight forward.

clear rock
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Mine does delete the original, though I have been considering adding an option asking if you want to, and if you want to apply the psx optimizations or not, but that also adds complexity in use by asking for input from the user when right now it just runs when you open it

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Would love to make a GUI version someday instead of a silly batch file

desert otter
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Batch files are old school though. Very retro

clear rock
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Eh, not really, they are still used today often

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Besides, I had two AIs help write and revise it, so not really retro at all XD

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Though the second AI introduced the ! bug, and then said that I should go back to how I had written it to fix it XD

rose ermine
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Can I ask for a sanity check on whether this is a bug in the core or if this is hardware accurate? I no longer have my psx to test this.

I was playing A Bug's Life (specifically the take two rerelease) and found that once the music had done one loop it would skip to another track, play that for one loop and then return to the original track. For example, in Level 1 (Ant Hill, not the training level) it starts off playing the correct track, which takes about 4 mins 30 seconds, before going to what I believe is the Level 9 music track, before returning to the Level 1 track.

It seems to occur on only the take two rerelease, not on the original release. Outside of fixed VBlank and HBlank as well as black transitions, I'm using stock settings, no turbo etc on the 26.04.11 core. I don't have my PS1 to test with, but this did also occur on duckstation when I tried, with the rerelease having the incorrect music. There is a mention of this in the speedruns dot com discussions, but I'm unsure if this was on hardware or emulator (the majority the runs are on either PSTV, so a Sony emulator, PS2 or just on a PS1 emulator) so I just wanted to check

ivory verge
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so I recommend playing version 1.0

rose ermine
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Huh, mister wins again

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I should not have doubted 😅

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Thank you for that

frail storm
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kuba-j to the rescue, as always... what a guy! 🙂

sand minnow
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Reminds me that the Jet Moto 2 re-release is different from the original. The re-release is the "Championship Edition", but is worse in some ways. Fewer oppoents and one track title is censored. "Heaven and Hell" was renamed to "Nebulous", though the description still mentions heaven and hell.

ivory verge
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Haha nice

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"In re-releasing the game on their Greatest Hits line, Sony contacted Wiklem to create a new master disc for duplication, as the previous master disc was destroyed. Wiklem sent a disc of the altered Championship Edition, notifying Sony of the change and petitioning it be used as the Greatest Hits version;[5] Sony replied that Greatest Hits titles must be the same as the original release version. Dismayed, Wiklem burned a copy of the original version and sent it to Sony for duplication. Due to a mix-up in the duplication process, the modified version of the game was duplicated and not the original version.[5] Sony Digital Audio Disc Corporation contacted Sony Computer Entertainment about the mix up, and eventually the discussions trickled down to Wiklem himself. He told vice president of marketing Jeff Fox that he "did send the right disc, it was properly labeled, and it's not my fault that DADC couldn't read."[5] The situation was put to rest shortly thereafter, with the decision being made not to make any further changes to the Greatest Hits disc.[5]"

upper forge
desert otter
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But at the cost of number of opponents and stuff.
Better off playing the original with Turbo enabled on the core lol. Or even using the 2X core.
Get yourself the best of both worlds.

dreamy sierra
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jet moto 2 gh runs so fast it was basically unplayable and i remember when i was young thinking i was crazy why my copy was different from my friends'

upper forge
upper forge
dreamy sierra
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It was specifically the greatest hits version of 2 kuba mentioned and it made me feel insane

ivory verge
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The problem isn't 20 fps, but rather the drops below. So turbo is useful in these games. The base version is much better than CE, in my opinion.

shell gust
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fast boot doesnt work? or does the opening cinematic play no mater what?

ivory verge
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when you start the game, the bios screens should be skipped

ivory verge
frail storm
clear rock
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Wonder if modding my bios for a memcard plus could break fastboot, or the memcard function

desert otter
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other people mod bios for memcard pro and stuff just fine.

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idk about fast boot though

clear rock
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Also would update_all then complain my bios is different if I did?

desert otter
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I don't think so. all it would do is check if you had a properly named bios file and if not would download one.

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since bios files aren't something that get updated it's not set up to look any deeper than "is there a bios file? Yes/No" and act accordingly

clear rock
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? It definitely has told me multiple times before that there is a different bios file than the one I have and that I should delete mine if I want it to download the one from the server

shell gust
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Yea fastboot is working properly, I was confused on why the cinematic was playing when I boot the core, when all the cores I've used so far don't do that. Don't bully me I'm new🥲

desert otter
shell gust
desert otter
upper forge
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@desert otter 's favourite PS1 BIOS is the PSP version. Hello darkness my old friend. pengusip

desert otter
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Legit though my favorite PS1 BIOS version is the one with the cool visualizer for CD music

frail storm
glad spindle
frail storm
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I mean, aren't we the DOS+SoundBlaster and PSX users the same generation?

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DOS+SoundBlaster was a BIG thing in 1993/94/95, around the time the PSX phenomenon exploded which was in 94/95

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Best times ever, I must add 😄

shell gust
frail storm
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So, all in all, enjoy the PSX boot screen and know how special thats sound and animation was... having that at home was indescribable in 1995

north oracle
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the PS1 bios boot is a way of life!

ivory verge
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For me, PlayStation was something incredible; no other console has made such an impression on me. Nothing has been the same since.

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and this feeling and nostalgia accompanies me to this day

ivory verge
upper forge
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Same as the USA, They only got mags with cover discs since late 1997

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Because of the Doom demo 😄

dark mountain
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Bad news @ivory verge , we have broken the support of some LibCrypted games on 20260414 version of the core (at least).
I can't launch the European, French & German versions of FF8 and FF9 on it (with the SBI inside the same folder, of course).
If I install the 20250825 version, the games are working once again.

ivory verge
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Ff9 works fine for me

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No problem

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Latest stable core 20260411

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Pal version

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I use sbi zip file from update all

dark mountain
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Okay, strange behavior as I have the same on my 4 MiSTer systems, even with fresh dumps.
I will search on my end.

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Sh*t, sorry I checked the SHA256 values, I had a bad copy and it replicated on all my systems.

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Sorry for interrupting your evening and alerting you.

ivory verge
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German works fine too

ivory verge
dark mountain
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I had to redo a master copy for all my MiSTer games at the beginning of the month, and I duplicated a faulty core (but it worked on many other games).

ivory verge
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At one point, I had so many test cores that I started to panic, thinking something wasn't working, but it turned out I just had a bad core

frail storm
ivory verge
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Yeah, I had a C64, an Amiga, and an SNES, they were all great, but the PSX changed everything 😄

tawny palm
north oracle
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i was very young during the ps1 days but i played alot of ape escape and gran turismo 2 and then became a rpg addict haha

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but mister has made me love everything!

mortal oracle
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PS1 was the first console that I asked for rather than one that was already around when I was a kid, so it’s my favourite one on the MiSTer

dawn axle
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My first PlayStation was the PS2 since we had an N64 during that console generation, so I’ve had a blast exploring the PS1 library on mister

mortal oracle
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And why I am now a Star Fox derpsmile

desert otter
# shell gust Yea I definitely am young to be a die hard retro gamer, the console I grew up on...

Growing up with 7th gen is still dope. That generation was the last bastion of dope games and features.
I remember some of the earlier days of the 360 and the push for more social interaction features like having watch party mode on the Netflix app so if you and your friend had Xbox Live Gold and a Netflix Subscription, you could both party up with the app and in a voice chat, and could see the movie or show playing on what looked like a movie theater screen with little silhouettes of your avatars sitting in seats at the bottom of the screen and you could do little emote reactions and you both were synced up to watch the same thing at the same time and the host could pause and resume for everyone.

The dashboards were cooler back then too. It's around the time the XBOne came out that they went with that metro UI nonsense and everything got boring asf.

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They also got rid of the whole watch party thing pretty quickly which sucked.

quartz thunder
serene nebula
summer sage
clear rock
mortal oracle
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Robby is the Peter Pan of MiSTer

upper forge
runic edge
serene nebula
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Some of y’all need the JesusStation I’ll tell you wuhat

serene nebula
lost summit
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Kuba-j is this test build contains fixes of the previous test build ?

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thank you 🙂

ivory verge
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Yes 👍

mystic flare
shell gust
storm barn
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I remember that a while ago when the whole "opening the tray and loading other images with the tray open won't trigger a reset" was set, it allowed loading even other cores games with audio tracks and listen to its music using its visualizer. Really amazing feature!

spare topaz
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Am I allowed to ask a Superstation One question here? Does anyone have any guesses why I have these horizontal bars when playing the latest PSX core on the SS1 via composite? They are visible on a CRT, ruling out an issue with the retrotink. I tried using an older version of the core but it won’t boot on the SS1.

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I tried the same cable with another mister using misteraddons composite encoder and the bars were not present, so there shouldn’t be a problem with the cable, either.

topaz crow
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are you using analog cables and not hdmi

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since thats a rt5x menu

spare topaz
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Thanks, I did not specify a critical detail lol - this issue is when using composite. It happens on CRT too, but it’s easier to photograph on an OLED.

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There is no problem over HDMI.

chilly kraken
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What is your vga_mode set to?

spare topaz
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vga_mode is set to subcarrier but I’m not sure if that’s in effect if I’m not using something like misteraddons yc encoder. SNES and Genesis seem to be fine over composite.

river otter
river otter
chilly kraken
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or set vga_mode=svideo and then you can use the VGA port with the mister addons y/c converter

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and that picture will be cleaner

spare topaz
chilly kraken
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put all the dips down, set vga_mode=svideo, and use your Misteraddons dongle

river otter
river otter
river otter
chilly kraken
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oh i see, they have one but its on a different one.

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I had the same problem with the darker screen. I had to do dips 3 and....1? I can't remember. But I definitely had to flip 2 dips and then used the svideo port on the side

river otter
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Dip 3 enables/disables the in-built DAC. Flipping into the up position disables it

chilly kraken
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i definitely needed to flip 2 dips. let me scroll up in the atari channel

river otter
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1. YC/Composite Region
Up = PAL, Down = NTSC

2. FPGA LUMA Trap
Up = PAL, Down = NTSC

3. YC / Composite Mode
Up = FPGA, Down = Sony

4. Sync on Green
Up = Off, Down = Add
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That's if you have a 1.2.3 or later revision board. The dips are the opposite way around on earlier revisions

chilly kraken
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oh I think it was 3 and 4. because you don't want sync on green

river otter
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Most people will have rev 1.2.3

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Which is really annoying since Taki's ss1 new user guide talks about the older revision dips

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idk why but on my monitor flipping dip 4 made no difference

river otter
spare topaz
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It’s pretty close. But now I can’t get back to the original setting in the ini to compare after changing it. I changed the output to CBVS and my usb ports died so apparently my power supply (Samsung Galaxy USB-C wall adapter) is borderline insufficient.

Left is SS1 hdmi, right is SS1 composite, running Picture in Picture.

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I have vga_mode set to s-video/composite and dip switch 3 up. The “subcarrier” that was there initially is no longer present and all other modes are black and white.

river otter
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But its just a text string so you can just type in vga_mode=subcarrier into the ini file

spare topaz
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At this point I’m just a bull in a china shop but I found the original SD card that shipped with the SS1 and the 25.12.04 PSX core works fine out of the box with composite, all dip switches down.

river otter
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Uh so the original sd card has a bug where it'll eventually stop booting because of the data partition overlaps the boot partition

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Interesting that the psx core from 25.12.04 doesn't have the issue, perhaps there's a regression

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Ah yeah 25.12.04 was the release before subcarrier support was added

spare topaz
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Yeah so with the original card, n64 didn’t work, so I downloaded the latest image from Takis GitHub and flashed a 512GB card. N64 worked so I just went to town running update all and loading up my roms.

river otter
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tbh I've looked at your images and I can't quite tell exactly what the issue is. It just looks like crappy composite to me. Comparing it to hdmi isn't that useful

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Do you have a screenshot of what it looks like in the 25.12.04 build instead?

chilly kraken
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If you’re using subcarrier, open 240p test suite on the psx, and open the red screen test. You’ll see banding over svideo and composite. I think that’s what they are seeing

river otter
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I know that with subcarrier it has diagonal banding but I see that on all cores

spare topaz
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But I moved the 25.12.04 core over to my other SD card as well as the Mister.ini file and the yellow bars are still there..

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The iPhone kinda blends/smooths where the bars are

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If I turn the exposure up you can see the bars in black screens, too

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If you’d can make out those 6 magenta bars looking bars, those show up against reddish colors. I first noticed it playing metal gear solid when you take the elevator up. When the lights flash red the bands were greenish. In jet moto, they’re yellow.

river otter
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Ah ok. Yeah, I don't see that running the PSX core on my setup. I've got a PAL Commodore 1802 monitor connected by both composite and svideo with the latest PSX core running with vga_mode=subcarrier

spare topaz
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What is your mister version? I’m on v260325

river otter
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Yes, same PSX core version

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and mister main too

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MiSTer v260325
PSX v260411

spare topaz
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I am an NTSC guy so maybe that’s a notable difference assuming your PAL monitor is taking a PAL signal

river otter
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Possibly

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Its been difficult figuring out issues with composite and svideo on the ss1 since it seems like most people if they're doing analog are using either RGB or YPbPr

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Then try adding PAL to the mix and its even worse 🥴

spare topaz
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I am flashing the 1.0C image again to see if it’s present right off the rip

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Yeah I mean, I get it - but those signals look too good. I grew up with RF so composite feels most like home.

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I’m sure it’s hard for taki to parse user error from legitimate issues, too

chilly kraken
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yeah, those are the bars I'm talking about

river otter
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@chilly kraken do you see those bars too on your unit?

chilly kraken
chilly kraken
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Subcarrier over svideo is going to show that on some cores. it will be in composite too, but subcarrier dot crawl hides it

river otter
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There's definitely something funky going on with subcarrier & the external DAC. I don't get what you guys are getting but I get the diagonal interference and that at least for me using the DAC is darker than if its bypassed.

chilly kraken
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so it has to do with refresh rate, so it's going to look different on a pal set

river otter
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I mentioned over on Taki's discord some of the issues and the only response I got from him was "there's nothing wrong, it looks exactly the same on an oscilloscope"

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Maybe? 240p test suite was running at 60hz though

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I'd love to get a dual PAL/NTSC display so I can actually test whether things are PAL issues, issues with my existing CRT or something else

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I feel like there's a lot of vibes based answers I'm getting wrt to PAL

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Also the ss1 could do with a mini guide just for using composite and svideo. Its a really common question over on Taki's discord

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And also document what's actually just an issue with composite, what's an issue with subcarrier, etc

chilly kraken
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is there still no documentation beyond the video?

river otter
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lol no

chilly kraken
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that should be just as bright as out the back

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and not have banding

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I checked that when dave and I went on an odyssey trying to sort out dips

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And also, I noticed that the stock PSX core that comes on the memory card has a different type of subarrier weirdness, but didn't have the banding. I didn't know if there was something going on with the mister main version on the card. IIRC (and correct me if I'm wrong), the version of mister main that the card ships with is not an official release

spare topaz
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On a fresh 1.0C image I don’t appear to have the banding issue

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Or at least, it’s not as in my face as it was.

chilly kraken
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you do, they are just tighter together. What is the version of mister main on that one?

river otter
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And also the PSX core version

spare topaz
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Mister v251202
PSX v251204

river otter
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lol yeah that psx core version is the one before subcarrier support got merged

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Does subcarrier support need to have a good seed or something to get good output or something 🤔

chilly kraken
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However, there is no official mister main 251202

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so I dunno what is in there, but that might be part of it

river otter
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Oh god so the image really did come with their own compiled versions of cores, that's just great...

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I wonder if the diagonal banding would be better with those versions...

spare topaz
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I did find that setting. The tink actually pairs well with the darker image once HDR10 is enabled, but for CRT use, seems a little dim.

I am running update all again on the fresh image to verify the problem comes back.

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I think the diagonal banding is in those versions, there’s like a rolling diagonal scanline thing I could see on the OSD menu

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Yeah as soon as I ran update all the bands are more prominent in the red screen test and the yellow bars are again showing in Jet Moto

river otter
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Dammit now I can see it 😭

chilly kraken
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yeah, it's a bummer

river otter
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Lol so Taki is saying that update_all magically without people knowing it will install unstable cores, fuck me

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Did that yc.txt change help @spare topaz ?

spare topaz
river otter
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Same! I'll be trying it out when I get home

spare topaz
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I've been running update_all on my 2 misters since 2020 and never ever had a problem, but I would concede that a SS1 with all it's add-ons is not apples to apples with a vanilla de10 with plain hdmi out.

river otter
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I'm fairly confident that Taki is wrong with what he was asserting

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Especially since you can also configure update.sh to download unstable cores

chilly kraken
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where did you guys get the YC file from?

spare topaz
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Taki provided it, I think it's the one that came included on the SS1 image

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there was a value change on the PSX core (as well as some others that I don't use) so I guess that explains why I had an issue in PSX but not the other cores

chilly kraken
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yeah, it still doesn't fix the issue. it just makes the bars crawl

spare topaz
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what are you saying, misteraddons put in a change that works with his yc encoder but borks the SS1? haha

chilly kraken
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Porkchop (the misteraddons guy) wrote the subcarrier code

spare topaz
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ahh, I see - I do have his yc encoder, too on my de10 mister, but I was hoping for the SS1 to kinda eliminate the need for having a mister with a spiderweb of attachments

chilly kraken
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yeah, subcarrier is very cool, it just needs some work.

spare topaz
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with my luck, my crt will crap out as soon as it's perfected

chilly kraken
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I feel like we are on borrowed time with those

spare topaz
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I'm sure there are a lot of older folks who had them in their bedroom that weren't heavily used - or at least that seems to be the case in my area, I just can't be trusted to open and work on it

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the amount of times i've zapped myself working on my house or futzing with old consoles, I will certainly electrocute my heart and die lol

proven seal
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a shock from most any part of a CRT isn't enough to kill you, despite popular belief

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as for being "on borrowed time", a good-condition, serviced tube will probably outlast any of us

chilly kraken
proven seal
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feels similar to old cars; they just keep trucking (literally) with enough TLC

river otter
river otter
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As we tested cores, we noticed unexpected results. I'm using a Sony CXA encoder, which is what many fourth and fifth generation consoles used. Most of the yc.txt values work great. The PSX banding issue is only visible with certain resolutions. MikeS did a great job tuning these cores for the YC active hardware. What are your suggestions for improvements? It's very nice to output RGB, S-Video, and Composite video with a single analog video setting.

river otter
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I think I'm at the point where I'm just going to give up on expecting anything good to come from the ss1 and subcarrier support for YC and composite. Time to start saving up my money for a monitor that does RGB

proven seal
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could also look into RGB mods

river otter
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There are no RGB mods for my monitor

proven seal
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unfortunate

river otter
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Very

summer sage
ivory verge
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:)))

chilly kraken
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you figured it out?!

ivory verge
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Yes

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The game stops the drive while reading around 62:51:06, then issues Setloc/ReadS for 62:20:46. After Stop, the CD mechanism is treated as returning to the inner position (00:00:00), followed by a long sled forward seek from 00:00:00 to 62:20:46 (LBA 280546), taking approximately 1828.678 ms. If the seek is too short, the game start reading before the expected mechanical delay has elapsed or from an incorrect physical position, causing the scene to go out of sync.

topaz crow
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thats awesome!!

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we just had to believe! thanks for putting the work in

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so excited

tropic stratus
ivory verge
shrewd pasture
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is this some kind of copy protection?

ivory verge
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No, this game just works like that

tropic stratus
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I see, we currently stop at the spot and not move the head to zero?
Sorry it's been a while, I don't remember all the details.

ivory verge
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but we can't use such long seeks globally

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as for parappa

topaz crow
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Kuba-j is my hip hop hero

stable perch
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That's some pretty good detective work, finding that out

chilly kraken
tacit fox
#

In @ivory verge we trust!! elmorise

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Thanks for what you’re doing @ivory verge ! 🙏

chilly kraken
abstract drift
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are we at risk of running out of bugs?

clear rock
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Some risks are worth taking

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Even some mips in this case

serene nebula
tacit fox
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MiruMiru is back!!! 😍

serene nebula
ivory verge
ivory verge
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No sorry

dusk berry
tacit fox
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Not yet…….

austere otter
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playing with the latest test core and Crash bandicoot stopped taking my inputs. After the first bonus level I jumped across a few voids avoiding the rolling dishes and suddenly he just stops and I cant control him anymore

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it was on the stage "Jungle Rollers"

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I replayed the stage and so far has not frozen the controls

ivory verge
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none of the changes affect character control

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The only things that could theoretically happen are long loading times (very unlikely) or the game wouldn't load at all (very unlikely).

austere otter
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Kuba, I suspect I pressed the mouse pad on the dualsense controller which activates analog mode and Crash doesnt support analog mode

dark aspen
#

Aeon Genesis released "Real Robots" recently

verbal geode
#

if I'm playing mgs vs psycho mantis, how do I change controller port?

topaz crow
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Connect a second controller and set it to dual shock/digital in the menu

chilly kraken
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oh just swap it in the OSD

verbal geode
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how can one specify which port a controller is bound to in the osd?

manic citrus
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you can't. first controller you use -> P1, second controller you use -> P2

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etc

chilly kraken
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i thought you could swap in the psx core

manic citrus
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oh, it has the swap thing? yeah I guess do that

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still kinda awkward but I lost that battle a long time ago

verbal geode
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question, if I'm using chds

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and I have disc 2 on mgs

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can I just load disc 2 and then load the save data from disc 1

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or do I need to move the chd to a separate folder

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like I have MGS (Disc 1) (Rev 1) in one directory and (Disc 2) (Rev 1) in a second directory

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and if not will I have to rename the base chd and its save file name?

river otter
serene nebula
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There’s like a no_reset.txt file thing too, right?

ivory verge
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Not for normal swap discs

visual oyster
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Oh wait, just saw that it’s the JP version.

clear rock
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E.g. "MGS (Disc 1) (Rev 1) .chd" and "MGS (Disc 2) (Rev 1).chd" should just both be in the "MGS (Rev 1) " folder

solemn thunder
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Hi! i need some help! I was trying games on the PS1 core, and sometimes when y load a CHD the core does not auto reboot to load the game, is some kind of bug? im loading games of a external HDD

ivory verge
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I don't know if using HDD is a good idea, you will most likely have problems reading data sometimes.

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The SSD works fine, unfortunately I'm not a CHD expert, I only use bin/cue and have never had problems switching games. Since the first versions of the core.

runic edge
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Kuba is right though about finicky problems with using hard drives.

lilac scaffold
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Is each game in its own folder?

ivory verge
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I don't think it's a problem if there are chd files when it comes to changing games? They definitely share one memory card if they're not in separate folders.

lilac scaffold
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Could be mistaken but I think they don't reset the core if in the same folder, same as bin/cue

ivory verge
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I only found this. I've never used CHD, I haven't had a need for it.

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However, I think that placing them in separate folders still has advantages (memory card)

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ok you actually have to reset the core if they are not in separate folders

lilac scaffold
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Gave it a test, no reboot if in the same folder

runic edge
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Important!

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So its not just about the memory card

manic citrus
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chd follows the exact same rules as bin/cue

ivory verge
serene nebula
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There is no way around that. Get with the folder making.

At least when you select the folder, it’ll auto load the game inside of it.

ivory verge
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Has anyone had a chance to try out the latest test build?

solemn thunder
serene nebula
solemn thunder
ivory verge
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Unfortunately the information about chd is not correct on this website

solemn thunder
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its the same for all cd games on mister? the reset core auto?

solemn thunder
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because the CD format is too large y have it on a external HDD

ivory verge
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I think you just need to change the path to your hdd

solemn thunder
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yes y see, i will try

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niceee, its working!! thanks @ivory verge 😄

ivory verge
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Great!

tropic stratus
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@ivory verge don't tease us with a pull request in Draft 😅
Just joking, you do great work caring for the core!

ivory verge
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I like to be sure that everything is ok, I've been intensively testing games for a few days now :))

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I've already checked the entire list of strange cases