#Sony PlayStation

1 messages · Page 51 of 1

ivory verge
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It has absolutely no effect on this error, just like slowing down the GPU or use turbo for cpu

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I suspect this has to do with the display of a moving background, specifically clouds. The skull displays correctly in the normal castle, where there’s a different effect (fog)

abstract drift
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i dont think the gpu toggle in the core actually toggles the speed behavior

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just the color depth thing?

ivory verge
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yes

abstract drift
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(which is fine by me do not confuse that for a feature request) but it means we cant really check for behavioral differences like that

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you still need two real consoles, one the rarer/older variety

ivory verge
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The GPU slowdown option is enough

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You might even trigger some bugs, like in Jet Moto 3

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when gpu slowdown is off it;s act like Rev A/B

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For Castlevania I also tried various options in the emulator to see what triggers this bug, but it's just part of the game and no option will change that

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i have PS1 scph-1000 and 1002

ivory verge
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It's just a fun fact, but I like things like that 🙂

upper forge
ivory verge
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I'm embarrassed to admit it, but this is my first time playing this game

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Looks great

proven seal
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i wonder if the undub hack for this game works on the core? i recall it crashing on xstation

tacit fox
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Found it

proven seal
timber flint
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Ah nice. Never played it either but heard it was a great game

clear rock
# ivory verge

You're telling me if I enable GPU slowdown I can play Jet Moto 33 on my MiSTer?

upper forge
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is there a 30fps patch for Jet Rider 1 and 2?

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I know they released a Jet Moto 2 Championship Edition which ran at 30fps with less opponents on track, it was also a mistaken beta version apparently.

ivory verge
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Yesterday when I was playing jet moto 3 and turned on the turbo I couldn't drive the jet, it was too fast🤣

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20 fps is better haha

silk gust
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When setting on high, the dialogues get skipped, which is not so important, but wanted to report XD XD

mortal oracle
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Great game chefkiss

ivory verge
silk gust
ivory verge
silk gust
dense wharf
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MEET THE BOYS! MEET THE BOYS!!!

upper forge
ivory verge
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I don't know, but I saw the FPS counter. It definitely wasn't 30fps

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20fps most time

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19-25fps

upper forge
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Play time attack. SureSure

ivory verge
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There are places where it runs at 30 fps for a while

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nah , with turbo high is 30fps rock solid

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I don't mind frame rate drops; they used to be the norm in games

silk gust
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How about link cable function with 2 Misters ^^.

I was just curious about the 4Player Mode in Ridge Racer Type4 and yes, it's there when you have 2 PS1, 2 Games, 4 Controllers, 2 screens (34"+ recommended) and the cable NotLikeThis

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Sorry for the bad quality aas in a hurry

ivory verge
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A few people have asked about this, but so far no one has stepped up to learn how to do it and then actually do it. The matter is still open.

silk gust
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At least there is a reason to keep the consoles.
I rarely use them anymore.
The benefits of the psx core are just too good.

ivory verge
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yes, I only use the console to compare with the core when necessary

upper forge
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I think the best option is probably going to be a low latency wireless connection.

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maybe @manic citrus looked into this in the past or am I thinking about someone else?

manic citrus
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not me. that feature requires people have friends and I know that's a lie

silent bridge
red lodge
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Amazing. Thank you for taking the time to confirm this.

tacit fox
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MiSTer wins again! elmorise

serene nebula
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I don’t think I can handle this level of winning, it’s too much!

clear rock
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Well, if you want to start losing try playing NES Battletoads in co-op

tacit fox
rose ermine
clear rock
# rose ermine What happens in battletoads when you play co-op?

You can't beat level 11 because of a bug, that is, if you even can make it to level 11 in co-op since the game had friendly fire and if one person gets a game over you both get a game over, and continuing only causes the person who died to get their lives/life refreshed, the other keeps the amount they had... which likely means you are going to game over again soon when that person dies.

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At least in the NTSC version, I think that level 11 bug might have been fixed in the PAL version

rose ermine
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Oh right, thought you meant a core bug. Does that still count as winning for mister?

clear rock
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I guess? I mean, it's not like that was some rare hard to do thing like the pacman single pixel bug that emulators did not do correctly for years

tacit fox
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MiSTer wins again elmorise

sinful bloom
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what is this wacky video mode?

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I don't think I've seen a PS1 game with vertically stretched pixels like that

tulip moat
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I know the Crash and Spyro games do something similar, though not to that extent.

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Someone on the dev team must of really hated aliasing.

mortal oracle
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You might say they were anti- aliasing

sinful bloom
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also the game (Clock Tower (2)) seems to work pretty okay with 16:9 hack

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gonna play further and see if it breaks anything

chilly kraken
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it's always trains

dawn axle
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train perverts stay winning

somber steppe
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Train perverts win again! elmorise

proven seal
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always the trains with this guy

spark ermine
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Does Robby have one of those controllers?

somber steppe
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I doubt it, that's probably the reason he is too ashamed to answer the question.

deft sphinx
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I am pretty sure it does and @serene nebula has one

serene nebula
desert otter
# knotty dune Hi all! Is this controller working with the core? https://www.ebay.it/itm/31765...

If it's an official peripheral and you connect it with SNAC it will work.
Trying to use a peripheral with some generic USB adapter though may yeild less that satisfactory results especially when it comes to peripherals like these that are not common/standard style controllers. (For example, a DDR pad won't work properly unless using SNAC)

SNAC is just a means to connect a perihperal to the system and have it directly connect to and interface with the core itself no differently than connecting said peripheral directly to the real original hardware. When using SNAC connectivity you cannot control the MiSTer menus since it's not interfacing with that part of the MiSTer and is only being direct connected to the core.

abstract drift
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sounds pretty amazing? export unity games to psx

empty yacht
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Finally my stocks will rise elmorise

clear rock
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... I just realize I mis-read stocks as socks....

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🤦‍♂️

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Oh comon, don't be like that.

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We will be lucky if they run at Net Yaroze speeds CDI

ivory verge
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fun game 👍

knotty dune
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Hi guys! I'm trying to read my complete PSX collection from NAS but, unlike other cores like Saturn, the connection/latency seems to be too slow because I've aleays CD slow orverlay. Sure, MiSTer is connected to NAS by ethernet on powerline but, like I've said, other cores are good. I'm using RETRONAS on VM on MacM1.

Here some data

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ps: zaparoo and remote script are running in background, no wifi hardware and no set in linux, bluetooth dongle connected

dawn axle
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Almost definitely because of powerline. Always heard it’s pretty susceptible to interference so if possible a direct Ethernet connection from mister to your router is preferred

manic citrus
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I'm a bit dubious of those numbers, but getting spikes of 18ms isn't going to help things

knotty dune
undone path
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Do you have coaxial cable between those rooms? MoCA adapters are cheap and far more performant than powerline.

dawn axle
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Unfortunately there’s probably not much you can do about it. Might just need to keep ps1 games on the SD card

knotty dune
dawn axle
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Seems like it. I think the PS1 was just more sensitive to disc access latency than other CD based consoles

clear rock
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Been considering moving my cd-based games, especially psx, to a usb drive. Just didn't want yet another dongle sticking out the mister. Wish some models of the usb board had some internal ports or something

mortal oracle
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You can get some pretty slim USB thumb drives

clear rock
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Yeah, but they will still not be flush, that would require me to mess with the case I store it in

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Also really, it's not like I would ever want to remove my wifi dongle do I wish I could keep that one internal

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(Also not financially feasable atm, my CD games would require a 512gb usb drive)

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... I think

mortal oracle
dawn axle
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Sandisk Fit drives are about the size of a wireless usb receiver

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clear rock
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Would there be any easy way I can find the disk space all my cd games take? only way I know of is to use "ls -lh" on each folder and add them up

dawn axle
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Ha! Beat me to it

clear rock
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I prefer the samsung ones

mortal oracle
mortal oracle
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(on the PSX directory)

clear rock
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du? not ls?

mortal oracle
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yep, du

clear rock
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but psx isn't the only disk system

mortal oracle
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Fine, du on each of the directories then 😅

dawn axle
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du is what you’re looking for

mortal oracle
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du -hsc PSX SegaCD ...

clear rock
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Hmm, did Samsung stop making theirs? 🙁

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I had had nothing but bad expirences with sandisk usb drives

dawn axle
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I’ve had one of those sandisk ones (an older model) as the boot drive for my server for about 7 years now and it’s ever had issues

clear rock
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Ok, my PSX folder alone is 199GB according to DU, so I can't make do witha 256GB one

mortal oracle
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(As long as you have a backup somewhere, it's no big deal really- aside from the inconvenience/cost of needing to replace it)

clear rock
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Yup

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Using the optimized settings in the pin

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I keep the original bin/cue on mypc

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Saturn is 61, so yeah, that's already too much for those two alone

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Though my Sd card would then be too big if I switch to USB for my disk images XD

mortal oracle
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too big
It's a sunk cost

clear rock
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I miss when 512gb microsd cards were $40

mortal oracle
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I probably have a 256GB that has about 4GB used, or whatever the minimum from just the rbfs is 😅

knotty dune
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is it possible to use external usb drive with NAS (and sd of course)?

dawn axle
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You can still get them for $40 there’s just no guarantee they’ll actually have 512gb on them CDI

clear rock
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😛

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I was looking for a 512gb ssd the other day, they are over $100 now, they were $40 a few months ago

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also really bad time for my raid to have a bad drive >.<

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I had to rush to a microcenter that had the last WD Red Plus for miles

mortal oracle
clear rock
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Tell me this storage nightmare will end, I've been meaning to upgrade my mister for a whiole

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Originally was just going to get a 1TB card but...

mortal oracle
knotty dune
mortal oracle
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For sure. MiSTer is USB 2.0 only. Spinning discs might be a bit slow, so you're better with flash or something solid state

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(Just due to seek time and spinning discs going to sleep)

knotty dune
clear rock
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Would it have enough power for spinning disks over usb?

digital zinc
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mechanical drives are not recommended for the PSX core

clear rock
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I'ave had my consoles fail to power solid state usb drives before

mortal oracle
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I use an external SSD. It works fine, but I've heard people have power concerns about those too

clear rock
mortal oracle
clear rock
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Any idea if the usb adapter you use for a mister pi effects how much power cna be delieved to usb devices?

mortal oracle
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You mean power supply?

clear rock
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I've had brown outs from using a mt-32 pi with a recommended usb power supply, but not when I broke the reocmmendations to use one with PD

mortal oracle
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I think you can only get something like 500mA from a USB port

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which is I think why some were concerned about USB SSDs wanting more than that

clear rock
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I think that's only with 2.0?

mortal oracle
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MiSTer is only USB 2.0?

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(That's the draw from the ports - not the power supply)

clear rock
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I mean, the snac port isn't usb and the mt-32 pi was clearly drawing more

mortal oracle
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Oh, sorry – yeah, can't comment about the MT-32 pi, my bad

clear rock
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But you're right in that the usb ports would be limited to 500Ma each

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Though that's still several usb ports

mortal oracle
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Depends how much power your PSU outputs 😅

clear rock
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The Pi's usb board has 7 usb ports and 2 power-only ports

mortal oracle
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9*500 mA, then.. ~1.1A for the DE10?

clear rock
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And then any other components like the analog i/o board, snac....

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Though that's assuming every component draws max power, a lot of usb components I assume are lower draw, like a keyboard

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... assuming it's not some insane rgb keyboard XD

mortal oracle
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For the standard MiSTer, the recommended PSU that a lot of people use is 20W iirc

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(5V 4A)

clear rock
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(The usb ports on my keyboard are unusable, any device I plug causes them both to disconnect because too little power, it has a freaking ac adapter for if I want the already bright leds even brighter)

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Isn't 3.1A generally the max for usb? Without PD at least

mortal oracle
clear rock
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As in many cases, it's an issue of

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Oh, speaking of power. Do I need to supply external power to the SNAC or something to use vibration on dualshock controllers?

digital zinc
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also depends on the specific adapter and whether they've jumped the rumble power line to the 5v power from the SNAC port, or left it open to require external power.

clear rock
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5v power from snac? I thought you needed a level shifter to use 5v hardware, which was anything not PSX or N64 controllers?

digital zinc
clear rock
digital zinc
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It's how the MT32-pi can be powered only from SNAC

clear rock
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PSX and N64 are the only SNAC devices to not need a level shifter right? IIRC the only systems the mister supports that were 3.3v were the N64, PSX and GBA, but there are no SNAC adapters for the GBA AFAIK

mint bolt
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My ancient SanDisk is still trucking

spark ermine
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I had a samsung flash drive die just last week. Flashed it with rufus for something and decided it had enough

clear rock
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I've been using them in a system 24/7 for years and they work fine

mint bolt
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My decades of being a computer nerd have shown that there's no such thing as a reliable brand. I swear by Western Digital drives and my brother in law would never touch one ever again

clear rock
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Yeah, that's been my experience with hard drives. Just say for me personally I've had bad luck with SanDisk, and PNY

mint bolt
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All my SanDisk micro SD cards have been rock solid. Of course my Samsungs have been as well

clear rock
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Sd cards I haven't had much issues, it's USB drives that give me problems

red lodge
north oracle
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about 80% of the time on the latest unstable, worms still freezes after a match. i was playing a bunch over the weekend with a group of buddies and id have to reset pretty much every time.

north oracle
north oracle
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it was successful this time! ill have to play more to get a better sample size, but this is a start. thanks for the quick fix!

void marten
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sorry if this is a known issue, but having save issues with Brigandine Grand Edition. Seems like there's not enough space detected for the system settings and I can't save to the other save slot at all. Luckily it seems slot 1 can handle the actual gameplay save, so far.

chilly kraken
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oh wait, this is psx, not saturn - don't mind me

void marten
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no worries, should be the one in update all though

chilly kraken
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can you share your save file. should be in /media/fat/saves/psx in your SD card

void marten
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sure let me power it up and get the ftp going, will be a few

chilly kraken
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take your time - I won't have time to look right away, but maybe someone else will

manic citrus
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are all your games in the top level PSX folder, or are they all in separate directories?

void marten
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checking

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/media/fat/games/PSX

abstract drift
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it sounds like your memory card might just be full

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the core gives a unique memory card per-directory so its recommended to have all your games in a folder each so they get a memory card each

void marten
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oh really, that could be it

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somehow I've never heard that

abstract drift
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its the same for all cd-based cores on mister

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yeah the fact your sav is called PSX is a dead giveaway\

void marten
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cool, at least I know the problem. is there a workaround after the fact?

abstract drift
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er yeah no worries, just like, sort your games into subdirs (think there's a script for it in the pins) then let it create a fresh card for the game your playing (boot it once)

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then reset core, manually mount both the PSX.sav and the new .sav for your game, and in the psx bios copy over the save

void marten
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awesome thanks, I dunno how I missed the folder deal

abstract drift
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can't actually find the script, its a pretty easy ask for claude or whatever though

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for multidisc games, put them in one folder, you want those to share a memorycard generally

void marten
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nice will do

chilly kraken
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isn’t that a @tacit fox script?

tacit fox
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This one: #1046941029296779344 message

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(haven't tested that oneliner though haha)

void marten
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I had some bin/cue and this seemed to work, use at own risk lol. I put the modified .py in the scripts folder

ssh -t root@miSTerIP "sed -i 's/endswith(".chd")/endswith((".chd", ".bin", ".cue"))/g' /media/fat/Scripts/chd2folders.py && python3 /media/fat/Scripts/chd2folders.py /media/fat/games/PSX"

river otter
void marten
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cool ty

river otter
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Oh actually that only moves chd files sorry

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I'm actually working on updating it so that it does bin/cue and also other cores and locations besides /media/fat

void marten
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any way to force always saving without the OSD? I keep opening the osd and it doesn't save somehow. That or I am just thinking I do. I don't care if it destroys the card quicker

mortal oracle
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Without the OSD, no. On OSD open you’ll need to set autosave to on (and then save your settings)

void marten
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I hope that's changed, that's actually really annoying

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would be better to have redundant saves and let it slowly destroy the sd card imo

chilly kraken
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Once you get used to it, it's fine. Honestly, every core should have autosave on by default

void marten
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can't agree there, I'm prob gonna setup my ps2 with ps1 games so I don't have to worry about forgetting to save in some key moment to be honest

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but I absolutely hate having to redo progress, prob because I don't have free time

desert otter
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Then you can avoid the oddities that come with running some PS1 games on that single chip in the PS2 assuming you care about that, while also getting the bonus features of the Mister core

void marten
desert otter
void marten
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never heard of someone using a real memory card with the core

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I guess I should hang out in here instead of youtube

desert otter
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Oh lol. There's a few people in here who do it. Someone even went so far as to get a modded BIOS running with the core to be able to use memcard pro

void marten
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I'll have to look into that now, I have a memcard pro 2

river otter
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Some of us have (or will have) PS1 shaped MiSTers with real PS1 controller and memory card ports just for this purpose 😄

void marten
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nice

desert otter
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Then I'm most likely gonna sell my existing stack

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I've been sitting on my Midnight/Ocean Blue PS2 controllers since forever now

void marten
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I just have some regular black ones. None are really in perfect shape

desert otter
dark aspen
mortal oracle
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What PS1 game doesn’t tell you it’s saving?

somber steppe
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The one where you forgot to save! elmorise

manic citrus
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it turns on one of the mister leds when there is a save pending

abstract drift
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thats such a good feature and nobody knows about it lol

empty yacht
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Well, most have moved on to proper cases from those 6 acrylic pieces abominations

mortal oracle
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6 piece acrylic case gang rise up!! elmorise elmorise elmorise

abstract drift
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you can still see the LEDs on most cases cant you?

acoustic quiver
acoustic quiver
serene nebula
mortal oracle
chilly kraken
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I’m not saying it’s a great process. I’m not saying it’s the right process. But, truly, once you get used to it, it’s fine.

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just make a habit of always rebooting the menu core

serene nebula
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It’s the great and right process because there’s no other alternative lol

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So uhhh, you either do that or continue to lose your saves.

chilly kraken
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it's neither great or right, but you can get used to doing it

austere otter
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Obviously its the right process if its the only process, lol

empty yacht
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But right process can be not optimal

mortal oracle
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It’s honestly not that big a deal imo

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I lost my save precisely once - the first time I ever played, because I didn’t know about the saving behaviour. I’ll never really understand the complaints blobshrug

somber steppe
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I lost about 3h of breath of fire on the first day I got my mister. But honestly it's not a big deal, I have the habit of going to the main menu before turning the mister off and if I'm uncertain that I did that I just hit the osd button on the mister before turning it off.

chilly kraken
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You know it's the right process when folks talk about it like they are in an abusive relationship

serene nebula
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gottem.ini

empty yacht
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daring words from the mod equivalent of a participation trophy

serene nebula
desert otter
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I've only got 2

somber steppe
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Aluminum!

dark aspen
desert otter
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I opted for this because of a couple reasons.
#1: it was cheaper than buying misteraddons USB board to then not be able to buy his metal case cuz it's never in stock (cuz I have his analog pro board).
#2: I like the see through blue aesthetic.

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only way to get any kind of other case would be 3D printing and that requires having a 3D printer and the time and patience to model something with the necessary cutouts for my stack

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But I think it looks pretty neat at the end of the day being a semi naked stack with a touch of transparent blue acrylic on it.

cloud vault
prisma skiff
chilly kraken
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Will probably be a little bit. Kuba likes to be thorough

dark aspen
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Is there a way to make the controllers "stick"?

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Minor annoyance, but I hate switching the input every time I launch a game

lilac scaffold
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the 'pad1/pad2' setting?

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if you press right and 'save settings' they'll persist between core reloads

serene nebula
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da peens

chilly kraken
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I need an audiophile to test this core and make sure there is no audio weirdness when using vga_mode=ybpr and vga_mode=rgb

slim trout
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Hi. I'm having freezes playing symphony of the night. Mainly but not exclusively when leaving the loading narrows. It freezes with the yellow led light up and I have to reboot the mister. I think it happens when using save states. And when it happens, I think, some save states are like lost. Is anyone else having similar issues?

ivory verge
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I tested SotN a few days ago and didn't have any problems

slim trout
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It's happening to me since lotta time. Did u use save states?

ivory verge
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yes, I also use SS for testing

slim trout
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It also happened me in, for example, rage racer... So it's not about the game 🙁

ivory verge
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After using save state ?

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Or general ?

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Maybe problem with sd card ?

slim trout
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Yes. Using save states. But maybe it also happens when not using it. Haven't tested deep without them. I'll try to test further and with other cores. Didn't remember it happening with arcade cores for example or mega drive

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None of them use SD once they are loaded, so maybe it's related with the use of the SD

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I think with SNES + save states it neither happened

ivory verge
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You wrote that this has been happening for a long time, have you tried a different card and a clean install?

slim trout
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I have another mister pi. I'll try moving the SD over there and then with a fresh install with the other SD

ivory verge
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Are you using bin/cue or chd? And do you have good game images? (redump)

slim trout
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I was asking to check if it is a known problem happening to more people or just me

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Chd. It happened with SoN, rage racer and SoN, rondo of the night (a hack)

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It's not always happening in the same point. It happens randomly

manic citrus
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are you using faster cdrom speed setting?

slim trout
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Normal speed. First I checked

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I think it always happened when changing screen or section, so probably when loading something. Ah, one thing important. The images of the games are in a usb pend driver, not in the SD

ivory verge
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Try load games from sd card and bin/cue

slim trout
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The 3 chd images check with chdman and are ok. I'm gonna extract the son hack to bin/cue, copy to the SD and try

manic citrus
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well dont' do two debugging steps at once

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but I will say given that plenty of people use chd on sd card fine, it's probably the usb pen drive sucking

slim trout
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It's a pen with an usbc at the other side. When using that port the speed is X3 faster...

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I'll start with the chd on the SD and then the bin/cue if it fails

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Question: can a read error freeze the whole system?

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If a core crashes, does it make crash the whole system?

ivory verge
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no

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even if the core has trouble loading data and freezes, the system continues to run ok

slim trout
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In my case the whole system is frozen. Didn't try to access via ssh when it's frozen, but the button on the mister itself (osd one) stops responding. Only reset button (for obvious reasons) is working

shrewd pasture
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power issue?

ivory verge
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Yeah, that's not normal behavior, even if there's a problem with one of the cores.

slim trout
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I'm using a 5v 4a power brick

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It even runned a screen powered via usb through the mister

shrewd pasture
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yeah if it actually delivers what it says then it should be plenty

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Try to run the MEMTEST in util for 15min and see what it lands on

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or see if you can run the 94MHz+ N64 core with Banjo-Kazooie in attract mode for 15 min

slim trout
shrewd pasture
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ok so not memory then...

ivory verge
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Download the new version of the game (Redump), use an SD card for testing, connect the power supply directly to the de10, disconnect all USB devices that are not needed

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If anything causes the system to stop responding, it's the hardware.

feral swift
slim trout
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I've been a while playing from the SD and seems ok. Now I've left for a while in test mem. In a while I'll come back and check again running the game again but from the usb

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It's a pi, no de10, but shouldn't mark a difference

slim trout
#

Ok, news... Playing from usb happened again. Ssh was possible. The the game unfrized and the music stood making noise... Then normal, then noise again. Looks related to the readings on the usb

slim trout
#

It's really strange... I'll go on testing. I'll give more time to other cores to see if it happens again and I'll try also from SD. If I discover something I'll tell 🙁

serene nebula
#

Seems like an issue with your USB stick

#

Try to play from sd card is possible

ivory verge
chilly kraken
#

I might have time today to test

chilly kraken
#

I am going to try to test today

chilly kraken
#

it sounds good to me. I will PR it

serene nebula
serene nebula
ivory verge
scenic ledge
#

Are there any improvements in comparison to the last stable core?

ivory verge
#

No , just fix for Worms Armageddon

jovial swallow
#

anybody else getting audio skips at the game select screen of symphony of the night?

digital zinc
# jovial swallow anybody else getting audio skips at the game select screen of symphony of the ni...

Triple check your game disc image is a valid redump image, check the hash of the file against the redump data, a bad dump can cause this issue.

If you have compressed it to CHD make sure you don't use crazy compression settings, or if you're streaming the game disc over your network share make sure you're not on wifi - The PSX core is VERY sensitive to latency in reading from the disc .

Ensure you don't have fast seek enabled, it can cause this issue.
Higher CD read speeds may also cause this issue.

#

Also, when I say "this issue" I mean general audio delays or skipping, not something specific to symphony of the night. This is a very common issue that can occur for any of the above reasons, none of which are the cores fault.

jovial swallow
#

weird i seem to have a crc32 for the bin file extracted from the chd that matches what a QoL patch expects (different from redump's value) of acf987e8

#

but the md5 and md1 sums are different

#

i got it from a myrient chd collection

chilly kraken
#

lemme look

digital zinc
#

I would be wary of using premade chd files

chilly kraken
#

We are talking about the screen that has file select namechange file copy etc

jovial swallow
#

yes that screen

chilly kraken
#

no skipping here

jovial swallow
#

thanks for checking ill have to get new files then

#

my apologies for not verifying the checksums first. i trusted my set too much

jovial swallow
#

oh weird! duckstation verifies the chd as valid

desert otter
#

I can share you my chd.bat file for compression settings that work with the core if you like

jovial swallow
#

sure i'd like to try that thanks!

jovial swallow
#

hmm im still getting the audio ticks in the menu using a bin/cue i downloaded (not derived from a chd) that verifies correctly in duckstation...i guess i have to rule out sd card corruption at this point? the ticks happen in analog audio as well and with/without 96kHZ hdmi audio and with/without LPF

#

using default settings (i tried deleting PSX.CFG)

chilly kraken
#

which stack do you have?

#

and this is yesterday's core?

jovial swallow
#

DE-10 nano one with an analog I/O board from legacy pixels

chilly kraken
#

the 2 piece one?

jovial swallow
#

this is the core from update_all today. it happened in the version before too

#

it's the analog i/o 6.1 board from legacy pixels

chilly kraken
#

ahh ok

jovial swallow
#

im using the usb 2.1 hub on the bottom

chilly kraken
#

I was worried it was a bug with the 9.2 board (which is a known issue)

#

but it doesn't affect the 6.1 board

abstract drift
#

try turning on the overlay so you can see the slow-CD warning

#

that'll tell you if your getting slow cd accesses or if its something else entirely

jovial swallow
#

thanks for all the troubleshooting help everyone!

clear rock
jovial swallow
#

just for fun i tried running the known good bin/cue of sotn over CIFS and I still get the same audio stutter and disc overlay warnings. i'll install mr fusion within the next few days and report back that it's not a software issue somewhere

jovial swallow
ivory verge
#

Works fine , no sound issues

prisma skiff
manic dirge
#

I've played them both recently, and the Megadrive version is extremely solid, minus the color reductions. Maybe we could eventually get a 32X port for more colors, and it could run better with less limitations. But the PSX port of Cave Story is by-far my favorite.

serene nebula
jovial swallow
serene nebula
jovial swallow
#

i have a good feeling a mr fusion install fixes it. i went back to earlier builds which worked before to no avail either it's that or a very idiosyncratic issue with my setup i guess (down to the i/o board i or something strange). i should maybe try cleaning the stack and rebuilding it

ivory verge
#

If the device and the microSD card are working properly, there shouldn't be any problem reading the data (slow CD warning )

serene nebula
#

Maybe sd card is bad?

ivory verge
#

I would start by checking another card without any addons for de10

jovial swallow
#

if thats the issue

serene nebula
#

If it’s any help I use a micro sd with CHD and it’s been rock solid for me for several years

jovial swallow
#

although using CIFS didnt seem to cure the audio blips either

abstract drift
#

how long are the audio skips? roughly i guess

jovial swallow
#

variable and sometimes pretty slight but definitely there

#

with the cd speed overlay triggering

abstract drift
#

is it just like, a pop, or is there dead-air for an appreciable length of time?

jovial swallow
#

i was getting pops and blips and i think more of them on the hdmi side but ive caught them on the TV as well

#

shit i forgot to try removing my DAC...it's powered by USB (using the powered port)

abstract drift
#

do they happen all the time even if you're just idling in game or does it correspond with actions

jovial swallow
#

i dunno if that could affect anything

jovial swallow
ivory verge
#

Yes, try it without any accessories, just the sd card and the DE10.

jovial swallow
#

the intro cinematic may or may not have the blip

#

the konami logo i mean

abstract drift
#

outside of sdcard issues, psx also changes resolutions an insane amount

#

the whole boot sequence, intros etc are not a good test for that reason

jovial swallow
#

the analog side should be smooth still i thought tho?

abstract drift
#

analog video and audio yes, digital audio no

jovial swallow
#

same results without the DAC plugged i see

#

nothing but my controller plugged in

abstract drift
#

test just standing around in game and see if thats stable

#

if it still happens then it rules out a bunch of stuff

jovial swallow
#

seems to loop the music fine (at the beginning part where you're richter) and the intro cinematic sounds seamless too

#

i got past death and let the music loop 3 times. everything is good so far. i had a save file a few weeks ago and it was playing fine (although i may have skipped ahead through the menu and failed to hear the blips then). i had about 3 or 4 hours of play with no issues

abstract drift
#

if its solid when you're not doing anything then the problem could be related to videomode changes

#

your mister.ini isn't unusually long or complicated for some reason is it?

desert otter
#

@jovial swallow here's my bat file. Please note that this one is set up for batch conversions where you put all your bin+cue files into a folder called "cue" and also have a folder called "chd" next to it that it will then output everything into.
It's also recursive, so if you are downloading bin+cue via rar archives or something and they all extract to their own folders it will find them regardless and create a new folder in the chd folder titled after each file. unfortunately it will also make individual folders for each bin+cue of games that have multiple discs so you will need to manually go through and consolidate those but that shouldn't take more than a minute since there's not many games out there that are multi disc.

Just edit the path for where your chdman exe is in the bat file and you should be good to go. can change what the folders are called too if you care.

dark aspen
#

The script I use (assumes CHD is in the current directory. You can just manually delete your bins and cues afterwards)

@echo off
for /r %%i in (*.cue) do chdman createcd -c cdzs,cdfl -hs 9792 -i "%%i" -o "%%~ni.chd"
pause
ivory verge
#

I played SotN (US) for almost 4 hours today and didn't have any issues with the music, crashes, or save states. Everything works perfectly.

clear rock
clear rock
#

Or is that not what they're trying to do?

dark aspen
clear rock
# dark aspen It's always worth submitting multiple CHD scripts. Someone might find one that d...

Ok, though I did use some AI to help write it if that matters to anyone here. This checks every subfolder, converts any cue file it finds to chd in that same subfolder, deletes the bin/cue (one small bug, if your images as in some other format like iso/wav it will fail to delete the originals) and even report if it encountered any errors. I actually found a few cue files with typos in them whebn using this script to mass-convert.

manic dirge
#

Does anyone have any kind of BIN/CUE builder for playback of .STR files? I have the .STR file I need, but am running into issues trying to make a BIN/CUE file that will play the .STR file. I tried a program called "pimp", but the version of BUILDCD it comes with is 16-bit and won't work on 64-bit Windows. It seemed like the only promising lead. I found a .ISO file with a short clip from "F.R.I.E.N.D.S." on it, which plays just fine.

But when I replaced the FRIENDS.STR with my own .STR file, it won't play, even when the same name is kept, so I don't know what's going on there.

jovial swallow
#

im still getting those cursed audio blips on a fresh install 🤔 i skipped checking the card with h2testw. ill try it soon when i get a chance

#

i'll try running the DE-10 nano bare too at some point

ivory verge
cosmic tulip
#

@ivory verge I'm not sure if I should ask you but have you noticed rumble not working on non x input pads (tenegaria lite, dual sense) Anything xinpit like my xbox controllers or retro fighters work

ivory verge
cosmic tulip
#

I am so annoyed lol

ivory verge
#

I use 8bitdo ultimate and I don't know if I ever changed anything but rumble works

#

Xinput for sure

#

I think it's on mister main side ?

manic citrus
#

dualsense rumble works fine for me

cosmic tulip
#

Now it works for me

#

I am so confused\

digital zinc
#

controller's haunted

cosmic tulip
# ivory verge I think it's on mister main side ?

turned out to have been a controller setting fluke. BUT this may have revealed a control issue in dual sense controllers that may or may not happen for others
In which, and this is super weird
If you hold down square, left analog doesnt work
Edit: just a fucked ini file

abstract drift
#

in any core?

#

in any case i'd probably nuke your controller mappings before doing anything else

cosmic tulip
#

seems I needed to do a deep nuke

#

like I deleted fucking everything lol

#

seems to have fixed it but the real test is gonna be silent hill

still palm
cosmic tulip
#

God it is incredibly cracked out that I learned Resident Evil games treat R3 as an alternate start/pause button in analogue mode

manic dirge
#

So maybe you just need more power.

desert otter
#

I didn't know you could feed a de10 (or it's clones) more than 5v safely

manic citrus
#

you can't

#

or maybe this was a misterpi?

desert otter
#

Does Takis board allow for more than 5v? That's interesting if it does

#

Most anything USB-C is 5V unless it's built for PD spec

#

Like a laptop

manic citrus
#

it is built for pd

#

it uses a buck converter so there's some heat involved

chilly kraken
#

fukkin ken

cosmic tulip
#

Does anyone know how to set up your mouse as a lightgun

#

I got a hankering for time crisis

cosmic tulip
#

It works on snes

#

I am confused

little frost
#

I thought it was just toggling the setting and then plugging in a mouse

strong hill
#

Question . Is there a possibility that in the future they will implement in the PSX core, the link cable function, to be able to connect 2 misters via network port or via SNAC ports, to be able to play in 2 with 2 different monitors or TVs?

digital zinc
strong hill
cosmic tulip
#

I literally got a mouse

#

hooked up

#

Switched to guncon

#

nothin

#

Works as a mouse

#

works on SNES

little frost
#

oh I don't know anything about Guncon, I just thought you meant literally the "Mouse" setting

#

I just tried it with Time Crisis for the hell of it and I notice that I have a reticle on the title screen but once I'm in game the reticle disappears?

cosmic tulip
#

At this point the mouse works like you said

#

but no aiming reticle in game (what the fuck were they thinking)

#

Is it possible to have a reticule show up when mouse is selected

#

like with guncon

#

I feel like that is the easiest answer lol

abstract drift
#

i think they're trying to preserve the difficulty or something

#

by having no crosshair for mouse

sleek bone
ivory verge
#

So I encourage more people to learn and have fun, maybe it’s not always worth waiting for others, but rather trying something new.

ivory verge
#

remember that for saturn there is not even room for the current code

little frost
sharp glen
#

why does the core repo provide a blank .mcd but all the save are .sav?

little frost
ivory verge
#

@chilly kraken do you have the latest 2xCPU core maybe ?

chilly kraken
#

should be in alt-cores

cosmic tulip
ivory verge
charred smelt
cosmic tulip
#

not a bad idea but I do wonder what the advantages of this versus using lan is

clear rock
chilly kraken
#

fukkin ken

manic citrus
#

puts capability in, "hey dont' use that"

clear rock
#

looks at the IR port on his PSP

#

looks at the parallel port on his PSX

jovial swallow
clear rock
#

I tried like five different AC adapters with and without two switches, one of which is PD compatible and one that is not, the results were pretty conclusive. Any situation where I was using a non-PD adapter, or a PD adapter with the non-PD comaptible switch (why does a switch need to be PD?) the Mt-32 at best would reset my mister when I turned it on, if not cause it to keep resetting

#

Any PD adapter straight or through the PD-compatible switch it didn't reset when I toggled the Mt-32 Pi on or off

#

Though all the AC adapters I used were intended for a Rapberry Pi

ivory verge
#

I saw in another thread that you reported an issue with the USB LED flashing after connecting the 8bitdo controller, which indicates a problem with either the USB hub or the power supply.

#

unless you've already solved that problem and it was something else

river otter
outer elm
#

Trying out this core for the first time - when using HDMI is it normal for there to be slight audio hitches/stutters in Final Fantasy VII when switching from the menu to the field? I assume it's to do with the game switching resolution between screens, I've tried the "Fixed Vblank" and "Sync 480i for HDMI" options and different vsync_adjust settings but nothing seemed to change

sleek bone
ivory verge
#

it's been like this for as long as I can remember

abstract drift
#

it should go away if you turn off pause on slow cd

outer elm
#

That worked, though I'm guessing it might cause other problems! Thanks everyone, just glad I can stop trying to fix it 😅

jovial swallow
#

ill report back in a couple days when i can test the DE-10 on its own

jovial swallow
#

assuming the issue turns out to be the USB hub what board should i look into getting? mister addons has one but it isn't compatible with the "L" connector it looks like which means i'd need to get a micro usb micro male-male connector i guess? legacy pixels is advertising a USB hub with updated PMIC as well i see

#

i noticed that hot plugging a controller during the menu music also disturbs the audio

#

i tried a few of em

jovial swallow
#

including the 8bitdo one that causes the blinking

ivory verge
#

but if there is a problem with the power supply or with the USB hub, you may experience something similar

tropic stratus
#

hot plugging a controller will make the HPS/Linux busy, so it cannot reliably provide CD data anymore. The core will notice that CD data is late and pause until data is provided.
The pause will lead to stuttering audio.

If we would do Memcard Saving without opening the OSD, the same would happen there.

abstract drift
#

someone was looking into reducing the duration of those busy periods for controller changes

#

not all cores can pause like psx while its happening so its kind of a hazard

visual oyster
#

Oh hey, did anyone ever figure out what was going on with differences between the audio output from MiSTer and PS1 hardware? I took the audio from a VGE comparison of a SOTN cut scene from both, and the audio was running at 2 different speeds and didn't stay in sync.

chilly kraken
#

how old is the video?

visual oyster
#

Longer than I realized, TBH

chilly kraken
#

I wonder if it's still the case. it might be, the core isn't 100% cycle accurate or whatever

visual oyster
#

The MisTer audio was more distorted too, but that’s harder to measure exactly.

#

I know as of a year-ish ago the verdict was, “Graphics are identical, and differences in audio are so minute that they have to be measured” or something like that.

#

Which is mostly the case here. I can hear the distortion but I only know about the speed difference because I lined them up by sample in Reaper.

#

This one is the one I originally ripped from to compare, btw: https://m.youtube.com/watch?v=k6ZEAY60ogg

SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica

The day is finally here! The PlayStation 1 (PSX, or PS1) core for MiSTer FPGA has been publicly released! It's no longer an alpha, beta or unstable core! It's the full PSX experience on MiSTer FPGA! Retro gaming in FPGA has never been better!

Which means its now time to TEST IT AG...

▶ Play video
green oracle
serene nebula
#

Actually the GPU got a big upgrade mid cycle too. Games noticeably run and look better on the newer revisions.

frail storm
abstract drift
serene nebula
#

So basically don’t hot swap controllers

misty marsh
#

But hotswaping is ok on real hardware !

somber steppe
#

Real hardware? Can you even imagine? CDI

serene nebula
#

Hot swapping is fine on SNAC

chilly kraken
#

Case closed

serene nebula
lost coyote
manic citrus
jovial swallow
#

hmm the DE-10 on its own still causes the blips using both PSUs (meanwell and stock DE-10 one). i guess this is likely a weird edge case related to natural variations of the DE-10? i've noticed on a fresh boot i can sometimes get it "perfect" on my analog TV or monitor's speakers but it may be that worse speakers mask slight underruns?

#

i can't find issues in other games ive been trying yet also...any game i should try testing with?

#

the timing of the blips is also not consistent

cosmic tulip
#

Has there been a new 2xCPU core lately

#

The one I got is like... back from february

ivory verge
cosmic tulip
#

Thank you!

cosmic tulip
#

cool this core seems to work much better

serene notch
#

Has anyone ever experienced this before? Using a superstation One and latest unstable and official psx cores with time crisis.

ivory verge
#

Nope , never

#

Psx bios or open bios ?

#

is there a problem with the controller? the gun? The game ?

#

I'm currently at a retro party, we played TC with friends, calibration and the game works fine

#

De10 nano

serene notch
#

I just swapped guns does it on both but time crisis titan does not

#

Might be my copy of the game, I'll swap it ty

#

Hmm point blank also does it, interesting.

ivory verge
serene notch
#

Sony

ivory verge
#

Guncon 1?

serene notch
#

Yup

#

All real hardware

ivory verge
#

unfortunately I have no idea

serene notch
#

Just tried on my real psx both work fine

#

Yeah it's weird it's like the guns are triggering something bc in point blank the menu flashes

#

When you try to play time crisis it's like the side button is constantly being pressed in a turbo mode

ivory verge
#

Yeah i use gc1 too with standard snac , works fine

serene notch
#

You don't have to calibrate them or setup them up with snac correct?

#

Plug in and go?

#

Outside of flipping to snac port in psx menu

ivory verge
#

Unfortunately, I have no idea what could be wrong, I don't have SS1 and I have no way to check

ivory verge
serene notch
#

I got an idea, going to swap back in the og memory card that comes with the superstarion

#

I cloned my old one and moved configs over might be a conflict setting somewhere

#

I did try deleting all the files under config

#

And it works. I am using the same .ini files from the superstation One just on a memory card with different mister nightly and more games. What would cause that?

cosmic tulip
#

Very strange. I uploaded a bunch of games to my mister via ftp and gave it like like a good 30-40 minutes/overnight between uploads (no more than 2-4 gigs) and now if I leave the Mister on too long, I get weird image and audio issues

#

and I wonder if I damaged my mister or my sd card

#

I think its my card damn

serene notch
#

I left mine on for two days while it cloned my SD card

#

Was it hot?

cosmic tulip
#

Yes

#

It was fine until I did the transfer

serene notch
#

Try a fresh install?

cosmic tulip
#

Same card?

#

cause I really cant afford a new micro sd card

#

a basic 512 up in canada is like 250 dollars

#

no wait

serene notch
#

No smaller one just to test?

#

Just need like 32gb and the game that's doing the graphical issues

cosmic tulip
#

mm

#

I think I can find one

serene notch
#

@ivory verge mystery solved, it's this memory card causing it.

#

Unplugged it, immediately works

ivory verge
#

Great 🙂

serene notch
#

Oh wow doesn't do it with official one

#

Just like the old days folks, don't use shit memory cards 😂

ivory verge
#

Easy fix 🙂

serene notch
abstract drift
#

its because memory cards and controllers all share one bus on PSX

#

anything off electrically with either can interfere with everything

manic dirge
ivory verge
#

Yes , new revision 208pin

shut escarp
#

retrocastle SNAC, real GC1s, virtual MC

serene notch
#

It was 100% the old 3rd party memory card. Played all day with the memcardpro, worked fine after I swapped.

desert otter
#

I also have a third party PS1 memory card I use on my PSOne back in the day. Imma see if it works or causes issues when plugged in to my SS1 when it gets here

topaz crow
#

and didnt just freeze

#

tell me your set up please and what revision of ss one you have

#

psu, revision of fw on mcp too helps

#

and whether or not youre using wifi and/or game ID

chilly kraken
#

I thought the MCP working was a matter of superstation revision?

topaz crow
#

you thought wrong!

#

im trying to find the right combination of factors, because we have tested every known revision and whether or not it works is completely up to chance

#

sometimes itll even work fine for a bit and then stop later on

#

@serene notch rancid, can you please put this in your games/psx and run it via the "exe" load option of the psc core

#

if you get data when the mcp is plugged in, then it should be working fine

#

this means its working and read data

chilly kraken
#

britney_spears_bikini.jpg.exe

topaz crow
#

if it stays blank then that means it hasnt properly read anything yet

#

in the meantime, i actually came here to report another bug

#

these are the versions of the psx core and mister main im running at the moment

#

this is a chd of parappa US version. theres a slight audio skip of the jet baby song that plays when the game loads up after the initial title screen

#

this isnt expected behavior

#

so i decided to test the jp version since i also have it on my external drive as a bin/cue

#

and its even worse here, just has a blank screen

#

not sure if this is a regression in the core, but im fairly sure it worked before as expected

#

i only noticed this because some one else in takis discord posted a parappa clip and i heard that weird little skip on their video recording

#

both are ss one units, if it matters

chilly kraken
topaz crow
#

ok, so its known, good to know

chilly kraken
#

checking the US one now

#

#1046940919607345272 message

#

But i dunno if this intro bug is new. Do know if it happens on real hardware?

topaz crow
#

the audio skip absolutely does not

#

on one hand, i guess its good that it loads and can play but i noticed the weirdness of the jet baby sound playing past the point it was supposed to

#

well, good that it plays on US iso

#

also claiming that parappa isnt that important to the playstation is absolute clown behavior lol

#

its the FIRST rhythm game, the face that set off a thousand ships

chilly kraken
#

who said that?

manic citrus
#

let's blame Robby

topaz crow
#

👊

chilly kraken
#

We really need to have a discussion about words and how they work

#

"It’s hardly the most important game in the library 😅" != "claiming that parappa isnt that important to the playstation"

chilly kraken
#

those sentiments don't even live in the same town

topaz crow
#

for context, ive been in the rhythm game community for like 25 years

#

im a mod on sows and a few other places, iykyk

shut escarp
#

Give me some free ratio plz

topaz crow
#

well you know me irl, if you really wanted it, you should have asked

shut escarp
#

I’m over here clicking web ring buttons while a gif of a dong flaps at me tauntingly for my ratio

#

IYKYK

serene notch
topaz crow
#

Thanks appreciate it greatly

tacit fox
topaz crow
#

Taki has no real reason to make the mcp work particularly because he has his own mem card coming and other cards seem to work for the most part consistently

#

I've been trying to encourage him to send Thanos his unit a little early

#

So he can scope it, and thanos and I have tried a few things to try and make it work but no dice yet

tacit fox
#

It’s probably related to some missing pull-up resistor somewhere

topaz crow
#

That was our working theory, the 7.5 v line

#

We measure voltages and it's slightly under volted on the SS1

tacit fox
#

Someone was about to test powering the MCP externally

#

Not sure if that happened

topaz crow
#

I worked with incognito man, yeah

#

And a few other people

#

Thanos just needs to get his hands on a unit, and the only question... Is... Well you know....

#

Wen?

serene nebula
#

When he snaps half of us out of existence?

ivory verge
ivory verge
#

There is no easy fix

#

I tried to fix it, but without an accurate model of some of the behaviors it is impossible.

ivory verge
# topaz crow

it's was about Virtual Pool 3 not Parappa, let's not mix things up

cosmic tulip
#

I tend to use Sandisk is there any other brands people could suggest that are more rugged

#

shame though

#

it was a 1tb

#

microsd

#

some people suggest lexar

river otter
cosmic tulip
#

Kinda yeah. I transfered a large number of games over FTP

#

And now when the mister's been left on too long

#

its too slow to load PS1 or other disc based games properly

#

Gonna get a 256 gig rugged card from Sandisk

#

I do wish to build an arcade cabinet at some point so this is good information overall

#

Most likely

#

I have samba

#

Enabled

#

But what annoys me is how all these dev boards and tinker boards just go
micro sd
Micro sd
Micro sd
When all we really need is just a sata connector

#

Like it's a standard that's been around for over 20 years now bro cmon

#

I like having a 1tb because I deal with severe burnout and tend to jump around games a lot because I cant concentrate on them for long lol

trim gull
spark ermine
#

When it comes to disc images I throw them on a 1tb sata ssd and just connect it with usb

visual oyster
#

I long for the day when those were cheaper

#

I haven't checked recently but I think one that I paid $50 for a year ago was somewhere between 150 and 200 right now

cosmic tulip
trim gull
#

yea it’s good that’s why 🙂

cosmic tulip
#

I should at some point figure out how to do a CIFs network share

dawn axle
#

Great guide that can apply whether or not you use retronas

#

If you don’t you’ll just need to configure the SMB share manually beforehand

little frost
little frost
#

I knew it’d be more expensive, but that is insanity

cosmic tulip
#

fucking AI

digital zinc
#

yea, I was going to buy some larger SSDs and SD cards earlier this year, and then I saw that all the prices were pretty much double what I would pay.... hopefully shit goes back to what might count as normal at some point

serene nebula
manic citrus
#

AI also needs storage, so they also gobbled up nand chips

serene nebula
#

damn that sucks

visual oyster
#

I'm not holding my breath on the bubble bursting just because of how hard the AI companies are going to get it integrated into everything, and the way the corporations are gobbling it up.

My wife just found out that the platform she works on finally has a dedicated AI agent that's supposed to solve the majority of problems that humans deal with running it manually, and the fear is that the company will decide they need fewer humans doing that job (rather than just making easier for the humans that already work there to do their jobs and solve problems faster)

proven seal
#

set sam altman on fire

serene notch
cosmic tulip
#

Different person asked you for that unfortunately

#

We were talking about my sd card issues

serene notch
#

Ah 😂

serene notch
#

Fixed 😄

chilly kraken
#

@topaz crow

#

he won't see it if you edited the post I don't think

topaz crow
#

you have the 002 version, i assume @serene notch (the second revision of the mem card, the non-fpga version)

#

also thats incredible, its working

#

whats your power supply look like?

topaz crow
#

Also have you had the chance to open it up and check the revision of the ss1 PCB and/or the firmware version you're using of the mcp?

serene notch
#

Power supply to superstation is just an Anker cell brick, nothing special I can snap a photo later. Have not opened the superstation yet but it's a founders edition that I got beginning of April

topaz crow
#

They usually put it on there in fine print

#

For context, we've been trying to ascertain why the mem card pro series of cards haven't been able to work

#

And we had all sorts of theories as to why, but it seems like you actually have a SS one unit that doesn't have any issues

#

And the fact that the app actually returns data transfer when plugging in is the first time we've seen that confirmed on any mcp

#

So you have something of a unicorn in your hands

abstract drift
#

whats the test ? i've got a SS one and.... all the MCPs

topaz crow
#

namely, does it work?

#

run this app

#

#1046940919607345272 message

#

if it does work, please provide the fw of the cards, the model of the cards/when you ordered them, the revision of the ss one (on the pcb), the power rating of the psu block, and what all you had connected to the ss one

#

@abstract drift

#

if you want to go extra, and have an oscilloscope or a multi meter, check the voltage lines of the psx controller ports on the SS one. line 3 is the one we're most interested in

dull ledge
#

composite blend looks so much better on the psx core ... was too jaggedy on with 600tvl pvm rgb

chilly kraken
#

Is it possible to mix and match USB and snac? Like if I wanted to use a guncon in time crisis, but then maybe a controller for a pedal?

fluid raft
topaz crow
#

you gotta go all in, at least how the system is currently designed

chilly kraken
#

that's what I thought

#

I figured it was "once you turn on snac, the core doesn't hear USB anymore"

desert otter
#

why wouldn't it work? If you have a SNAC contoller as player 1 and in the mister OSD you set a USB controller as player 2 (a virtual simulated controller) it should work just fine with multiple inputs like that.

#

🤔

#

it's why the core gives you the option to specify what each player input can be

#

on a regular mister stack that is

#

idk about how things are wired up internally with SS1 all that much. I do know that with the way Taki wired it up for those front controller ports, he added the SNAC port via the dock because there's a way he designed for it to essentially hijack/bypass what is wired up internally with the front ports using the dock and it's special underside connector thing allowing for you to still then be able to use other SNAC peripherals so there's some wonky hijinx going on there

#

referring to JesusFish question about setting up a guncon with a pedal

#

in regards to using Snac with memcards and stuff ye, you can't mix and match by having a real memcard for player 1 while using a USB/BT controller with virtual input on the same port.

#

all or nothing as you say

#

but you can use a SNAC controller with a virtaul memcard I believe

#

thankfully a large amount of PS1 games do allow you to use player 2 slot for memcard and loading saving games even though you're using slot one for inputs so you can still do that for all the games that support that if wanting to use a real memcard while using a USB/BT controller

dull ledge
tropic stratus
#

you can set each port individually and you can use snac controller with virtual memcard.
Real memcard with USB controller would be possible, but so far no one requested it.
Easy workaround for that is to copy the memcard using bios into the virtual one

abstract drift
#

i play timecrisis with a snac guncon and a usb pedal all the time

clear rock
#

When using a real memcard does it write to it when the PSX would have normally written to it or do you still need to open the OSD like a virtual memcard?

topaz crow
topaz crow
abstract drift
#

nothing complicated... just works

#

set port 1 to snac and port2 to digital

shut escarp
#

SNAC p1, pedal is p2 set to digital and mapped to “X”

Virtual or real mem card can both work

shut escarp
#

@chilly kraken @topaz crow see above

chilly kraken
#

Thanks friends

ruby sleet
#

Following this conversation. Thanks to everyone that has shown that a pedal does work with a usb controller. I haven't been able to get it to work wireless with either a 2.4ghz dongle or my DualSense via BT. Confirmed working and mapped, but the moment I try to use either as my 'pedal' with a GunCon on SNAC port 1: nothing.

Maybe it has to be a wired controller?

shut escarp
#

Try reset player assignment and press a button on it, with SNAC already set to p1

#

Or, before setting p1 to SNAC map a random controller to p1, pedal to p2, THEN set p1 to SNAC

#

I think both of those order of operations should work

ruby sleet
#

I'll give it a shot tomorrow and see how it goes. Thanks, Kajoq! I figured it's something I'm just missing in my setup.

shut escarp
#

Good luck! It should work so it’s probably just order of operations.

Ie: if you boot core, then pressed a button on the pedal first, then set p1 to SNAC, you basically overwrote the pedal’s slot with SNAC as p1, and have to do reassign player assignment to push it to player 2

ruby sleet
#

Makes sense to me. If I get a chance tonight I'll try it out.

ruby sleet
#

Seems I've uncovered a larger issue for me: I can't get any game to see a P2 controller mixing SNAC and a digital controller. Been trying all the tricks Kajoq outlined, but nothing seems to work.

Two digital controllers works
SNAC for P1 or P2 works
No mix of SNAC and digital works
Weirder yet: P1 as SNAC, P2 as Digital. No P2 control. Change P1 to digital, and what should be the "P2" controller works as P1. Switch it back to SNAC P1, and now that works as P1.

#

Very possible it's something I'm missing or misconfigured ages ago. Maybe a fresh Mr. Fusion setup is in my future 😄

#

But this is across two different MiSTer setups, so that already casts doubt on that idea.

It's a MiSTer Addons 2 port SNAC adapter if that makes any difference.

ruby sleet
#

Alright: final plot thickening device I'll share. I CAN get Digital P1 and SNAC Port 2 working. But not the other way around. I guess I'm going to be troubleshooting this weekend. 😄

tropic stratus
#

you need a second pad, so the counter for the second one reaches two. First USb/Bluetooth will be p1, second will be p2.
Don't know if there is a method to have only one pad and assign to P2.

manic citrus
#

you can do some ini trickery to force specific usb ports or controller types to be whatever player you want

ruby sleet
#

Thank you! That makes sense. I'll look into the ini config. I appreciate everyone helping me out. I didn't mean to hijack the channel. 😅

abstract drift
#

i thought setting pad1 to snac automatically shifted digital pads to p2

#

i might be thinking of the n64 core

ruby sleet
#

I'm curious now how Kajoq's setup works. Clearly it is. Magic?

desert otter
shut escarp
#

There’s a chance there’s been a regression at some point, that video is like 2-3 years old, but I can test again when I get home tomorrow

topaz crow
#

it seems like it could be fixed though, which is good

slim trout
#

@ivory verge @shrewd pasture @serene nebula do you remember the other day that I exposed problems playing from an usb, that had freezes in the core? I've got news on that matter

#

I realized that the green light in the hub stack powered off. Then did a dmesg and got device descriptor read error -110 and -71. Searching about it found that it is an error related to disconnection by power consumption

#

Effectively, after the freezing, the pen gets disconnected and unmounted

#

The causes normally are a usb power consumption protection. So, not related with a poor power brick or with a faulty usb pen drive (initially)

shrewd pasture
#

how many amps does the power plug provide?

slim trout
#

The pen is fine. I've been searching about the model I have and it seems that for heat, sometimes those got disconnected

#

And it happened with cores using cd: sega Saturn and psx. Probably with neogeocd I would have the same problems

#

Due to the constant lectures on the pen

#

The model is identified as a SanDisk 3.2Gen1. Is not the flat model, but searching info it says that all that line used to have heat problems

#

So, here it is the reason. The curious thing is that the fact that the usb is having problems, it makes the core freeze. Not only the psx core, but also the underlaying mister core, because the osd is also not responsive

#

If that happens, a solution is: unplug the usb, plug again, open the osd load image, and load the same image. The game does not restart because is the current image loaded and it seems to solve the problem (till disconnection happens again)

#

End of repo 🙂

slim trout
#

It's a pure 5v adapter. No PD

#

I have another pen of the same model (bought 2); moved the chd file to the other pen and played from there yesterday. I had no issues. So it seems the pen in question must be in the limit (due to fabrication deviations?). Maybe it gets little hotter than normal and gets problems. Or have picks of consumption that triggers the usb power protection 🤷

shrewd pasture
#

yeah that was what I recalled but strange that the USB pulls so much power that it shuts down... still good that you found the core iisue I guess

slim trout
#

Last thing about the pen, maybe it depends on the fullness of the pen. The other I tested was half full whereas the other was almost full 🤷

#

The issue with the freezing... I've seen that the rbf file, when a core is running, is consuming 50% of the arm CPU. I thought it was running purely on the fpga side... Many times I've read loading and "collapsing" the arm CPU would not affect the fpga side, but watching this fact... I'm not so sure...

#

It's obvious that the core needs part of the arm side for interacting with the usb devices and other minor tasks (hdmi video output?)

#

Maybe the core it's not frozen but in pause waiting for the cd to respond and the mister underlaying core is not frozen but the input side processed by the Linux is, so no possibility of opening the osd

slim trout
shut escarp
#

@ruby sleet @topaz crow can confirm it still works no issue.

MiSTercade v1, retrocastle SNAC, Virtual memory card

Launch game, wiggle p1 joystick, stomp on Pedal (or press X on controller 2)
Open OSD
Set P1 to SNAC, P2 is still on “duashock” by default

P1 is now gun P2 is pedal, and it just works

sinful bloom
#

okay, I just wanna make sure

#

and this is super specific but

#

is Dark Forces on PS1 having issues with demo playback on actual console?

#

watching the loops in the background and the demo player does nonsensical things while ramming walls and it's always something new every time

#

probably doesn't help that the enemies don't move on a fixed pattern like Doom's randomization table

ivory verge
#

collides with a wall, aims next to the target, etc.

#

So yes, It act just as stupid on a real console.

sinful bloom
#

thanks!

#

the port dev team probably thought it would be cool to implement in a game that did not have demo playback on dos

still lichen
#

Getting occasional screen tearing on Spyro 1 on a CRT, im guessing thats expected/happens on normal hardware?

ivory verge
#

I've never seen screen tearing in Spyro

still lichen
#

I hadnt seen/noticed it til today, ive been playing for about a week or so

#

I noticed some other odd behavior right before i saw it too: the music took a really long time between restarts in a level, like minutes of silence

#

It was in the Dreamweavers stage with the fairies, forget the name

#

Well, the music was in that stage, the screen tearing was in Dreamweavers overworld

ivory verge
#

It's hard to say what could have caused it.

still lichen
#

Hm, ok. Ill keep an eye out and see if it happens again

#

If it does, what info would you need for debugging?

ivory verge
#

I'm playing Dream Weavers now and I don't see any problems with music or screen teraing

#

If it's repetitive, always in the same place, then the savestate before it happens. If it's random, it's hard to say why this problem occurs. Problems reading from the card? PSU? Game image?

#

are you using de10? default settings in core?

still lichen
#

de10, i believe its one of the Triad PSUs

#

Default settings afaik but im not 100% confident

#

I did mess with turning fastboot on and then off before i played today, but after i turned it back off i did a fresh boot of the core

#

And its loading the game from a NAS over eth, everything's healthy there

ivory verge
#

I'll leave such tests for someone who has a lot of free time. I'm not that curious.🙂

still lichen
#

Granted, ive also never played spyro on it til now

abstract drift
#

we spent ages testing gran turismo saved replays which is kind of the same problem

still lichen
#

the demo issue, or the screen tearing?

ivory verge
#

Replays in Gran Turismo

#

that's a different topic

upper forge
#

@sinful bloom did you try Dark Forces on the 2x core?

sinful bloom
#

yeah, it's the same

#

the perf boost is also pretty miniscule

upper forge
#

Yeah, I think Dark Forces needs more. I think people have clocked it higher in Duckstation

abstract drift
#

it might run better on ao486

silent bridge
#

Oh dang I had a fever dream that the 99MHz triple speed was real

ivory verge
#

I think 2xcpu + turbo high is ok for Dark Forces

#

I checked it some time ago and there was a significant improvement in performance

ivory verge
silent bridge
sinful bloom
#

Probably because of multithreading

upper forge
ivory verge
#

I don't see any benefits having already 2x + turbo high

upper forge
#

Another dramatic before/after comparison between a game running at base clock speeds vs. CPU overclocking.

Specs:
Intel Core i7 7700k
16GB RAM
Titan XP
OS: Windows 10

Star Wars: Dark Forces uses an internal software renderer similar to Doom on PSX and is quite well known for bad framerates.

NOTE: You might hear audio crackles; this is the g...

▶ Play video
ivory verge
#

have you tried 2x + turbo high ?

upper forge
lusty coral
# ivory verge I don't see any benefits having already 2x + turbo high

The only ‘improvement’ I could see with that is for games that do not have a framerate cap.

For example Duke Nukem Time to Kill. With the standard core it struggles to maintain 20fps. But when you start playing around with 2x core and turbo. You do hit 30fps, but it now fluctuates to like 40fps at times. Causing drops and stutters due to the game not having a framerate cap.

Maybe a theoretical 3x core might help games without framerate caps stutter less?

serene nebula
#

or maybe pull yourself up by your bootstraps and enjoy the 20fps

somber steppe
upper forge
#

By @ivory verge & @shrewd pasture 's powers combined I am Captain 3X Core!

rare gyro
lusty coral
abstract drift
#

quake2 could use one if someone going to start up doing fps cap patches 😛

#

rob tried to implement it in the core itself but it didn't go well

mortal oracle
#

Turbo cores and higher framerates cringe

#

Next you’ll be talking about save states and cheevos cringe

cosmic tulip
#

The biggest problem making a ps2 core is no one has figured out how the cd block works exactly if I recall. Though that might have changed.
Pcsx2 and play both use a work around last time I checked and the hdd mod means no one has worked on an ode

dark mountain
#

And we don't have the full knowledge of the Emotion Engine too.

#

Too much for a single person, and even a small team.

digital zinc
#

PS2's and PS3's are also magnitudes cheaper for PS2 games than an FPGA that could possibly have it would be

still lichen
still lichen
#

Thanks for the core! +1 for accuracy

shut escarp
topaz crow
#

Tiny boolets

mystic flare
#

runs even better on turbo core

rancid anchor
#

seems the composer of the music has connections to Imagine, as does Kohei Tanaka the composer of Alundra, samples and composition sound very similar

#

I might have to check it out on that alone

frail storm
#

I mean.. is it a good idea to have it as the default PSX core?

topaz crow
#

Leave it on, and if the game doesn't work the way you expect it, just disable it and reboot

lusty coral
# frail storm I mean.. is it a good idea to have it as the default PSX core?

Probably not hence why it isn’t the default psx core. As I have experienced issues and quirks either many games using the 2XPSX core

I recently experienced graphical issues with the turbo + 2xcpu for Silent hill. So installed Turbo and just ran it with 2xcpu

I believe the Harry Potter games might have an issue with saving? From what i remember. Tony hawks pro skater has an issue with saving and loading with both the 2xcpu and turbo enabled

#

Remember, Turbo and 2xcpu are different from one another. I normally enable turbo and if I’m having issues or quirks. I disable it, but still continue to use the 2xcpu core

#

But 99% of my time on the PSX core has been with the 2XPSX version. Although this might change with the RetroAchievements

desert otter
#

As far as I've been aware this whole time the 2xcpu core is exactly the same as the main core when you don't have turbo enabled. (Assuming updates haven't been made to main and 2X has yet to get updated as well)

The difference between them happens when you enable Turbo High mode, while high mode goes up to like 1.5x CPU on normal core, it's what enables 2x on the 2X core.

feral swift
#

Syphon Filter crashed on me consistently when starting a new game with the 2xcpu core. I haven't tried it with the latest version. I don't think I encountered any other issues with it otherwise.

tropic stratus
#

I wouldn't recommend using it as default core unless you experience FPS drops all the time, which isn't that common for most PSX games

#

Even then, the stock core with moderate turbo is likely more stable and compatible than 2x

cosmic tulip
ivory verge
#

I mainly use 2x for Gran Turismo, replays work ok, no additional settings for turbo needed

harsh shale
#

asked ChatGPT what the final design of the Nintendo Playstation would have looked like

clear rock
#

🤣

mortal oracle
#

That’s actually pretty nice

harsh shale
#

It's a'ight

clear rock
#

It's just a weird looking PSX

#

It's far more PSX than SNES, despite the Nintendo Play Station being just a CD addon for the SNES with no additional features or enhancements

upper forge
#

@clear rock be like, get that a.i. generated slop off ma lawn! smugnep

clear rock
#

Eh, I have my likes and dislikes with AI

#

The other way I had to fight Gemini to try to determine what PS2 game was being played in an old photo, it kept insisting the image was actually AI generated, even when told the photo is over a decade old

serene nebula
mortal oracle
#

It would fit better in your tiny hands

harsh shale
zealous linden
#

I’m running a super station one and its working well. I have noticed on FF VII the battle screen transition shows a screen tear due to the resolution change. Is this a known issue I should be at peace with?

I’m running on an LGC3 OLED

ivory verge
#

Yes , it's normal

#

#1046940919607345272 message

zealous linden
#

Sweet. I’m now at peace 😂

zealous linden
# ivory verge Yes , it's normal

Off topic. But ..

Do you use a NAS for ROM storage??

I do and it’s fantastic, but My CIFS Mount doesn’t work when I turn the SSOne back on. Have to run the scripts again. Not the end of the world. But surely there is a fix here?

ivory verge
#

No , sorry. I use only micro sd cards

zealous linden
zealous linden
#

I’m finding running all games, and specifically PSX fine via my NAS drive.

I’ve seen the odd hitch or sound pop and curious if this would be a NAS issue. But it’s too infrequent to repeat

Any “must do” settings for a NAS user, specifically for CD based games ?

patent junco
#

I load all the games for CD-based cores from my NAS, I don’t think I needed any special settings though, worked flawlessly out of the box

zealous linden
#

I’m overthinking it then

I’m in the habit of scrutinising my set up in the search for perfection 😂

#

A bad habbit ….

vestal thicket
dawn axle
#

That’s the power of PlayStation

upper forge
silent bridge
#

Could be a motivational or a taunting message? 😛

clear rock
serene nebula
ivory verge
#

Street Fighter ?

#

🤷‍♂️

silent bridge
#

It's really weird the product info label (?) is on the front of the PS1

chilly kraken
lilac scaffold
#

Player 1 mem card slot says controller 🙂

ivory verge
#

It's a rare 99Mhz revision

spark ermine
#

The controller has an eject button instead of start

lilac scaffold
#

Every image is a spot the difference game in AI world

scenic ledge