#Sony PlayStation
1 messages · Page 51 of 1
I suspect this has to do with the display of a moving background, specifically clouds. The skull displays correctly in the normal castle, where there’s a different effect (fog)
i dont think the gpu toggle in the core actually toggles the speed behavior
just the color depth thing?
yes
(which is fine by me do not confuse that for a feature request) but it means we cant really check for behavioral differences like that
you still need two real consoles, one the rarer/older variety
The GPU slowdown option is enough
You might even trigger some bugs, like in Jet Moto 3
when gpu slowdown is off it;s act like Rev A/B
For Castlevania I also tried various options in the emulator to see what triggers this bug, but it's just part of the game and no option will change that
i have PS1 scph-1000 and 1002
https://problemkaputt.de/psxspx-gpu-versions.htm < "I am homeless in Hamburg, please help me out!" 😭
I'm embarrassed to admit it, but this is my first time playing this game
Looks great
i wonder if the undub hack for this game works on the core? i recall it crashing on xstation
Wondering if he’s still around? Last update is really from 2022? Couldn’t find his Patreon account
Found it
What game is this?
valkyrie profile
Ah nice. Never played it either but heard it was a great game
You're telling me if I enable GPU slowdown I can play Jet Moto 33 on my MiSTer?
is there a 30fps patch for Jet Rider 1 and 2?
I know they released a Jet Moto 2 Championship Edition which ran at 30fps with less opponents on track, it was also a mistaken beta version apparently.
Yesterday when I was playing jet moto 3 and turned on the turbo I couldn't drive the jet, it was too fast🤣
20 fps is better haha
When setting on high, the dialogues get skipped, which is not so important, but wanted to report XD XD
Great game 
Well... maybe it's better that those dialogues are skipped .... 🤣
100%. These talks about outfits and who you wanne kiss at the summer party are sooo 2000er tv show, it's insane XD XD
OMG, some cute boys invited us to this rad party, but we like, totally don’t know who! Guess we have to do Physics mini-golf, Cheerleading and Marine Biology to find out…LAME.
Thank you to EmTheEmu for sending us this game!
Presenters: Peter Austin (@ThatPeterAustin) & Ben Potter (@Confused_Dude)
Video Editor: James Jenkins (@Jenx_137)
#...
I believe he just not got the message of the game ^^
MEET THE BOYS! MEET THE BOYS!!!
Wasn't Jet Moto 3 always 30fps, It wasn't made by SingleTrac like the first two
I don't know, but I saw the FPS counter. It definitely wasn't 30fps
20fps most time
19-25fps
Play time attack. 
There are places where it runs at 30 fps for a while
nah , with turbo high is 30fps rock solid
I don't mind frame rate drops; they used to be the norm in games
How about link cable function with 2 Misters ^^.
I was just curious about the 4Player Mode in Ridge Racer Type4 and yes, it's there when you have 2 PS1, 2 Games, 4 Controllers, 2 screens (34"+ recommended) and the cable 
Sorry for the bad quality aas in a hurry
First, someone has to implement it in core
A few people have asked about this, but so far no one has stepped up to learn how to do it and then actually do it. The matter is still open.
At least there is a reason to keep the consoles.
I rarely use them anymore.
The benefits of the psx core are just too good.
yes, I only use the console to compare with the core when necessary
I think the best option is probably going to be a low latency wireless connection.
maybe @manic citrus looked into this in the past or am I thinking about someone else?
not me. that feature requires people have friends and I know that's a lie
Nevahmynd just saw it below
Amazing. Thank you for taking the time to confirm this.
MiSTer wins again! 
I don’t think I can handle this level of winning, it’s too much!
Well, if you want to start losing try playing NES Battletoads in co-op
Or maybe getting an Analogue Pocket and try playing some Saturn on it 
What happens in battletoads when you play co-op?
You can't beat level 11 because of a bug, that is, if you even can make it to level 11 in co-op since the game had friendly fire and if one person gets a game over you both get a game over, and continuing only causes the person who died to get their lives/life refreshed, the other keeps the amount they had... which likely means you are going to game over again soon when that person dies.
At least in the NTSC version, I think that level 11 bug might have been fixed in the PAL version
Oh right, thought you meant a core bug. Does that still count as winning for mister?
I guess? I mean, it's not like that was some rare hard to do thing like the pacman single pixel bug that emulators did not do correctly for years
MiSTer wins again 
what is this wacky video mode?
I don't think I've seen a PS1 game with vertically stretched pixels like that
I know the Crash and Spyro games do something similar, though not to that extent.
Someone on the dev team must of really hated aliasing.
You might say they were anti- aliasing
also the game (Clock Tower (2)) seems to work pretty okay with 16:9 hack
gonna play further and see if it breaks anything
it's always trains
train perverts stay winning
Train perverts win again! 
always the trains with this guy
Does Robby have one of those controllers?
I doubt it, that's probably the reason he is too ashamed to answer the question.
I am pretty sure it does and @serene nebula has one
It does through SNAC, works perfectly.
However the Reflex Adapt will be getting an update soon that’ll enable that work with that converter,
If it's an official peripheral and you connect it with SNAC it will work.
Trying to use a peripheral with some generic USB adapter though may yeild less that satisfactory results especially when it comes to peripherals like these that are not common/standard style controllers. (For example, a DDR pad won't work properly unless using SNAC)
SNAC is just a means to connect a perihperal to the system and have it directly connect to and interface with the core itself no differently than connecting said peripheral directly to the real original hardware. When using SNAC connectivity you cannot control the MiSTer menus since it's not interfacing with that part of the MiSTer and is only being direct connected to the core.
Here's all you need to know to make your game with PSXSplash!
https://psxsplash.github.io/docs/
I have a Discord server!
https://discord.com/invite/Pp6fenHkxH
Become a member!
https://www.youtube.com/channel/UCzp1RaZ3HmejKl723qlKOAw/join
Or even buy something to wear!
https://bandwidth.myspreadshop.ie/
sounds pretty amazing? export unity games to psx
Finally my stocks will rise 
Is that going to be a sequel to that PSX game where you play as a shoe?
... I just realize I mis-read stocks as socks....
🤦♂️
Oh comon, don't be like that.
We will be lucky if they run at Net Yaroze speeds 
fun game 👍
Hi guys! I'm trying to read my complete PSX collection from NAS but, unlike other cores like Saturn, the connection/latency seems to be too slow because I've aleays CD slow orverlay. Sure, MiSTer is connected to NAS by ethernet on powerline but, like I've said, other cores are good. I'm using RETRONAS on VM on MacM1.
Here some data
ps: zaparoo and remote script are running in background, no wifi hardware and no set in linux, bluetooth dongle connected
If the research here is to be believed, the PSX core starts to have issues beyond 3ms of storage induced latency, and yours is averaging around 6ms https://github.com/retronas/retronas/wiki/MiSTer-FPGA#psx-core---latency-performance
Almost definitely because of powerline. Always heard it’s pretty susceptible to interference so if possible a direct Ethernet connection from mister to your router is preferred
I'm a bit dubious of those numbers, but getting spikes of 18ms isn't going to help things
Unfortunately is not currently feasible for me to wire that room..
Do you have coaxial cable between those rooms? MoCA adapters are cheap and far more performant than powerline.
Unfortunately there’s probably not much you can do about it. Might just need to keep ps1 games on the SD card
unfortunately not
is this problem present only for PS1 core?
Seems like it. I think the PS1 was just more sensitive to disc access latency than other CD based consoles
Been considering moving my cd-based games, especially psx, to a usb drive. Just didn't want yet another dongle sticking out the mister. Wish some models of the usb board had some internal ports or something
You can get some pretty slim USB thumb drives
Yeah, but they will still not be flush, that would require me to mess with the case I store it in
Also really, it's not like I would ever want to remove my wifi dongle do I wish I could keep that one internal
(Also not financially feasable atm, my CD games would require a 512gb usb drive)
... I think
You can get a 512GB sandisk slim thumb drive for £60 🙂
Sandisk Fit drives are about the size of a wireless usb receiver
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Would there be any easy way I can find the disk space all my cd games take? only way I know of is to use "ls -lh" on each folder and add them up
Ha! Beat me to it
I prefer the samsung ones
I left your link cos it was smaller 🙂
du -hs
(on the PSX directory)
du? not ls?
yep, du
but psx isn't the only disk system
du is what you’re looking for
du -hsc PSX SegaCD ...
Hmm, did Samsung stop making theirs? 🙁
I had had nothing but bad expirences with sandisk usb drives
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I’ve had one of those sandisk ones (an older model) as the boot drive for my server for about 7 years now and it’s ever had issues
Ok, my PSX folder alone is 199GB according to DU, so I can't make do witha 256GB one
(As long as you have a backup somewhere, it's no big deal really- aside from the inconvenience/cost of needing to replace it)
CHD?
Yup
Using the optimized settings in the pin
I keep the original bin/cue on mypc
Saturn is 61, so yeah, that's already too much for those two alone
Though my Sd card would then be too big if I switch to USB for my disk images XD
too big
It's a sunk cost
I miss when 512gb microsd cards were $40
I probably have a 256GB that has about 4GB used, or whatever the minimum from just the rbfs is 😅
is it possible to use external usb drive with NAS (and sd of course)?
You can still get them for $40 there’s just no guarantee they’ll actually have 512gb on them 
😛
I was looking for a 512gb ssd the other day, they are over $100 now, they were $40 a few months ago
also really bad time for my raid to have a bad drive >.<
I had to rush to a microcenter that had the last WD Red Plus for miles
Yep, afaik (someone please correct me if I'm wrong). MiSTer will check each of the different mount points in order as far as I know (as long as a directory is empty), so you could have your PSX ones on a USB and leave everything else on your NAS
Tell me this storage nightmare will end, I've been meaning to upgrade my mister for a whiole
Originally was just going to get a 1TB card but...
(Badly written, what I meant was to make sure there's no PSX directory on the NAS storage mounted, if you're planning on moving that to the USB drive)
ok what kind of external USB 2.0 drive it's fast enough for the core?
For sure. MiSTer is USB 2.0 only. Spinning discs might be a bit slow, so you're better with flash or something solid state
(Just due to seek time and spinning discs going to sleep)
ok so an external sd drive it's enough?
Would it have enough power for spinning disks over usb?
mechanical drives are not recommended for the PSX core
I'ave had my consoles fail to power solid state usb drives before
Probably not
I use an external SSD. It works fine, but I've heard people have power concerns about those too
Damn, so I should not use my external MO disk drive for my PSX games? 
I would imagine that's fine. If you've got one lying around, give it a try 🙂
Any idea if the usb adapter you use for a mister pi effects how much power cna be delieved to usb devices?
You mean power supply?
I've had brown outs from using a mt-32 pi with a recommended usb power supply, but not when I broke the reocmmendations to use one with PD
I think you can only get something like 500mA from a USB port
which is I think why some were concerned about USB SSDs wanting more than that
I think that's only with 2.0?
I mean, the snac port isn't usb and the mt-32 pi was clearly drawing more
Oh, sorry – yeah, can't comment about the MT-32 pi, my bad
But you're right in that the usb ports would be limited to 500Ma each
Though that's still several usb ports
Depends how much power your PSU outputs 😅
The Pi's usb board has 7 usb ports and 2 power-only ports
9*500 mA, then.. ~1.1A for the DE10?
And then any other components like the analog i/o board, snac....
Though that's assuming every component draws max power, a lot of usb components I assume are lower draw, like a keyboard
... assuming it's not some insane rgb keyboard XD
For the standard MiSTer, the recommended PSU that a lot of people use is 20W iirc
(5V 4A)
(The usb ports on my keyboard are unusable, any device I plug causes them both to disconnect because too little power, it has a freaking ac adapter for if I want the already bright leds even brighter)
Isn't 3.1A generally the max for usb? Without PD at least

As in many cases, it's an issue of
Oh, speaking of power. Do I need to supply external power to the SNAC or something to use vibration on dualshock controllers?
no, but without an external supply the voltage will be only 5v to the rumble motors which is too low compared to the 7.5-8v they normally use, so the rumble will not be very strong.
also depends on the specific adapter and whether they've jumped the rumble power line to the 5v power from the SNAC port, or left it open to require external power.
5v power from snac? I thought you needed a level shifter to use 5v hardware, which was anything not PSX or N64 controllers?
Yes the SNAC port provides 5v power on USB3 pin 1. The data pins are 3.3v. SNES specifically requires 5v on all lines I believe, hence the need for the level shifter. Whereas the PSX and N64 controllers use 3.3v on the data lines so no need for the level shifter.
I see, I didn't know it still provided 5v of power.
It's how the MT32-pi can be powered only from SNAC
PSX and N64 are the only SNAC devices to not need a level shifter right? IIRC the only systems the mister supports that were 3.3v were the N64, PSX and GBA, but there are no SNAC adapters for the GBA AFAIK
That's really funny because every single Samsung USB drive I've bought failed immediately
My ancient SanDisk is still trucking
I had a samsung flash drive die just last week. Flashed it with rufus for something and decided it had enough
I've been using them in a system 24/7 for years and they work fine
My decades of being a computer nerd have shown that there's no such thing as a reliable brand. I swear by Western Digital drives and my brother in law would never touch one ever again
Yeah, that's been my experience with hard drives. Just say for me personally I've had bad luck with SanDisk, and PNY
All my SanDisk micro SD cards have been rock solid. Of course my Samsungs have been as well
Sd cards I haven't had much issues, it's USB drives that give me problems
I know I'm asking a massive question, that I don't fully understand, but what would implementing something like this involve?
about 80% of the time on the latest unstable, worms still freezes after a match. i was playing a bunch over the weekend with a group of buddies and id have to reset pretty much every time.
try this , and let me know
ill give it a go shortly!
it was successful this time! ill have to play more to get a better sample size, but this is a start. thanks for the quick fix!
sorry if this is a known issue, but having save issues with Brigandine Grand Edition. Seems like there's not enough space detected for the system settings and I can't save to the other save slot at all. Luckily it seems slot 1 can handle the actual gameplay save, so far.
are you on the unstable or stable core?
oh wait, this is psx, not saturn - don't mind me
no worries, should be the one in update all though
can you share your save file. should be in /media/fat/saves/psx in your SD card
sure let me power it up and get the ftp going, will be a few
take your time - I won't have time to look right away, but maybe someone else will
are all your games in the top level PSX folder, or are they all in separate directories?
it sounds like your memory card might just be full
the core gives a unique memory card per-directory so its recommended to have all your games in a folder each so they get a memory card each
its the same for all cd-based cores on mister
yeah the fact your sav is called PSX is a dead giveaway\
cool, at least I know the problem. is there a workaround after the fact?
er yeah no worries, just like, sort your games into subdirs (think there's a script for it in the pins) then let it create a fresh card for the game your playing (boot it once)
then reset core, manually mount both the PSX.sav and the new .sav for your game, and in the psx bios copy over the save
awesome thanks, I dunno how I missed the folder deal
can't actually find the script, its a pretty easy ask for claude or whatever though
for multidisc games, put them in one folder, you want those to share a memorycard generally
nice will do
isn’t that a @tacit fox script?
https://gist.github.com/bootsector/6f60d2227243e57628a7f3f76b523404 but someone already beat me to it with one oneliner lol
This one: #1046941029296779344 message
(haven't tested that oneliner though haha)
I had some bin/cue and this seemed to work, use at own risk lol. I put the modified .py in the scripts folder
ssh -t root@miSTerIP "sed -i 's/endswith(".chd")/endswith((".chd", ".bin", ".cue"))/g' /media/fat/Scripts/chd2folders.py && python3 /media/fat/Scripts/chd2folders.py /media/fat/games/PSX"
This does it too https://github.com/Natrox/MiSTer_Utils_Natrox/blob/main/scripts/psx_chd_organize.sh
cool ty
Oh actually that only moves chd files sorry
I'm actually working on updating it so that it does bin/cue and also other cores and locations besides /media/fat
any way to force always saving without the OSD? I keep opening the osd and it doesn't save somehow. That or I am just thinking I do. I don't care if it destroys the card quicker
Without the OSD, no. On OSD open you’ll need to set autosave to on (and then save your settings)
I hope that's changed, that's actually really annoying
would be better to have redundant saves and let it slowly destroy the sd card imo
Once you get used to it, it's fine. Honestly, every core should have autosave on by default
can't agree there, I'm prob gonna setup my ps2 with ps1 games so I don't have to worry about forgetting to save in some key moment to be honest
but I absolutely hate having to redo progress, prob because I don't have free time
By that same effort you could just get a snac adapter and use a PS1 memory card with the core.
Then you can avoid the oddities that come with running some PS1 games on that single chip in the PS2 assuming you care about that, while also getting the bonus features of the Mister core
I can def try that. I don't know how I watch so much info on mister and have never heard of that either
You mean SNAC? Or just never coming across someone mentioning hooking up a memory card directly?
never heard of someone using a real memory card with the core
I guess I should hang out in here instead of youtube
Oh lol. There's a few people in here who do it. Someone even went so far as to get a modded BIOS running with the core to be able to use memcard pro
I'll have to look into that now, I have a memcard pro 2
Some of us have (or will have) PS1 shaped MiSTers with real PS1 controller and memory card ports just for this purpose 😄
nice
Oh yeah, I'm waiting for mine
Then I'm most likely gonna sell my existing stack
I've been sitting on my Midnight/Ocean Blue PS2 controllers since forever now
I just have some regular black ones. None are really in perfect shape
I also have regular black ones. Those are currently with my PS2. But I bought the ocean blue controllers specifically to pair with my superstition
Would it be possible to display text when a game saves? If autosave is off the text could say "Press OSD to save" and if it's on it could say "Autosaved". It would be useful in the event the game doesn't tell you when it's saving
What PS1 game doesn’t tell you it’s saving?
The one where you forgot to save! 
it turns on one of the mister leds when there is a save pending
thats such a good feature and nobody knows about it lol
Well, most have moved on to proper cases from those 6 acrylic pieces abominations
6 piece acrylic case gang rise up!!

you can still see the LEDs on most cases cant you?
I wrote that. Some context, if it helps: The figures there were given to me by the PSX MiSTer core author, so I have no reason to doubt them. Not so much "research" as "taking the word of the person who wrote the thing", I guess. However...
These numbers are bad. I mention in the wiki there you want a maximum of 3.6ms, and these are 6+, so that's no good. Whatever network stuff is going on, it's not good enough from a latency (not bandwidth) point of view.
I would honestly get into the habit of always opening the OSD and quitting to the MiSTer main menu whenever you are done gaming for the night
This. Just treat it like a “shutdown” process
I’m not saying it’s a great process. I’m not saying it’s the right process. But, truly, once you get used to it, it’s fine.
just make a habit of always rebooting the menu core
It’s the great and right process because there’s no other alternative lol
So uhhh, you either do that or continue to lose your saves.
it's neither great or right, but you can get used to doing it
Obviously its the right process if its the only process, lol
But right process can be not optimal
It’s honestly not that big a deal imo
I lost my save precisely once - the first time I ever played, because I didn’t know about the saving behaviour. I’ll never really understand the complaints 
I lost about 3h of breath of fire on the first day I got my mister. But honestly it's not a big deal, I have the habit of going to the main menu before turning the mister off and if I'm uncertain that I did that I just hit the osd button on the mister before turning it off.
You know it's the right process when folks talk about it like they are in an abusive relationship
Yeah but you’re not optimal and we still keep you around!
gottem.ini
daring words from the mod equivalent of a participation trophy
Trophy is real to me! 🏆
6 pieces? ya'll are living way to luxurious
I've only got 2

Aluminum!
It has a sneezeguard, like a cafeteria
I opted for this because of a couple reasons.
#1: it was cheaper than buying misteraddons USB board to then not be able to buy his metal case cuz it's never in stock (cuz I have his analog pro board).
#2: I like the see through blue aesthetic.
only way to get any kind of other case would be 3D printing and that requires having a 3D printer and the time and patience to model something with the necessary cutouts for my stack
But I think it looks pretty neat at the end of the day being a semi naked stack with a touch of transparent blue acrylic on it.
Odd I cannot get it to work via snac. Arcade Stick and Pad work just fine. The Densha controller works on OG hardware and on Mister via a PSX 2 Usb adapter. Am I doing something wrong on the snac end?
Oh! Will this hit update all soon? I can play Worms Armageddon on an old version of the core, but not the latest one. Worms World Party works fine, but I can’t even start Armageddon.
Will probably be a little bit. Kuba likes to be thorough
Is there a way to make the controllers "stick"?
Minor annoyance, but I hate switching the input every time I launch a game
the 'pad1/pad2' setting?
if you press right and 'save settings' they'll persist between core reloads
I need an audiophile to test this core and make sure there is no audio weirdness when using vga_mode=ybpr and vga_mode=rgb
Hi. I'm having freezes playing symphony of the night. Mainly but not exclusively when leaving the loading narrows. It freezes with the yellow led light up and I have to reboot the mister. I think it happens when using save states. And when it happens, I think, some save states are like lost. Is anyone else having similar issues?
I tested SotN a few days ago and didn't have any problems
It's happening to me since lotta time. Did u use save states?
yes, I also use SS for testing
It also happened me in, for example, rage racer... So it's not about the game 🙁
Yes. Using save states. But maybe it also happens when not using it. Haven't tested deep without them. I'll try to test further and with other cores. Didn't remember it happening with arcade cores for example or mega drive
None of them use SD once they are loaded, so maybe it's related with the use of the SD
I think with SNES + save states it neither happened
You wrote that this has been happening for a long time, have you tried a different card and a clean install?
I have another mister pi. I'll try moving the SD over there and then with a fresh install with the other SD
Are you using bin/cue or chd? And do you have good game images? (redump)
I was asking to check if it is a known problem happening to more people or just me
Chd. It happened with SoN, rage racer and SoN, rondo of the night (a hack)
It's not always happening in the same point. It happens randomly
are you using faster cdrom speed setting?
Normal speed. First I checked
I think it always happened when changing screen or section, so probably when loading something. Ah, one thing important. The images of the games are in a usb pend driver, not in the SD
Try load games from sd card and bin/cue
The 3 chd images check with chdman and are ok. I'm gonna extract the son hack to bin/cue, copy to the SD and try
well dont' do two debugging steps at once
but I will say given that plenty of people use chd on sd card fine, it's probably the usb pen drive sucking
It's a pen with an usbc at the other side. When using that port the speed is X3 faster...
I'll start with the chd on the SD and then the bin/cue if it fails
Question: can a read error freeze the whole system?
If a core crashes, does it make crash the whole system?
no
even if the core has trouble loading data and freezes, the system continues to run ok
In my case the whole system is frozen. Didn't try to access via ssh when it's frozen, but the button on the mister itself (osd one) stops responding. Only reset button (for obvious reasons) is working
power issue?
Yeah, that's not normal behavior, even if there's a problem with one of the cores.
I'm using a 5v 4a power brick
It even runned a screen powered via usb through the mister
yeah if it actually delivers what it says then it should be plenty
Try to run the MEMTEST in util for 15min and see what it lands on
or see if you can run the 94MHz+ N64 core with Banjo-Kazooie in attract mode for 15 min
In the past it was ok for 150mhz. I'll try again. I'll try to get that core and that game (N64 stuff)
ok so not memory then...
Download the new version of the game (Redump), use an SD card for testing, connect the power supply directly to the de10, disconnect all USB devices that are not needed
If anything causes the system to stop responding, it's the hardware.
Any specific games or sections you want to have tested? I won't be able to check on it until later in the week or the next weekend unfortunately.
I've been a while playing from the SD and seems ok. Now I've left for a while in test mem. In a while I'll come back and check again running the game again but from the usb
It's a pi, no de10, but shouldn't mark a difference
Ok, news... Playing from usb happened again. Ssh was possible. The the game unfrized and the music stood making noise... Then normal, then noise again. Looks related to the readings on the usb
It's really strange... I'll go on testing. I'll give more time to other cores to see if it happens again and I'll try also from SD. If I discover something I'll tell 🙁
#1046940919607345272 message
I cannot read!!!!!
I think the parasite eve intro, and the mgs title screen were usually the giveaways
I might have time today to test
It's case for io 9.2 ?
yeah, stock 9.2 io over analog
I am going to try to test today
it sounds good to me. I will PR it
Yeah, Puerto Rico it!!
I still haven’t watched that lol
The new core should now be available via update all. Worms Armageddon is working correctly again.
Are there any improvements in comparison to the last stable core?
No , just fix for Worms Armageddon
anybody else getting audio skips at the game select screen of symphony of the night?
Triple check your game disc image is a valid redump image, check the hash of the file against the redump data, a bad dump can cause this issue.
If you have compressed it to CHD make sure you don't use crazy compression settings, or if you're streaming the game disc over your network share make sure you're not on wifi - The PSX core is VERY sensitive to latency in reading from the disc .
Ensure you don't have fast seek enabled, it can cause this issue.
Higher CD read speeds may also cause this issue.
Also, when I say "this issue" I mean general audio delays or skipping, not something specific to symphony of the night. This is a very common issue that can occur for any of the above reasons, none of which are the cores fault.
weird i seem to have a crc32 for the bin file extracted from the chd that matches what a QoL patch expects (different from redump's value) of acf987e8
but the md5 and md1 sums are different
i got it from a myrient chd collection
lemme look
I would be wary of using premade chd files
We are talking about the screen that has file select namechange file copy etc
yes that screen
no skipping here
thanks for checking ill have to get new files then
my apologies for not verifying the checksums first. i trusted my set too much
oh weird! duckstation verifies the chd as valid
It is not recommended to download pre-made CHD files. Especially since more often than not they end up not being correct and have issues. Just get the bin/cue files and make your own CHD.
I can share you my chd.bat file for compression settings that work with the core if you like
sure i'd like to try that thanks!
hmm im still getting the audio ticks in the menu using a bin/cue i downloaded (not derived from a chd) that verifies correctly in duckstation...i guess i have to rule out sd card corruption at this point? the ticks happen in analog audio as well and with/without 96kHZ hdmi audio and with/without LPF
using default settings (i tried deleting PSX.CFG)
DE-10 nano one with an analog I/O board from legacy pixels
the 2 piece one?
this is the core from update_all today. it happened in the version before too
it's the analog i/o 6.1 board from legacy pixels
ahh ok
im using the usb 2.1 hub on the bottom
I was worried it was a bug with the 9.2 board (which is a known issue)
but it doesn't affect the 6.1 board
try turning on the overlay so you can see the slow-CD warning
that'll tell you if your getting slow cd accesses or if its something else entirely
that's what i'm getting! thanks for the suggestion
I was asking claude.ai about it and it's saying my sdcard could be fragmented which makes sense as i've deleted and uploaded to the psx folder at different times. i'll just run mr fusion on it and start anew
thanks for all the troubleshooting help everyone!
Also check the pins, while not necessary there are recommended settings to use when converting to CHD to make the image better work if you use fast read speeds
just for fun i tried running the known good bin/cue of sotn over CIFS and I still get the same audio stutter and disc overlay warnings. i'll install mr fusion within the next few days and report back that it's not a software issue somewhere
thanks i'll note that if i decide to mass convert a bunch of psx images
Works fine , no sound issues
Just tried it at my end! Seems to work!
I've played them both recently, and the Megadrive version is extremely solid, minus the color reductions. Maybe we could eventually get a 32X port for more colors, and it could run better with less limitations. But the PSX port of Cave Story is by-far my favorite.
Get a high quality A2 rated micro sd card and you’ll not have those issues
im using a sandisk extreme A2 512gb i got last summer
Damn nevermind
i have a good feeling a mr fusion install fixes it. i went back to earlier builds which worked before to no avail either it's that or a very idiosyncratic issue with my setup i guess (down to the i/o board i or something strange). i should maybe try cleaning the stack and rebuilding it
If the device and the microSD card are working properly, there shouldn't be any problem reading the data (slow CD warning )
Maybe sd card is bad?
I would start by checking another card without any addons for de10
more likely i guess? i should go with a smaller card and try some type of NAS setup for the larger libraries im thinking
if thats the issue
If it’s any help I use a micro sd with CHD and it’s been rock solid for me for several years
although using CIFS didnt seem to cure the audio blips either
how long are the audio skips? roughly i guess
variable and sometimes pretty slight but definitely there
with the cd speed overlay triggering
is it just like, a pop, or is there dead-air for an appreciable length of time?
i was getting pops and blips and i think more of them on the hdmi side but ive caught them on the TV as well
shit i forgot to try removing my DAC...it's powered by USB (using the powered port)
do they happen all the time even if you're just idling in game or does it correspond with actions
i dunno if that could affect anything
it's consistently at the beginning and then it smoothens out
Yes, try it without any accessories, just the sd card and the DE10.
outside of sdcard issues, psx also changes resolutions an insane amount
the whole boot sequence, intros etc are not a good test for that reason
the analog side should be smooth still i thought tho?
analog video and audio yes, digital audio no
test just standing around in game and see if thats stable
if it still happens then it rules out a bunch of stuff
seems to loop the music fine (at the beginning part where you're richter) and the intro cinematic sounds seamless too
i got past death and let the music loop 3 times. everything is good so far. i had a save file a few weeks ago and it was playing fine (although i may have skipped ahead through the menu and failed to hear the blips then). i had about 3 or 4 hours of play with no issues
if its solid when you're not doing anything then the problem could be related to videomode changes
your mister.ini isn't unusually long or complicated for some reason is it?
@jovial swallow here's my bat file. Please note that this one is set up for batch conversions where you put all your bin+cue files into a folder called "cue" and also have a folder called "chd" next to it that it will then output everything into.
It's also recursive, so if you are downloading bin+cue via rar archives or something and they all extract to their own folders it will find them regardless and create a new folder in the chd folder titled after each file. unfortunately it will also make individual folders for each bin+cue of games that have multiple discs so you will need to manually go through and consolidate those but that shouldn't take more than a minute since there's not many games out there that are multi disc.
Just edit the path for where your chdman exe is in the bat file and you should be good to go. can change what the folders are called too if you care.
The script I use (assumes CHD is in the current directory. You can just manually delete your bins and cues afterwards)
@echo off
for /r %%i in (*.cue) do chdman createcd -c cdzs,cdfl -hs 9792 -i "%%i" -o "%%~ni.chd"
pause
I played SotN (US) for almost 4 hours today and didn't have any issues with the music, crashes, or save states. Everything works perfectly.
If you can move the data somewhere else temporarely, I would partition and reformat the card as a single large partition then use a tool like h2testw to make sure it's not a bootleg and storing all data properly
If It helps I made a bat file that goes through every subfolder of the folder it's in converting bin/cue to chd with the pinned settings, putting the chd in the subfolder, and then deletes the original bin/cue
Or is that not what they're trying to do?
It's always worth submitting multiple CHD scripts. Someone might find one that does the closest to what they like
Ok, though I did use some AI to help write it if that matters to anyone here. This checks every subfolder, converts any cue file it finds to chd in that same subfolder, deletes the bin/cue (one small bug, if your images as in some other format like iso/wav it will fail to delete the originals) and even report if it encountered any errors. I actually found a few cue files with typos in them whebn using this script to mass-convert.
Does anyone have any kind of BIN/CUE builder for playback of .STR files? I have the .STR file I need, but am running into issues trying to make a BIN/CUE file that will play the .STR file. I tried a program called "pimp", but the version of BUILDCD it comes with is 16-bit and won't work on 64-bit Windows. It seemed like the only promising lead. I found a .ISO file with a short clip from "F.R.I.E.N.D.S." on it, which plays just fine.
But when I replaced the FRIENDS.STR with my own .STR file, it won't play, even when the same name is kept, so I don't know what's going on there.
im still getting those cursed audio blips on a fresh install 🤔 i skipped checking the card with h2testw. ill try it soon when i get a chance
i'll try running the DE-10 nano bare too at some point
I'm curious what your problem is. I played for 4 hours yesterday, and also spent an hour listening to menu music on a second DE10 with headphones. I had no problems. I also checked the PAL version.
@ivory verge I'm not sure if I should ask you but have you noticed rumble not working on non x input pads (tenegaria lite, dual sense) Anything xinpit like my xbox controllers or retro fighters work
I'm sorry, but I don't know anything about it
I am so annoyed lol
I use 8bitdo ultimate and I don't know if I ever changed anything but rumble works
Xinput for sure
I think it's on mister main side ?
dualsense rumble works fine for me
controller's haunted
turned out to have been a controller setting fluke. BUT this may have revealed a control issue in dual sense controllers that may or may not happen for others
In which, and this is super weird
If you hold down square, left analog doesnt work
Edit: just a fucked ini file
in any core?
in any case i'd probably nuke your controller mappings before doing anything else
seems I needed to do a deep nuke
like I deleted fucking everything lol
seems to have fixed it but the real test is gonna be silent hill
https://github.com/Newbilius/PS1VideoCDCreator you can try this, and third link from the bottom leads to psxdev.net which is down but if you look at that page with waybackmachine you can see it, it's another example of a .str player. but I think you'd need the psx sdk installed for the second thing to work. https://www.mediafire.com/download/s61u86sxd1djncy/strplay.7z there's the link from WM
God it is incredibly cracked out that I learned Resident Evil games treat R3 as an alternate start/pause button in analogue mode
For me, audio CD playback skipping was because my power supply was too weak and I had too many USB things plugged in at once. Now I just have the Wi-Fi dongle and nothing else and upgraded to a 9v supply and the skipping went away.
So maybe you just need more power.
I didn't know you could feed a de10 (or it's clones) more than 5v safely
Does Takis board allow for more than 5v? That's interesting if it does
Most anything USB-C is 5V unless it's built for PD spec
Like a laptop
fukkin ken
Does anyone know how to set up your mouse as a lightgun
I got a hankering for time crisis
I thought it was just toggling the setting and then plugging in a mouse
Question . Is there a possibility that in the future they will implement in the PSX core, the link cable function, to be able to connect 2 misters via network port or via SNAC ports, to be able to play in 2 with 2 different monitors or TVs?
Someone else will have to step up to implement that, there are no plans to do so.
OK. I hope that sooner or later someone will implement it
I don't know what to tell you
I literally got a mouse
hooked up
Switched to guncon
nothin
Works as a mouse
works on SNES
oh I don't know anything about Guncon, I just thought you meant literally the "Mouse" setting
I just tried it with Time Crisis for the hell of it and I notice that I have a reticle on the title screen but once I'm in game the reticle disappears?
At this point the mouse works like you said
but no aiming reticle in game (what the fuck were they thinking)
Is it possible to have a reticule show up when mouse is selected
like with guncon
I feel like that is the easiest answer lol
i think they're trying to preserve the difficulty or something
by having no crosshair for mouse
I would also love that (same for Saturn)
So I encourage more people to learn and have fun, maybe it’s not always worth waiting for others, but rather trying something new.
remember that for saturn there is not even room for the current code
yeah it’s interesting because I thought it was possible for MiSTer to overlay the reticle independent of the game, but maybe not for the PSX core
why does the core repo provide a blank .mcd but all the save are .sav?
You can do that
For guncon
ahhh ok…yeah, I should have actually tried that last night to confirm whether I saw the same behavior as you did
@chilly kraken do you have the latest 2xCPU core maybe ?
should be in alt-cores
From what I can glean from discussions
Sorg only enabled guncon for wiimotes and later guncon3/gun4ir
Thank You! too much to remember😅
A virtual link cable over the network would be amazing! I'm not wrong in thinking this has been done elsewhere in MiSTer-land, am I?
not a bad idea but I do wonder what the advantages of this versus using lan is
Taki "officially" recommends not using a PD-compatible adapter though since that causes increased heat due to said buck converter, but I noticed that it fails to power some accessories like my MT-32 Pi properly if I don't use a PD AC adapter
fukkin ken
puts capability in, "hey dont' use that"
I have the meanwell PSU they recommend. i'll upload a screen capture or cell phone video of the audio blipping soon
I tried like five different AC adapters with and without two switches, one of which is PD compatible and one that is not, the results were pretty conclusive. Any situation where I was using a non-PD adapter, or a PD adapter with the non-PD comaptible switch (why does a switch need to be PD?) the Mt-32 at best would reset my mister when I turned it on, if not cause it to keep resetting
Any PD adapter straight or through the PD-compatible switch it didn't reset when I toggled the Mt-32 Pi on or off
Though all the AC adapters I used were intended for a Rapberry Pi
Have you tried unplugging everything and trying a different USB hub?
I saw in another thread that you reported an issue with the USB LED flashing after connecting the 8bitdo controller, which indicates a problem with either the USB hub or the power supply.
unless you've already solved that problem and it was something else
No he doesn't, the power supply recommendations on this page talks extensively about pd supplies https://retroremake.co/pages/firmware-setup
Trying out this core for the first time - when using HDMI is it normal for there to be slight audio hitches/stutters in Final Fantasy VII when switching from the menu to the field? I assume it's to do with the game switching resolution between screens, I've tried the "Fixed Vblank" and "Sync 480i for HDMI" options and different vsync_adjust settings but nothing seemed to change
Have you tried the 480p hack? Forgot how the option is called exactly
yes, there is always a small lag in the audio after exiting the menu
it's been like this for as long as I can remember
it should go away if you turn off pause on slow cd
That worked, though I'm guessing it might cause other problems! Thanks everyone, just glad I can stop trying to fix it 😅
i didnt think of that! now i just realized i gave away my one usb a to micro dongle 😆
ill report back in a couple days when i can test the DE-10 on its own
assuming the issue turns out to be the USB hub what board should i look into getting? mister addons has one but it isn't compatible with the "L" connector it looks like which means i'd need to get a micro usb micro male-male connector i guess? legacy pixels is advertising a USB hub with updated PMIC as well i see
i noticed that hot plugging a controller during the menu music also disturbs the audio
i tried a few of em
including the 8bitdo one that causes the blinking
yes, that's normal
but if there is a problem with the power supply or with the USB hub, you may experience something similar
hot plugging a controller will make the HPS/Linux busy, so it cannot reliably provide CD data anymore. The core will notice that CD data is late and pause until data is provided.
The pause will lead to stuttering audio.
If we would do Memcard Saving without opening the OSD, the same would happen there.
someone was looking into reducing the duration of those busy periods for controller changes
not all cores can pause like psx while its happening so its kind of a hazard
Oh hey, did anyone ever figure out what was going on with differences between the audio output from MiSTer and PS1 hardware? I took the audio from a VGE comparison of a SOTN cut scene from both, and the audio was running at 2 different speeds and didn't stay in sync.
how old is the video?
June 9, 2022. It’s been a while 😇
Longer than I realized, TBH
I wonder if it's still the case. it might be, the core isn't 100% cycle accurate or whatever
The MisTer audio was more distorted too, but that’s harder to measure exactly.
I know as of a year-ish ago the verdict was, “Graphics are identical, and differences in audio are so minute that they have to be measured” or something like that.
Which is mostly the case here. I can hear the distortion but I only know about the speed difference because I lined them up by sample in Reaper.
This one is the one I originally ripped from to compare, btw: https://m.youtube.com/watch?v=k6ZEAY60ogg
SUPPORT THE CHANNEL : http://www.patreon.com/VideoGameEsoterica
The day is finally here! The PlayStation 1 (PSX, or PS1) core for MiSTer FPGA has been publicly released! It's no longer an alpha, beta or unstable core! It's the full PSX experience on MiSTer FPGA! Retro gaming in FPGA has never been better!
Which means its now time to TEST IT AG...
Looks like just a few SPU and CD changes have gone in since 2022 🙃 https://github.com/MiSTer-devel/PSX_MiSTer/commits/main/?since=2022-07-01&until=2026-04-16 so may be good to re-test just to see what the status is. The comparisons vs. real hardware are gold imho
Yes but also what hardware revision, there’s a ton of them.
Actually the GPU got a big upgrade mid cycle too. Games noticeably run and look better on the newer revisions.
That's specially interesting because I see the same on native Linux games on my desktop PC (ie: stuttering on controller hot plugging, even if it means powering on a bluetooth controller!).
This phenomena with Linux and controller hot plug stuttering... what is causing it? systemd? udev? the kernel?
Is there a theoretical way to avoid it, no matter how impractical it would be?
So basically don’t hot swap controllers
But hotswaping is ok on real hardware !
Real hardware? Can you even imagine? 
But real hardware doesn’t use USB
Hot swapping is fine on SNAC
Case closed

This is what I do.
I understand that it can potentially lead to some bugs, but it's fine so far in the games I play
they aren't related. Mister does it for a very mister specific reason.
hmm the DE-10 on its own still causes the blips using both PSUs (meanwell and stock DE-10 one). i guess this is likely a weird edge case related to natural variations of the DE-10? i've noticed on a fresh boot i can sometimes get it "perfect" on my analog TV or monitor's speakers but it may be that worse speakers mask slight underruns?
i can't find issues in other games ive been trying yet also...any game i should try testing with?
the timing of the blips is also not consistent
Thank you!
cool this core seems to work much better
Has anyone ever experienced this before? Using a superstation One and latest unstable and official psx cores with time crisis.
Nope , never
Psx bios or open bios ?
is there a problem with the controller? the gun? The game ?
I'm currently at a retro party, we played TC with friends, calibration and the game works fine
De10 nano
I just swapped guns does it on both but time crisis titan does not
Might be my copy of the game, I'll swap it ty
Hmm point blank also does it, interesting.
Are you using the Sony BIOS or the Open BIOS that comes with SS1?
Sony
Guncon 1?
unfortunately I have no idea
Just tried on my real psx both work fine
Yeah it's weird it's like the guns are triggering something bc in point blank the menu flashes
When you try to play time crisis it's like the side button is constantly being pressed in a turbo mode
Yeah i use gc1 too with standard snac , works fine
You don't have to calibrate them or setup them up with snac correct?
Plug in and go?
Outside of flipping to snac port in psx menu
Unfortunately, I have no idea what could be wrong, I don't have SS1 and I have no way to check
Yes , plug and go
I got an idea, going to swap back in the og memory card that comes with the superstarion
I cloned my old one and moved configs over might be a conflict setting somewhere
I did try deleting all the files under config
And it works. I am using the same .ini files from the superstation One just on a memory card with different mister nightly and more games. What would cause that?
Very strange. I uploaded a bunch of games to my mister via ftp and gave it like like a good 30-40 minutes/overnight between uploads (no more than 2-4 gigs) and now if I leave the Mister on too long, I get weird image and audio issues
and I wonder if I damaged my mister or my sd card
I think its my card damn
Try a fresh install?
Same card?
cause I really cant afford a new micro sd card
a basic 512 up in canada is like 250 dollars
no wait
No smaller one just to test?
Just need like 32gb and the game that's doing the graphical issues
@ivory verge mystery solved, it's this memory card causing it.
Unplugged it, immediately works
Great 🙂
Oh wow doesn't do it with official one
Just like the old days folks, don't use shit memory cards 😂
Easy fix 🙂
Yup
its because memory cards and controllers all share one bus on PSX
anything off electrically with either can interfere with everything
Which PSX revision is the PSX core based on? 5501?
Yes , new revision 208pin
I've run into it before but not sure what triggers it
retrocastle SNAC, real GC1s, virtual MC
It was 100% the old 3rd party memory card. Played all day with the memcardpro, worked fine after I swapped.
I also have a third party PS1 memory card I use on my PSOne back in the day. Imma see if it works or causes issues when plugged in to my SS1 when it gets here
are you telling me your mem card pro actually worked
and didnt just freeze
tell me your set up please and what revision of ss one you have
psu, revision of fw on mcp too helps
and whether or not youre using wifi and/or game ID
I thought the MCP working was a matter of superstation revision?
you thought wrong!
im trying to find the right combination of factors, because we have tested every known revision and whether or not it works is completely up to chance
sometimes itll even work fine for a bit and then stop later on
@serene notch rancid, can you please put this in your games/psx and run it via the "exe" load option of the psc core
if you get data when the mcp is plugged in, then it should be working fine
this means its working and read data
britney_spears_bikini.jpg.exe
if it stays blank then that means it hasnt properly read anything yet
in the meantime, i actually came here to report another bug
these are the versions of the psx core and mister main im running at the moment
this is a chd of parappa US version. theres a slight audio skip of the jet baby song that plays when the game loads up after the initial title screen
this isnt expected behavior
so i decided to test the jp version since i also have it on my external drive as a bin/cue
and its even worse here, just has a blank screen
not sure if this is a regression in the core, but im fairly sure it worked before as expected
i only noticed this because some one else in takis discord posted a parappa clip and i heard that weird little skip on their video recording
both are ss one units, if it matters
pretty sure kuba tried to fix this? Here is an issue for the JP version: https://github.com/MiSTer-devel/PSX_MiSTer/issues/142
Issue: After start, the game goes out of sync. A white screen appears , sound can be heard , after some time the game should start. Reproduce: Workaround: PAL/NTSC-U ver. works fine BIOS: 7000 CD I...
ok, so its known, good to know
checking the US one now
#1046940919607345272 message
But i dunno if this intro bug is new. Do know if it happens on real hardware?
the audio skip absolutely does not
on one hand, i guess its good that it loads and can play but i noticed the weirdness of the jet baby sound playing past the point it was supposed to
well, good that it plays on US iso
also claiming that parappa isnt that important to the playstation is absolute clown behavior lol
its the FIRST rhythm game, the face that set off a thousand ships
who said that?
let's blame Robby
We really need to have a discussion about words and how they work
"It’s hardly the most important game in the library 😅" != "claiming that parappa isnt that important to the playstation"
those sentiments don't even live in the same town
for context, ive been in the rhythm game community for like 25 years
im a mod on sows and a few other places, iykyk
Give me some free ratio plz
well you know me irl, if you really wanted it, you should have asked
I’m over here clicking web ring buttons while a gif of a dong flaps at me tauntingly for my ratio
IYKYK
Yes not home ATM will do when I get a chance
Thanks appreciate it greatly
Did Taki put this under a scope? The controller should not ack and release the SPI bus if the PSX is not talking to it (i.e., the first byte != 0x01)
Taki has no real reason to make the mcp work particularly because he has his own mem card coming and other cards seem to work for the most part consistently
I've been trying to encourage him to send Thanos his unit a little early
So he can scope it, and thanos and I have tried a few things to try and make it work but no dice yet
It’s probably related to some missing pull-up resistor somewhere
That was our working theory, the 7.5 v line
We measure voltages and it's slightly under volted on the SS1
I worked with incognito man, yeah
And a few other people
Thanos just needs to get his hands on a unit, and the only question... Is... Well you know....
Wen?
When he snaps half of us out of existence?
It's always like that in the core ( usa and jp ver.), nothing new, but thanks for the report
There is no easy fix
I tried to fix it, but without an accurate model of some of the behaviors it is impossible.
From my tests so far, it was my microSD that ate shit.
I tend to use Sandisk is there any other brands people could suggest that are more rugged
shame though
it was a 1tb
microsd
some people suggest lexar
This might help:
https://amiga.vision/sd
Which SD card should you get?
I'm quite partial to WD Purple SD cards for rugged use cases although they'd probably be overkill for the MiSTer
Kinda yeah. I transfered a large number of games over FTP
And now when the mister's been left on too long
its too slow to load PS1 or other disc based games properly
Gonna get a 256 gig rugged card from Sandisk
I do wish to build an arcade cabinet at some point so this is good information overall
Most likely
I have samba
Enabled
But what annoys me is how all these dev boards and tinker boards just go
micro sd
Micro sd
Micro sd
When all we really need is just a sata connector
Like it's a standard that's been around for over 20 years now bro cmon
I like having a 1tb because I deal with severe burnout and tend to jump around games a lot because I cant concentrate on them for long lol
When you transfer lots of games over, you should use a good microSD to USB 3 converter
I use one from ANKER I got for $15 a couple years ago, it’s very reliable
When it comes to disc images I throw them on a 1tb sata ssd and just connect it with usb
I long for the day when those were cheaper
I haven't checked recently but I think one that I paid $50 for a year ago was somewhere between 150 and 200 right now
Every human on earth owns that anker microsd card interface
yea it’s good that’s why 🙂
I should at some point figure out how to do a CIFs network share
Great guide that can apply whether or not you use retronas
If you don’t you’ll just need to configure the SMB share manually beforehand
OMG the 4TB drive I bought in 2023 for $180 is now $800 on Amazon

Sounds about right
I knew it’d be more expensive, but that is insanity
This is why I'm so pissed off. MicroSDs have the same fuckin price problem
fucking AI
yea, I was going to buy some larger SSDs and SD cards earlier this year, and then I saw that all the prices were pretty much double what I would pay.... hopefully shit goes back to what might count as normal at some point
But why, I thought it was just ram prices going through the roof.
AI also needs storage, so they also gobbled up nand chips
damn that sucks
Yeah, I've heard that either prices don't go down and this is the new normal because the manufacturers like money, even if the bubble bursts.
Or, a new manufacturer shows up, ends the shortage, and charges less and the prices have to come down to compete.
I'm not holding my breath on the bubble bursting just because of how hard the AI companies are going to get it integrated into everything, and the way the corporations are gobbling it up.
My wife just found out that the platform she works on finally has a dedicated AI agent that's supposed to solve the majority of problems that humans deal with running it manually, and the fear is that the company will decide they need fewer humans doing that job (rather than just making easier for the humans that already work there to do their jobs and solve problems faster)
set sam altman on fire
@topaz crow Sorry for the delay my friend, been a busy couple days. Here is the output you requested.
Different person asked you for that unfortunately
We were talking about my sd card issues
Ah 😂
Fixed 😄
you have the 002 version, i assume @serene notch (the second revision of the mem card, the non-fpga version)
also thats incredible, its working
whats your power supply look like?
Also have you had the chance to open it up and check the revision of the ss1 PCB and/or the firmware version you're using of the mcp?
Power supply to superstation is just an Anker cell brick, nothing special I can snap a photo later. Have not opened the superstation yet but it's a founders edition that I got beginning of April
It would help to know the volts and amperage on the brick
They usually put it on there in fine print
For context, we've been trying to ascertain why the mem card pro series of cards haven't been able to work
And we had all sorts of theories as to why, but it seems like you actually have a SS one unit that doesn't have any issues
And the fact that the app actually returns data transfer when plugging in is the first time we've seen that confirmed on any mcp
So you have something of a unicorn in your hands
whats the test ? i've got a SS one and.... all the MCPs
namely, does it work?
run this app
#1046940919607345272 message
if it does work, please provide the fw of the cards, the model of the cards/when you ordered them, the revision of the ss one (on the pcb), the power rating of the psu block, and what all you had connected to the ss one
@abstract drift
if you want to go extra, and have an oscilloscope or a multi meter, check the voltage lines of the psx controller ports on the SS one. line 3 is the one we're most interested in
composite blend looks so much better on the psx core ... was too jaggedy on with 600tvl pvm rgb
Is it possible to mix and match USB and snac? Like if I wanted to use a guncon in time crisis, but then maybe a controller for a pedal?
Agreed! Now try playing Silent Hill on the PSX core and Zelda: Ocarina of Time on the N64 core with CBlend on
on the ss one, no, and its likely the same on a regular mister stack
Originally recorded for the Retro Remake/Super Station Discord, this video is applicable to any MiSTer FPGA setup using a PlayStation-style SNAC adapter with memory card ports. It demonstrates the steps required to use authentic hardware memory cards alongside your controllers.
you gotta go all in, at least how the system is currently designed
that's what I thought
I figured it was "once you turn on snac, the core doesn't hear USB anymore"
why wouldn't it work? If you have a SNAC contoller as player 1 and in the mister OSD you set a USB controller as player 2 (a virtual simulated controller) it should work just fine with multiple inputs like that.
🤔
it's why the core gives you the option to specify what each player input can be
on a regular mister stack that is
idk about how things are wired up internally with SS1 all that much. I do know that with the way Taki wired it up for those front controller ports, he added the SNAC port via the dock because there's a way he designed for it to essentially hijack/bypass what is wired up internally with the front ports using the dock and it's special underside connector thing allowing for you to still then be able to use other SNAC peripherals so there's some wonky hijinx going on there
referring to JesusFish question about setting up a guncon with a pedal
in regards to using Snac with memcards and stuff ye, you can't mix and match by having a real memcard for player 1 while using a USB/BT controller with virtual input on the same port.
all or nothing as you say
but you can use a SNAC controller with a virtaul memcard I believe
thankfully a large amount of PS1 games do allow you to use player 2 slot for memcard and loading saving games even though you're using slot one for inputs so you can still do that for all the games that support that if wanting to use a real memcard while using a USB/BT controller
Looks great. I tried on parasite eve as well 🙂
you can set each port individually and you can use snac controller with virtual memcard.
Real memcard with USB controller would be possible, but so far no one requested it.
Easy workaround for that is to copy the memcard using bios into the virtual one
i play timecrisis with a snac guncon and a usb pedal all the time
When using a real memcard does it write to it when the PSX would have normally written to it or do you still need to open the OSD like a virtual memcard?
the idea is that yes, it operates like real hardware and will write to the memory card
ohh share your set up? i wasnt able to get it to work
Can confirm.
SNAC p1, pedal is p2 set to digital and mapped to “X”
Virtual or real mem card can both work
Wouldn’t need to open OSD like you do with virtual
@chilly kraken @topaz crow see above
Thanks friends
Following this conversation. Thanks to everyone that has shown that a pedal does work with a usb controller. I haven't been able to get it to work wireless with either a 2.4ghz dongle or my DualSense via BT. Confirmed working and mapped, but the moment I try to use either as my 'pedal' with a GunCon on SNAC port 1: nothing.
Maybe it has to be a wired controller?
You need to make sure the pedal is player 2
Try reset player assignment and press a button on it, with SNAC already set to p1
Or, before setting p1 to SNAC map a random controller to p1, pedal to p2, THEN set p1 to SNAC
I think both of those order of operations should work
I'll give it a shot tomorrow and see how it goes. Thanks, Kajoq! I figured it's something I'm just missing in my setup.
Good luck! It should work so it’s probably just order of operations.
Ie: if you boot core, then pressed a button on the pedal first, then set p1 to SNAC, you basically overwrote the pedal’s slot with SNAC as p1, and have to do reassign player assignment to push it to player 2
Makes sense to me. If I get a chance tonight I'll try it out.
Seems I've uncovered a larger issue for me: I can't get any game to see a P2 controller mixing SNAC and a digital controller. Been trying all the tricks Kajoq outlined, but nothing seems to work.
Two digital controllers works
SNAC for P1 or P2 works
No mix of SNAC and digital works
Weirder yet: P1 as SNAC, P2 as Digital. No P2 control. Change P1 to digital, and what should be the "P2" controller works as P1. Switch it back to SNAC P1, and now that works as P1.
Very possible it's something I'm missing or misconfigured ages ago. Maybe a fresh Mr. Fusion setup is in my future 😄
But this is across two different MiSTer setups, so that already casts doubt on that idea.
It's a MiSTer Addons 2 port SNAC adapter if that makes any difference.
Alright: final plot thickening device I'll share. I CAN get Digital P1 and SNAC Port 2 working. But not the other way around. I guess I'm going to be troubleshooting this weekend. 😄
you need a second pad, so the counter for the second one reaches two. First USb/Bluetooth will be p1, second will be p2.
Don't know if there is a method to have only one pad and assign to P2.
you can do some ini trickery to force specific usb ports or controller types to be whatever player you want
Thank you! That makes sense. I'll look into the ini config. I appreciate everyone helping me out. I didn't mean to hijack the channel. 😅
i thought setting pad1 to snac automatically shifted digital pads to p2
i might be thinking of the n64 core
I'm curious now how Kajoq's setup works. Clearly it is. Magic?
No. His cabinet is multifunctional as you can see he has buttons and sticks attached as well. And those are going to be attached as USB. So his setup has something populated as a first connected device cuz he will use them to control the MiSTer menu.
There’s a chance there’s been a regression at some point, that video is like 2-3 years old, but I can test again when I get home tomorrow
thats why i was asking lol
it seems like it could be fixed though, which is good
@ivory verge @shrewd pasture @serene nebula do you remember the other day that I exposed problems playing from an usb, that had freezes in the core? I've got news on that matter
I realized that the green light in the hub stack powered off. Then did a dmesg and got device descriptor read error -110 and -71. Searching about it found that it is an error related to disconnection by power consumption
Effectively, after the freezing, the pen gets disconnected and unmounted
The causes normally are a usb power consumption protection. So, not related with a poor power brick or with a faulty usb pen drive (initially)
how many amps does the power plug provide?
The pen is fine. I've been searching about the model I have and it seems that for heat, sometimes those got disconnected
And it happened with cores using cd: sega Saturn and psx. Probably with neogeocd I would have the same problems
Due to the constant lectures on the pen
The model is identified as a SanDisk 3.2Gen1. Is not the flat model, but searching info it says that all that line used to have heat problems
So, here it is the reason. The curious thing is that the fact that the usb is having problems, it makes the core freeze. Not only the psx core, but also the underlaying mister core, because the osd is also not responsive
If that happens, a solution is: unplug the usb, plug again, open the osd load image, and load the same image. The game does not restart because is the current image loaded and it seems to solve the problem (till disconnection happens again)
End of repo 🙂
It's a 4A plug. As I mentioned in the past this plug was able to power a usb powered display through the power ports of the usb hug (pi hub version)
It's a pure 5v adapter. No PD
I have another pen of the same model (bought 2); moved the chd file to the other pen and played from there yesterday. I had no issues. So it seems the pen in question must be in the limit (due to fabrication deviations?). Maybe it gets little hotter than normal and gets problems. Or have picks of consumption that triggers the usb power protection 🤷
yeah that was what I recalled but strange that the USB pulls so much power that it shuts down... still good that you found the core iisue I guess
Last thing about the pen, maybe it depends on the fullness of the pen. The other I tested was half full whereas the other was almost full 🤷
The issue with the freezing... I've seen that the rbf file, when a core is running, is consuming 50% of the arm CPU. I thought it was running purely on the fpga side... Many times I've read loading and "collapsing" the arm CPU would not affect the fpga side, but watching this fact... I'm not so sure...
It's obvious that the core needs part of the arm side for interacting with the usb devices and other minor tasks (hdmi video output?)
Maybe the core it's not frozen but in pause waiting for the cd to respond and the mister underlaying core is not frozen but the input side processed by the Linux is, so no possibility of opening the osd
Probably the usb pendrive is triggering some heat protection on itself
@ruby sleet @topaz crow can confirm it still works no issue.
MiSTercade v1, retrocastle SNAC, Virtual memory card
Launch game, wiggle p1 joystick, stomp on Pedal (or press X on controller 2)
Open OSD
Set P1 to SNAC, P2 is still on “duashock” by default
P1 is now gun P2 is pedal, and it just works
okay, I just wanna make sure
and this is super specific but
is Dark Forces on PS1 having issues with demo playback on actual console?
watching the loops in the background and the demo player does nonsensical things while ramming walls and it's always something new every time
probably doesn't help that the enemies don't move on a fixed pattern like Doom's randomization table
Real HW
collides with a wall, aims next to the target, etc.
So yes, It act just as stupid on a real console.
thanks!
the port dev team probably thought it would be cool to implement in a game that did not have demo playback on dos
Getting occasional screen tearing on Spyro 1 on a CRT, im guessing thats expected/happens on normal hardware?
I've never seen screen tearing in Spyro
I hadnt seen/noticed it til today, ive been playing for about a week or so
I noticed some other odd behavior right before i saw it too: the music took a really long time between restarts in a level, like minutes of silence
It was in the Dreamweavers stage with the fairies, forget the name
Well, the music was in that stage, the screen tearing was in Dreamweavers overworld
It's hard to say what could have caused it.
Hm, ok. Ill keep an eye out and see if it happens again
If it does, what info would you need for debugging?
I'm playing Dream Weavers now and I don't see any problems with music or screen teraing
If it's repetitive, always in the same place, then the savestate before it happens. If it's random, it's hard to say why this problem occurs. Problems reading from the card? PSU? Game image?
are you using de10? default settings in core?
de10, i believe its one of the Triad PSUs
Default settings afaik but im not 100% confident
I did mess with turning fastboot on and then off before i played today, but after i turned it back off i did a fresh boot of the core
And its loading the game from a NAS over eth, everything's healthy there
There could be a problem with reading data sometimes, if it was a common you would see this problem all the time. I use sd card no problem for me with Spyro
I'll leave such tests for someone who has a lot of free time. I'm not that curious.🙂
Possible, ive just never seen it before in all my time using the core
Granted, ive also never played spyro on it til now
we spent ages testing gran turismo saved replays which is kind of the same problem
the demo issue, or the screen tearing?
@sinful bloom did you try Dark Forces on the 2x core?
Yeah, I think Dark Forces needs more. I think people have clocked it higher in Duckstation
it might run better on ao486
Oh dang I had a fever dream that the 99MHz triple speed was real
I think 2xcpu + turbo high is ok for Dark Forces
I checked it some time ago and there was a significant improvement in performance
i tried to make 3xCPU
That’s probably what my wonky memory was recalling 😅💪
Honestly? The best performing 3D shooter of mid 90's on that core
Probably because of multithreading
Try again. 😥
I don't see any benefits having already 2x + turbo high
Another dramatic before/after comparison between a game running at base clock speeds vs. CPU overclocking.
Specs:
Intel Core i7 7700k
16GB RAM
Titan XP
OS: Windows 10
Star Wars: Dark Forces uses an internal software renderer similar to Doom on PSX and is quite well known for bad framerates.
NOTE: You might hear audio crackles; this is the g...
have you tried 2x + turbo high ?
No 😔
The only ‘improvement’ I could see with that is for games that do not have a framerate cap.
For example Duke Nukem Time to Kill. With the standard core it struggles to maintain 20fps. But when you start playing around with 2x core and turbo. You do hit 30fps, but it now fluctuates to like 40fps at times. Causing drops and stutters due to the game not having a framerate cap.
Maybe a theoretical 3x core might help games without framerate caps stutter less?
or maybe pull yourself up by your bootstraps and enjoy the 20fps
Was that the pitch for UE5 as well?
By @ivory verge & @shrewd pasture 's powers combined I am Captain 3X Core!
sounds like that game could use a romhack to set an FPS cap
That is an option. There’s a few games like it.
quake2 could use one if someone going to start up doing fps cap patches 😛
rob tried to implement it in the core itself but it didn't go well
Turbo cores and higher framerates 
Next you’ll be talking about save states and cheevos 
The biggest problem making a ps2 core is no one has figured out how the cd block works exactly if I recall. Though that might have changed.
Pcsx2 and play both use a work around last time I checked and the hdd mod means no one has worked on an ode
And we don't have the full knowledge of the Emotion Engine too.
Too much for a single person, and even a small team.
PS2's and PS3's are also magnitudes cheaper for PS2 games than an FPGA that could possibly have it would be
Replayed this today, and im pretty sure what i was actually seeing is the seams between polygons in the big castle in the Dreamweavers overworld as i swept the camera past it. I was close enough that it filled the whole screen, so it looked like a horizontal line
thanks for the info 🙂
Thanks for the core! +1 for accuracy
This is a complete English translation patch for Tiny Bullets, a Japanese exclusive PlayStation game.
It's a bit of a mix of Legend of Zelda and Tomb Raider.
Download Link Here:
https://rhpz.org/33382
Credits:
Chapu: Translation, Programming, & QA
https://linktr.ee/ChapuTranslations
Etokapa:
Graphics, QA, Video Editing
Tiny boolets
runs even better on turbo core
seems the composer of the music has connections to Imagine, as does Kohei Tanaka the composer of Alundra, samples and composition sound very similar
I might have to check it out on that alone
Are there games that have problems with the Turbo (2x CPU Speed) core?
I mean.. is it a good idea to have it as the default PSX core?
Leave it on, and if the game doesn't work the way you expect it, just disable it and reboot
Probably not hence why it isn’t the default psx core. As I have experienced issues and quirks either many games using the 2XPSX core
I recently experienced graphical issues with the turbo + 2xcpu for Silent hill. So installed Turbo and just ran it with 2xcpu
I believe the Harry Potter games might have an issue with saving? From what i remember. Tony hawks pro skater has an issue with saving and loading with both the 2xcpu and turbo enabled
Remember, Turbo and 2xcpu are different from one another. I normally enable turbo and if I’m having issues or quirks. I disable it, but still continue to use the 2xcpu core
But 99% of my time on the PSX core has been with the 2XPSX version. Although this might change with the RetroAchievements
As far as I've been aware this whole time the 2xcpu core is exactly the same as the main core when you don't have turbo enabled. (Assuming updates haven't been made to main and 2X has yet to get updated as well)
The difference between them happens when you enable Turbo High mode, while high mode goes up to like 1.5x CPU on normal core, it's what enables 2x on the 2X core.
Syphon Filter crashed on me consistently when starting a new game with the 2xcpu core. I haven't tried it with the latest version. I don't think I encountered any other issues with it otherwise.
No, the 2x core runs the CPU at double speed all the time. Turbo is just additional speedup.
I wouldn't recommend using it as default core unless you experience FPS drops all the time, which isn't that common for most PSX games
Even then, the stock core with moderate turbo is likely more stable and compatible than 2x
can confirm. 2x kinda fucked up in the later half of my silent hill 1 playthrough but stock core with turbo worked great
I mainly use 2x for Gran Turismo, replays work ok, no additional settings for turbo needed
asked ChatGPT what the final design of the Nintendo Playstation would have looked like
🤣
That’s actually pretty nice
It's a'ight
It's just a weird looking PSX
It's far more PSX than SNES, despite the Nintendo Play Station being just a CD addon for the SNES with no additional features or enhancements
@clear rock be like, get that a.i. generated slop off ma lawn! 
Eh, I have my likes and dislikes with AI
The other way I had to fight Gemini to try to determine what PS2 game was being played in an old photo, it kept insisting the image was actually AI generated, even when told the photo is over a decade old
Honestly, that controller looks better than the PS1 controller
It would fit better in your tiny hands
Kinda looks like the 8bitdo Pro
I’m running a super station one and its working well. I have noticed on FF VII the battle screen transition shows a screen tear due to the resolution change. Is this a known issue I should be at peace with?
I’m running on an LGC3 OLED
#1046940919607345272 message
Sweet. I’m now at peace 😂
Off topic. But ..
Do you use a NAS for ROM storage??
I do and it’s fantastic, but My CIFS Mount doesn’t work when I turn the SSOne back on. Have to run the scripts again. Not the end of the world. But surely there is a fix here?
No , sorry. I use only micro sd cards
No worries. Managed to sort ☺️
I’m finding running all games, and specifically PSX fine via my NAS drive.
I’ve seen the odd hitch or sound pop and curious if this would be a NAS issue. But it’s too infrequent to repeat
Any “must do” settings for a NAS user, specifically for CD based games ?
I load all the games for CD-based cores from my NAS, I don’t think I needed any special settings though, worked flawlessly out of the box
I’m overthinking it then
I’m in the habit of scrutinising my set up in the search for perfection 😂
A bad habbit ….
JFC, that power plug port! What kind of power did it thing it'd draw? 200w?!
That’s the power of PlayStation
Could be a motivational or a taunting message? 😛
Someone developed a 99MHz kernel? 
What’s that game above Tekken
It's really weird the product info label (?) is on the front of the PS1
Player 1 mem card slot says controller 🙂
It's a rare 99Mhz revision
The controller has an eject button instead of start
Every image is a spot the difference game in AI world
Mady by Dino Jenkins?