#📓coral-developer-diary

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spiral thunder
#

Hi everyone! We are halfway through the Kickstarter campaign and gaining so many supportive members here on Discord. It’s a great month for sure! Yesterday, we continued working on the game, such as set dressing some areas, diving map etc. Check it out:

February 16, 2021

  • Modeled, cleaned, unwrapped some furniture props

  • Retopo UV Texture Sheep

  • Polish llama sculpt, wool will use textures

  • Further improved peas morph animation

  • Rig and skin goat (WIP) ☀️

  • Worked on set dressing Hillside (WIP)

  • Set dressing various diving levels

  • Changed TileActor BoxComponent used for collision detection: to detect player collision for trellis crop, etc.

  • Worked on pet AI (WIP)

  • Dog animations, various improvements. Sleep, run, etc.

  • Added underwater player movement end sounds🤿

  • Adjusted playback probability & speakers panning on dog sounds

  • Worked on sound default value at option menu (WIP)

  • Fixed possible bug with OptionsSubsystem init flow

  • Quest Editor: Spawn "Entry" nodes for appropriate State nodes

  • Continued working on more common props

  • Grow to adult confirmed on pig: ranching

  • Added bunch of animals bp: ranching

  • Worked on various fish concept 🐠

novel flicker
#

Yesterday, we worked on a lot of things. The highlight has to be now the dog runs around the farm, and he sleeps too! Super cute. I can’t wait to have you all try it in alpha!

February 17th, 2021

  • Improvement to Fruit Plant system designs

  • Add a pet dog to the farm 🐶

  • Implement pet animations

  • Implement Quality Drop chance API (WIP)

  • Implement quality to the item (WIP)

  • Improvements to dialogue systems

  • Implement Milk Pail and Brush logic 🥛

  • More updates to quest editor

  • Create Fur for Animals

  • Create cactus particles

  • Textured Llama 🦙

  • Doggo sleep to idle animations

  • Adding morph target for Goat

  • Rig and skin sheep all stage

  • unwrapped several furniture props

  • Set Dress Hillside

  • Set dress diving level 4 WIP

  • Fixed various coral models and materials

  • Fixed abrupt music transition

  • Adjusted music transition from world to diving & vice versa

  • Changed attenuation setting & volume level on animals sound

  • Joko’s Kitchen Previz Assets

  • Feedback set dress

runic gate
#

Hello, hello, good people.

We smashed through another goal yesterday, great job everyone! On the development side, we continue to hammer away at the game. My highlight was the Merfolk Kingdom art 🧜‍♀️ 🔱

Team #SometimesIMakePies

February 18th, 2021

  • Fixed crashes when opening BP_TimeManager

  • Added fail check when setting hismc stage & refactored the way hismc created

  • Changed ItemWeaponScythe to reduce stamina (based on existing DT_Scythe)

  • Changed FishingRod to use stamina whenever it catches fish

  • Quality API: Quality drop chance API, implement quality to item (WIP)

  • Various dialog logic improvements

  • Quest Editor: Graph refactoring to avoid a lot of boilerplate code / hacks when adding new nodes (not submitted yet)

  • Various ranching logic being added

  • Retopo various GIANTS

  • Tweaked Alice facial sculpt

  • WIP set dress Woodlands, added additional bush & plants in Hillside/Vineyard

  • 21 furnitures are done unwrapping

  • Set dress diving levels for 10m depth

  • Create particle onDestroyed for Plum, Rambutan, and Avocado

  • Update leaf material for fruit plant particle

  • Improve FruitPlant Anim, Tree Hit With Blendshape

  • WIP Implement On Colide + On Hit Fruit Plant (still Glitch and some SK need improvement)

  • Modified banana tree impact sounds

  • Added fruit drop & picked up sound events

  • Added new floating drop BP class for fruit

  • Implemented floatie drop & pick up sounds

  • Add anim morph target test for sheep all stage ( S0 - S3 )

  • Split skm pig & big pig from doggo taco to independent SKEL_Pig (pig only). including all Pig anim retargeting (9)

  • Fixed normal shader on fruitplant Plum

  • Wip re-rig all stage fruitplant stage 00

  • Museum building concept exploration

  • Various KS Art

  • Skill Tree icons

spiral thunder
#

Happy weekend all! This week, we were trying to improve NPC 3d models, animation left and right, etc. One step at a time, right. Here are some of the things that we did yesterday:

February 19, 2021

  • Fixed crashes when running Debris Editor ☀️

  • Further improved fruit plant reaction calls per request

  • Started working on upgrade farm building mechanic (WIP)

  • Continued working on implementing honorifics on dialogues

  • Improvements on fruit plants particles 🌵

  • Created OnHit fruit plant fx emitter for various plants (Avocado, Banana, Rambutan)

  • Implemented OnHit & OnDestroyed on various plants: Plum, Avocado, Rambutan

  • Fixed incorrect index for crops OnDestroyed particle

  • Worked on OnDestroyed particle, Banana Plant

  • Continued set dressing diving levels!!!!

  • Improved uvset sk Banana, various stages

  • Re-rig Banana Plant stage 3 & 2

  • Re-rig stage 0 Plum Plant, Avocado Plant & Rambutan Plant

  • Improvements on various fruit plant shake anim (WIP)

  • Added shake plants sound (WIP)

  • Continued working on common props concept (WIP) there are a lot of them!

  • Continue funiture props modeling/cleanup, unwrapping 🛋️

  • Implemented quality when harvesting crop, plants, and fruit trees

  • Implemented quality when fishing

  • Added quality drop chance API

  • Added console command to set Lab upgrade level

  • Added decals in Woodlands

  • Set dress Woodlands (done!)

  • Various museum rough Sketch and blockout (WIP)

  • Marketing art

novel flicker
#

Happy Monday, Mr/Ms/Mx Player! Yesterday, we made many improvements to the core systems. I can't wait to implement and see this in action. Honorifics are implemented in the game.

February 22nd, 2021

  • Fixed baby fruit plants and fruit trees issues

  • Added stages functionality for Farm Building

  • Change debris, fruit plant, fruit tree, and tree to not run on hit animations when destroyed

  • Fix NPC glitch on rotation

  • Finish item quality API

  • Quality price modifier (WIP)

  • Add star icon in UI for items of various quality

  • Add temporary BG color change for different quality level items.

  • Finish logic for honorifics dialogues ❤️ 💙 💚 💜

  • Updated job board panel UI

  • Add debugger for checking name and honorifics of Player (WIP)

  • Trying to reclass animals as pawns

  • Preparing for save and load ranch buildings

  • Quest Editor improvements (WIP)

  • Remove trailer particles on crow animations

  • Durian on destroyed particles

  • Fruit plants on hit particles

  • Fix popping material for fruit trees (WIP)

  • Improvements on giants sculpt

  • Adjust cow height 🐮

  • Sculpted Catfish and Koi

  • Added new sofa models

  • re-Rig stage 0 fruit tree (orange & durian)

  • finalize SK animal barn and coop

  • Rig Llama, skinning (WIP)

  • Improve FruitPlant_Shake Animations DogDance

  • Implement FruitPlant_Shake

  • Improve Player Shake [pushed but can't implement yet, waiting system]

  • WIP Goat Walk Anim goatlove2

  • Set Dress Lake Map (WIP)

  • Set physical material for big logs

  • Differentiate destroyed seeds

  • Re-balance music level for each game states

  • Adjusted sunny weather sound level

  • Surya's room concepts

  • Kitchen common props

  • Museum Concepts

runic gate
#

Hello everyone, today we are feeling very Plus Ultra. Yesterday was a good day. We’ve started experimenting with the Giants’ mechanics, and have a clear picture of how they will fit into the game. We also stress-tested over 600 Cikin’s on the farm, and gosh, the horrors I could share lol

  • Reclassing animals from actors to pawn, the performance of 600 Cikin went from 0.1fps>5fps>11fps>30fps in one day

  • Finish debugger for checking name and honorifics player

  • Edit string 'player' to '$player'

  • Dialog for unlock recipe (wip)

  • Make ItemQualityAPI extend BlueprintFunctionLibary

  • Prototyping giants

  • Added floaties drop config per stage when destroying fruit plant

  • Disabled OnHit animation when Pickaxed or Hoed (so its obvious it doesn't work)

  • Changed FruitTreeManager to be chopped horizontally when it is matured

  • Changed FruitTreeManager to use the new lifecycle design

  • Various Goat anim being worked on

  • Rig + skin + variant blendshape Llama

  • Reduce Skel chicken from 35 Bones to 16 Bones, blendshape variant ctrl

  • Fish sculpting

  • Rescaled cow

  • Improving NPC models, exploring new benchmark, preparing for seasonal outfits

  • Added lv 3 single and queen bed, tv tables, and two standing lamps

  • Set dress lake area & unplayable/vista area

  • Various exterior building asset improvements in world

  • Someone on our team losing their mind attempting to fix material popping & trunk sway issues

  • Set floatie drop class on fruit tree

  • Repositioned some bird & insect audio emitters

  • Modified EQ filters on stone footsteps sound

  • Update museum concept

  • Electronics interior WIP

  • Surya’s room interior WIP

  • KS Marketing Art

  • Preparing post KS updates to community/roadmap

spiral thunder
#

Morning! Yesterday we worked on trying to get the right benchmark for the NPC model. We’re currently perfecting Alice. Also, barn animal animation improvements✌️

February 24, 2021

  • Improving skill tree UI, finished tree breakdown icons (WIP)

  • Finished set dressing lake

  • Painted grass layers on lake & woodlands landscape

  • Decals on lake & woodlands

  • Continued unwrapping common furnitures such as fireplace, etc

  • Socket Electronics interior (WIP) 🖥️

  • Museum (WIP)

  • Surya's room interior (WIP)

  • Reclassing animal performance

  • Replacing all previous c_animals to c_animalpawn

  • Added "Gameplay Effect" node, handle "loop" logic for the "Quest State" node on quest editor, etc

  • Set default value for honorifics

  • Player name didn't show when play from the title menu, fixed!

  • Checking string for change player name, with honorifics

  • Checked all animal skeleton & suggest the number of bones for mixed blendshape / morph target

  • Re-rig new adult Cow, reduce bone (WIP)

  • Continued working on various Goat animation, idle, petting, etc goatlove2

  • Set playback limit on lake & waterfall sounds

  • Set fade time & fade-in curve on interior & exterior ambiance sound events

  • Set physical materials on large log, wood & iron rails, brick, and forest plateau surfaces

  • Added waterfall sounds around forest area (WIP)

  • Adjusted audio spline on river & lake around forest area (WIP)

  • Continued improvements on NPC models, trying to get the right benchmark

  • Sculpted various bugs 🪲

  • Continued on Giants prototype

  • Added WellBlueprint item and CoopBlueprint item to DT_Carpenter

  • Added skeleton codes necessary when saving ranch building

  • Setting up shop for farm building upgrades, removal, and move (WIP)

  • Fixed popping foliage material

  • Marketing art

novel flicker
#

Yesterday, I didn't get much time to touch the game. Time was filled with meetings, planning on Google Sheets and Google Docs. Blergh. Super excited to try some new features today.

February 25th, 2021

  • WIP Building Shops from Blueprints

  • 600 Chickens

  • Add "unlock recipe" quest phase

  • Add tag for unlock recipe

  • Add blueberry tart recipe for cooking recipe test

  • Dialogue for unlock recipe

  • Experience breakdown per activity

  • Quest Editor Improvement WIP

  • Create BP Turntable

  • WIP Add color variation to instance mesh (material)

  • Improve goat animations with blendshape

  • WIP Sheep Animations

  • Giants can break debris

  • Skin cow, reduce skeleton bones (sounds scary, but the cows are fine!)

  • Fixed unmatched trunk and foliage wind animation shader

  • WIP Woodlands Tree

  • 54 Common Furniture Models are finished

  • Museum Update WIP

  • Changing mining lobby

  • Inspected Agung Sculpt

  • Alice model improvements

  • Electronic interior WIP

  • Set dress paintover

  • Surya's room concepts done

  • Quest UI header WIP

spiral thunder
#

Happy weekend everyone! This morning, we hit our last stretch goal on Kickstarter. Thank you all for supporting this game and for all the congratulations. We continued working on the NPC model benchmark, trying to find the best one🌟 🌺 🌵

February 26, 2021

  • Removed some interior prop blockmeshes

  • Continued working on Surya’s room

  • Populated some interior with common furniture, get a feel

  • Allow to connect/disconnect Effect nodes to State nodeson Quest Editor

  • Added second output pin ("Exit") for State nodes, improve nodes, multiple small fixes & improvements on Quest Editor

  • Generated proper navmesh on the farm (WIP)

  • Giants prototype, Giants animations (WIP)

  • Texturing dead tree, woodland plants (WIP)

  • Adjusted forest ambiance (WIP)

  • NPC model benchmark, further polishing Alice (WIP)

  • Sheep animation, walking (WIP)

  • Implemented upgrade building mechanism in Carpenter Shop. Need to add confirmation dialog, shop requirement for upgrades

  • Updated experience player category

  • Updated end of day panel

  • Rig & skin baby cow + reduce Bone (WIP)

  • Interior for Socket Electronics (WIP)

  • Museum (WIP)

  • Mine lobby updated!

  • Various furniture models are done, stools, lamps, etc

  • Create new textures for interior

  • Worked on mail UI

  • Worked on festival icons

runic gate
#

I apologize for the delay, i completely forgot it was my turn to write the dev diary lol. Can't believe we are less than 48 hours away from the Kickstarter campaign ending. We knocked it out of the park! We got some much done yesterday, i had to cut some stuff out hype

March 1, 2021

  • Animals cleanup code

  • WIP opening cutscene for Alpha

  • Quest Editor various upgrade

  • Set DT_BuildingUpgrades to BP_InteractableCounterCarpenter's FarmBuildingEditShop component
    -Unhide "Open Inventory" and "Remove" buttons from DecorModeHUD
    -Modified C_FarmBuildingActor for saving and loading
    -WIP: DecorMode remove currently hold decor actor back to Inventory

  • Attempt to fix navmesh on farm issue

  • Implement sell price for higher quality item (currently only applied on direct sell at shop)

  • Prepare UI for Giant cashier (testing purposes!!! nice try sus )

  • Revisit Alice in-game model, creating benchmark for seasonal outfit

  • Changed diving maps, added "depth" and more coral clusters, WIP

  • WIP lowpoly & high poly 3 types of woodlands plants

  • Removed blockmeshes on CI_interior01, and put common props

  • Archie's room WIP

  • Skin Kau baby + add blendshape/morph target

  • Test procedural anim baby Kau 🐮

  • Various sheep animation

  • Fix popping on maple tree (translucent)

  • Player gets dirty VFX (waiting for the system to test)

  • Add particle to Banana and fruitPlant FX Emitter

  • WIP alpha detail material for common furniture

  • Adjusted audio spline around forest area

  • Re-added rtpc automation based on glob_interior parameter to lake, forest ambience, waterfall sounds ( due to Wwise project got corrupt)

  • Wrote document on sound design high level plan

  • Surya's Room & Joko room concept art

  • [Redacted] room concept art

  • Inventory UI rework + anim concept

  • Mail UI

  • List all rooms

novel flicker
#

Last day for Kickstarter! I feel like I’ve been saying this on repeat. Thank you so much for the support, everyone! Let’s see, so many WIPs, nothing too major to report yet. We keep on trucking.

March 2nd, 2021

  • WIP create BP_CommonFurniture for tools

  • Reenable home interior tiles in front of the door

  • Got rid of EC_Wallside from the whole code

  • Still on that giant cashier WIP (for testing ONLY).

  • Debug widget for new cutscenes

  • Quest Editor: Auto arrange for graph nodes

  • Improve nodes layouts

  • Surya’s room wall and floor UV and texel density

  • Fixed normal mesh SM & SK banana stage 3 and regrowth

  • Fixed skin issue on sheep stage 0

  • Retopo Goldfish

  • WIP retopo Tilapia fish

  • populate common props to interiors

  • festival testing and layout

  • Fixed Alice Hair from various angles (and hands)

  • Sculpted some Fishes for Retopo

  • Revisited Theo after one year WIP (poor Theo)

  • Sheep idle #2 animations

  • Sheep petting animations

  • Cutscene opening house

  • WIP [Redacted] Room

  • WIP new layout for interiors

  • WIP adjust all rooms to a new size

  • WIP Woodland low poly texturing

  • Reworked on item trash ui sound

  • Adjusted volume level on inventory ui sounds

  • Inventory UI + prepare animated assets

  • Relationship UI improvements

  • Resize Joko room and some improved diving concepts

spiral thunder
#

Yesterday was a big day for all of us. Backers, community members, devs, mods, all farmers! With the Kickstarter campaign ended, we are now preparing the next step with Backerkit, figuring out a pre-order store and focusing on game dev! We also worked on the buildings around the town yesterday, perfecting the 3d model and keep polishing animation🌵 ☀️ 🍄

March 3, 2021

  • Worked on more diving levels and the new and improved Community Center (WIP)

  • Worked on [redacted]’s room, created a new texture for rugs and some new furniture models

  • Explored design on drones and underwater coral marking (WIP)

  • Worked on Joko’s room interior (WIP)

  • Finished various plant texturing in Woodland

  • Town pavement vertex painting (WIP)

  • Retopo’d various fish (Barramundi, etc)

  • Further improved llama animation

  • Worked on quest editor, added “condition” sub-nodes

  • Added checking condition for equipment item

  • Improved lake pier, made it slightly bigger

  • 3d blockout for Nina’s villa

  • Refactor Giants codes to support dynamic behavior change

  • Changed item trashed sound asset

  • Modified sunny weather blend container

  • Adjusted music level

  • Continued working on cutscene, trying out with a simple cutscene

  • Worked on opening inventory in Decor Mode, added vfx BP slot in when removing furniture (WIP)

  • Experimented with various character proportion (for NPC model benchmark)

  • Improvements on Theo, sculpted Theo

  • Craeted BP common furniture tool and placing various common furniture in Surya’s room

  • Low poly texturing various wild plants (WIP)

runic gate
#

I had a great time yesterday! My highlight was ironing out the high-level design for how ‘dynamic dialogue’ might work in the game, and working with the team to define the pipeline so production is smooth. Fingers crossed this ships alongside Alpha so we can get feedback on it.

March 4, 2021

  • Quest Editor: Allow to add/select/edit/remove Conditions sub-nodes

  • Quest Editor: Allow to add Effects both to Entry and Exit pins

  • Quest Editor: Improve sub-nodes layout & visuals

  • Add giant manager to farm

  • Add UI to display Giant work setup

  • Add new refactored giant to farm (currently only harvest and watering task can be done)

  • Update cutscene system, figuring out optimal pipeline

  • Check music issue at town

  • Update Dialog Subsystem for handle dynamic dialog (wip)

  • Moved DecorMode initialization codes to DecorModeSubsystem

  • Added OnEnterDecorMode and OnExitDecorMode delegates

  • Fixed crashes when removing decor in Decor Mode

  • Fixed Theo, added new Hair

  • Tried out Alice new proportion

  • WIP Surya's room assets

  • New rug models and textures

  • WIP bedcover texture

  • WIP vertex painting on town & woodland pavement mesh

  • Stone pavement moss texture variant

  • Set dress Diving Area

  • WIP Improving CutScene Opening

  • Jogging NPC Anim

  • Jog To Idle Anim For Cutscene [NotPushedYet]

  • NPC Waving Hand Anim [ NotPushedYet]

  • Retopo pufferFish

  • Rig & Skin [redacted] + variant blendshape 🤫

  • Test deform skin & retarget [redacted] 🤐

  • WIP RemoveInventory Particle (not tested)

  • set RemoveInventory Particle to BPGrabberActor

  • WIP beacon suction fx

  • Creating texture for alpha and displacement

  • Create material for suction

  • Prepared sound events for items taken & put back to inventory

  • Modified drone scanning & find beacon sound assets

  • Fixed town music issue not triggered when player in town area

  • Lighthouse interior blockout WIP

  • Drone Concept

  • Alice room look development

novel flicker
#

Yesterday a lot of materials and rooms are starting to take shape. Definitely exciting. I'm still deep in Backerkit setup, not as easy as I thought, but we're getting there!

March 5th, 2021

  • Surya's Room 3D (work-in-progress)
  • Bedsheets Materials
  • Tweaked Theo and Alice model
  • Joko and Dinda Bedroom Revision Comments
  • Beacon suction effects (work-in-progress)
  • Improve npc jog to idle animations
  • Improve npc waving hand
  • Player stretching animations (work-in-progress)
  • Decor Mode (now able to remove items from interior, still in progress)
  • Implemented remove furniture to inventory sound
  • Import electronic store blockouts
  • Import Lighthouse Interior Blockout
  • Zarah Boat House Interior Blockout
  • Giant systems improvements
  • Vertex Paint Pavements of Town, Woodlands, Hillside
  • Tweak UV & Material on pavements
  • Created 2 variants of bedcovers, flat and diamond patterns
  • WIP [Redacted] Rooms
    :wave-1:
spiral thunder
#

Hi all! Yesterday we continued working on interiors. Started to finalize the concept and all that. It will be a very long, very fun journey ahead! We also keep polishing Alice model to make it as perfect as possible for the benchmark while continuing to work on other NPC. Also, a reminder that Kickstarter is in the process of processing the payments and confirming backers. It will take up a couple of weeks before Backerkit can pick up the process and send out the survey. Thank you for being patient!🦋 🍒

March 8, 2021

  • Polishing Alice, refining her eyes and body proportion

  • Worked on Theo, further refining the model

  • Worked on underwater beacon emitting sensor fx

  • Added functionality to place furniture from inventory in Decor Mode

  • Exit Decor Mode button when grabbing any decor (WIP)

  • Improved pet behavior when the animation is transitioning

  • Worked on Giants prototype

  • Added dialogueCondition system, dynamic dialogue and its subsystem (WIP)

  • Added various sound to underwater beacon, suction sound, emitting censor, etc

  • Tried to make a sample cutscene, using Alice

  • Updated cutscene DT for the newest format

  • Tested interactive cutscene

  • Reduced SK pig. Morph target animation

  • Improved animation on Llama, idling

  • Set dressing Forest area, big area, lots to do

  • Set dressing Town area, tweaking landscape, leaf scatters etc

  • Finalizing some interior concept, Alice’s room is done and ready to make

  • Surya’s interior concept is finalized, next is other rooms in Carpenters house

  • Updated various interior layout, Carpenter house (WIP)

spiral thunder
#

Morning folks! Diary is a bit late today, apologies! Yesterday, we were trying out some new design for the relationship UI. We will continue to try out some more, design and in-game to see which one feels good. Set dressing is also going well, we’ve got plenty done!🕯️ 🤓

March 9, 2021

  • Created unique props for [redacted]’s bedroom (WIP)

  • Surya’s bedroom interior revision (WIP)

  • Feedback on carpenter’s interior and Charles’ bedroom concept. Being revised

  • Improvements on NPC model, Theo

  • Continued on seasonal outfit, Yuri

  • Set-dressing forest area. Making things pretty (WIP)

  • Set-dressing town area, added power line & some fun stuff (WIP)

  • Relationship UI. Trying out several design, coding them in next (WIP)

  • Continued to polish Llama animation, idle03

  • Llama petting animation

  • Rig & skin the new Alice and Theo

  • Improved generic Player bodytype_01 (WIP)

  • Prototyping Giants. Refining logic, experimented with UI (WIP)

  • Added beacon suction and censor, sound assets and otherwise (WIP)

  • Added parameter to trigger these sound

  • Improvements on removing inventory fx particle

  • Added sound for when taking furniture out of inventory in Decor Mode (WIP)

  • Decor mode bugfix, various

  • Worked on cutscene, added search function and cutscene trigger box

  • Worked on quest editor, implemented nodes copy-paste and drag and drop

  • Updated interior layouts for the carpenter house

runic gate
#

Production is moving at a really nice pace! We’ll have more to share in a future update, but we recently welcomed many new members to the team. Huzzah!

One of the most common complaints we’ve seen is about character models and animations. Our new model benchmark is much improved and I’m excited to hear what y’all think once we share it. Nothing concrete to share yet on animations, but we’re also working on improving it.

March 10, 2021

  • Importing cutscene scripts into the game, starting to set up trigger conditions

  • Add Audio Setting at pause menu

  • Adding data table for dynamic dialogue test, including trigger conditions

  • Added 3 types of Giants implementation mechanics. Really eager to get feedback!

  • Worked on exposing quest system to Blueprints for easy editing

  • Fixed and improved a bunch of quest system crashes/behavior

  • Continue to polish decor mode

  • Sculpted new and improved Alice

  • Sculpted new and improved Player models

  • Update town cable width

  • Update fire hydrant & public phone[feedback]

  • Update leaf scatter

  • Pushed tree giant canopy only mesh

  • WIP Salingbobog Tree

  • Forest set dress

  • WIP modeling props in Archiés room

  • Beacon sensor VFX

  • Drone scanner VFX (so cool)

  • Testing fingers blendshape (omg yes, fingers!)

  • Reduce the amount of bones in Taco SK, from 40 to 28

  • Llama petting animation WIP

  • Relationship UI tweak, and mock animations

  • Drone model variation exploration wip

  • Leah room look dev sketch

  • Charles room look dev

  • Joko & Dinda bedroom look dev

  • Lab interior feedback

novel flicker
#

Yesterday was just wow. Reading the thank you board, I was at a loss for words. Thank you so much, everyone! At work, we get to do a lot of concept arts for the rooms of each NPC, it's so fun, and I can't wait to see when they're finally in the game.

March 11th, 2021

  • Prevent giant to work on the same tile

  • Giant Totem (WIP)

  • Giant Relationship Behaviour (WIP)

  • Dynamic Dialog (WIP)

  • Drone Scanner 🤖

  • Polish for translucent interior walls (WIP)

  • Beacon sensors sound

  • Drone scanning sound

  • Polished relationship UI sounds

  • Sculpted Alice Seasonal Clothes

  • Refined Alice Body and Facial features

  • Polished Decor Mode

  • Implement Quest and further improvements to quest editors

  • Implement Alice Cutscene (WIP)

  • Implement Anne Heart 2 Cutscene (WIP)

  • Setting up Alice Cutscene quests

  • Reduce SK Duck from 35 to 16 (More ducks on screens at 60fps) notlikeduck

  • Retarget duck walk animations

  • Carpenter Shop Revisions

  • Joko Dinda Room

  • Backerkit Assets

  • Additional Drone Explorations

  • Drone Color Variation

  • Tidying up set dress

  • Add floating canopies to project drop shadows

  • WIP Salingbobog Tree (Crateva Religiosa)

spiral thunder
#

Hello! Yesterday we were working on tackling cutscenes and managing interior workload. We also sent out more Backerkit survey to backers! Check your email, sender should be under Stairway Games.🍉 🐠 🌴

March 15, 2021

  • Continued working on [redacted]’s interior. Texturing a bunch of props.

  • Created some tests Carpenter interior, testing door/ hallway

  • Created a Ranch blockout (WIP)

  • Charles house, added a side door and adjusted the kitchen size

  • Worked on Carpenter interior

  • Continued working on trees around Woodlands

  • Improvements on UI, Menu (Skill Tree, Inventory, Crafting)

  • Adjusted cutscene camera

  • Found and fixed some bugs on cutscenes

  • Added an input for skipping cutscene

  • Fixed quests subsystem

  • Updated data table, condition class, etc for dynamic dialogue

  • Worked on dialogue logic (WIP)

  • Made and improved some cutscnes: Anne

  • Set-up cutscene for various NPC (WIP)

  • Forest set-dressing (WIP)

  • Added relationship UI sfx

  • Adjusted attenuation on river,lake and waterfall

  • Set physical material on wooden planks

  • Worked on Giants’ logic

  • 3d model NPC, [redacted] and a couple of generic body types (WIP)

  • Feedback on Lab concept, worked on coloring it in

  • Worked on Pablo’s bedroom, concept

  • Preparing feedback on various interior, Blacksmith store, Rafaels bedroom, etc

  • Polishing interior translucent wall (WIP)

  • Created BP for door test to test out bedroom doors

runic gate
#

We came to work, we saw the work, and we conquered the work!

March 16, 2021

  • Added some cool VFX effect when player levels up

  • Added experience gain when picking up loot; harvesting crops, fruit plants, and fruit trees; and when destroying debris, trees, and grass

  • Fixed bug where stamina is used twice when fishing ,moved stamina usage timing when fishing to be consistent with the exp grant

  • Added experience for all the fish in DT_Fish (the same for all the fishes for now)

  • Planning standard procedure how to tend animal for giant (designing behavior tree)

  • Create logic so giants can find barn or coop, open animal door and close animal door

  • Test quest system by adding area condition

  • Added feature to skip cutscenes

  • Dynamic dialog WIP

  • WIP texturing archie's props

  • Added test carpenter interior with additional door and gap

  • Expanded kitchen area and added a side door

  • Added ranch blockout to game

  • Sculpted and Exported Spring Fish

  • Sculpted Androgynous Body Type v0.1

  • Sculpted M Body Type Base Face using new Proportions

  • Forest assets blockout

  • Polishing translucent wall transition

  • WIP level up particle fx

  • Setup all blocking cutscene heart 2 for NPC

  • Scoot room design (waiting for feedback)

  • Charles & Scott living room wip

  • Forest fishing spot concept wip

  • Carpenter interior 2.0 improvements

  • Relationship, Inventory, Skill Tree, Crafting (polished)

  • Quest UI Revisit (wip)

novel flicker
#

Happy Saint Patrick's Day! Yesterday nothing too noteworthy yet; a lot of backend functionality gets done. Some of the new concepts, especially the Forest Fishing spot, look great. I can't wait to see this model in-game.

March 18th, 2021

  • Set interior props material and adding translucent components for translucent wall

  • Level up visual effects version 1

  • Implemented more tier 1 skill

  • Implemented gaining XP by gaining heart levels with NPC (Experiment!)

  • Sculpted Male Hair Style 10/14 🧑‍🦱

  • Teaching giants how to take care of animals outside (WIP)

  • Dynamic Dialogue Logic (WIP)

  • Quest Editor improvement to work with inventory

  • Adding claim reward functionality for quest editor

  • Added coal forging sound to blacksmith interior

  • Import cutscene data

  • Update save data for animal buildings

  • Fix bug for choice dialogue

  • Starter Scene Cutscene setup

  • Llama improved animations 🦙

  • Preparing Duck for animations

  • Mossy Rock for Forest Map 🪨

  • Texturing for Archie's Props (WIP)

  • Charles & Scott living room WIP

  • Forest fishing spot 🎣

  • Carpenter Living Room + Kitchen

  • Quest UI Revisit

  • Town Board UI revisit (WIP)

  • Map UI (WIP)

spiral thunder
#

Hello all! Another Friday ahead, we’re excited for today and for the weekend. Yesterday we tackled more interior designs, improved on the current ones and continued setdressing the world. Let’s take a look!🌸 🐸

March 18, 2021

  • Created a bunch of texture for books, curtain, table lamps, other props

  • Improvements on some props such as [redacted]’s bed to match closer to concept

  • Designed board for forest ruin and Starlet Elementary

  • Blockout: Starlet Elementary interior

  • Zarah’s Boat interior (WIP)

  • Charles and Scott living room concept, nice and colored, ready for review

  • Charles and Scott kitchen concept on updated size (WIP)

  • Feedback on Blacksmith’s store concept art (WIP)

  • Sculpting Giant tree stump (WIP)

  • Continued working on cutscenes for various NPC (WIP)

  • Importing and reviewing various cutscenes, Jack, Leah, etc

  • Working on enabling freeze time at pause menu

  • Improvements on dynamic dialogue update

  • Added events for starting a farm buildig construction and for when the construction done

  • Implemented some intro quest systems

  • Improved existing quests for console command

  • Worked on Save Subsystem, created saveable farm building interface, implementation (WIP)

  • Worked on level up sound, animation with ✨ sparkles✨ (WIP)

  • Updated time range on night music playback

  • Remastered Spring Day music. Tweaks

  • Continue teaching tiny Giants how to tend animal outside. Language barrier, give them time (WIP)

  • Giants are learning to escort animals inside when dusk (WIP)

  • Teaching Giants not to work on the same thing. Divide et impera is a powerful thing (WIP)

  • Code improvements on Giants👀

  • Sculpted various hairstyles, ready for review (WIP)

  • Retopod fish (WIP)

spiral thunder
#

Hello folks! Yesterday we started working on the public roadmap. We also continued to pretty-up the world🍹

March 19, 2021

  • Texturing giant stump, roots around the forest, etc

  • Worked on roadmap, trying out various layout before moving on to design

  • Town board polish (WIP)

  • Started on Starlet Elementary blockout, will improve size/feel next week (WIP)

  • Worked on Community Center blockout, based on the new and improved design (WIP)

  • Continued working on Charles and Scott shared kitchen interior. Concept art (WIP)

  • Created assets for dev blog

  • Continued working on character customization: hairstyles (WIP)

  • Tried out several brick textures on Carpenter interior (WIP)

  • Continued working on Zarah’s boat interior (WIP)⛵

  • Updated Zarah’s boat interior blockout. Improvements on the walls/ceiling

  • Finishing up [redacted]’s interior room. Added his unique props in

  • Probationary period for tiny Giants. Made a work simulation inside barn/coop (WIP)

  • Worked on some cutscenes (WIP)

  • Tested waypoint for cutscenes. Luke, Ben and Bree (WIP)

  • Further improved level up sounds (WIP)

  • Tested new floating drop class system for level up (WIP)

  • Level up fx version 2. Looking for the one that ‘clicks’ will there be a version 3? (WIP)

  • Added debug console commands to trigger events

  • Added farm house upgrade event

  • Updated the existing quest flow. Allowing to track conditions before quests activated

  • Added various quest systems

  • Fixed quest requirement condition. Evaluated when quests are registered

  • Edited chance, priority and max show for dynamic dialogues

  • Looking for bugs in cutscenes, found some and fixed them🪲

  • Updated option dialogues to accommodate options without answers

  • Worked on translucent wall on cutscenes

  • Load, save data on animal: checked and reviewed!

  • Started working on tile highlight

novel flicker
#

Hello, I want to say I’ve been busy testing the game, but most of my work lately uses Monday.com doing scheduling; sigh. But it’ll be worth it! So much stuff is in progress and moving at a pretty fast pace too.

March 22nd, 2021

  • Change upper brick texture

  • Create level-up VFX emitter

  • Fixed packaging error

  • Import cutscene data

  • Fixing some cutscene code bugs

  • Adding skip cutscenes button

  • Scott & Charlie Kitchen Concepts

  • Lily room design WIP

  • Modeled placeholder grapevine for Vineyard

  • WIP Alice Retopo

  • Giant ranch interior real simulation when player is inside

  • Giant fake interior simulation when player not inside

  • Modified audio spline on lake & ocean area 🌊

  • Level up sound event to the vfx effects.

  • Add daily and weekly limit for dynamic dialogue

  • Reset count and value at dynamic dialogue

  • Chance and priority for dynamic dialogue

  • Archie Room Interior Update done

  • Blocking cutscene

  • Zarah’s Bedroom and collection area line art

  • WIP rainbow tree trunk sculpt & leaves

  • WIP modeling circle table for a forest map

runic gate
#

Sorry everyone for the delay, it was my turn actually yesterday to do the diary, and today, but have been so busy just got around to it. I am eternally sorry! 🙏

March 23rd, 2021

  • Lots of cut scene blocking being done! 🎥

  • Fix level up particle fx to local space

  • Level up particle fx v3

  • WIP Object Placing

  • WIP Material Function for Object Placing

  • Created sfx & added sound events for floatie drop sounds (brick, fruit, fish, rock, & metal)

  • Tested level up sound implementation

  • Changed the system that handles tile highlight in game

  • Disabled Tile Highlight and Placed Item functionality for now

  • Changed levelup FX emitter now spawns at player's foot location

  • Giant idle behavior, a ton added for testing

  • WIP data table for dialogue to create more complex dialogue

  • Add Priority for dynamic dialog

  • Add chance for dynamic dialog

  • Add datatable for dynamic dialog config

  • Slightly optimize giant behavior tree

  • Add more common & reusable behavior tree tasks

  • Finished Retopo Alice

  • UV Alice & Alice Spring Clothes

  • WIP electronic shop, modeling and unwrapping

  • Community Center Interior Blockout

  • Revise School Blockout

  • Revise Ranch Blokcout

  • Research for Beach Festival

  • Game roadmap art & layout

  • Zarahs boat interior concept

  • Lily room concept lineart

spiral thunder
#

Hello! Yesterday we did a lot of scheduling, preparing a dev update for the community and working on the game.🍉 Let’s take a look:

March 24, 2021

  • Interior feedback on Tavern, Scott/ Charles’ kitchen and living room

  • Improved Lilys bedroom design, updated lighting ready for review

  • Textured Alice model for benchmark (WIP)

  • Made props for Luke’s store, Socket Electronics. A bunch of electronics

  • Working on Zarah’s boat interior. Color pass (WIP)

  • Improvements on townboard UI (WIP)

  • Improvements on dialogue UI (WIP)

  • Pufferfish layout (WIP)

  • Revision on Community Center layout (WIP)

  • Working on Museum layout (WIP)

  • Updated various cutscene sequences

  • Tested blink and eyes movements blendshape

  • Edited priority logic for dialogue pool (WIP)

  • Worked on dialogue logic; updated game tag, duration logic (WIP)

  • Added toggle shop hour in debug UI

  • Added functionality to highlight farm tiles

  • Adjusted eq filter on picked up floaties and brick footsteps sound (WIP)

  • Added floaties drop class for wood, rock, fish, etc (WIP)

  • Set physical materials on forest template stairs

  • Teaching Giants how to walk, various walking animation (WIP)

  • FX [redacted]’s walk

  • Found and fixed Giants bugs (WIP)

  • Worked on cutscenes waypoints for Connor

  • Finalizing roadmap

  • Edited Theo’s dialogue, may need revision (WIP)

  • Working on the fish, what spawns when (WIP)

novel flicker
#

Seeing the décor mode now highlighting more than one tile wide was the highlight for me yesterday. A lot of other stuff is still progressing in the game.

March 25th, 2021

  • Improved Tile Marker in Game for tools and placing items

  • Improvements on Giants mechanic

  • NPC Head Turn for the cutscene

  • Translucency for cutscenes

  • Add dialogue duration logic

  • Edit game tag for dynamic dialogue

  • Add new condition for dialogue (WIP)

  • Hair Shader (WIP)

  • Giant Water FX (WIP)

  • Added waypoints to cutscenes for more NPC

  • Forest asset circle table

  • Electronic shops props

  • Finish Texturing and Tweaking Alice, sent to Rigging (New Alice gonna start moving soon!)

  • Start Fish UV and Baking (Making them fishes look good)

  • Added surface area trigger for puddle surfaces on garden lane area

  • Zarah Boat interior concept

  • Notes for Pier

  • Museum Blockout

  • Town board UI improvements

  • Main Page WIP

runic gate
#

Yesterday we spent several hours reviewing the first 10 minutes of the game. We looked at the title screen, main menu options, creating a new save/loading, customizing your character, etc. It was so productive! We identified tons of small tweaks that will improve the experience, also found several things missing.

March 26th, 2021

  • Lots of experimentation with Giants mechanics, [redacted] [sorry] [redacted]

  • WIP: placement preview highlight

  • Added new condition for dynamic dialog

  • Multiple cutscene logic improvements

  • WIP electronic shop props: TV, Monitor Chasier, Speakers and more model and UV

  • WIP set dress Pier

  • Wood plank textures for pier

  • Beach Cleanup Festival WIP

  • Museum Blockout WIP

  • Beach set dress revisit

  • Remove unused parameter for hair shader and add new colour tint based

  • [redacted] FX

  • Mapped out tasks for Charcuz, will go full throttle next week

  • Combined Coop for placement testing

  • Sculpted All Hair options for alpha release

  • Leah heart 2 Cutscene WayPoint

  • WIP Luke Heart 2 Cut 1 Cutscene WayPoint

  • Rig & skin new Alice model

  • Adjusted attenuation setting for close objects

  • Added foosteps component & changed the occlusion setting on sound component of BP_GiantBaseBP

  • Added footsteps anim notifies to giant animations

  • Added ac noise ambience to lab & musium exterior

  • Starlet school design concept art

  • Pablo room interior feedback paintover

  • Rafael room interior feedback paintover

  • Blacksmith store interior feedback paintover

  • Menu + feedback UI

  • Big review of Title Screen, Start/Load Game, Char Cuz and Start of Game

  • Loaded up shops with correct Alpha items

grand walrus
#

Hello all! My name is Maya, and from today I will be helping the management to post the ✨ Developer Diary✨ .
They're currently hard at work and I'm super glad to be able to help them, and also to join this awesome community! 💗
Pleased to meet you~ And without further ado, here it is!

#

Greetings, everyone! Yesterday we did tons of revisiting and polishing.
🏡 More townies' home designs are done and the town is getting more and more vibrant now, showing the characteristics of each townies.🏡
Can't wait for our dear players to see it!

March 29th, 2021

  • Placement preview highlight (WIP)

  • Modeling and UV for Electronic shop props: TV, Monitor Cashier, Speakers and more

  • Set dress Pier (WIP)

  • Updated Pier mesh

  • Changed Pier thatch roof mesh

  • Museum Interior Layout Redo (WIP)

  • Carpenter Shop Area (WIP)

  • Small Forest Ruin (WIP)

  • Scott's Room concept

  • Revised Charles & Scott Kitchen & Living Room design

  • Change texture compression for level up FX

  • Improvements on Giants mechanic (The Giants are alive and kicking!)

  • Refining Giant Water FX

  • Fixed Giant footstep sound not working

  • Tweaked some Giant value to enhance early game experience

  • Fixed minor Giant bug

  • Fixed animal product not added to inventory

  • Adjusted the height of GridGenerator in Farm House Interior

  • Disabled collision reaction on trellis crop

  • Tracked error on Master Map

  • Millie Sequencer (Added Waypoint)

  • Ben Sequencer (WIP) [Everyone's favorite BEN!] 😚

  • Added condition when player has [Redacted] for dynamic dialog (WIP)

  • Audio setting

  • Added XP at end of the day panel

  • Added pause time when opening shipping bin

  • Re-rigged and blocked Alice with new structure skeleton

  • Tested retarget animation

  • Sculpted three body types

  • Continue refining Hairstyle

  • Fish Texturing

  • Continue adding waypoints to cutscenes

  • Changed SFX when player jumps into mine hole

  • Fixed mine hole appears sound not triggered in game

  • Create sounds variation of picking up item on decor mode

  • Create mining sounds

  • Title Screen, Save Slot & Quest UI

  • Thorough review on Farming & Ranching system

Thanks for reading and have a great day! ☀️

grand walrus
#

Good timezone, lovely people! approve2
Yesterday was a productive day filled with meetings and brainstorming. It was nice to be able to see the team’s idea coming together, step by step. More people, more awesome ideas flowing! 🌊

☀️ March 30th, 2021☀️

  • Continue on Carpenter Shop, Table Model & UV

  • Added new wall Translucent Function & set its parameter value

  • Added Translucent mesh to translucent trigger box for Surya's room

  • Revised Starlet School design & Start Ranch design

  • TV channel debug menu, Typewriter bug

  • Pier decal placement

  • Added Basic Window to farmhouse

  • Sculpting 24 Player Hair types + Stairway Clothes Set

  • Fixed player able to exit decor mode while grabbing a decor

  • Added emoji + NPC head turn function for cutscenes

  • Character Elegant Walk & Jogging Animation

  • Added DT dynamic for Leah & Noah for testing

  • Revisited Ben’s cutscene waypoint WIP

  • Rigged + retarget animation for Alice v2

  • Re-edited & improved dialogue + action for more complex branching

  • Add weather dialog condition

  • Add logic for players’ [Object - Redacted] WIP

  • Add condition when player [Action - Redacted] [Object - Redacted]

  • Investigated + fixed VFX Rain particle

  • Foliage testbed for standardizing

  • Build & test main crafting UI & individual list item

  • Add UI when player stamina is critical & when day ending is critical

  • Continue tweaking title screen, save slot, settings & quest UI

  • Cutscenes audio

  • Created sounds variation for picking & place item in decor mode & when player passes out

  • Added sound assets for depleted stamina & late night notif

  • Added sound variations on decor mode when dropping furniture based on weight

  • Preview placement WIP

  • Cleaned & refactored Giant code

  • Checked animal inside + outside & load save data animal

  • Hide craftables + scavengeable in cutscenes

  • Added layers for scavengeables + placed items

  • Thorough review on Diving & Mining system

grand walrus
#

🏝️ Hello, Friends of Coral Island! How are you today?☀️
Yesterday the team continued to check and test a lot of the 🏊 diving 🏊 system.
We had a lot of fun exploring the beautiful coast of Coral Island with the Merfolks! 🧜

March 31st, 2021

  • Continue with player hair sculpting

  • Cutscene fx

  • WIP: Placement preview

  • Continuing main crafting & quest UI

  • Fix Elegant walk in Unreal

  • Jogging and Running Animation Style

  • Continue ranch concept design & museum blockout

  • Updated for even more complex branching in dialogue (+action)

  • Start modeling blockout for carpenter living room and kitchen

  • Preparing modeling test

  • Continue alice v2 -test retarget between skel

  • Finished rig alice v2 (ready for animation)

  • Setup ABP animation for alice v2 WIP

  • Create socket on Alice’s skeleton

  • Added dust particle on Suki’s jogging animation

  • Diving : anchor logic

  • Exit diving via anchor, move anchor position via drone (with minimum distance limitation), dummy anchor animation

  • Fixed tile area calculations

  • Added area placement highlight

  • Added rotation when placing object

  • Set sound event & bank on time critical & stamina critical widget

  • Remastered overture music due to composer edit

  • Cutscene audio play music, and return to original music when ended

  • Test sounds implementation for depleted stamina & late night notifications

  • Fixed bug when talking to counter shop then previous text still appears

  • Option at Title Menu, pop up and reset WIP

  • Fixed miss double side material

  • SandStep Particle - refactor M_RadialDust Material

grand walrus
#

Hi, everyone! Today’s Developer Diary is here. Ready, get set, go read!
Yesterday we kept on 🏃running🏃, and the animators worked hard to make the characters run smoothly as well! We are rapidly going through the hurdles and rushing to our goals~

☀️ April 1st, 2021☀️

  • Farm debug menu

  • Continue abp & retarget animation

  • Continue step particle

  • Continue sculpting hairstyles

  • Fixed drop shadow transparency problem in this panel and add its content

  • Continue option at Title Menu

  • Working on Quest & Panel UI

  • Created Ranch Shop concept design

  • Continue working on Forest Ruin design

  • Continue working on Carpenter’s living room and kitchen

  • Continue creating Jogging and Running animation style

  • Museum interior layout blockout

  • Beach cleanup festival blockout

Diving :

  • Upgrade beacon & set indicator light

  • Beacon patrolling & clean trash

  • Test music trigger for cutscene

  • Tweaked playback limit on lake ambience

  • Added music switches & playlist containers for cutscene music

  • Adjusted reverb volume on mine levels

  • Added hover sound (asset placement only, function wip)

  • Added button reset/ default setting

  • Added logic for save and get default setting option (wip)

  • Re-edit DT dialogue for more complex dialogue

  • Added footsteps

  • Touched up Farm Improvements Set Dress

  • Created Farm Debug

  • Created beach sand foot step FX

PS: Indonesia team will be taking a break on Friday for Easter Holiday (2 April GMT+7).
Happy Easter everyone, have a great day! 🐇

PPS: Regarding the characters, we will need your help to improve our animations! We'll be asking for your feedback early this April, because your voice matters to us! 📣

grand walrus
#

Good day, folks! How’s your weekend? We hope it was a good one! ☀️
As for the team, we were fresh as a daisy from the long Easter weekend and ready to turn over a new leaf!
🌳 Yesterday we continued tweaking the environment. The woods are alive in Coral Island~🌳

🏝️ April 5th, 2021🏝️

  • Continue Sculpting Character hairstyle

  • Continue Jogging & Running animation style

  • Cutscene review

  • Finished logic for save & get default setting option

  • Function hover for save + load

  • Merging bottom toolbar

  • Title Screen Menu, New Game, Quest and Settings UI

  • Styling language menu

  • Visual cue hovering

  • Carpenter Rooms Lineart

  • Carpenter Shop Revisit

  • Continue Carpenter Blockout

  • Museum wall + floor translucency test

  • Community Center blockout + moodboard

  • Scott’s Room modeling

  • Forest small plants concept

  • Pier blocking volume collision

  • Continue working on beacon (suction & scan toggle, trash detection, set path)

  • Crows are now saved and loaded properly

  • Learned the fish school system 🐟 🐟 🐟

  • Added FarmDebugMode

  • Fixed crashes in farm debug menu

  • Fixed tree not spreading properly

  • Fixed tree and grass spreading when it is the day they were spawned WIP

  • Added vertex wind to foliage assets

  • Added more reverb level to destroyed debris sounds on mine levels

  • Created variation of break impact sound assets

  • Added sound event & FX emitter for destroyed nodes

grand walrus
#

Good timezone, everyone~ Hope all of you are in good health!
Yesterday our team revisited and tweaked a lot of the plants’ look.🌾 While doing it, we also found and fixed some bugs as well.🪲 Overall, we spent a good day on the farmland! 🏕️

☀️ April 6th, 2021 ☀️

  • Create material + test fish school system

  • Retarget anim idle & fishing pack

  • Fixed out of bound crashes in FarmDebug

  • Surya Room Concept design

  • Carpenter Living Room & Kitchen WIP

  • Continue model Scott’s room props

  • Mine lobby blockout

  • Mine exterior set dress

  • Added Wwise assets for character customization music

  • Replaced title screen music audio

  • Continue sculpting hairstyles

  • Continue jogging + running animation style

  • Convert jogging style to New Alice Rig

  • Continue abp char v2 + set AM tools to Player

  • Continue Ben’s cutscene 🍄

Diving :

  • Prepare new drone behavior WIP

  • Replace drone model

  • Fixed giants not following players at all (They have their own minds!)

  • Continue reset and default value setting

  • Added popup for exit and unsaved + logic for popup show

  • Lookdev small shrubs

  • Standardizing bush & plant style

  • Rework some off-style plants

Decor Mode UI revisit

  • Furniture in bag/inventory
  • Transition Decor Mode
  • Shop & Shipping Bin UI
    Thanks for reading, and have a great day! 🙏
grand walrus
#

Hi all! Good morning from sunny Coral Island! ☀️ 🏝️
Yesterday our team tackled many interior + exterior designs for some of our townies’ homes & Carpenter Shop. 🏘️
Although there’s still a lot of room for improvement, it’s amazing to see how it’s all taking shape! We think we’re nailing it, and you wood absolutely like it.🪵 🪚 🔨

🌴 April 7th, 2021 🌴

  • Farm debug revisit + Quest Debugger updates

  • Added Master toggle button for isSpreadEnabled

  • Continue Carpenter living room & kitchen design

  • Modeling + texturing carpenter shop props: cabinets, wall clocks, chairs, shop decoration

  • Continue Joko & Dinda’s bedroom design

  • Finished Scott’s room model + uv

  • Continue sculpting hairstyles

  • Rig SK body types

  • Continue jog + run animation style

  • WIP Player CharCuz [Redacted]

  • Added music transition rules for cutscene music

  • Adjusted morning music playback range

  • Continue rework some off-style small plants

  • Master fish material for fish school system WIP

  • Create sample fish for fish school

  • Weed concept

  • Revisit mossy stone, forest vine, rainbow tree

  • Changed Tree adjacent check

  • Adding vertex wind to foliage WIP

  • Cherry blossom fest research and exploration

  • Refine Shop UI

  • Shipping Bin + CharCuz UI revisit

  • continue title menu + quest UI

Diving :

  • Added diving event listener component that can be used for any objects WIP
  • Attempt to decouple some dependency in diving system WIP
  • Made drone encircle player when idle
grand walrus
#

Hello friends, and welcome to another Developer Diary! 💌
Yesterday, so many things went on both underwater and above water in Coral Island. The team has been working earnestly to create both worlds to be beautiful, easy to navigate, and ready for you to explore.
Hint: It will hold so many secrets to be found! We hope you’ll be excited to find it, as much as we do creating it~ 🔍

April 8th, 2021

🤿 Underwater stuff:

  • Master fish material for fish school system
  • Test fish school spline + bounding box placement
  • Continue working on drone
    Drone scan & seek trash when inside cluster zone
  • Revisit coral design (Why is there no coral emoji? We need it to add to the developer diary! Sad~ 🥺 )

🏞️ Above water stuff:

  • Continue working on Carpenter’s living room & kitchen

  • Continue designing Joko & Dinda’s bedroom, color correcting

  • Texturing + modeling Carpenter Shop props: cabinets, wall clocks, chairs, shop decoration

  • Finished adding vertex wind foliage

  • Standardizing foliage wind

  • Cherry blossom festival design WIP

  • Blocking Cutscene Fishing Rod + Carpenter

  • Added placement preview and tile highlight

  • Changed tile highlight to appear above the tilled soil

  • Continue rigging body types

  • Modified jogging + running animation (Good news - it will soon be available for you to vote the animation! We need the community's voice!)

  • Continue working on hairstyles

  • Player [Action - Redacted] animation

  • Working on Quest, CharCuz UI

  • Continue update logic reset

  • Experimented on side chained music playback to get lower when playing stamina decreased sound WIP

  • Increased sound volume level-Learn Cut Scene Way Point System

  • Revisit floatie sounds

grand walrus
#

☀️ When you all go out, don’t forget to wear masks
Yesterday the team continued to race through the tasks! 🚵

🪚 In Starlet Town, now Carpenter Shop and Ranch are built,
In the diving area, a lot of fishes now swim freely without guilt. 🐠

🏃 Player’s jog and run animations are almost done,
Surely the upcoming community voting will be fun! 📊

With Love, (also sorry for the poem, I tried 🥺 )
-Your Community Manager-

April 9th, 2021

  • Continue working on fish school

  • Create fish variants

  • 2 variants of fish school spline placement

  • Continue working on drone

  • Revisit Ranch concept design

  • Revisit Joko & Dinda’s bedroom

  • Texturing Carpenter Shop props

  • Modeling some props in the Carpenter workspace

  • Continue hairstyle sculpting

  • Sculpted New Farm Clothes WIP

  • Start making Player Farm Outfit

  • Continue jog & sprint variant sequence

  • Continue cutscene blocking

  • Rigged body base mesh & tested animation retarget

  • Improved Player’s [Redacted & Redacted] Animation (The team had a good laugh with this one!)

  • Blocking WayPoint for Diving Suit

  • Checked Heart Sequencer Cut Scene

  • Added NPC name and portrait

  • Checked dialog issue

  • Wwise integration + upgrade

  • Continue experiment on side-chained music to specific SFX

  • Add music for CharCuz menu WIP

  • Finished setting value at title screen

  • Continue standardizing wind foliage

  • Continue working on Quest UI + Material UI for description and Background

  • Introduction Cutscene BLK Waypoint

  • Fixed package error

  • Adjusted height offset of the farm and farmhouse grid generator WIP

  • Placement conditions & calculation

  • Added white background on debug mode

grand walrus
#

Hi everyone! Yesterday we had a town hall meeting to check on the team. (2 days prior, a big earthquake hit Java Island of Indonesia, home of most of the team members, but thankfully everyone is alright!) 🙏
We’ve also migrated and integrated new things into the new engine.
We were revved up and will keep working tirelessly! 🏎️ 💨

🕌 Also, today is the start of Ramadan for our Muslim friends. Wishing a blessed, safe, and joyful month of reflection to every Islander celebrating! 🌙

April 12th, 2021

  • Festival icons

  • Furnace maker, Quest + CharCuz UI

  • Revised settings & title UI

  • Add background switch parameter in UI Portrait Material

  • Added Placement Preview Conditions

  • Fixed placement calculations for player placement farm building, furniture, and placed object

  • Placement calculation

  • Crafting UI, fix gradient for requirement header

  • Fixed various inconsistent effects when pointer hover and selection

  • Fixed locked recipe not shown circle image

  • Fixed shadow for requirement tabs

  • Continue ranch design revisit

  • Modeling and texturing carpenter shop props

  • Carpenter exterior exploration

  • Finishing Scott's room texture

  • Started to model Charles + Scott's kitchen

  • Fixed furniture actor rotation when placing

  • Flower concept

  • Leaves color differentiation lookdev

  • Continue to add music at CharCuz menu

  • Merge Wwise code and test

  • Continue Wwise integration upgrade

  • Upgrading to Unreal Engine 4.26

  • Drone - beacon - indicator - constructible object interaction

  • Learned how fish school works

  • Fixed beacon suction fx

  • Fixed BP_Beacon for mesh changes

  • Proving idea for rope mining / underwater

  • Add allowed time to diving

  • Finished Sculpting Farmer's Outfit

  • Continue Sculpting Hairstyles

  • Additional modification on Player Jog Animation

  • Continue Cutscene Blocking

  • Applying cutscene notes

  • Prepare modular animation trigger component

grand walrus
#

Good timezone, lovely people! ☀️ How's everyone doing today?

Yesterday, our team continued to work on Character Cutscenes! 🗣️
As mentioned on the developer blog - there will be ✨ introduction & heart event cutscenes ✨ on Alpha.
We’re pumped to plan the characters’ interaction - you’ll be able to see their unique characteristics S O O N!

Not only that, we’ve also repolished the ⚒️ crafting system 🛠️ - lots of recipes are now available to be made!
Thanks for all the helpful crafting feedback! Keep it coming~ 🪶

April 13th, 2021

  • Continue drone - beacon - indicator - constructible object interaction

  • Placement tests + Item Subsystem

  • Drone fixing beacon FX

  • Revisit beacon & rope sounds

  • Rigged kelp type 1-3

  • UI material + quest

  • Crafting: fix icon size + gradient header + shadow tilt in requirement tab.

  • Fixed crafted Item Qty not matching with inventory

  • Confirmed tile size for each crafted item

  • Feedback system when crafting fail or any other feedback inside crafting tab.

  • Fixed an unlocked recipe not properly shown inside the list

  • Added animation trigger component

  • Continue Wwise code and test +integration upgrade

  • Continue adding music at CharCuz menu

  • Adjusted rope sound asset to sync animation length

  • Continue carpenter exterior

  • Carpenter Interior: add some props to engine

  • Updated carpenter interior layout

  • Modeling + UV mapping carpenter decoration (wayang, statue, mirror, etc)

  • Mine lobby WIP (research + sketches)

  • Continue standardizing foliage wind + rain on foliage

  • Revised Farm Clothes

  • Continue Player [Redacted] in Mine animation

  • Test + define bp interaction for elevator

  • Cutscene debugging + transition & saturation fix

  • Continue cutscene blocking

  • Continue jogging animation

  • Sculpted Hairstyle 08

  • Prepared files to retopo

grand walrus
#

Hiya folks! We hope everyone is in good health today. 🙏
🏝️ Yesterday the team was busy improving all parts of the island - we mapped it all and thought of the relation every part should have with the characters. Some places will be more special for some characters, so we tried to make it as best as we could! Naturally we are planning some good music to match the ambience too. 🎵

April 14th, 2021

  • Continue UI material + edit setting logic
  • Masking default character portrait for Quest
  • Fixed town music issue not triggered in game
  • Removed town music from music area trigger
  • Added probability playback to day music
  • Increased leaked exterior ambiance level on weather sounds
  • Added new Mine music & hooked up the parameter to each layer
  • Added music for CharCuz event

Crafting:

  • Rechecked tile size & item storage qty
  • Feedback system when crafting fails or any other feedback inside crafting tab.
  • Fixed pause menu background
  • Added tile size info of craft item

Cutscenes:

  • Zarah’s Heart cutscene blockout

  • What Nature Brings + Pufferfish starter cutscene

  • Carpenter 01, Mining 01 & Diving 01 starter cutscene

  • Continue cutscene blocking

  • Ben’s cutscene update

  • Adjusted new skeleton

  • CharCuz + UV body types

  • Sculpted Hair Type 08 & 01

  • Added asymmetry on Farmers Outfit

  • Adjusted retarget idle pack

  • Added + improved jogging animation 🏃

  • Carpenter's kitchen props

  • Added props like all carpet & mat to engine

  • Updated carpenter interior layout in engine

  • Modeling & UV mapping carpenter decoration

  • Continue carpenter + Zarah’s boat exterior concept

  • Continue Mine Lobby concept

  • Continue modeling Scott + Charles’ kitchen

  • Fixed Salingbobog & Rainbow tree

  • Beach clean up fest exploration 🏖️

  • Drone fixing beacon FX

  • Updated spawn on levels to match the design document

  • Update reset setting logic

  • Creating diving cluster manager

  • Fix crashes 🐛 🔨

  • Game Thread optimization

grand walrus
#

☀️ Greetings, lovely people of Coral Island! ☀️

🌴 Yesterday, the team worked not only on the humans, but also on our non-human friends! We did lots of research and beautified each species of plants and trees, created each stage of their growth. The devil is in the details! 🌲

In addition, last night we also had a nice Iftar (breakfasting) session together. Head to our Instagram page @stairwaygames and check out our story to see a glimpse of our team! 👀
(Also maybe give us a follow?) ☺️

April 15th, 2021

  • Finished cluster objects manager

  • Set all manager references beacon

  • Added sequence delay when pinging indicators drone

  • Improved prioritize scanning trash / object closer to player

  • Drone can scan indicator & coral nursery

  • Worked on beacon & drone particle & indicator receiving signal FX

  • Continue on Zarah’s boat exterior

  • Millie's house exterior WIP

  • Mine lobby blockout variations + concept WIP

  • Modeling + UV Carpenter Props: bed, decorations, curtains, bench, lamps

  • Modeling + UV Scott + Charles’ kitchen

  • Create [Redacted] for Beach Clean Up Festival

  • Fixed foliage wind

  • Created another stage tree for maple, pine, and oak

  • Create lower wind effect (normal day) for bushes, short tree & dragon fruit plant

  • Stage 3 Pine WIP

  • Hook up shake animation to tree, fruit plant, & fruit tree

  • Created Coral Island 3D Specifications with the team

  • Sculpting & Retopo Hairstyles

  • Continue cutscene blocking

  • Worked on player slide down [redacted] & swings horizontally animation

  • Improved jogging style animation

  • Player Idle Default Animation

  • Anne & Zarah’s Heart Cut Scene WIP

  • Added prompt to fill watering can near body of water or well

  • Continue title menu & char cuz UI + create char cuz assets

  • Improve debug tooltips for nodes

  • Created pop up for inventory full

  • Implemented new mine music

  • Adjusted hold & release side chaining time on stamina drop sound to music

grand walrus
#

Hello, and good timezone, everyone! Yesterday, the team tackled a lot of things.
Underwater, the diving space is being improved, and more fish species were added. 🤿 🐠
Above the water, Starlet Town got new house additions, and the farm now has more plants to grow. 🌴🏡
☀️ Coral Island is starting to look more and more alive! ☀️

April 16th, 2021

  • Worked on particle FX for drone & beacon

  • Applied beacon repair particle & indicator ping

  • Fixed bug when drone repairing twice

  • Fixed bug when beacon pinging more than once

  • Fixed diving enter location is not on the last exit location

  • Set dummy animation for player when enter diving

  • Disabled beacon tick when player not in diving mode

  • Anchor animation, drone scan, diving time limit WIP

  • Continue Millie's house exterior

  • Continue Scott + Charles’ kitchen UV

  • General Store exterior WIP

  • Texturing and import to editor (all curtains, wayang, statues, keris, all pots & all props in Joko's room)

  • Continue Mine lobby concept

  • Sketched fishes; Clownfish & Bluegill

  • Festival icons

  • Added [redacted] & [redacted] to Beach Clean Up Fest

  • Continue cutscene blocking

  • Retopo Farmer's Outfit

  • Finished stage 3 pine tree

  • Updated stage 1 & 2 pine tree

  • Worked on stage 3 oak tree

  • Continue sculpting & retopo hairstyles

  • Player swing [Redacted] animation

  • Zarah’s Heart Cutscene WIP

  • Blocking + Waypoint for Anne & Zarah’s heart cutscene

  • Diving 01 starter cutscene

  • Retarget animation cutscene pack

  • Elevator animation blocking

  • Added abp animal cutscene & test on sequence

  • Added animation style for CharCuz

  • Changed shake mechanics on Tree, FruitPlant, and FruitTree

  • Disabled shake on non-matured stage Tree, FruitPlant, and FruitTree

  • Crafting: fixed crafting item highlight bug + added pop up when inventory is full.

  • Music playback probability based on day/date

grand walrus
#

☀️ Good morning/afternoon/evening, our dear farmers~ 🌙
(Also, warm welcome to this server for our new friends!) laugh2

Yesterday, the team had our weekly meeting and did some scheduling for our upcoming tasks. 📑
More things will be coming to Coral Island! all team members rolling up their sleeves
The developers also found some nasty bugs (yuck) and got it fixed (yay!). 🐛 🔨

April 19th, 2021

  • General Store Exterior + Interior Concept

  • Continue texturing Scott + Charles’ Kitchen

  • Texturing Carpenter Props (sofa, cabinets, pots, tree decoration, bed, bench, curtains)

  • Continue Mine Lobby Concept

  • Illustrated + rendered new fishes: Black Ghost, Cobia, Yellowtail, Frogfish 🐠

  • Worked on Stage 3 Oak Tree

  • Updated Stage 1 & 2 Oak Tree mesh

  • Stage 3 Maple Tree WIP 🌳

  • Implement Beacon long-range pinging VFX

  • Upgrading coral nursery

  • Diving trail sound assets

  • Added probability for music of the day WIP

  • Adjusted sound notif & differentiated sounds between swing tool vertical & horizontal

  • Anchor drop & pull impact sounds WIP

  • Continue music playback probability WIP

  • Fixing UI material

  • Mapping all UI to Figma

  • Create material UI for images & fixing its irregular size

  • Continue cutscene blocking

  • Hairstyles Sculpt + Retopo

  • Farmers’ Outfit Retopo & UV 🧑‍🌾

  • Player Using Tools Animation

  • Fixed retarget player animation

  • Improved Idle Default Animation

  • Player Two-handed [Tool Name] Animation

  • Retarget animation combat pack (Hit 1,2 & Block)

  • Noah’s Heart Cutscene WIP ❤️

  • Added attachment tools for BP cutscene character

  • Debug sequencer + lighting + cutscene

  • Added text + update prompt to new concept

  • Reworked on placement calculation

  • Fixed default furniture placement based on new calculations

  • CharCuz color + exit prompt WIP

grand walrus
#

Hi folks, hope everyone is doing good today!
Yesterday was another rewarding and fulfilling day at work.
We listed and checked things off the Alpha to-do list little by little, bit by bit.
The team also did a lot of revisions & polishings for interiors + other assets. 🖌️ We’re getting there!

☀️ April 20th, 2021 ☀️

  • Continue general store interior + exterior

  • Carpenter kitchen modeling & UV 🪚

  • Continue mine lobby

  • [redacted] concept & [redacted] layout

  • Beach clean up festival ♻️

  • Stage 3 Maple Tree done

  • Swapped [redacted] on forest map

  • Continue upgrade coral nursery

  • Continue anchor drop & pull impact sound assets

  • Continue more fish concept 🐠

  • Fish school react to cleanliness WIP

  • Trigger SFX diving

  • Test music playback probability

  • Create material for color UI Charcuz

  • Relationship UI WIP

  • Quest UI : Implement Gold, Exp Reward, Item Reward

  • TV UI (channel selection + ongoing channel) 📺

  • CharCuz gradient material

  • Continue mapping stuff to figma

  • Tile highlight material

  • Update prompt to new concept

  • Fixed compile error because missing include

  • Fixing brightness + Quest Reward UI color size position

  • Continue blocking cutscene + player tools

  • Noah, Millie, Luke, Zarah Heart Cutscene 🧡

  • Continue retarget fishing tools animation

  • Player Swing [redacted] + Watering animation

  • Retarget Player Shake [redacted] WIP

  • Retarget anim fishing start, idle, cancel swing, failed catch fish, catch fish small, med, large

  • Sculpting + retopo hairstyles 💇

grand walrus
#

Hello, hello, friends and fellow Islander! 🏝️
Yesterday the team continued to make various little tweaks in the game.
What might look like a minor change can bring out major UX improvement, so we make sure to repeatedly check all features to prepare a smooth sailing experience for our future residents. 🌊 ⛵ 🌊
Buckle up and let’s see what we’ve done! 🔍

April 21st, 2021

  • General Store Living Room & Ranch concept

  • Finished Scott + Charles’ kitchen texturing

  • Modeling, UV, & texturing Carpenter’s kitchen

  • Mine Lobby Concept + [redacted] concept

  • Beach clean up festival concept

  • Beacon, drone, & anchor sounds implementation

  • Continue trigger SFX diving

  • Disable fish school when player not inside diving level

  • Continue fish school react to cleanliness

  • Migrate fish school system to 4.26

  • Continue fishing retarget anim idle R to L / L to R

  • Hairstyle sculpt + retopo

  • Continue blocking cutscene

  • Macy & Luke Heart Cutscene

  • Continue player using tools animation

  • Player harvesting fruit tree & crops animation

  • Player jump into [redacted] animation

  • Added prompt to fill watering can near body of water or well

  • Checked VFX for player watering animation

  • Fixed position particle FX for watering

  • CharCuz Face + Hair

  • Added custom event emoji cutscene + new socket item for cutscene NPC

  • Cutscene retarget animation pack ([redacted] hands, [redacted] head, [redacted] item)

  • Continue adjust tool usage + swing sound

  • Added swing sounds to sickle animations

  • Continue relationship, animating, ranching UI

  • Notification UI (stamina low, it's getting late, bag full, etc)

  • Revised TV + Chest UI

  • Implement Heart Level Reward & fixed main + side icon issue on Quest UI

  • Revised mossy rock & bump

  • Fixed weird wind animation on TiPlants when placed inside BP

grand walrus
#

Hiya everyone! Hope today too will be a good day for us all. ☀️
Ready for today’s developer diary? Here is what we’ve done~

Yesterday the underwater team swam around in the ocean with the fish school, while improving the diving area.
🌊 🐠 🤿 🐡 🌊

Meanwhile, the above water team was working on interior designing and sculpting cool furniture for NPC houses.
🪚 🔨 🪵 🪑 🏡

Separately, our loremaster is working on the NPC dialogue and cutscenes, ready to apply some magic to the NPC to come to life, with the blessing of the Goddess of Flowers~
🌼 ✨🧙✨🌼

April 22nd, 2021

  • Continue fish school react to cleanliness

  • Continue migrating fish school system to 4.26

  • Disable collision in fish school AI

  • Investigate fish school bug

  • Fixed missing underwater's bubble

  • Made function to auto-assign cluster objects to manager

  • Continue general store’s living + dining room design

  • Start modeling Charles’ house houseware

  • Texturing carpenter kitchen + kitchen props

  • Start modeling Surya's room

  • Worked on Tavern interior

  • Finalized Ranch’s concept

  • Mine levels environment assets

  • Beach fest concept revision

  • Weed assets

  • Fixed bug anchor sound when enter level not work

  • Exposed all sound variables

  • Reworked on drone, beacon, & anchor sound assets

  • Continue drone, beacon, & anchor sound implementation

  • Retarget & set up anim for cutscene requirement

  • Continue layer jump into [redacted] animation

  • Continue blocking cutscene

  • Sculpt + retopo hairstyles

  • Luke + Macy Heart cutscene blockout

  • Retarget petting animals animation

  • HUD UI animation

  • Catch fish animation

  • Continue relationship UI

  • Ranch Shop UI + all animal icons

  • Continue UI animation

  • Updated emoji material

  • CharCuz biodata

  • Multiple fixes & improvements for quests

  • Added prompt to fill watering can near body of water or well

grand walrus
#

Hello, our dearest Friend of Coral Island!
Today’s developer diary is here (apologies for the delay!) 🙇
Yesterday our team did some rework on basic concepts, as well as planning and implementing new additions. So exciting to see it turned from a mere image to the real model you can interact with in the game!
✨ Do expect more improvements coming soon~ (all will surely look more polished than what you’ve seen before on our trailer!) ✨

Have a nice weekend from all of us in the southern hemisphere~ 🌏

April 23rd, 2021

  • General Store bedroom concept

  • Continue Charles’ room houseware + props modeling

  • Continue Surya's room

  • Mine Lobby + Coop concept rework

  • Continue weed assets 🌾

  • Investigated bug: fish in school not moving inside bound

  • Investigated diving SFX bug

  • Added dummy dialogue + trigger dialog from Ling for diving

  • Continue beacon, drone, & anchor sounds implementation

  • Crafting new item/recipe FX

  • Added [redacted] to recipe & quest to unlock its crafting recipe

  • Create VFX when player got new crafting item/recipe

  • Added Advancement quest

  • Continue retarget catch fish animation (small, medium & large) 🐠

  • Bobber fishing rod animation adjustment (small, medium & large) 🎣

  • Continue blocking cutscene

  • Sculpt + retopo hairstyles 💇

  • Player jump into [redacted] animation

  • Player slide on [redacted] animation

  • Retarget NPC/player [redacted] animation (start, idle, [redacted],end)

  • UV, bake & texture Farmer's Outfit

  • Macy, Anne, Connor Heart cutscene

  • Luke + Suki Heart cutscene

  • Debug cutscene

  • Continue relationship, interaction, notification + quest UI

  • Continue UI animation

  • Continue ranch UI

  • TV Subsystem 📺

  • Quests: working on the "requirement conditions" bug

grand walrus
#

📣 Greetings, everyone! Welcome to another Developer Diary~ 💌
Yesterday the developers continued ramping up for Alpha preparation.
More interiors and cutscenes are getting done, more improved assets are added to the game.
🧕 The highlight was Zarah’s boat - it definitely brightened up the town! ⛵
The charming little island is getting more lively day by day. ☀️

PS: We've also welcomed two more moderators to the team - yeay!
✨ Say hello to @unreal kestrel & @fading oasis ~ ✨

April 26th, 2021

  • Continue General Store bedroom concept

  • Mine Lobby Concept + Coloring

  • Continue worked on carpenter interior

  • Continue to model & UV Charles’ room interior

  • Carpenter & Surya's room modeling + UV unwrapping

  • Zarah's boat feedback + size adjustment

  • Coop concept rework

  • Continue crafting new item/recipe FX

  • Creating VFX when player got new crafting item/recipe

  • Make fish school react to cleanliness gradually

  • Fixed attenuation issue on beacon

  • Underwater material for anchor WIP

  • Diving cluster indicator interaction indicator will show info about beacon, fish, & cleanliness

  • Remove the tree seed stage

  • Coral texture feedback

  • Texturing Farmers’ Outfit

  • Worked on Body Types + Face Types

  • Continue blocking cutscene

  • Add custom event fishing animation cutscene

  • Continue Player Slide down [redacted]

  • Reviewed Carpenter01, Fishing Rod 01, Mining 01, What Nature Brings Cutscene

  • Revisit Connor Heart Cutscene

  • Worked on Suki Heart Cutscene

  • Retarget & Implement Player Refill Water_Well + Water_Pond

  • Implemented jump into [redacted] sound

  • Implemented player shake [redacted] sound

  • Modified volume & attenuation settings on beacon sounds

  • Finishing relationship UI

  • Continue UI animation + Crafting UI animation

  • Continue Carpenter UI + Day End UI

  • Revised UI: mail, quest, inventory, crafting

  • Mapped UI on Figma

  • Tested & implemented quests, working on the "requirements" issue

  • CharCuz preset color + UI

grand walrus
#

Good morning/afternoon/evening, everyone! wavechicken wavestatic
To make you all feel cheery, here is today’s developer diary! 📝
Although this might be short, we want to show that yesterday a lot of work was brought, thanks to your support~ 🙏

April 27th, 2021

  • Continue general store bedroom design

  • Revisit general store living + dining room

  • Textured Carpenter & Charles’ prop

  • Giant Kingdom Mine Level Assets

  • Coop concept art 🐣 🐥 🐣

  • Modeled 3 Face Types

  • Created 8 colors for Farmers’ Outfit, material instance + adjusted textures

  • Facial hairs concept

  • Feedback on hairs’ UV & Baking

  • Continue revisiting and blocking cutscenes

  • Player Slide Down [redacted]

  • Player Swing [redacted] Underwater

  • Retarget animation & fix tools hold

  • Revisit Starter Cutscenes: Carpenter01 & Fishing Rod 01

  • Revisit Connor Heart Cutscene

  • Worked on Noah & Suki’s Heart Cutscene

  • Revisit player harvest crops & refill water can sounds

  • Continue to add time for music probability

  • Modified place seed assets

  • Adjusted sound event notify on filling water animations

  • Lowered volume level on pick up crops

  • Added sound notify on player picks crop animation

  • Underwater material for anchor

  • Nativize BP fish school 🐠 🐡 🐟

  • Make fish school react to cleanliness gradually

  • Completely remove tree seed stage

  • Continue revisiting coral design

  • Continue UI animation (Backpack, etc)

  • Polished & mapped some UI to Figma

  • Carpenter UI

  • Fixed compile error

  • Fixed the requirement conditions issue in quests

  • Added cutscene action functions

  • Enable using tools when interaction prompt shown

  • Update Highlight for relationship widget & opacity

  • Checking crafting recipe unlock from dialog

  • Other bug fixes (cutscenes, signpost panel, tool socket)

grand walrus
#

Yesterday was an eventful day, we were buzzing around like a busy bee~ 🐝 🍯
The team brainstormed for new concepts, polished everything until it sparked, tested and debugged all features to make sure it worked well. Gotta make everything bee-autiful! ☺️
✨ Look forward to seeing what we’ve done in detail in this month’s Developer Update - coming soon! ✨

📢 PS: For Kickstarter backers, check out our announcement in #❗kickstarter
Make sure your pledge and survey are ready to go before we lock it!
We will keep posting a reminder on the Developer Diary every day until then~

April 28th, 2021

  • Continue General Store living, dining & bedroom revisit

  • Texturized Carpenter props

  • Finishing all Charles’ prop texture & placement in engine

  • Mine Theme, Giant Kingdom Concept

  • Salon & Electronic Shop concept layout revision

  • Outdoor fences research

  • Coral design revision

  • Continue nativize BP fish school

  • Make fish school react to cleanliness gradually

  • Nativize spline-based fish school WIP

  • Fixed cluster indicator sound

  • Removed day time music

  • Added rope & footstep sounds to slide down animations

  • Added underwater tool swing sounds

  • Character master material layer + blend for character

  • Textured + retopo hairstyles

  • Added texture layering for master material (for beard)

  • Revisit + continue blocking cutscene

  • Cutscenes triggers

  • Player fainted animation

  • Setup & implement heart event tracker for Alice, Anne, and Archie

  • Revisit Alice, Noah, Suki and Archie’s heart cutscene

  • Continue UI animation (backpack, relationship)

  • Blacksmith & carpenter UI

  • Mapped UI to Figma

  • Updated tools icons

  • Updated community project on town board UI

  • Retargeted animation & checked cutscene bug

  • Prepared charcuz files for rigging

  • Polishing charcuz UI

  • Adjusted hotbar color & size

  • Edited hover behavior at Relationship Widget

grand walrus
#

Hi folks! Another day, another step to the Alpha release! ☀️
Yesterday was a fun workday, seeing the diving suit design got renewed (now updated with the latest Starlet Town technology by Ling!) 🤿
Meanwhile, underwater, the corals are now looking fresher than ever with their new appearance - right as our namesake and source of pride for Coral Island! 🏝️

📢 Reminder: For Kickstarter backers, check out our announcement in #❗kickstarter!
Only one day until the pledges are locked - make sure your pledge and survey are ready to be processed~

April 29th, 2021

  • Continue general store bedroom revisit

  • General Store prop design

  • Texturizing and finishing the rest of the carpenter props

  • Continue Mine Theme

  • Giant Kingdom Concept

  • Charles’ room concept

  • Modeling Charles & Scott’s living room

  • Finished revising coral design

  • Worked on outdoor props

  • Adjusted cluster indicator sound

  • Checked indicator sound timing

  • Adjusted sound notify position on player fainted & tool swing animations

  • Switched sound events on BP_ClusterIndicator

  • Added music day end sound event

  • Fixed min and max fish scale

  • Continue nativize BP fish school spline

  • Tested fish school after converted to CPP

  • Checked how diving spawn chance works

  • Worked on facial hair & hairstyle

  • Adjusted and sculpted Diving Suit

  • Worked on [redacted & redacted] Idle Animation

  • Improving Char Swing [redacted] animation

  • Added rain/snow material function

  • Continue UI animation (relationship)

  • Blacksmith & Carpenter UI

  • Updated town board UI

  • Continue charcuz asset

  • Rigged base body type, hair & farmer’s outfit

  • Worked on cutscenes triggers

  • Adjusted tool position for animation team

  • Placed and hooked quest area NPC

  • Mine elevator logic

  • Fixed UI bug

grand walrus
#

Good timezone, Farmers! Let’s welcome the new month with new energy! ☀️
Yesterday the team improved the character customization, designed more buildings, and tweaked the animation. We have also prepped the April developer diary. 🔖
Hint: There will be a lot of unique and traditional Javanese props inside the Carpenter’s Shop! Look forward to finding all of them~ 🔍 👀

📢 Last call: For Kickstarter backers, check out our announcement in #❗kickstarter ! We will lock the pledge soon - make sure your pledge and survey are ready to be processed~

April 30th, 2021

  • General Store dining, living room revisit + bedroom color exploration

  • Textured Surya's room

  • Texturizing and finishing the rest of Carpenter props

  • Ranch exterior design WIP

  • Finishing Scott & Charles’ living room model

  • Listing outdoor props to be made

  • Modeling Forest Small Ruin WIP

  • Learned & tweaked diving spawning system

  • Added coral sick state

  • Prototyping [redacted] mechanic

  • Experimented with spawn chance & disable diving debris collision

  • Tweaked and fixed various textures for charcuz

  • Sculpted more hairstyles

  • Improved Hair Textures

  • Created Facial Hairs

  • Continue creating master material for character

  • Created texture array for mask and normal

  • Continue idle animations [redacted & redacted]

  • Improving Jogging & Idle animations

  • Added intro cutscenes triggers

  • Improve Animation Waypoints & previews

  • Rigged hair types & face types

  • Set elevator in Mine

  • Continue UI animation (Skill Tree)

  • Day End UI revisit

  • Reworked on level up sounds

  • Last but not least - onboarding new dev! laugh2

grand walrus
#

🌟 Hello, our dearest farmer! May the Fourth be with you always. 🌟
The first developer update of the new a-may-zing month is here~
Yesterday the team continued on revamping more buildings, creating more character animations, and polishing character customization. All is well, we keep moving on the right path towards our target!
✨ We're one with the Coral, the Coral is with us. ✨

May 3rd, 2021

  • Continue Ranch exterior design

  • UV Scott & Charles’ living room

  • Community Garden concept 🪴 🌾

  • Continue Forest Small Ruin modeling

  • Mine Theme 1 Giant Kingdom - Walls Concept

  • Updated Carpenter’s interior props

  • Outdoor props mood board

  • Sculpting characters (face + hairstyle)

  • Creating character material

  • Combined all fixtures to one material

  • Experimented with charcuz blendshape

  • Set up charcuz material using new character material

  • Continue Idle animation - daydream, thinking (2 poses) 🤔 💭

  • Continue player using elevator down animation

  • Retarget diving idle animation, start sprint, sprint & end sprint

  • Rigged farmer body blendshape

  • Improved some animation

  • Drone modeling

  • Reworked & implemented level up sound

  • Added click & hover UI sounds to charcuz

  • Removed unused music asset

  • NPC tab material UI

  • Export sprites

  • Continue UI animation (skill tree)

  • Revised & tweak some UI (inventory, decor mode, carpenter)

  • Discussed UI & uniform the town board

  • Added tools usage stamina modifier when diving

  • Respawn diving object logic

  • Continue elevator logic

  • Created 1 quest that houses many quest phases

  • Updated relationship UI + NPC asset

  • Fixed jagged UI for NPC relationship + heart icon

  • Created new inventory item widget panel

  • Listed charcuz audio

  • Updated diving volume

  • Making diagram of title screen code

  • Remove old UI to build package

  • Quest UI bug WIP

grand walrus
#

Good morning/afternoon/evening, folks! Hope everyone is doing well today~ 🍀
The team planned a lot of cool things for the current sprint. Yesterday we went full-blast and finished a lot of tasks on the plate! 📚 🧑‍💻👩‍💻👨‍💻 🗃️
Not only working on the human realm, but we've also continued working on the 🔱 Giant Kingdom 🔱 - it’s slowly started to materialize wonderfully~ 🪄

May 4th, 2021

  • Continue community garden concept

  • Expanded Carpenter interior shop area

  • Carpenter interior side door & new tarp

  • Created 2 variant of exterior window textures

  • Started lab interior previs

  • Importing Scott and Charles’ living room asset, finishing UV, texture

  • Modeling forest small ruin

  • Giants Mine Theme Wall Concept

  • Outdoor props list

  • Continue on respawn diving object logic

  • Continue working on diving suit (retopo, UV)

  • Update TV UI

  • Continue quest UI bug

  • Improved some UI

  • Continue UI animation

  • Blacksmith UI animation

  • Updated NPC portrait assets

  • Updated button key sprites

  • Added fishing sounds

  • Added rainy music to the game

  • Added day end music to Wwise

  • Set sound event notification for catch medium & large fish animations, swing fishing rod animation & fishing broke string animation

-Tested out and troubleshoot character, applying current textures to material layers.

  • Fixed and tweaked topology of character for rigging & blendshape

  • Fixing layer blend issues

  • Creating character charcuz material

  • Continue to sculpt Sam

  • Hairstyle retopo

  • Continue idle animation (Daydream + Thinking)

  • Improving existing idle + holding tool + elevator animation

  • Working on emojis

  • Worked on title screen

  • New inventory item widget panel

  • Fixed players’ holding animation

  • Implement Main Hud Quest Track UI

  • Change Main Hud decor mode size+ position & weather time + color

  • Dialog UI update

  • Fixed package + quest UI bug

grand walrus
#

Hello, dearest farmer! 🌱🧑‍🌾🌱
Yesterday’s highlight was seeing the Community Garden concept - this place will be an important place for your future community projects in order to improve the town further. The garden will turn prettier as you progress through the projects. It’ll look charming with lots of veggies and flowers all around! 🌹 🌽 🌻 🍅

May 5th, 2021

  • Continue community garden concept

  • Continue forest small ruin modeling & UV

  • Floor & fountain concept for giant kingdom mine theme

  • Continue lab interior previs 👩‍🔬

  • Update & refined some carpenter interior props

  • Expanded carpenter interior

  • Scott & Charles’ living room texture

  • Continue outdoor props mood board

  • Added catching small fish sound

  • Repositioned sound notif on catching medium fish animation

  • Added footstep sounds to idle fishing animation

  • Added fishing rod creak sound 🎣

  • Added exhaust fan noise to carpenter interior

  • Continue & improving idle animation (looking at [redacted, cross arms)

  • Continue sculpting Sam

  • Hairstyle retopo

  • Continue creating emoji

  • Improving blend for player swing tool animation

  • Added animation player holding item with various style

  • Re-UVd & baked Player using new Topology

  • Made Heavy and Lean blendshape with new Player

  • Continue character material

  • Rigged diving suit + big kelp 🤿

  • Worked on UI selection state

  • Exported sprites

  • Worked in diving UI

  • Continue on UI animation (Blacksmith & Townboard)

  • Continue fixing quest UI bug

  • Continue updating dialog UI

  • Updated NPC portrait asset

  • Updated relationship UI with new NPC portrait

  • Worked on TV UI 📺

  • Added sellable item filter for shops

  • Added debug menu for diving

  • Worked on drone model, add toggleable mesh command

  • Respawn logic WIP

  • Removed fish species & level cleanliness from indicator info

  • TV: added channel display & dialog speaker name

grand walrus
#

Happy Friday, everyone! ✨ 🐣 ✨
Yesterday the team got more animation works done, it’s really fun to see the character inside the game now animated with various pose additions. We’re aiming to get all of it polished even more to perfection 💪
It takes time, but as the saying goes; slow and steady wins the race! 🏁 🏃 💨

May 6th, 2021

  • Continue community garden concept

  • Continue Giant Kingdom Mine floor & props

  • Sculpting & texturing forest small ruin

  • Continue Scott & Charles’ living room texture

  • FInished Scott & Charles’ house

  • Finished lab previz model

  • Tweaked plank texture on Zarah's boat

  • Continue sculpting Sam

  • Textured Diving Suit WIP

  • Added Blendshapes for Facial Features

  • Continue charcuz

  • Hairstyle 34 retopo WIP

  • Continue rigging & morph big kelp

  • Drone ver. 2 modeling WIP

  • Improving & retarget some animation

  • Continue idle animation ([redacted], crossing arms, [redacted], looking at [redacted])

  • Flat face & thinking emoji material

  • Gradient button UI material

  • Quest Completed outline UI material WIP

  • No enter building FX

  • Define waypoint v2 [interactable NPC]

  • Continue wall attenuation on carpenter interior

  • Added footstep sound on new jogging & sprint animations

  • Replaced sound on placing furniture on decor mode

  • Added room tone & fridge noise on carpenter interior

  • Continue UI animation (townboard)

  • Working on diving UI

  • Added collision override for each diving objects

  • Added drone pinging particle

  • Improving drone behavior WIP

  • Disabled some tools usage when diving

  • Added opacity at Dialog UI

  • Material UI for completed quest

  • Working on title & load screen

  • Working on Map UI

  • Added + updated dialog UI panel & widget

  • Fixed pixelated select NPC at relationship widget

  • Added asset selection border

grand walrus
#

Hi folks! How’s your day going? ☀️
Yesterday the team sketched more concept arts as well as created the new 3D models for characters and buildings' interior. (Laboratory done, General Store and Blacksmith in progress!)
Always fun to create the props’ model bit by bit, texture them, and seeing them in-game.
It’s like breathing life into the building~✨ 🌬️ 🏡 ✨

Wishing everyone a peaceful and relaxing weekend! 🏖️

May 7th, 2021

  • Continue community garden concept exploration

  • Fountain concept WIP

  • Continue texturing forest small ruin

  • Blacksmith + General Store previs model

  • Adjusted Zarah's boat wood plank texture

  • Indoor props list & mood board

  • No enter building FX

  • UI material quest completed

  • Refining diving suit

  • Finishing charcuz prototype

  • Continue sculpting & refining Sam body structure

  • Start sculpting Dinda

  • Hairstyle retopo

  • Continue Luke Heart cutscene

  • Continue idle animations (yawning, stretching, looking [redacted], wiping [redacted])

  • Continue retarget eating animation (start, eating, idle & end anim)

  • Worked on player consuming item animation

  • Improving taking [redacted] animation

  • Rigged & add blink blendshape to body type

  • Finished Character Customizer for rigging

  • Playtest UI

  • Modeled and reviewed Drone2 (high & low poly + UV)

  • Implemented windy spring music

  • Continue carpenter interior sound

  • Set physical material on carpenter surfaces

  • Wall attenuation on carpenter interior

  • Updating quest & craft UI animation

  • Drone faces/expression

  • Diving call anchor & drone hire

  • Refined diving object respawn system

  • Diving object respawn system debug menu

  • Updated dialog widget (added image item, added + updated background, updated text position & alignment)

  • Updated portrait scale at dialog panel

  • Disabled opacity when selected/hover NPC at relationship widget

  • Updated day end UI panel

  • Map UI

  • Implemented Mailbox UI list & detail

grand walrus
#

Hello, our beloved Islander! 🏝️
Yesterday was filled with brainstorming for concepts, both for building design and for the game UI. We went through trials and errors whilst trying various approaches to determine which was the best option.
It was a very fruitful day! 🍊 🍈 🦧 🍎 🥭


PS: Starting tomorrow, the team will be taking the rest of the week off for Eid Al-Fitr holiday.
🕌 We'd like to say happy early Eid Mubarak to all who celebrate~ 🙏 Lots of love from Stairway Games! ❤️
See you again on Monday (There will still be a Developer Diary tomorrow!)

May 10th, 2021

  • Continue fountain concept

  • Worked on Mine Props & Mine Level 1 Layout

  • Finished blacksmith & general store model + previs

  • Starting tavern previs model

  • Ben’s Camper Van concept brainstorm

  • Indoor furniture and decor mood board

  • Continue forest small ruin texturing

  • Big kelp shader leaf vertex wind animation

  • Replaced & updated all big kelp new material variants

  • Match Hay color to match Icon

  • Continue sculpting Dinda & her hair shape

  • Continue creating UI material

  • Sculpt & apply new topology to 2 body types

  • Continue retopo & texture hairstyle

  • Continue idle animation (consume item, wiping [redacted], apply [redacted], [redacted])

  • Continue rig sk player body, body cut, farmer outfit & diving suit

  • Texturing Drone & rescaled diving trash WIP

  • Created pose for cutscene test & tested new Look At system

  • Drone expression & inflatable airlift concept

  • Collect material on beacon

  • Updating UI animation (backpack,hud,blacksmith)

  • Updating dialog UI

  • Quest Completed outline UI material

  • Continue refining diving objects respawn logic

  • Disabled trash from respawning

  • Continue map, day end recap UI & Player XP

  • Worked on cutscene dialogue animation

  • Added clock ticking & electricity noise to carpenter interior

  • Modified trigger rate on door sequence containers

  • Set physical material on stone path

  • NPC door sound WIP

novel flicker
#

Hi everyone,
Yesterday's highlight was seeing the drone come to life - a hint - it has a cute name and looks super adorable, a dependable partner ready to help you and make diving more fun! 🤿

May 11th, 2021

  • Ben's Caravan exterior exploration

  • Fixing some Mine props

  • Mine level layout (level 1 and 3)

  • Finished Alice's room previs

  • Continue tavern previs

  • Connor's house redesign

  • Interior theme research

  • Continue forest small ruin texturing

  • Tweak fish school spline

  • Continue sculpting Dinda

  • Texturing body type

  • Texturing & rigged drone

  • Material emotions for drone 🤖

  • Player underwater jog animation

  • Improving eating animation

  • Material emotions for drone

  • Modeled placeholder large trash pile & sand deposit

  • Fixed blendshape SK body type

  • Continue refining diving resources respawn logic

  • Continue adding other diving dummy resources

  • Continue UI animation (relationship, skill tree, town board)

  • TV animation asset & placement

  • Quest HUD grouping

  • Drone going in & out of water behavior

  • Updated weather & luck TV animation 🌦️

  • Revisit elevator sound

  • Adding morning bug sounds

  • Added mine elevator going down & door open sound

  • Added morning bug ambiance around the farm area

  • Added player consume item sound

  • Map UI 🗺️

  • Continue day end recap UI + player XP

  • Updated map source texture

  • Adjusted map scaling factor to the new map and scale

  • Setting Farm House as map interior/icons for interior WIP

  • Finalizing respawn logic for diving objects

  • Added 2x2 trash, sand deposit, and many loot objects to diving

  • Attempted to fix TV playlist issue

  • Updated dialog UI

  • Updated cutscene add animation in dialogue

  • Updated title screen save slot

  • Updated body char customizer color

  • Change Main Hud Quest Position

  • Fixed Remove Debug Warning Message on Reward Mailbox & Quest UI

  • Fixed Mailbox UI Reward Icon Not Show

grand walrus
#

☀️ Greetings, everyone! Developer Diary is back~ ☀️
Yesterday was the team’s first day of work after the long Eid holiday.
Well-rested and fully fueled to the brim with Eid delicacies, the team took off with another town hall meeting, discussing the strategy to tackle tasks for our future Alpha roadmap.
All hands on deck and ready to set sail! 🙌

May 17th, 2021

  • Emma/Dippa house exterior design

  • Finished mesh + texturing Forest Small Ruin

  • Continue Tavern & Ranch previs

  • Started working on Electronic Shop previs

  • Continue mine levels ⛏️ 💎

  • Continue sculpting Dinda

  • Continue on CharCuz

  • Improved some animation

  • Continue idle animations (spray perfume, blowing nose, swatting mosquitoes)

  • Refitted 8 hairs to body types

  • Rig body type

  • Textured Fishes 🐠 🐟 🐡

  • Continue working on morning bug & consume item sounds

  • Adjusted volume level on beacon & drone sounds

  • Implemented music transition from spring music to diving music in pier area

  • Continue Town Board UI animation

  • Starting Mail UI animation

  • Calendar UI breakdown + update

  • Tools quality improvement

  • Edited Map art asset

  • Continue working on Map + day end recap UI

  • CharCuz UI body slider ✨🧍 ✨

  • Tested pause menu

  • Fixed Joko’s heart event play when raining

  • Changed Map maximum zoom level

  • Fixed misplaced diving cell

  • Fixed drone sometimes not enter cluster clear state

  • Spawn a small amount of fish if player hasn't cleared all cluster

  • Tweaking quest system to implement diving activity reward

  • Fixed blinking highlight at choice dialog

  • Updated collision complexity for sound footstep

grand walrus
#

Good timezone, dearest Islanders! 🏝️
Yesterday the team continued to polish existing buildings by creating models & previs based on the newly made concept. Meanwhile, the animators started making idle animation for the kids! Please look forward to seeing them and their cute poses~ ✨ 🥺 💘 ✨
Oh, and also, we found a strong candidate for the bug of the month! 🐛 🔍

May 18th, 2021

  • Continue Emma & Dippa’s house exterior design

  • Connor house color exploration

  • Continue Electronic Shop, Ranch, and Leah’s room previs

  • Input previs models to the game (Tavern + Ranch)

  • Continue modeling Blacksmith building 🛠️ 🔥

  • Gate exterior blocking

  • Customizable props

  • Continue Mine level concept

  • Giant tree for Forest Small Ruin WIP

  • Finished sculpting Dinda

  • Started sculpting Emily + Jack

  • Drone emotion material flipbook array

  • Texture Spring Fishes

  • Continue Idle Animations (spray perfume, apply (redacted), sneeze) 🤧 💦

  • Working on Kids animation (redacted, redacted, redacted)

  • Polished Archie’s Heart Cutscene

  • Rigged hair, body type cut, Farmer & Diving Outfit

  • Continue exploring music/sound before diving

  • Increased water fountain volume level ⛲ 🔊

  • Added quest completed sound assets

  • Added player get coin sound assets

  • Adjusted some music transitions

  • Moved air conditioner audio emitter to lab exterior

  • Continue UI animation (Mail, Shipping Bin) 📬 🐦

  • Diving UI

  • Vectorized Coral Logo

  • Tools quality breakdown

  • CharCuz face + skin color menu

  • Implemented cluster cleaning reward with quest system

  • Layouting diving UI 🤿 🌅

  • Continue day end recap UI

  • Finished working on EXP player

  • Added filter for sellable items (Shop UI)

  • Changed Mail Detail UI Position

  • Add Navigation Up Down on Mail UI

  • Changed Quest Detail & Condition UI Position

grand walrus
#

Hi, how do you do, fellow Farmers? 🐦 🐓 🐤 🦆
Yesterday was a chill yet productive working day for the team. We are progressing on every aspect, including adding sound effects to appliances inside the game, such as refrigerator and grand clock.
Every little thing counts! 🕰️

May 19th, 2021

  • Continue Connor & Emma + Dippa’s house exterior design

  • General Store Living Room previs

  • Updating General Store interior (renew interior wall & floor, change door, decorate corridor)

  • Updating Carpenter interior (renew window exterior, decorate corridor, book catalog, rice cooker size)

  • Updating Lab previs (expand space, desk placing)

  • Fixed Scott & Charles’ room

  • Finished Pablo’s room previs

  • Continue wood cabin theme props concept art

  • Blacksmith Living Room & Garage concept

  • Updated mesh & texture of Forest Small Ruin's giant tree 🌳

  • Continue sculpting Emily & Jack

  • Retopo Sam

  • Continue texturing fishes

  • Continue idle animation (Player scavenging, applying (redacted), looking at (redacted) sneezing & NPC Talk + Pose)

  • Continue Archie's Heart Cutscene 💗

  • Fixed translucent trigger in carpenter

  • Continue day end & income recap

  • Escape menu UI

  • Fixing interaction component issue

  • Update Jobs board visuals & add to the game systems

  • CharCuz hair, hair color & outfit 💇

  • Layouting diving UI

  • Handle diving UI input & flow

  • Mining, diving & shop hours sign

  • Shipping bin UI animation

  • Diving UI

  • Rework on pick up item sound

  • Added rtpc parameter to lower music when UI pop up

  • Added door sounds (player & NPC) to carpenter & general store

  • Hooked up night update state to SFX & ambience buses mixer to mute all sounds when day end recap

  • Tweaked rtpc automation on grand clock sound to get played per hour

  • Increased volume level on refrigerator & clock noise 🎚️

grand walrus
#

Heyo folks, happy Friday! Today's developer diary is here~ ☀️
Yesterday the team focused mainly on the buildings. We revisited the designs, adding missing parts and continuously making improvements - got to make sure to provide the coziest home possible for our precious Coral Island residents which will show each of their unique personalities! 🌴 🏡 🌴

May 20th, 2021

  • Continue Vineyard Manor exterior design concept

  • Pushed Pablo’s room previs to engine

  • Finished Rafael’s room previs

  • Blacksmith Living Room & Garage concept

  • Finishing Carpenter Interior 🪵 🪚 🪑

  • Continue General Store living room previs

  • Continue mine level concept & blockout

  • Mine lobby ver.2 blockout

  • Revised Connor House Exterior

  • Cabin house concept

  • Fixed Scott & Charles’ house props

  • Fixed missing wall transition in Scott & Charles’ house

  • Fixed mesh collision in Scott & Charles’ interior

  • Add translucent function to glass material

  • Continue sculpting Emily + Jack

  • Continue NPC Pose Idle Animations (Dinda & Joko)

  • Player Scavenging animation (Start + Idle)

  • Continue test animation work on Alice

  • Texture Fishes 🐠 🐟 🐡

  • Polishing Archie Heart Cutscene

  • Preparing for 3d animation

  • Continue shop hours UI

  • Diving sign & shop rug concept

  • Optimize diving particles

  • Diving UI functionality

  • Drone call function & behavior

  • Fixing interaction component

  • Continue day end recap, income recap, escape menu UI

  • Fixed relationship UI & end day bugs 🐛 🔨 🧑‍💻

  • Option Menu Save and Close Bug WIP

  • Add Background Overlay & Block Input Pause Menu to Mail UI

  • CharCuz outfit

  • Continue tweaked rtpc automation on grand clock sound to get played per hour

  • Implement door sounds for NPC on farm house

  • Set physical materials on all Scott & Charles surfaces interior

  • Temple music implementation ✨ 🙏 ✨

grand walrus
#

Good timezone, and happy weekend everyone! ✨🌼 🐣 🌼✨
Yesterday the team tackled a lot of NPC animations (they’re alive and kicking!), as well as created signs for diving and mining areas. ⛏️ 🤿
They are super nice looking, we are in love! We sure you’ll love it as much as we do~ approve2

May 21st, 2021

  • Continue vineyard manor exterior design exploration 🍇 🧑‍🌾 🍇

  • Continue mine levels concept

  • Finished temple gate design

  • Created interior props (wood cabin & beach shack)

  • Continue mine lobby previs

  • Texturing store carpets

  • Pushed Rafael’s room previs

  • Started modeling lab & blacksmith living room prop

  • Made blockout for Store Carpets, Diving Sign, Mine Sign

  • Finished sculpting Emily & Jack

  • Imported in all-new sculpts to engine

  • Continue NPC pose idle animations (Joko, Kenny, Lily, Yuri, Scott, Dinda, Surya)

  • Character Idle animation (Sneeze & Blowing Nose) 🤧 💦

  • Kids Confused & Excited Idle Animation

  • Continue polishing Archie heart cutscene

  • Implemented temple music

  • Added door sound events (player & NPC) to almost all interior & exterior portal triggers - Implemented sounds before diving

  • Fixing tile highlight in night time too bright

  • Changed wall translucency behaviour in Scott & Charles house interior

  • Drone material 🤖 💤

  • Created blinking portrait for dialogue

  • Preparing for 3d animation

  • Charcuz UI update: body type & appearance tab

  • Diary tab UI

  • Fixing interaction component

  • Continue day end UI

  • Finishing income recap

  • Day end title

  • Mute/unmute button in escape menu.

  • Shipping Bin UI Update

  • Finishing diving UI

  • Make logic for drone emotion

  • Access beacon inventory from drone

  • Integrating drone options (exit/beacon inventory) with new UI

  • Charcuz body types, skin & hair custom color 🌈💇

  • Added option to debug print lux value (disabled by default)

  • Fixed dialog selection

grand walrus
#

Hello, Friends of Coral Island! ✨ We hope everyone is doing okay today~ 🙏
Yesterday was a hectic Monday for the team - more interior concepts completed, more NPC animations were done, bugs were found and fixed. We're chasing our goals at full speed! 🏁 🏎️ 💨
Also, psst - we welcomed a new developer who will help beautifully illustrating our Coral Island! 👩‍🎨

May 24th, 2021

  • Continue vineyard manor exploration concept

  • Blacksmith Living Room & Garage concept

  • Blacksmith workspace prop uv (model finished)

  • Modeling blacksmith & lab props

  • Added General Store living room previs to the game

  • General Store living room & lab previs

  • General Store bedroom blockout

  • Continue store carpets texturing

  • Museum lobby interior concept 🏺 🏛️ 🏺

  • Beach shack theme props

  • Mines Level 1-5 Concept

  • Mines Props Concept

  • Fixing Dinda’s face & sculpting Rafael

  • Explore NPC blinking in dialogue (turn on and off for blinking) ✨ 😉 ✨

  • Material portrait for dialogue

  • Change expression type

  • Pablo, Rafael, Scott, Surya, Noah, Jack, Ling, Sam, Suki’s Idle Animation

  • Continue hair rigging

  • Improving Player jogging to idle, charcuz/ default Idle, (redacted) animation

  • Continue sound before diving

  • Updated music transition rules on day end music

  • Added ambience sound before entering diving 🎶 🤿 🎵

  • Tested player get coin sound implementation

  • Continue diary UI

  • Fixed crash when finding beacon

  • Fixed bug beacon cannot detect new generated trash

  • Continue implement drone finding beacon behavior

  • Readjusted diving respawn system

  • Added functionality to respawn trash after/before beacon found & prevent spawn when near trash

  • Continue working on shipping bin 📥 📤

  • Updating charcuz (body mass, face)

  • Created & Implement Popup Message UI on Quest UI & Mail UI

grand walrus
#

Hello again, Farmers! 👋
Firstly, we’d like to wish our Buddhist friends a Happy Vesak Day today.
May this commemorative day bring you joy, peace, and tranquility. 🙏

Yesterday was filled with brainstorming. We’re continuously improving diving and skill tree, in terms of the system and logic. Character customization side is also more polished now! ✨ Woot woot!

May 25th, 2021

  • Continue Vineyard Manor design exploration 🏡

  • Continue Museum Lobby interior concept

  • Blacksmith Living Room & Garage concept

  • Blacksmith workspace uv model

  • Finished Lab prop models and UVs

  • Beach shack concept

  • Continue sculpting Rafael

  • Revising Dinda model

  • Continue idle animations (Noah, Connor, Theo, Randy, Joko, Kenny, Rafael, Pablo, Luke)

  • Continue hair rigs adjustment

  • Set tools amination on diving + idle animation & SK on NPC map

  • Brainstormed anim locomotion diving

  • Rigged Emma’s taco truck 🌮

  • Catalog book interaction sound

  • Added electrical equipments noise (tv, lamp, refrigerator, rice cooker, microwave) in Scott & Charles’ house

  • Set play time for rice cooker & microwave sounds ⏱️

  • Adjusted reverb setting for small, medium, large room

  • Revised diving & mining sign concept

  • Additional HUD elements & Diary UI 📖

  • Material portrait for dialogue & size portrait texture

  • Working on tile Highlight (detection, color)

  • Fixed max weekly gift message bug

  • Implementing drag and drop in shipping widget & quick transfer.

  • Fixed music end of day and diving still play

  • Charcuz:
    • Select mesh per body type & Replicate skin color + hair color
    • Select + Save skin color & Custom + Save skin color
    • Jaw, nose, lip, eye 👄 👀
    • Widget, left right selection & updated UI for face tab

  • Add mail material UI & implement mail tag new to player mailbox

  • Fixed text 'receive new mail' not show when interact new mailbox

  • Create sample mail with gift and mail with side quest

  • UI: Town Tasks UI update

grand walrus
#

Hiya folks! Ready for another developer diary? ✨
Yesterday the team continued beautifying the island - Ben's Caravan and Emma’s Taco Truck were the highlights of the day! Both are now ready to serve the Islanders with good stuff only. Can’t wait for you to see Coral Island’s specialties! 🌮

May 27th, 2021

  • Ben’s caravan revisit 🚙

  • Continue Mine lobby

  • Previs Forest Temple Gate

  • Continue Museum lobby concept

  • Continue Blacksmith living room & garage concept

  • Continue Blacksmith props & workspace texture

  • Continue Lab + Lab props model & UV

  • Blockout task for Observatory, Green House & Shed (Vineyard)

  • Beach Shack props

  • Paint over outside Coral Inn area

  • Continue sculpting Rafael & Jack + texturing Sam

  • Continue NPC Idle pose animation (Eva, Randy, Luke, Ben, Bree, Leah)

  • Setup waypoint Emma’s Taco truck

  • Rig lucky cat on Charles & Scott’s room

  • Set & test Carpenter waypoint

  • Added trigger TV on when NPC sit on sofa 🛋️

  • Player washing [redacted] animation

  • Kiln & furnace concept

  • Cavern sign update

  • UI Icons (Sand, Gates, Fences, Bed)

  • Diary UI improvements

  • Updated charcuz music, added extra layer to temple music

  • Fixed exit issue on day end, diving music & temple music

  • Reworked on consume item sound assets

  • Fixed door sound not trigger for NPC & duplicated sound when catching small fish 🎣

  • Polishing charcuz & worked on button

  • Worked on mastery: ⛏️
    • Tracking system & mastery level up based on how many points the player have
    • Unlocks stuff based on mastery level

  • Worked on diving: 🤿
    • Reformat diving respawn data
    • Added sand floaties
    • Fixed bug beacon count reset after reenter diving level & found on non cluster area
    • Fixed wrong number of object respawned in diving level
    • Setup missing waypoint portal

  • Added events triggers for planting, harvesting, destroying, fishing, NPC gifting, relationship up, etc

grand walrus
#

Good [timezone] everyone, happy weekend from Coral Island! 🏝️ ☀️
The team got a lot of new things, work-in-progress, and improvements for buildings, character animation as well as in-game mechanics that we’ve worked on yesterday.
We’ve also prepped the contents for May Developer Update - get ready for good surprises coming soon! ☺️

May 28th, 2021

  • Continue Ben’s caravan & vineyard manor exterior revisit

  • Continue mine & museum lobby

  • Continue lab props

  • Revised Blacksmith Living Room concept & Garage color

  • Finishing Blacksmith props texture

  • Update Blacksmith’s interior wall mesh & texture

  • Spring Fest revisit 🌸 🍶

  • Texture Sam & sculpting Rafael

  • Hair shader

  • Continue Sitting animation

  • Continue Idle NPC Animation (Jim, Kira, Macy, Eva, Leah)

  • Washing [redacted] animation

  • Carpenter animation waypoint

  • New Diving and Mining Signs Blockout

  • Blockout Kiln Variants and Furnace for testing

  • Sand deposit on destroyed particle

  • Create and set FX emitter for sand deposit

  • Continue creating kiln variants, furnace & barrel

  • Fish icons (King Red Arwana, Redsnapper, Pufferfish, Swordfish) 🐠 🐟 🐡

  • Taco truck sounds

  • Set physical material & changed collision complexity on woodland pavement

  • Lowered music volume level & increased doors volume level

  • Added button click sound on charcuz widget (face type)

  • Mastery level up based on how many points the player have

  • Unlocks stuff based on mastery level

  • Implemented Mastery Level based on the requirement curve

  • Fixed bug wrong number of object respawned in diving level

  • Added alpha access checkbox for world warping portal

  • Fixed crash when entering diving level by play from here

  • Added reduce music volume at diving map UI

  • Importing cutscenes dialogue

  • Polishing charcuz bp 🗣️ 💬

  • Implement Mail Runtime Data & Effect in Mail Subsystem & Save Load System

  • Completed the Community Projects system & UI (Task Board)

  • Fixed Escape menu bug

  • Working on Shipping Bin

grand walrus
#

Hello everyone,
Another month closer to Alpha. The wait won’t be long now~! 🤗
Yesterday the team continued working on crafting. The furnace and extractor concept is now in progress.
It looks great, and we’re excited to see how it will work soon! ✨

May 31st, 2021

  • Continue vineyard manor design

  • Continue lab UV and texturing

  • Blacksmith texturing

  • Modern gaming theme interior props

  • Continue museum lobby concept

  • Continue mine lobby B

  • Start mine exterior entrance

  • Paint over Inn path area

  • Giant Old Tree & Lake Temple concept

  • Beach & Spring festival concept 🏖️ 🌸

  • Texture Dinda & Jack

  • Tweaking Emily's hair

  • Sculpting Eva

  • Continue NPC idle animation (Frank, Macy, Emily, Betty, Zarah, Nina)

  • NPC preparing [redacted] & [redacted] animation

  • Continue animation waypoint for carpenter

  • VFX for washing [redacted]

  • Washing particle FX

  • Fixed watering can sound issue

  • Decreased volume level on door sound for player

  • Updated diving music to the latest music asset

  • Set world music decreased in volume level when entering the bridge on Pier

  • Added more morning spring music 🌄 🎵

  • Continue furnace & extractor concept

  • Save and load mastery

  • Fixed big object placement bug

  • Continue diary & TV UI

  • Continue Crafting Tab Notification when crafting finishes.

  • Continue to update Escape Menu.

  • Charcuz to player character data

  • Update index for pause menu & diary widget

  • Checking sound & music issue

  • Implement Unlock All Craft & Inventory Slot on Item Debug UI

  • Implement Search Item List By Id or Name on Item Debug UI

  • Editor Tools: Making NPC Tracking tool

  • Fixed shipping bin control text

  • Added notification on crafting 🔊 🔔

grand walrus
#

Hi friends, and Happy Pride Month! ❤️ 🧡 💛 💚 💙 💜
You are valid and loved, so please remember to always be yourself and love yourself.
We assure you that this is a safe space and will always stay that way~ 🌈

Yesterday the team was working on many things, among them was plant polishing!
We updated the models of the forest canopy, trees as well as vegetables. 🫒 🌿 🌱
The vegetations in Coral Island are thriving and well, just like their human friends~

June 2nd, 2021

  • Vineyard Manor design revisit

  • Farmhouse & Lake Temple concept

  • Mine exterior entrance concept redo

  • Continue lab props texturing

  • Finished garage previs

  • Modern gaming room concept

  • Updated forest canopy, giant tree & ancient tree leaf style 🌳 🌲

  • Continue sculpting Eva, Rafael & Kenny

  • Finished Emily retopo

  • Continue NPC Idle animation (Anne, Zoe, Charles, Erika, Pablo, Ling, Jack, Paul)

  • Continue NPC cooking + sitting animation, Joko’s carpenter works animation

  • Modeled Extractor blockout mesh & sculpted new Scarecrow design blockout

  • Changed crops’ particle colour (carrot, soybean, strawberry) & leaf shape (potato, peas) 🥕 🍓

  • Worked on washing & footstep + footprint particle

  • Continue extractor concept

  • Working on material icons

  • Continue test door sound

  • Modified shaking fruit tree & shipping bin sound assets

  • Added watering impact sound to tilled soil

  • Dialog sounds

  • Title screen + load menu update

  • Continue working on escape menu & shipping bin

  • Fixed crafting bug

  • Working on crafting quests & selection indicator

  • Added debris collision reaction

  • Updated diving map panel

  • Adjusted tree behaviour & weather behaviour

  • Added ranch trigger event & edit fishing trigger event

  • Updating Skill Tree & Relationship UI

  • Working on Shop UI (added background & dialogue + interact prompt message) 🛍️ 🛒

grand walrus
#

Good morning/afternoon/evening, Coral Island future residents! ✨
Among the exciting things that the team worked on yesterday, the highlight was Kible animation.
We can now see the super cute Kible swimming idly on the sparkling ocean around the diving area! 🤿
Beep boop, Kible bot, ready on the diving spot! 🌊 🤖 🌊

June 3rd, 2021

  • Continue farmhouse designs

  • Lab texturing

  • Worked on interior props

  • Blacksmith living room previs & garage previs and wall

  • Continue Mine entrance

  • Modeling & texturing Mine lobby

  • Mine entrance 3d blockout & clean lines

  • Abandoned Villa exploration

  • Lake Temple concept coloring

  • Modern gaming room theme 🎮 🖥️

  • Fixed palm tree leaf material

  • Base texturing Dinda

  • Continue sculpting Eva & rig Sam

  • Continue NPC Idle pose (Dippa, Millie, Paul, Anne)

  • Sitting & cooking animation

  • Carpenter work animation

  • Set animation waypoint

  • Blendshapes for Charcuz

  • Footstep and footprint particle based on surface 🐾 🐾

  • Added more dialog sound events (next/continue dialog, dialog completed)

  • Replaced on show & on hide widget sound assets

  • Dialog sound implementation

  • Shipping bin concept

  • Kiln, furnace & extractor icons

  • Cleaned and/or refactored diving code

  • Implemented diving introduction quest

  • Preparing Kible wandering animation

  • Continue Escape menu (freezing, back to game button)

  • Fixed bug when loading game from escape menu causing crash

  • Updating Shipping Bin 📥 📤

  • Updating crafting widget, changing the crafting selection texture color

  • Tweaked extractor unlock questline

  • Continue Skill tree

  • Inventory header improvement

  • Shop UI (change shop item list position, change item detail size)

  • Updated dialog UI

  • Dialogue (test sound, add custom honorific & split text symbol)

  • Dialogue animation start & end

grand walrus
#

Greetings, Islander! 👋
Yesterday the team added more NPC’s idle animations - you’ll soon be able to see Joko’s busy doing his carpentry works, hammering, drilling, and painting! 🛠️ 🖌️ 🪛
However, he will take it easy with his work this weekend, as you should too!
We wish you a peaceful and relaxing weekend~ 🍵 ☕ ✨

June 4th, 2021

  • Continue Farmhouse design

  • Continue on Mine entrance

  • Sculpting gate for Mine lobby

  • Continue modeling Pablo’s room props

  • Updated Lab interior textures 🧬🔬 🧑‍🔬

  • Abandoned Villa concept exploration

  • School exterior design

  • Lake Temple concept

  • Refining Old Tree path

  • Modern gaming room concept

  • Finished sculpting Eva

  • Rig Dinda, Rafael retopo

  • Created base textures for Emily

  • Continue NPC idle animation (cooking, sitting) 🥘 🧑‍🍳 🍳

  • Continue fixing some NPC poses (Dinda, Yuri)

  • Continue Joko carpenter work animation

  • Created [redacted] for Pufferfish introduction

  • Footstep & footprint particle

  • Ripple particle for puddle surface

  • Shipping bin concept

  • Mining icons & tools

  • Alpha map

  • Crafting recipe unlock

  • Reworked dialog sound assets

  • Added rooster sound assets for day begin 🌄 🐓 🔊

  • Reworked on put item to trash can sound

  • Added upgrade / repair function for bridge to temple

  • Adjusted requirement on kiln, recycling machine & extractor

  • Dynamic interaction message on item processor

  • Tweaked extractor unlock questline

  • Fixed bug Kible not spawned

  • Diving tile highlight

  • Dialog (test sound, add custom honorific & symbol for split text)

  • Options menu video settings

  • Added NPC Tracking tool

  • Changed day end scroll

  • Implemented notifications on main hud

  • Changed right bottom toolbar & swap mouse input on Shop UI

  • Updating Skill Tree & Crafting Tab

  • Worked on Inventory tab

grand walrus
#

🏖️ Hello friends, and happy World Oceans Day! 🏝️
We have free wallpapers up for grabs in #🖼coral-images-official! 📢
Hope you all like it as much as we do~ ✨

Yesterday’s highlight was the new Scarecrow. The design was inspired by one of the mythical creatures from Indonesia. It’s super cute and cool at the same time~
(Hopefully the crows will still be scared of it!)
Do look forward to crafting it soon!

June 7th, 2021

  • Continue Farmhouse design

  • Continue School exterior design 🏫 🧒 🚸

  • Creating Mine entrance & elevator concept

  • Continue modeling Pablo’s room prop & uv

  • Worked on lab texture & lab props

  • Continue refining Temple & Abandoned Villa sketch

  • Festival souvenir booth design

  • Brainstorming for Inn lounge room

  • Beach and Villa Exterior

  • Sculpting Pablo

  • Finished Rafael retopo

  • Rigging Emily

  • Continue footstep/footprint particle

  • Create water splash particle

  • Charcuz Blendshapes

  • Sculpted super cute Scarecrow

  • Continue Idle NPC animation (sit, talk, laugh)

  • Continue Joko’s painting animation

  • Create more mining icons

  • Continue day end mastery

  • Continue quest tab update

  • Day end crafting recipe

  • Various HUD update & concept

  • Continue dialog & interior sounds

  • Added on show & on hide sounds to sign post & bulletin board panels

  • Bundles system

  • Fixed bug player able to harvest scavengable when bag is full

  • Fixed crash entering diving

  • Added world blocker for alpha

  • Updating Shop UI (multibuy)

  • Working on inventory header

  • Equipment slot & coin sound when day begin logic WIP

  • Animate dialogue 🗣️ 💬 🗨️

  • Updated notification on Main Hud (skill upgrade, crafting, cooking)

  • Updated workpoints data format

  • Handle transitional waypoints

  • Added stop animation for dialog widget

grand walrus
#

Hi folks, how's your day going?
Yesterday the team continued full speed to tackle more things on our list.
The highlight of the day was the Pet House concept. Your future pet will soon have a cute and cozy home of their own! 🐱 🐶 🐰 ❤️ 🏘️

June 8th, 2021

  • Continue Inn lobby design

  • Continue Mine lobby & elevator concept

  • Sculpt Mine lobby gate

  • Continue finishing lab

  • Pet house exterior design

  • Continue Beach & Villa concept

  • Pablo’s room props uv & texture

  • Festival souvenir booth design

  • Modeling & unwrapping general store living room

  • Footstep and footprint particle based on surface

  • Fixing fish school error 🐠 🐟 🐡 🐋

  • Continue sculpting Pablo, baking Rafael & texturing Theo

  • Continue idle sit, laugh, cooking animation

  • Animated small trash & revisit big kelp

  • Start working on the festival props

  • Imported in Scarecrow

  • Finished Blendshapes for Charcuz

  • NPC Idle Pose (Walter, Sunny, Emma)

  • Rigged small trash

  • Crafting recipe, level skill up, quest added sound assets

  • Explored typewriter sounds

  • Reworked level up sound

  • Chikin with chiklet 🐓 🐤 🐥 🐣

  • Updated a few HUD

  • Monster scarecrow icon

  • Stonegate & stone floor concept

  • Fix NPC bug

  • Updating Shop, Quest & Day End UI

  • Continue inventory header

  • Continue working on Shipping Bin

  • Dialog issue & debug

  • Equipment slot

  • Fixed alpha area blocker collision

  • Fixed signpost panel arrow bug

  • Added custom honorific to dialog

  • Fixed opacity issue at dialog panel

  • Implement NPC Tracker editor tool

  • Add new enum & updated item type for equipment

grand walrus
#

Greetings Islander, hope today will be a good day for us all! goatlove2
Yesterday was a blast for the team, and the highlights of the day were a new concept and new in-game models for your favorite farm animals, Chicken and Chicklets! 🐓 🐤
These adorable (and kind of sus? sus) creatures will soon be roaming on your farm~

June 9th, 2021

  • Inn kitchen & lobby concept design

  • Continue Mine lobby & elevator concept

  • Mine lobby modeling + UV

  • Sculpted Gate Mine lobby

  • Texture Pablo’s room props

  • Continue modeling & unwrapping General Store living room props

  • Continue Lakeside Garden design

  • Festival booth/kiosk design

  • Continue beach and villa concept 🏖️ 🏡 🏝️

  • Javanese theme interior props

  • Cherry blossom festival blocking

  • Sculpting Pablo & refining his face structure

  • Fixing Rafael's normal bake

  • Rigged Theo

  • Finalizing charcuz

  • Modeled Placeholder Construction Signs

  • Retextured Mine rocks

  • Sculpted cute chicklets 🐤 🐥 🐣

  • NPC Idle animation (Randy, Erika, Pablo)

  • Continue NPC Sit + Read animation

  • Continue rigging small trash

  • Fixing issue with glass & water material in Lab

  • Create material for lava lamp

  • Worked on sand footprint

  • Reworked & implemented level up sound & inventory sound

  • Tested chicken & gold sounds

  • Added weather state to rooster sound (play on sunny weather) ☀️ 🐓 🔊

  • Continue chicken & chicklet

  • Kible icons

  • Continue fish concept & icons

  • Various HUD update

  • Working on bundles & Shop Hours UI

  • Updating Shop & Day End UI

  • Add stop event when skipping cutscene

  • Fixed bug when fast scrolling in header, the fade animation stopped/not executed.

  • Updating skill tree, shipping bin, inventory

  • Equipment slot

  • Added chance to produce loose seeds for Trees outside of the farm

  • NPC Tracker update: add schedule selectors, more data

  • Sleep choice dialog 🛌 ✅ ❌

grand walrus
#

Good morning/afternoon/evening Farmers! 🌾🧑‍🌾 🌾
Yesterday the team finished more building concepts, & one of them is the Coral Inn! 🏨
The lobby now looks grand and warm at the same time, ready to welcome guests, both Coral Island residents and visitors. Alice and Suki are looking forward to meeting you!

June 10th, 2021

  • Continue Inn lobby design revisit

  • Continue modeling + unwrapping general store living room props

  • Fixed Blacksmith living room proportion

  • Pablo’s props texturing

  • Continue Mine lobby modeling & UV for gate & wall

  • Continue Mine elevator & plantation blockout

  • Continue Beach & Abandoned Villa concept

  • Javanese theme interior props

  • Added animated material on glass tubes

  • Continue Cherry Blossom Festival blocking ✨🌸 🎊

  • [redacted] festival layout

  • Finished sculpting Pablo

  • Created Base Texture for Rafael

  • Continue lava lamp material

  • New character master material

  • Continue NPC idle animation (Dinda)

  • Continue sit, read, and walk animation

  • Rigging large trash & kelp

  • Continue opening cutscene

  • Check blendshape issue on charcuz

  • Fitting Body types, Farmers Outfit & Diving Suit 🥾 🧤 🤿

  • Continue adjusting volume level

  • Continue inventory UI sounds implementation

  • Adjusted volume level on music bus when dialog widget pop up

  • Added [redacted] sound

  • Created fish & pigeon concept 🐟 🐦 ✍️

  • Recycling machine concept

  • Updated debug & sleep choice dialog

  • Pufferfish scenario logic

  • Added upgrade object gameplay effect

  • Updating shop, day end & bundles UI

  • Equipment subsystem & slot system

  • Created New Skill Mastery Menu Debug Widget

  • Implemented Add Skill Point & EXP Point on Skill Mastery Debug UI

  • Updated diary master text

  • Added an Overview Graph for Quests

  • Updated Shipping Bin, Inventory, Skill tree

  • Fixed Header Color Switch Bug 🐛💨 🏃 💢

grand walrus
#

Hello Islanders, and happy weekend! 🌄
Yesterday's highlight was the Mine’s design. The gates and the lobby are almost done, showing their unique features that will surely intrigue you.
Be ready to enter and start your adventure soon! ⛑️ 🥾 ⛏️

June 11th, 2021

  • Continue modeling & unwrapping General Store living room props

  • Finished Pablo’s room texture

  • Continue Mine lobby gate modeling & UV

  • Continue Abandoned Villa & beach

  • Javanese theme interior props

  • Continue Lakeside & Library interior design

  • Beach & Abandoned Villa Concept

  • Continue Inn kitchen concept design 🍳🧑‍🍳

  • [redacted] festival terrain blockout

  • Continue Cherry Blossom festival blocking

  • Continue NPC walk animation

  • Continue opening cutscene

  • Rigging kelp

  • Animation waypoint for General Store

  • Sculpting Scott, fixing Eva & Pablo model

  • Modeled Placeholder Recycling Machine & Pigeon

  • Sculpted Construction Outfit ⛑️ 🦺

  • Finishing waypoint offset of Carpenter

  • Fish icons

  • Replaced [redacted] sound

  • Added placeholder sound notification for quest, cooking, crafting, & skill earn

  • Adjusted interior lab ambience noises & added clock, electrical noises

  • Set physical materials on interior lab surfaces & park lab ground

  • Continue test NPC schedule

  • Bundles quantity & item quality conditions

  • Updating shop, day end & skill mastery debug UI

  • Continue pufferfish scenario logic

  • Equipment subsystem

  • Mining levels: Implement levels cap for Alpha & fixed checkpoint levels calculation

  • Replaced recycler mesh & adjusted recycler data

  • Upgraded component gameplay effect & requirement

grand walrus
#

Hello, Friends of Coral Island! How’s your day going? 👋
Yesterday the team continued working in full throttle mode!
Coral Island Lighthouse concept is almost done, and will be ready soon to light up the island! Now visitors from another island can visit without any navigation issues. 🛳️
The residents are also loving it, as we’ve also prepared a place where they can just sit, relax and admire the beautiful lighthouse and ocean view. 🍹

June 14th, 2021

  • Inn kitchen design revision

  • Library interior concept 📚 📖 🖋️

  • Lighthouse & Pier concept

  • Abandoned Villa & Beach Area concept

  • [redacted] exterior concept

  • Blacksmith living room props modeling & UV

  • General Store living room props texturing

  • Continue Mine lobby texturing

  • Javanese theme interior props

  • Forest set dress concept

  • Continue [redacted] festival

  • Sculpting Scott

  • Retopo Eva

  • Rigging Rafael

  • Sculpt Chicklet & Pigeon 🐦 🐤 💨

  • Continue NPC animation (walk, sit, read newspaper)

  • Player entering Mine Lobby cutscene animation

  • Adjusted Farm Machines

  • Finished Charcuz assets for Alpha

  • Charcuz clothing icon

  • Maple key

  • Acorn & Pine Cone

  • Checked rainy sound when diving

  • Added kelp on collided sound

  • Added on hit tree sound

  • Added surface area actors around pier area for puddle footstep sounds

  • Set UI sounds on main UI widget

  • Docs for bundle system

  • Save player location when they go to bed

  • Fixed packaging error

  • Diving spawn rate experiment

  • Disable beacon suctioning

  • Check quality API for world & diving scavengable

  • Updating Shop UI 🛍️🛒✨

  • Updating Skill Mastery debug UI

  • Continue day end UI

  • Charcuz add assets and update

  • Equipment subsystem init and save

  • Fixed breakpoint on mastery recap

  • Added animation to wbp shop opening

  • Updated skill tree (modify skill category, fix centering issue)

  • Update crafting (fix centering and sizing issue, sort feature)

  • Inventory Escape button

grand walrus
#

Hi folks! Yesterday was a good working day, we paced through without a hassle.
The highlight of the day was the Javanese traditional room concept, it was nicely done! There is even a beautiful Javanese instrument called Saron inside the room~

Also, an announcement! We are now opening volunteer recruitment for Community Associate to help our team! If you are interested, head out to #server-update and apply from there. Looking forward to having you soon! laugh2

June 15th, 2021

  • Inn kitchen & lobby props design

  • Texturing General Store living + dining room props

  • Texturing Blacksmiths’ living room & Mine lobby

  • Working on Mine lobby wall, cart, props

  • Redesign Inn Pier & Lookout area

  • Museum modeling interior 🏛️ 🏺

  • Javanese theme interior props

  • Indonesian kosan (frat room) design

  • Temple & [redacted] concept exploration

  • Lab props concept (poster, rug)

  • Forest set dress

  • Sculpting Scott & baking Eva

  • Sculpting Pigeon & Chicken

  • Charcuz & diving suit body type update

  • Continue NPC sit, talk + touch screen animation

  • Continue blockout Mine lobby & town cutscene

  • Modeled MapleSeed, PineCone, Acorn

  • Rigged constructor placeholder ⛑️ 🦺

  • Added darker weed variant

  • Mossy rock texture transition

  • Added on collided kelp & trash diving sounds

  • Continue UI main menu sounds

  • Added water splash sound when player enters diving

  • Adjusted level & attenuation on refrigerator & computer noises in General Store

  • Acorn & Pine Cone icon

  • Sea Scavangeable icons (Oyster, Scallop, Mussel, Sea Snail) 🦪🐚

  • Save player location when they go to bed

  • Consumable system

  • Implement main quest

  • Updating shop & skill mastery debug UI

  • Equipment subsystem

  • Updated charcuz outfit and icon

  • Fixed body slider 🧍🎚️

  • Working on inventory menu escape button

  • Continue crafting & skill tree

  • NPC: Reset NPCs rotation on day end

  • Fixed pathfinding through the objects

  • Check POI text spacing and possible bugs

grand walrus
#

Good morning/afternoon/evening, our dear farmers! 🌾🧑‍🌾 🌾
Our animation team has been busy tackling more NPC animations and cutscenes. Yesterday’s highlight was the cutscene for the player's first time walking into Town. An NPC would now be ready to give you a special something to help starting your adventure! 🎁

Last call for Community Associate recruitment! Check out #server-update for the details. Become a part of Coral Island Discord team! laugh2

June 16th, 2021

  • Continue sculpting Scott

  • Continue [redacted] poster in lab

  • Continue Mine lobby texturing

  • Temple & Inn pier concept

  • Blacksmith living room texturing

  • General Store living & dining room props texturing

  • Continue set dress

  • Continue [redacted] festival layout & blockout

  • Indonesian kosan (frat room) theme 🛏️ 🪑

  • Bath House exterior concept

  • Mine lobby floor circle sculpting

  • Pablo retopo

  • Baking Eva

  • Sculpting Scott

  • Joko and Dinda animation fx

  • Idle animations (sitting, talk, giggle, reading newspaper)

  • Cutscene of player 1st time walking into town

  • Fixed translucent tree falloff

  • Vine spline for forest

  • Double Kible's wave sensor radius

  • Updated forest small weeds textures

  • Updated mossy rock texture for forest map

  • Continue Sea Scavangeable items 🦪🐚

  • Enabled rainy sound when diving with volume & tone adjustment

  • Added extra layer on impact tools sound for hoe, pickaxe, & axe

  • Added on hit & on destroyed oak, pine, & maple tree sounds per stage

  • Mining lobby cutscene sound assets

  • Continue implement main quest 📜 🧑‍💻

  • Added new quest condition on (diving/mining) level enter

  • Diving sound assets & implementation

  • Prevent tile object spawn beneath diving anchor

  • Fixing diving enter sfx being cut

  • Continue order crafting from newest to oldest

  • Working on Map UI

  • Updating skill mastery debug UI

  • Completing charcuz

  • Continue on crafting (sorting, inventory header)

  • Continue on Skill Tree

grand walrus
#

Greetings, future residents of Coral Island! 🏝️
The Blacksmith building is one of the things we worked on yesterday.
Pablo’s room & the living room are done, now we’re working on Rafael’s room!
Rafael’s room is neater than Pablo’s, and has some cute knick-knacks, also looking warm like his personality~ ☺️

We’d like to say thank you to all the wonderful applicants for Community Associate! The application has been closed now.
After selection, we will reach out to successful applicants next week via DM.
Thank you and have a nice morning/afternoon/evening~

June 17th, 2021

  • Continue sculpting Scott

  • Brainstorming for Inn living room

  • Finishing Inn pier concept

  • Finished Blacksmith living room texture

  • Continue modeling Rafael’s room

  • Texturing General Store living & dining room props

  • Continue mine lobby texturing

  • Mine gate VFX & blocker concept

  • Revising beach & villa 🏖️ 🏨

  • Indonesian kosan (frat room) interior props

  • Continue retopo & bake Pablo

  • Sculpted Scott & Kenny

  • Rigged Eva

  • Continue Joko works’ FX (wood cut, drilling)

  • Improved body type slider

  • Block out Cutscene at Mining lobby & player’s house

  • Updated blendshape adjustment for body cut +diving & farmer outfit

  • Continue NPC walk animation

  • Improved radar FX

  • Change beacon color to yellow when coral is sick

  • Continue Fruit icons (Orange, Banana, Rambutan, Avocado, Plum, Durian) 🍌 🥑

  • Added floating drone sound assets

  • Fixed jump into water sound issue

  • Added stop events for drone scanning & ping sensor sounds

  • Increased indoor rainy sound

  • Added & implemented exterior lab noises (machine fan, pipe, water tank)

  • Continue check diving enter SFX being cut

  • Updating skill mastery debug UI

  • Updating Map UI 🗺️ 🧭

  • Finished unlock recipe recap at day end

  • Fixed income recap

  • Continue skill tree

  • Continue shop & inventory UI

  • Animated some UI

  • Finished charcuz select animation

  • Fixed big tree trunk translucency

  • Implemented Mail UI

grand walrus
#

Greetings, beloved Islander! 🌸
Yesterday the team continued working on interior designs for some buildings. We also improved the current ones and continued to polish the world!
PS: There is still a secret, unannounced place that we’re planning for you to discover in Alpha! Please look forward to discovering it~ 🔍 😉 ✨

June 18th, 2021

  • Continue Inn living room concept

  • Lookout area design

  • Texturing General Store living & dining room props

  • Texturing Mine lobby wall & ground

  • Continue Mine gate blocker and VFX

  • Museum interior props

  • Kosan (frat room) concept

  • [redacted] concept 👀 👻

  • Continue sculpting Scott, Jack & Kenny

  • Rigging Eva

  • Modeling Rafael's room props

  • Continue NPC walk animation

  • Character material WIP

  • Furnace particle FX

  • Kiln's fire & smoke particle FX

  • Tweaked vine generator

  • Modeled Office Outfit & Clerk Outfit for generic NPC

  • Shell & fruit icons 🐚 🥑

  • Continue diving sounds

  • Mine lobby cutscene sound assets

  • Added room tone, door open, & earthquake sound assets for mine lobby cutscene

  • Drone repairing & incoming message sound WIP

  • Fixed diving enter sound bug

  • Replaced beacon mesh

  • Changed beacon behavior

  • Continue fixing income recap issue

  • Updated behavior for income recap detail

  • Updating state & skill mastery debug UI

  • Added missing widget in Map UI

  • Working on relationship widget

  • Updating feedback UI at escape and title menu

  • Working on Quest UI 📜 🧑‍💻

  • Animate UI

  • Diving switcher component wip

  • Working on Inventory system

  • Skill Tree bug WIP

grand walrus
#

Heyo everyone,
With Alpha approaching soon, the team has been gearing up even more! We have been doing thorough checking as well as polishing for a lot of in-game models. The highlight was the Mine Lobby, which is looking even more majestic now with its current design.
Its mystery is waiting to unfold! 🔎 🧐 ✨

June 21st, 2021

  • Continue Inn living room design

  • Continue Mine gate blocker & VFX

  • Texture Rafael’s room prop

  • Museum interior blockout

  • Texturing General Store living & dining room props

  • Renew lab office layout with new props 🔬🧬

  • Continue [redacted] concept

  • Start sculpting Charles & Kira

  • Revised Scott model

  • Texturing Pablo

  • Dinda’s cooking animation particle FX 🧑‍🍳🍳

  • Continue NPC walk animation

  • Continue Kids Sit animation

  • Continue animation waypoints

  • Reposition & set animation on all interior houses

  • Fixed Big Kelp skin & blendshapes

  • Fixed maple tree’s translucent leaves animation issue

  • Crafting UI tabs

  • [redacted] concept

  • All beacon found sound asset

  • Reworked beacon send signal sound

  • Adjusted spline audio on lake area

  • Added stop event on repairing beacon sound

  • Fixing packaging issue

  • Continue new beacon behavior

  • Added drone stop repair SFX slot

  • Refactor diving code

  • Checking dialog issue

  • Updating state UI

  • Diving suit switcher component

  • Shortcut to menu

  • Updated player char code

  • Updated cutscene char code

  • Working on Skill Mastery Debug UI

  • Working on Skill Tree, Mail & Map UI

  • Updated text for NPC outfit 🗣️ 💬

  • WIP Quest + all inventory header notification.

grand walrus
#

Greetings friends, and welcome to another developer diary! 💌 🕊️
Yesterday the team finished one step of Alpha preparations! However, there are still many things to be done, including NPC animations. We have added even more idle animations and also tried some walk variations for NPCs! 🚶 💨

June 22nd, 2021

  • Coral Inn living room revisit

  • Inn painting exploration

  • Library’s interior design 📚 🪑

  • Texturing Rafael’s room props

  • Continue working on Mine lobby

  • Continue Mine gate concept

  • Continue [redacted] concept

  • Texturing General Store living & dining room props

  • Modelling [redacted]

  • Cherry blossom festival kiosk concept

  • Sculpting Charles & Kira

  • Texturing Pablo

  • Retopo Pigeon

  • Continue NPC sitting, eating & walking animation

  • Improved player sliding animation

  • Fixed elevator animation

  • Continue waypoint interior

  • [redacted] cutscene

  • Particle FX optimizing test

  • Continue Inventory Items concept

  • Standardized button placement for player UI

  • Updated skill tree UI

  • [redacted] concept

  • Duck & duckling sketch 🦆 🥚

  • Added inventory full sound

  • Checked & adjusted town music

  • Continue refactor diving code

  • Implement quest system to track diving onboarding

  • Continue dialog issue

  • Updating Inventory Display Category Shop UI

  • Set cutscene ambience sound & state audio cutscene

  • Updated logic to show mastery after level up

  • Checked dialog sound and music town issue

  • Fixed dialog pace too fast

  • Working on Shop UI (category, description)

  • Working on Quest UI (implement list view, list filter)

  • Working on Inventory UI (display category, notifications)

  • Updated cutscene ambience sound

  • Updated charcuz animation style

  • Rework shipping bin recap & back end logic 📥 📤

grand walrus
#

Hello, good people! Hope everyone is doing well today~ 🍀
Yesterday the team kept the production going at a good pace. We thoroughly rechecked all UIs and worked on some new concepts for buildings.
New ideas kept flowing and we felt refreshed! ✨

June 23rd, 2021

  • Finished texturing Rafael’s room 🧸

  • Electronic shop props

  • Finished texturing General Store living & dining room props

  • Start General Store props modeling & UV unwrapping

  • [redacted] & [redacted] concept

  • Continue on Mine lobby

  • Sculpt Charles & Kira

  • Rigging Pablo

  • Continue eating, sitting, walking animations

  • Continue waypoint animation

  • Continue checking NPC pace & body movement speed

  • Optimizing material for beacon suction FX & cooking particle FX

  • Adding particle to trash pile on hit

  • Reduced number of particle spawn

  • Improved Big Kelp animation

  • Retopo Pigeon 🕊️

  • Hover & slider sound on charcuz

  • Updated town music asset

  • Explored music transition when player enter building around town area

  • Continue Inventory items’ icons

  • Duck & duckling concept 🦆

  • Continue diving code refactor

  • Updating Quest UI (implement hover & select state + sound)

  • Continue checking dialog

  • Updated font size for player name

  • Updated shop panel animation

  • Updating shop code

  • Mining Level Triggers

  • Inventory header notif implementation on Crafting & Quest Tab + Skill Tree

grand walrus
#

Hello, dearest Islanders! How are you doing today? 🏝️
Among all the things we worked on yesterday, the highlight was the quail and baby quail’s concept.
We squealed (or should we say s-quail-ed?) in delight when we’re looking at the cute drawings! aww2

June 24th, 2021

  • Valentina’s room design

  • Modeling Blacksmith’s garage

  • Previz & model Ranch Interior 🐄

  • Finalize [redacted] concept exploration

  • [Redacted] concept

  • Working on mine gates

  • Revising Scott

  • Sculpting Charles

  • Rigging Pablo

  • Continue NPC walking, sitting & eating animations

  • Continue anim waypoint

  • Texturing pigeon

  • Modeled Clinic sign

  • Quail & quail chick concept

  • Goat & baby goat concept 🐐

  • Continue inventory items icons

  • Added music area trigger to buildings to make town music keep playing

  • Adjusted music fades into 3 seconds

  • Continue fixing shipping bin

  • Continue diving refactor

  • Updating quest UI (rewards, toolbar)

  • Continue dialog issue (update font, length & condition)

  • Animate UI

  • Fixed manual objects spawn

  • Continue working on inventory header notif 📢

  • Added conditional content of item category

novel flicker
#

Happy weekend, folks!
Yesterday our team continued to tackle a lot of things - bug fixing, brainstorming new concepts and polishing the features.
The highlight was Valentina's room, which not only looks cute but also bursting with her bubbly personality and endless creativity!

June 25th, 2021

  • Continue Valentina's room design

  • Blacksmith's garage props modeling & UV

  • General Store props modeling & UV

  • Updated General Store living and dining room

  • Updated Lab interior

  • Modeling Ranch's interior props

  • Continue [redacted] color exploration

  • [redacted] props design

  • [redacted] concept

  • Mine lobby gates

  • Sculpting Charles

  • Revised Pablo

  • Rigging Pigeon

  • Animation waypoints

  • Continue NPC walk animation

  • Player using tools animation

  • Continue inventory items icons

  • Llama & baby llama concept 🍼 🦙

  • Implemented alert sound for drone

  • Implemented charging sound on beacon

  • Rebalanced diving sounds

  • Shipping bin / item storage logic

  • Worked on coral nursery

  • Updating quest UI

  • Worked on dynamic dialog condition

  • Debug the start up intro

  • Mining: Added player montage variations option & level completed event

  • Updating blacksmith code 🔨

  • Worked on Item Debug UI

  • Updated Inventory tab

grand walrus
#

Good morning/afternoon/evening, everyone! ✨
Yesterday, the team continued to tackle our tasks, as we got a lot on our plate!
The highlights of the day were Scott and Charles’ new models. After several revisions, the team all agreed that they look more detailed and consistent with their 2D concept now (and got even more stunning!)~ 😳 ❤️

June 28th, 2021

  • Continue Valentina’s room & props design

  • Continue [redacted] interior design

  • Texturing Blacksmith’s garage props

  • Model & UV Ranch interior props

  • Model & UV unwrapping General Store props

  • UV unwrapping & texturing gate in Mine lobby

  • Continue [redacted] concept

  • Diving theme 🌊🤿

  • Updated Tavern interior layout

  • Revising Charles

  • Retopo Scott

  • Sculpting Ling

  • Optimizing material and particle

  • Continue NPC walk animation

  • Continue Seeds icons

  • Town Board concept 📋📜

  • Updated town music asset

  • Added stop town music sound event

  • Added machines sound events & sound banks

  • Continue balancing diving sounds

  • Working on Dialog UI

  • Day end recap

  • Continue working on coral nursery

  • Fixed Inventory Category and Sub Category switcher

  • Continue crafting tab categorization update

  • Updating Quest UI

  • Fixed cutscene bug 🐛 🔍

  • Update dialogue widget

grand walrus
#

Hi folks! Time flies so fast, and now June is about to end. 📆
Yesterday the team finished all rooms’ interiors for Blacksmith’s building (one of the buildings that you’ll be able to enter in Alpha)! goatlove2
Soon you’ll be able to see the Sanchez brothers’ place & get a glimpse of how they live!

June 29th, 2021

  • Valentina’s room design revisit 🐳 🏄‍♀️

  • Macy’s room brainstorming

  • Mansion living room concept

  • UV unwrapping & texturing General Store props

  • UV unwrapping & texturing Mine gate

  • Finishing [redacted] design

  • [redacted] concept color

  • Fixing all props in Blacksmith building

  • Modeling & UV Ranch interior props

  • Diving theme concept

  • Sculpting Ling

  • Rigging & baking Scott

  • Check & optimize underwater material & particle

  • Fixing collision

  • Continue Lab animation waypoint 👩‍🔬 🔬

  • Continue NPC walk animation

  • Updating Diving UI

  • Diving in & out concept

  • Continue Inventory Items icons

  • Continue town music transition

  • Checked daytime music transition issue

  • Prototyping festival system

  • Continue Dialog UI

  • Updating Crafting tab UI

  • Updating Crafting Categorization UI

  • Fixed packaging error

  • Working on Diving (fixing bug, update coral nursery)

  • Updating Quest UI

  • Fixed dialog & crash bugs 🧑‍💻 💢

grand walrus
#

Greetings, fellow Islanders! Finally, June has gone and July has come~ ☀️
Yesterday, in addition to preparing the monthly developer update, the team also continued working on the diving system. We created more concepts for diving maps and improved the diving system even more. Be ready to explore the underwater soon~ 🌊 🐡 🤿 🐠 🌊

June 30th, 2021

  • Continue Macy’s room design 🦞✨

  • Texturing General Store props

  • Update Clinic & Lab interior

  • Continue [redacted] interior design

  • Continue Mansion living room concept

  • Modeling Museum lobby props

  • Modeling & UV Ranch interior props

  • Continue the diving theme

  • Alternative texture design for mine lobby gates

  • Continue sculpting Ling

  • Retopo Charles

  • Rig Scott

  • Animation waypoints

  • Continue NPC walk animations 🚶‍♀️🚶 🚶‍♂️

  • Continue Inventory items

  • Offering UI WIP

  • Prototyping festival system

  • Continue working on dialog

  • Working on coral nursery

  • Worked on the diving system (beacon, trash cleaning)

  • Blacksmith upgrade UI animation + code update

  • Checking cutscene

  • Crafting Categorization UI Update

  • Checked category filter not working

  • Fixed layout for new button cluster

  • Worked on debug menu

  • Tool upgrade tracker subsystem

  • Blacksmith panel WIP ⚒️ 🔨

grand walrus
#

Happy Friday, everyone! ✨
Yesterday’s highlight was the Museum donation system. As one of the buildings that will be available in Alpha, you’d be able to explore the museum lobby and donate basic artifacts that you can find in the game. These items might be used to piece together the lore and history of Coral Island! 🔍🕵️

July 1st, 2021

  • Brainstorming Eva’s room design

  • Tavern 2nd floor design

  • Noah's room concept

  • Mansion living room concept

  • Continue modeling & texturing General Store props

  • Continue UV mapping Ranch interior 🐮🐔

  • [redacted] props design

  • Continue Diving theme

  • Continue alternative texture design for Mine lobby gate

  • Continue retopo Charles

  • Continue sculpting Ling

  • Fixed Idle animations (sitting, reading) 🛋️ 📚

  • Continue NPC walk animations

  • Mining Cutscene

  • Updating animation waypoints

  • Continue working on crafting item icons

  • Continue offering UI

  • Llama & baby llama concept

  • Reworked on gold sound assets

  • Implemented Mine lobby music

  • Added player jump into mine hole sound

  • Crafting category filter implementation

  • Change Escape Menu button order

  • Museum donation system

  • Continue working on dialog

  • Diving level set up

  • Fixed shipping bin bug

  • Working on Festival subsystem 🌸 🎉

  • Added tracking subsystem for player & NPC

  • Blacksmith panel & button

grand walrus
#

Happy weekend, fellow Farmers!
Yesterday’s highlights were Llama & Luwak’s concept. Both are looking super cute and incredibly llama-zing! Ranching won’t be available in the initial Alpha release yet, but we might have another cute little surprise for you~ 🐾

July 2nd, 2021

  • Finishing General Store props 🍎 🛍️

  • Continue Macy’s room design

  • Eva’s room design exploration

  • Noah's room concept

  • [redacted] props design

  • Texturing Ranch Interior props

  • Pier set dress

  • Continue Mansion living room concept

  • Alternative texture design for Mine lobby gate

  • Continue sculpting Ling

  • Revising Charles model

  • Continue Mining Lobby cutscene ⛏️ ⏯️

  • Continue NPC walk animations

  • Animation waypoint

  • Modeled placeholders

  • Continue Gate FX

  • Continue gold sound 💰 🔊

  • Rework beacon sound

  • Set music when entering buildings & town area

  • Continue drawing artifacts

  • Llama & baby Llama concept 🦙 💨

  • Luwak & baby Luwak concept

  • Updating Diving area UI

  • Festival system

  • Working on Diving system

  • Checking dialog

  • Continue fixing bugs within the crafting tab

  • Blacksmith Panel WIP

  • Crafting Category Filter Implementation

  • Change Escape Menu Button Order

  • Museum donation system 🏛️ 📥

grand walrus
#

Hello Islanders, welcome to another developer diary! 💌 📭
Yesterday the team kept on working full steam ahead towards Alpha. The highlight of the day was Eva’s room design. Even though she currently lives in Coral Inn, her room will still show her sweet, happy-go-lucky personality as well as her modest lifestyle~

July 5th, 2021

  • Continue Eva’s room design

  • Noah's room concept

  • Continue [redacted] props design

  • Tavern room design

  • Continue Mansion kitchen concept

  • Continue texturing Ranch interior

  • Continue texturing Pier props & set dress

  • Continue modeling Museum interior

  • Continue working on Mine gates

  • Continue finishing General Store props 🛍️🛒

  • Revising Ling

  • Sculpting Leah 💁‍♀️✨

  • Revising Charles

  • Mine Gates VFX

  • Continue opening cutscene

  • Continue mining cutscene

  • Continue Idle animation

  • Animation waypoints & retarget animation

  • Update inventory description

  • Diving UI

  • Luwak & baby Luwak concept

  • Continue Mine lobby sounds

  • Implemented carpenter working sound

  • Rework day town music asset 🏘️ 🎵

  • Working on Festival system

  • Charging tools system

  • Checked & updated diving spawn result

  • Adjusted diving cluster objects

  • Checked & fixed dialog 🗣️ 💬

  • Blacksmith panel WIP

grand walrus
#

Heyo folks! Hope everyone is having a great day~ 🌞
Yesterday the team got plenty of tasks done. The highlight were Noah’s room concepts. All concepts are so interesting, and we’re still exploring which one will match his character best! Can you guess what will be in it? 🪐👽☄️

July 6th, 2021

  • Continue Coral Inn room design

  • Noah’s room concepts

  • Continue Mansion kitchen concept

  • Continue Tavern room concept & blockout

  • [redacted] concept

  • Continue texturing Ranch interior

  • Continue texturing General Store props

  • Fixed some Electronic Shop prop models & materials ⚡🔌

  • Continue Pier vertex paint + texture props

  • Added light to Scott & Charles’ house interior

  • Added new & improved town signs

  • Continue sculpting Leah

  • Continue Idle animation

  • Continue working on cutscenes

  • Continue Blacksmith animation ⚒️ 🔥

  • Continue Luwak & baby Luwak

  • Continue Sheep & baby Sheep

  • Town music

  • Check encoding issue

  • Charging tool system 🌳 🪓

  • Continue trash respawn rule & limit

  • Check sound issue

  • Working on notification inventory

  • Blacksmith panel WIP

  • Checked & fixed dialog issue

  • Working on festival system

  • Updated map UI

grand walrus
#

Good morning/afternoon/evening, dear Islanders! 🏝️
Yesterday, we continued to make many improvements to the game. The highlight was the finished model of the Ranch. Jack and Kenny are now preparing the store supplies, and they will be ready to open soon! Although this building will not be accessible yet for Alpha 0.01, you will get to visit here after the Ranching feature is available~ wavechicken🐔

July 7th, 2021

  • Continue Coral Inn room design

  • Mansion kitchen design

  • Betty's room design

  • Finished texturing Ranch Interior

  • Continue General Store props

  • Revised Electronic Shop interior

  • Revised Lab interior ⚗️🔬

  • Tavern props modeling

  • [redacted] concept

  • Sculpting Leah

  • Retopo Ling

  • Base Texture Scott & Charles

  • Continue NPC idle animation

  • Continue working on cutscenes ✂️ ⏯️

  • Animation waypoint

  • Continue inventory items

  • Sheep & baby Sheep concept

  • Cutscene sounds

  • Building construction sounds 🏗️ 🔊

  • Checked & tested NPC dialog

  • Tool charging

  • Blacksmith panel

  • Festival system

  • Working on Map UI 🗺️ 🖥️

  • Diving map select UI

  • Updating Map UI

  • Fixed packaging error

  • Standardize quality icon size

grand walrus
#

Hello, our dearest Friend of Coral Island! 👋
Yesterday was another productive day at work, filled with brainstorming and discussions. We revisited some buildings and revised the concepts to improve them.
However, the highlight of the day was Leah’s stunning 3D model, which got everyone on our team rethinking their NPC choice to date! 🥺 💖

July 8th, 2021

  • Continue Coral Inn room concept 🏨🌴

  • Continue Betty's room concept

  • Continue Mansion’s room & hall concept

  • Continue modeling Tavern

  • Community Centre interior previs

  • Fixing Ranch interior

  • Revising Lab interior

  • Sculpting Leah

  • Retopo & bake Ling

  • Rigging Charles

  • Reskin Scott

  • Elemental Gate FX

  • Blacksmith animation

  • Continue working on cutscenes

  • Continue [redacted] concept

  • Continue inventory items

  • Continue building construction sounds

  • Implemented machine sounds

  • Implemented sound for placing items from inventory

  • Checked & tested NPC dialogue (Noah, Alice & others)

  • Tool charging

  • Continue diving map select UI

  • Fixing General Store UI

  • Readjust quality icon

  • Finishing Blacksmith panel

  • Working on Lab panel

  • Working on Quest 📜📌

  • Working on Shop UI

  • Update Escape Menu Settings Page

grand walrus
#

Happy weekend, everyone! goatlove2
Yesterday our team continued to improve the building interior concepts to match our NPCs’ personalities. While Leah & Ling’s 3D models are in development, at the same time we are also planning out their home, the colossal and luxurious Mansion. Although the building is a bit old, the interior of the rooms will still show a unique classic charm. ✨

July 9th, 2021

  • Continue Tavern room concept

  • Continue Hillside Manor interior 🍇 🏛️

  • Continue Mansion room concept

  • Continue Randy/Ling room

  • Continue previs & model Community Center interior

  • Continue model & UV Tavern props

  • Revising Leah & Ling

  • Sculpting Noah

  • Rigging Charles

  • Continue Idle animation

  • Continue cutscenes

  • Improved giant tree trunk texture 🌳🖌️

  • Revising description UI

  • Working on Relationship UI

  • Continue implementing machine sounds

  • Added & implemented charging tools sound

  • Updated mail system 📭 💌

  • Implement quests

  • Working on Quest UI

  • Continue festival system

  • Checking & fixing Settings bug

  • Updating Shop UI

  • Checking NPC dialogues (Emily & Randy)

  • Checking & debugging cutscene

  • Checking & fixing dialog

grand walrus
#

Greetings, soon-to-be Coral Island residents! laugh2
Yesterday the team continued to polish the environment as well as the buildings. The highlight of the day was the Hillside Manor concept.
Home of Walter, Bree, Luke, and Taco the naughty but cute Shiba Inu, this place will show a luxurious, roomy, and super pet-friendly interior~ 🐕 💕

July 12th, 2021

  • Continue Hillside Manor living room exploration

  • Mansion rooms concept

  • Continue Randy/Ling room concept

  • Continue model Community Center interior

  • Tavern room interior design

  • Tavern props UV & baking

  • General Store props modeling

  • Socket Electronic interior revision 🔌 📺

  • Revising Leah

  • Sculpting Noah

  • UV bake Ling

  • Character customization revision

  • Animation waypoints

  • Player charging tools animation

  • Continue idle animation

  • Continue working on cutscene ✂️⏯️

  • Revising inventory items icons

  • Updating description on inventory UI

  • Diving sounds

  • Character customization SFX

  • Checking & fixing dialog

  • Updating Shop UI

  • Lab panel

  • Working on inventory item UI

  • Working on crafting items

  • Working on Diving system

  • Working on Quest system

  • Working on Mail system 📬 🐦

grand walrus
#

Hi folks,
Can’t believe it’s less than 3 weeks to Alpha now! The team feels nervous but also ecstatic, as always we kept revving our engine and finishing all tasks on our board. 📋 ✅
Yesterday’s highlights were Kenny, Kira and Jack’s new 3D models! The three of them now look way more detailed and polished than the previous, and will match well with the improved Ranch model!

July 13th, 2021

  • Continue Hillside Manor living room design

  • Revisit Inn Room concept

  • Clinic interior concept 🩺 🏥

  • Mansion interior concept

  • Continue Randy & Ling room concept

  • Continue Community Center props model

  • Texturing Tavern props

  • General Store props set up

  • Sculpting Noah & Kira

  • Texture Ling

  • Revise Jack & Kenny

  • Revising character customization 🧍🎚️

  • Continue Cutscene

  • NPC Idle animation

  • Blockout trees

  • Continue charging tools animation

  • Animation waypoints

  • Revise inventory item icons

  • Updated crafting UI

  • Continue diving sounds

  • Town music system

  • Adjusted setting, level & pitch on some sounds

  • Implement quests

  • Checked & fixed town music

  • Lab panel 🔬 ⚗️

  • Fixed and updated Inventory UI info.

  • Fixing Settings bug

  • Checked quest dialog

  • Checking NPC schedule

grand walrus
#

Greetings, our dearest Farmers! wavestatic
Yesterday the team continued working on more interior concepts for some buildings. Among them was the Coral Clinic’s concept. 🏥 💉
We brainstormed on how to provide a cozy working space for Charles and Yuri, yet still giving off a clean, secure and calming vibes for the patients~ ✨👨‍⚕️👩‍⚕️✨

July 14th, 2021

  • Continue Inn room revisit

  • Continue Clinic rooms concept

  • Continue model & UV props community center interior

  • Continue texturing Tavern 🍽️ 🍹

  • Continue Randy/Ling room concept

  • Retopo Leah

  • Sculpting Noah

  • Sculpted scavengable items

  • Continue blockout tree 🌴🌲

  • Mesh for banana tree

  • Continue cutscenes

  • Continue NPC idle animation

  • Animation waypoint

  • Charging tools animation

  • Continue inventory items

  • Worked on Mastery UI

  • Worked on Day end UI

  • Continue checking & fixing town music issue

  • Checking festival music 🎉 🔊

  • Continue fixing quest dialog bug

  • Continue fixing settings menu bug

  • Continue fixing inventory item bug

  • Updating Skill tree UI

  • Working on Lab panel

  • Working on pause menu

  • Debugging Blacksmith panel

  • Checked all in-game sounds

grand walrus
#

Hello! How do you do, fellow Coral Island residents? 🏝️
Yesterday the team kept on exploring various designs for the building interiors. After some research, we improved and expanded some areas.
The highlight of the day was Noah’s 3D model, which is a total show-stopper~ 😍 ✨
At the same time, we’re also texturing his workplace, the Tavern, which shows a cool ambiance, a perfect place for Coral Islanders to hang out!

July 15th, 2021

  • Hillside Manor dining room design. Various designs exploration

  • Kenny's room concept, explored the character, research, and whatnot

  • Kira's Cabin interior concept. What goes where

  • Continue Randy/Ling room design. Furniture picking! 🛋️

  • Continue texturing Community Center. Adjusted the props scales, further scaling improvement to the concept art to conform

  • Further improvements on Tavern exterior textures

  • Expanded Lab area, played around the play-space size. Too tight? Too wide?

  • Sculpting Noah. Yes. approve2

  • Revising Leah, improved hair. Was great and now fab!

  • Rigging Ling

  • Scaled up Charles to the right one

  • Added various animation waypoints. Secret.

  • Continue NPC idle animation, [redacted] now can do [redacted]

  • Continue working on cutscenes

  • Player charging tools animation

  • Continue inventory item icons. Updated some designs for [redacted], still ongoing

  • Worked on Peafowl & Peafowl chick. Very cute! 🦚

  • Test new music system

  • Checked & updated UI sounds

  • Adjusted Mine music, improvements in volume. Still tweaking

  • Continue testing all audios & SFX

  • Fixed tool issue

  • Polishing confirmation prompt (WIP)

  • Implemented quests, testing soon

  • Lab panel 👩‍🔬

  • Fixed some crashes, bug hunting continues

  • Update EXP icon size

  • Updated gold count logic WIP

  • Other cool things!

grand walrus
#

Happy weekend, everyone! Hope you are doing well! ☀️
Yesterday the team did a thorough playtest of the game. We tried all the features, found and fixed some bugs, made tons of notes for improvements, and listed all the feedback. It was a super productive day! 🗂️ 🧑‍💻 🗃️

July 16th, 2021

  • Coral Inn room revisit

  • Hillside Manor dining room exploration

  • Kenny, Kira & Jack's room

  • Randy & Ling’s room coloring 🎨 🖌️

  • Mansion bedroom concept

  • Museum blocking

  • Texturing Community Center

  • Texturing Tavern

  • Revising Noah’s model

  • Revising Kira’s model

  • Skinning Ling’s model

  • Continue NPC idle animation

  • Improved Ling’s idle pose

  • Continue cutscenes

  • Animation waypoints

  • Revising hairstyle (character customization) 💇💈

  • Charging tools animation

  • Editing stamina display

  • Signs concepts

  • Inventory items’ icon

  • Fish icons 🐠 🐡

  • Continue testing festival music system

  • Check Mine music levels

  • Updated Mine lobby music & music asset

  • Fixed footsteps sound issue 👣 🔊

  • Modified notification sound

  • Edit sounds for tools

  • Continue testing audio & SFX

  • Working on Festival system

  • Updating logic for gold count 💰✨

  • Implement quests

  • Lab panel

grand walrus
#

Hello, Farmers!
First, we want to say Happy Eid al-Adha to everyone who celebrates it. 🕌 🌙
Eid Mubarak! 🙏 All of us at Stairway Games wishing you a joyful and blessed day~

Yesterday our team continued with the playtest, and checked every location in the game - We left no stone unturned. The highlight of the day was definitely the debugging - we collectively found and fixed a lot of bugs. Now onwards to more debugging days! 👾 👾 👾🔫

July 19th, 2021

  • Continue Hillside Manor dining room & kitchen exploration

  • Continue Mansion concept

  • Kira & Jack’s room

  • [redacted] concept

  • Finishing Community Center room modeling

  • Texturing Museum 🏛️ 🖌️

  • [redacted] previs

  • Sculpting Lily

  • Worked on animation (diving, construction)

  • Modeled & textured signs 🚧👷

  • Continue cutscenes

  • Continue NPC idle animation

  • Set animation on waypoint

  • [redacted] concept

  • Checked music playback issue

  • UI sounds

  • Added sounds to crafting widgets

  • Setting Mine lobby music area

  • Revised footstep sound 👣 🔊

  • Revised gold sound assets

  • Playtest

  • Testing Quests

  • Bug fixes

  • Checked & added collisions

  • Update Skill Tree UI

  • Checked & test NPC dialogue

  • Loading screen WIP

  • Added item put & pick SFX

  • Cutscene debug

  • Fix Inventory UI crash

  • Updated town board & project UI 📋 ✅

grand walrus
#

Hello everyone,
Less than two weeks to Alpha! So many things to do, yet so little time~⏱️
Yesterday the team continued to playtest the game and set everything up. At the same time, our artists continue creating new interior concepts & modeling. The classic and luxurious Victorian Mansion is now almost close to finishing! 🏛️ ✨

July 20th, 2021

  • Continue Hillside Manor kitchen design

  • Finishing Clinic lobby & room 🏥 👨‍⚕️

  • Finishing coloring Mansion concept

  • Continue [redacted] previs

  • Continue modeling Community Center lobby

  • Continue texturing Museum

  • Sculpting Lily

  • Retopo Kenny & Jack

  • Adding and revising cutscene

  • Revising charcuz 💇💈

  • Set animation waypoint

  • Continue NPC Idle animation

  • Tweaked signs

  • Continue inventory item icons

  • Shop panel sound assets

  • Day changed & game saved sound assets

  • Playtesting

  • Loading screen WIP

  • Updating gold logic

  • Checked & fixed sound issue

  • Checked & fixed NPC dialogues

  • Changed various quest setting

  • Continue updating Skill Tree UI

  • Tested & debugged cutscenes

  • Misc bug fixing 👾 🔫

grand walrus
#

Hello, Coral Islanders! How are you doing today? 👋
Yesterday the team continued to playtest the game, this time we focused on collision detections in various places in the game. We marked some places that need addition and fixed them.
The highlight of the day was the finished concept of the Clinic! It looks clean and neat, and indeed, you can almost smell the disinfectant just by looking at it! 🏥 ✨

July 21st, 2021

  • Continue Hillside Manor room concept

  • Continue Mansion’s hallway concept

  • Finished Clinic lobby & exam room concept

  • Texturing Museum lobby 🏛️🏺

  • Finishing [redacted] previs

  • Continue inventory item icons

  • Continue sculpting Kenny

  • Sculpting Lily

  • Checking & revising cutscene

  • Player diving animation

  • Continue idle NPC animation

  • Player charging tools animation ⛏️ 🪓

  • Set more animation waypoint

  • UI sounds (quest & crafting)

  • Adjusted mining music

  • Tested gold sound in shop panel 💰 🔊

  • Following up reported bugs

  • Continue free playtesting

  • Checking collision

  • Check mining spawn chance

  • Fixing quest dialog bug

  • Updating storage UI

  • Checked equipment bug

  • Updating placement preview for placeable items

  • Updated quest text description & reward

  • Fixed Quests save/load flow 📜 🖋️

grand walrus
#

Hi Coral Islander,
Yesterday, the team got to work on a lot of improvement. We did a lot of brainstorming and tried different approaches for some game systems as well.
In addition to that, we also prepared and sent the Alpha announcement. Thank you everyone for your kind support and understanding, it warmed our hearts and gave us a boost! 💕

The highlight of the day was the stunningly pretty Lily’s 3D models - some of our team members are massive fans of hers, and surely you’ll love her too after seeing the new model~ 🥰

July 22nd, 2021

  • Continue Hillside manor room design

  • Clinic exam room concept

  • Continue coloring Mansion concept

  • Continue Museum lobby

  • Modeling vines for the Vineyard 🍇 🏡

  • Completed Millie's interior house design exploration

  • Rescaling some room concept to match to NPC model sizing

  • Started working on Frank and Erika's house interior exploration ideas

  • Revising Kira

  • Sculpting Lily, Yuri & Connor

  • Jack retopo & baking

  • Checked & revised cutscene

  • Set animation waypoint

  • Continue Idle NPC animation

  • Diving animation 🤿 ⏯️

  • Improved tools usage amination

  • Revise machine concepts designs

  • Fish icon designs 🐠 🐡

  • Adjusted Museum sound

  • Continue UI sounds

  • Reworked on gold sounds

  • Bug follow-ups

  • Freeplay test

  • Loading screen WIP

  • Check dialog quest 🗣️ 💬

  • Implement NPC log

  • Lab panel WIP

  • Continue checking world collision

  • Fixing quest

  • Chest UI WIP

grand walrus
#

Happy weekend, Farmers! ⛅
Yesterday the team was busy testing the game and identifying tons of small but significant tweaks that we think will improve the experience.
We also worked on the buildings around the town, one of them is the Hillside Manor! The interior concept for all rooms in the Manor is almost done, revealing a comfortable and classy living space for Walter, Bree, Luke, and last but not least, the cutest Taco. 🌮 🐕

July 23rd, 2021

  • Continue Walter’s room design

  • Fixing Mansion previs

  • Continue modeling & UV [redacted]

  • Continue modeling & UV Community Center Lobby

  • Continue coloring Mansion 🏛️ 🖌️

  • Continue adding vine to Vineyard

  • Sculpting Connor & Suki

  • Retopo Noah

  • Revising Lily

  • Textured Leah & Jack

  • Continue checking & revising NPC cutscenes

  • Continue NPC idle animation

  • Updating character customization body type 🧍🎚️

  • Diving animation

  • Tool swing animation

  • Fishes icon concepts

  • Continue UI sounds

  • Added new gold sound assets

  • Adjusted volume for shop widget

  • Fixed diving bugs

  • Update diving UI

  • Updating NPC log

  • Continue to fix chest UI bug

  • Revising quest condition

  • Pause menu WIP ⏸️ 🧑‍💻

  • Lab panel WIP

  • Continue checking world collision

grand walrus
#

Hello Coral Islanders,
Less than a week to Alpha now. We can hardly believe it! 🥺 ✨
Yesterday the whole Stairway team did an internal playtest of the game. We’ve had a good time playing the game while stumbling upon some bugs; we compiled them all, as well as other improvements to be done throughout this week.
Fingers crossed there’ll be no more noodle arms (or other body parts)! 🍜 💪

July 26th, 2021

  • Continue Hillside Manor room concept

  • Continue Clinic props concept 🩺 💉

  • Continue polishing Clinic exterior

  • Continue texturing Mansion exterior

  • Continue texture Community Center interior lobby

  • Continue Beach Shack interior concept

  • Continue Fish icon concepts

  • Continue charcuz revision

  • Continue rigging Leah

  • Revising Lily

  • Sculpting Suki

  • Continue retopo Noah

  • Continue NPC Idle animation

  • Diving end animation

  • Continue polishing cutscene ✂️⏯️

  • Mine entrance sound

  • Updated town day music asset 🏘️ 🔊

  • Adjusted festival & museum music

  • Adjusted cutscene sound

  • Tweak [redacted] behaviors

  • Continue checking & testing quest flow

  • Checking diving system

  • Continue check music for cutscenes

  • Updating Inventory notification

  • Continue fixing inventory bug

  • Lab upgrade flow 🔬 ⬆️

  • Fixed collision issue

  • Misc. bug fixes

grand walrus
#

Greetings, dearest Islanders,
Only 4 days to Alpha! We’re almost there~ 🏁
Yesterday the team continued with the bug hunt and fix. At the same time, we also kept creating interior concepts for the remaining buildings and improved the existing ones. Both exterior and interior are getting polished to the max.
Always fun hanging out in Starlet Town! 🏘️ ✨

July 27th, 2021

  • Continue Hillside Manor room design

  • Continue Clinic props concept. Posters etc

  • Continue Beach Shack room concept 🍹🏖️

  • Continue texturing Community Center interior

  • Continue texturing Museum

  • Clinic exterior polishing (WIP)

  • Continue fish icon concepts

  • Rigging Leah

  • Sculpting Suki

  • Continue Noah

  • Texturing Jack

  • Updating cutscenes

  • Adding particle to cutscene

  • NPC idle animation

  • Continue player diving animation 🤿 ⏯️

  • Revising some NPC animations

  • Fixed footsteps sound issue

  • Set music on cutscenes

  • Bug fixing

  • Checked and fixed NPC dialog issue

  • Improved NPC dialog system

  • Checked cutscenes

  • Tested quest flow, added conditions

  • Checking load game

  • Worked on Crafting & Inventory notification

  • Updating Map & Chest UI

  • Revising Stamina display

  • Fixed collision issues

  • Hooked up player diving animation

  • Shadow distance debug

  • Investigate remaining bugs 🐛 🔍

grand walrus
#

Hi friends and fellow Islanders! 🏝️
3 days to the Alpha playtest - only a bit more until your move to your new farm!
Yesterday we revisited each feature and implemented more things to improve the gameplay. Especially diving, we polished the animation as well as the music.
Be ready to take the plunge soon! 🤿 🌊

July 28th, 2021

  • Continue Hillside Manor rooms design 🏛️ 🖋️

  • Continue Museum lobby prop

  • Continue Clinic props design

  • Modeling Community Center library props

  • Continue Beach Shack interior

  • Revisit some Inn interior layouts

  • Fish icons concept

  • Sculpting Suki

  • Baking Noah

  • Sculpting Connor

  • Retopo Kenny

  • Rigging Leah

  • Revise some cutscenes

  • Continue NPC idle animations

  • Continue player end diving animation

  • Fixing animation waypoints ⛔🚶

  • Checked music bug

  • Continue adding music to cutscenes ⏯️ 🎵

  • Adjusted setting for diving music transition

  • Reworked on gold sounds

  • Tested quest flow

  • Fixed load game information

  • Adjusting Blacksmith and Lab upgrades system

  • Continue Keyboard Shortcut UI

  • Continue working on Chest, Shipping Bin

  • Checked NPC dialog

  • Worked on Save Slot Game UI

  • Fixed some collisions

  • Updated Map UI 🗺️ ✨

  • Misc. bug fixing

grand walrus
#

Hello soon-to-be Coral Islander,
Less than 2 days to Alpha! We’re all nervous, giddy and yet excited to meet you all soon. 😊
Closer to Alpha release, the team was fully focused on fixing bugs and making additional improvements to the game. We’ll keep doing our best until the release day, we hope you’ll like all that we’ve done so far! 💕

July 29th, 2021

  • Macy’s room revisit

  • Continue Clinic Props

  • Continue Community Center library props model & UV 📚 📖

  • Continue Oliver’s room concept

  • Finished Museum props texture

  • Sculpting Suki & Kenny

  • Rigging Jack & Leah

  • Textured Noah

  • Checking animation waypoint

  • Continue NPC idle animation

  • Continue end diving animation

  • Tweaked tree foliage texture 🌳 🌲

  • Loading screen

  • Inventory icons

  • Checked audio bug

  • Added shipping bin & chest sounds

  • Added cutscenes music

  • Fixed collision issues

  • Fixed dialog bug 🗣️ 💬

  • Worked on Quest UI

  • Continue playtest

  • Fixed animation implementation

  • Improving cutscene skip feature

  • Updating Map

  • Updating save slot UI

  • Skill tree UI

  • Misc. bug fixes

grand walrus
#

Heyo folks,
Less than 1 day to Alpha release now!
Give this post an emoji reaction that best describes your feelings! 🤩
Yesterday the team continued to polish all the nooks and crannies of Coral Island. No stone was left unturned. We’ve also implemented various new things to improve the gameplay.
Can’t believe we’ll finally get visitors soon! 🏝️

July 30th, 2021

  • Continue Macy’s room revisit

  • Macy’s room prop design

  • Continue Clinic props

  • Continue Beach Shack room concept 🍹 🏖️

  • Started texturing Community Center library

  • Revising Suki

  • Retopo Lily

  • Rigging Jack

  • Checked & applied tree translucency

  • Checked animation waypoints

  • Continue NPC idle animation

  • Checking & revising cutscene ✂️⏯️

  • Continue checking waypoint exterior

  • Fixed gold sound issues

  • Changed open shop panel sound 🛍️ 🔊

  • Added Mine gate open sound

  • Readded Mine elevator sound

  • Implemented new music on cutscene

  • Updating quest popup notif UI

  • Updating Map UI

  • Improving cutscene skip feature

  • Testing quest 📜✨

  • Changed quest description

  • Updated music subsystem

  • Updated text style & format for mail

  • Cutscene debug

  • Loading screen WIP

  • Misc bug fixing

grand walrus
#

Hello folks,
First Developer Diary after Alpha release - we’re swamped with feedback and bug reports! 🌊 🏄‍♂️
Our priority now would be to fix the bugs, but please be patient, due to the amount of feedback we received, not all can be fixed at the same time. We’ll get to it soon, though!

August 2nd, 2021

  • Continue Macy’s room props

  • Revisit Eva’s room

  • Paint over museum lobby concept 🏛️ 🖌️

  • Finishing Library’s model

  • Revisit Mansion room concept

  • Beach shack room concept

  • Modeling + previs for Suki’s room props WIP

  • Inn and Pier area WIP

  • Retopo Lily

  • Sculpted Yuri & Connor

  • Checking animation waypoint

  • Recheck cutscene

  • Continue Heart Cutscene ♥️ ✨

  • Added tree translucency

  • Checked missing sounds

  • Fixed music exit after diving 🤿 🎵

  • Set ensure full playback sound on floating drone

  • Increased volume level on pulling anchor sound

  • Checked & reproduced Alpha issues 🐛🔨

  • Created collision for rock on the beach

  • Add quest to unlock [redacted]

  • Fixed text issues

  • Esc menu WIP

  • Misc bug fixes

grand walrus
#

Hi Coral Islanders! 🏝️
Yesterday the team continued to work on Alpha bug fixes, and not only that, we are adding more buildings’ interiors and other improvements for the game.
Eva’s room concept is almost done now, and shows her happy-go-lucky and bright personality! ✨

August 3rd, 2021

  • Continue Eva’s room revisit

  • Continue Museum lobby overpaint

  • Continue modeling Suki’s room interior props

  • Suki’s room blocking

  • Finished [redacted] props model + UV

  • Continue Mansion concept revision

  • Continue Beach Shack interior concept

  • Continue Inn and Pier area set dress

  • Continue [redacted] modeling + UV

  • Inspected navmesh issue in General Store interior

  • Sculpted some area on the beach 🏖️ 🐚

  • Rearrange plants on town gate

  • Fixed collision issue in the forest temple

  • Continue Lily

  • Retopo Kira

  • Connor & Yuri revision

  • Sculpt Dippa

  • [redacted] translucency

  • Continue NPC Heart Cutscene ♥️ ⏯️

  • Continue check footstep sound & music transition

  • Added sound events & soundbank for blacksmith sounds 🔨 🔊

  • Set physical material & collision on the water

  • Adjusted music transition on cutscene

  • Reproducing & testing Alpha issues

  • [redacted] debugging

  • Adjusted some quests 📜 ⚙️

  • Refactoring UI system

  • Misc bug fixes

grand walrus
#

Greetings, Farmers! 🌱 🧑‍🌾 🌱
Yesterday the team kept on moving with the bug fixes. (We have to admit that some of them are pretty funny and we had a good laugh out of them!)
More building interiors are getting done, as well as more polished 3D models of the NPCs. More [redacted] things are in the work! 🛠️

August 4th, 2021

  • Continue Eva’s room revisit

  • Eva’s room props design

  • Luke’s room design exploration

  • Continue Museum lobby overpaint

  • Start blocking Valentina’s room 🧸✨

  • Continue [redacted] prop UV

  • Continue Beach Shack Interior

  • Start making new [redacted + redacted] interiors

  • Community Center room concept

  • Continue to rearrange plants on the town gate

  • Sculpting [redacted] & Dippa

  • Retopo Kira

  • Tavern animation waypoint 🍹 🍽️

  • Blacksmith hammering FX

  • Continue NPC heart cutscene

  • Continue [redacted] concept

  • More inventory item icons

  • Added & modified sound asset on [redacted]

  • Reproducing & testing Alpha issues

  • Continue refactoring UI system

  • Debug crashes 🐞 🔍

grand walrus
#

Hello, fellow Islanders! 🏝️
Yesterday the team continued working on more building interior concepts and modeling. We’re also preparing the next patch update to fix the Alpha issues. Fingers crossed soon the issue won’t be 🐛 bugging 🐞 the players anymore~

August 5th, 2021

  • Continue Luke’s room design exploration

  • Museum Lobby Props

  • Blocking Coral Inn room props

  • Start texturing [redacted] interior

  • Continue Beach Shack interior

  • Finish Alice & Valentina’s room prop blockout

  • Started Inn living room prop blockout

  • [redacted] props texturing WIP

  • Fixing Community Center interior

  • Continue town gate plants 🪴🌱

  • Fixed Mansion vegetation wall

  • [redacted] Interior Modeling, UV & Texture

  • Retopo Kira

  • Sculpting [redacted] & Dippa

  • Rigging [redacted]

  • Revised Connor and Yuri

  • Tavern animation waypoints

  • Continue NPC heart cutscene

  • Continue NPC idle animations 🏃⏯️

  • Tweaked translucency zone for some area

  • [redacted] concept

  • Continue [redacted] UI

  • More inventory item icons

  • Continue [redacted] sounds

  • Adjusted audio area & volume in Community Center

  • Diving improvement 🤿 ✨

  • Reproducing & testing Alpha issues

  • Misc bug fixes

grand walrus
#

Happy weekend, Farmers! ☀️
Yesterday the team worked for today’s Alpha patch update (more deets on #🐛alpha-known-bug!). More works are done for the NPCs, among them were the 3D models polishing and heart cutscenes addition. We hope you’ll like them as much as we do! 😍

August 6th, 2021

  • Continue Luke’s bedroom design

  • Continue Museum Lobby props 🏛️ ✨

  • Continue blocking Coral Inn living room

  • Continue Beach Shack interior

  • Continue texturing [redacted] interior

  • [redacted] Interior modeling, texturing & UV

  • Optimizing Mine lobby assets

  • Optimizing LOD on exterior assets

  • UV Kira

  • Revising Connor

  • Sculpting [redacted]

  • Tavern animation waypoint

  • Tested [redacted] on character customization

  • Continue NPC heart cutscenes ♥️ ⏯️

  • Adjusted audio area & volume on Community Center

  • Added sounds to NPC animations

  • Continue inventory item icons

  • Continue [redacted] UI

  • Reproduced & checked Alpha issues

  • Updating resolutions option

  • Checking NPC UI issue

  • [redacted] system

  • Diving improvement

  • Cutscene debug 📹 🔍

  • Inspect exit game issue

  • Misc. bug fixes

grand walrus
#

Greetings, everyone!
A warm welcome to our newly arrived farmers, we hope you’re enjoying the Alpha!
Yesterday, the team worked on fixing collision and clipping issues, to save your farmer from getting stuck or merging into the surroundings.
We’re also working on diving and mining issues, we’ve identified the problem and are still in the testing phase. Fingers crossed it can be deployed soon~ 🤞✨

August 9th, 2021

  • [redacted] interior exploration

  • Continue Mansion 2nd floor concept

  • Hillside Manor living room revisit

  • Finishing [redacted] interior

  • Museum Lobby Repaint with props

  • Coral Inn living room blockout 🏨 🛌

  • Macy’s room blockout

  • Beach Shack interior blockout

  • Continue Clinic blockout & props

  • Texturing [redacted]

  • Revising Kira & [redacted]

  • Retopo Suki

  • Sculpting [redacted]

  • Textured Noah & Lily

  • Continue NPC cutscenes ✂️🎥

  • Tavern animation waypoint

  • Updated header + crafting UI

  • More icons

  • Checked music implementation

  • Continue [redacted] sounds

  • Reproduce & tested Alpha bugs

  • Fixing collision breaches, clipping & navmesh issues

  • [redacted] system

  • Checking settings option

  • Working on Pause Menu

  • Updating Relationship UI ♥️🤗

  • Fixing Mining & Diving issues

  • Misc bug fixes

grand walrus
#

Good morning/afternoon/evening, Coral Islanders! ☀️
Yesterday we were working on more room concepts for the buildings. It was fun to visualize the interiors for NPCs’ rooms and making sure it’ll match their characteristics perfectly.
Other than that, so much stuff is currently in progress for the next patch and content update. Please look forward to it! 🙏

August 10th, 2021

  • Continue Hillside Manor living room revisit

  • Kira's living room sketch

  • Continue Beach Shack 2nd floor 🏄 🍹

  • Finished Beach Shack 1st floor blockout

  • Adjusted Coral Inn rooms’ wall proportion

  • Started Inn living room blockout

  • Working on wall & glass translucency for some buildings

  • Mansion 1st floor blockout

  • Continue farm grass exploration

  • Continue texturing [redacted]

  • Continue working on more icons

  • Sculpting [redacted]

  • Continue baking Suki

  • Textured Lily & Kenny

  • Rigging Noah

  • Continue tavern animation waypoint

  • Continue NPC cutscene 🧑‍🦱❣️

  • Checking & reproducing Alpha issues

  • Fixing NPC issues

  • Museum system improvement

  • Diving improvement

  • Mining improvement

  • Working on the Pause menu

  • Restructure Inventory UI layout

  • Misc bug fixes 🐛 🔍

grand walrus
#

Heyo folks! We hope everyone is doing okay today~

Yesterday the team focused mainly on the Mining and Diving system. ⛏️ 🤿
We kept on progressing with the system improvement as well as more bug fixes for future patch updates. Thank you for all your reports and feedback, it definitely helped us a lot! 🙏

August 11th, 2021

  • Hillside Manor dining room interior design

  • Blocking Coral Inn kitchen & lobby

  • Continue Beach Shack 2nd floor

  • Adjusted Beach Shack blockout

  • Blockout Mansion interior 1st floor

  • Continue [redacted]

  • Kira’s room WIP ⚔️ ✨

  • Kira’s living room sketch

  • Blockout Mansion living room

  • Sculpting [redacted]

  • Retopo [redacted] & Yuri

  • Rigging Lily

  • Textured Kenny

  • Continue NPC cutscene ✂️⏯️

  • Change [redacted] sounds

  • Cutscene sounds

  • Added water sound on [redacted] area 💧🔊

  • Reproduced & checked Alpha issues

  • Mining improvement

  • Diving improvement

  • Checking & fixing NPC issues

  • [redacted] system

  • Update inventory item UI 📥📤

  • Misc. bug fixes

grand walrus
#

Greeting friends,
Yesterday too, our team kept working hard! More building concepts and models, NPC 3D models, and cutscenes are in the works. Excited for you to see more of it soon! ✨

In other news, most of Stairway Games team members will be taking time off next week, so dev progress and bug fixing updates, as well as our Discord server and company email response time, will be slower than usual.
We hope by taking the next week off, the devs can rest and gather the energy needed for our next content update. The team will be back at full steam on August 23rd. Thank you for your understanding. 🙏

August 12th, 2021

  • Continue Hillside Manor dining room interior & prop design

  • Hillside Manor kitchen revisit

  • Continue Kira's room sketch

  • Continue block & modeling Coral Inn kitchen

  • Coloring Mansion living room concept

  • Continue Mansion living room blockout

  • Start Mansion kitchen blockout 🍳 🧑‍🍳

  • Sculpting [redacted]

  • Retopo Yuri

  • Textured Kenny & Kira

  • Modeled and Textured [redacted] Hair

  • Continue NPC heart cutscenes ♥️ ⏯️

  • Continue Tavern animation waypoint

  • Continue cutscene sounds

  • Adjusted audio on pier area

  • Added sounds on garden area

  • Reproduced & checked Alpha issues 🐛 🔍

  • Working on cutscene system

  • [redacted] system

  • Diving improvement

  • Inventory UI layout

  • Misc bug fixes

grand walrus
#

Happy weekend everyone!
Yesterday was a chill working day, as it’s the last working day before a week-long leave for the team. Even so, we have done so much! More NPC cutscene animation is in the works, as well as its music and trigger system.

Now the team will be off for holiday. Developer Diary will be back on August 24th!

August 13th, 2021

  • Hillside Manor room revisit

  • Kira's Kitchen variation sketch

  • Continue Macy’s room blockout 🦞 📷

  • Mansion concept color revisit

  • Beach Shack 2nd floor interior blockout

  • Start working on General Store bedroom modeling & UV

  • Finishing Coral Inn kitchen blockout

  • Optimizing exterior textures

  • Finishing [redacted] blockout

  • Sculpting [redacted]

  • Continue rigging Kenny & Kira

  • UV Bake Yuri 🩺👩‍⚕️

  • Continue optimizing farm area

  • Continue NPC cutscene

  • Continue cutscene sounds

  • Check footstep sound issue

  • Reproduced & checked Alpha issues

  • Continue heart event cutscene trigger subsystem 💖 ⚙️

  • [redacted] system

  • Continue Inventory UI layout

  • Misc improvements

  • Misc bug fixes

grand walrus
#

Hi all, how have you been? 👋
Yesterday the team came back from the long holiday, now refreshed and ready to tackle the tasks again! Thank you for your kind understanding and support during our leave, we appreciate it very much~ 🙏
Here are the things that we’ve worked on yesterday:

August 23rd, 2021

  • Continue Luke’s bedroom revisit

  • Luke bedroom props

  • Finishing Tavern living room & kitchen

  • Mansion living room prop

  • Mansion 2nd floor blockout

  • Macy’s room blockout 📸 🦞

  • Start modeling & unwrap General Store bedroom

  • Create model & props for Beach Shack 1st floor

  • More placeable items icons

  • Sculpted Dippa & Nina

  • Rigging Kira ⚔️✨

  • Fixing Noah & Jack

  • Add additional VFX to diving & cutscene

  • Continue NPC cutscenes

  • Cutscene music

  • Drone & beacon interaction sound assets

  • Reproduced & checked Alpha issues

  • Working on TV news channel

  • Diving improvements 🤿 🔼

  • Updating Skill Tree UI

  • [redacted] subsystem

  • Updating Crafting & Inventory UI

  • Misc bug fixes

grand walrus
#

Greetings folks, hope you all are doing well today! 🌤️
Yesterday the team prepared and deployed the new patch. At the same time, we’re also busy preparing the next patch and content update.
More bugs are fixed and more NPC house interiors are getting done!
Soon it’ll be more fun to go around in Starlet Town~

August 24th, 2021

  • Revisit Luke’s bedroom

  • Cherry blossom festival concept revisit

  • Continue General Store bedroom interior props, model and UV

  • Continue Tavern living room & kitchen 🍹 🎸

  • Beach Shack prop concept

  • Beach Shack interior modeling

  • Macy & Eva’s room blockout

  • Expand [redacted] interior

  • Continue fixing Noah & Jack

  • Retarget idle animation

  • Add additional VFX to cutscene

  • Continue NPC heart cutscene ♥️⏯️

  • Modeled more placeables

  • Cutscene sound

  • Added sound to Lab and Community center

  • Reproduced & checked Alpha issues

  • Finishing TV news channel

  • Prototype [redacted]

  • Mastery system

  • Updating Skill Tree UI

  • Updating Crafting UI

  • Modify inventory display

  • [redacted] subsystem

  • Misc. bug fixes 🐞🔍

grand walrus
#

Heyo folks! 🌻
Yesterday we continued our preparations for Alpha 0.02. The world is getting polished and improved a lot. There will also be more buildings available later (the interior concepts & models are done, yay!). We hope you’re looking forward to checking them out soon~

August 25th, 2021

  • Continue Beach Shack prop concept

  • Continue Beach Shack 1st floor interior model

  • Continue cherry blossom festival design 🌸 🏮

  • Tavern living room kitchen props

  • Tavern living room blockout

  • General Store bedroom props model and UV

  • Finish Eva’s room blockout

  • Retopo [redacted]

  • Rig [redacted]

  • Add additional VFX to Beacon

  • Continue NPC cutscene

  • Lab machine sounds 🎛️ 🔊

  • Adjusted music on heart events

  • Reproduced & checked Alpha issues

  • Diving improvement

  • NPC quest check 💁📜

  • Updating Skill Tree UI

  • Updating Crafting UI

  • [redacted] subsystem

  • Misc. bug fixes

grand walrus
#

Hello Islanders, welcome to another developer diary! 💌 💕
Yesterday the team continued with the hustle and bustle of update preparation, namely the NPC heart cutscenes. We have been busy preparing and checking the cutscene animation and its system, complementing it with music, and making sure everything goes according to plan! ✨

August 26th, 2021

  • Continue cherry blossom festival design

  • Mansion color revisit

  • General store bedroom props (model & UV)

  • Tavern living room kitchen props

  • Tavern living room blocking

  • Beach Shack shop & kitchen props UV

  • More fish icons 🐠 🐡

  • Revising Nina 🌴 🥥

  • Continue [redacted] (UV & bake)

  • Add additional VFX to beacon

  • Continue NPC cutscenes

  • Modeling more placeables

  • Continue lab machine sounds implementation

  • Continue adding music on heart events cutscene 🎵 💖

  • Reproduced & checked Alpha issues

  • Rework NPC quest system

  • Update Skill Tree UI

  • Continue crafting UI

  • Working on inventory pop up

  • Working on TV channel 📺 🔊

  • Misc. bug fixes

grand walrus
#

Hi all, good afternoon from sunny Coral Island! ☀️
Yesterday the team did a lot of improvements for the game, not only the NPC but also the environment, and last but not least, we also reworked some of the game's UI. You might notice new changes here and there later!
That's it for today, have a great weekend everyone~

August 27th, 2021

  • Continue cherry blossom festival design

  • [redacted] room design exploration

  • Tavern living room concept

  • Betty's room concept

  • Continue revisit Mansion

  • Beach Shack props blockout 🍹 🎣

  • Start texturing General Store bedroom

  • Continue sculpting Nina

  • Working on new grass 🌱 ✨

  • Adding more placeables

  • Continue [redacted] animation

  • NPC [redacted] animation

  • Revising cutscenes

  • Updating crafting

  • More items icons

  • Added & updated music to cutscenes

  • Reproduced & checked Alpha issues

  • Farm machine improvement

  • Checked quest dialog bug

  • Checked NPC quest bug 📜 ⚙️

  • Working on placeable systems

  • Working on Skill implementation

  • Updating Skill Tree UI

  • Working on inventory pop up

  • Misc. bug fixes

grand walrus
#

Hello everyone, how are you today?wavechicken🐔
Yesterday the team continued creating more animations for NPC heart cutscenes, as well as setting its system. With more cutscenes, you'll be able to discover more stories of your favorite NPCs~
In addition to that, we also have some good news - we’ll be releasing the next update soon!

August 30th, 2021

  • Continue [redacted] room exploration

  • Electronic Store concept exploration 🔌⚡

  • Continue Betty’s bedroom concept

  • Continue Beach Shack blocking

  • Modeling trees & foliage in Jim & Dippa’s house

  • Continue & improve NPC heart cutscenes

  • Sculpting [redacted]

  • Continue rigging new grass 🌱✨

  • Repaint some icons 🖌️ 🎨

  • More icons’ concept

  • Added [redacted] sounds

  • Added sound to NPC animations

  • Checked cutscene issues

  • Continue diving improvement

  • [redacted] system

  • Updating [redacted] interior

  • Working on heart event logic

  • Working on Blacksmith & Lab item display

  • Working on Skill Tree UI

  • Reupdate Crafting UI design 🔧 ⚙️

grand walrus
#

Heyo everyone! wavestatic
Yesterday was a busy working day for the team as we prepared the August Developer Update, as well as finished tasks to be done before we ship the Alpha 0.02. We hope you’ll enjoy the new version of Alpha! And now, off we go to prepare the next update~ 💪

August 31st, 2021

  • Continue Betty's room concept

  • Continue Mansion living room concept

  • Continue Electronic Store exploration

  • Continue Dippa house trees & foliages

  • Beach Shack interior blockout ⛱️ 🍹

  • [redacted] bedroom design

  • New grass

  • Continue [redacted] tree & foliages

  • Revising Nina

  • Sculpting & baking [redacted]

  • Retopo, UV, Bake [redacted]

  • Texture Suki

  • Continue & revise NPC cutscenes

  • Continue working on icons

  • Add & implement sounds in Taco truck 🌮 🚚

  • Checked Skill Mastery UI sounds

  • Diving improvement

  • Ranching polish

  • Working on Heart event trigger system

  • Setup & implement mastery level unlock on skill tree UI

  • Fixed tree translucency issue

  • Reupdate crafting UI design

  • Reproduced & checked Alpha issues

  • Misc. bug fixes

  • Shipped Alpha v0.02!! 👏 ✨

grand walrus
#

Good morning/afternoon/evening, Farmers! 🧑‍🌾
Yesterday the team continued working on various things, among them were NPC idle animations as well as their heart cutscenes. We got more cutscenes done, and also revised some. A fulfilling and productive day overall!

September 1st, 2021

  • Hillside manor [redacted] design exploration

  • Continue Tavern concept

  • Betty's room props

  • Cutscene concept ✂️⏯️

  • Continue [redacted] bedroom design

  • Continue Dippa’s house trees & foliages

  • Continue [redacted] tree & foliages

  • Sculpting [redacted]

  • Texture Yuri & Connor

  • Retopo [redacted]

  • NPC idle animations

  • [Redacted] heart cutscenes

  • New grass simulation 🌱✨

  • Heart 2 cutscene sound

  • Diving sound

  • Continue interior icons

  • Working on the map

  • Checked heart event bugs

  • Working on cutscene system

  • Checked + polished Skill Tree UI

  • Patching up crafting, inventory

  • Checking & fixing ranching issues

  • Fixed collision issues

  • Reproduced & checked Alpha issues

  • Misc. bug fixes 🐞🔍

grand walrus
#

Greetings, Islanders! 🏝️
Yesterday the team worked on the bug fixes (with the speed of light!) and deploy them on the latest hotfix.
At the same time, we're also polishing the 3D models of the NPCs. Nina, Suki, and Yuri are looking even more stunning now with their new models! ✨

September 2nd, 2021

  • Continue Hillside Manor [redacted] concept

  • Electronic Store concept

  • Finishing Noah's room

  • Beach Shack 1st floor props texture

  • Betty’s room blockout 🪴

  • General Store bedroom props (UV, fbx setup & texture)

  • Continue cutscene concept

  • Revised Nina

  • Rigging Suki

  • Investigate, rebake, retexture Yuri Hair

  • Sculpt & retopo [redacted]

  • Continue & revise NPC idle animation

  • Continue & revise NPC heart cutscene

  • Continue grass FX & simulation 🌱

  • [redacted] animation

  • Continue interior props icons

  • Continue map

  • Implemented taco truck engine sound

  • Underwater sound assets 🤿

  • Set sprinkler sound

  • Checking dialog issue

  • Checking quests 📜

  • Implement item boost system

  • Ranching & diving bug fix

  • Revised mastery level

  • Working on [redacted] system (testing phase)

  • Working on Crafting + Inventory Pop up

  • Reproduced & checked Alpha issues

  • Misc. bug fixes

grand walrus
#

Happy weekend everyone! ☀️
In addition to preparing and deploying another hotfix yesterday, the team also did a lot of brainstorming for our future content update. We kept moving forward with the next update pipeline at a good pace! 🏎️ 💨

September 3rd, 2021

  • Continue Hillside Manor [redacted] design

  • Continue Noah's room 🔭

  • Noah’s room blockout

  • [redacted] room

  • Electronic Store concept

  • Continue Beach Shack 1st floor texture

  • Cutscene props concept

  • General Store bedroom props texturing

  • Sculpt [redacted]

  • Rig [redacted]

  • Sculpt Dippa & [redacted]

  • UV bake [redacted]

  • Create & revise NPC heart cutscene 💖

  • New grass alembic animation

  • Fixed tree translucency

  • [redacted] animation

  • Readded close door sound on ranching interior 🚪

  • Added variation of doors sound & different attenuation setting WIP

  • Update shop UIs

  • Continue map 🗺️

  • Continue interior props icons

  • Checked & fixed mining crash issue

  • Working on quests

  • Farm building improvement

  • Updating Skill Tree UI

  • Working on NPC dialog

  • Ranching improvement 🐔

  • Shipping + Chest inventory pop-up

  • Implementing [redacted] system

  • Reproduced & checked Alpha issues

  • Misc. bug fixes

grand walrus
#

Hi Islanders! How have you been? 🌤️
Yesterday our team had a town hall meeting to discuss our production planning.
In addition to that, we also continued to work on more interior concepts & models for the upcoming buildings. With the bright and fun color scheme, this place will be a fun place to hang out! 🍹

September 6th, 2021

  • Continue Hillside Manor [redacted] design 🍷

  • Continue [redacted]'s room

  • Tavern living room props final modeling & UV

  • Continue Beach Shack 1st floor texturing

  • Continue Electronic Store concept

  • General Store bedroom props texturing

  • Sculpting Macy 🌺

  • Revising [redacted]

  • Retopo Nina

  • Revise Dippa & [redacted]

  • NPC heart cutscenes

  • Texture [redacted]

  • Revised NPC idle animations

  • Continue tree translucency issue

  • Continue [redacted] animation

  • Continue interior icons 🛋️

  • Continue map area

  • Continue implementing door sound variation & settings to some buildings

  • Fix mastery issue 💮

  • Working on [redacted]

  • [redacted] system

  • Checked quest implementation

  • Continue chest + shipping bin pop up UI

  • Continue dialog issue

  • Fix animation waypoints

  • Reproduced & checked Alpha issues

  • Misc. bug fixes

grand walrus
#

Greetings, Farmers! Hope today will be a good day for us~ ☀️
Yesterday we continued to work on more NPC 3d models, various idle animations, and of course, NPC heart cutscenes.
Update preparation is moving at a nice pace. Let’s take a look at other things that we were working on below! ⤵️

September 7th, 2021

  • Continue Hillside Manor [redacted] design

  • Finishing Tavern room concept

  • Modeling & texturing Tavern living room props

  • Sunny’s room & living room model & UV 🎣

  • Electronic Store props concept

  • Finishing/setup General Store bedroom props and textures

  • Clinic blockout

  • Fixed collision issue

  • Sculpt Macy & Joko

  • Revising [redacted] & Dippa

  • Continue Nina UV

  • NPC idle animations

  • NPC heart cutscenes

  • Continue tree translucent issue 🌳

  • [redacted] animation

  • Checked waypoint bug

  • More interior icons

  • Working on the map 🗺️

  • Continue implementing door sound variation

  • Added music to cutscene

  • Reproduced & checked Alpha issues

  • Working on farm building

  • Continue checking dialog issue 💬

  • Checking quest

  • Shop UI pop up info

  • Checking bug & updating [redacted] animation

  • Misc. bug fixes

grand walrus
#

Good morning/afternoon/evening, everyone! 👋
Yesterday the team continued finishing the tasks on our list. The highlight of the day was the interior design of the second floor of the tavern. It looks spacious, with a classic touch and cozy ambiance. There will be Noah & Betty’s room and some secrets still waiting to unfold. ㊙️ 🤐
Can’t wait to see the in-game model soon!

September 8th, 2021

  • Continue Hillside Manor shed design

  • Cherry blossom festival revision 🌸

  • Modeling & texturing tavern living room props

  • Kira's cabin concept

  • Museum area sketch

  • Updating Tavern rooms concept

  • Continue Electronic Store prop concept

  • Sunny’s room & living room props modeling & UV

  • Continue Clinic blockout

  • Updated 3d base for [redacted]’s home

  • Fixing collision issues

  • Sculpt Macy & Joko

  • Retopo [redacted]

  • Fixing Nina baking

  • Continue Suki’s hair

  • Continue NPC heart cutscenes

  • Continue adding fish school 🐠

  • Working on diving VFX & map

  • [redacted] animations

  • Continue interior icons

  • Continue map art

  • Revising interaction UIs

  • Adding [redacted] sounds

  • NPC cutscene sounds 🔊

  • Reproduced & checked Alpha issues

  • Working on farm buildings

  • Diving improvement 🤿

  • Continue shop pop up info

  • Working on skill mastery point notification & dialogs

  • Prototyping [redacted] gameplay

  • Add [redacted] feature for NPCs & player character

  • Misc. bug fixes

grand walrus
#

Heyo, good people! How are you today? wavechicken🐔
As always, little by little, bit by bit, the team finished the task on our to-do list.
Among all the things we were working on yesterday, the highlight was the Cherry Blossom Festival concept.
The festival will be more polished and we've also added something exciting~ 🍡 😊 🌸

September 9th, 2021

  • Continue Cherry Blossom Festival revisit

  • Continue Museum area sketch

  • Continue Electronic Store

  • Tavern living room texturing

  • Finished Clinic blockout 🏥

  • Fixed some interior collision issues

  • Sketching game items

  • Interior item icons

  • Sculpt Macy, Joko & Surya

  • Retopo [redacted]

  • Rigging Yuri

  • Continue adding fish school

  • Working diving map

  • Fixing [redacted] animation retarget

  • Rigging + blendshape fish 🐠

  • Continue NPC heart cutscene

  • Readded [redacted] sounds to fixed animation

  • Added music to cutscenes

  • Reproduced & checked Alpha issues

  • Diving improvement

  • Working on farm building

  • Revising & updating Shops UI 🛍️

  • Continue working on dialog

  • Update [redacted] function for cutscenes

  • [redacted] gameplay WIP

  • Updating [redacted]

  • Misc. bug fixes

grand walrus
#

Happy weekend everyone~ 🏖️
Yesterday the team worked on the diving feature and made a lot of improvements - we polished the 3d asset and implemented some new features. We cannot share too much at the moment, but it’s all coming along nicely! ✨🤿

September 10th, 2021

  • Continue cherry blossom festival revisit

  • Finished modeling & UV Sunny’s room & living room props

  • Tavern living room texturing

  • Continue Electronic Store concept

  • Continue game item sketches

  • Continue interior item icons

  • Continue map art 🗺️

  • Sculpt Macy

  • Continue UV [redacted]

  • Sculpt Surya

  • Rig Connor

  • Rig fish

  • Continue NPC Heart Cutscene 💖

  • Add VFX to diving

  • Continue adding music to cutscenes

  • Reproduced & checked Alpha issues

  • Updating Interaction UI

  • Prototyping [redacted]

  • Working on farm building

  • Working on NPC dialogue

  • Checking & adding animation to [redacted]

  • Misc. bug fixes 🐛 🔍

grand walrus
#

Hello friends, and welcome to another developer diary! 💌
Yesterday we worked on a lot of aspects of the game. Whether it’s mining or diving, underground or underwater, we polished it all! We were doing our very best to bring out the best of both worlds~ ✨
Check out other things that we were working on below.

September 13th, 2021

  • Continue Cherry Blossom festival revisit

  • Museum interior concept

  • Finishing Betty’s room props modeling & texturing

  • Sunny’s room & living room props texturing

  • Electronic Store concept revisit

  • Continue interior icons

  • Mining levels paintover 🎨🖌️

  • Sculpt Macy

  • Continue fixing [redacted] baking

  • Retopo [redacted] & Dippa

  • Continue adding VFX diving

  • Continue NPC heart cutscenes

  • Checked bug NPC stuck ⛔🚶

  • Continue rigging fish

  • Modeled [redacted] stages

  • Creating giant leaves model

  • Adjust the volume of windmill sound

  • Explore game audio mixing & mastering steps

  • Description box update

  • [redacted] concept

  • Continue map art

  • Reproduced & checked Alpha issues

  • Diving improvement

  • Prototyping [redacted] quest system 📜 ⚙️

  • Worked on farm building

  • Continue updating [redacted] UI

  • Updating pop up UI

  • Updating buff subsystem & UI

  • Misc. bug fixes

grand walrus
#

Good morning/afternoon/evening, farmers! ✨
Yesterday the team continued to make a lot of improvements to the building interiors. The highlight of the day was the new Electronic Store concept. With a stylish and modern interior highlighting high-tech items, it will be a fun place to do your shopping (and also meeting Luke!) 📺 🔌

September 14th, 2021

  • Continue Museum exploration

  • Continue texturing Sunny’s room & living room props

  • Texturing Beach Shack living room props

  • Continue texture Betty’s room props

  • Kira's room concept revisit ⚔️

  • Kenny's room concept

  • Sketching Mining area

  • Revising Macy & Joko

  • Sculpt Luke

  • Retopo [redacted]

  • Rig + Blendshape Fish

  • Add translucency for farm buildings

  • NPC heart cutscenes

  • Implement new animation in cutscenes ⏯️

  • Continue [redacted] prototype

  • Modeled & tweaked trash model

  • Continue giant leaves

  • [redacted] animation

  • Continue exploring game audio mixing & mastering steps

  • Check impact sounds & other sounds panning

  • Rebalanced various sound levels

  • Shop & Mail UI

  • Continue map art

  • Start more interior icons

  • Reproduced & checked Alpha issues

  • Diving improvement

  • Checking music system 🔊

  • Implementing buff system

  • Continue working on pop up UI

  • Working on farm animal system

  • Misc. bug fixes

grand walrus
#

Hello, Coral Islanders! How are you today? 👋
Yesterday our team carried on with the next update preparation. The highlight was the finished model of Sunny’s room and living room. Dominated with wood furniture and earthy color schemes, both look bright and warm. What makes them unique is that both rooms will have lots of fish-related decorations! 🎣

September 15th, 2021

  • Continue Museum design & layout

  • Continue texturing Betty’s room props

  • Continue texturing Sunny’s room & living room’s props

  • Continue Kenny's room 🤠

  • Electronic Store concept

  • Continue Mining area sketches

  • Continue giant leaves, foliage dressing

  • Started [redacted] texturing and foliage dressing

  • Sculpt Luke

  • Texture Nina & [redacted]

  • Add translucency for farm buildings

  • Continue fixing Yuri’s hair

  • NPC idle animations

  • NPC heart cutscenes ❤️‍🔥

  • [redacted] animation

  • More interior items icons

  • Update title screen UI

  • Update consistent item description

  • Continue implementing season based music

  • Reproduced & checked Alpha issues

  • Continue Player & NPC interaction dialog

  • Continue working on farm building

  • Working on [redacted] quest flow

  • Shop UI & new pop up system 🛍️

  • Implement [redacted] functionality for community center

  • Working on farm animals

  • Misc. bug fixes

grand walrus
#

Hi all, a pleasant good afternoon from sunny Coral Island! ☀️
Yesterday was the usual busy day for the team, filled with meetings and discussions to improve both new and existing game systems.
The highlight was the NPC idle animations. More poses are added, the NPCs will look more lively and makes the town more vibrant with various activities! 💃

September 16th, 2021

  • Continue museum area layout

  • Noah’s room props modeling + texturing 🔭

  • Oliver’s room props model & UV

  • Continue Electronic Store concept

  • Continue Mining area sketches

  • Modeling & texturing trees and leaves

  • Sculpt Luke

  • Continue [redacted]

  • Texture & Rig [redacted]

  • Improved beacon animation dan VFX

  • Create animation sequence material

  • Animation waypoints

  • NPC heart cutscene ❤️

  • NPC idle animation

  • [redacted] animation

  • Continue more interior item icons

  • Map art & title screen

  • Continue season based music implementation

  • Reproduced & checked Alpha issues

  • Continue farm building edit

  • Continue experiment with [redacted] quest flow

  • Implement [redacted] functionality for community center

  • Continue player & NPC dialog

  • Continue Shop Pop Up UI

  • Map UI

  • Working on farm animals

  • Misc. bug fixes 🐞

grand walrus
#

Hi all, hope you're doing good today! ⛅
Yesterday our team keep on moving with the polishing, as well as making more improvement works.
The highlight was the new 3d model of Luke, ready to steal your heart 💝
Have a nice weekend, everyone!

September 17th, 2021

  • Museum layout concepts

  • Mining area sketches

  • Noah’s room props model & texture

  • Electronic Store concept coloring

  • Continue Oliver's room props model & UV

  • Kira & Jack's room concept color

  • Continue map art 🗺️

  • Continue inventory items icons

  • Continue modeling & texturing trees and leaves

  • Sculpt Luke

  • Continue texture [redacted]

  • Sculpt Surya ☀️

  • Rigging [redacted] & Nina

  • Continue [redacted] UV & bake

  • Continue improving beacon anim + VFX

  • [redacted] animation

  • Continue NPC heart cutscene

  • Continue season based music implementation

  • Fixed transition issue on location based music

  • Reproduced & checked Alpha issues

  • Working on [redacted] quest flow

  • Working on farm building

  • Continue player & NPC dialog 💬

  • Update interact & option dialog UI

  • Update dialog logic option

  • Working on farm animal

  • [redacted] system

  • Misc. bug fixes

grand walrus
#

Hi hi, fellow Islanders! 🏝️
Yesterday the team has come back to work refreshed after the weekend, ready to continue tackling more tasks coming our way.
The highlight of the day was the mine levels revisit. The layouts are being changed to look more interesting...with some new secrets planned! 🔍

September 20th, 2021

  • Continue Museum area layout design

  • Mining level sketches

  • Oliver’s room props modeling & UV

  • Noah’s room prop texturing

  • Continue Kira's and Jack's room concept

  • Kira's cabin living room coloring ⚔️

  • Continue new inventory items

  • Farm machines concept

  • Continue modeling & texturing trees and leaves

  • Cherry blossom festival revisit

  • Sculpt Surya, Luke & Bree

  • Retopo Dippa

  • Continue rigging [redacted]

  • Continue adding translucency for farm buildings

  • Fixed tree translucency 🌲

  • [redacted] animation

  • NPC heart cutscenes

  • Reproduced & checked Alpha issues

  • Updating farming machine logic & dt

  • Experimenting with [redacted] quest flow 📜

  • Working on farm buildings

  • Continue map UI

  • Continue player to NPC dialog option logic

  • Checking music flow after updating hierarchy on wwise

  • [redacted] systems improvement

  • Coloring grid depth and zone

  • Misc. bug fixes

grand walrus
#

Heya farmers, a good day to you all! 🌱
As we’re getting closer to the next update, the team has been speeding up our work pace. Eyes on the prize!
The highlight of the day were the NPC heart cutscenes. Can’t share the details yet, but the story is quite heartwarming, shows the NPCs’ personalities, and definitely makes you feel closer to them. 💗

September 21st, 2021

  • Kira's living room concept

  • Museum area layout design

  • Continue mining level sketches

  • Texturing Oliver’s room props 🏄

  • Texturing Noah’s room prop

  • Modeling & UV trees

  • Rigging Nina

  • Sculpt Karen & Bree

  • Retopo & bake Dippa 🎨

  • NPC heart cutscenes

  • [redacted] animations

  • Fixed tree translucency issue

  • Continue season based music implementation

  • Checked & fixed transition issue on spring music

  • Added footstep sound to player animations 👣

  • Continue map art

  • Continue new inventory items

  • Reproduced & checked Alpha issues

  • Continue [redacted] quest

  • Implement farming machine logic & dt

  • Finished dialog option from player to NPC

  • Working on map system & UI

  • Reupdate Shop UI 🛍️

  • Working on water tiles

  • Misc. bug fixes

grand walrus
#

Hello everyone, we’re halfway through the week - the next Alpha update is almost here!
The team has been super busy with the upcoming update preparations...and we'll also have more new devs joining us soon! wavechicken🐔
The highlight of the day was the finished model of Oliver’s room. It looks as bright and cute as Oliver himself~ ☀️

September 22nd, 2021

  • Museum area layout design

  • Connor’s living room design

  • Continue Kira’s living room concept

  • Electronic store props concept 🔌

  • Mining area sketches

  • Texturing Noah’s room props

  • Finished Oliver’s room model

  • UV & texturing giant trees

  • Revising Luke & Surya

  • Sculpting Bree

  • Retopo Macy 📷

  • Finished rigging Nina & [redacted]

  • Continue adding translucency for farm buildings

  • Continue [redacted] animations

  • NPC heart cutscenes

  • Explore game audio mixing & mastering

  • Fixed transition music issue on diving music

  • Added trail sound to drone movement

  • Continue new inventory items

  • New farm machines concepts ⚙️

  • Reproduced & checked Alpha issues

  • Working on [redacted] questline

  • Updating [redacted] functionality implementation for the community center

  • Working on farm buildings system

  • Working on [redacted] system

  • Continue question option from player to NPC (logic)

  • Continue shop UI update 🛒

  • Working on map system

  • Misc. bug fixes

grand walrus
#

Greetings, Islanders! Today’s developer diary is here~ 💌
Yesterday the team worked on many interior concepts and models. Among all was Noah’s room, which is definitely one of the most interesting rooms due to its unique theme. Our team had fun creating his room - we’re sure you’ll be thrilled to see it, too! 👻

September 23rd, 2021

  • Sunny’s kitchen props model & UV

  • Finishing Noah’s room model

  • Continue modeling Tavern’s room

  • [redacted] concept coloring

  • [redacted] festival concept

  • Mining level sketches ⛏️

  • UV and texturing trees

  • Sculpt Karen, Bree, Zarah

  • Revise Luke

  • Retopo Macy

  • Continue rigging Nina & Leah outfit 👗

  • Continue adding translucency for farm buildings

  • Continue [redacted] animations

  • NPC heart cutscenes

  • NPC idle animations

  • Working on cutscene music

  • Exploring season based ambience sound implementation

  • Continue farm machine icon

  • Continue interior icons 🛋️

  • [redacted] concept

  • Continue map art

  • Reproduced & checked Alpha issues

  • Working on farm buildings system

  • Working on heart event cutscene triggers

  • Updating [redacted] functionality implementation for the community center

  • Continue checking music flow 🎵

  • [redacted] system

  • Finishing Shop UI Update Revision

  • Misc. bug fixes

grand walrus
#

Hi everyone, happy weekend to all! ⛅
Yesterday we continued working on various things, namely the mine, farm buildings, and town buildings. Although it was a busy day, we ended it with a fun team game! 🙌
The highlight was the plants’ icons. More seasonal flowers, veggies, and fruits were added to the assets - and still, a lot more to come! 🌱

September 24th, 2021

  • [redacted] festival concept

  • Continue mining level sketches

  • WIP Sunny’s kitchen props model & UV

  • Added [redacted] at community center interior

  • Continue model Tavern room props 🍹

  • Continue [redacted] concept coloring

  • UV and texturing trees

  • Sculpt Zarah, Karen

  • Retopo Macy

  • Finishing Nina rig 🌴

  • Rig [redacted]

  • Fixing tree shadow when it goes transparent

  • NPC heart cutscenes

  • Continue [redacted] animations

  • Exploring season based ambience sound implementation

  • Fixed music playback issue

  • Added sound for farm animals

  • Working on cutscene music

  • Continue map art 🗺️

  • Continue scavangeable items icons

  • Reproduced & checked Alpha issues

  • Working on heart event cutscene triggers

  • Working on farm building 🛠️

  • Working on map system

  • Continue checking music flow

  • [redacted] system

  • Misc. bug fixes

grand walrus
#

Good day from sunny Coral Island! We're back with the latest developer diary~
Yesterday the team had a town hall meeting to keep everyone synced and updated - we were as busy as a beaver with a lot of meetings and discussion! 🦫 💬
The highlight of the day was Karen’s 3d model which looks so cool, sophisticated, and exudes a bit of intimidating aura~ (She has gained quite a lot of fans among the devs! 💕 )

September 27th, 2021

  • Kira’s cabin kitchen concept

  • Kira's cabin props concept

  • Electronic Store props concept

  • [redacted] festival concept

  • Continue mining level sketches

  • Tavern room props UV & bake

  • Model, UV & texturing Sunny’s kitchen 🍳

  • UV & texture trees

  • Continue map art

  • Fish icons

  • Continue sculpting Karen & Zarah

  • Retopo Joko

  • Rebuild skel structure for Nina’s skirt 👗

  • Continue NPC heart cutscenes

  • NPC idle animations

  • Improving [redacted] animation

  • Continue fixing tree shadow when it goes transparent

  • Create material function for shadow

  • Continue exploring season based ambiance sound implementation

  • Forest ambient sound

  • Reproduced & checked Alpha issues

  • Working on farm building

  • Updating implement [redacted] in Community Center

  • Fixing popup position for shop item & inventory

  • Check diving settings

  • [redacted] system polishing

  • Designing code structure for [redacted] 🧑‍💻

  • Misc. bug fixes

grand walrus
#

Hi folks, how are you doing today? wavestatic
Yesterday the team continued brainstorming for concepts and testing the new feature systems. We prepped up everything for the next update, coming your way soon!
The highlight of the day was Kira’s huntress cabin concepts. Almost all the rooms’ concepts are now done, revealing a rustic and cozy set up, ready to welcome visitors in the future ✨

September 28th, 2021

  • Continue Kira's kitchen concept

  • Continue [redacted] festival concept

  • Continue mining level sketches 👷

  • Sunny’s kitchen props texturing

  • Texturing Tavern room

  • Continue [redacted] texturing + UV

  • Continue map art

  • Continue inventory items icons

  • Sculpting Zarah & Goddess

  • Revise Karen & Bree

  • Retopo Joko

  • Continue NPC idle animations

  • Continue NPC heart cutscenes 💖

  • Continue fixing tree shadow when it goes transparent

  • Test farm buildings’ translucency

  • Check animation waypoint

  • Improving [redacted] animations

  • Changed & adjusted overall forest ambient sounds & system for day night time

  • Reproduced & checked Alpha issues

  • Working on farm building

  • [redacted] subsystem

  • Updating skill mastery UI

  • Checked and fixed issues on animal shop UI

  • [redacted] system polishing

  • Day end recap UI

  • Checking audio issue 🔉

  • Misc. bug fixes

grand walrus
#

Hi farmers! Today’s developer diary is a bit delayed. Sorry about that! 🙏
Yesterday the team prepped the developer update and did the last check, in preparation to deploy the Alpha 0.03 which will be available on Sep 30, 8 PM PDT!
The highlight was the fish 3d models, they look so cute and colorful and certainly will make fishing more fun~ 🐡 🐠 🐟

September 29th, 2021

  • Continue [redacted] festival concepts

  • Kira’s house concept

  • Sunny’s kitchen props texturing

  • Texturing Tavern 2nd floor

  • Continue mining level sketches ⛏️

  • Continue [redacted] houses

  • Continue inventory items

  • Updating map

  • Sculpting Goddess

  • Texture Macy & [redacted]

  • Check animation waypoint

  • Continue NPC heart cutscenes

  • Improving [redacted] animations

  • Sculpt & blocking fish 🎣

  • Continue applying tree shadow

  • Set highlight components to farm buildings

  • Implemented forest ambient sound

  • Implemented music on cutscene heart events

  • Adjusted footstep sounds trigger system for some buildings 🦶

  • Reproduced & checked Alpha issues

  • Continue [redacted] system

  • Working on farm building

  • Continue Map UI 🗺️

  • [redacted] system polishing

  • Testing diving level

  • Misc. bug fixes

grand walrus
#

Good day everyone! wavechicken🐔
Yesterday the team made final checks and preparations for the Alpha 0.03 update today. We hope you enjoy the new content!
The highlight of the day was the revised mining level concept. The artist made such an interesting concept with a fun twist! Can’t wait for you to see the completed, new mine.

September 30th, 2021

  • Continue [redacted] festival concept

  • Continue mining level sketches

  • Kira's cabin hallway concept

  • Start modeling [redacted] room

  • Continue [redacted] house

  • Community Center room props

  • Continue inventory items

  • Updated NPC icon & building description on map

  • Updated animal UI 🐮

  • Updated diving area UI

  • Sculpting Goddess

  • Retopo Luke

  • Checking on translucent material

  • Checking NPC waypoint

  • Continue NPC heart cutscenes

  • Sculpt Fish 🐡

  • Improving [redacted] animations

  • Continue interior ambience sound & set physical materials

  • Check fishing sounds

  • Modified footstep sound notify on animation

  • Set physical materials on beach shack & tavern

  • Implemented electronic goods & other interior props noises on beach shack & tavern

  • Reproduced & checked Alpha issues

  • Diving gameplay playtest 🤿

  • Investigated performance issue

  • Checked interior collision

  • Continue checking mines tiles

  • Continue map icon update

  • Added heart event trigger for cutscenes

  • Fixed ranching issues

  • Misc. bug fixes

grand walrus
#

Hi dearest Islanders, happy weekend! 🏝️
Yesterday the team deployed the Alpha 0.03, we hope you liked all that we’ve done so far- there's still more to come!
In other news, a new dev joined us (yay!), and we had a little fun team event to end the busy working week. It was a good day!

October 1st, 2021

  • Continue Kira's cabin hallway

  • [redacted] festival revisit

  • Continue mining level sketches

  • [redacted] blockout

  • [redacted] concepts

  • Tree foliages for dressing

  • Model [redacted]

  • Blocking Cherry Blossom Festival 🌸

  • Icon design for barn/coop move order

  • Continue to sculpt Goddess

  • Continue Luke

  • Continue NPC heart cutscenes

  • Importing fishes, adjusting the scaling

  • Finalized and exported spring fish in engine

  • Checking some particle FX 🔍

  • Created a system for translucent material

  • Continue waypoints

  • Improving animals on UE

  • Set physical materials on buildings

  • Implemented interior ambience sounds on Beach Shack & Tavern

  • Finished compose & mixed the music summer town day

  • Reproduced & checked Alpha issues

  • Working [redacted] quest

  • Continue building edit shop requirements

  • Checked the audio issue

  • Continue update dialog UI

  • Working on the fishing system 🎣

  • Checking audio issue

  • NPC fixes& optimization research

  • Misc. bug fixes

grand walrus
#

Hiya all, how was your weekend? We hope it was a refreshing one! ⛅
Yesterday we were progressing with the building interior concepts, one of them was the luxurious Mansion’s concept - all rooms are now done and almost ready to be modeled. 🏛️
In other news, we also welcomed 4 new devs - the more, the merrier! ✨

October 4th, 2021

  • Revisit Kira’s cabin concept

  • Mansion’s props sketch

  • Electronic Store props sketch

  • Continue [redacted] concept

  • Continue blockout [redacted]

  • [redacted] in Community Center

  • [redacted] room props UV

  • Blocking Cherry Blossom Festival 🌸

  • Mining level sketches

  • Updating coop & barn

  • Continue fish icons

  • NPC icons

  • Sculpting Goddess

  • Continue Luke

  • NPC heart cutscenes 💓

  • Working on translucency

  • Set NPC waypoints

  • Compose music fall town day

  • Prepare & implemented town music system based on season

  • Reproduced & checked Alpha issues

  • Updating mastery skill

  • Continue update dialog UI

  • Checking shipping bin sound issue

  • Update music for season based

  • Add pop up/text bubble for player 💬

  • Continue test fishing

  • Fishing bait

  • Misc. bug fixes

grand walrus
#

Hi everyone! Yesterday the team continued working on our assigned tasks - a lot of work in progress, and now that we have more features implemented, it means more things to polish! ✨
The highlight was the new models for the Cherry Blossom festival. There will be fun activities to do, as well as beautiful scenery all around to be enjoyed with the NPCs~ 🌸

October 5th, 2021

  • [redacted] festival concept

  • Revisit Vineyard Manor interior

  • Continue Electronic Store props concept

  • Mining level sketches

  • Electronic Store blockout

  • Salon interior blockout 💇‍♂️

  • Cherry Blossom activity blockout

  • [redacted] festival Blockout

  • Texture [redacted]’s room props

  • [redacted] props model & UV

  • Continue fish icons

  • Coop & barn updated concepts

  • NPC icons

  • Finishing [redacted] model

  • [redacted] UI concept

  • Sculpting Goddess

  • Fixed Luke baking

  • Retopo Karen 🏗️

  • Working on tree translucency

  • Changing few settings in material for testing

  • Set NPC waypoints

  • NPC heart cutscenes

  • Finished compose & mixed the music fall town day 🎹

  • Implement music per season

  • Adjusted town music area position

  • Adjusted floating & trail drone sound level

  • Reproduced & checked Alpha issues

  • Updated farm building

  • Checked & fixed sound issue

  • Working on fishing (EXP, Bait) 🎣

  • Misc. bug fixes

grand walrus
#

Heyo folks,
Yesterday the team was busy checking and preparing the patch to be deployed - a lot of bugs fixed, but we still have more in the works! 📝
The highlight of the day was more fish icons done, there’ll be more fish that you can catch from the ocean, river, ponds, lakes, and perhaps somewhere else!

October 6th, 2021

  • [redacted] bedroom color variation

  • Vineyard Manor [redacted] concept

  • Revised Mansion & Kira's cabin

  • Continue mining levels sketches ⛏️

  • Continue texturing [redacted] room

  • Continue Electronic Store blockout

  • Continue Salon blockout

  • [redacted] props model & UV

  • Continue [redacted] festival blockout

  • Continue fish icons

  • Continue [redacted] UI concept

  • Continue NPC icons

  • Finishing [redacted]

  • Sculpting Jim

  • Continue retopo Karen

  • Continue Tree Translucency

  • Add translucency function to decal material

  • Continue NPC waypoints 🚶

  • NPC heart cutscenes

  • Compose music winter town night

  • Continue music per season system

  • Rebalanced music summer town day 🏘️

  • Implemented fall town day music

  • Adjusted the volume & playback setting on sounds in forest day/night time

  • Reproduced & checked Alpha issues

  • Farmhouse system WIP

  • Bait system WIP 🎣

  • Misc. bug fixes

grand walrus
#

Greetings, Coral Island residents!
Yesterday we pressed on with the improvement. Various existing building interior concepts are revisited and polished. On the other hand, new icons concepts are getting made. 🖌️
You’ve seen the preview of Alice’s cute NPC icon on the map - a lot more are still in progress! All are looking cute and ready to be added to the assets~ ✨

October 7th, 2021

  • [redacted] bedroom color exploration

  • Continue working on Electronic Store

  • Continue working on Salon interior model

  • Continue Mansion revision

  • Continue Cabin revision

  • Continue mining levels sketches

  • Finalize [redacted] blocking

  • Millie's living room blocking 📚

  • Continue [redacted] props model & UV

  • Continue fish icons

  • Continue [redacted] UI

  • Continue NPC icons

  • Revise Goddess

  • Continue Karen UV & baking

  • Continue Tree Translucency 🌲

  • Continue NPC waypoints

  • NPC heart cutscenes

  • Revised summer & spring town music assets

  • Continue test & adjust dynamic forest ambience system

  • Moved & removed unused audio actors on coop & barn

  • Added music area actor & surface area actor for puddle footstep sound 👣

  • Finished compose & mixed music winter town night

  • Reproduced & checked Alpha issues

  • Make test case documentation

  • Working on farmhouse

  • Continue audio issue

  • Continue working on dialog

  • Checked map tracker 🗺️

  • Working on fishing bait

  • Misc. bug fixes

grand walrus
#

Happy weekend, everyone! Today’s dev diary is here~
Yesterday was a chill but productive day, we were moving on with the tasks at a nice pace. 🏃
The highlight of the day was the museum layout concepts. With more parts added, it’s starting to take shape and looking more interesting - can’t wait to share it with you all when it’s done! 🏛️✨

October 8th, 2021

  • Continue kitchen design

  • Continue working on Electronic Store model + UV 🔌

  • Museum layout modeling

  • Continue salon interior UV

  • Millie’s kitchen blocking

  • Continue Mansion props

  • Continue [redacted] props model & UV

  • Continue [redacted] icons

  • continue NPC icons

  • Continue to sculpt Jim 🍳

  • Continue Tree Translucency

  • Continue NPC waypoints

  • NPC heart cutscenes

  • Sculpt Fishes

  • Compose music fall town night

  • Implement town winter night time music ❄️

  • Set missing footsteps in cutscene animations

  • Implemented music on cutscene

  • Reproduced & checked Alpha issues

  • Working on farmhouse

  • Continue to add logic for dialog 💬

  • [redacted] prototype

  • Continue dynamic portal component

  • Misc. bug fixes

grand walrus
#

Hello, Coral Island citizens! How was your weekend? Hope it was a good one~
Yesterday the team had our weekly town hall meeting and discussion all day. Another productive day for us! laugh2
The highlight of the day was the Pufferfish building interior concept - an enemy territory and Karen’s workplace. Be ready before entering this place because it looks a bit intimidating... 👀

October 11th, 2021

  • Continue kitchen design

  • Continue [redacted] room revisit

  • Continue museum area layout

  • Emma & Dippa's living room concept art

  • Jim's living room concept

  • Pufferfish interior concept

  • [redacted & redacted] interior

  • Millie’s room blockout 📚

  • Continue UV [redacted] props

  • Continue model + UV Salon interior

  • Continue model + UV Electronic Store

  • Continue NPC icons

  • Continue [redacted] icons

  • Sculpting Jim

  • Material check

  • Set lighting for interior & outdoor 🪔

  • NPC heart cutscenes

  • Continue NPC waypoint

  • Sculpt fish

  • Finished composing & mixing music fall town night

  • Continue cutscene heart events music & sound implementation 🎵

  • Investigated footstep sounds trigger issue in cutscenes

  • Reproduced & checked Alpha issues

  • Diving revisit 🤿

  • Integrate [redacted] system

  • [redacted] prototype

  • Continue reworking Farm House

  • Implement glossary UI

  • [redacted] system

  • Misc. bug fixes

grand walrus
#

Heyo folks, and a good day to you all! 🌤️
Yesterday the team continued to work on more 3D models, be it for buildings, NPC or animals! The highlight of the day was all the fish models - all so cute and colorful, can’t wait to see how it would look like when we put them on display in the museum~ 🐠 🐟 🐡

October 12th, 2021

  • Kitchen props concept

  • [redacted] room color variation

  • Emma & Dippa's living room concept art

  • Jim's living room & kitchen concepts

  • Museum area layout concept

  • Pufferfish interior concept

  • Yuri’s room blockout

  • Electronic Store UV

  • Salon interior UV pack & texturing 💇

  • Texture [redacted] props

  • [redacted] interior blockout

  • Vineyard Manor kitchen + dining room previs

  • Continue [redacted] icons

  • Continue NPC icons

  • Sculpting Jim

  • Continue [redacted] interior blockout

  • NPC heart cutscenes

  • Sculpt fish

  • Block dino skeleton

  • Continue NPC waypoint

  • Composed music summer town night

  • Implemented fall town nighttime music

  • Continue heart events cutscene sounds

  • Imported music assets to Wwise

  • Reproduced & checked Alpha issues

  • [redacted] system

  • [redacted] prototype

  • Continue farm house actor 🏠

  • Updating Wwise

  • [redacted] mechanic

  • Updating glossary UI implementation

  • Misc. bug fixes

grand walrus
#

Greetings, farmers! We’re almost halfway through October and another Alpha update is on the horizon, how time flies~
Yesterday the team worked on revising and creating more interior concepts and their 3D models. Seeing the glimpse of Lily’s room concept made us happy - the room certainly looks as cool as she is. It seems like Coral Island’s famous Bonsai Hacker is also talented in interior decoration! 💻 ✨

October 13th, 2021

  • Continue kitchen props

  • Continue Pufferfish interior

  • Continue Museum area layout

  • Emma & Dippa's kitchen room concept art

  • Texturing [redacted] props

  • Texturing Salon interior props

  • Lily's room concept 😎

  • Electronic Store texture

  • Vineyard Manor kitchen & dining room previs

  • Cabin kitchen previs

  • Continue [redacted] icons

  • Sculpting Jim

  • Textured [redacted] & Dippa

  • Retopo Goddess 🌹

  • [redacted] blockout

  • NPC heart cutscenes

  • Continue beach shack waypoint

  • Continue heart events cutscene music & sounds

  • Composed music summer town night 🌃

  • Updated sound events, soundbank & data

  • Set physical materials for footsteps sound

  • Added river & waterfall sounds in some area

  • Reproduced & checked Alpha issues

  • Continue [redacted] prototype

  • Continue [redacted] system

  • Working on Farmhouse

  • Updating glossary UI implementation

  • Continue [redacted] mechanic ⚙️

  • Misc. bug fixes

grand walrus
#

A good day to you all, dearest farmers! 🌱
Yesterday the team continued to set dress more buildings in Coral Island. More props are modeled and placed - it’s coming along nicely!
The highlight of the day was the Electronic Store props, it got us in awe! We promise your future shopping experience in Luke’s Electronic Store will be a good one~ 🛍️

October 14th, 2021

  • Revisit kitchen props

  • Continue paint over [redacted] festival

  • Zarah's boat interior concept ⛵

  • [redacted] room color alternative

  • Museum area update

  • Emma & Dippa's kitchen room concept art

  • Texturing Salon interior

  • Texturing [redacted] props

  • Pufferfish interior layout

  • Electronic Store props texture

  • Kenny’s room & Cabin’s kitchen previs

  • Vineyard manor kitchen & dining room previs

  • Continue blockout [redacted] theme

  • Continue [redacted] icons

  • Continue Goddess retopo

  • Sculpt Jim & Paul

  • Rigging & skinning [redacted] & Dippa

  • Re-UV and Textured Joko

  • Feedback UV & Bake Macy

  • NPC heart cutscenes 💗

  • Continue animation waypoints

  • Player [redacted] animation

  • Continue mixing music summer town night

  • Create theme music cutscene

  • Continue cutscene heart event sound implementation

  • Added environment sounds in Vineyard area 🔊

  • Reproduced & checked Alpha issues

  • Continue [redacted] mechanic

  • Farmhouse actor

  • Check mining collision issue

  • Updating glossary UI implementation 🗒️

  • Make [redacted] prototype

  • Implement new spawn logic for [redacted]

  • Misc. bug fixes

grand walrus
#

Hi dearest Coral Islanders, a happy weekend to you all!
Yesterday the team tackled a ton of tasks, including more interior concepts. The coast is clear, smooth sailing to the next Alpha update~ ⛵
For the highlight of the day, it was Jim’s house concept which is almost done, including Lily and Theo’s room. Between the two of them, can you guess which one has a colorful room? 🌈

October 15th, 2021

  • [redacted]’s room revisit

  • [redacted]’s room props

  • Continue Zarah's boat living room

  • Jim’s house interior 🐟

  • Museum [redacted] area layout

  • Continue Pufferfish interior

  • [redacted] outdoor props

  • Electronic Store texturing

  • [redacted] props texturing

  • Salon interior texturing

  • Kira & Jack’s room previs

  • Vineyard Manor interior previs

  • [redacted] interior blockout

  • Continue NPC icons

  • Fish icons revision

  • Sculpting Paul

  • Textured Luke & Macy

  • Rigging [redacted]

  • NPC heart cutscenes

  • Continue anim waypoints

  • Sort & move assets to drive 💻

  • Continue heart event cutscene sounds & music composition + setting

  • Working on spring night music & summer town night music

  • [redacted] animations sounds

  • Reproduced & checked Alpha issues

  • Continue [redacted] mechanic

  • Continue Farmhouse

  • Updating glossary UI implementation

  • GDD for [redacted] 📁

  • [redacted] system

  • Misc. bug fixes

grand walrus
#

Hi Coral Island residents, hope your weekend was a good one! ☀️
Yesterday the team had a weekly town hall meeting to keep everyone updated as well as discussing our tasks. We’re so excited about the next update, hope you are too~
The highlight of the day was the revised icons of the fish - all look fintastic and sofishticated, they definitely got us hooked! 🐠

October 18th, 2021

  • Continue Connor living room design

  • Continue Pufferfish building concept

  • Texturing Electronic Store texture

  • Revised Zarah's boat living room concept

  • Continue Mining area polishing ⛏️

  • Museum path

  • Finishing [redacted] texture

  • Continue Vineyard Manor interior blockout

  • Started blockout [redacted]

  • [redacted] interior blockout

  • Continue cabin room & living room previs

  • Salon interior foliages

  • Continue NPC icons

  • Revised fish icons

  • Revise Jim

  • Rigging Dippa

  • Texture Macy

  • Continue animation waypoints

  • Player walk variation 🚶

  • Player [redacted] animation

  • NPC [redacted] animation

  • [redacted] animation

  • Continue to compose & mix cutscene music

  • Continue cutscene sounds & music implementation

  • Investigated & fixed sound bug 🔊

  • Set footstep sound on animations

  • Reproduced & checked Alpha issues

  • Continue [redacted] system

  • Working on farmhouse

  • [redacted] GDD

  • Updating glossary UI implementation 🗂️

  • [redacted] system

grand walrus
#

Hello everyone, selamat siang from Indonesia! ⛅
Yesterday the team kept powered through all the tasks in progress! Everything is coming along nicely in Coral Island~
Among them is Erika and Emily’s hair salon interior, the most fashionable place in Starlet Town, which is almost done! It looks bright and has a lot of greenery inside, looks like a perfect place to get your glam on~

October 19th, 2021

  • Revisit [redacted] bedroom props

  • Museum area design

  • Zarah's bedroom concept

  • Emma & Dippa's kitchen and dining room revision

  • Continue Pufferfish layout exploration

  • [redacted] outdoor props

  • Continue Salon foliages 💇

  • Texturing Electronic Store

  • Vineyard Manor interior blockout

  • Continue blockout [redacted]

  • Continue [redacted] theme blockout

  • Kira’s cabin and living room previs

  • Revise fish icons

  • Continue NPC icons

  • Sculpting Paul

  • Continue rigging Dippa & [redacted]

  • Texture Macy 📸

  • Continue animation waypoints

  • Checked animation bug

  • Continue Player walk variation

  • Implement Player [redacted] animation

  • Continue to compose music for cutscene mood 🎼

  • Implemented cutscene mood music

  • Continue adding sound notify to animation assets

  • Reproduced & checked Alpha issues

  • Continue [redacted] mechanic

  • [redacted] GDD

  • Revisit fish school system 🐡

  • Working on farmhouse

  • Updating glossary UI improvement

  • [redacted] system & improvements

  • Misc bug fixes

grand walrus
#

Greetings, residents of Coral Island!
Yesterday was another satisfying working day, we’ve been working on new features for the next update, and it’s started to take shape! Can you guess what it is? 👀
The highlight of the day was Emma & Dippa’s artsy and colorful house, which is quite roomy with a lot of seatings - somehow we can imagine the residents having a fun taco party here! 🌮 ✨

October 20th, 2021

  • Continue Museum [redacted] design

  • Continue Pufferfish exploration

  • Emma & Dippa's bedroom revision

  • Start Jim's house props concept

  • Community Center room interior props model & UV

  • Continue [redacted] theme interior blockout

  • Continue Salon foliage & shader 🪴

  • Kira’s Cabin living room previs

  • Ben's Caravan previs

  • Fixing Electronic Store collision

  • Continue fish icon revisions

  • Continue NPC icons

  • Rigging Joko

  • Retopo Surya

  • Sculpt Paul

  • Texture Karen 🧊

  • Rigging [redacted]

  • Continue fish school testing

  • Continue NPC cutscene

  • Player [redacted] animation

  • Retouch player walk animation

  • Improve NPC [redacted] animation

  • Test animation waypoint

  • Continue to compose cutscene mood music

  • Implemented mood music for cutscenes

  • Added sound to [redacted] animations

  • Reproduced & checked Alpha issues

  • Working on farmhouse

  • Revisit fish school

  • Updating glossary UI implementation 🗃️

  • Continue [redacted] mechanic

  • Misc bug fixes

grand walrus
#

Good afternoon, our dearest farmers!
Yesterday the team continued to polish everything underwater and above water. A lot of things are currently in progress!
In other news, the team will be off from today until next Monday. We will take this time to rest and get ourselves ready for the upcoming update preparation!
See you soon and hope you all have a wonderful day~

October 21st, 2021

  • Continue Jim's living room props concept

  • Continue Museum areas layout design

  • Continue Pufferfish interior layout exploration

  • Mine area revision

  • Continue Ben's caravan previs

  • Zarah’s boat rooms concept & blocking 🛥

  • Salon interior model revision

  • Jim’s house previs

  • Continue [redacted] props model & UV

  • [redacted] outdoor props

  • Continue seeds icons

  • Continue NPC icons

  • Retopo Surya

  • Start rigging Luke

  • Continue skinning Dippa's skirt

  • Player [redacted] animation

  • Continue NPC idle animations

  • Continue NPC heart cutscenes

  • Animation waypoints 🛣

  • WIP [redacted] festival blockout

  • Blockout & rig blendshape [redacted]

  • Finished composing & mixing cutscene mood music

  • Continue Electronic Store interior sound

  • Implemented cutscene music

  • Reproduced & checked Alpha issues

  • Continue [redacted] mechanic

  • Worked on farmhouse

  • Updated diving map UI

  • Updated glossary UI implementation

  • [redacted] system

  • [redacted] GDD

  • [redacted] prototype 🎮

  • Fixed collision issue in mine level

  • Misc bug fixes

grand walrus
#

Hi hi Coral Island residents, how are you today? wavestatic
Yesterday the team came back to work fully recharged after the long weekend, ready to tackle our newest tasks! One of them was the Pufferfish building concept. Although this place is a bit intimidating, there will be some surprises too inside, although we’ll have to warn you - enter at your own risk! ⛔

October 25th, 2021

  • Connor living room + kitchen design exploration

  • Continue Pufferfish layout exploration

  • Jim’s house props

  • Emma & Dippa’s house props

  • Vineyard Manor interior blockout

  • [redacted] theme interior blockout

  • [redacted] Festival Blockout

  • [redacted] props model & UV

  • Jim’s house previs

  • Ben's caravan previs

  • Zarah’s boat previs 🛳️

  • Mine level design feedback

  • Inventory item & NPC icons

  • Indicator on the map & HUD

  • Sculpting Paul

  • Rigging Luke & [redacted]

  • Set Dippa's skirt physic setting

  • Continue NPC animation cleanup 🧹

  • Continue NPC Heart Cutscene

  • Set footstep sound notify on new animations

  • Continue farmhouse interior sound 🔊

  • Composed & implemented mood cutscene music

  • Salon interior sounds

  • Fixed diving level task issue in diving map UI

  • Implemented condition for [redacted] requirement

  • Setup heart events cutscene trigger

  • Updated [redacted] mesh in the shop

  • [redacted] farmhouse system

  • Continue [redacted] mechanic & new UI

  • Continue [redacted] prototype

  • Updating glossary UI implementation

  • Reproduced & checked Alpha issues 🔍

  • [redacted] system

  • Misc bug fixed

grand walrus
#

Good day from sunny Coral Island, Farmers! wavechicken🐔
Yesterday the team continued to focus on some of the [redacted]s to be released for the next update. Can’t share much for now but its system and animations are almost all ready!
The highlight of the day was the finished NPC icons for the map - they’re looking super adorable and we’re sure you’d be able to recognize them at a glance! Psst, we included the new secret NPCs as well~ ✨

October 26th, 2021

  • Connor’s kitchen design exploration

  • Frank & Erika’s bedroom color exploration

  • Jim's house props (hallway + kitchen)

  • Emma & Dippa's house props 🎨

  • Mine levels update

  • Pufferfish building layout

  • [redacted] theme outdoor props concept

  • [redacted] theme interior blockout

  • [redacted] Festival blockout

  • Ben’s caravan previs

  • Jim’s house previs

  • Zarah’s room previs

  • Vineyard manor room previs

  • Finishing [redacted] props UV & texture

  • Continue inventory item icons

  • All NPCs’ icons

  • Sculpted Ben

  • Rigged Macy

  • Baked Surya

  • Continue [redacted] animations

  • Continue NPC [redacted] animation cleanup 🧹

  • Updated old cutscene system and character

  • Rigged blendshapes [redacted]

  • Fill [redacted] waypoint

  • Continue Salon interior sounds

  • Continue mixed and implemented cutscene mood music to Wwise

  • Rearranged spring music for noontime ☀️

  • Adjusted audio area & reverb volume on farmhouse

  • Adjusted drop & pick up sound on decor mode

  • Set heartevent cutscene trigger

  • Set collision area for interior

  • Updated glossary UI implementation

  • Worked on farmhouse 🏡

  • Continue [redacted] mechanic + update new UI

  • [redacted] prototype

  • Reproduced & checked Alpha issues

  • Prepared test documentation

  • Misc bug fixed

grand walrus
#

Hello, hello dearest farmers!
Halfway through the week - we hope this week treats you well!
Yesterday the team continued with the update preparation. Some buildings might be opened soon, so we’ve been set-dressing them nicely. Can you guess which buildings? 👀
The highlight of the day was the NPC heart cutscenes. Not only are they insightful to understand the NPCs better, but might also include a little surprise! 🎁

October 27th, 2021

  • Continue Emma & Dippa's house props concept

  • Connor’s kitchen exploration

  • Frank & Erika’s bedroom color exploration

  • [redacted]’s bedroom props design

  • [redacted] outdoor props concept

  • Jim's house props concept (Hallway + Lily’s room)

  • Pufferfish building props concept & layout exploration

  • Mine area level concept

  • Continue [redacted] Theme Interior Blockout

  • [redacted] festival blockout 🎉

  • Textured [redacted] props

  • Previs for Jim’s house, Coral Inn room, Vineyard Manor, Ben's caravan, Emma & Dippa's house

  • Add translucence to Zarah’s wall previs

  • Continue inventory item icons

  • [redacted] assets

  • Sculpting Ben

  • Fixed Surya baking

  • Continue rigging Macy 🦞

  • Continue blocking animation

  • Waypoint animation for Beach Shack

  • Bake animation to texture

  • Continue NPC heart cutscene & update existing ones

  • Walk & idle animation for [redacted]

  • Continue rearranging & mixing spring music for noontime

  • Continue to compose cutscene mood music

  • Explore noontime music implementation 🌞

  • Mine levels interior sounds

  • Reproduced & checked Alpha issues

  • Test documentation

  • Set up heart event cutscene trigger

  • Worked on farmhouse

  • Updating glossary UI implementation

  • Continue [redacted] mechanic, update to new UI

  • [redacted] system

  • Begin [redacted] design doc & prototype 🧑‍💻

  • Fix the [redacted] spawn limits for zones

  • Misc bug fixed

grand walrus
#

Greetings, Coral Island residents, and a good day to you all~
Alpha 0.04 is coming soon, and our team has been speeding up our production pace. So many things to do, so little time! ⏲️
Yesterday’s highlight of the day was the Mine’s new concept. We added more props and decorations and got more levels done. We also left some secrets and hints for you to discover later! 🔍

October 28th, 2021

  • Revisit Ben's caravan concept

  • Frank & Erika’s bedroom & kitchen concept

  • Mines rock area level concept

  • Continue [redacted]’s room props design

  • Continue Pufferfish layout & props concept

  • Jim’s house props concept

  • [redacted] outdoor props concept

  • [redacted] blockout

  • [redacted] theme interior blockout

  • Texturing [redacted] props

  • Previs for Dippa & Jim’s house, [redacted]’s room & Hillside Manor

  • Started foliage dressing in some sections 🌲

  • Continue inventory item icons

  • [redacted] assets

  • Sculpting Ben

  • Retopo Jim

  • Continue bake animation to texture

  • Continue NPC heart cutscene & update existing ones

  • Continue NPC [redacted] animation cleanup

  • Continue NPC waypoints 🔁

  • Finished fixing [redacted] rig

  • Walk & idle animation for [redacted]

  • Continue composing & mixing cutscene mood music

  • Continue exploring noontime music implementation 🎵

  • Added [redacted] sound event

  • Continue test documentation

  • Test heart cutscenes

  • Update mail UI 📬

  • Continue [redacted] mechanic (UI: pop up hover & tab bar)

  • Continue [redacted] prototype

  • Working on shop (sign texture, sound event)

  • Continue working on the farmhouse

  • Added music noon at music config

  • Misc bug fixes

grand walrus
#

Happy weekend, everyone! 🌈
Both Halloween and Alpha 0.04 are coming soon and we’re excited~
Yesterday the team did a lot of checks - namely the buildings that we’ll open soon (can you guess what they are?) as well as the new features we’re preparing.
Are you ready for some bug-catching? 🪲

October 29th, 2021

  • Mines level area concept

  • Revisit Pufferfish layout

  • Ben's caravan redesign

  • Frank & Erika’s kitchen & living room layout

  • Festival sign concepts 🎊

  • Continue [redacted] theme interior blockout

  • Dippa's house, Leah’s room, Coral Inn’s room & [redacted]’s room previs

  • Continue foliage dressing for some sections

  • Continue inventory item icons

  • Continue [redacted] assets

  • Revised Paul

  • Rigged Karen

  • UV Jim

  • [redacted] Model & UV

  • Continue NPC heart cutscene & update existing ones 💗

  • Continue checking & setting animation waypoint

  • Continue Bake [redacted] animation to texture

  • [redacted] animation (walk + idle)

  • Retarget NPC animations

  • Continue noon music implementation

  • Implemented cutscene mood music to Wwise music hierarchy

  • Compose music fall night & explore spring music for noontime

  • Modified music subsystem playback 🔁

  • Implemented new sounds on store open & close

  • Reworked on [redacted] sounds

  • Continue reproducing bug routine

  • Test documentation

  • Improved [redacted] prototype

  • Update [redacted] UI & logic, add pop up hover

  • Updating mail UI

  • [redacted] behavior

  • Continue working on the farmhouse 🏡

  • Adjusted some decor/furniture system

  • Misc bug fixes

grand walrus
#

Ahoy, Islanders! The first developer update after the 0.04 update is here!
Yesterday the team continued checking the shipped build. Let us know if you find more bugs - the digital ones! We also had a weekly town hall meeting to discuss the 0.05 update. We're ready for the next tasks call
The highlight of the day is the cooking items icons. All look so delicious and made us want to eat them in real life! 🍲

November 1st, 2021

  • [redacted] festival sign

  • Connor’s bedroom design

  • Frank & Erika’s living room concept

  • Pufferfish building concept

  • Ben’s Caravan concept

  • Mines level area concept

  • Jim's house & Starlet school props concept

  • [redacted] outdoor props concept

  • [redacted] theme interior blockout

  • Continue cooking item icons 🧑‍🍳

  • [redacted]’s room props Model & UV

  • Previs for Leah’s room, Mansion’s room, Dippa’s house

  • Added translucency to Jim’s house

  • Continue set-dressing foliages

  • Sculpted Ben

  • Baked Jim

  • Rigged Karen

  • Continue modeling & texturing insects

  • Community Center waypoint

  • Fixing [redacted] animation

  • Continue insect animation 🪲

  • TV shopping asset animation

  • NPC heart cutscenes

  • Continue composing music fall night & spring music variation

  • Fixed music playback issue

  • Improved some sound assets

  • Added cook button UI sound

  • Updating mail UI implementation

  • Continue reproducing bug routine

  • Test shipping build 🎮

  • Checked quest not triggered after cutscene

  • Continue working on the farmhouse

  • Misc bug fixes

grand walrus
#

Hi Coral Island residents! How are you doing today?
Yesterday the team kept tackling our tasks for the current and next update - existing pesky bugs got fixed, new systems are made and tested. Busy day indeed! 🐝
The highlight of the day was the finished 3d model of our favorite resident Ben. at the same time, we also worked on a new concept for his caravan, which is full of unique items for sale to expand your item collections! 💎

November 2nd, 2021

  • Emma & Dippa's bedroom props

  • Continue Theo’s room props

  • Start Zarah's boat props

  • [redacted] outdoor props

  • Frank & Erika rooms exploration sketch

  • Connor’s bedroom design

  • Mines level area concept

  • Pufferfish building concept

  • Karen’s office concept

  • Clinic model 🏥

  • Cherry Blossom Festival model

  • [redacted] theme interior blockout

  • [redacted]’s room props UV + model

  • Starlet school UV + model

  • Pushed Leah’s room previs to engine

  • Continue farm foliage dressing

  • Continue cooking item icons

  • Map improvement

  • Salon UI 💇‍♂️

  • Sculpting Ben

  • Retopo Paul

  • Finished Modeled & UV spring insects

  • Continue NPC heart cutscene

  • Sort new cutscene lists

  • Import NPC [redacted] anims to UE

  • Continue fixing [redacted] anim

  • Re-rig insect 🪲

  • Cherry Blossom waypoint

  • Continue composing & mixing spring music variation & fall night

  • Continue fixing the music playback issue 🔧

  • Continue improving some sound assets

  • Added separated map for testing music issue

  • Reproduce reported bugs

  • Working on museum donation system

  • [redacted] system

  • Checking music issues and other audio issues

  • Checking NPC animset issues

  • Updating mail UI implementation 📬

  • [redacted] prototype

  • [redacted] system

  • Misc bug fixes

grand walrus
#

Hello friends,
Happy Diwali from Stairway Games to all those celebrating! 🪔
May the Festival of Lights fill your home with happiness and health, today and always. ✨

Yesterday the team continue to tackle more tasks, a lot of things projected for the next update are progressing nicely. The highlight was the NPC waypoint in the Cherry Blossom Festival. Now that some of the NPCs’ animation was added, the festival is looking more lively and fun!

November 3rd, 2021

  • Frank & Erika Cat Room layout exploration

  • Connor’s storage room design exploration

  • Emma & Dippa's living room props

  • Start texture & bake [redacted]’s room props

  • [redacted] outdoor props

  • Continue Mine area level

  • [redacted] theme interior blockout

  • Cherry Blossom festival props model

  • UV Starlet School prop 🏫

  • Coral Clinic model

  • Zarah's living room props model

  • Set dressing foliage in farm & forest area

  • Export NPC icons

  • Salon & Clothing Shop UI

  • Sculpting Millie

  • Retopo Paul

  • Continue Cherry Blossom Festival waypoints

  • Continue Community Center waypoints

  • Continue [redacted] animations

  • NPC heart cutscene

  • Continue improving insect animation 🦋

  • Repacked insects UV for optimization + WIP texturing spring insects

  • Continue composing + mixing spring music variation with various duration

  • Implemented new sounds on crafting & take items out from the shipping bin

  • Adjusted volume on lab machine sounds

  • Implemented noontime music variants ☀️

  • Continue checking music & other audio issues

  • Continue reproducing bugs from FeatureMonkey

  • Continue setup bug & fish in museum

  • Map adjustment + improvement

  • Cleanup and tidy up code 🧹

  • Setup [redacted]

  • Working on ranch

  • Misc bug fixes

grand walrus
#

Greetings, residents of Coral Island! Hope you’re all doing well today~
Yesterday the team continued to beautify Coral Island, we added new interiors to some upcoming buildings. We were fixing the (digital) bugs and improving the (literal) bugs as well! The highlight of the day was the insects’ improvements - our little friends are now looking really real with their new textured model and animations! 🪲 🦋

November 4th, 2021

  • Continue Emma & Dippa's living room + kitchen props

  • Continue Zarah’s boat props 🚢

  • [redacted] theme outdoor props

  • Connor’s storage design exploration

  • Frank & Erika’s garage layout exploration

  • Pufferfish cubicle concept

  • Mine area level

  • [redacted] blockout

  • Mansion rooms blockout

  • Clinic model + UV

  • Texturing Starlet School prop & [redacted]’s room

  • Redo farm foliage & start vineyard foliage

  • Revise cooking items icons

  • Continue Salon & Clothing Store UI

  • Sculpting Millie

  • Baked Paul

  • Finished textures spring insects

  • Create dynamic UI material with combined texture

  • Bake insect animation to texture

  • Testing animation vert

  • NPC heart cutscenes

  • Fixing [redacted] animation

  • Cherry Blossom & Community Center waypoint 🌸

  • Continue composing + mixing spring music variants

  • Composed music winter night

  • Implemented fall night music & all day time music variants

  • Continue improving sound assets 🗃️

  • Changed morning music playback time range

  • Reproduce bugs from feature monkey

  • Map adjustment + improvement

  • Changing & implementing NPC & building icons

  • [redacted] subsystem ⚙️

  • Continue debug festival

  • Debugging ranch

  • Updating implement interactable HUD

  • Cleanup and tidy up codes

  • Working on NPC’s [redacted] UI

  • Update NPC animsets

  • Continue with making the [redacted]

  • Misc. bug fixes

grand walrus
#

Good day from Coral Island, Farmers! ☀️
Yesterday the team worked on interior models for the buildings that will be available for the next update - can you guess what they are?
We also had a very fun virtual team meeting full of laughs and games to end the working week! Have a nice and relaxing weekend, everyone~ 🏖️

November 5th, 2021

  • Coral Inn painting props

  • [redacted] outdoor props

  • Emma & Dippa's Kitchen props

  • Frank & Erika’s garage layout.

  • Zarah’s living room + bedroom props

  • Mining area water level ⛏️

  • [redacted] theme interior blockout

  • Texturing Starlet School

  • Texturing [redacted]’s room props

  • Continue Clinic UV & texture

  • Cherry Blossom props model & UV

  • Continue foliage dressing (farmhouse & vineyard mansion)

  • Decor mode storage UI

  • Tweak Salon UI

  • Continue cooking item icons

  • Sculpting Millie

  • Texturing Jim & Surya

  • Retopo fish 🐡

  • Continue Community Center waypoint

  • Continue Cherry Blossom waypoint

  • NPC heart cutscenes

  • Continue cleaning [redacted] animation

  • Retarget NPC animations

  • Continue composing + mixing music winter night

  • Continue checking UI widget sounds issue 🔊

  • Set playback limit & priority on some UI sounds

  • Checked & fixed ranching issues

  • Diving improvement

  • Working on [redacted] subsystem

  • Updating interactable HUD implementation

  • Continue checking music issue

  • Continue cooking logic 🍳

  • Working on NPC quests

  • Map adjustment + improvement

  • Misc. bug fixes

grand walrus
#

Hello, hello, Coral Island residents! wavestatic
Yesterday we had our weekly town hall meeting, where we welcomed one more new dev (hurray!) as well as discussed our tasks for this week.
The highlight of the day was the Pufferfish’s massive building interior. Dominated by concrete designs, it gives off a bit of a dystopia feel. Karen is (most definitely) watching you. 👀

November 8th, 2021

  • Abandoned Villa living room design

  • Frank & Erika’s bedroom color exploration.

  • Mine level water area concept

  • Museum areas concept art revisit

  • Zarah's boat bedroom props

  • [redacted]’s room props

  • Pufferfish room concept

  • [redacted] theme outdoor props

  • Texturing Clinic & School 🏫 🏥

  • Texturing & UV Cherry Blossom festival props

  • Continue vineyard, school & lake foliage

  • Updating shipping bin

  • Decor mode revisit

  • Map & interactable icons

  • Continue cooking icons

  • Sculpting Millie, revised Ben, rigging Surya

  • Texturing Surya, Jim & Paul

  • Bake animation to texture (insects/fish)

  • Rig insects & retopo fish 🪲 🐠

  • Continue blocking & revise NPC heart cutscenes

  • Continue Cherry Blossom waypoints

  • Retarget & update [redacted] animation

  • Continue compose & mix music spring & winter night

  • Continue cutscene heart event & new seasons music implementation

  • Building interior sounds

  • Continue working on NPC quests

  • Updating interactable HUD implementation

  • [redacted] component

  • [redacted] system

  • Continue checking NPC schedule 🕐 📆

  • Reproduce bug from reports

  • Continue cooking manual logic & UI

  • Continue [redacted] subsystem

  • Misc. bug fixes

grand walrus
#

Good morning/afternoon/evening, folks! Hope your day is going well.
Yesterday was a chill working day for the team. We're progressing well within the update pipeline, with more new features coming! ✨
The highlight of the day was the mouthwatering collection of the cooking item icons! We have so many new dishes planned, all will be very fun to cook! 🍽️

November 9th, 2021

  • Abandoned Villa room design

  • Revisit Starlet School & Museum area concept

  • Pufferfish prop concept

  • Frank & Erika's kitchen color exploration

  • Continue Mine water area

  • Jim's room props

  • [redacted] theme outdoor props

  • Texturing Clinic

  • Texturing Cherry Blossom festival props

  • Modeling & UV [redacted]’s room prop

  • Paul, Zoe & Anne's house previs

  • Continue vineyard & lake foliage

  • Continue cooking icons 🌮

  • Update shipping bin & inventory

  • Sculpting Millie 📚

  • Texturing Paul

  • Rigging Surya + Insects

  • Retopo Fish

  • Bake animation to texture (insects/fish)

  • Continue Cherry Blossom waypoints

  • Continue NPC [redacted] animation

  • Improving Player [redacted] animation

  • Insect animation improvement

  • Continue NPC heart cutscenes

  • Continue composing & mixing music spring night

  • Compose summer day music variation

  • Continue heart cutscene music implementation

  • Implement new nighttime spring music 🌙

  • School interior sounds

  • Explored new music hierarchy to solve transition issue

  • [redacted] system

  • Continue working NPC quests

  • Updating interactable HUD implement

  • New [redacted] component

  • Continue checking NPC schedule

  • Reproduce bug from reports

  • Continue cooking manual logic + UI

  • [redacted] subsystem

  • Started [redacted] GDD 📝

  • Map improvements

grand walrus
#

Greetings, dearest residents! wavestatic
The development of Coral Island continues to progress well - more buildings’ concepts and models are done, NPC and insect’s animation revised, and UI polished!
The highlight of the day was Frank and Erika’s house interior. Their kitchen and living room are dominated by earthy tones and look really calming! A hint: in addition to cute cats, there might be also cute cat-themed items inside! 🐱

November 10th, 2021

  • Revisit Starlet School props concept

  • Jim's room props concept

  • Revisit Museum’s insect area concept 🦋

  • Frank & Erika’s living room & kitchen color exploration.

  • Continue Pufferfish building & props concept

  • Mine level water area concept

  • [redacted] outdoor props concept

  • Shop display design

  • [redacted] redesign exploration

  • Texturing Clinic

  • Texturing Cherry Blossom festival props

  • Texturing & bake [redacted[‘s room props

  • Paul’s house previs

  • Lake foliage & setup foliage LOD

  • Shipping bin & inventory UI update

  • Decor mode UI update

  • Continue cooking item icons

  • Sculpting Millie

  • Texturing Paul

  • Rigging Surya

  • Rigging insect spring

  • Retopo fish 🐟

  • Continue bake animation to texture

  • Continue & revise NPC heart cutscenes

  • Upgrade rig animation for Human/NPC

  • Continue Retopo & UV Artifacts

  • Improving player [redacted] animation

  • Improving insect animations

  • Continue composing summer day music variations

  • Insect sound assets

  • Explored new plugin for mixing needs

  • Explored new music hierarchy

  • Continue cooking manual logic and UI

  • [redacted] system

  • Continue mini-game base system

  • Add mini-game database

  • Continue checking NPC schedule

  • Continue bug repro & follow up

  • Updating interactable HUD implementation

  • Working on Fishing UI

  • Working on NPC quests 📜

  • [redacted] GDD

  • Map improvements

grand walrus
#

Hi friends, and a good day to you all!
Yesterday the team continued the hustle with more things added to our assets - new concepts, models, and also sounds + music! 🗃️
One of the things we worked on yesterday was the Starlet School concept. This building does not only have a unique concept but is also full of fun yet educative features. We’re sure the kids will have a blast learning here! ✏️ 📖

November 11th, 2021

  • Revise Starlet School concept

  • Kitchen concept revisit

  • Frank & Erika’s living room Color Exploration

  • Pufferfish building & props concept

  • Jim's house props concept

  • Revisit Museum area

  • Mine level water area

  • [redacted] theme outdoor props

  • Texturing [redacted]’s room props

  • Texturing cherry blossom props

  • Paul’s house previs

  • Jim’s house model

  • Zarah’s boat model 🛳️

  • Continue lake foliage

  • Continue cooking item icons

  • [redacted] UI

  • Relationship UI

  • Sculpting Frank & Erika

  • Rigging Jim

  • Retopo Fish

  • Continue artifacts’ UV + texture ⚱️

  • Continue bake animation to texture (insects / fish)

  • [redacted] FX

  • Upgraded rig animation assets

  • Checked & updated animset waypoint

  • Continue NPC heart cutscene

  • Insect animation improvement

  • Continue to compose & mix summer day music variations

  • Added sound events & bank for insect sound assets

  • Continue [redacted] system

  • Cooking manual logic and UI

  • Updating interact HUD component

  • [redacted] subsystem

  • Farm building upgrade

  • Follow-up bugs

  • NPC schedule test

  • Mail improvement

  • Continue [redacted] GDD

  • Continue fishing UI

  • Map improvements 🗺️

grand walrus
#

Hi Farmers, happy weekend to you all! 💃 🕺
Yesterday was a busy working day filled with brainstorming and meeting to determine what we want for the new features. However, we didn’t forget to end the week by having a bit of fun too, with our Friday team meeting!
The highlight of the day was the newly set-dressed Cherry Blossom festival. The surroundings look even lovelier, perfect to celebrate the beautiful Spring day. 🌸

November 12th, 2021

  • Revisit museum area

  • Frank & Erika’s house room color exploration

  • Redesign Clinic’s room

  • Abandoned Villa kitchen interior design

  • Revisit player house kitchen

  • Mine level water area

  • Set dressing cherry blossom festival

  • Zarah’s boat model

  • Processing machine UI exploration

  • [redacted] UI

  • TV shopping asset 📺

  • Fixing foliage LOD before continuing set dressing

  • Sculpting Erika & Frank

  • Rig Paul

  • Retopo fish

  • Texturing artifact

  • Continue bake animation

  • [redacted] FX

  • Continue waypoints

  • NPC idle animation

  • Player [redacted] animation

  • NPC heart cutscenes

  • Improving Insect animation 🦋

  • Composing lab music

  • Implemented summer daytime music variations

  • Continue insect sound assets

  • Continue fixing music transition issue

  • Continue cooking manual logic & UI

  • Ranching bug fixes

  • Continue [redacted] system

  • Continue [redacted] subsystem & manager

  • [redacted] GDD

  • Continue reproducing bugs

  • Continue exploring fishing subsystem 🎣

  • Map improvements

  • Worked on bug catching implementation

grand walrus
#

Hello, dearest residents! How was your weekend? 👋
Yesterday the team had our weekly town hall meeting where we discussed our next assignments. A new week brings us new tasks that we’re excited to work on!
The highlight of the day was the new Mine concept. We reworked the water area to make it more beautiful and serene. Perhaps magical things will happen if you do something here…? ✨

November 15th, 2021

  • Museum concept art revisit

  • Starlet School concept revisit

  • Frank & Erika garage layout & color exploration

  • Yuri's clinic exam room & lobby redesign

  • Mine water area ⛏️

  • Cherry Blossom festival set dress

  • Jim’s house living room & hallway props UV

  • Zarah’s boat model

  • Coral Inn kitchen model

  • Texturing [redacted]’s room props

  • Continue lake foliage dressing

  • [redacted] theme outdoor props

  • Continue bugs icons

  • Farm machines on TV shopping

  • [redacted] UI

  • Revised Millie

  • Sculpt Erika

  • Retexture Lily

  • Texturing Artifacts

  • Retopo fish 🐠

  • [redacted] FX

  • Continue bake animation

  • Continue NPC animation waypoints

  • Cherry Blossom festival waypoints

  • NPC heart cutscenes

  • Continue insect animation & player [redacted] animation improvement

  • Continue fixing music transition issue

  • Continue insect sound assets

  • Worked on [redacted] sounds

  • Finished composing & mixing Lab music

  • [redacted] system

  • Farm building upgrade

  • Refactor [redacted] codes

  • Continue [redacted]

  • Continue test ranching

  • Reproduce bug from player reports

  • Updating relationship UI 💛 🧡 ❤️

  • Cooking manual logic & UI

  • Map Improvement

  • [redacted] GDD

  • Bug catch implementation

grand walrus
#

Hi all, and good afternoon from sunny Coral Island!
Yesterday the team continued with the set-dressing to beautify Coral Island even more. Not just the humans, but we’ve also been working to polish the plants, insects, and fish. 🪴 🪲 🐠
The highlight of the day, however, was the redesigned Yuri’s clinic. With its new cute decor, now the kids won’t be afraid anymore to visit the clinic for their routine check-ups! 🐔

November 16th, 2021

  • Starlet School props

  • Museum area concept revision

  • Frank & Erika’s garage color exploration

  • Abandoned Villa interior concept

  • Yuri's clinic redesign

  • Vineyard Manor building color

  • [redacted] theme outdoor props

  • Continue Inn’s kitchen model & UV 🍳

  • Zarah’s boat bedroom model

  • UV & texture Jim’s house props

  • Set dressing lake foliage

  • Continue bugs icons

  • Continue [redacted] map & UI

  • Processing item indicator

  • Sculpted Erika

  • Sculpted Fish

  • Texturing Artifact

  • Bake animation to texture (insects/fish)

  • Continue Cherry Blossom waypoint

  • Community Center waypoint

  • NPC heart cutscenes 💟

  • NPC [redacted] animation

  • Continue insect animation improvement

  • Composed general store music

  • [redacted] sounds

  • Implemented lab music

  • Worked on Salon music

  • Reproduce bug from player reports

  • Test ranching

  • Bug catch implementation

  • Farm building upgrade

  • [redacted] system

  • Add trigger for cherry blossom festival

  • Cooking manual logic & UI

  • Updating relationship UI

  • [redacted] GDD

  • Started designing [redacted]

  • Worked on ranching

  • [redacted] quests 📜

grand walrus
#

Greetings, Islanders! 📬
Yesterday, we continued preparing to open more buildings for the next Alpha update - glad to inform you that we’re moving at a good pace! The interior concepts and models are in progress, and we’re polishing them continuously. Soon you’ll be able to drop a visit! wavestatic
Can you take a guess of what buildings will be available next based on our developer updates? Give us an emoji reaction of your prediction!

November 17th, 2021

  • Starlet School redesign

  • Additional clinic props

  • Vineyard Manor buildings concept

  • Abandoned Villa concept

  • Continue museum area revisit

  • Mining water area

  • [redacted] theme outdoor props

  • Zarah’s boat & Pufferfish interior previs

  • Clinic’s model, UV & texture revisit

  • Jim’s house texture

  • School model revision

  • Texture & UV Coral Inn’s kitchen

  • Renew & start set dressing woodland foliage 🌲

  • Continue artifacts icons

  • Farm machines

  • Sculpting Erika

  • Sculpting Fish

  • Texturing artifact

  • Continue baking animation to texture

  • NPC [redacted] animation

  • NPC heart cutscenes

  • Continue Cherry Blossom waypoints 🌸

  • Continue insect animation improvement

  • Continue composing & mixing general store music

  • Continue investigating cutscene music issue

  • Upgrading sound assets

  • Test ranching + farming

  • Cherry Blossom festival logic & trigger

  • [redacted] prototype

  • [redacted] GDD

  • Bug catching implementation

  • Tools usage system

  • Refactoring [redacted] codes

  • Manual cooking logic 🍳

  • Updating relationship UI

  • Working on ranching

  • Working on [redacted] quests

grand walrus
#

Hey Islanders, how are you doing today? ☀️
Only two weeks to the next update - who's excited? We've beautified more buildings, added more animations and music.
The highlight was the concept of a specific area of the museum. Can’t share much yet, but I can report that it looks super spacious, has a lot of greenery, and would definitely be a place worth visiting in your free time! 🏛️

November 18th, 2021

  • Revisit [redacted] festival

  • Sketching Abandoned Villa

  • School interior revision

  • Finalize Vineyard Manor building

  • Museum area concepts

  • [redacted] theme outdoor props

  • Clinic model revision 🏥

  • Clinic additional props UV

  • Texturing Inn kitchen

  • [redacted] model

  • Woodland foliage set dressing

  • Continue artifacts icons

  • Diary UI

  • Sculpting Erika

  • Retopo Ben & Millie

  • Adjusted artifact texture and mesh

  • Sculpting fish 🐡

  • Bake animation to texture (insects/fish)

  • NPC heart cutscenes

  • NPC [redacted] animation

  • Community Center waypoints

  • Continue audio playtest

  • Implemented general store music

  • Continue composing & mixing lab music :⚗️

  • Working on blacksmith music

  • Explored Wwise audio mastering suite

  • Continue cooking manual logic

  • Polished cooking UI

  • Continue [redacted]

  • Updated tool usage system

  • Bug catch implementation 🐞

  • Continue refactoring [redacted] code

  • Continue testing ranching + farming

  • Updating relationship UI

  • Continue [redacted] design doc

  • Working on ranching improvement

  • [redacted] prototype

grand walrus
#

Hello Farmers, happy weekend to you all! ⛅
Yesterday the team continued to work on our respective tasks for the next update, but we also had a blast with the Friday team meeting. It was overall a good working day!
The highlight of the day was the artifacts’ icons - we have tons of beautiful artifacts planned for you to discover and donate to the museum later (and makes Scott very happy!) ❣️

November 18th, 2021

  • Continue [redacted] festival revisit

  • Revised Abandoned Villa concept

  • Monument Garden paintover

  • Museum area concept

  • [redacted] theme outdoor props

  • Continue model [redacted] festival props

  • Finish Coral Inn’s kitchen texture

  • Starlet School model revision 🏫

  • Woodland foliage dressing

  • Diary & town board UI

  • Continue artifacts icons

  • Sculpting Erika

  • UV Millie

  • Baked Ben

  • Sculpt Fish 🐠

  • Bake animation to texture

  • Setup waypoint

  • NPC heart cutscenes

  • NPC [redacted] animation

  • Some vertex animation

  • Finished composing & mixing carpenter music

  • Spring music variation

  • Created & implemented different audio conversion settings to all audio assets

  • Bug catch implementation

  • Continue working on [redacted]

  • Worked on farm building

  • Farming + ranching test

  • Updating processing machine UI

  • Checked cooking & audio issues

  • Working on ranching

  • Debug menu for [redacted]

  • Finished [redacted] GDD 📝

  • Cherry blossom festival logic & trigger

  • Updating [redacted] quest

grand walrus
#

Good day Islanders, one last week before the next update - we have a lot of things to finish and prepare! ☀️
Yesterday we’re busy with the town hall meeting, followed by brainstorming sessions to set and finalize some features’ systems.
The highlight of the day was the revised foliage. If you think the greenery was beautiful before, we’re currently polishing it to make it look prettier and even more lifelike! 🌴

November 22nd, 2021

  • Continue museum area concept

  • Revisit [redacted] festival concept

  • Revised Vineyard Manor buildings

  • Monument Garden paintover 🎨🖌️

  • Revise Frank & Erika’s house interior

  • Abandoned Villa room layout exploration

  • Continue mine water area

  • [redacted] theme outdoor props

  • Texturing Clinic

  • Jim’s living room model

  • Modeling Alice’s room props

  • [redacted] festival props model & UV

  • Finished woodland foliage dressing

  • Continue UI feedback

  • Continue artifacts icons

  • Revise Erika

  • Millie UV

  • Retopo outdoor props

  • Continue blocking fish & boat

  • Continue animation to texture

  • NPC heart cutscene

  • Some vertex animation

  • Review insect animation 🦋 💨

  • Cherry Blossom festival waypoints

  • Fixed animation offset waypoint

  • Continue spring 2nd music variations

  • Improving spring music old assets

  • Implemented carpenter music

  • Continue insect sound assets

  • Bug catching implementation

  • Continue polishing cooking

  • Cherry blossom festival trigger

  • Farm building upgrade system

  • Continue improving [redacted]

  • Working on ranching animal

  • Updating processing machine UI

  • Updating shop, shipping price UI

  • Playtesting update features 🎮 📝

  • Checking audio issue

  • Continue [redacted]

grand walrus
#

Greetings, Farmers! 🧑‍🌾
Less than one week to the next update, and the Stairway team is going full throttle. The new features as well as improvements are almost done, we're just putting a finishing touch!
The highlight of the day was the finished concept of Frank and Erika’s house. It looks bright and colorful with boho-chic interiors all around. The most important thing is, not only this is a cozy house for humans, but also for cats! 🐱

November 23rd, 2021

  • Revisit [redacted] festival

  • [redacted] day design

  • Revisit museum area concept

  • Compiled Frank & Erika’s house interior layout

  • Abandoned Villa room layout

  • Mine water area

  • Monument Garden paintover

  • Outdoor props concept

  • Jim’s house living room texture

  • Clinic model & texture 🏥

  • Modeling Alice’s room props

  • [redacted] festival props UV

  • Block woodland area

  • [redacted] UI

  • Sculpt [redacted]

  • Sculpt Fish

  • Retopo outdoor props

  • Continue bake animation to texture

  • Fixed barn & coop building translucency

  • NPC heart cutscene 💗

  • NPC [redacted] animation

  • Continue Cherry Blossom waypoints

  • NPC waypoints for Electronic Store & Salon

  • Some vertex animation

  • Implemented new morning & day spring music

  • Continue fixing sound issue

  • Adjusted volume automation according to weather ⛈️

  • Continue spring music variations

  • Composing blacksmith music

  • Bug catching implementation

  • NPC festival trigger

  • Continue improving [redacted]

  • Continue working on cooking 🍳

  • Updating shop sell price UI

  • Checking ranching

  • Working on farm building

  • Continue [redacted]

  • Continue playtesting

grand walrus
#

Hello Islanders, how have you been? wavestatic
Nearing the end of the week and our team is racing with time to prepare the updates. We’re getting there! 🏁
The highlight of the day was the 3d model of Alice’s room (do you remember how the concept art looks like?). Seeing how it took shape from a concept until you’re able to enter the actual room feels a bit like magic! ✨

November 24th, 2021

  • Continue [redacted] concept

  • Mining water area

  • Revisit museum area concept

  • Paul's living room & kitchen concept

  • Abandoned Villa room concept

  • [redacted] outdoor props

  • Texture [redacted] festival props

  • Updating Coral Inn wall UV & texture

  • Updating Alice’s room props

  • Zarah’s boat previs 🛳️

  • Jim’s house living room interior & house foliages

  • Grass mesh and texture

  • Continue artifacts icons

  • Relationship UI revisit

  • Sculpting [redacted] & Frank

  • Sculpted bugs

  • Retopo outdoor props

  • Replaced Cherry Blossom festival props mesh

  • Continue bake animation

  • Set and fix NPC animations

  • Waypoint for Electronic Store & Salon

  • NPC heart cutscene 💙

  • Continue Cherry Blossom waypoints

  • Some vertex animation

  • Finished composed & mixed + implemented blacksmith music

  • Continue to fix some sound issues 🔊

  • Set physical material for some areas

  • Adjusted reverb & room tone on some areas

  • Continue festival dialog trigger for NPC

  • Continue bug-catching implementation 🦋

  • Setup [redacted] & reviewing [redacted]

  • Updating [redacted] UI

  • Reported bugs follow-up

  • Checked quest flow & festival system

  • Continue working on cooking

  • Working on farm building subsystem

  • Updating tools animation

grand walrus
#

Greetings, Coral Island residents! laugh2
Less than one week to Alpha 0.05 - we’re fired up and excited! Lots of things are still in progress but are almost done. The highlight of the day, you asked? It was seeing the new concepts of the Mine's water area - with the new layout full of decors, it certainly looks full of wonders (and perhaps some mysteries)!

November 25th, 2021

  • Continue revisit museum area

  • Continue [redacted] concept

  • Sketching Abandoned Villa layout

  • Continue mine water area

  • Paul's living room & kitchen

  • Fountain paint over feedback

  • [redacted] theme outdoor props

  • Zarah boat previs

  • Outdoor props UV

  • Textured [redacted] festival props

  • Finished UV & baked Alice’s props

  • Fixed Clinic collision 🏥

  • Continue artifacts & animal concepts

  • Jim’s house foliages

  • Working on the grass look

  • Quest & crafting UI adjustment

  • Header tab icons

  • Sculpting [redacted] & Frank

  • Sculpt bugs

  • Continue bake animation

  • Continue festival animation

  • NPC heart cutscene 💙

  • Continue Cherry Blossom Festival waypoints

  • Some vertex animation

  • Player [redacted] animation

  • NPC [redacted] animation

  • Continue fixing footstep sound issue

  • Continue interior sounds

  • Continue blacksmith music layer ⛏️

  • Creating & implementing electronic store music

  • Setup trigger for cherry blossom festival

  • Bug catch implementation

  • Museum system

  • Continue polishing cooking logic & UI

  • Reproduce & follow up reported bugs

  • Checking cooking feature & other UIs

  • Updating [redacted] UI

  • [redacted] system ⚙️

  • Continue [redacted]

  • Working on farm building

grand walrus
#

Hi everyone, and happy weekend to you all! 🌈
Yesterday the team continued to check and make final changes to the upcoming feature. We’ve also done a lot of improvements and polishings to make the world even prettier.
The highlight of the day was the new 3d models of the NPCs. Not only do they look pretty but also detailed down to the last bit, just like their 2d concepts. ✨

November 26th, 2021

  • Mine water area

  • Museum area concept 🏛️

  • Abandoned Villa kitchen & dining room layout

  • Paul's kitchen & Zoe's room concept

  • [redacted] theme outdoor props

  • Texturing Alice’s room prop

  • Texturing [redacted] festival

  • Jim’s house living room & kitchen model

  • Continue Jim’s house foliage

  • Outdoor props UV

  • Continue Zarah’s boat previs

  • Lookout foliage and grass

  • Animals & dino concept

  • Glossary & mastery UI adjustment

  • Map art update

  • Sculpting [redacted] & Frank

  • Bree & Zarah Revision

  • Model Zarah’s boat

  • Retopo Erika

  • Fixing Noah & Connor skinning issue

  • Continue baking animation

  • Create grass color blend with landscape material 🌱

  • Continue Cherry Blossom Festival waypoints

  • Continue festival animations

  • NPC heart cutscene

  • Continue composing, mixing & implementing Electronic Store BGM

  • Added missing sound to coop & barn animals

  • Clinic BGM WIP

  • Adjusted BGM and sounds for some buildings

  • Bug catching implementation

  • Create SM referencer

  • Setting up NPC dialog trigger for the festival

  • Checking the cooking system 🍳

  • Bug reports follow up

  • Checking mining & diving

  • Updating diving, mining level hud UI

  • Updating mastery level up hud UI

  • Continue [redacted]

  • Polish cooking UI

  • Worked on farm building

  • Misc bug fixes

grand walrus
#

Hello Coral Island residents!
Alpha 0.05 will be released soon - who’s excited? Yesterday we worked on the Developer Update, as well as prepped the pre-final check for the features. Can’t wait to deploy it for our players to see! approve2
The highlight of the day was the revealed Woodlands area - the map will be updated as well! Soon you’ll be able to visit the Starlet School and beyond~

November 29th, 2021

  • Cherry blossom festival concept

  • Continue Museum area concept

  • Mine water area

  • Abandoned Villa kitchen & dining room layout

  • Zoe's room, Paul & Anne’s room concept

  • Coral Inn living room model

  • Zarah’s boat model

  • Jim’s kitchen interior vertex color complete

  • [redacted] interior base

  • [redacted] festival model

  • Outdoor props previs

  • Updating map art 🗺️

  • Continue animals concept

  • Start forest foliage dressing

  • Updating collision in mine & woodland area

  • Sculpting [redacted]

  • Revise Frank & Zarah

  • Continue Bugs UV 🦋

  • Continue bake animation

  • NPC heart cutscene

  • Continue Cherry Blossom waypoints

  • Continue NPC festival animation

  • [redacted] object placement preview mesh

  • Add grass depth based on RVT texture as height mask

  • Create material function for RVT height mask

  • Finished composing, mixing & implementing clinic music

  • Create & prepare ranch music

  • Mine sounds

  • Set cooking button UI sound 🍳

  • Continue [redacted]

  • Bug catch implementation

  • Worked on temple offering

  • Updating mastery level up hud UI

  • Working on fast travel

  • Testing update build

  • Reported bug follow-up

  • Checking mines

  • Working on farm buildings

  • [redacted] debug

  • Implementing [redacted]

  • Setup trigger for festivals ⚙️

  • Set signs & placement mesh preview for [redacted]

  • Updating logic for cooking manual

  • Improve [redacted] features

  • Misc bug fix

latent ivy
#

Hello Coral Island residents! 🏝️
Let's give a shout out for the Alpha 0.05 that had been released! 🎉
We're working extra hard to deliver a smile on your face, and we still have many things that we would like to implements! ☺️
As for yesterday, here's the list of things that we had worked on~

November 30th, 2021

  • Finishing Museum area concept

  • Continue Cherry Blossom Festival concept

  • Finishing Paul and Anne's room concept

  • Working on [redacted]'s room concept

  • Working on mining water area

  • Finishing [redacted] concept

  • Sketching Abandoned Villa's kitchen, living & dining room concept

  • Finishing Jim's house’s living Room's texture

  • Working on Cherry Blossom festival model

  • Modeling [redacted] props

  • Outdoor furnishing previs

  • Finishing animals concept

  • Texturing Millie

  • Finishing [redacted] sculpting

  • Continue Shipping Bin Mode

  • Working on NPC hearts animation

  • Fixing elevator animation on mines

  • Adding collision for elevator

  • Fixing collision in mining & lake area

  • Working on animation for cutscenes

  • Working on Cherry Blossom waypoints

  • Retarget animations

  • Readding elevator sounds

  • Readding torch light up sound effect

  • Adding assets for Tavern interior music

  • Fixing footstep sound issue

  • Ranch interior music

  • Fixed animation bug

  • Updated dialog when upgrading farm building

  • Set up & update festival trigger & logic

  • Insect system

  • Update cooking UI

  • Refactor lab upgrade subsystem

  • Worked on farm buildings

  • Experimenting with [redacted]

  • [redacted] subsystem

  • Refactoring Gameplay Subsystems init & config

  • Misc bug fixes

latent ivy
#

Hello dear residents of Coral Island! 🌞
We hope you all have a great Thursday!
After all, Thursday is the second best day after Friday! 😆
To make your day even better, check out the progress we made yesterday! 🎵

December 1st, 2021

  • Moon Cake festival concept 🥮

  • Moon Cake festival props in progress

  • Cherry Blossom festival progress 🌸

  • [Redacted] props completed

  • [Redacted] outdoor props completed

  • Teleportation totem's paint in progress

  • [Redacted] rough sketch and layout

  • [Redacted] 3D model

  • Working on Millie's Rig

  • Working on Ben UV and bake adjustment

  • NPC waypoints

  • Working on insect's Rig

  • Working on NPC hearts animation & cutscenes

  • Improve lighting and props in Tavern, Electronic Store 🪔

  • Improving the Ranch music

  • Adjusting SFX for Ranch, Tavern, Clinic, Salon, & Electronic Store 🎶

  • Creating school theme music

  • Cooking utensils icon completed 🍳

  • Updating UI for cooking

  • Working on [redacted]

  • Mine area level concept completed, proceeding to the next level

  • Abandoned Villa's living room's progress

  • [Redacted] room concept completed

  • Paul's hallway concept in progress

  • Living room base color finished

  • Setup town rank point system for individual donation item

  • Misc bug fixes

latent ivy
#

Greetings enthusiastic farmers! 🧑‍🌾
T.G.I.F! Have you plan out how are you going to spent your weekend? 😆
By playing Coral Island I bet! 🌟
Here's for today's update~ We've worked on many things from all the new concepts to finishing the music for school! Exciting! 🎵

December 2nd, 2021

  • Millie rigging WIP

  • Cooking animation 🥠

  • [Redacted] baked animation texture

  • Prepare for Blacksmith and Coral Inn animation

  • Fixing NPCs' way points on Cherry Blossom Festival

  • Worked on NPC heart cutscene and animation

  • [Redacted] 3D model WIP

  • Retopo Erika WIP

  • Ben UV WIP

  • Insect UV WIP

  • Overpaint teleportation totem

  • Lily's room vertex color finished

  • Mooncake Festival props and block out WIP 🥮

  • New NPC Props

  • Prototyping different kind of clothes to wear

  • Finished school music composition 🎶

  • Paul's hallway concept completed

  • Observatory main room concept WIP

  • Concepting [redacted] WIP

  • [Redacted] arrow sign

  • Mine water area level completed, proceeding to next level ⛏️

  • Fossil area concept WIP

  • Abandoned Villa: Living Room layout sketch finished

  • Insect icon and concept finished 🦋

  • Fish icon and concept finished 🐠

  • [Redacted] in test

  • Finalizing town rank point by museum donation

  • Update trigger for [redacted] festival

  • Add POI icon for sign post panel

  • Add texture for icon/image

  • Cutscene crash bug fix in progress

  • Misc bug fix

latent ivy
#

Greetings, dear farmers of Coral Island! 🌞
We wish you an awesome weekend ahead! 🏝️
We sure work hard before the weekend, we have a lot going on yesterday! ⛏️
Like they always say, work hard, play hard~ And here's the update for Dev's Diary!~ 🌟

December 3rd, 2021

  • Rigging Millie WIP

  • Baked animation texture for Blacksmith

  • Blacksmith vertex animation

  • [Redacted] material

  • FX particle for [Redacted]

  • Insects animation 🪲

  • NPC cutscene progress

  • Finished Erika Retopo, UV, & Bakes

  • [Redacted] revision completed

  • Sculpting [redacted]

  • Character customization Prototype WIP

  • Butterflies textured 🦋

  • Previs Pufferfish interior WIP

  • Mansion previs WIP

  • Mooncake festival props WIP

  • Valentina base color props completed

  • Finished forest foliage dressing

  • WIP beach and town foliage dressing

  • Finished mixing school music

  • Implementing school interior music

  • Working on Ranch music

  • Fix cutscene sound & music issue on shipping build game in progress

  • [Redacted] festival concept finished

  • [Redacted] festival in progress

  • Misc items' icons added

  • More animal concept finished 🐿️

  • Continue with Mining Area

  • Fossil Area concept in progress 🦕

  • Observatory main room sketch WIP

  • [Redacted] room sketch

  • Abandoned Villa sketch and layout in progress

  • Add data table for [redacted]

  • Refactor bug

  • Continue [redacted] config, debug, & logic

  • Implement quality drop chance for bug, fish, and scavengable

  • Worked on fish quality

  • Fix cutscene crash

  • Misc bug fix

latent ivy
#

Hey Islanders, how was your weekend? 🥳
We hope you have a ton of fun! Enough to recharge yourself for the week~ 🌟
After a great weekend, we are excited to deliver more updates on Coral Island development! Here's what we do yesterday~ 🌸

__December 6th, 2021
__

  • [Redacted] festival design exploration in progress

  • Museum Fossil area concept finished 🦖

  • Museum Statue area WIP

  • Mine water area level concept completed

  • Revising Abandoned Villa layout sketches in progress

  • More animal concept in sketch 🐔

  • Revised [redacted] completed

  • Sculpting [redacted] in progress

  • Spring's insects WIP 🐞

  • Insect texture batch 1 completed

  • [Redacted] animation for Coral Inn Exterior WIP

  • Model and UV Coral Inn's second floor completed

  • Retopo and UV outdoor props in progress

  • UV unwrap [redacted] theme in progress

  • Mooncake Festival props model & UV WIP

  • Suki's room props finished

  • Paul's interior living room props and color

  • Museum interior in progress

  • NPC's cutscenes in progress

  • Millie Rig completed

  • Millie waypoint WIP

  • Baked animation texture for insects

  • Area FX particle of [redacted] in progress

  • Composing & mixing ranch 2nd music finished

  • Layer animal sound ranch music in progress

  • Add pause & resume all audio ⏯️

  • Ranch debug WIP

  • Update overall Salon UI ✂️

  • Update [redacted] mini game

  • Misc optimization

  • Misc bug fixes

latent ivy
#

Hello dear farmers, I come bearing more updates from yesterday! 🧑‍🌾
After the fun, fun gathering and dinner last night, it's time to get back to work! ⛏️
Without further ado, here's the things we have worked on~

December 7th, 2021

  • Title screen UI update 🌟

  • Fishing interaction UI update WIP

  • Paul's living room & kitchen props concept

  • Nina room color exploration in progress

  • Revise Abandoned Villa Layout Sketches finished

  • Museum concept area WIP

  • Temple concept art

  • Mine water area level completed, proceeding to next

  • Fix Millie's skinning, physic simulation & blendshape

  • Continue Millie's waypoints

  • NPC cutscenes

  • Spring insects animation update

  • [Redacted] sculpt finished

  • Retopo Zarah WIP

  • Ben texture WIP

  • Revise outdoor props WIP

  • [Redacted] room theme modeling finished

  • [Redacted] UV packing

  • Jim house WIP

  • Suki's room vertex color WIP

  • Pufferfish vertex color Lv1 completed

  • Mooncake Festival model finished

  • Insect texture in progress 🪲

  • Sculpted [redacted] finished

  • Layer animal sound finished 🐢

  • Implement layered ranch music

  • Implement inn interior music

  • Add [redacted] sounds

  • Compose beach shack music in progress

  • Optimizing Cherry Blossom Festival 🌸

  • Update base Cherry Blossom Festival offering

  • [Redacted] mini game updated

  • Add unlock recipe and utensil at cooking UI 🍳

  • Fix packaging error

  • Fix collisions in many places

latent ivy
#

Hi Islanders, how do you fare? 🌞
Let's start today's highlight with letting you know, that one of our soon-to-be dateable character, Ben, getting some glow up~ 🥰
Te~he~ 😏

December 8th, 2021

  • Temple concept in progress

  • Seasonal paintover in progress

  • [Redacted] festival exploration

  • [Redacted] festival [redacted] in progress

  • Abandoned Villa - rooms color exploration finished

  • Zoe's room props' concept in progress

  • Mine Water Area level sketches in progress

  • Fishing interaction concept

  • Diving HUD 🤿

  • Ben texture in progress

  • Zarah retopo in progress

  • [Redacted] models preps in progress

  • Jims living room's props and kitchen's UV updated

  • Suki's room base color finished

  • Model inn lobby WIP

  • Adjust gate model WIP

  • Modeling [redacted] theme WIP

  • Scale down [redacted]

  • Sculpted [redacted] for Giants

  • Finished Mooncake Festival UV 🥮

  • Merging some meshes at Clothing Store 👚

  • Millie waypoints updated

  • Insect improvement

  • Giant anim WIP

  • NPC target morph in progress

  • NPC cutscene progressing even more

  • Working on a lot of in-game VFX

  • Beach Shack music in exploration

  • Implemented Ranch music

  • Adjusting some SFX

  • In progress of [redacted] SFX

  • Cutscene troubleshooting

  • [Redacted] mini game updated

  • Setup Cherry Blossom main event & requirements

  • Cherry blossom festival icon in progress 🌸

latent ivy
#

Good day, residents of Coral Island! 🍀
We seems to be working on a lot of festivals aren't we? Can you guess some of the festivals that we may be working on? Aren't you curious? Well, I for one am! I look forward for the festive to come! 🎉

December 9th, 2021

  • [Redacted] festival exploration in progress

  • Mine water area in progress ⛏️

  • Abandoned Villa color exploration finished

  • Winter season painting concept and exploration in progress ❄️

  • [Redacted] concept in progress

  • Monsters concept finished

  • More animal concept 🐔

  • Updating some icons

  • Updating some UI

  • Calibrate Ben's in-game texture

  • WIP Zarah's UV

  • Sculpted Frank

  • Revised [redacted]

  • Paul and Anne's room props

  • Zoe's room props 🧸

  • Finished Inn's 1st floor model and UV

  • Fix fence model

  • Adjusting fence design in progress

  • Finished [redacted] theme UV packing

  • Continue [redacted] theme modeling

  • Mooncake Festival texture in progress 🥮

  • Completed updating Millie's waypoint

  • Completed Adding target morph Millie's waypoint

  • Insect texture improved 🐛

  • Baked animation texture of insects

  • Updating [redacted] VFX

  • Tested opening cutscene sound issue

  • Add missing sound when planting certain seeds

  • Adjust speaker panning on place item sound

  • [Redacted] SFX in progress

  • Finished composing & mixing beach shack music 🎵

  • [Redacted] mini game in progress

  • Fix festival interactable icons

  • Fix ingredients UI at cooking widget 🍳

  • Unlock UI for utensils and recipe in progress

  • Misc bug fixes

latent ivy
#

Hi beloved Islanders! 🏝️
I hope you'll have an awesome weekend ahead! 🌈
As for yesterday's topic, you won't believe at how many icons have been polished, even more characters on the list and even the insects are getting polished. ✨
Moving on to music, there will also be different BGM for different moods in cutscenes, lovely ❤️

December 10th, 2021

  • [Redacted] concept

  • [Redacted] festival interior in progress

  • Winter concept variation ❄️

  • Mine water area level concept completed

  • Abandoned Villa area exploration in progress

  • Inn lobby photo props

  • [Redacted] room props WIP

  • [Redacted] in progress

  • More animals concept 🦢

  • Updating some icons

  • Archie sculpt in progress

  • Walter sculpt in progress

  • Zarah UV and Retopo in progress

  • Revise Ben model and texture

  • Insect texture in progress

  • Mooncake Festival texture WIP 🥮

  • Museum interior WIP

  • Themed interior modeling

  • Themed outdoor props

  • Jim's kitchen finished

  • Jim's room UV WIP

  • More NPC cutscenes in progress

  • Capsule shadow for NPC in progress

  • Sit and eat animation 🍖

  • Implemented beach shack interior music

  • Improved mixing beach shack music

  • Adding BGM for different moods 🎵

  • Tavern music WIP

  • Created [redacted] sound assets, implementation in progress

  • Add cutscene trigger for some NPC hearts

  • Add festival interactable icon for mini games, etc

  • Update festival offering

  • Update cooking panel 🍳

  • Update logic for some recipe

  • Add sound slot at cooking panel

  • [Redacted] updated

latent ivy
#

Heya~ Snowball points Farmers! ❄️
How was your weekend? I hope it's a blast!
I know some of you are having a blast with our on going event. For those of you who don't know yet, check the event out and make sure to participate! ☃️
It took me 30 seconds to scroll to this channel, and that's one snowball lost in the process 🙃
Anyway, here's our update for yesterday!~ 🌟

December 13th, 2021

  • Revised seasonal paintover variations of Summer, Fall, & Winter in progress 🍂

  • Abandoned Villa area color exploration finished

  • Abandoned Villa Living Room color exploration in progress 🌈

  • [Redacted] props' concept in progress

  • Paul's hallway props' concept in progress

  • [Redacted] concept completed

  • [Redacted] sketch WIP

  • [Redacted] sketch in progress

  • Pufferfish poster concept

  • Update Townboards UI

  • Diving UI in progress 🤿

  • WIP Zarah Retopo

  • WIP Zarah bakes

  • Sculpting Walter

  • [Redacted] completed

  • WIP Mooncake festival props texture

  • WIP Mooncake festival set up 🥮

  • Jim's room UV WIP

  • Museum office and lobby interior finished

  • Pufferfish Level 1 interior UV WIP

  • Themed interior modeling completed

  • Base color for Inn props finished

  • Mansion living's room model in progress

  • Implemented [redacted] sounds

  • NPCs' hearts cutscene in progress 💞

  • Implemented music to some cutscene 🎵

  • Add missing sounds to some cutscenes in progress

  • Fix festival main event crash

  • Update on [redacted]

  • Misc bug fix

latent ivy
#

Hello farmers of Coral Island~ 🏝️
Do you know we have a hot Discord's event on going? Join the snow fight to get some chill! ❄️
As for the Dev's Diary, here is some update we have 💞
We finished more interiors, fixing some crashes and many more~ 🐔

December 14th, 2021

  • Seasonal paint over in progress 🖌️

  • [Redacted] sketch exploration

  • [Redacted] & [Redacted] rooms sketch in progress

  • Finished Frank & Erika house interior concept

  • Abandoned Villa color exploration in progress

  • Mine water area completed, proceeding to next level ⛏️

  • More animals in concept

  • Pufferfish poster exploration

  • Zarah Retopo, UV, & Bakes finished

  • WIP Archie

  • Sculpting Walter

  • Completed capsule shadow NPC

  • Themed interior modeling in progress

  • Museum Office and Lobby interior finished

  • Museum interior Dino section in progress 🦖

  • Pufferfish UV done

  • Finished mansion's living's room model

  • Finished Inn's lobby base color

  • Modeling shipping bin finished

  • Implemented music on NPC hearts' cutscene

  • Implemented Inn interior music 🎵

  • Implemented music to all seasons

  • Continue Cherry Blossom waypoints 🌸

  • Main festival event icon display

  • Add insect awareness point UI

  • Fixing flight height for flying insect 🦋

  • Fixed some causes of crash

latent ivy
#

Hello, residents of Coral Island! 🏝️
With the new event so heat up, we have a kind reminder to keep you all cool. If you haven't know yet, please kindly check #920141731608014889 channel for more info! 🌞
Without further ado, here is for today dev's diary! 📖

December 15th, 2021

  • Update on winter and fall season overpaint ❄️

  • [Redacted] sketch in progress

  • [Redacted] office sketch in progress

  • Finished Abandoned Villa: Living room color exploration

  • Abandoned Villa other area color exploration in progress

  • Mine water area level in progress ⛏️

  • Pufferfish poster exploration

  • WIP sculpted Archie

  • WIP [redacted] retopo

  • Player hairstyle prototype 💇‍♂️

  • WIP themed interior modelling

  • Museum interior dino section in progress

  • Pufferfish interior texture WIP

  • Macy's room props model in progress

  • Inn Vacant room base color completed

  • Mansion living room base color completed

  • Mansion kitchen model in progress

  • WIP [redacted] festival

  • WIP Cherry Blossom Festival way points 🌸

  • More NPC hearts' cutscene in progress

  • Compose tavern music finished 🎵

  • Festival offering inventory in progress 👜

  • New insect catch unlock UI in progress

  • Update cooking UI 🍳

  • Update Salon UI ✂️

  • Update [redacted]

  • Fixed collision in Light House and Inn Area

  • Fixed collision for coop level 2

latent ivy
#

Good day, Coral Island enthusiast! 🌟
Here is for today Dev's Diary. What interest me from today's highlight will be the Fall Season paintover~ the trees and scenery look so pretty ✨
Also, it looks like Archie is getting a brighter smile! So precious, must protect 🌞

December 16th, 2021

  • Fall season paintover color exploration in progress 🍂

  • Abandoned Villa area color exploration in progress

  • [Redacted] sketch exploration in progress

  • Observatory sketch WIP

  • Mine water area completed, proceeding to next level

  • Pufferfish poster revised

  • WIP Sculpting Archie

  • Sculpting Walter finished

  • Shipping bin texture WIP

  • Rescaled [redacted]

  • Themed interior model in progress

  • Dino section interior model and previs color in progress

  • Improving Coral Inn vertex anim

  • Umbul-umbul variation finished 🍀

  • Cherry Blossom festival waypoints in progress

  • More NPCs hearts' cutscenes in progress

  • Tweaked tavern music & added SFX layer 🎶

  • Rework on [redacted] sound assets

  • Update cooking UI

  • Add favorite recipe feature in progress

  • Insect catching UI update in progress 🐞

  • Update diving UI

  • Update title screen UI

  • Update mastery UI

latent ivy
#

Happy weekend, residents of Coral Island! 🏝️
For today's Dev Diary we have Macy's room base color finished, it looks very gorgeous and neat! 🌟
What do you think you will see in her room?

December 17th, 2021

  • Fall season paintover update 🍂

  • [Redacted] bedroom's sketch in progress

  • [Redacted] sketch in progress

  • Abandoned Villa area color exploration completed

  • Observatory progress update

  • Pufferfish poster update

  • Bree retopo in progress

  • Sculpting Walter

  • Finished Macy's room base color

  • Jim's room UV done

  • Jim's room texture WIP

  • Finished themed modeling

  • Shipping bin texture finished ✨

  • Update tavern music and SFX layering

  • Implemented tavern interior music 🎶

  • WIP community center music, exploring themed

  • Fix looping issue on some cutscenes

  • More NPCs hearts cutscene in progress

  • Settings UI update ⚙️

  • Update on favorite feature recipe

  • Update on [redacted]

  • Harvest bug fix when inventory is full

latent ivy
#

Hey, Farmers! 🧑‍🌾
It's almost that time of the year again! ☃️
The holidays' season is coming near, do you have any plans? ❄️
Whatever your plans are, we wish you for the jolliest year yet! ✨
Any how here's for today's diary~ 🎶

December 20th, 2021

  • [Redacted] Bedroom exploration sketch in progress

  • [Redacted] Bedroom layout exploration in progress

  • Abandoned Villa interior color

  • Observatory sketch WIP

  • [Redacted] interior in progress

  • Donation box & static mini map museum concept in progress

  • Mine water area level completed, proceeding to next ⛏️

  • Carpenter UI update WIP

  • Sculpted Archie

  • Sculpting [redacted]

  • Tweaked Yuri

  • Ben rig in progress

  • Finish Eva room props model

  • WIP UV Eva props

  • Themed interior modeling in progress

  • Shipping bin texture & mesh fixed

  • Mansion kitchen & Hallway base color completed 🍽️

  • Mansion study room model completed

  • More NPCs hearts' cutscenes in progress

  • Add filter/sort recipe by alphabetical order and default 🍖

  • Festival offering widget

  • Crash when interact with some NPCs in progress

  • [Redacted] update

latent ivy
#

Hello, beloved residents of Coral Island! 🏝️
With the holiday vibe is around the corner, we would like to end the year on a high note! 🎵
Here's today's Dev Diary~ ✨

December 21th, 2021

  • Mine water area 25 levels completed ⛏️

  • [Redacted] festival concept in progress

  • [Redacted] sketches compiled

  • [Redacted] layout exploration sketch in progress

  • Observatory area sketch in progress

  • Museum donation box details in concept

  • Bug catch area indicator UI in progress 🐞

  • Update Carpenter UI in progress

  • Mansion study room base color finished

  • Museum interior model, base and props in progress 🦖

  • Themed interior modeling in progress

  • WIP Eva's room base color

  • Sculpting [redacted]

  • Walter update in progress

  • Completed Ben Rig, simulation, target morps, etc

  • Improving Ben's idle pose

  • Finished Bree Retopo

  • UV-baking Bree in progress

  • More NPCs hearts' cutscenes in progress 💞

  • WIP Community Center music 🎶

  • Adjust Cherry Blossom Festival main event flow 🌸

  • Update on [redacted]

latent ivy
#

Hi, Islanders! 🌟
We bring you more update on Coral Island! 🆙
Today's highlight will be about the updated UI and also Diving Area is now under development! Can't wait to see more diving area available! 🌈

December 22th, 2021

  • Diving south area 10m concept in progress 🤿

  • Continue observatory sketch

  • [Redacted] layout sketch completed

  • Offering items icon

  • Updated Sam's shop UI

  • Updated ranch animal shop UI

  • WIP Archie

  • Sculpting [redacted]

  • Bree retopo and UV bake finished

  • Finish Eva base color props

  • WIP final texture Inn's living room 🪑

  • Themed interior modeling completed

  • More NPCs hearts' cutscene in progress

  • Cherry Blossom waypoints completed 🌸

  • WIP Community Center lobby music 🎵

  • Adjust Cherry Blossom festival flow

  • Add category on donation list

  • Update shipping bin UI

  • Implement love, like, hate, dislike item list shown on relationship detail UI ✨

latent ivy
#

Hello, Farmers of Coral Island~ 🏝️
Since yesterday was the last official working day of this year, today's Dev's Diary will be the wrap up of the year! But don't worry we will return next year before you knew it~ 🥰
This year had been a blast and fun. Thank you to all your endless support and care for the game. May this bond last for the years to come! 🍀
From the bottom of our heart, we wish you a happy holiday! May your holiday be merry and bright~ 🙏

As for the developers, they will be on holiday from 24th of December 2021 to 2nd of January 2022! ✨ Thank you to all developers for the work on Coral Island, showing passion and dedication throughout the year. It was not easy but it will be worth it! ❤️ Wishing all the devs a peaceful break, lots of love and best wishes, you guys deserve it! 👏
The Dev Team will return to Coral Island on 3rd of January 2022 with new found resolutions (4k), excitement and fresh faces! With that the next Dev Diary will resume on 4th of January 2022!~ 🎉

Note: Please expect a delayed response for Discord and email during that time~ ☺️

December 23th, 2021

  • Diving South Area 10m depth paintover finished 🤿

  • Continue observatory sketch

  • [Redacted] concept in progress

  • [Redacted] room concept in progress

  • [Redacted] area concept in progress

  • [Redacted] Bedroom Layout exploration sketch in progress 🛏️

  • More offering items' icons completed

  • Blacksmith UI flow update in progress

  • Nodes processing UI flow update in progress

  • Jims room texture completed

  • Inn's living room texture completed 🪑

  • [Redacted] sculpt in progress

  • Target morphs for NPC in progress

  • More NPCs hearts' cutscene in progress 💞

  • Community center music in progress

  • Update Relationship UI 💐

  • Update on [redacted]

  • Update functionality on shipping bin

  • Update map functionality 🗺️

latent ivy
#

Hello Coral Island's Residents! 👩‍🌾
Back with full power and new spirit, we are! ❤️‍🔥
We are very thankful for your supports and kind words, allowing us to take a good and relaxing days off! 💐

Now that we are back, it's time to update you with our Dev's Diary! ✨

January 3rd, 2021

  • [Redacted] Bedroom layout exploration completed 🛏️

  • [Redacted] room sketch in progress

  • Observatory sketch WIP

  • Observatory main room and office sketch in progress

  • Lighthouse: Kitchen and Living Room layout exploration in progress

  • Lighthouse: 1st floor exploration sketch in progress

  • Connor living room color exploration in progress

  • Diving area south 10m depth completed

  • Diving area west 10m depth in progress

  • More items icon completed 🎒

  • General Store sign concept finished

  • Fishenship sign concept finished

  • BeachShack sign concept finished

  • Ranch sign concept finished

  • [Redacted] sign concept finished

  • [Redacted] sign concept finished

  • [Redacted] sign concept finished

  • [Redacted] sculpting in progress

  • Archie revision finished

  • [Redacted] 3D model completed

  • Erika texture in progress

  • Theo's Room UV & texture completed

  • Lily's Room UV & texture completed 🪑

  • Randy's Room UV completed

  • Randy's room base color in progress

  • Suki's props UV & texture completed

  • Jim's house interior completed 🏡

  • Themed interior modeling finished

  • Pufferfish poster placement completed

  • More NPC hearts' cutscenes completed 💞

  • [Redacted] music layer finished

  • Community Center music layer finished

  • Town hall music layer in progress 🎵

  • Improved mixing music for lab, general store, curious mood cutscene, and community center layer

  • WIP villain cutscene music

  • Implemented all the above listed music

  • Implemented music area trigger

  • [Redacted] progress update

  • Update shipping bin UI in progress

  • Update overall relationship UI

  • Optimizing mooncake festival

  • Map function update 🗺️

  • Fix crash when talking to Randy

vestal zodiac
#

Hello, Islanders! ☀️ 🌻
New updates for our lovely Coral Island developer diarygoatlove2

Today's update is highlighted by pufferfish and villains.
Are you ready to face them to bring greater good to Coral Island? 👩‍🌾 ⚔️ 🐡

January 4th, 2022

  • Sculpting [redacted]

  • Added music area trigger & music event for Pufferfish music 🐡

  • Finished composing & mixing villain cutscene

  • Added music event for villain cutscene

  • Update festival event quest

  • WIP themed festival outdoor props

  • Finished umbul-umbul for Mooncake festival 🥮

  • WIP ocean town points

  • Diving area South 10m depth completed 🤿

  • WIP diving section West 10m depth

  • WIP underwater Player Using Tools

  • WIP lighthouse 2nd Floor sketch

  • [Redacted] room sketch

  • Erika texture completed

  • Ling's & Randy's room base color Finished

  • Randy's room UV done

  • Leah's room model finished & WIP Leah's room base color

  • WIP texture Suki's props

  • More NPCs heart's cutscenes are in progress ♥️

  • Finished museum sections 🦖

  • Museum interior modeling in progress

  • Created museum area interior base

  • Implemented updated music asset on curious mood-based cutscene & general store interior, new lab, and community center

  • WIP shipping bin UI

  • Updated bag upgrade, lab & town rank UI

  • WIP mining floors UI

  • WIP map quest marker 🗺️

vestal zodiac
#

Hello, Islanders! 👩‍🌾 🎣
It's Thursday!
Just one day left before the fun Friday night 🥳 🎊
New updates for Starlet town developments! 🌟
We are polishing our town to become much more beautiful. 🌴 🏘️ 🌻

January 5th, 2022

  • Electronic store update

  • [Redacted] vertex color completed

  • WIP modeling museum interior Dino section 🦖

  • Lighthouse: 2nd Floor exploration sketch finished

  • Lighthouse: 3rd Floor exploration sketch WIP

  • Leah's Mansion room base color done 🖌️

  • Connor house's area in progress

  • Add Cherry Blossom main event quest 💮

  • WIP Mooncake, [redacted], and [redacted] festival main event quest

  • [Redacted] festival props WIP

  • Implemented Pufferfish interior music 🐡 🎵

  • WIP Pufferfish exterior model

  • Shipping bin UI finished

  • [Redacted] modeling finished sus

  • Sculpting Archie completed

  • Sculpting [redacted] completed

  • Sculpting Betty

  • Improved Ben texture

  • More NPCs heart cutscenes are in progress ❤️

  • Diving section west 10-meter depth finished

  • WIP diving section north 10-meter depth 🤿

vestal zodiac
#

Hello, hello Coral Island Residents! 🌻 👩‍🌾 🎣
Friday update for your FriYay night🥳 🍻
More bugs fixes and lots of improvement for your better gaming experience🐛 ⚔️ 🎮

January 6th, 2022

  • Connor's House in progress

  • Mansion in progress

  • Pufferfish exterior in progress

  • Paul's house is in progress

  • Museum insects model in progress

  • Museum Dino section is in progress🦖

  • New museum area concept in progress 👀

  • Lighthouse tower - 3rd floor exploration sketches in progress

  • More themed interior finished

  • Mining floors UI is almost done

  • Day end UI in progress🌅

  • Implement NPC favorite list show on relationship UI

  • Implement sort NPC list on relationship UI

  • Texturing Bree in progress

  • Texturing Zarah in progress

  • [Redacted] update finished

  • More NPCs heart cutscenes are in progress ❤️

  • Town rank for ocean stuff in progress 🌊

  • Town rank tab widget

  • Miscellaneous bug fixes 🐛

  • Festival quest for Mooncake festival, [redacted], and [redacted] in progress
    -[Redacted] sign finished
    -[Redacted] tree in progress

vestal zodiac
#

Happy weekend Coral Islanders!🥳 👩‍🌾 🧑‍🌾
It's only a few days until the next Alpha update! Are you guys ready for it? 🎮
Meanwhile, here's today's update for you lovelies. 🥰
Which NPC will you spend your weekend with? Tell us in coral-general-chat 🙋

January 7th, 2022

  • Pre Cherry Blossom festival music in progress💮

  • Polish Cherry Blossom festival quest

  • Festival quest for Mooncake festival in progress

  • [redacted] UV in progress

  • Erika rigging is in progress

  • Sculpting Betty

  • Texture Bree is almost done

  • Texture Zarah is almost done

  • Finishing animation of [redacted]

  • More NPCs hearts' cutscenes are in progress ❤️

  • Pufferfish exterior texture in progress

  • Updating Pufferfish interior mesh for animation

  • New area concept is in progress 👀

  • Museum insect area in progress

  • Diving east section 10m depth finished

  • Paul's house vertex color In progress

  • Ben's caravan model was added, and the new color is in progress to match the new concept 🚙

  • Added location area for museum and its rooms

  • More [redacted] festival theme props

  • More themed interior in progress

  • Tweaked town music Spring's day

  • Day end UI in progress🌅

  • Miscellaneous bug fixes

  • Added totems crafting recipes

vestal zodiac
#

Happy Monday! ☀️
A new week to start! I hope everything is going great for all of you lovely Islanders. 🧑‍🌾 🎣
Today's update includes lots of NPCs and area touch up.
We want everything to look irresistible for you, because who knows how many hours you will spend here, right? 😉 ❤️

January 10th, 2022

  • [Redacted] animation is in progress

  • Walter UV is in progress

  • Bree UV and mesh in progress

  • Finished Texturing Bree

  • Finished Texturing Zarah

  • Finished Sculpting [Redacted] 👀

  • Sculpting Sunny in progress

  • Sculpting Betty in progress

  • Erika animation is in progress

  • More NPCs hearts' cutscenes are in progress ❤️‍🔥

  • General Store texture in progress 🏘️

  • New area concept in progress

  • Ben's Caravan vertex color finished 🚐

  • Paul's house vertex color is in progress

  • Museum insect update in progress

  • Themed interiors UV is in progress

  • Modelling new themed interior

  • Pufferfish texture in progress 🐡

  • Developing mine area

  • [Redacted] festival props is in progress

  • Pufferfish interior sounds in progress

  • Implemented giants activity sounds

  • Museum music layer in progress 🎵

  • Enable museum donation

  • Giant storage UI Finished

  • Chest UI finished

  • Polishing town rank UI 🏝️

vestal zodiac
#

Hello y'all cool Islander 😎 🏝️
It's update time!
Have you guys noticed that we are developing a new area 👀
Tell us what kind of area that you expect to open soon in #🐔coral-general 🥳 🧑‍🌾

January 11th, 2022

  • Walter Retopo-UV-Bakes Finished

  • [Redacted] Retopo finished

  • [Redacted] UV is in progress

  • Add museum bug donation actor 🪲

  • Completed Erika rig

  • Sculpting Betty in progress

  • Sculpting Valentina in progress

  • More NPCs hearts' cutscenes are in progress 😍

  • New museum props finished

  • New town props finished 🏝️

  • More themed interior finished

  • Museum Dino assets in progress 🦖

  • More [redacted] props

  • New area is in progress

  • Update on museum insect section is finished

  • Ben's caravan UV is in progress 🚐

  • Finished Pufferfish exterior building

  • Developing mine area [redacted] finished

  • Paul's house vertex color is in progress

  • Abandoned villa interior in progress 🏡

  • Lighthouse 3rd floor layout exploration sketches finished

  • Miscellaneous bug fixes

  • Implemented new town music based on town rank parameter 🎵

  • Day end UI adjustment

  • Mail UI adjustment ✉️

vestal zodiac
#

Hi lovely Coral Island Residents 🧑‍🌾 🏝️
More updates for you all!
We hear you want more updates for NPCs interior, so we will give that to you 🪑 🛏️
Tell us more about what you want next in #🐔coral-general 🙋

January 12th, 2022

  • Bree's rig is in progress

  • [Redacted] animation in progress

  • [Redacted] animation in progress

  • Sculpting Valentina finished

  • New animation for Giant 🥳

  • More NPCs hearts' cutscenes are in progress

  • Sculpting Betty in progress

  • Connor's living room props finished

  • Paul's house vertex color is in progress

  • Model vineyard manor exterior in progress 🍇

  • Update on museum new areas

  • Ben's caravan UV done. Continue texturing

  • Pufferfish for sale exterior in progress

  • Sketching Sam's nursery room 👶

  • Texturing interior theme in progress

  • Modeling and UV Dino section assets 🦖

  • More [redacted] festival props

  • Abandoned villa interior in progress

  • Lighthouse interior in progress

  • Item journal UI finished

  • Title screen - play game UI finished

  • Museum music layer in progress

  • Miscellaneous bug fixes 🐛

vestal zodiac
#

Hola Coral Island Amigos 🤗 🧑‍🌾 💖
Have you seen the new #❗alpha-patch-updates yet? 👀
Whoohoo, now you can go back to diving and help clean trash without any problem. 🥳
Next, our focus is the museum. We are going to improve and finessed the museum with grace and sophistication. ✨ 🏦 ✨

January 13th, 2022

  • Retopo-UV-bakes [redacted] finished

  • Retopo-UV-bakes [redacted] finished

  • Retopo-UV-bakes Walter finished

  • Bree's rig is in progress

  • Sculpting Betty in progress

  • More NPCs hearts' cutscenes are in progress ❤️‍🔥

  • [Redacted] sculpting in progress

  • New museum area concept 🏦

  • New temple concept

  • [Redacted] exterior in progress

  • Model vineyard manor exterior in progress

  • Ben's caravan texture is in progress

  • Complete Paul's house vertex color

  • Sam's nursery exploration in progress 👶

  • Connor's living room props are in progress

  • Modeling and UV Dino section assets in progress

  • Texturing new interior theme in progress 🪑

  • More [redacted] festival props

  • Update town rank points for new museum donation items

  • Finished composing the museum music all layer

  • Diving area selection update 🤿

latent ivy
#

Hello Farmers! 👨‍🌾
We are back, Dev's diary is back! It seems that we caused some confusion, and we would like to clarify that!

Since there is a change in the development team working days, there will be weeks where you will receive 4 days of Dev's Diary, and some other when you will receive the regular 5 days! Thank you for your care and understanding! ❤️
Without further ado, here is today's lot!

January 17th, 2022

  • Update on the museum aquarium section concept

  • Clothing store exterior concept in progress 👚

  • Valentina texture in progress

  • Sculpting Betty completed

  • Animal sculpting completed

  • Another animal sculpting in progress 🦩

  • Finished modeling, UV, and texturing the Pouch Plant

  • Vineyard manor modeling completed, continue with UV

  • Valentina props texture finished

  • Museum aquarium interior model and UV in progress

  • Lab's interior updated

  • More themed interior in progress

  • Bree rig completed

  • [Redacted] festival waypoints in progress

  • More NPCs hearts' cutscenes in progress 💞

  • Finished mixing museum music layer 🎵

  • Implement layered based museum music for each section

  • Update on cooking

  • Update on [redacted]

  • Working on [redacted]

  • Misc bugs fix 🐞

latent ivy
#

Hello Residents of Coral Island! 🏝️
Here's for today Dev's Diary!
For today's highlight will be about the awaited Merfolk's kingdom! Yes, it is now in development! 🧜‍♂️
I'm so excited to see the outcomes, are you?

January 18th, 2022

  • [Redacted] shop interior concept in progress

  • [Redacted] museum area in progress

  • [Redacted] concept in progress

  • Merfolk kingdom's gate sketches and colors in progress

  • Temple concept completed

  • Mine area water gate in progress ⛏️

  • Retouch Pouch Plant completed

  • Fishes texture in progress

  • Sculpted animal completed 🐦

  • Museum aquarium section update

  • Ling's new lab desk completed

  • Themed interior in progress

  • Vineyard manor vertex color in progress

  • WIP model themed outdoor props

  • WIP model and UV for themed outdoor props

  • [Redacted] festival waypoints in progress

  • More NPCs hearts' cutscenes in progress ❤️

  • Create sound asset for [redacted] festival

  • [Redacted] festival music in progress 🎵

  • Adjusting SFX triggers

  • New quests implementation in progress

  • Update overall cooking feature 🍳

  • Quests fix

  • Misc bugs fix 🪲

latent ivy
#

Hey Islanders! 🏝️
How everything's going on? Can't believe its already Thursday! Do you have any plans for the upcoming Friday and weekend? 🎉
Well, here's for today's Dev Diary! Anything pique your interest?

January 19th, 2022

  • [Redacted] shop interior sketch in progress

  • [Redacted] museum area concept in progress

  • Trashes variation concept in progress ♻️

  • Mine area water gate in progress

  • More fish texture in progress 🦈

  • Museum Aquarium section model and UV in progress

  • Vineyard manor vertex color in progress

  • WIP model UV themed outdoor props

  • Zarah rig in progress

  • NPC's activities animation in progress

  • [Redacted] festival waypoints in progress

  • More NPCs hearts' cutscenes in progress 🤍

  • [Redacted] cutscenes in progress

  • [Redacted] festival music in progress

  • SFX for [redacted] festival in progress 🔊

  • Festival UI in progress

  • Updating diving UI

  • Updating overall crafting UI

  • Update trash level & ocean cleanness UI in progress

  • Cooking feature update in progress 🔪

  • [Redacted] mini game update in progress

  • Misc bugs fix 🐛

latent ivy
#

Hey beloved Farmers of Coral Island! 🧺
How are you folks doing in this fine day? What are you planning for your weekend?
Anyway, here is today Dev's Diary! Can you guess what would be the roles of the NPCs we are going to add? 🧐

January 20th, 2022

  • [Redacted] area color exploration in progress

  • [Redacted] shop interior sketch completed

  • [Redacted] museum area concept completed

  • Trash variation concept in progress

  • Mine area water gate finished

  • Diving area south 20m in progress 🤿

  • Sculpting [redacted]

  • More fish texture in progress 🐠

  • Museum Aquarium section model and UV in progress

  • More themed props model UV in progress

  • Vineyard manor vertex color in progress

  • Zarah rig in progress

  • Archie retopo completed

  • Frank retopo completed

  • [Redacted] retopo completed

  • Rigging furniture and plants 🍀

  • More NPCs hearts' cutscenes in progress

  • [Redacted] cutscenes in progress

  • SFX for [redacted] festival finished

  • BGM for [redacted] festival finished 🎵

  • Implement SFX for [redacted] festival

  • Implement BGM for [redacted] festival

  • Update [redacted] mini game

  • Improve bug insect catching experience

  • Update trash level & ocean cleanness UI

  • Update overall crafting UI

  • Cooking feature update in progress

  • Misc bugs fix 🐞

latent ivy
#

Hey Islanders! 🏝️
It is Saturday today, and I hope you start your weekend with great stuff! Cause, I certainly did~ ✨
Now, let's wrap up this week's Dev's Diary!

January 21st, 2022

  • Sam's nursery room layout exploration completed

  • Scott house area paintover finished

  • Dive Area 20m in progress 🤿

  • Sculpting [redacted]

  • More fish texture in progress

  • Museum Aquarium section model and base color completed

  • Museum Aquarium section lighting WIP

  • Museum Dino section props completed 🦖

  • Lakeside Bridge model in progress

  • Vineyard manor vertex color completed

  • More themed outdoor props texture completed

  • Zarah's rig finished

  • WIP [redacted] festival NPCs' waypoints

  • More NPCs hearts' cutscenes in progress 💞

  • Implemented ambient SFX 🎵

  • Implemented [redacted] festival BGM

  • [Redacted] mini game in progress

  • [Redacted] mini game in progress

  • Day End UI update in progress

  • Fixed some caused of crashes 🧨

latent ivy
#

Hola Farmers! 👋
Whaccha up to this week? With Chinese New Year's around the corner~ I'll be expecting a lot of red colored stuff~
Do your country celebrate Chinese New Year? If yes, do have any special things to do for Chinese New Year? 🧧

January 24th, 2022

  • Diving area South 20m depth completed 🤿

  • Clothing store exterior concept finished

  • Scott's house area overpaint adjustment completed

  • Sam's Nursery Room Layout Exploration revision completed

  • [Redacted] variation concept in progress

  • Sculpting [redacted]

  • WIP new model & layout for museum [redacted] section

  • Fix museum aquarium section shader

  • Finished art decoration texture

  • Themed interior texture WIP

  • Themed props UV in progress

  • More fishes texture in progress 🦐

  • Modeling themed outdoor props in progress

  • Betty retopo completed

  • [Redacted] retopo completed

  • WIP [redacted] animation

  • More NPCs hearts' cutscenes in progress 💖

  • Create ambient SFX for [redacted] festival

  • Implemented more ambient SFX

  • [Redacted] festival music implementation done

  • BGM for Mooncake festival in progress 🎵

  • [Redacted] mini game in progress

  • [Redacted] mini game UI in progress

  • Update End Day UI in progress

  • Fix some dialog and cutscene crash

  • Misc bugs fix 🐞

latent ivy
#

Greetings, Residents of Coral Island! 🏝️
We seems to have a lot of redacted concept today! Do you have any idea what they would be? Let us know your wildest imagination of what they may become! ✨

January 25th, 2022

  • [Redacted] color variations and props in progress

  • [Redacted] shop color exploration in progress

  • [Redacted] concept in progress

  • Bee house concept in progress 🐝

  • [Redacted] concept in progress

  • [Redacted] variation concept completed

  • [Redacted] sculpt finished

  • Frank's UV Bake in progress

  • [Redacted] variation sculpt in progress

  • Fishes texture first batch completed 🐡

  • [Redacted] museum area new layout completed

  • Themed interior texture WIP

  • Themed outdoor props in progress

  • Ranch animals in/out animation completed

  • [Redacted] festival NPCs' waypoints completed

  • More NPCs hearts' cutscenes in progress 💞

  • BGM for Mooncake festival composed 🎶

  • Implemented SFX for NPCs' activity

  • Diving UI in progress

  • Update Day End UI in progress

  • [Redacted] mini game update in progress

  • Misc bugs fix 🪲

latent ivy
#

Hi Islanders! 🏝️
What are you looking forward for this day?
I'm looking forward for Friday, if that make sense at all.
Here's for today Dev's Diary! Enjoy with a cup of hot milk or tea or coffee or hot chocolate! ☕

January 26th, 2022

  • [Redacted] concept exterior completed

  • [Redacted] concept interior completed

  • [Redacted] concept adjustment in progress

  • Lighthouse interior layout sketch in progress

  • Connor's Kitchen props concept in progress 🧂

  • Diving area 30m depth concept in progress

  • Frank UV in progress

  • Oliver in progress

  • Fishes texture second batch in progress

  • [Redacted] variation modeling completed

  • Museum [redacted] area layout complete

  • Museum Dino Section some area finished 🦖

  • Museum Lobby props in progress

  • Themed interior texture WIP

  • Themed outdoor props in progress

  • [Redacted] retopo in progress

  • [Redacted] festival waypoints in progress 🚶

  • [Redacted] cutscene in progress

  • More NPCs hearts' cutscenes in progress

  • More ambient SFX in progress ▶️

  • Diving UI in progress

  • Update Mastery UI overall

  • Misc bugs fix 🐞

latent ivy
#

Hello, Residents of Coral Island! 🏝️
Coral News only bring you the hottest update in Coral Island!
And for today's Dev Diary, our Mayor seems to be renovating his house! 🏡

January 27th, 2022

  • Connor's kitchen & props concept in progress

  • Connor's storage room & props concept in progress

  • Connor's bedroom & props concept in progress

  • [Redacted] room color exploration in progress

  • Lighthouse interior layout sketch completed

  • [Redacted] store sketch & color completed

  • [Redacted] shop interior concept WIP

  • Diving area 30m depth concept completed

  • [Redacted] adjustment completed

  • Lake paintover in progress 🏞️

  • Sculpting Oliver in progress

  • Museum aquarium texture in progress

  • Museum Dino Section interior finished

  • Fishes texture second batch in progress 🦈

  • Themed interior texture WIP

  • Themed outdoor props in progress

  • WIP [redacted] festival waypoints 🚶‍♀️

  • [Redacted] cutscene in progress

  • WIP [Redacted] cutscene

  • More NPCs hearts' cutscenes in progress

  • Create ambient SFXs for Cherry Blossom festival

  • Improve and adjust mooncake festival music 🎵

  • Minor HUD update

  • Update overall mastery UI

  • [Redacted] UI update

  • [Redacted] UI adjustment update

  • Misc bugs fix 🐞

vestal zodiac
#

Happy weekend Islanders!! 🥳 🥂 🏝️
It's the weekend!! Time for self-love and relaxation after a long week working, am I right?
Talking about self-love, we do not forget our Coral Island farmer, so we make some things that will make their life easier. What do you think will those be? 😎
Tell us on #🐔coral-general
p.s. The developers are having holiday for CNY so we will back with more dev diary on <t:1643862600:D> 🧧

January 28th, 2022

  • New farmer outfits in progress holdup

  • New icons for farmer outfits

  • New farm equipment finished 👀

  • New fences in progress

  • New interior theme is in progress

  • Bake animation texture for Mooncake festival 🥮

  • Debugging Cherry Blossom festival

  • [Redacted] festival music finished

  • Implemented [redacted] festival music

  • Mooncake festival music in progress

  • New sound assets in progress

  • Fixing Giant bugs

  • New effects for Kibble Bot 🤖

  • [Redacted] retopo, UV, bakes finished

  • [Redacted] retopo, UV, bakes finished

  • [Redacted] UV in progress

  • More NPCs hearts' cutscenes in progress ❤️‍🔥

  • Rig [redacted]

  • Sculpting Oliver

  • Museum aquarium is in progress 🐟

  • Museum office props in progress

  • [Redacted] room in progress

  • [Redacted] shop interior concept in progress

  • [Redacted] shop model WIP

  • [Redacted] room color exploration in progress

  • Connor's house and props in progress 🏡

  • New props in progress

vestal zodiac
#

Good time zones, dear Coral Island residents! 🌜🧑‍🌾 🌅
We hope you have a great time wherever you are
Guess what is the highlight of the developer diary today?
We can mount and ride Horse now! holdup

February 2nd, 2022

  • Setup and testing for player mount riding movement 🏇

  • Finished blocking out farm equipment

  • Finished several machines' color blocking

  • Fishing UI and Mastery update

  • Exploring bug-catching mastery skillset finished

  • New update on insect behavior 🪲

  • Finished mastery icons

  • Updating fishing mastery skillset

  • Modeled Facial hair for player 🧔

  • Mooncake festival music in progress 🥮

  • Implemented sounds to NPCs actions

  • Implemented updated museum music

  • Creating more sound assets for NPCs and the robots 🤖

  • New updates for shops exterior

  • Museum aquarium texture done

  • New updates on museum rooms in progress 🏦

  • [Redacted] sign concept finished

  • Outdoor [redacted] props texture in progress

  • Eva texture props completed

  • Fix UV wooden cabin modeling

  • Wooden cabin farmhouse texturing in progress

  • Texturing office museum props in progress 🧑‍💼

  • [Redacted] interior concept sketch

  • Themed arch in progress

  • Updated dialogs & TV show UI

  • Diving area 30m depth in progress 🤿

  • Change skip dialog from LMB to RMB

  • Update day end UI in progress

  • More NPCs hearts' cutscenes in progress 💗

  • [Redacted] texture finish

  • [Redacted] UV bakes finished

  • [Redacted] revise retopo-UV-bakes finished

  • Textured [redacted]

  • Textured [redacted]

  • Sculpting Oliver in progress 🧒

  • New animations for NPCs

vestal zodiac
#

Hello again cool Islanders, time for more developer diary! 🏝️ 🧑‍🌾
Today's highlight is the props! 👀
We got more props in progress. What kind of props are you all expecting?
Tell us in #🐔coral-general 🙌

February 3rd, 2022

  • [Redacted] outdoor props and [redacted] outdoor props finished

  • [Redacted] shop interior revisit & props in progress 🛒

  • [Redacted] sign in progress

  • [Redacted] and [redacted] Props Concept

  • Modeling and texturing office museum props in progress 🏦

  • Add props for [redacted]

  • Diving area 20m and 30m depth in progress 🤿

  • Model school playground exterior in progress

  • Finished [redacted] shop

  • Updates on museum room sections

  • Kira's cabin vertex color is in progress ⚔️

  • Fix tavern lamp translucency

  • Wooden cabin textures in progress

  • Updating Lake Temple Tourist Podium

  • Finish UV/bakes some farmer outfit sets 🧑‍🌾

  • Sync mount walk/idle and add dismount animation

  • More farm machines in progress

  • Fishing mastery skillset finished

  • Diving mastery skillset in progress

  • Update day end UI 🌅

  • Creating more NPCs and robots sound assets 🤖

  • More NPCs hearts' cutscenes in progress

  • Dinosaur concept in progress 🦖

  • Cherry Blossom Festival Dialogues in progress

  • Sculpting [redacted]

  • [Redacted] texture finished

  • Updated blacksmith & lab UI ⚒️ 🔬

  • Sculpting Oliver finished

  • Rig [redacted] in progress

  • [Redacted] animation in progress

  • [Redacted] Idle Animation in progress

vestal zodiac
#

Happy weekend Coral Island Residents!! 🥳 🥂 🧑‍🌾
We got more updates to accompany you on this relaxing day.
More dialogues and animations for our NPCs!
Which NPCs will you have a chat with first? 👀
Tell us in #🐔coral-general 🙌

February 4th, 2022

  • New animations for NPCs

  • More dialogues for NPCs 👨‍👩‍👦

  • Revised [redacted]

  • [Redacted] animation in progress

  • [Redacted] rigging & placed in-game in progress

  • More NPCs hearts' cutscenes in progress 💖

  • Setting and adjusting mount and dismount 🏇

  • Diving & mining mastery skillset finished

  • Wood cabin texture in progress

  • New farmer outfits in progress 🧑‍🌾

  • School playground exterior model in progress 🏫

  • Connor's house vertex color is in progress

  • Museum relief finished

  • Cemetery paint over & Props finished

  • Museum office props in progress

  • Museum insect section in progress 🪲

  • [Redacted] shop props finished

  • Outdoor props [redacted] theme in progress

  • Yoga mat prop finished 🧘

  • [Redacted] outdoor props in progress

  • Karung race for Cherry Blossom festival in progress 🌸

  • Mooncake festival music finished

  • Remixed general store music

  • Add a reminder for upgrade tool and lab at day end

  • Dino concept in progress 🦖

vestal zodiac
#

Hello hello Islanders 😎 🏝️
Starting a new week with this diary update
Ooooh, February is the month of love. 💗 🥰
Wait a minute, did I see more romantic cutscenes update??? 👀 🤯

February 7th, 2022

  • More NPCs hearts' cutscenes in progress

  • More updates on NPCs romantic cutscenes 😍

  • Town rank cutscene in progress

  • [Redacted] animation rigging in progress

  • New animation for NPCs in progress

  • Updating NPCs dialogues in progress 👨‍👩‍👦

  • Sculpting Zoe

  • New outfit concepts for the farmer in progress holdup

  • Texturing more new outfits for the farmer in progress

  • Revise minor baking problem on farmer character

  • Rig farmer character assets in progress

  • New outdoor theme props in progress

  • Flooring for outdoor themed props in progress

  • New shop exterior in progress 🛒

  • More new museum artifacts are in progress

  • Museum office props concept finished

  • Revisit museum relief concept finished

  • New updates on museum insect and aquarium section in progress 🐞 🐟

  • Lake temple paint over in progress

  • Outdoor [redacted] theme texture in progress

  • Developing new mine area in progress

  • School playground UV finished, texture in progress 🏫

  • Clothing shop development in progress

  • [Redacted] room color exploration in progress

  • Connor's house vertex color is in progress

  • [Redacted] theme fountain in progress ⛲

  • Festival events in progress

  • Adjusting Mooncake festival music in progress 🥮

  • Implemented Mooncake festival music in progress

  • Adjusting mount in progress 🏇

  • Adjusting sea cleanliness level in progress

  • Updating mail UI in progress

  • New ocean things sound assets in progress

latent ivy
#

'Sup, Islanders! 🏝️
Looks like the development team is on fire! Look at all the updates! 🔥
It took me a little longer than usual to compile all the updates!
Naw naw, which one intrigued you the most? Share you thoughts in #🐔coral-general! ✨

February 8th, 2022

  • Lighthouse [redacted] room color exploration in progress

  • New shop exterior finalized

  • [Redacted] exterior in progress

  • [Redacted] concept completed

  • New outfit concept 👕

  • Outfit icons first batch completed

  • Ranch way pointer sign concept in progress

  • Wind area mine completed

  • WIP Frank UV

  • Sculpting Zoe in progress

  • Oliver 3D model minor adjustment completed

  • Archie UV completed

  • Adjust outfit to body-type in progress

  • [Redacted] retopo in progress

  • Connor house previs WIP

  • Museum insect set dressing in progress

  • School Playground exterior finished 🎠

  • Themed indoor props texture in progress

  • Themed outdoor tile completed

  • Themed outdoor props texture completed

  • Cherry Blossom Festival NPCs' Dialogue in progress 🌸

  • Town Rank cutscene in progress

  • [Redacted] cutscene in progress

  • More NPCs hearts' cutscenes in progress

  • Rig [redacted]

  • Rig [redacted] completed continue with [redacted]

  • [Redacted] festival waypoints in progress

  • Tavern waypoints in progress 🐾

  • Improve some set of animations for the children of Coral Island

  • Idle animation for [redacted], [redacted], and [redacted] WIP

  • Adjusted playback limit on fountain SFX ▶️

  • Adjust music level

  • Ambient SFX in progress

  • Implemented some ambient SFX

  • Fall night music composition in progress

  • Improve Kible behavior

  • [Redacted] UI update in progress

  • Interactive dialogue in progress

  • Fix load farm crash

  • Misc bugs fix 🪲

vestal zodiac
#

Hola Islanders! 🧑‍🌾 🏝️
How are you all today? I hope everyone is doing great today
Wait a minute, can you hear that? The developers are making new musics and sounds for Coral Island! 🎵 🎶

February 9th, 2022

  • [Redacted] music in progress 🎸

  • Finished sound assets for fishing sound

  • Re-added bird town sounds

  • Implementing ocean things sounds assets based on cleanliness

  • Implementing boat sounds to the pier area ⛵

  • New farmer outfit icon finished

  • Finished fitting clothes for all farmer body types

  • New outfit concept for the farmer in progress holdup

  • Implementation gaining exp for mastery skill progression is in progress

  • Finishing Cherry Blossom festival NPCs dialogue 🌸

  • Cherry Blossom festival debug finished

  • Debugging for [Redacted], Mooncake, and [Redacted] festival in progress

  • Diving area 20m south in progress 🤿

  • Museum insect and aquarium sections are in progress

  • Kira's cabin vertex color is in progress

  • Set up "Open" & "Closed" sign for [redacted] shop

  • Connor's house previs finished 🏡

  • [Redacted] room color exploration

  • Integrated all indoor props

  • Added [redacted] scarecrow

  • Added themed arch

  • More [redacted] theme outdoor props in progress

  • More NPCs hearts' cutscenes in progress 🥰

  • Sculpting Zoe

  • New animations for NPCs in progress

  • [Redacted] idle pose in progress

  • Karen idle Pose finished 🐡

  • Idle animation for [Redacted],[Redacted], and [Redacted] finished

  • [Redacted] rig fixed

  • [Redacted] rig in progress

  • Add length record to bug catching 🐛

  • Redesigning mail in progress

  • Prototyping [redacted] tool

  • New fossils concept finished

  • Dinosaurs retopo in progress 🦖

  • [Redacted] minigame is in progress

latent ivy
#

Hallo, Beloved Farmers of Coral Island! 🌞
TGIF! What do you plan for this weekend?
Valentine's around the corner, do you have any plans with your loved ones? 💖
Will you spent it Family, siblings or maybe with your lover? Whichever you decide to do, have fun and cherish every moment! 💞
Any how here's Dev's Diary to make your day even better!

February 10th, 2022

  • [Redacted] concept in progress

  • [Redacted] concept in progress

  • [Redacted] shop in progress

  • [Redacted] interior in progress

  • Lighthouse - [redacted] room color exploration in progress

  • Pufferfish exterior sketch in progress

  • Beach lookout paintover completed

  • Diving area South 20M finished

  • Waypointer concept completed 🔀

  • More fossils icons completed

  • Frank UVBakes completed

  • Archie UVBakes problem fixed

  • Sculpting Zoe in progress

  • Frank's house previs WIP

  • Museum insect set dressing in progress 🪲

  • [Redacted] blockout in progress

  • Temple stairs blockout in progress

  • Most Suki's scenes dialogue completed ✍️

  • Continue with Millie's and Alice's dialogue

  • Cherry Blossom Festival NPC dialogue completed

  • Town rank cutscene in progress

  • [Redacted] cutscene in progress

  • More NPCs hearts' cutscenes in progress

  • More animation in progress

  • Tavern waypoints completed

  • More ambient SFXs completed 🔊

  • Fall night music composition completed

  • Improve Mail UI 📬

  • Optimizing Mastery System in progress

  • Mastery skill progression in progress

  • Mastery skill balancing in progress

  • [Redacted] mini game update

  • [Redacted] and [redacted] implementation in progress

  • Misc bugs fix

latent ivy
#

Hi, Islanders! 🏝️
First of all, happy Valentine (again) to you all! Secondly, how was your weekend? Hope it was great!
Sorry, can't say much the Dev Diary is packed, enjoy! ✨

February 14th, 2022

  • Themed exterior concept in progress

  • Abandoned Villa: Kitchen & Dining room concept color completed

  • Abandoned Villa: Living room concept color in progress

  • Lighthouse - [redacted] room color exploration

  • [Redacted] shop interior color WIP

  • Mine wind area in progress

  • Diving area West 20m WIP 🤿

  • Sculpting Zoe done

  • [Redacted] texture completed

  • Oliver Retopo WIP

  • Archie UVBakes problem fixed

  • Retexturing Giants

  • Frank house previs WIP

  • Kira's cabin vertex color done

  • First 5 set of Dinosaurs texture completed 🦖

  • Some stairs texture and fix in progress

  • More museum artifact WIP

  • Museum gem area blockout

  • Museum insect set dressing WIP

  • [Redacted] sculpt in progress

  • [Redacted] blockout in progress

  • Themed outdoor texture in progress

  • More themed outdoor props previs completed

  • Finished Suki's scenes dialogue completed

  • Surya's date scene dialogue completed

  • Alice's dialogue WIP ✍️

  • Finished Cherry Blossom Festival cutscene dialogue

  • Add TV Channels variety

  • [Redacted] rig done

  • Walter rig WIP

  • [Redacted] animation WIP

  • [Redacted] animation done

  • More NPCs hearts' cutscenes in progress 💞

  • Town Rank cutscene WIP

  • [Redacted] cutscene in progress

  • Tavern waypoints

  • Fall (night time) music composition completed

  • Summer (night time) music composition in progress 🎵

  • More ambient SFXs completed

  • Fall (night time) music implemented

  • Ambient SFX implemented

  • Fix issue with some SFX

  • Improve mount system

  • Adding [redacted] spawn system

  • [Redacted] animation implemented

  • [Redacted] overall in progress

  • Add overall bug catching mastery skill 🐞

  • Optimizing Mastery system in progress

  • Fixing and updating dialogue system

  • Misc bug fixes 🪲

latent ivy
#

Hello, Residents of Coral Island! 🏝️
Do not miss out the Coral Island Game and Karaoke Night at <t:1645241400:F> on this beloved Discord server! ❤️
Let's have fun together this weekend, amigos! But for now, we enjoy Dev's Diary!

February 15th, 2022

  • Abandoned Villa concept color exploration in progress

  • [Redacted] concept color exploration in progress

  • [Redacted] shop interior color exploration in progress

  • Themed exterior concept completed

  • Themed exterior concept in progress

  • Area paintover in progress 🎨

  • More items' icons in progress

  • [Redacted] artefact in progress

  • Diving area West 20m finished

  • Sculpting [redacted]

  • Millie vertex color in progress

  • Yuri vertex color in progress

  • Frank house previs in progress

  • Museum insect set dressing finished

  • Indoor themed props in progress 🪑

  • Modeling themed outdoor props in progress

  • Alice's cutscenes dialogue completed

  • Add additional Cherry Blossom festival NPC dialogues in progress 🗒️

  • Walter rig WIP

  • [Redacted] animation in progress

  • School waypoints in progress

  • [Redacted] festival waypoints completed

  • Town Rank cutscenes in progress

  • More NPCs hearts' cutscenes WIP

  • [Redacted] cutscene in progress

  • Summer (night time) music composition completed

  • Winter (night time) music composition in progress 🎵

  • More ambient SFXs completed

  • Implemented ambient SFX

  • More functional SFX added

  • Update on TV Channel system 📺

  • Update Mastery Skill

  • Update on [redacted] mini game

  • Improve [redacted] spawner system

  • Misc bug fixes 🐞

latent ivy
#

Hi, Farmers! 🧺
Me and Bene are so excited to spent our weekend with you! So does the mods! ✨
Let's have some fun together!
Anyway for today's Dev's Diary, we have 2 mini games going on, care to guess what they maybe?
Let's hear it in #🐔coral-general! 🏝️

February 16th, 2022

  • Abandoned Villa concept color exploration in progress

  • Lighthouse - Kitchen & Living Room color exploration in progress

  • [Redacted] village interior sketch in progress

  • [Redacted] color exploration in progress

  • Area paintover in progress

  • Street sign paintover in progress

  • Themed exterior concept in progress

  • Diving area East 20m paintover WIP 🤿

  • Sculpting [redacted]

  • Walter texture in progress

  • Millie vertex color in progress

  • Yuri vertex color in progress

  • Frank house previs in progress

  • [Redacted] dinosaurs artefact in progress 🦖

  • More themed interior props in progress

  • Modeling themed outdoor props completed

  • Previs and vertex color themed outdoor props in progress

  • More themed outdoor props in progress

  • Stairway adjustment in some area

  • [Redacted] festival dialogue in progress

  • Add additional Cherry Blossom festival NPC dialogues completed 🌸

  • [Redacted] animation in progress

  • School waypoints completed

  • Town Rank cutscenes in progress

  • More NPCs hearts' cutscenes in progress

  • Winter (night time) music composition in progress 🎶

  • Add more ambient SFXs

  • Implemented more ambient SFXs

  • Add seasonal portrait for NPC in progress

  • Update on TV Channel system 📺

  • Update overall Mastery Skill

  • Update on Kible

  • Update [redacted] spawner system

  • Update on [redacted] mini game

  • [Redacted] mini game in progress

  • Add [redacted]

  • Misc bug fixes/improvement 🪲

latent ivy
#

Aloha, Coral Islanders! 🏝️
Let us welcome the coming weekend with open hand! 👐🏼
And make sure you join the Discord event this weekend, let's have some fun! Check #📣announcements for more information!
Anyhow, I brings you more updates for today's Dev's Diary! Enjoy~ ✨

February 17th, 2022

  • Lighthouse - Kitchen & Living Room color exploration completed

  • [Redacted] interior in progress

  • [Redacted] interior completed

  • [Redacted] village interior sketches in progress

  • Area paintover in progress

  • Street sign paintover in progress

  • Themed exterior concept finalized 🏡

  • Diving area East 20m paintover done

  • Oliver Retopo-UV Bakes completed

  • Millie vertex color in progress

  • Yuri vertex color in progress

  • Zoe adjustment finished

  • Frank house previs in progress

  • Adjust themed interior size and texture

  • UV Vineyard Manor exterior in progress 🍇

  • More themed outdoor props in progress

  • Stairway adjustment in some area

  • Eva cutscenes dialogue in progress

  • Charles cutscenes dialogue in progress 📘

  • [Redacted]festival dialogue in progress

  • [Redacted] rig tested

  • NPCs activities animation in progress

  • [Redacted] animation in progress

  • [Redacted] mini game animation in progress

  • Lake waypoints completed

  • Town Rank cutscenes in progress

  • NPCs hearts' cutscene updated ❤️

  • More NPCs hearts' cutscenes WIP

  • Winter (night time) music composition finished

  • Add tavern activities and beach activities ambient SFXs 🍺

  • Implemented more ambient SFXs

  • Update overall Mastery Skill

  • Update on Kible

  • Update on TV Channel system

  • Update on mounting system 🏇🏼

  • Update [redacted] spawner system

  • Update on [redacted] mini game UI

  • Update on [redacted] mini game

  • [Redacted] mini game in progress

  • Misc bug fixes/improvements 🪲

latent ivy
#

Hey hoo, Residents of Coral Island! 🏝️
Weekend is coming this way and it's time to relax and have fun!
I really hope you all will have a nice pleasant weekend.
With the Developer's Diary published, my weekend have started too! 🤣

February 18th, 2022

  • Lighthouse - First floor color exploration in progress

  • [Redacted] room color exploration

  • [Redacted] bedroom color exploration 🛏️

  • [Redacted] village interior sketches in progress

  • Stairway concept revision in progress

  • Area 'Garden Lane' Fall season paintover finished

  • Area 'Garden Lane' Winter paintover in progress

  • Diving area 30m depth visual completed 🤿

  • Sculpt [redacted]

  • Millie vertex color finalized

  • Yuri vertex color finalized

  • Player clothing variation texture completed

  • Frank house previs in progress

  • Museum artefacts in progress 🦖

  • [Redacted] sculpt completed

  • [Redacted] model UV completed

  • [Redacted] model UV finished

  • UV Vineyard Manor exterior completed 🍇

  • Vineyard Manor exterior texture in progress

  • Caravan blockout completed

  • Caravan model UV in progress

  • [Redacted] texture completed

  • Finished Macy's cutscenes dialogue

  • Zarah cutscene dialogue improvement in progress 🔖

  • [Redacted] festival dialogue in progress

  • Insect rig in progress 🐞

  • [Redacted] animation in progress

  • NPCs activities animation in progress

  • Mooncake festival NPCs waypoints in progress 🥮

  • More NPCs hearts' cutscenes WIP

  • [Redacted] mini game SFXs adjustment

  • Summer (night time) music composition in progress 🎵

  • Adjust tavern activities and beach activities ambient SFXs

  • More ambient SFX added 🔊

  • Mount/dismount animation implementation in progress 🏇🏼

  • Improve and update Quest Markers

  • Update overall Mastery Skill

  • Update Dialogue system

  • Update on [redacted] mini game UI

  • Update on [redacted] mini game

  • Misc bug fixes 🪲

latent ivy
#

Greetings, Farmers! 🧺
I wish your weekend was great like how the last event was a blast!
We are having another Game Night next week! Please vote the time you want in #💬general on the pinned message! Pick all the clocks where you think you can participate~
Now, we resume Dev's Diary! ✨

February 21st, 2022

  • Lighthouse - First floor color exploration in progress

  • [Redacted] lobby color in progress

  • [Redacted] village interior exploration sketch WIP

  • Stairway concept WIP

  • Area 'Garden Lane' Winter paintover WIP

  • Mail box variation concept in progress 📪

  • Zoe scuplt finished

  • [Redacted] scuplt WIP

  • Frank texture done

  • Millie vertex color finished

  • Yuri vertex color completed

  • Frank house previs done

  • [Redacted] in progress

  • Museum artefacts WIP 🗝️

  • [Redacted] modeling WIP

  • Abandoned Villa previs in progress

  • Ben's caravan exterior model done 🚐

  • Interior window's material change WIP

  • Themed props retopo WIP

  • Vineyard Manor exterior texture in progress

  • [Redacted] blockout done

  • Mine's Lobby texture completed ⛏️

  • Mine wind area level done, proceed to next level

  • Milie's cutscene dialogue in progress

  • Zarah cutscene dialogue improvement WIP 📖

  • [Redacted] festival NPCs dialogue completed

  • Update low stamina message

  • Add some flavor texts

  • Tweak some text for diving activities

  • Frank rig completed

  • Insects rig WIP 🐞

  • [Redacted] animation polishing in progress

  • [Redacted] animation WIP

  • [Redacted] animation for mini game in progress

  • Tavern activities animation completed 🍻

  • Mooncake festival NPCs waypoints in progress

  • More NPCs hearts' cutscenes WIP

  • Fix cutscene issue

  • Summer (night time) music composition finished 🎼

  • More SFXs WIP

  • Implemented ambient SFXs

  • Adjust some SFXs

  • Adding VFX to animation in progress

  • Adding NPC portrait WIP

  • Update cooking UI

  • Update [redacted] mini game UI

  • Update pricing per quality 💰

  • Update overall Mastery Skill

  • Animation fix WIP

  • Misc bug fixes 🐛

latent ivy
#

Hello, Islanders! 🏝️
What a remarkable date yesterday! Did you perchance manage to get yourself a screenshot at 20:22 in you time zone? I certainly did not. I was taking a short nap when the phenomenon happened. What did you do during the special date at the special hour? Let's hear it in #💬general!
Anyhow, I present to you Dev's Diary! ✨

February 22nd, 2022

  • Millie's house concept redesign

  • Lighthouse - First floor color exploration WIP

  • Abandoned Villa all rooms' interior concept finished

  • [Redacted] shop interior color update

  • [Redacted] interior exploration sketch WIP

  • [Redacted] banner redesign in progress

  • Traditional foods' icons WIP 🥙

  • [Redacted] sculpt WIP

  • Betty UVBakes done, texture WIP

  • Emma & Dippa house previs WIP

  • Observatory stairs in progress

  • [Redacted] modeling done

  • [Redacted] modeling WIP

  • Museum's artifact & Lobby done

  • Abandoned Villa previs WIP

  • Vineyard Manor exterior texture WIP 🍇

  • [Redacted] model and UV done

  • [Redacted] texture WIP

  • [Redacted] CS props done

  • All Artisan Farm Machine model & texture done

  • All Artifacts modeling WIP

  • Optimizing offering shrines materials

  • Mine wind area level done, proceed to next level

  • Millie's CS dialogue WIP

  • Yuri's CS dialogue improvement in progress 📚

  • Zarah's CS dialogue improvement WIP

  • Update low stamina messages

  • Insects rig WIP 🐞

  • Updated festival waypoints

  • Fix waypoints clipping

  • Adjust some animations

  • Improve animations

  • [Redacted] animation WIP

  • More NPCs hearts' CS WIP

  • Winter (night time) theme exploration 🎵

  • Summer (night time) implemented

  • Created Tavern activities ambient SFXs

  • Ambient sounds for each season WIP

  • Dismount animation fixed 🏇🏼

  • Animation fix done

  • Add portrait season system

  • Update overall shop UI

  • Insect museum donation system WIP

  • Update conditions for [redacted] spawner system

  • Update Mastery Skill

  • Refactor [redacted] mini game subsystem

  • [Redacted] mini game update and flow WIP

latent ivy
#

Hello, Residents of Coral Islands! 🏝️
I heard from you, that the Dev's Diary have been crazy good and packed!
I want to keep up the momentum! Since the log is almost full, I'm gonna keep the greetings brief! Enjoy! 🌟

February 23rd, 2022

  • Millie's house concept redesign done

  • Lighthouse - First floor color exploration completed

  • Lighthouse - Third floor color exploration in progress

  • [Redacted] interior exploration sketch done

  • Area 'Lake' Winter paintover completed ❄️

  • Townrank screen visual update done

  • Mailbox concept variation finished

  • [Redacted] concept in progress

  • [Redacted] banner redesign done

  • [Redacted] concept details update completed

  • [Redacted] UVBakes WIP

  • [Redacted] sculpt completed

  • Betty texture done

  • Emma & Dippa house previs in progress

  • [Redacted] modeling completed

  • [Redacted] modeling in progress

  • Artifacts modeling WIP

  • Observatory stairs completed

  • Observatory waymark model and texture done 🪧

  • Vineyard texture in progress

  • Mine wind area level completed, proceed to next level

  • [Redacted] cutscenes props completed

  • Millie's cutscenes dialogue in progress

  • Lily's cutscene dialogue improvement in progress

  • Yuri's cutscene dialogue improvement completed 📒

  • Scott's cutscene dialogue improvement done

  • Zarah's cutscene dialogue improvement completed

  • Insects rig in progress 🐞

  • Artisan Farm Machine rig and animation in progress

  • [Redacted] animation in progress

  • More NPCs hearts' cutscenes in progress

  • Winter (night time) composition in progress

  • Create Summer ambient SFXs

  • Fall ambient SFX in progress 🍁

  • Add natural and human ambient SFXs

  • Update on pricing in progress 💸

  • Update overall shop UI

  • Update overall insect catching system

  • Nerf insect awareness/difficulty

  • Fix [redacted] behavior

  • Overall Mastery skills adjusted and updated

  • Salon and clothing system fix in progress 👖

  • [Redacted] mini game update

  • [Redacted] mini game update and flow in progress

  • Misc bug fixes

latent ivy
#

Happy Friday, Farmers! 🧺
What a great week! There are lots of awesome update! I'm definitely looking forward for the insect to get nerfed, do you feel the same?
Also, there will be no Dev's Diary tomorrow, until Wednesday!
Cheers! ✨

February 24th, 2022

  • Lighthouse - Third floor color exploration in progress

  • Observatory interior concept in progress

  • Area 'Forest' paintover in progress

  • Mailbox concept variation color update 📬

  • [Redacted] concept in progress

  • Randy sculpt in progress

  • Archie texture complete

  • [Redacted] texture complete

  • Emma & Dippa house previs in progress

  • Scarecrow texture in progress

  • [Redacted] texture done

  • [Redacted] VFX done

  • Diver Anchor model, UV, and texture complete ⚓

  • Artifacts modeling in progress

  • [Redacted] modeling done

  • Observatory stairs revise completed

  • Themed outdoor props in progress

  • Mine wind area level completed ⛏️

  • Millie's cutscenes dialogue in progress

  • Lily's cutscene dialogue improvement in progress

  • Noah's cutscene dialogue improvement in progress🗒️

  • Kenny's cutscene dialogue improvement in progress

  • Eva's cutscene dialogue improvement in progress

  • Item Scarecrow variant naming in progress

  • Betty rig in progress

  • [Redacted] rig completed

  • Insect movement/animation in progress

  • Fishing animation in progress 🎣

  • [Redacted] animation in progress

  • Artisan Farm Machine rig and animation in progress

  • More NPCs hearts' cutscenes in progress 💖

  • Winter (night time) composition done

  • Winter ambient SFX added ❄️

  • More Summer ambient SFXs added

  • Pricing update in progress 💰

  • Update overall insect catching system

  • Adjust insect awareness 🐞

  • Ranching and Catching Mastery skills updated

  • Fix salon and shop bug testing in progress

  • [Redacted] mini game progress

  • [Redacted] mini game update

  • Update on TV Channel system 📺

latent ivy
#

Hey Islanders! 🏝️
It's March, join me in welcoming March!
Also in welcoming the first Dev Diary of the month! Enjoy~ ✨

March 1st, 2022

  • Lighthouse - all floors color exploration done and compiled

  • Lighthouse grid painting WIP

  • Connor office interior concept WIP 🖊️

  • [Redacted] interior in progress

  • Observatory interior concept in progress

  • Area 'Forest' paintover done 🌳

  • [Redacted] paintover WIP

  • Promotional sign done 🪧

  • [Redacted] festival concept in progress

  • [Redacted] cutscene props completed

  • Randy Sculpt WIP

  • Sunny Sculpt WIP ☀️

  • [Redacted] revised

  • Zoe retopo UVBakes completed

  • Emma & Dippa house previs finished

  • Abandoned villa previs WIP

  • Connor house exterior model UV WIP

  • [Redacted] blockout done 🎨

  • Inn backyard blockout completed

  • Museum entrance updated

  • Artifacts modeling in progress

  • [Redacted] retopo done

  • [Redacted] WIP

  • Themed outdoor props in progress

  • Mine wind area level completed, proceed next level ⛏️

  • Pablo's cutscene dialogue & dialogue improvement done

  • Lily's cutscene dialogue improvement done 📚

  • Noah's cutscene dialogue improvement completed

  • Kenny's cutscene dialogue improvement done

  • Eva's cutscene dialogue improvement finish

  • Town Rank & Mine introduction cutscene script updated

  • Betty rig done

  • Fix Betty animation

  • Fix player walk animation

  • Adjust underwater animation

  • More NPCs hearts' cutscenes WIP 💖

  • Insect rig completed

  • Insect animation in progress 🪲

  • [Redacted] rig WIP

  • Artisan Farm Machine rig and animation in progress

  • Winter (night time) composition done 🎵

  • Add more ambient SFXs

  • Add more forest ambient SFXs

  • Fix museum sound issue WIP

  • Update ranch UI done

  • Add [redacted] animation, SFX, and VFX

  • Fix mount/dismount falloff 🏇🏼

  • Fix salon and character customization WIP

  • Fish rarity and spawn implementation done 🎣

  • Update on [redacted] mini game

  • [Redacted] mini game prototype in progress

  • Fix some crash in festival

  • Misc bugs fixes 🐞

latent ivy
#

Tropical greetings for all Residents of Coral Island! 🏝️
I bring you yet another warm, fresh from the oven Dev's Diary! Today's highlight will be the Observatory and its' surrounding! It looks stunning! Let's have another discussion of your excitements in #🐔coral-general!
Now, enjoy~ ✨

March 2nd, 2022

  • Observatory color explorations in progress

  • Lighthouse grid painting WIP

  • Stairway concept near observatory in progress

  • [Redacted] interior in progress

  • Furniture interior concept in progress

  • Clinic sign done 🏥

  • Area [redacted] paintover done

  • Oliver texture done

  • Zoe texture completed

  • Sunny Sculpt WIP

  • Randy Sculpt in progress

  • [Redacted] retopo in progress

  • Connor house exterior model UV WIP

  • Abandoned villa previs WIP

  • Artifacts modeling in progress 🪙

  • [Redacted] retopo done

  • Street sign model farm area done, UV WIP

  • Themed exterior props UVBakes in progress

  • Mine wind area level completed, proceed next level

  • Optimizing ocean water shader in progress 🌊

  • Add dialogue to Alice

  • Add dialogue to Anne

  • Mine introduction cutscene script completed 📜

  • Diving introduction cutscene script finished

  • Ranching introduction cutscene script in progress

  • Insect animation in progress 🐝

  • [Redacted] animation in progress

  • Artisan Farm Machine rig and animation done

  • More NPCs hearts' cutscenes in progress 💖

  • Fall (night time) composition in progress 🎵

  • Footsteps ambient SFXs in progress

  • Adjust some SFXs to play on certain condition(s)

  • Update ranch UI completed 🐮

  • Fish rarity and spawn implementation WIP

  • [Redacted] mini game updated

  • [Redacted] mini game prototype updated

  • Fix some crash issue

  • Misc bugs fixes 🐞

latent ivy
#

Hello, Farmers!
Here is for today's Dev's Diary! My personal highlight will be [Redacted] Forest, what forest would it be? ✨
Which one is your personal highlight? Let me know in #🐔coral-general!
Enjoy!

March 3rd, 2022

  • Observatory color explorations in progress 🎨

  • [Redacted] shop interior in progress

  • Lighthouse Grid painting done

  • [Redacted] area concept in progress

  • [Redacted] props concept in progress

  • Clinic sign concept finalized

  • [Redacted] area paintover adjustment

  • Area 'Beach' fall paintover in progress 🍁

  • Randy sculpt in progress

  • [Redacted] retopo in progress

  • Connor house exterior model UV done

  • Emma & Dippa house exterior model UV WIP

  • Abandoned villa previs WIP 🏡

  • Artifacts modeling completed

  • [Redacted] retopo done

  • [Redacted] area blockout done

  • [Redacted] forest blockout in progress

  • Street sign farm area UV done, texture WIP

  • Themed exterior props UVBakes in progress

  • Mine wind area level completed, proceed next level 🍃

  • Add dialogue to Anne

  • Add dialogue to Archie in progress

  • Ranching Introduction cutscene script completed 📄

  • Furnace Unlock cutscene script done

  • Museum Introduction cutscene script in progress

  • Oliver rig in progress

  • Archie rig in progress

  • Insects animation in progress 🐛

  • Artisan Farm Machine rig and animation done

  • [Redacted] cutscene in progress

  • More NPCs hearts' cutscenes in progress 💓

  • Added & adjust UI SFXs

  • Adjust fall's ambient 🔊

  • Adjust some SFXs

  • Ben's shop in progress

  • Combat design in progress ⚔️

  • Update lab's UI

  • Update ranching UI

  • Update Map's UI 🗺️

  • Add level-housing handle system

  • Adjust insect rarity and spawner

  • Polish clothing and salon

  • Fix some crashes issue

  • Misc bug fixes 🪲

latent ivy
#

Hola, Islanders! 🏝️
While the Alpha Players are anticipating new update, we will keep you all entertained with the new Developer Diary!
You too have something to look forward to! ✨
Help yourself a cup of your favorite drink, and enjoy Dev's Diary! 🍵

March 7th, 2022

  • [Redacted] room colors variation 🎨

  • [Redacted] lobby props concept in progress

  • [Redacted] store interior concept in progress

  • Beach overview fall paintover in progress 🍁

  • [Redacted] paintover done

  • [Redacted] props done

  • Mine elevator lever design in progress

  • [Redacted] TV show preview done

  • [Redacted] TV show preview in progress 📺

  • Sunny sculpt finished ☀️

  • Randy sculpt in progress

  • [Redacted] scupt done

  • Update on Valentina sculpt finished

  • [Redacted] retopo and UVBakes completed

  • Abandoned Villa previs WIP

  • [Redacted] textured

  • Artifacts UV in progress

  • [Redacted] forest blockout 🎍

  • Add natural bridge in the 'Garden Lane' area

  • Themed exterior props in progress

  • Street sign farm area texture done

  • Mine wind area level completed, proceed next level 🪨

  • Add dialogue to Archie

  • Add dialogue to Ben in progress ✍️

  • Finished Museum Introduction cutscene dialogue

  • Finished Extractor Unlock cutscene dialogue

  • Finished 10m Super Coral cutscene dialogue 📖

  • [Redacted] animation in progress

  • Combat animation in progress 🤺

  • Insect animation done

  • [Redacted] cutscene in progress

  • More NPCs hearts' cutscenes in progress 💕

  • Element sound for season based ambient in progress

  • Adjust level on animals, insects and forest sounds 🔊

  • Adjust attenuation on lake sounds

  • Fall (night time) composition finished 🎵

  • Ben's dynamic shop completed

  • Combat design in progress 🥋

  • Add and improve overall map functionality

  • Updated mounting system

  • Updated insect spawning system

  • Updated fishing overall (spots, bug fixes, and spawn varieties) 🎣

  • Update on overall end day reports

  • Fix some animation bug

  • Fix some clothing bugs

  • Misc bug fixes 🐛

latent ivy
#

Hai, Residents of Coral Island! 🏝️
Developer's diary is here!
I'm super excited for the [Redacted] forest! I'm not being exactly secretive to you, I even drop a hint 🐾
What catch your attention from the updates?
Share them here, in #🐔coral-general!
Comeback for moar tomorrow! ✨

March 8th, 2022

  • [Redacted] room colors variation WIP

  • [Redacted] room colors variation in progress 🎨

  • [Redacted] house interior in progress

  • [Redacted] store interior concept in progress

  • [Redacted] props concept in progress

  • Mine elevator lever design finalized

  • Ranch sign design in progress

  • Beach overview fall paintover in progress 🏖️

  • [Redacted] TV show preview done

  • Randy sculpt done

  • Anne sculpt in progress

  • [Redacted] texture completed

  • [Redacted] texture finished

  • Emma & Dippa house exterior model & UV completed

  • Abandoned Villa previs WIP

  • Artifacts UV in progress

  • [Redacted] forest blockout done 🎍

  • Themed exterior props in progress

  • Mine entrance exterior model & UV in progress ⛏️

  • Mine wind area level completed, proceed next level 🍃

  • Add dialogue to Ben

  • Add and improve Anne's dialogue in progress

  • Updated several cutscene scripts📜

  • [Redacted] cutscene script in progress

  • Archie, Walter, [Redacted], and [Redacted] rig updated

  • Oliver rig completed

  • [Redacted] animation in progress

  • [Redacted] cutscene in progress 🎞️

  • More NPCs hearts' cutscenes in progress 🎥

  • Element sound for season based ambient in progress

  • Fall (night time) composition finished 🍁

  • Implemented Fall (night time) music

  • Summer (night time) composition in progress 🎶

  • Updated pricing on Artifact, Fossil, and Gemstone 💎

  • Updated fishing overall (spots, difficulty and spawn varieties)

  • Fix some fishing issue 🐟

  • Combat design and system in progress

  • More TV channels and shows updated

  • Update on some quests

  • Misc bug fixes 🪲

latent ivy
#

Bonjour, Farmers! 🧺
How are you? I hope you all doing great!
Here's Dev's Diary for today! Hopefully can brighten your day or even make it more awesome~
Cheers! ✨

March 9th, 2022

  • [Redacted] props concept in progress

  • [Redacted] house interior finished 🛖

  • [Redacted] store interior concept finished

  • [Redacted] store grid paint sketch concept in progress

  • Museum fossil area concept in progress

  • Ranch sign design in progress

  • [Redacted] TV show preview in progress 📺

  • Anne sculpt in progress

  • [Redacted] sculpt in progress

  • [Redacted] texture completed

  • Paul house exterior in progress

  • Abandoned Villa vertex color WIP 🎨

  • Artifacts baking & texturing in progress

  • [Redacted] entrance blockout in progress

  • Finished signs in game

  • Promotional signs in progress

  • Themed exterior props in progress

  • Mine entrance exterior model & UV finished ⛏️

  • Mine wind area level completed, proceed next level

  • Add and improve Anne's dialogue

  • Add and improve Archie's dialogue

  • Add dialogue to Betty ✍️

  • [Redacted] cutscene script finished

  • Pufferfish introduction cutscene in progress 🐡

  • Update Macy rig

  • Zoe rig in progress

  • Fishes rig in progress

  • Mooncake festival waypoints WIP 🥮

  • Mooncake festival animation in progress

  • Museum introduction cutscene in progress

  • [Redacted] cutscene in progress 🌺

  • More NPCs hearts' cutscenes in progress

  • Summer (night time) composition done 🎵

  • Implemented Fall and Summer ambient SFXs

  • Combat design in progress 🪓

  • Implemented animation for seagull

  • Implemented animation for [redacted] mini-game

  • [Redacted] mini-game in progress

  • Update on fishing 🐠

  • Improving stamina and tool usage feedback system

  • Fix crashes on cutscenes in progress

  • Misc bug fixes 🐛

latent ivy
#

It's Friday, Coral Islanders! 🏝️
How did you do this week? How are you going to spend your weekend, no? Alpha players may just want to rush to enjoy the update? But what about you? 🌟

March 10th, 2022

  • [Redacted] room props concept in progress 👘

  • [Redacted] interior finished

  • [Redacted] store grid paint sketch concept finalized

  • Museum fossil area concept in progress

  • Ranch exterior and sign design completed 🐮

  • [Redacted] TV show preview WIP

  • [Redacted] sculpt in progress

  • Update [redacted] model done

  • Update Valentina's model completed

  • Update Sunny's model finished

  • Paul house exterior WIP

  • Abandoned Villa vertex color done

  • [Redacted] entrance blockout in progress 🛖

  • Promotional signs in progress

  • Themed exterior props UVBakes done

  • Mine entrance exterior texture in progress ⛏️

  • Mine wind area level completed, proceed next level

  • Fix some clothing and items on player characters WIP

  • Water optimization in progress 🌊

  • Improve Alice's dialogue WIP

  • Add dialogue to Betty 📝

  • Pufferfish introduction cutscene script completed

  • [Redacted] festival cutscene in progress

  • [Redacted] rig WIP

  • Oliver idle animation

  • Improve player walk animation🚶

  • Improve Seagull animation

  • Insect animation in progress

  • Plant Pouch animation

  • Moon Cake festival animation in progress 🥮

  • Museum introduction cutscenes in progress

  • Town Rank cutscenes in progress

  • More NPCs hearts' cutscenes in progress 🎦

  • Winter (night time) composition in progress

  • Summer (night time) composition done🎵

  • Implemented Summer (night time)

  • Created sound assets for season based ambient

  • Implemented winter ambience SFXs ❄️

  • [Redacted] Market item selection in progress

  • Ben's Caravan item selection WIP

  • Combat design and system in progress

  • Improve insect respawn system

  • Preparation for new depth diving 🦪

  • Update on dynamic dialogue system

  • Update on [redacted] mini game

  • Fix some crash issue on some cutscenes

  • Misc bug fixes 🪲

vestal zodiac
#

Happy weekend, Lovely Islanders 🥳 🥂
The dev diary is jammed pack today!
Without further ado, here it is!

March 11th, 2022

  • Farmhouse exterior in progress

  • Thematic farmhouse exterior props in progress

  • Mine wind and water areas are in progress ⛏️

  • [Redacted] and [Redacted] areas are in progress

  • Lighthouse previs is in progress

  • Pufferfish level 2 interior : [Redacted] is in progress sus

  • Paul's house exterior model UV complete

  • Kira's house exterior is in progress

  • Finished texture mine area entrance

  • Updating clothing store interior and [Redacted] store interior in progress

  • Promotional signs are in progress

  • Museum fossil area concept updating in progress

  • [Redacted] festival theme outdoor foliage model done

  • Texturing [Redacted] festival is in progress ⛱️ ☀️

  • Updating Randy's sculpt

  • Completed Zoe rig

  • Fixed Paul's animation

  • NPCs animation for mooncake festival in progress 🥮

  • Implement insects behavior revamp

  • Insects animations in progress 🦋

  • Fishes rigging in progress

  • Update fossil processing data for new bones

  • Dinosaurs sculpts in progress 🦖

  • [Redacted] sculpt finish

  • Updating diving grass mesh

  • Created sound assets for season based ambient

  • Winter night music in progress ☃️

  • Fixed [redacted] music trigger

  • Added waterfall sound to windmill close to rice fields

  • Added and revised Alice's alternative dialog

  • Alternative dialog for Bree in progress

  • New museum intro cutscene done 🏦

  • Ranch intro cutscenes in progress ChickenFace

  • Finished [Redacted] festival cutscene scripts

  • TV shows are in progress 📺

  • Cherry Blossom festival minigame is in progress

  • Update mining UI is in progress

  • Town Rank revision is in progress

  • Make anchor spawn in front of the player, not above their head ⚓ 😵‍💫

  • WIP fish update spawn

  • Add monsters support to mining levels 👾

latent ivy
#

Tropical hello for Coral Islanders! 🏝️
We are back this week with more updates~
Enjoy! ✨

March 14th, 2022

  • Player house exterior concept in progress

  • Update [redacted] stores concept sketch

  • Update on observatory interior colors

  • [Redacted] interior

  • Bridge concept near mine area 🌉

  • Museum fossil area concept in progress

  • Dinosaur concept design in progress

  • [Redacted] variant and paint over concept in progress

  • [Redacted] TV show preview in progress 📺

  • Update Randy sculpt done

  • [Redacted] sculpt in progress

  • Sunny retopo UV in progress ☀️

  • Anne in progress

  • [Redacted] sculpt WIP 🦣

  • Kira house exterior model UV in progress

  • Ben caravan model update done

  • Ben caravan texture WIP 🚙

  • Lighthouse previs in progress

  • [Redacted] blockout

  • WIP artifact texturing

  • Promotional signs UV texture in progress

  • Themed exterior props texture in progress

  • Mine entrance exterior texture finished

  • Mine wind area level completed, compiled ⛏️

  • Adjust diving animation/tool usages for all body types

  • Combat VFX and FX in progress 💥

  • Add dialogue to Bree done

  • Add dialogue to Kira done 🗒️

  • Add dialogue for Charles in progress

  • Revised several cutscene scripts

  • Zoe rig WIP

  • Fish rig in progress 🐠

  • Insect animation in progress

  • Mooncake festival waypoints WIP

  • Mooncake festival animation in progress 🥮

  • Museum introduction cutscene WIP

  • Ranch introduction cutscene in progress

  • Town rank cutscene WIP

  • Winter (night time) composition done, polishing in progress ❄️

  • Season based ambient WIP

  • Improve SFXs 🎵

  • Fix UI sounds double trigger

  • Update [Redacted] market finished

  • Update Ben's Caravan

  • Insect behavior update in progress 🪲

  • Readjust anchor spawn point

  • Update map function (add open/closed shop information) 🗺️

  • Update on fishing and spawn-rate WIP

  • Update on diving overall view and zone

  • Update [redacted] mini-game system and behavior in progress

  • Update on dynamic dialogue system

  • Misc bug fixes 🐛

latent ivy
#

Good timezones, Farmers! 🧺
Here is for today's update! Highlight of the day will be about the player house? What could we possibly do?
How exciting! 😆

March 15th, 2022

  • Player house exterior concept done

  • Player house interior concept in progress 🏚️

  • Pufferfish level 2 interior sketch in progress

  • Update on observatory concept WIP

  • Museum fossil area concept and path done 🦴

  • [Redacted] store color exploration in progress

  • [Redacted] concept in progress

  • [Redacted] sculpt in progress

  • Sunny retopo UV done ☀️

  • Anne in progress

  • Kira house exterior model UV completed

  • Lighthouse previs in progress

  • [Redacted] house in progress

  • [Redacted] blockout finished

  • Ben caravan texture completed 🚙

  • Lookout bridge blockout done

  • Themed exterior props finished

  • More themed exterior props in progress

  • Promotional signs done

  • Artifacts texturing WIP

  • Combat VFX and FX in progress 💥

  • Optimize water in progress

  • Mine wind area level completed

  • Added dialogue for Charles done

  • Added dialogue for Connor in progress 🖋️

  • Update on dynamic dialogue in progress

  • Revised and update several cutscene scripts

  • [Redacted] rig in progress

  • Fish rig in progress 🐡

  • Update town kids animation

  • Insect animation in progress

  • Mooncake festival animation in progress 🥮

  • Update festival waypoints

  • Ranch introduction cutscene in progress

  • [Redacted] cutscene in progress

  • Town rank cutscene WIP 🎬

  • Winter (night time) polishing done

  • Implemented Winter (night time) 🎵

  • Fall (night time) composition in progress

  • Add SFXs for water fall

  • Update items on [redacted] markets and Ben's Caravan

  • Update on TV Shows in progress 📺

  • Update on fishing and spawn location WIP

  • Insect behavior update in progress

  • Update [redacted] mini-game system and behavior in progress 🏁

  • Update on some UI in progress

  • Update on NPCs portrait

  • Update on dynamic dialogue system

  • Implemented [redacted] and pufferfish cutscenes

  • Misc bug fixes 🐝

latent ivy
#

Greetings, Residents of Coral Island! 🏝️
Are you ready for more Developer Diary?
I sure am! Today highlight is Sunny! Although I'm pretty sure Sunny doesn't need more light! 💡
What are the things that catch your eyes?
Let's discuss here #🐔coral-general~

March 16th, 2022

  • [Redacted] concept in progress

  • Update on observatory concept 🌠

  • [Redacted] store color exploration in progress

  • [Redacted] concept in progress 🎨

  • [Redacted] TV shows previs in progress

  • Anne sculpt finished

  • Emma sculpt in progress

  • [Redacted] sculpt WIP

  • Sunny UV Bakes done ☀️

  • Sunny textures in progress

  • [Redacted] house model UV completed

  • Ben caravan and props in progress 🚙

  • Lighthouse previs in progress

  • Promotional signs base texture in progress

  • Super Coral information sign in museum in progress

  • [Redacted] tree in progress 🎋

  • [Redacted] texture finished

  • [Redacted] blockout in progress

  • Artifacts texturing WIP

  • [Redacted] areas blockout, model, UV and texture completed

  • Themed exterior props finished

  • Mine wind area level completed, proceed to next level ⛏️

  • Added dialogue for Connor done

  • Added alternative dialogue for Dinda in progress

  • Update on dynamic dialogue in progress📚

  • Add personality dialogues for NPCs

  • [Redacted] rig finished

  • Sunny rig in progress

  • Fish rig in progress

  • Player combat animation in progress 🤺

  • Update town kids animation

  • Insect animation in progress

  • Mooncake festival animation in progress 🥮

  • Introduction cutscene in progress

  • Town rank cutscene WIP 🎞️

  • Fall (night time) composition in progress

  • Adjust and update SFXs 🔊

  • Update on fishing and spawn location WIP

  • Update [redacted] mini-game system and behavior in progress

  • Insect behavior update in progress 🪲

  • Crops season change behavior in progress

  • Update on NPCs seasonal portrait system in progress

  • Misc bug fixes🐛

latent ivy
#

Howdy, Farmers! 🧺
What do you think of the new trailer? Have you watch it? Or do you know that we have launched a new trailer? What do you think about our new collaborator?
If you haven't already, check out #📣announcements! You will find the news and link there! ✨

March 17th, 2022

  • Player House interior and exterior update in progress

  • Update on Observatory concept WIP

  • Observatory grid painting in progress

  • [Redacted] store color exploration completed 🎨

  • [Redacted] store color exploration WIP

  • [Redacted] concept WIP

  • Store signs open-close concept in progress

  • [Redacted] TV shows previs in progress 📺

  • Update [redacted] topology-rebake texture

  • Update on some animal 🐨

  • Lighthouse interior previs in progress

  • Artifacts texturing WIP

  • [Redacted] sculpt finish

  • [Redacted] sculpt WIP

  • [Redacted] tree in progress 🎋

  • Promotional signs base texture in progress

  • Themed exterior props bake and texture updated and fixed

  • Mine wind area level completed, proceed to next level ⛏️

  • Added dialogue for Dinda done

  • Added dialogue for Nina WIP

  • Update on dynamic dialogue in progress ✍️

  • Add personality dialogues for NPCs WIP

  • NPCs-specific topics dynamic dialogue in progress

  • Sunny rig finished

  • Fish rig

  • Update town kids animation

  • Insect animation in progress 🦋

  • Mooncake festival animation in progress

  • Add emoticon response to [redacted]

  • [Redacted] cutscene in progress

  • Introduction cutscene in progress 📽️

  • Town rank cutscene WIP

  • Fall (night time) composition finished 🎵

  • Implemented the rest of the music on some season

  • Adjust waterfall and river adaptive SFX

  • Make new SFX

  • Nerfed bug catching difficulty

  • Update fishing difficulty

  • Update on fishing 🐠

  • Update fishing UI

  • Update mining UI

  • Update [redacted] mini-game system and mechanic

  • Adding animal spawner under the sea

  • Update on NPCs seasonal portrait system in progress

  • Misc bug fixes 🪲

vestal zodiac
#

Hello Coral Islanders! How are you today? 🧑‍🌾 🏝️
We know you've been waiting for this!
Today's highlight is the combat system! Are you ready to fight those monsters? ⚔️ 👾

March 21st, 2022

  • Player combat animation in progress 🤺

  • Archie's animations are in progress

  • Cat animations are in progress 🐱

  • Insects animations are in progress

  • Fix fishing animation glitch

  • Animations for the Mooncake festival are in progress 🥮

  • Sculpting Emma in progress

  • Sculpting Anne done

  • Sculpting [Redacted] done

  • Valentina retopo UV bakes in progress

  • WIP new farmer outfits ChickenFace

  • Finish Artifacts texturing

  • [Redacted] sculpts in progress

  • Fishes rigs in progress

  • Combat enemy rigs in progress 👾

  • Lighthouse interior in progress

  • Inn backyard model UV done

  • Mine wind area in progress

  • More mine rocks variations in progress

  • Outdoor decor in progress

  • More TV channels previs in progress 📺

  • Texture [Redacted] festivals props finished

  • Farm area props texture in progress

  • Update [redacted] UI in progress

  • Implement pufferfish cutscene 🐡

  • Mining Lobby Intro in progress

  • Intro Cutscene in progress

  • Onboarding cutscene in progress

  • 10m Super Coral Cutscene in progress

  • Alternative dialog for Nina in progress

  • Added personality dialog for Alice

  • More topics for NPC-specific dynamic dialog 💕

  • Adding personality dialogues for NPCs

  • Implemented fall night music

  • Created sound assets for mud and snow footsteps 👣

  • Wildlife sounds in progress

  • Boats sounds in progress ⛵

  • Spring night Music in progress

  • Minigame in Cherry Blossom Festival is in progress 🌸

  • Prototyping [redacted] minigame in progress

  • Implementing Combat system ⚔️

  • Finish revamping fishing spawn

  • Bait functionality is in progress

  • New system on mining is in progress

  • New mine lighting system in progress

  • Updating economics system 💰

  • Fix & update the World Warping Portals logic to make it more stable and fix possible crashes

latent ivy
#

Good time zone, Islanders! 🏝️
Here is today's Dev Diary!
Don't forget we have an up coming Discord event!
Check out the event if you haven't already!
Here's the date: <t:1648177200:F>
Do not missed it, let's have fun together! ✨

March 22nd, 2022

  • [Redacted] boat concept in progress ⛵

  • Pufferfish level 2 sketch in progress

  • Museum layout all area completed

  • Museum statue concept completed

  • Teleportation totem variation in progress

  • Super Coral concept 40m in progress

  • More character props concept in progress 👗

  • Emma in progress

  • [Redacted] sculpt in progress

  • Anne retopo in progress

  • Valentina bake in progress

  • Baked insects animation 🪲

  • [Redacted] sculpt WIP

  • [Redacted] in progress

  • Lighthouse interior vertex color done

  • [Redacted] in progress

  • [Redacted] kitchen props blockout in progress 🔪

  • [Redacted] blockout and rough UV done

  • Themed outdoor props model and texture finished

  • Mine wind area level in progress

  • Optimized water shader 🌊

  • Added dialogue for Nina WIP

  • Added dialogue for Dippa WIP 📝

  • Add personality dialogues for NPCs WIP

  • [Redacted] rig completed

  • Fishes rig in progress

  • Archie animation

  • Insect animation in progress 🐛

  • Mooncake festival animation in progress

  • Introduction cutscene in progress

  • Pufferfish introduction cutscene in progress

  • 10m Super Coral cutscene in progress 📽️

  • Mining lobby introduction in progress

  • Spring (night time) composition finished

  • Explore instrumentation diving 10m 🎶

  • Boat SFXs variation

  • Update [redacted] UI

  • Prototype [redacted] mini-game

  • Update on [redacted] mini-game

  • Update on fishing & spawn trigger 🎣

  • Update on enemy combat

  • [Redacted] system in progress

latent ivy
#

Hey, Residents of Coral Island! 🏝️
Weekend coming through! Don't miss out our Karaoke event! Let's have fun together! ✨
Anyhow, for today's Dev Diary, we are making a lot of progress in Mooncake Festival! The animations are done! Can't wait, can you? 💖

March 23rd, 2022

  • [Redacted] boat concept in progress

  • Pufferfish level 2 sketch in progress 🐡

  • Super Coral concept 40m in progress

  • Teleportation totem variation in progress

  • More character props concept in progress

  • [Redacted] TV shows in progress 📺

  • [Redacted] sculpt in progress

  • Valentina bake done

  • Anne retopo in progress

  • Lighthouse interior vertex color done

  • [Redacted] shop interior previs in progress 🍜

  • [Redacted] in progress

  • [Redacted] blockout and rough UV done

  • [Redacted] sculpt done

  • [Redacted] blocking in progress

  • [Redacted] modeling, UV and texturing in progress

  • Mine wind area level done, proceed to next level ⛏️

  • Outdoor tile in progress

  • Themed outdoor props model and texture

  • Add personality dialogues for NPCs WIP 📒

  • Fish rig in progress 🐠

  • Insect animation in progress

  • NPCs animation in progress

  • Improve player combat animation ⚔️

  • Enemy hit animation in progress

  • Cat animation in progress 🐈

  • Monster animation in progress

  • Mooncake festival animation done

  • Mooncake festival waypoints in progress 🥮

  • Pufferfish introduction cutscene in progress

  • Create UI inventory SFXs

  • Temple offering SFXs in progress

  • Adjusted SFXs

  • Diving music 10m in progress 🤿

  • Update [redacted] UI done

  • Update on insect catching

  • Update on fishing spawn 🎣

  • Update on fish bait effect in progress

  • Mining ore system update in progress 💎

latent ivy
#

Hello, Coral Islanders! 🏝️
I hope you all having fun with the Karaoke time zone we are having!
Now, here's some update on Dev's Diary! Tomorrow, there won't be one, so don't wait for one! 😆
What do you like the most from the update? Let's discuss it here #🐔coral-general! 💖

March 24th, 2022

  • Pufferfish level 2 sketch in progress 🐡

  • Super Coral concept variation 40m done

  • Teleportation totem variation finished

  • Ocean creatures concept in progress 🦞

  • [Redacted] fall paint over in progress

  • [Redacted] festival concept in progress

  • [Redacted] TV shows previs 📺

  • [Redacted] sculpt in progress

  • Anne UVBakes done

  • Emma in progress

  • Randy retopo-bake in progress

  • [Redacted] shop interior previs in progress 🍜

  • [Redacted] in progress

  • [Redacted] sculpt done

  • [Redacted] sculpt in progress

  • [Redacted] modeling, UV and texturing done

  • Rock texture update 🪨

  • [Redacted] open version blockout and rough UV done

  • [Redacted] blocking in progress

  • Outdoor tile in progress

  • Themed outdoor props model and texture

  • Add personality dialogues for NPCs WIP ✏️

  • Fish rig in progress 🐟

  • Improving player combat animation in progress

  • Cat animation finished

  • Water mill animation finished

  • Mooncake festival waypoints in progress 🥮

  • Extractor unlock cutscene in progress

  • Goddess introduction cutscene in progress 🎞️

  • Pufferfish introduction cutscene in progress

  • Add misc SFXs (UI, drop items, rewards, etc.) 🔊

  • Update 'max characters' to 5000 for in-game feedback

  • Cooking recipe balancing completed 🍳

  • Update [redacted] UI done

  • Update dialogue and portrait system in progress

  • TV Show system update implementation in progress

  • Update mining system ⛏️

  • Mining ore system update in progress

  • Update on fishing spawn

  • Update on fish bait effect finished

  • Update on bug catching

  • Update on [redacted] mini-game

  • Fruit plant system in progress 🍇

latent ivy
#

Residents of Coral Island, we are back after the long weekend! 🏝️
Here's the Dev Diary for what we did yesterday!
As for the highlights I have 2; first one will be for Pet Designer Pledgers, your pet concept is being worked on! The second one is Mooncake festival update, yay! 💖

March 28th, 2022

  • Pufferfish level 2 sketch in progress 🐡

  • [Redacted] store interior updated

  • [Redacted] store interior update in progress

  • [Redacted] interior concept updated

  • [Redacted] fall paint over in progress

  • [Redacted] festival in progress

  • Monster animation concept in progress

  • Pet designer concept WIP 🐶

  • New items concept in progress

  • New clothes concept WIP

  • Sign concept retouch in progress

  • Super Coral 40m concept retouch in progress

  • Anne & Sunny rendered ☀️

  • Anne texture completed

  • Valentina texture finished

  • Emma finished

  • [Redacted] sculpt updated

  • Horse in progress 🐴

  • Butter the cat in progress 🐈

  • [Redacted] shop interior vertex color WIP

  • [Redacted] in progress

  • [Redacted] festival props model in progress

  • [Redacted] sculpt

  • [Redacted] blocking

  • Update artifact texture in progress

  • [Redacted] texture in progress

  • [Redacted] statues in progress

  • Area limitation (blocker) in progress

  • Add personality dialogues for NPCs WIP 🖊️

  • Fishes rig in progress 🐟

  • Combat animation in progress

  • Insect animation in progress

  • Cat animation implemented

  • Mooncake festival animation finished 🥮

  • Mooncake festival waypoints in progress

  • Goddess introduction cutscene in progress

  • Diving introduction cutscene in progress

  • Pufferfish introduction cutscene WIP

  • Diving [day] 10m music done 🤿

  • Diving music implemented

  • Adjust ambience volume level on interaction for diving 🎚️

  • Fix UI sound not triggered

  • Bug catching update in progress 🪲

  • Update on fishing HUD

  • Update on [redacted] mini-game

  • Combat system in progress 🤺

  • Update dialogue and portrait system in progress

  • Misc bug fixes 🐞

latent ivy
#

Hello enthusiastic Farmers! 🧺
Today's highlight will be Festivals!
Look, a lot of festivals are being worked on, & I can assure you, those are different festivals!
Enjoy! 🌟

March 29th, 2022

  • Museum artifact area paintover done

  • Museum fossil area update in progress 🦴

  • [Redacted] store interior updated

  • [Redacted] store interior updated

  • [Redacted] interior updated

  • [Redacted] interior sketches

  • [Redacted] boat concept update WIP ⛵

  • [Redacted] festival concept done

  • [Redacted] VFX concept in progress

  • Monster VFX concept in progress

  • HUD layout concept exploration in progress

  • New food concept and icons completed

  • Sign concept retouch done 🪧

  • [Redacted] sculpt finished

  • Randy UVBake in progress

  • Peanut and Butter the cats sculpt completed 🐈 🐈‍⬛

  • Update on insect texture

  • [Redacted] shop interior previs and vertex color done 🍜

  • Observatory previs WIP

  • [Redacted] in progress

  • [Redacted] festival blockout in progress 🌳

  • [Redacted] festival props model finished, UV WIP

  • [Redacted] sculpt

  • [Redacted] blocking 🦖

  • Rework artifact texture in progress

  • [Redacted] assets WIP

  • [Redacted] statues retopo-UV in progress

  • Sculpt outdoor bushes in progress

  • Area limitation (blocker) WIP

  • Weapon Trails VFX in progress

  • Add personality dialogues for NPCs WIP 📑

  • Fishes rig in progress 🐬

  • NPCs waypoint's in progress

  • NPCs activities animation in progress

  • Improve combat animation ⚔️

  • Diving introduction cutscene in progress

  • Pufferfish introduction cutscene WIP

  • NPCs hearts' cutscenes in progress 💖

  • Diving [day] 20m music in progress 🎵

  • Created temple offering UI Sound assets

  • Title screen UI in progress

  • Update on fishing rare spawn

  • Update on fishing 🎣

  • Update on combat balancing in progress

  • Combat system in progress

  • [Redacted] festival program in progress ⛱️

  • Update on [redacted] mini-game

  • Update dialogue and portrait system in progress

  • Misc bug fix 🦗

latent ivy
#

Hi, Coral Islanders! 🏝️
Have you check out the #📣announcements?
The new Dev Blog is up! Don't miss out on the update!
Now, we move to Dev's Diary! Let's go! ✨

March 30th, 2022

  • Museum fossil area update done

  • Pufferfish level 2 sketch concept in progress

  • [Redacted] boat concept update in progress 🛶

  • [Redacted] shop exterior design in progress

  • New clothing concept in progress

  • New food concept and icons update finish

  • Super Coral 40m concept variation in progress

  • Monster animation concept

  • Baby farm animal icons 🐥

  • Emma sculpt update in progress

  • Taco sculpt in progress 🐕

  • Update on insect texture

  • Observatory previs WIP

  • Temple area props in progress

  • Abandoned cabin model and UV done 🛖

  • [Redacted] area update done

  • [Redacted] statues retopo completed, UVBakes in progress

  • [Redacted] festival blockout in progress

  • [Redacted] festival props UV finished, texture in progress

  • Rework artifact texture in progress

  • Add personality dialogues for NPCs WIP ✍️

  • Fishes rig in progress 🐟

  • Giant animation in progress

  • NPCs activities animation in progress

  • Diving introduction cutscene in progress 🤿

  • NPCs waypoints' in progress

  • NPCs hearts' cutscenes in progress 💖

  • Created temple offering UI Sound assets

  • Implemented temple offering UI Sound assets 🎵

  • Giant sounds in progress

  • Update on some UI

  • Combat system in progress ⚔️

  • Update dialogue and portrait system in progress

  • [Redacted] festival program in progress

  • Misc bug fix 🐛

latent ivy
#

Hello and welcome to Chickensus Island! sus
Oh no, everything redacted look suspicious today!
Let's take a look on what's going on!

March 31th, 2022

  • Pufferfish level 2 sketch concept in progress

  • [Redacted] shop update in progress sus

  • [Redacted] shop exterior design in progress

  • [Redacted] overpaint concept update WIP

  • [Redacted] boat concept update in progress

  • [Redacted] concept in progress sus

  • Super Coral 40m concept variation in progress

  • New clothing concept in progress

  • Monster animation concept done

  • Randy retopo-bake completed

  • [Redacted] sculpt updated

  • Peanut & Butter cat is now cuter than ever

  • Horse retopo in progress

  • Insect bake in progress

  • Update on some big fishes sculpt

  • [Redacted] sculpt in progress

  • Observatory interior previs WIP

  • [Redacted] in progress sus

  • [Redacted] props in progress

  • Temple area props in progress

  • Alice props done

  • [Redacted] blockout in progress

  • [Redacted] statues retopo-UVBakes done sus

  • [Redacted] festival blockout in progress

  • [Redacted] festival props texture in progress

  • Rework artifact texture and mesh in progress

  • Outdoor props in progress

  • Mind wind area level in progress

  • Add personality dialogues for NPCs WIP

  • Town rank scenario related in progress sus

  • Fishes rig in progress

  • Giant animation in progress

  • NPCs activities animation in progress sus

  • Diving introduction cutscene in progress

  • NPCs hearts' cutscenes in progress

  • Diving [Day] 20m music done

  • More natural ambient SFXs in progress sus

  • Implemented Temple offering UI Sound assets

  • Update on some UI

  • Update on dynamic quest

  • [Redacted] mini-game update in progress sus

  • Combat system in progress

  • Update dialogue system in progress

latent ivy
#

Greetings dearest Farmers of Coral Island! 🧺
Weekend is coming and here's an update to end the week! What a week, right?
I wish you all a happy time zone, and have a nice weekend! 🌈

April 1st, 2022

  • Pufferfish level 2 sketch concept in progress 🐡

  • Area Paintover near the inn in progress

  • [Redacted] overpaint concept update WIP

  • Cherry blossom festival in progress 🌸

  • New clothing concept in progress

  • [Redacted] concept in progress

  • [Redacted] sculpt updated

  • Peanut & Butter paw updated 🐾

  • Horse retopo in progress

  • [Redacted] sculpt WIP

  • Flamingo sculpt in progress 🦩

  • Observatory interior previs WIP

  • [Redacted] blockout finished

  • [Redacted] blockout done

  • [Redacted] festival blockout in progress

  • [Redacted] festival props texture done

  • Outdoor props in progress

  • Mind wind area level in progress ⛏️

  • Personality dialogue WIP

  • Character archetypes in progress ✒️

  • Alternative dialogue in progress

  • Anne rig in progress

  • Fish rig in progress 🦀

  • NPCs activities animation done

  • Alice waypoints in progress

  • NPCs hearts' cutscenes in progress 💖

  • Diving [Day] 20m music update in progress 🎵

  • Seasonal ambient adjustment in progress

  • Winter ambient update in progress ❄️

  • Implemented Temple offering UI Sound assets

  • Update setting UI in progress

  • Ranching shop UI in progress ⚙️

  • Update on dynamic quest

  • Update dialogue system in progress 📑

  • Monster spawner system in progress

  • [Redacted] mini-game polish in progress

latent ivy
#

Hello Islanders 🏝️
How was weekend? I hope you all have the rest or blast you deserve! Now, here's update on Dev Diary~
Oh, I wish I could share with you the new clothing and costume concept, they are awesome! Loving it!
Enjoy! ✨

April 4th, 2022

  • Pufferfish level 2 sketch concept in progress

  • Sam's Nursery Room color exploration WIP 🍼

  • [Redacted] boat concept design in progress

  • [Redacted] interior sketch WIP

  • Pet designer concept in progress 🐶

  • New clothing concept and variation in progress

  • New costume concept in progress

  • Shop sign alternative concept

  • Cherry blossom festival in progress 🌸

  • [Redacted] retopo WIP

  • Taco sculpt finished

  • Horse retopo, UV, bakes finished 🐎

  • Flamingo sculpt in progress

  • Sparrow sculpt finished 🪶

  • [Redacted] sculpt finished

  • [Redacted] in progress

  • Bake insect in progress 🐞

  • Observatory interior previs WIP

  • [Redacted] in progress

  • [Redacted] props modeling WIP ♨️

  • [Redacted] props in progress

  • [Redacted] festival blockout in progress

  • Outdoor props in progress

  • Mind wind area level done, next level in progress ⛏️

  • Personality dialogue WIP

  • Alternative dialogue in progress 🗒️

  • Diving script in progress

  • Anne rig in progress

  • Fish rig in progress 🦑

  • NPCs activities animation done

  • Giant animations in progress

  • Insect animation added

  • NPCs hearts' cutscenes in progress ❣️

  • Diving [Day] 20m music polish in progress 🎵

  • Winter ambient sound update

  • Update UI setting in progress ⚙️

  • Ben's Caravan shop in progress

  • Bee house item processor system in progress

  • Update on dynamic quest ❗

  • Update dialogue system in progress

  • Update portrait system WIP

  • [Redacted] mini-game update in progress

  • Combat system update in progress ⚔️

  • Misc bug fixes 🪲

latent ivy
#

Hello Farmers! 🧺
Look at what we brings you for today's Dev Diary! 🔖
Check them out and tell me if anything suits your fancy! Let's discuss it in #🐔coral-general!

April 5th, 2022

  • Pufferfish level 2 sketch concept in progress

  • Sam's Nursery Room color exploration done 🚼

  • New clothing concept and variation in progress

  • Super coral variation in progress

  • [Redacted] props concept in progress

  • Shop sign alternative concept 🪧

  • Inn area paint over in progress

  • Emma retopo in progress

  • [Redacted] UV done

  • Flamingo sculpt in progress 🦩

  • [Redacted] sculpt finished

  • Nina's villa exterior model in progress

  • Observatory interior previs WIP

  • [Redacted] completed ♨️

  • [Redacted] WIP

  • [Redacted] block out completed

  • [Redacted] block out done

  • [Redacted] block out in progress

  • Outdoor props in progress

  • Combat VFX WIP 💥

  • Personality dialogue WIP

  • Alternative dialogue in progress 📝

  • Diving script in progress

  • Anne rig finished

  • Fish rig completed 🦞

  • [Redacted] festival props rig in progress

  • NPCs activities animation update

  • Giant animations in progress

  • Clothing props animation in progress 👗

  • NPCs hearts' cutscenes in progress

  • Diving [Day] 20m music redo in progress 🎶

  • More SFXs in progress

  • Fix some sound issues

  • Update UI setting in progress ⚙️

  • Update Ranch UI in progress

  • Ben's Caravan shop update

  • Setup on [Redacted]

  • Update on dynamic quest

  • Early stage of Multiplayer "Island Visit" in progress 🤼

  • Decor mode system in progress

  • Update dialogue system in progress

  • Update portrait system WIP

  • [Redacted] mini-game update in progress

  • Combat system update in progress

  • Fix some fishing bugs 🐟 🦗

  • Fix some crash issues

  • Misc bug fixes 🪲

latent ivy
#

Howdy, Residents of Coral Island! 🏝️
We brings you more update today!
Here's what we worked on yesterday! We hope you like it! Enjoy while it still fresh with a cup of tea or coffee or hot chocolate or anything that suits your fancy! ☕

April 6th, 2022

  • Pufferfish level 2 sketch concept in progress

  • Sam's Nursery Room color exploration updated 🍼

  • [Redacted] interior sketch concept in progress

  • [Redacted] boat update in progress ⛵

  • [Redacted] paintover in progress

  • Emma retopo/UV/Bakes done

  • [Redacted] retopo in progress

  • [Redacted] baked finished

  • Flamingo sculpt WIP 🦩

  • [Redacted] sculpt done

  • [Redacted] WIP

  • Nina's villa exterior model finished, UV WIP

  • Observatory interior previs WIP

  • Lighthouse interior adjustment completed 💡

  • Museum Dino interior update in progress

  • Museum Aquarium update done

  • Beach lagoon collision sculpted and fixed 🏖️

  • [Redacted] block out in progress

  • Ocean diving props and items in progress

  • [Redacted] props done

  • Armor props finished

  • Mine wind area level done, proceed to next level ⛏️

  • Personality dialogue WIP

  • Alternative dialogue in progress ✍️

  • Diving script in progress

  • [Redacted] festival props rig in progress

  • Giant animations in progress

  • NPCs activities animation update 🪑

  • Museum introduction cutscene in progress

  • Ranch introduction in progress

  • Goddess introduction update in progress

  • NPCs hearts' cutscenes in progress 💕

  • Diving [Day] 20m music redo finished 🎵

  • Adjust Vaquatic SFXs 🔊

  • Adjust ore sound

  • Combat SFXs in progress

  • Monster SFXs in progress👾

  • Fix some SFXs issues

  • Patch notes UI update WIP

  • Update Ranch UI finished ⚙️

  • Ben's Caravan shop system update

  • Update on dynamic quest

  • Update dialogue system in progress 💬

  • [Redacted] mini-game update in progress

  • Update on early stage of Multiplayer "Island Visit" in progress

  • Fix some cutscene crash issues

  • Fix some crashes issue

  • Misc bug fixes 🪲

latent ivy
#

Hi, Residents of Coral Island! 🏝️
It's already Friday, and I want to wish you all have a nice Friday! Don't forget to take a break every now and then! ❤️
Take care and treat yourself and enjoy Dev's Diary!
P.S: There will be no Dev Diary tomorrow, don't wait for it.
Cheers! 🍻

April 7th, 2022

  • Pufferfish level 2 sketch concept in progress 🐡

  • [Redacted] interior sketch concept in progress

  • Giant interior in progress

  • More clothing concept in progress 👟

  • Item icons in progress

  • Store sign finalized 🪧

  • Emma texture in progress

  • [Redacted] texture in progress

  • [Redacted] retopo WIP

  • Taco updated 🐕

  • Horse texture in progress

  • Squirrel sculpt in progress

  • [Redacted] sculpt finished

  • Nina's villa exterior UV finished, texture WIP

  • Museum Dino interior update in progress 🦖

  • Observatory interior previs WIP

  • [Redacted] blockout in progress

  • Some store signs and way signs completed

  • [Redacted] props model, UV, Base color done

  • More outdoor props in progress

  • Mine wind area level done, proceed to next level

  • Combat VFXs updated 💥

  • Personality dialogue WIP

  • Alternative dialogue in progress 📚

  • Diving lore finished

  • Update on fish rig

  • [Redacted] festival props rig finished

  • NPCs activities animation update

  • Giant animations finished

  • Goddess introduction update in progress

  • Pufferfish introduction cutscene in progress

  • NPCs hearts' cutscenes in progress

  • Diving [Day] 20m music done

  • Diving [Night] 10m in progress 🎼

  • Improved Winter [Day] music

  • Mining related SFXs in progress ⛏️

  • Monster SFXs in progress

  • Implemented some music and SFXs

  • Fix some sound issues 🔊

  • Patch notes UI update WIP

  • Screen UI update in progress ⚙️

  • Update on dynamic quest

  • Update on Temple Offering

  • Adjust diving lighting 💡

  • Update dialogue system in progress

  • Ben's Caravan shop system update

  • [Redacted] mini-game update in progress

  • Fix some cutscenes crash issues

  • Misc bug fixes 🐛

latent ivy
#

Hello, Islanders! 🏝️
How was your weekend? We hope it was pleasant and fun! Now look at this packed Dev's Diary!

April 11th, 2022

  • Sam nursery area interior sketch WIP 🍼

  • [Redacted] interior sketch concept in progress

  • Pufferfish exterior concept WIP

  • Oil rig concept design WIP

  • [Redacted] concept in progress

  • [Redacted] concept

  • [Redacted] WIP

  • More clothing concept WIP 👕

  • Trashes variation concept in progress

  • Mine Earth Area variation WIP ⛏️

  • [Redacted] texture completed

  • Randy bake updated

  • [Redacted] retopo/Bakes in progress

  • [Redacted] suit in progress

  • [Redacted] sculpt finished

  • Butter the cat retopo/UV/Bakes done, texture WIP 🧈

  • Sculpted slug

  • Sculpted squirrel 🐿️

  • Observatory model and UV in progress

  • Observatory interior previs WIP

  • Nina's villa texture finished

  • Community center surrounding in progress

  • Museum Dino interior update WIP

  • Town fountain in progress

  • [Redacted] props WIP

  • [Redacted] blockout in progress

  • Fix blurry sign

  • Snowy day weather particle update WIP 🌨️

  • Personality dialogue WIP

  • Alternative dialogue in progress✍️

  • Town rank cutscene dialogue WIP

  • Valentina rig in progress

  • Horse rig in progress 🐎

  • NPCs' waypoints in progress

  • Festival reminder WIP

  • Giant animations in progress

  • Fish animation WIP 🐟

  • [Redacted] animation WIP

  • Pufferfish introduction cutscene in progress

  • Diving [night] 10m WIP 🎵

  • Update Day End music asset

  • Update Winter [day] music asset

  • Combat SFXs WIP

  • Monster SFX in progress

  • Ben's Caravan shop system update 🚙

  • [Redacted] market system update

  • Update prices

  • Rebalance on HP and stamina

  • Update on some quests

  • Update on dynamic quests

  • HUD color adjustment

  • Update on decor mode UI WIP

  • Update dialogue system in progress

  • Update portrait system WIP

  • Fence vaulting in progress

  • Update on [redacted]

  • [Redacted] mini-game update in progress

  • Update on early stage of Multiplayer 'Island Visit' WIP

  • Fix some crash issues

  • Misc bug fixes 🪲

latent ivy
#

Welcome, Farmers! 🧺
With the new scam's method going on, please always be cautious of any links/pictures that are sent to you by a person you do not know well. Kind reminder to have an extra layer to protect your account with 2FA, stay safe! ✨
Now, enjoy Dev's Diary!

April 12th, 2022

  • Sam nursery area interior sketch WIP

  • Pufferfish exterior concept 🐡

  • Under the sea plant concept

  • Oil rig concept design

  • Teleportation totem concept updated

  • [Redacted] in progress

  • [Redacted] boat WIP

  • Backpack concepts and variation in progress 🎒

  • Mine Earth Area variation WIP

  • Randy texture updated

  • [Redacted] outfit sculpt done

  • More player hairstyles sculpt WIP

  • Butter the cat texture finished 🐈

  • Peanut retopo UV-Bakes WIP

  • Update on Taco 🐕

  • Update on sparrow

  • Animal sculpt in progress

  • Observatory model and UV continuation

  • Observatory interior previs WIP

  • Museum Dino interior props update in progress

  • Town fountain WIP ⛲

  • [Redacted] props in progress

  • [Redacted] area blockout WIP

  • Some area's stonepath texture updated

  • Snowy day weather particle update ❄️

  • More outdoor props WIP

  • Personality dialogue WIP

  • Alternative dialogue in progress 📝

  • Town rank cutscene dialogue WIP

  • Museum introduction cutscene script update in progress

  • NPCs' waypoints WIP🚶

  • NPCs' activity animation in progress

  • [Redacted] animation WIP

  • Giant animations completed

  • Fishes animation updated 🐟

  • [Redacted] cutscene in progress

  • [Redacted] cutscene WIP

  • NPCs hearts' cutscenes in progress 💕

  • Diving [night] 10m finished

  • Update on some SFXs 🔊

  • Create more SFXs for monsters

  • Ambient and natural animal SFXs added 🐦

  • Add horse to the shop 🐎

  • Update on insect spawn condition

  • Update on screen UI WIP

  • Update on dynamic quests

  • Update on on boarding quests ❔

  • Update portrait system WIP

  • Update on fence vaulting

  • [Redacted] mini-game update in progress

  • Update on Multiplayer 'Island Visit' WIP

  • Fixes some crashes issue

  • Misc bug fixes 🦗

latent ivy
#

Hi, Residents of Coral Island!
Yesterday some Area had an official dinner together, other Area coming soon! ✨
If you haven't check them out, feel free to check our twitter! 🐦
Now enjoy Dev's Diary!

April 13th, 2022

  • Pufferfish interior concept WIP

  • Cherry Blossom Festival element concept in progress 🌸

  • Teleportation totem variation concept update in progress

  • [Redacted] concept in progress

  • Area fall paintover WIP 🍁

  • Mine Earth Area variation done

  • [Redacted] UV/Bakes in progress

  • [Redacted] sculpt updated

  • Peanut the cat retopo UV-Bakes finished, texture WIP 🐈‍⬛

  • More animal sculpt in progress

  • [Redacted] shop model finished, UV in progress

  • Observatory interior previs & vertex color WIP 🔭

  • Observatory model, UV, base color continuation

  • [Redacted] room modeling in progress

  • [Redacted] festival blockout in progress 🌳

  • Some area's stonepath texture updated

  • More outdoor props in progress

  • Alternative dialogue in progress

  • Museum introduction cutscene script update finished

  • Introduction cutscene dialogue update in progress 🖋️

  • NPCs' waypointsWIP

  • NPCs' activity animation in progress

  • Rig Butter the Cat in progress 🐈

  • Fence vaulting animation in progress

  • [Redacted] animation WIP

  • Giant animations updated

  • Fishes animation updated

  • Insects animation updated 🕷️

  • Town rank cutscene WIP

  • More NPCs' hearts cutscenes in progress 💖

  • Created on hit SFXs

  • More monsters SFXs in progress

  • Implemented diving [night] 10m 🎵

  • Implemented monster SFXs and on hit

  • Adjust voice level on combat sounds 🔉

  • Pricing balancing 💰

  • Update on mail UI in progress

  • Update on decor mode UI WIP

  • Update on insect spawn condition

  • Add horse to the shop 🐎

  • Update on mounting system

  • Update on dynamic quests

  • Update on on boarding quests

  • Update dialogue system in progress

  • Update potrait system WIP

  • Update on mining

  • Update on combat system⚔️

  • Update on [redacted]

  • [Redacted] mini-game update in progress

  • Misc bug fixes 🦋

latent ivy
#

TGIF, Coral Islanders! 🏝️
What do you look forward to this weekend?
Anyhow, take a look at this Dev's Diary! Let us know what you like the most from this update on #🐔coral-general! ✨

April 14th, 2022

  • Pufferfish interior concept WIP 🐡

  • Teleportation totem variation concept update in progress

  • [Redacted] concept updated

  • [Redacted] concept in progress

  • [Redacted] plant concept in progress

  • Area fall paintover WIP 🍂

  • Mine Earth Area variation done

  • Sculpting player hairstyle variation in progress💈

  • [Redacted] bake in progress

  • Taco Retopo/UV/Bakes finished, Taco texture in progress

  • More animal sculpt in progress 🐇

  • Ranch extra props model/UV/Texture done

  • [Redacted] shop texture update in progress

  • Observatory lighting setup done, update on collision

  • Observatory model, UV, base color continuation

  • Town fountain in progress ⛲

  • Some area's stonepath texture updated

  • More outdoor props in progress

  • [Redacted] festival blockout and props in progress 🌳

  • Alternative dialogue in progress

  • Personality dialogue in progress 🖊️

  • Introduction cutscene dialogue update finished

  • [Redacted] festival rig in progress

  • NPCs' waypoints in progress

  • NPCs' activity animation in progress

  • Horse animation in progress 🐎

  • Fishes animation updated

  • Insects animation updated

  • Town rank cutscene WIP

  • More NPCs' hearts cutscenes in progress 💕

  • Diving [night] 10m music composition completed 🎶

  • Updated fishing SFXs 🎣

  • [Redacted] mini-game SFXs in progress

  • Implemented [redacted] mini-game SFXs

  • Update on insect spawn map 🦗

  • Update on dynamic quests

  • Update on on boarding quests

  • Update on screen UI ⚙️

  • Update on fishing UI

  • Fix day end UI in progress

  • Update on vaulting system

  • Update on mounting system 🏇

  • Update dialogue system in progress

  • Update portrait system WIP

  • Update on combat system 🤺

  • Update on [Redacted] mini-game in progress

  • Update on [redacted]

  • Misc bug fixes 🐞

latent ivy
#

Greetings, Enthusiastic Residents of Coral Island! 🏝️
Let's greet a new week with a new passion and vibrant! To lighten your week, here's Dev's Diary!
Sorry for the lateness, was busy discussing meme Earth Day 🌏

April 18th, 2022

  • Pufferfish interior concept WIP 🐡

  • [Redacted] boat concept in progress

  • Teleportation totem variation concept update in progress

  • Oil rig concept in progress ⛽

  • [Redacted] concept updated

  • More characters clothing variation in progress

  • Cherry blossom festival concept update

  • Area fall paintover WIP 🍂

  • Sculpting player hairstyle variation in progress ✂️

  • [Redacted] bake completed

  • Taco texture finished

  • Fixed Taco topology, UV and bakes🐕

  • More animal sculpt in progress

  • Fixed some insects texture

  • [Redacted] shop exterior texture update done

  • Observatory interior vertex color finished

  • Town fountain in progress ⛲

  • Low poly statues WIP

  • [Redacted] props completed

  • [Redacted] area teleportation totem texture completed

  • [Redacted] area Model, UV WIP

  • [Redacted] blockout adjusted

  • More outdoor props in progress

  • [Redacted] festival blockout in progress 🌳

  • Alternative dialogue in progress

  • Personality dialogue in progress 🗒️

  • [Redacted] rig finished

  • Fence vaulting animation in progress

  • Mount/dismount animation updated 🐎

  • Horse animation in progress

  • Fishes animation updated

  • Monsters animation 👾

  • [Redacted] festival animation in progress

  • Town rank cutscene WIP

  • More NPCs' hearts cutscenes in progress ❤️

  • Diving [night] 10m music composition completed

  • Town [day] music improvement WIP🎵

  • Fixed BGM transition issue

  • Added more SFXs

  • Created monsters SFXs 🔊

  • Update on screen UI

  • Update on town rank UI

  • Update on mailing UI ✉️

  • Update on cooking UI

  • Fix Day End UI in progress

  • Update monster behavior

  • Update on fishing 🎣

  • Update [redacted] mini-game

  • [Redacted] system WIP

  • Update on cutscene system 🎬

  • Fix and prevent crashing by cutscenes

latent ivy
#

Heya, Farmers! 🧺
We hope you all doing great and happy!
I for one, am happy to bear you all updates on Coral Island!
If you feel a bit gloom, we hope this could cheer you up and bloom your day! Enjoy Dev's Diary! ✨

April 19th, 2022

  • [Redacted] boat concept in progress

  • [Redacted] color exploration in progress

  • Gate and bridge exploration sketches 🌉

  • Teleportation totem variation concept update in progress

  • Oil rig concept in progress

  • [Redacted] concept in progress

  • More characters clothing variation in progress 👕

  • [Redacted] texture in progress

  • [Redacted] model in progress

  • Sculpting player hairstyle variation in progress

  • More animal sculpt in progress

  • Trashes variation model in progress 🪰

  • [Redacted] shop interior previs in progress

  • [Redacted] interior blockout

  • [Redacted] blockout adjusted

  • [Redacted] props in progress

  • Town fountain in progress ⛲

  • More outdoor props in progress

  • [Redacted] festival blockout adjusted

  • Mine levels blockout in progress ⛏️

  • Alternative dialogue in progress

  • Personality dialogue in progress

  • Quests text in progress ❓

  • Emma rig updated

  • Peanut the cat rig completed

  • NPCs' waypoints in progress

  • Mooncake festival waypoints in progress 🥮

  • Butter the cat animation in progress

  • Fence vaulting animation in progress

  • Mount/dismount animation updated

  • Horse animation in progress

  • Fishes animation updated 🦑

  • Monsters animation

  • [Redacted] festival animation in progress

  • Town rank cutscene WIP

  • More NPCs' hearts cutscenes in progress 💖

  • Add more animals SFXs 🐎

  • Created monsters SFXs

  • Update on screen UI

  • Update town rank UI 🏅

  • Update on Carpenter UI overall

  • Fix ranch UI bug

  • Update On Boarding Quests 🆕

  • Fix & update mounting system

  • Update vaulting system

  • [Redacted] system in progress

  • Update on fishing system 🎣

  • [Redacted] in progress

latent ivy
#

Yuhuu, Islanders! 🏝️
Dev Diary is packed, so we will keep the opening short! Enjoy!✨

April 20th, 2022

  • [Redacted] concept design in progress

  • [Redacted] boat concept WIP 🚣‍♂️

  • [Redacted] level 0 concept in progress

  • [Redacted] color exploration WIP

  • Gate and bridge exploration sketches in progress 🌉

  • [Redacted] concept

  • [Redacted] item concept WIP

  • Area Fall paint over in progress 🍁

  • Sculpting player hairstyle variation WIP 💈

  • [Redacted] model, Retopo, UV finished

  • [Redacted] model, Retopo, UV WIP

  • More animal sculpt in progress 🦉

  • [Redacted] statues texturing WIP

  • Temple area props blockout finished

  • [Redacted] model, UV, texture WIP

  • [Redacted] building interior blockout in progress

  • [Redacted] props WIP

  • More outdoor props in progress

  • Mine levels variation WIP

  • Mine levels block out in progress ⛏️

  • Alternative dialogue WIP

  • Personality dialogue in progress 📖

  • [Redacted] text WIP

  • Rig Taco in progress 🐕

  • NPCs' waypoints WIP

  • Mooncake festival waypoints finished

  • NPCs' activity animation WIP

  • Giant animation in progress

  • Fishes animation updated 🦞

  • Fence vaulting animation WIP

  • [Redacted] animation improved

  • Mount/dismount animation updated

  • Horse animation WIP

  • Monsters combat animation in progress 👾

  • [Redacted] festival animation WIP

  • More NPCs' hearts cutscenes in progress 💖

  • Town [Day] music finished 🎵

  • Diving [Night] 10m music implementation WIP

  • Explore instrumentation for mining

  • Create SFXs and ambient necessary for mount riding

  • Add SFXs for horse mounting 🔊

  • Update on Carpenter UI overall

  • Fix Ranch UI bug ⚙️

  • Update fish spawning and difficulty

  • Update insect spawn rarity, and seasonal 🦗

  • Update On Boarding Quests

  • Update vaulting system

  • Update on combat system💥

  • [Redacted] system in progress

  • Fix & update on multiplayer 'Island Visit' 👭

  • Fix & update mounting system

  • Fix & update portrait system

  • Fix some cutscene issue 📽️

  • Fix some crashes issue

  • [Redacted] WIP

latent ivy
#

Hi, Famers!
It's packed, so enjoy!

April 21st, 2022

  • [Redacted] concept WIP

  • [Redacted] concept updated

  • [Redacted] interior color exploration WIP

  • [Redacted] boat concept updated

  • Gate and bridge exploration sketches WIP 🌉

  • [Redacted] concept adjusted

  • [Redacted] concept WIP

  • Oil rig concept design WIP

  • Pufferfish posters WIP 🐡

  • [Redacted] site paint over WIP

  • Sculpting player hairstyle variation WIP 💈

  • Update Zoe texture

  • Update Anne texture

  • Adjust Alice texture

  • [Redacted] Retopo WIP

  • [Redacted] Retopo, UV WIP

  • Update Peanut the cat texture🐈

  • More animal texture & sculpt WIP

  • [Redacted] WIP

  • [Redacted] boat WIP 🛶

  • Model [redacted] props

  • [Redacted] store interior previs WIP

  • [Redacted] shop exterior texture WIP

  • Museum dino & artifact section done

  • [Redacted] texture done

  • Town fountain finished ⛲

  • [Redacted] area blockout WIP

  • More outdoor props WIP

  • Mine levels variation & blockout WIP

  • Alternative dialogue

  • Personality dialogue 📚

  • [Redacted] text WIP

  • NPCs' waypoints WIP

  • [Redacted] festival waypoints WIP

  • Fix Cherry Blossom festival waypoints issue

  • Taco the dog rig finished 🐕

  • Peanut & Butter rig WIP

  • NPCs' activity animation WIP

  • Giant animation WIP

  • Fishes animation updated

  • Monster animation WIP

  • Fence vaulting animation WIP

  • [Redacted] animation

  • Pufferfish intro cutscene WIP

  • More NPCs' hearts cutscenes WIP 💖

  • Town [Day] music WIP

  • Add combat SFXs

  • Add monster SFXs 🎵

  • Add & update SFXs for horse & mounting

  • Implemented some SFXs & UI sound

  • Update insect spawn conditions

  • Update fish spawn conditions

  • Update overall UI/HUD ⚙️

  • Fix [redacted] shop UI

  • Update town rank UI WIP

  • Implemented [redacted] shop

  • Fix & update mounting system 🏇

  • Fix & update cutscene system

  • Fix & update on fishing

  • [Redacted] system WIP

  • Update on combat system WIP ⚔️

  • Update on multiplayer 'Island Visit' WIP

  • [Redacted] mini-game system update

  • [Redacted] in progress

  • Fix some crashes issues

latent ivy
#

Hello, Residents of Coral Island! 🏝️
Are you prepared for Dev's Diary?
Here you go! ⭐

April 25th, 2022

  • [Redacted] interior color exploration WIP

  • [Redacted] boat concept updated

  • Oil rig concept design WIP 🛢️

  • Oil tar concept in progress

  • [Redacted] variation concept WIP

  • More bag variation concept 🎒

  • More glasses variation concept

  • Pufferfish props-agenda propaganda WIP

  • [Redacted] site paintover

  • Sculpting player hairstyle variation

  • [Redacted] retopo WIP

  • More animal sculpt in progress 🪶

  • [Redacted] boat WIP

  • [Redacted] store interior previs WIP

  • Museum dino interior & props improved

  • [Redacted] shop exterior texture done

  • Temple modeling WIP🛕

  • [Redacted] sculpt finished

  • [Redacted] in progress

  • [Redacted] WIP

  • [Redacted] area blockout WIP

  • Mine levels variation WIP 🪨

  • Alternative dialogue WIP

  • TV shows script in progress 📺

  • Town rank cutscene dialogue WIP

  • NPCs' waypoints WIP

  • [Redacted] festival waypoints WIP

  • Update Mooncake festival waypoints 🥮

  • Animal rig WIP

  • NPCs' activity animation WIP

  • Animal animation in progress

  • Fishes animation updated

  • Insect animation WIP 🕷️

  • Monster animation in progress

  • Improve [redacted] animation

  • Fix and add more teleportation VFXs variation

  • Goddess introduction cutscene update WIP

  • Giant cutscene in progress

  • Pufferfish introduction cutscene

  • More NPCs' hearts cutscenes WIP 💖

  • Town [Day] music finished 🎵

  • Updated and adjusted Fall [Day] music

  • Composing mining Earth gate level 1-10 WIP

  • Giant SFXs in progress

  • Add monster SFXs

  • Fix some sound issues 🔧

  • Adjust [redacted] shop 💰

  • [Redacted] shop system WIP

  • Set [redacted] market

  • Dynamic quest update

  • Update insect spawn conditions and rarity

  • Improve overall player's quality of life ⚙️

  • Update new game and load save game UI

  • Fix and update Day End UI

  • TV UI improved and fixed 🎬

  • Fence vaulting system fix

  • [Redacted] system in progress

  • [Redacted] WIP

  • [Redacted] mini-game system update

latent ivy
#

Hi, Islanders! 🏝️
Its getting close to the next Alpha update, aren't you all excited? The Dev team is surely giving their absolute best! Yay!
Now, take a cup of your favorite drink while reading through this Dev's Diary! 🍵

April 26th, 2022

  • Sam's nursery room level 2 sketch exploration in progress 🍼

  • Pufferfish level 2 concept updated

  • [Redacted] concept

  • [Redacted] variation concept in progress

  • Pufferfish propaganda variation WIP 🐡

  • [Redacted] site paint over in progress

  • Sculpting & retopo player hairstyle variation in progress ✂️

  • [Redacted] UV in progress

  • [Redacted] retopo finished, UV-bakes WIP

  • Improved Peanut and Butter texture

  • More animal sculpt in progress

  • [Redacted] house fixed

  • [Redacted] interior blockout ♨️

  • [Redacted] shop exterior WIP

  • [Redacted] area blockout in progress

  • [Redacted] retopo in progress

  • [Redacted] in progress

  • [Redacted] WIP

  • Temple props modeling and UV updated

  • More outdoor props in progress

  • Mine levels variation in progress ⛏️

  • Add more teleportation VFXs variation

  • Name clothing items 👕

  • Wrote mails

  • Town rank cutscene dialogue in progress

  • Giant cutscene script in progress

  • [Redacted] introduction script 🪨

  • [Redacted] festival waypoints in progress

  • Animal rig in progress 🐦

  • Clothing's movement animation in progress

  • Fishes animation updated

  • Monster animation in progress 👾

  • Giant animation in progress

  • Giant cutscene in progress

  • Goddess introduction cutscene update WIP

  • More NPCs' hearts cutscenes in progress 🎬

  • Composing mining Earth gate level 1-10 WIP

  • Add mining ambient & SFXs 🎵

  • Fix some sound issues

  • Update multiplayer UI & title menu

  • Update Day End UI

  • [Redacted] shop system & setup in progress 💵

  • Fence vaulting system fix and update

  • Update mining system

  • Update combat system

  • Update on multiplayer 'Island Visit' WIP 🫂

  • [Redacted] system in progress

  • [Redacted] setup in progress

latent ivy
#

Hey Farmers! 🧺
Here's more of our progress! We hope you like this update!

April 27th, 2022

  • Sam's shop interior concept exploration in progress 🚼

  • [Redacted] room concept WIP

  • [Redacted] shop concept updated

  • [Redacted] variation concept

  • [Redacted] site concept in progress

  • Pufferfish propaganda variation WIP 🛢️

  • [Redacted] concept

  • More clothing variation concept 🐡

  • Sculpting & bake player hairstyle variation WIP

  • [Redacted] UV-bakes finished

  • [Redacted] texture in progress

  • Sam's nursery interior previs WIP 🍼

  • [Redacted] shop interior previs and vertext color completed

  • [Redacted] shop exterior texture WIP

  • [Redacted] area blockout in progress

  • [Redacted] in progress

  • [Redacted] WIP 🌳

  • [Redacted] in progress

  • More outdoor props in progress

  • Mine earth area level completed, proceed to next

  • Mine levels variation WIP

  • Update snow effect ❄️

  • Name clothing items

  • Setting/UI text

  • Wrote mails 📨

  • Alternative dialogue WIP

  • [Redacted] cutscene script in progress

  • Diving introduction script updated 🤿

  • Giant script updated

  • NPCs' waypoints in progress 🚶

  • [Redacted] festival waypoints WIP

  • Randy rig in progress

  • Animal rig WIP

  • Clothing's movement animation in progress 🧥

  • Animal animation WIP

  • Fishes animation updated

  • Monster animation in progress

  • Giant animation completed

  • Giant cutscene WIP

  • Mining introduction cutscene 🪨

  • Diving introduction cutscene

  • Composing mining Earth gate level 1-10 done

  • Update footstep variation sound effect 🔊

  • Add mining ambient & SFXs

  • Update multiplayer UI & title menu

  • Update mounting system and UI

  • Update UI Screen widget location

  • Insect spawn and rarity finished 🦗

  • Rebalance pricing 💸

  • Portrait system updated

  • Dialogue system updated

  • [Redacted] shop system & setup in progress

  • Update on combat ⚔️

  • Update and fix diving

  • Quests bug fixes

  • [Redacted] system in progress

  • [Redacted] system WIP

  • [Redacted] setup in progress

latent ivy
#

Yay, Residents of Coral Island! 🏝️
How do you enjoy the Dev Blog so far? What updates excite you the most?
And now, Dev's Diary!

April 28th, 2022

  • Sam's shop interior concept exploration in progress 🛒

  • [Redacted] room concept in progress

  • [Redacted] boat update in progress

  • [Redacted] props concept WIP

  • [Redacted] concept

  • Sculpting & retopo player hairstyle variation WIP

  • [Redacted] UV-bakes updated

  • [Redacted] texture in progress

  • [Redacted] boat modeling in progress

  • Animal bake in progress 🐦

  • [Redacted] room interior previs in progress

  • [Redacted] room exterior done

  • Update on temple props

  • [Redacted] UV, Base color done

  • [Redacted] Bake & texture WIP

  • [Redacted] base color completed 🌳

  • [Redacted] area blockout in progress

  • More outdoor props in progress

  • Alternative dialogue WIP

  • Mooqbang script 🗒️

  • NPCs' waypoints

  • Randy rig completed

  • NPC's activity animation 👋

  • Animal animation WIP, bird doing bird things

  • Giant animation WIP, learning to walk without falling and whatnot

  • Continued improving fish animation

  • Introduction cutscene fixed 🎬

  • Worked on various [Redacted] cutscenes

  • Composing mining Earth gate level 11-20 in progress

  • Implemented mining Earth gate level 1-10 done 🎶

  • Implemented water mill sounds

  • Add mining ambient & SFXs

  • Explore combat SFXs and layers ⚔️

  • Update Town Rank UI in progress

  • Update on dynamic quests

  • Fix various quest bug 🪲

  • [Redacted] shop system & setup in progress

  • Portrait fix and update

  • Dialogue fix and update

  • Greenhouse system

  • Fix & update combat 👾

latent ivy
#

Folks, the studio is on holiday next week for Eid.
We will be back again on <t:1652058000:D> with full energy, top notch state, hydrated, recharged and focus! ✨
Lot's of us are going to spend time with extended families, traveling, and playing games.
Thank you for your understanding! ❤️
PS: Dev Diary will resumes on <t:1652182200:D>!

April 29th, 2022

  • [Redacted] bake done

  • Temple props finished 🛕

  • Continued [redacted] area blockout

  • Fixes collision issues in progress

  • Fixes some sound issues 🔊

  • Fixes NPCs' waypoints issues

  • Various animal animation in progress 🐦

  • Giant animation variation in progress

  • Continue improving fishes animation

  • Various [redacted] cutscenes in progress

  • Fix animation glitch on clothing 👚

  • Update overall gameplay UI

  • Town rank UI update in progress

  • More updates on combat system ⚔️

  • [Redacted] system in progress

latent ivy
#

Hi, Islanders! 🏝️
We are back! Thank you for your kind words and support during our break! 💖
Now, on with the first Dev's Diary of the month! Aren't you all excited?
Let's dive in to it!

May 9th, 2022

  • Sam's General Store interior and exterior concept 🛍️

  • Green house concept design

  • [Redacted] variation concept

  • Various variation on open and close sign

  • Teleportation totems concept

  • NPCs photos props 🖼️

  • More clothing concept

  • Furniture icons

  • Sculpting, bake and retopo hairstyles 💈

  • [Redacted] texture

  • [Redacted] & costume texture

  • Various [redacted] finished

  • [Redacted] boat modeling

  • [Redacted] interior previs

  • [Redacted] area blockout in progress

  • Mine levels variation in progress ⛏️

  • Add various props for cutscenes

  • Add variety to teleportation VFXs

  • Adjust multiple elements on seasons

  • Add alternative dialogues

  • Readjust some dialogues 📚

  • TV shows dialogue

  • Adjusted some NPCs waypoints🚶

  • [Redacted] festival way points

  • Update NPCs animation

  • More NPCs unique animation

  • Improve clothing animation

  • Improve fishes' swimming animation 🐠

  • Animal (birds) animation

  • Monster combat animation in progress

  • Various [redacted] cutscene in progress 🎥

  • Composing mining WIP 🎵

  • Adjust mining ambient sounds

  • Fixing sound issues for ambient

  • Crops growth rebalance 🪴

  • Update on Town Rank rewards

  • Update rewards for Temple Offering

  • Update and fix variety of QoL (Quality of Life)

  • Update Town Rank UI WIP

  • Update insect rarity 🦗

  • Various [redacted] mini-game system in progress

  • Fix temple offering WIP

  • Fix and update elements on combat and enemy behavior

  • Fix mounting

  • Fix mis-portrait on cutscenes

latent ivy
#

Hi, Residents of Coral Island! 🏝️
Are you up for more Dev's Diary?
Here you go! What are you most curious on this update?
Let's hear it on #🐔coral-general! 💬

May 10th, 2022

  • [Redacted] room concept in progress

  • [Redacted] concept art WIP

  • [Redacted] variation concept

  • Update teleportation totems concept

  • More clothing & set concept 👗

  • Furniture icons

  • Sculpting, bake and retopo hairstyles ✂️

  • [Redacted] texture

  • [Redacted] texture improved

  • [Redacted] boat modeling finished ⛵

  • [Redacted] interior previs

  • [Redacted] tree in progress

  • [Redacted] area blockout in progress

  • [Redacted] blockout in progress

  • [Redacted] festival props model, UV finished, texture WIP

  • Mine levels variation in progress

  • More outdoor props themed variation

  • Various VFXs for multiple occasion ❄️

  • Add alternative dialogues

  • Readjust some mail letters 📨

  • TV shows dialogues

  • Adjusted NPCs waypoints 🐾

  • [Redacted] festival way points

  • Update NPCs animation

  • More NPCs unique animation

  • [Redacted] festival NPCs animation in progress

  • More Giant animation and improvement in progress

  • Monster combat animation in progress 👾

  • Improve many insect animation

  • Fixing insects flying animation 🦋

  • Multiple [redacted] cutscenes in progress

  • Composing music for mining finished 🎵

  • SFXs for vaulting

  • Created ambient for snowy weather

  • Created ambient for [redacted]

  • Update Town Rank UI WIP ⚙️

  • Improve cooking UI in progress

  • Various Crafting UI improvement & update

  • Update on dynamic quests

  • Update multiplayer system

  • Add and update stuff related to stamina depletion

  • Add stamina penalty based on sleep time

  • Add system for seasonal audio

  • Various [redacted] mini-game system in progress

  • Update and fix variety of QoL (Quality of Life)

  • Misc bug fixes, including UI bugs 🐛

vestal zodiac
#

Hello lovely farmers! 🧑‍🌾
Your daily Dev diary is here!
Look, we have more hairstyles and thematic props for you 👀
The question is how many minutes will you take to customize your character and farm? 🤔

May 11th, 2022

  • Worked on town rank 🏘️

  • Dynamic quest in progress

  • Added seasonal Vfx

  • Community center town hall texture finished

  • More thematic farm outdoor props are in progress 🏞️

  • More thematic Indoor props are in progress 🛏️

  • Various updates on mining levels

  • [Redacted] area is in progress 👀

  • Clothing store interior is in progress

  • Add a leaderboard for minigames 🎮

  • Fix minigame crash

  • Fix player cant interact after playing minigames

  • WIP cooking + Recipe 2.0 UI

  • Implemented [redacted] ambient sounds

  • Added sound elements and music for different weather

  • Music for mine is in progress 🎶 ⛏️

  • More hairstyles are in progress 💇

  • Adjusting NPCs Recipe mailing

  • Added alternative dialog for NPCs

  • Continue TV shows Script progress 📺

  • More animations for NPCs in Fishensips

  • Yoga animations are in progress 🧘

  • Rebake Insects animation to texture

  • Improving Insects animation

  • Added giants VFX

  • [Redacted] and their boat is in progress

  • Sculpted [redacted]

  • [redacted] trees is in progress 🌲

  • Fix some quest bug

  • Fixing double cutscenes

  • Fix miscellaneous bugs 🐛

latent ivy
#

T.G.I. Farmers! 🧺
Your long waited daily dose of Dev's Diary is here!
What are you folks going to do this weekend? Mind telling us in #💬general? ✨

May 12th, 2022

  • Pufferfish interior concept variation in progress 🐡

  • [Redacted] concept sketch updated

  • [Redacted] concept sketch in progress

  • [Redacted] area concept in progress

  • Furniture icons in progress

  • More clothing concept variation in progress 🥻

  • Gate and bridge paint over

  • More hairstyles sculpt/retopo/UVBakes in progress 💈

  • [Redacted] sculpts finished

  • [Redacted] sculpt & retopo in progress

  • [Redacted] store interior previs and vertext color 🛍️

  • [Redacted] in progress

  • Temple props improved and optimized 🛕

  • Adjust [redacted] area blockout in progress

  • [Redacted] blockout in progress

  • Mine levels variation in progress ⛏️

  • More outdoor props themed variation

  • Various VFXs for multiple occasion

  • Various VFXs for Giants'

  • Fix collisions in some area

  • Add alternative dialogues for multiples NPCs

  • More TV shows dialogues ✍️

  • NPCs waypoints

  • [Redacted] festival way points

  • Add & adjust more NPCs' activities animation

  • [Redacted] festival NPCs animation in progress

  • Improve many clothing's movement/animation 👚

  • [Redacted] combat animation in progress

  • Update on diving introduction cutscene in progress 🤿

  • Multiple [redacted] cutscenes in progress

  • Composing music for mining in progress

  • Created SFX variations for [redacted]

  • Reimplement mining music 🎵

  • Fix triggered weather ambient SFXs issue after Save-Load UI

  • Update Town Rank UIs ⚙️

  • Update & Improve overall quest UI

  • Update stuffs related to stamina

  • Update on combat system ⚔️

  • Update on fishing mastery

  • Resume in multiplayer systems

  • Adjust [redacted] mini-games updated

  • Fix & update overall lighting system

  • Fix rainy/storm SFXs issue in progress 🌧️

  • Fixed some quests (diving and more)

  • Fixed crash from chest and diving

  • Fix crash from talking to Connor in progress

  • Misc bug fixes 🦗

latent ivy
#

Hi, Residents of Coral Island! 🏝️
How are you doing? We hope you are doing great and ready for weekend and Dev's diary! 🔖
Dev Diary will be back on Wednesday!

May 13th, 2022

  • Pufferfish exterior office concept in progress 🐡

  • Pufferfish interior concept variation WIP

  • [Redacted] interior color exploration

  • [Redacted] boat concept WIP ⛵

  • [Redacted] concept in progress

  • Gate and bridge paintover

  • Concepting hairstyles contest winners in progress ✨

  • More hairstyles sculpt

  • Improve various fishes texture 🦈

  • [Redacted] model and UV in progress

  • [Redacted] interior previs and vertext color done

  • [Redacted] blockout completed

  • [Redacted] lowpoly UV finished

  • [Redacted] blockout WIP

  • Temple props improved and optimized

  • More outdoor props themed variation

  • Mine levels variation WIP ⛏️

  • Add VFXs for enemy spawn

  • Add alternative dialogues for multiples NPCs 🖋️

  • More TV shows dialogue in progress

  • [Redacted] rig in progress

  • NPCs waypoints 🚶‍♀️

  • Add & adjust more NPCs' activities animation

  • Update and synchronize all NPCs' idle & walking animation

  • [Redacted] festival NPCs animation WIP

  • Add Taco's activity animation 🐕

  • Museum (Fish) animation WIP

  • Various monsters animation in progress

  • Update on diving introduction cutscene WIP

  • More NPCs' hearts cutscenes in progress 💖

  • Various [redacted] cutscenes WIP

  • Composing music for mining finished, mixing WIP 🎵

  • Created SFX variations for [redacted]

  • Bird ambient updated

  • More ambient variation WIP

  • Added 10m diving music and ambient 🤿

  • Adjust some music playback

  • Fixed music transition issue 🍺

  • Update overall cooking UI 🍳

  • Update Town Rank preview

  • Update on dynamic quests

  • Refactor buff system

  • Update on fast travel system 🍃

  • Update on museum system

  • [Redacted] system WIP

  • Adjust and update various mini-games

  • Update on fishing bait 🎣

  • Fix various crashed issued like mining, harvesting seaweed, and more

  • Mine crate and torch bug fixed

  • Misc bug fixes 🐛

latent ivy
#

Islanders! 🏝️
This is time for another Dev's Diary!
Check out what we worked on yesterday!
(P.S.: This come in 2 parts) 💖

May 17th, 2022

  • Pufferfish exterior office concept WIP 🐡

  • Pufferfish interior concept variation

  • [Redacted] concept exploration WIP

  • [Redacted] boat concept in progress

  • [Redacted] overview WIP

  • More plans concept preview 🪴

  • More furniture icons WIP

  • Concepting hairstyles contest winners

  • Hairstyle sculpt updated

  • Hairstyle retopo/UVBake done 💈

  • [Redacted] sculpted

  • [Redacted] model updated

  • Improve various fishes texture

  • Model & UV Diving Access Actor WIP 🤿

  • [Redacted] texturing and model

  • Giant house interior previs WIP

  • [Redacted] boat texture done

  • [Redacted] WIP

  • [Redacted] lowpoly UVBakes finished, texture WIP

  • [Redacted] blockout in progress

  • [Redacted] area blockout WIP

  • Beach lagoon blockout done 🏖️

  • More outdoor props themed variation

  • Mine levels variation in progress ⛏️

  • Fix weather material issue

  • Fix collisions in some area

  • Add alternative dialogues for multiples NPCs

  • More TV shows dialogue WIP 📜

  • [Redacted] rig finished

  • [Redacted] rig WIP

  • Updated Dippa's waypoint

  • Add & adjust more NPCs' various activities animation

  • Museum (Fish) animation WIP 🐠

  • [Redacted] animation in progress

  • Update on diving introduction cutscene WIP 🎬

  • Various [redacted] cutscenes in progress

  • More NPCs' hearts cutscenes in progress ❤️

  • Composing music for mining finished 🪨

  • [Redacted] layer done

  • [Redacted] store music in exploration

  • Create SFXs for torch 🔥

  • Implemented mining music

  • Implemented [redacted] SFXs

  • Implemented birds ambient 🐦

  • Add [redacted] sound

  • Adjusted audio for river & ocean around lighthouse area

  • Fix trigger sound issue

#

[Second Part Incoming...]

  • Setup [redacted] store WIP 🛍️
  • Refactor buff system
  • Refactor item-carry system
  • Updating greenhouse system
  • Add and update combat's overall
  • Update on cooking 🍳
  • [Redacted] mini-game system and code structure updated
  • [Redacted] mini-game WIP
  • Update on multiplayer
  • Fix bugs on various mini-game👾
  • Fix mounting clipping and dismount collision
  • Fix fast travel points
  • Fix portrait issues ⚙️
  • Fix crash when vacuuming grass
vestal zodiac
#

Ciao, Islanders ❤️ 🏝️
We have some new areas for you all to explore.
But it's still a work in progress. We can't wait to announce it when we finish them all!
What do you think those areas will be? 👀
Put your guesses on #🐔coral-general !

May 18th 2022

  • [Redacted] area is in progress ⛏️

  • Thematic outdoor props in progress

  • Museum Fish Tank in progress

  • Beach lagoon texture is in progress 🏖️

  • Thematic décor icons are in progress

  • Giant's house interior is in progress

  • [Redacted] area is in progress

  • Adding more alternative dialog for NPCs

  • More NPCs' hearts cutscenes in progress 💖

  • Animation for [Redacted] is in progress

  • More animations for cutscenes are in progress

  • Rig [Redacted] boat 🚣

  • Fix repeating cutscene from quest

  • Finished sculpting [Redacted] 🐢

  • Sculpting [Redacted] in progress

  • Sculpting [Redacted]

  • More hairstyle is in progress 💇

  • Fix ranch animal crash and bugs

  • Bake fishes animation to texture

  • Animating taco doing yoga 🐕 🧘

  • Enable rock domino skill for themed rock 🪨

  • Thematic mining ambient sounds in progress

  • Music for combat boss is in progress 🎵 ⚔️

  • Explore more diving music

  • Updated widget to toggle between recipe and ingredients

  • Updated food description to include hp and energy 🍕

  • Update inventory UI in progress

  • Fixed miscellaneous bugs 🐛

latent ivy
#

It's time, Coral Islanders! 🏝️
Time for Dev's Diary! Enjoy with your chosen beverage! 🍹

May 19th, 2022

  • Pufferfish exterior office concept 🐡

  • Sam's general store concept updated

  • [Redacted] sketch concept exploration

  • [Redacted] concept in progress

  • Greenhouse concept design

  • Coconut tree varieties concept 🌴

  • More furniture icons

  • Hairstyle contest winner concept

  • More hairstyles in progress

  • More hairstyles retopo/uv bake 💈

  • [Redacted] sculpt finished

  • [Redacted] sculpt WIP

  • Coconut fruit model and texture finish 🥥

  • [Redacted] tree variation

  • Update trash model finish, trash UV WIP

  • Cemetery UV in progress

  • Beach lagoon texture WIP 🏖️

  • [Redacted] blockout layout

  • Mine levels variation in progress

  • More outdoor props themed variation

  • Various VFXs for cutscenes and mini-game WIP

  • Add alternative dialogues for multiples NPCs

  • Add descriptions to items 📝

  • Rig [redacted] in progress

  • Rig [redacted]

  • [Redacted] festival waypoints WIP 🎆

  • Player animation on stamina depletion

  • Various player animation for [redacted] mini-game

  • Improve various fishes animation 🦈

  • [Redacted] boat animation done

  • Goddess introduction cutscene in progress

  • Several [redacted] cutscenes WIP

  • More NPCs' heart cutscene in progress ❤️

  • Readjust [redacted] music

  • Diving music concept 🎵

  • Explore [redacted] store music

  • Sounds for TV Shows WIP

  • Composed [redacted] store various SFXs and ambient

  • Implemented various SFXs on combat 🔊

  • Implemented SFXs for [redacted]

  • Implemented sound for [redacted] store

  • Adjust sound level on lake & ocean ambient 🌊

  • Update inventory UI ⚙️

  • Update skill proc UI

  • Update fishing skill proc UI

  • Update diving UI

  • Update cooking UI 🍳

  • Setup [redacted] store finished

  • Multiple quantity cooking WIP

  • Update on stamina system

  • Update on monster system 👾

  • Update on multiplayer system

  • Update on diving

  • [Redacted] mini-game in progress

  • Update & fix watering can issues 🚿

  • Fix some crashes issues

spiral thunder
#

Happy weekend folks!🏖️ We continued working on various hair concepts, tested out NPC animations and other super secret stuff. Here are some details:

May 20, 2022

  • Continued working on fanart hairstyles

  • Mine level concepts, exploring options

  • Set dressing the forest area: painting over area in front of Kenny’s house

  • Explore concepts for (redacted)

  • (Redacted) concepts alternatives

  • Explore more concepts for minigames in (redacted) festival

  • Improving interior concept for Sam’s General Store

  • Recreated, found new and fixed various bugs

  • Following up old bugs

  • Continued testing building hours, when closed, when open

  • Working on NPC animation, generic activities

  • Working on NPC idle animations, left, right, idle working, idle computer, etc

  • Working on fish animation, generic fish activities

  • Improvements on Giants vfx

  • (Redacted) festival waypoints

  • Foliage works here and there around the map

  • Diving!🤿

  • Testing out stamina balance for fishing rod

  • Working on cooking logic, various options of inputs and outputs

  • Improved various cutscenes, applied feedback and continued making new ones

  • Updated the NPC room blocked

  • Working on (redacted) festival’s main event

  • Researched on various wildlife

  • Sculpting (redacted)

  • Sculpting various hairstyle

  • Applied feedback on various hairstyles

  • Sculpted cute animals, applied feedback to them. They’re even cuter now!

  • Gray blocking (redacted) interiors. Many of them!

  • Testing out playspace for some blocked out interiors, adjusted the space.

  • Working on music

  • Working on diving prototype music block sound

  • Working on TV shows sounds

  • Continued working on UI

  • Writing!!! Bla bla blaaa ✍️

latent ivy
#

Weeeee! Hi Residents of Coral Island! 🏝️
Buckle up cause we are about to take you to Coral Island Dev's Diary!
Let's jump over to the list~ Enjoy! 💖

May 23rd, 2022

  • Compiled and updated [redacted] boat concept 🛶

  • Sam's general store concept updated

  • [Redacted] concept updated

  • Improved [redacted] concept

  • Cemetery concept improved 🪦

  • [Redacted] area concept art exploration

  • Park paintover concept in progress 🎨

  • [Redacted] concept in progress

  • [Redacted] variant in progress

  • Various inventory's item concept and item icons

  • [Redacted] festival paintover concept

  • Updating UI overall design

  • [Redacted] sculpt in progress 🐒

  • [Redacted] boat UV finished, bake in progress

  • Trash model/UV variation 🪰

  • Teleportation totem block out completed

  • Connor's Water Mill blockout and model in progress

  • [Redacted] house interior previs WIP

  • [Redacted] area environment and props (blockout, model, UV) in progress

  • Temple's vine in progress

  • [Redacted] blockout in progress

  • Explore [redacted] area

  • Mine levels variation in progress ⛏️

  • UV map finished

  • More outdoor/indoor props themed variation

  • Update progress bar

  • Various VFXs in progress ✨

  • Added player outfit's naming ✍️

  • Updated POI text

  • Various [redacted] cutscene script finished and WIP 📖

  • [Redacted] rig in progress

  • [Redacted] festival waypoints 🎆

  • Completed waypoints for fishes in Museum's L tank

  • Various NPC's unique animation in progress

  • More fishes animation improvement incoming 🐙

  • [Redacted] cutscene introduction in progress

  • More NPCs' heart cutscene in progress 🎬

  • Fixed some cutscene issues

  • Explore [redacted] store music

  • Composed [redacted] store music, mixing WIP 🎵

  • Created TV shows sound

  • Torch fire SFXs 🔥

  • Combat SFXs

  • Diving SFXs & ambient 🤿

  • Added audio surrounding [redacted] area

  • Update Diving HUD ⚙️

  • Improve Quest UI

  • Update Calendar's UI

  • Improve Museum donation UI

  • [Redacted] NPC setup

  • Setup [redacted] progress bar

  • Setup enemy on Earth level mine 👾

  • Implemented [Redacted]

  • Combat mastery in progress ⚔️

  • Update Cherry Blossom's mini-game widget

  • More update on multiplayer system

  • Fix various crash issues from [redacted] store to TV cutscene crash 📺

  • Fix various bugs like coop and ranch issue, Cherry Blossom's mini-game

  • Misc bug fixes 🪲

latent ivy
#

Happy timezone, Farmers! 🧺
How are you doing? We hope you all doing find!
Here's some progress we make yesterday~
What are you excited about the most? 🤩

May 24th, 2022

  • Pufferfish exterior concept

  • [Redacted] shop paintover concept 🙊

  • Park paintover concept in progress

  • Sam's general store concept updated 🛍️

  • Add props concept near Kira's cabin

  • Cemetery concept improved 💐

  • Props concept to [redacted] area

  • Improved [redacted] area mini-game concept

  • [Redacted] variant design in progress

  • [Redacted] variant sketch in progress

  • [Redacted] related area & props concept in progress 🧜‍♀️

  • More Hairstyle Contest Winner concept in progress

  • More hairstyle variations sculpt in progress 💈

  • [Redacted] sculpt finished 🐒

  • [Redacted] boat bake finished, texture in progress

  • Various animal sculpt improvement in progress 🐿️

  • Trash model/UV variation finished

  • Improve Blacksmith and Lab sign texture

  • Teleportation totem blockout

  • Cemetery texture improvement in progress 🪦

  • Updated log bridge texture done

  • [Redacted] entrace model & UV in progress

  • Connor's Water Mill blockout and model in progress

  • [Redacted] interior previs in progress

  • [Redacted] area in progress

  • More outdoor & indoor props themed variation

  • Mine levels variation in progress ⛏️

  • Various VFXs in progress

  • Cutscene script for [redacted] finished 🖋️

  • [Redacted] introduction cutscene script completed

  • Update POI text

  • Add alternative dialogue 🔖

  • [Redacted] rig completed

  • [Redacted] festival waypoints

  • [Redacted] festival animation in progress

  • Cherry Blossom festival opening animation 🌸

  • Improve and add various NPC's unique animation in progress

  • Improvement on fishes animation still being made 🦑

  • Improve introduction cutscene

  • [Redacted] cutscene in progress

  • Mining cutscene in progress

  • More NPCs' heart cutscene in progress 💖

  • [Redacted] store music is done 🎶

  • [Redacted] store music WIP

  • Implemented [redacted] store music

  • Setup & add audio trigger for various [redacted] place, area and stores 🔊

  • Create various SFXs for TV shows

  • Add min&max slider text on UI

  • Improve donation UI

  • Setup [redacted] store conditions and setting

  • Update TV channel system 📺

  • Update on diving

  • Adjust image size for POI

  • Update and fixes issue on Greenhouse

  • Improve QoL on cooking for sorting by utensils in progress 🍳

  • Implemented [redacted] value

  • Update, fix and improve on multiplayer

  • Fixes spawn system

  • Fixes crashes issue (Ranch, wilt tree) 🐞

  • Fixes bugs (Diving, loading issue)

latent ivy
#

Greetings, Residents of Coral Islands! 🏝️
Time surely travel fast. It's already Thursday before we knew it. Are you looking forward to your weekends? Do you have any plans?
Make sure you don't miss Dev's Diary! 😉

May 25th, 2022

  • Improved [redacted] area mini-game concept

  • [Redacted] festival concept updated

  • School area concept paintover 🏫

  • [Redacted] sketch concept exploration

  • [Redacted] area concept exploration in progress 🧜‍♂️

  • [Redacted] related area & props concept in progress

  • [Redacted] concept design in progress

  • Minor adjustment to Hairstyle Contest Winner concept ✂️

  • More hairstyle exploration in progress

  • Mail UI design improved 📬

  • [Redacted] animal sculpt in progress 🦧

  • [Redacted] boat texture finished

  • Trash UV variation finished

  • Adjust Blacksmith sign ⚒️

  • [Redacted] statue sculpt done

  • [Redacted] props finished

  • Improve general store in progress 🛍️

  • [Redacted] entrance model & UV in progress

  • Explore [redacted] in progress

  • [Redacted] blockout in progress

  • More outdoor & indoor props themed variation

  • Mine levels variation in progress 🪨

  • Various VFXs in progress

  • Cutscene script for [redacted] finished

  • Resume TV show script in progress 🔖

  • Add alternative dialogue

  • NPCs waypoints in progress

  • [Redacted] festival waypoints 🎆

  • [Redacted] festival animation in progress

  • Add various NPC's unique animation in progress 💄

  • Readjust and improve on fishes animation

  • [Redacted] cutscene in progress

  • Improve introduction cutscene

  • Mining cutscene in progress

  • More NPCs' heart cutscene in progress ❣️

  • Create NPCs activities sounds ✍️

  • Create ambient sound for [redacted]

  • Add place building sound

  • Fix some sound issues 🔧

  • Improve museum donation UI

  • Item processor & production UI update

  • Setup, create and handle [redacted]

  • Lighting setup for Seasonal & [redacted] area WIP 💡

  • Adjusting and improve combat & enemy balancing

  • Improve QoL on cooking for sorting by utensils in progress

  • [Redacted] rewards in progress

  • Fixes some quests ⚙️

latent ivy
#

Yuhuuu, Islanders! 🖐️
What are you looking forward to this Weekend?
A nice long nap perhaps? You deserve all deserve a good rest after the week! 👍
Anyhow, here's some update on what we do yesterday! Also, there will be no Dev's Diary tomorrow.
Cheers! ✨

May 26th, 2022

  • Improved [redacted] area mini-game concept

  • [Redacted] festival concept updated 🏊‍♂️

  • [Redacted] concept in progress

  • [Redacted] sketch concept update

  • [Redacted] concept design in progress

  • [Redacted] related area & props concept in progress

  • [Redacted] area concept exploration in progress

  • Town board concept redesign

  • Crops concept art in progress 🍉

  • [Redacted] variant design in progress

  • [Redacted] animal sculpt in progress 🦧

  • More hairstyle variations sculpt in progress

  • Trash texture variation

  • [Redacted] boat texture finished

  • Improve general store 🛍️

  • Connor's Water Mill texture in progress

  • [Redacted] entrance area texture done

  • [Redacted] blockout in progress

  • Explore [redacted] blockout in progress

  • Mine levels variation in progress ⛏️

  • Various VFXs in progress

  • Cutscene script for [redacted] finished

  • Resume TV show script in progress ✍️

  • Add more alternative dialogue

  • [Redacted] rig in progress

  • Rig some tools

  • [Redacted] festival waypoints 🎆

  • Add various NPC's unique animation in progress

  • Improve introduction cutscene

  • [Redacted] introduction cutscene 🎬

  • Various [redacted] cutscenes in progress

  • More NPCs' heart cutscene in progress 💖

  • [Redacted] music in progress 🎵

  • Create NPCs activities sounds

  • Create various doors open and close SFXs

  • Updated SFXs for certain areas 👣

  • Improve museum donation UI

  • Improve QoL on cooking for sorting by utensils in progress 🍳

  • [Redacted] rewards in progress

  • Adjusting enemy balancing 👾

  • Update some systems on [redacted]

  • Update on multiplayers system

  • Update on some NPCs portrait and placement 🖼️

vestal zodiac
#

The last day of May is here Islanders! 🏝️ 🧑‍🌾
Do you know what that means?
It's almost time to publish our monthly Dev Blog! 😎
But before that, let me tell you today's Dev diary ✏️ 📖

May 30th, 2022

  • More cutscenes are in progress 🎦

  • Adding more animation for NPCs

  • Completed [Redacted] rig

  • Render NPCs models

  • Revised [Redacted]

  • Update on NPC room blocker 🛏️

  • Fixing NPCs' waypoint

  • Finished [Redacted]

  • Added dialogue for the new NPCs

  • Added more alternative dialogue for NPCs

  • More NPCs' heart cutscene in progress ❤️‍🔥

  • Added new dialogues for special NPCs

  • Stylized seasonal sky 🌤️

  • Create lighting curves for each season/weather

  • Working on diving 20m [redacted] exploration 🤿

  • Greenhouse design revisit

  • Finished watermill texture near Connor's house

  • Town board concept revised

  • Earth Mine area work in progress ⛏️

  • Water Mine rocks concept done

  • [Redacted] crops concept done

  • [Redacted] theme props texture done

  • [Redacted] theme modeling in progress

  • More hairstyles are in progress 💇

  • Implementing player walk + idle when exhausted animation

  • More clothes are in progress

  • Fixed animal status UI goatlove2

  • Fixed store info on the map

  • Fixed wrong shop hour data on the map

  • Update map shop hour UI

  • Fix spill out text on shop board info

  • Composing new music for [Redacted] 🎶

  • Continue clothing store music

  • Added ambient sounds and interior music event to [Redacted] interior

  • Fixing ambient sounds on [Redacted] and Lab

  • Added sounds for TV shows 📺

  • Update progress on replicating the multiplayer system

  • Fixed steam multiplayer on build 👯

  • Update progress on the combat system

  • Update on fishing tiles

  • Fixing crashes on minigames in progress

  • Fixed various crashes

  • Fixed miscellaneous bugs 🪲

spiral thunder
#

Hello folks,

Today is a holiday in Indonesia. Hari Pancasila. As per officeholidays.com it "is public holiday in Indoensia on June 1st each year. It celebrates the birthday of Pancasila, the state ideology of Indonesia."

So we won't have any diary tomorrow! Yesterday we worked on the blog and lots of other stuff. To the devs: have a speedy rest today. We start again tomorrow!🤩

May 31st, 2022

  • Finished working on furniture UI, submit for review and testing

  • Various Ui revision in progress

  • Updated UI design for town rank activities

  • Revision on day end income pop up, design polish

  • Updated Eva’s skinning and morph target

  • Finished with some fish motion path animation

  • Continued on other fish motion path animation

  • Reviewed various animals animations, such as Peanut the cat, idling

  • Rendering [redacted]

  • NPC cutscenes, make new ones, reviews, feedback applied, repeat

  • Store hours QA, some are open when theyre not supposed to be

  • Mining related QA

  • Dialogue QA

  • NPC waypoints QA, Theo stuck on tree😒 , fixed

  • Finding and documenting bugs related to NPC

  • Tweaking General Store concept art

  • [redacted] concept art

  • [redacted] concept art, crop.

  • Tweaking laboratory concept art, various explorations

  • Set dressing town map, concept art state

  • Continued exploring art for the museum interior

  • Set dressing forest map, pretty things ahead

  • Applied feedback on hairstyle art, now more cohesive

  • Mining concept art, exploring various environment and design stuff

  • Diving related concept art explored, painted, shown around, talked about

-[redacted] animation

  • [redacted]’s [redacted] rigging

  • Animation for Kenny’s activities

  • Various 3d environments in the works. More decor are being - worked on, pushed to engine, tested🌵

  • Blocking out some mining levels to be tested

  • Retopoed statues in world map, various

  • Blocking out [redacted]

  • Textured [redacted] in beach area of the map

  • [redacted] house interior vertex color

  • [redacted] interior previs

  • Writing a bunch of dialogues. Drafts

  • Editing some inventory naming and descriptions

  • Conforming inventory naming to the current upgrade game mechanic

  • Deleting jarring start dialogues

  • Tested out outdoor decor, this [redacted] batch worked!

  • Sculpting hairstyles

  • Working on clothing store music, WIP

  • Cooking UI improvements

  • Coders working on combat

  • Continued working on multiplayer all day everyday

  • Working on blog stuff, choosing bug of the month

  • Tweeting and whatnot

latent ivy
#

T.G.I.F, Thank God I'm Farming! 👩‍🌾
We have several hearts cutscenes and [redacted] ones being worked on yesterday! Could you guess whatever it maybe? ✨

June 2nd, 2022

  • [Redacted] festival paintover concept updated

  • [Redacted] concept updated

  • [Redacted] shop paintover updated

  • Museum interior sketch in progress

  • Various crops concept in progress

  • Various hairstyle concept 💈

  • Sculpted more hairstyles ✂️

  • Sculpted [redacted]

  • Fish texture improved 🐙

  • Trash texture variation and waste in progress

  • Blacksmith sign finished

  • Pufferfish building blockout done 🐡

  • [Redacted] interior vertex color in progress

  • [Redacted] forest UV in progress🎍

  • [Redacted] blockout in progress

  • [Redacted] area blockout in progress

  • More outdoor & indoor props themed variation

  • Working on various VFXs

  • Optimizing VFXs

  • Add more alternative dialogue 📝

  • Various cutscene dialogues in progress

  • [Redacted] music done

  • SFXs for various activities & update some sounds 🔊

  • Implemented [redacted] store music

  • NPCs Cherry blossoms' festival waypoints in progress 🌸

  • Add various NPC's unique animation in progress

  • [Redacted] boat animation in progress

  • Fishes animation updated and improved 🦈

  • Various [redacted] cutscenes are in progress

  • More NPCs' heart cutscene in progress

  • Setup item list for [redacted] shops

  • Setup Fishing bait 🪱

  • Patch Update UI in progress

  • Update on decorating/furniture UI

  • Update on combat ⚔️

  • Update cutscene system

  • Temple offering system updated

  • Greenhouse system updated

  • Update on multiplayer system

  • Fix museum donation camera

  • Fix lighting

  • Misc bugs fix 👾

vestal zodiac
#

Good time zone, fellow farmers! 🧑‍🌾 🏝️
There will be minor changes to the dev diary. In the future, we will post Friday's update on Monday
But the highlight for today's diary is the preparations of Grantle and [redacted]!

June 3rd, 2022

  • [Redacted] shop is in progress

  • Grantle retopo is in progress 🐢

  • [Redacted] retopo is in progress

  • [Redacted] retopo is in progress

  • Sculpting [Redacted]

  • Pufferfish model UV texture is in progress 🐡

  • Giant house vertex colors are in progress

  • More hairstyles are in progress 💇

  • More crops art are in progress

  • Thematic props icons are in progress

  • Wallpaper icons finished

  • Thematic props are in progress 🪑

  • The podium model UV texture is in progress

  • All trash texture variations are done

  • Giant animation is in progress

  • Bake fishes texture to animation 🐟

  • Pressure diving UI material is in progress

  • finish implementing diving wildlife (10m)

  • Animations for NPCs are in progress

  • Fixed sword disappear when blocking ⚔️

  • Museum fish section is in progress

  • Revision for fish animation

  • Update Cherry Blossom waypoints in progress 🌸

  • Implemented Clothing Store interior music 🎶

  • Fixed door sounds issue on Electronics store

  • Sounds for TV shows are in progress 📺

  • Sounds for Giant actions are in progress

  • More cutscenes are in progress

  • [Redacted] festival is in progress

  • More NPCs' heart cutscene in progress 💖

  • added alternative dialogue for NPCs

  • Update on fish bait calculation

  • Adjusting monsters' stats 👾

  • Fixed miscellaneous bugs

latent ivy
#

Happy Timezone, Coral Islanders! 🏝️
The Dev's team surely works amazingly from the get-go of the week, look at these updates! ❤️
Yes, we have so many things [redacted], but isn't it exciting?! 🤩

June 6th, 2022

  • Green house interior design

  • Museum interior design in progress

  • [Redacted] tech lab concept sketch exploration in progress 🥼

  • [Redacted] entrance concept in progress

  • [Redacted] paintover

  • [Redacted] festival paintover concept 💦

  • [Redacted] festival mini-game concept

  • Crops concept 🧄

  • Various themed furniture icons finished

  • [Redacted] retopo and UVBakes, texture in progress turtle2

  • [Redacted] retopo and UVBakes done

  • [Redacted] retopo and UVBakes finished

  • Sculpting [redacted] in progress 🦧

  • Modeling crops 🍉

  • Update vertex animation shader for [redacted]

  • Fixed fish baked texture issues

  • [Redacted] blocker in progress

  • [Redacted] interior previs and vertex color completed

  • Jim's house stonepath exterior improved

  • Pufferfish in construction texture in progress 🐡

  • Town park model in progress

  • [Redacted] podium updated

  • [Redacted] forest model, UV, and base color WIP

  • [Redacted] blockout in progress

  • [Redacted] area blockout in progress

  • Mining levels blocking in progress ⛏️

  • Mine levels variation in progress

  • Updated seasonal material 🌨️

  • Add alternative dialogues in progress ✍️

  • Cherry Blossom festival waypoints updated 🌸

  • [Redacted] festival waypoints finished

  • Fishes animation updated and improved 🦈

  • Fish museum animation implemented

  • Various animation for [redacted] WIP

  • [Redacted] boat animation setup finished ⛵

  • [Redacted] VFXs animation in progress

  • Edit [redacted] cutscene

  • More NPCs' heart cutscene in progress 💖

  • Compose snow music finished ⛄

  • Various [redacted] SFXs ready to be implemented

  • Add SFXs on NPCs activities

  • Add ambient SFXs on Tavern 🍻

  • Add and update various doors SFXs

  • Adjusted watermill sound level

  • Improved [redacted] 🦀

  • Update furniture pricing

  • [Redacted] implemented

  • Update diving UI 🤿

  • Update Mail UI

  • Update UI Size in progress

  • Update patch info widget 📝

  • Update NPCs' waypoint system

  • Update quests system

  • Update on mails 💌

  • Update fast travel system

  • Update on museum and donations system

  • Improve and update a lot of stuff on diving

  • Furniture preview item shop in progress 🛋️

  • Fix hotbar opacity bug

  • Fix stuck item attachment

  • Fix shipping bin bug 🔧

latent ivy
#

Yellow, Residents of Coral Island! 🏝️
How have you been? We hope you are all doing great!
Now what did the Dev's team do yesterday?
Check this out! ✨

June 7th, 2022

  • Volleyball area set dress design exploration 🏐

  • [Redacted] tech lab concept sketch exploration in progress

  • Museum interior concept in progress

  • [Redacted] entrance concept in progress

  • [Redacted] festival paintover concept

  • Crops and plants concept 🪴

  • Add [redacted]

  • Various themed furniture icons being worked on 🛋️

  • More hairstyles retopo in progress

  • Sculpt [redacted] in progress 🦧

  • [Redacted] retopo in progress 🐒

  • [Redacted] retopo, UV Bake done

  • [Redacted] retopo, UV Bake finished

  • [Redacted] texture completed 🐢

  • [Redacted] texture finished

  • Trash variation in progress

  • [Redacted] blocker in progress

  • Town park model finished ⛲

  • [Redacted] interior previs in progress

  • Pufferfish in construction texture done

  • [Redacted] forest model, UV, and base color finished

  • [Redacted] blockout WIP

  • Mining levels blocking in progress ⛏️

  • Mine levels variation in progress

  • More outdoor & indoor props themed variation

  • Various [redacted] VFXs in progress

  • Fix clipping near Salon exterior 💈

  • Writing script for TV Shows in progress

  • Add alternative dialogues in progress ✒️

  • NPCs waypoints in progress 🚶‍♀️

  • Cherry Blossom festival waypoints updated

  • [Redacted] festival waypoints in progress

  • Rig [redacted] in progress

  • Various animation for [redacted] WIP

  • Ranch introduction cutscene in progress 🎬

  • Edit and fix [redacted] cutscene

  • More NPCs' heart cutscene in progress 💖

  • Various [redacted] SFXs and ambient created 🔊

  • Update furniture pricing 💰

  • Update UI in progress

  • Update UI sizing in progress

  • Update patch info widget and UI ⚙️

  • Furniture shop UI

  • Furniture preview UI in progress

  • Update on combat and enemy behavior 👾

  • Fix some cutscene issues

  • Fix some issues with shop displays 🔧

latent ivy
#

Howdy, Islanders?! 🏝️
We bring you more tidings on what the team had work yesterday! Super thrilled to see all the updates! Which ones pique your interest? Can't blame ya if its all of them ❤️

June 8th, 2022

  • Green house interior design

  • Museum interior concept in progress 🏛️

  • [Redacted] tech lab concept sketch exploration in progress

  • [Redacted] entrance concept in progress

  • Volleyball area set dress design exploration 🏐

  • Crops and plants concept

  • Themed furniture icons

  • More hairstyles retopo, UV Bake done

  • Sculpt [redacted] in progress 🦧

  • [Redacted] retopo, UV Bake done 🐒

  • [Redacted] texture completed

  • Crops model in progress 🍉

  • [Redacted] texture in progress

  • [Redacted] interior previs in progress

  • [Redacted] blockout WIP

  • More outdoor & indoor props themed variation

  • Mining levels blocking in progress 🪨

  • Mine levels variation in progress

  • Various [redacted] festivals blockout finished

  • Various VFXs for [redacted] in progress

  • Writing script for TV Shows in progress 🖊️

  • Add alternative dialogues in progress

  • Add [redacted] content in progress 📚

  • Rig various [redacted] character/NPCs in progress

  • NPCs waypoints in progress

  • [Redacted] festival waypoints in progress 🏖️

  • NPCs' unique activities animation in progress

  • [Redacted] cutscene in progress 🎬

  • Various [redacted] cutscene in progress

  • More NPCs' heart cutscene in progress 💖

  • Compose snow [night] music finished ❄️

  • Create SFXs on NPCs activities

  • Created various indoor room tone and door sounds 🚪

  • Implemented various SFXs for Lighthouse

  • Adjust dynamic SFXs (based on distance) 🐾

  • Fix some indoor sound issues

  • Setup furniture shop information 🛋️

  • Setup [redacted] requirements

  • Setup [redacted] in progress

  • Update UI sizing option in progress

  • Update town rank UI in progress 🏆

  • Update Furniture Shop UI

  • Update Cooking Recipe Main HUD 🔪

  • Update and fix on dynamic dialogue

  • Add weather condition for [redacted]

  • Add [redacted] requirements

  • Add and setup [redacted]

  • Setup lantern logic 🏮

  • Update light logic component

  • Misc. bug fixes 👾

latent ivy
#

Greetings, Coral Islanders! 🏝️
It's Friday again! And the Dev's team is on the roll! Wooohooo! 🤩
Also, kind reminder, there will be no Dev's Diary tomorrow, all Friday's update will be shifted to Monday! See you folks on Monday! ❤️

June 9th, 2022

  • Green house interior & exterior design

  • Museum interior concept in progress 🏛️

  • [Redacted] tech lab concept sketch exploration in progress

  • Dumpster concept in progress 🚮

  • Volleyball area set dress design exploration

  • [Redacted] paintover in progress

  • [Redacted] field concept detail updates

  • Themed furniture icons

  • More hairstyles retopo in progress 💈

  • Sculpting Agung in progress

  • [Redacted] texture complete, UVBakes in progress

  • [Redacted] sculpt finished 🦧

  • Improve fishes texture/bake in progress

  • Crops model, texture in progress 🍉

  • Finish texturing town board

  • [Redacted] texture finished

  • [Redacted] interior previs in progress

  • [Redacted] in progress

  • Inn backyard blockout finished 🛏️

  • [Redacted] blockout WIP

  • [Redacted] area blockout in progress

  • Various [redacted] festivals blockout improvement finished

  • More outdoor & indoor props themed variation

  • Mining levels blocking in progress ⛏️

  • Mine levels variation in progress

  • Various VFXs for [redacted] in progress

  • Writing script for TV Shows in progress

  • Add alternative dialogues in progress ✏️

  • Add [redacted] content in progress

  • Rig various [redacted] character/NPCs finished

  • NPCs' unique activities animation in progress

  • More improvement on fishes animation in progress

  • Various [redacted] cutscene in progress

  • More NPCs' heart cutscene in progress

  • Compose snow [night] music done ❄️

  • Explore [redacted] music

  • Created various indoor room tone and door sounds

  • Implemented various SFXs in various places 🔊

  • Mouse input system in progress 🖱️

  • Setup [redacted] in progress

  • Setup [redacted] varioation in progress

  • Update hotbar opacity

  • Update mail icon 📬

  • Furniture UI in progress

  • Setup furniture preview 🛋️

  • Gifting system in progress

  • Fix some multiplayer crashes issue 💥

  • Fix some cutscene issues

  • Misc bugs fix 🔧

vestal zodiac
#

Coral Islanders! How are you all?? 🏝️ 🧑‍🌾
Have you seen the new trailer we drop 2 days ago on IGN summer game festival?
And don't forget we will featured on Guerilla Collective 3.5 on June 13th, 1 PM Pacific 🎮 😎
Meanwhile, here's more update for today's Dev Diary!

June 10th, 2022

  • More animation for the farmer is in progress 🧑‍🌾

  • Updating on Grantle animation

  • Update on Grantle blocker requirement

  • Pufferfish animation is in progress

  • Sculpting Agung in progress 🧜‍♂️

  • [Redacted] rig is in progress

  • More hairstyles in progress

  • More NPCs' heart cutscene in progress

  • Various cutscenes for NPC is in progress

  • Continue adding festival dialogues

  • adding more dialogues for NPC 👪

  • Completed updating festivals waypoints

  • Fixing fish disappearing animation texture 🐟

  • Video texture for the Cherry Blossom festival cutscene is in progress

  • Fix double cutscenes being played

  • update on the Mooncake festival in progress 🥮

  • Various VFX are in progress

  • NPCs' unique activities animation in progress

  • Implements large fish on Museum fish tank in progress

  • Town board UI update

  • Update mail UI 📬

  • updating on shopping system UI

  • New levels of Water mine is in progress ⛏️

  • Kira's house texture is in progress

  • [Redacted] is in progress

  • Updating on new Library Shelves'

  • Continue adding library books 📚

  • Updating on large oil spill

  • More thematic props are in progress

  • More décor icons in progress

  • diving 10 m debris variations in progress 🤿

  • Adding more farming SFX

  • Adding more SFX for town NPC

  • WIP [Redacted] music 🎶

  • Implemented Town Rank Points

  • Updating cooking recipe 🍳

  • Mouse controller support is in progress

  • Fixed collision issue on some interior assets

  • Miscellaneous bug fix 🐛

latent ivy
#

Happy timezone, Farmers! 🧺
Have you checked our latest trailer? Well if you haven't already check it out here #📽coral-gifs-videos-official or #📣announcements!
Now, here comes Dev's Diary! ✨

June 13th, 2022

  • [Redacted] exterior concept in progress

  • [Redacted] site concept in progress

  • [Redacted] tech lab concept sketch exploration finished

  • [Redacted] tech lab concept color exploration in progress

  • [Redacted] festival concept finished

  • [Redacted] festival concept in progress

  • Themed furniture icons 🛋️

  • More hairstyles retopo in progress 💈

  • Sculpting Agung in progress

  • [Redacted] retopo/UV/Bakes/texture finished

  • [Redacted] sculpt in progress

  • Crops model, texture in progress 🧄

  • Kira's cabin room previs in progress

  • [Redacted] in progress

  • [Redacted] shop blockout finished, model & UV in progress

  • Kira's house exterior in progress

  • [Redacted] model finish, UV WIP

  • [Redacted] blockout WIP

  • [Redacted] area blockout in progress

  • Mining levels blocking in progress ⛏️

  • Mine levels variation in progress

  • More outdoor & indoor props themed variation

  • Fixing collision on some areas

  • Writing script for TV Shows in progress ✍️

  • Add dynamic dialogue in progress

  • Add alternative dialogues in progress

  • Adding [redacted] content in progress 📚

  • Rigging [redacted] in progress

  • Rigging some outdoor properties

  • NPCs' waypoint in progress 🚶

  • Update [redacted] festival waypoints

  • NPCs' unique activities animation and improvement in progress

  • Update clothing animation in progress 👗

  • More improvement on fishes animation in progress

  • Various [redacted] cutscene in progress

  • More NPCs' heart cutscene in progress 💖

  • [Redacted] interior music finished

  • Update some rooms' tone 🎵

  • Update various door sounds

  • Created various indoor room tone and door sounds 🔊

  • Setup state where music doesn't play on certain weather

  • Implement aquarium museum in progress

  • Update cooking recipe 🍳

  • Update on combat

  • Update on spawns system

  • Update title menu UI

  • Furniture shop preview panel UI

  • Update furniture shop UI

  • Town Rank UI in progress 🏆

  • Optimize town rank system

  • Improve Quality of Life, hover description in settings in progress

  • Setting up for localization

  • Setting up mini-game tutorial

  • Gifting system in progress 🎁

  • Library system in progress

  • Fix crash on [redacted] festival

  • Fix player inventory bugs

  • Misc. bugs fix 👾

latent ivy
#

Hey, Residents of Coral Island! 🏝️
Back again with Dev's Diary today, bringing you all the hottest update about what our development team did yesterday!
Now enjoy with a cup of drinks you prefer! ☕

June 14th, 2022

  • Library rack paintover concept in progress 📚

  • [Redacted] exterior concept in progress

  • Museum exterior concept in progress

  • Dumpster layout in progress 🪰

  • [Redacted] site concept in progress

  • [Redacted] tech lab concept updated

  • [Redacted] flower set dress concept

  • [Redacted] village sign concept in progress

  • Festival's logo concept in progress 🌸

  • [Redacted] festival concept in progress

  • More hairstyles retopo/UVbakes in progress ✂️

  • Sculpting Agung in progress

  • Updated [redacted] 🦧

  • Retopo some cute animals finished

  • Texture some cute animals done🦎

  • [Redacted] texture in progress

  • [Redacted] in progress ♨️

  • [Redacted] shop in progress

  • Kira's cabin room previs in progress

  • Museum previs in progress 🏛️

  • Sculpt [redacted] blockout in progress

  • [Redacted] blockout WIP

  • [Redacted] area blockout in progress

  • More outdoor & indoor props themed variation updated and improved

  • Mining levels blocking in progress ⛏️

  • Mine levels variation in progress

  • Fixing collision in Water mining area

  • Fixing collision issues in Carpenter and Beachshack 🪵

  • Add dynamic dialogue in progress

  • Add alternative dialogues in progress ✏️

  • Adding [redacted] content in progress

  • Rigging [redacted] in progress 🐒

  • NPCs' waypoint in progress

  • More improvement on fishes animation in progress 🦈

  • NPCs' unique activities animation and improvement in progress

  • Various [redacted] cutscenes are in progress 🎬

  • [Redacted] interior music done 🎵

  • Exploring for [redacted] exterior music in progress

  • Implemented [redacted] interior music

  • Created some SFXs required for cutscenes

  • Make various sound effects 🔊

  • Adjust music on [redacted] area

  • Update some rooms' tone

  • Improving patch information UI in progress 🗒️

  • Implement aquarium museum in progress

  • Setup door hours for Abandoned Villa and Light House ⏲️

  • Setup system for [redacted]

  • Buff/debuff system in progress

  • Gifting system in progress 🎁

  • Multiplayer system in progress

  • Fix some mesh

  • Misc. bug fixes 👾

latent ivy
#

Good time zone, Islanders! 🏝️
We hope you all doing fine!
Here's of the stuff that the team worked on yesterday! Super exciting! Which one(s) is your favorite? Feel free to let us know on #🐔coral-general! 👌

June 15th, 2022

  • Library shelves paintover concept 📚

  • Museum exterior concept in progress

  • [Redacted] tech lab concept updated

  • [Redacted] alternative concepts

  • [Redacted] sign in progress

  • Festival's logo concept in progress 🏖️

  • Sculpting Agung in progress 🧜‍♂️

  • [Redacted] retopo-UV in progress 🦧

  • Texture some cute animals done 🐇

  • Kira's house texture finished

  • Emma Dippa's house texture in progress

  • [Redacted] shop model and texture in progress

  • [Redacted] in progress ♨️

  • Kira's cabin interior vertext color in progress

  • [Redacted] blockout WIP

  • More outdoor props themed variation added and improved

  • Mining levels blocking in progress ⛏️

  • Mine levels variation in progress

  • Create various [redacted] VFX

  • Make various festival's VFXs 🎆

  • Add dynamic dialogue in progress

  • Add alternative dialogues in progress 📖

  • Adding [redacted] content in progress

  • Some NPCs' waypoint in progress 🚶‍♂️

  • NPCs' unique activities animation and improvement in progress

  • [Redacted] idle animation

  • More improvement on fishes animation in progress 🦈

  • Outdoor properties animation in progress

  • Various [redacted] cutscenes are in progress

  • More NPCs' heart cutscene in progress 💖

  • [Redacted] exterior music in progress 🎵

  • Create SFXs on NPCs activities

  • UI diving SFXs in progress 🤿

  • Update some SFXs required for cutscenes

  • Setup some areas to stop music on certain weather condition 🌩️

  • Update Furniture shop UI

  • Update Mailbox UI 📬

  • Update on buffs and debuffs list

  • Buff and debuff system in progress

  • Fish bait system in progress 🪱

  • Gifting system in progress 🎁

  • Adding [redacted] system in progress

  • [Redacted] system in progress

  • [Redacted] system manager in progress

  • Setting up for localization

  • Fix some crops issue 🍓

  • Fix some dialogue bug

  • Fix some music issue

  • Fix some cutscenes issues 📽️

  • Fix mail issues

  • Fix some meshes

  • Fix some crashes issue

  • Misc. bug fixes 🪲

latent ivy
#

Yippie yay Friday, Farmers! 🧺
This is the last Dev's Diary of the week! Gentle reminder, all Friday's update will be posted on Monday~
Now, let's see what the Dev's been up to! 🤩

June 16th, 2022

  • Town office sketch concept and color exploration updated 🎨

  • [Redacted] sign concept in progress

  • [Redacted] tree concept in progress

  • Various [redacted] area blocking in progress

  • [Redacted] area concept in progress

  • More hairstyle concept in progress 💈

  • Sculpting Agung in progress 🧜‍♂️

  • Updated ranch animals

  • [Redacted] retopo-UV-Bakes finished, texture in progress

  • [Redacted] sculpt-bake done

  • High-poly model for seasonal flowers in progress 🌹

  • Oil-spill material in progress

  • Kira's cabin interior previs and vertext color finished

  • [Redacted] in progress

  • [Redacted] shop texture done

  • [Redacted] cemetery blockout in progress

  • [Redacted] blockout updated

  • [Redacted] area layout in progress

  • More outdoor props themed variation added and improved

  • Create various [redacted] VFX

  • Fix mining stuff in progress ⛏️

  • Fix diving stuff in progress

  • Add dynamic dialogue in progress ✍️

  • Add alternative dialogues in progress

  • Adding [redacted] content in progress

  • Rigging cute animals 🦎

  • Some NPCs' waypoint in progress and updated

  • Some festival waypoints updated

  • NPCs' unique activities animation in progress 🦆

  • Outdoor properties animation in progress

  • [Redacted] mini-game animation in progress

  • Various [redacted] cutscenes are in progress

  • Beach Clean Up festival cutscene in progress 🏖️

  • Implement museum's fishes animation in progress

  • [Redacted] exterior music finished 🎵

  • Created mail icon sounds

  • Diving SFXs in progress 🤿

  • Added some SFXs required for cutscenes

  • Fixed sound issues on Blacksmith interior

  • Fixing music issue on Museum in progress 🔉

  • Update on combat balancing ⚔️

  • Update furniture shop catalogue UI

  • Setting UI description in progress

  • Buff and debuff system in progress ✨

  • Setup map location for greenhouse

  • Update on multiplayer system

  • Fix some music issues

  • Fix missing text at cutscene

  • Misc. bug fixies 👾

latent ivy
#

Happy Monday, Coral Islanders! 🏖️
How are you all doing? Hope you all had a great weekend!
Now, let's see what we work on Friday shall we?
Also, have a good time zone wherever you are! ❤️

June 17th, 2022

  • Library rack paintover concept in progress 📚

  • Town office sketch concept and color exploration updated

  • [Redacted] bridge concept in progress

  • [Redacted] site concept in progress

  • [Redacted] area concept in progress

  • [Redacted] tree concept 🌲

  • [Redacted] concept in progress

  • Update on rock variations

  • Update on trash variations

  • Fast travel mechanism exploration in progress

  • [Redacted] concept in progress

  • More emoticons 😍

  • More hairstyle concept updated

  • Agung sculpt finished 🧜‍♂️

  • Updated various animals

  • Flying animals retopo, UV Baking done 🦉

  • [Redacted] texture finished 🦧

  • Sculpt, model and texture various stones

  • [Redacted] material in progress

  • [Redacted] in progress

  • Museum interior previs in progress

  • Museum aquarium inner collision added 🐟

  • [Redacted] shop curtain added

  • [Redacted] blockout finished

  • [Redacted] blockout updated

  • [Redacted] area layouting in progress

  • Mining levels blocking in progress ⛏️

  • More outdoor props themed variation added and improved

  • Create various [redacted] VFXs ✨

  • Add dynamic dialogue in progress

  • Add alternative dialogues in progress 📝

  • Adding [redacted] content in progress

  • Rig [redacted] 🐒

  • Rig some cute animals

  • Rig some furniture

  • Some NPCs' waypoint in progress and updated

  • Some festival waypoints updated

  • NPCs' unique activities animation in progress 🍻

  • Mini-game animation in progress

  • More improvement on fishes animation in progress

  • Various [redacted] cutscenes are in progress

  • Beach Clean Up festival cutscene in progress 🏖️

  • More NPCs' heart cutscene in progress 🎬

  • Mining Water's Gate music in progress 🎵

  • Diving SFXs in progress

  • Implemented indoor room tone and footsteps sound for Caravan 🐾

  • Fixed music issue inside Museum

  • Fixed some night music issue

  • Fixed footstep issue in certain areas 🔧

  • Update Lab UI

  • Update Blacksmith UI 🔨

  • Update Furniture shop catalogue UI

  • Setting UI description on hover in progress

  • Mouse control system in progress 🖱️

  • Update for localization system

  • Lighting setup in progress

  • Achievement system in progress 🏆

  • Buff and debuff system in progress

  • Improving mail system

  • Multiplayer 'Island Visit' in progress

  • Fix missing dialogue on cutscene 💬

  • Fix stuff on relationship detail widget

  • Fix some music issue

  • Misc. bug fixes 👾

latent ivy
#

Good time zone, Residences of Coral Island! 🏝️
We are back giving you more update on what we do yesterday!
Are you ready?
Check this out! ⬇️

June 20th, 2022

  • Improve museum exterior concept 🏛️

  • Improve [Redacted] bridge concept in progress

  • Improve [Redacted] site concept in progress

  • Update Library concept in progress 📚

  • Connor's Office props' details concept

  • [Redacted] concept

  • [Redacted] festival concept

  • [Redacted] concept mechanism in progress

  • [Redacted] machines concept in progress

  • Themed furniture icons 🛋️

  • Update on Agung sculpt

  • Sculpt Denali in progress 🧜‍♀️

  • Improve on farm animals

  • Lotus flower in progress

  • [Redacted] material finished

  • [Redacted] in progress

  • Farm greenhouse blocking in progress 🪴

  • Museum blocking in progress

  • Forest [redacted] trees in progress 🌳

  • [Redacted] blockout updated

  • [Redacted] area layouting in progress

  • Mining levels blocking in progress ⛏️

  • More outdoor and indoor props themed variation added and improved

  • Create and improve various [redacted] VFXs ✨

  • Add dynamic dialogue in progress

  • Add alternative dialogues in progress ✍️

  • Adding [redacted] content in progress

  • Rig [redacted] 🦧

  • NPCs' waypoint in progress and updated

  • NPCs' unique activities animation in progress

  • [Redacted] animation in progress

  • Cute animals animation in progress 🦎

  • More improvement on fishes animation in progress

  • Furniture animation in progress

  • Mini-game animation in progress

  • Various [redacted] cutscenes are in progress

  • Beach Clean Up festival cutscene in progress 🏖️

  • More NPCs' heart cutscene in progress 💕

  • Mining Water's Gate music finished 🎵

  • Implemented indoor room tone and footsteps sound for Kira's house

  • Various room tone and door sounds in progress 🔊

  • Adjust volume level in General Store

  • Fixed music issue inside Observatory

  • Fixed some music trigger issue ⚙️

  • Add cute animals spawn 🐇

  • Add UI SFXs

  • Add VFXs

  • Setting UI description on hover in progress

  • Update Carpenter's shop UI 🪵

  • Update NPC models

  • Update for localization system

  • Mouse control system in progress 🖱️

  • Multiplayer system in progress

  • Achievement system in progress

  • Buff and debuff system in progress ⚡

  • Decor mode in progress

  • Fix Relationship HUD 🔧

  • Fix monster loot

  • Fix dive anchor not animated properly

  • Misc. bug fixes 👾

latent ivy
#

Hey, Islanders! 🏝️
Today's update is personally pique my excitement! What about you folks? What do you think the redacted things are?! ✨

June 21st, 2022

  • Update Library concept 📚

  • [Redacted] concept in progress

  • [Redacted] area concept in progress

  • [Redacted] concept in progress

  • Update on sea rock variations

  • Update on trash variations 🚮

  • Turtles concept update done

  • [Redacted] machines concept in progress

  • Themed furniture icons 🛋️

  • Sculpting hair in progress ✂️

  • Improve on Agung's proportion

  • Sculpt Denali in progress🧜‍♀️

  • Improve on farm animals

  • Lotus flower done

  • [Redacted] tree in progress 🌳

  • Farm greenhouse blocking done

  • [Redacted] done ♨️

  • Forest [redacted] in progress

  • [Redacted] blocker in progress

  • [Redacted] blockout finished

  • [Redacted] blockout updated

  • [Redacted] area layouting in progress

  • Mining levels blocking in progress ⛏️

  • More outdoor and indoor props themed variations

  • Create and improve various [redacted] VFXs 🌟

  • Add dynamic dialogue in progress 🖋️

  • Add alternative dialogues in progress

  • Add [redacted] content in progress 📖

  • Add [redacted] in progress

  • Rig [redacted] finished 🦧

  • Improve monkey rig

  • NPCs' waypoint in progress and updated

  • NPCs' unique activities animation in progress

  • Cute animals animation in progress 🐇

  • Setup animation for [redacted]

  • Furniture animation in progress

  • Mini-games animation in progress

  • Various festivals opening cutscene in progress 🎦

  • Mining Water's Gate music finished 🎶

  • Diving amb in progress 🤿

  • Created SFXs on NPCs' activities

  • Implemented SFXs on NPCs beach activities

  • Various room tone and door sounds implemented and updated 🔊

  • Add monkeys variation spawn 🐒

  • Setup various stuffs for diving

  • Update utensils on cooking 🍳

  • Setting UI description on hover in progress

  • Improve temple offering UI ⚙️

  • Update temple and saving interface

  • Unifying store UIs

  • Update on crafting, mastery, and relationship UI

  • Add UI SFXs 🔉

  • Buff and debuff conditions and design

  • Buff and debuff system in progress

  • Achievement system in progress 🏆

  • Diving refactor in progress

  • Mail system updated 📬

  • [Redacted] shop setup

  • [Redacted] mini-game prototype

  • [Redacted] mini-game in progress

  • Update NPC models

  • Controller support system in progress 🎮

  • Multiplayer system in progress

  • Misc bug fixes 👾

vestal zodiac
#

Good timezones dear farmer! 🧑‍🌾
Today's highlight is we got some new animations for our farmer, NPCs', and animals!
What kind of animations would they be?
Tell us your idea in #🐔coral-general

June 22nd, 2022

  • Added more monkeys to the forest 🐒

  • Sculpting some farm animals

  • Improving Agung sculpt

  • Updating NPC's activity animation

  • Improving dance animations 💃

  • New animation for player's

  • Updating on NPCs' waypoint

  • Updating animal animation

  • More hairstyles in progress 💇

  • Added more alternative dialogue for NPCs'

  • New cutscenes for [redacted] and [redacted] festivals

  • Implemented NPC plays [redacted] sounds

  • Updating Giant interior sounds

  • Implemented mine water gate music 🎶

  • Fixed leaking ambient sounds on Barn interior

  • Created diving pressure meter sounds

  • [Redacted] music is in progress 🎼

  • Connect [redacted] to [redacted]

  • Museum interior previs is in progress 🏦

  • Adding more library books is in progress

  • Adding more [redacted] in progress

  • Thematic props texture is in progress 🪑

  • [Redacted] is in progress

  • [Redacted] building texture is in progress

  • [Redacted] tree is in progress 🌳

  • New thematic outdoor props are in progress

  • Outdoor theme icons are in progress

  • Artisan Product Icons are in progress 🥛

  • [Redacted] is in progress

  • Improve mouse control 🖱️

  • Buff and debuff system in progress

  • WIP Update cooking recipe 🍳

  • Update on [redacted] for multiplayer

  • Update on minigames

  • Fixed miscellaneous bugs 🪲

latent ivy
#

Happy Fri-yay, Farmers! 🧺
Weekend is near! Do you have any plans to spend your weekend?
Anyhow here's some Dev's Diary for you!
Enjoy~ ✨

June 23rd, 2022

  • [Redacted] area concept exploration

  • [Redacted] field concept variation

  • [Redacted] cart concept in progress

  • Mine Fire area concept in progress 🔥

  • Giant village sign concept

  • [Redacted] festival props concept

  • Themed outdoor props concept in progress 🪨

  • Item icons updated

  • Sculpting hair in progress 💈

  • Improve on Agung's proportion

  • Sculpt Denali 🧜‍♀️

  • Improving farm animal sculpt

  • Update and improve [redacted] material in progress

  • Update on lotus flower

  • Fall foliage in progress 🍁

  • [Redacted] reward and altar model in progress

  • Museum interior previs in progress 🏛️

  • [Redacted] exterior texture done

  • Forest [redacted] in progress

  • Diving [redacted] adjustment

  • Mining levels blocking in progress ⛏️

  • [Redacted] area layouting in progress

  • More outdoor and indoor props themed variations

  • More [redacted] VFXs in progress 🌟

  • Add dynamic dialogue in progress 🖊️

  • Add alternative dialogues in progress

  • More TV show script in progress 📺

  • Add [redacted] script in progress

  • Add [redacted] in progress

  • Rigging some avian 🦉

  • NPCs' waypoint in progress and updated

  • Improve and create more player animations in progress 💨

  • NPCs' unique activities animation in progress

  • Cute animals animation in progress

  • Various [redacted] cutscenes are in progress

  • Mining cutscenes are in progress 💎

  • [Redacted] music in progress 🎵

  • Created room tone and door

  • Create [Redacted] SFXs

  • Various room tone and door sounds implemented and updated 🔊

  • Adding SFXs to UI 🔉

  • Update quest and crafting UI

  • Achievements stuffs in progress 🏆

  • Buff and debuff mechanics in progress

  • Diving refactor in progress

  • Update decor mode camera system

  • Update cooking recipe 🍳

  • Setup [redacted] shop

  • Update NPC models

  • Working on mini-games

  • Prototyping mini-games

  • Update on multiplayer system

  • Fix dialogue widget in progress 💬

  • Misc bug fixes 👾

vestal zodiac
#

Hullo, lovely farmers, how's your weekend going? 🧑‍🌾❤️
We got your dev diary here for you!
After done with Agung now, we are sculpting Denali
And don't forget you'll get to meet 20 merfolks someday in Merfolk kingdom! 🧜 🧜‍♂️🧜‍♀️

June 24th, 2022

  • Fixing farm animal sculpts 🐑

  • Adding more hairstyles option for the player

  • Fixing some hairstyles sculpts

  • [Redacted] sculpt is in progress

  • Finish Rig [Redacted]

  • Sculpting Denali 🧜‍♀️

  • Updating merfolk activities

  • Updating on Earth gate [redacted]

  • Added animation for [redacted]

  • Texturing [redacted] is in progress

  • [Redacted] Tree is in progress

  • [Redacted] Tree is in progress

  • Updating NPCs' waypoints

  • More animations for player activities 🧑‍🌾

  • Adding more animals animation

  • Bake some animations to texture

  • Developing [Redacted] area 👀

  • Fix crash when unlocking the Water gate

  • [Redacted] exterior Blockout wip

  • Museum interior is in progress

  • Museum exterior is in progress 🏦

  • [Redacted] theme props finished

  • [Redacted] theme outdoor props is in progress

  • [Redacted] theme outdoor props is in progress 🪑

  • More artisan equipment in the works

  • [Redacted] is in progress

  • Continue adding alternative dialog for NPCs' 📝

  • Continue adding [redacted] in progress

  • Continue TV Show script for [Redacted]

  • Fixing some NPCs' heart cutscene ❤️‍🔥

  • Adjusting NPCs' schedule

  • [Redacted] festival is in progress

  • [Redacted] minigame is in progress 🎮

  • add SFX at the mailbox in progress 📬

  • Adjusted waterfall sound

  • [Redacted] music done

  • Adding more NPCs' sound activities

  • Creating beach day and night ambiance sound 🏖️

  • Creating diving ambiance sound

  • Fixing some item icons

  • Updating Inventory UI 🎒

  • Updating Quest UI

  • Updating Shop UI

  • Adjusting fishes spawn condition 🐟

  • Finished day begin system

  • Buff and debuff system from consumable items wip

  • Updating stamina consumption on manual cook

  • Updating on multiplayer visitation

  • Fixing miscellaneous bugs 🪲

vestal zodiac
#

Hola, Islanders!🏝️
Good news for y'all who's been waiting for controller support.
We are developing it right now!🎮

June 27th, 2022

  • Sculpting baby farm animals🦙

  • Updating [redacted] crops design

  • Working on [redacted] VFX

  • [Redacted] Trees animations are in progress

  • Rigging animals in progress

  • Rigging [Redacted] device in progress

  • Sculpting Denali in progress🧜‍♀️

  • [Redacted] sculpt in progress

  • Fixing goddess VFX in progress

  • Working on [Redacted] VFX

  • Working on [Redacted] animations

  • More animations for NPCs' are in progress

  • Updating NPCs' waypoints

  • Creating animals animations

  • Improved NPCs' idle pose

  • Improved player walking animation🚶

  • Museum interior in progress

  • Updating [Redacted] shop🛒

  • Museum exterior in progress

  • Greenhouse in progress

  • More artisan equipment in the works

  • [Redacted] & [Redacted] theme outdoor props are in progress

  • Finished revisit diving trash debris🚮

  • Adding new NPC👀

  • Updating NPCs' waypoint

  • Adding more heart events in progress

  • Continue adding alternative dialog for NPCs'

  • Continue adding [redacted]

  • Continue working on [redacted] festival cutscene🎆

  • Revised [Redacted]'s cutscene

  • Working on [Redacted] cutscene

  • Updating NPCs' daily schedule

  • Creating Giant schedule

  • Merfolk's activity in progress🧜🧜‍♂️🧜‍♀️

  • Adding SFX at the mailbox is in progress📬

  • Implemented NPCs' cleaning tombstone sounds

  • Updated beach day & night ambient sounds

  • Created diving ambiance based on the diving level

  • Tweaked [Redacted] music🎶

  • Rewrite Kible base code for the new diving experience🤿

  • Continue revamping diving

  • Continue working on buff and debuff system from consumable items

  • Continue working on [redacted] minigame

  • Working on decor mode storage system

  • Updating icons on the pause menu⏸️

  • Add custom input quantity to the cooking recipe tab widget

  • Fix collision in some area

  • Updating gifting system in progress

  • Updating controller support input🎮

  • Fixing miscellaneous bugs

vestal zodiac
#

Good timezone, farmers! 🧑‍🌾
Look at that! Devs are preparing shelter props and pet toys! 🐕🐈‍⬛
Tell us what's your favorite pet and what toys are you going to buy for them in #🐔coral-general

June 28th, 2022

  • Implementing more heart events 💖

  • Continue adding alternative dialog for NPCs'

  • Continue adding [redacted]

  • Working on [Redacted] cutscene

  • Deciding basic giant schedule 📝

  • Merfolk's activity in progress

  • Implementing [Redacted] in progress

  • Implementing buff and debuff system from consumable items 🥪

  • Continue working on [redacted] minigame

  • Updating custom input quantity on cooking

  • Implementing SFX for mailbox

  • Diving ambient implementation in progress 🤿

  • [Redacted] sounds in progress

  • Updating [Redacted] animation in progress

  • Updating [Redacted] VFX in progress

  • Updating more farm animal sculpts 🐎

  • Continue working on animals rig & animations

  • [Redacted] & [Redacted] theme outdoor props are in progress

  • Updating oil spill in progress

  • [Redacted] in progress

  • Finished adding shelter props

  • Rigging pets toy in progress

  • Theo's boat in progress

  • Sculpting Denali 🧜‍♀️

  • [Redacted] VFX in progress

  • [Redacted] Tree animation is in progress

  • Updating greenhouse

  • Adjusting rig [Redacted] device in progress

  • Updating NPCs' animations & waypoints in progress

  • [Redacted] animation is in progress

  • Continue working on artisan equipment

  • Updating Coral Inn props

  • Museum exterior in progress

  • Agung retopo in progress

  • Updating star-quality icons ⭐

  • [Redacted] texture finished

  • Working on player-replicated movement in multiplayer 👯

  • Working on Island visitation in multiplayer

  • Updating controller support input

  • Fixed decor zoom in and out in the new controller support system

  • Finished standard UX & interaction for shop

  • Updating NPC gifting system

  • Removing the interact widget when NPC has maximum gift and talk 🎁

  • Updating new mail subsystem

  • Updating inventory & store UI

  • Fixing miscellaneous bugs 🐞

vestal zodiac
#

Olá Coral Islanders! 🏝️
We are developing some minigames and can't wait for you all to try them! Hope you guys love them!
But before that, this is today's dev diary ❤️ 📖

June 29th, 2022

  • Updating Merfolk's area 🧜

  • Agung retopo done

  • Sculpting Denali

  • Updating [Redacted] in progress

  • Revisit trash debris, Done

  • Revisit Quail sculpt

  • Theo boat revisit 🚣‍♂️

  • Updating crops stage design

  • [Redacted] & [Redacted] theme outdoor props are in progress

  • Updating library is in progress

  • Continue adding shelter props

  • Fix [Redacted] shop animation

  • Updating museum exterior texture

  • Museum interior is in progress

  • Updating Greenhouse UV 🛖

  • Continue working on artisan equipment

  • Implementing animation sequence for [Redacted]

  • Bones and artifacts icons revisions 🦴

  • [Redacted] Tree animation is in progress

  • [Redacted] animation is in progress

  • [Redacted] model UV is in progress

  • Continue working on animals rig & animations 🦎

  • Updating NPCs' animations & waypoints in progress

  • [Redacted] & [Redacted] cutscenes are in progress

  • [Redacted] VFX done

  • Implementing [Redacted] in progress

  • Setup insects hotspot 🐝

  • Updating wildlife list

  • Implementing new wildlife

  • Removing the interact widget when NPC has maximum gift and talk

  • Fixing buff system

  • Implementing NPC gifting system 🎁

  • [Redacted] & [Redacted] minigames are in progress

  • Spawns guests outside of the house on multiplayer 👯‍♀️

  • Updating quest & journal UI

  • Updating dynamic dialog 💬

  • Continue working on the Giant schedule

  • Continue adding alternative dialog for NPCs'

  • Continue adding [redacted]

  • Continue adding library books 📚

  • Implemented combat music layer

  • Mining water gate music in progress 🎶

  • Creating [Redacted] sounds

  • Making [Redacted] sounds

vestal zodiac
#

Happy Weekend Islanders! 🧑‍🌾 🏝️
Have you read our last dev blog post?
We will focus our energy on Early Access game content so that the dev blog will return in September.
But don't worry, the dev diary will still be here for you all! 💖 📖

June 30th, 2022

  • Updating Merfolk's area 🧜 🧜‍♀️ 🧜‍♂️

  • Working on [Redacted] area

  • Placing [Redacted] on the diving area

  • Continue working on greenhouse

  • Updating [Redacted] area

  • Updating mine water area ⛏️

  • Working on Connor's office interior

  • [Redacted] area is in progress

  • [Redacted] & [Redacted] theme outdoor props are in progress

  • Museum interior in progress

  • Working on [Redacted] festival new props

  • Working on the fall season 🍁

  • Redesign some crops 🌼

  • Updating NPCs' animations & waypoints

  • Updating festivals cutscenes

  • Finished sculpting Denali

  • Working on [redacted] cutscenes

  • More hairstyles for player 💇

  • Updating animals animations

  • Continue working on artisan equipment

  • Improving [redacted] device

  • Updating Giant schedule 📝

  • Added music event & trigger to mine water theme 🎶

  • Finish with [Redacted] sound assets

  • Finished composing mining water gate music

  • Simulate mouse click for controller support 🖱️

  • Implementing NPC gifting system

  • Updating dynamic dialog

  • Updating buff system

  • Working on diving quests

  • Finish day begin event system

  • Working on day-end system

  • Updating inventory UI

  • Updating Journal UI

  • Fix crash in Hotspring ♨️

  • Continue working on [Redacted], [Redacted], & [Redacted] minigames

  • Continue working on controller support

  • [Redacted] is in progress

  • Spawns guests outside of the house on multiplayer

  • Spawns host inside farm when turning on multiplayer

  • Creating items description

  • Fixing miscellaneous bugs 🪲

latent ivy
#

Good Day, dearest Farmers of Coral Island! 🧺
We hope that you are having a good weekend!
Now let's jump on to the Dev's diary and what we have done last Friday!
Check it out~ ✨

July 1st, 2022

  • Theo boat concept updated ⛵

  • Crops spring asset design update in progress

  • [Redacted] concept update in progress

  • [Redacted] concept in progress

  • [Redacted] replication in progress

  • [Redacted] maker concept updated

  • [Redacted] concept exploration

  • [Redacted] area bridge blocked concept

  • [Redacted] midforest back area concept

  • Interior decor icons updated 🛋️

  • Hairstyle concept updated 💈

  • Agung UV/Bake in progress

  • Update player hairstyle ✂️

  • [Redacted] controller in progress

  • [Redacted] material and texture finished

  • Greenhouse texture in progress 🥬

  • Connor office interior previs in progress

  • [Redacted] midforest foliage in progress

  • Update fall season area 🍁

  • [Redacted] area layouting in progress

  • [Redacted] festival props UV finished, texture in progress

  • Mining levels texture ⛏️

  • Mine levels variation in progress

  • More outdoor and indoor props themed variations

  • Wrote item description ✍️

  • [Redacted] dialogues

  • Library introduction cutscene script finished 📚

  • NPCs' waypoint in progress and updated 🚶

  • Festival waypoints updated

  • NPCs' unique activities animation in progress

  • Turtle animation 🐢

  • [Redacted] animation in progress

  • Various cutscenes are in progress

  • Multiple [redacted] cutscenes are in progress

  • [Redacted] festival cutscene in progress

  • Finish mining water gate music level 11-20 🎵

  • Combat layer Earth Gate level 21-30 in progress

  • Setup diving music 🤿

  • Update inventory UI

  • Update animal spawners with new animations 🐇

  • Update [redacted]

  • Update dynamic dialogue system and logic in progress

  • Update festival flow system

  • Add requirements for NPC mail gifts 🎁

  • Update on diving

  • Decor mode in progress

  • Setup [redacted]

  • Resolve mine tile soil system in progress

  • Various [redacted] mini-game prototype in progress

  • Island visit session flow in progress

  • Misc bug fixes 🪲

latent ivy
#

Good time zone fella residents of Coral Island! 🏝️
Our team start off the week on high spirit!
Let's see what we have done yesterday!~ 💖

July 4th, 2022

  • [Redacted] concept

  • [Redacted] concept in progress

  • Theo boat concept finished ⛵

  • [Redacted] maker concept updated

  • [Redacted] machine concept updated

  • Crops redesign in progress

  • Finalize hairstyle concept 💈

  • Outdoor props icons in progress

  • Agung UV/Bake done 🧜‍♂️

  • Sculpting [redacted]

  • Adjusting and updating farm tiles

  • Prototyping [redacted] material texture

  • [Redacted] controller in progress

  • Place and adjust [redacted] on diving 🤿

  • Underwater trash in progress

  • [Redacted] festival props finished

  • [Redacted] cart blockout in progress

  • Fountain size adjusted ⛲

  • Farm greenhouse size adjusted

  • Greenhouse completed

  • Sam's [redacted] room blockout

  • [Redacted] area layouting in progress

  • Update fall season area 🍁

  • Mining levels texture

  • Mine levels variation in progress ⛏️

  • More outdoor and indoor props themed variations

  • Rework and created various VFXs ✨

  • [Redacted] dialogues

  • Library introduction cutscene script updated 📚

  • Add texts for NPC gifts mails in progress

  • NPCs' waypoint in progress and updated 🚶

  • Festival waypoints updated

  • NPCs' unique activities animation in progress

  • NPCs' euphoria animations are in progress 🤩

  • Various cutscenes are in progress

  • Multiple [redacted] cutscenes are in progress

  • Some festival cutscenes are in progress 🌸

  • [Redacted] festival cutscene in progress

  • Update mining water gate music level 11-20 🎵

  • Combat layer Earth Gate level 21-30 in progress

  • Setup reverb and audio area on mine water theme

  • Setup diving music structure

  • Update and improve many diving related SFXs 🔊

  • Update on inventory UI 🎒

  • Update animal spawners

  • Setup insect spawner on [redacted] area

  • Setup [redacted] on [redacted] area

  • Add gamepad to main menu 🎮

  • Add requirements for NPC mail gifts

  • Add [redacted]

  • Update dynamic dialogue system and logic in progress

  • Various [redacted] mini-game prototype in progress

  • Island visit session flow in progress

  • Fix mouse controller bug 🖱️

  • Fix stamina bug

  • Fix particle effect struct bug

  • Misc. bug fixes 👾

latent ivy
#

Hi Islanders, howdy? 🏝️
Here's what the team been working on yesterday!
Anything pique your interest? Let us know in #🐔coral-general!

July 5th, 2022

  • [Redacted] concept

  • [Redacted] concept in progress

  • [Redacted] maker concept updated

  • [Redacted] machine concept updated

  • Crops redesign in progress 🪴

  • Outdoor props icons in progress

  • Achievement tab in progress 🏆

  • Sculpting [redacted]

  • Sculpting hair in progress

  • More animals in progress 🐸

  • Prototyping [redacted] material texture

  • Underwater trash variation in progress

  • Connor office interior previs in progress

  • Sam's [redacted] room vertext color

  • [Redacted] midforest texture done 🌳

  • [Redacted] area layouting in progress

  • Update fall season area

  • Mining levels texture ⛏️

  • Mine levels variation in progress

  • More outdoor and indoor props themed variations

  • Create and optimize various VFXs ✨

  • Seasonal dialogues in progress

  • [Redacted] dialogues in progress ✍️

  • [Redacted] dialogues WIP

  • NPCs' waypoint in progress and updated

  • Festival waypoints updated

  • NPCs' unique activities animation in progress

  • NPCs' euphoria animations are in progress

  • Taco animation finished 🐶

  • Museum fish in progress

  • Some festival cutscenes are in progress 🌸

  • Various cutscenes are in progress 📚

  • Multiple [redacted] cutscenes are in progress

  • [Redacted] festival cutscene in progress

  • [Redacted] music in progress 🎵

  • Implemented combat music 🤺

  • Fix some SFXs issues

  • Add requirements for NPC mail gifts finished 💌

  • Add buff UI

  • Buff widget in progress

  • Controller in title menu 🎮

  • [Redacted] shop tool in progress

  • Mine tile soil system setup finish

  • Update dynamic dialogue system and logic in progress 💬

  • Implemented various [redacted] stuff

  • Various [redacted] mini-game prototype in progress

  • Island visit session flow in progress

  • Fix cutscene bug 🪲

  • Fix diving bug

  • Fix mailbox bug

  • Misc. bugs fix 👾

latent ivy
#

Hi Coral Islanders! ✨
Happy Thursday, weekend is near, what do you folks plan to do this weekend? Watching movie perhaps?
Anyhow here's today Dev's Diary! ❤️

July 6th, 2022

  • [Redacted] concept in progress

  • Crops redesign in progress 🪴

  • Museum concept artifact area in progress

  • Various [redacted] concept in progress

  • [Redacted] decor theme icon finished 🎃

  • [Redacted] concept in progress

  • Sculpting [redacted]

  • Sculpting hair in progress

  • Cow retopo in progress 🐄

  • Adjust and tweaked farm tile in progress

  • Prototyping [redacted] material texture

  • Underwater trash variation texture in progress 🚮

  • Sam's [redacted] room modeling in progress

  • Connor office interior previs done

  • Connor office interior vertext color in progress

  • Millie house exterior blockout in progress

  • [Redacted] area layouting in progress

  • More outdoor and indoor props themed variations 🏛️

  • Mining levels texture

  • Mine levels variation in progress ⛏️

  • Create and optimize various VFXs

  • Seasonal dialogues in progress 🍁

  • [Redacted] dialogues in progress

  • NPCs' waypoint in progress and updated

  • NPCs' unique activities animation in progress 🦴

  • More animations in progress

  • Some festival cutscenes are in progress 🌸

  • Museum fish in progress

  • Various cutscenes are in progress

  • Multiple [redacted] cutscenes are in progress

  • [Redacted] festival cutscene in progress

  • [Redacted] music finished

  • Created inventory UI SFXs 🎒

  • Adjust some SFXs

  • Implemented some [redacted] SFXs 🔊

  • Implemented animal updated animation

  • Implemented [redacted]

  • Update UI overall 🔧

  • Buff widget in progress

  • Update dynamic dialogue system and logic in progress 💬

  • Update trash respawn logic and [redacted] spawn

  • Mine tile soil system setup finish

  • Various [redacted] mini-game prototype in progress

  • Island visit session in progress

  • Fix some crashes issue

  • Misc. bugs fixes 👾

latent ivy
#

T.G.I.F, Farmers! ✨
Let's see what we have worked on yesterday, shall we?
For Friday's Dev's Diary will be updated on Monday!
See you all! Cheers! ❤️

July 7th, 2022

  • Create [redacted] concept

  • Crops redesign in progress 🪴

  • [Redacted] sign in progress

  • [Redacted] tree concept in progress

  • Ocean [redacted] concept done

  • Themed exterior decor in progress 🌏

  • UI for controller in progress

  • Character emoticons 🙂

  • Sculpting [redacted]

  • Update sculpt for baby pigs 🐖

  • Cow UVBaked 🐄

  • Update hairstyle

  • Sculpting some cute animals

  • Prototyping [redacted] material texture

  • [Redacted] texture variation in progress

  • Underwater trash variation model/UV finished 🚮

  • [Redacted] cart finished

  • Sam's [redacted] room modeling in progress

  • Connor office interior vertext color done

  • Millie house exterior in progress 🏠

  • Observatory stairs and Podium UV done, texture in progress

  • Stairway to [redacted] texture

  • Update fall season area 🍁

  • [Redacted] area layouting in progress

  • More outdoor and indoor props themed variations

  • Mining levels texture and UV in progress

  • Mine levels variation in progress ⛏️

  • Create and optimize various VFXs

  • Seasonal dialogues in progress

  • Festival dialogues in progress ✍️

  • [Redacted] dialogues in progress

  • [Redacted] dialogues WIP

  • Rig kelp in progress

  • NPCs' waypoint in progress and updated 🚶

  • Festival waypoints updated

  • NPCs' unique activities animation in progress

  • NPCs' emotions animations are in progress 😞

  • Museum fish in progress

  • Various cutscenes are in progress

  • Multiple [redacted] cutscenes are in progress

  • Festival cutscene is in progress 🌸

  • Diving day music finished 🎵

  • Explore diving night music in progress

  • Implemented diving day music 🤿

  • Implemented SFXs for [redacted] VFXs

  • Created various diving related SFXs 🔊

  • Update insect list 🪲

  • Update animal spawner

  • Update inventory UI

  • Update dynamic dialogue system and logic in progress 💬

  • Update translucency for big trees 🌳

  • [Redacted] spawner in progress

  • Trash spawn logic in progress

  • House storage system in progress

  • Buff system in progress ⬆️

  • Various [redacted] mini-game prototype in progress

  • Island visit session in progress

  • Fix shipping bin UI issue

  • Misc. bugs fix 🔧

vestal zodiac
#

Good timezone, Islanders. How's your weekend going? 🏝️ 🥳
Are you ready for Alpha 0.09? The update will be ready soon!
But before that, here is today's dev diary 📖

July 8th, 2022

  • New NPCs' animations are in progress 🏖️

  • Updating [redacted] texture

  • Fixing [Redacted] VFX

  • Updating NPCs' waypoints in progress

  • New Animals animations are in progress 🦇

  • Revise Heart cutscene

  • Updating NPCs' schedules

  • Updating festivals animations 🌸

  • New TV shows are in progress 📺

  • Multiplayer menu is in progress

  • Working on various day-end event

  • Updating [Redacted] UI

  • Working on [Redacted] configuration 🎮

  • Exploring new themes for props 🕺

  • Redesigning crops

  • [Redacted] lab is in progress

  • [Redacted] stairs & podium texture done

  • Finish all trash model and texture

  • Working on mine water area

  • Model UV [Redacted] props in progress

  • Cow texture done 🐮

  • Updating [Redacted] thematic props

  • Sculpting [Redacted]

  • Updating Millie's house exterior

  • Updating Teleportation Totem

  • Working on [Redacted] exterior theme icons

  • Updating Museum sections

  • Developing [Redacted] area 👀

  • Working on Sam's [Redacted] model

  • Working on applying fall season to other areas

  • [Redacted] concept in progress

  • New animal sculpts in progress

  • Sea animals animations are in progress 🐟

  • Fixing buff and debuff system

  • Minigames scoring system is in progress

  • Working on more minigames 🎈

  • implemented all impact sounds on [Redacted] & [Redacted]

  • implemented [Redacted] diving music 🎶

  • Creating various SFX for cutscenes

  • Working on UI sounds

  • Continue adding alternative dialog for NPCs' 📝

  • Continue adding [Redacted] dialogue

  • Made initial draft on new NPC profile

  • Revised [Redacted] cutscene script

  • Updating NPCs' heart cutscene 💗

vestal zodiac
#

Bonjour, Coral Islanders 🧑‍🌾💗
We are almost done with controller support! 🎮
What do you want us to develop next?
Tell us in #🐔coral-general

July 11th, 2022

  • Explore [Redacted] sanctuary area

  • Added more crates to mines with increased spawn rate

  • Working on [Redacted] decor theme 🕺

  • Updating Museum sections are in progress

  • Working on [Redacted] & [Redacted] area

  • Continue working on mine water area 🌊

  • Working on [Redacted] & [Redacted] outdoor decor theme

  • Continue working on [Redacted] lab

  • Teleportation totem texture is in progress

  • Working on [Redacted] texture 🏡

  • Working on Sam's [Redacted] room model

  • Adding & improving player animations underwater 🤿

  • Sculpted more animals

  • Continue working on animals animation

  • Cow texture done

  • Working on baby cow retopo

  • Fixing Denali sculpt 🧜‍♀️

  • Updating NPCs' waypoints and animations are in progress

  • [Redacted] outdoor decor icons done ⛩️

  • Updating crafting and inventory UI

  • Revising festival [redacted]

  • Fix mouse control🖱️

  • Removing interact widget when NPCs' have max gift and talk in progress

  • Fix mine lighting and fog

  • Add [redacted] event

  • Fixing multiplayer bugs and crash

  • Continue working on controller support

  • Fixed collision in some area

  • Fixing miscellaneous bugs 🪲

  • Minigames scoring system is in progress

  • Working on more minigames 🎃

  • Added end game widget

  • Working on giant schedule

  • Working on Museum [Redacted] 🏦

  • Creating [Redacted] cutscene

  • Continue adding alternative dialog for NPCs'

  • Continue adding [Redacted] dialogue

  • Working on Beach Cleanup festival main event cutscene🏖️

  • Finished Mooncake Festival & [Redacted] Festival dialogues

  • Setup diving music area for [redacted] music 🎶

  • Setup dynamic underwater ambient based on cleanliness is in progress

  • Updated [Redacted] & [Redacted] sounds

  • Finished composing & mixing [Redacted] night music🌛

  • Created various SFX for diving

  • Improved underwater ambient sounds for diving

vestal zodiac
#

Hello Farmers! 🧑‍🌾❤️
At last, we launched Alpha 0.09, enjoy Alpha players!
Don't worry for non-Alpha players, Early Access is just around the corner 🥳
And while waiting for EA, here's our dev diary 📖

July 12th, 2022

  • Reoptimizing NPCs' model in progress 👪

  • Setup new NPC

  • Baby cow textured

  • Updating NPCs' waypoints, schedules, and animations are in progress

  • Working on Beach Cleanup festival cutscenes 🏖️

  • Museum cutscenes in progress

  • Sculpting [Redacted]

  • Teleportation totem done

  • [Redacted] Cutscenes in progress

  • Working on animals animation

  • Sculpting more animals 🐢

  • Adding more trash color variation 🚮

  • Working on [Redacted] & [Redacted] decor theme

  • Mine water area is in progress

  • Adding new diving debris

  • Continue working on [Redacted] lab 🔬

  • [Redacted] forest texture in progress

  • Explore [Redacted] sanctuary area

  • Museum sections in progress

  • Working on [Redacted] & [Redacted] area 👀

  • Working on Sam's [Redacted] room model

  • Fix mouse control bug 🖱️

  • Removing interact widget when NPC has max gift and talk

  • Fix the fast travel unlock requirement

  • Changing the crow system

  • Continue working on the buff and debuff system

  • Made destroyable [Redacted]

  • Updating settings, inventory, tutorial, and other UI

  • Implement [Redacted] requirements

  • Fixed island visit on steam 👯

  • Fixed crashing on multiplayer

  • Working on replicating weather effects on multiplayer

  • Fixing miscellaneous bugs 🐞

  • Dynamic dialogue is in progress

  • Continue adding Library Books 📚

  • Continue adding alternative dialog for NPCs'

  • Continue adding [Redacted] dialogue

  • Working on Coral Island lore 🪄

  • Working on diving night 20m music

  • Setup diving ambient systems

  • Implementing [Redacted] nighttime diving music in progress 🎶

  • Revised & add elements for [Redacted] diving ambiance sounds

  • Minigames scoring system is in progress 💯

  • Added end game widget

  • Implementing minigames animations

  • Working on more minigames 🎈

vestal zodiac
#

Good timezone, Coral Islanders 🌅 🏝️
More updates from developers today!
Look, we have a lot of [Redacted] decor themes!
What kind of style would you decorate your home and farm? 🏠 🧑‍🌾
Tell us in #🐔coral-general ❤️

July 13th, 2022

  • Continue exploring [Redacted]

  • Working on [Redacted], [Redacted] & [Redacted] forest area

  • Working on [Redacted], [Redacted] & [Redacted] decor theme 🪴

  • Working on underwater [Redacted]

  • Continue working on mine water area

  • Sam's [Redacted] room model done

  • Museum sections in progress

  • Continue working on [Redacted] lab

  • Continue working on artisan equipment 🧺

  • Applying fall season ambient to Community Center, Town area, and School

  • Add more new models for diving debris 🤿

  • Working on various cutscenes

  • Sculpted Giant [redacted]

  • Updating NPCs' waypoints, schedules, and animations are in progress 🚶

  • More hairstyles for player

  • Chicken and Chicklet retopo UV baked

  • Working on animals animation 🦇

  • NPC [Redacted] requirements update

  • Creating [Redacted] subsystem & gameplay effect ⁉️

  • Fix infinite resources from [Redacted]

  • Fix the diving quest not progressing

  • Continue working on the buff and debuff system 🤺

  • Fixing miscellaneous bugs

  • Dynamic dialogue is in progress

  • Continue adding Library Books

  • Continue adding alternative dialog for NPCs' 🖋️

  • Continue adding [Redacted] dialogue

  • Fixed decor mode sound issue & updated several sound events

  • Setup diving element ambient sound for day & night time 🌅

  • WIP [Redacted] & [Redacted] diving music implementation

  • Working on diving night music 🌜

  • Minigames scoring system is in progress

  • Working on more minigames 🎃

vestal zodiac
#

It's Friday, Farmers yaaay 🥳 🧑‍🌾
I hope you all have a great weekend!
We have lots of bug fixing and updates today, especially the new areas!
Wonder what area those could be 🌳 🚐 🏊

July 13th, 2022

  • Working on [Redacted], [Redacted] & [Redacted] area 👀

  • Continue working on mine water area

  • Working on [Redacted], [Redacted] & [Redacted] decor theme

  • Working on various cutscenes

  • Working on clothing store exterior [Redacted] 👕

  • Continue working on [Redacted] lab

  • Fixing some NPCs' heart cutscene

  • Museum sections in progress

  • Updating fall season ambient 🍂

  • Continue working on artisan equipment

  • Updating NPCs' waypoints, schedules, and animations are in progress

  • Reoptimizing NPCs' model in progress

  • Chicken and chicklet textured sus

  • Implementing animal animations

  • Sculpting [Redacted]

  • Rig more player hairstyles 💈

  • Finished diving element amb sounds for day & night 🌊

  • Modified decor mode UI sounds

  • Modified diving music transition

  • [Redacted] diving night music in progress

  • Working on tweaking [Redacted] diving day music 🌅

  • Fix debris crash 🚮

  • Working on [Redacted] subsystem

  • Fix catching bugs and low stamina crash 👾

  • Continue working on the buff and debuff system

  • Add more variants of scavengables

  • Updating Journal UI

  • Creating various icons for UI

  • Fixing miscellaneous bugs 🪲

  • Minigames scoring system is in progress

  • Working on more minigames 🎈

  • Continue adding Library Books

  • Continue adding alternative dialog for NPCs'

  • Continue adding [Redacted] dialogue 💬

latent ivy
#

Hi Islanders! 🏝️
How was your weekend?
We are so ready for a new week! Here's some work we did on Friday!
Check 'em out ❤️

July 15th, 2022

  • [Redacted] building exploration in progress 🏛️

  • Various chests concept in progress

  • [Redacted] panel concept in progress

  • [Redacted] bed concept exploration

  • [Redacted] concept

  • Adding [redacted] on diving 🤿

  • Adjust model of various trash variation in progress

  • Adding trash texture and color pivot in progress

  • [Redacted] blockout in exploration

  • Mining levels texture and UV in progress ⛏️

  • Mine levels variation in progress

  • Create and optimize various VFXs ✨

  • Rigging hair and testing in progress💈

  • NPCs' waypoint in progress and updated

  • NPCs' unique activities animation in progress ☕

  • Museum cutscene in progress

  • Update [redacted] seed list 🌱

  • Update pricing and rebalance artifact prices

  • Adjust [redacted] seed spawn

  • [Redacted] shop in progress

  • Implemented library's [redacted] 📚

  • [Redacted] mini-game in progress

  • [Redacted] festival's [redacted] mini-game in progress 🎆

  • Porting is in progress

  • Fixing porting issue in progress

  • Fixing diving crash issue in progress

  • Fixing [redacted] seed issues

  • Fixing controller issues 🎮

latent ivy
#

Yuhuu dear Residents of Coral Island! 🏝️
Are you ready for some update?!
We got tons of update to talk about~
Check this out! ⬇️

July 18th, 2022

  • [Redacted] building exploration in progress

  • [Redacted] design in progress 🚚

  • [Redacted] machine concept

  • Mine boxes variation concept 📦

  • [Redacted] concept exploration

  • More seed concept finished

  • More themed outdoor concept in progress

  • More new items' icon and improved items' icon in coming 🛠️

  • Sculpting more animals in progress

  • Sculpting sea turtle finished 🐢

  • Sculpting [Redacted]

  • Optimized retopo for NPCs

  • Duck retopo UVBaked 🦆

  • Trash texture in progress

  • [Redacted] in progress

  • General store vertex color in progress 🛒

  • Sam's [redacted] props UV and texture

  • [Redacted] props UV, UV Baked, and texture in progress

  • [Redacted] lab adjustment

  • Monkey [redacted] forest blockout in progress

  • Improved and fix bamboo forest 🎍

  • Update fall season environment in town area, hillside and lake

  • Mining levels texture and UV in progress

  • Mine levels variation in progress ⛏️

  • Themed outdoor props update model done

  • More themed outdoor props in progress 🦴

  • Create and optimize various underwater VFXs

  • Adjusted interior in Community Center translucency

  • Fixed Kira's cabin material

  • Fixed foliage affected by seasons 🍁

  • Fixed some view changes by seasons

  • [Redacted] dialogue added

  • Nina's cutscene script finished 🖋️

  • [Redacted] Festival dialogue script finished

  • Pufferfish cutscene script in progress 🐡

  • Rigging cow sunglasses_cow

  • Rigging stuffs and furniture

  • NPCs' waypoint in progress and updated

  • NPCs' unique activities animation in progress 🌞

  • Animating some cute animals in progress 🦎

  • Animating stuffs and furniture 🏮

  • Various cutscenes are in progress

  • Multiple [redacted] cutscenes are in progress

  • Festival cutscene is in progress 🏖️

  • Readjust diving [Night] 20m music 🎵

  • Finished mix diving [Day] 20m music

  • Mining adaptive BGM in progress

  • Add music area actor per mining level 🪨

  • Add SFXs to UIs

  • Add SFXs to anchor⚓

  • Add footsteps SFXs on leaves during fall season

  • Fixed sound issues in some places

  • Fixed overlap ambient sound issue 🔊

  • Update Journal UI 📖

  • Update Upgrade UI

  • Add [redacted] to diving 🤿

  • More buff systems in progress

  • Dynamic dialogue system update in progress 💬

  • [Redacted] systems in progress 📚

  • [Redacted] system in progress

  • [Redacted] mini-game stamina and force in progress

  • [Redacted] mini-game in progress 🎃

  • Mini-game scoring system in progress

  • Progressing with multiplayer system

  • Misc bug fixes 👾

latent ivy
#

Hey Farmers! 🧺
How are you all doing? I hope you are doing fine! Let's hope on to what our development team been doing yesterday!
Hooop! 💨

July 19th, 2022

  • [Redacted] building exploration in progress 🏛️

  • [Redacted] in progress

  • [Redacted] festival concept in progress 🏖️

  • [Redacted] concept exploration

  • More plant concept and icon finished 🌱

  • More new items' icon and improved items' icon in coming

  • [Redacted] in progress

  • Sculpting [redacted]

  • Sculpting some farm animals finished 🐷

  • Sculpting some cute animals finished

  • Duck texture finished 🦆

  • Peafowl retopo in progress

  • General store texture in progress

  • [Redacted] texture in progress

  • [Redacted] props texture in progress

  • Frangipani trees and foliage texture in progress 🍁

  • Mid-forest back area blockout done

  • Monkey [redacted] forest blockout in progress 🐒

  • Update fall season color variation

  • Themed outdoor props update model done

  • More themed outdoor props in progress

  • Mining levels texture and UV in progress ⛏️

  • Mine levels variation in progress

  • Fix trash material

  • [Redacted] dialogue added

  • Adding [redacted] dialogues in progress 🖊️

  • Giant cutscene script in progress

  • Pufferfish cutscene script in progress 🐡

  • Cow rig finished 🐄

  • Animating some cute animals in progress

  • Diving plants and animal animation improvement in progress 🐠

  • [Redacted] mini-game win or lose animation in progress

  • Museum cutscene in progress

  • Various cutscenes are in progress 🎬

  • Multiple [redacted] cutscenes are in progress

  • Festival cutscene is in progress

  • Finished diving [Day] 20m music 🎵

  • Implemented diving [Night] 20m music

  • Modified [redacted] and [redacted] SFXs 🔊

  • Add SFXs to UIs

  • Updated anchor SFXs ⚓

  • Implemented anchor SFXs

  • Removed [redacted] ambient sounds 🔉

  • Update Journal UI 📖

  • Mine crates drop in progress

  • Gemstone and artifact rebalance finished 💎

  • [Redacted] quest in progress

  • Add more translucency

  • Dynamic dialogue system update in progress 💬

  • More buff systems in progress

  • Library book implementation 📚

  • [Redacted] system in progress

  • [Redacted] project in progress

  • Refactor music system in progress 🎶

  • [Redacted] mini-game in progress

  • [Redacted] mini-game system in progress 🎃

  • Progressing with multiplayer system

  • Fix bug cutscene issue

  • Fix issue with Upgrade UI

  • Misc bugs fix 👾

latent ivy
#

Hey Coral Islanders! 🏝️
Are you ready for another Dev's Diary? This is super exciting!
Today's highlight? Baby cow rig is finally finished! 🐄
Baby cow do dooo do doo, baby cow do dooo do doo~ 🎶

July 20th, 2022

  • Museum artifact area sketches in progress 🏛️

  • Town office concept updated

  • [Redacted] adjusted

  • [Redacted] festival concept in progress 🎈

  • [Redacted] mini-game set dress update

  • [Redacted] concept

  • Update tool icons 🛠️

  • [Redacted] icons finished

  • [Redacted] concept variation and icons finished

  • Sculpt [redacted] in progress

  • Sculpting [redacted]

  • Peacock retopo/UV done, texture in progress 🦚

  • General store interior update in progress

  • [Redacted] props texture in progress

  • Hot-spring interior vertex color in progress ♨️

  • [Redacted] texture in progress

  • Mid-forest back area model done

  • [Redacted] layouting in progress

  • Frangipani trees and foliage texture finished 🪴

  • Updated fall season and tweak color variation 🍁

  • Themed outdoor props update model done

  • More themed outdoor props model in progress

  • Mining levels texture and UV in progress ⛏️

  • Mine levels variation in progress

  • Create various VFXs for cutscene ✨

  • Fix mesh problem on [redacted]

  • Rig baby cow finished 🐮

  • NPCs' waypoint in progress and updated

  • [Redacted] mini-game win animation finished ✌️

  • [Redacted] mini-game animation in progress

  • Improve animation of some cute animals in progress 🦎

  • Improve animations on some avian

  • Museum cutscene in progress 🎦

  • Various cutscenes are in progress

  • Multiple [redacted] cutscenes are in progress 🎬

  • Fix collision issue in cutscene

  • [Redacted] dialogue added 🖋️

  • Adding [redacted] dialogues in progress

  • Continue adding [redacted] in progress 📚

  • Finished diving [Day] 20m music 🎵

  • Implemented Diving [Day] 20m music

  • Inventory UI SFXs updated 🎒

  • End Day UI SFXs improvement in progress

  • Fix issue with fireplace SFXs during translucent 🔥

  • Update Journal UI 📖

  • Update Day Began UI

  • Update Blacksmith Upgrade UI ⚒️

  • Update controller function 🎮

  • Add more diving scavengable in progress

  • Update some cutscenes

  • [Redacted] system finished

  • Create [redacted] system in progress

  • Diving [redacted] in progress 🤿

  • Dynamic dialogue system update in progress 💬

  • More buff systems in progress

  • [Redacted] quest in progress

  • [Redacted] project in progress

  • Setup main event for Mooncake Festival 🥮

  • [Redacted] mini-game WIP 🎃

  • [Redacted] mini-game in progress

  • [Redacted] mini-game prototyping in progress 🌊

  • Refactor sound system in progress 🔊

  • Handle town rank issues

  • Resume multiplayer system in progress

  • Fix issues with multiplayers

  • Fix festival cutscene flow in progress

  • Misc bugs fix 👾

latent ivy
#

T.G.I.F Farmers! 🧺
Good time zone, everyone! What do you plan for this weekend? A good long sleep perhaps? Or counting every second until the Early Access?
Either way enjoy Dev's Diary! ✨

July 21st, 2022

  • Inside the Museum, Scott's office interior concept in progress

  • Mayor office concept

  • [Redacted] building concept variation in progress 🏛️

  • [Redacted] mini-game set dress

  • [Redacted] festival concept in progress 🎈

  • [Redacted] concept updated

  • Update new tools icons done 🛠️

  • Update new monster loot icons completed

  • [Redacted] icons finished

  • [Redacted] sculpt in progress

  • Reoptimized [redacted] retopo-UV-Bakes

  • Peafowl texture finished 🦚

  • Quail retopo UV done

  • Hot-spring interior UV in progress ♨️

  • [Redacted] props texture in progress

  • [Redacted] texture done

  • Monkey [redacted] forest blockout in progress 🙈

  • Frangipani trees and foliage pivot painter finished

  • Updated fall season areas 🍁

  • [Redacted] layouting in progress

  • Mining levels texture and UV in progress ⛏️

  • Mine levels variation in progress

  • Themed outdoor props update model done

  • More themed outdoor props model in progress 🌏

  • Fix fences and gates variations

  • Create diving related VFXs 💫

  • [Redacted] dialogue added ✍️

  • Adding [redacted] dialogues in progress

  • Continue adding [redacted] in progress 🔖

  • Improved cow's rig cow_with_monocle

  • Updated kelp rig

  • NPCs' waypoint in progress and updated

  • NPCs' unique activities animation in progress 📚

  • Improved lizard animation 🦎

  • Improve animations on some avian

  • Bamboo forest animation in progress 🎍

  • Stuffs and furniture animation in progress

  • [Redacted] mini-game lose animation finished

  • Museum cutscene in progress

  • Various cutscenes are in progress

  • Multiple [redacted] cutscenes are in progress 🎬

  • Finished diving [Day] 20m music 🎵

  • Exploring diving [Night] 20m in progress

  • Implemented 20m diving music 🎶

  • Mining adaptive BGM in progress

  • UI SFXs in progress 🔊

  • Balancing price 💰

  • Update overall Journal UI

  • Updated festival reminder text

  • Updated themed props in-game

  • [Redacted] content

  • [Redacted] crates in progress 📦

  • Setup [redacted] related

  • Setup seasonal based tiles

  • Hot-spring system and conditions in progress

  • [Redacted] actor in progress

  • More buff systems in progress ⬆️

  • Diving [redacted] in progress

  • Object [redacted] system in progress

  • [Redacted] mini-game WIP 🎃

  • [Redacted] mini-game in progress

  • Update on dynamic dialogue 💬

  • Resume multiplayer system in progress

  • Fixed [redacted] cutscene crash

  • Fixed skip cutscene issues

  • Fixed missing tool on Blacksmith Upgrade

  • Misc bugs fix 👾