#codm-gunsmith-builds
1 messages · Page 16 of 1
Class: Ar
Weapon: MAN
Overview: Aggressive, I usually use Sleight of hand and would replace Underbarrel for that, but that’s just me so idk how y’all would play, I used this for more rushing and aggressive play and wanting to have fun 🤩
Class: AR
Weapon: Drh
Overview: 
Class: SMG
Weapon: QXR
Overview: SND loadout
Class: sniper
Weapon: Outlaw
Overview: very difficult gun to controll but very prescise, this loadout will take a while to learn how to use it properly

Class: Pistol
Weapon: Deagle
Overview: A great SINGLE DEAGLE loadout cuz AkimBoT sux :D
Class: Shotty
Weapon: Krm262
Overview: Built for ADS and hipfire. I added SoH cuz slow reload and no one likes that
Class: Submachine Gun
Weapon: QXR
Overview: shreds from a distance, useful in close range. Very viable if paired with a bat or sickle, not the shovel. Please not the shovel.
Class: SMG
Weapon: QXR
Overview: Enhanced Bolt is a must on the QXR, and you shouldn't need recoil control since the recoil is so easy to control. ||@carmine burrow||
Class: AR
Gun: PK
Welcome to "loadouts that look like trash but are somehow good", today we have this high mobility and control peacekepper with good stats in general, good in all ranges and totally worth it
Class: SMG
Gun: QQ9
Overview: For those who don't want to go full agro. Sacrifice a little bit of speed for stability, damage, accuracy, and range. Very little recoil (easily manageable), and still pretty damn quick. It's not the expected meta build, but a good middle ground for someone more used to passive play style or maybe switching from ARs.
Class:SMG
Weapon:AGR
Overview: mines better tbh it SHREDDS
Class: SMG
Weapon: Fennec
Overview: Hipfire build, replace akimbo with stippled tape if you like
Class: AR
Weapon: Peacekeeper MK2
Overview: Mobility build, made this for fun
Class:Pistol
Weapon:Renetti
Overview:Really good secondary with the potential to one burst upto infinite range
Class : Shotgun
Weapon : KRM-262
Overview: A hipfire and ads hybrid. Speed Up Kill because speed = yes
Class: SMG
Weapon: Fennec
Overview: Good for range fights as long the enemy ain't shooting back at ya
Class: SMG
Weapon: MSMC
Overview: Good recoil control without sacrificing a lot of mobility, no point in using extended mags since you won’t hit those shots, and disable because people in ranked move around too much nowadays
class: smg
gun: fenec
Overview: good for both mp and br (void mods or dense)
Class: smg
Gun: Fennec
overview: shredding close range
Class: SMG
Weapon: QXR
Overview:U guys myt hate it, but ngl I reached elite to leggy in 3 days. Shreds cqc. If u can't control range, tap fire all day
Class-smg
Weapon-QXR
Overview-it’s bussin
Class: Shotty
Weapon: HSO
Overwiew: Good at everything. Quick entry into the scope and good accuracy from the hip
Class- SMG
Weapon- QQ9
Overview- great if you know how to use it
Class: SMG
Weapon: Fennec
Overview: Really good for playing aggro
Class: Sniper
Weapon: Outlaw
Overview: Since snipers are dead, this is the closest we will get to fast ADS speed. Damage pretty low, but as long as you get used to it you’ll be able to snipe people everywhere
Class : SMG
Gun : pp19bizon
Overview: GOOD
Class: SMG
Weapon: Fennec
Overview: Melts in close range. Decent at mid range, but not recommended. Don't even try long range.
Class: SMG
Weapon: MP7/QXR
Overview: Probably the best build right now, can use no stock instead of light barrel, but flinch 
||memes in #codm-gunsmith-builds
||
Class: Shotgun
Weapon: KRM 262
Overview: Finally found an actual decent KRM gunsmith. Been using different attachments and experimenting but failing miserably but I’ve finally found an actual good one. Recommended for Shipment only
Class : Shotgun
Weapon : KRM-262
Overview : ADS/Hipfire hybrid. Better than the one mentioned
Class: sniper
Weapon: outlaw
Overview: MP build
class: ar
weapon: ak47
overview: 4 shot kill up to 20m and low recoil
Class:Pistol
Weapon:Deagle/.50Gs
Overview:Potential to one tap to head(very inconsistent tho) and has decent ads and very good range for a pistol
class: smg
weapon: qxr
overview: great mobility low recoil
Class: SMG
Weapon: QXR
Overview: A good control loadout with decent mobility, it's probably not a good idea to overstack recoil control and ruin mobility. Especially on an SMG || @cinder salmon ||
Class: AR
Weapon: DR-H
Overview: These are some really nice builds for the DR-H that can fit into a lot of play styles. The first is the generic recommended build, it has fast ADS, good control, and great accuracy. It’s the overall good build. The second focuses on suppression, it gives up the accuracy gained by Tac A for the sound suppression of the tactical suppressor, better suited for SnD. The third (which half the gunsmithers in this server hate) is a more passive friendly build, range and accuracy with more ammo, but at the cost of your average ADS time and a little movement, perfectly great for those people who love to lay back and shred the battlefield from afar.
Class: SMG
Weapon: MSMC
Overview: better version
Class: AR
Weapon: DRH
Overview: quick and nimble, highly accurate, you can replace tac foregrip A for owc ranger
Class: AR
Weapon: Peacekeeper
Overview: fun loadout but accurate enough to get long range kills
Class: SMG
Weapon: QXR
Overview: really fast and reliable
Class: Marksman
Weapon: SPR
Overview: see other pic
Class: Marksman
Weapon: SPR
Overview: a better build
Class: Pistol
Gun: Renetti
Overview: stealthy boy
Class:Pistol
Weapon:J358
Overview:Has the fastest ttk in the pistol category at 250(10ms slower than mow).A really good secondary weapon for countering targets at close ranges and finishing off hitmarkers due to its incredible draw speed
Class: LMG
Weapon: RPD
Overview: I got 6 nukes today with this thing and it is amazing
Class: shotgun
Weapon: KRM
You can replace the speed up kill perk with 500 gr slugs in ammunitions or you could change the perk to sleight of hand.
Class: marksman
Weapon: SPR
Overview: Mobile, also increased damage.
- Light Shooter RTC
- Steady RTC stock
- OWC tactical laser sight
- Magazine for 5 rounds in .300 caliber
- Light bolt
Class: LMG and PISTOL
Weapon: Chopper and Renetti
Overview: TheWall xd, change this: Extended mag A for the B and OWC laser for the MIP 
Class: AR
Weapon: Peacekeeper MK2
Overview: Believe it or not, this AR is good enough to compete against other SMGS & ARs with the 4 shot kill potential range that it has from close & certain far distances. Since the accuracy & recoil is poor on this weapon, here's how to make it better & easy to control.
Kicker: The Agency Suppressor has NO NEGATIVE effects anymore.
Try it out.
Class:Pistol
Weapon:Mw11
Overview:Decent for finishing off sniper hitmarkers
Class: Shotgun
Weapon: HS0405
Overview: I know a lot of people think this gun sucks but as long as you have the correct attachments you’re all good to go. Been using slug for a while, and while I do recommend using it over the perk this is still a good setup.
Class : AR
Weapon : AS VAL
Overview : One of my favorite ARs at the moment. Recoil is very easy to control as well.
Class:Shotgun
Weapon:Krm
Overview:Best shotgun for mp
Class: Smg
Weapon: Qxr
Overview: This is great with these attachments, great at 40 ish meters awesome close range pretty much a laser at close and sometimes long range...the hip fire great on it for close range.
Class:Smg
Weapon:Qxr
Overview: I-i-is that fmj ⁉️
Class:LMG
Weapon:M4LMG
Overview: how did you have the mental capacity to grind gold without enhanced bolt ⁉️
Class : AR
Weapon : ICR-1
Overview : Decent AR with low recoil and good ADS BSA.
Class : SMG
Gun : MSMC
Overview : It’s one of my go-to guns.
Class: shotgun
Gun: Echo
Overveiw: , i grinded max the same day i got it
Class: assault rifle
Gun: As Val
Overview: it has great bullet spread accuracy and decent Mobility the recoil doesn't really matter to me because it's predictable
Class: smg
Gun: Cordite
Overveiw: ar build. Been using it since veteran and it Carried me to Mater 3
Class: AR
Weapon: AS VAL
Overview: A much faster and better build
Class: Shotgun
Weapon: Echo
Overview: A much better build focused on hipfire
Class: SMG
Weapon: Cordite
Overview: A much faster build focused on close range spraying
Class: SMG
Weapon: Pharo
Overview: Hybrid Build and Recoil kinda sucks
Class: SMG
Weapon: QXR
Overview: Good accuracy, mobility and enhanced bolt shreds enemies if you land shots. Swap muzzle with suppressor for SND.
Class: Sniper
Weapon: Arctic .50
Overwiew: Improved accuracy and stability with instant kill above waist. Very slow to move around with (especially when crouching).
Class: Marksman rifle
Weapon: SP-R 208
Overview: fast ads mobility, 1 shot unless u hit the feet, very good for aggro sniper users
Class: Assault
Weapon: AS VAL
Overview: Good accuracy and manageable recoil
Class:Shotgun
Weapon:Echo
Overview:Really good in BR
Class: SMG
Weapon: AGR 556
Overview: This literally has no recoil, I tried this in a rank match, low ammo but gives smooth recoil control
Class: AR
Weapon: Peacemaker MK2
Overview: An AS VAL without bullet velocity
Class: AR
Weapon: DR-H
Overview: this build is like a love letter towards MW2/BO2 Scar-H lovers
Pros: Low recoil, 3sk potential (body shots), clean iron sights
Cons: The handling can be sluggish in some situations
Class: SMG
Weapon: PWD-57
Overview: low rcoil, good range, you can swap perk for optics or lasers
I built this by randomly adding stuff that looked like it would work together, dont blame me if it wont work for you
Class : AR
Gun : DR-H
Overview : Good build, better than that thing above me
Class: LMG
Weapon: Chopper
Overview: better than the build above
Class : SMG
Gun : PDW-57
Overview : WIP build but definitely better than that
Class: SMG
Weapon: AGR 556
Overview: A better build
Class: SMG
Weapon: AGR 556
Overview: Idk if mine is better but I like the recoil and movement speed
Class: LMG
Weapon: RPD
Overview: Destroys and has 1.8k bullets. Wallbangs rlly well and can wipe thru maybe 3 ppl at once
Class: LMG
Weapon: M4LMG
Overview: Aim fast and save your 100 bullets to kill multiple people without reloading
Class: LMG
Weapon: M4LMG
Overview: Good control, aiming and fast mobility, I recommend the 40 bullets magazine better but I still do not have it
Class: LMG
Weapon: M4LMG
Overview: Eme cuatro ametralladora ligera ||@gentle juniper @maiden sedge ||
Class: AR smg
Weapon: AGR 556
Overview: A ge erre cinco cincuenta y seis ||@wraith rover @abstract leaf @bright siren ||
Class: Sniper
Weapon: DL Q33
Overview: Don't use this, troll build
Class: SMG
Weapon: AGR 556
Overview: Excellent build from @manic drum , just replace SoH for OWC Laser
Class: SMG
Weapon: Cordito
Overview: Purely for hip firing in BR at close to mid ranges. All attachments are for hipfire. 56rnd mag for more spray and quite possibly a squad wipe? Wild hip fire cuz u don't wanna stay still and fire, instead keep moving and DESTROY.
Class:AR
Weapon:KN-44
Overview:Good for close to medium range
Class: AR
Weapon: As val
Overview: Extended damage range for mid-range combat, with a bit more mobility
Class:Shotgun
Weapon:Hs2126
Overview:Best burst shotgun 
Class: AR
Weapon: Kn44
Overview: Better for close and medium range than the one mentioned
Class: AR
Weapon: KN-44
Overview: Gran is unnecessary as base BSA is already good. 44 + SOH allows for bigger mag size.
Class: AR
Weapon: AK47
Overview: just unlocked this lol and it came with p2w red dot
Class: Assault Rifles
Weapon: GaeK47
Overview: I hate my life already use it in BR I guess
Ranger Barrel
OWC Laser
Strike Foregrip
Extended Mag B
Granulated Gae Tape
Class:LMG
weapon: RPD
Overview:Good mobility in general and good control and lower flinch from the stock (Feel free to change the stock,i have not been able to control the flinch),change mag to 200rnd if u want even more spam
Spam this and rank up easily
the damage and range buffs made it really good 
Class : SMG
Gun : RUS-79U
Overview : Good gun with very low recoil
Class: Assault Rifle
Gun: KN44
Overview: Good recoil, decent ads, also mid range gun
Class: Assault Rifle
Gun: Peacekeeper MK2
Overview: OP at range and good ttk
Class : AR
Gun : Kn-44
Overview : This is probably better
Class : SMG
Gun : QXR
Overview : Good range and it's pretty good in my opinion
Class: ASSault
Gun: type 25
Overview: the blueprint looks ugly asf with the flash guard but eh. This gun is surprisingly good at close to medium range. It also has very much controllable recoil, decent mobility and good bsa ( I use this particular geometry blueprint on the type 25 because I’m just in love with the iron sight )
( can replace combat stock with the light stock also )
Class: SMG
Gun: Cordite
Overview: Good at short, mid, and long ranges. Very controlable recoil amd pretty reliable.
Class : AR
Gun : Peacekeeper
Overview : This gun is really fun to use.
Class : AR
Gun : Peacekeeper
Overview : A very versatile build
Barrel : Well-Forged Barrel
Underbarrel : Field Agent Foregrip
Stock : Agile stock
Ammunition: Dual stack mag
Rear Grip : Firm grip tape
Class: Pistol
Weapon: Renetti
Overview: best pistol after Deagle
Class(es): SMG and Pistol
Weapon(s): Fennec and .50 GS
Overview: Akimbo builds, flash guard and 5mw laser is good to reduce the bsa and extended mags for well... extra ammo 
lightweight trigger to counter the nerf for akimbo deagles
no stock for mobiliti
Class: SMG
Weapon: QQ9
Overview: try this build with lightweight perk and all your enemies are gonna see you fly across the map
Good for close range combat, if you got good recoil control can work in mid range too
Class:Shotgun
Weapon:By-15
Overview:Really good for ads
Class- assualt rifle
Weapon- AUG
Overview- If anyone dislikes the build I will consider you a meta abuser because the build is very versatile
Class: AR
Weapon: Peacekeeper
Overview: You need a stock to make this gun good because it has ridiculous strafe speed with agile stock.
Class: SMG
Weapon: QXR
Overview: That build is ridiculously slow
Class: AR
Weapon: Type 25
Overview: Combat stock on the T25 is as bad as stippled. I would run flash guard if I didn't care about how my gun looked.
Class: SMG
Weapon: Cordite
Overview: A much faster and more viable build. 56 mag is an 80 round mag currently and can be swapped to 48 mag (60 rounds in game) if you really want to.
Class :LMG
Weapon: Chopper
Overview: yes
Class: TF?
weapon: nuG
Overview: (・~・)
Class: LMG
Weapon: Holger 26
Overview: Goog build
Class: SMG LMG
Weapon: G-36 Holger 26
Overview: probably the go to build
Class: AR LMG
Weapon: G36K Holger 26
Overview: Sneak 100 and it's too positive to pass out personally
Class: LMG
Weapon: Holger 26
Overview: recoil control, and ads.
Class: AR-SMG-LMG Hybrid
Weapon: PP19 Bizon
Overview: DOWNVOTE this build. If u UPVOTE u gae :D
Class: LMG
Weapon: Holger 26
Overview: yes 
Class: LMG
Weapon: the Holger 26
Overview:
Disclaimer: this is the overview of the base weapon, the build above is just a stop gap for grinding lv on Shipment
This weapon is like a superior M4LMG, very consistent 4sk range, next to 0 recoil, decent firerate, very good iron sights and have the fastest ADS in the LMG category
Class- AR
Weapon- G36c
Overview- this is an AR and it should be used like this and it’s one of the best G36c builds and mip short barrel ain’t the move because it nukes bsa
Class: LMG
Weapon: Hold my Beer 26
Overview: Apurbos build before apurbo gets here
Class: LMG
Weapon: Holger
Overview: SMG loadouts for the Holger, and one aggro suppressed loadout
Class: LMG
Weapon: Holger
Overview: An AR version of the Holger, more controllable over range
Class: LMG
Weapon: Holger
Overview: A classic LMG loadout, with enough control to hit shots over range, and large base mag
Class: SMG
Weapon: QXR
Overview: The first build is balance but the recoil still goes KUH KUH KUH. The second build is literally a laser beam and lethal in Mid Ranges.
Class: LMG
Weapon: G36 (Holger 26)
Overview: Better than most of the AR's 
Class:Lmg
Weapon:Holger 26
Overview:An assault rifle type build.Very fast ads movement and ads.The recoil is very easy to control.It has 255ms 4shot ttk upto 25m and an incredible 51m 5 shot range with 340ms ttk.
Class : LMG
Weapon : holger 26
Overview : broken gun and the best LMG rn , this is the LMG build
Class: LMG
Weapon: Holger 26
Overview: Its a very OP lmg and the ads is faster than the norm for LMG's. this build is meant to be a balanced range build (sort of), from the test that I have conducted with this build, I would say its more of a 5-6 shot when it comes to long range.
Class: LMG
Weapon: Holgar 26
Overview: Decent Mobility, Good Recoil control. decent build to me tbh, Thank you all for the feedback!
Class: LMG
Weapon: Holger 26
Overview: @twin geode here’s my feedback, just don’t use bipod and mono (unless you play a more campy play style). Here’s a good one.
Class: AR
Weapon: G36C
Overview: I have not unlocked No Stock yet, but this is one of the better builds for MP.
Class:Lmg
Weapon:Holger
Overview:A really good long range build for the longer in BR
Class : LMG
Weapon : Holger 26
Overview : This is a good gun for close to mid and mid to long. Don't judge these loadouts by stats, Try yourself 😉
Class: LMG
Weapon: Holger 26
Overview: Dude, you know you can buy Modern Warfare for at least 50$ at your nearest Walmart? Strike doesn’t do shit in this game, this is CODM.
Class: Lmg Weapon: Holger Overview: Basically the LMG QQ9
Class: Sniper
Weapon: M21-EBR
Overview: Best sniper
discord cringe🚮
Class: AR
Weapon: M16
Overview: run and gun type build, bad for range but great up close
Reason: Posted a link
Class: LMG
Weapon: G36C
Overview:
Rush build
Class: AR
Weapon: LK24
Overview: For da real S&D players 
Class: Totally a Light Machine Gun not an Assault Rifle
Weapon: G- ahem Holger 26
Overview: While this build looks like it is bad and has a lower mobility stat than the other builds, it's really good and meant mostly for middle range where it really shines.
Class: LMG
Weapon: Holger
Overview: Apur's diamond and the build Is more shiny
||@vernal moon ||
Class : sniper
Gun : dlq
Overview: tried to boost ads speed as much as I could but I don’t have all attachments
(U can add extendo mag if u want)
Class: LMG
Weapon: Holger 26
Overview:
The first class is mainly optimized for SnD and TDM. High mobility, fast TTK and have the most absurd 4sk range out of any weapon. Vulture is oftentimes required since you can find yourself running out of ammo very quickly. Perfect for rushing to the objective or important spot on the map.
The second class is for respawn gamemodes in general. Despite that huge 100rnd mag, the thing still retains some of the highest mobility in the LMG category. Perfect for holding down an angle or an objective. The high ammo count means that you don’t really need vulture, even if you want to go for a high killstreak.
Class: AR LMG
Weapon: MG36/Holger-26
Overview: Better off using 30 rounds mag
I use 35 rounds stack mag cause flippy mag animation 
||Watch me get downvoted||
Class: SMG
Weapon: PP Bizon
Overview: Handler Build from MW. All my current loadouts are his loadouts converted to codm counterparts.
Class: AR
Weapon: HVK-30
Overview: to myself it's great
Try it out and see if it works for yourself, I've been winning a lot more games with it
Class: Lmg
Weapon: Holger-26
Overview: I exchanged Mip light for Tac Foregrip A for more bsa instead of faster ads just wanted to try a different build(at least I didn’t put Strike foregrip)
Class: LMG
Weapon: Holger 26
Overview: Building for high mobility while preserving the ammo capacity.
EDIT: feel free to change the red dot sight for any attachment of your choice.
Class:Lmg
Weapon:Holger26
Overview:An lmg build for the holger.Best spray and weapon in the game
Class: AR
Weapon: G36C
Overview: gotta go fast, but without negative BSA
Class: LMG
Weapon: Holger 26
Overview: Mentioned build isn't an LMG build. It's and AR/SMG build. This build is an LMG build.
Class:Lmg
Weapon:Holger26
Overview:An lmg build for the holger.Best spray and weapon in the game.No stock is a necessity on the Holger cause 40% strafe
Class:LMG
Weapon:M4LMG
Overview: It shreds with somewhat good control, but switch out fmj with Full ammo
Reason: Posted a link
Class: LMG
Weapon: Holger 26
Overview: It feels kind of like an assualt rifle, decent hip fire, the scope helps with long range
Class: LMG
Weapon: Holger 26
Overview: I just threw this together as soon as I unlocked it.
Class: SMG
Weapon: RUS-79U
Overview: I've been using this one, what do you think
Class: lmg/SMG
Weapon: Holger 26
Overviem:A light machine gun converted to a submachine gun
Class: SMG
Weapon: RUS-79U
Description: That build is ok, however there is no need for a granulated/tac foregrip a combo on an smg. You should use short barrel instead of integral suppressor, you get better mobility from it
Class: SMG
Weapon: QXR
Overview: I personally find it better to use than the one I mentioned, all it was is a single change with one attachment, (side note: first time posting here so I already know I’m gonna get destroyed) 
Class: LMG
Weapon: Holger 26 (MG36)
Overview: This is a replica build of the short Grau 556 from MW 2019 or at least a stand-in if they add in the Grau
Class: LMG
Weapon: Holger 26
Overview: SMG with a high amount of ammo, and decent accuracy. Can strafe and aim down sights as fast as a normal SMG with this build
Class:Lmg
Weapon:Holger 26
Overview:Good ads and good for long shots
Class: LMG
Weapon: Holger 26
Overview: Alternate version of my high mobility, high ammo capacity build from earlier, this time swapping out the Granulated Grip Tape for a Ranger Foregrip.
Class:SMG
Weapon:Gks
Overview:The BSA for the gks got a massive nerf.The previous build is no longer reliable.This new build has 22m 4 shot and bsa is very reliable upto 30m.Even after the BSA nerf it is still very reliable as mid-range beam due to the low recoil and decent range
Class: LMG
Weapon: Holger
Overview: balanced Holger, don’t use other mag since both mags have the same reload cancel time. And since this mag adds mobility it is useful
Class- AR
Weapon- kn44
Overview- the best gun for long map
In the distance he can win against other gun but has hight range
Class: lmg
Weapon: holger
Overview: good loadout for garena players and those who trip on ironsights like this gun has
Class: AR
Weapon: KN44
Overview: KN has a lot of horizontal recoil which is why we use MIP muzzle brake
if ur good at controlling recoil, or if u want a good suppressed build, then use mono instead
if u want red dot sight then trade sleight of hand for it then
Class: AR
Weapon: AK117
Overview: good weapon, it has a decent amount of recoil which u can't really control since it does have a random recoil pattern. If ur a high aggro player like me then u can also use MIP flash guard instead, or use tac supp || @austere seal ||
Class: SMG
Weapon: PP-Bizone
Overview: in my opinion it's better than what most people use
Only downfall is less mobility other than that it's great
Try it out and see if you like it
Class: SMG
Weapon: Bizon
Overview: You do not need any recoil control on the bizon, as it has no recoil to begin with. @willow coral
Class: SMG
Weapon: Bizon
Overview: Bizon has low to no recoil at all, so no point in having recoil control
Class: AR
Weapon: M4
Overview: I've beamed from across the map on Scrapyard with this bad boy. You better hope you can pre-aim or are a sliding menace in close quarters. Or both for bonus points. Good for trolling, treats me well in SND.
Class: AR
Weapon: ASM10
Class: ?
Weapon: By16
Overview: the name says it all. 1st cousin of the famous by15, its the by16.
Class: Assault Gaewaffles
Weapon: UGae-24
Overview: It isn't slow don't let the attachments fool you and also SnD
Class: Gaessult Rifules
Weapon: IcyAR-1
Overview who tf needs recoil control on a gun which has Shift-Deleted it's reekoil? Also compeiting lRC good idea no cap
Class: SemMachineGae
Weapon: AreYouGae?
Overview: Yes, just yes just use yes yes.
Class: Russian Hardbass
Weapon: Vodka Value
Overview: FOR THE MOTHERLAND!
Class: Futuristic Hardbass
Weapon: Gopnik's Key
Overview: Where is the vodka? Also Main AR gun
Class: AR
Weapon: Holger-26
Overview: G36C
Class: GaeLemGee
Weapon: The Hole-gae
Overview: This is better also you a noob
Class: Es Em Gæ
Weapon: Chicken
Overview: My sister made this
Class: Snoiper
Weapon: Di El Kyu Thurti thri
Overview: What I thought everyone's DLQ build was gonna be after S4
class : lmg
weapon : holger
overview : 
Class: SMG
Weapon: Pharo
Overview: good for BR, use QRF because reduces ADS & Hip Fire Bullet Spread
Class: LMG
Weapon: Holger-26
Overview: Even better than yours.
Class: AR
Weapon: AK-47
Overview: fun to use but not as good as alot of other guns
Class:SMG
Weapon:Cordite
Overview:Got a small buff which makes it viable option to use in ranked.Although it's definitely not in the meta it's still a really fun weapon to use.The large magazine size (80 rounds ) means you can spam this weapon in respawns and can also be used as an mid-range lmg with good mobility
Class : SMG
Weapon : QQ9
Overview : Great gun overall
Class: AR
Weapon: FR .556
Overview: My first diamond weapon. The build has elevated my rank more than a few times. Really good accuracy means it can handle stippled without being too horrible. Long shot is replaceable with an optic or SoH, and combat stock can be switched for steady but at the cost of some strafe speed. Though I’ve yet to see someone strafe with this thing.
Class: LMG
Weapon: m4 lmg
Overview: it looks like AR
Class: Marksman
Weapon: Kar98
Overview: its gr8 🙃
class: SMG
weapon: agr
overview: this gun is really good once you get used to it's recoil the only annoying thing is it's penetration damage and you'll get destroyed by qxr SOMETIMES cuz sometimes I manage to beat them also use toughness cuz flinch can fuck you up works at any range btw
Class:SMG
Weapon:Qxr
Overview:Without a doubt the best SMG for this season.Has the fastest ttk in the automatic weapons category at a whopping 182ms.Strafe and mobility are off the charts.The recoil for this weapon is very managable even with the horizontal kick.Insane ttk potential at mid-range allows you beam players.Overall this is incredible weapon which has little to no competition at close-mid
Class:SMG
Weapon:Qxr
Overview: I dare not defy u, lord @tulip slate , but I find this a little friendlier in the ree-koil section
Class:SMG
Weapon:Agr556
Overview:A decent AR SMG for the mid range.The recoil is a little hard to handle cause it's mostly horizontal but if you can learn the pattern it will easy to beam at mid-range.Has very decent ttk and mobility.If you want to spray and pray use the 60 round 5.56
Class:SMG
Weapon:QXR
Overview:Shredding machine (Only use in close range and hipfire only)
Class : AR
Weapon : AK117
Overview : Great silenced build
Class: smg
Weapon: qq9
Overview: can cross map easily. Ads speed not that bad (reposting the same class of mine because the previous one didnt show up)
Class: smg
Weapon: qq9
Overview: Shreds close up. I personally can't cross map...
Ps: can swap mono 4 tac long, imo gran is needed.
Class:Assault Rifle
Weapon:AK47
Overview: @gilded bronze , I suggest this for mp. I m not gr8 in gunsmith and I use what I feel suits me best
Class: smg
Weapon: PP
Overview: Can't keep up with the tryhards? Pull the pp out to gain +100 ez wins
Class: marksman
Weapon: SPR
Overview: It has a very fast ads, and with good aim, it can easily one shot a enemy
Class: LMG
Weapon: Holger
Overview: a good LMG build, great for supporting fire
Class: SMG
Weapon: QQ9
Overview: Good at long and short ranges, but works best when you wanna rush
Class: Marksman
Weapon: SP-R 208
Overview: only good for trickshotting because of the good hipfire accuracy
Class: smg
Weapon: quexer
Overview: fast and reliable
Got myself to legendary this season lol
Most will probably vote no but that's alright
Class:SMG
Weapon:Fennec
Overview:Easily top 5 SMG this season.Has insane ttk and mobility.Hipfire is top tier but stf sucks (so 5mw laser has been used).Overall a very good cqc weapon.
Class : SMG
Weapon : Chicom
Overview : It’s a decent gun.
Class : Lmg
Weapon: Holger 26
Overview: fast ads for quick kills, can get 5x multikills if you don't miss.
Class : AR
Weapon : HVK 30
Overview : Large Caliber got massacred but the base mag damage got slightly improved. Basically a viable and better M4. Here are three builds for this gun.
Option 1 : For stealth and probably my favourite class. Monolithic is useless so use Tactical instead.
Option 2 : Sleight Of Hand because this thing reloads pretty slow.
Option 3 : Extended Mag if yoy don't want to reload 24/7
Class: LMG
Weapon: Holger 26
Overview: MP build with normal ads time and stable firing (low recoil and spread). the "barrel bullet delay" is fixed due to not using any barrel.
Class: LMG
Weapon: Holger 26
Overview: a LMG Build, good for respawn
Class: AR
Weapon: DRH
OVERVIEW: Extremely viable for all range, with minimal bsa
Class: SMG
Weapon: RUS
OVERVIEW: 4 shot upto 20m. Silenced for snd.
Class: lmg
Weapon: Holger
Overview: so far this suits my playstyle by far. It can be lethal in the the cqc ranges and the bsa isn't hampered by the attachment specs too much. You'll have to play more passive, but since it's a lmg I would have thought you be playing passive. You can be aggressive with it to an extent. But you gotta be thinking and predicting, pre-aiming will be effective. I'm using the mono just to stay off the radar and the small damage range increase.
Class: marksmen
Weapon: MK2
Overview: the build I have for the top one will be the build I will use when they fix the sensitivity bug on the marksmen.
The bottom one with the scope is my current build of the MK2
Both are not the fastest ads as if you do, you will nuke your hit flinch. I feel like it is the most balanced as you can get it to be. I use the tactical surpressor as the ads is just decreased by 3% which isn't as much as the build with the scope. (Scope is to some what fix the sensitivity bug) Both uses the same other four attachments as I was trying to balance the build with the up and down sides. Stock to counter the barrel downsides. Slight of hand to counter the lost of the 1 bullet from the barrel. Tactical Lazer just for the general increase in ads.
Class: SMG
Weapon: RUS-79U
Overview: Stacking hipfire because I can. And on a side note, that is a terrible place for a forward grip.
Class:Smg
Weapon:Msmc
Overview:As you might have heard the MSMC got a reek oil rework, now the last few rounds bounce uncontrollably high, so you won't be needing the extra 5/11 rounds if you can't hit anything with them. Additionally the ADS speed got buffed so Ranger barrels ads penalty is negated, and Ranger barrel got buffed in the form of a horizontal reduction.
Class: SMG
Weapon: MSMC
Overview: Meant For BR. Melts Lvl 3 Armor And Can Help You Clutch With That Quick RoF.
Class: AR
Weapon: DrH
Overview: The BSA did get nerfed so ur kinda forced to use BSA attachments for it to be be really good. This is probably the best 3-shot weapon in this season after the MOW got nerfed
Class:SMG
Weapon:Pp-19 bizon
Overview:The most brain-dead weapon for this season(Almost as brain-dead as Na45).Has incredible ttk mobility and consistency.The recoil is non-existent on this weapon and the somewhat decent BSA makes you beam at mid-range easily.The 65 round magazine makes this a lmg but it has the mobility of an SMG.Truly one of the most annoying guns this season.
Class:smg
Weapon:rus
Overview:is a good loadout for rushing and is good for short and medium range
Class:SMG
Weapon:Pharo
Overview:143ms ttk potential (Doesn't mean much tbh cause it's mostly two burst)It's a very good contender at cqc (basically shotgun range)
Class: SMG
Weapon: QQ9
Overview: Meant For BR. The Hipfire Accuracy On This Thing (If You Go With Dense Fire Mods) Is Insane.
Class:lmg
Weapon:holger
Overview:I was playing around and made a AR build, I don't know how but if u hit ur shots this shreds. Try it out first, then rate it
Class: LMG AR
Weapon: G36C (Holger 26)
Overview: Pretty good in short and mid ranges.
Class: LMG
Weapon: holger
Overview: fast aim down sight and fast reload. basically an LMG turned into an SMG.
Reason: Duplicated text
Reason: Duplicated text
Class:AR Weapon:KN-44 Overview: this setup is really good at close range and mid range with fast ads i use it all the time
Class: AR
Weapon: KN-44
Overview: Strike foregrip sucks as it nukes strafe and has barely any benefits.
Class: Sniper
Weapon: SPR 208
Overview: Really good build you can change optic to whatever you like
Class:SMG
Weapon:Chicom
Overview:Statistically
You see the chicom has a interesting recoil pattern
No matter what you do the recoil on the chicom is impossible to control
Why?
Last bullet of burst is impossible to control
Also
U need upper body shots for the one brust
That is nearly impossible to attain
Unless you have aimbot
It is actually next to impossible to one brust with the chicom
The 150ms ttk doesn't mean shit
It is never one burst
This is gun I never recommend using in ranked
But if you want to use anyways this might the best build for it
Reason: Bad word usage
Class: smg
Weapon: rus or ak 47u
Overview: very good ads, very mobile and good strafer
Class: AR
Weapon: AS VAL
Overview: fast aiming, medium movement when aiming, and a simple clamp will help you quickly remove the enemy. Suitable for close to medium distance.
Class:SMG
Weapon:Razorback
Overview:Surprisingly good range and ttk.This is a really fun non-meta weapon
Class: AR
Weapon: AK-47
Overview: balanced mp build. not suitable for aggressive playing.
class: SMG
weapon : QQ9
overview : best for close range combat ,mp matches , faster ads , recoil is slightly harder but can be managed , meant for close to mid range combat
Class: LMG
Gun: RPD
Overview: This is a good build if you need longshots for rpd, or if you just want to be a Hugh Jass nuisance. Ive been called so many slurs its hilarious and I feel like im in a MW2 lobby
I suggest using the second image because RPD has easy control. GG’s and have some good games mateys.
Class: Pistol
Gun: .50 GS
Overview: This is the next phase of being a nuisance, I also suggest the second photo for this since akimbo was nerfed, this is supposed to be used only if you have to reload and are in a bit of a predicament, use this and get yourself called names. GG’s gamers 
Class: El Em Ji
Weapon: Hawlgur 26
Overview: I don't even know
Class: Snoiper
Weapon: The arsetic 50
Overview: A sniper that shoots bullets
Class: AR
Weapon: AK117
Overview: Completely overrated. This gun gets a lot of credit even tho it’s not it. But anyway, here’s a build for it. Accurate, fast, and easier to control. There’s an alt build that also works, but I forgot it. So if the next person can post it when they see this I’d be grateful. Also I love this skin 
Class: AssRifle
Gun: AYKAY117
Overview: better build
Class: Path.EXEs wife, a good reliable build with good control, good accuracy, amazing speed, and anime. Definitely worth using, use it
.
Weapon: AR
Overview: LK24
(Oh no)
Class: SMG
Weapon: GKS
Overview: Smooth weapon + Good BSA = Anything positive in the book
Class: SMG
Weapon: QXR
Overview: respawn build with 14 frames (233 ms) ads speed, 33 meter 6sk potential
Class: SMG
Weapon: Fennec
Overview: First is great, second is for those guys that want to be unique. I don’t suggest you be unique. In fact, just don’t use it at all. Don’t be unique. Be a part of the hive mind.
Class: lmg
Weapon: holger
Overview: i prefer base mag than the lighter mags because you gotta have vulture cuz youll run out of bullets. I recommend using this if you really want the base mag, the mobility isnt that bad
Class:SMG
Weapon:Hg40
Overview:A very good passive mid-range AR SMG
Class: Assault Rifle
Gun: AK117
Overview: This gun is a good rush gun with good ads and recoil, GGs gamers and win those games totally didnt take this from apur
Class: Sniper
Gun: Locus
Overview: Just got my first diamond and wanted to share my loadout that I used ( You can remove ammunition and use any perk if you wanna)
Class:AR
Weapon:Type25
Overview:Got a huge recoil and strafe buff.Its top#3 AR this season (yet no-one uses).An incredible AR which good both up close and mid.A incredible weapon to counter the meta smgs
Class: shotgun
Weapon: BY15
Overview: best sniper shotgun for BR, it can shoot at far range and it’s a one shot kill (if you aim right) :)
Class: AR
Weapon: KN44
Overview: just good overall
Class: AR
Weapon: KN-44
Overview: That build is pretty slow, here's a faster one. ||@zealous merlin||
Class: SMG
Weapon: Ak47u/Draco
Overview: No recoil build. This thing beams try it out at ur own risk ur game might get bugged like mine
Class: LMG
Weapon: HOLGER
Overview: high mobility, fast reload build
Class: AR
Weapon: LK24
Overview: gud bsa
Class: SMG
Weapon: AGR
Overview: good build for passive obj players
Class: SMG
Weapon: RUS
Overview: now that's bomb. The skin isn't bad in the rus imo
Class: SMG
Weapon: Fennec
Overview: I tried making the Shredder from Far Cry 4, I know it's awful
Class:AR
Weapon:Hvk
Overview:The Large caliber isn't worth it anymore because it becomes 5 shot after 6m
Class:AR
Weapon:M4
Overview:It's good as a passive weapon at range.
Class: Shotgun
Weapon: IRM
Overview: it's just doodoo but if someone can get a ranked nuke with this then gg
Class: SMG
Weapon: PP19 Bizon
Overview: its a pretty standard build that i took from @tulip slate it holds up pretty well in respawns I'd give it like a 9/10
Class:AR
Weapon:Bk57
Overview:Underrated mid-range AR with 23m 4 tap
Class: Shotgun
Weapon: krm 262
Overview: high ads bsa build, super good for quickscopes
Class: Smg
Weapon: Qxr/Mp7
Overview: s&d build and good ads
Class: assault
Weapon: AK-47
Overview: this build allows for great accuracy and the extended mag allows for sustained fire
Class: SMG
Weapon: AGR
Overview: MIP light useless, only ads speed for multiple downsides, combat stock is a better option for that
Class: AR
Weapon: AK47
Overview: standard AK47 mags (7.62 ammo mags) make ak47 kill really slow
5.45 mags are necessary for AK47 to be good in MP
also stippled ruins the BSA so the accuracy and recoil control offered by marksman won't be too effective, and strike fg is straght up useless
Class: Marksman
Weapon: MK2 Carbine
Overview: faster ADS Speed, Silence, 5/24 ammunition, and reduced little flinch
Class: AR
Weapon: M16
Overview:
Don’t look here, look at the build
Class: SMG
Weapon: Fennec
Overview: A high mobility build for rushers n those who already have mastered the recoil of Fennec. This build was made before iFerg revealed his build. Tip: use lightweight to get even faster. Switch between "light barrel(short)" and "extended barrel" if u r not sure about the recoil.
Class: marksman
Weapon: SPR
Overview: decent build for Low level and idk what’s that bug at the top right corner
Class: sniper
Weapon: Dlq33
Overview: fast Ads for quickscoping
Class: AR
Weapon: CR-56 AMAX
Overview: Made the KN44 look like the AMAX from MW2019. And Commando Foregrip cuz wynaut?
Class:AR
Weapon:Kn44
Overview:A really good and underrated AR which is incredible at mid-range.
class: marksman
weapon: daddy spr-208
overview : This works at literally any range , dropped a nook with it in ranked Dom yesterday I don't need light bolt cuz I hit my shots and I don't push in like an idiot 
Class: Gun MachineSub
Weapon: Fenek
Overview: It's really good. The scope makes it better at long range and gives it sniper capabilities. No stock makes your gun lighter so your character won't have a broken arm. The light barrel makes it smaller and easier to hide in case of needing to shoot an entire airport. The light suppressor makes your enemies quiet so they won't yell "æuuugh". And stippled grip tape because it sounds cool. This is so op it should be banned in champs
class: Search
weapon: HBRa insanity
overview: this gun is strong in search, got your suppressor(can run -20% damage range but hurts long range), you have great recoil control, the fast extended mags allows you to reload quickly pop behind cover reload just like you were wasting there shots, no stock allows fast movement speed and also good ads movement speed. I gotten 9 kills in search on standoff(one my worst maps, all I played yesterday were trash maps that I despise only good map was takeoff and went 5:0 with major team difference)
Class: Sniper
Weapon: dlq
Overview: good for s&d and ads
Class: Pisstol
Weapon: SeRenitti
Overview: Brrt brrt brrt brrt brrt brrt brrt
class: SMG
Weapon: Fennec
Overview: High mobility and not meant for medium range. performs best in 0-10m. monolithic helps keep its 5 shot kill potential up to 10m.
Class:AR
Weapon:Hbr
Overview:Got a slight range buff and it can now be used as an AR at longer ranges
Class: SMG
Weapon: Quexer
Overview: This thing literally shreds, TTK is super fast, accuracy is awesome, mobility is fast and most important thing, it has super manageable recoil and if u have issues with recoil, this guns has very low.
Class: AR
Weapon: Type 25
Overview: Stippled is terrible as it kills BSA while barely improving ADS speed. 5mw laser is useless on an AR as it isn't meant for extremely close quarters situations. FMJ is just not the best attachment you could put. Putting stopping power is the only real way to make this gun viable, as it makes it far more consistent with good range, and good TTK at pretty much every range. ||@main niche||
Class:Marksman\sniper
Gun: Spr
Overview:Gun
Class: SMG
Weapon: GKS
Overview: Zero recoil + Fast reload, its literally a buffed AR without being an AR
Class: SMG
Weapon: GKS
Overview: GKS has only slight horizontal recoil which shouldn’t be too stressed about. The only focus for the GKS should be BSA. This is a passive SMG. Also strike foregrip is 100% useless, never use it
Class: Shotgun
Weapon: BY15
Overview: in my opinion better than the krm because the fire rate is more forgiving if you miss shots. not a big fan of speed up kill since i use this in snd and it feels useless to use that perk. meant for hip fire btw
Class: SMGGG
Weapon: Fenc
Overview:
The darkness subsided as the light trickled out the window and into the dark space. Don’t use this, you’ll lose your mind.
Class:AR
Weapon:AsVal
Overview:200mm Barrel gives the noticeable Bullet Velocity boost after 35m which is basically Sniper range. It won't do you ANY good in the 20m range this gun's supposed to be used at. Quick Response Barrel helps with mobility and ADS Speed for Close Range. The Skeleton Stock as well, has just 1 frame lower ADS Speed compared to Combat Stock but a heavy 15% Strafe boost to help you compete against SMGs in that close range where this guns supposed to be used at.The 5th slot is free rubberized grip tape can be changed to sleight of hand or even a red dot sight.The AsVal is for sure in the current meta.With the qxr nerf comming next season the AsVal might be pushed to the top
Class: SMG
Weapon: Fennec
Overview: Faithful recreation of Handlers loadout from his latest video.
Class: AR
Gun: LK24
Overview: This build is for more long range fights with the lateral recoil being greately reduced but is also not that bad at close range because it still has a good mobility.
class: lmg
weapon: Rapid pile of death
overview : this rpd is way to good for your normal average player and it’s way to op in ranked where you shred thru everything and everyone and you don’t even have to reload as much but beware of the recoil tho 🧃
class: AR
weapon: AKFo7
overview : this bad boi right here is great at flanking the enemies during ranked s&d. It shoots like a normal ak but with less recoil and you can even use it as a sniper. And don’t worry about the other team or your teammates bc it’s gonna be the new meta soon🧃
class: AR
weapon: My sweet 16
overview : this gun is the power of the gods and it’s been handed down to shine light upon those who use snipers in ranked. The hip fire is on point and the ads is fast bc I made it. You’ll never be let down once you get the no recoil down.
Class-LMG/AR
weapon- holger/g36c
Description- I use owc suppressor because you wont be taking range fights with the holger and if you will you are probably brain dead
Class:AR
Weapon:Famas/Fr556
Overview:So Mrroey found out that the famas aimshake is barely affected by granulated griptape and tac fg a.
the gun is equally stable if we switch out granulated for stippled and
the best attachments that boost aimshake are steady stock and ranger barrel
also the stippled grip tape is perfectly viable too for this weapon
itll boost the stf to 11frames
and the famas already has excellent spread
so that wont be affected much
the current recommended builds for the famas are
light barrel ,steady stock,stippled grip tape,tac laser and longshot/soh(longshot because its free 2.6 meters range and since no other attachment is really needed)
this build has 15 frames ads speed,11 frames stf,base spread,better aimshake,28.6 meters 4 shot range
second build
is the ranged build which is
ranger barrel,combat stock,stippled,tac laser and longshot
this build has a 4 shot range of 34 meters and 17 frames ads speed
Class: Marksman rifle
Weapon:SPR
Owerview: it can shot bullets
Class: smg
Weapon:PDW-57
Overview: it's real good must try
Class: SMG
Weapon: Holger
Overview: This gunsmith has great ads time, with good range and manageable recoil, making it good for close to mid distances
Class: LMG
Weapon: Holger
Overview: somehow it keeps range and accuracy even with short barrel, thats it
Class : SMG
Weapon : QQ9
Overview : idk i like it, just want some advice
Class: SMG
Weapon: GKS
Overview: setup I made for the 2020 codm championship and it still works now, balanced range with op recoil control and quick Time to kill rate
Class: LMG
Weapon: M4LMG
Overview: What…
Class: SMG
Weapon: Fennec
Overview: If you want to train on how to control recoil on this gun I suggest u try out this build: 3X scope, gran tape, light short barrel, no stock, mono. That way u will learn how to gain range accuracy through manually controlling recoil.
Laser is for STF
Class: AR
Weapon: LK24
Overview: LK24 has fairly low recoil, and really doesn't need any major recoil control attachments. If you want u may change the barrel on this build to ranger barrel. BSA is useful for LK24 since it is mainly a ranged AR.
Class: LMG
Weapon: Holger 26
Overview: Best balanced AR build. Good recoil, BSA, and mobility. || @static field @stoic ibex ||
Class: LMG
Weapon: RPD
Overview: You can trade barrel for 200 round mag if u want
Class: SMG
Weapon: QQ9
Overview: Best balanced build. Barrel and muzzle can be changed to Tactical barrel and Flash Guard. ||@obsidian gust||
Class: SMG
Weapon: GKS
Overview: Recoil control is useless on the GKS. It already has brain dead recoil. This build is far faster. ||@ruby ibex||
Class: AR
Weapon: AK-47
Overview: Base mags on AK47 (so mag A, mag B, and not attaching a mag) all have slow ttk. the best way to amp up the ttk is by increasing the fire rate, which means using the 5.45 mag. Ranger barrel is useful bc it seems to have better boosts compared to marksman. Flash guard helps with hip fire and adding BSA for range, and the rest of the attachments explain themselves
Class-SMG
weapon- QXR
Description- Not as fast as my QQ9 but it gets the job done in Ranked MP. Changing the underbarrell can result in higher mobility but slightly less accuracy. I usually switch it up. Thoughts?
Class: SMG
Weapon: QXR
Overview: A much faster build with better range. You don't need ranger foregrip on any gun. ||@gilded bronze||
Class: AR
Weapon: LK24
Overview: feels like an m13 in br but without the firerate
(use in br)
Class: SMG
Weapon: QXR
Overview: @gilded bronze get outta here with that lmao not even using tac laser c'mon
This build swaps the ranger foregrip for tac bc ranger KILLS your strafe and it has as much ads as a ranger barrel (for the people who aren't aware of that already) and no stock is swapped for light short bc light short is better
I kept the fast reload thing for you bc it's not like you need anything else anyways
But yeah please use this or shady's build, that one's good
Class: sniper
Weapon: DL Q33
Overview: This gun is good for pro sniper (fast ad) if u u dont believe me try it
Class:AR
Weapon:MoW
Overview:240ms ttk
31m 3 tap
Decent BSA
Good passive weapon
Even after BSA nerf it's still reallly good
But with the rtc huge the ads speed is 400ms.This is build is only meant for mid-Long ranges
Slow mobility and ads but hits really hard
Class: AR
Weapon: MOW
Overview: doesn't look like a good passive weapon lmao, pathogenesis states some powerful words for that ADS argument. Here's the build I use (you can swap flash guard for tac grip if you want, I just prefer hidden flash for iron sights). Light short is literally worse than stippled on this gun, especially since the movement buff won't help you if you're using a passive playstyle. Use combat stock instead, it gives more ADS and the negative effects are basically the same, and that 5% flinch is just white noise. Huge suppressor is actual trash for MP, it increases your ADS by 4 frames, literally putting you at a slower ADS speed than the snipers and LMGs pre-nerf. If you're after supression, use tac suppressor. If you're after range, use ranger barrel. Since you aren't using the mag slot unlike me, you can use both suppressor and ranger if you want (and swap out tag fg), or you could probably just get away with using mono and keeping tac fg as well. But trust me, that's a slow build on an already slow gun, and you don't have a chance out of ranges where other people will have a scope.
Class: SMG
Weapon: AGR
Class: Sniper
Weapon: SPR-208
Class: SMG
Weapon: Agr
Overview: This gunsmith has great ads time, with good range and manageable recoil, making it good for close to mid distances
Class: AR
Weapon: AS VAL
Overview: Ads and accuracy is kinda Wack, but it beams
Class:Sniper
Weapon:Outlaw
Overview:it’s really fast sniper
Class: Shotgun
Weapon: HS0405
Overview: Good at 1-15m.
Class: SMG
Weapon: PP-19 Bizon
Overview: Good range, damage and mobility. Best for rushing
Class: SMG
Weapon: AGR 556
Overview: an alternative Bizon but it has Legs Multiplier and slower Mobility (you can swap Stock with Combat Stock for +ADS Speed).
Class:AR
Weapon:Lk24
Overview:A really good passive weapon
Class:AR
Weapon: AS VAL
Overview: The only ar which can counter MP5
Class:- AR
weapon:- kn-44
Overview:- totally focused on reducing horizontal recoil and ads speed
Recommended for newbies
Class:Assault Rifle
Weapon:M16
Overview:Minimizing the vertical recoil is key in order to narrow the radius of the last kick in the burst.Maximizing mobility plays a very important role as the m16 like all burst weapons is primarily meant for close-mid range- the natural projection of burst bullets means they get farther and farther away at range so at higher ranges it would be harder to hit consistent one burst consistently.The M16 has the potential of being able to one burst upto a range of 40m but that is pretty impossible due to hitboxes and the last bullets in the burst landing too high.Upto about 20m you can hit get consistent one burst (requires insane aim and ability to hit all 3 bullets from the burst).The thing holding the M16 back is the insane kick from the last burst making you miss shots if your enemy does fancy movement and also the high burst delay.Everyone says that M16 is insane in the hands of a good player.But is it tho ? What if the enemy is also good has good movement and is of a similar skill level to you.M16 will lose in that case.Because the M16 is a burst weapon and all burst weapon consistent at one thing,being inconsistent.Supressive fire with this is pretty hard and tracking with the M16 is actually a real pain.This is definitely something I don't see anyone maining anytime soon for that reason.But still it's a very fun weapon to use overall.Just don't be fooled by the 167ms ttk potential
Class: Shotgun
Weapon: HS0405
Overview: This weapon excels at getting ranged kills when aiming down the sight, so therefore it is best to build it for bullet spread accuracy and range. i’m still debating on whether or not to run 5mw laser instead of tac laser for the sprint to fire speed and extra hip fire bonus.
Class:AR
Weapon:Peacekeeper MK2
Overview:The peacekeeper MK2 is currently of the most versatile ARs available.It has very good mobility and has insane ads speed for a AR.The strafe with with the peacekeeper is almost SMG level and it is very capable of keeping up with the fastest smgs.Basically a weapon with SMG like mobility and AR like range.The only problem with the peacekeeper is the relatively hard to control horizontal recoil which makes it harder to hit targets at range.The agile foregrip is a must on this weapon because of the 40% strafe boost which allows the peacekeeper to compete with the SMG strafe.Also the 30% sprint to fire increase makes if have one of the best stf in the AR category.The taskforce barrel gives incredible ttk at close-mid.Foregrip gives very good recoil control while not sacrifing too much.If you are able to control the recoil on this you can pretty much beam people at mid-range.Due to the hard to control Horizontal it's hard to do so it makes the peacekeeper a high skill weapon.Overall this build is really good as flex/hybrid weapon.With qxr/bizon nerf comming next season it will become the meta for the next season
Class: smg
Weapon: mp5/qq9
Overview: fast killing close range gunfights, no hip-fire decreased. All positives as you can see in the photo
Class: SMG
Weapon: QQ9
Overview: Best balanced build. Barrel and muzzle can be changed to Tactical barrel and Flash Guard. Bar stats don't mean anything so don't rely on them. Control is useless on the QQ9 as it has very low recoil to begin with. You want to avoid having too many negative BSA attachments as it has the worst BSA in the game IIRC.
Class: Ar
Weapon: BK57
Overview: good for all ranges, hella underrated weapon
Class: smg
Weapon: qq9
overview: good build, swap out light flash for mono if u want
Class: SMG
Weapon: QQ9
Overview: not the best class, but fun to use. Should try if u wanna use a class besides the usual one
Class: SMG
Weapon: Cordite
Overview: its an underrated gun, it kills fast and it doesn’t have to much reekoil
Class: SMG/AR
Weapon: AGR 556
Overview: as this gun is becoming meta i thought i’d share my build, fast mobility, extended range and some recoil control. don’t use the other ammo types, their ttk is slower than the base ammo lol.
Class: AR
Weapon: CR AMAX
Overview: good ads and accuracy. controllable recoil
Class: LMG
Weapon: Holger
Overview: Made it a 100 capacity SMG type LMG build
Class : LMG ( actually an AR )
Weapon : holger 26 ( G36C )
Overview : one of the best guns rn after the MP7 and Bizon nerf , impressive range with really good ttk
Class: shotgun
Weapon: BY15
Overview: This shotgun allows for silent, quick kills and quick reloads
Class: marksman
Weapon: Kilo bolt-action
Overview: I made it so that you can one-shot people with this. Despite the low mobility, I have found this gun to be good with quickly shooting people at close range
Class: AR
Weapon: AMAX
Overview: Great gun, idk if it’s meta but it’s good
Class: SMG
Weapon: Fennec
Overview: I don't recommend you actually use this, but it is the current fastest build as far as I know. The Bizon may hit 125-126 Mobility, but this build can hit higher at roughly 130 depending on what you swap out
Class: Shotgun
Weapon: Echo
Overview: All round good build, hipfire is nice, as well as ADS firing at small ranges. It works in both MP and BR. Note: If you’re using it for pure hipfire then I’d recommend you use short barrel. Also look at the iron sight, isn’t it just cute?
Class: AR (marksman rifle lol)
Weapon: CR-56 AMAX
Overview: was genuinely surprised how much better the fmj rounds are on this gun compared to the as val’s. not a serious build but a fun one that you should use for if you’re struggling with long shots
Class: AR
Weapon: CR-56 AMAX
Overview: genuinely just a solid build overall for this gun. great strafe speeds, aim speed, mobility is good and the monolithic stretches the range just enough past mid range, without using the heavy long barrel. my favorite out of the ones i’ve used so far, definitely recommend
Class: smg
Weapon: qq9
Overview: ITS GOOD
Class: AR
Weapon: ASM10
Overview: Distroys everyone in close range, mid range, long range....too gud 😉👍
Class: SMG
Weapon: kuku69
Overview: All about BSA, nothing else 
replace ranger foregrip with tac foregrip A it works fine too
Class:SMG
Weapon:Amax
Overview:A balanced SMG type build for the amax(intruder stock is light short)
Class- shotgun
Weapon- hs0,krm,by15,echo
Overview- garena players would love this
class: ar
weapon: cr 56 amax
overview: great mobility, just the right BSA improvements, move around the map like using a SMG build but all the power and distance of a AR with no recoil by the way
Class: SMG AR
Weapon: Aug modular weapon
Overview: Stop looking here, look at the build.
Class: Assault Rifle
Weapon: CR 56 Amax
Overview: This ar has great mobility and the attachments make it suitable for mid-range and possibly even long-range! It just has a slow ads, so if you don't like slow ads speed, this is not for you.
Class:LMG
Weapon:Chopper
Overview: nice lmg, could be better imo. Change MIP for OWC and SoH for FMJ
Class: ar smg
Wepaon:HVK as val rus
Overview: both as val classes are really good the one with more accuracy is pretty decent more of a mid range style and not really a run a gun unlike the other one it’s very good at close combat and there’s almost no recoil if you can control it the hvk build is powerful barely recoil and kills very quick if you hit your shots the rus build is a run and gun build very good and quick you can take away the suppressor but I throw it on there to be silent
Class: shotgun
Weapon: Echo
Overview: This build is meant for hip firing. The sleight of hand quickly reload the extended mag while the choke and extended barrel increase the range
Class: SMG
Weapon: MP7
Overview: how do i build this gun anymore
Class : Assault Rifle
Weapon : ASM10
Overview: This gun got a buff to make it good again so I have two builds for it. The first build is for RANGE with good BSA, decent ADS time and reduced recoil. The second build is for CQB. It works as an anti SMG but you need good recoil control if you have to take long ranged gunfights which I highly do not recommend unless you can pull down very well.
side notes
The 33 round extended mag can be swapped for MIP Flash Guard on the CQB build
Class: AR
Weapon: M16
Overview:
Don’t look here, look at the bloody build you muppet.
Class: SMG
Weapon: Cordite
Overview: gung-ho hipfire oriented build. Cordite has big mags and good base hipfire, so why not? Combat stock for some semblance of ADS speed just in case, and flash guard keeps the BSA usable.
Class: sniper
Weapon: locus
Overview: The 10 round reload and the full ammo perk extend the ammo capacity by a lot. The stippled grip tape and the OWC laser increase the ADS speed and the
Class: assault
Weapon: DR-H
Overview: it has a 25 round otm mag so myb the round is small but it unleashes crushing damage nd has great movement.
Works best with bat as a secondary weapon, at least for me
Class: AR
Weapon: AMAX
Overview: Suppressed and basic loadout. Easily a great mid range gun, but ideal for close range as well
Class: AR
Weapon: DR-H
Overview: Not a great option anymore, but this build is the best you can do on this gun.
Class: AR
Gun: DRH
Overview: idk the first one I uploaded was the wrong one 🤦
Class: AR
Gun: m16
Overview: it's a good build but I suggest you pre aim with this one it's more effective that way cuz if ur in a close range gunfight u might die
Class: AR
Gun: AssVAL
Overview: It shreds. The TTK is very fast and has controllable recoil. Mobile is also good. And this is a top 5 gun in meta.
Class:AR
Weapon:Amax
Overview:A hipfire build for the amax in BR
Class: AR
Gun: AS VAL
Overview: just use this if you want extra recoil control lmaom what is that slow asf nonsense
Normally I'd use gran but an incompetent person who can't control linear vertical recoil like @open light needs rubberized
Class: LMG
Weapon: Holger 26
Overview: Sometimes having recoil control is a good thing, I wouldn’t bash someone for wanting a bit of control. Either way, gran doesn’t do a lot on the Val anyway and stippled is just a no. Anyway, instead of insulting this man, use this 100 round Holger build and insult your enemies on the battlefield.
Class: AR
Weapon: AS VAL
Overview: all I'm saying is, this negative recoil build on the AS VAL isn't the definition of difficult to control. If you can't handle basic linear recoil like that, then I think you should be playing animal crossing instead.
Class: AR
Weapon: AsVaL
Overview: Perfect Mid Range Build
Class: AR
Weapon: CR-56 amax
Overview: have kinda of a good range,good bullet spread accuracy,and good for close and long range gun fights
Class: AR
Weapon: CR-56 AMAX
Overview: Has done me well in ranked and dropping multiple nukes, the recoil is flawless to me honestly, ads time is great but I think it could be better, leave a review and tell me what I could do to make this build better.
Class: SMG
Weapon: Kriss Vector
Overview: Gaekimbo build, range attachments are useless on akimbo so don't even bother slapping ext barrel or mono supp on this thing, btw it shreds in close quarters
Replace no stock with rubberized grip tape for less recoil
Class: Assault
Weapon: CR-56 AMAX/Galil
Overview: ADS time is restored to its normal time in exchange for larger burst damage with M67 ammo. Would recommend extended mag for much faster response time and better sustained damage
Class: marksman
Weapon: SKS
Overview: this build is good for close to medium range (for an SKS anyways). I wouldn’t go long range since that’d be a bit hard on the ironsight, though you could still one tap someone to the head relatively easily if they are stationary. The light barrel & no stock help increase the SKS’s mobility rather significantly, while the foregrip & gran tape decrease your flinch so you don’t look up at the sky every time you get shot. I’d still use toughness, tho. Conveniently, the foregrip also reduces recoil a tiny bit. The last attachment doesn’t matter too much, tho I like the RTC brake since it reduces recoil and you wouldn’t want to miss on the SKS unless you want to kill your TTK. The light suppressor would also work since range doesn’t matter much on SKS. You could use the tac laser to be a tiiiny bit faster or even slap a tactical scope on, but I personally don’t like those as much. Lastly, you could use the light reload to maximize mobility, but you will have to reload after a kill or two or risk running out of ammo.
Class: LMG
Weapon: M4LMG
Overview: the ultralight barrel and the grip tape increase the ADS speed and the Red dot sight and the foregrip help with accuracy
Class: AR
Weapon: Ak-47
Overview: just a really solid build that’s have been running for mp also you can change soh to a mag if you want I just prefer soh over a bigger mag because if stat changes
Class: SMG
Weapon: Fennec (KRISS Vector)
Overview: Great CQB build, slight potential for mid range but I don't recommend. Clean asf blueprint. If you prefer, you can swap compensator for Monolithic and a Tac laser in place of SoH
Class: SMG
Weapon: Cordite
Overview: Low recoil SMG, no need for recoil control, best suited with BSA. You can also trade SoH for bugged 80 round mag
Class: SMG
Weapon: Cordite
Overview: mag isn't bugged anymore 
Hipfire oriented gung ho build, CSGO hipfire and 80 rounds means you can do a little trolling, while combat stock ensures that you at least have some form of ADS viability, with flash guard compensating the lost BSA
Class- lmg/ar
Weapon- holger/g36c
Description- you wont be taking range fights with the holger and its not made for it too
Class: Marksman
Weapon: MK2
Overview: Mostly for long range as it does not have good ADS speed. I find it works well with a melee to get you to places and for close range combat, you could also use a pistol I guess.
Class: Pistol
Weapon: Desert Eagle .50Æ
Overview: MW Deagle vibes
To whoever deleted this the first time:
||Don’t do it again||
Class: AR
Weapon: CR-56 AMAX
Overview: just got the torpedo blueprint, so wanted to give a loadout, works well at all ranges
Class: Pistol
Weapon: Renetti
Overview: I get bullied for using accuracy attachments over mobility, but in my opinion a pistol doesn’t need ads attachments because it’s already super fast. This build increases range and control. You can 1-burst people with this build, but I’d honestly recommend hipfire improvements instead. Still, I like this build, though I really doubt you will like this either.
Class : AR
Weapon : Ak-47
Overview : It's a beast. I got my first gold skin with this gun
Class: Pistol
Weapon: Renetti
Overview: A burst pistol with great hip fire. It doesn't really need any recoil control. It can one burst to chest/head infinitely. Light trigger was recently changed so that it helps burst delay as well. Also new diamond camo
Class: Sniper
Weapon: XPR-50
Overview: Fast Ads and one shot to the chest. It's literally a better locus
Class: AR
Weapon: AK-47
Overview: 5.45 mandatory due to base mag(s) having slow ttk
Class: AR
Weapon: Peacekeeper Mk2
Overview: Though it has short range, the mobility, damage and fire rate makes it powerful and suitable for agressive short to mid range combat.
Class: AR
Weapon: AK-47
Overview: The best ak class, 0 recoil and spread, its probably the best weapon in the game 100000% recommended
Class: LMG
Weapon: Chopper
Overview: gunsmith based on accuracy and control low mobility but have a low recoil
Class: smg
Weapon: qxr
Overview: after the monolithic supresser nerf I put the marksman barrel (which also got nerf but it has more range than the monolithic supresser) instead and enhanced bolt got nerf big times so not really worth using anymore and I forgot to replace the granulated grip tape to the stipple grip tape on
Class: AR
Weapon: Val
Overview: #1 build
Class: pistols
Weapon: renetti
Overview: high hipfire accuracy, fast fire rate, decent mag size
reccomended for short range fights
(the handmade grip got buffed so why not?)
Class: AR
Weapon: AS Val
Overview: These attachments makes the as val a beast for close to mid range, so pair it with the toughness perk and your good to go
Class : secondary
Weapon : renetti
Overview : one burst pistol , hipfire build ( back up weapon )
allows you to survive when you run out of ammo with your main gun by switching to renetti and abusing it's tight hipfire
Class: Sniper
Weapon: Locus
Overview: it's good for long range combat it's got pretty good accuracy and decent weapon sway I guess.
Class: SMG
Weapon: RUS79U
Overview: Deadly gun at the close range, its deadly on the long range too, but not that long, fast run, fast scope, deadly slide.
Class: Pistol
Weapon: Renetti
Overview: Nice build I got from silvER. The STF is really aight, ADS is aight, and overall handling is aight. I don’t hipfire that much (not at all) so some of these could be questionable, but hey, I said it’s aight.
Class: AR
Weapon: ICR-1
Overview: Mostly for long range yet is overpowered because it has low recoil and great accuracy
Class: Pistol
Weapon: J358
Overview: Op pistol like this thing is meta and will clap whoever’s cheeks you come across totally the best gun would recommend
Class: AR
Weapon: AMAX
Overview: Warzone build for BR
Class: AR
Weapon: AK117
Overview: an aggressive AR, with a completely random recoil pattern every time you spray. You can also use MIP muzzle brake for some control. I got diamond for it earlier today
Class: LMG
Weapon: M4LMG
Overview: With the addition of the Holger 26 carbine build, I came up with a carbine version of another classic weapon, the M4LMG, with an additional scope and 30 rounds of ammunition in the magazine.
Class: SMG
Weapon: QXR
Overview: after i started to play in the rank Master II, i started to level up this weapon and... i don't have comment whit this. In short and medium distance is almost insta kill, the only problem would be by far but that is offset by mobility so it does not cause me problems when playing games with this
Class: assault
Weapon: M4
Overview: despite the OWC ranger and the strike stock, this build has a great ADS speed without sacrificing accuracy. The extended mag also helps with suppressive Fire
Class: Assault rifle
Weapon: CR-56 AMAX
Overview: really good mobility, fast ads, good bsa and basically no recoil
Class: pistol
Weapon: J358
Overview: normally this gun kinda sucks, but with an increased fire rate and decreased reload speed, it’s a bit more bearable
Class: LMG
Weapon: HOLGER 26
Overview: The best Weapon in the game, Its imposible to die with this thing
Class: Pistol
Weapon: Renetti
Overview: I’ve been using this thing for half a day and it’s been delightful. STF is nice, ADS is nice, just the overall handling feels improved. It’s great and I recommend it to you. If you want more hipfire accuracy or higher STF, switch the laser to 5mw.
Class: SMG
Weapon: Chicom
Overview: Suppressed, Faster ADS Speed, 39 Ammunition, and fun to use.
Reason: Duplicated text
Class:AR
Weapon:ICR
Overview:Best For MP.. Just Try It
Class : AR
Weapon : Baby Amax
Overview : Since range is a pain for this gun, I've decided to take an SMG route for it. The MIP Flash Guard gives hidden muzzle flash and greatly improves BSA and Hipfire at the cost of 5% ADS. This penalty won't matter though because the barrel, no stock and the laser can compensate for it. The cons on this build is the magazine capacity and accuracy due to how punishing the barrel and stock are. MIP Flash Guard can be swapped for an extended mag if you really want to go aggressive
Class : SMG
Weapon : cordite
Overview : underrated gun , got buffed with S4 update and it became much better
This build has improved BSA , strafe and hipfire
Just hipfire/strafe and spam that 80 rounds magazine
Class:AR
Weapon:Drh
Overview:This DR-H build can 40m 3 ring
So BSA is not the biggest issue. The problems with DR-H is
3 tap potential is extremely inconsistent after 8m
4 shot ttk is just barely faster (5ms) than PDW's ttk after 6m
Firerate is slow
Mobility is slow af
With the standard build, strafing gets nuked
Low mag capacity and if you try to improve it with 30 round otm magazine your mobility gets nuked and strafing gets nuked
This has to be one of the most overrated guns in the game
Class: a-salt rifle
Weapon: Comfort Room 56 Another Mango Addicted Xylophone
Overview: It shoots bullets
Class: AR
Gun: M16
Overview: the first one I uploaded was shit but this is kinda good
Class : AR
Weapon : CR-56 AMAX (IMI GALIL)
Overview : This gun is BUSSIN
Class: AR
Weapon: MOW
Overview: bruh mods deleted my post after I fixed it anyways @tulip slate I wanna see that on video lmao, if the gun with the worst BSA in the game can 40m 3ring then this build is instantly meta
Class: AR
Weapon: CR-56 Amax
Overview: pretty versatile build with increased range, ads speed and BSA (about +26% BSA), -2.7% vertical recoil and -6% horizontal. Cons are -4% strafe speed (not really noticeable), -1% movement (again, not noticeable), 10% hit flinch (once again, not noticeable). Perfect for taking gunfights at any range
Class: AR
Weapon: CR56 AMAX
Overview: Just a Galil Ace DMR conversion. Build by Nemsk.
Class: AR
Weapon: Man Of War
Overview: Slow ADS, Mid Recoil and 3 taps from 5-30m, also I would not recommend to play aggressive since it has slow ads and will get out gun by QXR's and QQ9's.
Class: SMG
Weapon: QXR
Overview: Level up ur gun and make a proper build before sending it here. We aren't forcing you to post something, so take your time, level it up, then post it. Also strike foregrip gae
Class: AR
Weapon: Amax
Overview: I play more conservative with my ARs, recoil is nonexistent, BSA ain’t too shabby, and the range isn’t too bad for my liking. Been easily taking battles 30m and up with no problem.
Class: AR
Weapon: CR56 AMAX
Overview: AMAX has mainly only vertical recoil, so recoil control not worth it
Class: Assault Rifles
Weapon: CR-56 AMAX, BK57
Overview: First image is Handlers loadout from MW. The accuracy isn't a problem because the hitscan is almost instant with its high bullet speed and its always straight when shooting (if that makes sense).
Second is my personal loadout. Granulated can be changed to stippled.
Class: Assault Rifles
Weapon: CR-56 AMAX, BK57
Overview: amog us strafing
Class: Secondary
Weapon: Renetti
Overview: It’s pretty good at close range and at medium range
Class: SMG
Weapon: QQ9
Overview: MP5SD and MP5K. I didn’t make these to be effective weapons. I made them to resemble their real life counterparts.
Class: Pistol
Weapon: Renetti
Overview: Try this one instead. Renetti basically has infinite range so using range attachments won’t do much. The one I present offers far better capabilities for ADS and hipfire. STF is improved with handmade and the TTK is a bit better with light trigger. Credits to silvER for this build. Note: If you crave more STF and hipfire then use 5mw laser. Good day.
Class: AR
Weapon: AS VAL
Overview: Main build for the VAL, can swap SoH to rubberized if you have trouble controlling recoil
Class: AR
Weapons: Amax, and BK57
Overview: strike fg sucks bc it does absolutely nothing. Mono is not longer ideal on most weapons bc of bsa decrease. Amax has only vertical recoil so so much recoil control isn’t needed. Large caliber is bad for BK
Class: AR
Weapon: CR-56 AMAX
Overview: good for longshots
Class: AR
Weapon: CR-56 AMAX
Overview: nice range, nice move like that
Is French @buoyant vessel
Class: SMG
Weapon: QQ9
Overview: I sincerely feel that this class takes the qq9 back to how it was before the nerf they gave it, with these accessories it feels like before. sorry for my english XD
Class:Shotgun
Weapon:BY15
Overview:This is more like an spr because you need to ADS and land you’re shots and if you can do that then it will have INSANE range
Class: AR
Weapon: ICR-1
Overview: I've been using this build for a very long time and it's got really good range and accuracy, the ADS speed is awesome, the reload is super quick and. I'd definitely recommend this for mp and beginners too. IMO This probably is the best build for the gun, and this gun is very underrated too. But try it out.
Class: AR
Weapon:dr-h
Overview: mid range and long range is very good and is decent at close range
Class: AR
Weapon: Peacekeeper MK2
Overview: decent in close to mid range, don't dare long range or hipfire lol
Class: AR
Weapon: HVK 30
Overview: silenced, fast adsing and extremely decent in close range, probably an asval with easier recoil. don't attempt long range encounters and watch out for the magazine.
Class: AR
Weapon: ASSVAL
Overview:the meta, lol. just pull down
Class: SMG
Weapon: RUS-79U
Overview:the old reliable smg. effective in short to medium range encounters, recoil is brain dead.
Class : SMG
Weapon : RUS-79U
Overview : N/A 👉🏿🥶👈🏿
Class: Assault rifle (AR)
Weapon: CR-56 AMAX
Description: very low recoil. for what it lacks in mobility it makes up in accuracy, this thing is surprisingly good and it will be better for players who aren’t very good at controlling recoil
Class:smg
Weapon:CR-56 AMAX
Overview:my snd gunsmith never disappoints me gotta try it
Class: AR
Weapon: CR-56 AMAX
Overview: Great, switch out mag for granulated if you’re an accuracy connoisseur. Also here’s a Renetti that you can use alongside it. Have fun.
Class:Sniper
Weapon:Renneti
Overview:Lightweight Trigger is now worthwhile on the Renetti. The effects of using it include reducing the burst delay by 1 frame, and burst firerate increases from 652 to 720.Rubberized is essential for the renetti to control the high kick from the last burst fully unlock that one-burst potential.Overall a really good secondary which has the potential to one burst upto an infinite range
Reason: Duplicated text
Class: AR
Weapon: CR-56 AMAX
Overview: low recoil, suppressed, increase mag capacity, mobility, and ADS accuracy.
Class: AR
Weapon: CR-56 AMAX
Overview: medium recoil, fast ADS, increased mag capacity, control, long shot perk
Class: AR, Pistol
Weapon: As Val, Renetti
Overview: My full aggressive class setup. Obliterates
Class:smg
Gun:Rus
If this is the best rus build possible upvote this please im tryin to make a point to someone
Class: Sniper
Weapon: DL Q33 and Arctic .50
Overview: They're both good for quick scopes and rushing. It might be difficult to use the arctic due to its slow ads time and high recoil because of the stopping power reload but you can use the 10 round mag instead if you're willing to trade the 1 shot upper body (chest and belly) for a faster ads time and less recoil but less damage (you need to only hit the chest to 1 hit enemy).
Edit: I know that they have high hit flinch but it's better than having slow ads time. These guns also helped me reach 8k+ points in mp.
Class: AR
Weapon: FR .556
Overview: AMAX is poo poo dookie salt, FR is the one.
Class: AR
Weapon: ~AK-47~ AMAX
Overview: Budget AMAX for the slow people like me 😂
Class: AR
Weapon: AK47
Overview: Designed not for practicality, but made specifically to resemble an AK12.
Class: AR
Weapon: CR-56 AMAX
Overview: unfortunately it’s somewhat slow, but it’s for the MW experience without being overly slow. Too bad Activision screwed up the AMAX statistics so badly, but then again it’s Activision.
Class: Smg
Weapon: PP19 bizon
Overview : for Aggressive SND players one of the best build i ever used .
Class: SMG
Weapon: PP19
Overview: Oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah.
Class: SMG
Weapon: Fennec
Overview: Suited for a very aggressive style, meaning best used right in somebody's face. Downside is that it eats up ammo quickly, so it's best paired with Vulture
Class:SMG
Weapon:PP19 Bizon
Overview: My friend is saying that the loadout below is the new meta and I strongly disagree. Thoughts?
Class: SMG
Weapon: PP19 Bizon
Overview: yeah that build is dogshit this ones a lot better.
Class: AR
Weapon: As Val
Overview: Tryhard/Anti scorestreak setup. Annihilates
Class: AR
Weapon: VAL
Overview: Don't use granulated for the VAL lol its useless seeing how it'sa close range gun. Run SoH or use rubberized if you have trouble controlling recoil.
Class: SMG
Weapon: QXR
Overview: no, if ur using EB (enhanced bolt) then make the gun close range based
Class: SMG
Weapon: QXR
Overview: QXR is an SMG, mainly meant to be used in close to medium range
if ur planning on using it better medium range then use it without EB, and make sure u still have moblity
Class: AR
Weapon: asm10
Overview: take ur fight to a hotel
Class:Pistol
Weapon:Mw11
Overview:Really good pistol for sniper mains
Class: AR
Weapon: Peacekeeper MK2
Overview: i liek this gun
Class: SMG
Weapon: PP19 Bizon
Overview: it's mainly for close range now because of the nerf good ads bullet spread it's ok if u don't like it
Class: Smg
Weapon: Fennec
Overview: Good looking viable build 
Class:Pistol
Weapon:J358
Overview:J358 is the most underrated pistol.
It has very decent mobility and ads for a pistol
The ttk is insane as well
250ms for a secondary weapon is insane
Also the raise speed (time to switch weapons) is the best in the pistol category at 333ms.The raise speed of pistols are very important.This means that you can quickly switch over to it while your primary weapon has run of ammo and quickly finish of the enemy.This is without a doubt the best pistol for sniper mains.Just one tap to finish the enemy who got hitmarkered.Hipfire is also very decent
Overall the j358 is an incredible weapon to use and truly a life saver when your out of bullets
Class: SMG
Weapon: Aks-74u
Overview: Yeets
Class : SMG
Weapon : razorback
Overview : underrated gun but it's really good , has good range , easy recoil , low aim shake and consistent ttk with decent mobility
This build has better BSA , hipfire , strafe and a bigger magazine , SMG approach
Class: SMG
Weapon: PP19
Overview: Oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah.
Reason: Posted a link
Class Man O war
Class mow
Class: AR
Weapon: HBRa3
Overview: Suppressed, increased Damage Range, Accuracy, Mobility, ADS Time, and Magazine Capaticy. good for close and mid range.
Class qxr gunsmith please
Class: SMG
Weapon: MSMC
Overview: The MSMC is my most favorite weapon in CODM. Yes, I’m the FR. 556 connoisseur, but me and the MSMC go way back. S3 was it’s prime last year, it used to do all the cool things and did all the good damage. I hated it at first but once I started using it a lot, it became my single most favorite weapon in this game. It remains that way up to this day and all future days. On to the build, good control, good accuracy, ammo capabilities are increased, and ADS is good. The only major issue is the recoil rise at the end, but that only occurs if you’re spraying it. If you think running ext mag is useless then fast mag exists. Cheers!
Class : AR
Weapons : Cr-56 Amax
Overview : The IMI Sr-99 build in Codm Using Cr56 Amax through Gunsmith, the gun has slow ads with BSA basically turn off due to Only Single fire mode, and single fire mode can also mean people with good trigger finger can find this gun prolly fun to use in pub match, also strafe is dead, low rekoil, good range, decrease hit flinch, and the things that lack in here are the Bipod and different Rear grip
Class:Pistol
Weapon:Deagle
Overview:The deagle is an incredible weapon for weapon for mid range(yes midrange)It has insane range even though it's pistol.My build has 33m 2 shot range with very good ttk for that range.This is a weapon that would be best if paired up with a shotgun.
Class:Lmg
Weapon:M4lmg
Overview:Good good for long,mid and close range
Class ar
Weapon bk57
Overview:best suppressed bk
Class SMG
Weapon MSMC
Overview:Close~Mid Range Requires good recoil control u can swap the perk for a handle if u cant control recoil
Class: Sniper
Weapon: DL Q33
Overview: I know the Locus is now better but dlq still good and gets less hit markers
Class: Ar
Weapon: Fr 556
Overview: good bsa and recoil control and great ads time
class: ar
weapon: for real 556
overview:So Mrroey found out that the famas aimshake is barely affected by granulated griptape and tac fg a.
the gun is equally stable if we switch out granulated for stippled and
the best attachments that boost aimshake are steady stock and ranger barrel
also the stippled grip tape is perfectly viable too for this weapon
itll boost the stf to 11frames
and the famas already has excellent spread
so that wont be affected much
the current recommended builds for the famas are
light barrel ,steady stock,stippled grip tape,tac laser and longshot/soh(longshot because its free 2.6 meters range and since no other attachment is really needed)
this build has 15 frames ads speed,11 frames stf,base spread,better aimshake,28.6 meters 4 shot range
second build
is the ranged build which is
ranger barrel,combat stock,stippled,tac laser and longshot
this build has a 4 shot range of 34 meters and 17 frames ads speed
image credit: daddy @tulip slate
Class - smg
Weapon - qxr
Overview - just try it it is amazing
Class - ar
Weapon - ak-47
Overview - instant killing
Class: LMG (we all know it’s an AR in disguise)
Weapon: M4LMG
Overview: Speedy build, good ads for an lmg, better m4 ar
Class: AR
Weapon: AK117
Overview: Build for rushing by hipfiring, and ok recoil
Class:Sniper Rifle
Weapon:Locus
Overview:This is the best Sniper build i can come up,this will not expose your location like other builds and will provide one shot kills to the upper body
Class: Sniper Rifle
Weapon: Locus
Overview: use this. Still quiet, one shots to upper body and u still have good ads time. Also u can use owc tac if u dont want silencer
Class: AR
Gun: M4
Overview: it's shreds but it can still get outgunned
Class: Sniper
Weapon: Locus
Overview: A balanced version of the locus, with crosshair drift control, and flinch control
Class:Shotgun
Weapon:Krm
Overview:Currently the best shotgun(highly recommend to pair this up with deagle)
Class:ar
Weapon:ak-47
Overview:hmm🤔
Class:LMG
Weapon:Holger 26
Overview: basically an smg with a 100 rnd mag. Also u need to use lightweight
Class: LMG
Weapon: Holger 26
Overview: Holger has low BSA, and if ur looking for a 100 round build it's best to build it like an LMG and add BSA instead of completely ruining it
Class: sniper
Weapon: Locus
Overview: Better
Irs funny bc the locus got a buff but yall dumbass's dislike it lol
Class: Sniper
Weapon: Locus
Overview: Your build is fast and all but the flinch is terrible.
The people downvoting aren't saying the Locus is shit, we're saying it's a shit build. Dumbass.
Class : sniper
Weapon : locus
Overview : not for beginners at all. Use if you have a decent amount of experience. I have gotten around 31k sniper kills total and this build accounts for over a third of them. After the flinch nerf use toughness as you will feel the flinch even at close range. Don't hardscope ar players with this. Ofc you can long range snipers. Basically an aggressive snd/respawns build. Again don't hard scope ar players unless your reaction time is very good also you will get fucked over by peakers advantage so no point anyway.
Class: AR
Weapons: M16
Overview: This build is for mid range support really in two ranked matches testing further comments and testing will be taken but this provides a good accurate way to clear obj and can provide a useful cover fire AR…
Class: AR
Weapon: ASM10
Overview: just a fast ads asm
Class:Shotgun
Weapon:Hs0405
Overview:Best shotgun for BR(for BR build change speed up kill to sleight of hand)
Class- hold my hs0
Weapon-hold my hs0
Description- hold my hs0405
Class- Shotgun
Weapon- KRM - Gae
Description- ummm....its good for me
Class: Shotgun Pistol
Weapon: Shorty
Description: The only viable build(can swap to full ammo instead of speed up kill)
Class:LMG
Weapon:Holger 26
Overview: basically an smg with a 100 rnd mag. Also u need to use lightweight
Class: AR
Weapon: M16A4
Overview: if you hate the iron sights, replace operator grip with a red dot
Class: SMG
Weapon: Fennec
Overview: Fennec got buff Mag Capacity and Range, maybe Fennec meta again...
Class: ar
Weapon: AS VAL
Overview: for snd swap rubberised if you play passive and at range. pretty good respawns build. QQ9's are still better but the val comes very close to being that good so if you wanna switch it up or prefer ar's to smgs this might be yr go to build. Not really the best passive gun though
Class: AR
Weapon: AK117
Overview: SMG type build that’s pretty decent at playing aggressively. Has manageable vertical recoil and the horizontal recoil is very little even without the other foregrip & muzzle break. Also, even without BSA attachments, it’s able to beam from long range
Class: SMG
Weapon: MP5
Overview: it’s an H&K so of course it’s a good gun. The tac long barrel adds a nifty 20% range in addition to the monolithic suppressor’s 25%, which it really makes it more competitive (in my opinion anyway) against ARs within 20 meters.
Class:SMG
Weapon:Fennec
Overview:Fennec got a buff in the recent patch and now it has 4 shot kill potential to the upper chest (25 damage) from 0-16m (base damage range) and up to 20m once you increase the range with mono, the base mag size will be increased from 25 to 30 rounds(40 rounds with extended magazine).It has a insane 162ms ttk upto 20m with my build.Rubberized is very good on fennec
Rubberized has bsa downside but
Fennec 5 shot upto 20m(with mono)
After 20m it becomes 8 shot
BSA is still good for 25m
Effective range is 20m so BSA won't matter
5mw laser is used in the fennec cause the fennec has really bad sprint to fire and 5mw laser remedies it to a degree.
Class- Sniper
Weapon- locus
Description- ummm....its good for me
Class: AR
Weapon: AK117
Overview: hmm🤔
Class: AR
Weapon: MoW
Overview: strike fg gae
stippled gae
BSA needed
u can also use flash guard
Class : SMG
Weapon : Pharo
Overview : received a range buff , it was already quite good and became better, gun has good mobility and extremely fast ttk for one burst kills
This build has better mobility , range and less recoil
It's not a passive gun so you have to play extremely aggressive with it
Class: SMG
Weapon: RUS
Overview: Pea shooter 
Class:SMG
Weapon:PDW
Overview:it is really good... U must try it very under rated gun... But it is a very good weapon currently... This Loadout of mine is really good for both short-Medium range..
Class: AR
Weapon: MOW
Overview: huge sup gae
Light short is literally stippled on the MOW
People always say the MOW is slow and it's just because they're running huge sup
22%, is the difference between Holger LMG and AR builds, you're just making a worse 40 round M4LMG
The ADS on my build is more than fine while stacking BSA, look
(If you need a suppressor run tac, and if you need a mag swap flash or tac grip out)
Class: SMG
Weapon: Pharo
Overview: Read the weapon name, and you'll know why but personally, for a joke... actually is kinda good
Just a meme
Class: SMG
Weapon: Fennec
Overview: Negative BSA fennec designed for it's respective range, which is close range
Man people are really split on my MOW build huh, look at those votes
Reason: Bad word usage
class: AR
weapon: Amax
overview: not meant for close range, ideal for medium range. improve bullet spread helps it hold up past close range. added some slight ads movement speed to help in case you get caught in a close range fight but this build is more of the sit back type of build.
Class: Sniper
Weapon: Locus
Overview: Flash guard for crosshair drift, gran tape for flinch @burnt ice
Class:AR
Weapon:ASM-10
Owerview:A gun with good accuracy,range and mobility
Class: AR
Weapon: ASM10
Perfomance: There isn’t a point in building the asm10 for range, as it has a 3 tap range up to 13 meters. It is much better to use it as an anti-smg. Also feel free to change the flash guard for an ext mag, I just prefer the extra hipfire accuracy since you’ll be using it in cqc
Class: AR
Weapon: Man-O-War (MoW)
Overview: a passive AR with low bsa, muzzle can be changed to flash guard
Class: SMG
Weapon: Fennec
Overview: A faster, more effective Fennec.
class: smg
wepaon: Fennec
overview: why are people downvoting u when that's like the best build??
Class: SMG
Weapon: Fennec
Overview: I’m not sure if anyone wants to run akimbo, but if you do then this is good.
Class: SMG
Weapon: Fennec (Modern Warfare's "Vector")
Overview: something something range buff
Class: SMG
Weapon: Fennec
Overview: ext light barrel only adds 1m range
also where mobility and stf
Class:Shotgun
Weapon:Striker
Overview:Decent weapon (but slow as hell reload speed)
Class:SMG
Name:fennec
Overview: replace extended mag with strike foregrip and change the barrel and you have a very good accuracy and stable build
Class: AR
Weapon: AS VAL
Overview: Meant for diverse play between long and short range, I use mainly for SnD but works well in hardpoint matches
Class: LMG-AR
Weapon: RPD
Overview: It's like a faster version of the RPD. Red dot can be swapped for a foregrip or suppressor. Or even FMJ lmao.
Class: AR
Weapon: AK-74U
Overview: recreation with the correct mag model for 5.45×39, also the AK-74U is an AR, it uses 5.45×39, not 9mm, .45, or 5.7×28mm
Thsi is a fun class to use, not meant for competitive matches, only to have fun with
Class: SMG
Weapon: Cordite
Overview: First ever weapon I made gold, would recommend for players who loved the QXR. Swap sleight of hand for a muzzle attachment based on game mode and playstyle
Class:Shotgun
Weapon:Hs2126
Overview:Deadly if you can hit that one burst
Class: smg
Weapon: fennec
Overview: high mobility gun
Class: SMG
Weapon: Fennec
Overview: A better build. Strike foregrip is useless as it gives few benefits but nukes strafe.
Class: AR
Weapon; Peacekeeper MK2
Overview: This build shows off this gun’s best strength and that is it’s strafe speed. reduced horizontal recoil and ads time with this build along with a faster fire rate and range.
Class: smg
Weapon; pharo ||renetti but surely better. Maybe||
Overview: little bit slow with the marksman but it shreds on shipment. Overall just fun to use and kinda refreshing to get away from the meta.
Class: shotgun
Weapon: Echo
Overview: good on maps like summit, this weapon can easily kill a squad if you take them by surprise. Good mobility and large mag, this is probably the only way to make a shotgun useful.
Class: Sniper
Weapon: locus
Pretty much it has a fast ads and it has stopping power which makes it a one shot one kill! (Most of the time)
Class: Sniper
Weapon: Locus
Overview: The thing 1 shots without stopping power, you probably have bad aim lmao. This build also has better flinch and sway which is very nice.
Class: This is a really neat build for the AK, probably the best. There are suppressed variants, but this is like the basis of what a default AK build should look like.
Weapon: AR
Overview: AK-47
Class: SMG
Weapon: Fennec
Overview: let's just not use strike fg can we? That attachment is useless
also ext light barrel only adds 1m range so it's not useful
Class: SMG
Weapon: QQ9
Overview: This biuld is pretty good in Snd but probably Really toxic in hardpoint it does shred and the operator forgrip helps the recoil a little bit I know probably some people don't use the QQ9 but try it out before voting its pretty good
Class: AR
Weapon: Peacekeeper MK2
Performance: A very underrated ar, with agile stock you get the strafe speed of an smg. However it is a high skill weapon as the recoil can be difficult to control for people who aren’t experienced with higher recoil weapons
Class: AR
Weapon: Peacekeeper MK2
Overview: Decreased Horizontal Recoil, STF Delay, Increased Reload Speed, Strafing Speed, Damage Range, ADS Time, Fire Rate, and Less Flinch.
Class: SMG
Weapon: Fennec
Overview: At the cost of slight mobility reduction this baby has no recoil and ADS bullet spread what so ever and decent range.
Class: SMG
Weapon: PP19 Bizon
Overview: Probably the best build for PP19. Sherds at close range and average at long range. Useful for close to mid range combat
Class: OBJ
Weapon: KN-44, FHJ-18
Overview: My main OBJ AR setup. Got the Merc 5 just yesterday, and damn does it look sick and THICC. Shrapnel do be toxic, but it is what it is.
Class: AR
Weapon: PK MK2
Overview: light weight stock and double stack mag gae. extended mag only has 3 less shots and less penalties for ads time. agile stock also gives you insane strafe speed.
Class: SMG
Weapon: QQ9
Overview: good gun for close range combat and good control and accuracy. Very low recoil. Like literally zero recoil. Effective at mid range also. Good mobility and overall good build for aggressive players
Class: SMG
Weapon: QQ9
Overview: extremely aggro qq9, best played in very close range
Class: SMG
Weapon: QQ9
Overview: Mid range qq9
Class: SMG
Weapon: Q99
Overview: Light and fast. Its a beast at close range but sorta decent at mid range (Just hit your shots but its an SMG why you tryna shoot mid range in the first place).
Class:Shotgun
Weapon:Echo
Overview:One of the best weapons for battle royale
Class: Sniper
Weapon: Locus
Overview: THIS IS A BR SNIPER. Im the sniper of my friend group and this class really hasn’t let me down yet
Class: SMG
Weapon: QQ9
Overview: why so much recoil control slowing down ur gun, jeez
Class: Smg
Weapon: Fennec
Overview: This gun is a beast at close range. Fast ADS, high range and high mobility. No close range recoil but a little recoil in long range. overall its a highly recommended gun for close range combat. Good in s&d
Class : Ar
Weapon : ICR-1
Overview : My build on what the icr1 is based on, the M27 IAR, the gun has slowed ads speed, bad strafe but good range, low rekoil, good bsa meaning this a passive build. You can use any attachment from the free slot except stock, mag and muzzle. If you decided use the nostalgia glass and want to re-experience bo2 but mobile and play in bo2 map, use the red dot sight 1 or holo sight 2, change soh to light supp (optional), and use Gold/Diamond for maximum nostalgia (Lmao don't use this in ranked, use it for fun)
Class: SMG
Weapons: QXR
Overview: Mid range build for QXR, enhanced bolt is still good and can be used on QXR
Class: SMG
Weapons: QXR
Overview: Max mobility close range build
Class: smg
Weapons: qq9
Overview: high damage, accuracy, and ads speed
class: smg
gun: MP5
overview: @gilded bronze that class is atrociously slow and has a horrible time to kill because of the 10mm round. idk if you knew but the 10mm doesn't actually lower the amount of bullets needed to kill someone, it's still a 4 shot kill. and since the 10mm slows down your fire rate you're just doing the same damage but with a slower fire rate. also ranger foregrip is pure garbage for multiplayer as it slows you down so much. if you're really struggling with recoil use operator foregrip. here's a better build from @manic drum
Class: SMG
Weapon: QQ9
Overview: lmao that build has terrible damage, accuracy, and ads speed
2-3 (idk if 10mm has ADS penalty) frames slower ADS than base, -20% strafe, and still dogshit BSA even with 4 BSA attachments lmao
Please use literally anything else, this is a build I made in like 3 seconds
Class: AR
Weapon: ASM10
Overview: This is nice 
Reason: Bad word usage
class: smg
Weapon: Mp5
Overview: @gilded bronze what is with the stack reekoil control.. this perfect if u find recoil hard to control.. If u really find it hard swap no stock with a flash guard or mono.
FYI: QQ9 isn't meant to be a range weapon so control isn't a big deal. It's put in SMG for a reason m8
Class: SMG
Weapon: PP19 Bizon
Overview very good for rushing and long distnacing shooting and with high mobility
Class: SMG
Weapon: Bizon
Overview: no need for reekoil control when bizon barely has any recoil
Class: AR
Weapon: Peacekeeper MK2
Overview: Cursed
Class: SMG
Weapon: Fennec
Overview: The hipfire for this build is INSANE, it for both MP and BR but if ur going to play MP i recommend shipment, dont believe me try it then!
Class: Assault Rifle
Weapon: AS VAL
Overview: Quite possibly the best build for aggressive players.
Class:LmG
Overview:Holger
Overview:A really good weapon for mid-long in BR
Class: shotgun overview: Hs0405 2 overview: both for multiplayer and battle Royale pairs well with a renetti
Class: Assault
Weapon: AK-47
Overview: great for ranked beginners, with good control and Mobility, gives it a 4-shot potential within 55m
Sidenote: the sight can be any other attachment
Class: LMG
Weapon: M4LMG
Overview: good gun for br and it's good for mid range
Class: AR
Weapon: AK-47
Performance: First of all, why an optic on the ak? Ranger forgrip is a terrible attachment, and the ak is underwhelming without the 5.45 mag
Class: SMG
Weapon: Fennec
Overview: Unstopable Beast on Close range with Good Mobility, Ads, Control, Acc n Very Low Recoil, minus on Range
Class: SMG
Weapon: Fennec
Overview: you need to run mono on this gun, it boosts the first (potential 4stk) damage range from 16 to 20 and that's the range where most realistic gunfights happen
If you want, you can still run operator or rubberized for reekoil but trust me you're wasting potential without mono
Class: SMG
Weapons QXR
Overview: i guess its okay
Class: SMG
Weapon: Fennec
Overview: well its fine. Good on close range
Reason: Posted a link
Class: SMG
Weapon: QXR
Lmao that strike foregrip and light stock combo is like a civil war for your build but hey you do you ¯\_(ツ)_/¯
Class: SMG
Weapon: QQR
Overview: usually good in close range and mid range. So its decent..
Class: Marksman
Weapon: SPR
Overview: Meant for BR, .338 rounds are a must for headshots, Compensator and Steady Stock are to keep your aim steady while Light Barrel is to make the ADS speed a bit more quick and snappy. Optics are optional but recommended (believe me ironsights is a rush when you hit your shots but render distance is an absolute pain in BR even on the High graphical preset)
Class: AR
Weapon: peacekeeper mk2
Overview: this build has served me well. And I believe it to work best at medium range
class: AR
weapon: peacekeeper mk 2
overview: you need agile stock if you’re gonna run field agent foregrip as it nukes your ads movement speed. double stack mag is also overrated. extended mag only has three less bullets and has less ads time penalties. also the agency suppressor really isn’t needed.
Class: SMG
Weapon: Fennec
Overview: In celebration of the Fennec meta, I present to you: late stage akimbot cancer.
Class: AR
Weapon: AS VAL
Overview: I use this in ranked all the time and never lets me down. Easy to control with underbarrel but the underbarrel isn’t necessary. Switch out for a rear grip if ya want
Class: SMG
Weapon: QQ9
Overview: I mostly use this in respawns but it’s fair in sndQuick reload and easy control. Good ads and good range. Very popular build
Class : SMG
Weapon : Fennec
Overview : I HATE BAD ACCURACY SO I MADE THIS ABOMINATION
If you're iron sight lovers just put out that 3x scope lol
Class: SMG
Weapon: QXR
Overview: fit on Short-Mid range battle, fast ads, good mobility, good range, n high fire rate, if you have good control, just change Operator grip into no stock for getting more speed n ADS time
Class: SMG
Weapon: BULLFROG
Overview: If your accuracy’s -15% try this build. Good mobility, great mag, and good ads/range. Really good with respawns and prefires. You never have to stop shooting.
Class : AR
Weapon : AS VAL Double Edge
Overview : First Time Using Mythic Weapon And Tell Me Good Recommended Attachment Aggressive Play Thank You.
Class: AR
Weapon: AS VAL
Overview: Fast paced SMG/AR hybrid. Meant for close range so you can afford to use rubberized grip, taking fights long range with AS VAL useless so mid range barrel is 🚮
Class: shotgun
Weapon BY15
Overview: I used this setup to grind gold camo for the gun, especially useful on hardcore where it is a one tap at 6x the range of nonslug BY15
Class: Sniper
Weapon: Locus
Class: pistol
Weapon: .50 gs
Overview: it can one shot people
Class: AR
Weapon: AsVal
Overview: this build is very versatile, the smg build for the AsVal is rlly bad at range
Class: AR
Weapon: AS VAL
Overview: The AS VAL has bullet velocity, automatically making it a poor choice for ranged engagements. It excels most up close where the bullet velocity effect is the least.
Class: SMG
Weapon: QXR
Overview: This build is what I use in matches. I mainly focused here on accuracy and control.
class smg
wep qwexer
overwiev stop, also swap gran to flashguard if need
Class: smg
Weapon: qxr
Overview: you don't need control that much for the qxr you need range and ads speed and plus where enhanced bolt?
Class: SMG
Weapon: qwexer
Overview: you don't need extended mags because it actually nukes mobility.
Class: Pistol
Weapon: .50 GS
Overview: very balanced, is nice
Class: Sniper/Marksman
Weapon: SPR-208
Very good for BR, if a sniper user use this...
Class: Smg
Weapon: QXR
Overview: Good with close range, and decent with mid-range if ur fine with a but of a pulldown recoil, I mainly use this for rushing and or prefiring (I would appreciate recommendations:)
Class: SMG
Weapon: qxr
Overview: more like a mid range dominator, works really well and the gun lacks a bit of ads to support the mobility loss, suits passive + aggresive playstyle just preaim
Class: AR
Weapon: ICR-1
Bro just use a flex AR like the PK or AS VAL or something lmao
(Don't use this gun though the 1 sec reload isn't fucking worth it)
Class: AR
Weapon: Type 25
Overview: An Aggro Assault Rifle, and SoH is Optional, you can swap with Granulated or Red Dot if u don't like the iron sight.
Class AR
Weapon pk mk2
Overview the best build for pk (u can swap mag with agency suppressor if u want for snd)
Class:SMG
Weapon:QQ9
Overview: It’s good for aggressive gameplay in close and medium range p,I only focused on control and accuracy since I don’t care about mobility
Class:SMG
Weapon:QQ9
Overview: You’ll have a better time with this build I promise
(better for aggro playstyle) (barrel is changeable
Class: AR
Weapon: AMAX
Flash guard for strafe and clearer sight picture while firing also
This mf starring they own post lmao
Class: "LMG"
Weapon: Holger 26
Bruh every build I post here is controversial as shit I don't understand
It's like neck and neck every time for some reason like bruh why is the opinion so split on them
Class: Ar?
Weapon: MOW
Overview: Iferg uses it. Seems like he doesn't care much bout mobility 
Class: shotgun
Weapon: krm
Overview: speed build, for going vroom vroom with the powa.
Class: shotgun
Weapon: krm
Overview: the I'm gonna snipe you with a shotgun.
Class: shotgun
Weapon: echo
Overview: goes pew pew with accuracy.
Class: shotgun
Weapon: hs0405
Overview: most powerful atk on shotgun, xD.
Class: sniper
Weapon: xpr-50
Overview: best sniper for mp, no you can't change my mind. Can compete in close combat with its rapid fire and accuracy no scope.
Class: ar
Weapon: man-o-war
Overview: sniper, cn change out ammo perk for anything that gives it accuracy, mobility ect.
Class: ar
Weapon: man-o-war
Overview: good balance.
Class: Shotgun
Weapon: HS0405
this mf rlly running sights on shotguns and hipfire attatchments on the MOW
Class: smg
Weapon: razorback
Overview: good accuracy a great gun fr near 0 recoil.
Class: markman
Weapon: sks
Overview: best markman imo, can partially compete in close combat making it viable fr mp.
Class: lmg
Weapon: holger 26
Overview: for the heck of it, now it looks like an smg xD. Was alright enough.
Class: ar
Weapon: m16
Overview: fairly decent gun, seems underrated. Not maxed so probably better builds at lvl52.
Class: Assault Rifle
Weapon: M16
Overview: The M16 has 9.02 bsa, so it can take the BSA reductions from the barrel, stock, and rubberized. This gun rewards precise and quick aim with an extremely fast TTK of 167 milliseconds if you land a full burst on the upper torso. If you honestly want a red dot sight, you can swap operator grip or rubberized for one. Me personally, I like the irons.
Class: LMG
Weapon: M4LMG
Overview: converted LMG to AR build control and mobility make up for the lack of accuracy, seems to be pretty stable so hope you guys like it
class: LMG
weapon: m4lmg
overview: better build, image credit goes to @winged stone
Class:AR
Weapon:As Val
Overview:Good build that can dominate in close and medium fights.
Class:AR
Weapon:ak47
Overview: 64meter 4 tap 
Class: AR (Assault Rifle)
Weapon: CR-56 AMAX (Galil)
Overview: Good accuracy, good recoil control, good damage range, slightly decreased mobility but the no stock option makes up for it a bit, effective range is 5-20m, it is still accurate on 30m, but the accuracy drops the longer you shoot, accuracy up to 40m is still great it you can stay on target but you will have to use a lot of ammunition, the Classic Red Dot Sight makes staying on target a lot of easier than the iron sight
Class: AR
Weapon: AMAX
Overview: Damn man ur build dookie, this build is a lot faster and the bsa is fine for up to 40m.
Class: AR
Weapon: AS VAL
Overview: balanced build yes or no?
Class: AR
Weapon: AS VAL
Overview: Gran useless since you're not supposed to use it at range. If you can control the recoil, run sleight of hand instead of rubberized.
Class: SMG
Weapon: QXR
Overview: agressive yet balanced build
Class:SMG
Weapon:QQ9
Overview: Pretty good close range, decent at mid
Class: SMG
Weapon: QQ9
Overview: Pls stop posting that build so much, u got 30 downvotes last time u posted it.
Here, a better bsa focused mid range build since qq9 bsa gae. Flash guard can be swapped to gran tape
Class: Assault
Weapon: ICR/M4
Overview: In my personal experience with these builds, the M4 is a crazy CQC build, outgunning the QXR, QQ9 in nearly all of my encounters.
The ICR build is an EXTREMELY well rounded build, it doesn’t feel like you’re lugging a ton of bricks around and the range and TTK is still very good.
Both builds have been very successful in my personal experience.
Class: SMG
Weapon: QQ9
Overview: My personal go-to gunsmith build for the QQ9.
Class: assault rifle
Weapon: AS VAL
Overview: made for fast reload, balanced control and accuracy and high mobility. It works almost as a smg in my opinion.. I use it all the time when I play MP since i get caught up a lot on maps the fast reload comes in handy, it also has great long shot as well ! The high mobility helps if rushing to a certain spot or anything like that.. overall the gun build is great
Class: AR
Weapons: M4/ICR-1
Performance: those are terrible builds, stippled gives little benefit while nuking your bsa, and both foregrips are useless on most weapons. Instead use these much more balanced builds
Class: AR
Weapon: AMAX
Overview: this has served me very well
Class: sniper
Weapon: dlq
Overview: this is what I call "pain in the headshot" when you do some shot with this weapon just remember relode you weapon after every fight
Class: Sniper
Weapon: DLQ 33
Overview: Today must be a shitty day for this channel, don’t ya think? Use this one instead, unless you don’t want to.
Class : Shotgun
Weapon : HS0405
Overview : So let me explain the attachments. Choke and RTC Extended Light Barrel have been used to boost range and hip fire accuracy. No Stock for mobility. MIP Laser for hipfire accuracy and as it greatly decreases fire delay. Stippled Grip Tape for also decreasing fire delay. ADS fire with this thing shreds. Works in MP as well as BR.
Class : SNIPER
Weapon : DL Q33
Overview : This is the best gunsmith for dlq it has fast ads and in sniper control doesn't matter cause it is 1 shot.
Class: AR
Weapon: Man-O-War
Overview: Slow ADS, Good BSA, Increase Damage Range from 3 sk 22m to 3 sk 31m, and Movement Speed.
Class: AR
Weapon: AK-47
Overview: My favourite gun in MP. 4 shots at 20m as far as I know. Reload speed is sorta slow, but its still pretty solid imo
Class: Marksman
Weapon: SP-R 208
Overview: You can change ammunition to large extended mag for better fire rate. I personally use the one breath reticle, but you use a reticle of your choice.
Class: AR
Weapon: M4
Overview: Fun Fact - BSA exists, and strike foregrip sucks
Class: SMG
Weapon: MSMC
Overview: Can someone give better MSMC build?
Class: Assault
Weapon: M16
Overview: A powerhouse of a gun & a good overall assault rifle. Works extremely well in all ranges, long distance may take some practice if you’re unaccustomed to M16 iron sights but it still hits just as hard at the other end of Highrise as it does at close range. By far my most favorite gun, the only downfall is the 3-bullet spurts, but after a while working with this build you’ll rock with it.
Class: Sniper
Weapon: Locus
Overview: fast ads and powerful:)
Class: SMG
Weapon: MSMChad
Overview: come, my child. this build is much better.
Class: Assault Rifle
Weapon: M16
Overview: The M16 has 9.02 bsa, so it can take the BSA reductions from the barrel, stock, and rubberized. This gun rewards precise and quick aim with an extremely fast TTK of 167 milliseconds if you land a full burst on the upper torso. If you honestly want a red dot sight, you can swap operator grip or rubberized for one. Me personally, I like the irons.
Class: Pistols/Shotguns?
Weapon: Shorty
Overview: great for both adsing and hip firing, this is the best I could so since it doesn’t have a stock that can increase movement or a ammunition extension
Class: No one knows 
Weapon: Shorty ||Why the hell did u falled back at calling it 725 bruh||
Overview: WARNING: This shit works better adsing than with hipfire, as "Best" hipfire accuracy possible is worse than no attachments Echo
, so use this as "Pocket Marksman Rifle" instead of "Pocket Shotgun"
||obiously dont use this past 12m lmao|| Possible 5th attachment: SoH, Speed Up Kill, Full Ammo, Slug rounds, Steady stock or even a sight idk u
Class: sniper
Weapon: Locus
Overview: dont use stopping power:)
Class: Assault Rifle
Weapon: ICR
Overview: I run this class on ranked matches good for long range,mid range and always good short range not the fastest weapon but in my opinion a good gun
Class: SMG
Weapon: Cordite
Overview: The Cordite is a gun I’ve been enjoying for a while and here’s a build that I suggest. It has decent strafe, 80 rounds and tight spread.
Class: Secondary
Weapon: Shorty
Overview: Idk what to think about this gun. It kinda sucks tbh in terms of consistent one shotting. I can one shot someone in the chest from a short range, yet I try shooting them from the exact or similar range and it just doesn’t one tap. Here’s a cool build tho.
Class: Secondary
Weapon: Shorty
Overview: Personally i find the damage and stk quite inconsistent at times however its a great panic weapon if within 20m
Class: “Pistol”
Weapon: Shawty ||like a melody||
Overview: Overrall this is the only good build. Slug rounds doesn’t do shit nor add damage. And why strike stock? More accuracy and stable. You can use 1mw laser instead but 5mw laser provides sprint to fire that the shorty kinda lacks tbh.. but full ammo is a must need since it only has 10 shells in default. But for now this is the viable build until further changes
Class: ar
Weapon: ak117
Overview: just got the blueprint,also I'll maybe change the granulated grip tape to the 40 round extended mag
Class:Secondary
Weapon:Shorty
Overview:An ads build for the shorty
Class: pistol
Weapon: shorty
Overview: feel free to swap out marauder with choke and rtc ready with SoH, this build primarily just focuses on buffing the crap outta range for the shorty and increasing ads accuracy. I’m using marauder because the added ads time is negated by the huge mobility this gun has
class: "pistol"
Weapon: Shorty
Overview: this Is good, this shotgun Is best aiming fire than hip fire
Class: Pistol
Weapon: 725
Overview: overall i went for improving both ads bullet spread and hip fire spread so this is versatile at both close range and up to 20 meters. this thing can legit two tap so far. this is the most fun i’ve had in a long time.
Class: Assault Rifle
Weapon: CR-AMAX
Overview: it shreds credits to @gilded bronze
Class: LMG
Weapon: RPD
Overview: fast ads and decent mobility making it an unexpected unholy creation
Class:SMG
Weapon:QQ9
Overview:This thing is a beast at close range,and the ADS time is very less and the fast reload can be swapped to 45 MAG(control is a lil bad tho)
Class:Assault Rifle
Weapon:lk24
Overview:Good bsa and good when its like mid range or close range, Build type is for mid range or close range
Class: wtf is this unholy creation of a gun ||| Edit: never gonna stop posting this class 
class:Shotgun
Overvew:it has nice mobility has great damage for close to mid range and has a large mag for alot of foes
Class: Shotgun
Weapon : Echo
Imagine running stippled over 5mw on shotguns
Class: Pistol
Weapon: Shorty
Overview: Made for being viable at bit longer ranges yet still being viable up close
Reason: Bad word usage
Class: Sniper
Weapon: Arctic .50
Overview: @dense adder stop, please just stop. Why use the 3x on a sniper when there are marksmans. U can play around with marksmans, but pls just leave the snipers alone
PS: adding optics just ruin the aesthetics of a sniper
Class: Secondary
Weapon: Shorty
Overview: It’s cool, but why use this when you can just use any other shotgun?
Class: Shorty
Weapon: Shorty
Because it's a secondary weapon, silly
If you didn't realize by now, that is kinda important
Class: Shotgun
Weapon: Echo
Overview: Please refrain from raising attitude at me. I never denied it being a secondary, I’m just saying that there are better and more consistent options.
Class:pistol
Weapon: shorty
Overview:good for close and mid range fight , very good demage bat sometimes need luck to for longer fight
Class: SMG
Weapon: MP7
Overview: Amazing blueprint and great for close, mid and sometimes long range. If you want, swap RDS for Granulated or Tac laser
Class: smg
Gun: fennec
Overview:pair this with light weight to go fast
Class: pistol
Gun:.50 vs
Overview: a good Chad deag build. Can swap.laser for red dot (note:1mw has better hip than 5mw)
Class: smg
Weapon: qxr/mp7
Overview: a build for rushing and close range with high spid and good accuracy (overall better than the qxr build that u can see if u scroll above for a sec)
Class: Marksman rifle
Weapon: SP-R 208 (R700 sniper rifle)
Overview: improved ads time, improved movement speed, improved range and improved bolt speed. fun af build to use with those clean iron sights
Class: Assault
Weapon: As Val
Overview: This thing really slaps, I just wanted something extremely fast & hard-hitting, that packs a hell of a lot more punch than an SMG. Scope and Ext mag are optional based on your personal play style, I prefer them just because it makes my life easier but you can swap them out for Slight of hand/ Long shot And/or Rubberized grip to get that big Control buff And/Or range/mobility buff.
Class: AR
Weapon: AS VAL
Overview: Strike foregrip is a very bad attachment. barely any benefits but a lot of downsides to your movement. give this build here a try, it’s built for close range and has some really good movement speed.
Class: Pistol
Weapon: Shorty
Overview: For close & middle range this is best loadout for Shorty.Rip to all the players who'll get killed by this little boy in one shot 😂😂😂.
Class: Submachine Gun
Weapon: PP19 Bizon
Overview: 9×18mm submachine gun with a remarkably high magazine capacity. Lowest Recoil in its class and good movement speeds provide excellent maneuverability.
Class: smg
Weapon: pp19 bizon
Overview: after the nerf, mono suppressor dosent give that good range as it used to before. So i recommend using light extended barrel and mono suppressor together to get the damage range which is almost same to the pre nerf.
Class: Submachine Gun
Weapon: QQ9(MP5)
Overview: Close Range. excellent ads speeds with decent hipfire, overall excellent mobility.
Class: smg
Weapon: cordite
Overview: idk I'll probably replace the Merc foregrip to sleight of hand,anyways it has decent ads,good bullet spread and good range
Class:sniper
Weapon:outlaw
Overview: i think this is one of many good builds this build was made for quick scoping which is very much used in codm so enjoy!
Class: SMG
Weapon: QQ9
Overview: Overall its a good gun mono suppressor and rtc tac long it adds more range and no stock for that fast mobility and strike foregrip for the bsa cause smg bsa isnt overall good so if you want bsa range and reekoil control this is the one
Class: SMG
Weapon: Chicom
Build type: 0 Recoil, Only for Skilled players
Overview: This is a very underrated gun. Everyone hates it, but with this build, you can enjoy it and it will feel like not bad at all. You must have patience to learn it.
Class: SMG
Weapon: Chicom
Build type: good accuracy,better then that one ^
Overview: better then above
Class: SMG
Weapon: Fennec
Overview: Good Recoil Control build and has the potential to 4 tap up to 19m
Class: SMG
Weapon: Fennec
Overview: Why are y'all starring a build with ranger fg tf
Class: SmG
weapon: fennec
overview: why tf you using sleight of hand 
Class:Ar
Weapon:As Val
Overview: insane build
Class: Secondary
Weapon: Shorty
Overview: Really nice emergency weapon for when you run out of ammo or are in a pickle. If you’re running hipfire just switch the laser.
Reason: Bad word usage
Class: SMG
Weapon: Fennec
Overview: this is a troll build, please do not use in ranked. really fast mobility
Class: Sniper
Weapon: Locus
Overview: The blankscope machine
Class: Assault rifle
Weapon: ass val
Overview: it's an áss val build
Class: Sniper
Weapon: DL Q33
Overview: makes you run a little slow but you can do some nasty quick scopes for this sniper wise
Class: Marksman
Weapon: MK2 Cowboy Carbine
Build: Stacking ADS speed
Overview: A good gunslinger is always looking to improve his rifle, any suggestions welcome.
Class: Sniper
Weapon: XPR - 50
Overview: flash guard refreshes the lungs 
Reason: Posted an invite
Class: Melee
Weapon: Axe
Overview: A X E
Class: Melee
Weapon: Locus
Overview: headshot slow clutches if u get a hitmarker on their head. Mfs cant run away
Class: Assault Rifle
Weapon: DR-H
Overview: almost 0 recoil, high damage even at long range, really OP imo
Class: Assault
Weapon: FR 5.56
Overview: If you're suddenly feeling like using the 4.4x scope on the FR just because, try this build. I use Full Ammo and Fast Reload because I don't use Vulture. Can replace with Tac Laser and Extended Mag instead
Class: SMG
Weapon: PP 19 Bizon
Overview: great mobility and great damage and great accuracy
Class: Assault Rifle
Weapon: DR-H
Overview: I beg you to stop fucking this gun's already bad BSA
Class: Shotgun
Weapon: BY15
Overview: Good build, you can copy the same build on the KRM btw 
Replace OWC Tactical Laser with MIP Laser 5mw for less STF delay
Class: Assault
Weapon: Comfort Room 56 Ants Making Assault X-Bows
Overview: Gigachad
(btw if you downvote this goonsmith then that means you can't control reekoil you nab)
Class: AR
Weapon: AMAX
It's more that we're concerned about the BSA lmao plus amax has really clean irons
Class:Shotgun
Weapon:Shorty
Overview:A pretty good setup imo you could change slight of hand for full ammo if you for some reason decide to use this as a primary weapon
Class: AR (Assault Rifle)
Weapon: KN-44
Overview: you probably won't believe me but i'll tell you anyways: this is the most accurate BSA in the AR class (excluding M16). The base BSA of this gun is 6.96 (again, highest in class) so this means that BSA attachments will have a huge impact on this gun and to reach the max spread you'll need to shoot 10 bullets. Overall this gun is DANGEROUSLY underrated as it's one of the most versatile gun in the game. 26 damage up to 25m but thanks to the 1.1x torso multi the gun is able to 4 shot over that distance. This build in particular will give you faster reload, faster ads speed, better BSA, further range at the cost of 1% of mobility, 10% flinch and 8% strafe (which is not even a strike stock). For those who don't know, the recoil pattern changed when the gun got buffed so it's easier to control
Class: AR
Weapon: KN-44
Overview: Base BSA on the KN is good enough that granulated is unnecessary. This build is significantly faster. Sleight of hand is a filler and can be swapped for a sight.
Class: Shotgun/pistol
Weapon: Shorty
Overview: best for long range and and for grinding gold.
Class:SMG
Weapon: QQ9
Overview: First build has more accuracy, mobility, and and less recoil control.Second build has increased recoil control and range.
Class: SMG
Weapon: QQ9
Overview: 10mm is completely useless as it gives near 0 benefit but significantly reduces the rate of fire, making it kill slower.
Class: SMG
Weapon: Fennec
Overview: It's OP. I'm cracked with this build. You don't need to scope in close range because the bullet lands on the target with the laser on. You can switch rub grip with operator forgrip if you can't controle the recoil but will slow the ADS time. I use rub grip because I can controle the recoil and because i need a fast ADS.
Class: SMG
Weapon: qq9
overview: this is an example of a bad build. downvote it. Stop upvoting it lol
Class: AR
Weapon: DR-H
Overview: Mathematically Correct build. Versitile and overall great. You only need 1 range increasing attachment to increase 3-shot kill range to 20m, Marksman and Mono suck so Ranger is the best option, also 30 rnd OTM is better cause paired with Ranger you can beam long range. Also ADS MS nerf is fixed by No Stock.
Class: AR
Weapon: DR-H
Overview: I’m not good at math, but I’m really decent in English. So when I read what you said I was able to understand and summarize the fact that everything you just said is incorrect. This is the build you should be running. No need for range stacking on the DR-H because it’s BSA is wacky. 25 rnd is better than 30 because it poses less a threat to mobility.
P.S: Downvote but I am right.
Class : AR
Weapon : CR-56 AMAX
Overview : it's a really balanced loadout it's easy to control and it has high mobility = wins in ranked. I don't suggest for you to use it in br but you can try
Class: Pistol
Weapon: Shorty
Overview: Hybrid Build for Shorty.
Class: AR
Weapon: CR-56 AMAX
Overview: maybe a little weak for hipfire, perhaps I'm bad at hipfire, but it is great at all
Class : AR
Weapon : AK - 47
Game mode : BR
Overview : Accuracy class, you'd say it's bad but once you use it you will change your mind if you want to modify it go ahead you can dm me if you want to share ur modification to me. I'll close my dms after some time
Edit : DMs are closed now
Class: AR
Weapon: CR-56 AMAX
Overview:
Use large extended mag b if you want. BTW i use the blue dot reticle coz i feel it helps in better aiming Edit: I am seeing a lot of downvotes so it will be helpful if you DM me the mistakes i made. Thank you
Class: AR
Weapon: AK47
Overview: So uhh.... this is a repost coz i made a big fat mistake typing the wrong gun name in the post above. Extremely sorry and please lemme know your thoughts
. You can change extended mag A to B if you want but i prefer for the slightly fast ADS speed and reload time
Class: LMG
Weapon: Holger 26
Overview: An extremely Mobility-Centric build, i really just wanted an LMG with a LOT of movement speed. It should work ok with the base mag too
Class: LMG
Weapon: Holger
Well, gun has extremely good taper (5/11, or over 8 base BSA for first third of your mag) anyways so it shouldn't matter if you're just running 30 mag
I like spraying though so I'm not running it
Yeah that rubberized is a really really good reason to downvote tho 
Class: LMG
Weapon: RPD
I really like this concept, and I use it on an RPD (here's the class) , but I reccomend swapping mono for tac laser since range boost doesn't really matter + double the ADS penalty + BSA penalty, and maybe incorperating tac laser
Class: LMG
Weapon: Holger
Overview: This is BR build. Swap RTC with mono supp for range, but I prefer this as it lowers reek oil
class: AR
weapon: Man O War
overview: an aggressive build, don’t recommend it as the man o war performs better as a passive but this is a solid build for shipment diamond grinding.
Class: shotgun
Weapon: by15
Description: good range and mobility. Great for pub stomping, not recommended for ranked.
Class: Assault
Weapon: AK117
Performance: good ads time and ads bullet spread
Class: Assault
Weapon: AK47
Overview: An LMG build I would say
class: shotgun
weapon: BY15
overview: that barrel will really slow you down, better to use this one. sleight of hand can be switched out for speed up kill if you like zooming
Class:shotgun
Weapon: By15
Overview: I saw pubstomp and got pissed so here’s a better loadout
Stippled can be traded to no stock
Class : AR
Weapon : ack eleven seven (Credit to Noah)
Overview : dis is a bababooey build. Gives u ranked powers with that eye or something next to the stock (the eye looks something like the ironsight of legendary SKS). IDK if its a troll build but im open for suggestions
Class : Sniper
Weapon : DLQ 33
Overview : Fast ads use for mp and just don't hardscope with it
Class: Ar
Weapon: Ak47
Overview: I think this build is better made and since I'm lazy to explain how bad yours is, give this one a try
Class: Ar
Weapon: asval
Overview: good short and medium range, can be hard to control long distance
Class: AR/LMG
Weapon(s): M4LMG, AK47
Overview: Both builds are based on midrange. Mobility isn't as necessary for said ranges. M4LMG is more forgiving in terms of missing shots (Larger base mag) however it has a noticeably slower ADS time. RDS on the AK is optional. Swap it for a OWC tac laser if you want.
Class: AR
Weapon: ASM10
Overview: With a 3 tap of 15m its better than smgs.This is an aggressive weapon meant for close-mid.
Class: SMG
Weapon: qwaxer
Overview: Late screenshot, yes I did replaced MIP Light with short barrel
Replace tactical foregrip A for flash guard, I used tac fg on this build cause i like the fake suppressor on the skin
Class : SMG
Weapon : PP19 Bizon
Overview : Class made to increase accuracy, really beams at mid/long range
Class: Ar
Weapon: M4
Overview: Good for Mid - long range almost no recoil
Class: Ar
Weapon: CR56 AMAX
Overview: This new gun just joined in Garena Legendary MP Gun's Meta. I'm not kidding. Hard Damage Range, Fast ADS Speed, More Ammo and who need scope? 👌🏻
Class: Smg
Weapon: PP19 BIZON
Overview: the most op gunsmith for the bizon 🏃♀️
Class: Sniper
Weapon: Barret
Overview: explosive rounds suck, use sleight of hand instead. with this build you have pretty much the same recoil as the arctic 50. obviously meant for BR btw
Class: sniper
Weapon: Rytec
Overview: optimal respawn ads build
Class: sniper/SMG
Weapons: Rytec AMR/MX9
Overview: for those who want a build
class : smg
weapon : qxr
overview : short range for rush
Class: SMG
Weapon: MX9
Overview: this thing is the Peacekeeper MK2 of SMGs 
Class: AR
Weapon: M4
Overview: these are my builds also I just noticed that the m4 barrel attachments were revamped in the test server also use no stock for those builds I just put a different stock attachment for aesthetics also don't forget to add optics or extended mags 
Class: SMG
Weapon: MP5
Overview: BR
Class: SMG
Weapon: QQ9
Overview: Idk why but i cant send image, but here is my loadout: flash guard, rtc recon tag long, mip laser, merc foregrip and 45 round. This is for BR BTW. thanks (Edit: the one above me is very similar and i didnt copy🥺 it's really good aswell)
Class: Secondary
Weapon: Shorty
Go to #619960268780208129 and #633838549640413244 and equip roles to get pic perms in channels like these
Max BSA build, can 1 ring at 5m so it should 1 tap if you're also accurate
Class: SMG
Weapon: Cordite
Overview: A Cordite for long range usable for long maps of SnD and for sniper support on Battle Royal. The damage will not fall too much at long distance and nothing of recoil
Class:SMG
Weapon:RUS-45U
OverView:This is Basically a Quick Mobile RUS that would be mainly used for Medium to Close Range, and is very good at Melting health from the Legs to Head 👍
class: Assault
weapon: AK117
overview: idk a build that works for me. good at medium and long range also good hipfire
Class:SMG
Gun:Mx9
Overview:Idfk Just shreds
Class: SMG
Weapon: RUS
Overview: this RUS build will service you a lot better, it's running fast mag and a suppressor since those are things you have on your build
This gun really doesn't need recoil control or BSA since they're both excellent, this build is 6 frames faster than the base gun (which is already fast) so you should be fine
Run a flash guard if you want hipfire
Class: AR
Weapon: CR-56 AMAX
Overview: I picked build with Flash Guard, Intruder Stock, No Stock, Tac Laser and Ext Mag, played several games with it and it was great, but BSA wasn’t suit me, so I replaced Flash Guard with Granulated Grip to get more accuracy. You only lose 4 percent in movement speed while ADS, but No Stock compensates it (gives +30% to ADS movement speed). Of course Flash Guard gives more pros (no muzzle flame, hip fire accuracy), but grip personally better for me. This build and build with Flash Guard are both good. Try them and figure out which one is better for you.
Class: AR
Weapon: ASM-10
Overwiev: I tried fixing the horrible horitzonal recoil on this gun without hurting the mobility too much. It has good BSA can 3 tap up to <20m. 33 extended mag cuz 25 rounds finish up too fast.
Althrough, I highly suggest you to evade long range gun fight with this as muh as possible.
Class:SMG
Weapon: QQ9 (MP5)
Overwiev: I have designed this gun for ppl who like to rush bombsites with an extreme speed. Dont let the stats trick you. They buffed this gun so bad it has almost no recoil, its just the aim shake animation and with good BSA it is also good at mid-range
Class: AR
Weapon: DR-H (Scar-H)
Overview: Mathematically correct, versitile build.
Class: SMG
Weapon: PDW-57
Overview: Mathematically correct, versitile build.
Class: SMG
Weapon: Fennec (Vector)
Overview: Mathematically correct, versitile build.
Class: SMG
Weapon: Fennec (Vector)
Overwiev: I focused on vertical recoil/hipfire/bsa. As you know fennec is buffed and we might find ourselfes get kicked in the butt by tryhards using it. It is op trust me👍. (You can change red dot with no stock or a suppressor if you have no problem with those terrible iron sights)
class: smg
weapon: fennec
overview: ranger foregrip isn't needed, fennec recoil is pretty much all vertical so just pull down. you need 5mw laser to make up for the fennecs poopy sprint to fire speed.
Class:SMG (Cuz why not its the smg meta season :)
Weapon: gks
Overwiev: Im giving this gunsmith to ones who like to feel like they're playing hitman. Suppressor to hide your position and 32 round fast reload to get back in the action even faster
Class: Sniper
Weapon: Na-45
Overwiev: Tbh I only use this gun in case of any hacker to get into my lobby. Equipping flak jacket and demo expert highly advised. Anyways low recoil, sh*t reload speed here ya go(DONT MAKE THIS YOUR MAIN GUN OR ELSE GO DIE) And also this gun has good hipfire accuracy up to 5m its blast radius is insane, but ads is just terrible
Class: AR
Weapon: DR-H
Overview: No one cares if it’s mathematically correct, it’s still not the right build.
Class: SMG
Weapon: PDW-57
Overview: This is more mathematically correct than that.
Class: SMG
Weapon: QQ9
Overview: just use it please
Class: AR
Weapon: AK-47
Overview: Mathematically correct build.
Class: AR
Weapon: ASM10
Overview: Mathematically correct build.
Class: AR
Weapon: AS VAL
Overview: Mathematically correct build.
Class: AR
Weapon: Peacekeeper MK2
Overview: Mathematically correct build.
Class: SMG
Weapon: PP19-Bizon
Overview: Mathematically correct build.
Class: SMG
Weapon: QXR (MP7)
Overview: Mathematically correct build.
Class: LMG
Weapon: Holger 26
Overview: Mathematically correct build.
Class: Assault rigle
Weapon: Val
Overview: ignore Djolej78#9514 builds they are not mathematically correct in anyway. Ps soh to rubber for recoil control if needed
class: AR
weapon: peacekeeper mk 2
overview: the actual mathematically correct build, peacekeeper has amazing bsa so doesn't need the aim assist laser and RFB destroys your range.
class: AR
weapon: DRH
overview this babe gets more head than Jhonny Sins
Class: LMG AR
Weapon: Holger 26
Overview:
Logically correct. Your “math” generates a false value and you need to recalculate. @gilded bronze
Class: AR
Weapon: AK-47
Overview: I don't remember if this was the correct build but yours mathematically is not 
Class: Marksman
Weapon: SP-R 208
Overview: snooper
Btw @gilded bronze upvoting your own builds is like being the only person to like your own Insta post.
Class: SMG
Weapon: PDW
What kinda math you doing lmao dear god ranger fg fennec?
Swap flash guard for mono if you want, I just don't have it unlocked lmao
class: shot gun
gun : krm262
overview : good for rusher n short range
Class: Ar
Weapon: Fr-556
Overview: this is good for close to medium and the fr-556 doesn't effect the bullet spread a lot and long shot perk is just extra 2.6 meters range
Class : AR
Weapon : DR-H
Overview: Personally I really love this build. Good TTK and range with good damage and decent hipfire. Only problem might be the 25 round bullets but DR-H without OTM is useless so you shall slap a OTM on it.
Class: Anti-SMG
Weapon: AN94 (ig)
Overview: This is the build u want to be using if u're playin aggressive with this gun. If you don't want the 40rnd, change it for 33rnd, red dot, or something else. You can use mono supressor instead of light flash guard, but I prefer running the flash guard. Also, what's wrong with ur maths @gilded bronze ? These builds are nowhere near good. I mean like why would u use marksman barrel on a gun which works better as an Anti-SMG. Do ur maths correct.
Reason: Bad word usage
Class: Pistol
Weapon: J358
Overview: It's a good secondary, with fast draw time and TTK.
Class: SMG
Weapon: MP5/QQ9
Overview: My most faithful recreation of the MP5 as used by Hunk from the Resident Evil 2 remake. I will admit, yes, I tested it in pubs and it sucks ass. I did this solely for fluff purposes.
Class: AR
Weapon: DR-H
Overview: your build is fine but you need more bsa control so swap MIP Light for gran and we good
Btw: the only one who gave upvote was the guy from yesterday with mathematically bad builds (nvm Another gave upvote)
class: SMG
weapon: MSMC
overview: chad gun, replace fast reload with extended mags if you can control the last burst of shots
Class: Technically a LMG but plays as a SMG/AR.
Weapon: Holger 26
Overview: Highly powerful gun, good at all ranges and fast ADS. 🙂
Class: AR
Weapon: Peacekeeper MK2
Overview: Fast mobility + strafe speed with easy to control recoil and good range
Class: SMG
Weapon: Fennec
Overview: The best fennec build using a red dot sight in my opinion. Fast ads, minimal recoil and ultra fast mobility
Class: LMG
Weapon s36
Overview: i like it
class: AR
weapon: PKMK2
overview: i actually really like your class, i've been wanting to try the other foregrips on the peacekeeper a lot. good build right there my dude
Class: sniper
weapon: Arctic. 50
overview: fast ads sniper. Decent aim is needed as there is no stopping power. Hit Flinch is an issue so I recommend using amped for fast mobility to get away.
class: AR
weapon: ak47
overview: accuracy build. ADS isn’t optimised but it works. It’s a fun weapon to use instead of meta.
Class: LMG
Weapon: M4LMG
Overview: pretty good
Class: Pistol
Weapon: Shorty
Overview: Why your screenshot at that angle?
Class: SMG
Weapon: PP19 Bizon
Overview: why do you care about it
Class: SMG
Weapon: QXR
Overview: I want to see the gun and its attachments
Class: SMG
Weapon: QQ9
Overview: Battle Royale build. Good range, damage output, good mobility, accurate and silenced. A very good SMG for different situations in Battle Royale.
class: smg
weapon: mp5
overview: this gun is better used as a close range hip fire machine in BR
Class: LMG
Weapon: M4LMG
Overview: No recoil, long range BATTLE ROYALE build. This loadout is so good, you need to try it! 😄
Class: SMG
Weapon: BIZON
Overview: Thanks for the angle, you dropped this 👑 ( just got diamond bizon, first diamond )
Class: Shotgun
Weapon: Echo
Performance: A very good shotgun to use in br, high ammo capacity with tight spread
Class: SMG
Weapon: MSMC
Overview: Gold MSMC
. These are the only builds I would reccomend for the MSMC
Class: AR
Weapon: CR-56 AMAX
Overview: Really solid build with medium range + silenced.
Class: SMG
Weapon: GKS
Overview: Quite possibly the most satisfying gun to use. This build is also good at strafing. 40 rounds can be swapped to 32 round fast reload.
Class: AR
Weapon: Peacekeeper MK2
Overview: why do I not see this in ranked much 
Class: AR
Weapon: Ak117
overview: the ack117
class: AR
Weapon: ICR-1
overview: very average gun, not a meta contender. How many downvotes can we get?
Class: AR
Weapon: AK117
Overview: Swap out gran, AK117 has incredible BSA
I reccomend either soh or stippled instead
Soh bc slow reloads, and stippled bc slow stf + keeping tac laser
This build has a BSA score of 6.25, which is still well above average
Class: AR
Weapon: LK24
I show an actual build statsheet and I still get downvoted to shit bruh, this place is a hellhole for people who actually have common sense
Class: AR
Weapon: AK117
Overview: You got downvoted because the cath bot's BSA values are wack as shit, just use the actual percentages and base bsa to calculate build bsa. ||@gilded bronze||
Class: AR
Weapon: AK117
Overview: Here’s a viable alternative. It’s not necessarily better than what’s above, but it works.
Class: AR
Weapon: AK117
Overview: 2 more alternative builds
Mono build has increased base range, it’s also ideal for SnD
Flash guard build, u can play mid range and extreme aggressive
Class: AR
Weapon: CR-56 AMAX
Overview: Personal build. Focused on bsa, sorta. No laser because i hate lasers
Class: AR
Weapon: Ak117
Overview: stacking BSA on cr56 is not a good idea to do. Cr56 is designed to be a close mid gun
Class:Ar
Weapon:Ak47
Overview:This class is for br, focused on range and recoil, leaving with a very easy to control recoil
Class: Marksman
Weapon: SPR 208
Overview: For each attachments and their purposes.. Tactical suppresser is for suppressed fire while having light barrel for movement, so basically mono barrel with more movement speed with cost of just 3% ads time, which the owc tactical laser can just block the negative ads speed. While .300 is self explanatory, and steady stock the older brother of tactical grip a, which it only kills strafe but who strafes? And no im not using light bolt since without it can go up to more than 40m, while with it, 35m at max before hitmarker
Class: AR
Weapon: AS VAL
Overview: Beams over 1000+ meters, and no reekoil
Class: SMG
Weapon: Pharo
Overview: A High-Mobility build fast enough to knock down close range melee wielders, and just enough accuracy to get you through a mid-long gun fight. I highly recommend keeping the red dot sights, but if you prefer iron sights, you could swap it out for FMJ for that damage buff, or YKM Combat stock to finish off a HUGE mobility buff. Personally, I hate the iron sights on this gun, so... red dot sight for me.
Class:Smg
Weapon:Pharo
Overview:no reekoil, ez 1 burst, good bsa, good for far range camo
and... it is a pharo and.... it has all red stats.. very unique as alot of player use green stats weapon, you must be build diff and use red stats weapon 
Class: Secondary
Weapon: Shorty
Overview: I’m not even sure if the build I’m showing is great or not but I know for a fact that steady stock ain’t gonna do shit for ya. You can use sleight of hand if you’re in a rush. Have fun I guess.
Class: SMG
Weapon: Pharo
Overview: 
Class:shotgun
Weapon:i forgot the name but it is stated on the photo.
Overview: very op big Cool bsa big big power and uhm alot of bullet comes out so is op.. why scope? Because scope
and the last point is... Good for long shot go khu khu
Class: Lmg
Weapon: Holger 26
Description: idk what to say you guys rate it below
Class: SMG
Weapon: Bizon
Overview: no recoil bizon
Class: AR/sniper
Weapon: AS VAL
Overview: convertion to Vintorez
Class: SMG
Weapon: Bizon
Overview: That’s overkill.
Class: AR
Weapon: DR-H
Overview: Good ads, good mobility, and good range very op 
Class: AR
Weapon: DR-H
Overview: dude The drh need more bsa control, try this build please
Also without otm sucks a bit
Class: Sniper
Weapon: M21
Overview: Low recoil good for spamming in mp and br (Btw that build is a joke I was being fucking sarcastic :>)
Class: AR
Weapon: DR-H
Please don't spread blatant misinformation like that
You can prove that 25 OTM does the same thing as 30 OTM at any time by just going in the training room, which I did just now with this build
Also nice ranger + light suppressor lmao
Class: AR
Weapon: Peacekeepr Mk2
Overview: Perfected this for the run and gun play style this gun is meant to have. High skill build with no recoil control. I only recommend this build if you’ve been using the peacekeeper long enough to understand it’s recoil pattern. This build has almost maxed out strafe speed meaning if you pair it with the skulker perk it is actually nasty. We’re talking bizon strafe speed here. I’m pretty against double stack mag as it has an ads time penalty but if you like the fast reload speed and three extra bullets, throw it on.
Class: Shotgun
Weapon: HS42069
You're gonna love the new smg then lmao
Class: LMG
Weapon: Holger-26
Overview: Before bashing me for having Stippled on:
1: Stippled here is to counter the brutal StF delay
2: This is a CQC build, so BSA won’t matter much
Class: LMG
Weapon: Holger 26
Overview: If you were running it cqc then you’d be using short barrel. But overall you should be focused on balance. Stippled won’t keep balance.
Class : Sniper
Weapon : DL Q33
Overview : Mobility is low but damage, accuracy, and range is high can you use the default optic but i like the 6x c
Class: LMG
Weapon: Holger
Why not just use light short at that point since BSA is already dead
11% extra movement speed is basically a lightweight and skulker perk COMBINED
Combat stock on this build for more ADS speed than no stock, and RDS for long range precision
Class: LMG
Weapon: Holger
Overview: Light suppressor reduces 4m range, u still have good 4stk till 21m
This would be ideal for a suppressed loadout considering how ads can be important to an LMG
Class: smhg
Weapon: pennec
Overview: 30 OTM doesn't gave you more multipler. Both 25 and 30 has the same hitbox. The fact that 30 round is worse because it reduce your mobility by -3% and -7% strafe speed which is not even a worth trade for 30 round OTM mag
Class: SMG
Weapon: Fennec
Overview: If you shoot an enemy, it will deal damage to the enemy at a fast speed, you can remove X3 instead of akimbo Or the magazine if you are a tryhard also try this.
-this build for Practice restraining the recoil of the gun
Class: melee
Weapon: melee
Overview: am i using an akimbo perk?
And wtf is that build?
Class: AR
Weapon: an94
Overview: and why the hell do you have ex mag on those 2 DR-H build?
Class: Ar
Weapon: ICR-1
Overview: errr Similar to SMG type guns but fast and easy to control recoil
What the heck why i building this
Class: AR
Weapon: ack17
Overview: Bro I'm not even asking you that question. You legit ping on the wrong one🗿
And that's a bad icr
Class: SMG
Weapon: MSMC
Overview: I just got gold and wanted to share the build I used
Class: Assault Rifle
Weapon: Peacekeeper MK2
Overview: Just got da gold for dis bad boi
Class: AR
Weapon: ICR-1
Overview: Using Stippled Grip on a weapon that has bad BSA is very... bad
Class: SMG
Weapon: Fennec
Description: its a meme
Class: LMG
Weapon: Holger
I'm not using any recoil attatchments...
Class: LMG
Weapon: Holger
Me because this is obviously a long range build since I'm running 100 mags and I need precision sight for long range
Are you gonna tell me where these "recoil control" attatchments are?
Class LMG
Weapon Holger
Never said you had recoil control attachments just said to add ads and drop control a bit because holger has no recoil
class lmg
weapon choppepper
overw: stop flexin ur mom credit card better make a 100 mag holger
Class: LMG
Weapon: Holger
this gun is a beam
If you can't control it
Control what, then?
Class smg
Weapon qxr
I live alone and get 5k a month buddy when you make a comeback know someones life first so get out your mothers basement and get a life
class: SMG
weapon: mp5
overview: your class is gonna be slow and 10mm has a worse time to kill than the base rounds due to them not decreasing the amount of bullets needed to kill and just lowering your fire rate.
Class: SMG
Weapon: QQ9
Why range stack on a gun with dogshit BSA
Also you don't need rubberized because the recoil is linear as fuck (chart attatched), swap that for light short or no stock
Seriously though if you can't control this than I don't know what to say
This build is for if you NEED a suppressor (since you're using one), otherwise run lobster's class, it'll serve you a lot better with great strafe and BSA
class: LMG
weapon: Holger 26
Overview: Just got gold and im in love with this weapon, i removed the mag and used the holographic sight 2 for longshots
Class: SMG
Weapon: QQ9
Overview: This isn’t recommended anymore but it’s not too bad.
Class: SMG
Weapon: MSMC
Overview: if you can control the reek oil (like me
) extra rounds is really useful
Class: SMG
Weapon: AGR 556
Overview: could be the new meta. I'm using the 60 round magazine because it feels better for me but u guys can use the 30 round. Its like the qxr before the nerf. Just try it
Class: sniper
Weapon: dlq 33
Overview: fast ads, silenced, and better than the build im replying too
Class : marksman
Gun : Spr
Overview : fast ads no hard scoping allowed 
Class: LMG
Gun: Holger 26
Overview: Balancing high magazine capacity, bullet spread accuracy, and mobility in one build is what this build is trying to do. Classic RDS can be swapped for a laser module of your choice.
Class: lmg
Weapon: holegr 26
granulated grip tape
class: marksman rifle
weapon: spr
overview: honestly that build right there is better than half the builds i see in here
Class: smg
Weapon: qxr
Overview: GOOOD
class: ar
weapon: ak47
overview: me likey
Class: Marksman
Weapon: SP-R 208
Overview: increase ads speed & movement, 1 shot consistent, decreased little flinch, easier to aim. Optic can swap with 6x.
Class: Marksman
Weapon: SP-R 208
Overview: Lol bruh, we almost have the same build. Tho I do think the optic is a tad unnecessary.
Class: SMG
Weapon: QXR
Overview: this is the best build you can ever make on the qxr and if you disagree you've never used the qxr before
Class: SMG
Weapon: fennec
Overview: this is the best build you can ever make on the fennec Fast TTK low recoil
Class: SMG
Weapon: QXR
Overview: best for shipment/ hardpoint
Class: SMG
Weapon: Fennec
Overview: hard to control for long range but really good in close range, you should try this on shipment map
Class: SMG
Weapon: Fennec
Overview: Don’t you feel silly? Don’t you feel stupid? Don’t you feel a little ashamed?
Class:Assault Rifle Weapon Name: CR-56 Armory Overview: I am wanting to see if this build is good for search and destroy? Is there anthing i should change or can it be made any better?
Class: LMG Weapon: Holger 26 Overview: this gun is crazy good in search and destroy and thats what I use it for. What do yall think?
Class: ASSault rifle
Weapon: M4
Overview: peashooter.af.exe
Why the barrel longer than my di-
Class : assault rifle turned into a marksman
Weapon: cr56 amax
Overview: lonk rang too or thee sot kil
Class: marksman
Weapon: kilo bolt
Overview: mosly a whon sot kil and gret for railing pepol with thermeti round
Class: Lmg
Weapon: holger 26
Overview: fair Ads motility and good at range
Class: AR
Weapon: G36
No stock is better if you only have space for 1 spare mobility
Class: LMG
Weapon: Holger-26
I don't know what to say but it looks like XM8
Kinda..
Class: AR
Weapon: AMAX
Overview: Basically my WZ build
Pretty fun to use tbh, use tpose on the scope
Class: AR
Weapon: M4
Overview: not to be taken seriously, its a shipment focused build mainly for ruining camo grinders at shipment
Class: SMG
Weapon: pp gun
Overview: the above build with a pic
Class: AR
Weapon: Type 25
Overview: SnD build with suppressor (not using mono cuz of bsa)
Respawns build with light stock cuz fastest strafe in class
Class: LMG
Weapon: M4LMG
Overview: A pretty nice build, only prob I see is the slow ads speed (Making it quite unusable in maps like shipment) But if ads is an issue, tac laser could help (Havent unlocked it yet so idk how much it would actually do)... This build is pretty satisfying
Class: AR
Weapon: KN-44
(Blueprint is Black Gold from season 12)
Overview: Good range, good recoil and good ads, I just like the KN-44 in general and I’m tryna to get diamond on it
Class: AR
Weapon: KN-44
Overview: A much faster build, the KN has pretty low recoil and is meant to be used as a flex AR. It doesn't have as good range as some other ARs, but it's a decently fast one so it can be used up close and be surprisingly effective.
Class: SMG
Weapon: mp5
Overview: respawn build:)
Class: SMG
Weapon: MP5
Overview: Without an unnecessary, mobility nuking foregrip. Personally, I use the Recon Tac Long MP5 for the extra range. The mobility charged build is quite fun to use as well, and If you want to use either for SnD but don’t want a laser, swap for gran ez pz.
Class: AR
Weapon: FR. 556 (Famas)
Overview: An actual good build for once. || Sickle gunsmith when ||
Class: LMG
Weapon: Chopper
Overview: Just got diamond for it so phleks
Class: AR
Weapon: AMAX
Overview: just got diamond for this too so phleks
class: smg
weapon: fennec
overview: that barrel only adds an extra 1 meter of range lol. rubberized is better for recoil control over steady stock as it doesn't hurt your mobility. no stock gives you the mobility you'll need
Class: SMG
Weapon: Fennec
Overview: Faster, so better
steady stock for the flinch because flinch with no stock is big gae
Class : SMG
Weapon : QXR
Overview : More range optimized while being lethal at close range
Class: Sr
Weapon: Locus
Overview: Snd, faster ads build
Class: SMG
Weapon: MP7
Overview: without the unnecessary and useless strike foregrip, and full ammo perk.
Class: AR
Weapon: M4
Overview: This one is gonna take some time getting used to. I swapped out ranger barrel for integral. Basically what I traded off was better BSA and and recoil control. With integral I get suppression and I think some ADS time at the cost of BSA and control. But the M4 already had aight control. The BSA with this build is more modern warfare like. So it shouldn’t be too hard as long as you don’t try to pull off far range. Close to mid is kinda good for this.
Class: Shotgun
Weapon: BY15
Overview: Underestimated this one for a while. Still kinda do, but it’s actually pretty fun. Good for ADS and sometimes hip fire. You can switch speed up kill to sleight of hand if you’re into faster reload times.
Class: smg
Weapon: qq9/mp5
Overview: good recoil, fast mobility, good damage, and mono for snd
Class: AR
Weapon: DR-H
Overview: dude The drh need more bsa control, try this build please
Also without otm sucks a bit
Class: LMG
Gun: Holger 26
Overview: I tried to focuse on the ads speed and the accuracy, please give me feedbacks about my build. For me it's actually decent.
Class: AR
Gun: BK57
Overview: this is a BR build. This gun has zero recoil AT ANY RANGE. Don’t complain about “it’s too slow for close range” ever heard of hipfire?
Class: AR
Weapon: HBRa3
Overview: With the new Garena barrel update, you can make what looks like the UMP45
Class: SMG
Weapon: QQ9
Overview: With accuracy it’s good at decently far ranges with a good ttk and shreds in close range gunfights.
Reason: Duplicated text
Class: AR
Weapon: G36
Flash guard adds 2 frames instead of the usual 1 so don't use it
Stippled takes 2 frames which is good but there are much better options (and the stf can't be saved so don't bother)
Use no stock (more mobility) or combat stock (1-2 frames more ADS speed than no stock) instead
For even more ADS speed use light barrel (or even light short if you're really REALLY into mobility) and take gran over tac fg ofc
If you're using flash guard for the clearer sight just use rds
Reason: Posted an invite
Class: LMG
Weapon: RPD
Overview: Even tho the Holger is out this weapon still holds a place in my heart for being the weapon that has stayed in my loadout since S1 2019. It was also the weapon that got me my first nuke. Aside from all that, the build is average. It increases ADS speed, BSA accuracy, and mobility. I think the smallest issue is that the ADS shake while firing will throw off some shots. Have fun.
Class - Pistol, SMG, AR
Weapon - .50 GS, PP19, AS VAL
Overview - IDK they are MW builds, all of these builds are good for close and mid range and shred on shipment if you can control reekoil well
CLASS:SMG
Weapon : fennec
Fennec for close and medium range battle
It's a great build
Class: Sniper
Weapon: Dlq 33
Overview: You can get like nukes on this sniper and also you can do trickshots with it and fast ADS if ur uncomfortable on non-ADS then use ADS cuz its very good when you use ADS on this sniper i got like 2 nukes at the same time so hope you like the build :D
Class - Sniper Rifle
Weapon - Arctic.50
Overview - A pretty comfortable build to use, fast ADS and good movement speed, very good range too, btw this is my first gold camp.
Class : SMG
Weapon : AGR
Overview : AR build with 5.56 ammunition
5.56 is a must have attachment as it makes the gun consistent
This build has improved range ( range is better than most ARs ) , horizontal recoil is also reduced by using the barrel attachment , it's also suppressed
Class: smg
Weapon: pharoh
Overview: light barrel to minimize ads time and mono for range.
Class: smg
Gun: bison
Overview: same as one above. This gun has the advantages of an lmg except wall banging
Class: marksman
Gun: r700
Overview: you can either swap out the light sup for a compensator or light bolt. Made for hard scoping.
Class: SMG
Gun: Fennec
Overview: use lightweight and Gung ho for maximum fun
(NOT intended for serious play, this is just incredibly fun to use and i highly recommend it if you're bored)
class: ar
weapon: asm10
overview: i personally find this build pretty good. the bsa is really good. if u want u can swap out flash guard for no stock
Class: SMG
Weapon: QQ9
Overview: The most aggressive gunsmith for Hardpoint/Shipment
Very quick and versatile, lethal at long ranges and Super Deadly at close ranges
Class: AR
Weapon: DRH
Overview: my post buff build, yall might wanna try it out. better than ever. lemme know some adjustments.
Class: SMG
Weapon: QQ9
Overview: pretty solid close to mid-range, but the recoil kicks in after half the mag is used
Class: SMG
Weapon: AGR 556
Overview: Really OP this season. This build focuses on long range and mid. It has accuracy that rivals a lot of the ARs I’ve used and it has heavy damage and range due to the 5.56 magazine. Definitely a weapon I’d recommend for those straying away from the meta.
Class: AR
Weapon: KN-44
Overviev: New Good KN build for multiplayer 😉
Class: Shotgun/secondary
Weapon: The Shorty aka the 725 from MW
Overview:
Absurd 1SK and 2SK range, but with only two rounds and very bad hipfire
Class: AR
Weapon: CR-56 Amax/Galil ACE Rifle
Overview: A suppresser version for aggressive, really recommended for snd
Class: AR
Gun: Ak-47
Overview: the ads is pretty good and the recoil is also pretty good. Trust me this gunsmith is good try it!
Class: AR
Gun: FR 5.56
Overview: Idk what to do with this gun, it offers higher movement speed, range, ADS speed, and reload speed at the cost of slightly lower ADS BSA (0.8 decrease), and both 8% decrease (increase for recoil) to ADS movement speed and vertical recoil
class:smg
weapon: qx9
overview: meta, use it before it’s nerfed
Class: AR
Weapon: AKM
Overview: @vagrant rain by looking at your build, I’ve lost trust in your gunsmith abilities.
Class: AR
Weapon: CR-56 AMAX
Overview: one of the better AR this season, mainly designed for close-mid engagements
Class: SMG
Weapon: Fennec
Overview: Before anyone complains about “wHeRE iS tAc LaSER“, the 5MW laser is for compensating the mediocre StF delay of the fennec and have a -17% hipfire spread decrease as a bonus.
Class : SMG
Weapon : Pharo
Overview : It’s a good gun
Class: Marksman
Weapon: SP-R 208
Overview: My favorite “Sniper”
. Nah but this thing buries.
Class:LMG
Gun:ML4MG
Overview: Good, I’m so sorry master 
Class: AR
Weapon: DRH
Overview: a beautiful rifle to use for Close to Mid range fights || Its an actually build mods so plz dont delete || 
Class:LMG
Gun:ML4MG
Overview: good for BR