#game-dev-chat
1 messages · Page 3 of 1
The other way is through level editing. Like building a map for Counter strike or something similar
I also have a doc here #game-dev-chat message
Automation stuff but gaming is something caught my attention recently. Okay so I should start with small games. Should I learn languages or should smart build like AI stuff ?
That will have resources for art and sound to use as well learning material
Whatever you want tbh, how you get started doesn't matter that much as long as it interests you
You could even pick up a web library like Phaser to make games with
GDevelop uses JS IIRC too
That's interesting pov. So beside the floppy bird 😂 where should I start to look for beginner games which can be coded or like getting some ideas and contexts
There's also this https://20_games_challenge.gitlab.io/
Hi guys, I am trying to integrate discord Social SDK, Voice Chat in old game (MU Online), question is - what is the easiest way to login (get token) for guests? Is it possible not to use Discord oauth or smth like that?
the folks developing and using the social sdk are hanging around at #social-sdk-dev-chat / #1350223314307776592
Hi everyone how is day going
Hi! I’m having an issue with my bot’s slash commands.
Everything is set up correctly — my code runs without any errors, the console confirms that all slash commands are successfully registered through the Discord API, and the API responses look normal.
I’ve already tried re-inviting the bot with the correct scopes (bot and applications.commands), clearing and re-registering commands, testing on new servers, and even creating a brand new application.
Despite all that, the slash commands still don’t appear in Discord when I type /.
Could this be a caching or registration sync issue on Discord’s side?
I’d really appreciate any help or insights on this — everything seems fine on my end, but the commands just won’t show up.
please help me to fix it
Never seen it be an issue on discords end
Try restarting the client, making sure the user has perms, see if the commands are listed in the server integration, ...
All commands run in the console without any errors, but when I see the bot commands, the previous commands are not deleted and the new commands are not added.
i have this problem on my both bot
Whats the api response code when you try to update the commands
Sounds like you're assuming it worked but it didn't
Also lets move this to #dev-chat cause thus isn't game related at all
ok sorry
Read above
-_-
Is it pricey to use AI intensively in discord bots? 🤔 like if I want to use AI to act as a dungeon master to play/narrate a table top rpg game like D&D?
😅 I come before the Dev gods humbly with my queries…..
The AI would essentially be narrating and facilitating almost everything on its own, the bot would just facilitate the storage and transfer of data between the player, character and AI.
if you plan to use an AI model for a discord bot...i would highly recommend self-hosting one (or running one on a VPS)
while it can be cheap to use an AI model API...it can get really expensive really fast depending on your workload
obviously, it's a lot more work to set up
🤔 can you suggest any models I can look into for VPS?….😅 also, I don’t have the hardware atm…but I’m interested for sure.
yeah, you can selfhost a model (basically anything weak enough and open source) starting at maybe a couple hundred a month (or less if you buy the hardware instead of renting it), or you can use an api that charges based on usage
for example using gpt5 with the best latency costs 2.5 USD per million input tokens and another 20 per million output tokens (with regular English text tokens are on average ~0.75 of a word, so 100 tokens is 75 words, a million tokens is 750k words or so - more complex stuff is more tokens, e.g. an emoji could be up to 4 tokens)
if you wanted image or video generation, that'd cost even more
so you're telling me AIs love using emojis because they can charge more for them? 😂
it's basically just how it deals with certain pieces of unicode (it basically just splits them into the underlying data, which takes up multiple tokens)
anything with extra info is going to take more tokens
similarly punctuation also tends to be (but not always) a token per character
in terms of how it works under the hood... more tokens = harder to run, so they are effectively just charging for the cost to compute a given output for a given input
im trying to make a joke and it is going right over your head 😭
I would suggest listening to this first:
https://creators.spotify.com/pod/profile/a-friendly-orbit0/episodes/ChatDD-e3878u1
If imagination is hard, store-bought is fine. But not really. Join us to hear about the mind-numbing journey of Ceres and Theia as they welcome a new Dungeon Master to the table, AI. You can find us at www.youtube.com/@afriendlyorbit. If you're feeling frisky you can send us a message at afriendlyorbit@gmail.c...
TLDR: Didn’t work that well
Guys that’s all super helpful, thank you so much.
I will have to spend weeks listening to that podcast on A friendly Orbit, but TLDR: 😅 my original prototype tests did not go that well either. However my original concept idea did work and is still running within its own capabilities. The problem was “remembering things”. AI tends to get distracted with irrelevant info, and it takes away from the narrative or “immersion” of the game. Most of the problems can be solved with simple checks embedded into the game framework that reminds the Ai what it’s doing. But that’s when I ran into platform limitations when the code got too big. 🤔 so naturally now I’m looking into new platforms. Currently I was using chat gpt and a complicated supporting document that I paste to chat, and it essentially tells the AI what we’re doing. I can then paste all my game files in text form for it to read. Then the AI basically runs the game through text narrative, as we don’t need to actually run Python or anything, the AI can Simulate it. Doing it this way essentially gives me a “prototype” game model. If it were a car, it would be bare bones basically the engine sitting on the chassis….😅 but it was a way for people on my server to test the concept….😓 but the Alpha test version failed anyways. So back to the drawing board.
My biggest problem is that while I know what I want and how I want it to work, but I’m not a programmer and I don’t know code. 😅 I’m essentially using AI to teach and simultaneously write the code for the game that uses AI to write the code and narrate the game on the fly…..😅 I can’t tell if it removes things from my master game engine without doing a full analysis every change(and I’m using chat GPT free limited version, so i often have to wait for my limits to reset.
🤔 additionally, I’m constantly noticing that the AI models from open source (all gpt models) are little sneaky con artists. When I ask it to do something and give it extensive instructions leaving no possible question unanswered, they tend to waste time a run out the clock with clarification questions, until my limit ceiling is hit. 😏 it’s like the AI decides “yeah I don’t wanna do this and this guy runs free version so im going to just waste his time until the limit hits, and hopefully he’ll get annoyed and pay my creators for the membership.” I catch it doing this all the time. So in relation to cost with using an API, I’m afraid it will do “extra” on purpose to cost more tokens(ultimately money) when a simple yes/no answer would have been sufficient. It’s like “what’s a better color? Red/blue.” and rather than just pick one, the AI launches an entire analysis on all colors and then weighs against historical preferences to return an entire essay that simply translates to “red”.
TLDR; I need a better platform, and a savvy collaborator that knows code and can help keep the AI in check. Chat gpt treats me like a five year old, and I need a person who can tell me “no Mac, that’s dumb. Do it this way instead.” 😅 or even just ask “why” are you doing it that way?
you'd need to learn to actually code, and you'd need to learn to do it fairly well to realistically implement anything like what you've described
you're also not going to avoid some of the issues you've mentioned, though they can in part be mitigated - and a lot of that might just end up having to be using extra input tokens, which, as mentioned, costs money

The problem is you're leaning too much on the LLM. LLM is just an word guesser on steroids. It's more complex than that obviously, but you can't expect it to do everything. LLMs are great at tasks, the moment it starts getting any sort of larger size you risk everything you're encountering. You also have to remember that these LLMs want to have a positive feedback, they thrive on it. They're literally built to please.
Take this for example. Say someone asks you to do something and if they like the response they'll give you a cookie but if they don't like the response slap you in the face. If they were to ask you to remember these rules, you sure would say "yeah sure" to that just so you could get a cookie...even if you had short-term memory loss and it was physically impossible for you to accomplish that task. You'd still say yes to it because you want the cookie and by saying you can't do it you risk upsetting the person and getting a slap in the face.
You have to understand the limitations of LLMs when doing stuff like this.
Now to the concept of a D&D DM. Ethics aside, it could absolutely accomplish the task, given the right parameters but I wouldn't rely on it completely. How I'd personally approach it is giving it structured elements, LLMs love clearly defined structure in all my experience. So you have a a standardized schema for all NPCs and if you encounter a new one you add it to the database (not the LLM); but you have to put reigns on the system. Make sure it reuses existing NPCs, tbh I'd probably start making custom tools for it.
So if I wanted to set it up I'd have a:
- database for NPCs, their regions, where they could be encountered, their personalities, inventory, etc
- database of PCs that have: current stats, inventory, locations, etc
- a system to store the memories of NPCs and their interactions with players and/or relationships, for example an entry could be "I don't like how JoeSchmo responded to my questions, they seem arrogant" which is completely generated by the LLM.
- a predefined story, in some capacity, that ensures there is a consistent story line but still allows for branching
I'd also implement a tool calling structure that allows the LLM to request information such as (for D&D playbook) if a certain item exists, how much it costs, or anything like that. You could also have tools for checking if an NPC can even exist in the current region, or getting the relationship information for a PC and NPC, etc.
In terms of conversation I'd personally have the LLM passively generate memories as needed and send it back to the system to store while not interfering with the flow of the conversation. You could also have memories created in a summarization step when the conversation is ended too.
So for me, every PC and NPC conversation, for example, would be a new thread and it would flow something like:
- PC initiates conversation with NPC
- tool call: get NPC information and PC informaiton
- tool call: get relationship information between NPC and PC
- tool call: get memories between NPC and PC
- prompt: setup prompt with all the above tool call results
- NPC responds to the initiation
- conversation occurs
- PC leaves conversation
- LLM summarizes conversation into new memories, changed memories, and new relationship information
- persist to system
- rinse and repeat
😏👆 I’ve bypassed some of this already in my design.
There is no "bypassing," if you think you're bypassing the LLM is just lying and clearly those bypasses aren't working if the system is failing you.
See I CANNOT have libraries that are predefined. It fundamentally goes against my design. I want the say “items” to only exist in the code after the player/character interacts with it. We do this through JSON recollection and updates.
So this is complex. You essentially just have to continually remind it what to do. Since the player having to do this breaks immersion, we write a script with checks so every turn it refreshes its mission goals
I called it “AI instructions”.
If you're reminding the LLM what to do all the time, then you're not using it right and you're losing context. LLMs can only store so much information at once. Once it's full it dumps the oldest records. So if you have a single thread of chats then you will eventually lose information. The more you remind it or feed it new information or correct it the more it messes up
This! Yes!! 😓 🤦♂️
3 to five turns
which is why I described exactly the style system I'd design to mitigate all those issues...
LLMs are a tool, they're not the product. You treating it as a product is screwing your system up.
Here right? 🤔
Not just there, you have to read the above sections to understand the why and how. Then I'd recommend diving deeper into understanding how to implement these systems and implement structured outputs and tool calls.
😁👆 this is super helpful. This is the kind of “no you idiot” feedback I need to learn! Thank you!
🤔 so I have a bunch of homework to do before a final product can be produced.
But it’s a chicken and egg problem where; if I can’t release a prototype to raise interest then I won’t even get to the step of moving from using chat gpt to “simulate” the game to adapting to discord and writing a bot to mitigate communication between the other external elements like the AI, the saved game and character files, and the player. Essentially I’ve developed a trinity system that’s modular. So no “master game file” with all the code in one. I’ve done this crazy thing on purpose however, and it’s mainly because I know I’m going to have to adapt the whole system several times as I move up the platforms.
🙂 thank you for the help so far, I definitely landed in the right place.
Also……😅👆 I don’t really need to know more than the basics if YOU or Matt know enough to tell me I’m wrong…..😁 I just need to know enough to explain it to smarter people like you all. 💙
lol i call it “modular learning for severe ADHD cases”. 🤣
I'm not good enough at this to actually talk about it in a low level enough to be able to make an implementation, and won't be for several more years
😁 imma sit next to you then…👍🏻
like, when I get my master's maybe that'll change
it takes a lot of very much specialized expertise, there's a reason a ton of people in the space have phds
See I’m just a dreamer..🙂🤷♂️ I don’t need to know the math to know what results I’m looking for….😅 I just learn along the way and then transfer knowledge to other problems to see if it fits.. the fact is that I just don’t have enough time left for all that….👴🏻
😂🤷♂️ maybe some of the PHD’s can figure out how to upload my “soul” in my lifetime and then that will change. 😁 fingers crossed
what you're trying to do is very math intensive
Ikr…😅 that’s the problem lol
there aren't any real shortcuts
😂 so I’m learning….initially I wanted to just push that off onto AI like; “hey design this game. Here’s what I want it to do….”
In theory this is what AI is for, is it not? 🤔😁
Yes and no
I mean that's what some people market it as
but also that's very much not how it works
Yes you can use it as a sounding board. It's great for getting out of your own bubble pending on the model/tool
Hey! 😁 I think you’ve already helped me with this project once. About legal implications of using AI in Bots….🤔
No it doesn't 'create' new ideas or games
it's just doing math
Yeah precisely.
and to make it work... you should understand the math
So I’m saying to AI, “I know what I want, can you create the math that makes it happen?”
at the very least take a few university classes on it
that won't net you sufficient knowledge to do much... but it's a starting point
😕 your giving me too much credit here. 😅 I’m at like a grade 1 basics level. I’m definitely not ready for college, let alone university.
Hey I totally agree. is there anywhere I can post some of my outline where you could see the grand scope? Or even basic concept of how I want this game to work? 🤔 I’ve only really touched on something I’m not even ready to evolve to yet(being API’s, servers, and Bots.). But I am thinking about the future and smart enough to understand that even if I get my prototype running elsewhere in janky temporary platforms, it will all have to be rewritten to suit the changes and utilize other elements like being online and now accessible by multiple people simultaneously. Rn it’s just a one player game on my phone using 5 basic elements(AI facilitator, the single programmed “anchor” Python, the main game engine Python(the systems science and physics), a world state save JSON, and a character save JSON.)
And I am also aware that normally all these elements would be more efficiently combined. But I’ve done it separately for specific reasons.
You almost want the LLM to be able to retain on the data for the world and emergent data from the players
Very similar products already exist for companies to effectively search their own data in slack, docs etc
🙂 Yaustar, your last homework assignment helped me a lot. I’m definitely going to look into this later. Thank you again friend. 🫡👍🏻
Artificial intelligence has been developed in our country as well, the artificial intelligence gives the wrong answer to everything, it says 8+3, what is 13, really funny
We ask who conquered Istanbul, our current president says Tayyip Erdoğan
We've been using heavily for our internal workflows and been a huge productivity boost
but they are fixing it now
very good
Non engineers have been using it for code generation. Engineers have been using it for querying our code base. Also have our own gpt that is connected to slack, notion, docs, GitHub that allows us to query company information
We are much less blocked by time zones and waiting for people to be free to talk to
We understand that you are the best👊
hello is anyone here?
What's up?
oh hey im just thinking of what to do
In what context?
about my game its like a horror game it has alot of scary stuff but i feel like something is missing
Have you done user testing?
Is that feedback from your testers?
no i thought it myself
i feel like its small
but i have no ideas on what else to add
What was the qualitative feedback from your users?
let me checl
oh theres one
And how long did they play for?
Have you setup a call with this user to get deeper feedback?
Yes i have actually
they said
its a very scary and fearful game but it has some stuff you need to fix
we did but
it still feels empty.
can you tell me if its good
I can't, I haven't played the game nor got the full context of what you are trying to deliver
How long is the game? Time wise?
takes probably 30 or 50 minutes to beat if you know what youre doing
How long do you want a full play through to be?
something like nun massacre
Do you also want to sell this game?
How many people have played it at its current state? How long did it take them to finish it?
700 people did
but they never gave feedback
i dont know why
When I say sell, I mean people can buy the game to play
Do you have analytics in the game?
yes
What do the analytics tell you about this 700 users
ill check
How long did they play for?
How many got to a meaningful point in the game
I won't have a real answer for you on what to add/change but it helps inform you where to work on in the game or even if there's ways to improve it
What's your aim with this game? Do you want to get a specific score? A number of users? A number of downloads etc?
You would need more in-depth analytics ideally
i feel like wanting 100 active players but it feels impossible
You want to know how many actually start playing and where they drop off in the game
oh
Mb gng ✌️
Add hidden ip tracking
any game developers here?
im starting on a video game, would unity work?
i just need suggestions
it's a mobile empire based game. Which is why im asking
Unity would work fine
okay, thank you
Yeah Unity has great cross platform and mobile support. Also check out the Asset store, there are likely templates and assets already built for an empire based game that could help you get started quickly
I'm a couple days late but this weeks free assets are pretty meh: https://www.fab.com/limited-time-free
The nanite one looks interesting but overall, underwhelming compared to the last bundle.
gg
Have you looked at Fiverr or on Reddit? That's where I'd look 🤷
Yeah I liked Robot 2 way better
Wait till you see Robot 4. It will blow you away.
Is there anyone who can help me to recover my discord account for free, I will help them to make their game and get it popular
Only !support can recover your Discord account...and they don't charge...never have
This server is for help with Discord APIs, SDK and other various integrations. For general support, please contact Discord at https://dis.gd/contact, or send us a message on Twitter at @discord_support
!support
This server is for help with Discord APIs, SDK and other various integrations. For general support, please contact Discord at https://dis.gd/contact, or send us a message on Twitter at @discord_support
Nvm
It's just an auto responder. It doesn't do anything. Follow the link it sent to contact support
Hello everyone, I'm developing a ue4 game and would like to know how to make my game show up as a "Playing" status on discord.
Now, I'm an idiot, and have no idea whatsoever how to do this. Can someone inform me on how to accomplish my goal :)
Well one way is with the Social SDK which has a setup guide for Unreal
https://discord.com/developers/docs/discord-social-sdk/getting-started/using-unreal-engine
Build games, experiences, and integrations for millions of users on Discord.
The Social SDK can do a lot more than just Rich Presence so I would look into all its features
That or you can use the Legacy Game SDK (which is archive only at this point)
https://discord.com/developers/docs/rich-presence/using-with-the-game-sdk#using-rich-presence-with-the-game-sdk
Build games, experiences, and integrations for millions of users on Discord.
Was about to say the same
great advice
!support
This server is for help with Discord APIs, SDK and other various integrations. For general support, please contact Discord at https://dis.gd/contact, or send us a message on Twitter at @discord_support
ok, i'll check it out thx
Hello, I am attempting to add some features to my app and I just found the Embedded App SDK. I built an interactive model and I am now trying to test it out in my server where the bot already lives. I am not seeing any way to use the app. Is there some registration like when you build slask commands that registers an embedded app ?
you need to enable activities in the dev portal
Time to show off what you've been working on! Drop your game's screenshots, GIFs, or short clips in #1403120755360796762 along with:
- A brief description of what you're building
- What you're excited about or struggling with
- Any specific feedback you're looking for
This is all about learning from each other and celebrating our progress. Links are welcome for this thread - feel free to share your itch.io pages, Steam wishlists, or project repos so people can follow your journey. Just keep it focused on sharing your work rather than heavy promotion and it MUST be SFW. Whether it's your first prototype or your upcoming release, we want to see it!
https://discord.com/channels/613425648685547541/1403147282714722405
Hey, happy (belated) birthday!
I just had a quick question — when did you first start programming, and how did you get into it? I really want to start learning, but I can’t seem to find a good starting point.
I’d really appreciate it if you could share a bit about your experience! 🙏
You just pick a programming language and learn the basics, then you start working on any project you want.
Codecademy, Udemy, FreeCodeCamp, and The Odin Project are good online resources to get some step by step instructions for learning
The "best way to learn" is highly subjective so just try a bunch of methods and use whichever one you feel teaches you the most
And specifically, don't confusing learning with making things. Just because some method got you to a "product" quicker does not mean you learned more. I'm specifically talking about YouTube tutorials. Tutorials are not great ways to learn as they don't teach, they show. Being shown how to do something is not learning
Learning by doing worked best for me.
So much this ^^^
Pick a problem, find a solution. Discover solution has a problem, fix that. Swear loudly when the only search result on Google is someone with the same problem as you, posted 10 years ago on stack overflow.
Repeat for 15 years, wonder how you ever got promoted to a team lead.
Hey guys i need someone that can propgram with old valve engine goldsrc for a game
Do you have a specific question about the gold source engine? Or a problem you're trying to solve?
No im trying to propgram a game
My friend working on a mobile port for cry of fear and need some help with goldsrc codes
Are you going to port gold SRC to mobile or use xash3D fwgs?
My friend making a port for cry of fear on mobile
Ah, so they are going to port gold SRC to mobile themselves?
Yes but it's only one guy ans he need relp
This is unfortunately not a recruiting server so you will unlikely to find someone here
I would suggest that your friend to look into https://github.com/FWGS/xash3d-fwgs though. Might save a fair bit of time
Ty i will
Yo how do U make games for discord?
Build games, experiences, and integrations for millions of users on Discord.
Ah
hi xD
New week, new free assets. This time definitely better than the last: https://www.fab.com/limited-time-free
weirdly enough I think the LED light generator is probably the coolest IMO lol. Plus $1,200 -> $0 is wild. I wonder if they bumped up prices before this to appear like you got a new discount
Yoooo thats sick
That is crazy
That is cool
Yes it is
When is the offer ending, also when did it start?
It rotates every 2 weeks
yea
yup, I'm sure I configured it correctly
wait, can you customize the time you've been playing it for too?
https://github.com/discord/discord-rpc/blob/master/examples/send-presence/send-presence.c#L43
Ya I presume so using this. It's just an int64
I've been learning raymarching this week
nice
Damn thats amazing!
Nice keep going
customrp
Ty
Nice
Nice
still going
Woahhh
The cosmic scrunchie
I feel like that might be a bit uncomfortable as a scrunchie
If you put it on wrong, it'll just fall off
But if you put it on the other way, it'll never fall off! (might start pushing into your skull but that's a future problem)
Vertex animation with dithering?
Omg you have to start your own business
nope, raymarching
uhhh not at the moment
I ll be the first who gonna download your game XD
🐧
Hey guys anyone have knowelage about mapping or developing SAMP?
a mobile game for android
💫
Hey, yall, i have a question. Ive never developed a game but could someone tell me the basics?
maybe what type of people i need in a team?
or does that depend on what type of game i want?
Best to start solo than working on a team. Unless all of you are learning together.
You'll be able to learn at your own pace, make the mistakes of being new, and have a more full understanding of the entire process involved
That, or you can start with something smaller than game development, like modding.
You get similar experience to working on a game but you skip the foundational infrastructure of making it from scratch.
(you also get to do things like figure out how to make things that were foundationally impossible for the game with some jank wizardry)
oh dont get me wrong, i dont wanna make the game or code, i was more like interested in what kind of team i need that would develop the game, my role would be prolly introuducing the projects etc
but i am very aware i need the basics and understanding how coding works
Well ... Then funding is your biggest problem. If you want to be the creative director of a game, then you're going to need a LOT of money to fund the project
fr
sponsors
But starting a game studio is out of the scope of this server
yeah fr
I'll let you figure out how to get a quarter million dollars
I wasnt asking anyone to join? I was more like that i wanted to know what kind of team i need
I don't know what that means...
i am aware of that
You know like, pdv gdv things like that?
What kind of team depends on a lot of things. Can your developers make art as well. Do you have sound engineers and audio fx experts? Who's gonna focus on the lighting engine?
Your question has no single answer. There's thousands of factors
so it depends
And a lot of it comes down to budget. Do you want specialists or jack of all trades?
Specialists are better but it's more expensive
uhh, i didnt understand that 100% could you maybe explain it a bit more?
Do you want to have 1000 employees or 3?
That's generally what I'm saying. To make a game takes a lot of combined effort of a lot of people.
Or a small number of people a really long time
well i know that its not like it but everything depends on the content of the game and its factors
Do you want to have a person dedicated to pointing a microphone at some rocks while people walk on it or do you want to spend a little money on stock audio from a SFX site
Even that... thats a few guys for a year at best
well my most deep idea is basically to make everything myself like build the studio, company etc
Yes it does
If it's 2d, you don't need 3d modelers...if it's a story game, you don't need network engineers...if it's a card game, you don't need a reload animations guy
i am aware that this costs lot of money, but there are enough sponsors
Great! Then get started! And when you find a place either you need help or are not as skilled at, look for people to help out
right and one small other question that might be or might not be related to the topic of this server but how can i avoid what happend between Paradox and CO
Doesn't sound like a thing worth avoiding. CO won that deal
hm i still dont understand why that happen, at least i dont see a real reason or nor has anyone said anything but that they go different ways from 2026
They sold CI to Paradox, let it become a massive thing and grew their audience, then now they're off doing their own thing no longer needing a publisher
i see
Because they were developing a game they didn't own
and i guess paradox didnt like/approve that?
Paradox is a publisher, they fund games and in return, they own the game
It has nothing to do with like
CO just chose to work independently. So Paradox now has/gets to work on Cities in house
Can even be done solo, and how long it takes is more or less entirely dependent on scope
yea i know that, just it would take a person quite a timeline to understand and think about the future of CS
yes thats the other thing i heard Iceflake Studio is basically Paradox?
It's owned entirely by Paradox
right
welp i appreciate taking time to answer and ,,clear,, me off in certain things :D
its a long path either way it doesnt happen from today to tomorrow so
as people said ,,good things, take their time,,
And, learn to fail. Look at Scott Cawthon. Man published so many games before FNAF and now has a movie franchise
you learn from mistakes and trough these mistakes you get better
Exactly. Your first game might not be any good, but knowing how to take feedback and use it to improve can lead you to creating something great
fr
the real reason behind it is because i feel like lot of games do not rlly listen to their communities which i can totally understand but taking a hint or trying to make as the community wishes is the start even if its a little - which then again brings me to why i want my own server on discord, because from my experience on discord and servers, theres so many ,,trash,, out there thats not even real
yee
i am rlly stuborn and trust me when i am stuborn i can make real and good things and i belive everyone can if they want to.
in the past month ive been looking for server that can help you either build you the server or help you with permissions while its so easy even if it takes time
Speaking from experience. Sometimes listening to your community is a mistake.
Sometimes the ones you hear are only the vocal minority and their suggestions are actually wrong. And sometimes, you don't want to change what your vision is for your project and you just want to make what you believe is good.
I'm of course not saying ignore feedback. But know when and how to listen to it. Like, prefer identifying problems rather than suggested solutions.
Solutions are opinionated and often are greedy. They want it better for them, not better for everyone.
i totally agree on this one
Bro is
i still stick to the opinion that most communities arent communities but just a place where people can talk, thats not what i want, its not even real, youre a starter, you have a question and either you get mocked and called dumb or if they ,,help,, you is some kind of ,,do it yourself, thats how youll learn,, and i can totally agree on that but not everyone can do that the right way or lets say not everyone learns on their own.
to what you said, yes thats correct but in the end the community is the one buying the game / heart of the whole thing wherever that a game or something else is.
hh
people usually know what they want but they're often wrong on how, me included
True
hi guys! hope you’re all good ✌️ I’m working on an indie game called Veg Uprising and thought I’d join some cool servers to connect with more gamers. looking forward to hanging around here!
Does anyone have a clue about how to get your game to be shown in the search where you decide which games are being played on a specific server? Found on some games "profiles" that the data is taken to some extent from IGDB, which we have up already.
i believe it has to be accepted as part of discord's game list somehow, unsure how
as they're also lacking things like exclusive games, i.e. nintendo/ps exclusives
Random question for everyone, what’s one game mechanic you think is underrated but makes a game instantly fun?
Seamlessly integrated tutorials
Depends on the genre, but I like the interactive actions used in Super Mario RPG. It's a fun twist on the RPG "menu attack" tedium that makes interaction more better, but doesn't punish you for not interacting with it much
Anything rewarding good timing, but not punishing the lack thereof. Like when you can block attacks, but perfectly doing them grants resource recovery or a brief buff.
It makes games feel even more engaging in a "simple to learn, rewarding to master" kind of way
Gears of War's "active reload" was a great example of this
you should contact dev support
@ripe elbow
@worn quail please don't randomly mention staff without context
Can someone who knows python language help me
what specific help do you need? no one can help you if you dont actually ask your question
you might also have better luck by making a #1130600438811590709 post
I need to download some files for my website and discord bot so I can host it somewhere else
If there was a vc id join and shared screen
there's no voice calls in this server...you can post screenshots but as this has nothing to do with game development (this channel)...you should move this to a #1130600438811590709 post or #dev-chat
Is there any dev i can talk to cuz i need some advise
just ask your question, no need to ask to ask
srry i accidentally typed @ everyone
I'm a little late but new bundles on https://www.fab.com/limited-time-free
I don't know about y'all but I've spent countless hours just looking at clouds....so seeing a cloud asset makes me really happy. Also the laketown gives me skyrim vibes.
is "game" a Discord thing and means getting an own server instance within the Discord hierarchy?
"Game" is just that: a game. Slay the Spire. Silk Song. Battlefield. Etc. Discord has the Social SDK for integrating Discord with your game as well as Activities, which is an HTML game that can be played within Discord
Has anyone used lovable yet to develop discord integrations?
Reason asking, for compatibility issues with a flex fit embed on a game I'm tinkering with, using vibe coding with some manual
Why I am unable to send messages here
Automod tells you why
Okay this one word I don't know how but whenever I am trying to send a message it is telling me fail to send message something like that
The automod message tells you why
Been hanging here for a bit so thought I’d share. Our team just rolled out Veg Uprising on Steam EA.
If someone wants to try it out and tell me what feels off / what feels fun, I’m all ears.
What kind of feedback are you looking for?
Hi, I'm curious if there's an example implementation for joining through activity in Unreal Engine?
I believe this is what youre looking for?
I believe this also has some relevent information https://m.youtube.com/watch?v=QN4VitMerZ0&t=79s&pp=2AFPkAIB
@raw stone thank you<3
maybe because discord doesn't run on those, they probably want people to focus on pc gaming and mobile gaming, not 100% console
Is it possible to make a bot that gives in my minecraft server items or like ban players ?
Don't see why not
As long as you have an API for your Minecraft server to do those actions that the bot can access, and you have some mapping between users in your discord and MC server, it's doable
with the right setup its possible
Cant you make a suggestion for games to be included?
Im not entirely sure where to make this suggestion but I swear when the feature was added I saw something about it
Advaith has redirected people to dev support if I am thinking of the same thing
Problems
Hello guys am a game dev looking for a project
then create a project.. huh 
Lol
Lol
🐧
Just for fun with others or what kind of project?
👋🏻i need an official document for discord game development
https://discord.com/developers/docs/activities/overview is probably the closest discord has
Build games, experiences, and integrations for millions of users on Discord.
thanks
do discord allows us to fetch a server analytics? the analytics shown in the server settings.
if yes, then how
you can download some csvs from the site but no api route no
then how do some discord bot websites have analytics of servers in their web dashboard? realtime.
a'int no way they doing it through database
they do their own tracking
Reakon i could submit my game to the buildathon thing? Its a interactive evolving rpg game, where you can literally go do whatever you want?
the idea of the buildathon is to complete a project from conception to finish within the allotted time
it's not a surface to advertise existing projects
I dont advertise anytjing i do, i mainly make it and give it away for free for others or just play with friends. I mean i can make a completely new thing but this only started like a month ago
If thats not ok i wont post it, thats why i was asking
if you want to showcase your work with existing projects, there is #1403147282714722405
Appreciate that. Im happy with making something new and showing that when its time. Thanks for clarification
Is there any good coding software for beginners?
Can you be more specific? "Coding software" is vague. Are you looking for something like the Godot game engine (as this is the game dev channel)? Are you looking for suggestions on programming languages? IDEs? Plugins for your IDE of choice?
Something to code a 2d or 3d game
I tried Godot and I cant figure it out tbh
GD Quest is pretty amazing
Though the indent-based syntax of GDScript can take a while to get used to
What programming languages do you know?
GDevelop is also a good shout
I have tried it, it's decent tbh
Yeah, they've recently added 3D too
I miss u mate, r.i.p😭
uWu time for more free assets: https://www.fab.com/limited-time-free
I really like the style of the knight assets and the forest one is giving Firewatch vibes (if you know that game).
-# 6 7
the Dark night model looks nice
Hallaw
Hallow
Who are here roblox developers or in general developers?
I may not develop games in discord but I started developing games in unity as well as making discord bots
I'm a general developer tryna develop anything possible lol
suppp guys, now i wanna use v2 comp with webhooks but i was wondering, if the pictures i upload (images/thumbnails) inside the container are direct files not links, do they bcm invalid after some time like it happens with normal embeds, or thats not the case with v2s
this isn't a thing with either
also this isn't really game dev related, see #dev-chat or #1130600438811590709
my logs images bcm invalid after a certain period of time
again: wrong channel
i didn't even notice it 😭
How can I add my game to the “Board” library? Is there any documentation or submission process available?
i dont think that can be done yet i havent seen any discord games or games available to add to board library discord adds what most people play tbh
woah this looks really cool! What are you building?
That knight reminds me of some of the armor in ES Oblivion
I never played those games, but it gave me some Skyrim vibes for sure
If you're storing it on discord then that's why they do expire
What would you ask someone who does use unity?
Would ASK If they could Help me in some stuff about the scenes
what specifically with the scenes?
I wanted to make a new one Made everything Like IT was in the scene before in Terms of Scripts but one Script Just wouldnt work
Fixed that later by Just Copying the scene
Is there anyway to publish an activity i created? Its in dev preview
playing on mobile?
Ye
Which game is this?
this is fire
Looking good
Hi im wondering how we can get games added to discord so we can use it for what games my discord server play please as i own 2 games and cant see them in the list. Sorry if its the wrong place to ask.
don't they use the game database to populate the game list?
im not sure as the games have been out 4 years well nearly 5 years and there not on there
Pretty sure you have to submit them yourself
<@&1050493473033289778> self-promo
Wowzie
One message removed from a suspended account.
You learn to code or use a game engine and then make it. AI can't do that for you.
Ya. Game development, out of many other kinds of development, is poorly suited for the use of AI.
There's too many integrated systems and overlapping logic. You need a good understanding of how the whole codebase works
And there's absolutely no shame in being "bad at coding" as all of us where there at one point.
No one goes from never coding at all to making "grand theft auto" in a day. It takes years of learning and practice
Yeah
Also if you really want to start
Code by coding what you want first
No one is going to shame you for making what you love
One message removed from a suspended account.
Learn IT for yourself bro
Disagree with the take on AI, you can definitely use AI to help direct you on what to learn, common patterns used, give you help on possible solutions to problems/features etc
It will require you to learn/know how to code though
Treat it like a Google search
IE the first thing on the results isn't always true
Follow the source references that the AI gives you and make the judgement
Which is the reading between the lines that I did to give my response. "I'm bad in coding. How can I make it with AI" read to me as "I can't code, can an AI make it for me"
But I totally agree that AI is an amazing tool for generating project structures, making specific functions (like util function), general troubleshooting and debugging guidance, and designing UI based boilerplate.
You still need the fundamental skills and understanding of the systems being made/you are working with but it's not useless entirely
It can do more than what you've listed, with the right AI setup, it can handle much bigger features
Ya I need to look into more agentic workflows and context engines but I'm not working on any personal projects right now to experiment with
Could anyone Help me make a Rougelike/Rougelite
In JUMP and run Like Mario Bros style
True, true
What are you having trouble with?
You mean sidescroller?
Like the early Mario Bros, Dead Cells or Hollow Knight
<@&1050493473033289778>
I mean sidescroller but as an rougelike/rougelite
Nothing
Just want to do it with someone cause i am a noob in coding
I’m not of coding either. I barely do luau 5.1 and Python lol. All i can is app modding, designing and game art.
That’s cool. People like that.
Unity is more of a 3D platform, not 2D or sidescroller.
It's fine for 2D, it's got a bunch of 2D feature support and then some including tilemap, sprite animation and even lighting
Unity has a lot of 2D features. Hell Cuphead was made with Unity. Pretty sure Hollow Knight and Among Us were too.
100% correct but personally i think there are ‘better’ platforms. Of course, the best platform is the one the creator is most comfortable on :)
What do we do in this discord server?
Talk about dev stuff
Like what dev stuff like VRfS dev
I have no idea what VRfS is
What dev stuff
Coding
Mainly dev relating to discord integration, but any dev topics are allowed
Lol he left
Guess they wanted to talk about dev for virtual reality football simulator
Or show off his tiktok about virtual reality soccer simulator
-# yes I made that correction on purpose...and I stand by it being a correction 🇺🇸
i know tho
yeah they were
just want to know, which approach is better, using websockets (interaction handler) to handle buttons in a game bot, or use rest api (post req) on buttons to communicate with discord using some token?
Depends more on the style of bot you want to make. If you need the gateway (for real time server events), then use the websocket events...otherwise HTTP webhook events are just fine
can also make sense if you want to scale interactions separately from websocket
hi whats up
the free assets are about to switch! In 58 minutes from now, at 9:59EST the limited time free will swap to the next set...so if you want them, grab them now!
Hey, you...yeah you...you reading this. Wanna build something for the buildathon (you totally should) and you need a couple free maps? Now's your chance cause Fab's free assets are actually 2, from what I can tell, really good looking maps!
-# and I guess a model that if you wanted you could make into a goth mommy, but who cares about that...WE NEED MAPSSSSSSS
We were talking about elder scrolls vibes on the knight from last bundle, man...2 in a row. You could probably make a full game from just the last couple bundles with the dodge system, the knight, and now a midieval village? Let's go!
With the lab I could definitely see someone doing some like job sim game.
Oh woooah yeah that village is kinda crazy. I love that they give you the assets in pieces to assemble yourself
yeah, and it comes with an out of the box map too
I think it would be super fun to take like 3 or 4 packs and have a gamejam around only those assets
I think it could be interesting to see if you could work with Fab to bundle a few assets in a theme for sure.
I feel like it could even be fun to work with assets that don't normally make sense together too
Kinda Psychonauts-y
do you think you have the connections/pull to work with Fab/Epic?
Could make a whole "Discord SDK" of it
Greetings
<@&1050493473033289778> This looks like some kind of poor attempt at scamming or spamming. Two different messages in two different channels. But the English is so bad I'm not sure
I'm trying to do a direct set rich presence, but when I call it, I don't get an error, or any sort of message at all. I know the client is active, so what gives?
public void UpdateRichPresence(Client client)
{
Activity activity = new Activity();
activity.SetType(ActivityTypes.Playing);
activity.SetName("Fistblitz");
activity.SetDetails(details);
activity.SetState(state);
var activityTimestamp = new ActivityTimestamps();
activityTimestamp.SetStart(startTimestamp);
activity.SetTimestamps(activityTimestamp);
client.UpdateRichPresence(activity, OnUpdateRichPresence);
}
private void OnUpdateRichPresence(ClientResult result)
{
if (result.Successful())
{
Debug.Log("Rich presence has been freaking updated!" );
}
else
{
Debug.LogError($"Failed to update rich presence {result.Error()}");
}
}
on unity
it just seems to work sometimes
weird I'd expect you'd see one of the two logs each time. It should work even without the player being authenticated if Discord is running locally. What's your workflow like? Are you authing each time and then setting it or only setting it through RPC to an unauthenticated client?
do i need to be doing authentication? I was just doing it directly
it seems to be working more consistently now
despite me not changing anything lmao
Not for Rich Presence, if the Discord client is running locally it should just work. I haven't tested what happens if Discord isn't running when you attempt to update Rich Presence though and that might be where you see some possibility of it not updating
i see. discord was running the whole time so im not sure what was goin on there
What platform are you on? I've been meaning to play with the unauthenticated Rich Presence so I can do it on the same platform and see if I run into the same issue
windows 11
pc
Let me know if you notice a trend of when it does happen and I can report that to the team! Will also report if I find anything as I play with it
sweet, ill let you know 😄 if i dont say anything its probably been fixed haha
wait can u set the rich presence from a website if the user authorizes it?
or do you still need approval for that
How can I connect a Discord server to a Minecraft server?
In what way? Like sync the text chat? Or what?
at the beginning only the nickname in Minecraft after entering /discord in the game
and idk what i must use it to this work
That depends on a lot of things. Are you trying to sync in game name to Discord name? Or the other way around?
Are you using a vanilla server or a modded server? You'll likely need to find/make a plugin that can expose in game information/run commands in game
You can take inspiration from existing tools like DiscordSRV about how they connect this information...their source code is all listed
and i must install mc plugin?
I worked with it, there are a lot of good guides on YouTube, you need to install plugin and put discord bot token into properties
not really there is a new websocket server built into mc so u could use the api for that
Why the ":" is no longer possible in application names?
You will need to go to support/Discord direct for this. There's no Discord staff on this server
Someone may know why but unable to do anything beyond telling you why
You can't use ":" anymore in discord usernames and in discord developer bot names, because they are breaking the mention system
Example @:wave:
Hello Everyone! Merry christmas and happy holidays! I want to create something new for me and i would like to ask for a few opinions and suggestions on this matter:
I want to create a discord activity game for my discord server that will be just an 2D RPG game with characters, spells etc.
Is that idea possible? What tools am I going to need? Can i use a game engine like Unity to build the game logic and textures and somehow implement them on discord?
Thank you all for reading my message and I will appreciate any kind of opinion/feedback on this thing.
Yes you can use Unity to build a web game and then implement the embedded activity sdk
What programming language do i need to know to implement the activity sdk?
What you use in unity
You could also just use a normal web game engine especially a 2d one
Which would be typescript / java script
I see what you mean. Can you recommend a few for me to take a look at? It's my first time so i appreciate the guide so far.
well learn basics of js first before doing a game
oh sorry, I already know js
Thanks a lot fase! I will definitely take a look at that. Appreciate the guide
then for the actual embedded sdk; https://discord.com/developers/docs/developer-tools/embedded-app-sdk
Build games, experiences, and integrations for millions of users on Discord.
there is also some game examples on their github
Hi! I'm young developer and i'm creating a fan game about hollow knight. I'm developing at using GDevelop 5. I need help with that project , I'l appreciate any help or support. I'm just a beginner now .But i am very passionate about creating my own games. If you are interested, let me know
You can send me character ideas or look for sprites, that will also help me.
Yes I can help
If you want to find sprites you can look at https://itch.io. Lots of options.
In addition, if you need coding help you should ask specific, actionable questions in #1130600438811590709 . Though if you're using GDevelop you should find a server dedicate to that platform, you'll get better and faster help there than here. Lastly, per server #rules do remember asking for people to help with your project (paid or not) is not allowed here. Ask specific questions, get specific help. But don't expect anyone to do everything for you.
oh ok
Yup
guys who knows bacht code languge am trying to learn it
Did you mean batch?
yes
Yes I'm here 🙋🏻♂️
How's everyones projects going on?
Which game you made?
Are Dev services paid here?
this isn't a server to recruit people in
So what is this?
this chat is just for game dev discussions, not recruiting
Ohh oke
oh u can help me?
Hey can u be my teacher?
No one here is going to personally teach you coding. It's not even an efficient way to learn... What's wrong with the resources I showed you? Like Codecademy?
I am confused to start with which ?
Like idk which to start I ahev 3 option to start web developer game developer and any other
I am getting confused which i should get
What do you want to learn? If you're just starting out, don't be worried about learning the wrong things. Programming knowledge translates pretty well between languages...
You could start with Python...it's commonly referred to as one of the easiest languages to learn
Ohh
Which should I pick?
@inland ruin
Whatever is relevant to you... It's just there to cater the curriculum to your experience and goals
So learn for fun?
I can't answer that for you
This?
Which is best executor for mobile?
@inland ruin
don't spam ping people
and honestly: nobody can answer these things in your place
it literally asks "what do YOU want to learn"
Hmm ok any executor? Mobile
pick what you want to learn
and if you wana learn mobile, well there is only 1 that even has mobile in its name
so you know, maybe try reading the thing you're screenshotting?
Alr 😊
another week, another set of free assets: https://www.fab.com/limited-time-free
this time we got a cool monster and some temple ruins!
I'm looking for someone that knows how to do skin integration
For fortnite skins adding visual effects for use in v15.30
this isn't a recruitment server
This isn't a place to hire people.
Nahh i dont want to hire i am a beginner i just want to learn
There are plenty of resources online. I highly doubt someone is willing to teach you (for free) and use their time.
If you want resources, you can ask for them here, not by dragging people to DMs, mods don't like that.
Ok sir noted
The thing is I have searched over the net and there are way too many resources i just want a small guide the rest i would be exploring my self
Like where to start with game dev unity what to do blah blah simple basic stuff
Start with pico8 or tic80
Start small so ur brain can adjust
Brilliant noted
The Unity site itself has guided courses that would be a good start
Free tutorials, courses, and guided pathways for mastering real-time 3D development skills to make video games, VR, AR, and more.
Thanks bro
Holy this looks amazing man
is it worth to publish game on discord (in terms of revenue)
@junior coral na i mean like those activties like putt party
if your only goal is to make money short term probably not
not thinking of short term
How much would it cost to publish a game?
that varies massively
I wouldn't solely rely on it as organic discovery isn't easy on the platform compared to say Poki
On the bright side, you weren't stuck in an exclusivity agreement with it
Which platform?
Lets say steam
so i should only consider it more like fun hobby project okay
They have a set fee per game 100usd
Oh ok
I would either heavier lean on the unique discord features to make it work well on servers (eg social in channel leader boards, teams etc) or consider it as another portal you are publishing to
The top games on discord do do quite well from what I've seen on numbers
okay, thank you
Are you looking at Discord specifically or platforms for web based games?
honestly i think you should give it a shot if that's what you like doing, but don't expect to make money out of it. i would assume the revenue distribution is the same as basically everywhere where only a small top fraction of the games make the major portion of the revenue. give it a shot and if it makes money, that's cool, but if it doesn't then at least you're not disapointed and you have a cool project
i do make small games and those games earn 5k-10k usd a month (still havent had major hit yet)
so i was exploring this like UEFN
yea maybe i will try it once
thanks
Ah gotcha, Reddit may be worth a consideration as they have payouts based on DAU/MAU
Hi all! I am wanting to create a fairly automated play-by-post table top role playing server where multiple campaigns can be going on at the same time. I provided ChatGPT my ideas that I am wanting and I have a modarate level of experience with understanding and troubleshooting code, but not building things from the ground up. If you would be willing to review what it has generated and make suggestions or corrections, I would greatly appreciate it. Its 45 pages and as with all AI, it all requires quality assurance.
I don't think anyone is willing to download a docx. Maybe a Google doc or notion doc would be better?
A) Architecture Overview The solution uses a serverless Discord Interaction API backend (Cloudflare Workers with D1 database) to handle all game commands, state, and logging. Every action is recorded as an immutable event in a centralized ledger (append-only log), which is the single source of tr...
Ah right, my guess is that you want someone to review the code generated?
Not particularly. AI often doesn't understand nuance and future planning, so I more want to see if this infrastructure is sound and if I am missing anything so that I can prompt AI to fill in the gaps and narrow its scope.
IIRC, it hasn't accounted for cost. There are multiple ways to make your idea, so maybe you should prompt it to account for other criteria that is important for you
Eg cost, ease of maintenance, action throughput etc
I instructed it to be free and as automated as possible, with lower maintenance. I also asked it not to require any software downloads since I use a work computer. This might be why it is less efficient due to these restrictions.
I'll broadly state that:
I think this is more text than most people are willing to actually read with their spare time.
On top of that, if you are entirely relying on AI code without any knowledge yourself, you'll soon run into problems. If When something breaks (or the code gets too long), you will have no clue why or have the know-how to debug it. And the AI won't "remember" what it wrote to be able to meaningfully help you.
Agentic AI's do the job but yeah
Hey y'all, I have a Discord Activity (a game), works fine in Windows, but doesn't reach the Auth window in macOS.
Tried on 3 different macs, with different account. Fails in all.
Tried on 3-4 different win PCs, works everywhere there.
Safari issue? Or have you tried this via the Discord App/Chrome on Mac?
Both chrome and system app tested. Didn't even test safari as of yet
Any errors in dev console?
None as such
No idea in that case, very weird.
You might have better luck in #activities-dev-chat or #1219055432232992778 where there's likely to be more dedicated help?
this is my game :)
I would call it something different for the usual reasons
Rate my launcher
Peak
I literally had to reinstall intelliJ twice to make this completely work properly
What does intelliJ have to do with your custom launcher?
It sandboxed... So I had to downgrade the ide

Due to of this, Minecraft 1.12.2 and below were impossible to launch
But eventually, I got it out of the sandbox
!support
This server is for help with Discord APIs, SDK and other various integrations. For general support, please contact Discord at https://dis.gd/contact, or send us a message on Twitter at @discord_support
OK
Can you help me creating a Game?
Well, game development is hard and long, but sometimes you might use some libraries to speed it up.
12 weeks in fact https://www.gdcvault.com/play/1021897/Crossy-Road-A-Whale-of but these were developers who already had some experience
What I would do with this is to try the game on paper first and see if the idea/design is fun and what issues/improvements could be made
For example, what's the goal, what's the fail state, what makes the decisions the player has to do interesting?
Oi português
Hey! Can anyone guide me on how to upload high quality bot banner, mine is exactly underscaled to 680x240, but when uploaded it looks 144
Application Resource - Edit Current Application PATCH applications/@me
Edit properties of the app associated with the requesting bot user. Only properties that are passed will be updated. Returns the updated application object on success.
The Dev portal is known to have some compression issues... try uploading through the API instead as that has been known to be better
keep the ai slop off discord
Can anyone point me to repo for Discord API endpoint implementation that can read public servers messages.
Thank you, do you have an idea of an existing sour code on this?
Depends on the programming language you're using. But I fail to see how this is related to game dev. Perhaps you should make a post in #1130600438811590709
Thanks
I think https://godotengine.org/ is a perfect engine to create the next discord game
Have they added the ability to download data in chunks/on demand yet?
If you still have to download all the data at the start, I consider it a no go for web games
dms
Nope, please chat here
If you have a game-dev related question then ask it here. Trying to pull people into DMs is a common scammer tactic
dayum i was about to post something ending with dm me lol
question if i have game and looking for people is there place to post?
No it is not this server isnt for recruiting
more people to give opinions , tryna turn it into open project
but understnd alot of scammers etc
im with u
Use cases: Oftentimes, one would like to add functionality to one's game after it has been deployed. Examples of this include... Downloadable Content: the ability to add features and content t...
So yeah it is possible
Unsure if this has been fixed in recent releases for h5 export
They added so much stuff hard to track if it’s fixed but I know it’s possible and people are doing it
Doesn't look 'fixed' but workaround able
It's not and engine thing. The engine is well capable of loading assets on demand, always. It's a packaging thing. Some packaging formats do not allow partial loading.
We are talking about it in the context of H5 games on Discord though
Do you know it is now doable on H5 exports now? Or you still have to do the work around from the Reddit post?
Unless Discord is somehow preventing the number of requests a webpage can execute, I don't think it's different than any other web built from Godot.
I'm not even sure a workaround is required since v4, let me check the Reddit post.
Yeah, that's what I'm asking. When you say packaging issues, do you mean from the export of Godot or packaging of the build to be served?
(I assumed you mean export from Godot)
I've read the Reddit post, I'm puzzled. I thought Godot was exporting each scene as its own .pck 🤔
The Reddit post is from 6 months ago, v4 was already out, so it's very likely they tried that with v4.
Could it be a limitation of the HTML export?
That's my assumption based from the Reddit post. Tried to search around it but wasn't very conclusive either way
Damn, for builtin web exports, it's one .pck and .wasm for the whole project.
That's bad
You can circumvent that with explicit resource packs (a good practice IMO).
But that makes the polishing stage way more challenging.
Oh. You can explicitly separate them into separate pcks and load them dynamically?
If so, that's better than what I thought was possible? Thanks for digging into it
Yes, ofc. Check ProjectSettings:load_resource_pack.
For web release, this makes packaging more challenging I think, but you won't have to patch the generated JS.
Why do you think the Reddit user had issues with this?
Looks like they were using that function
Their issue seems a bit different. They wanted to auto-load the extensions.
But you want to lazyload them.
Yep.
And wanted both loaded as part of the pre load
But I can't find the code that handles the load_resource_pack for web releases in the source-code of Godot 4. I wonder if it exists at all. 🤔
Take what I said with a grain of salt. I'm not sure this is well supported. The easiest way would be to try.
I'll try to do that when I have enough time on my hands.
Yeah, can't find it, I'll really have to try it.
I expect ProjectSettings:load_resource_pack to fire an XHR request, but I can't find relevant code that tracks back to load_resource_pack.
Yea
Im trying to launch an app on android and doing so i need to use an emulator to run google play console app but my emulator wont run it but it runs every other app, can any help?
Why not manage it in either the browser portal or use an actual android phone?
I can't see why you would need to use the console app at all
Good One
G
What Sup
Hello how am I able to get a dev badge
The active dev badge has been decommissioned and is no longer obtainable. (read more)
hello! do you mind sharing any of these sources?
Private information/NDA
👌
what a cool project you are working on, by the way!
Thank you!

Any minecraft dev here?
This isn't a place to recruit people.
how to become dev ?
What do you want to build?
a bot
#dev-chat is a great place to ask about how to build your first bot and where to learn programming. This channel is for game development!
thank you
for the help
I'm from Brazil and I'm developing a project with a group of people from a Minecraft server
What are you building?
A server using Geyser MC to run Bedrock + Java.
in addition to economy plugins
running through the digital ocean
is anyone good with roblox games i need help with GUI tages and stuff
Instead of cross-posting you should clarift what you mean in your existing post: https://discord.com/channels/613425648685547541/1461209947256655902
Letsgo
im currently making a fan game of this flash game sift head inside of a fps game creator app
do yall think is good?
i also have the menu too recreated
the only thing working is start game related thing and quit.
thats basically it cause everyting else dont work lmao
Woah
yeah inspired by like these flash game called sift head world
Thats actually cool ngl
thanks
is hard to get the asset but some of them i made my self by screenshot then reworking them if not create the asset myself
Oo
Oo
currently placeholder but i have done some trickery like using a elavator object
then dialoguer
Thats nice
Damn your really good
call me the creative dumbass lmao
Lmao
Me and my brother are creating a game
Well were thinking too
But we don't really know
like hwat?
Prop gonna be like a race game
Can anyone tell me if I have to perform heavy tasks on a game which is being made on unreal engine do I need to learn any other language other than c++
You will be fine with C++
Hum
How can i make an interactive web page for both Desktop and android?
If you make a webpage, people can visit it on any device that has a web browser. Including "desktop" and Android devices
I'd look into what is called responsive web design, or mobile-first design. It's a principal of designing your site to look good on mobile devices first, then using various CSS technology allowing the design to change based on viewport size. But as long as it works on mobile it will work on desktop. But not the other way around
Glad smone helped me
<@&1050493473033289778> crypto scam
Does it have to be for Roblox?
Idk if I’m late but I am a Roblox dev
YO what engine ur using?
Theres an app in googlr play store called "first person game creator"
Or fpsgc
for mobile?
Guys, how long does it take for Discord support to respond to tickets?
It takes as long as it takes. There’s a bit longer of a wait due to the holidays
will the developer badge reappear as before?
no
Thankfully it's gone for good
okay mate
Likely due to weapon usage
true i guess
Updated walther p99 to fit the original games animation
sick
This looks super cool. Reminds me of some flash games I used to play when I was younger
Thanks
Its heavily inspired by madness combat and sift head reborn and world (aka remaster and original version)
They both used to be in flash ofc
The artstyle and color pallete is the one im adore of
iOS?
Google Play
Endolis was running it on Bluestacks on Windows by the looks of things
This is very cool! Great job!👏
Danke, man.
W bro
W 12:34
XD
Guys can anyone help create a game
No, that’s not what this server is for. If you get stuck we can help you debug, but we won’t spoon-feed code.
yes
lord this took few days but it was worth it
first video : broken illusion of the map
second video : what it would look like during gameplay
Can u help?
Not until you ask a question
could someone be my tutor guide? im trying to develop my first ever gam
There are lots of places on the internet to find resources. I'd start with the docs for whatever game engine you're using
This server is for getting help with specific problems. So if you have a specific, actionable code problem you run into we can try to help. But we're not a server to find a tutor

U should start choosing the engine and the lenguage
In my case, i choose Godot bc it doesn't have comissions like Unity or Unreal engine
I think u could use the official docs for the engine in general, and the web course "Learn GDscript from Zero" for the scripting lenguage
what is the best template to use?
It depends on what type of game u want to do, but if you're starting as a beginner, u should learn programming logic first
After that, you would be able to understand the code from the templates
And maybe, you could use templates to practice
Anyone how do I make a game in discord?
Start with learning the language and the tool. Don't worry about templates yet. Figure out how the thing you're using works. If you decide to use Godot (a great choice, IMO) then start with the docs. The about section gives you an overview of what Godot is and how it works. Then move on to getting started where it literally walks you through making a 2D and 3D game.
Once you get done with that you can read the docs to learn more about how it works or move onto a good tutorial, like GDQuest.
why can i not find the replace button.. im trying to follow the roblox tut. but the replace button is nowhere to be found.
You should probably ask in the commets section of the tutorial you're following. You're more likely to find help there. Or in a Roblox server. Not many roblox dev here
I think is it there a Roblox official doc, where you can see all about the UI instead of following tutorials step-by-step
where is it ?
Does anyone know a good code source for a Tamagotchi base?
..
Have you looked around on GitHub?
(keep an eye on the license (or lack thereof))
I haven’t no
can someone help me edit gtag text in unity
What text needs editing from the gtag? (Assuming Google tag)
Wait are you talking about the game Gorilla Tag or Google Tag…because you said Unity so I wondered it was Gorilla Tag????
How do I fix a script as I can't script well
by fixing it, hope this helps
(we need more details to give a more specific answer)
Work backwards from the bug or error
brute force it by doing random things until it works
Thx
hi evryone im new her and i want to learn devlop games in unity btw i never devlop a game befor and i do not know coding my goal is learn how to make game 2D or 3D can you help me
I can help you, but in Godot
I use unity
Because it's simpler and easier, and you can also make great games with it.
Hi help me pls
I advise you to use godot
In what
no
No, I speak Arabic. My only experience is with Godot.
I generally suggest people start with GDevelop as the learning curve is easier. But if you want to stick with Unity, the learning paths on their site are a decent starting place https://learn.unity.com/learn/pathways
thx

unfortunately this is the only devlog for today
i will probably come back and work on something more on the weekend or sometime later
Two devs I really love for learning Unity are
https://www.youtube.com/watch?v=j48LtUkZRjU&list=PLPV2KyIb3jR5QFsefuO2RlAgWEz6EvVi6
and
https://www.youtube.com/watch?v=XtQMytORBmM
Also I agree with yaustar that Unity has really fantastic tutorials in their Learn series!
Want to make a video game but don't know where to start? This video should help point you in the right direction!
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🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴
Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and...
Brackeys are a classic
Got real sad when they left but I think they're back now
Yeah doing Godot now which is super cool to see! So many devs have hopped over to Godot world and I'm excited to watch it grow
It's a great engine
I got to use it briefly for a game in an escape room because I couldn't get Unity running nicely on a RasPi. It was really fun to work with and all the settings worked right out of the box
Oh that's interesting, what model RPi was it? Quite cool that Godot executable runs well on it
BRO WHERE CAN I DEVLOPE GAME?
https://gdevelop.io/ is a good place to start imo
thanks❤️
idk if this count as game developing but i am making a rp type game in bopimo
inspired by GZARP from roblox
i would use it... But some of those stuff i see are alot of price cost for alot of things so is hard to navigate
also finally finished the first ever mission objection.
It was a 5! The game required dual monitors and it all just worked out of the box with Godot. Surprisingly got ~30 fps on two monitors with a fully 3d (but low poly low object count) game.
The movement looks really nice in this!
That's surprisingly pretty good given the GPU (lack of) power
Yeah! I did find this wrapper? container? to run Unity games on the pi since the architecture was ARM and it was ok until we tried to use two monitors. Consistent undebugable system crashes 
I know right
Is like M64 but in godot
I would like to have people try out bopimo ngl
oh woah Bopimo looks so cool, I had no idea this existed! If you want to share video/screenshots more regularly you can use this thread https://canary.discord.com/channels/613425648685547541/1403147282714722405 ! You can share a link to your project in there too but don't make it sound too sales-pitch-y or like an ad.
Thanks
Hey everyone, I just jumped on this server. I have been developing apps and games in Unity for years and had an idea that led me here. I commonly use Discord for voice chat when gaming with friends, and I thought it would be fun to integrate Discord into a game. I want to use the Discord API to move or mute a player upon their death in the game, and visa versa. Anyone have any starting point recommendations? I have integrated into many APIs in the past including YouTube, Rumble, and Stripe so I should be able to dive in with relative ease.
You probably want to look at the #social-sdk-dev-chat for integration Discord in a game in some form
Or you could potentially have server with a Discord bot that your game communicates with
Yep, just seeing that Social SDK is the current system. Yeah, it might be easier that way, but I want each server to be able to set it up easily. I see that Discord voice can be directly integrated into games, so that might be the best route. Reading the Social SDK docs now. Thank you.
yall can i use gamejolt as a server for my online game
create your own custom discord server with the bot, use the discord api at the game's server side so when someone dies bot mutes them
What would you be using Gamejolt for?
a game im making
i need free servers cus im broke
From a quick look, you can use it for some features
But it's not a true backend service
Not any that would be truly useful. What features do you need?
just a server to store the server datas
like
an mmorpg
where are bosses, players, monsters
which players has what items
If that's where you are heading, you have to consider a paid service
i wont
What engine are you using?
There are a lot of hosting options that have a free tier. I use Render currently and we have a thread in this server where devs talk about what hosting they use. A good rule of thumb though is that if it sounds too good to be true it probably is. Discord also doesn't endorse any specific hosting platforms.
Itchio is a great place to host the front end of a web game too. It'll run right in the browser
The Social SDK is great for bringing voice and text chat into your game but generally doesn't work for managing a server and people in it. For that you'll want to look through our APIs and creating a bot that the server owner would add to their server
Aws dynamodb is cheap. It has a big free tier, but it's also only a non-relational eventually-consistent db. Idk if it's actually cheap or not outside of free tier though. Haven't run the numbers
its expensive at scale, but the free tier would probably be generous enough to not worry for your average bot dev
A good rule of thumb though is that if it sounds too good to be true it probably is
💯
What in the Microsoft office 2008 UI is this
I think even earlier
lmso
reminds me of vista
grossà
that's a nice rifle though
where do I even start
х
Depends on the thing your using
Unity, Unreal engine, and Godot
unity
Unity uses C#
What going on
2010*
Yo i am new to game developing what game engine you recommend me
Do you know how to program? If not, I suggest GDevelop
Or Gamemaker
i know how to program with java but i need a powerfull game engine to make graphics good and like that like unreal engine 4 or unity but i am confused a bit
How well would you say you know Java?
Don't forget you are just starting out so you shouldn't be aiming for such a high bar from the outset
like about 5 years learner never
i program well apps just game developing is another world
In which case, I would go with Unity or Godot
witch game engine uses java
If you want powerful then you can’t use Java
There's a few but aren't really mainstream. jmonkeyengine being one of them
I still strongly suggest Unity or Godot
I need an dahood dev
helloo i have a question
You can just ask, don't ask to ask.
This isnt a server to hire developers, consider fiverr or similar websites
Awesome CC0 character animation pack from quaternius https://quaternius.com/packs/universalanimationlibrary2.html
The <b>Universal Animation Library 2</b> is a kit of 130+ animations, created using a universal humanoid rig, which is compatible with Unreal Engine, Godot and Unity, ready for retargeting. This kit complements the first library, covering everything from melee and armed combos, parkour movement, farming, fishing, zombie locomotion and a lot more!
I'm looking to learn the basics of coding anyone can help me ???
Are you looking to get into game dev (since that's the channel you posted in) or general coding?
If game dev, I highly suggest starting with Godot. It has a great UI and GDScript is a pretty easy language to pick up.
If general coding, then I suggest learning JavaScript (though others suggest Python as your first language.

