#Meta Officer pair
1 messages · Page 3 of 1
So who would kill a tanker jet fast ? 
Rip blaze
Blaze is better
awaken every navy officer and use what you want, rest for skill training 😛
not everyone is a whale
Or maker+shadow
Ok
Or rapier shadow

For Missile Destroyer should i use Rip+Blaze or Rip+Fang for field dmg?
Only those 3 awakened for now
Rip blaze
But
Fang ability to kill base Matter for gmd if you only have 1 gmd
Rip fang
Rip may better than blaze with fang on gmd
Thanks
What is a good f2p officer setup for a normal attack MBT? Would it be Shadow + Maker or something else.
Maker+Shadow
And do jeager lounge
Maker+Jeager later
@nimble pasture may know better if Shadow or maker captain
Shadow is good for skill dmg
Maker is just for 15% dmg buff
Yeah, I was planning on getting Jaeger next anyways, I already started on Wanderlust so I gotta finish him up
Thank you though
In same boat xD
Really, you're getting Wanderlust too. Or is it another officer?
wanderlust 170 statues away of awaken
made mistakes early and jumped between lounges so have 1 skill of steel phoenix done and like 100 sattues used on vindicta xD
Yep, same here
I got some officer statues in Lord of Order and Arbitrator
then decided to go wanderlust since he is pretty good, and different than anything else in game 😛
Yep, same reason for me
He's still a good officer, just not what I need right now
I just need like 200 more statues to awaken him
my lounges are abysmal, even with 70 pulls can barely scrape 30-35 statues per lounge -.-
and now that they released gridlock and navy skill training i will run out of statues in no time xD
Mhm, I don't have any statues right now. Only 53 regular ones
my plan is gridlock balanced skill -> and 1 skill from tidewatcher and new navy officer for skill training.then need to plan again if going to awaken gridlock or what xD
Oh yeah, Gridlock's balanced skill looks so good
was even thinking wanderlust+gridlock on 2nd mbt, then could have either normal or skill dmg main mbt.
That could work
I want to make a skill damage MBT but a lot of people have skill resilience on their field units, so I want normal attack
judging what i see in field wanderlock would still eat up any average tank i see there xD
i was running havoc+shadow for long time but must say normal attack is miles ahead.
I see some straight up demons in the field in my ToC. Some guy has 3 mbts with awakened lounge officers that are at 30m power each in silver 1
yeah, seen those too, i play in G3 unrestricted, but must say i saw more double lounge units in restricted than here xD
remember my first G3 restricted so pumped to have my first tank at 9* ready to go and then run on dude who had all units maxed with lounge officers and tech, running to my tank with wanderlust+bear inf and max tech xD
Interesting
here i might get 700mil base that comes b2b my 260mil base, will rather face it than that inf a talked in last comment xD better chance for survival and getting kills xD
Nah, I'll take restricted, haha
I'm definitely not strong enough for unrestricted at least
i feel oppisete 😛
restricted deff has more active and coordinated players/alliances.
Having limits is probably for the best for me. I can't get my unit star levels too high
I don't have the blueprints for that
Basicly just depends on if you want Shadow skill to hit a bit harder or not, would not say its worth having Maker as captain since you need that skill from Shadow to pop before you loose half your unit to a skillshot or basic attacks
The time Shadow cast as aid make a big difference if you are doing 1vs1, in an ag everything is pretty random so it dont matter as much
Is Rip + Blaze really better than Rip + Sirena on Submarine?
Well well well, tanks/ turtles just got another tanky officer
Lilith dif have water cooler with inf users tears in their office
Would steele angel and either saber or golden eagle work on an arty in place of an atg? I’m trying to free up some vanguard prototype pieces for navy and want to replace this atg.
What is better, 20% damage resist or 30% HP?
And should I use Rapier's special skill or Haymaker's Damage resist reduction?
Inf next
so sayeth paru the foreseer
Couple of questions buddy.
-
How do think Architect's new balance skill NAB/R vs 10/10 balance skill. Which is better, is there much between them?
-
I currently use 2 GMD and an AD on the GMD I use Blaze/Tidal and Tidewatcher/Rip. Would investing in the new naval officer to replace Tidewatch be much of an upgrade for my two GMDs.
I like dio son more
atleast he aint insane like his father
Base offense setup. I’ve got a different one for base defense
I want to punch you with the wardo
U aint gonna see it coming
I can't help but ai is too powerful
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
GridLock+Uncle (Base defense)
Vox+Steel(Base defense)
Skill training:Eagle 10% base dmg resist,Uncle 10% base normal attack resilience, Enemy debuff
Tanks:
GridLock+Cavalier(MBT Tanking)
Anthem+Cavalier(SH Tanking)
Arbitrator+Anthem(Best tanking)
Skill training: Normal attack resilience>Dmg resist>HP
===========SH,MBT only above===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
Havoc+Lord(Skill dmg)
===========When running 1 Tank===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
Havoc+Lord(Skill dmg)
===========When running 2 Tanks===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Shadow(Normal attack)
Havoc+Valk(Skill dmg)
Havoc+Shadow(Skill dmg,First choice)
Havoc+Lord(Skill dmg)
===========When running 3 Tanks ===========
<Normal attack>
Skill training:Crit>Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Skill training:Skill dmg boost>Dmg intensity>Firepower
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg Tap base)
Silent+Eye(Fast Tap base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Shadow+Margarita(Skill dmg)
Rogue+Shadow(Best skill dmg,First choice)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(Best Base dmg/Troop Dmg)
Dawn+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Oi+Lone(Troop dmg)
Oi+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Hybrid Dmg, First Choice)
Night+Blade(Pure Dmg)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Pure Dmg,First Choice)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
===========Naval===========
Armoured destoryer:
Captain+Surf(Best Tanking)
Skill training: Normal attack resilience>Dmg resist>HP
Guided missile destroyer:
Blaze+Fang (Skill dmg,First choice)
Rip+Sirena(Skill dmg)
Skill training:Skill dmg boost>Dmg intensity>Firepower
Anti-aircraft/Submarine/Anti-submarine/Aircraft carrier:
Rip+Blaze(Normal attack,First choice)
Tide+Sirena(skill dmg)
Steel+Sirena(skill dmg)
<Normal attack>
Skill training:Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Skill training:Skill dmg boost>Dmg intensity>Firepower
Vaild version:13.6 (Last update:2026 Apr 9)
=================================
Update log:
Added Naval skill training recommendation
===========Naval===========
Armoured destoryer:
Captain+Surf(Best Tanking)
Skill training: Normal attack resilience>Dmg resist>HP
Guided missile destroyer:
Blaze+Fang (Skill dmg,First choice)
Rip+Sirena(Skill dmg)
Skill training:Skill dmg boost>Dmg intensity>Firepower
Anti-aircraft/Submarine/Anti-submarine/Aircraft carrier:
Rip+Blaze(Normal attack,First choice)
Tide+Sirena(skill dmg)
Steel+Sirena(skill dmg)
======================
<Normal attack>
Skill training:Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Skill training:Skill dmg boost>Dmg intensity>Firepower
Note:
Only gmd in naval is skill dmg based unit,rest unit is mostly normal attack dmg unit.
Should I focus on getting another ground officer or getting my first airforce officer
Grid would be better than Angel for tanking on inf no?

Wait so sirena in aa ship is bad 😭 ?
Who would be better to work on next maker or havoc? Have rapier and shadow awakened looking at second MB or Heli next.
Maker
It's not coming lmao
It will come🥲
Just don’t know when
next you prob want new inf skin too??
Maybe 1 year,maybe 2
On vang is enough for me,need inf base skin
I have inf main account too
Inf main always better than air main 😛
Nice,best unit type in game
Best units are all air
Yes,I’m maining it in 200
nah air is just point n click adventure xD
You lose air = 80% chance you lose battle
Excluding air is sub then for ground is RL
RL with Silent Vindicta
Hope not F2p 
Yes
I have Rip+Blaze, is it worth getting two level 1 training skills or should I use one from Rip or Blaze?
Its both free aint it lol

I would say, run some tests on bases or whatever u hit with your troop
Is Nagarani + Sky Jockey a good officer combo?
Can I ask, why is fox better? And why isn't Sky Jockey and Nagarani a good hybrid setup?
Only good thing nag got really compares to Fox is 1 skill. Venom bite. Wich you can steal and use on your fighter with Fox / Jockey, Fox is simply better in every aspects excluding the venom bite skill that you can use as training regardless.
Isnt fox naga better then fox jokcye?
12.5% dmg and dmg resist or 25% normal attack and normal attack resilence?
for a normal attack MB
Prob 25% normal attack
I already started working on Nagarani but I switched Sky Jockey for Fox already
Naga fox better than that
@twilit violet how come wanderlust bear is better than wanderlust rogue edge? or is rogue just better pair with shadow overall
for your damage infantry
wander bear is better dmg,best among all pair
And rogue shadow is best skill dmg
okay i need to work on my shadow next then
thank you
So dame sombra is really meh officer even for AC?

2 GMD, 1 AC. Best officer combos for defense
got all officers except commodore
If I put shadow’s skill training on Havoc, would the skill double?
Did not know skills doubled. I should put uncle's defense skill on vox then
No
I dont have it, a friend has
Yes it will. But why tf are u putting dmg resist on a dmg mb?
I thought it'd be a good idea
Some good idea people thought is bad that's why are seeing Uncle Havoc dogshit before
Don't worry i didn't mean u
That's a good attempt
U just need to fix
I just thought some defense would be a good idea
On plane maybe
On ground no
U melt enemy or enemy melt you
No in between
Full offensive only lose to another full offensive
Unless enemy whale
Why tank dmg when you can kill the dmg
Would officer skill resilience be a good use of an officer slot? My tanks keep getting cooked by other tanks with strong skill damage
I tried using normal attack MBT and skill attack MBT and I keep losing
His tanks are slightly stronger but I feel like I lose so badly when it should he closer
I looked at this person's officer setup and they use skill resilience and HP boosts on their tanks
Okay, what do you recommend for good officer skill training for f2p?
This is what I got right now
Silent -1s/Steel Angel -15% dmg resist+25% antonina skill dmg/40% red heat skill dmg
20% dmg/35% madame Field dmg/30% Pain skill dmg+15% skill dmg and resilience
All right thank you
The second two is for my LT
It’s better to awaken jaeger than do 3 lounge skill training
Yeah, I'm planning on getting Jaeger after I finish with Wanderlust
Can I use Haymaker's Breach which gives -25% damage resist instead of Steel Angel's -15% damage resist?
Yes ofc
Okay
Max ur strongest unit the one with awakened officers, not the one with no awakened
For what mbt?
Stinger then steel angel on arty? Or steel angel then stinger
Added a rocket truck and in redoing everything
U want the high dmg first or the AOE skill first
If ur enemy only have 1 arty, SteelAngel
If your enemy have many arty, Stinger
Stinger ,stinger and only stinger.
If your enemy at least smarter then chimp he never let tanky unit stay near artys
Too many arty/garrison officers have AoE
what would be best officer combo for vanguard bomber to support infantry
I wish I had a vanguard bomber, but eagle and the new bomber officer are mental on the vanguard this is my base defense bomber for liberty
Nagarani on a bomber?
No tanker?
Inferno in 2026?
Whats the use of a lib bomber if u dont have a fighter
Yes
Just a place holder. Can’t max any fighters yet but I’m working on it.
Tap tap u must
Went from silver to gold to epic 2 back to gold almost back to my original lineup.
Do you plan to keep the Martyr bomber or turn it into fighter
why i always make officer pairing then look this list and i am wrong
I thought nighthawk fox was better than jockey fox for 1 vanguard fighter
I test about Nighthawk fox
I lose to 80% dmg intensity/dmg resist plane with inferior stats as 120% dmg /dmg resist
Hybrid jets never really work
Cuz u wonr be as tanky as a tanker and u wont be as pew pew as a dmg
Jet
Covert it to a fighter or swap it for a vanguard fighter im riding a thin line of prototype pieces so im having to be very selective on where I put my resources.
I see a lot of peoples use it but yeah it don’t seems crazy
Okay just saying get OI if you want best single target on a van/mar bomber
Fighter is mostly normal attack dmg,crit rate or skill dmg i wonder Which affect normal attack more
My full skillshot fighter bully basic attack ones, but if I get caught by multiple fighters I’m cooked 🤣
Cloud crit work for normal attack too
She will be decent if she got normal attack crit
Before the buff she is okay,but after buff she is op
She does wonder with Nighthawk so I’m happy with it
I will need lounge air eventually
I got jealous when i saw other Darkwing

Though my air is basically broken in my ToC
The Darkwing fighters I face must say the same when they get slapped by a non awaken Cloud 🤣
I can tank 4 fighter ,3 ATG and walk out enemy plane all dead both my plane alive
Nice !
Fox Witch kind op
It's beyond my expectations
Imagine we got another shield officer but gen 1
It can tank a truck for sure I struggle to kill an 8.2 plane fast with that combo
Yeah no dmg at all or barely
It does 1/3 of my dps jet dmg
I put intensity+resist training on both
Instead of full defensive
Btw i was looking for a place to go after 124 and i saw 137 that's why i ask u about their performance but if they meet u,i start concern that they will be put into whale league as all f2p with relatively higher total power
Well Lilith don’t know who to place us against 🤣
Yeah same for dk here
Not the 103 dk
Dk have 13b power ,highest here but end up 2nd weakest
Yeah you're probably right, but i don't have any resources to run a 2nd plane anyway so i just tried to get the best of both worlds
but i am in fun silver 1 right now, so barely anyone has even a good fighter
20% dmg + 25% normal attack for AA is good?
Can you get the 30% normal attack from Svalinn?
AA ship
Oh, mb
np
Yeah, that sounds good. It should be as much normal attack as possible, right?
yes
If that is as much as you can get, then yeah it should work best
What can i use with sky jockey ?
Hi Paru hi guys. is this maximize for atg yet?
Almost
Phoneix 10% load time+15% Normal attack boost instead of rapier crit will be perfect but ur will do a lot dmg already
Also use Shotgun leave drone for arty
I would like skill from phoenix or wanderlust too but can’t 😂 this is the best i can do
War machine load time instead 👀
That's worse
Guys, after building all my walls to level 180, what is the next level we should aim for? Sorry wrong chat.
Level 181
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
GridLock+Uncle (Base defense)
Vox+Steel(Base defense)
Skill training:Eagle 10% base dmg resist,Uncle 10% base normal attack resilience, Enemy debuff
Tanks:
GridLock+Cavalier(MBT Tanking)
Anthem+Cavalier(SH Tanking)
Arbitrator+Anthem(Best tanking)
Skill training: Normal attack resilience>Dmg resist>HP
===========SH,MBT only above===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
Havoc+Lord(Skill dmg)
===========When running 1 Tank===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
Havoc+Lord(Skill dmg)
===========When running 2 Tanks===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Shadow(Normal attack)
Havoc+Valk(Skill dmg)
Havoc+Shadow(Skill dmg,First choice)
Havoc+Lord(Skill dmg)
===========When running 3 Tanks ===========
<Normal attack>
Skill training:Crit>Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Skill training:Skill dmg boost>Dmg intensity>Firepower
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg Tap base)
Silent+Eye(Fast Tap base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Shadow+Margarita(Skill dmg)
Rogue+Shadow(Best skill dmg,First choice)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(Best Base dmg/Troop Dmg)
Dawn+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Oi+Lone(Troop dmg)
Oi+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Hybrid Dmg, First Choice)
Night+Blade(Pure Dmg)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Pure Dmg,First Choice)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
===========Naval===========
Armoured destoryer:
Captain+Surf(Best Tanking)
Skill training: Normal attack resilience>Dmg resist>HP
Guided missile destroyer:
Blaze+Fang (Skill dmg,First choice)
Rip+Sirena(Skill dmg)
Skill training:Skill dmg boost>Dmg intensity>Firepower
Submarine/Anti-submarine/Aircraft carrier:
Rip+Blaze(Normal attack,First choice)
Tide+Sirena(skill dmg)
Steel+Sirena(skill dmg)
Skill training:Normal attack boost>Dmg intensity>Firepower
Anti-aircraft:
Rip+Blaze(Normal attack,First choice)
Tide+Sirena(skill dmg)
Steel+Sirena(skill dmg)
Skill training: Officer skill boost>Dmg intensity>Firepower
Skill training:Skill dmg boost>Dmg intensity>Firepower
Vaild version:13.6 (Last update:2026 Apr 15)
=================================
Update log:
Skill dmg based naval:Gmd,AA(They shoot like arty,better skill precharge to ruin enemy)
Normal attack based naval:AD,Sub,Anti-Sub, Aircraft carrier (They shoot like tanks, immediately normal attack dmg upon combat)
Changed are based on above.
Anti air now have independent category as completely skill training from those normal attack based unit.
Hard to say
I am very confused with navy part still
But so far,sirena is not best without crit related resources
Once we have more crit stuff sirena can be meta
Like valk is meta again because Maker release
valk + haymaker better than rapier + haymaker on mart heli? rapier rn on LT but working on jaeger t oswap him
Rapier is shyt on heli
You can prob use jaeger haymaket
On the heli
With margarita’s dodge
What would be the best officer pairing for a helicopter and an MB?
Maker+Shadow and Havoc+Valk?
No
Yes
Even without the dodge its still cracked
Does jeager need to be awakened to use him over someone like rapier or at what point would he be the better option
5515
when you max all offensive passive,this officer is good to use most of time, unless it is defensive it would be completely different logic
is yardbird better or eye for base attacks
Eye
depends how you want use him. for tap you can use paru's list
Eye is better
Red heat eye potentially decent for base
what does tap base mean
To hit a base without taking damage from stinger or whoever eith aoe
ohhh
what would be best pair t ogridlock for field?
for knowlege, shadow, havoc, rapier, valk, eagle, pheonix on units
jaeger is beeing made same as haymaker, after that valk free to use
Probably something like calv or Anthem
i pref some with dmg too
i thought abt ivanov, not for base resist but some dmg
base resist would be nice too but wont help me there
Is the last new added defense officer better then angel/Everbloom on tanky Inf?
@twilit violet
wait new tanking inf oficer or u mean gridlock
I have her 1114 still
Gridlock
Grid should be better just based on pure stats but idk
after they changed her kit i dont think she is viable on it, maybe more as skill train
What happened
@twilit violet for base defense would u awaken uncle or gridlock first?
Grid lock imo
use uncle for skill trianing instead
His normal attack resillience is nice 
Or just awaken all officers
Vox, unc, steel, grid, eagle, stinger, thorn and 3 dmg officers
Vox, unc, steel, grid, thorn on filler units. Eagle, steel angel atg, stinger rh arty
too bad its capped at 80 or 85% base dmg resist
I want the base resilience
Is it ?
which officer is better for tap tap, yard or eop?
Futurus eop still
only 1 i need
i know both would be better but i need sea
and some anti stinger base killing
playing with 1 arty only and i ahve antonia already
Tapping with only 1 dont do shit damage
And u cant even tap with yard alone
well rn im on s2
It still wont do shit dmg
better would be 5/1/5/1 eop with 5/4/4/4 futurus than antonia + futurus
i just dont want to spend too much statues on arty offis when ill scrap it in future
Need to update with slient vin only officer pairing that 1 skills me 😂
Fur eye will never be old tbh their dmg good
Wrong, on mbt good only skill DMG
Or p2w setup with 2 lounge officers with and skill and crit dmg
Yes
Normal attack / crit is better
Tysm
Opposite
Havoc+Shadow stupidly strong if you f2p
Just run 2 MBT's more simple xD
Havoc / Shadow and Haymaker / Jeager or Rapier / Jeager
Shadow + phornix and haymaker + rapier
I'm working towards being a navy main and next c4 (silver 1) my first fighter plane is available.
Which officers should I use?
Cloud + Night?
U want to be navy main and u ask about air?
Yeah, air is needed to support
I wont...wanna build sub (done), gmd, ad.
Smol spender
If ur navy main u can make more
Then do bladewing and thr other dude
Idk his name
Nighthawk
Is next officer on bomber or inf
Arty
Arty and GMD
50% blast migration<9% dmg resist?
Depends what troops and fficers u already have
Get all
Against anything else yes
Against RL no
Inf/bomber officer will be released for sure after howi and GMD
Take a big gas tank with copium pls
Ruler girl for tank?
Just remake days since air versatile on "no anymore"
Bomber 

Is see a lot more players using MBTs (even Vanguard) to tank bases, instead of SH.
I know the meta is fast units but I even see a lot of players tanking solo / B2B with a MBT.
What's the reason?
MBT can be used in field. SH not.
Sh just too slow.....
Yeah I get that buddy but seeing so many players tanking from a B2B position with MBT now, instead of using SH, seems strange to me.
One ground ag with RLs+MBT can wipe 80% of enemy bases.
Sh too slow.
Infantry is bullied by techs+no officers.
So only mbt left:' )
tanking base with MBT and arty AG is okay
Tanking base with MBT in b2b is just dumb
Unless they doing RL abuse
Or Normal hit shoots from prepared howi
MBT in b2b, seen players okie do this in last C4.
RL abuse?
MBT got shield after combat
So active base and fire RL 2s first load and recall
Against weak players it's alright
Strong people ur just feeding
You just need to be the strong player, problem fixed 🤣
Tank then arty and Gmd
Why did he write -17 then
Yes
Inf players breathe with Hopium again 
someone living under a rock 😛
new tank lounge or??
nvm got my answer couple min after 😛
i want new inf offi D:
Inf aint coming 😂😂🤤
oh it will but in 2 years lol
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and mostly stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
GridLock+Uncle (Base defense)
Vox+Steel(Base defense)
Skill training:Eagle 10% base dmg resist,Uncle 10% base normal attack resilience, Enemy debuff
Tanks:
GridLock+Cavalier(MBT Tanking)
Anthem+Cavalier(SH Tanking)
Arbitrator+Anthem(Best tanking)
Skill training: Normal attack resilience>Dmg resist>HP
===========SH,MBT only above===========
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
===========When running 1 Tank===========
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Rapier(Normal attack)
Phoenix+Cateye(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
===========When running 2 Tanks===========
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Cateye(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
===========When running 3 Tanks ===========
<Normal attack>
Skill training:Crit>Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Skill training:Skill dmg boost>Dmg intensity>Firepower
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg Tap base)
Silent+Eye(Fast Tap base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Shadow+Margarita(Skill dmg)
Rogue+Shadow(Best skill dmg,First choice)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(Best Base dmg/Troop Dmg)
Dawn+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Oi+Lone(Troop dmg)
Oi+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Hybrid Dmg, First Choice)
Night+Blade(Pure Dmg)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Pure Dmg,First Choice)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
===========Naval===========
Armoured destoryer:
Captain+Surf(Best Tanking)
Skill training: Normal attack resilience>Dmg resist>HP
Guided missile destroyer:
Blaze+Fang (Skill dmg,First choice)
Rip+Sirena(Skill dmg)
Skill training:Skill dmg boost>Dmg intensity>Firepower
Submarine/Anti-submarine/Aircraft carrier:
Rip+Blaze(Normal attack,First choice)
Tide+Sirena(skill dmg)
Steel+Sirena(skill dmg)
Skill training:Normal attack boost>Dmg intensity>Firepower
Anti-aircraft:
Rip+Blaze(Normal attack,First choice)
Tide+Sirena(skill dmg)
Steel+Sirena(skill dmg)
Skill training: Officer skill boost>Dmg intensity>Firepower
Skill training:Skill dmg boost>Dmg intensity>Firepower
Vaild version:13.7 (Last update:2026 Apr 29)
=================================
Update log:
Added cateye
Maker+Shadow→Maker+Rapier (Normal attack,Shadow is occupied by Shadow)
Jeager+Phoenix →Phoenix+Cateye(Normal attack, Jeager occupied by Maker)
Detele Havoc+Lord(Skill dmg)
Detele Havic+Valk(Skill dmg)
Infantry:
Detele Vox+Rogue
btw why no lord of order
Havoc Shadow>anything else
Havoc is the only valid choice with lord, occupied by Shadow
Cuz he aaaaaaaaah
Hello
I don’t know who you are but i will bully your airforce 😜
What airforcem
?*
Ehm?
With skill damage they are better then anything else
......did you watch yesterday tests myl vc pain?
I mean in the skill damage area
And no
I was probably sleeping
Give me his gear and I win easily
Stinger+Eye(Anti-tap). what anti tap means?
Anti tapping (6s attack to avoid stinger)
@twilit violet did you see this video?
Here is the spreadsheet for the results: https://drive.google.com/file/d/17s9WgBdwAe6yyCR37ssavkwnLt7dyT0r/view?usp=drive_link
✔Join the Discord: https://discord.gg/X9DrD2f9nP
I appreciate your support and love. all donations and tips are not necessary but are very much appreciated thank you - https://streamelements.com/scop3s_/tip
🎈✦ ...
I have got Eye/Futurus/Yardbird/Shadow so did the same tests and I disagree with the results. Futurus/Eye remains the first choice for base damage
@mighty lintel
The test is bs, yard is azz compared to futu lol
Who should I awaken first, gridlock or cavalier? I put uncle+steel defensively and Dawn+unkel for tanking. for sh. and who the fck is cateye
ok, but who is cateye. in german there is no one with this name. they all have different names
new premium officer
for example #📺│warpath-tv message
ok, thx. yes lounge officer is not mine. f2p, i got her in 2-3 years 🤣
How were you able to test catseye and pheonix?
Bri
Read the message
"Stats on paper"
my friend told me that officer skill boost boosts all skills on officer (all 4) is it true? or is he wrong and dont understand it. idk what to tell him bcs now i kinda think theres a chance for that
Only tatical skill that deal skill dmg is boosted,the rest 3 is called passive,not skill.
then my gameknowlege was fine and he just miss interpretted it
oh and btw sub is more skill dmg or attack dmg, or diffrent way dmg intensity or skill boost in skill training. i dont know anything about subs so i dont want to give him wrong answet
Is it true? but why is it stated including tactical skill, passive skill, awakening skills and conquest skill. I'm confuse now
@twilit violet how much better is sky jockey + fox compared to nighthawk + fox for vanguard fighter? just want to see if it's worth it to swap or wait until i get a 2nd fighter jet first
Jockey+ fox kill 100% dmg and dmg resist plane with 100% dmg
Night+fox lose to 70% dmg and dmg resist plane with 100% dmg
Does your dmg resist passive deal dmg
Does your dmg intensity passive deal dmg
Tatical skill is the fancy tactic skill system that we use to detele SH in defense or grant ur troop buff
Awakening skills is like futurus enchanted 1800 to 2000+400
Conquest skill is ancient,in New York we will have Conquest skill that deal extra dmg.
Passive skill is sometimes i am not familiar with maybe we d get one in the future
Emm, passive skill is not skill, only tactical skill is considered skill is what u mean?
Sorry i am not understand sometime the wording they use
I am just asking here hope its clear my misunderstanding
He means passive skills dont deal damage
Only tactical skills do
thank you! I guess I need make 2 fighter plane!
So a hybrid plane is better
Is Nagarani + Fox still a good pairing?
Yeah
It's a bit more dmg,less tanky than witch fox
How does it fair against a full offense pairing like Hawk+Jockey, not very well I imagine
1v1 naga fox is one of strongest pair
It still tank well from night jockey
Okay, thank you
If I only have 1 plane and I already have Sky jockey what is the best officier to use with her
Fox
Full defensive is strongest solo plane pair but
If you run sky jockey+fox
When you switched to 2 plane
You only need to awake Nighthawk and do
Jockey+Night/Fox+witch
If you run full defensive,you need awaken both jockey and Nighthawk that's double of statues burden and the naga most likely being obsolete, replaced by witch because it is not best tanking.
legit what im gonn ado
not even joking
i got fox and jock
lol
already planned this past 6 months
They will release new air officier
when
artillery, gmd and premium tank already annouced
Btw you can remove maker rapier it’s the worst pair
You wont be able to kill anything with this shyt
Maybe after
They’ll definitely release it someday. But not anytime soon.
Yea
First time? Take a gas tank of Hopium and pray like me
Bros praying for deffensive inf officer

I expect so
Should I finish phoenix ( i need 250 statues) or finish the -14% skill preps (silence)
In that case maker is useless until jeager is done
I lost 30 reserves with this pair and W skill training against a percy-stinger mb in hedgemon
Astonishing
? Paru plss
Shadow is occupied with Havoc
And havoc Shadow is on top all f2p pair
Do you run havoc Shadow
Yea in this hedgemon to test what i was thinking to use during 2 months
I was used to run Shadow-hay and it worked pretty well
Get Phoenix done and maker phoneix to throw rapier away
It's not dead, just not F2p anymore
Solid Gear, whole skilltraning on crit/normalAtack and 1 lounge officer is basic minimum for current meta
I mean for f2p it's dead yeah
Someone can give me money for jaeger
waste of money, infantry still eats it after 
If normal attack tank is dead, which officers should I get for my LT? I was think Haymaker+Rapier but apparently it won't work?
So for helicopter f2p is dead ?
I use maker+shadow
I didn’t try on lt
Just dont use rapier hay on heli
a guy i faced was running bear + white wolf , rogue + shadow, everbloom + lonesome, how those pairings look to you paru
On an infantry? I am hoping
I thought his ships
I planned to do Night+Blade for one fighterplane, but I recently read some people say a hybrid fp would be better?
Should I stick to pure dmg or is hybrid dmg really better?
best combo for defensive on tanks for f2p? I now have uncle+steel. gridlock and vox are not available. Anthem and Cavalier are there, the rest of the tank officers are on the offensive.
Defensive as in tanking or base defense?
Base defense, for tanking is clear Anthem+cavalier
Idk if there are limits but for 1 tank unc + grid then
Then it will probably have to stay that way until I get gridlock at some point
@twilit violet
The hybrid is a placeholder for when you have 1 fighter
once you run 2 planes it's better to have 1 tanker and 1 pure damage
could use answer to this too
It can work, but any mixed/def fighter jet will beat it in 1vc1
I would say no - if you not want stay behind ally or rat incoming bombers
Night blade is a bad choice if you only have 1 plane
Hello. Which of this 2 officers better work with Desert Jaeger on MB? Lady Shadow or Havoc? Or maybe none of them? 🤔 Thank you
I'm not an expert, but if it had to be one of the two, then choose Shadow. If it doesn't, then choose Haymaker
paru what would u reccomend in skill training for wanderlust + bear, everbloom + angel, red heat + shadow (i know u reccomended me diffrent but i already have red heat upgraded little) rogue + (margarita i think)
Ok, got it. So Jockey +Fox would be my best bet?
Yeah
First
Red heat margarita
Shadow rogue
Training is easy
Wanderlust go all normal attack boost/dmg
Shadow rogue and red heat margarita go all skill dmg
Everbloom angel go all dmg resist,use Whitewolf 15% bunker coefficient also.
oh ok
how bt special skill train for all?
rapiers special good on wander yeah
and how bt bearserker bear special on red heat / shadow one of em
Hay maker
I wasn't sure about that even i used I don't really see if it make difference
ah ok then not worth
That one lounge skill on -1 sec skill cast
Must have on all,not inf only
i figured
should I get Red Heat or Silent at this stage?
I know they have different areas where they are good at but I can only work on one since I'm f2p and it will take me some time to get one..
I maxed one skill on both already so they are equal on Levels
Heat at 2-1-1-5 and Silent at 1-2-5-1
Silent
Alr thanks
Silwnt for sure
Lilith realise navy officer only after warbound...... Wow....
Not looks like our Lilith
We may see new before jack sparrow
It's just being put there because it's only officer we know will release eventually currently
do we have any info about that arty officer??
So the next officier will be tank fighter and inf?
Soo fox is not worth it
Not at all you can't determine with that
inf we hope but it aint happening
lilith hate us inf players
fox is too good to be obsolete that fast lol he is OP for f2p officer
I meant for a hybrid plan with sky jocky
yeah it will be awhile =p if there's another plane officer coming it's probably for bomber
they just did nighthawk cloudbuster
Is Haymaker/shadow or Havoc/shadow better
Maker shadow
Normal attack over skill dmg always on mbt. Skill dmg maybe for 2nd tank.
wouldn't say so that much
if he knows how to play with skill dmg then skill dmg much better
If you can pre charge skills then yeah (wouldnt say im an expert but main tanks and know thing or two) 🙂
Used to go around with 2 mbt bait ppls artys out of base, slap it silly and then take base down :p
But still my statement is 1st mbt normal 2nd for skill imo.
like that yeah auto attack mbt is better
but on field if u can pre charge skill then skill mbt is stronger
They do but its rare
I have rapier/shadow just trying to see which tank officer next
i would say Haymaker
im using maker+shadow on main MBT, was using havoc+shadow before then did rapier+shadow, now working on getting my first Heli
dont use rapier on heli
Is maker shadow better than havoc shadow?
nah not gonna do that xD
for normal attack it is, havoc+shadow is skill dmg one.
No
No
Havoc Shadow
🤔
More and more test show havoc Shadow is stronger in most case even beat Jeager phoneix
Which i am convinced Havoc Shadow is stronger
Always nice to see more havoc+shadows on field 🙂 never found one that beats normal attack if its not pre charged
on field DI DR is the diffrence
DI DR??
dmg intensity dmg resist
yeah got it after i typed xD
hah
i always talk int and res xD
same
I started to invest into navy. My first unit is going to be a submarine. Which of the 3 f2p officers(Rip, Blaze and Sirena) are a ''safe call'' to invest?
wish i could use land officers on navy units
Rip and Sirena
Rip+Blaze on top everything
who would be best officer to finish? i have 4/4/3/3 futurus and 5/5/2/1 eye ( both were swaped on officer swap event but didnt want to finish them fully until now)
You could finish EoP first
For RL- futures. For howi -doesnt matter
well i mean who would have biggest dmg output (for tap tap)
U need eye for tapping
well like i said i have eye on 5/5/2/1 so its ready for taping
now asking which better to awaken for most dmg
ok
and yeah i felt the 0 dmg
10m dmg with tap tap vs 30 DR base when i have over 60 DI
ok thanks
but still its a some time before i'll finish him, first i want to awaken ripcurrent

What if i dont have shadow for anti tank gun, should i replace with agent flame/stinger
what u guys would say is best RL Officer combo in base defense to counter Infantry?
futurus eye
Any info on the new artillery officer?
😂
hey, i was wondering for field rls 20% dmg intensity or 15 dmg instensity and 30% firepower. Igues second option? thanks aloth in advanced
is arrow worth awakening for tanking jet
20%
15%+30
RL good for defense?
Ye
Against infantry yes
G3 I never had the need but in g2 I really need a infantry counter
It all depends on the officers anywways lol
But rl is good with 2s reload against arties
And also aoe standard on rl
Is there anything else that can be done defensively about the officers?
Grid instead of steel
I don't have gridlock yet, I did Dawn and Cavalier first.the others are ok?
steel angel and stinger together
on the martyr
Agreed
Remove anto, you don't need+ grid for def/turtling
I still have Flame, would that make sense instead of Antonina?
That would be Liberty and Flame? who first?
Flame
ok, thx
Stinger & steel angel
Flame & lady lib
Sh Steel captain, double train Uncle normal attack resilience
1st Lib arty,lady liberty+antonina
2nd mar arty, Stinger,SteelAngel
Unless getting siege or have fortification buff, don't use flame
Antonina>flame in b2b
I am sorry if this dumb question but night+blade first choice because of f2p or they are really better than cloud+night?
Cloud+night better
For whales
But night+blade for f2p
This is my regular setup for B2B but sadly this conquest is a washout so I need a turtle configuration (I hate turtling 🤮 ). Can also make marty.
Tf is this setup
A setup which burns bases. I tap with 2 arty and win most fights. Not looking for advice there, I basically want to be an annoying turtle.
Why what’s wrong with it ?
If you got redheat awaken she’s also useful to burn bases 🙂
Like yardbird eye
Futurus & redheat
Red heat I only have L5 for skill training on arty
He doesn’t like Yardbird
I’m happy with my attacking setup. It’s defence I need help with.
Would be nice to see which other officers you got
You’re seeing everything there. The rest are just the old gen1 freebies
This are the only officers ? So you can’t replace with anything ?
Nothing else worth mentioning
Skill training is all done and I have statues to awaken someone. But I’m reluctant to do so just for this washout C4. Rather just work with what I have
For now I’ve switched to this. Uncle training Vox
RL in case I can snipe some kills
I Write you private message to not spam chat here with my honest opinion
Everything
Yardbird on a ATG is like you insult the ATGs mother
For defense yes but offensive it’s good 🙄
I honestly would say a must is to:
put shadow & steel angel on ATG
Futurus & Antonina on RL is fine
And on one arty stinger with eye for anti tap. Otherwise yardbird eye & futurus are shit in base defense anyways ..
In your situation I would play a hybrid build leave everything as it is..
get maestro or golden eagle for ATG pair it with steel angel and put stinger on RL with Antonina. This is what I would do in your situation. @bitter wave
Stinger on RL for base defence??
You have 3 shit base defense officer anyways so you should see what the best thing u can do.
Stinger& steel angel on arty and shadow & eagle on ATG hit really hard.
But yea then u would have a few wasted units
Hybrid style cause you don’t rly have officer to make a „base defense setup“
Not rly worth to swap for you in my opinion
With that u would have a decent ATG and RL .. and still your offensive burn setup available.
But stinger or yardbird on ATG hurts my feelings
Thanks for your input. Shame the “expects” are so dismissive
Yardbird on ATG doesn’t make much sense on paper. But I have done a fair few tests. The difference between Steel/Shadow and Steel/Yard is a lot less than you’d think. Both for hitting tanks and AA mode
Could you share some tests ? Would really interest me
So for a good auto attack mbt
Shadow havoc or shadow haymaker
Or steel phoenix is a must? (Idh it yet)
thorn&uncle which one should be the captain for base defense
thorn for faster base shield
Havoc Shadow
Okie
whose better pairing for haymaker (heli) valk or eagle, (both awakened before hay was added long time ago)
shadow or rapier
Neither you mentioned are good
Maybe margarita,i have no idea how strong it's
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and mostly stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
GridLock+Uncle (Base defense)
Vox+Steel(Base defense)
Skill training:Eagle 10% base dmg resist,Uncle 10% base normal attack resilience, Enemy debuff
Tanks:
GridLock+Cavalier(MBT Tanking)
Anthem+Cavalier(SH Tanking)
Arbitrator+Anthem(Best tanking)
Skill training: Normal attack resilience>Dmg resist>HP
===========SH,MBT only above===========
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
===========When running 1 Tank===========
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Rapier(Normal attack)
Phoenix+Cateye(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
===========When running 2 Tanks===========
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Cateye(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
===========When running 3 Tanks ===========
<Normal attack>
Skill training:Crit>Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Skill training:Skill dmg boost>Dmg intensity>Firepower
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg Tap base)
Silent+Eye(Fast Tap base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Shadow+Margarita(Skill dmg)
Rogue+Shadow(Best skill dmg,First choice)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(Best Base dmg/Troop Dmg)
Dawn+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Oi+Lone(Troop dmg)
Oi+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Hybrid Dmg, First Choice)
Night+Blade(Pure Dmg)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Pure Dmg,First Choice)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
===========Naval===========
Armoured destoryer:
Captain+Surf(Best Tanking)
Skill training: Normal attack resilience>Dmg resist>HP
Guided missile destroyer:
Blaze+Fang (Skill dmg,First choice)
Rip+Sirena(Skill dmg)
Skill training:Skill dmg boost>Dmg intensity>Firepower
Submarine/Anti-submarine/Aircraft carrier:
Rip+Blaze(Normal attack,First choice)
Tide+Sirena(skill dmg)
Steel+Sirena(skill dmg)
Skill training:Normal attack boost>Dmg intensity>Firepower
Anti-aircraft:
Rip+Blaze(Normal attack,First choice)
Tide+Sirena(skill dmg)
Steel+Sirena(skill dmg)
Skill training: Officer skill boost>Dmg intensity>Firepower
Skill training:Skill dmg boost>Dmg intensity>Firepower
Vaild version:13.7 (Last update:2026 Apr 29)
Hello . . I play Light tank. Now I have Rapier max. So what the recommendation for 2nd officer.
can you afford lounge or not? Phoenix if yes, haymaker if no
No. I can't afford longe
everyone can get lounge for free, takes 1.5-2 years but still 😛
So rapier and haymaker best combo..?
If you use Rapier + Maker, you can use Havoc + Shadow on a mb in case you're using another tank
yeah no chiet but still i kind adont want spending more statues on ground, want to focus on air /navy
that's what i would do if im too lazy to work on phoenix for 2-ish years
how much money is needed for 1 longue officer?
not sure, I haven't spent money on lounge. would have to ask someone else
friends told me 2 full buy outs for 1 max so should be about 3k
1.5-2k
Maker + Rapier or Maker + Shadow?
Haymaker+Rapier
Dawn + maker?
argent+vox is good?
How about. Rapier + lady shadow or rapier + maker
I have a heli with maker + war machine
Should I invest statues on margarita or on better skill training
Ew war machine
If shadow not used yet - shadow
This princip can be used everywhere actually:' )
Im using shadow with havoc
which is better on an offensive MB Maker/Rapier or Maker/havoc
No
Maker Rapier
Havoc Shadow
I am starting to research and use infantry for tanking bases. I have everbloom and angel awake. What are the best secondary skills for infantry? Is it still damage resist like in tanks? Or HP or blast mitigation? Any help is appreciated.
@bitter gull
Just go to the infantry guide in the guide channel. It's outlined there.
anthem or cavalier who is captain on sh for tanking bases?
I would at least max dodge skill and train it
Without unconfirmed officer
Cateye is already in the game but she is lounge so she only show up next month when lounge is near

U can see her in officer pick too
Yes
paru what ya feel the new inf offi guy will be ussefull or worse version of angel?
Worse
Can ez change inf officer on " -502"
They said September, but not year
And a liberty skin
because my request was probably overlooked. who on the sh for tanking as captain, anthem or cavalier?
Whoever has the biggest shield
wanderlust on atg vs air units hows it? the intensity buff and normall attack dmg seems t obe good for it
Pretry good imo, only it makes fighters turn into bomber with his tactical
turtle
mini turtle
Stinger
Not necessarily cux thorn azz
Gridlock to replace her?
Ye i suppose
Put her on an arty
And do maestro, futu eye away if you want to be turtle
Get shadow
Maestro can stay nvm
Futu eye not
XD
Get some lounge
Pair flame stinger
Silent Thunder right
He is the best lounge?
for artillery
about what?
defense lounge
Idk if silent is also best lounge in defense
Proably cuz high af skill damage
silent thunder is really good with vindicta, without that ur not really gonna be landing critics. imo vind better if u just want 1 lounge and wanna hit hard. maybe im wrong
for defense?
I would say rh cuz good aoe. Vind dont have aoe
But it will one shot a unit tho
i mean for overall, like vind +1 really helps
So depends what you prefer
in defense nah xD
defense ig rh
ass
Red heat skills is like argent and stinger right?
Like argent, but way higher damage
You need to get shadow tho and drop eye and futu
Ooh, argent should always be the captain?
OG officer
xD
Ok
What server u at?
7
Any lounge awakened?
🥀
Rictus is azzzzzzz as hell. Just like all the other air officer u have in that pic
😂
That's why.. i have good stats bomber but dealing very small damage
Lone eagle beast
Can lilith give me officer swap feature..
why u got intercept skill
I put it randomly
It's over for my setup bro
13 of gen1 officers
Whats ur pwr?
600m
Gridlock+Uncle/Gridlock+Thorn, bro?
Gridlock unc
Thorn useless
Dont even use her
MYbe only her dmg int
If she has that
Idk if she has rhat
Alright 👌
I'm asking that coz I've seen the game officer pick "Gridlock+Thorn=Ultra defense build" lol
Only base normal attack resilience 10%
Thorn dont has that
Def not
What's the best fighter camp to counter to tank bases for bombers?
shiet, i typed that wrong, mb.
I meant what's the best camp for a fighter to tank bases for a bomber
always will lmao
All :' ) , just martyr have on ~1% more HP
Which is better for normal attack: Maker + Shadow or Maker + Rapier?
Well if u like details it depends on your personal buff too
not just hp, also takes 15% less dmg from other fighters + has higher maneuverability
Doesn't matter if it for base bombing
I have a 3-4-1-5 Red Heat and just a singular arti in defense.
Is steelangel + Red Heat better than Steelangel + Anto?
Probably ye
Should I skill train red heat with skill boost or dmg int from anto then?
Probably skill boost, what is the highest damage int that you can add to it?
I think its 25% vs 25%
Skill boost
You can use the damage int somewhere else, use the skill boost
Wait, nvm
Just use skill boost
So the dmg int : skill boost ratio is in favour to skill boost?
I don’t know much, but it should be the same, right? Since they are both multipliers they both multiply the damage by 25% it’s just that skill boost only does so to skill damage
That is my understanding though
Dmg+5%=Normal/Skill Boost
30% skill boost=35% dmg worth
Skill boost 100%

For b2b is it best to awaken Vindicta first or Silent thunder first (I have Futurus and Eye).
vind first
Thunder
Thunder+eye for 5.8s skill
Btw where u got 5.8s calculation bro?
8/1.375
With Eye's casting skill on Thunder, correct?
Yeah
Fastest tap
Or you can also do futurus+eye
shadow+Thunder
That's double 6.4s
Without that Helios Gear max?
Yeah
When you have two fighters, one soviet tanker fighter and a Vg fighter what unit should be maxed first with wrenches?
Van
Double maxed classic
And then start working on van modern
Instead of one maxed modern and classic and other have nothing
Classic benefits way more than modern
I heard new arty officer will be atg do we now skills or nah
Test server does but we can’t leak just yet I believe
Okay thanks I'll wait then
Yes u can, ur just not allowed to
Someone will leak it soon enough anyway as always 🤣
Im suprised socrates or a viet hasn't leaked yet
how much more dmg will 7mil bomber deal with new officers and skill trainings
2.1mil fp
@surreal terrace what ya think
rn it deals only 15mil dmg to bases
what officers and skill training you have right now?
Rn it has awaken pixie and 3-1-1-1 Rictus
Will have lone+dawn
Probably 40 to 50m
Hope so
I would recommend vanguard bomber for f2p or low spender
Van?
I alr have 7.2 vang jet
And martyr bomber
Close to 7.2 
Bombing base with lib bomber is time consuming and hard to hit active units
Only good against offline AG
I know,it’s much more time consuming with gen1 officers
Or against ags that are attacking a base
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and mostly stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
GridLock+Uncle (Base defense)
Vox+Steel(Base defense)
Skill training:Eagle 10% base dmg resist,Uncle 10% base normal attack resilience, Enemy debuff
Tanks:
GridLock+Cavalier(MBT Tanking)
Anthem+Cavalier(SH Tanking)
Arbitrator+Anthem(Best tanking)
Skill training: Normal attack resilience>Dmg resist>HP
===========SH,MBT only above===========
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
===========When running 1 Tank===========
Maker+Rapier(Normal attack)
Phoenix+Maker(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Cateye(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
===========When running 2 Tanks===========
Maker+Rapier(Normal attack)
Phoenix+Maker(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Cateye(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
===========When running 3 Tanks ===========
<Normal attack>
Skill training:Crit>Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Skill training:Skill dmg boost>Dmg intensity>Firepower
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg Tap base)
Silent+Eye(Fast Tap base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Shadow+Margarita(Skill dmg)
Rogue+Shadow(Best skill dmg,First choice)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(Best Base dmg/Troop Dmg)
Dawn+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Oi+Lone(Troop dmg)
Oi+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Hybrid Dmg, First Choice)
Night+Blade(Pure Dmg)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Pure Dmg,First Choice)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
===========Naval===========
Armoured destoryer:
Captain+Surf(Best Tanking)
Skill training: Normal attack resilience>Dmg resist>HP
Guided missile destroyer:
Blaze+Fang (Skill dmg,First choice)
Rip+Sirena(Skill dmg)
Skill training:Skill dmg boost>Dmg intensity>Firepower
Submarine/Anti-submarine/Aircraft carrier:
Rip+Blaze(Normal attack,First choice)
Tide+Sirena(skill dmg)
Steel+Sirena(skill dmg)
Skill training:Normal attack boost>Dmg intensity>Firepower
Anti-aircraft:
Rip+Blaze(Normal attack,First choice)
Tide+Sirena(skill dmg)
Steel+Sirena(skill dmg)
Skill training:Officer skill boost>Dmg intensity>Firepower
Skill training:Skill dmg boost>Dmg intensity>Firepower
Vaild version:13.7 (Last update:2026 May 31)
=================================
Update log:
Tanks:
Jeager+Phoenix→Jeager+Cateye
Detele Phoneix+Cateye
Added Phoneix+Maker
Guys I know MBTs are not the best for attacking a base but in fast AGs with a MBT used for tanking is Gridlock better than Uncle to pair with Cavalier?
In LT, is best Steel Phoenix 5-2-5-5 + Shadow awaken or Rapier awaken + Shadow awaken?
Hmm probably. But use cav ant or something like that
first combo
Gridlock cav for max dmg while tanky
Gridlock anthem for max tanking
Cav and anthem practically the same it just 4th skill,cav is 20% dmg,anthem is 20% dmg resist
I am not quite sure how important cav 40% pen but anthem will provide a lot dmg resist to RL/Arty
which lounge should i go after pheonix ( plan (missing 1 mbt) heli, 2 mbts, LT) havoc +shadow mbt, valk + eagle (for now. haymaker on the way after ships) heli, rapier pheonix LT, (planning gridlock for field tanking with some dmg)
was thinking jaeger for heli or LT or catseye for 2nd mbt with gridlock to steal stats and deal some splash
I wanna know the same, catseye or jaeger? eyeballing similar setup.
Cats eye is what I’d say but I’d wait til can do some testing
Damage resist and int stealing is more broken I think lol
eventually will have both, but which first better
and if jaeger first jaeger + pheonix LT or haymaker +jaeger heli
Prob hay+jaeger


