#Meta Officer pair
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Thxxx
Bros swapping percy š„
Nah those are just two random characters I havenāt swapped yet š¤£
Probably swap guardian tbh
So Rapier+Shadow or Havoc+Shadow for MB?
Whatās the best f2p officer pair for vanguard fighter. Bladewing + nighthawk?
Whatever this setup absolutely shreds my base
1 for now, Iāll eventually have a vanguard + liberty fighter fighter
Thags not a fighrr lol
I would do fox naga then, cuz blade hawk pretty fragile
But then, im not an air main or something lol
I mean, most of the time Iām gonna be near ally planes
yuh liberty bomber
Oh ye
Uh
Then blade hawk xould eork
I also hear itās the best for dealing with martyr tanking jets?
Copy what farmer boy has
His setup will get murked by 2 offensive fighters š¤·
nah he has a second lineup with 3 fighters š
he showed me his stuff he has nearly every air officer awakened + every fighter/bomber type in the pocket
Then he doesnāt bomb š
yuh me and lotus did that earlier, worked well until the second you stop paying attention then everything is dead
No idea, bur it deals with any plane pretty fast as fsr as i know lok
Unless huge collector and tech ofc
get a stun doesn't need to be strong
having a stun bomber never hurt anyone if you can protect it
Martyr fighter to tank and vanguard + liberty to deal damage
Worth using my last swap for Mary 5123 for a navy officer? Have rapier awakened and shadow Iāve already been using gold statues on. Or should I swap Mary with another tank officer instead of navy?
@mighty lintel
Can you help me check
"Silent"+Vindicta"(Best Anti-Air)
When i try to put" in front of Vindicta it say content prohibited by the server?
Are u tryna b2b or just turtle
Where is shadow
SH
Anthem 20% dmg resist+20% justice dmg resist
Flame 20% dmg resist+10% dmg and dmg resist
Vox+Steel
Martyr arty Stinger+SteelAngel
Lib arty,40% skill dmg on silent
ATG Shadow+eagle with Svalin 30% normal attack boost
Fk it
Mais je n'ais pas le mĆŖme officiers que toi
Arty skill dmg,dmg, skill dmg balance
ATG normal attack dmg,dmg
SH dmg resist
Focus on these
Ok bro thank u
I come to make just few changement look now it hard to fix
@twilit violet any chance you could give same advice here? B2B player mainly. 5th troop irrelevant for now, RL coming later
Stinger+SteelAngel on martyr arty
Shadow+Eagle on ATG
25% Garrison dmg on ATG
25% antonina skill dmg on martyr arty
Nothing on Eagle yet
Shadow Antonina work okay
OK thanks will give it a try
Completely swap your ATG pair with martyr arty
Sh doesn't need that skill dmg and skill resilience
In this C4 Iāve been defending with Shadow/Steel on ATG and itās been really good
Swap with steel angel dmg and dmg resist
Yeah it's good also if you want you can also
Stinger anto and shadow SteelAngel
I just swapped them round this week to test and see if Frosty skill helps SH
But opponents sz so havenāt had proper try yet
Also you wasted 180 statues on Svalin 20% dmg resist
360 actually
You need get another 20% dmg resist and train Svalin 30% normal attack boost on ATG
Shotgun+tiger on ATG also
Thanks bud
Meta officer pair list.
Explanation:
Skill dmg:Train skill dmg boost on this pair officer
Normal attack:Train normal attack boost on this pair
If have no such skill,train dmg intensity.
Base defense: It is better on a garrison unit
Field:Pair unit is better when fight on field.
Base destruction:Pair is to kill base.
Tanking:Pair is to take dmg from enemy
Best:Best pair to use for the purpose
Lounge officer name written in this
+1 grid officer:Antonina/Lady liberty/Madame
Land Versatile:
Uncle+Steel(Base defense)
Main battle tank:
Arbitrator+Anthem(Best tanking)
Rapier+Shadow(Normal attack)
Desert+Shadow(Normal attack)
Phoenix+Desert(Best Normal attack)
Havoc+Valk(Best Skill dmg)
Light tank/Helicopter:
Rapier+Shadow(Normal attack)
Desert+Shadow(Normal attack)
Phoenix+Desert(Best Normal attack)
Super heavy tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best Tanking)
Howitzer(Arty):
Futurus+Eye(base destruction)
Silent+Eye(Best base destruction)
Stinger+Angel(Base defense)
Stinger+Red heat(Best base defense)
Shadow+ +1 grid officer(Field)
Silent+Vindicta(Best Field)
Rocket launcher:Futurus+Eye(base destruction)
Silent+Vindicta(Best Field+Base destruction)
Stinger+Angel(Base defense)
Stinger+Red heat(Best base defense)
Shadow+ +1 grid officer(Field)
Anti-tank gun:
Shadow+Eagle (base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Silent+Vindicta(Best Anti-Air)
Infantry:
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Rogue+Shadow (Best skill dmg)
Wanderlust+Rogue(Counter RL)
Wanderlust+Bear(Best Normal attack)
Liberty Bomber:
Lone+Dawn(dmg)
Dawn+Maker(Best dmg)
Vanguard, Martyr bomber:
Lone+Ol(Dmg)
Lone+Maker(Best dmg)
Single Fighter:
Jockey+Fox(Dmg)
Night+Blade(Best dmg)
Fox+Nagarani(Best Tanking)
Double Fighter:
Night+Blade(Best Dmg)
Fox+Nagarani(Best Tanking)
Versatile Naval:
Rip+Blaze(Dmg)
Steel+Rip(Best dmg)
Armoured destoryer:
Surf+Captain (Best Tanking)
Guided missile destroyer:
Blaze+Fang(Base destruction)
Steel+Fang(Best base destruction)
Aircraft carrier:
Rip+Blaze(Base defense)
Steel+Rip(Best base defense)
Vaild version 13.3 (Last update:2026 Jan 16)
For any mistake correction, pairs suggestion or test results please dm me first.
=================================
Update log:
MBT:
Add Desert+Shadow (Normal attack) as transition to full lounge.
L tank/Helicopter:
Add Desert+Shadow (Normal attack) as transition to full lounge.
Single fighter:
Jockey+DarkwingāNight+Blade(Best dmg)
Will nagarani+nighthawk will be good for single fighter as universal?
Is Desert + Shadow better than Desert + Rapier?
Yeah
Okay
However
If you run 2 MBT
You can do Desert Rapier/Havoc Shadow
Rapier won't be too bad compared with shadow and shadow more better with Havoc
Theoretically Meta officer pair list.
Disclaimer:This list is built base on personal experience, analysis and potential stat,i could not test every single pair and so it does not guarantee every pair must be the best in current version,Feel free to correct or add additional info by contacting me.
Explanation:
Skill dmg:Train skill dmg boost on this pair officer
Normal attack:Train normal attack boost on this pair
If have no such skill,train dmg intensity.
Base defense: It is better on a garrison unit
Field:Pair unit is better when fight on field.
Base destruction:Pair is to kill base.
Tanking:Pair is to take dmg from enemy
Best:Best pair to use for the purpose
Lounge officer name written in this
+1 grid officer:Antonina/Lady liberty/Madame
Land Versatile:
Uncle+Steel(Base defense)
Main battle tank:
Arbitrator+Anthem(Best tanking)
Rapier+Shadow(Normal attack)
Desert+Shadow(Normal attack)
Phoenix+Desert(Best Normal attack)
Havoc+Valk(Best Skill dmg)
Light tank/Helicopter:
Rapier+Shadow(Normal attack)
Desert+Shadow(Normal attack)
Phoenix+Desert(Best Normal attack)
Super heavy tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best Tanking)
Howitzer(Arty):
Futurus+Eye(base destruction)
Silent+Eye(Best base destruction)
Stinger+Angel(Base defense)
Stinger+Red heat(Best base defense)
Shadow+ +1 grid officer(Field)
Silent+Vindicta(Best Field)
Rocket launcher:
Futurus+Eye(base destruction)
Silent+Vindicta(Best Field+Base destruction)
Stinger+Angel(Base defense)
Stinger+Red heat(Best base defense)
Shadow+ +1 grid officer(Field)
Anti-tank gun:
Shadow+Eagle (base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Silent+Vindicta(Best Anti-Air)
Infantry:
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Rogue+Shadow (Best skill dmg)
Wanderlust+Rogue(Counter RL)
Wanderlust+Bear(Best Normal attack)
Liberty Bomber:
Lone+Dawn(dmg)
Dawn+Maker(Best dmg)
Vanguard, Martyr bomber:
Lone+Ol(Dmg)
Lone+Maker(Best dmg)
Single Fighter:
Jockey+Fox(Dmg)
Night+Blade(Best dmg)
Fox+Nagarani(Best Tanking)
Double Fighter:
Night+Blade(Best Dmg)
Fox+Nagarani(Best Tanking)
Versatile Naval:
Rip+Blaze(Dmg)
Steel+Rip(Best dmg)
Armoured destoryer:
Surf+Captain (Best Tanking)
Guided missile destroyer:
Blaze+Fang(Base destruction)
Steel+Fang(Best base destruction)
Aircraft carrier:
Rip+Blaze(Base defense)
Steel+Rip(Best base defense)
Vaild version 13.3 (Last update:2026 Jan 18)
=================================
Update log:
Add a disclaimer in case of problems.
Lmao
š¤¬
Best pairing before thunder gey came out
Still best pairing
Havoc valk is azz havoc shadow or marga better
Thunder better
Argent thunder now instead
I thought you meant the first arty
Oh nah that arty never change
š
The skill damage goes crazy on it
Rapier shadow is ok but havoc shadow is so much better
Margarita 1800+450 coefficient,25% dmg and 30% FP
Valkyrie 1500+800 coefficient,50% dmg 10% FP
Should i explain more?
And shadow?
Also that 200 is still a chance

Valk better than marga
Best skill damage should be lord of order and havoc though
Lone on vang marty and lib bomb then
Occupation shouldnt change result
Havoc valk should be just skill dmg then
True
Not same unit and it only considered you have 1 bomber
It's to specific shadow better with rapier for a crit build while valk can be with Havoc for a skill dmg
Yes
How did Havoc + Valk become better than Havoc + Shadow on MBT?
Doesnt seem to be read like that tbh š so havoc + shadow still best skill dmg? Apart from lord of order obv
Is it? š¤ Serious question! I almost never see Rapier + shadow on MBT. Basically see only Havoc + shadow or, at most, someone that throws there Ivankov
yes
Why so?
that way you dont have to wait 8 seconds to kill stuff
@twilit violet
i have no idea and can't test but i can tell you fox night will be better
I need to test tho
Okay thx
I do
Rapier+shadow mbt 
We're talking about Rapier + Shadow and Havoc + Shadow
Yeps
Havoc shadow is quite superior
No
What No its been tested alot
Ive tested it myself too lol
Havoc shadow superior
For tanks normal attack is better than skill damage
And u think u dont get normal dmg from havoc shadow?
Best learn skill of havoc shadow is hybrid of int and normal
U get both skill and normal
But in that case, Rapier + Shadow would be better
Which is less overall dmg than havoc shadow lol
I just use Pheonix/shadow atm.... 
thats good
I prefer rapier + shadow
preference is good just disagreed on misinfo of dmg output
i prefer seargeant spanner and percy
Itās not much difference in total dps difference
Between rapier + shadow and havoc + shadow
make a bet for 1k$ if you are cocky š
Instead of trying to rile up others maybe would help to read a little more and possibly test yourself
I prefer rapier percy
Rapier eruptor best pair though
hi, i wish to ask about heli just to defense base, is it good idea? is rapier and shadow still best pairing ? how about valkyre or golden eagle ?
Spanner havoc is better
Theoretically Meta officer pair list.
Disclaimer:This list is built base on personal experience, analyst and potential stat,i could not test every single pair and so it does not guarantee every pair must be the best in current version,Feel free to correct or add additional info by contacting me.
Explanation:
Skill dmg:Train skill dmg boost on this pair officer
Normal attack:Train normal attack boost on this pair
If have no such skill,train dmg intensity.
Base defense: It is better on a garrison unit
Field:Pair unit is better when fight on field.
Base destruction:Pair is to kill base.
Tanking:Pair is to take dmg from enemy
Best:Best pair to use for the purpose
Lounge officer name written in this
+1 grid officer:Antonina/Lady liberty/Madame
Land Versatile:
Uncle+Steel(Base defense)
Main battle tank:
Arbitrator+Anthem(Best tanking)
Maker+Shadow(Normal attack)
Maker+Desert(Best Normal attack dmg)
Havoc+Maker(Skill dmg)
Maker+Desert(Best Skill dmg)
Light tank/Helicopter:
Maker+Shadow(Normal attack)
Maker+Desert(Best Normal dmg)
Havoc+Maker(Skill dmg)
Maker+Desert(Best Skill dmg)
Super heavy tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best Tanking)
Howitzer(Arty):
Bird+Eye(base destruction)
Silent+Eye(Best base destruction)
Stinger+Angel(Base defense)
Stinger+Red heat(Best base defense)
Shadow+ +1 grid officer(Field)
Silent+Vindicta(Best Field)
Rocket launcher:
Bird+Eye(base destruction)
Silent+Vindicta(Best Field)
Stinger+Angel(Base defense)
Stinger+Red heat(Best base defense)
Shadow+ +1 grid officer(Field)
Anti-tank gun:
Shadow+Eagle (base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Silent+Vindicta(Best Anti-Air)
Infantry:
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Rogue+Shadow (Best skill dmg)
Wanderlust+Rogue(Counter RL)
Wanderlust+Bear(Best Normal attack)
Liberty Bomber:
Lone+Dawn(dmg)
Dawn+Maker(Best dmg)
Vanguard, Martyr bomber:
Lone+Ol(Dmg)
Lone+Maker(Best dmg)
Single Fighter:
Jockey+Fox(Dmg)
Night+Blade(dmg)
Cloud+Night(Best Dmg)
Fox+Nagarani(Best Tanking)
Double Fighter:
Night+Blade(Dmg)
Cloud+Night(Best Dmg)
Fox+Nagarani(Best Tanking)
Versatile Naval:
Rip+Blaze(Dmg)
Steel+Rip(Best dmg)
Armoured destoryer:
Surf+Captain (Best Tanking)
Guided missile destroyer:
Blaze+Fang(Base destruction)
Steel+Fang(Best base destruction)
Aircraft carrier:
Rip+Blaze(Base defense)
Steel+Rip(Best base defense)
Vaild version 13.4 (Last update:2026 Jan 28)
=================================
Update log:
Added Bird,Maker and Cloud
Main battle tank:
Rapier+ShadowāMaker+Shadow(Normal attack)
Phoenix+DesertāMaker+Desert(Best normal attack)
Havoc+ValkāHavoc+Maker(Skill dmg)
Havoc+Valk(Best skill dmg)āMaker+Desert(Best Skill dmg)
Light tank/Helicopter:
Rapier+ShadowāMaker+Shadow(Normal attack)
Phoenix+DesertāMaker+Desert(Best normal attack)
Havoc+ValkāHavoc+Maker(Skill dmg)
Havoc+Valk(Best skill dmg)āMaker+Desert(Best Skill dmg)
Howizer(Arty):
Futurus+Eye(base destruction)āBird+Eye(Base destruction)
Rocket launcher:
silent+vindicta(Best field+base destruction)ā(Best Field)
Added Bird+Eye(Base destruction)
Single Fighter:
Add Cloud+Night(Best Dmg)
Double Fighter:
Add Cloud+Night(Best Dmg)
@nimble pasture what do u say
About tanks part,it was a great change
I mean it all looks good to me besides maybe best skill damage tank wise
Stack a lot skill dmg and u gonna see jeager do dirty to arty
We will see
Because i think this officer make up skill dmg disadvantages very well
Yeah idk new officer looks good but need to see in action first
Wait the ugly guys > phoenix?
On paper yes,but We need to see how it do and i will do the change if needed
Yeah
On paper heās really good but some of the skills have very little synergy
She is still good but you'd get ran over by jeager maker if you meet one
ā¦ā¦ā¦.
š
So I finish her last skill (I have 91 statues of her), she'll be in 3.4.3.5 and I switch for Jaeger?

Who's the new officer?
Like K1LLER said we gonna have to wait and see how well Maker make it in action
Will Bird + Anto be better than Future + Anto in RL?
@twilit violet u listed the L tank change log wrong (or u didnt change the list like u intented to)
Yeah theoretically based on just pure stats maker should be really good but some of the stats have 0 synergy
On paper he sounds good with Jaeger, but gotta do test
who is Cloud?
New offu
is it confirmed that Cloud is a loungue officer?
Is Maker a new officer aswell? Never heard of them
Yes
Ah right when do they come out?
Cool thanks man
Yw
RL vs Howi for defense, which one takes priority?
Howi and rl
Howizer
Thanks so Stinger/heat howi and Argent/angel on RL is my āoptimal comboā?
ATG, Iāll throw maestro/shadow then as well
Not looking to awaken another lounge atm
Angel Antonina RL
Shadow Eagle ATG
Oh wow, flame is a goner now then I see
Unless your running 3-4 arty yeah
Yea I can max 3 units at a time, so turtle I do ATG, Martyr, LibArt, and for offensive I switch in a RL rather than martyr
So whats best skill training for atg shad/eagl??
#atg officer pair and skill training
10% load time/20% rapier cirt/Phoneix load time+normal attack boost+30% Svalin normal attack boost
35% flame garrison dmg+10% dmg and dmg resist
All the tests I see show Eye/Futurus still the best for base damage on arty
5s>6s
5s<6s
Eye silent best
5s>4s
Thats what she said
New incoming guy will be best tho
He was nerfed nah?
Still will be good lol
What best skill training for rl future + anto??
#rl officer pair and skill training
Jockey+Nighthawk not recommend?
Jockey is normal attack crit based and nighthawk is skill damage based, not good synergy
Fleeting arrow not even recommended? perhaps lilith should buff her such a waste if free officer much better than lounge
So what if I donāt have Steel angel for the base defense setup on arty
Iām currently running Futurus/Liberte & Flame/Stinger
Theoretically Meta officer pair list.
Disclaimer:This list is built base on personal experience, analyst and potential stat,i could not test every single pair and so it does not guarantee every pair must be the best in current version,Feel free to correct or add additional info by contacting me.
Explanation:
Skill dmg:Train skill dmg boost on this pair officer
Normal attack:Train normal attack boost on this pair
If have no such skill,train dmg intensity.
Base defense: It is better on a garrison unit
Field:Pair unit is better when fight on field.
Base destruction:Pair is to kill base.
Tanking:Pair is to take dmg from enemy
Best:Best pair to use for the purpose
Lounge officer name written in this
+1 grid officer:Antonina/Lady liberty/Madame
Land Versatile:
Uncle+Steel(Base defense)
Main battle tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best tanking)
Maker+Shadow(Normal attack)
Desert+Phoneix(Best Normal dmg)
Havoc+Valk(Best Skill dmg)
Light tank/Helicopter:
Maker+Shadow(Normal attack)
Desert+Phoneix(Best Normal dmg)
Havoc+Valk(Best Skill dmg)
Super heavy tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best Tanking)
Howitzer(Arty):
Bird+Eye(base destruction)
Silent+Eye(Best base destruction)
Stinger+Angel(Base defense)
Stinger+Red heat(Best base defense)
Shadow+ +1 grid officer(Field)
Silent+Vindicta(Best Field)
Rocket launcher:
Bird+Eye(base destruction)
Silent+Vindicta(Best Field)
Stinger+Angel(Base defense)
Stinger+Red heat(Best base defense)
Shadow+ +1 grid officer(Field)
Anti-tank gun:
Shadow+Eagle (base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Silent+Vindicta(Best Anti-Air)
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Rogue+Shadow (Best skill dmg)
Wanderlust+Rogue(Counter RL)
Wanderlust+Bear(Best Normal attack)
Liberty Bomber:
Lone+Dawn(dmg)
Dawn+Maker(Best dmg)
Vanguard, Martyr bomber:
Lone+Ol(Dmg)
Lone+Maker(Best dmg)
Single Fighter:
Jockey+Fox(Dmg)
Night+Blade(dmg)
Cloud+Night(Best Dmg)
Fox+Nagarani(Best Tanking)
Double Fighter:
Night+Blade(Dmg)
Cloud+Night(Best Dmg)
Fox+Nagarani(Best Tanking)
Versatile Naval:
Rip+Blaze(Dmg)
Steel+Rip(Best dmg)
Armoured destoryer:
Surf+Captain (Best Tanking)
Guided missile destroyer:
Blaze+Fang(Base destruction)
Steel+Fang(Best base destruction)
Aircraft carrier:
Rip+Blaze(Base defense)
Steel+Rip(Best base defense)
Vaild version 13.4 (Last update:2026 Feb 2)
=================================
Main battle tank:
Add Anthem+Cavalier(Tanking)
Maker+DesertāPhoenix+Desert(Best normal attack)
Havoc+MakerāHavoc+Valk(Skill dmg)
Light tank/Helicopter:
Maker+DesertāPhoenix+Desert(Best normal attack)
Havoc+MakerāHavoc+Valk(Skill dmg)
Infantry:
Add Vox+Rogue(Base defense)
Maker + Jaeger or Shadow + Jaeger
IMO, Maker+Jaeger with Margarita dodge special skill training
makers just that much better then Pheonix even on a mbt?
Uh no? Are u blind?
no just confused everyone keeps posting about how much better maker is, it kinna sours my plans for pheonix when I have her almost awakened 
Phoenix is better
so maker is just a gen5 rapier
More like gen 5 Valkyrie:' )
Anyone fully tested maker+steel and maker+jaeger. Keep seeing mixed opinions on whoās the better pair
Steel jeager better
Well yeah prob but im trying to choose one or the other. By the time i awaken two there will be a gen 5 tank lounge officer
But why is now havoc valk so good?
Bc shadow is used on normal attack and its supposed to be prio and skill dmg MBT should be 2nd tank.
atleast thats what i have been told, havoc+shadow beats havoc+valk anyday of the week tho š
i agree but this meta office pair list says havoc valk and not havoc shadow. i mean its for first choice
Personaly i use havoc+shadow on my mbt and rapier+wanderlust (almost awakened) on 2nd, made plan for rapier+shadow when using MBT+RL combo.
ok i play L so i will take haymaker and shadow
Because shadow is occupied
Cant wait to use Haymaker
So if you have Rapier/Shadow currently on a newer account for tanks, should Maker be the next focus?
Donāt think so. Unless LT use ādodgeā too
have valk + eagle heli , havoc + shadow mbt, rapier + pheonix LT and in plans steel + ivan mbt most likely (steel done already ealier much ealier). should i swap eagle for haymaker? and im not whale, so cant do bistros rn pheonix still not made but need like 90 statues. or the 2nd mbt what should i chose as another officer or just scrap the mbt and go for like arti or some. (5th unit RL) and rn usin atg in base and as anti air couse my fighter aint best
tech is based on tanks , modern tanks tech is in like 60% till last one, and arti got 0 (in modern)
Why steel ivan if i may ask?
well couse i already have steel so i thought tanking mbt
and thats why asked if should go for smth diffrent

Then why steel? Steel noob af for tanking
Get cava and anthem
Uncle and steel onky good for tutel now (if u have unlimited statues to awaken oyher offivers(
got here when gen 2 were starting to come out
sooo
and i dont want taning base only, but want to have tanking mbt for ag or solo plays ( i know ppl target dmg units but some are bad and click whatevers lowest power
so u say just make em both and send steel to trash
well he's sayin to use steel in base def but not in field
So as a tank main who would you focus next with Rapier/Shadow awakened?
You have already good combo but you can go for Maker
He is gen 5
always room for 2nd&3rd tank .P
Anyway
So, is Haymaker better with Jaeger than Rapier ?
50/50 , need to check in action.
for heli yes,
for L no,
for mbt - ?
Rapier also good
Is Lady Shadow better than Madame Havoc on a Vanguard MB?
Yesss
I'm trying to run Wanderlust on my MB
And I think she'd make for a better pairing with him
Yea
Why wanderlust
I like the provoke gimmick, the damage intensity/resist and the awakened skill
But other official ones might work better for your MB
I know, I use an MB + LT so I have my MB to play sponge with Wanderlust and my LT to do the damage
It also feels so good to hit an artillery unit with Wanderlust's ability, hehe
Or just a weakened unit in general
Wanderlust is most fun officer in game š might not be best on tanks but certainly can pul some stunts that no one else can xD
Rapier+Shadow MB1; Havoc+Valkyrie MB2; Steelfighter+ Uncle MB3. what your thougts?
Meta officer pair list.
Disclaimer:This list is built base on personal experience, analysis and potential stat,i can't test every single pair and feel free to correct or add additional info by contacting me.
Explanation:
Skill dmg:Train skill dmg boost on this pair officer
Normal attack:Train normal attack boost on this pair
If have no such skill,train dmg intensity.
Base defense: It is better on a garrison unit
Field:Pair unit is better when fight on field.
Tanking:Pair is to take dmg from enemy
Best:Best pair to use for the purpose
Lounge officer name written in this
+1 grid officer:Antonina/Lady liberty/Madame
Land Versatile:
Uncle+Steel(Base defense)
Main battle tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best tanking)
Maker+Shadow(Normal attack)
Desert+Phoneix(Best Normal dmg)
Havoc+Valk(Best Skill dmg)
Light tank/Helicopter:
Maker+Shadow(Normal attack)
Desert+Phoneix(Best Normal dmg)
Havoc+Valk(Best Skill dmg)
Super heavy tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best Tanking)
Howitzer(Arty):
Futurus+Eye(Best dmg against base)
Silent+Eye(Fastest skill cast against base)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Shadow+ +1 grid officer(Field)
Silent+Vindicta(Best Field)
Rocket launcher:
Futurus+Eye(Best dmg against base)
Silent+Eye(Fastest skill cast against base)
Silent+Vindicta(Best Field)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Shadow+ +1 grid officer(Field)
Anti-tank gun:
Shadow+Eagle (base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Silent+Vindicta(Best Anti-Air)
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Rogue+Shadow (Best skill dmg)
Wanderlust+Rogue(Counter RL)
Wanderlust+Bear(Best Normal attack)
Liberty Bomber:
Lone+Dawn(dmg)
Dawn+Maker(Best dmg)
Vanguard, Martyr bomber:
Lone+Ol(Dmg)
Lone+Maker(Best dmg)
Single Fighter:
Jockey+Fox(Dmg)
Night+Blade(dmg)
Cloud+Night(Best Dmg)
Fox+Nagarani(Best Tanking)
Double Fighter:
Night+Blade(Dmg)
Cloud+Night(Best Dmg)
Fox+Nagarani(Best Tanking)
Versatile Naval:
Rip+Blaze(Dmg)
Steel+Rip(Best dmg)
Armoured destoryer:
Surf+Captain (Best Tanking)
Guided missile destroyer:
Blaze+Fang(Base destruction)
Steel+Fang(Best base destruction)
Aircraft carrier:
Rip+Blaze(Base defense)
Steel+Rip(Best base defense)
Vaild version 13.4 (Last update:2026 Feb 7)
=================================
Howizer (Arty):
Bird+EyeāFuturus+Eye(Best dmg against base)
Silent+Eye(Fastest skill cast against base)
Rocket launcher:
Bird+EyeāFuturus+Eye(Best dmg against base)
Silent+Eye(Fastest skill cast against base)
Best dmg against base is Silent / Vindicta
Snorlax tested it himself with a 8.0 unit, it did almost 100m extra dmg without equipment against a fully equiped Futurus / Eye
But I guess double lounges is just normal results on a crit pairing so not worth mentioning š„²
Yep, that's why I'm getting him
Glad I didnt unlock bird yet, I was set to awakening him š
bird sucks
There was so much talk about him being great thatās why
But good to know, Iāll go steel angel now for defense instead
Meta officer pair list.
Disclaimer:This list is built base on potential performance by its passive on paper,i can't test every single pair and feel free to correct or add additional info by contacting me.
Explanation:
Skill dmg:Train skill dmg boost/dmg intensity on this pair
Normal attack:Train normal attack/dmg intensity boost on this pair.
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
Uncle+Steel(Base defense)
Main battle tank/Helicopters/Light tanks:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best tanking)
===========MBT only above===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========1 Tanks available===========
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========2 Tanks available===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Shadow(Normal attack)
Havoc+Valk(Skill dmg)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========3 Tanks available===========
Super heavy tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best Tanking)
Howitzer(Arty):
Futurus+Eye(Best dmg against base)
Silent+Eye(Fastest skill cast possible against base)
Stinger+Eye(Anti-Tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Shadow+Extra grid officer(Field)
Silent+Extra grid officer(Best Field)
Rocket launcher:
Futurus+Eye(Best dmg against base)
Silent+Eye(Fastest skill cast against base)
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field)
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Rogue+Shadow(Best skill dmg)
Wanderlust+Rogue(Skill dmg Counter RL)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(dmg)
Dawn+Maker(Best dmg)
Vanguard, Martyr bomber:
Lone+Ol(Dmg)
Lone+Maker(Best dmg)
Single Fighter:
Jockey+Fox(Dmg)
Night+Blade(Dmg)
Cloud+Night(Best Dmg)
Fox+Witch(Tanking)
Fox+Nagarani(Tanking)
Double Fighter:
Night+Blade(Dmg)
Cloud+Night(Best Dmg)
Fox+Witch(Tanking)
Fox+Nagarani(Tanking)
===========Naval===========
Versatile Naval:
Rip+Blaze(Dmg)
Steel+Rip(Best dmg)
Armoured destoryer:
Surf+Captain(Best Tanking)
Guided missile destroyer:
Blaze+Fang(Base destruction)
Steel+Fang(Best base destruction)
Aircraft carrier:
Rip+Blaze(Base defense)
Steel+Rip(Best base defense)
Vaild version:13.4 (Last update:2026 Feb 9)
=================================
Update log:
Rename +1 grid officer to Extra grid officer
Tanks revamped
Add Stinger+Eye(Anti-tap)
@loud marsh Read this, should help you choose
Isn't it necessary to take rapier as captain if I have maker?
Maybe
Hes better first just to trigger his crit % skill asap so you have the full bonuses from his active skill sooner
I know, but since I saw Maker + Rapier I thought it had changed
But thanks for the help
Fox + jocket the pair is still okay or now itās bad asf?
Still ok
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
Steel+Uncle (Base defense)
Main battle tank/Helicopters/Light tanks/Super Heavy Tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best tanking)
===========SH,MBT only above===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========1 Tanks available===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========2 Tanks available===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Shadow(Normal attack)
Havoc+Valk(Skill dmg)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========3 Tanks available===========
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg against base)
Silent+Eye(5s skill against base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Core skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Core skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Red heat+Lonesome(Skill dmg)
Red heat+Shadow (Skill dmg)
Rogue+Shadow(Best skill dmg)
Wanderlust+Rogue(Skill dmg Counter RL)
Wanderlust+Angel(Normal attack,counter Wanderlust)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(dmg)
Dawn+Maker(Best dmg)
Core skill training: Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Lone+Ol(Dmg)
Lone+Maker(Best dmg)
Core skill training: Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Dmg)
Night+Blade(Dmg)
Cloud+Night(Best Dmg)
Fox+Witch(Tanking)
Fox+Nagarani(Tanking)
Core skill training: Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Dmg)
Cloud+Night(Best Dmg)
Fox+Witch(Tanking)
Fox+Nagarani(Tanking)
Core skill training: Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Whats the changes?
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
Steel+Uncle (Base defense)
Skill training:Eagle 10% base dmg resist,Uncle 10% base normal attack resilience, Enemy debuff
Main battle tank/Helicopters/Light tanks/Super Heavy Tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best tanking)
Core skill training: Normal attack resilience>Dmg resist>HP
===========SH,MBT only above===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========1 Tanks available===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========2 Tanks available===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Shadow(Normal attack)
Havoc+Valk(Skill dmg)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========3 Tanks available===========
<Normal attack>
Core skill training:Crit>Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Core skill training:Skill dmg boost>Dmg intensity>Firepower
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg against base)
Silent+Eye(5s skill against base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Core skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Core skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Red heat+Lonesome(Skill dmg)
Red heat+Shadow (Skill dmg)
Rogue+Shadow(Best skill dmg)
Wanderlust+Rogue(Skill dmg Counter RL)
Wanderlust+Angel(Normal attack,counter Wanderlust)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(dmg)
Dawn+Maker(Best dmg)
Core skill training: Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Lone+Ol(Dmg)
Lone+Maker(Best dmg)
Core skill training: Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Dmg)
Night+Blade(Dmg)
Cloud+Night(Best Dmg)
Fox+Witch(Tanking)
Fox+Nagarani(Tanking)
Core skill training: Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Dmg)
Cloud+Night(Best Dmg)
Fox+Witch(Tanking)
Fox+Nagarani(Tanking)
Core skill training: Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
===========Naval===========
Versatile Naval:
Rip+Blaze(Dmg)
Steel+Rip(Best dmg)
Armoured destoryer:
Captain+Surf(Best Tanking)
Guided missile destroyer:
Blaze+Fang(Base destruction)
Steel+Fang(Best base destruction)
Aircraft carrier:
Rip+Blaze(Base defense)
Steel+Rip(Best base defense)
Vaild version:13.4 (Last update:2026 Feb 11)
Fml
=================================
Update log:
Add core skill training
Infantry:
Add lonesome+Margarita(Skill dmg)
Add shadow+Lonesome(Skill dmg)
Add Red heat+Lonesome(Skill dmg)
Add Red heat+Shadow(Skill dmg)
Add Wanderlust+Angel(Normal attack, counter Wanderlust)
I am tired to do inf Core training because i think it's obvious enough
Would it be a good idea to use Rapier + Maker on my mb and Shadow + Antonina on my rl?
Currently I only have Rapier, Shadow, and Antonina
Still okay, night need only if you have 2 Dmg fighters
Yeah it's good
Jockey + night itās not a good idea right?
Nah i cant have 2 fighter itās too expensive
It's a good idea
But when you have 2 jet
Okay
Not the same.
blade 75% chance on slow down much more comfortable : ^
Blade>handgun level 5
Starts going backwards
Deffinition of instant regrets xD

So does the slowdown from handgun trigger the awaken skill of Nighthawk to further reduce the dmg resist of enemy planes ?
Wtf no one replies
Cuz nobody gives a shit or.knows
Maybe all say Nighthawk is shhit, thts why
All officers are shit in some way
Yes Nighthawk is shit in 1v1 or tanking base
English or vanish
italy
Died of age
Bro speak english 
Which officers do I need to replace?
Uncle instead of the fancy lady on ur sh
Ye
Steel angel+vindicta seems decent since crit cancels out the loss she gets from hitting more than one target unless I'm misreading her skill
Future + Anto or Bird + Anto on rl
Futurus and anto
Shadow and anto
ofc he means for burning bases i suppose
Bird is useless until 2/3 th RL
It does
What best skill training for rl future + anto??
Eye special skill and any skills that raise siege dmg intensity
Hello. I'm curious how the Haymaker performs on an MB tank? Does it use all the features on the MB as it does on the Helicopter? š¤
Is it worth replacing him with Havoc along with Lady Shadow?
Haymaker > havoc
I think the awakening skill only works on heli
And yes. Itās only for heli or TD
Yes, its better for a lil ,but if you already have havoc+shadow & use only one tank - its not cost 720 statues
for me Shadow and Havoc works very well on the field and even for destroying bases
How to make good base burn conbos
Yardbird+eye as 1st
And 2nd
One has to be 6s ,one support
U dont even know if this is correct lol
Cuz he doesnt count normal attck
And people mostly only tappin
and on the tests server the base has all the walls max
so yaybird is better
Normal attack also plays a huge part lol so u cant be sure lol
Yeah
but like yaybird do extra damage when the base has a lot of hp he is better in test server?
Wander + shadow is slept on but it does a huge ammount of normal attack
Only against 3b+ hp base make "less weaker " than Futurus
Futurus 2400 coefficient 52% dmg 15% skill dmg
Yardbird 1800 coefficient 45% fp 20% dmg 15% skill dmg
It should be obvious.
yea
is it obvious Haymaker awaken consists of 2 parts
Decaying effect works for both Heli and MB
I'm still a bit conflicted on getting Haymaker or focusing on another navy officer
Wander vindicta is quite nice as well
There are way more pairs then have been tested
how? The icon and description say otherwise.
The rest of the skills give an MBT bonus, but not the awakened skill. Baguetee was talking about that one.
Thats dodge
Not decaying thing
The 35% works on any tank
The extra 15% is Heli only
Jaeger / Maker is super good
The ammount of reserves im saving in fights Is abysmal š¤£
I'll have to try it out, after I start working on Jaeger
Hello. Cloud-Buster + Nighthawk vs Silver Fox + Fleeting Arrow? Which combination is better if you have one Fighter? I should mention that I already have Silver Fox Awakened.
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
Steel+Uncle (Base defense)
Skill training:Eagle 10% base dmg resist,Uncle 10% base normal attack resilience, Enemy debuff
Main battle tank/Helicopters/Light tanks/Super Heavy Tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best tanking)
Core skill training: Normal attack resilience>Dmg resist>HP
===========SH,MBT only above===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========1 Tanks available===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========2 Tanks available===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Shadow(Normal attack)
Havoc+Valk(Skill dmg)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========3 Tanks available===========
<Normal attack>
Core skill training:Crit>Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Core skill training:Skill dmg boost>Dmg intensity>Firepower
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg against base)
Silent+Eye(5s skill against base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Core skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Core skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Red heat+Lonesome(Skill dmg)
Shadow+Red heat (Skill dmg)
Rogue+Shadow(Best skill dmg)
Wanderlust+Rogue(Skill dmg Counter RL)
Wanderlust+Angel(Normal attack,counter Wanderlust)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(dmg)
Dawn+Maker(Best dmg)
Core skill training: Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Lone+Ol(Dmg)
Lone+Maker(Best dmg)
Core skill training: Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Dmg)
Cloud+Fox(Dmg)
Night+Blade(Dmg)
Cloud+Night(Dmg)
Cloud+Darkwing(Dmg)
Fox+Witch(Tanking)
Fox+Nagarani(Tanking)
Core skill training: Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Dmg)
Cloud+Jockey(Dmg)
Cloud+Night(Dmg)
Cloud+Darkwing(Dmg)
Fox+Witch(Tanking)
Fox+Nagarani(Tanking)
Core skill training: Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
===========Naval===========
Versatile Naval:
Rip+Blaze(Dmg)
Steel+Rip(Best dmg)
Armoured destoryer:
Captain+Surf(Best Tanking)
Guided missile destroyer:
Blaze+Fang(Base destruction)
Steel+Fang(Best base destruction)
Aircraft carrier:
Rip+Blaze(Base defense)
Steel+Rip(Best base defense)
Vaild version:13.4 (Last update:2026 Mar 3)
=================================
Update log:
Solo fighter:
Add Cloud+Fox(Dmg)
Add Cloud+Darkwing(Dmg)
Double fighter:
Add Cloud+Darkwing(Dmg)
Add Cloud+Jockey(Dmg)
Personal review on cloud:
It's interesting,lower crit rate than jockey,but way more powerful offensive passive and sacrificed most of survivability make she not very good for solo fighter,and unsure if fox could save it yet,she may be good with jockey, Darkwing that famous for their excellent normal attack ability.Even Night+Blade deal 60~70% normal attack dmg.Perosnally would more willing to use normal attack build om figher,also cloud provide slowt dmg resist reduction.It may end up no better than Nighthawk early combat,will love to see her actual performance.
what do you think about this tests:
#warpath #gaming #aceshooter
Cloud was buffed after this test
Gain additional 20% normal attack crit rate,And 10% dmg intensity instead of skill crit dmg only
I think they trying bring jockey or Darkwing back, after the huge successful of Nighthawk for his anti tanking ability.
I'm using now on my fighter Jockey + Fox, and I'm wondering if Nighthawk could have done better with one of these two officers or if it would have been better to risk it for Cloudbuster
Jockey Nighthawk is good when you have double jet , which 1 tanking 1 dps,have the tanking jet to protect your full dps jet
Fox Nighthawk is bad
I tried and lose to plane have lower fp,hp and even 30% dmg and dmg resist plane
1v1
ok, thank you. Then is Jockey + Fox still good option for 1 plane
Yeah best u can do with hybrid for now
Does the order of naval officers matter?
Ye blaze needs to be cap if u use him
So should I use Blaze + Rip instead of Rip + Blaze?
Unless rip also has buffs ye
Rip reduces damage resistance
For 8s or somethinh or standard?
8s
Okayy ty
base it off your enemies, if they put small shield captain first put blaze first, you're gona get thunderfked anyway most times on water without a carrier
is Striker+Maker still good for vang bomber
Van bomber is shet
Martyr better 
Aw
Yes I noticed
Marty deals almost no damage to inf
If is in bĆŗnker mode yes
Yes
Vang bomber needs only if your ally air focused and need sms to kill enemy atg
In all others martyr better
Which officer should i get first for base def, Uncle or Steel Angel? Need a new good MBT officer though aswell, one that is not lounge exclusive
U need hp or damage for basw
Also how u s26 and not have uncle?
was s26, switched to s25, and i'm not as maxed with every officer as you guys are, it's been slow for me to max officer by officer, and perhaps picking wrong officers to max aswell..
just wanted to know if i should get either uncle or steel first
uncle first, bigger benefit
40% officer resist + recovery speed vs 30% officer resist
alright, thank you š
and 30% normal attack resist on uncle
He is talking about steel angel
Either dmg or dmg resist
Depends what u want and what u need
i think he meant steel fighter
since he was talking about turtle
you rapscallion
steel angel, not steel fighter, sorry
but i can focus on both
U dumbazz
Show ur officers
sec
alright
Normal attack resilience for base is not first priority but uncle awaken is
Arty dmg doesn't blocked by normal attack resilience,as it's not normal attack.it is blast dmg
Only when enemy use MBT AG on u it's going to block some of MBT dmg
Just a few,MBT have good amount of normal attack boost skill u know
I thought normal attack was a small portion of it, good to know though
I don't denied that either,just saying i found universal dmg resist work better than normal attack resilience when it comes to tanking from arty.
Is inf pure normal attack dmg except the grenades
Yes
Ok
Why is Yardbird not listed?
Because he worse than everyone listed⦠this isnāt a latest officers list, itās a best officer pair list
Cuz he is shit
Under very specific circumstances Yardbird is excellent. Iāve done more damage using Yardbird/Shadow than Eye/Futurus during an attack on a base.
If you can get multiple shots off then it can overtake the meta pair
if you're double hasting futurus yeah
Double hasting?
OK. Not heard it called that. Yes, in the scenario there Eye is training Futurus
Nobody does multi shots unless ut seal clubbing
So eye futu still way better
with full skill train on both it's not close
With full skill training futu way better
Iām 200m, heās 350m. I never punch down.
Lemme guess, both s1?
Fckijg sealclubbers

if you need second arty that badly run turbird+shadow and train breach on futu so you can full train eye
until you get silent haste skill or vindicta crit if you're a gamblin man
a man of culture I see
Silent haste is L4 and on Yardy
Rh on mb
Just spend money š
run silent haste on futu and keep stinky yardbird as your worst officer investment until g2+
How is 200m vs 350m considered sealclubbing?
Ur in s1, rhats sealclubbing
s1 doesn't mean silver 1 it means sealclubbing 1
200m in S1 is sealclubbing š¤”
Yes it is
Behave
As 200m u can easily have 2 9.0
Ur the seal here
Login, send troops to AG, sit, retrain, retrain. Sounds awesome
See? Sealclubber
Anyway, to answer the original question, if youāre running 2 arty setup then Yardbird + is the best F2P option. If you just want to sit in the background adding troops to an AG then do something different and follow the advice of the heroic guys here š
heroic guy*
yeah that's the best only realistic f2p option rn
Anto Shadow better ngl
Yardbird still worse then futu tho, so ur point is still non existent
if you're not touching tips with bases maybe
breach should give the same or more benefit than anto's skill boost if my quick mafs holds up
Ig lol
My tests say different. At least on bases of at least 1Bn HP
Didnāt say Yardy was better. I was simply countering your statement that āhe is shitā
He is shit
Compared to futu he is shit
Have you tested it?
Yard is slightly better than future against decent bases
Not enough to argue awakening him if u already got future
šÆ bird is only better IF he can stay alive
3
Do you also have air and navy
Air yes,no navy for sure
Okay
This
Anf that is full shotting, not tapping
And since evrryone has syinger now a days, its rare for ut arty to survive
Unless ur playing with max modern research against not eveen maxed advanved
"Under very specific circumstances". Well, under very specific circumstances golden eagle is better than red heat
If your tanking unit can survive and you're able to deal 5 consecutive skills on a base, you don't have a problem...
Why are you running from the point 
Sigh. To repeat, Yardbird is good for attacking bases. Itās not as good as Eye/Futurus, but itās the next best option for F2P.
And fwiw you donāt need 5 consecutive skillshots. 2-3 and itās better than any arty officer Iāve tried.
He is not better
wtf are u yapping abouy?
Go on then, which F2P officer is better than Yardy in a siege?
Oh, so you are legally registered as blind then?
You know that bit where I said āItās not as good as Eye/Futurus, but itās the next best option for F2Pā? What did you think I meant?
There is not even any other option so he is still shit

I'd personally not advise anyone to get him because anyone has at least one lounge officer, red heat is better, vindicta is better, Eye is better, even shadow is better than him. Gen 6 is closer than Gen 4 and the jump will be big, any new officer that will be released in the future will be significantly better. It sucks being the latest Gen officer and being worse than older gen 4 officers at your role. It's a filler officer
If everyone is good then no one is good, they have to release a terrible officer for skill training once in a while and he still suck at skill training
With all that said, hes a horrible officer. Gen 5 should be better than Gen 4. Futurus was released in 2024
His 3rd skill is decent for skill training right?
Yeah one of his special
Breach one
You can't double eye if you use that
Just use the other one for hybrid or defense arty
True
I donāt disagree with most of that. But Shadow is not a better officer for siege.
Sheās a better officer in general. Sheās a bit worse in seige and sheās better in everything else. And very difficult to replace. If a new seige officer comes out, yard becomes 3rd option. A strong field gen 6 arty officer could even be better
I have Shadow and itās a superb versatile officer. If the choice is Yard or Shadow, there is no choice. Shadow every time.
My only point, the one Iāve been continually making, is that if you are FTP and running 2 arty then Yardbird is the best option right now.
Is that enough of an argument to wake him up? No
Yardbird is just filler for your triple arty siege setups etcā¦
Does Brisk Eagles special crit skill work / best for a Martyr's bomber with OL+Lone?
it works but it's better off going normal attack > skill boost > intensity > firepower
All unit have 0% crit chance unless provide by tech/skill/equipment
Stinger in atg š„
What are you suggesting I put it on?
I would use stinger on ATG sometimes as RL is very popular but captain
I'm not an arty main but maestro+Golden eagle would be good
Shadow+Eagle
Also
Swap thorn with Uncle
Okay, thank you for your response.
That thorn is wasted on L tank
And gen 2steel is better
Than thorn
Vox can almost be dumped too
I put Thorn on the L just for his shield.
5th usage
How many shield can a xi L tank generate compared with 9.2 SH
And does vox provide shield
anti-bomber LT
not great but it does do something
it's shit but it does something and vox proc helps a little
swap uncle with thorn is still better
paru gifting fire to the plebeians
lol nah
Dropping every defense officer before her
Iām not dropping ivankov
Idk it would be close with him the other 2 definitely would
Nah
Close with steel
And Iād pick steel
Steel and Ivan is the difference between dying before 8 seconds and staying alive for another one
But heās setup looks like heās looking at Liliths officer picks
No it aināt
It is lol
She will not protect you from dying in the first 8 seconds
Itās not first 8 secondsā¦.
Did you read my message?
Most people use eye, a lot others double him on futurus. So if you donāt resist any skill dmg in the first 8 seconds youāll lose like 90% of your base in 6-7 seconds
even i dont look at those and i do dumb shit all the time xD
Vox is useless when b2b
But surely it can be used if you sure u gonna get full send by enemy
Is the vox + eye hyper boosted skill charge doing anything good?
it's kinda shit but gives everything in base half eye benefit and makes you very turtly
@mighty lintel can you pin the new meta list everytime paru makes one? Is a lot easier then scrolling xD
It's fine i will re send
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
Steel+Uncle (Base defense)
Skill training:Eagle 10% base dmg resist,Uncle 10% base normal attack resilience, Enemy debuff
Main battle tank/Helicopters/Light tanks/Super Heavy Tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best tanking)
Core skill training: Normal attack resilience>Dmg resist>HP
===========SH,MBT only above===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========1 Tanks available===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========2 Tanks available===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Shadow(Normal attack)
Havoc+Valk(Skill dmg)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========3 Tanks available===========
<Normal attack>
Core skill training:Crit>Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Core skill training:Skill dmg boost>Dmg intensity>Firepower
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg against base)
Silent+Eye(5s skill against base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Core skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Core skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Red heat+Lonesome(Skill dmg)
Shadow+Red heat (Skill dmg)
Rogue+Shadow(Best skill dmg)
Wanderlust+Rogue(Skill dmg Counter RL)
Wanderlust+Angel(Normal attack,counter Wanderlust)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(dmg)
Dawn+Maker(Best dmg)
Core skill training: Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Lone+Ol(Dmg)
Lone+Maker(Best dmg)
Core skill training: Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Dmg)
Cloud+Fox(Dmg)
Night+Blade(Dmg)
Cloud+Night(Dmg)
Cloud+Darkwing(Dmg)
Fox+Witch(Tanking)
Fox+Nagarani(Tanking)
Core skill training: Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Dmg)
Cloud+Jockey(Dmg)
Cloud+Night(Dmg)
Cloud+Darkwing(Dmg)
Fox+Witch(Tanking)
Fox+Nagarani(Tanking)
Core skill training: Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
===========Naval===========
Versatile Naval:
Rip+Blaze(Dmg)
Steel+Rip(Best dmg)
Armoured destoryer:
Captain+Surf(Best Tanking)
Guided missile destroyer:
Blaze+Fang(Base destruction)
Steel+Fang(Best base destruction)
Aircraft carrier:
Rip+Blaze(Base defense)
Steel+Rip(Best base defense)
Vaild version:13.4 (Last update:2026 Mar 3)
=================================
Update log:
Solo fighter:
Add Cloud+Fox(Dmg)
Add Cloud+Darkwing(Dmg)
Double fighter:
Add Cloud+Darkwing(Dmg)
Add Cloud+Jockey(Dmg)
Canāt pin here weirdly
I have Rapier + Shadow on my MB, is it worth awakening Maker?
if u have nothing else to work first
Use the one from Lilith in game
Stop patronizing Liliths top competitor
Is it possible to get a 5 second skill shot against a base with either Futurus, Eye or Yardbird awakened, as well as Silent thunder special skill awakened only?

Yes
Futurus / Yardbird with Eye and Silent thunders special casting speed, correct?
Only on 2nd shot
Train silent skill on eye
And make eye+silent
Futurus + EoP + Silent thunder special skill
1st skill activation: 8/(1+25%)ā=ā6.4s
2nd skill activation: 6.4-1ā=ā5.4s
I don't haveSilent thunder awakened, only his casting skill bud, thanks for the reply.
If you want something close to 5sec on first skill shot you need Tip of Spear as leader and you get 5.2sec
I have same as you. Eye/Futurus/Yardbird/Silent special. Yardbird isnāt a great officer for tap tap.
Yeah I find that too bud.
If you can get 2-3 skill shots then Yardbird is good. But thatās really rare
One good thing is when enemy sees Eye on 1 arty and Yardbird on the other they donāt know which to attack š
What is your math tho?
Its 8 x (1-0.125) x (1-0.125). Thats around 6, not t
5*
5 is only possible with silent and eye
Itās 8/(1+12.5%) for EoP skill unless support gave me wrong calculation
Never trust support lol
Those clowns dont even know their game
But maybe someone needs to time
@tawdry rivet u got a high tech pc
Can u measure the times?
Where is your math from? Did you ask support? Do you work there?
Yes I do
And ur math is wrong anyways
Cuz 12.5%is 0.125
So 1 + 12.5% is 1.125
No itās isnāt
Yes it is
You didnāt read what I wrote
I know what I wrote
U have the correct outcome, just not the formula xD
Go ask devs if you really work there
Nvm
Read wrong again
š
But nobody using 2nd skill shot for tapping
But whatever, sorry
Did someone ask about tapping?
Yes
Where
Why else would u do faster shooting?
There is literally no reason to do faster shooting if ur not tapping or anti tapping
Fine. You know everything⦠good luck in life
When you get me a calculation from support saying Iām wrong Iāll start listening to you
Im just saying ut calculation is useless cuz nobody does 2nd skill shot with tapping
Who cares if itās useless. Thats not what he asked
guys
its 12.5% of 8 seconds thats 1 second
so if you have eye on your howie the first skill will go off at 7 seconds
Silent+Eye
Double train eye is 5s
I do because i am desperate for more dmg

what does 1 tank available and 2 tanks mean?
If you running 1 or 2 tanks at a time
oh okay
I was gonna reply before I saw that meth, I just gave up for the wp community.

But u got silent right?
I think Paruās sentence is making fun of someone
Fair enough xD
correct only way to get 5 seconds is using thunder and eye on same howie with eye trained onto thunder
Or vice versa 
true but why put eye first when thunder does much much much more dmg lol
Most people donāt have thunder awakened
Eye 1875
Silent 2000(maybe 2600?)
1555 silent work
How's this for my two tank setup, the first one is MBT to immobilize and deal skill damage and the second is dps LT
swap lady shadow and wanderlust
Are you sure? I don't want the opponent to be attracted to the LT
7th usage
Wanderlust Rapier
Rocket launcher+tiger
30% normal attack dmg+okay
20% dmg(madame 35% field dmg)+10% dmg and dmg resist
Havoc+Shadow
Shotgun+Sand tablet
Silent -1s,25% Antonina skill dmg(40% red heat skill dmg)
20% dmg(30% Pain skill dmg)+15% skill dmg and resilience.
Yes
sure but its the only way to get 5 seconds, otherwise the best you can do is 6 seconds without thunders skill
Im guessing all dmg is the same or are you no longer doing best dmg etc etc.
I stopped doing that since i can't make sure if one is actually best or not usually
Hey guys, quick question:
Whatās better for base burn:
2x arty or 1x arty + 1x RL?
Officers I could use for base burn:
Futurus, Eye, Lady Liberty, Lady Shadow
Arty officers I have:
Futurus, Eye, Lady Liberty, Lady Shadow, Steel Angel, Antonina, Flame, Stinger
Also got Silents skill (Officer skill cast speed lvl 5 (12.5%)
And what about Officer skill trainings?
How would you set it up for max damage? Getting yardbird maybe next
2x rl
Dont get yard
Thats the 1st thing lol
Alright I would say 1 arty 1 rl
Eye + silent or silent + Eye with the aide trained on the captain (all depends on who has higher skill dmg). This is for tapping, so unless ur planning on full sending this is the best setup rn
And then rl with futu lady lib
It wont get much off if ur tapping, but if your rl is decent it will still do good dmg
And if u are full sending
Futu eye
Lib shadow i think
Train anto and rh skill dmg on futu/eye
Then maybe reload on futu or some dmg intensity + dmg resist balanced on eye/futu
And on lib + shadow dmg intensity/skill dmg on both + a usefull special or balance
If I understand that right, I'll try it. But I have a question, I can see the merit that putting Wanderlust on my LT would be with some of his skills but what has me worried is his active skill, that attracts enemy units. Wouldn't that ability be best used on an MBT that can soak up the damage while a second unit who is focused on dps be used to deal a lot of damage. I plan on getting Haymaker and Desert Jaeger as well
You want a very fast unit to catch the unit you want to immobilize.
Okay, I understand. But wouldn't a more survivable unit work as well?
Not when youāre chasing a lib MBT, heli or LT
Or even RL
Theyāre mostly the same speed or faster than MBT
You only get kills if the enemy messed up and let you catch them
Yeah that makes sense, I'm just worried about losing a lot of reserves with my LT being the target
If your tanks are strong, youāll destroy any enemy before they can deal good damage
#1344675469638762497 message
All right thank you
@tawdry rivet @still garden oh well
Since like what we have been used to are gonna be Overthrow
Perfect match, Silent+Eye and eyy special is 5.8s
Thanks to @void tangle
?
I donāt have thunder awakened just his 1 skill lvl 5
i dont like it ngl
Can you explain why?
I answered u
yoshi u bought anything this event?
just because bro wtf is that setup
Even without awakened you would still recommend me using eye & silent thunder ? He only got his one skill with 12.5% at lvl 5
@fair agate how far is your wanderlust and what is your tank tech
Me broke
Damn, I'm trying my best with what I have
I finished advanced tech for my tanks and I've got 5-5-3-4 on Wanderlust
im messing with u
i would put shadow with havoc
u got a skillboost trained, utilize it
wanderlust with rapier will have to do for now
you're stacking intensity and normal attack with some mid crits it is better that way
I know, don't worry. I changed the setup to this
nice
just fix some training and you're fine
What should I fix?
Why hp?
Why train hp on a dmg dealer?
Do rh 40% skill dmg on havoc and some balance on shadow
It's the best skill training I got. I don't even have Red Heat unlocked
What officers do you have awakened or any skill leveled?
I'll show you
I also have some skills half completed for Lord of Order and Arbitrator
Use mary/wolf dmg int instead of hp
Mary is on my LT, I can add Wolf though. I don't know why I didn't have her on already
They aren't full skills, I was very indecisive awhile ago when I got them so I didn't get full skills. Lord of Order's Active and Special skill are at 3 and Arbitrator's first Protection skill is at 2
I do realize that I wasted good drinks back then
People here who have never used Yardbird say heās terrible. I can tell you from experience that Yardbird>Lady Shadow for base burn. And thatās just on the 2nd unit, doesnāt even include the extra skill damage Yardbird gives to your Eye/Futurus arty.
Later today Iām going to test RL with extra cell against arty. My gut feeling is RL with Yardbird/Antonina will be better than arty with Yardbird/Shadow.
Against my better judgement I was persuaded yesterday to try Yardbird on ATG for base defence and air defence. I compared Steel/Shadow with Steel/Yardbird. On both tests (base and air) the final damage was the same. Shadow gives better skill damage, Yardbrid better normal attack damage. Iād be interested if you could verify on your test account
Iāve actually tried using yardbird, works nicely burning bases. Especially when you have two Arty/RL units.
From what Iāve seen and also according to raw stats on paper Yardbird is better than Lady Shadow in burning bases and depending on base HP and how many skill shots can be casted, Yardbird is better than Futurus.
In most cases with high HP bases cast no.3 and higher YardBird gets better results than Futurus.
@royal marlin
Can confirm when you get to 3 skillshots then Yardbird is better. Getting 3 skillshots is nigh on impossible though. Only only useful if youāre hitting an empty base (troops dead or in AG)
Yardbird/Shadow and Futurus/Eye. 50% more damage from the weaker arty unit
Itās possible, I reached 3 casts a few times. It also depends on the sponge, how many in group and if you can break the skill attacks of Argrnt and Stinger on raven to last long enough to cast 3
True. Not impossible, but rare
What battlefield level do you play
At the moment, in between E1
Ok thanks guys
And you get 3 shots off a siege? Do you attack empty 200m bases?
I donāt understand the point of this. Iām not here to argue. Just my experience and raw stats
And for your answer, go burn a 600m base not full arty with infantry + 2 RL and it works
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
Steel+Uncle (Base defense)
Skill training:Eagle 10% base dmg resist,Uncle 10% base normal attack resilience, Enemy debuff
Main battle tank/Helicopters/Light tanks/Super Heavy Tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best tanking)
Skill training: Normal attack resilience>Dmg resist>HP
===========SH,MBT only above===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========When running 1 Tank===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========When running 2 Tanks===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Shadow(Normal attack)
Havoc+Valk(Skill dmg)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========When running 3 Tanks ===========
<Normal attack>
Skill training:Crit>Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Skill training:Skill dmg boost>Dmg intensity>Firepower
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg Tap base)
Silent+Eye(Fast Tap base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Shadow+Red heat (Skill dmg)
Rogue+Shadow(Best skill dmg)
Wanderlust+Rogue(Skill dmg,Counter RL)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(Best Base dmg/Troop Dmg)
Dawn+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Oi+Lone(Troop Dmg)
Oi+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Hybrid Dmg)
Night+Blade(Pure Dmg)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Fleet+Fox(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Pure Dmg)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Fleet+Fox(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
I'm not arguing with you lol
I just asked a question
===========Naval===========
Versatile Naval:
Rip+Blaze(Dmg)
Steel+Rip(Best dmg)
Armoured destoryer:
Captain+Surf(Best Tanking)
Guided missile destroyer:
Blaze+Fang(Base destruction)
Steel+Fang(Best base destruction)
Aircraft carrier:
Rip+Blaze(Base defense)
Steel+Rip(Best base defense)
Vaild version:13.5 (Last update:2026 Mar 21)
What changed
=================================
Update log:
A lot wording redo,like really
Liberty bomber:
Lone+Dawn(Dmg)āLone+Dawn(Best Base dmg/Troop dmg)
Vanguard, Martyr Bomber:
Lone+Dawn(Troop dmg)āOI+Dawn(Troop dmg)
Lone+Maker(Best Troop dmg)āOI+Maker(Best Troop dmg)
Added Fox+Fleet(Hybrid Tanking) in Single, Double Fighters
Air force:
DmgāPure dmg/Hybrid Dmg
TankingāPure tanking/Hybrid Tanking
So Ol+Dawn better than Lone+Dawn?
OI performance on Vanguard/Martyr is the same mischief, lounge level.
Ohh okay,thanks
@twilit violet Shadow rly won with RH in field?
Lone + ol best hybrid lib bomber
Hello. Is this good Skill for Fighter Plane officer?
Yes one of the best
or is this Skill better?
Depends, first one is almost always better
tnx
no
If you use sky jockey that is
I donāt see the point if your using nighthawk with blade or someone else
yes I use Sky Jockey
Cool, then yeah definitely use one of them
Experimental Concept
Field RL Meta Pair
Change Percy with Shadow
Shadow way better then percy lol
Yeah mb
Hmm correct me if im wrong but next free officer should be versatile land officer like Lady shadow type??
just thinking if going to save or bite the bullet and start sky jockey for fighter.
naval/Inf most likely
u can say versatile instead of inf too
That's what Lilith would do
@eager summit for reference
this dude plays satisfactory 100%
Hopefully inf
Saving just in case
Nice š i was thinking that it should be navy or land versatile, i havent touched inf so forgot it exists š
Inf is relatively long waiting for sure but it's quite delusional to hope they drop new one rn
We went from bear to Rogue directly
Guess how many days between
500
We aint ever gonna be getting an air versatile again xD
maybe
Itās okay
It would be broken anyway
I will
Paru ur excel pro right?
We need tanking inf officer that would perform 2 times better than arbitrator
Not really
My brain refuses to do complex things sometimes
Nvm i asked chatgpt xD
So bomber
Bet
Iād bet money the next officer is tank or arty
They already released new inf skin,maybe new inf officer too
weāve got about 3 or 4 arty officers since the last inf. And before that the previous inf officer was 4 years ago
Inf main 
No way there will be even more new tank/howi officers
Keep dreaming
Yeah
You seem to not be familiar with this game
Weāll seeš
Not really
Just know that Lilith doesnāt really care about inf
It took 3 years to release brummy
Guys is this special skill from Yardbird effective inside a base?
On base defence / turtle set up, you have 4 arty units, that's a boost to all 4 units (I think), then 50% more effective on your own units but I'm not sure If it's really that effective or not.
Well its only 15% for the unit its on
25 from antonina or 40 from rh is way more effective
U always have 1 stronger unit anyways
Agreed but using it on one of the 4 arty captains as training skill.
I have x2 casting speed skills (eye and Thunder), then NAB special skill for ATG and the fourth arty I was using Valks special skill.
So I'm thinking of replacing Valks special skill with Yardbirds speciall skill above.
Its just a question of money if you awaken both because you also want base destruction officer. But thats a nice overview
Your main acc doesnt have inf so dont worry about new inf officer. š¤£
well
I dont know if you really want to play inf in the current rl meta. Also i think inf generally needs some changes because inf tech is really specific. If you go tank tech many units get stronger meanwhile inf tech is just inf. Its the same with arty. Atg arty and rl get buffs
what i do with 9.2 inf then
I think tank is a good option but not sure if you can be happy with vanguard tank. Especially you want everbloom and angel as f2p
inf alr almost fully g++
Very worth considering not much useful special training in defense
Having a debate in our alliance best combi for Liberty bomber, I stated Lone + Dawn but getting kick back that Lone does no skill damage and that Ol Stache and Dawn are the best for base damage / Liberty bomber.
Its true lone don't do skill dmg on lib bomber
But he gives it a nice boost to dmg
stache is bad for bases
Lone is way better
Read Lone awaken skill, you will understand
Lone and Dawn is the absolute best, Lone and Stache isnāt much worse though
How Fox+Witch is good for tanking
Isnāt witch gen1 officer
she got manuaverablity to dodge
She got shield and shield is most important currently
Okay
Like this
63.5M shield
holy shield
wtf
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
GridLock+Uncle (Base defense)
Skill training:Eagle 10% base dmg resist,Uncle 10% base normal attack resilience, Enemy debuff
Main battle tank/Helicopters/Light tanks/Super Heavy Tank:
Anthem+Cavalier(Tanking)
Arbitrator+Anthem(Best tanking)
Skill training: Normal attack resilience>Dmg resist>HP
===========SH,MBT only above===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========When running 1 Tank===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========When running 2 Tanks===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Shadow(Normal attack)
Havoc+Valk(Skill dmg)
Havoc+Shadow(Skill dmg)
Havoc+Lord(Skill dmg)
===========When running 3 Tanks ===========
<Normal attack>
Skill training:Crit>Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Skill training:Skill dmg boost>Dmg intensity>Firepower
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg Tap base)
Silent+Eye(Fast Tap base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Shadow+Red heat (Skill dmg)
Rogue+Shadow(Best skill dmg)
Wanderlust+Rogue(Skill dmg,Counter RL)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(Best Base dmg/Troop Dmg)
Dawn+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Oi+Lone(Troop dmg)
Oi+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Hybrid Dmg)
Night+Blade(Pure Dmg)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Fleet+Fox(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Pure Dmg)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Fleet+Fox(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
===========Naval===========
Versatile Naval:
Rip+Sirena(Dmg)
Blaze+Tide(Dmg)
Steel+Sirena(Best dmg)
===========1 ship available===========
Blaze+Rip(Dmg)
Steel+Sirena(Best dmg)
===========2 ship available===========
Armoured destoryer:
Captain+Surf(Best Tanking)
Guided missile destroyer:
Blaze+Fang(Base destruction)
Steel+Fang(Best base destruction)
Aircraft carrier:
Rip+Blaze(Base defense)
Steel+Rip(Best base defense)
Vaild version:13.6 (Last update:2026 Mar 31)
=================================
Update log:
Added Sirena,GridLock
Land Versatile
Steel+UncleāGridLock+Uncle(Base defense)
Infantry:
Everbloom+AngelāGridLock+Everbloom (Tanking)
Versatile Naval:
Rip+Sirena(Dmg)
Blaze+Tide(Dmg)
Steel+Sirena(Best dmg)
===========1 ship available===========
Blaze+Rip(Dmg)
Steel+Sirena(Best dmg)
===========2 ship available===========
Upgrade is nice
Plus turtle awakened because of second half
Rip or Blaze as captain?
Blaze gives boost
Rip will be better technically
But people argue about it will not hit on shield
Kk
eventuallyā¢
Soon
2 weeks give or take
She is a tank officer fyi
But can be uswd on inf
See why I told you not to wake ?
Yes, it's not that bad without I couldn't play and get good score in toc. But I am worried that she would perform the same as Everbloom + Uncle so I won't awaken immediately
Note:Gridlock are temporarily removed from infantry tanking pair and infantry tanking has been changed back to everbloom+angel before further test is done and not wishing to cause any confusion.
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
GridLock+Uncle (Base defense)
Vox+Steel(Base defense)
Skill training:Eagle 10% base dmg resist,Uncle 10% base normal attack resilience, Enemy debuff
Tanks:
GridLock+Cavalier(MBT Tanking)
Anthem+Cavalier(SH Tanking)
Arbitrator+Anthem(Best tanking)
Skill training: Normal attack resilience>Dmg resist>HP
===========SH,MBT only above===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
Havoc+Lord(Skill dmg)
===========When running 1 Tank===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
Havoc+Lord(Skill dmg)
===========When running 2 Tanks===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Shadow(Normal attack)
Havoc+Valk(Skill dmg)
Havoc+Shadow(Skill dmg,First choice)
Havoc+Lord(Skill dmg)
===========When running 3 Tanks ===========
<Normal attack>
Skill training:Crit>Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Skill training:Skill dmg boost>Dmg intensity>Firepower
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg Tap base)
Silent+Eye(Fast Tap base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Shadow+Margarita(Skill dmg)
Rogue+Shadow(Best skill dmg,First choice)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(Best Base dmg/Troop Dmg)
Dawn+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Oi+Lone(Troop dmg)
Oi+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Hybrid Dmg, First Choice)
Night+Blade(Pure Dmg)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Pure Dmg,First Choice)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
===========Naval===========
Armoured destoryer:
Captain+Surf(Best Tanking)
Guided missile destroyer:
Fang+Sirena(Base destruction,First choice)
Blaze+Sirena(Base destruction)
Steel+Fang(Best base destruction)
Anti-aircraft/Submarine/Anti-submarine/Aircraft carrier:
Rip+Sirena(Skill dmg,First choice)
Steel+Sirena(Best base defense)
Rip+Blaze(Dmg)
Vaild version:13.6 (Last update:2026 Apr 2)
=================================
Update log:
Land Versatile
Added Vox+Steel(Base defense)
Tanks:
Added GridLock+Cavalier(MBT Tanking)
Added first choice
Tanks:Havoc+Shadow(Skill dmg, First choice)
Infantry:Rogue+Shadow(Skill dmg First choice)
Single fighter:Jockey+Fox(Hybrid dmg,first choice)
Double fighter:Night+blade(Pure dmg,first choice)
Guided missile destroyer:
Blaze+FangāFang+Sirena(Base destruction,first choice)
Added Blaze+Sirena(Base destruction)
Detele Fleet+Fox,no one use it really
Renamed Tank Category, instead of long ass full name now i just referred it "Tanks"
Renamed Versatile Naval into Anti-aircraft/Submarine/Anti-submarine/Aircrafts carrier
Artillery pairs are easier to find first choice as each officer purpose are listed clearly.
Cavalier>anthem for mbt tanking??
yes
-40% pen dmg matter,also 20% dmg .Anthem are full defensive
MBT need some dmg
No
Meta officer pair list.
Disclaimer:This list is based Subjective opinion,test from variety people and stats on paper.
Explanation:
Officer name+Officer name(Their purpose)
Extra grid officer: Antonina/Lady liberty/Madame
===========Ground force===========
Land Versatile:
GridLock+Uncle (Base defense)
Vox+Steel(Base defense)
Skill training:Eagle 10% base dmg resist,Uncle 10% base normal attack resilience, Enemy debuff
Tanks:
GridLock+Cavalier(MBT Tanking)
Anthem+Cavalier(SH Tanking)
Arbitrator+Anthem(Best tanking)
Skill training: Normal attack resilience>Dmg resist>HP
===========SH,MBT only above===========
Maker+Shadow(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
Havoc+Lord(Skill dmg)
===========When running 1 Tank===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Jeager+Phoenix(Normal attack)
Havoc+Shadow(Skill dmg,First choice)
Havoc+Lord(Skill dmg)
===========When running 2 Tanks===========
Maker+Shadow(Normal attack)
Maker+Rapier(Normal attack)
Jeager+Maker(Normal attack)
Phoenix+Shadow(Normal attack)
Havoc+Valk(Skill dmg)
Havoc+Shadow(Skill dmg,First choice)
Havoc+Lord(Skill dmg)
===========When running 3 Tanks ===========
<Normal attack>
Skill training:Crit>Normal attack boost>Dmg intensity>Firepower
<Skill dmg>
Skill training:Skill dmg boost>Dmg intensity>Firepower
Howizer(Arty),Rocket launcher:
Futurus+Eye(Best dmg Tap base)
Silent+Eye(Fast Tap base)
Shadow+extra grid officer(Field)
Silent+extra grid officer(Field [Best with Vindicta])
Stinger+Eye(Anti-tap)
Stinger+SteelAngel(Base defense)
Stinger+Red heat(Best base defense)
Skill training:Skill preparation time reduction>Skill dmg boost>Dmg intensity>Firepower
Anti-tank gun:
Shadow+Eagle(Base defense)
Wanderlust+Shadow(Best base defense)
SteelAngel+Shadow(Anti-air)
Skill training: Normal attack boost>Dmg intensity>Firepower
Infantry:
Vox+Rogue(Base defense)
Everbloom+angel(Tanking)
Arbitrator+Everbloom(Best Tanking)
Lonesome+Margarita(Skill dmg)
Shadow+Lonesome(Skill dmg)
Shadow+Margarita(Skill dmg)
Rogue+Shadow(Best skill dmg,First choice)
Wanderlust+Bear(Best Normal attack)
===========Air force===========
Liberty Bomber:
Lone+Dawn(Best Base dmg/Troop Dmg)
Dawn+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Vanguard, Martyr bomber:
Oi+Lone(Troop dmg)
Oi+Maker(Best Troop dmg)
Skill training:Normal attack boost=Skill dmg boost>Dmg intensity>Firepower
Single Fighter:
Jockey+Fox(Hybrid Dmg, First Choice)
Night+Blade(Pure Dmg)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
Double Fighter:
Night+Blade(Pure Dmg,First Choice)
Cloud+Night(Pure Dmg)
Jockey+Darkwing(Pure Dmg)
Fox+Witch(Pure Tanking)
Fox+Nagarani(Hybrid Tanking)
Skill training:Normal attack boost>Dmg intensity>Skill dmg boost>Firepower
===========Naval===========
Armoured destoryer:
Captain+Surf(Best Tanking)
Guided missile destroyer:
Fang+Blaze(Best base destruction,First choice)
Rip+Sirena(Field dmg)
Anti-aircraft/Submarine/Anti-submarine/Aircraft carrier:
Rip+Blaze(Dmg,First choice)
Tide+Sirena(Dmg)
Steel+Sirena(Dmg)
Vaild version:13.6 (Last update:2026 Apr 5)
=================================
Update log:
Gmd:
Steel+FangāFang+Blaze(Best Base destruction,first choice)
Added Rip+Sirena(Field dmg)
AA/SUB/AS/AC:
Rip+SirenaāRip+Blaze(Dmg,first choice)
Added Tide+Sirena(Dmg)
Added Steel+Sirena(Dmg)
thanks to Mag especially, corrected an error in the list and sorry i looked mean earlier.
Sirena 2250 coefficient+45% dmg
Blaze 1800 coefficient+66.5% dmg
Rip 2750 coefficient+61.5% dmg
Steel 1800 coefficient+45% dmg
Tide 2250 coefficient+38.3% dmg
Rip + Sirena field dmg or base destruction?
Okayy
So rip+blaze better than rip+sirena in Anti air ship ?
technically
This doesnt make any sense 
just a rough comparison
Actually u remine me i forgot something
Sirena 2250 coefficient+45% dmg
Blaze 1800 coefficient+75.5% dmg
Rip 2750 coefficient+61.5% dmg
Steel 1800 coefficient+45% dmg
Tide 2250 coefficient+38.3% dmg
Still doesnt makes sense, even makes less sense now.
Which one you want explanation
All of them, especially blaze
That will be text wall
Normal attack/Skill boost Vaule+5%=dmg
FP/6=Dmg%
Load timeĆ1.8=Dmg%
Dmg resist reduction=Dmg%
Excluding crit and everything related
Yeah but dmg increase % doesnt sum and damage resist doesnt compound with dmg intensity
i sum up only to show comparison of how much officer contributed to offensive
You reduce enemy 20% dmg resist=You have 20% dmg advantages now
1800 coefficient + 35% dmg int ā 1800 coefficient + 20% skill dmg + 15% normal dmg
may you explain again?
1% normal attack boost will be equal to 6% dmg int?
good news 1% buff doesn't exist so we don't need to discuss about that I don't know how to explain it too
But it does like like +5% dmg after test.
Normal dmg doesnt affect skill shots so its useless for skill build
yeah i already know that
I just say 30% normal attack will perform the same as 35% dmg, without skill boost part
Yeah around that, but inconsistent
Everything in the game is mostly inconsistent what we can do is find a less unstable number
So the point that comparison is what i try to compare officer each other with both Objective and Subjective way
Also seems like high coefficient doesn't always mean better
SteelAngel 2.2K feel normal on inf
Yeah, 2.2k is normal
