#šŸ’¬-modding

2468 messages Ā· Page 3 of 3 (latest)

untold tree
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😭

bright frost
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I love this

long pilot
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so i keep trying to download this map for a server but its not downloading, i got enough room and cant seem to get past this loading bar

errant yarrow
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pretty sure that's the Los Angeles map
played it once over a year ago but the style is very recognizable

untold tree
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looks about right, thx NoukStyle

ruby badger
lavish prism
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how can you upload photos???

green ice
meager lotus
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how fix this with architecht roads, all roads on hills are slanted and not flat

stable pebble
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made it edit the join message so i can see as soon as someone connects but is downloading, then update the message once they fully load in, instead of posting a seperate message

stable pebble
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merged the discord bot into the beammp server manager :)

bright frost
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Super neato

leaden oar
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Hey what are the odds someone here would join my BeamMP test server and sit in there for a minute while I ran I diagnostic command console side?

Im working on a fully server authoritative CareerMP, economy, gamesaves, everything is held and validated within the server instead of clientside.

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I need to generate a user report of everything that happens between the client/server on server connect to find out why CareerMP is taking an accessive amount of time to initialize.

orchid aspen
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Hey! I just released a new Zone Script for BeamMP

It lets admins create a custom zone that gradually shrinks over time — and if you step outside... well, you're done. The script automatically detects when a player leaves the boundary and triggers an explosion to eliminate them from the round

Everything is highly configurable, so you can tweak it to fit your server perfectly.

Great for quick events, mini battle royale modes, sumo, or just adding some chaos and pressure to your gameplay.

you can check it out on my patreon!

hardy merlin
orchid aspen
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if its that simple why no one ever did this? i put the lowest price i can on patreon

hardy merlin
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Is just crazy to me mate

orchid aspen
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if you want it for free you can always ask or made it yourself, scripting is not an easy thing to do and peoples ask for many more money from simple things

hardy merlin
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local vehicle = getPlayerVehicle(0)
local veh_pos = vehicle:getPosition()
local zone_pos = vec3(0, 0, 0)
local current_zone_range = 400
local is_inside = veh_pos:dist(zone_pos) < current_zone_range
if not is_inside then
  -- explode car
end

I mean this is the basic logic of this kind of game

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is just crazy to me how something that simple would go for 4€. is all im saying

orchid aspen
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yeah no, it is not that simple

hardy merlin
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Honestly curious in what way the base logic needs to be extended

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Whys a simple rad check not enough?

granite verge
orchid aspen
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Look, that snippet you sent is just basic math that works in a single-player vacuum. Turning that into a functional, synchronized multiplayer mod is a completely different story. Here’s what you’re missing. Network Synchronization: In BeamMP, you have to sync the zone’s position, radius, and shrink state across the server and every single client. If it's not perfectly synced, players explode on one screen while being safe on another. That’s the hardest part to get right. It’s not a hardcoded script. It has a full command system (/setzone, /setzonespeed, /setzonelimit) so players can trigger events anywhere, anytime, without touching the code. Smooth Shrinking, the radius is calculated using DeltaTime (dt) so it shrinks smoothly regardless of server lag or player FPS. Visuals, it includes a synced 3D renderer for the cylinder so everyone actually sees the boundary in real-time. You’re not paying for '5 lines of math,' you’re paying for a tested, plug-and-play tool that handles all the networking headaches for you. If it were as easy as your snippet, every server would have it already, but they don't.

granite verge
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it's like saying every Minecraft server should have Mekanism

orchid aspen
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That’s missing the point. I never said every server needs it, i said if it were as ''easy as 5 lines of code'' to make it work properly, you’d see it everywhere because anyone could whip it up in 2 minutes. It’s not about being a 'must-have' for everyone, it’s about providing a polished, bug-free tool for those who do want to host these events without wasting time on networking issues and manual setup. Huge difference between a game-changing mod like Mekanism and a specialized event tool.

granite verge
hardy merlin
# orchid aspen Look, that snippet you sent is just basic math that works in a single-player vac...

Thats not what i ment, every mp mod has todo that. I mean the core detection logic. If you say its a 2d plane sure its still simple

local is_inside = vpos.x >= ppos_min.x and vpos.x <= ppos_max.x and vpos.y >= ppos_min.y and vpos.y <= ppos_max.y

It get more funny if we make that plane rotatable as then we have to perform a vertices check. But still. In my mind thats to simple to ask money for. You do you, but for me, i couldnt

orchid aspen
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I use AI to help with my English because it's not my native language and I want to be clear. If that’s your only 'gotcha' left, it’s a bit weak. As for the logic: sure, a simple radius or vertex check is 'simple' math. But a script isn't just a formula in a textbook. It’s the event loop, the players UI, the network optimization, the error handling, and the visual feedback. If you feel it's too simple to pay for, that’s totally fair—nobody is forcing you. But I’m selling a finished, working product that saves people time and effort. I’m confident in the work I put into it. Let’s just agree to disagree and move on. Cheers!

hardy merlin
orchid aspen
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It’s integrated into the player's screen with dynamic warnings and status updates. If you want to see the full experience in action, you’re welcome to join the patreon. As I said, it’s a finished product, not just a snippet.

granite verge
hardy merlin
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Curious to see that ui really

orchid aspen
granite verge
hardy merlin
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Well except they atleast note down in detail what may be inside

granite verge
hardy merlin
orchid aspen
# hardy merlin Curious to see that ui really

The UI consists of dynamic screen notifications (similar to other popular event scripts) that track the zone's status, warnings when you're exiting the boundary, and elimination alerts. It’s designed to be clean and non-intrusive while keeping everyone informed. Regarding the Patreon link – this is actually my first time using the platform and I didn't realize the post settings hidden the description/preview from non-patrons. I'm still figuring out how to set it up so the info is public while the download remains for supporters. I'll fix the post and upload the screenshots/clips as soon as i have time.

hardy merlin
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Cool šŸ»

violet frigate
orchid aspen
# violet frigate People are spending years making high quality mods while you throw this through ...

You’re comparing car mods to server scripts—they are two completely different things. High-quality vehicle mods take years of 3D modeling and Jbeam work. Server utilities like this are about networking, logic synchronization, and providing a plug-and-play experience for hosts. As for the AI: I used it to improve my English and communication and pure utterance, not to write the logic for me. Using tools to work more efficiently doesn't make the end product 'BS.' If you don't think a fully synced, ready event tool is worth a few bucks, that’s your opinion. But don't disrespect the work that goes into making things actually work in a multiplayer environment. If it’s so easy and low-quality, feel free to ignore it.

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also, if i can i will put it at lower price, i just dont know where to put it with lower price, patreon is only website i know

bright frost
# orchid aspen also, if i can i will put it at lower price, i just dont know where to put it wi...

Kengar you're probably gonna be frustrated with the reception of your content if you only provide it this way.

I release everything I make free and unrestricted on GitHub for a variety of reasons, one of the leading reasons being low friction of public use

You need to do a little reflection on what your goal is

Would you prefer higher adoption of your content, public interest, and community contributions and improvement,

Or

Constantly explaining why your content is paid and then further justifying the cost, when you'd much rather people just use it

You'll find people commenting on it a lot, because it is out of the ordinary

bright frost
orchid aspen
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I appreciate the honest feedback, Dudekahedron. You’re right I’d much rather see people actually using the script and hosting events than spending my time defending a price tag. Adoption and community growth are more important to me than a few euros. I’ve decided to move the project to GitHub and make it free for everyone. I'll be keeping the Patreon as a purely optional way for people to support my work if they want to, including other scripts I'm developing (not just for BeamNG). I'm still learning how to navigate the release side of things, so thanks for pointing me in a better direction. I'll drop the GitHub link once it's ready!

bright frost
leaden oar
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Hey what are the odds someone would join my test server for a few minutes and then leave

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I need to record some delays happening before my CareerMP mod syncs. Seems like I might be having a client/server ack issue.

stable pebble
leaden oar
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If you do join just let me know if you are stuck in free mode cam or get the CareerMP stuff.

leaden oar
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Alright I released the next update. Just join when you can for a couple mins then leave. Let me know if you made it to anything CareerMP related or if you got stuck in freecam. Ill leave the server up. Its called T-Shadow Mod Test Server

stable pebble
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Added 10s of no collisions upon race start just incase someone slower is in front of you or AFK

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Added spectator teleporting, when not in queue for the flood it teleports you to the top of the race track at the begining of a race so you're not in the way of active racers

orchid aspen
# orchid aspen Hey! I just released a new Zone Script for BeamMP It lets admins create a cust...

Thanks again for the feedback, it really helped me see the bigger picture. As promised, I’ve moved the project to GitHub and it's now available for everyone for free.

GitHub Link: https://github.com/Kengar-del/BeamMP-ZoneMod

I’ve also updated the Patreon to be just an optional way to support my work for those who want to. Hope you guys enjoy the script and I'm looking forward to seeing some cool events with it!

GitHub

Dynamic Shrinking Zone. Contribute to Kengar-del/BeamMP-ZoneMod development by creating an account on GitHub.

stable pebble
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Might use something like that on the outbreak gamemode once I start messing with it

stable pebble
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Gonna have to come up with a way to establish a play area around the infected player and make sure other players don't leave the area lol

bright frost
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If survivor or infected get a certain distance away from origin of play area, instead of exploding as in the dynamic shrinking zone, teleport them at the shortest path to being back into the zone?

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Safe teleport them back to any random coordinate within the play area so chasing players that leave the area don't all get teleported back into a pile

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IDK I think you'll find a solution

stable pebble
bright frost
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yes allowing them to self correct would be wise

stable pebble
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added disqualification to the gamemode if checkpoints are skipped so the race isn't locked if someone wants to take a shortcut or something

stable pebble
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added in vehicle checkinghttps://cdn.discordapp.com/attachments/261578855838384129/1500744805934829639/image.png?ex=69f98d04&is=69f83b84&hm=cf04f1f546825c675e4d2e35cfa09b97f5d8ed31cca0df938dbfc1c71a45b8c9&

tepid narwhal
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does anyone have a good racing gamemode that i could use on my server?

ruby badger
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Vue UI uses a slightly different version of Noto Sans than CEF UI does

@font-face {
    font-family: VueNotoSans;
    src: url(/ui/ui-vue/src/assets/fonts/NotoSans/NotoSans-VariableFont_wdth,wght.ttf);
    font-weight: 100 900;
    font-style: normal;
    font-variation-settings: "wdth" 62.5 100
}
@font-face {
    font-family: VueNotoSans;
    src: url(/ui/ui-vue/src/assets/fonts/NotoSans/NotoSans-Italic-VariableFont_wdth,wght.ttf);
    font-weight: 100 900;
    font-style: italic;
    font-variation-settings: "wdth" 62.5 100
}
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for use in CEF

maiden temple
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BeamNG Local Splitscreen

I got local splitscreen working, by running BeamMP Server and then starting up two game instances (both through BeamMP client) via a custom handler for Nucleus Coop. Sound is coming from both instances, separate controller input and relatively good performance (although one window feels a bit more responsive than the other).

Sorry for the crappy videos (*whoops, just noticed I can't upload any images/videos atm?), kinda hard to handle two controllers separately. I'll write up a more detailed guide later this week. šŸ™‚

Software specs

  • Windows 11
  • BeamNG.drive 0.38.5 (build 19602)
  • BeamMP Server + Client 2.8.0
  • Nucleus Co-op 2.3.0
  • 3840x2160 @60Hz
  • One instance on low, the other on normal settings

System specs

  • 2x XBOX Series X Robot White controllers
  • 12th Gen Intel i7-12700KF, 3600 MHz
  • 32 GB RAM
  • NVIDIA Geforce RTX 3080 10GB DDR6
  • Yes I'm playing on a beamer

Game mechanics

It definitely feels more brittle than the regular solo game (windows loosing focus is THE HORROR) but it works well enough. Navigating through the menus is a bit of a hassle but fine.

true iron
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If anyone has any advice, i'm trying to make a mod in beamng that replicates the car my collegate engineering design team makes. I've never made a mod before but as of now I have nodes and beams for the frame all set up but cant figure out out to overlay my 3d model onto it. Any help would be appreciated!

true iron
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willing to venmo $5 if you can help me fix this ^^^

honest pelicanBOT
prime flint
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@bleak marten

stable pebble
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Just a little hud preview for the circuit racing gamemode

bright frost
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Oh sick

stable pebble
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Needs a little tweaking still but good enough for now lol

hardy merlin
stable pebble
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Don't know what that is, I'm making the gamemode from scratch

hardy merlin
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Its a all in one mega framework

stable pebble
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Ah okay, not for that unfortunately, stealing bits and pieces from my flood and touge gamemode

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That looks pretty sick not gonna lie, just need a decent hud setup to make it feel more authentic

hardy merlin
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Yes it was made using imgui

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its open source all aswell

stable pebble
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I may have to look into making a hud for it and releasing it lol

hardy merlin
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That be dope ngl

ruby badger
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@hardy merlin what do you think?

hardy merlin
ruby badger
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same section layout, same button design, same header design

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some of the same translation strings XD

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same font too

stable pebble
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Looks good :)

stable pebble
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Got the basic circuit racing gamemode done, just gotta tweak it a bit

ruby badger
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UNHOLY md-select css configuration

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but IT WORKS

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IT WORKS

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IT WORKS!!!!!!!!!!!!!

stable pebble
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oh thats pretty slick :D

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just polishing up the circuit gamemode now :)

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adding in some checks so that people can't just idle in a race to keep it running forever(hard coded time limit per race), skipped checkpoints DNF's you, queuing without a car removes you from the queue if you dont have a car by the time the race fires off

stable pebble
drowsy fossil
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so I am creating my own RP mod for our server, but I would like to incorporate into it a function that disables clients from using their own client side mods. Could someone point me in the direction as to where I could find such mod?

stable pebble
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'''Prevent users from activating their own mods and disrupting the server experience'''

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I might have to look into the code to see how it's achieved

drowsy fossil
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yeah, I impliemented a mix of that and cobalt already, i might remake it all together

stable pebble
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would be nice if it was just an option on the server config to allow or not allow client mods lol

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got it working as a standalone, can't enable or disable mods once in the server and it also unloads all mods that aren't on the server when they join :) credit to beamjoy for the snippets tho

bright frost
stable pebble
bright frost
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Right

stable pebble
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uhhh if you instruct me on how to do that i can test it lol

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never have i ever unzipped a mod on the client

bright frost
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Standard "unstoppable" sideload method, you just place whatever folders are in a mod directly into the /current folder

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Instead of as a zip in /mods

stable pebble
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lemme figure out how to get there, iirc its in %appdata%

bright frost
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So if for example a mod zip has like /lua and /scripts and /ui at the top level, and you place those in the user folder, then the game doesn't even treat like a mod, but as actual core game files

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Beyond targeting extensions by blacklist or whitelist I can't imagine how to address it

stable pebble
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gotcha, just added the delorian to my folder

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does not block tht

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but if they're loading in custom cars i can block them from spawning all together

bright frost
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If it is a vehicle it may not even have extension to block

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But yes, in combination you can probably address it

stable pebble
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already got vehicle blocking

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i will test rn

bright frost
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However someone can easily run a modified level loose in their user folder

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Or any modified lua

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Or any modified ui

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If done loose instead of packed, it doesn't touch mod management

stable pebble
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that makes sense....

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together it can at least block cars

bright frost
# stable pebble

That's easy, now block someone using a custom terrain that gives them advantage

stable pebble
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doubt i could pull that off rofl

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feel like that's something that needs built into the beammp client

bright frost
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Vehicles can trivially managed on a server with no client plugin, only a list of valid spawnable items is needed

stable pebble
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yea i meant the map thing

bright frost
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A client mod could inspect every directory in a user folder to tell what's there, however

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With a little (a lot, probably) of logic, one could say "that shouldn't be there" and boot a player

stable pebble
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yea only thing i can think off the top of my head is some sort of md5 signature scanning

bright frost
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Series of criteria to meet

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Does levels directory exist?

If so, not an issue, but does a level matching the servers currently loaded level exist?

That's a red flag

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And so on for /lua

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/ui, and so on

stable pebble
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Yeeeep

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I dunno if there's even a file function that can read all that lol

bright frost
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There are

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FS.

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Or

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Sorry, that's server

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But you can on the client too

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No I was right!

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It's FS on the client as well

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@stable pebble no problem

stable pebble
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i may look into it lol

bright frost
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Just the exists are enough if you know what you are looking for

bright frost
# stable pebble i may look into it lol

And yeah, IMO a simple proof of concept is

deny players with modified levels folder for the current server level

after that, I believe you could enforce a clean user folder and I'd love to see it in action

stable pebble
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@bright frost think it works for cars now just need to test levels

bright frost
stable pebble
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LOL

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for levels should i just be checking for a .ter file since most other stuff wouldn't effect anything?

bright frost
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Well, that's a good question, and is based on how sensitive you want to be

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A good working level has no business having anything in the user folder /levels

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However

stable pebble
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I had stuff in that folder that i never added manually lol

bright frost
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Many mods leave junk behind that gets generated there

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Yes, exactly

stable pebble
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like such

bright frost
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So, the real crunch is in how does one determine what's an issue

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Yes, a .ter in a level folder in the user folder would be a modified terrain

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But also

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Json could define no obstacles on the map at all

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So

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It gets complex fast unless you're say, zero tolerance, and a user must have no levels folder at all

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If you're bold, you could even provide a way for players who know it's not a problem to clean that folder

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Not ideal in MP

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But still

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You can at least see where I'm going

stable pebble
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that was exactly what i was thinking, a button that deletes the said violations

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with a big warning or something lol

bright frost
stable pebble
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that is fine lol

bright frost
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The kick could happen in response to their cleaning action

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etc etc

stable pebble
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yep yep

bright frost
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Thousand ways to approach it

stable pebble
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but if the functions are already loaded client sided and the lua engine is still running because they haven't clicked quit/disconnect yet

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wouldn't need to let them stay in the server to delete said issues

bright frost
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Hey there, possible is a solution yes, kick them, but instruct them to NOT return to menu, but continue offline and use your method to clean, and then try again

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I think it could be cooked up for sure

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BE CAREFUL, obviously

stable pebble
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yea obviously

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would absolutely blow if i deleted my entire pc LOL

bright frost
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It should be scoped to only the user folder but uhhhhh

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You never know

stable pebble
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yea lol there would be lots of debug beforehand ofc without the delete function just to make sure it's scoped correctly

bright frost
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Do you have a personal discord server by the way or are you just freewheeling it here

stable pebble
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I do have a DC for my servers, running more than beammp lol

bright frost
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Shoot me an invite in DM

ruby badger
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if any of you guys were wondering what (what might be?) the full changelog for my ui updates looked like

stable pebble
forest wadi
split jetty
bright frost
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and pardon the atrocious photo

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Also I guess the Browse button for the Output folder suggests by placement that it will open the path in the output folder field, however it opens the folder you previously selected to Add Target

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Again sorry for photos, work PC is occupied

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Apart from that it's super neat

stable pebble
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will fix that error later tonight after work :) i should probably also mention to extract client mods that are for vehicles / levels lol

ebon coral
stable pebble
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Hoping the Modcheck will help out some servers that want to keep players from loading mods

tired turret
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kaesa

ruby badger
stable pebble
bright frost
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That's what's up

stable pebble
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:D works good enough for me lol

trail goblet
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is there a mod or way to force players to auto direct connect, upon booting game? Would be nice QOL for splitsceen script I have.

pearl bronze
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Anyone know a good nissan s14 mod preferably 1997-1998 gen

honest girder
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does anyone know how to allow the Universal Monster Frame to use other/modded radiator supports?

tardy gazelle
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Hey guys how do I get an author key? I'm trying to make a server for my friend and me?

ruby badger
karmic aurora
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Anyone on here good with Jbeam for a mod im working on on the car the roof spikes etc

frigid coral
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guys

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i have a qst

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is it safe now to play beammp>

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?

granite verge
ruby badger
mossy portal
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yo could someone make a sound into a horn ill dm you the sound

foggy nymph
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does anyone else here use DSX for a PS5 controller with beamng? have you been able to get mods like DSX - DualSense Adaptive Triggers v1.2.0 to work with beammp? for some reason when i use it in single player it works no problem and the triggers respond to wheel slip and braking but when i try to use it on my friends server the mod just wont seem to work. anyone else encounter this?

dusty linden
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i use an xbox controller or I would try and replicate your issue for me, sorry I cant be any more help than general troubleshooting questions

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hey, was wondering if people can provide some assistance? I've configured an MP server and I know how to assign permissions using the BeamJoy plugin.

Theres one thing I am struggling with, I can't seem to find a way to configure the server so that when you join, you spawn in a specific car. I want this to be the default action when joining so any players drop in and immediatley spawn in a Covet - I've tried looking through the documentation but either I've missed it, it's not documented, or i'm just plain silly sometimes. Can someone please help me with assistance to attain this configuration? Thanks in advance!

honest pelicanBOT
ruby badger
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wcusa streetlights progress

bright frost
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oh

ruby badger
bright frost
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I can't wait to try it

granite verge
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I know the lighting engine is quite inefficient

tired turret
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TurboPatateWizardByBubbles 37 days of uptime, crashed because screw you kaesa you stink

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its almost like dailying a wet piece of paper for an os isnt advised

opaque wren
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Can anyone assist me with trying to get a modded car to appear in the dealerships in CareerMP?

ruby badger
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they just need to appear in regular career mode because careermp is just a extra layer that makes career mode compatible with multiplayer

opaque wren
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I've edited the info.json and it still doesnt appear

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"InsuranceClass":"dailyDriver",
"Region":"northAmerica",
"Population":"500000",
"Value":"5000",
"Config Type": "factory",

ruby badger
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basically youll just need stuff that displays in the ui

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also value is a number w/o ""

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you could use info_350_us.json of the bolide as an example

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content/vehicles/bolide.zip/vehicles/bolide/info_350_us.json

opaque wren
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still not working

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and i basically copied everything

hot wadi
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Does anyone know how much RAM beammp servers take normally?

errant yarrow
oblique narwhal
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anyone know how i can have custom images on my loading screen for my server

oblique narwhal
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*thanks

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what floder of the server do i put in

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client or server

errant yarrow
oblique narwhal
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i tried it in client folder and it didnt work?

errant yarrow
native hinge
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Did you restart the server? Also iirc this zip only has 8 images, you need 20 in total

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They can be the same

errant yarrow
native hinge
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I only vaguely remember when we got a initial working version of the mod that it didn't have enough images

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I am on my phone so I can't check that one

oblique narwhal
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i have 9 images in it but i configured it for that

native hinge
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Beamng is configured to load 18,if it doesn't have 18 it loads some generic ones

oblique narwhal
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and i tried client folder (zipped) and server folder (zipped and unzipped) and both didnt work

native hinge
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So the chance of your appearing is half

oblique narwhal
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ahhh ok

errant yarrow
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Create your own images with the same names and overwrite the existing images

native hinge
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^

oblique narwhal
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ok brilliant thanks

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ill see if it works

native hinge
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This is one which affects the client and must be put into the client folder

errant yarrow
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9+9

oblique narwhal
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it still dont work

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šŸ™

errant yarrow
# oblique narwhal it still dont work

It works on my server and dozens of other servers, there's no reason it shouldn't work on yours
You're doing something wrong
Is this your first time putting a mod on your server?

oblique narwhal
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bear with me

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i messed it up

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testing it again

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nah its still not working

errant yarrow
native hinge
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Also Post a screenshot of the folder where the images are

oblique narwhal
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right

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mb i got timeout for some reason

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i cant send images here

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dm?

errant yarrow
# oblique narwhal dm?

Don't touch JS if you don't understand it
Download the folder again and put it in the client folder
Restart the server and see if it works

oblique narwhal
#

JS?

errant yarrow
# oblique narwhal JS?

Don't change anything
Put it in the client folder and restart the server
If you get a picture like this, it means you succeeded

oblique narwhal
#

ok ill try that

errant yarrow
#

With a few minor changes you can do amazing things with it
This is how it looks on my server:

oblique narwhal
#

ahhh cool

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i just want mine to show funny photos of my friends bc we only really play it

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right#

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i got it to work

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how do i put my own photos in now

errant yarrow
oblique narwhal
#

does images size matter so if its a cropped image will it work

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?

errant yarrow
oblique narwhal
#

i got it working thanks

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my images were the wrong format

errant yarrow
#

Wanted to show us the pictures?
That sounds kind of funny to me
*No seriously

drowsy fossil
#

I just want to say I am going to make a working version of cobalt essentials, with nametags and useable moderation actions’

ruby badger
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thats scenic route

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thats me!!

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yippeee

ruby badger
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it looks and sounds so silly but is informative

real kernel
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@ruby badger any idea?

ruby badger
# real kernel

rain and snowfall maps are modded and i dont deal with rendering stuff

real kernel
ruby badger
#

brother i dont work in rendering

granite verge
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especially transparency, it's mostly visible with rain with car windows

real kernel
granite verge
#

the windows get masked with the rain

real kernel
real kernel
#

@granite verge

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works in the normal version so its all good

granite verge
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no need to ping twice yk

real kernel
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u dont get notifications when ur in the same chat while talking

granite verge
real kernel
granite verge
real kernel
#

you quick with it

granite verge
real kernel
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true im already having fun tweaking with the engine and pushing it to its max

granite verge
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Vulkan allowed me to run BeamNG on literal ewaste

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AMD Athlon 7120U IllegalTurboPatateCry

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iGPU...

real kernel
#

ill be honest though.. the game actually runs BETTER for me on the main

granite verge
#

8GB soldered RAM...

real kernel
#

people are saying its better for AMD users to run vulkan whereas NVIDIA is better on main

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is that true?

granite verge
real kernel
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i mean i have a rtx3090

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so idk where that plays into the differences

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im also running the game in 2k

granite verge
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otherwise I go above 4GB VRAM

real kernel
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So it is true?

granite verge
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mostly significant for low-VRAM cards

real kernel
#

Dang, i've been crashing out over why vulkan wasnt giving me better perf..

granite verge
#

MuYe's 4090 runs better on Vulkan

real kernel
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How though

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thats the thing its so confusing

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everyones giving conflicting statements.. technically vulkan should run better for me but its not

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i5 13600kf , RTX3090, 32gb DDR5 paired with the best NVMe ssd i could find

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its not the worst pc either

granite verge
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it depends on everything in the PC really

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Vulkan is different so it has pros and cons

real kernel
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guess which one's vulkan/main

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only main differences is that im using Reshade in 1 of the clip and a different skybox

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everything else is basically the same settings

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first clip is super choppy

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2nd one is smooth as butter

granite verge
real kernel
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dang 😭

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do you have a clip of your gameplay or something im wondering whats the best you can get your game to look and run at the same time

granite verge
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but I'm rocking Linux though

real kernel
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on the 2nd one i easily did around 60

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i even ran reshade, which uses more gpu

granite verge
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well maybe if you had a frame limiter set on a lower setting you could get rid of the choppiness
but yh sometimes hw combos are weird

real kernel
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i aint limiting my fps to 10 😭

granite verge
real kernel
granite verge
real kernel
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i bought ddr5 when it was cheap though

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kinda lucky on that part

real kernel
granite verge
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I have so much RAM that I've set my HDD as a swapping device to extend my SSDs lifespan

real kernel
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smart man right here

granite verge
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wish I had some SODIMMs for my HP Pavilion DV6
4GB is a bit tight for normal life even with Linux Mint

ruby badger
ruby badger
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I love the official beamng drive discord server

slate dew
#

and dumbasses

ruby badger
slate dew
ruby badger
plucky prawn
green ice
ruby badger
green ice
scenic sand
#

How i can use custom made UI app on my custom server so players all see it and can interact with it. Also this custom UI App would understand to work with another mod? i still can't figure out how to use angularJS in mah multimode

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i have app.json, but can't get it to work. Does it need to be another mod or can it be inside my mod? GUI works. Sry Rainless im still asking same stuff. i didnd tunderstand yesterday xd

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also my english is so shit it makes things difficult xdd

valid lake
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is the countdown function standard in beammp, or is that a mod? Also can I set up something like onUpdate() to run when the countdown is finished?

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(I only used 'onUpdate' as an example of a function that I don't need to call, but gets called for me to run)

scenic sand
scenic sand
merry flume
scenic sand
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had to check him out, intresting things there are definately šŸ™‚

valid lake
scenic sand
#

know the feeling

scenic sand
valid lake
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I figured it out, I used onChatMessage and check if sender was the server, and if the message was "Go!", and trigger the event that I wanted

scenic sand
#

that works too šŸ˜„

ruby badger
ruby badger
limpid sedge
#

I am wondering. I have multiple race missions I have created that take place at night. Is there a way to make sure the AI cars turn their lights on? Should I spawn in the cars using a prefab and then somehow give them AI?

bright frost
potent tusk
#

Hey I got a general question: where do I find my files where I join servers? I'm trying to get a file out of a server that I joined for a map. Where do I find that in my local files on my computer?

granite verge
potent tusk
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No I'm talking about servers I joined to get the modded map

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Basically I heard every time you join a server, it stores the files on your computer

hardy merlin
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Yep as ff_66 said

potent tusk
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So where do I find them there?

hardy merlin
#

next to the launcher

granite verge
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in the resources folder

hardy merlin
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where ever you have installed it

potent tusk
#

Me confused

granite verge
hardy merlin
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or local appdata

granite verge
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ye %localappdata%

potent tusk
granite verge
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no wrong folder

karmic pecan
granite verge
#

%appdata%\BeamMP-Launcher\Resources

granite verge
# karmic pecan

I still love how ppl don't realise this is an address bar
I had real trouble communicating with non-tech ppl

potent tusk
#

Oh

viscid shuttle
#

Hey all! I've recently got back into Career mode and I was wondering if there are any mods that I could run on my potato of a PC (AMD Ryzen 5 5600G with Radeon Graphics, 32.0 GB RAM, AMD Radeon Graphics ie no graphics card). I think I've seen some stuff where people have put actual IRL cars as traffic and stuff? And have like police and fines etc? A new way to earn money would also be cool. I'm somewhat sick of delivering for 2 hours straight to earn a grand or 2. I did see something about a mod that lets you sell dashcam footage to earn money, but I don't really want to go the illegal route, I want to play as a model citizen and work my way up to nicer cars.