#š¬-modding
2468 messages Ā· Page 3 of 3 (latest)
so i keep trying to download this map for a server but its not downloading, i got enough room and cant seem to get past this loading bar
pretty sure that's the Los Angeles map
played it once over a year ago but the style is very recognizable
looks about right, thx 
how can you upload photos???
gotta talk for a while
how fix this with architecht roads, all roads on hills are slanted and not flat
made it edit the join message so i can see as soon as someone connects but is downloading, then update the message once they fully load in, instead of posting a seperate message
merged the discord bot into the beammp server manager :)
Super neato
Hey what are the odds someone here would join my BeamMP test server and sit in there for a minute while I ran I diagnostic command console side?
Im working on a fully server authoritative CareerMP, economy, gamesaves, everything is held and validated within the server instead of clientside.
I need to generate a user report of everything that happens between the client/server on server connect to find out why CareerMP is taking an accessive amount of time to initialize.
Hey! I just released a new Zone Script for BeamMP
It lets admins create a custom zone that gradually shrinks over time ā and if you step outside... well, you're done. The script automatically detects when a player leaves the boundary and triggers an explosion to eliminate them from the round
Everything is highly configurable, so you can tweak it to fit your server perfectly.
Great for quick events, mini battle royale modes, sumo, or just adding some chaos and pressure to your gameplay.
you can check it out on my patreon!
You are truly asking money for something this simple wow
if its that simple why no one ever did this? i put the lowest price i can on patreon
Is just crazy to me mate
if you want it for free you can always ask or made it yourself, scripting is not an easy thing to do and peoples ask for many more money from simple things
local vehicle = getPlayerVehicle(0)
local veh_pos = vehicle:getPosition()
local zone_pos = vec3(0, 0, 0)
local current_zone_range = 400
local is_inside = veh_pos:dist(zone_pos) < current_zone_range
if not is_inside then
-- explode car
end
I mean this is the basic logic of this kind of game
is just crazy to me how something that simple would go for 4ā¬. is all im saying
yeah no, it is not that simple
Well without the ability to click on the product and see what it exactly does i can only imagine this simple form. How much more complex does it need to be?
Honestly curious in what way the base logic needs to be extended
Whys a simple rad check not enough?
it would not be if you wanted a square shape for instance but oh well
Look, that snippet you sent is just basic math that works in a single-player vacuum. Turning that into a functional, synchronized multiplayer mod is a completely different story. Hereās what youāre missing. Network Synchronization: In BeamMP, you have to sync the zoneās position, radius, and shrink state across the server and every single client. If it's not perfectly synced, players explode on one screen while being safe on another. Thatās the hardest part to get right. Itās not a hardcoded script. It has a full command system (/setzone, /setzonespeed, /setzonelimit) so players can trigger events anywhere, anytime, without touching the code. Smooth Shrinking, the radius is calculated using DeltaTime (dt) so it shrinks smoothly regardless of server lag or player FPS. Visuals, it includes a synced 3D renderer for the cylinder so everyone actually sees the boundary in real-time. Youāre not paying for '5 lines of math,' youāre paying for a tested, plug-and-play tool that handles all the networking headaches for you. If it were as easy as your snippet, every server would have it already, but they don't.
bold of you to assume every server would want such a plugin
it's like saying every Minecraft server should have Mekanism
Thatās missing the point. I never said every server needs it, i said if it were as ''easy as 5 lines of code'' to make it work properly, youād see it everywhere because anyone could whip it up in 2 minutes. Itās not about being a 'must-have' for everyone, itās about providing a polished, bug-free tool for those who do want to host these events without wasting time on networking issues and manual setup. Huge difference between a game-changing mod like Mekanism and a specialized event tool.
every server would have it already
you literally said it would be a must-have if it was simple
also why are you using AI formulation in your messages
Thats not what i ment, every mp mod has todo that. I mean the core detection logic. If you say its a 2d plane sure its still simple
local is_inside = vpos.x >= ppos_min.x and vpos.x <= ppos_max.x and vpos.y >= ppos_min.y and vpos.y <= ppos_max.y
It get more funny if we make that plane rotatable as then we have to perform a vertices check. But still. In my mind thats to simple to ask money for. You do you, but for me, i couldnt
I use AI to help with my English because it's not my native language and I want to be clear. If thatās your only 'gotcha' left, itās a bit weak. As for the logic: sure, a simple radius or vertex check is 'simple' math. But a script isn't just a formula in a textbook. Itās the event loop, the players UI, the network optimization, the error handling, and the visual feedback. If you feel it's too simple to pay for, thatās totally fairānobody is forcing you. But Iām selling a finished, working product that saves people time and effort. Iām confident in the work I put into it. Letās just agree to disagree and move on. Cheers!
Oh you made a ui for it as well? mind showing?
Itās integrated into the player's screen with dynamic warnings and status updates. If you want to see the full experience in action, youāre welcome to join the patreon. As I said, itās a finished product, not just a snippet.
it's not a weak argument tho, you could just use a simple translator instead of using an AI
Google translate has become very good these days, and it doesn't reformulate your true thoughts.
Unlocking the post costs 4ā¬. Id have to pay for the product before i can even see what it can do
Curious to see that ui really
AI is just a more efficient tool for me than Google Translate, same way this script is a more efficient tool than writing your own sync logic. Itās not that deep. Letās stick to the mod itself.
it's like paying for RAM without knowing the capacity
True mystery box
Well except they atleast note down in detail what may be inside
what may be inside

The UI consists of dynamic screen notifications (similar to other popular event scripts) that track the zone's status, warnings when you're exiting the boundary, and elimination alerts. Itās designed to be clean and non-intrusive while keeping everyone informed. Regarding the Patreon link ā this is actually my first time using the platform and I didn't realize the post settings hidden the description/preview from non-patrons. I'm still figuring out how to set it up so the info is public while the download remains for supporters. I'll fix the post and upload the screenshots/clips as soon as i have time.
Cool š»
People are spending years making high quality mods while you throw this through ai and then callout the people who see the bs. And they charge even less!! You gotta be trolling
Youāre comparing car mods to server scriptsāthey are two completely different things. High-quality vehicle mods take years of 3D modeling and Jbeam work. Server utilities like this are about networking, logic synchronization, and providing a plug-and-play experience for hosts. As for the AI: I used it to improve my English and communication and pure utterance, not to write the logic for me. Using tools to work more efficiently doesn't make the end product 'BS.' If you don't think a fully synced, ready event tool is worth a few bucks, thatās your opinion. But don't disrespect the work that goes into making things actually work in a multiplayer environment. If itās so easy and low-quality, feel free to ignore it.
also, if i can i will put it at lower price, i just dont know where to put it with lower price, patreon is only website i know
Kengar you're probably gonna be frustrated with the reception of your content if you only provide it this way.
I release everything I make free and unrestricted on GitHub for a variety of reasons, one of the leading reasons being low friction of public use
You need to do a little reflection on what your goal is
Would you prefer higher adoption of your content, public interest, and community contributions and improvement,
Or
Constantly explaining why your content is paid and then further justifying the cost, when you'd much rather people just use it
You'll find people commenting on it a lot, because it is out of the ordinary
I make more complex products than your game mode and I hate to say that yes I am biased but no I do not think charging for it is going to do you any favors
I appreciate the honest feedback, Dudekahedron. Youāre right Iād much rather see people actually using the script and hosting events than spending my time defending a price tag. Adoption and community growth are more important to me than a few euros. Iāve decided to move the project to GitHub and make it free for everyone. I'll be keeping the Patreon as a purely optional way for people to support my work if they want to, including other scripts I'm developing (not just for BeamNG). I'm still learning how to navigate the release side of things, so thanks for pointing me in a better direction. I'll drop the GitHub link once it's ready!
Thanks for the measured response, and I DO look forward to following along and trying out what you're working on
Hey what are the odds someone would join my test server for a few minutes and then leave
I need to record some delays happening before my CareerMP mod syncs. Seems like I might be having a client/server ack issue.
still need help? i can join for a sec
Hey some random actually joined at some point. I think it's just called TShadows test server or something.
I'm working on an update right now. Once it's done you can join an test at any point.
If you do join just let me know if you are stuck in free mode cam or get the CareerMP stuff.
Alright I released the next update. Just join when you can for a couple mins then leave. Let me know if you made it to anything CareerMP related or if you got stuck in freecam. Ill leave the server up. Its called T-Shadow Mod Test Server
Added 10s of no collisions upon race start just incase someone slower is in front of you or AFK
Added spectator teleporting, when not in queue for the flood it teleports you to the top of the race track at the begining of a race so you're not in the way of active racers
Thanks again for the feedback, it really helped me see the bigger picture. As promised, Iāve moved the project to GitHub and it's now available for everyone for free.
GitHub Link: https://github.com/Kengar-del/BeamMP-ZoneMod
Iāve also updated the Patreon to be just an optional way to support my work for those who want to. Hope you guys enjoy the script and I'm looking forward to seeing some cool events with it!
Dynamic Shrinking Zone. Contribute to Kengar-del/BeamMP-ZoneMod development by creating an account on GitHub.
Might use something like that on the outbreak gamemode once I start messing with it
Gonna have to come up with a way to establish a play area around the infected player and make sure other players don't leave the area lol
If survivor or infected get a certain distance away from origin of play area, instead of exploding as in the dynamic shrinking zone, teleport them at the shortest path to being back into the zone?
Safe teleport them back to any random coordinate within the play area so chasing players that leave the area don't all get teleported back into a pile
IDK I think you'll find a solution
That's kinda what I was thinking, give them a little 3 second count down before it teleports them back into the area
yes allowing them to self correct would be wise
added disqualification to the gamemode if checkpoints are skipped so the race isn't locked if someone wants to take a shortcut or something
added in vehicle checkinghttps://cdn.discordapp.com/attachments/261578855838384129/1500744805934829639/image.png?ex=69f98d04&is=69f83b84&hm=cf04f1f546825c675e4d2e35cfa09b97f5d8ed31cca0df938dbfc1c71a45b8c9&
does anyone have a good racing gamemode that i could use on my server?
Vue UI uses a slightly different version of Noto Sans than CEF UI does
@font-face {
font-family: VueNotoSans;
src: url(/ui/ui-vue/src/assets/fonts/NotoSans/NotoSans-VariableFont_wdth,wght.ttf);
font-weight: 100 900;
font-style: normal;
font-variation-settings: "wdth" 62.5 100
}
@font-face {
font-family: VueNotoSans;
src: url(/ui/ui-vue/src/assets/fonts/NotoSans/NotoSans-Italic-VariableFont_wdth,wght.ttf);
font-weight: 100 900;
font-style: italic;
font-variation-settings: "wdth" 62.5 100
}
for use in CEF
BeamNG Local Splitscreen
I got local splitscreen working, by running BeamMP Server and then starting up two game instances (both through BeamMP client) via a custom handler for Nucleus Coop. Sound is coming from both instances, separate controller input and relatively good performance (although one window feels a bit more responsive than the other).
Sorry for the crappy videos (*whoops, just noticed I can't upload any images/videos atm?), kinda hard to handle two controllers separately. I'll write up a more detailed guide later this week. š
Software specs
- Windows 11
- BeamNG.drive 0.38.5 (build 19602)
- BeamMP Server + Client 2.8.0
- Nucleus Co-op 2.3.0
- 3840x2160 @60Hz
- One instance on low, the other on normal settings
System specs
- 2x XBOX Series X Robot White controllers
- 12th Gen Intel i7-12700KF, 3600 MHz
- 32 GB RAM
- NVIDIA Geforce RTX 3080 10GB DDR6
- Yes I'm playing on a beamer
Game mechanics
It definitely feels more brittle than the regular solo game (windows loosing focus is THE HORROR) but it works well enough. Navigating through the menus is a bit of a hassle but fine.
If anyone has any advice, i'm trying to make a mod in beamng that replicates the car my collegate engineering design team makes. I've never made a mod before but as of now I have nodes and beams for the frame all set up but cant figure out out to overlay my 3d model onto it. Any help would be appreciated!
willing to venmo $5 if you can help me fix this ^^^
@bleak marten
Just a little hud preview for the circuit racing gamemode
Oh sick
Needs a little tweaking still but good enough for now lol
Is that for beamjoy?
Don't know what that is, I'm making the gamemode from scratch
Its a all in one mega framework
Install BeamJoy now for your BeamMP server: https://github.com/my-name-is-samael/BeamJoy
Join our Discord: https://discord.gg/83kF4utCV5
Support BeamJoy on Patreon: https://www.patreon.com/c/BeamJoy
Music: https://www.youtube.com/watch?v=oj6uvNpTyUk
Thanks to participants:
Nath_YT, Rodjiii, Lotax, RemiR2004 & Aymeric_28
Ah okay, not for that unfortunately, stealing bits and pieces from my flood and touge gamemode
That looks pretty sick not gonna lie, just need a decent hud setup to make it feel more authentic
I may have to look into making a hud for it and releasing it lol
That be dope ngl
I like it alot. it fits the surrounding ui as well
my goal was to make it as seamless as possible. it is eerily similar to career mode's pause menu if you compare them
same section layout, same button design, same header design
some of the same translation strings XD
same font too
Looks good :)
Got the basic circuit racing gamemode done, just gotta tweak it a bit
oh thats pretty slick :D
just polishing up the circuit gamemode now :)
adding in some checks so that people can't just idle in a race to keep it running forever(hard coded time limit per race), skipped checkpoints DNF's you, queuing without a car removes you from the queue if you dont have a car by the time the race fires off
so I am creating my own RP mod for our server, but I would like to incorporate into it a function that disables clients from using their own client side mods. Could someone point me in the direction as to where I could find such mod?
I use a custom vehicle guard script but I thought I saw somewhere there was a way to block actually loading the mods, might be part of beamjoy
'''Prevent users from activating their own mods and disrupting the server experience'''
I might have to look into the code to see how it's achieved
yeah, I impliemented a mix of that and cobalt already, i might remake it all together
would be nice if it was just an option on the server config to allow or not allow client mods lol
got it working as a standalone, can't enable or disable mods once in the server and it also unloads all mods that aren't on the server when they join :) credit to beamjoy for the snippets tho
Does it handle loose unzipped mods in the top level of the user folder?
loose unzipped on the client??
Right
uhhh if you instruct me on how to do that i can test it lol
never have i ever unzipped a mod on the client
Standard "unstoppable" sideload method, you just place whatever folders are in a mod directly into the /current folder
Instead of as a zip in /mods
lemme figure out how to get there, iirc its in %appdata%
So if for example a mod zip has like /lua and /scripts and /ui at the top level, and you place those in the user folder, then the game doesn't even treat like a mod, but as actual core game files
Beyond targeting extensions by blacklist or whitelist I can't imagine how to address it
gotcha, just added the delorian to my folder
does not block tht
but if they're loading in custom cars i can block them from spawning all together
If it is a vehicle it may not even have extension to block
But yes, in combination you can probably address it
However someone can easily run a modified level loose in their user folder
Or any modified lua
Or any modified ui
If done loose instead of packed, it doesn't touch mod management
That's easy, now block someone using a custom terrain that gives them advantage
doubt i could pull that off rofl
feel like that's something that needs built into the beammp client
Vehicles can trivially managed on a server with no client plugin, only a list of valid spawnable items is needed
yea i meant the map thing
A client mod could inspect every directory in a user folder to tell what's there, however
With a little (a lot, probably) of logic, one could say "that shouldn't be there" and boot a player
yea only thing i can think off the top of my head is some sort of md5 signature scanning
Series of criteria to meet
Does levels directory exist?
If so, not an issue, but does a level matching the servers currently loaded level exist?
That's a red flag
And so on for /lua
/ui, and so on
There are
FS.
Or
Sorry, that's server
But you can on the client too
No I was right!
It's FS on the client as well
@stable pebble no problem
i may look into it lol
Just the exists are enough if you know what you are looking for
And yeah, IMO a simple proof of concept is
deny players with modified levels folder for the current server level
after that, I believe you could enforce a clean user folder and I'd love to see it in action
LOL
for levels should i just be checking for a .ter file since most other stuff wouldn't effect anything?
Well, that's a good question, and is based on how sensitive you want to be
A good working level has no business having anything in the user folder /levels
However
I had stuff in that folder that i never added manually lol
like such
So, the real crunch is in how does one determine what's an issue
Yes, a .ter in a level folder in the user folder would be a modified terrain
But also
Json could define no obstacles on the map at all
So
It gets complex fast unless you're say, zero tolerance, and a user must have no levels folder at all
If you're bold, you could even provide a way for players who know it's not a problem to clean that folder
Not ideal in MP
But still
You can at least see where I'm going
that was exactly what i was thinking, a button that deletes the said violations
with a big warning or something lol
If you let them do that while on server they will need a reconnect
that is fine lol
yep yep
Thousand ways to approach it
but if the functions are already loaded client sided and the lua engine is still running because they haven't clicked quit/disconnect yet
wouldn't need to let them stay in the server to delete said issues
Hey there, possible is a solution yes, kick them, but instruct them to NOT return to menu, but continue offline and use your method to clean, and then try again
I think it could be cooked up for sure
BE CAREFUL, obviously
yea lol there would be lots of debug beforehand ofc without the delete function just to make sure it's scoped correctly
Do you have a personal discord server by the way or are you just freewheeling it here
I do have a DC for my servers, running more than beammp lol
Shoot me an invite in DM
if any of you guys were wondering what (what might be?) the full changelog for my ui updates looked like
Finished it up, can block mods from mod manager, also blocks loose files in the client folder unless they match the version generated on the server by md5 hash, can also block spawning vanilla cars if you need that functionality
pardon my alt account
I just wanted to mention that if the user does not select a "content type", the python will error
and pardon the atrocious photo
Also I guess the Browse button for the Output folder suggests by placement that it will open the path in the output folder field, however it opens the folder you previously selected to Add Target
Again sorry for photos, work PC is occupied
Apart from that it's super neat
will fix that error later tonight after work :) i should probably also mention to extract client mods that are for vehicles / levels lol
can anyone use this ı if is work tell or anything wrong tell me again
Hoping the Modcheck will help out some servers that want to keep players from loading mods
kaesa
?
Fixed it crashing if no type selected, defaults to level when you open it up to browse for files
That's what's up
:D works good enough for me lol
is there a mod or way to force players to auto direct connect, upon booting game? Would be nice QOL for splitsceen script I have.
Anyone know a good nissan s14 mod preferably 1997-1998 gen
does anyone know how to allow the Universal Monster Frame to use other/modded radiator supports?
Hey guys how do I get an author key? I'm trying to make a server for my friend and me?
Anyone on here good with Jbeam for a mod im working on on the car the roof spikes etc
yes but no accounts yet
adding onto this, no eta (time when accounts come back) is known because the beammp team are all volunteers working in spare time
yo could someone make a sound into a horn ill dm you the sound
does anyone else here use DSX for a PS5 controller with beamng? have you been able to get mods like DSX - DualSense Adaptive Triggers v1.2.0 to work with beammp? for some reason when i use it in single player it works no problem and the triggers respond to wheel slip and braking but when i try to use it on my friends server the mod just wont seem to work. anyone else encounter this?
does your friends server have the mod loadedtoo? is it a mod that requires serverside loading?
i use an xbox controller or I would try and replicate your issue for me, sorry I cant be any more help than general troubleshooting questions
hey, was wondering if people can provide some assistance? I've configured an MP server and I know how to assign permissions using the BeamJoy plugin.
Theres one thing I am struggling with, I can't seem to find a way to configure the server so that when you join, you spawn in a specific car. I want this to be the default action when joining so any players drop in and immediatley spawn in a Covet - I've tried looking through the documentation but either I've missed it, it's not documented, or i'm just plain silly sometimes. Can someone please help me with assistance to attain this configuration? Thanks in advance!
wcusa streetlights progress
oh
whats that supposed to mean
I can't wait to try it
Does it lag a lot more compared to base map?
I know the lighting engine is quite inefficient
37 days of uptime, crashed because screw you kaesa you stink
its almost like dailying a wet piece of paper for an os isnt advised
Can anyone assist me with trying to get a modded car to appear in the dealerships in CareerMP?
they just need to appear in regular career mode because careermp is just a extra layer that makes career mode compatible with multiplayer
But how do I do this?
I've edited the info.json and it still doesnt appear
"InsuranceClass":"dailyDriver",
"Region":"northAmerica",
"Population":"500000",
"Value":"5000",
"Config Type": "factory",
Config Type should be "Factory" not "factory"
you likely need
- "Configuration"
- "Drivetrain"
- "Fuel Type"
- "Power"
basically youll just need stuff that displays in the ui
also value is a number w/o ""
you could use info_350_us.json of the bolide as an example
content/vehicles/bolide.zip/vehicles/bolide/info_350_us.json
does this not go in the info.json file?
still not working
and i basically copied everything
Does anyone know how much RAM beammp servers take normally?
anyone know how i can have custom images on my loading screen for my server
Client folder
i tried it in client folder and it didnt work?
What exactly did you do?
Did you restart the server? Also iirc this zip only has 8 images, you need 20 in total
They can be the same
There are 18 and there should be 18
I only vaguely remember when we got a initial working version of the mod that it didn't have enough images
I am on my phone so I can't check that one
i have 9 images in it but i configured it for that
There is your issue
Beamng is configured to load 18,if it doesn't have 18 it loads some generic ones
and i tried client folder (zipped) and server folder (zipped and unzipped) and both didnt work
So the chance of your appearing is half
ahhh ok
Create your own images with the same names and overwrite the existing images
^
The server folder is only for syncing certain scripts between players and console
This is one which affects the client and must be put into the client folder
Duplicate your images
Basically, if you have the knowledge you can change the JS to whatever you want
9+9
It works on my server and dozens of other servers, there's no reason it shouldn't work on yours
You're doing something wrong
Is this your first time putting a mod on your server?
Tell me in which path you put the folder
Did you restart the server?
Also Post a screenshot of the folder where the images are
Don't touch JS if you don't understand it
Download the folder again and put it in the client folder
Restart the server and see if it works
JS?
Don't change anything
Put it in the client folder and restart the server
If you get a picture like this, it means you succeeded
ok ill try that
With a few minor changes you can do amazing things with it
This is how it looks on my server:
ahhh cool
i just want mine to show funny photos of my friends bc we only really play it
right#
i got it to work
how do i put my own photos in now
Create images with the same name as the images in the folder: ui\scenic_route_loading\images and replace them with the existing images
Try
Wanted to show us the pictures?
That sounds kind of funny to me
*No seriously
I just want to say I am going to make a working version of cobalt essentials, with nametags and useable moderation actionsā
thats cooked but also useful at the same time xdd
it looks and sounds so silly but is informative
rain and snowfall maps are modded and i dont deal with rendering stuff
problem was with vulkan, works fine on main
brother i dont work in rendering
Vulkan has a kinda broken rendering engine
especially transparency, it's mostly visible with rain with car windows
yeah i was telling you the solution mb sorry for confusion, basically vulkan has rendering issues
the windows get masked with the rain
yeah i managed to fix it
@granite verge
works in the normal version so its all good
no need to ping twice yk
ur right here so its fine
u dont get notifications when ur in the same chat while talking
I still prefer Vulkan cuz lower CPU overhead
Yeah i still run mostly on vulkan, im thinking only for rain/snow i'll have to resort to main
I did get a notification cuz I switched to another app right after sending
you quick with it
I just don't care and accept that it's a game in development
true im already having fun tweaking with the engine and pushing it to its max
ill be honest though.. the game actually runs BETTER for me on the main
8GB soldered RAM...
people are saying its better for AMD users to run vulkan whereas NVIDIA is better on main
is that true?
there's many factors including VRAM consumption and DirectX driver quality
i mean i have a rtx3090
so idk where that plays into the differences
im also running the game in 2k
my GTX 1650 Super can run on high textures with DirectX while I have to set the textures on low when using Vulkan
otherwise I go above 4GB VRAM
So it is true?
mostly significant for low-VRAM cards
Dang, i've been crashing out over why vulkan wasnt giving me better perf..
MuYe's 4090 runs better on Vulkan
How though
thats the thing its so confusing
everyones giving conflicting statements.. technically vulkan should run better for me but its not
i5 13600kf , RTX3090, 32gb DDR5 paired with the best NVMe ssd i could find
its not the worst pc either
it depends on everything in the PC really
Vulkan is different so it has pros and cons
let me show you differences in the performances.. in a clip
guess which one's vulkan/main
only main differences is that im using Reshade in 1 of the clip and a different skybox
everything else is basically the same settings
first clip is super choppy
2nd one is smooth as butter
just look at my bio and you'll see what a budget buyer has
dang š
do you have a clip of your gameplay or something im wondering whats the best you can get your game to look and run at the same time
maybe the frames are not so bad but the 1% lows are
personally my game runs at a smooth 56 fps
but I'm rocking Linux though
yeah 1% lows were dropping to LITERALLY 12 sometimes
on the 2nd one i easily did around 60
i even ran reshade, which uses more gpu
well maybe if you had a frame limiter set on a lower setting you could get rid of the choppiness
but yh sometimes hw combos are weird
i aint limiting my fps to 10 š
I'm glad we bought a DDR3 mobo back in 2015
we somehow knew RAMageddon was coming
ddr3 is actually still really good, especially when its over 16gb
if your game under Vulkan runs at 55 for instance you can set it to run at 50
Its trash on vulkan but yeah i get what you mean
yea slow but big RAM will always be better than small but fast RAM (sure 64GB is overkill but you get me)
I have so much RAM that I've set my HDD as a swapping device to extend my SSDs lifespan
definitely.
smart man right here
wish I had some SODIMMs for my HP Pavilion DV6
4GB is a bit tight for normal life even with Linux Mint
I love the official beamng drive discord server
they're a bunch of snowflakes there
and dumbasses
they special
Nothing useful in that dumpster of a server, just a bunch a mean cats.
this is absolute diamond
credit @tired turret
@tired turret you need an award for ts
How i can use custom made UI app on my custom server so players all see it and can interact with it. Also this custom UI App would understand to work with another mod? i still can't figure out how to use angularJS in mah multimode
i have app.json, but can't get it to work. Does it need to be another mod or can it be inside my mod? GUI works. Sry Rainless im still asking same stuff. i didnd tunderstand yesterday xd
also my english is so shit it makes things difficult xdd
is the countdown function standard in beammp, or is that a mod? Also can I set up something like onUpdate() to run when the countdown is finished?
(I only used 'onUpdate' as an example of a function that I don't need to call, but gets called for me to run)
MP.CreateEventTimer(eventName, intervalMS, strategy?) ?
Hey Fillman! Thanks for your mod tutorial videos, they really help!
had to check him out, intresting things there are definately š
yeah that's a lot of reading for someone who's so dyslexic. Does anyone have examples of what I'm asking for instead?
know the feeling
function timer()
if ???
MP.RegisterEvent("second", "timer")
MP.CancelEventTimer("second")
MP.CreateEventTimer("second", 1000)
like this?
I figured it out, I used onChatMessage and check if sender was the server, and if the message was "Go!", and trigger the event that I wanted
that works too š
@bright frost i summon you
I am wondering. I have multiple race missions I have created that take place at night. Is there a way to make sure the AI cars turn their lights on? Should I spawn in the cars using a prefab and then somehow give them AI?
I don't go in there
Hey I got a general question: where do I find my files where I join servers? I'm trying to get a file out of a server that I joined for a map. Where do I find that in my local files on my computer?
it's in the resources folder next to where the launcher is installed
No I'm talking about servers I joined to get the modded map
Basically I heard every time you join a server, it stores the files on your computer
Yep as ff_66 said
So where do I find them there?
next to the launcher
in the resources folder
where ever you have installed it
Me confused
most ppl have it in %appdata% am I right
ye %localappdata%
?
no wrong folder
%appdata%\BeamMP-Launcher\Resources
I still love how ppl don't realise this is an address bar
I had real trouble communicating with non-tech ppl
Oh
Hey all! I've recently got back into Career mode and I was wondering if there are any mods that I could run on my potato of a PC (AMD Ryzen 5 5600G with Radeon Graphics, 32.0 GB RAM, AMD Radeon Graphics ie no graphics card). I think I've seen some stuff where people have put actual IRL cars as traffic and stuff? And have like police and fines etc? A new way to earn money would also be cool. I'm somewhat sick of delivering for 2 hours straight to earn a grand or 2. I did see something about a mod that lets you sell dashcam footage to earn money, but I don't really want to go the illegal route, I want to play as a model citizen and work my way up to nicer cars.
