#strategy
1 messages · Page 843 of 1
oh damn ive been stalling for like 30minutes now, thnaks
i wouldve S1M3 before S2M3

@limber fox ngl with that squad
ngl i can hh that
but eh suffer
🏃♂️

@smoky halo ur pro
u did n15 4★ only all ending

What hh means
handhold but ye
just make ur top lane reinforced
so no leak
and grab mudrock for invi lane
use pozy Walter for ya

Shifters have 2 block to counter -1 and deployable on ranged 
🤝
hi chat does cousin marco win this?
50/50
Show me your pro-file
You can copy user ID and just reverse image their pfp

My discord broke
The entire stage gimmick is just keeping carnival going for as long as possible
Pinecone can pop every single balloon on her own no problem and the rest of your operators can be just about anything (as long as you can block or slow the cars so they don't run over the spark)
May S1 can do this no problem
so blockers aren't even required

Needs to be M3 tho I believe
Doesn't work with S7
Or it's just too inconsistent
@azure roost they literally ignored mudrock
s3 doesnt block lmao (for a bit)
why tf you use s3
????
🤦♂️
Saga at blue box moment 
Bruh how tf tou beat Elusive Merc?
The enemies have high attack and W can easily 1 hit ranged operators
hoederer s3 face tank
can krill W
Killing W isnt much of a trouble if the other mobs isnt like this
Gonna try bringing him next
Emergency Elusive Merc or Normal one?
Emergency
You need Ines
First of all you hold the right side
W will spawn from top right
Let her walk
When she enters the stairs
Deploy Wisadel on the top-right high platform
This is slightly to the right of your blue box
When W appears in the middle
SINCE WHEN "NO DAMAGE" EQUALS TO "DOESNT BLOCK"???
Drop Ines ro reveal her (you can retreat her right away if you want)
And Wisadel shot her

Doing all this while you deploy Shu and Logos to the left side
[mudrock stops attacking[

Bait the left side casters if needed
I never used Mudrock before, that grammar is just bulshit
Cuora ALSO stops attackin and still blocks
Dont forget to Shu heals your Logos to the left
Banned
balls
I will make a recording for it when I get it again
The Emergency*
hi Ryo
idk how to actually call you
I probably can kill her.
But the enemies on left can easily kill squishy target and on the right they can revive so i also need a blocker.
With my luck, i have half of those.
3 times i failed this, last time i dont read what stage because my team are pretty solid but no for this.
ye AK is a game where reading doesnt work
a lot of it is first hand experience
That is what I just said. Hold the right while waiting for W to pass
Its fine, im just mad because of the bad writting
And left, just Logos it
I was enjoying GG and laptop clear the map and then bam, enemies with camouflage
Make sure you just bait the casters and whatnots
Emergency Elusive that W is Invisible yes
activate the firework
Thats the first thing I said, you need Ines

Elusive Merc is on IS not event stages
commit to scene
big ass detection range in S2
at least it's not that one IS4 map with invisible enemies and no melee tiles
Kaz Falls and Elusive Merc are two most cancerous Expansion I stages
Chaos is not that hard if you have proper healer (hint: Eyjaberry)
And Regular Army got Camouflage tiles, it's also not that hard
Nah Epochal Gaps is easy
funny enough most instances of "takes no damage" from ops happen to include them stopping blocking
i say most bc degenbrecher S3 blocks. for some reason
anw welcome to jank, keep fucking around and finding out
ye ive been testing Gladiia
What’s Nearl’s gimmick compared to Gummy?
more heal
more heal taken for everyone from all source i think
Maybe I’ll upgrade her soon.
Thats still quite bad, like, we all could think of an hypotethical unit that has a short immortality time on deployment or skill usage, "takes no damage" should never mean "block becomes zero", as having 0 block NEVER meant immortality either
Wtfart is that stage
PV 7 ig or smt
bro did not play the event
dementia got to you 😭
anyone have base tips?
The base addicts usually nest themselves in #help
thx
#r-i-i-c
check pin [4.] for workers
like i said, fuck around find out
yes it's annoying when the skill doesn't spell out what it does concretely
it's just that the casual way to deal with it is to try new ops leisurely
skills like ch'en and DB don't really say they become invincible during the period either
and there's actually nothing that says gravel's double hit anims count as two hits yet is effectively only subtracted by defense once
Yes, its just because sometimes the stages gimmick rly fucks up the perception of the problem
Its the skill? Or is something i havent read correctly?
Like when u return to chapter 12 and suddenly u leak an enemy because u forgot about the rebellionist
eh that's why i usually raise new ops and use them at the start of an event
less hassle when they bamboozle you
Yet, when i used her against the rocks in chapter 9, she seemed to hit way faster than usual
oh no that's just the rocks having zero def
executors have pretty decent base atk
Iirc its not about damage but about number of attacks, no?
not for the ch9 rocks

for the CW balls, yes the hitcount matters
CW stands for what again
lone trail (the code means control's wishes apparently)
O
Well i used her there too, and again she seemed to hit twice i think
Anyways
that's bc she does
it's two hits but the total damage is counted like (hit - def)
Gravel is rly a special operator
extremely weird detail that only a few ops have
Which i believe does not include BladeMasters
Swordmasters
no they do two separate attacks and get subtracted twice by def yh
that's why i said it's weird
Gravel
Role: Executor
K / D / A:
3/383/275
Well so anyway i probably didnt even needed mudrock
Its not even that hard, i just needed to synchronize all my deployments
And skills
mudrock only exist to eat first hit of invi
any defender work

but mudrock made that side brainded
and see its not that hard

anyway im busy
balls
balls
Isn't shit still has like shitton of attack?
well if you cant burst down Ya it becomes pretty miserable
but nothing a support unit cant do
invi? ye but one medic is enough aldoe first hit hurt shitton
so yep
need def with high hp

balls²
yeah a high def defender plus medic youd zzz the left side
ya can be miserable on defender spam
at cm

CM is 1200 ATK and first hit for 2400.
other way to dealt with invi
is totter
or just invi reveal it other way
bait first attack using frd or summon

mudrock is such a good operator when you dont have to do anything for her to be useful

all i know
how i dealt invi lane
is blitz s2
cancelling invi first hit because of stun
and enemy ded

funni ngl
nothing lead and steel cant fix

ok here the gif
i thought it was a still image of his face
but ye blitz s2 interaction
i have to do pause stuff to see if the fucker gonna get revealed
then press skill

ngl to this day @elder flume its gonna be easier
module

thought its already here
well its here

ngl i prob redo that clear i did
with current stuff
module

balls⁴
"he"
fix your firework range
you're just letting the enemies approach it, even with slow
and stop using warf s2
How many medics do i need for this stage?
as much as needed
Is there a tip to avoid my squad getting picked one by one by lappland or getting aoe bombarded as i keep getting dp?
skip getting dp
The thing i noticed is that myrtle get bombarded as soon as i put her in the field
you could do uh
vanguard to medic opener, or vice verssa
it worked for me
you get 30 dp at start anyway
Gravle
Do you recommend lazy charge or freaky charge this stage
lazy
idk how to do the wisadel strat as i did the logos strat
i could send you my recording, then try to get reference
my logos is dyfunctional tho (no mod) so i had to rely on another damage
not sure about virt clear
ah fuck file size exceeds limit, ill get new
needs specific timing based on firework
Somehow my medics get two shotted by p1 lappland
how the fuck
Idk
hmm
Is this stage even clearable with e1 ops?
I do have mixed e2 e1
But medics are all e1 and they cannot survive 3 hits
I guess i shoukd just give up this stage
its clearable with your squad technically
ill js give a short recording on my own opening with e1 medics
trust, that shit works
before your first medic dies deploy one that will take hit
any frd or vanguard will suffice
if you're on mobile, switch to desktop mode if your browser can't load bilibili vids
Is there any advantage of killing Theresis early in Simulated Skirmish?
in your setup it probably is, or you can just change it up
deploy medic then vg, so vg takes the hit
Ah yes the kyostin v plan
Lemme know if you people want this, I'll record it
Pls
"the kyostinv plan" yeah go watch his
I need yours also :]
🚬
Deploy order?
You try first, my hands are kinda full rite now. I'll record when I get home later, if you still struggle til tomorrow you can come back here for a video.
Ok
Best of luck
Doesn't Ines stall?
Identify the threats and counter accordingly. In Phase 2, there are 2 main threats:
- First is the mini cars coming from the left. These cars will explode upon contact so you want someone to take care of them. In my foundation clear I pointed Wisadel left to take care of those mini cars #strategy message while Logos bursting the boss. In my Low-End Clear however, Wisadel is on boss duty so there must be someone taking care of the left mini cars, hence Kroos #strategy message.
- Second is the boss's time limit. In Phase 2, the boss teleports around and you must defeat her in like two Carnivals, otherwise she just teleports directly to your blue box and you eat a -2 LP. In order to defeat her within time limit, the second Carnival must start on time, meaning the firework fuse must not be disrupted, hence why I brought Beagle #strategy message (she is on fuse duty).
As you can see in LeoTse96's clear, Spot is deployed on that purple circled tile to protect the fuse, and Orchid on green circled tile on mini cars duty.
While KyoStinV had Gummy on fuse duty and Kroos on mini cars duty.
Ofcourse if your Logos is strong enough and you have good RNG, it is possible to burst the boss in the first Carnival, that way there is no need for you to protect the fuse for the second Carnival, because well.. the boss is dead and there is no more time limit.
Aside from those, the timing for the Carnival will decide how your stage progresses. For example, most Low-End Guides out there positioned their Defenders/Laneholders right in front of their blue boxes. When the Carnival starts, all enemies will rush toward the firework and end the Carnival earlier (the boss loses her DR when Carnival ended).
While my method, I had Cardigan blocked some enemies buying a little bit more time for the firework to be active #strategy message, this allows my Wisadel to recharge and activate her skill on the boss in the desired timing, while using the Carnival to kill off the remaining etc enemies with normal attacks.
If you are following a guide make sure you pay attention to those
Everyone has their own timing
Unless well, you brute force with powerful ops
Then screw the timings
Some guidemakers out there used Logos for boss duty. Logos is actually more lethal than Wisadel for bursting this boss in this stage, but the thing is, it's harder to setup because you need to bait using Gravel and friends while you set everything up under the boss's constant fire. Wisadel doesnt need Gravel and friends because she baits using her Revenant Shadows, thats why I didnt draft any bait there #strategy message
Why is it fat
hi, is contrail actually viable in blocking flying enemies like the flying ch9 enemies? like can she withstand attacks similar to ground units or phalanx, or is are her stat distributions more like the other ranged units
Flying ch9? As in, the gargoyles?
i want to build her bc shes so cute (will probably be powercrept though) but will she be of Use
oh yes
Nah she pops like a ballon
oh :(
It's pretty cope
She is pretty good stats for 4 star but i doubt you will cope her as gargoyle blocker 
She doesn't need to be powercrept because she ain't good in the first place besides some niches
Blocking air units is a fun neat little thing, but...well, virtually useless
Egg too right
she isn't good bc she blocks air units, if anything her strength is being invuln to ground enemies
It better be with an egg
Ye egg
Good
thanks for inputs 
she gets to pew pew them without them doing anything to her
oh wow
Stop having dinner at 2am btw
If u say it to me again tmr im doxxing your adress and beating u up myself :realmad:
Youre supposed to turn around and sleep again
I've been sleeping for 12
im an artist (autist)
Double whammy
PV-10 Low-End Clear
@weary grotto there you go
2 Medics are overkill there. Ansel alone is probably enough
But eh.. whatever
@hazy sinew what 6* are you thinking of m3ing
britousa
lappy
or texalt
which skill
virt would be s1 sionce s3 is being done rn
i'll just do an example vid then go back to coding cause i have a project due 
okie 1 second
cs student life
engineering student 🥹
idfk why i have to do so much coding
we match
i dont recall meche requiring 4 languages :realmad:
shouldve been an animation student like me
i should have some stuff on twitter linked in discord
i quit animating because it sucks and now im just an illustrator
i dont post everything because i cant be satisfied with the quality
life of an artist
ok your twitter isn't linked so i just googled it instead 
wtfart?
i only doodle from time to time now, i haven't drawn anything seriously in like a year
i lock in when it comes to my vtubers
Sup. How did you matlab-ing ended so far? 
o yea it finished
lemme grabn the graphs
Them 10m points one or 1b one? 
this was uhh
i thikn
300 pulls
50m accounts
So 1.5b points?
Got parfor working?
nop lol
i just optimized my code
i made it skip duplicate points
it works really well for low pull high accounts but really shit for high pull low accounts
so at around 60 is usually when everybody gets it
the latter my old code worked good enough
yup, once you hit 70 thats like 0.1% chance territory
my best explanation is like
not everyone's pity cycle is the same
some people never even hit it (lucky), and they boost up the rates a lot
some people hit it very often (unlucky), and they slog down the rates a bit
but on average you'll eventually average out to a pretty consistent pity rate over an infinite amount of pulls (around 2.9% chance of a 6* per pull)
but if you do fewer than infinite pulls, say 300, there's a chance your 300th pull was done at 40 pulls, so pity never does anything for you for those last 50 pulls
if you started in the middle of a pull sesh, maybe you started at 20/50 pulls for pity, maybe 35/50, but rarely every 0/50 which is how you start on every limited banner
so mathematically-wise, you should be pulling as much as you can when you do pull since it means you spend as little time as possible out of a pity cycle
unless you do single pulls like a freak
tl;dr pull until next possible pity, if stop at sparking (300) then you'll be losing value since you might end at 40/50 pity
kinda yeah 
afaik logically it shouldn't matter if you only do single pulls
but like that takes forever and i'll eat your skin if you do it
you cant stop me 🫡
if i graphed out each individual accounts' 6 star rates, you'll see bumps
basically stop pulling at one of those bumps
lemme graph it rq actually
here was a simulation of just 10 accs
so say youre at 100-150 pulls, youd want to stop pulling at one of these bumps
it doesn't really say anything new, basically the same logic as "pulling until first 6*"
ok i think a better way to explain it is
but doesnt the "pity" carry over to the next limited
i see

but i stopped at a 6 star and only doing the single from dailies
earlier on in your pulls, say during pulls 0-100, you can only hit pity once, making it very rng since most of your time spent pulling is with no pity
when you pull more, say during pulls 200+, the amount of time you spend during pity will begin to average out to the mean amount
if you pull more times you're less likely to deal with rng basically
this is a better explanation
i think im chill
Interesting, is this basically “prepare X times 35 pulls” where X is the number of 6 stars you want lol
How complicated is the formula for offrate limited lol
heres a good way to visualize it, this is between 40-120 pulls, theres a shitton of variance
but when you start dragging it out to 1k pulls, then theres hardly any variance
Like, if you can figure out the chance of pulling offrate limited
thats kinda cope
Don’t trouble yourself
i just multiply the probability by whateer the chance of getting an offrate limited when pulling a 6* is lol
I was just curious
neia, Sami and moe already did this for krooster
yea there's tons of other pull sims out there
i'm just graphing it cause i wanted to visualize it
Krooster calc only does rate up
okie its running now, i'll ping you when its done if you don't mind
I curious about offrate
Specifically because I’d like to put it in my own spreadsheet so that I can have the answer for people who ask when limited banners come around
300 pulls, 1m accs
lol sure
How much difference between 1m and 100k
10x? 
ok i accidentally reused a variable so the entire graph bricked itself at the end 
rerunning it
shh its only like 2 minutes
can you increase the 1 m by another 10x
Like how much different would the results be at 100k sims vs 1m
damn...
wtf is that bum ass team
how did you even get this far 
yeah is this like d1
???
I didn't know the Operators DP costs aren't reset after the switch to the second map
2 medics for final phase no Wisadel deploy to delete boss? 
you are either cracked out or mentally insane
Should have taken Ines smh
Now you know that boss fucking adios at record time pace in last phase
hey gamers is it possible to tank the boss. asking for a friend
Isn't it like not displaying operators left behind in first part of map in second part?
Yeah

Ofc you can't send everyone over since you still have to delete the remaining 25% of HP
the gambling never ends 
the graph would just be less smooth, i think it'd look roughly the same though
also mb i took a whiel i went back to re-code some parts so it would show weights with transparency
each black dot represents a sim, the red line is the average
lemme do it with more tests now
the answer for that is "cope"
I mean I know
this is just for ANY offrate limited btw (0.00214%), so if you wanted, say, a 5x you'd get on average 0.25 per 300 pulls
Interesting. I remember the odds were much worse before second kernel split
IS5?
Well surprizingly having only 35 not limited offbanners instead 71 improves odds 
First time getting this far
don’t have her
I swapped that already
what diff
Grey uses S1 in IS5 😭
D12
Lemme get photo
I'd recommend watching a video first to get an idea of what to expect from the fight.
And for Op placement.
Also use Wis S2.
only if he has enough attack speed
Unless you don't have any Aspd relic
if he doesnt s2 does nothing and its a lost run
its kinda like a lost run anyways
cuz no global heal
Yeah?
Silence might save the day depending on the aspd
I do have silence
It's worth trying.
maybe doable if you know what to do, but the recommendation is to watch a video first
Do you know the stage mechanics and the boss mechanics? (Boat thingy)
Oki I’ll see. Any recommendations?
Pard
Full Gameplay
▶Timestamp
00:00 Ascension 15 Wis'adel Starting
00:17 1F
03:27 2F
06:52 3F
12:52 4F
21:15 5F
23:49 Fremont, Enlightener of Minds
27:51 6BF
32:22 Qui'lon, Avatāra of Mahāsattva
37:26 Ending 4 Wisdom of kaśjñāna
▶Music🎵
Renegade
Fading Sky
Operation Dawnseeker
Operation Ashring
Settle into Ash
…
@acoustic slate
first image is with 1000 accounts instead of 100 (weighted plotting takes way too much processing power to do more)
second image is with 50,000,000 accounts and no weighted plotting at all, only the average (my coding software can't handle any more accounts)

wait fuck
i jsut realized
did you mean offrate limited as in only the 1x ones?
or 1x and 5x

well alright
this is for all limited off-rates though, so 3 5x offrate and 5 1x offrate
mathematically correct gambling
I figured🫡
what a guy thnx
Also I only got 50 ingots from robbing cannot. Anyone know why? Thought I was getting like 120
did you use wisadel to kill cannot?
that's usually the main culprit
@agile ember mb forgot to reply
Ya I think. Why?
Does that not count?
wisadel stuns cannot
and it cancels his hp gate summoning animations
so the lost hovercrafts he's supposed to spawn don't actually spawn
fuck

Well i won't bring Ambriel into him i guess
youd expect the boss that runs through your ops to have cc immunity of some kind
Bruh what a joke lol
I have quibai as well. Apparently I can use her? How would I use her.
Also do I use silence how pard uses eyjalt?
shes cute
how much atk speed do I need? I have this much
"How much"
Yes
right. Would I permabind boss in the top segment?
nvm I died

WE will get them next time
hopefully this fixes my sleep schedule
5am
bru
Doubt random powernap fix sleepe schedule. Unless you following one of those "several few hour naps instead long sleep" strats
yeah nap and sleep at 11 pm
yeah you see
finish doing shit and put your phone out of reach at 10 pm
thats how i fix my sleep schedule
My naps only offset sleeps causing me to not sleep again to run out of energy to nap again
5 am is like
late sleep time
you'll be fine
thats just a power nap
ok dont drink coffee 
to last till like 8pm maybe
my sleep schedule is like
utter dogshit
i sleep 2 am wake up 8 am, sure, thats ok
but once the weekend comes i immediately stay up until 10 am and then sleep until 8 pm
Yeah that's an issue
but do NOT have caffeine it will make things 10x worse
I blame pv 9
wtfart 
I see it in my dreams

wow ptsd trigger 
hes using fia smh
wait so like 1-10 how tired are you right now
Shaw being a fraud
I'm napping because I have to play monster hunter later new update
And it's like tiring
drink decarf
thats what i do
well i dont have to i'd just rather not take any risks
(i'm caffeine resistant)
i'm waiting for the pain 
This is perfect
With the nian siblings and pitlo, goldenglow and lapalter perfectly cover each others downtimes
100% uptime on global targeting
u r having such a good time
Brainless play unlocked
Also eyja gives them all atk buff, nian siblings give more atk buff. And since there are 3 casters they all get aspd buff
Add fire torch to the game
Also just skadi caus why not
add fire fireworks to burn all ur units just for the fun of it
You are getting touched for saying that
🫳🏽 
m8-8 to hard 😭 anybody have tips
Whats your map deploy like
why are you awake rain
Why should i not
And you were complaining about eating at 2 am

i thought that guy needed help

always drive through strategy chat ask for help and leave
Canta is pretty good for early
Lapp throws a bomb at her but when shes done attacking she goes back to camo and avoids bomb
which level is that
its Mephisto
Ik this was said earlier in this chat but PV8 is the grinding stage correct?
By earlier i mean yesterday
One of them yeah
Good node to grind yea, for sure
Mango and rma gone in no time indeed
Gotcha
Ill try attempting PV9
But if i somehow cant figure out how to beat it then ill stick with 8
even with event map my rma deop rates still shit
12 run to only got 4
there's low end clears in this channel if you want

penguinstats says its a 58% drop rate
ive gotten like
20 so far the entire event 
O?
We all know rma and device nature 
yeah so ture
Remember, use lazy charge and nuke the hell out of mid lane
how do i even defend at the beginning of this stage🥹
hi im back
the drone are fake at start
its a 3 lane map
3 melees middle
then just slowly kill the bottom drone row
then you can deploy more on the highground and kill top row
Quilon is honestly not that difficult, if you got Devilbane Banner even Nymph can solo him. My Nymph solo-ed him so many times already. The thing about running Logos/Nymph is that you need to micromanage your dps for the boats every single time because both of them do hit aerial target and with giga relics those boats are gone in no time. On the other hand, if you run triple Flingers (Greyy/Rosmontis/Wisadel) they dont target aerial units and are only killing the etc ground enemies while letting the boats pass safely.
Thats why I always send Ines up on a boat 😂
if you have enough atksp wisdael alone can just mog quilion at the end
I wanted to ask, when do you prefer robbing Cannot? On F6 Or before?
I did on F6 since it guarantees a TP everytime
Yah I rob him at F6
Makes sense
I tried the Ingots squad, it's kinda fun honestly 😂
Especially if you got the Rusted Hammer
Yeah it's the journey to him that sucks, Petal on F3 is awful. I've to hunt for Boskys and then Face off node on F5, bleh
Before picking up Petal at F4, reset the node before it to RT and spend all Ingots
Then pick up Petal and lose 0 Ingot
Petal at F4 and Karma at F5
You'll end up at around Lv8~Lv10 Command Level by the time you reach Quilon
There is high chance of Lost and Found spawning at F4 no worries
The annoying part is to spend Ingots before Petal
Got it 
Also, Industry Inspirer is a lifesaver.
Free Hovercrafts 🥹
If you want Ingots, run Ingot squad. Every Spine killed gives you 2 Ingots, and if you save the first refresh, you can spend it right before F4 Lost and Found (for Petal) for guaranteed Rogue Trader node, then spend all your Ingots there before picking Petal up.
Hi chat what's cooking
Petal = lost all Ingots instantly
Hi ia
wait what are you suppose to do in PV-10 ?? kill Lappa ???
and is Lappa immune to physical attacks ???
not immune
just ninety% dr normally
win the Carnevale and she will remove the dr for twenty secons
Borrow Wisadel and shoot her #strategy message
Pls dawg. Let ppl enjoy the game 
Civilight eterna works too
Yo @tidal sedge I remember you sending Magallan CCB#3, could you please resend that?
Magie 🥹
The management and the timings look insane in that clear 😭
mephisto gotta have to suffer more cause what the hell is his poison 💔
It stacks so
Thats a healing check stage. Borrow a Shu for easy finish.
So basically this stage is for healers?
So basically i just need lings dragon on mephisto
only on p2 though
Got it
p1 poison stays until it runs out
Whats p1
phase
Ohh
Yes. Borrow Shu for the heal then kill stuff with your Lappter
And Lappland
And whatnots
Alrighty
Or you can also borrow Reedic
Reed the Flame Shadow
And then use her S2 on your Bubble
Whichever works
Shu is better tho
Ling borrows in 2025🥹
Brody my vanguarda and defenders cant do that much but buy some time

just open with lapp then bubble 
Youre cuter
nope
And dusk is too, sorry
myrtle swimsuit
I have a test in 30 mins
He said the thing 
Pray for me
i said the thing
Dumbass active directory :realmad:
Thanks
i get one shotted on cm, do i just use baits?
Where is your gravel to counter all equipment headshots coming globally every 25s or so? 
Also it hits for like 2000 damage, my Quercus survives on 2 digit hp from full
yeah idk i use kazemaru to tank
and kafka to sleep him
every time he does the nuke
i sleep him
that explains my laptop dies
does anyone know how to defend the left side on pv3? heres my squad
Do you have Gladiia
no i dont
i shouldn’t wait for ela’s active skill here right? boss started to summon the thing that reduce damage, it wouldn’t matter tho i could leak him 50 shields 
Slightly problematic then
Pullers cheese left side
Gladiia > Cliffheart > Rope
E1 Rope will take the longest effort
is shaw viable?
dang okay
Gona try Logos for a bit
the problem is i cannot really block them
they 4 hit my saria
and my healers cant really keep up
PV3 is about killing balloons
your ops cant die during Carnevale
so healers are almost nullified
but my saria dies even before the fireworks start
yes
You didnt send your Eyjaberry and Ines up on boat 😂
Also I think Shu can stall the boss with Eyja
If you got the relics
no, and you know what’s funny i was recruiting healers to replace her and send her to the boat 
i accidentally kill the first boat with logos s3, does it still work if you kill it?
No unfortunately 🤣🤣
Thats why people run triple Flingers
Coz Greyy and Rosmon dont hit air units
So they hit every enemy but the boats
I run Eyjaberry+Nightingale and that works wonderfully
I mean I send Eyja up on the third boat so Nightingale only has to defend for a little
I send Eyja+Ines up on third boat*
That way Ines thingy slows Quilon until third boat, and Eyja global heal destroys every ball Quilon summoned
two 6star healers is really expensive tho
Oh NG took one of my stage-specific slots for that, Hope-wise it didnt charge me extra
Just different vouchers
i could trust shu, hoe is a must have for me, he’s immortal, but one time everyone die when i used to place eyja in the center tile 
@upper vapor
Fang should be equal to Elysium
my Logos does too much so you can use Noir to block if Gravel dies
the boat took her and i was left with no healer then boss summons killed me, i was probably low hp relics too
because why not
i will E2 him soon due to his new mod tho
And her res buff keeps everyone alive
okay thanks
Keeps everyone alive til Eyja cooldown is done
Mlynar mod is to shill Exualt
Long live Archetto/Mizuki/Clownslayer modules
Mizuki is a shifter now 
what’s eyja tile for you? i deploy her there, hoederer doesn’t need to receive her healing, he heals himself for like 10k
next time i will try to play 4star healer and grey instead of logos to avoid killing the boat
Archetto the Spinach holder 
i dont have Mizuki yet
i cant say the mod is useful yet too
Mizuki does too much damage
I killed H7-4 with S1M3 Mizuki support 
That tile facing down. When a boat is passing through, I retreat her and swap with Nightingale. When her cooldown is over I redeploy her.
When the third boat comes I just let the boat take her 
First and third boat pass through that tile
Second boat is one row higher
ah that’s what i was doing but didn’t like having to retreat her, that would increase the cost, but if you let the boat also take ines shouldn’t be a problem
Yah Ines+Eyja I send them up on third boat. On the 2nd map Ines's thingy slows down Quilon buying you a lot of time to dps while also generating you enough DP to deploy the others.
And Eyja's global healing just removes his DR completely
If you dont wanna retreat her, you can do this
yeah that’s exactly why at the end of this run i didn’t want to retreat her 
Deploy a Medic like Purestream (mine is Nightingale) until the first boat comes
When first boat passes through that tile, retreat Purestream
Then deploy Eyja
She will stay there until third boat comes
Second boat is one row higher, it wont take her
Third boat will take her but thats ideal so just let it
That way Eyja is only 1 deploy and doesnt have significant increased DP cost 
yeah that sounds better
shu can be the there to help the lower rank healer, i like to pick her for when eyja active is on cooldown
i prefer shu over ng in this case because i want to extra blocker
Shu is nice yeah but I usually send her up on first boat together with Wis and Ela so

Her DR is really really nice for tanking Quilon on 2nd map in case I dont get enough damage relics
I found that to be super nice
Umm I'm having trouble with PV6 as characters are mostly Elite 0 L50, any tips?
Is there any support I can borrow which would help at all or am I screwed due to the gap in levels
Just get the right side filled with fireworks, the left doesnt matter.
#arknights
the only difference is stalling the car
might take more effort
I haven't, currently still at work. Thanks for uploading the guide, will try it out when free and let you know the results!!!
Which one should be prioritize chat
Rma
I would farm both for stockpiling, but mainly RMA because it is trash drop rate and you won't have better outside events
今後のドロップ素材(2025.4)
【GLB】幕開く者たち
【CN】復刻:バベル
▼より詳しいスケジュールはこちら
https://t.co/bCrE84A7NR
#Arknights #명일방주 #アークナイツ
Me with 50 Oriron: YES YES YES
Why does Quilon page got error in wiki.gg
Iirc I read about "each Aggini of Nila gives 20% Physical and Arts damage reduction" or somethin
Try this
Try tomini dev or prts 
Ah it's not on Quilon page, Aggini of Nila is a stage mechanic it has its own page
Also I didnt read this before but apparently if you let it disappears your unit with highest atk power eats a -50% atk what the hell
this is pretty much the setup for pv-10 with lazy charge right
most of my team is e1 max











