#strategy
1 messages · Page 487 of 1
wtf how

i beat it sl7
true
Binge leto
good enough
magma tile is a pain
for my ops lvl rn

broke
i need to play is3
plus i need to get highmore there
for better aoe
so what stage is early for t3 mat for e2ing 4 star
He 7 moment
farm event...
I am back
Stuck on random pisseasy stage again
He 8 the civs keep dying
I blocked all the rocks that r blockable
And then at the end the gardener kid just nukes them and they both die anyway
Is the block debuff disabling your ops' ability to stop the rocks?
Your ops need an open block slot to stop them
Yea im using 2 block kids
2 block isn't cutting it
Let me try bringing 3 block dummies
Are they affected by the -2 block debuff when this happens
2 block works, you just need to deploy them after he casts block debuff
Idk what's going on in their strat to know how tight/open squad slots are
If they are running a shifter that should lower the DPS requirement, and block too
you need to block 4 points in he 8 
No you don't?
I only block 3
huh 
yeah
At no point the boss -3 block
i mean you need to block 4 places

i guess my auto is inefficient
Yeah that, by the time the civs move to the hit zone of 3, defender on 1 already refreshed
yeah EX-8 was really easy considering the holes actually work in your favor
this was basically my strategy but i replaced shining with warf
The plunderers and Fortuna sit around to be shot too
This looks inefficient and dangerous af

You know, there is a ranged tile that you could have used
between the 2 stone dispensers
Ok it's pisseasy
instead of group everyone to get hit by AoE
Didn't know the rocks go through my 2 blockers
So it was the block debuff after all
Yea
this is so troll
Not 100% yet smh
What is that
gated from +38 atk 2 ammo and 10% atk scale
Man I do not feel like playing this event
Too bad bozo
I do need pulls for that besieger purple kid tho
it's pretty chill event except for newbie
all i can say is ppl are probably not approaching stages the way they should be approached
they make you panic by civs + potential enemy spawns not from red box + dp management
People complaining is just complaining because bringing a flag is too hard
but if you get used to it then it isn’t that bad
Literally the stage is just choosing 1 altar and camping the civs there
all the EX stages except 8
well like i said
ppl
aren’t approaching them right
bc they aren’t thinking to do that
I dont have enough dp
they wanna just kill everything and not think about anything else 
Oh no I can't look at the entire screen
anyway
I must hyperfixate on my operator's VFX
insider is actually pretty pog
this .7s atk interval is actually really good for clearing early rushes
Haven't used him yet, I need pulls to get Cantabile tho
also 20 sp cost gigachad
and auto rec
true grey throat is crying
Does anyone use surtr anymore
I used her in this event
do i e2 max 
prolly not
as a meatshield
yeah why not
Gg
I feel like better options most of the time
Unless u really need that multi target long duration damage
I mean, she doesn't die, that's the point
She has 7k HP, she easily sweeps stuff while being unkillable
ok yall
Ic
pretty dumb panic button that won't die for a few secs
what would cook harder
What tf is a spuria
crazy woman
aak but more troll
Is it a 6 star
no
instead of straight murder
It's aak archetype?
ya
insider damage maths is a really nice demonstration of why marksman snipers care so much about any extra flat atk
60 -> 80 is like +24 atk, which ends up being about 55 during s2, which ends up being about +1k total damage 
you're igne? 
Profile is 1 tap away
yeah my only beef is my mild ocd 
since most of my op is just 60
quick cycle and dph focus makes insider's gains really easy to track and feel
but maybe i'll bite
i had this problem until i started sending all my dps units to 80
i can't remember what triggered me first, but probably missing kills in older cc seasons
am i about to commit account damage and buy sesa from kernel
why
Because I don't think to check
Can someone make me a fun squad my teams r so incredibly stale
Also I only have like 2 non 6 stars raised
Avoid running afk skills imo
Interesting.
This is my main team I usually only activate canta and myrtle skills
what bores you about this team
Gameplay is too linear
is it the same old tactics every time? or is it that you feel too strong?
I play dp
Then I bomb the entire map
If it works it works too well
If it doesn't it doesn't work at all
you may consider playing with fewer units, this is often a player's first foray into trying to make the game feel fun again
cut out the vanguards
see how well you adapt to deploying units as you need them
using as few as possible
Ok
playing lower rarity teams is a pretty steep investment cost to get started now
but you might consider a faction team
abyssal hunters are far and away the most competent
kazimierz has a fairly redeploy heavy playstyle
I'm missing abyssal hunter units so I cant
iberia is still quite competent, but probably harder to manage than both of the above
Let me see what I'm missing in kazi
Iberia I need to raise a lot more than I have I think
just throwing ideas out for you really
there's a lot of different ways to try and spice up your teams
most of them are different flavours of squad building limitations
Start a new account if you feel like it 👍
Easy way to burn out so not for everyone
and problem with accessing those units early on
You can look at your current roster and find which teams you already have a lot of units
I can probably start playing Sniperknights if I didn't lack Ros
Tbh if that’s the only gap, you just borrow

Rosmontis isn’t quintessential anyway
Does this look random enough
Try it out
Can lower the dp curve of your squad to compensate
It’s actually a fun part of squad building if you exclude flags
Yeah I want to play without flags but only pioneer raised is flametail
Would be cool if I had ines but she doesn't rlly do much for dp either
Agent value is in flexibility anyway
A handful of dp, a touch of utility, with a side of lowered redeploy time
Yea
I think Texas would be good but I'm p sure she needs close to max investment
Cuz of how squishy she is
No?
texas needs mod tbh
Her job is just get in, print and get out
Yea mod and m3
s2m1 is also good for more stun time
m3 is minimal unless ur running texas with bagpipe
As long as she can survive, that’s enough for level investment
The trick to Texas is to avoid having her block more than 1-2 enemies in general. At least thats how I use her
Well she's e1
Mod1 is nice for how cheap it makes her
So I don't think she works
But realistically i care more about her not dying
i dont have bag so i run sail and texas to use their skills at around the same time
Her fast DP usually enables a follow up play to protect her
her defense isnt that bad for opening
I wish I raised more vanguards
she only struggles against elites
Can't relate, I built a sht ton of them
well use this as an opportunity to get used again with old pioneer way
Those are fine e2 vg choices
a lot of choices yeah
I only raised guards
I only care about Texas surviving for 1st cast anyway
sail is good
I'm using non op abuse
flag is pretty boring fr
So cant be using sail
and be glad pioneer mod in general are so good
Flametail should be fine if I can get away with MuMu, I think they have similar dp gen rates
Just flametail isn't enough dp
sail is kind of like a nuker tbh
i have m6
same


Pot check
max pot 🫡

i had limited choices
I'm hoping Poncirus will be as fun as I hope
i have max pot ely and texas 
Texas or zima
Texas holds the crown as the fastest DP in the game I think
With MuMu being good solo dp gen this event for me, I think Poncirus would've been pretty good besides early rock tanking
idk, if me
i am not too excited about Ponci
idk if the dp from retreat is calculated from her base dp cost without mod or her mod dp cost
Fast dp not really my concern if im running solo or duo pioneers tbh
I just need the idiot to stay alive
Also she'd be unfortunately bad when gardener does -2 block debuff
Man
Why did they do his module dirty 
Because they can
oh right is gardener debuff can be resisted or clened by lumen for example?
i sure hope sail mod lets her attack and have 1 block with skill active 
Don’t think resistance works on it
If his redeploy reduction worked as squad buff he'd be my favorite vg hands down
I think I need to kill either one of irene or akafuyu and kill eun what do I add after
i will simply cope for chive alter
bag
It doesn't appear to have a timer. If it does, its very very long

That's called abusing flagpipe
I stalled a scuffed EX-8 run and the debuff persisted well after his death
i thought so
the only thing i know to counter that is camo/invis/dollkeeper
why not abuse flagpipe
Or just deploying after he casts debuff
I tried the funny Quercus + Gavialter thing
yeah timing deployment
Since Gavialter s3 counters every debuff
let see if lessing can counter it (in the future)
no
I don't think it counts as status
If it was everyone would be running Lumen
Bc game is boring and I can bruteforce every level with no brain
So doing no op ops
try sail s3 and texas s2 then
you can make texas have like 7 dp
That's a flag
why lumen
purestream better than him for that purpose
No flags allowed
also funny nuker skill
sail s3 is more like a pioneer
because you nuke dogs with her skill

its also more damage focused unlike the other flags
also has slow stun and fragile
i see
so not count as status modifier huh
i cope they made flag modules mid so saileach can eat good with flag2 mod
I'm curious what Flag Y module will even do
Zima can make texas cost 5 dp
Zima > saileach fr?
i sure hope she does because shes my only 6* vg
idk if i can even do highmore
they could literally just copy paste pioneer -4dp mod and she would cook
maybe add some initial sp
summoner 🚮
i heard her mod was that she gives block to an op infront of her
which is actually good
for gavial
ig
-4 dp would make p1 saileach the same cost as p6 myrtle, there’s no way they let that through lol
I don't think they'll do that.
@weak gazelle look at this shit
flag mods are nice if you open with low block but ehh
it was translated
....
so idk
I suspect they gave pioneers -4 dp precisely to make them more competitive to flags
I think flag module effect looks better on paper
i said cope ok
Giving flags -4 dp just swings thing back the old way
Let me have my 5 dp texas ok ty
realistically they’re gonna give her like
3dp cost less for the next unit and sleep
I like her passive attack speed
instead of 2dp less
restart again your run
its disgusting
Yea they just gift their block to the unit ahead
Hm. would that be fun with s2
It’s a nice but ultimately kinda whatever effect
it would help reapers
I'm probably too short on mod blocks to indulge
a fact about sail s2 is that it can heal enmity
Well her s2 is already a big boon for reapers even without the block buff
On the surface sure, in practice reapers tend to live or die by their own power
Last time i needed to gift regen to pluma that i can remember was like NL anni
Otherwise the usual adjustment is to offset her
with bagpipe can sail be helidropped with s3
no
damn
maybe with higher pot bagpipe
a sail helidrop would be really good
giving reaper a hp regen is a waste of deploy slot
like igneus said they live or die by their own power
yeah which is why nobody uses sail s2
I do it for fun sometimes
i swap between s1 and s3
sail is good for her passive attack speed
her aspd increase isnt noticable
chongyue zoom
only regen i would give a reaper is skalter
hp regen isn’t enough to justify tbh
Because half of the aspd swing affects the enemy
i dont notice that either
She gives Mlynar 1 extra slash so worth
+10 aspd is basically a 110% of normal attack speed
Sure, individually +/- 10 aspd isn’t that much
If all 20 pts went to your ally, or the enemy, it would be easier to notice
It doesn't feel much, there are little to no indications that enemies are slapping slower
But it may or may not have saved your ass before
Similar reason why sp generation is hard to notice
If you've ever killed an enemy during a would-be lethal swing that'd be such an instance
Assuming its in her range ofc
Hm. doesn't affect decel slowing as much as I'd hope
What’s their interval again?
1.9
The slow gives them additional hits in which can make that deceptive
Aspd talent and Y module ye
istina’s slow even off skill do be slappin with mod
Glaucus is just a bind bot for me so i never really notice her autos
i dont really use decel binders in normal gameplay
Most folks don't
last time i used proviso was in the prison anni
They’re pretty weak picks for normal play yea
crazy how mostima is a better slower smh
They're really fragile and most stuff you'd really want to play keepaway with often have something that punishes their stubby range
i only use my proviso if i desperately need arts damage
eyja singlehandidly carries my roster in arts damage ngl
Decels are just relics of an older time for the most part
Suzuran survived because she plays more like a hexer
they also reinforced that by giving her enfeeble on second mod ya
Ange plays like the archetype
i used ange for damage when i got her temp recruit in is3 so i have no idea
That's because her kit is just a Hexer's kit with a label on it
Suzu is to slow what Gnosis is to freeze
Can we also move Ifrit into the Hexer archetype
The point is Suzuran doesn't just slow?
oh that
what ya talking about
Casters getting cc isn't anything new
cringe
Class diversity is important
Not every “this or that” needs to be put in the exact same bucket
Most casters have cc in their kit
Big if true
Small if false
When the kaltsit isn’t a summoner
Class bans make class diversity important
💀
I love Guard banned Specter and Specialist banned Spalter
medic ban??? Saria!!!
SARIA S2 BROKEN?NNMM
Medic ban is just a glorfied nightingale ban
if medic ban use enmity 
a mudrock is all you need
oh wait i forgot about skalter nvm
Skalter is kinda weak in the healer meta
shes a medic in disguise
Her heals are quite low, you don't get away with that as much as you do before
fair
Enemies mostly hurt more ye
she actually has good afk healing
quercus best medic cope
she’s top 3

and it feels like maps want more impactful early plays these days so the wind-up can be annoying
she was on the afk hps chart but so was kalsit

ig kalsit is a good healer if monster isnt on the field
and she isnt tanking damage
quercus makes good use of abjurer atk interval
She has no sp without Mon3ter somewhere
the module got rid of what was holding her back
kinda sad silence alter doesn’t have a better quercus afk skill i wanted to use her for heals lol
I was about to ask if I could get on my hobby horse
people have stopped recommending her with zero context, so i've stopped caring
Free sanctuary buff is cool
Join my Discord server to discuss in-depth about CN Arknights, also known as "what-is-to-come-in-Global"!
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Abjurers' biggest problem is their lack of functionality during off-skill. Shelter is a very strong effect, but most abjurers have their own drawbacks that kept players from using them instead of a standa...
i still wish they pushed her sanctuary to 20% at mod3
i dont really get the thought process behind abjurers
The opposite to hexers
they're like worse medics who give santuary
My suspicion is that they wanted a new supporter branch and thats what they came up with before the trait change
Shelter is pretty cool
They didn't have healing trait remember
yea
They changed them to that
they were really half-baked before quercus
Shining DEF buff is too worthless so ig this is their idea of anti-physical
But they forgot Shamare
and even quercus was half-baked before module
Also they were really cautious with DR at first
Look at Tsuki compared to what gets it today
worthless is a bit too harsh
Is it?
+60 is pretty anemic ye
ranged units can survive aak with her
That's basically it?
anyways her s2 is her main skill so it doesnt really matter
No one really aaks ranged units anyway
Mlynar is a better candiate for Aak anyway so why bother
conditional defensive buffing with off skill dps lower than casters pretty much seemed like a recipe for disaster
Bit of a red herring
Even if it was +100 at base it'd be rather questionable
well you said worthless
Shining imo was designed for chaining defensive skills, but that didn't shake out to be good
im just saying that she isnt
Yeah it is pretty worthless
i’d be interested in seeing an offensive take on an abjurer but not sure if they think that would belong in the class or be it’s own thing
Shamare does a better job of defending against high physical than that
Too much dps already tbh
Damage + keeping ops alive already exists in incantation medics
i was thinking of like
offensive buffs
Aak
yeah at the end of the day they would probably just be another buffer
and lose sight of the class ig
theres already bards
Supporters are kind of a messy class tbh
Bards are just safer alternative of Geeks
oh pozy is good for typewriter spam
2 frds
you should possibly be fine
bottom lane is more trash mobs and top lane is more possesed people
You need at least mostima and horn to complete that nonsense
it really is the bugbear of aak conversations
it's interesting that, realistically, aak has a similarly narrow list of good buff targets as spuria
he's just not hard limited to a singular class
Aak buff isn't so good you'd want to use Shining to buff a ranged op ye
At least folks using him get the option to go out of their way to make him usable even if its not a good idea in an efficiency sense
aak buffs the biggest dpses in the game tho
common 6* privilege tbh
But that is an interesting observation, I guess that does further explain why Spuria is the way she is
When Fortuna becomes an op they'll make her receive Spuria buff well, trust 
I doubt it'd be much of an improvement either way
as long as it makes spuria show up in a cc season, i'll get a fun ping saying "i told you so!"
Although now that I think about it, is gardener's aspd debuff supposed to make Spuria work with more snipers
i can cope for gel there
realistically you just need one good target, look at how far warf got by riding exu (and ash a bit in cc6 ig)
Then again, gardener is % aspd debuff
wtf new player pro
So Spuria buff is dulled by it
spuria has a couple decent targets tbh
S4-10 
look at her go
spuria's problem is just that she generally fails the 1 + 1 test
The usual buffer problem
so it's going to take some really exceptional circumstances to make her shine
ops with that slow of atk interval aren't going to feel the stun
doesn't matter if your atk interval is >1.8s

oh ye igneus
ur spuria max ???

ye good ending
i got greyy alter pot + andreana pot + racism
i dodged both canta and spuria to get a pot i actually wanted 
who is racism?
toddifons
Toddifons

I am completely broke on pulls
I pulled on a previous banner
oh yeah I pulled on jo10
now I guess it's time to save pulls and hope for swalter
That reminds me that I should save some mod blocks for her
I'm choked by mod blocks
idk if you actually want to learn
Thats definitely been the biggest sting of my break
but if you have some deckbuilder experience, it doesn't take long to figure it out
it's just a matter of me wanting to do some of the more fun things rather than the boring 5 vg stack mlynar/penance
I see it as spotting your carry/carries and then buffing them up appropriately
and doing whatever it takes to buy time to get there if need be
and then not enjoying it at all
But current SSS I don't need to make compromises like before
Which is a kind of a bummer in some ways
The device selection incentizes you to build around them
You could go hard on whatever your device choice wants to do. Like going heavy multi-class with Mama John device
I think there’s not enough nuance to the game mode for me to enjoy experimenting
It’s a pretty solved mode
True, it is watching your carries stomp even then
But maybe a change in aesthetic is enough for them
I only started doing sss recently because my absence has drained my mod mat supply
Did you enjoy it before the nerf?
I enjoyed figuring it out
I see.
It doesn’t really have the same appeal as something like Slay the Spire to me though
true
I find it frustrating that there’s no autocomplete too
Despite it being a regular farm

yeah I just have little interest in it
You mean auto complete like skipping the farm?
finally
i can farm gel...
i just need to e2 beanstalk
to start breaking shit

ya
yea
hg is weirdly resistant to sweep style clears
wait for 10 yrs anniv


HE-8 has me wondering if making stable autos take effort is something they want players to do or keep in mind
i think the stable autos conundrum should be on them, not us
I agree. I'm just trying to interpret their intentions
if you want to have a glorified macro do half of the farming for us, you should at least try to guarantee its stability for the wider playerbase
indeed, i remember when we had to claim dailies/weekly one at a time
i think it's just a "keep them logged in" angle, if i had to guess
dark times
But when I poked around other gacha communities with auto functions, auto play/farm was its own meta or thing to strive for sometimes
waits 90 seconds for another guard refresh
i think afk teams is a valid approach
I'm not pleased with how support is now tbh, finding something weird for testing purposes can be a pain
i'm just not sure that these are equivalent things
I hit 1 minute timer when looking for a Harmonie to test if her s2 slow affects gardener
don't think it would
It doesn't ye
Wonder if they should add a search feature
Search directly for support
afaik she needs to be able to target once for it to keep working
just use totter 
would be nice, i wanted to see if nightmare s2 did damage when something went into/out of a staircase
So far I only found Ines talent, Mostima talent, Scene talent, and Chalter s3 affect him thus far
stuff like mosti and ambusher modules are just "are you in my range? then get fucked"
couldn't find a support and had to level her myself to find out
It used to but they patched that
suzuran is a channelled effect like harmonie s2 iirc
Ambusher X trait doesn't work from what I saw
oh is that true
Saria s3 nor Suzu s3 either
from memory it worked on uh
Ah interesting
So slow debuff vs ms reduction difference?
Its not about being AoE or aura targeting
targeting difference
Saria s3 doesn't work though
yeah suzuran worked on avenger iirc
game has very weird interactions
HG loves making effects that do the same thing do that same thing in different ways
Stupid Czerny talent
yea it really feels like everyone does things their own way, instead of having a standardised approach
i let the one of the left break
i just wonder if it saves the micromanaging planks to give civs the path
my method was to just get the civs to the bottom right altar and then keep spamming the activation
repaired it when right side was set up *and middle invis was dead, the rest was similar to CM
rarely matters for most players, but it's fun to see where the rough edges are
Why do I keep running into these weird interactions then
because you are an unusual player
I suppose I can't deny that
the more you look, the more you see
so 2 vanguards
yeah that's what I did
you then just nuke everything that comes on bottom side + the flying enemies down mid
everything top just walks into a hole 
not all of them do
but some of them like the rats just walk into the hole
the rest will path long way around
If Scene's meager 8% slow causes a difference, I'd expect Ambushers 20% to have one too
fortuna should be super squishy right?
yeah good nuff
I legitimately forgot scene had a slow 

mainly because I don't have her e2 yet
Its only 8%
oh civs count as enemies
I only tested it because someone reminded me of it
but damn
there's a funny interaction with that and a certain op
my scene is only mod2
that happened in ch12
Slowing gardener isn't really worth it
does he simply has cooldown or theres only a set of skill trigger on tiles
Gardener skills are timer based
Which is why theres the deviation in civilian wait spot in the images above
is it the skills are random?
No
then what's the randomness in the fight?
ah
Making a stable auto is just making sure the number of actions taken is consistent
Not quite. As Gardener phase change is also timer based
whats even spawning in phase 2 gardener anyway 
The invis goons
aw hell fucking naw
My autos is: Add enough instabilities to stabilize it 
and I think the hook guys?
surprised yall would do an auto on a stage you wont do again
oh wait thats HE-8?
Ye
EX-8 the summon is the 2nd civ I think
and they made that consistent
Which is why I think the randomness in HE-8 is intentional/malicious
i think the randomness is just a byproduct of how rng interacts with the auto (macro)
It is, but they could've made the spawns consistent instead of random
and I'd hope their playtesting figured that autos would be sensitive due to that
But maybe I'm giving them too much credit
probably not really something they considered
their dev cycle is quite rapid
Hm, you think? I have the impression they work 6 months or so in advance
sure, but not all 6 of those months are spent perfecting each event
what's the term
True. I see what you mean
Yeah. I know what you mean, I tried explaining something similar elsewhere once
yea
Theres other future events and op kits to work on and so forth
if i had to guess they'd have a bunch of different teams all working on different future events, with a loose timeline of events they want to release in this or that order
ideas might be discarded here and there, then picked up later
but as soon as an event gets approval/finalisation, i wouldn't expect them to do more than a cursory pass over just before it drops
For gameplay maybe
But the ideas pitching and planning takes maybe a year or more
The fact that they put out a novella every month is impressive
The discarded part intrigues since I feel HE has that with its story and gameplay. Fortuna doesn't really make sense as an enemy with what she actually does in the story
Gameplay and narrative doesn't have to follow each other
i think the fact that she's an enemy fed from the story, just as a way to put pen to gameplay
didn't she accidentally shoot her friend in the story?
Yes.
the rng targeting and chance to miss feels like a nice little ludonarrative touch
But she doesn't actually get into any conflicts besides that. Maybe I'm reading into it from the wrong angle.
Random targeting + chance to miss feels like a design meant to convey someone panicked or frightened to me
I'm pretty sure that's not to do with personality
even for non game dev projects like 2 years out the timeline of what is going out to the general public is planned
then on a team by team basis, you break those big ideas down into stories which are put into the backlog (around a few months out) and then every sprint cycle (usually around 2 weeks, or 10 business days) the dev teams work on stuff
but a literal effect of becoming a fallen sankta
but I don't understand arknights lore 
imma be honest its a meme but a lot of people allied or working for rhodes island dont make much sense with what they do in the story as well
virtuosa joining RI 
I don't remember the specifics on that either, I'm a selective reader
fr fr
fallen Sankta get rejected by their patron firearm iirc
Reminds me of "Joined your party against your will" joke, but in reverse 
Pretty funny that the event mechanics do nothing to seasoned players but brutal for newbies
They have a habit of that. MB was like that too.
MB punishes you for not killing fast enough
I never did MB 
it's also need heavy arts or big phys which newbs don't have
The mechanics are kind of a positive feedback loop/vicious cycle. Can't kill fast > enemies drain dp with their effects > harder civ management > more dp needed > but its being drained by enemies > etc
jessy
That and enemy stats
jesselton 
Plus their stats are high in comparison to e1 ops can handle
yeah, it's funny that the crossbows are deceptively tanky
The arts mfs hit pretty hard
HE gave my ines a lot of work to do
The machete guy forces your defender skill up if you run an E1 team
A lot of folks don't fully clear their first event, but a lot of new folks struggled to even reach the good farming stages
sss. its chongyue time.
sucks ass
I say it's always scam banner
but hey i got eben
I didn't even get any 6 star from standard banner in my life
oh ye anni 1 tw done @vernal lion
or, 6 star but not in that banner
mudrock support
noob
get Mayer, trust
baby bear
wtf
So... this is what I got instead of Executor the Ex Foedere.
I want some advices on what to do with her.
shes pretty solid as an sp battery too
if ur new shes rather good for annilation and just a general 2 block vg
good to raise tbh
I guess she can work as a second or third Vanguard for me to raise along, I guess, though I'm hesitant because of how stretched thin my LMD and mats are across operators.
Well we have confirmed OD in sidestories at some point, so Saga stonks are high 
Thanks you.
junge junge..
No
what do people suggest for IS3Ending 3
Penance, S3, Auto cast curse, leave
Damage amp with some big hitters
Mlynar + your flavour of sniper ticket
Suzuran is a common amp pick
The bigger chunk of the fight is understanding how the tears work
i just ended up murdering her with mom + shawl 
Someone else can explain it better because i never really bothered to learn
yeah just head to Is station
How tight your strategy needs to be depends on difficulty level
Yea, it’s just less of an instant loss to let her transform
I meant ending 4
1
d0 or d1
not slient squad but no debuffs either
silent squad is -1 d lol
u could do tjat
just intercept the jellyfish
d0 should be easy
5 jellyfish = boom
you can spawncamp 3-4 lanes,
tomimidev?
middle is easy if you have op that can suck them in, Degen or Gladiia
shit
I'll keep that in mind for later
@scarlet ledge nice lol
shouldn't be that hard right?
lol
I don't use hool
leite ur never updated
at least, use Hool s3
just did IS2 hard mode for all endings
all is2 squad have end1/3
it's a joke compared to d15
also
if you have auto skills concentration discorder does not matter

yeah the loot rewards are unknown and no-choice in IS2 unless it's boss drop







