#Sync Grids
15970 messages ¡ Page 16 of 16 (latest)
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
Nvm not that bad
5 energy left
I opted for 2 sync tiles over propulsion
Well yours is 4/5
He was talking about getting Propulsion tho
By being 4/5 you can either grab the last sync BP node or TM Mighty Command 9
what changes should i do
please 
With Runerigus and Clodsire partners, so run can set aoe trap and do the debuffing
Picking up Sands of time eh
Technically there may be 1 turn around the start of 4 gauges being used across the whole team, but yeah, Fall Roxanne + Rika is not using much gauge at all and Arc Cynthia uses a 2-gauge move
A turn where you don't have sand
True
It was just cheaper on orbs đ¤ˇââď¸
Mighty command is probably better, for 2 more energy. Even though it only applies one buff per fight.
Anyone have Lillie (2024) and Solgaleo sync grid for steel team?
Yeah I want that too
Can try this for 3/5 A2024 Lillie sync nuke
https://ng-pomatools.web.app/pairs/11804/79100?s=3&l=140&r=5&p=0&a=0&g=AAECAwQFCQsMDRIVFhcuLw
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
@hazy tartan @plush jolt
Thanks
why don't i have this part in my sync ?
You need to do a recurring event to unlock those portions of the grid, through a powerup you can obtain through said event
Whatâs sad is that the event passed so recently and I missed it so itâll take another 10 years for it to come by and thatâll be eos
đ
Nah the villain events rerun pretty regularly
Shouldnât take a year for it to rerun
i started the game just a couple days before anni
Yeah so unfortunately that wonât be available to you right now and youâll need to wait
Steven 3:5 grid anyone?
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
Can try this (uncap)
I'm personally holding out from candying him bc tbh his base kit is insane and his grid is kinda damage oriented with the only thing that interests me being potion and sterner stuff
4/5 probs worth but Imma wait and see first
His grid isn't an immediate shoo-in like AS Cynthia in my opinion
any 2/5 grid for Arc Steven? I have to wait for next week before i can candy him to 3/5
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
Thanks!
anyone got a grid for colress for the damage challenges?
You only need to pick Infliction Freebie 9
Any grid for arc steven 4/5?
Check out Damage challenge thread. And then go to current challenge/current ranked. And check out a grid thatâs posted there for a run of theirs
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
Uncap
Any grid for Lillie Anni24 5/5? pls
I need to get extra energy for it?
If you can't can try this
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
Thanks
what lucky skill are people running on lilllie?
Also what are people running for Steven 5/5?
Best choice is Critical Strike 2 as usual (or Super Powered 3 if youâre only on-typing with her)
any ani lillie 2024 5/5 sync grid to share?
you should scroll up
is there a grid for as cynthia 3/5?
check the message right above you out
/Sync aura
(3) Learn by Battle Aura Sphere: Power +25
(3) Learn by Battle Aura Sphere: Power +25
(2) It Wonât End Here!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Potion: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Potion: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(2) Vacuum Wave: Gobsmack 4 - Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
(2) Vacuum Wave: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(3) Potion: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) Potion: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(3) Vacuum Wave: Focus Group 9 - Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's PokĂŠmon uses a move.
(3) Vacuum Wave: Numbing Blow 4 - Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful.
(1) Antitoxin - Prevents the user from getting poisoned or badly poisoned.
(1) Haste - Speed cannot be lowered.
(1) Sand Shelter - Protects the user from damage from a sandstorm.
(2) Brawling Acceleration 2 - Quickly charges the move gauge when the zone is a Fighting Zone.
(2) Fighting Zone Triage Tank 4 - Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone.
(2) Team Staring Contest - Prevents all allied sync pairs from flinching.
(2) Tough Cookie - The more the user's Defense is raised, the more it powers up the user's moves.
(3) Head Start 1 - Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
(3) Impervious - The user's stats cannot be lowered.
(3) Sync Free-for-All - Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle.
you can also check the pins
would anyone know where i can find sync grids for AS Cynthia and AS steven, both 1/5
at 1/5 they are not worth gridding, because you can take all available tiles
there are better pairs to prioritize gridding, like the Legendary Adventures pairs
i see
well i do be working on getting them higher but have been told pulling for dupes isnt a good strat
Hmm looking at Arc Stevenâs grid, he has some goodies but honestly 1/5 is already freaking busted lol
Unless you're trying to squeeze damage out of him the only relevant tiles for him 3/5 is potion stuff and sterner stuff 2
His grid seems very damage biased which is
Interesting
Aggravation needs 2/5 iirc
Not that it matters for the ultimate contents nowadays I suppose lol
Oh wait yeah that too
But yeah he's not a shoo-in for candy like I did for AS Cynthia
Lemme peep AS Lance grid
Iâm definitely candying since husbando WAY down the line but yeah Iâm in no hurry
Best grid for 5/5 Lillie 2024?
One option was posted here yesterday
/tapu fini
Grid for new steven 3/5? Plus cookie, idk what'd be a good cookie for hom
Scroll up
(3) Still Good with It Poison Impact: Power +25
(3) Still Good with It Poison Impact: Power +25
(1) Gunk Shot: Move Gauge Refresh 2 - Has a chance (30%) of charging the user's move gauge by one when a move is successful.
(1) Venom Drench: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(2) Gunk Shot: Move Gauge Refresh 4 - Has a chance (50%) of charging the user's move gauge by one when a move is successful.
(2) Gunk Shot: Staggering 1 - Has a chance (20%) of making the target flinch when the user's attack move against it is successful.
(2) Move Gauge Boost: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Please Leave!: Hit and Heal 9 - Applies the Gradual Healing effect to the user when its move is successful.
(2) Please Leave!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) G-Max Malodor: Power +100 - Power â +100
(3) Max Guard: Team MAX Shielding Strikes 2 - Raises the Defense of all allied sync pairs by 2 stat ranks after using the user's max move.
(3) Move Gauge Boost: Pep Rally 2 - Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful.
(3) Please Leave!: Berserker 2 - Raises the user's Attack by 2 stat ranks when its move is successful.
(4) Gunk Shot: Ruthless Toxin 9 - Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
(5) Venom Drench: Twofer 9 - Applies the Free Move Next effect to the user when its PokĂŠmon uses a move.
(1) Antitoxin - Prevents the user from getting poisoned or badly poisoned.
(2) Natural Remedy - Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
(2) Posthaste 9 - Raises the user's Speed by two stat ranks when it is hit by an attack move.
(2) Potent Toxin 2 - Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
(2) Toxic Power 2 - Powers up the user's moves when the target is poisoned or badly poisoned.
(2) Virulent Toxin 2 - Powers up the user's sync move when the target is poisoned or badly poisoned.
(3) Power Play - The more the target's stats are lowered, the more it powers up the user's sync move.
(3) Ramming Speed - The more the user's Speed is raised, the more it powers up the user's moves.
(3) Toxic Power 3 - Powers up the user's moves when the target is poisoned or badly poisoned.
(3) Virulent Toxin 5 - Powers up the user's sync move when the target is poisoned or badly poisoned.
(4) Max Move: Team Defense â 2 - Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's max move.
(5) Soften Up 1 - Critical hits land more easily when the user attacks with a sync move.
(3) Learn by Battle Aura Sphere: Power +25
(3) Learn by Battle Aura Sphere: Power +25
(2) It Wonât End Here!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Potion: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Potion: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(2) Vacuum Wave: Gobsmack 4 - Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
(2) Vacuum Wave: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(3) Potion: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) Potion: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(3) Vacuum Wave: Focus Group 9 - Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's PokĂŠmon uses a move.
(3) Vacuum Wave: Numbing Blow 4 - Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful.
(1) Antitoxin - Prevents the user from getting poisoned or badly poisoned.
(1) Haste - Speed cannot be lowered.
(1) Sand Shelter - Protects the user from damage from a sandstorm.
(2) Brawling Acceleration 2 - Quickly charges the move gauge when the zone is a Fighting Zone.
(2) Fighting Zone Triage Tank 4 - Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone.
(2) Team Staring Contest - Prevents all allied sync pairs from flinching.
(2) Tough Cookie - The more the user's Defense is raised, the more it powers up the user's moves.
(3) Head Start 1 - Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
(3) Impervious - The user's stats cannot be lowered.
(3) Sync Free-for-All - Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle.






â Type:
âăâăWeak: 
â Roll Cake: 
HP: 651
ATK: 390 | DEF: 136
SPA: 390 | SPD: 136
SPE: 383
Event Reward
None
Close Combat / Sync Nuke (3/5)
âă+ Stalwart
Iron Tail / Max Steelspike (3/5)
âă+ Sharp Entry
âă+ Sync Nuke
Lucky Skill: Critical Strike 2
(3) Triple Threat Dragon Rush: Power +25
(3) Triple Threat Dragon Rush: Power +25
(1) Snarl: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(2) Breaking Swipe: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(2) Dragon Rush: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(2) Snarl: Superduper Effective 2 - Powers up moves that are super effective.
(2) Three Heads!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) Breaking Swipe: Critical Strike 1 - Powers up the user's attacks when they become critical hits.
(3) Dragon Rush: Trip Up 6 - Has a chance (70%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
(3) Three Heads!: All Ramped Up 1 - Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful.
(4) Dragon Rush: Aggravation 2 - Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
(5) Three Heads!: Honing Hit 9 - Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.
(2) Beef Up 3 - Has a chance (40%) of raising the user's Attack by one stat rank when it is hit by an attack move.
(2) Stalwart - Sp. Def cannot be lowered.
(2) Unbending - Defense cannot be lowered.
(3) Devastation - The more the target's Sp. Atk is lowered, the more it powers up the user's sync move.
(3) Ground Guard - Reduces damage when the user is attacked by Ground-type moves.
(3) Pecking Order - The more the target's Attack is lowered, the more it powers up the user's sync move.
(4) Entry: Team Stat â 1 - Lowers one of the following stats of all opposing sync pairs by 1 stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
(5) Soften Up 1 - Critical hits land more easily when the user attacks with a sync move.
@olive cedar please use the pinned doc or bot commands in #bot-zone to avoid flooding the channel
Oh mb
best grid for arc steven 3/5?
:warning: | No Sync Pairs found with specified name






â Type:
âăâăWeak: 
HP: 603
ATK: 371 | DEF: 160
SPA: 140 | SPD: 157
SPE: 361
PokĂŠ Fair
Cynthia & Gastrodon
Sygna Suit Cynthia & Kommo-o
Sygna Suit Cynthia (Aura) & Lucario
Sygna Suit Cynthia (Renegade) & Giratina
Sand Earthquake / Sync Nuke (3/5)
âă+ Dust Kicker / Entry (4/5)
âă+ Dust Kicker / Sand Alert (5/5)
âă+ Defense Down / Entry (5/5)
Sand Slash / Sync Nuke (4/5)
âă+ Dust Kicker
âă+ Defense Down (5/5)
Lucky Skill: Critical Strike 2, Weathered Warrior 3
:warning: | No Sync Pairs found with specified name






â Type:
âăâăWeak: 
HP: 609
ATK: 380 | DEF: 179
SPA: 434 | SPD: 179
SPE: 339
Master Fair
Cynthia & Garchomp
Cynthia & Gastrodon
Sygna Suit Cynthia & Kommo-o
Sygna Suit Cynthia (Aura) & Lucario
Lucky Skill: Critical Strike 2, Mind Games 2, Defense Crush 2






â Type:
âăâăWeak: 
HP: 616
ATK: 196 | DEF: 244
SPA: 186 | SPD: 254
SPE: 262
Trainer Lodge
Cynthia & Garchomp
Sygna Suit Cynthia & Kommo-o
Sygna Suit Cynthia (Aura) & Lucario
Sygna Suit Cynthia (Renegade) & Giratina
Support / Earthquake (3/5)
âă+ Safety Tether
Support / Rock Tomb (3/5)
âă+ Sync Cure
Lucky Skill: Vigilance, Defense Crush 2
:warning: | No Sync Pairs found with specified name
Friendly reminder that #bot-zone is a better channel for personal command usage






â Type:
âăâăWeak: 
HP: 487
ATK: 428 | DEF: 190
SPA: 137 | SPD: 186
SPE: 246
PokĂŠ Fair
Steven & Cradily
Sygna Suit Steven & Deoxys
Steven (Summer 2020) & Sandslash
Steven (Special Costume) & Stoutland
Steven (Anniversary 2021) & Rayquaza
Iron Head / Sync Nuke Minimal (2/5)
âă+ Full Boost (3/5)
âă+ Eagle Eye (3/5)
âă+ Tank / Defense Down (4/5)
Bullet Punch / Sync Nuke (5/5)
Lucky Skill: Critical Strike 2
What did I just say
As an additional friendly reminder for those asking about grids for the new Sync Pairs:
Make sure to backread a little bit to see if someoneâs already asked and had their question answered. If that isnât the case then I would strongly recommend trying to put together your own grids (be it in-game or on pomatools) and asking for feedback, since doing that will not only help you find good grids but also help you learn why those grids are good
So are there consensuses about what grids are the best for Annilillie
My idea is just to go like this to pick up the sync tiles with
That works
If you wanna go full sync and are willing to sink 40k sync orbs to uncap, you can swap some things around to grab the last sync BP tile
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
I wonder if the Potion tiles are worth picking up with Nerves of Steel
As a dedicated pseudo-tank/steel zone bot
https://ng-pomatools.web.app/pairs/11804/79100?s=3&l=140&r=5&p=0&a=0&g=AAECAwQFBhIUFRgbHh8jJiksLQ
Can try this for support A2024 Lillie
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
can do adjustment to ignore the MGR and grid Overpower for better dps
Any grid for 5/5 arc steven?
Somebody should make a bot or a pinned comment
Can try this for general tank use
5/5 AS Steven no uncap
https://ng-pomatools.web.app/pairs/9004/37600?s=5&l=140&r=5&p=0&a=0&g=AAECAwQFBgcICQsOEBEUKCkuLzAx
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
Grid for 3/5 Lance?
asking for the same as well, 3/5 for lance and steven please
https://ng-pomatools.web.app/pairs/11102/14900?s=3&l=140&r=5&p=0&a=0&g=AAECAwQFBgcSFB8gJSYpKiwuMTM this is my take on the general dmg dealer build
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
others might be able to offer better builds for him
weird, the link didnt work for me
Trying to find a grid to get all 4 sync BP tiles
Feels impossible
Got it
3/5 AS Lance all sync BP tiles w/ uncap
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
Oh I'm memeing
Needs to be 5/5 kekw since 10 extra energy

Those top left and top right sync BP tiles are placed rather inconveniently
how dare you forgot Relentless
Yeah the one I linked is 3/5 haha
I did -10 uncap but forgot you'd need 5/5 for an extra 10 energy

It was the request but just as general note there's no point in 3/5 AS Lance
It's either 1/5 or 4/5
Looking for 2/5 AS Steven. Is the revenge boost or IH MGR worth it? Or are you better off trying to get the trainer move MP refresh to use for SMUN buffs?
https://ng-pomatools.web.app/pairs/9004/37600?s=2&l=140&r=5&p=0&a=0&g=AAECAwQFBgoNDxEfISIkJSksLi8
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
Someone have a grid build for 5/5 cynthia, steven and lance?
if you look up in this chat, you can find both cynthia and steven (though you have to wait for lance because it got released recently)
_ _
_ _
Can someone post a 4/5 aslance grid?
4/5 AS Lance no uncap
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
If you have the sync orbs to spare, you can uncap for extra energy
Bear in mind it's quite expensive
What should i go for
I just linked you a sync grid
Oh itâs double negative
Should be 1 energy left
Anyone has the sync grid of 1/5 arc steven that did the solos?
you can pick every tile at 1/5 sync grid
Oh right lol
Which doc is used to check all the grids of the characters

Anyone has a 6E grid for Arc Cynthia
toying with some 3/5 grid ideas with uncap, but doesnt seem to be a way to get all sync tiles + injury for bmove unless im missing something... 
also had these ideas, but... idk if theyre optimal ideas or not, for an idea like maximizing b move
i wouldnt take p move s move crit
yeah it's good for sure crit but you buff to +3 anyway
plus it's in a bad spot
P Move S Move crit is best for DC I guess
meh
if he had strike exr maybe
but since he's tech idt its worth it
if you dont feel like doing resets though be my guest, but you're losing out on sync or dps damage for the final b hyper beam
That's absolutely understandable, if you're primarily nuking with him I could see where it's valuable but the extra damage on B Hyper Beam is appreciated
true true
Not exactly
Recuperation is good to keep the Healthy Buffer 5 active
Looking for 2/5 AS Steven advice. Is the revenge boost or IH MGR worth it? Or are you better off trying to get the trainer move MP refresh to use for SMUN buffs?
https://ng-pomatools.web.app/pairs/9004/37600?s=2&l=140&r=5&p=0&a=0&g=AAECAwQFBgoNDxEfISIkJSksLi8
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
Looks fine to me
Just gonna dump my grids here in case anyone asks (also for my own benefit
)
3/5 AS Steven w/ uncap
4/5 AS Lance w/ uncap
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
interesting, no haymaker on your sync grid.
So am I crazy for this?
:warning: | No Sync Pairs found with specified name
:warning: | No Sync Pairs found with specified name
I need a sync grid build for 5/5 Lilie Solgaleo and 2/5 Arc Cynthia where can i find it?
Scroll up






â Type:
âăâăWeak: 
HP: 682
ATK: 281 | DEF: 140
SPA: 294 | SPD: 140
SPE: 206
Main Story
Sygna Suit Cyrus & Darkrai
Rain / Hydro Pump (3/5)
âă+ Crit Focus
Spacial Rend / Sync Boost (3/5)
âă+ Crit Focus
Without Full Grid Expansion (3/5)
âă+ Crit Focus
Lucky Skill: Critical Strike 2, Weathered Warrior 3
@proper badge please use commands in #bot-zone
Ya it's an expensive tile and I'm not looking for AS Steven to do any significant damage
Best grid for Anni '24 Lillie?
Scroll up
Best grid for Anni CYN + steven? both at 3/5
Assuming my Cynthia will be full DPS focused, idk about steven yet lol
Scroll up
not sure which to look at, thats why im asking, ive scrolled up few pages.
3/5 AS Steven
https://ng-pomatools.web.app/pairs/9104/44500?s=3&l=140&r=5&p=0&a=0&g=AAECAwQFBgcSFRYbHB0fISUn
3/5 AS Cyn
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
OK had to use some extra orbs, how's this looking for a kind of set up +10 sync nuke
At a glance it looks like you grabbed all the Sync nuke-relevant tiles
Maybe consider Attack Trap or the tile that makes Sand Tomb Trap all enemies instead of Defense Crush if you donât have a teammate to Trap enemies
Well I got bertha at least
Oh and elaine cause of swift so there's that
There we go, both grids made depending on the team, showing name too recognize which is which
thank you. is there a specific reason we focus on healing from steven? if i may ask
A lot of his set is focused on support, also given his exr is support too, he's essentially a support but fancy
I see, but not as a tank?
Some stages can hit hard so giving him master healer tiles is basically like a hyper potion, healing nearly everything
He's kinda got the SSSteven kinda of philosophy, jack of all trades due to good defensive power, healing, and physical prowess, but I'm not too certain as I don't have him sadly
I dont have the other steven, thats why i dont know much about him, thanks for the explanation, very much appreciated.
The document in the Pinned Messages has grid and Lucky Skill suggestions for all Sync Pairs (except the new ones added this month if itâs not updated yet, but thatâs irrelevant to this specific instance)
Anyone have a sync grid for anni Lillie?
A few of them are up here
Why not Lillie grid in pinned comments
the doc is not up to date yet
Sync grid design for New Lillie please send đĽš
This is what im using but idk if its optimal
What are you mainly using her for? Im using her as a steel zoner
sub dps
yea she does good damage and her 2nd attack is aoe so it'll wipe the sides while main focuses middle
which i need cuz my main dps is Mawile
she also has good sync nuke
btw she can only do this once so not really the playstyle for her
Sum like this for sync nuking(cap unlocked)
nvm i lied, twice cuz her EXR is field
Any 3/5 selene(alt) grid?
Have you checked the doc yet?
is this grid for sc irida a good idea? or should i drop sync bp tiles for mind boggler 9 or something like that? (would prob also have to drop hit inter opp thing too)
planning either giratina or event victor +1 with her (prob a support that can top off her stats)
was looking at the doc's grids but they didnt sound like ones thatd satisfy me at a glance
one of the other results i was considering
(dont have her yet but prob grabbing her friday off the select, so cant toy with her JUST yet)
grid either way does seem worth me using candy on if i do grab her
basically my same idea for the team, this is what i chose
is there any 2/5 arc cyn grid? with fall roxanne
Arc Cynthia doesn't get anything particularly worthwhile at 2/5
oh okay thanks
what are some good units to expand their grid to 66?
Am I crazy or was sc selene's steel zone extension nerfed from 5 to 3?
I could've sworn it was extension 5 when she dropped
Units that you use a lot of or you can afford to take an additional passive with (so whose grid before uncap had 1 extra energy, mostly)
(2) Crushing Red Justice Steel Impact: Power +25
(2) Crushing Red Justice Steel Impact: Power +25
(3) Crushing Red Justice Steel Impact: Power +25
(3) Crushing Red Justice Steel Impact: Power +25
(2) Loading to Full Power!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Metal Claw: Gobsmack 4 - Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
(2) Metal Claw: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(2) Metallic Bullet Punch: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(2) Steel Wish: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) Metal Claw: Team Mind Brace 9 - Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful.
(1) Unflappable - Prevents the user from flinching.
(2) Fierce Entry 1 - Raises the user's Attack by 1 stat rank when it enters a battle.
(2) Metallic Healing 1 - Restores the user's HP whenever its PokĂŠmon takes an action when the zone is a Steel Zone.
(2) Natural Remedy - Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
(2) Superduper Effective 2 - Powers up moves that are super effective.
(3) Defense Crush 9 - Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
(3) Haymaker - The more the user's Attack is raised, the more it powers up the user's sync move.
(3) Head Start 1 - Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
(3) Initial Guard - Applies the Damage Guard Next effect to the user when it enters a battle.
(3) Metallic Surge 9 - Powers up the user's sync move when the zone is a Steel Zone.
(3) Steel Zone Extension 3 - Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.
(3) Steel Zone: Team Condition Nullification - Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone.
Arc Cynthia
- 3/5 Attack Trap + Damage
- 3/5 Sand Prop. 9 +3E (Swap Between Sand Tomb / P+Sâ5)
- 3/5 Sand Team Gauntlet (Swap Between Sand Tomb and Attack Trap 4)
- Sand Tomb HTASC9 and Attack Trap 4 are interchangable depending on the comp, and if you want to delay setting Sandstorm with Sand Tomb turns.
Arc Steven
Arc Lance
Lillie (Anniversary 2024)
Nemona & Pawmot
Nemona & Lycanroc
:warning: | No Sync Pairs found with specified name
:(
I meant the Google Docs pinned here
For personal command use #bot-zone is better.
In the pinned messages thereâs a document with grid and Lucky Skill recommendations for all Sync Pairs
Yeah I canât see pins on my phone for some reason :(
(Except the newest ones which Sages has kindly given grids for above)
Itâs under Channel Settings
Oh err, I can't help with phone stuff. Cobalt can tho
Mobile Discord is weird about pins within threads
Oh thatâs weird, thank you!






â Type:
âăâăWeak: 
â Roll Cake: 
HP: 670
ATK: 404 | DEF: 185
SPA: 200 | SPD: 172
SPE: 267
Seasonal
Selene & Decidueye
Selene & Umbreon
Metallic Bullet Punch / Sync Nuke (3/5)
âă+ Defense Crush
Metallic Bullet Punch / Utility (3/5)
âă+ Head Start
Lucky Skill: Critical Strike 2, Trainer Cookie
:warning: | No Sync Pairs found with specified name
(3) Bright Hackerâs Disarming Voice: Power +25
(3) Bright Hackerâs Disarming Voice: Power +25
(2) X Sp. Def All: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) Disarming Voice: Move Gauge Refresh 9 - Charges the user's move gauge by one when its move is successful.
(3) Starry Draining Kiss: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(3) Veevee Power!: Propulsion 9 - Reduces the user's sync move countdown by one when its move is successful.
(3) X Sp. Def All: Shielded 1 - Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful.
(4) Veevee Power!: Move: Crit Defense 9 - Applies the Critical-Hit Defense effect to the allied field of play when the user's move is successful.
(5) Veevee Power!: Team Brain Gain 9 - Increases the Special Moves â Next effect of all allied sync pairs by 1 rank when the user's move is successful.
(1) Clearheaded - Prevents the user from becoming confused.
(1) Stalwart - Sp. Def cannot be lowered.
(2) Brainpower - The more the user's Sp. Atk is raised, the more it powers up the user's sync move.
(2) Flabbergast 4 - Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
(2) Group Dragon Guard - Reduces the damage all allied sync pairs take when attacked by Dragon-type moves.
(2) Natural Remedy - Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
(2) Quick Cure - Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
(2) Revenge Boost 4 - Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.
(2) Revenge Boost 4 - Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.
(3) Satisfied Snicker 9 - Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful.
(3) Sync Burst 1 - Restores 1 MP for the user the first time its sync move is used each battle.
(3) Team Fist Bump 3 - Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful.
(3) Team Sharp Entry 1 - Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.
(4) Unfortuitous 9 - Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
(5) 1st S-Move on Opp: Fairy Rebuff â - Lowers the target's Fairy Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.






â Type:
âăâăWeak: 
HP: 660
ATK: 156 | DEF: 277
SPA: 253 | SPD: 288
SPE: 270
PokĂŠ Fair
Brendan & Sceptile
Tank Support (3/5)
âă+ Psychic Terrain
âă+ Impervious / Sync Free For All
âă+ Adrenaline / Satisfied Snicker (5/5)
âă+ Head Start / Satisfied Snicker (5/5)
âă+ Master Healer / Team Special Boost (5/5)
Lucky Skill: Vigilance, Adrenaline 1, Head Start 1, Sentry Entry 2
Friendly reminder that #bot-zone is a better channel for personal command usage
Ty đđ˝
Hi, can you help me build my Volkner Electric Terrain?
for sync grid and lucky skill recommendations
Need sync grid and lucky skill solgaleo

Is this ok
Are you OK to uncap? If not, you can take the 2 green nodes than Aerial Acceleration
Then wht abt flying zone zone sync moves 5
You can still take that
Hurricane modes or air cutter
I mean the hurricane node is to get to brainteaser so it can't be helped
Replace the air cutter at the bottom right of the lower sync tile for the hurricane on the bottom left of the sync
You're not gonna be using air cutter as dps, only to debuff
Ohk
Is Trip Wire 2 better than sync+25 node for anni lillie if I dont run her with a speed debuffer?
Yes ig
Mainly asking cause idk how much each spd down powers up her sync 
At -6 Speed itâs a +100% modifier
was thinking about theoretical grids if i were to candy these units... im sad that cynthia falls 1 energy short.
In practice you can probably drop Defense Crush pretty safely
Why candy AS Lance to 3/5
Noticed the bot doesnât have ss nemona, anyone have the âidealâ build for her?
Should be grid recommendations in the document in the pinned messages
Recommended build for Morgan?
She's 2/5 rn but she looks like she could benefit from 3/5 a lot
So I'm thinking if I should grab one more copy
It honestly depends on your needs & preferences
I personally went with a grid that snagged me both TSE1 and Restoring Strike
I think I'll grab 3/5 for the vigilance grid
This uses a bunch of abbreviations I donât understand, can anyone give laymanâs terms?
Iâm pairing my Cynthia with arc Steven, and the ground hippo.
+3E = + 3 energy uncapped
P+S ^ 5 = P-Move & S-Move ^ 5 (from AS Cynthia 3/5 grid)
HTASC9 = Hit Team Apply Status Change 9
S move means sync?
Correct
So with my team do you have a suggestion out of these 3?
Ok yeah u til I understand this stuff better the generic one is prob best for me
Is the doc updated?
We have grids for Arc Suit pairs in the pins, the doc has not been updated
I thought picking up team def buffs and enemy team offense debuffs would be expensive on elaine, but it's more doable than I thought
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
It's a pretty picturesque grid if I do say so myself
is his grid not valuable without 4/5?
It's either 1/5 or 4/5
so the sync mult is the only tile that makes his grid worth having investmentwise? 
injury, self-granting SEUN too. not sure if S-Move PMUN/SMUN is a good tile or not
thats the tiles i was looking at at least
hit para/flinch seems like itd be good for some content but for most it sounds niche
If you're trying to abuse ontype I don't see why you wouldn't simply use a unit that grants you SEUN often
I don't see any node at 3/5 that is worth candying for, neither full package compared to 1/5
At 4/5 you get the full package of damage dealer
which Anni Lillie 2.0 sync grid would I use on a team with rose/lear and AS Steven?
i see... 
There are grids for him in the pins. For 5/5 you just add the 4/5 and 5/5 tiles, there's nothing to think about
Ok thanks
Which do u suggest?
depends on the teammates you're running him with tbh, though in a vacuum I'm more prone to running him with another damage dealer so that makes me want to lean more into defensive utility
does anybody have a 3/5 arc cynthia grid?
Why do you use Defence Crush on ASC
Decent on teams that don't have additional means of debuffing defense, as she AOE drops defense by 2 with Defense Crush
It can be skipped for more damage amplifying tiles if you have a secondary debuffer (e.g., FRoxanne)
Or like ARS teams don't need DC either right
Nah since his buddy move takes care of that
Yeah AC Steven handles debuffing too unless the enemy buffs defense every turn or something lol
Do we have a 5/5 +10 energy grid for Oak/Nidorino?
why would you spend that much sync orbs on a free unit lol
How do I build arc 1/5 Steven
theres nothing to take at 1/5 thats really worthwhile
that question doesn't even make sense, you can max the grid at 1/5
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
@jolly thicket can try this
is this good for froxanne +6e
oh right better prepared would be better than mighty command
but i like fierce entry
pretty sure u should use a support that will top up her atk
tbf the grid you sent didnât even take fierce entry soâŚ
oh
Is there a good 2/5 Cynthia grid or should I use my omni candy on her to get her 3/5
Consider getting her to 3/5. Using omni candies is the only way to get her dupes

Is there any 2/5 grid for Courtney? I can't find one anywhere
there isnt really much good from her 2/5 grid
Does someone have a leaf & blastoise 3/5 grid build to recommend?
https://ng-pomatools.web.app/pairs/1700/900?s=5&l=140&r=5&p=0&a=0&g=AAECAwQFDxocHyIkKCssLS8 this is my sync nuke build for her
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
It's a good idea to replace team sharp entry with Adrenaline for ss mina right?
Yes
Hey what sync grid for Steven & Metagross ? (Arceus) Have him 5/5
Anyone have input on BP Morgan?
is she 3/5?
for 2/5 you can get this at minimum: https://ng-pomatools.web.app/pairs/20700/64000?s=2&l=140&r=5&p=0&a=0&g=AAECAwQFGhwfISYoKis
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
Tyty
What about 3/5?
I'm using this as the general build: https://ng-pomatools.web.app/pairs/20700/64000?s=5&l=140&r=5&p=0&a=0&g=AAECAwQFBggLDhARJigqKyw
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
You have to change the grid depending on the current situation
Didnât realize she got a grid expansion
Not bad
Saw her on the tier list and was like hmm?! How is she that high
She didnât get extra grid tiles, thatâs her release grid
Sheâs just really good
Unless youâre referring to someone other than Morgan, in which case my bad
They were referring to 3/5 SS Cynthia
Guys is olivias sand boost preset good for nuke?
i mean yeah
Should I just ditch SS Lear's Furious Brain
I tried getting it, Brainpower, all Circle buff (except heal) but I ca n't seem to find a way to get them all while also grabbing the two sync nodes
What move level?
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
Sacrifice a sync BP node
Sync Burst 1 only if you want another application of Circle
Likely useful for drawn out battles such as LG or UB
Okay thank you
Do we no longer have the excel sheet here?
the sync grid recommendation doc is still pinned here
Excuse me
I am just blind sometimes.
dumb question, do we have general info on what the best move level for each sync pairs is? Like for example, SS Hilda is good at 3/5 but Elio (Alt) needs like 5/5 to be great due to the cirlce and zone extensions and all?
Itâs a good idea but itâs also hard to quantify the value of dupes
But could be done
There was candy priority list but not sure about the status of that doc
We are working on that list's overhaul, but no promises when it's done
Iâm looking at these lists for arc Lance rn, why donât they go for the phys/special move up next node?
Wouldnât it go really well with the buddy move and do more damage than the super sync thing? Kinda new to grids
What about this grid for damage + nuking? Needs +2 but w/e
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
If you want to combine it with Super Syncer
I make it 4/5 because I donât think you should stick with 3/5
AS Lance at 3/5 should be a stepping point to 4/5
For sure
Iâll use your list, it looks sick thanks
Tho why is super syncer important? It has the same multiplier as phys up next doesnât it?
No
PMUN is a 0.4 additive to all skill multipliers ( CS2, Insult to Injury, master passives, etc)
SEUN is a x1.5 to your final damage
thatâs insane
Only on SE tho right?
Of course
Still thatâs wild
If you donât want ontype locked skills you can aim for the lower left quadrant edge
Recuperation and sure crit
Very good tools for consistency, but youâll have to drop either Insult to Injury or upper left quadrant
Might make a second grid for rally since heâs my main carry there
Insult to injury is so good tho đ
Thank you for all the help
Any grid of Morgan and Virizion ?
Morganâs grid is fairly flexible, so it depends a good bit on your needs and preferences
Im stuck between who i want to give my field rollcake to, its between Anni2Lillie and SS Morty
Anni2Lillie is currently on a team with Arc Steven and unsure on the 3rd teammate, and SS Morty is paired with SS Hilda and SS May
Morty has built in sun setting, while Anni2Lillie doesnt outside the 1, but maybe theres a steel zone setting unit i would get in the future
For cake questions we have #1217072266878124122 for that, this is for sync grid related questions
Anyway Lillie appreciates the cake more than Morty
Thanks, couldnt find the channel sorry
is there anything else i should consider going for on this team's grids? havent fully decided on the go-to support for this team yet bc dont got the two best supports i usually see this core with (ssmina/penny)
or do i even drop the bottom left quadrant on gladion with this team? would i prob still even want/need bmove refresh?
technically could get gobsmack2 but it feels like a waste when he already has gob4 innate
(prob will give wally Adrenaline for -6 CD on sync when i get more deluxe cookies)
Whatâs it for?
i play alot of rally gamemode, so uhhh
if i had to specify content, i guess lets say r10s with sprint upgrade?
idk. generally hard fights.
You need to know what you want it for when asking advice for grids
Super syncer is a very good node for DC but bad anywhere else
And ironically for BR round 10 the best idea is to use apple cup and roll
i often get clears with less than 500 spent so i dont rly agree with this sentiment, personally.
apple cups only something i resort to if i get a bad combo into like anabel or something
Then it means sometimes you spend more than 500
But anyways thatâs something else
For general purpose yes those are good grids
speaking of DC, what sort of third would i want for fairy DC with them? for when fairy DC returns.
Penny or Red
so redlax since i dont own penny?
i assume that team doesnt do a sync rush strategy that alot of teams tend to do?
You said 3rd, so itâs with SS Gladion so it must be a 3v3
He wants to nuke with B Fleur Cannon
Fairy 3v3 is one of the highest scores in DC, he can land 3 million points with just a B Fleur Cannon hit
If itâs 3v1 SS Gladion should be replaced to sync rush with SS Wally, probably
But thatâs #1255888121648644197 talk
Alright
I feel like this is overkill for sslear but also that it'd be really funny
Idk what I'm doing with my life
Or my resources â¨
This may look a little messy, but howâs this for a Mix Leaf utility grid?
I could do Mind Games instead of Potion if thatâs acceptable
Second choice
I think it's a waste to make her 3/5 and reduce her to utility
Mine was 3/5 just from pulling on Mix lol
Plus I have a lot of Water pairs (like no joke, way too many) so often Iâll just pair her and another Water pair together
I also like to keep the option open
I mean you want to pair her with another water unit regardless
Point is you can sync with her and pick multipliers, or otherwise you have energy spare to pick Raging Rain 3
And yeah you cannot get her any other way 
Then maybe this as a mix of both?
What's your team? What mode is it for?
My water teams rotate extremely often. So Iâm just coming up with multiple presets that work best.
ok. 3/5 arc cyn get. how do these look for her 4 grid presets, at least until i unlock her full energy expansion?
i can theoretically afford to get her to +6 asap, but it would put a significant dent in my orb stock so id prefer to wait until its more necessary/less of a huge hit
I use this and its pretty fun, don't know if helps you
Debating on changing the tile that lowers speed for a sync one
https://ng-pomatools.web.app/pairs/25701/33000?s=4&l=140&r=5&p=0&a=0&g=AAECAwQFFRYdHyMlKSosLQ this is my current sandstorm support Raihan grid, what should I change
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
What's a keeper, what's a goner?
Anni Lillie doesnt need buffing tiles if shes fighting alongside arc steven since he buff atk and crit
The only damage enhancing tile on her grid is the overpower one
Can you show me some grid for her for best damage posible along arc steven?
Have you read the pins I encouraged you to read yet? The very first grid for A24 Lillie is a very solid starting point
Gotcha
For the H&H + Shocked Freebie build on DC blue, the grid doesn't need +2 energy, you just have to take the sp atk tile that connects the sync and speed tiles instead of taking the hp and sp def
+2e vs +0e
ok so these are my 3/5 and 4/5 pokefairs, I know that there are units who reach their "best potential" at either 4/5 and 5/5, can u tell me which one becomes great at 4/5 and 5/5 so that I can candy them?
#1217072266878124122 is the suitable channel for this kind of question
ok, I'll move there
How would a 4/5 Lear grid look? Would you take a Snatch MPR along with the no stat increases?
Iâm so sorry to be that guy but the grids confuse me a lot.
These are my guys currently, not very many. What should I focus on using the grid for?
No need to grid 1/5 units, most of them don't unlock any useful tiles
Iâve finished the main story, and just started the villain arc. Also am currently collecting all the free legendary sync pairs
Ah thanks, are there any ways to level up some of my pairs without pulling more of them? (For instance my Cynthia is 1/5, do I have to pull her 4 more times?)
Legendary Adventures and Anni Lillie are great ones to start with
Especially Xerneas, Zamazenta, Mewtwo, Palkia and Kyurem
I had a look at silver and Ho-oh and was quite underwhelmed with what he seemed to have.
Iâll prioritise those then
The only way besides pulling for dupes (which is not recommended most of time) is using omni candies
Arc Suit pairs only use the rarest type of candy
Where do I check my items?
Gems are a pain to get, youâre better off waiting for candies. The arc units are great at 1/5 tho so youâll be fine
Poryphone menu -> Bag
Thank you
And one last question for now, can I pull cool random costumes out of some of the scouts? For example Iâd love to get Serena and zygarde, is it possible or would I have to wait
AFAIK those are exclusive to paid select banners and their own rerun events
I want Serena zygarde too đ
Master fairs can only be pulled either from their own banner (including rerun) or super lucky pull from the free Daily Scout. For other Special Costume units, those can be pulled either from their own banner and/or super scout banner of that type (including rerun), special paid-gems only banners, and/or the Mix Scout which is paid-gems only as well, or super lucky pull from the free Daily Scout.
the Daily Scout doesn't include units that have been released to about 2 months prior to it
Can this team beat it?
What are your allies?
Not specifically to beat Anabel, I've already cleared it, just a general grid but also trying this team out against her for fun
Um so I'm having the Grid symbol flash on Sabrina even though all the grids I have for her are at 0 energy remaining with no uncaps. Is it a bug? I tried both changing the grid and even resetting and remaking them, but it remains
did you take the free stat tiles
Her extra grid tiles added today include 2 stat boost tiles that cost 0 energy
its gone now, ty and sorry 
Yeah, itâs something thatâs probably not immediately obvious at 1st glance
Why does my EX Cyrus and Palkia not have sync grid expansion
You'll need to pick it up from the villain arc event when it reruns.
@thick mango here's what we have listed as the minimal (2/5) grid for ss kris since you're having trouble opening it. If you have 3/5, you can choose which direction you want to go, each will have their uses but you'll likely have to make some sacrifices from this grid so you can pick up the impactful tiles. Note that none of the grids linked in the doc pick up MP Refresh on Rain Dance, but that can also be usable for some content
thank you (
whatâs the difference between these two grids for yarrdenia? just candied her to 3/5
it's simply trading Brainteaser for the debuffing tile between each build






â Type:
âăâăWeak: 
â Roll Cake: 
HP: 660
ATK: 346 | DEF: 319
SPA: 224 | SPD: 319
SPE: 288
Arc Fair
Steven & Metagross
Steven & Cradily
Sygna Suit Steven & Deoxys
Steven (Summer 2020) & Sandslash
Steven (Special Costume) & Stoutland
Steven (Anniversary 2021) & Rayquaza
Tank Support (3/5)
âă+ Head Start / Endure Again
Sync Nuke (3/5)
âă+ Sync Burst / Utility (5/5) [+10E]
Lucky Skill: Adrenaline 1, Team Healing Entry 1, Head Start 1, Interference Immunity






â Type:
âăâăWeak: 
â Roll Cake: 
HP: 679
ATK: 336 | DEF: 198
SPA: 336 | SPD: 198
SPE: 312
Arc Fair
Lance & Dragonite
Lance & Dragonair
Lance & Kingdra
Lance (New Year's 2021) & Gyarados
DPS / Utility (3/5)
âă+ Sync Nuke (4/5) [+2E]
âă+ Sync Nuke (5/5) [+10E]
Lucky Skill: Critical Strike 2, Initial Guard
@vocal panther please use commands in #bot-zone for personal uses
Sorry, I cant seem to find the specific command for the sync grids alone
you can still use the same commands in the bot channel
or open the pinned sheet for easier access






â Type:
âăâăWeak: 
HP: 700
ATK: 202 | DEF: 232
SPA: 158 | SPD: 233
SPE: 245
General Pool
Ticket Scout
Ticket Scout (Kanto)
Leaf & Clefable
Leaf & Blastoise
Sygna Suit Leaf & Venusaur
Leaf (Champion) & Moltres
Support Minimal (2/5) - 16 Remaining Energy
âă+ Full Sustain (3/5)
âă+ Adrenaline (3/5)
âă+ Iron Tail (3/5)
Lucky Skill: Vigilance, Healthy Healing






â Type:
âăâăWeak: 
â Roll Cake: 
HP: 694
ATK: 336 | DEF: 190
SPA: 336 | SPD: 190
SPE: 402
Master Fair
Sygna Suit Red & Charizard
Red & Snorlax
Red & Venusaur
Red (Champion) & Articuno
Sync Nuke Minimal (3/5)
âă+ Max Conductivity
âă+ Full Boost
âă+ Thunder Shock Utility
Lucky Skill: Critical Strike 2
@gusty basin please use the commands in #bot-zone to avoid flooding the help channel
Sorry!






â Type:
âăâăWeak: 
HP: 487
ATK: 428 | DEF: 190
SPA: 137 | SPD: 186
SPE: 246
PokĂŠ Fair
Steven & Cradily
Sygna Suit Steven & Deoxys
Steven (Summer 2020) & Sandslash
Steven (Special Costume) & Stoutland
Steven (Anniversary 2021) & Rayquaza
Arc Suit Steven & Metagross
Iron Head / Sync Nuke Minimal (2/5) - 14 Remaining Energy
âă+ Full Boost (3/5)
âă+ Eagle Eye (3/5)
âă+ Tank / Defense Down (4/5)
Bullet Punch / Sync Nuke (5/5)
Lucky Skill: Critical Strike 2
(3) Polished Steel Divine Meteor Mash: Power +50
(3) Polished Steel Divine Meteor Mash: Power +25
(3) Polished Steel Divine Meteor Mash: Power +25
(1) Iron Head: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Potion: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Potion: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(2) Weâre the Strongest!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) Iron Head: Aggravation 1 - Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
(3) Potion: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) Potion: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(1) Antitoxin - Prevents the user from getting poisoned or badly poisoned.
(2) Revenge Boost 4 - Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.
(2) Sterner Stuff 2 - Reduces damage when the user is hit by a physical attack move.
(3) Endure Again - Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
(3) Furious Brawn - The more the user's Attack is raised, the more it powers up the user's moves.
(3) Haymaker - The more the user's Attack is raised, the more it powers up the user's sync move.
(3) Head Start 1 - Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
(3) Status Immunity - Status conditions cannot be inflicted on the user.
(4) Hit: Attack â & Sp. Atk â 9 - Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful.
(5) Sync Burst 1 - Restores 1 MP for the user the first time its sync move is used each battle.
People really donât read
what is self-sufficient again
A unit that can comfortably bring itself to peak potential, or at least close
Stat buffs, weather/zone
Can anyone point me to the damage calculations doc?
what lucky skill should giacomo have?
Critical Strike 2
I saw these in here. Could someone please help me understand it? I saw 4 different builds I think but idk what does each do
The first link basically just picks up the necessities that should be in lear's grid; most likely his multipliers for sync and DPS
The latter 3 all expand on that, taking additional tiles with the leftover energy, either to expand on his damage, give him more comfortable gauge, or an easier time landing critical hits with syncs
If I understand this right ( mb English isn't my first language) then I should copy the first link then choose either one of three below?
Nah, the first link should basically be your starting point, and you build off of that starting point depending on what you need. Instead you could just copy all 3 below the first link and set them each as different presets
Oh. So, the first link is basically like the basic/optimal build while the other three are for situations? So if I make presets then I could do four? One for basic, full boost, etc?
Sorry if I can't get it right 
Nah you got it! You're basically on the right track
The first build isn't really the "optimal" one since it has 17 leftover energy; it just takes the bare minimum of what Lear should have, being Rising Tide (sync) and Furious Brain (dps). The other 3 grids are basically all examples of how you can distribute that extra 17 energy
Sorry if i'm confusing you more 
This is the first link's picture in my end. Everything except like the middle-ish aren't activated
This made me confuse 
While the other three only lights up a few i.e.
When the tiles aren't darkened like in the second image, it means you still have more energy you can use to activate more tiles
The 2nd - 4th grids are all fully complete presets while the first one gives you liberty to build it how you want using the extra energy
Ohhhh
Yeah, I just noticed I can unlock cap. So, first link has to use more caps, right?
It's the opposite actually 
When i'm talking about extra energy I mean the value to the right up here
So the first grid purposely leaves you with 17 energy left (as opposed to grids 2 to 4 leaving you with zero) so you can use that leftover energy to pick up tiles according to your needs
But when I copy this one then this happens
Omg ignore that
I just understood it. I only copy the colored tiles. The gray ones unused and the dark ones are locked. I thought gray ones are also used.
I was wondering how there are 17 energy left when all tiles are used
Ohhh okay that makes a lot of sense now đ
Sorry for misunderstanding
But yeah; colored tiles are what you take, if they're lit up it means you can still take more, and if they're darkened out it means you dont have enough energy to select anymore
It's ok! I just started yesterday. A lot of info coming in, so I'm kinda confused
I don't blame you lol, it definitely can be a little overwhelming for a new player
Don't be afraid to keep ask questions
weâre here to help with whatever we can
Thank you!
@tacit nimbus can I see your Clavell grid?
anyone has a good quaquaval grid
This a good grid?

I copied the 2nd one for lance but replaced catalyst for more HB
Won't catalyst just delay next since
Since the mga ends before the next sync
Is Spark gonna update the document or...?
All of the writers are working on it. It takes time for them to figure out the best grids and placements for every pair.
Okay, good. I was getting worried.
Any grid for mix leaf 4/5?
would be all the same grids that are already in the doc
Yes sheâs good
As for grid options, Iâd recommend experimenting a bit and seeing what fits your needs the best, since she has a decent bit of grid flexibility (also if sheâs only 1/5 then donât worry about her grid rn)
(2) Master Thespian Moonblast: Power +25
(2) Master Thespian Moonblast: Power +25
(3) Master Thespian Moonblast: Power +25
(3) Master Thespian Moonblast: Power +25
(3) Master Thespian Moonblast: Power +25
(3) Master Thespian Moonblast: Power +25
(1) Dire Hit +: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Dazzling Gleam: Move Gauge Refresh 2 - Has a chance (30%) of charging the user's move gauge by one when its move is successful.
(2) Moonblast: Move Gauge Refresh 2 - Has a chance (30%) of charging the user's move gauge by one when its move is successful.
(2) Time to Shine!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) Dazzling Gleam: Superduper Effective 1 - Powers up moves that are super effective.
(3) Moonblast: Move Gauge Refresh 2 - Has a chance (30%) of charging the user's move gauge by one when its move is successful.
(3) Time to Shine!: Fleet Feet 1 - Raises the user's Speed by 1 stat rank when its move is successful.
(5) Time to Shine!: Propulsion 9 - Reduces the user's sync move countdown by one when its move is successful.
(1) Dauntless - Sp. Atk cannot be lowered.
(1) Quick Cure - Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
(2) On a Roll 1 - Raises the chance of lowering stat values with the additional effects of the user's moves.
(2) Speedy Entry 1 - Raises the user's Speed by 1 stat rank when it enters a battle.
(3) Devastation - The more the target's Sp. Atk is lowered, the more it powers up the user's sync move.
(3) Double Down 2 - Powers up the user's sync moves that are super effective.
(3) Head Start 1 - Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
(4) Recharging Strike 9 - Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit.
(4) Satisfied Snicker 9 - Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful.
(5) 1st S-Move: Team HP Recovery (M) 1 - Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle.
please use the commands in #bot-zone to avoid flooding the help channel
Does anybody have recommendations for a Melony Grid? Sheâs at 4/5 move level
please check the pins for the handy doc that documents everyone's grids
đ
Is there a good grid for stadium Gloriaâs HJK build? Canât find one in the pins.
This is the best I could come up with
pretty sure the HJK (if going for DPS and not utility, like the reduced dmg while full hp) is almost the same as the Pyro Ball one
No
And itâs quite straightforward to see why
Multipliers are the same for all moves, so the difference is made by BP
Plus it makes more sense to make use of Burn Synergy 1 with Pyro Ball
you forgot to take typing into account though
?
he was asking about HJK which is fighting
So what
Burn Synergy will most likely wont be applied when it's fighting
Already mentioned
again, typing. y would u spend turns spamming Pyro Ball to apply burning when you could just spam HJK in a fighting weak stage?
Nobody said fighting weak stage
it's only a 10% increase, wouldnt say it's worth it
y would u use HJK if not for fighting weak XD
exactly
i assumed that it was for fighting weak
otherwise no point on even touching HJK
Well this is wrong in either case
Even assuming ontype, Pyro Ball would need to have almost double BP of HJK to be true
oh i meant for what to take on grid
only difference is if you should grab Burn Synergy or not
imo at least
Im just going to guess if this is right for iono Halloween 2024
you are painfully close to the sync multiplier on bottom left and didn't take it
so turn on sp boost +2 9?
Natural Remedy
Off
And Super Syncer too tbh
If you're playing ontype you drop the top left quadrant
ok
Can anyone help me with the best sync build for these threeđĽš
They don't have a grid at all until they reach 3/5 because usually below 3/5, the unit gains nothing good
Ohhh
Then is it okay to progress the game without sync grids?
Im still a noob
Now i have red to 3/5
Any builds? Hehe
Don't candy anybody unless you have a reason to (like a favorite or something else)
Yes red is my favorite
Ok then
Check this then and look for SS Red
https://discordapp.com/channels/583120259708616715/1009587872342478908/1009587892676468907
@simple mason here should have the grids if youâre still looking
Alr thank you!
What do you mean Power Plant for SSHau is 12 energy bruh
Say, is this good if I want Rika to support ArcCynthia?
I would get to that innate vigilance if you can
Recuperation is both your least necessary tile and 5/5 required
Kk
What sync grid for Morty & Drifblim?
Thereâs grid recommendations in the document in the Pinned Messages
Any good grids for Lear 5/5?
Try checking out the sync grid Google doc in the pins
Not updated for 5/5
Can try this: Sync Nuke 5/5 E+2
https://ng-pomatools.web.app/pairs/6600/72000?s=5&l=140&r=5&p=0&a=0&g=AAECAwQFCw4UFRYZKSwuLzAz
PoMaTools is a PokĂŠmon Masters EX tool that helps users to plan their sync grids while simulating the possible damage outputs.
I think this is what you should be using as generic
Unfortuitous 9 on a single target unit that doesn't exactly hit every turn and has no direct benefit from debuffs is bad
Double Snatch MPR2 is cheap and offers you big stat control
Should I give 5/5 to Akari or Geeta? Or none? Akari has the awakening but unlocking it on a pair is a pain due to it taking time and 5* candies
Geeta doesn't gain anything from 5/5. If you like Akari and/or her 4/5 and 5/5 tiles, it's a nice investment, but it's saving is always a good option too.
I go with more offensive on Def crush instead of triage
Depends on comp, basically all her nodes that are not green/blue are good
Yeah
idk who has editing perms, but wrong region lol (sync grid doc)
Is there a ranking for which super awakening pair is most worthwhile?
nope, there isn't
Why whoâd you have in mind?
My current units that are 5/5 are ss diantha ss may ss leaf ss red and ingo
If one of the super awakening skills made them a lot better I'd put the candies in for them
I feel like those units specifically have pretty good 5/5 expansions but Iâd say it depends how you feel about their current performance and if you were to get a lot of use from them and are willing to risk them being potentially power crept while putting years worth of resources into them.
I know itâs pretty cliche to say âuse it on a character you like a lotâ, because the reality is Dena can always release a unit that does their gimmicks but better and to use so many resources already and to put even more into them is certainly no cheap feat for a âmetaâ option, especially with the arc pairs on horizon which we donât know will continue to be upgrades of the base or any alt of a char which would be the same investment for their âmaxâ until we get SA for those pairs too.
There is a Super Awaken tier list in the works but we wonât know if theyâre releasing it this batch or the next one but if youâre willing to wait for that you can.
If you are going to super awaken for meta, wait until all have it
This disclaimer aside, my personal choice for Super Awaken is going to be SsDiantha, her super awaken plays into the play style Iâve always used her for and feels like the perfect match for how I play her. Iâve always wanted to click b move turn 1 into TM saving a rock zone use early on, however Mex for example doesnât have as much value in that as heâd much rather click rock tomb turn 1. My next personal super awaken (what Iâm considering) is SSMay, it also plays a lot into how I play her going for a faster play style and saves a lot of early setup not clicking sure her to get those def debuffs one turn sooner. I do think Ingo or SsLeaf got pretty good super awakens but at the same time I donât know how able these units are able to compare in a more modern landscape ingoâs feeling like a miss opportunity for his 5/5 grid and me just not knowing if ssleaf is able to keep up as while her damage and utility do increase her competition is adaman which is a pretty high bar to clear.
but also keep in mind that superawakening is far and away not required for any content other than self-imposed challenges, so it's important for you to find the value in this... this feels like an #1217072266878124122 discussion and not a #1009587872342478908 discussion at this point
Thatâs right I got carried away apologies
you're good, I was mid response and sidetracked by my own train of thought that there is no sync grid change in superawakening
Ye
Any 3/5 Sina grids?
Um, am I the only thatâs unable to go view the grids in the google doc? Trying to go look up Anni Lillie 2024 grid build and says donât have permission whenever I click the blue links in the Google doc
Thereâs a 403 error on those, for the time being until it gets fixed you can just copy the pomatools link out of the error message and go to that
Alrighty thank you
or thereâs also a separate pin here for her + the arc suits that looks like it contains more grids in the event that the pomatools link is invalid, which may be the case (Iâm unsure)
Which doc is this referring to?
Itâs the Sync Grids / Lucky Skills / Tier List doc and from what Iâve seen the problem is isolated to Anni24 Lillie
Ya itâs error 403. I havenât checked if it was affecting all the links in that doc tho.
I'll check it and see if it's addressed
Can you screenshot the error you see
Because having checked it with some people it works just fine to us
I found myself a bypass. If I request desktop mode I can enter the links.
But Iâll refresh it to see if I can enter the links if Iâm in mobile mode.
Is Bob and Weave worth it on Eve for stuff like LG solos/duos? or is it better to grab other tiles
Iâd honestly recommend asking over in #1012311116778586182 if youâre looking for advice on how to grid for LG solos
Solos tend to use a lot of strategies and/or tiles that will see little to no use elsewhere
Gotcha, thank you!
How does this grid look for mix leaf vs anabel
I would take MGR over witty hit unless her teammates are unable to fully buff her which I assume is the case Iâm not sure how her sync is in practice as her Spatk seems and doesnât have a lot of multipliers for it but if itâs just for getting max benefit from sync and extension I understand
I suppose knowing her teammates would be helpful lel
Ss kris/nc blue and tbolt
I see then ye thatâd be a good grid
Does anyone know when will the grids doc will be functioning again
It functions fine on my end, what problems specifically are you having with it?
seems like some people are getting errors while opening the links to pomatools
there is hardly any reason for that other than how google redirects links from it for some reason
instead of direcly opening the link
When I open the link a 403 error appears
Might be what StDk outlined above then
Can try copy-pasting the link given into a new tab and see how it goes
I don't know what to do
Is it a mobile-specific issue? If so then thatâs not the fault of the doc maintainers but on Google Docs as a whole
Try requesting the desktop site as a way to circumvent the error
Is also happening in desktop
Is there any super awakening themed channel in the server?
is odd because the url does a little redicrect like this
but for me, it goes without issues
are you connected to a controlled network like in a university, work, public one?
No, is my home wifi
Yea, I searched for the website, works fine
Is the link that I seem to have problems with
Try copying only from the 2nd https onwards
And pasting just the pomatools link
I did and brings me to the page, but without any grid selected
Has anyone that update the grid list, searched for what is making this happening
shouldn't be anything tbh, is really odd lol
Thoughts on holiday bugsy grid?
(3) Double Eevee Normal Beam: Power +25
(3) Double Eevee Normal Beam: Power +25
(2) Double Team: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Swift: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Tackle: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Vee! Eevee!: Barricade 1 - Raises the user's Sp. Def by 1 stat rank when its move is successful.
(2) Vee! Eevee!: Shielding Strikes 1 - Raises the user's Defense by 1 stat rank when its move is successful.
(3) Vee! Eevee!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(1) Fast Runner - Evasiveness cannot be lowered.
(1) Haste - Speed cannot be lowered.
(2) Fail Forward 1 - Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses.
(2) Quick Cure - Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
(3) Bob and Weave - The more the user's evasiveness is raised, the more it powers up the user's moves.
(3) Cakewalk - The more the target's Speed is lowered, the more it powers up the user's sync move.
(3) Gobsmack 4 - Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
(3) Natural Remedy - Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
(3) Ridicure 2 - Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
(3) Sharp Entry 1 - Raises the user's critical-hit rate by 1 stat rank when it enters a battle.
(3) Trip Up 9 - Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful.
Does anyone know why the links to the grids isn't working on this
Good
Very late but if youâre still looking for gridsâŚ
This is good for a speed debuffing build
And this is good for a nuker if you want to make her work
Thanks
any good sync grid for new leon charizard?
The doc isn't working for me on both of my devices.. does anybody have a visual grid for Raihan & Duraludon please-
Thoughts on a 4/5 and 3/5 arc leon grid?
i think the only reason for him to apply fire DF is the 4/5 tile đ
In essence, the 4/5 tile is his only DPS enhancer
this kit in general feels really weird lmao
It admittedly is but it works
Iâm not even sure what Leon brings to the table other than big damage and burns lol
Who said he brings something else
My mistake
Rebuff ig 
Tho so does NC Leaf
Max Guard 
Homestuck is dead but my love burns forever haha
OH WAIT UR IN THE HOMESTUCK SERVER
i knew you looked familiar
Iirc if you scroll up above they said that the first dps boosting node Leon gets is at 4/5. dunno how true that is but if it is sounds like you got free reign
I didnât set up my arc cynthia sync grind. I think Iâll just guess whats important for this one fight.
FYI; Arc Cynthia is 2/5
Check pins
ok heres the problem this is what i been using
this was used as sync nuke. I didnât try to use it because i want to focus on arc Cynthia for better dps
ok i got it solved. I have to add additional sync orb moves so i can get sand shelter on
whatâs a good lucky skill and grid for dc cheren
ty 
Any way I can improve this grid?
Iâm not sure I can hit all the multipliers
Could do this I guess?
I think you should probably consider gridding for Sync or regular move damage, considering V. Bede has a kit that contributes very well to a dual damage-dealer setup
I wouldnât take amped up unless itâs the same MPR as MGR
My best water unit aside from him rn is May. Could make her work as a nuker and keep bede as weather/buddy nuke
Could run with Cyrus
Oh right Cyrus exists
Bede Syncs, Cyrus clicks Hydro Pump
So bede nuke Cyrus side dps that makes sense
Same principle in play as Nessa + Sidney or Masked Royal
Alr sweet, thank you
What should I go for instead of dps then? Sync nodes?
Or should I keep it for the buddy move nuke
Could also pivot to the max move tiles
Sync base power nodes and if you want consistency Soften Up are some of the mains things that come to mind

I would say grab his Sync Up Next stacks on Trainer Move tile + his Scorching Sync and debuff on Burned targets tiles as some universally good picks
You can adjust as necessary from that
And of course get all the 0 energy tiles
Doesn't that mean you got him at 1/5?
If heâs just 1/5 then donât worry about his grid
hey. Wheres the tier list that show i can or cannot Ex6?
If you mean the ex tier list that would be the command, +6ex in #bot-zone. we donât have a list of units that canât be exâd tho
+tracker filters can help you with that
Link : https://pomasters.github.io/SyncPairsTracker/
Use this video guide to properly filter your pairs : https://imgur.com/a/2ONrAcl
Fill your pairs > Turn Visibility only for "Have" > Filter by Type then Role > Turn On "Separators" > Print with "Image" button
Sync Pairs Tracker for PokĂŠmon Masters EX
What's the best sync grid for arc Synthia 3/5
Whatâs the best sync grid for variety Bede 3/5?
just added grids for this batch.
Bet, thanks
Thereâs also no best grid for a unit
Hi! Whatâs the best sync grid for Arc Suit Steven 4/5?
we have several grid examples for him in the pins
also please check the message right above yours
I seem to only find for 3/5, not 4/5 in the pinned messages, sorry
the 4/5 is literally a free tile so you can just copy the 3/5 examples and pick that tile
Do you have the resources to do so like the lollipops because i feel that using candies is a pretty large waste
probably not the right channel for this conversation anyways but I would also hold for datamine, weâll get all superawakening passives then
And anyways the answer is no to any SA
I donât like people asking âis it worth itâ because the immediate answer is asking worth what
So then it becomes an âof course itâs not worth spending 5 candiesâ
SA is not meant to be done for value, itâs just if you want to see your favs reach maximum power
I wish I had candies lol






â Type:
âăâăWeak: 
HP: 599
ATK: 236 | DEF: 221
SPA: 280 | SPD: 260
SPE: 233
General Pool
Ticket Scout
Ticket Scout (Alola)
Elio & Espeon
Elio (Alt.) & Stakataka
Sleeper Utility Minimal (2/5)
âă+ Crit Support (3/5)
âă+ SA Special Support (3/5)
âă+ SA Physical Support (3/5)
Lucky Skill: Troublemaker 1
:warning: | No Sync Pairs found with specified name
(3) Name-Echoing Thunder: Power +25
(3) Name-Echoing Thunder: Power +25
(1) Discharge: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Discharge: Gobsmack 2 - Has a chance (30%) of leaving the target confused when the user's attack move against it is successful.
(2) Glory of Leadership!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Thundering Wings Roost: Move Gauge Refresh 9 - Charges the user's move gauge by one when its move is successful.
(2) X Speed All +: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) Discharge: Overwhelm 9 - Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
(3) Discharge: Satisfied Snicker 9 - Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful.
(1) Lithe - Prevents the user from getting paralyzed.
(1) Unflappable - Prevents the user from flinching.
(2) Brainpower - The more the user's Sp. Atk is raised, the more it powers up its sync move.
(2) Electrorepulsion 3 - Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.
(2) Furious Brain - The more the user's Sp. Atk is raised, the more it powers up the user's moves.
(2) Hostile Environment 2 - Raises the chance of inflicting status conditions with the additional effects of moves.
(2) Quick Cure - Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
(2) Turbo Charge 2 - Quickly charges the move gauge when the field is Electric Terrain.
(3) 1st S-Move on Opp: Defense â & Sp. Def â 2 - Lowers the target's Defense and Sp. Def by 2 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
(3) Impervious - The user's stats cannot be lowered.
(3) Initial Guard - Applies the Damage Guard Next effect to the user when it enters a battle.
(3) S-Move: Team HP Recovery (M) 1 - Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.
(3) Team Sync Think 9 - Increases the Special Moves â Next effect of all allied sync pairs by one rank after using the user's sync move. This effect can activate only once per battle.
(3) Vigilance - Protects the user against critical hits.
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
The user's moves never miss. Increases the user's Special Moves â Next effect by 1 rank when its attack move hits. The more the user's Special Moves â Next effect is increased, the more it powers up its sync move.
Lowers the target's Ice Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Lowers the target's Ice Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
Except in certain circumstances, successful hits with the user's following attacks become critical hits: PokĂŠmon's moves or sync move.
Ice |
Kanto |
Main Character
@kind basin can I see your Elio grid
Uh 5/5 ?
Yeah
Willing to do that
Okay thanks. I'm struggling to get that Vigilance. It did not occur to me to just not get Spd + 20 
Alternatively I can just give him Vigilance because LG is absent anyway and nothing else I can use 
Yeah, it takes a lot of energy

Anyways thank you
I'll go close to this
This is what I'm usually using him with, if it helps
I like MPR bc its also extra PMUN and SMUN application for him, not 100% necessary though
How good is SS Minaâs 10/5 Super awakening for her?
this is not the channel for it but i would say it's on the better side
Itâs pretty impactful it allows for a her to be a much better rain setter and get an additional FZ use
Any grids for SS Cyrus 5/5? Not in doc
There should be
There aren't surprisingly
Oh inchreting
What's a good sync grid for 3/5 ash and pikachu?
You could run a grid like this apologies for the late response
Why are you picking CS2, Umbral Power 3 is right there
Dark Pulse is a low BP move so if you want to swap Umbral Healing for them, also valid
Yeah I was curious for DC too, and I just focused on nuke and got a solid score
In that case it was good to ignore Umbral Healing but it's good in general content
(3) Beautiful Dancing Songstress Fairy Beam: Power +25
(3) Beautiful Dancing Songstress Fairy Beam: Power +25
(1) Moonblast: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(1) Sing: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Letâs Make Music!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Moonblast: On a Roll 2 - Raises the chance of lowering stat values with the additional effects of the user's moves.
(2) Sing: Troublemaker 1 - Raises the chance of success for status moves that inflict status conditions.
(2) Sing: Use Status P-Move: Stat â 4 - Has a chance (50%) of raising one of the user's following stats by 1 stat rank at random when its PokĂŠmon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
(3) Sing: Use Status P-Move: Special Boost â1 9 - Increases the user's Special Moves â Next effect by 1 rank when its PokĂŠmon uses a status move.
(1) Dauntless - Sp. Atk cannot be lowered.
(2) Gobsmack 4 - Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
(2) Natural Remedy - Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
(3) 1st S-Move: Team Special Boost 2 - Increases the Special Moves â Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle.
(3) Brainpower - The more the user's Sp. Atk is raised, the more it powers up its sync move.
(3) Discourage 2 - Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle.
(3) Grand Entry 2 - Raises the user's Sp. Atk by 2 stat ranks when it enters a battle.
(3) Head Start 1 - Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
(3) Ramming Speed - The more the user's Speed is raised, the more it powers up the user's moves.
(3) Unfortuitous 9 - Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
is this ok to use?
It is but Iâd much rather take synchro healing and 1st move Spdef Def down unless you have something in mind for the damage
Any sync grid build for blossom?
:warning: | No Sync Pairs found with specified name
(3) The True Razor Shell: Power +25
(3) The True Razor Shell: Power +25
(1) Aqua Tail: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(1) In This Together!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(1) X Speed All: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) In This Together!: Shielded 1 - Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful.
(2) Waterfall: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(3) Aqua Tail: Defense Crush 2 - Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
(3) In This Together!: Critical Squad 2 - Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user's move is successful.
(3) Waterfall: Aggravation 1 - Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
(3) X Speed All: Slippery 1 - Raises the user's evasiveness by 1 stat rank when its move is successful.
(2) Vigilance - Protects the user against critical hits.
(3) Emergency Huddle 2 - Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user is in a pinch each battle.
(3) Endurance - Applies the Enduring effect to the user if its HP is full when it enters a battle.
(3) Pressure Cooker 4 - Has a chance (50%) of reducing the user's sync move countdown by one when it is in a pinch. This effect can activate only once per battle.
OK I might be dumb af but would be an alright set for use of dc cheren when he's more a side over focus, like not actually syncing and such
LG filler
:warning: | Trainer with that name isn't registered.
(3) Bug Expert Twineedle: Power +25
(3) Bug Expert Twineedle: Power +25
(2) Beehold My Research!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Beehold My Research!: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Fell Stinger: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Sure Crit: MP Refresh 4 - Has a chance (50%) of restoring one MP of the user's move when that move is successful.
(2) Twineedle: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(3) Twineedle: Hostile Environment 1 - Raises the chance of inflicting status conditions with the additional effects of moves.
(3) Twineedle: Ramming Speed - The more the user's Speed is raised, the more it powers up the user's moves.
(1) Fast Runner - Evasiveness cannot be lowered.
(2) Critical Might 1 - Raises the user's Attack by 1 stat rank when it lands a critical hit.
(2) Victory Lap - Applies the Critical Hit Next effect to the user when it knocks out an opponent with a move.
(3) Blind Spot - The more the user's evasiveness is raised, the more it powers up the user's sync move.
(3) Bob and Weave - The more the user's evasiveness is raised, the more it powers up the user's moves.
(3) Fierce Entry 1 - Raises the user's Attack by 1 stat rank when it enters a battle.
(3) Super Victory - Applies the Supereffective â Next effect to the user when it knocks out an opponent with a move.
(3) Toxic Power 3 - Powers up the user's moves when the target is poisoned or badly poisoned.






â Type:
âăâăWeak: 
HP: 633
ATK: 412 | DEF: 136
SPA: 242 | SPD: 136
SPE: 348
General Pool
Ticket Scout (Hoenn)
None
Sync Nuke Minimal (3/5)
âă+ Full Boost
âă+ Brutal Swing
âă+ Master Healer
Lucky Skill: Critical Strike 2
whatâs that 4/5 atticus grid in the document? i canât open it
It works fine for me but have you tried copying the link into your browser
yep, error
it worked, thanks!
erika grid 
Recovering 3 berry MP (itâs actually 2) is not worth it
its mostly just so you can minimize spdef immediately
You can swap Numbing Blow for lowering spatk spdef, but need -8 energy
and the sync tile is hard to get
and furious brain is just a more consistent sc irida passive tile
shes not too gauge hungry
since her bmove will prob take an a few seconds lol
Itâs not for the gauge, itâs for the coin toss on a SMUN and getting to sync MUN node
Getting freebie is just losing the coin toss
going to bed rn, but is the 4 symun better than 50 sync power?
oh right
Is nuke or hail grind better overall for red against stuff like 3k and UBS?
For CSMM it wonât matter, heâll easily 3k with any grid.
For UBs I think grid is going to be more specific than just the grid docâs example grids, youâd be better off checking the UB clear sheet and copying the grid the clear vid uses
So which looks better here, special boost or extension? (The spots in red are the tiles) The rest are obvious nuke choices
Extension will be better unless the battle is very short
I wouldnât invest into her sync damage
Most of her damage comes from b move juggle so Furious Brain is much more valuable
She is neither tech or strike in either role so yeah
Would this be a good generic build?




