#Sync Grids

15970 messages ¡ Page 16 of 16 (latest)

willow slate
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Maybe at 5/5 with uncap

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DC9 tile expensive

elfin crypt
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Mad expensive yeah

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And kinda need a team designed around it

willow slate
bronze dragon
willow slate
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Nvm not that bad

bronze dragon
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5 energy left

willow slate
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I opted for 2 sync tiles over propulsion

bronze dragon
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Well yours is 4/5

willow slate
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Personally

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Mine is 3/5

bronze dragon
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He was talking about getting Propulsion tho

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By being 4/5 you can either grab the last sync BP node or TM Mighty Command 9

supple lantern
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what changes should i do

sweet parcel
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please CheckThePins

stuck idol
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Any recommendation on 3/5 Arc Cynthia Grid?

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Nvm got it

blazing pawn
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With Runerigus and Clodsire partners, so run can set aoe trap and do the debuffing

elfin crypt
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Picking up Sands of time eh

bronze dragon
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You're using max 3 gauges per turn

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In all your team

gentle sun
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Technically there may be 1 turn around the start of 4 gauges being used across the whole team, but yeah, Fall Roxanne + Rika is not using much gauge at all and Arc Cynthia uses a 2-gauge move

bronze dragon
gentle sun
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True

blazing pawn
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It was just cheaper on orbs 🤷‍♂️

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Mighty command is probably better, for 2 more energy. Even though it only applies one buff per fight.

hazy tartan
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Anyone have Lillie (2024) and Solgaleo sync grid for steel team?

plush jolt
willow slate
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@hazy tartan @plush jolt

pearl atlas
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why don't i have this part in my sync ?

elfin crypt
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You need to do a recurring event to unlock those portions of the grid, through a powerup you can obtain through said event

steady arch
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😞

elfin crypt
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Nah the villain events rerun pretty regularly

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Shouldn’t take a year for it to rerun

pearl atlas
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i started the game just a couple days before anni

elfin crypt
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Yeah so unfortunately that won’t be available to you right now and you’ll need to wait

regal nimbus
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Steven 3:5 grid anyone?

willow slate
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Can try this (uncap)

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I'm personally holding out from candying him bc tbh his base kit is insane and his grid is kinda damage oriented with the only thing that interests me being potion and sterner stuff

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4/5 probs worth but Imma wait and see first

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His grid isn't an immediate shoo-in like AS Cynthia in my opinion

clear fable
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any 2/5 grid for Arc Steven? I have to wait for next week before i can candy him to 3/5

willow slate
final bloom
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Does anyone have a good arc cynthia grid

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For 3/5

simple wadi
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anyone got a grid for colress for the damage challenges?

bronze dragon
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You only need to pick Infliction Freebie 9

plush jolt
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Any grid for arc steven 4/5?

keen bridge
willow slate
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Uncap

marble vortex
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Any grid for Lillie Anni24 5/5? pls

plush jolt
willow slate
willow slate
plush jolt
reef garden
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what lucky skill are people running on lilllie?

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Also what are people running for Steven 5/5?

gentle sun
idle skiff
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any ani lillie 2024 5/5 sync grid to share?

sweet parcel
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you should scroll up

subtle crow
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is there a grid for as cynthia 3/5?

sweet parcel
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check the message right above you out

olive cedar
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/Sync aura

untold owlBOT
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<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(3) Learn by Battle Aura Sphere: Power +25
(3) Learn by Battle Aura Sphere: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(2) It Won’t End Here!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Potion: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Potion: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(2) Vacuum Wave: Gobsmack 4 - Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
(2) Vacuum Wave: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.

‎

(3) Potion: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) Potion: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(3) Vacuum Wave: Focus Group 9 - Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's PokĂŠmon uses a move.
(3) Vacuum Wave: Numbing Blow 4 - Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(1) Antitoxin - Prevents the user from getting poisoned or badly poisoned.
(1) Haste - Speed cannot be lowered.
(1) Sand Shelter - Protects the user from damage from a sandstorm.

‎

(2) Brawling Acceleration 2 - Quickly charges the move gauge when the zone is a Fighting Zone.
(2) Fighting Zone Triage Tank 4 - Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone.
(2) Team Staring Contest - Prevents all allied sync pairs from flinching.
(2) Tough Cookie - The more the user's Defense is raised, the more it powers up the user's moves.

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(3) Head Start 1 - Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
(3) Impervious - The user's stats cannot be lowered.
(3) Sync Free-for-All - Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle.

sweet parcel
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you can also check the pins

latent warren
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would anyone know where i can find sync grids for AS Cynthia and AS steven, both 1/5

sweet parcel
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at 1/5 they are not worth gridding, because you can take all available tiles

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there are better pairs to prioritize gridding, like the Legendary Adventures pairs

latent warren
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i see

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well i do be working on getting them higher but have been told pulling for dupes isnt a good strat

sweet parcel
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yes, pulling for dupes is not advised

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but they are super strong at 1/5 already

elfin crypt
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Hmm looking at Arc Steven’s grid, he has some goodies but honestly 1/5 is already freaking busted lol

willow slate
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Unless you're trying to squeeze damage out of him the only relevant tiles for him 3/5 is potion stuff and sterner stuff 2

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His grid seems very damage biased which is

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Interesting

elfin crypt
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Aggravation needs 2/5 iirc

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Not that it matters for the ultimate contents nowadays I suppose lol

willow slate
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Oh wait yeah that too

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But yeah he's not a shoo-in for candy like I did for AS Cynthia

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Lemme peep AS Lance grid

elfin crypt
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I’m definitely candying since husbando WAY down the line but yeah I’m in no hurry

willow slate
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Interrsting

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His grid is oddly defensive lol

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AS Lance that is

elfin crypt
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Wait really?

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Weird

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I though it’d focus on more damage/nuke

willow slate
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Has both

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Also has flinch and para

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Very interesting

old niche
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Best grid for 5/5 Lillie 2024?

gentle sun
whole wyvern
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/tapu fini

tulip moat
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Grid for new steven 3/5? Plus cookie, idk what'd be a good cookie for hom

bronze dragon
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Scroll up

untold owlBOT
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<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(3) Still Good with It Poison Impact: Power +25
(3) Still Good with It Poison Impact: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(1) Gunk Shot: Move Gauge Refresh 2 - Has a chance (30%) of charging the user's move gauge by one when a move is successful.
(1) Venom Drench: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.

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(2) Gunk Shot: Move Gauge Refresh 4 - Has a chance (50%) of charging the user's move gauge by one when a move is successful.
(2) Gunk Shot: Staggering 1 - Has a chance (20%) of making the target flinch when the user's attack move against it is successful.
(2) Move Gauge Boost: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Please Leave!: Hit and Heal 9 - Applies the Gradual Healing effect to the user when its move is successful.
(2) Please Leave!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.

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(3) G-Max Malodor: Power +100 - Power ↑ +100
(3) Max Guard: Team MAX Shielding Strikes 2 - Raises the Defense of all allied sync pairs by 2 stat ranks after using the user's max move.
(3) Move Gauge Boost: Pep Rally 2 - Raises the Speed of all allied sync pairs by 2 stat ranks when the user's move is successful.
(3) Please Leave!: Berserker 2 - Raises the user's Attack by 2 stat ranks when its move is successful.

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(4) Gunk Shot: Ruthless Toxin 9 - Lowers one of the target's following stats by 2 stat ranks at random when the user's attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

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(5) Venom Drench: Twofer 9 - Applies the Free Move Next effect to the user when its PokĂŠmon uses a move.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(1) Antitoxin - Prevents the user from getting poisoned or badly poisoned.

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(2) Natural Remedy - Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
(2) Posthaste 9 - Raises the user's Speed by two stat ranks when it is hit by an attack move.
(2) Potent Toxin 2 - Increases the amount of damage an opponent takes from being poisoned or badly poisoned.
(2) Toxic Power 2 - Powers up the user's moves when the target is poisoned or badly poisoned.
(2) Virulent Toxin 2 - Powers up the user's sync move when the target is poisoned or badly poisoned.

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(3) Power Play - The more the target's stats are lowered, the more it powers up the user's sync move.
(3) Ramming Speed - The more the user's Speed is raised, the more it powers up the user's moves.
(3) Toxic Power 3 - Powers up the user's moves when the target is poisoned or badly poisoned.
(3) Virulent Toxin 5 - Powers up the user's sync move when the target is poisoned or badly poisoned.

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(4) Max Move: Team Defense ↓ 2 - Lowers the Defense of all opposing sync pairs by 2 stat ranks after using the user's max move.

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(5) Soften Up 1 - Critical hits land more easily when the user attacks with a sync move.

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<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(3) Learn by Battle Aura Sphere: Power +25
(3) Learn by Battle Aura Sphere: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(2) It Won’t End Here!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Potion: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Potion: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(2) Vacuum Wave: Gobsmack 4 - Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
(2) Vacuum Wave: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.

‎

(3) Potion: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) Potion: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(3) Vacuum Wave: Focus Group 9 - Raises the critical-hit rate of all allied sync pairs by one stat rank when the user's PokĂŠmon uses a move.
(3) Vacuum Wave: Numbing Blow 4 - Has a chance (50%) of leaving the target paralyzed when the user's attack move against it is successful.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(1) Antitoxin - Prevents the user from getting poisoned or badly poisoned.
(1) Haste - Speed cannot be lowered.
(1) Sand Shelter - Protects the user from damage from a sandstorm.

‎

(2) Brawling Acceleration 2 - Quickly charges the move gauge when the zone is a Fighting Zone.
(2) Fighting Zone Triage Tank 4 - Has a chance (50%) of restoring the user's HP when it is hit by an attack move while the zone is a Fighting Zone.
(2) Team Staring Contest - Prevents all allied sync pairs from flinching.
(2) Tough Cookie - The more the user's Defense is raised, the more it powers up the user's moves.

‎

(3) Head Start 1 - Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
(3) Impervious - The user's stats cannot be lowered.
(3) Sync Free-for-All - Applies the Free Move Next effect to all allied sync pairs the first time the user's sync move is used each battle.

untold owlBOT
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<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(3) Triple Threat Dragon Rush: Power +25
(3) Triple Threat Dragon Rush: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(1) Snarl: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.

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(2) Breaking Swipe: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(2) Dragon Rush: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(2) Snarl: Superduper Effective 2 - Powers up moves that are super effective.
(2) Three Heads!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.

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(3) Breaking Swipe: Critical Strike 1 - Powers up the user's attacks when they become critical hits.
(3) Dragon Rush: Trip Up 6 - Has a chance (70%) of lowering the target's Speed by one stat rank when the user's attack move against it is successful.
(3) Three Heads!: All Ramped Up 1 - Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful.

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(4) Dragon Rush: Aggravation 2 - Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

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(5) Three Heads!: Honing Hit 9 - Grants all of the following effects when the user's move is successful: Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 1 stat rank.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(2) Beef Up 3 - Has a chance (40%) of raising the user's Attack by one stat rank when it is hit by an attack move.
(2) Stalwart - Sp. Def cannot be lowered.
(2) Unbending - Defense cannot be lowered.

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(3) Devastation - The more the target's Sp. Atk is lowered, the more it powers up the user's sync move.
(3) Ground Guard - Reduces damage when the user is attacked by Ground-type moves.
(3) Pecking Order - The more the target's Attack is lowered, the more it powers up the user's sync move.

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(4) Entry: Team Stat ↓ 1 - Lowers one of the following stats of all opposing sync pairs by 1 stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

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(5) Soften Up 1 - Critical hits land more easily when the user attacks with a sync move.

sweet parcel
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@olive cedar please use the pinned doc or bot commands in #bot-zone to avoid flooding the channel

olive cedar
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Oh mb

glacial dove
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best grid for arc steven 3/5?

untold owlBOT
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:warning: | No Sync Pairs found with specified name

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STAR_5STAR_5STAR_5STAR_5STAR_5STAREX_0
‎ Type: TYPE_GROUND‎ ‎ Weak: TYPE_ICE

Level 140 Stats:

HP: 603
ATK: 371 | DEF: 160
SPA: 140 | SPD: 157
SPE: 361

Acquisition:

ACQUISITION_POKEFAIR PokĂŠ Fair

Alternates:

10091000001 Cynthia & Gastrodon
10091010000 Sygna Suit Cynthia & Kommo-o
10091100000 Sygna Suit Cynthia (Aura) & Lucario
10091200000 Sygna Suit Cynthia (Renegade) & Giratina

Sync Grid Recommendations:
untold owlBOT
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:warning: | No Sync Pairs found with specified name

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STAR_5STAR_5STAR_5STAR_5STAR_5STAREX_0
‎ Type: TYPE_GHOST‎ ‎ Weak: TYPE_FAIRY

Level 140 Stats:

HP: 609
ATK: 380 | DEF: 179
SPA: 434 | SPD: 179
SPE: 339

Acquisition:

ACQUISITION_MASTER Master Fair

Alternates:

10091000000 Cynthia & Garchomp
10091000001 Cynthia & Gastrodon
10091010000 Sygna Suit Cynthia & Kommo-o
10091100000 Sygna Suit Cynthia (Aura) & Lucario

Sync Grid Recommendations:

Shadow Ball / Sync Nuke (3/5)

Lucky Skill: Critical Strike 2, Mind Games 2, Defense Crush 2

untold owlBOT
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:warning: | No Sync Pairs found with specified name

gentle sun
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Friendly reminder that #bot-zone is a better channel for personal command usage

untold owlBOT
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STAR_5STAR_5STAR_5STAR_5STAR_5STAREX_0
‎ Type: TYPE_STEEL‎ ‎ Weak: TYPE_GHOST

Level 140 Stats:

HP: 487
ATK: 428 | DEF: 190
SPA: 137 | SPD: 186
SPE: 246

Acquisition:

ACQUISITION_POKEFAIR PokĂŠ Fair

Alternates:

10090000001 Steven & Cradily
10090100000 Sygna Suit Steven & Deoxys
10090400000 Steven (Summer 2020) & Sandslash
10090410000 Steven (Special Costume) & Stoutland
10090500000 Steven (Anniversary 2021) & Rayquaza

Sync Grid Recommendations:
gentle sun
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What did I just say

merry onyx
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insert highly recommended reading here

gentle sun
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As an additional friendly reminder for those asking about grids for the new Sync Pairs:

Make sure to backread a little bit to see if someone’s already asked and had their question answered. If that isn’t the case then I would strongly recommend trying to put together your own grids (be it in-game or on pomatools) and asking for feedback, since doing that will not only help you find good grids but also help you learn why those grids are good

merry stream
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So are there consensuses about what grids are the best for Annilillie

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My idea is just to go like this to pick up the sync tiles with

willow slate
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That works

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If you wanna go full sync and are willing to sink 40k sync orbs to uncap, you can swap some things around to grab the last sync BP tile

merry stream
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I wonder if the Potion tiles are worth picking up with Nerves of Steel

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As a dedicated pseudo-tank/steel zone bot

willow slate
sweet parcel
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can do adjustment to ignore the MGR and grid Overpower for better dps

sullen dove
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Any grid for 5/5 arc steven?

bronze dragon
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Somebody should make a bot or a pinned comment

willow slate
regal nimbus
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Grid for 3/5 Lance?

stuck idol
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asking for the same as well, 3/5 for lance and steven please

sweet parcel
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others might be able to offer better builds for him

stuck idol
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weird, the link didnt work for me

sweet parcel
willow slate
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Trying to find a grid to get all 4 sync BP tiles

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Feels impossible

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Got it

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Oh I'm memeing

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Needs to be 5/5 kekw since 10 extra energy

sweet parcel
willow slate
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Those top left and top right sync BP tiles are placed rather inconveniently

sweet parcel
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how dare you forgot Relentless

willow slate
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Yeah the one I linked is 3/5 haha

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I did -10 uncap but forgot you'd need 5/5 for an extra 10 energy

bronze dragon
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It was the request but just as general note there's no point in 3/5 AS Lance

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It's either 1/5 or 4/5

analog stag
mossy fjord
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Someone have a grid build for 5/5 cynthia, steven and lance?

hazy tartan
high orbit
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Can someone post a 4/5 aslance grid?

willow slate
high orbit
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Is there uncap?

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Or not needed

willow slate
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If you have the sync orbs to spare, you can uncap for extra energy

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Bear in mind it's quite expensive

high orbit
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What should i go for

willow slate
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I just linked you a sync grid

high orbit
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Oh it’s double negative

willow slate
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Should be 1 energy left

high orbit
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I thought no uncap meant there’s no uncap. WEEZing

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Thank you

tiny path
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Anyone has the sync grid of 1/5 arc steven that did the solos?

sweet parcel
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you can pick every tile at 1/5 sync grid

tiny path
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Oh right lol

tranquil goblet
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Which doc is used to check all the grids of the characters

sweet parcel
short heron
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Hmm…

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Not sure if defense crush 9 is worth the faster debuff ramp

merry stream
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Anyone has a 6E grid for Arc Cynthia

sonic slate
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toying with some 3/5 grid ideas with uncap, but doesnt seem to be a way to get all sync tiles + injury for bmove unless im missing something... WhitneySad

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also had these ideas, but... idk if theyre optimal ideas or not, for an idea like maximizing b move

merry onyx
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i wouldnt take p move s move crit

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yeah it's good for sure crit but you buff to +3 anyway

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plus it's in a bad spot

timid marten
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P Move S Move crit is best for DC I guess

merry onyx
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meh

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if he had strike exr maybe

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but since he's tech idt its worth it

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if you dont feel like doing resets though be my guest, but you're losing out on sync or dps damage for the final b hyper beam

timid marten
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That's absolutely understandable, if you're primarily nuking with him I could see where it's valuable but the extra damage on B Hyper Beam is appreciated

merry onyx
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true true

bronze dragon
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Recuperation is good to keep the Healthy Buffer 5 active

merry onyx
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i think you replied to the wrong message

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but ik which you meant to lol

analog stag
willow slate
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Looks fine to me

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stuck idol
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interesting, no haymaker on your sync grid.

brittle fog
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So am I crazy for this?

untold owlBOT
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:warning: | No Sync Pairs found with specified name

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:warning: | No Sync Pairs found with specified name

wild idol
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I need a sync grid build for 5/5 Lilie Solgaleo and 2/5 Arc Cynthia where can i find it?

sweet parcel
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Scroll up

untold owlBOT
sweet parcel
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@proper badge please use commands in #bot-zone

willow slate
cyan obsidian
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Best grid for Anni '24 Lillie?

willow slate
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Scroll up

runic oracle
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Best grid for Anni CYN + steven? both at 3/5

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Assuming my Cynthia will be full DPS focused, idk about steven yet lol

willow slate
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Scroll up

runic oracle
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not sure which to look at, thats why im asking, ive scrolled up few pages.

willow slate
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brittle fog
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OK had to use some extra orbs, how's this looking for a kind of set up +10 sync nuke

gentle sun
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At a glance it looks like you grabbed all the Sync nuke-relevant tiles

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Maybe consider Attack Trap or the tile that makes Sand Tomb Trap all enemies instead of Defense Crush if you don’t have a teammate to Trap enemies

brittle fog
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Well I got bertha at least

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Oh and elaine cause of swift so there's that

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There we go, both grids made depending on the team, showing name too recognize which is which

runic oracle
brittle fog
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A lot of his set is focused on support, also given his exr is support too, he's essentially a support but fancy

runic oracle
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I see, but not as a tank?

brittle fog
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Some stages can hit hard so giving him master healer tiles is basically like a hyper potion, healing nearly everything

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He's kinda got the SSSteven kinda of philosophy, jack of all trades due to good defensive power, healing, and physical prowess, but I'm not too certain as I don't have him sadly

runic oracle
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I dont have the other steven, thats why i dont know much about him, thanks for the explanation, very much appreciated.

supple lantern
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what should i do

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this is random

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suggest me

gentle sun
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The document in the Pinned Messages has grid and Lucky Skill suggestions for all Sync Pairs (except the new ones added this month if it’s not updated yet, but that’s irrelevant to this specific instance)

steady arch
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Anyone have a sync grid for anni Lillie?

signal oyster
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Why not Lillie grid in pinned comments

sweet parcel
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the doc is not up to date yet

vocal panther
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Sync grid design for New Lillie please send 🥹

mossy glacier
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This is what im using but idk if its optimal

vocal panther
# mossy glacier

What are you mainly using her for? Im using her as a steel zoner

mossy glacier
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sub dps

vocal panther
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Is she a good sub dps?

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Using her together with Arc Steven

mossy glacier
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yea she does good damage and her 2nd attack is aoe so it'll wipe the sides while main focuses middle

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which i need cuz my main dps is Mawile

sweet parcel
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she also has good sync nuke

mossy glacier
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Sum like this for sync nuking(cap unlocked)

mossy glacier
plush jolt
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Any 3/5 selene(alt) grid?

willow slate
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Have you checked the doc yet?

sonic slate
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is this grid for sc irida a good idea? or should i drop sync bp tiles for mind boggler 9 or something like that? (would prob also have to drop hit inter opp thing too)

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planning either giratina or event victor +1 with her (prob a support that can top off her stats)

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was looking at the doc's grids but they didnt sound like ones thatd satisfy me at a glance

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one of the other results i was considering

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(dont have her yet but prob grabbing her friday off the select, so cant toy with her JUST yet)

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grid either way does seem worth me using candy on if i do grab her

grave silo
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is there any 2/5 arc cyn grid? with fall roxanne

gentle sun
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Arc Cynthia doesn't get anything particularly worthwhile at 2/5

grave silo
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oh okay thanks

subtle crow
#

what are some good units to expand their grid to 66?

merry onyx
#

Am I crazy or was sc selene's steel zone extension nerfed from 5 to 3?

#

I could've sworn it was extension 5 when she dropped

willow slate
untold owlBOT
#
<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(2) Crushing Red Justice Steel Impact: Power +25
(2) Crushing Red Justice Steel Impact: Power +25
(3) Crushing Red Justice Steel Impact: Power +25
(3) Crushing Red Justice Steel Impact: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(2) Loading to Full Power!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Metal Claw: Gobsmack 4 - Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
(2) Metal Claw: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(2) Metallic Bullet Punch: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when a move is successful.
(2) Steel Wish: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.

‎

(3) Metal Claw: Team Mind Brace 9 - Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(1) Unflappable - Prevents the user from flinching.

‎

(2) Fierce Entry 1 - Raises the user's Attack by 1 stat rank when it enters a battle.
(2) Metallic Healing 1 - Restores the user's HP whenever its PokĂŠmon takes an action when the zone is a Steel Zone.
(2) Natural Remedy - Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
(2) Superduper Effective 2 - Powers up moves that are super effective.

‎

(3) Defense Crush 9 - Lowers the target's Defense by one stat rank when the user's attack move against it is successful.
(3) Haymaker - The more the user's Attack is raised, the more it powers up the user's sync move.
(3) Head Start 1 - Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
(3) Initial Guard - Applies the Damage Guard Next effect to the user when it enters a battle.
(3) Metallic Surge 9 - Powers up the user's sync move when the zone is a Steel Zone.
(3) Steel Zone Extension 3 - Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field.
(3) Steel Zone: Team Condition Nullification - Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when the zone is a Steel Zone.

soft night
#

Arc Cynthia

Arc Steven

Arc Lance

Lillie (Anniversary 2024)

untold owlBOT
#
Multiple results found

10289000000 Nemona & Pawmot
unknownEmote Nemona & Lycanroc

#

:warning: | No Sync Pairs found with specified name

dense flare
#

:(

willow slate
#

I meant the Google Docs pinned here

gentle sun
#

For personal command use #bot-zone is better.

In the pinned messages there’s a document with grid and Lucky Skill recommendations for all Sync Pairs

dense flare
gentle sun
#

(Except the newest ones which Sages has kindly given grids for above)

gentle sun
willow slate
#

Oh err, I can't help with phone stuff. Cobalt can tho

gentle sun
#

Mobile Discord is weird about pins within threads

dense flare
#

Oh that’s weird, thank you!

untold owlBOT
#

:warning: | No Sync Pairs found with specified name

untold owlBOT
#
<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(3) Bright Hacker’s Disarming Voice: Power +25
(3) Bright Hacker’s Disarming Voice: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(2) X Sp. Def All: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.

‎

(3) Disarming Voice: Move Gauge Refresh 9 - Charges the user's move gauge by one when its move is successful.
(3) Starry Draining Kiss: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(3) Veevee Power!: Propulsion 9 - Reduces the user's sync move countdown by one when its move is successful.
(3) X Sp. Def All: Shielded 1 - Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful.

‎

(4) Veevee Power!: Move: Crit Defense 9 - Applies the Critical-Hit Defense effect to the allied field of play when the user's move is successful.

‎

(5) Veevee Power!: Team Brain Gain 9 - Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(1) Clearheaded - Prevents the user from becoming confused.
(1) Stalwart - Sp. Def cannot be lowered.

‎

(2) Brainpower - The more the user's Sp. Atk is raised, the more it powers up the user's sync move.
(2) Flabbergast 4 - Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful.
(2) Group Dragon Guard - Reduces the damage all allied sync pairs take when attacked by Dragon-type moves.
(2) Natural Remedy - Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
(2) Quick Cure - Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
(2) Revenge Boost 4 - Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.
(2) Revenge Boost 4 - Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.

‎

(3) Satisfied Snicker 9 - Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful.
(3) Sync Burst 1 - Restores 1 MP for the user the first time its sync move is used each battle.
(3) Team Fist Bump 3 - Has a chance (40%) of restoring the HP of all allied sync pairs when the user's attack move is successful.
(3) Team Sharp Entry 1 - Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle.

‎

(4) Unfortuitous 9 - Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

‎

(5) 1st S-Move on Opp: Fairy Rebuff ↓ - Lowers the target's Fairy Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.

untold owlBOT
#

STAR_5STAR_5STAR_5STAR_5STAR_5STAREX_0
‎ Type: TYPE_DRAGON‎ ‎ Weak: TYPE_FAIRY

Level 140 Stats:

HP: 660
ATK: 156 | DEF: 277
SPA: 253 | SPD: 288
SPE: 270

Acquisition:

ACQUISITION_POKEFAIR PokĂŠ Fair

Alternates:

10019000000 Brendan & Sceptile

Sync Grid Recommendations:

Tank Support (3/5)
‎ + Psychic Terrain
‎ + Impervious / Sync Free For All
‎ + Adrenaline / Satisfied Snicker (5/5)
‎ + Head Start / Satisfied Snicker (5/5)
‎ + Master Healer / Team Special Boost (5/5)

Lucky Skill: Vigilance, Adrenaline 1, Head Start 1, Sentry Entry 2

gentle sun
#

Friendly reminder that #bot-zone is a better channel for personal command usage

vocal panther
#

Hi, can you help me build my Volkner Electric Terrain?

sweet parcel
#

CheckThePins for sync grid and lucky skill recommendations

brazen zodiac
#

Need sync grid and lucky skill solgaleo

willow slate
signal oyster
#

Is this ok

willow slate
#

Are you OK to uncap? If not, you can take the 2 green nodes than Aerial Acceleration

signal oyster
#

Then wht abt flying zone zone sync moves 5

willow slate
#

You can still take that

signal oyster
#

Hurricane modes or air cutter

willow slate
#

I mean the hurricane node is to get to brainteaser so it can't be helped

signal oyster
#

This good?

merry onyx
#

Replace the air cutter at the bottom right of the lower sync tile for the hurricane on the bottom left of the sync

#

You're not gonna be using air cutter as dps, only to debuff

signal oyster
#

Ohk

buoyant cloud
#

Is Trip Wire 2 better than sync+25 node for anni lillie if I dont run her with a speed debuffer?

buoyant cloud
#

Mainly asking cause idk how much each spd down powers up her sync caught

gentle sun
#

At -6 Speed it’s a +100% modifier

sonic slate
#

was thinking about theoretical grids if i were to candy these units... im sad that cynthia falls 1 energy short.

gentle sun
#

In practice you can probably drop Defense Crush pretty safely

ocean terrace
#

Noticed the bot doesn’t have ss nemona, anyone have the “ideal” build for her?

gentle sun
#

Should be grid recommendations in the document in the pinned messages

tranquil raven
#

Recommended build for Morgan?

#

She's 2/5 rn but she looks like she could benefit from 3/5 a lot

#

So I'm thinking if I should grab one more copy

gentle sun
#

It honestly depends on your needs & preferences

#

I personally went with a grid that snagged me both TSE1 and Restoring Strike

tranquil raven
#

I think I'll grab 3/5 for the vigilance grid

ocean terrace
#

This uses a bunch of abbreviations I don’t understand, can anyone give layman’s terms?

#

I’m pairing my Cynthia with arc Steven, and the ground hippo.

willow slate
#

+3E = + 3 energy uncapped
P+S ^ 5 = P-Move & S-Move ^ 5 (from AS Cynthia 3/5 grid)
HTASC9 = Hit Team Apply Status Change 9

ocean terrace
#

S move means sync?

willow slate
#

Correct

ocean terrace
#

So with my team do you have a suggestion out of these 3?

willow slate
#

The first one is the most general one

#

(out of the 3)

ocean terrace
#

Ok yeah u til I understand this stuff better the generic one is prob best for me

tulip moat
#

Is the doc updated?

sweet parcel
#

We have grids for Arc Suit pairs in the pins, the doc has not been updated

willow slate
#

I thought picking up team def buffs and enemy team offense debuffs would be expensive on elaine, but it's more doable than I thought

#

It's a pretty picturesque grid if I do say so myself

sonic slate
bronze dragon
#

It's either 1/5 or 4/5

sonic slate
#

so the sync mult is the only tile that makes his grid worth having investmentwise? RosaThink

bronze dragon
#

I mean I asked you why 3/5

#

What are you aiming for specifically at 3/5?

sonic slate
#

i was looking at bmove damage increases for stuff like DC

#

and UBs

bronze dragon
#

?

#

What nodes I meant

sonic slate
#

injury, self-granting SEUN too. not sure if S-Move PMUN/SMUN is a good tile or not

#

thats the tiles i was looking at at least

#

hit para/flinch seems like itd be good for some content but for most it sounds niche

bronze dragon
#

If you're trying to abuse ontype I don't see why you wouldn't simply use a unit that grants you SEUN often

#

I don't see any node at 3/5 that is worth candying for, neither full package compared to 1/5

#

At 4/5 you get the full package of damage dealer

edgy shale
#

which Anni Lillie 2.0 sync grid would I use on a team with rose/lear and AS Steven?

sonic slate
#

i see... ShauntalNote

plush jolt
#

Any sync for arc Steven 5/5

#

?

young heath
#

There are grids for him in the pins. For 5/5 you just add the 4/5 and 5/5 tiles, there's nothing to think about

plush jolt
#

Ok thanks

young heath
#

depends on the teammates you're running him with tbh, though in a vacuum I'm more prone to running him with another damage dealer so that makes me want to lean more into defensive utility

subtle crow
#

does anybody have a 3/5 arc cynthia grid?

merry stream
#

Why do you use Defence Crush on ASC

timid marten
#

Decent on teams that don't have additional means of debuffing defense, as she AOE drops defense by 2 with Defense Crush

willow slate
#

It can be skipped for more damage amplifying tiles if you have a secondary debuffer (e.g., FRoxanne)

merry stream
#

Or like ARS teams don't need DC either right

timid marten
#

Nah since his buddy move takes care of that

willow slate
#

Yeah AC Steven handles debuffing too unless the enemy buffs defense every turn or something lol

jolly thicket
#

Do we have a 5/5 +10 energy grid for Oak/Nidorino?

warm pebble
#

why would you spend that much sync orbs on a free unit lol

pallid quarry
#

How do I build arc 1/5 Steven

fading gulch
warm pebble
#

that question doesn't even make sense, you can max the grid at 1/5

willow slate
#

@jolly thicket can try this

fading gulch
#

is this good for froxanne +6e

bronze dragon
fading gulch
#

oh right better prepared would be better than mighty command

#

but i like fierce entry

thick zealot
young heath
fading gulch
#

oh

edgy shale
#

Is there a good 2/5 Cynthia grid or should I use my omni candy on her to get her 3/5

sweet parcel
#

Consider getting her to 3/5. Using omni candies is the only way to get her dupes

bronze dragon
#

Not the only way

sweet parcel
rough compass
#

Is there any 2/5 grid for Courtney? I can't find one anywhere

fading gulch
#

there isnt really much good from her 2/5 grid

verbal bear
#

Does someone have a leaf & blastoise 3/5 grid build to recommend?

sweet parcel
ashen bough
#

It's a good idea to replace team sharp entry with Adrenaline for ss mina right?

bronze dragon
#

Yes

wind hemlock
#

Hey what sync grid for Steven & Metagross ? (Arceus) Have him 5/5

bronze dragon
#

You got him to 5/5 without knowing what grid you want? ColressLook

#

Anyways check the pins

ocean terrace
#

Anyone have input on BP Morgan?

sweet parcel
#

is she 3/5?

ocean terrace
#

2/5 unfortunately

#

Prob get 3/5 soon from the BP rewards

sweet parcel
ocean terrace
#

Tyty

sweet parcel
#

You have to change the grid depending on the current situation

misty temple
#

Didn’t realize she got a grid expansion

#

Not bad

#

Saw her on the tier list and was like hmm?! How is she that high

gentle sun
#

She didn’t get extra grid tiles, that’s her release grid

#

She’s just really good

#

Unless you’re referring to someone other than Morgan, in which case my bad

sweet parcel
#

They were referring to 3/5 SS Cynthia

gentle sun
#

Ah

#

My bad then

plush jolt
#

Guys is olivias sand boost preset good for nuke?

fading gulch
#

i mean yeah

rocky cradle
#

Should I just ditch SS Lear's Furious Brain

#

I tried getting it, Brainpower, all Circle buff (except heal) but I ca n't seem to find a way to get them all while also grabbing the two sync nodes

willow slate
#

What move level?

rocky cradle
#

5/5. With +10E

#

Or is Sync Burst the better overall option over Furious Brain

willow slate
#

Sacrifice a sync BP node

#

Sync Burst 1 only if you want another application of Circle

#

Likely useful for drawn out battles such as LG or UB

rocky cradle
#

Okay thank you

austere mirage
#

Do we no longer have the excel sheet here?

sweet parcel
#

the sync grid recommendation doc is still pinned here

austere mirage
#

Excuse me
I am just blind sometimes.

winter quiver
#

dumb question, do we have general info on what the best move level for each sync pairs is? Like for example, SS Hilda is good at 3/5 but Elio (Alt) needs like 5/5 to be great due to the cirlce and zone extensions and all?

bronze dragon
#

It’s a good idea but it’s also hard to quantify the value of dupes

#

But could be done

#

There was candy priority list but not sure about the status of that doc

sweet parcel
#

We are working on that list's overhaul, but no promises when it's done

grim vector
#

Wouldn’t it go really well with the buddy move and do more damage than the super sync thing? Kinda new to grids

bronze dragon
#

If you want to combine it with Super Syncer

#

I make it 4/5 because I don’t think you should stick with 3/5

#

AS Lance at 3/5 should be a stepping point to 4/5

grim vector
#

For sure

#

I’ll use your list, it looks sick thanks

#

Tho why is super syncer important? It has the same multiplier as phys up next doesn’t it?

bronze dragon
#

No

#

PMUN is a 0.4 additive to all skill multipliers ( CS2, Insult to Injury, master passives, etc)

#

SEUN is a x1.5 to your final damage

grim vector
#

that’s insane

bronze dragon
#

So if you sync and immediately use B Hyper Beam

#

It’s a very big number

grim vector
#

Only on SE tho right?

bronze dragon
#

Of course

grim vector
#

Still that’s wild

bronze dragon
#

If you don’t want ontype locked skills you can aim for the lower left quadrant edge

#

Recuperation and sure crit

#

Very good tools for consistency, but you’ll have to drop either Insult to Injury or upper left quadrant

grim vector
#

Might make a second grid for rally since he’s my main carry there

#

Insult to injury is so good tho 😭

#

Thank you for all the help

misty spoke
#

Any grid of Morgan and Virizion ?

gentle sun
#

Morgan’s grid is fairly flexible, so it depends a good bit on your needs and preferences

frank girder
#

Im stuck between who i want to give my field rollcake to, its between Anni2Lillie and SS Morty
Anni2Lillie is currently on a team with Arc Steven and unsure on the 3rd teammate, and SS Morty is paired with SS Hilda and SS May

#

Morty has built in sun setting, while Anni2Lillie doesnt outside the 1, but maybe theres a steel zone setting unit i would get in the future

sweet parcel
#

For cake questions we have #1217072266878124122 for that, this is for sync grid related questions

#

Anyway Lillie appreciates the cake more than Morty

frank girder
#

Thanks, couldnt find the channel sorry

sonic slate
#

is there anything else i should consider going for on this team's grids? havent fully decided on the go-to support for this team yet bc dont got the two best supports i usually see this core with (ssmina/penny)

#

or do i even drop the bottom left quadrant on gladion with this team? would i prob still even want/need bmove refresh?

#

technically could get gobsmack2 but it feels like a waste when he already has gob4 innate

#

(prob will give wally Adrenaline for -6 CD on sync when i get more deluxe cookies)

bronze dragon
#

What’s it for?

sonic slate
#

i play alot of rally gamemode, so uhhh
if i had to specify content, i guess lets say r10s with sprint upgrade? RosaThink idk. generally hard fights.

bronze dragon
#

You need to know what you want it for when asking advice for grids

#

Super syncer is a very good node for DC but bad anywhere else

#

And ironically for BR round 10 the best idea is to use apple cup and roll

sonic slate
#

apple cups only something i resort to if i get a bad combo into like anabel or something

bronze dragon
#

Then it means sometimes you spend more than 500

#

But anyways that’s something else

#

For general purpose yes those are good grids

sonic slate
#

speaking of DC, what sort of third would i want for fairy DC with them? for when fairy DC returns.

bronze dragon
#

Penny or Red

sonic slate
# bronze dragon Penny or Red

so redlax since i dont own penny? ShauntalNote i assume that team doesnt do a sync rush strategy that alot of teams tend to do?

bronze dragon
#

You said 3rd, so it’s with SS Gladion so it must be a 3v3

#

He wants to nuke with B Fleur Cannon

#

Fairy 3v3 is one of the highest scores in DC, he can land 3 million points with just a B Fleur Cannon hit

#

If it’s 3v1 SS Gladion should be replaced to sync rush with SS Wally, probably

#

But that’s #1255888121648644197 talk

sonic slate
#

Alright

mint blade
#

I feel like this is overkill for sslear but also that it'd be really funny

#

Idk what I'm doing with my life
Or my resources ✨

bronze dragon
#

A bit polished

#

But I think it's better dropping Furious Brain for Sync Burst 1

zinc meadow
#

This may look a little messy, but how’s this for a Mix Leaf utility grid?

#

I could do Mind Games instead of Potion if that’s acceptable

#

Second choice

bronze dragon
#

I think it's a waste to make her 3/5 and reduce her to utility

zinc meadow
#

Mine was 3/5 just from pulling on Mix lol
Plus I have a lot of Water pairs (like no joke, way too many) so often I’ll just pair her and another Water pair together

#

I also like to keep the option open

bronze dragon
#

I mean you want to pair her with another water unit regardless

#

Point is you can sync with her and pick multipliers, or otherwise you have energy spare to pick Raging Rain 3

bronze dragon
zinc meadow
#

Then maybe this as a mix of both?

bronze dragon
#

What's your team? What mode is it for?

zinc meadow
#

My water teams rotate extremely often. So I’m just coming up with multiple presets that work best.

waxen bear
#

ok. 3/5 arc cyn get. how do these look for her 4 grid presets, at least until i unlock her full energy expansion?

#

i can theoretically afford to get her to +6 asap, but it would put a significant dent in my orb stock so id prefer to wait until its more necessary/less of a huge hit

idle kernel
#

I use this and its pretty fun, don't know if helps you

#

Debating on changing the tile that lowers speed for a sync one

zealous ember
#

What's a keeper, what's a goner?

wide ocean
#

Anni Lillie doesnt need buffing tiles if shes fighting alongside arc steven since he buff atk and crit
The only damage enhancing tile on her grid is the overpower one
Can you show me some grid for her for best damage posible along arc steven?

young heath
#

Have you read the pins I encouraged you to read yet? The very first grid for A24 Lillie is a very solid starting point

merry onyx
#

For the H&H + Shocked Freebie build on DC blue, the grid doesn't need +2 energy, you just have to take the sp atk tile that connects the sync and speed tiles instead of taking the hp and sp def

+2e vs +0e

winter quiver
#

ok so these are my 3/5 and 4/5 pokefairs, I know that there are units who reach their "best potential" at either 4/5 and 5/5, can u tell me which one becomes great at 4/5 and 5/5 so that I can candy them?

sweet parcel
#

#1217072266878124122 is the suitable channel for this kind of question

winter quiver
#

ok, I'll move there

timid marten
#

How would a 4/5 Lear grid look? Would you take a Snatch MPR along with the no stat increases?

eternal eagle
#

I’m so sorry to be that guy but the grids confuse me a lot.

#

These are my guys currently, not very many. What should I focus on using the grid for?

sweet parcel
#

No need to grid 1/5 units, most of them don't unlock any useful tiles

eternal eagle
#

I’ve finished the main story, and just started the villain arc. Also am currently collecting all the free legendary sync pairs

eternal eagle
sweet parcel
#

Legendary Adventures and Anni Lillie are great ones to start with

#

Especially Xerneas, Zamazenta, Mewtwo, Palkia and Kyurem

eternal eagle
#

I had a look at silver and Ho-oh and was quite underwhelmed with what he seemed to have.

#

I’ll prioritise those then

sweet parcel
#

Arc Suit pairs only use the rarest type of candy

eternal eagle
#

Where do I check my items?

grim vector
sweet parcel
eternal eagle
#

Thank you

#

And one last question for now, can I pull cool random costumes out of some of the scouts? For example I’d love to get Serena and zygarde, is it possible or would I have to wait

grim vector
#

AFAIK those are exclusive to paid select banners and their own rerun events

#

I want Serena zygarde too 😭

thick zealot
# eternal eagle And one last question for now, can I pull cool random costumes out of some of th...

Master fairs can only be pulled either from their own banner (including rerun) or super lucky pull from the free Daily Scout. For other Special Costume units, those can be pulled either from their own banner and/or super scout banner of that type (including rerun), special paid-gems only banners, and/or the Mix Scout which is paid-gems only as well, or super lucky pull from the free Daily Scout.

#

the Daily Scout doesn't include units that have been released to about 2 months prior to it

tribal hamlet
#

Can this team beat it?

sweet parcel
#

#1009557516369281075 is the right channel

#

It wouldn't hurt to give the team a try

velvet magnet
#

Any mix Leaf grids?

#

She's 5/5

bronze dragon
#

What are your allies?

velvet magnet
#

Not specifically to beat Anabel, I've already cleared it, just a general grid but also trying this team out against her for fun

bronze dragon
velvet magnet
#

Got it, ty

#

Okay wow this is definitely worth the +10, double MG9 is cracked

minor path
#

Um so I'm having the Grid symbol flash on Sabrina even though all the grids I have for her are at 0 energy remaining with no uncaps. Is it a bug? I tried both changing the grid and even resetting and remaking them, but it remains

merry onyx
#

did you take the free stat tiles

gentle sun
#

Her extra grid tiles added today include 2 stat boost tiles that cost 0 energy

minor path
#

its gone now, ty and sorry YellowShy

merry onyx
#

No need to apologize

#

Ive also been victim of it before lol

gentle sun
#

Yeah, it’s something that’s probably not immediately obvious at 1st glance

pallid quarry
#

Why does my EX Cyrus and Palkia not have sync grid expansion

robust trout
#

You'll need to pick it up from the villain arc event when it reruns.

young heath
#

@thick mango here's what we have listed as the minimal (2/5) grid for ss kris since you're having trouble opening it. If you have 3/5, you can choose which direction you want to go, each will have their uses but you'll likely have to make some sacrifices from this grid so you can pick up the impactful tiles. Note that none of the grids linked in the doc pick up MP Refresh on Rain Dance, but that can also be usable for some content

thick mango
#

thank you (

eager acorn
#

what’s the difference between these two grids for yarrdenia? just candied her to 3/5

sweet parcel
#

it's simply trading Brainteaser for the debuffing tile between each build

untold owlBOT
#

STAR_5STAR_5STAR_5STAR_5STAR_5STAREX_0
‎ Type: TYPE_STEEL‎ ‎ Weak: TYPE_GHOST
‎ Roll Cake: CAKE_SUPPORT

Level 140 Stats:

HP: 660
ATK: 346 | DEF: 319
SPA: 224 | SPD: 319
SPE: 288

Acquisition:

ACQUISITION_ARC Arc Fair

Alternates:

10090000000 Steven & Metagross
10090000001 Steven & Cradily
10090100000 Sygna Suit Steven & Deoxys
10090400000 Steven (Summer 2020) & Sandslash
10090410000 Steven (Special Costume) & Stoutland
10090500000 Steven (Anniversary 2021) & Rayquaza

Sync Grid Recommendations:

Tank Support (3/5)
‎ + Head Start / Endure Again
Sync Nuke (3/5)
‎ + Sync Burst / Utility (5/5) [+10E]

Lucky Skill: Adrenaline 1, Team Healing Entry 1, Head Start 1, Interference Immunity

sweet parcel
#

@vocal panther please use commands in #bot-zone for personal uses

vocal panther
#

Sorry, I cant seem to find the specific command for the sync grids alone

sweet parcel
#

you can still use the same commands in the bot channel

#

or open the pinned sheet for easier access

untold owlBOT
sweet parcel
#

@gusty basin please use the commands in #bot-zone to avoid flooding the help channel

untold owlBOT
#

STAR_5STAR_5STAR_5STAR_5STAR_5STAREX_0
‎ Type: TYPE_STEEL‎ ‎ Weak: TYPE_GHOST

Level 140 Stats:

HP: 487
ATK: 428 | DEF: 190
SPA: 137 | SPD: 186
SPE: 246

Acquisition:

ACQUISITION_POKEFAIR PokĂŠ Fair

Alternates:

10090000001 Steven & Cradily
10090100000 Sygna Suit Steven & Deoxys
10090400000 Steven (Summer 2020) & Sandslash
10090410000 Steven (Special Costume) & Stoutland
10090500000 Steven (Anniversary 2021) & Rayquaza
10090900000 Arc Suit Steven & Metagross

Sync Grid Recommendations:
#
<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(3) Polished Steel Divine Meteor Mash: Power +50
(3) Polished Steel Divine Meteor Mash: Power +25
(3) Polished Steel Divine Meteor Mash: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(1) Iron Head: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.

‎

(2) Potion: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Potion: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.
(2) We’re the Strongest!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.

‎

(3) Iron Head: Aggravation 1 - Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
(3) Potion: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(3) Potion: Master Healer 1 - Increases the amount of HP restored by the user's healing moves.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(1) Antitoxin - Prevents the user from getting poisoned or badly poisoned.

‎

(2) Revenge Boost 4 - Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move.
(2) Sterner Stuff 2 - Reduces damage when the user is hit by a physical attack move.

‎

(3) Endure Again - Except in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.
(3) Furious Brawn - The more the user's Attack is raised, the more it powers up the user's moves.
(3) Haymaker - The more the user's Attack is raised, the more it powers up the user's sync move.
(3) Head Start 1 - Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
(3) Status Immunity - Status conditions cannot be inflicted on the user.

‎

(4) Hit: Attack ↓ & Sp. Atk ↓ 9 - Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful.

‎

(5) Sync Burst 1 - Restores 1 MP for the user the first time its sync move is used each battle.

bronze dragon
#

People really don’t read

distant lark
#

what is self-sufficient again

bronze dragon
#

A unit that can comfortably bring itself to peak potential, or at least close

#

Stat buffs, weather/zone

elfin crypt
#

Geez the message is right there lol

#

No using bots here

vernal slate
#

Can anyone point me to the damage calculations doc?

gentle sun
#

Iirc it’s in #916852044692856834 pins

#

If not there then #916852389347196958 pins

grave silo
#

what lucky skill should giacomo have?

bronze dragon
#

Critical Strike 2

sharp cargo
#

I saw these in here. Could someone please help me understand it? I saw 4 different builds I think but idk what does each do

merry onyx
#

The first link basically just picks up the necessities that should be in lear's grid; most likely his multipliers for sync and DPS

#

The latter 3 all expand on that, taking additional tiles with the leftover energy, either to expand on his damage, give him more comfortable gauge, or an easier time landing critical hits with syncs

sharp cargo
merry onyx
#

Nah, the first link should basically be your starting point, and you build off of that starting point depending on what you need. Instead you could just copy all 3 below the first link and set them each as different presets

sharp cargo
#

Oh. So, the first link is basically like the basic/optimal build while the other three are for situations? So if I make presets then I could do four? One for basic, full boost, etc?

#

Sorry if I can't get it right LarryDead

merry onyx
#

Nah you got it! You're basically on the right track

The first build isn't really the "optimal" one since it has 17 leftover energy; it just takes the bare minimum of what Lear should have, being Rising Tide (sync) and Furious Brain (dps). The other 3 grids are basically all examples of how you can distribute that extra 17 energy

#

Sorry if i'm confusing you more RileyHaha

sharp cargo
#

This is the first link's picture in my end. Everything except like the middle-ish aren't activated

#

This made me confuse LarryDead

#

While the other three only lights up a few i.e.

merry onyx
#

The 2nd - 4th grids are all fully complete presets while the first one gives you liberty to build it how you want using the extra energy

sharp cargo
#

Ohhhh

#

Yeah, I just noticed I can unlock cap. So, first link has to use more caps, right?

merry onyx
#

It's the opposite actually LarryDead

#

When i'm talking about extra energy I mean the value to the right up here

#

So the first grid purposely leaves you with 17 energy left (as opposed to grids 2 to 4 leaving you with zero) so you can use that leftover energy to pick up tiles according to your needs

sharp cargo
#

Omg ignore that

#

I just understood it. I only copy the colored tiles. The gray ones unused and the dark ones are locked. I thought gray ones are also used.

#

I was wondering how there are 17 energy left when all tiles are used

merry onyx
#

Ohhh okay that makes a lot of sense now 😭

#

Sorry for misunderstanding

#

But yeah; colored tiles are what you take, if they're lit up it means you can still take more, and if they're darkened out it means you dont have enough energy to select anymore

sharp cargo
#

It's ok! I just started yesterday. A lot of info coming in, so I'm kinda confused

merry onyx
#

I don't blame you lol, it definitely can be a little overwhelming for a new player

#

Don't be afraid to keep ask questions MallowHeart we’re here to help with whatever we can

sharp cargo
#

Thank you!

rocky cradle
#

@tacit nimbus can I see your Clavell grid?

hollow saddle
#

anyone has a good quaquaval grid

mint orchid
#

This a good grid?

bronze dragon
mint orchid
#

I copied the 2nd one for lance but replaced catalyst for more HB

#

Won't catalyst just delay next since

#

Since the mga ends before the next sync

uncut vessel
#

Is Spark gonna update the document or...?

robust trout
#

All of the writers are working on it. It takes time for them to figure out the best grids and placements for every pair.

uncut vessel
#

Okay, good. I was getting worried.

plush jolt
#

Any grid for mix leaf 4/5?

young heath
#

would be all the same grids that are already in the doc

old niche
#

Is Fall Iono good?

#

Grid for Iono?

gentle sun
#

Yes she’s good

#

As for grid options, I’d recommend experimenting a bit and seeing what fits your needs the best, since she has a decent bit of grid flexibility (also if she’s only 1/5 then don’t worry about her grid rn)

untold owlBOT
#
<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(2) Master Thespian Moonblast: Power +25
(2) Master Thespian Moonblast: Power +25
(3) Master Thespian Moonblast: Power +25
(3) Master Thespian Moonblast: Power +25
(3) Master Thespian Moonblast: Power +25
(3) Master Thespian Moonblast: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(1) Dire Hit +: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.

‎

(2) Dazzling Gleam: Move Gauge Refresh 2 - Has a chance (30%) of charging the user's move gauge by one when its move is successful.
(2) Moonblast: Move Gauge Refresh 2 - Has a chance (30%) of charging the user's move gauge by one when its move is successful.
(2) Time to Shine!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.

‎

(3) Dazzling Gleam: Superduper Effective 1 - Powers up moves that are super effective.
(3) Moonblast: Move Gauge Refresh 2 - Has a chance (30%) of charging the user's move gauge by one when its move is successful.
(3) Time to Shine!: Fleet Feet 1 - Raises the user's Speed by 1 stat rank when its move is successful.

‎

(5) Time to Shine!: Propulsion 9 - Reduces the user's sync move countdown by one when its move is successful.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(1) Dauntless - Sp. Atk cannot be lowered.
(1) Quick Cure - Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

‎

(2) On a Roll 1 - Raises the chance of lowering stat values with the additional effects of the user's moves.
(2) Speedy Entry 1 - Raises the user's Speed by 1 stat rank when it enters a battle.

‎

(3) Devastation - The more the target's Sp. Atk is lowered, the more it powers up the user's sync move.
(3) Double Down 2 - Powers up the user's sync moves that are super effective.
(3) Head Start 1 - Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.

‎

(4) Recharging Strike 9 - Charges the user's move gauge by one when its attack move hits. If the move has the multistrike effect tag, charges the user's move gauge by one for each hit.
(4) Satisfied Snicker 9 - Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful.

‎

(5) 1st S-Move: Team HP Recovery (M) 1 - Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle.

sweet parcel
#

please use the commands in #bot-zone to avoid flooding the help channel

rustic sail
#

Does anybody have recommendations for a Melony Grid? She’s at 4/5 move level

sweet parcel
#

please check the pins for the handy doc that documents everyone's grids

rustic sail
#

👍

grim vector
#

Is there a good grid for stadium Gloria’s HJK build? Can’t find one in the pins.

#

This is the best I could come up with

thick zealot
bronze dragon
#

No

#

And it’s quite straightforward to see why

#

Multipliers are the same for all moves, so the difference is made by BP

#

Plus it makes more sense to make use of Burn Synergy 1 with Pyro Ball

thick zealot
bronze dragon
#

?

thick zealot
#

he was asking about HJK which is fighting

bronze dragon
#

So what

thick zealot
#

Burn Synergy will most likely wont be applied when it's fighting

thick zealot
#

again, typing. y would u spend turns spamming Pyro Ball to apply burning when you could just spam HJK in a fighting weak stage?

bronze dragon
#

Nobody said fighting weak stage

thick zealot
#

it's only a 10% increase, wouldnt say it's worth it

#

y would u use HJK if not for fighting weak XD

bronze dragon
#

That’s the point lol

#

Pyro Ball is stronger

thick zealot
#

exactly

#

i assumed that it was for fighting weak

#

otherwise no point on even touching HJK

bronze dragon
#

Even assuming ontype, Pyro Ball would need to have almost double BP of HJK to be true

thick zealot
#

oh i meant for what to take on grid

#

only difference is if you should grab Burn Synergy or not

#

imo at least

livid bridge
#

Im just going to guess if this is right for iono Halloween 2024

young heath
#

you are painfully close to the sync multiplier on bottom left and didn't take it

livid bridge
#

so turn on sp boost +2 9?

bronze dragon
#

Natural Remedy

#

Off

#

And Super Syncer too tbh

#

If you're playing ontype you drop the top left quadrant

livid bridge
#

ok

random dust
#

Can anyone help me with the best sync build for these three🥹

jolly thicket
random dust
#

Ohhh

#

Then is it okay to progress the game without sync grids?

#

Im still a noob

#

Now i have red to 3/5

#

Any builds? Hehe

jolly thicket
jolly thicket
#

Ok then

grim vector
#

@simple mason here should have the grids if you’re still looking

zealous ember
#

What do you mean Power Plant for SSHau is 12 energy bruh

zealous ember
#

Say, is this good if I want Rika to support ArcCynthia?

young heath
#

I would get to that innate vigilance if you can

#

Recuperation is both your least necessary tile and 5/5 required

zealous ember
#

Kk

viral kite
#

What sync grid for Morty & Drifblim?

untold owlBOT
gentle sun
timid marten
#

Any good grids for Lear 5/5?

willow slate
#

Try checking out the sync grid Google doc in the pins

timid marten
#

Not updated for 5/5

willow slate
tacit nimbus
#

This are good depend on where you use him

bronze dragon
#

I think this is what you should be using as generic

#

Unfortuitous 9 on a single target unit that doesn't exactly hit every turn and has no direct benefit from debuffs is bad

#

Double Snatch MPR2 is cheap and offers you big stat control

vast hill
#

Should I give 5/5 to Akari or Geeta? Or none? Akari has the awakening but unlocking it on a pair is a pain due to it taking time and 5* candies

robust trout
#

Geeta doesn't gain anything from 5/5. If you like Akari and/or her 4/5 and 5/5 tiles, it's a nice investment, but it's saving is always a good option too.

primal mason
#

Anyone got any Eri grids :D please and ty

#

This is what I made just randomly

elfin crypt
#

I want way too much stuff on her grid lol

#

And they’re all so far apart

ashen orchid
bronze dragon
#

Depends on comp, basically all her nodes that are not green/blue are good

elfin crypt
#

Yeah

honest blaze
#

idk who has editing perms, but wrong region lol (sync grid doc)

copper verge
#

lol

#

fixed it SquirtleThumbsUp

final bloom
#

Is there a ranking for which super awakening pair is most worthwhile?

sweet parcel
#

nope, there isn't

placid heart
final bloom
#

My current units that are 5/5 are ss diantha ss may ss leaf ss red and ingo

#

If one of the super awakening skills made them a lot better I'd put the candies in for them

placid heart
# final bloom If one of the super awakening skills made them a lot better I'd put the candies ...

I feel like those units specifically have pretty good 5/5 expansions but I’d say it depends how you feel about their current performance and if you were to get a lot of use from them and are willing to risk them being potentially power crept while putting years worth of resources into them.

I know it’s pretty cliche to say “use it on a character you like a lot”, because the reality is Dena can always release a unit that does their gimmicks but better and to use so many resources already and to put even more into them is certainly no cheap feat for a “meta” option, especially with the arc pairs on horizon which we don’t know will continue to be upgrades of the base or any alt of a char which would be the same investment for their “max” until we get SA for those pairs too.

There is a Super Awaken tier list in the works but we won’t know if they’re releasing it this batch or the next one but if you’re willing to wait for that you can.

bronze dragon
#

If you are going to super awaken for meta, wait until all have it

placid heart
#

This disclaimer aside, my personal choice for Super Awaken is going to be SsDiantha, her super awaken plays into the play style I’ve always used her for and feels like the perfect match for how I play her. I’ve always wanted to click b move turn 1 into TM saving a rock zone use early on, however Mex for example doesn’t have as much value in that as he’d much rather click rock tomb turn 1. My next personal super awaken (what I’m considering) is SSMay, it also plays a lot into how I play her going for a faster play style and saves a lot of early setup not clicking sure her to get those def debuffs one turn sooner. I do think Ingo or SsLeaf got pretty good super awakens but at the same time I don’t know how able these units are able to compare in a more modern landscape ingo’s feeling like a miss opportunity for his 5/5 grid and me just not knowing if ssleaf is able to keep up as while her damage and utility do increase her competition is adaman which is a pretty high bar to clear.

young heath
#

but also keep in mind that superawakening is far and away not required for any content other than self-imposed challenges, so it's important for you to find the value in this... this feels like an #1217072266878124122 discussion and not a #1009587872342478908 discussion at this point

placid heart
#

That’s right I got carried away apologies

young heath
#

you're good, I was mid response and sidetracked by my own train of thought that there is no sync grid change in superawakening

placid heart
#

Ye

clear fable
#

Any 3/5 Sina grids?

amber tusk
#

Um, am I the only that’s unable to go view the grids in the google doc? Trying to go look up Anni Lillie 2024 grid build and says don’t have permission whenever I click the blue links in the Google doc

young heath
#

There’s a 403 error on those, for the time being until it gets fixed you can just copy the pomatools link out of the error message and go to that

amber tusk
#

Alrighty thank you

young heath
#

or there’s also a separate pin here for her + the arc suits that looks like it contains more grids in the event that the pomatools link is invalid, which may be the case (I’m unsure)

young heath
#

It’s the Sync Grids / Lucky Skills / Tier List doc and from what I’ve seen the problem is isolated to Anni24 Lillie

amber tusk
#

Ya it’s error 403. I haven’t checked if it was affecting all the links in that doc tho.

glacial imp
glacial imp
#

Because having checked it with some people it works just fine to us

amber tusk
#

Strange

glacial imp
#

Can you refresh your cache

#

And clear your browser stuff and see if it still fails?

amber tusk
#

I found myself a bypass. If I request desktop mode I can enter the links.

#

But I’ll refresh it to see if I can enter the links if I’m in mobile mode.

grim vector
#

Is Bob and Weave worth it on Eve for stuff like LG solos/duos? or is it better to grab other tiles

gentle sun
#

I’d honestly recommend asking over in #1012311116778586182 if you’re looking for advice on how to grid for LG solos

#

Solos tend to use a lot of strategies and/or tiles that will see little to no use elsewhere

grim vector
#

Gotcha, thank you!

fading gulch
#

How does this grid look for mix leaf vs anabel

placid heart
#

I would take MGR over witty hit unless her teammates are unable to fully buff her which I assume is the case I’m not sure how her sync is in practice as her Spatk seems and doesn’t have a lot of multipliers for it but if it’s just for getting max benefit from sync and extension I understand

#

I suppose knowing her teammates would be helpful lel

placid heart
#

I see then ye that’d be a good grid

fluid aurora
#

Does anyone know when will the grids doc will be functioning again

gentle sun
#

It functions fine on my end, what problems specifically are you having with it?

shrewd sparrow
#

seems like some people are getting errors while opening the links to pomatools

#

there is hardly any reason for that other than how google redirects links from it for some reason

#

instead of direcly opening the link

fluid aurora
gentle sun
#

Might be what StDk outlined above then

#

Can try copy-pasting the link given into a new tab and see how it goes

fluid aurora
#

I don't know what to do

young heath
#

Is it a mobile-specific issue? If so then that’s not the fault of the doc maintainers but on Google Docs as a whole

#

Try requesting the desktop site as a way to circumvent the error

vast hill
#

Is there any super awakening themed channel in the server?

shrewd sparrow
#

but for me, it goes without issues

#

are you connected to a controlled network like in a university, work, public one?

fluid aurora
shrewd sparrow
#

then I have no damn idea lol

#

you can use regular pomatools, right?

fluid aurora
#

Yea, I searched for the website, works fine

#

Is the link that I seem to have problems with

gentle sun
#

And pasting just the pomatools link

fluid aurora
gentle sun
#

Ah, alright

#

Weird

fluid aurora
#

Has anyone that update the grid list, searched for what is making this happening

shrewd sparrow
#

shouldn't be anything tbh, is really odd lol

honest blaze
#

Thoughts on holiday bugsy grid?

untold owlBOT
#
<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(3) Double Eevee Normal Beam: Power +25
(3) Double Eevee Normal Beam: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(2) Double Team: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Swift: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Tackle: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Vee! Eevee!: Barricade 1 - Raises the user's Sp. Def by 1 stat rank when its move is successful.
(2) Vee! Eevee!: Shielding Strikes 1 - Raises the user's Defense by 1 stat rank when its move is successful.

‎

(3) Vee! Eevee!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(1) Fast Runner - Evasiveness cannot be lowered.
(1) Haste - Speed cannot be lowered.

‎

(2) Fail Forward 1 - Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses.
(2) Quick Cure - Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

‎

(3) Bob and Weave - The more the user's evasiveness is raised, the more it powers up the user's moves.
(3) Cakewalk - The more the target's Speed is lowered, the more it powers up the user's sync move.
(3) Gobsmack 4 - Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
(3) Natural Remedy - Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
(3) Ridicure 2 - Has a chance (30%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
(3) Sharp Entry 1 - Raises the user's critical-hit rate by 1 stat rank when it enters a battle.
(3) Trip Up 9 - Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful.

fluid aurora
#

Does anyone know why the links to the grids isn't working on this

bronze dragon
grim vector
#

This is good for a speed debuffing build

#

And this is good for a nuker if you want to make her work

fluid aurora
#

Thanks

arctic edge
#

any good sync grid for new leon charizard?

summer hazel
#

The doc isn't working for me on both of my devices.. does anybody have a visual grid for Raihan & Duraludon please-

honest blaze
#

Thoughts on a 4/5 and 3/5 arc leon grid?

#

i think the only reason for him to apply fire DF is the 4/5 tile 💀

timid marten
#

In essence, the 4/5 tile is his only DPS enhancer

honest blaze
#

this kit in general feels really weird lmao

timid marten
#

It admittedly is but it works

honest blaze
#

I think i'll use this as my 3/5 grid for now

#

alternatively this

elfin crypt
#

I’m not even sure what Leon brings to the table other than big damage and burns lol

bronze dragon
#

Who said he brings something else

elfin crypt
#

My mistake

timid marten
#

Max Guard SophoKEK

stuck idol
#

how do i usually build a 2/5 AS leon?

elfin crypt
#

Homestuck is dead but my love burns forever haha

stuck idol
#

i knew you looked familiar

elfin crypt
#

Yep lol

#

But also off topic

stuck idol
#

anyways!

elfin crypt
#

Iirc if you scroll up above they said that the first dps boosting node Leon gets is at 4/5. dunno how true that is but if it is sounds like you got free reign

stuck idol
#

sadly only got 2/5 so maybe eventually ill use it

#

thank you!

livid bridge
#

I didn’t set up my arc cynthia sync grind. I think I’ll just guess whats important for this one fight.

FYI; Arc Cynthia is 2/5

livid bridge
#

I meed to kae a new sync page for SS Giovani any suggestions?

placid heart
#

Check pins

livid bridge
#

ok heres the problem this is what i been using

#

this was used as sync nuke. I didn’t try to use it because i want to focus on arc Cynthia for better dps

livid bridge
#

ok i got it solved. I have to add additional sync orb moves so i can get sand shelter on

grave silo
#

what’s a good lucky skill and grid for dc cheren

placid heart
grave silo
#

ty BLJ

grim vector
#

Any way I can improve this grid?

#

I’m not sure I can hit all the multipliers

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Could do this I guess?

gentle sun
#

I think you should probably consider gridding for Sync or regular move damage, considering V. Bede has a kit that contributes very well to a dual damage-dealer setup

placid heart
gentle sun
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1 energy more than MGR

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So not really any major difference

grim vector
#

My best water unit aside from him rn is May. Could make her work as a nuker and keep bede as weather/buddy nuke

gentle sun
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Could run with Cyrus

grim vector
#

Oh right Cyrus exists

gentle sun
#

Bede Syncs, Cyrus clicks Hydro Pump

grim vector
#

So bede nuke Cyrus side dps that makes sense

gentle sun
#

Same principle in play as Nessa + Sidney or Masked Royal

grim vector
#

Alr sweet, thank you

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What should I go for instead of dps then? Sync nodes?

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Or should I keep it for the buddy move nuke

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Could also pivot to the max move tiles

gentle sun
#

Sync base power nodes and if you want consistency Soften Up are some of the mains things that come to mind

hushed hare
#

what grid should i use for arc leon

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i have him 5/5 if that helps make a grid

bronze dragon
gentle sun
#

I would say grab his Sync Up Next stacks on Trainer Move tile + his Scorching Sync and debuff on Burned targets tiles as some universally good picks

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You can adjust as necessary from that

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And of course get all the 0 energy tiles

hollow saddle
#

Finally got leon on 372 scout points

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any good grids?

bronze dragon
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Doesn't that mean you got him at 1/5?

gentle sun
#

If he’s just 1/5 then don’t worry about his grid

livid bridge
#

hey. Wheres the tier list that show i can or cannot Ex6?

placid heart
young heath
mystic forgeBOT
stone imp
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What's the best sync grid for arc Synthia 3/5

grim vector
#

What’s the best sync grid for variety Bede 3/5?

glacial imp
grim vector
#

Bet, thanks

placid heart
reef matrix
#

Hi! What’s the best sync grid for Arc Suit Steven 4/5?

sweet parcel
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we have several grid examples for him in the pins

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also please check the message right above yours

reef matrix
#

I seem to only find for 3/5, not 4/5 in the pinned messages, sorry

sweet parcel
#

the 4/5 is literally a free tile so you can just copy the 3/5 examples and pick that tile

final bloom
#

Is it worth it to unlock ss lysandre's super awakening

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Mines already at 5/5

placid heart
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Do you have the resources to do so like the lollipops because i feel that using candies is a pretty large waste

young heath
#

probably not the right channel for this conversation anyways but I would also hold for datamine, we’ll get all superawakening passives then

bronze dragon
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I don’t like people asking “is it worth it” because the immediate answer is asking worth what

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So then it becomes an “of course it’s not worth spending 5 candies”

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SA is not meant to be done for value, it’s just if you want to see your favs reach maximum power

elfin crypt
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I wish I had candies lol

rocky cradle
#

Just realized Gloria didn't even get EXR 💀

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Oops wrong channel

untold owlBOT
#

:warning: | No Sync Pairs found with specified name

#
<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(3) Name-Echoing Thunder: Power +25
(3) Name-Echoing Thunder: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(1) Discharge: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.

‎

(2) Discharge: Gobsmack 2 - Has a chance (30%) of leaving the target confused when the user's attack move against it is successful.
(2) Glory of Leadership!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Thundering Wings Roost: Move Gauge Refresh 9 - Charges the user's move gauge by one when its move is successful.
(2) X Speed All +: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.

‎

(3) Discharge: Overwhelm 9 - Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
(3) Discharge: Satisfied Snicker 9 - Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(1) Lithe - Prevents the user from getting paralyzed.
(1) Unflappable - Prevents the user from flinching.

‎

(2) Brainpower - The more the user's Sp. Atk is raised, the more it powers up its sync move.
(2) Electrorepulsion 3 - Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.
(2) Furious Brain - The more the user's Sp. Atk is raised, the more it powers up the user's moves.
(2) Hostile Environment 2 - Raises the chance of inflicting status conditions with the additional effects of moves.
(2) Quick Cure - Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.
(2) Turbo Charge 2 - Quickly charges the move gauge when the field is Electric Terrain.

‎

(3) 1st S-Move on Opp: Defense ↓ & Sp. Def ↓ 2 - Lowers the target's Defense and Sp. Def by 2 stat ranks the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
(3) Impervious - The user's stats cannot be lowered.
(3) Initial Guard - Applies the Damage Guard Next effect to the user when it enters a battle.
(3) S-Move: Team HP Recovery (M) 1 - Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.
(3) Team Sync Think 9 - Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's sync move. This effect can activate only once per battle.
(3) Vigilance - Protects the user against critical hits.

#
<:MASTER_PAIR:967451573334728715> Kanto Spirit:

Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)

Journey from Pallet:

The user's moves never miss. Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move hits. The more the user's Special Moves ↑ Next effect is increased, the more it powers up its sync move.

Shimmering White Snow:

Lowers the target's Ice Type Rebuff by 1 rank the first time the user's attack move is successful each battle. Lowers the target's Ice Type Rebuff by 1 rank the first time the user's sync move targeting the opponent is successful each battle. This effect can activate only once per battle.

P-Moves & S-Moves Crit:

Except in certain circumstances, successful hits with the user's following attacks become critical hits: PokĂŠmon's moves or sync move.

Themes:

THEME_TYPE Ice | THEME_REGION Kanto | THEME_TRAINERGROUP Main Character

untold owlBOT
rocky cradle
#

@kind basin can I see your Elio grid

kind basin
rocky cradle
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Yes

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I assume yours is +10 too?

kind basin
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Yeah

rocky cradle
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Willing to do that

kind basin
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But my grid is modified for HSE rn

rocky cradle
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Hmm so it's hard to grab Vigilance huh

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Well unless I remove that Team SpA RosaThink

kind basin
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Yeah, you can remove it

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I have it bc rule lol

rocky cradle
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Okay thanks. I'm struggling to get that Vigilance. It did not occur to me to just not get Spd + 20 SophoKEK

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Alternatively I can just give him Vigilance because LG is absent anyway and nothing else I can use KlaraAngry

rocky cradle
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Anyways thank you MallowHeart I'll go close to this

heady flame
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This is what I'm usually using him with, if it helps

rocky cradle
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Ooh MPR

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That could work too

heady flame
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I like MPR bc its also extra PMUN and SMUN application for him, not 100% necessary though

untold owlBOT
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:warning: | No Sync Pairs found with specified name

echo crypt
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pls keep command uses to #bot-zone

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let's not spam them

hushed hare
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im trying to use /pair

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its kinda just not working

elfin crypt
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How good is SS Mina’s 10/5 Super awakening for her?

sweet parcel
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this is not the channel for it but i would say it's on the better side

placid heart
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It’s pretty impactful it allows for a her to be a much better rain setter and get an additional FZ use

elfin crypt
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Ah my bad lol

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And thanks

timid marten
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Any grids for SS Cyrus 5/5? Not in doc

placid heart
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There should be

timid marten
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There aren't surprisingly

placid heart
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Oh inchreting

urban rampart
#

What's a good sync grid for 3/5 ash and pikachu?

placid heart
bronze dragon
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Why are you picking CS2, Umbral Power 3 is right there

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Dark Pulse is a low BP move so if you want to swap Umbral Healing for them, also valid

timid marten
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Yeah I was curious for DC too, and I just focused on nuke and got a solid score

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In that case it was good to ignore Umbral Healing but it's good in general content

untold owlBOT
#
<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(3) Beautiful Dancing Songstress Fairy Beam: Power +25
(3) Beautiful Dancing Songstress Fairy Beam: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(1) Moonblast: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(1) Sing: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.

‎

(2) Let’s Make Music!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Moonblast: On a Roll 2 - Raises the chance of lowering stat values with the additional effects of the user's moves.
(2) Sing: Troublemaker 1 - Raises the chance of success for status moves that inflict status conditions.
(2) Sing: Use Status P-Move: Stat ↑ 4 - Has a chance (50%) of raising one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

‎

(3) Sing: Use Status P-Move: Special Boost ↑1 9 - Increases the user's Special Moves ↑ Next effect by 1 rank when its Pokémon uses a status move.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(1) Dauntless - Sp. Atk cannot be lowered.

‎

(2) Gobsmack 4 - Has a chance (50%) of leaving the target confused when the user's attack move against it is successful.
(2) Natural Remedy - Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

‎

(3) 1st S-Move: Team Special Boost 2 - Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle.
(3) Brainpower - The more the user's Sp. Atk is raised, the more it powers up its sync move.
(3) Discourage 2 - Lowers the Sp. Atk of all opposing sync pairs by 2 stat ranks when the user enters a battle.
(3) Grand Entry 2 - Raises the user's Sp. Atk by 2 stat ranks when it enters a battle.
(3) Head Start 1 - Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
(3) Ramming Speed - The more the user's Speed is raised, the more it powers up the user's moves.
(3) Unfortuitous 9 - Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

gleaming valve
#

Anyone have an Arc Steven 4/5 Grid?

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Wait nvm I forgot that his 4/5 tile is free

silk goblet
#

is this ok to use?

placid heart
#

It is but I’d much rather take synchro healing and 1st move Spdef Def down unless you have something in mind for the damage

wild idol
#

Any sync grid build for blossom?

untold owlBOT
#

:warning: | No Sync Pairs found with specified name

untold owlBOT
#
<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(3) The True Razor Shell: Power +25
(3) The True Razor Shell: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(1) Aqua Tail: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(1) In This Together!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(1) X Speed All: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.

‎

(2) In This Together!: Shielded 1 - Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful.
(2) Waterfall: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.

‎

(3) Aqua Tail: Defense Crush 2 - Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful.
(3) In This Together!: Critical Squad 2 - Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user's move is successful.
(3) Waterfall: Aggravation 1 - Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
(3) X Speed All: Slippery 1 - Raises the user's evasiveness by 1 stat rank when its move is successful.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(2) Vigilance - Protects the user against critical hits.

‎

(3) Emergency Huddle 2 - Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user is in a pinch each battle.
(3) Endurance - Applies the Enduring effect to the user if its HP is full when it enters a battle.
(3) Pressure Cooker 4 - Has a chance (50%) of reducing the user's sync move countdown by one when it is in a pinch. This effect can activate only once per battle.

brittle fog
#

OK I might be dumb af but would be an alright set for use of dc cheren when he's more a side over focus, like not actually syncing and such

bronze dragon
#

LG filler

untold owlBOT
#

:warning: | Trainer with that name isn't registered.

untold owlBOT
#
<:GRID_SYNC:967786997982830712> __Sync Tiles:__

(3) Bug Expert Twineedle: Power +25
(3) Bug Expert Twineedle: Power +25

<:GRID_MOVE:967786997265629195> __Move Tiles:__

(2) Beehold My Research!: MP Refresh 2 - Has a chance (30%) of restoring one MP of the user's move when that move is successful.
(2) Beehold My Research!: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Fell Stinger: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.
(2) Sure Crit: MP Refresh 4 - Has a chance (50%) of restoring one MP of the user's move when that move is successful.
(2) Twineedle: Move Gauge Refresh 3 - Has a chance (40%) of charging the user's move gauge by one when its move is successful.

‎

(3) Twineedle: Hostile Environment 1 - Raises the chance of inflicting status conditions with the additional effects of moves.
(3) Twineedle: Ramming Speed - The more the user's Speed is raised, the more it powers up the user's moves.

<:GRID_PASSIVE:967786997215264808> __Passive Tiles:__

(1) Fast Runner - Evasiveness cannot be lowered.

‎

(2) Critical Might 1 - Raises the user's Attack by 1 stat rank when it lands a critical hit.
(2) Victory Lap - Applies the Critical Hit Next effect to the user when it knocks out an opponent with a move.

‎

(3) Blind Spot - The more the user's evasiveness is raised, the more it powers up the user's sync move.
(3) Bob and Weave - The more the user's evasiveness is raised, the more it powers up the user's moves.
(3) Fierce Entry 1 - Raises the user's Attack by 1 stat rank when it enters a battle.
(3) Super Victory - Applies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move.
(3) Toxic Power 3 - Powers up the user's moves when the target is poisoned or badly poisoned.

untold owlBOT
eager acorn
#

what’s that 4/5 atticus grid in the document? i can’t open it

willow slate
#

What happens when you try to open it?

#

Error?

placid heart
eager acorn
placid heart
#

Ye

honest blaze
#

erika grid LeonWow

bronze dragon
#

Recovering 3 berry MP (it’s actually 2) is not worth it

honest blaze
#

its mostly just so you can minimize spdef immediately

bronze dragon
#

You can swap Numbing Blow for lowering spatk spdef, but need -8 energy

honest blaze
#

and the sync tile is hard to get

#

and furious brain is just a more consistent sc irida passive tile

#

shes not too gauge hungry

#

since her bmove will prob take an a few seconds lol

bronze dragon
#

It’s not for the gauge, it’s for the coin toss on a SMUN and getting to sync MUN node

#

Getting freebie is just losing the coin toss

honest blaze
#

going to bed rn, but is the 4 symun better than 50 sync power?

bronze dragon
#

25

#

Yes it is

honest blaze
#

oh right

mint orchid
#

Is nuke or hail grind better overall for red against stuff like 3k and UBS?

gentle sun
#

For CSMM it won’t matter, he’ll easily 3k with any grid.

For UBs I think grid is going to be more specific than just the grid doc’s example grids, you’d be better off checking the UB clear sheet and copying the grid the clear vid uses

brittle fog
#

So which looks better here, special boost or extension? (The spots in red are the tiles) The rest are obvious nuke choices

round bridge
#

Extension will be better unless the battle is very short

bronze dragon
#

I wouldn’t invest into her sync damage

#

Most of her damage comes from b move juggle so Furious Brain is much more valuable

#

She is neither tech or strike in either role so yeah

soft night
#

Would this be a good generic build?