#wave-audio

1 messages · Page 1 of 1 (latest)

pure wing
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First!Lol

waxen fractal
pure wing
crystal ingot
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Wave I'm having some trouble with my new Elgato XLR Microphone and WAVE XLR.

I'm attempting to do a firmware update on the WAVE XLR, and I keep getting hung at 10% and then to disconnect the Wave device.

I unplug the microphone, and have tried uninstalling the Wave LINK application, changing the port of my WAVE XLR to a new USB port, and nothing allows me to do the firamware update.

solemn wyvern
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See if you can boot into safe mode and flash it there.

worn turret
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Hay guys I was thinking about getting the elgato dx is there a shock mount for it

pure wing
formal summit
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Just got a Wave 3 and been playing around with it -- Is there a simple way to swap between using the Wave Link software and the normal Windows audio mixer? Wave Link seems great for streaming and recording but my first impression is it feels a little excessive for day-to-day usage between the larger window, assigning programs their own audio sources, etc.

If I exit Wave Link my programs all remember the specific playback devices they were assigned to so everything is just muted to me. if I unplug the mic I lose out on the aux port so I can only use my speakers, plus unplugging and replugging the mic really seems to overwhelm Windows for a couple of minutes. Is there a straightforward way to go between Wave Link features being active and inactive, or did those of you using it just start using WL for all your audio?

solemn wyvern
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Short answer: no.
But you don’t have to have the window open to just use the computer and various apps and sounds. Just close it to tray and only need to open it if you want to change something..
And remember, apps still have their own volume controls. So if you’re not streaming it doesn’t matter if you ever open the wave link window.

rain goblet
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I switched all my audio needs to Wave Link, it works amazing for me, aside from some latency probably caused by my specific interface when it's been running too long so have to force-exit Wave Link and start it again to refresh my mic so it doesn't lag anymore. I'm thinking of getting another interface like the Wave XLR plus the Wave DX eventually anyway so my problems will probably disappear.

solemn wyvern
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I have wave xlr (still on version 1.5) and I never have to mess with it or restart it.

rain goblet
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And since I control all levels with the StreamDeck+ out to my headphones/stream it's just amazing to adjust everything ❤️

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Yeah I use a Focusrite Scarlett 4i4 Gen 3, mostly because I'm a musician and need more inputs and outputs

formal summit
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Fair enough. It seems like a pretty solid piece of software so I probably just need to get used to it lol

rain goblet
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The great thing is also full support for VST's for effects and such on each channel

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I used to have tons of filters in OBS for my mic to make it sound better, and then with the StreamDeck+ I set up Wave Link with similar VST's for the microphone so now it has the same quality as I had while streaming now even in discord and ingame

hazy lake
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Hi guys, I have an issue with Wave Link. It can detect my WaveXLR with a shotgun mic, but not my Rode USB mic that's running through NVIDIA Broadcast. It works fine and can pick up on OBS but not Wave Link. Any idea how to fix this? Thanks!

crystal ingot
# solemn wyvern See if you can boot into safe mode and flash it there.

I am not sure how to reboot in safe mode.

I believe the device is bricked. I plug it in and now lights come on the WAVE XLR. I have a secondary one I was going to give to a friend and that one works fine (although I haven't tried a Firmware update on that device - scared). Anyone hear of these devices bricking?

solemn wyvern
solemn wyvern
solemn wyvern
# hazy lake how do i do that?

You didn’t watch elgato’s setup and how-to videos?
In wave link There’s a plus button to the right of the last channel you have in wave link (unless you’ve added them all already)

crystal ingot
hazy lake
solemn wyvern
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I’ve never used broadcast into wave link before so, I don’t know if that particular routing has idiosyncrasies

hazy lake
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The thing is the sources do appear and can be selected, nvidia broadcast or direct to mic, but no signal is coming through so…

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¯_(ツ)_/¯

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Could it be a case where a waveXLR being connected to it already prevents another mic from being connected?

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That being said, man I wish Elgato would allow wavelink to support more than 1 wave device

solemn wyvern
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Any other hardware audio source can be selected as input for one of wave links two aux channels. It doesn’t know (or care) if it’s a mic or what.
The return from my stream computer comes in to the line inout, which appears in my wave link on the aux channel. My other aux is set to VBcable, and that is on top of ky wave xlr mic. So there’s nothing that stops you from using something similar.
I’m using wave mic, plus hardware audio in via aux, plus virtual hardware audio in via aux (which is the same as broadcast)

hazy lake
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Totally get you. Input has been selected but there is no audio signal coming in at all.

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Wave link recognises the source but does not allow signal to go through. I’ve checked with other software like OBS and voice mod and the rode xdm 100 mic does get recognised and signal goes through as well. Wavelink just steadfastly ignores the signal but recognises the mic.

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WaveXLR works fine though. Mic input went though, signal went through.

wispy wraith
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Im done with my wave 3 mic. Literally I dont know why it keeps wanting to mute itself.

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then times it just mutes and wont unmute

wispy wraith
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Is no one else having the same issue?

waxen fractal
frozen helm
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does the wave dx need a shock mount?

pure wing
brave jay
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hi, i have a question. how much ohms do you support wave xlr? not dx

solemn wyvern
# frozen helm does the wave dx need a shock mount?

Probably not? Most dynamics are less sensitive to this kind of thing.
If you bang on your desk a lot that will probably translate through the stand and you could consider a stand that isn’t connected to the desk.

solemn wyvern
brave jay
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soo..realy 16 ohm? not a little low? its ok, i from germany

solemn wyvern
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Headphone impedance is not really so simple as “16 ohm”, and if you’re concerned about the output of the headphone amp in the first place I would expect you understand what you’re really reading there.
It’s output is 77mW at 16 ohm.
They don’t list the output at different impedances, but that should give you an idea and you could make an educated estimate to different impedance with some math.
Hang an amp off the back of it if you’re trying to drive 600ohm headphones.

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The fact is that this product is geared toward game streamers who mostly seem to use wireless headsets already.
They are not concerned with driving really high end headphones and probably assume if you have some that you already have an amp you like for your headphones.

wispy wraith
pure wing
wispy wraith
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whats the firmware?

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where can i download the update?/ @pure wing

brave jay
solemn wyvern
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You would need to test it to really know. 80 isn’t that high… but for what it’s worth, I don’t think the headphone amp is made to drive any set where the “can this amp drive my headphones” question comes up.
It’s decent, but it’s not really expecting 600ohm studio cans either.

pure wing
wispy wraith
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oh

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i see

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I hope it fixes it

pure wing
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I hope so!

winged solstice
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So i just purchased the wave dx alongside the wave xlr and everyone is hearing a buzzing noise coming form it, i also hear it when i monitor. Anyone have a fix for this?

pure wing
winged solstice
pure wing
solemn wyvern
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Would have to be a bad ground (shield) if it's the xlr cable. Could be if you're using a broken one, so I guess try that first.
But it could be coming from your computer or is a ground loop. try different USB ports, or a different computer. Can you move it all to a different room?
Do you use single PC or dual PC?

hexed shadow
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I have a quick question is there a way to set a hotkey to turn on and off the noise removal effect?

solemn wyvern
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Not built into wave link. Might be able to do it with stream deck.

flint matrix
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sometimes the audio cuts out a few times then stops is their anyway to fix this?

solemn wyvern
stiff hearth
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Hello hello everyone, someone can help me. I have a problem with the wave link app. I'm explained I have a dual pc setup with elgato capture card and a elgato wave 3 and i'm passing all my gaming pc sound with wave link app to my streaming pc but i wish disabled spotify of my twitch vod but not on my stream and i can't because all the sounds passing into one track. Idk if are you will understand

solemn wyvern
echo junco
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I'm new to Elgato and recently purchased a 4k60 Pro to record off my Xbox series X. I'm curious if there's anyway to record audio from my headset output while playing instead of using a second Microphone on PC. Any info would be appreciated.

echo junco
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Gotcha, Figured it was more of a Mic/Audio issue than a full capture thing. Thanks for pointing me that way.

solemn wyvern
wispy wraith
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and its back to muting itself

pure wing
waxen fractal
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@pure wing is there a way to see the archived discord channel for Wave Mics? I wanted to look for something related to static w. listening through the mic but I don't see that channel anymore or a way to access it

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I never noticed it with my dt770's, but using some cheap earbuds temporarily, and I don't hear any static connected directly to my pc but I do hear it in the wave mic

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the old wave chat had a wealth of information if ya searched for it, with huge thanks to people like jnTracks and yourself, would be cool to access that

pure wing
pastel knot
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Hi there! Just curious about a slight issue I've been having with Wave Link (& a Wave 3), wanted to know if anyone experienced something similar.

I have an issue where using Wave Link with my microphone occasionally introduces pops into the audio. I have a lot of reason to believe this is from Wave Link as not having the software installed removes the issue.

It's minor most of the time, but could still be jarring to someone engaging with my content. I uninstalled the software some time ago to prevent this problem and have been using the built-in OBS Audio Application Capture to split-audio instead. Everything worked fine, however the options of that process were limited, and other issues were eventually caused by it (that option is a beta feature, so understandable). I have returned to Wave Link but the problem still persists even after a few updates. 😮‍💨

I've included a sample from a recent video I am working on, while overall it is useable (especially when compressed), I'd like to fix this if it's possible. **Any help provided is greatly appreciated! Thanks! ** riskreHappyChibi

solemn wyvern
# pastel knot **Hi there!** Just curious about a slight issue I've been having with Wave Link ...

Could be a few things causing this and unfortunately none of them is a sure thing and they're all very system dependent.
But this sounds to me like either a buffer overrun or just a plugin misbehaving. First I'd check by removing all plugins and then adding them back one by one until you get the problem.
If it's not a plugin does it happen all the time? Just when a game is running? Try increasing buffer size (that option is a feature they took out in v1.6 maybe by accident; we're not sure)
Could be other things on the computer; can't know everything you have installed and what the drivers all look like...
This kind of problem can be tough, but working out if it's a plugin isn't too hard, and then if it's not... maybe try connecting it to a different computer and setup your same channels there and see if you get the problem?
Could even be that it works better on a different USB port, or try a USB hub (or bypassing the hub if you're already in one)

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It could even be something in the power of your house! Though I doubt that somewhat if you didn't hear them when direct into OBS. Unless it's the compressor that's bringing up the clicks

unkempt arrow
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Hi! When I'm in OBS my browser channel also plays to the system channel. I checked all the browser settings in Windows and they point to the "browser" channel. When OBS is NOT running, the browser channel is the only channel doing anything. I can't figure out where the wires are crossed. Has anyone else run into this?

high saddle
unkempt arrow
high saddle
unkempt arrow
high saddle
unkempt arrow
pastel knot
# solemn wyvern Could be a few things causing this and unfortunately none of them is a sure thin...

Appreciate the response! 😄

Should have included this, simply forgot to mention. This also happens when recording only through 4K Capture Utility as well.

I did a lot of testing when I first encountered this issue a few months ago using a clean OBS install, but that didn't seemingly help. Only uninstalling Wave Link remedied it so far, which I'd rather not do right now.

I was hoping that there was a way to simply get the Wave Mic to bypass the software while still allowing me to use the software as it seems something happening through it causes the issue. I don't use VSTs or anything so not sure. Might try disabling Clip Guard and see if it's that. Could be my hardware too (hopefully not); have an outstanding minor visual bug in OBS that the OBS Discord has been stumped on for awhile as well. 😅

solemn wyvern
pastel knot
# solemn wyvern Bypass the software, but still use the software? Not picking up what you mean ex...

In terms of bypass the software, I just meant in a way that it would work similarly to how the mic functions without Wave Link installed on the system. Obviously you lose some control with the mic that way, but it still functions (and of course you also lose all of Wave Link's audio mixing capabilities). It was mainly wishful thinking to be able to simply click "remove input" like how you can with other added sources. TwitchLUL

I don't use the stream/monitor mix in OBS as I have it configured to take from Wave Link's single audio outputs so I can record separate audio tracks. I DO have a few filters on the mic, two of which being a compressor and a limiter, but having these off still causes the issue and having the filters on actually helps as with them off the pop volume is very loud, while compressed it sits evenly within my recorded dialogue.

waxen fractal
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Looking for some help with static noise, when I plug my earbuds into my wave mic I hear static.
No static when connected directly to my PC, and the only other wire the mics is touching is the HDMI to one of my monitors.
I know stuff like this was answered previously in the wave chat but that's gone so I can't search for any clues sorry for asking repeat questions

solemn wyvern
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Cables laying over each other isn’t going to cause noise.
Same earbuds, both setups wired?
I’m thinking about ground loop, or maybe just impedance mismatch.
Have to changed the impedance setting on the wave mic? It’s in the advanced settings for the mic channel. (Google that if you can’t find it)

waxen fractal
# solemn wyvern Cables laying over each other isn’t going to cause noise. Same earbuds, both se...

maybe it's more something to do with impedence, cause on my dt770's I never noticed any static at all, but temporarily using some weak earbuds and it's definitely there, or maybe it was just so quiet in the headphones I didn't hear it lol, but I'm tryna figure out the advanced settings rn, I only know to ctrl click on the mic channel for a few more options but not seeing impedance settings quite yet, I'll keep looking

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actually, seems like that's a thing only for the wave XLR?

solemn wyvern
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Mm maybe that’s just for wave xlr.
Important to get the playback volume the same in your hears, when comparing noise between different headphones and different putouts. You can’t say one or the other has more or less noise until the signal level is matched; sounds the same volume to your hears.

waxen fractal
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it's just a constant level static from being plugged in, and changing volume isn't reducing/amplifying it

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ah well, it's not really noticeable if I'm playing any audio at all, was just wondering if there was any easy fix, the Wave XLR's Low Impedence mode is probably what I need but I don't have that option on the mic 🤣

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getting my headphones back tomorrow anyways, had to send them out for repairs cause the left headphone stopped working outta nowhere, only got them last June, never dropped them or anything

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fortunately beyerdynamics has a 2 year warranty

solemn wyvern
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If it doesn’t change when you change the playback volume then it is being induced in the headphones themselves so must be something electrical. Yeah.

frozen helm
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I've been running into an issue where sometimes my I cant hear anything through my wave XLR. In the wavelink software, my mic is responding because i can see the green bars moving but I cant hear any audio through the wave xlr. I would have to unplug the usb and plug the usb back in and the audio would come back. Is there a fix for this?

glossy hatch
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hi, I have a wave 3, but I don't know why (although everything is active) I don't hear anything, can someone help me?

solemn wyvern
solemn wyvern
frozen helm
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but i dont hear anything in the mic

solemn wyvern
frozen helm
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i have some vst plugins yes, Renegade, TDR Nova, La Petite Excite, elgato noise removal

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i initially thought it was the usb port i plugged in

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since i plugged into a usb hub, just worried that if I have other USBs in this hub, im not getting enough power to the XLR which might be why the audio stops working

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@solemn wyvern

solemn wyvern
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well, USB might be something. it's good to have good ports with good power for things that you can't have interrupted.
But try removing your plugins first.

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which noise removal is it? nvidia? that one is super buggy. but noise removal that's getting fooled into muting your mic could do it. also a gate set too tight.
Also, if any of those are free trials, one way plugins do copy protection is to periodically mute the output or blast noise through the output. So you can try the plugin but you'll have to purchase a license before you can use it reliably.

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but anyway. when you see signal on the mic channel, that means the mic is still working; still passing audio to the computer. it's getting muted after that. in plugins or in routing.

frozen helm
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i dont think its the plugins because i did remove all the plugins at one point before and i still couldn't hear anything

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i think it might be the usb

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i might try to plug it directly to the motherboard ports

solemn wyvern
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Alright, well. Just remember, if the green bar in the mic channel is moving, audio is reaching the computer. So the muting is happening after that. Wave link is running on your computer, not the wave hardware. If you see signal in the mic channel, the mute is in the software.

frozen helm
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could it be a wave link software glitch

waxen fractal
wary plinth
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I'm having an issue with my wave link 3 mic; I installed some plugins and for the most part they were fine, but there's one that come up as broken. I've since removed it but it still shows. I've tried quitting it then opening but it keeps saying that wave link has crashed. I uninstalled it and selected that my pc doesn't remember any settings, but its still an issue. I've removed the VST file and made a new one with nothing in it and its still shows. I have no idea what to do next.

solemn wyvern
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You’re saying that DLL doesn’t exist in the folder it’s pointing to?

unkempt arrow
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Hi - Win11 with the "Windows Output Device (WOD)" set to the Wave XLR to control all sounds. Any idea why the System sounds, like error beep, connecting a flash drive, stay silent UNLESS I set the WOD to speakers, then those sounds play fine.

solemn wyvern
unkempt arrow
solemn wyvern
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Default means it will change depending on what you click on under the speaker icon in windows. If you want to control them instead of letting windows choose, pick the exact device so it’s not changing whenever headphones or monitors are connected or unplugged.
But again, the xlr is not one device. Every channel in the mixer is an audio output device in windows. So you need to choose which one you want each app to send it’s audio to, and likewise with the system sounds.

unkempt arrow
solemn wyvern
wary plinth
solemn wyvern
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Vst plugins are a DLL file in a particular folder. The one in red in that screenshot. Wavelink says it finds an incompatible DLL file there.
Find that and delete it.
If it’s not there, you may need to uninstall and reinstall wave link, being careful to clear anything left over in the user/appdata/ folder related to wave link in between to make sure nothing is hanging around through the uninstall.

wary plinth
plucky sparrow
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does anyone know how to get obs audio on wave link i cant hear my stream alerts through my headphone

twilit marten
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Why is the Eglato Wave 3 selectable as a speaker on my Mac? It's a microphone.

devout glacier
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Does the wave 3 work on iPhone and iPad? I tried plugging mic in to them and started recording video with camera. Not recording it. Anything extra I need to do?

dreamy mantle
dreamy mantle
# devout glacier Does the wave 3 work on iPhone and iPad? I tried plugging mic in to them and sta...

Here's how I connect the iPhone to the Elgato Wave:3 using the Apple Lightning to USB Camera Adapter. This can be used to get better audio while creating podcasts, livestreams recording videos and more. Be sure to have a lightning cable and charging cube available as well because the Elgato will drain the iPhone battery quickly.

Here's a produc...

▶ Play video
plucky sparrow
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Do you have a video of how to get audio from obs to wave 3 I'm having issues with hearing my sound alerts coming through obs

twilit marten
devout glacier
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Also, when I connect W3 to an iPad via usbc, it lights up. I hit record on camera and talk in to w3. When I play back video, there is no audio.

solemn wyvern
exotic vale
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Anyone know why my wave-link would be using ~1.2gb of ram? I've currently only got the nvidia broadcast audio effect enabled but when i remove it it still uses around ~800mb

solemn wyvern
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The nvidia plugin is very buggy. Like half the problems people post here are solved by removing it.

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Use actual nvidia broadcast if you really want that gpu effect.

daring creek
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OK I'm having a major issue with my mic and I have no idea what's gone wrong. I am getting zero sound via Wave Link and no mic input either.

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I'm not sure if my system lost all the settings for Wave Link's inputs or my mic got bricked, but I need to fix this before stream today. ablobnervous

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None of my inputs are lighting up on Wave Link no matter what I do.

mossy dirge
mossy dirge
exotic vale
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Anyone know if its possible to get windows to change the monitor mix volume instead of the wave link system volume when using media keys?

lusty spindle
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im hoping someone in here can help me out with my audio issue 😦
whats happening is Dual pc setup, elgato 4kpro mk2 in the stream pc, attached via hdmi to my gaming pc gpu, for streaming pc mic is the elgato wave 3, and for on my gaming pc headset I have the steelseries arctis nova pro wireless, issue im having is that steelseries has a program called Sonar which I use for in call of duty and fps games, but I cant route the audio to my stream pc for streamlabs obs to pick up, I have an aux cable attached from stream pc to my headset game dac, any ideas how to get audio from game pc to pick up on stream pc :(,
damn i love audio

lime yarrow
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has anybody had the issue of their wave xlr generating noise based on gpu activity? if i drag a window around it sounds like record scratching, and loading any game is equally rough. what's weird is, if i unplug the device entirely, and plug it back in, it goes away for some period of time. if i toggle phantom power off and then back on, it'll cause it to come back immediately, every time.

solemn wyvern
solemn wyvern
lime yarrow
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yeah, i'm starting to wonder that myself, it's weird that it works just fine if i unplug and plug the device in though

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and only 'breaks' if i toggle the phantom power off and back on while its plugged in

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really don't want to just do motherboard swaps on a prayer though

solemn wyvern
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Yeah you definitely want to try it on different ports, or a different computer, or try a powered usb hub.
Or if nothing else, if it’s possible to try the computer on a different circuit; like maybe a different house.

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Noise/buzzing from power can be tough to nail down. Sometimes the cause is really elusive

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This isn’t dual pc, is it?
Ground loops can happen if you don’t isolate the circuit somewhere in dual pc.

lusty spindle
solemn wyvern
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Maybe I’m not understanding you.
I’m not going to know anything about the app for your headset, but presuming it needs and audio input, the wave link monitor mix should go to your headset (or, it’s app) so tell wave link to output monitor mix there.
The stream mix is an entirely different mix. On that mix you do the “listen to this device on” in windows sound settings, and sry it to your hdmi capture card.

lusty spindle
solemn wyvern
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That’s …. Probably not the way to do it

solemn wyvern
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That makes things very complicated. Not recommended

lusty spindle
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what are your suggestions, keep my wave and steelseries headset connected to the gaming pc? how does obs in my stream pc pick up my microphone then if its connected to my gaming pc?

solemn wyvern
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Ultimately, you can do it either way, but you’ll end up with more game audio latency if you’re sending that audio to the stream pc and then back to the game pc for your headset to hear it. And you’re having problems. So.
I do it the other way. Stream pc receives the stream mix from wave link, where all the balancing of mic, voice chat, game; is done.

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The 3.5mm cable from your stream pc just needs to have anything like alert sounds that are generated within OBS, come back into the line input on your game computer, which you add to wave link so you can hear them (but don’t route to stream mix or they will repeat back to your stream, obviously)

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And you will probably cause a ground loop with that, so you’ll want a ground loop isolator on that 3.5mm line.

lusty spindle
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does it matter if I have the 3.5mm cable going into line input on my steelseries game dac?

solemn wyvern
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You just need to get it into wave link. So if the dac has inputs that your computer sees and you can add them as channels in wave link, then that will work I guess.

lusty spindle
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what end you suggest having that ground loop iso attached to, stream or pc end?

solemn wyvern
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Doesn’t matter. As long as it’s in-line it will isolate the ground and prevent the ground loop noise.

lusty spindle
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ok well im rerouting stuff rn, wave 3 plugged into the gaming pc, rerouting that 3.5mm from stream pc to game pc directly

solemn wyvern
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It’s not sending game sound or anything; just alerts, so it shouldn’t need to be directly into the headset. It looks to me like those extra inputs are more about using it with a console anyway, yeah?

lusty spindle
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it was just the way I had it figured out for alerts and was able to hear everything from the stream pc lol, but biggest issue I had was that no sound being sent from game pc to stream pc for streamlabs obs on the stream pc

lusty spindle
solemn wyvern
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Well, I think that would be solved by following that link above. Their directions.

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But if game audio is sent to stream pc and then back to the headset you’ll have layers of latency there. Doesn’t seem good.

lusty spindle
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that is true, damn i love audio lol, ok so is there direction to set up wave link in the program itself?

solemn wyvern
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Looks like it’s duplicating a mixer functionality that wave link has

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The link I sent is for sending your wave link stream mix over the hdmi to the capture card

lusty spindle
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Yeah ill show u what i ment before!

solemn wyvern
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If your headset mixer is duplicating functions with wave link… stacking mixers is usually not the best way to do things.

lusty spindle
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When i click on game sonar has preset equalizer settings for each game n such

solemn wyvern
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Oh jeeze…

lusty spindle
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LOL!

solemn wyvern
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I’m not touching that.
Anyway, trying to use both mixers is going to be a major pain, and probably won’t work right no matter what.
I would use wave link to build the mix for stream and a monitor mix for you. Then send the monitor mix to your headset and you can put an eq filter on that if you want, but it will be the whole mix into one channel of your headset mixer. It will eq the whole signal, since all audio is mixed in wave link.

lusty spindle
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ok ill have to mess around a bit to get this set up, wave link shows its picking up audio from the stream pc now but cannot hear it through my headphones yet

solemn wyvern
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Monitor mix to your headphones.

lusty spindle
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ok that worked lol!

lusty spindle
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and I have that recording tab playback set to my 4kpro capture card too

solemn wyvern
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Build the mix in wave link. Assign all the sounds to the various wave link channels, click the ear on the stream mix and build the mic to sound like you want, then follow the directions on that link.
Now all that sound will go to the capture card so it will appear on the OBS source of your capture card.

lusty spindle
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Nvm think i just got it!

solemn wyvern
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It’s part of the mix. Make wave link stream mix sound like you want your viewers to hear. That’s it

lusty spindle
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yeah got that figured out, think we are good :D, instead of that steelseries sonar equalizer im gonna try out dolby atmos, seems to sound pretty darn good for hearing directional and footsteps

solemn wyvern
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Keep in mind wave link is made for mixing audio for streams. So it’s not made to pass audio wider than stereo.
If you’re using wave link your either going to be listening in stereo. If you stack some kind of surround simulation on top of that, it’s a guess; inferring some positional information and applying reverb after the fact. It won’t be correct.
The way to have actual positional information would be to use a speaker or headphone system that actually receives and reproduces a surround format, tell the game to output that. Then you’re getting actual positional audio the way the game was designed.
Then after which you could collapse that into stereo and feed it into wave link so your stream can hear it.
That’s complicated and you might be able to work it out, but it would mean essentially reversing what you’ve done here. Tell the game to send to your headset surround mixer, then send a pass through to wave link. And also receive the rest of the wave link mix on a separate channel into your headset.
You’d have to use paralleled mixers like that for this to work. It’s complicated. It’s not designed to work that way, but you could do it if the positional stuff matters that much to your ears.

lusty spindle
#

lmao complicated for sure haha! well i do appreciate your time and help thank you very much!

woeful wren
#

Somebody speak in PL in supporet tech ?

#

Is it normal that the sound power is different on wav xlr and different on the system? When I have 50% in the system, on wave xlr only 4 degrees to the max sound. It's going to somehow set the sound to be more or less even (half on the device corresponds to more or less half the sound of the system?) Please take a look at the squares comparing the sound power in the screenshots.

frozen helm
#

what are some plugins that you guys use for wave link to make your voice sound better

pastel silo
#

Has someone good mic settings for wave xlr ?

#

Actually I use the Shure mv7 mic

solemn wyvern
#

To all three of these questions, set your settings based on how it sounds! There is no such thing as a preset unless you make one for your own voice in your own room.
And about the gain sliders in windows, you shouldn’t be touching that. Use the gain slider in wave link. Gain is not the same as playback volume. Don’t sent gain to how loud you want to hear the mic; set it to the right spot for your voice to get a good signal without clipping. Then adjust the volume you hear it (and you stream mix hears it) with the channel slider.

woeful wren
#

my question concerns the volume of the other sounds, not the microphone - I have it set correctly

mellow cipher
#

i have a elgato wave 1 and i need help on how to make streamlabs hear fornite.💀

solemn wyvern
#

Route all audio to the various channels in wave link. Then add wave link stream mix to OBS as an audio source.
The mix you built in wave link is now the mix your stream hears.
No need to touch any volumes in windows settings. Not need for different audio sources for different things in OBS.
It’s all handled in wave link.

iron ferry
#

Hi there, i have an Astro A30, and an Elgato Wave 3 - how do i turn off the monitoring, as i can hear myself - but has a delay and is annoying

solemn wyvern
late tulip
#

I have decided to start using the Wave Link software with OBS but when I add the audio source into OBS it does not route to OBS at all. How do I fix this?

solemn wyvern
late tulip
pure wing
#

Some good news for Wave Link

shadow delta
#

Best update ever @pure wing 🔥

pure wing
#

They also brought back

#

bye bye NDI tools, and Hello route to MicFX

shadow delta
#

What does the buffer stuff mean?

pure wing
carmine nova
#

LF someone with mixer and wave link experience that can help me fine tune setting for streaming. I got all the inputs needed I believe

pure wing
shadow delta
carmine nova
# pure wing when you say fine tune, what are you exactly needing help with?

Getting the different layers of sound to come through at the right volume levels. Also when I record and watch the playback all i pickup is my mic. So if i was to stream thats all people would hear. I want people to hear the gameplay and what ever royalty free music is playing in the background. Not sure that can be helped here

carmine nova
#

yes

pure wing
# carmine nova yes

I have a video that shows you how to route it in obs, via audio output for each channel. also, I'll be making an update with the newest feature soon.

#

side note: you can't control obs audio with wavelink, but your streamdeck plus can control obs audio

carmine nova
pure wing
carmine nova
pure wing
# carmine nova dang ok, where is this video? Im horrible when it comes to OBS settings lol

This setup is for window users, but can easily be configured the same in OBS for Mac Users. I made this video to help others who are trying to have separate audio tracks, versus the Wave Link Stream where all audio inputs are consolidated to 1. This video is to help those who also want to separate the music from the Live stream and not be on th...

▶ Play video
carmine nova
devout onyx
pure wing
pure wing
devout onyx
shadow delta
devout onyx
#

sfx isnt an option for it

#

and then when i put aux i cant do the micFX

shadow delta
#

On discord you route the input to microphone fx

devout onyx
#

so the mic fx on SFX and route the file to the discord output?

shadow delta
#

Set your soundboard to the SFX channel and then your discord mic input to microphone fx

pure wing
devout onyx
#

Not sure if I'm just blind but I don't see sfx as an output option

shadow delta
#

Is the SFX a channel on your way link

#

Wave link

devout onyx
#

yes

pure wing
#

@honest valley check this out, maybe this can help. https://youtu.be/I3YwcRR0XaA

This setup is for window users, but can easily be configured the same in OBS for Mac Users. I made this video to help others who are trying to have separate audio tracks, versus the Wave Link Stream where all audio inputs are consolidated to 1. This video is to help those who also want to separate the music from the Live stream and not be on th...

▶ Play video
honest valley
#

Youre not understanding my question.

#

Question: does anyone know if this feature has been released yet? I'm still getting music in my vods, because of how wavelink is set up. . 😭
https://youtu.be/WJzLdSh-xpI

^ THIS is my question.

In this video, we go over Wave Link 1.4's new features and highly anticipated VST support.

► Get started with VST effects - https://e.lga.to/WaveLinkVSTQSG

Audio effects are here! Now you can tweak, tune, and completely change your sound with VST plugins.

▼ Learn More About VSTs
Elgato Workshop: https://www.youtube.com/ElgatoWorkshop
How to...

▶ Play video
#

has the feature been released yet. Im gonna assume it has not other wise we wouldnt be going back and forth . .

honest valley
pure wing
honest valley
pure wing
carmine nova
#

@pure wing Got my channels all setup finally lol thanks for that tutorial video. My next step which i dont have time for right now is all the audio filters to make my mic sound the best it can and to remove ambient noises. Plus adjusting volume levels of each channel so that the stream isnt overpowered by music and no voice is heard or gameplay for example. But ill come back for that help later haha

pure wing
carmine nova
pure wing
#

For VST's this video can help https://www.youtube.com/watch?v=STQh84KHDy0

The Elgato Wave Link 1.4 VST update is no joke. And whether you're using a Wave mic or not, this guide will get your mic sounding great. Whether your microphone is USB, XLR, Elgato or not Elgato - I'm covering it all. The Wave Link VST Update is FREE to Wave Mic owners, but these plugins are ALSO FREE FOR EVERYBODY! Incredible? I think so.

0:0...

▶ Play video
high saddle
#

Neat so now when I try to change the volume of the SFX channel Wave Link just up and crashes.

pure wing
high saddle
pure wing
#

1 less software to worry about

high saddle
#

I was using soundpad but same situation. It will be nice to not need to open additional software just for joke sounds.

frozen gust
#

I've been using VoiceMod, but it was getting annoying due to constantly having to select the mic in VM.

pure wing
hard wadi
#

hi, i need help. Accidentally removed the voice chat input and now cant get it back for some reason

pure wing
hard wadi
#

already closed it out in task manager and didnt work

#

also no plus sign at the end to add another input

solemn wyvern
waxen fractal
solemn wyvern
knotty hazel
#

this is how i have it currently

solemn wyvern
#

Just got around to checking the update notes for 1.7….
So we still don’t have a third mix output or side chain processing. The addition is routing sfx through micFX and monitor out following default sound device.
The former is problematic for discord since it’s voice detection will usually try to mute your sound effects thinking they’re background noise. The solution is to use a threshold or push to talk, which isn’t great.
The real solution to this would need to happen on discord; then added a second inout for sound fx which doesn’t need to have voice detection. But I guess this is a little more flexible if somebody really wanted to do that.
The latter, following windows default sound device… that seems backwards. Windows would be routing to wave link and you’re selecting your listening device from the monitor drop-down there, not the other way around… why is this a thing?
No wonder we’ve had so many questions about this stuff.

#

Weird features get added, and not the features we’ve been asking for from years ago…
Disappointed.

devout onyx
#

I am trying to set up my soundboard with the stream deck and wave link software but the SFX channel isnt an option for a section on outputs. If anyone could help that would be much appreciated!

solemn wyvern
solemn wyvern
#

Can you route another app to it, like discord output? (Just to test; don’t leave it that way)

devout onyx
solemn wyvern
#

Ok so the problem seems to be with the soundboard app, not wave link or it’s sound devices.

devout onyx
#

the soundboard is a file on my streamdeck, am I supposed to use another app?

waxen fractal
solemn wyvern
#

Noise reduction is not voice detection.

#

It’s that your channel isn’t open until discord senses a voice.

#

It’s in this mode by default and only turns off if you use push to talk or turn off “automatically determine inout sensitivity” which unlocks the slider for threshold to open the channel.

waxen fractal
#

Hm, never noticed it, my mate's mic always picks up some loud static that it transmits past a threshhold, and I have my threshold set to -99, transmitting nothing because a noise gate I have in wave link is cutting everything out, but if i disable that it transmits the very faint hum of seemingly nothing

#

ahh

#

yea okay so that's what it is

#

I had no idea it had something like that

frozen helm
solemn wyvern
#

Lower buffer would be lower latency, but increases the demand on the host CPU since it has fewer samples of buffer with which to process the audio in real time without errors.

solemn wyvern
devout onyx
#

I used the soundboard play audio that is by elgato that isnt showing the SFX channel. I have searched for updates and nothing.

frozen helm
#

My guitar is connected to line in, so how do I output this through discord and at the same time my voice is also outputted to discord?

solemn wyvern
solemn wyvern
frozen helm
#

ooo okay i'll give it a try

#

thank you!

solemn wyvern
#

I’m still using 1.5; but I see the update notes on their site has directions for using the new sfx feature.

fallen oasis
#

ive got a problem. My wave 3 has killed 2 usb ports on my motherboard, like, these ports wont even power a mouse now. I've reset windows, updated the bios, tried running linux but nada. The ports are dead. My motherboard is an asrock b660m-c and this mic has fried 2 of my good ports. I don't want to have to get rid of it but if it fries the usb port its currently plugged into, i will

frozen helm
#

does microphonefx and stream microphone channels have the same quality?

#

I set my discord input device as wavelink stream

#

just wanted to know if there is a difference between the microphonefx channel and mic channel in terms of audio quality

high saddle
frozen helm
#

sounds good!

#

also one more thing

#

is there a button on stream deck that i can press to turn this option on or off?

#

i kind of dont want to go into the wavelink software to turn this on or off

#

im trying the option with discord using the microphone fx as the input, my guitar is connected to my computer via line in and this is being sent to SFX channel

#

I also have a soundboard that is also sent to SFX

#

just wanted to be able to mute the "Route to microphone fx" in case i accidentally press a button on my soundboard

high saddle
#

I dont think there is currently. I wouldnt be surprised if it gets added but dont think it has one yet.

frozen helm
#

i see, so the best choice is to run everything through the stream output

#

oh and is there a benefit to using the 96khz option?

#

im just wondering if my gpu or cpu will take a hit from checking this option

late gyro
#

Installing the latest update to WL, the app launches before installation finished which seems to cause an error in the installer.

#

That said the app seems to be working and I still have sound

pure wing
pure wing
pure wing
dark turtle
#

hey for some reason im using my elgato wave 3 and it wont let me download wave link

dark turtle
#

im a dumb@ss

#

im a fcking dmass

#

lMAOO

solemn wyvern
#

So, it’s sure plugged in when you took this screen shot…

dark turtle
#

i read it as "connected"

#

also where do i get the elgato wave 3 drivers?

solemn wyvern
#

There are no drivers

torpid trench
#

I am monitoring my stream output in Wave Link rn, and when I mute my mic, it switches over to my monitor mix instead, and I have to switch to my monitor mix and back to the stream mix to monitor the stream mix properly again. Is this intended, or? lol

knotty hazel
# pure wing what about wave link?, and voicemod app?

Voicemod I just have mic in(wave xlr) and in wave link I have a separate voicemod channel with voicemod selected as the device and also the standard mic channel. I also have FX channel, this is where I am now confused especially after the update.

ornate mulch
#

Does anyone know how to lock the elgato wave input gain changing on its own? Using it on Steam deck (linux)

pure wing
pure wing
#

however, i think the app itself with voicemod will route to the channel I told it too, vs the micfx, but I'm going to test it.

knotty hazel
woven hinge
#

Question I couldn't find the answer to in search... Can the Wavelink app be set somehow to NOT be minimized when it starts up with windows?

solemn wyvern
pure wing
high saddle
# knotty hazel Thanks for the replies I hate trying to configure audio, thought it would be a l...

Are you trying to use Voicemod for like streaming as well or just like discord?

If you are trying to use voicemod for just discord should be along the lines of:

MicFX channel -> MicFX as Voicemod mic -> Voicemod mic is your application mic.

Sound effect can be routed to the SFX channel with the "Route to MicFX" turned on.

If you are trying to using it for streaming as well you need to add the Voicemod mic to Wave link. Then mute the original mic to streaming mix and use the Voicemod channel for it.

ornate mulch
knotty hazel
high saddle
knotty hazel
frozen helm
#

any difference in using 48khz vs 96khz?

solemn wyvern
#

There’s a literal difference, and a difference in the processing your computer does to run at 96, but there is not a practical difference within the range of human hearing to the audio.

modest jungle
#

Latest Wave Link update has introduced random brief snaps/crackles to headphone audio for me - just like has always happened when you enable VSTs on the mic. I still don't have any VSTs applied but I'm still getting the crackles. Any fixes out there that actually work? My searches have come up short.

solemn wyvern
#

That sounds like buffer errors. The kind of thing that might happen if the buffer was too small for your computer.
Did they put the buffer settings back in? It seemed to be removed in 1.6. It was, I think hold cntrl while clicking settings.
(I’m still on 1.5 since I don’t need any of the features since then and I stay out if things are working)

#

Just a guess but best one I have.

modest jungle
#

Oh weird. It got changed off its default and is set to "very small"

#

At least input buffer did. I guess that would be output buffer we're concerned with here

#

Going up on the output buffer to see if that helps.

solemn wyvern
#

You’re concerned with both

modest jungle
#

I THINK setting it to "large" for output is doing the trick. I have to listen to someone talk in a YouTube video for about 10 minutes to be sure.

#

That's where it really shows. It's usually too subtle to catch in gaming/music, etc. But speaking... oof, it's ear fatiguing

modest jungle
solemn wyvern
#

Lower buffers on either end increase the load on the host CPU. Nvidia broadcast is a whole different can of worms, so… yeah

modest jungle
pure wing
modest jungle
winged arch
#

Hello guys ! I've been checking for wave link and stream deck update, regarding to use the soundboard into discord. Did everything correctly (setting up the SFX channel, routing it to MicFX, put MicFX on discord, and selecting the SFX output through the Stream Deck soundboard). But discord don't detect any sound (try to reset everything, uninstall reinstall, still the same. Ansy help ? (don't paid attention to my approximative english ^^)
Edit : figure out part of the problem, looks like the sound is cut due to voice detection of discord. So u basically can't use the soundboard if u are not using the push to talk on it. Or i'm missing something.

solemn wyvern
#

Yes, that’s the problem; as I listen about earlier

high saddle
solemn wyvern
#

The correct solution to this would be discord having a second input for music and sound.
But you can also turn off “automatically detect inout sensitivity” which will turn off the voice detection and give you a slider to choose how loud your signal has to be for discord to open the channel.

#

Make sure noise suppression is off to prevent that from chewing up your sound effects also.

#

Frankly, discord is designed quite well toward NOT having sounds other than voice coming through your channel. So you’re fighting discord here when you do that.
I use a second discord user that routes by stream sound effects, so it’s not my voice and can have totally different settings.

winged arch
winged arch
high saddle
solemn wyvern
#

Yeah that’s right.
Discord’s voice detection is really very good. Makes it so you don’t have to push to talk.
When you turn this off, any noise your mic hears will be broadcast to others in the channel, along with the sound effects you’re wanting to play.
Most people don’t have quiet rooms…

winged arch
#

Ok just try it, looks like i just need to disable the krisp noice surpressor and not the echo cancellation. Should it be just fine with a VST noise suppressor on my wave 3 ?

solemn wyvern
#

Echo cancellation prevents feedback if you’re listening on speakers and other voices from discord are being picked up by your mic.
You should be using headphones that don’t leak sound, then you don’t need echo cancellation.

high saddle
solemn wyvern
#

Depends how they are set, and how noisy your room is, but yeah.
Discords detection is usually better than any gate. But don’t have tons of other sounds in your room and you’ll be ok most of the time

winged arch
solemn wyvern
#

Krisp is kind of aggressive and doesn’t sound that good compared to really good noise reduction, but for free it’s decent.

My dream discord feature would be instead of echo cancellation I can set voice channels in my discord so that if somebody isn’t using headphones, or headphones that leak, it will just automatically mute them with a message saying “put on headphones, you jerk”

winged arch
#

Yeah sure. I will put a noise reduction directly on my Wave 3 and lower the detection in discord to be able to use my soundboard ! Thx for the help !

zenith sleet
#

i made a reddit post about my issue a week ago and sent elgato an email 5 days ago but never really got any answers but im having issues with my wave xlr making a static blowy air noise every 30 seconds or so and im not sure if the thing is defective overall and i need to get a new one. I tried a switching mics, changing xlr cables, reinstalling, but none worked.

#

wave xlr worked fine for about 8 months until a week ago

solemn wyvern
zenith sleet
#

i have a few of them on for the base mic channel

solemn wyvern
#

Vst is a plugin format.
Turn them all off and see if you still get the noise.
Blasting noise intermittently is a method of copy protection that some use. If you have a free trial in there that could be it. This comes up from time to time.

viscid onyx
#

hello, i have an issue with wavelink and a headset virtuoso. The microphone return switch on without any reason. Same if i mute it or if scroll down the volume.... the volume is auto on high and activated... i need to switch of manually the return of the microphone

warped narwhal
#

So I'm looking at headphones to pair with the Wave XLR. Elgato claim that it can support headphones up to 250 ohms, but the one video I can find out there thinks "it's about 10% too quiet" at 250 ohms. I'm specifically considering the DT990 PROs, which do have an 80 ohm version (but I can't find them for sale anywhere). Does any one use 250 ohm headphones with the Wave XLR and can comment?

low jungle
#

Hello yea I'm wanting to know if anyone can help me. I just got the Wave 3 mic and i downloaded the software wave link. It downloaded the right way cause everything worked. Now the stream mix bars are not working after 2 days. Sound is coming out but when you turn down the induvial slide down it don't turn down. It stays full blast. If I have music from Spotify playing people tell me to turn it down. When i do from the Wave Link. i had it all the way down and people still tell me its still loud. So i stopped and to run test its like wave link is not connect to that stream mix at all. I have all the slides turned off and its still playing. So is there a fix for this or it something OBS needs to fix?

high saddle
low jungle
high saddle
#

You should have all your audio routed to the Wave Link channels.

Then in OBS you just have the Wave Link Stream Mix channel for audio.

You can then use wave link to control all the different audio levels for the stream submix.

low jungle
green vale
#

So I have an issue with my Wave Link / WaveXLR. Since downloading the latest update it seems like my PC isnt letting me route my audio to the different channels (Wave Browser etc)

Everytime I try to play audio through google chrome into Wave Link Browser its like the videos dont play at all
YouTube even says "Playback should begin soon, if it doesn't please restart device" etc and when I unroute the audio into my main output (not wavelink) the audio plays perfectly

Its like either my PC or Wave link is blocking it from being routed through, has only happened on the latest update for me.

#

should I revert back to the last update and wait for a fix to come up?

green vale
solemn wyvern
green vale
# solemn wyvern Are you saying it was a “unplug and Re plug” that solved it?

It was the wire that I had to replace entirely, it was doing the same things when I unplugged and replugged. I even restarted Wavelink tasks and my PC multiple times.

When I replaced the wire with a new one it's working properly.
It may also be a seating issue with the wire, not as extreme as a replacement. But that is what I had to do at least

solemn wyvern
#

Interesting. So maybe your wire/port is really picky and the new one fits tighter.

green vale
solemn wyvern
# green vale Yeah possibly! Glad I was able to get it working again. But yeah it’s super int...

It bothers me that it happens at the time that you do a software update… but subtle hardware issues can cause symptoms that don’t make sense!
I’ve seen computers that suddenly can’t boot; don’t even POST. And it turns out to be corruption on the storage drive. But storage drive doesn’t even load before POST so how could that be it?! Nevertheless, formatting the drive solves it.
Wadayagonnado?

warped narwhal
#

Asking again, in case my question got lost among the others - Does anyone use 250 ohm headphones with the Wave XLR? If so, do you think they're loud enough or would you have gone with 80 ohms in retrospect?

warped narwhal
#

Thanks Kris. Looks like I'll be buying the Wave XLR and the 990s then (which come in 80 and 250 ohm variants). A second opinion was all I really needed to convince me. According to the spec sheets the Wave:3 headphone output is 75 mW @ 16 Ohm while the Wave XLR's output is basically the same at 77mW @ 16 Ohm.

warped narwhal
#

Are you plugging the 770s in to your motherboard or the Wave:3?

#

I believe onboard amps only power the audio outputs on the motherboard. The volume controls, being software based, can be assigned (or mirrored) to any device

tranquil crow
#

i need help on my wave:3

#

theres this obnoxious noise

tranquil crow
#

Nvm, using an aftermarket cable fixed it

waxen fractal
#

oh no... Discord's adding an integrated soundboard lol, seems to be one of those bastardly experimental features that some servers get and some don't, could only find 2 servers with it enabled, one of which is a dead server I made years ago for a minecraft group 🤣 this prolly isn't relevant here tbh but everybody wants a soundboard here too

#

can add your own sounds to it, just like emojis/stickers, and use other servers sounds with nitro

frozen helm
#

sometimes my output audio/headphone jack monitoring on the wave xlr wont work. I would have to plug out the wave xlr usb and plug it back in. During this time, however, the wave dx indicator on wave link responds to my voice, so I think it might be a software audio routing issue. would changing the output buffer to large solve this problem?

solemn wyvern
solemn wyvern
#

But I bet users will think that’s fun.

#

I bet I’ll have to lock it down

waxen fractal
mossy parrot
#

Anyone know why the apple music app wont route through wavelink?

solemn wyvern
#

Probably has its own controls.

full tree
#

is it possible to use a usb mic on my audio interface =

brave stratus
#

Has anyone else had issues with the Wave Link XLR not being recognized and/or working, and have to unplug and replug the USB? Happens about weekly for me, and it's getting really old.

#

This also resets the mute state of the mic, and since you seemingly have to set the mic input to the FX channel to make things work properly, it kinda messes things up a bit, and also creates a new USB device instance. So things like the mute button on a Stream Deck need to be reset to the new device.

solemn wyvern
solemn wyvern
brave stratus
solemn wyvern
#

I’d say document what you troubleshoot so they don’t make you do it all twice.

brave stratus
solemn wyvern
#

Have you tried a powered usb hub? I would at least try that. And making sure other devices are not on the same bus. Especially high data devices like cameras.

#

If the power is weak that can cause all kinds of problems, and saturated bus would be problematic also.

#

After that, yeah. Maybe it just went bad. Could happen

brave stratus
#

I don't have any external USB hubs I can try, and it's on a USB 3.0 port

frozen helm
solemn wyvern
# frozen helm should the wavexlr use usb 2 or usb 3.0?

Spec sheet says it requires usb3.
That is definitely not required for the amount of audio I/O that these devices use. Not even close… but if their driver is written to require it maybe, or maybe they just want to support only newer computers.

frozen helm
#

the only thing I can think of is that im using too many usb's on my pc

solemn wyvern
#

General recommendation would be devices that pass data and need to be real-time should be the only thing on that bus. If possible.
Your mic shouldn’t be on the same bus as your camera for sure.
If things start running out of bud power using a hub with its own power source will fix it. This can cause random problems too.
But not all motherboards are equal and they don’t all provide tons of juice to their ports.

#

It’s not always clear which ports share a bus so…

frozen helm
#

ohhh i have like my wave xlr, stream deck, focusrite 2i2 audio interface, and elgato face cam on my motherboard usb's

#

maybe thats killing the bandwidth

#

i do have 3 usb extension cards

#

maybe i should split the loads on those expansion cards

solemn wyvern
#

Face cam uses the most data by a wide margin. I’d give that it’s own card and out nothing else there.
After that the two audio devices could each have their own card. They won’t saturate the bus, but this way you know it’s got nothing in its way. Stream deck and anything else like keyboards don’t need anything special. They can use whatever motherboard ports.

#

Scarlet has its own power, right? Either way you have a card you can dedicate to it so, use that.

frozen helm
#

sounds good, really helpful thank you so much

devout plinth
#

Hello I need help with wave link. I have version 1.7.0.3053. the sound that emerges sizzles and jumps, whether for the microphone or the different sources. when for example I put youtube as the browser destination, the sound that comes out has pops and jumps. I don't know where it comes from. can you help me.

tame shale
#

hello,

I am looking for a go xlr mini alternative to get my gaming pc sound to my stream pc

formal heath
#

Hi! i have 2 headsets, is it possible to have two audio outputs for my two headsets?

solemn wyvern
solemn wyvern
#

Or there is a plugin that is causing problems on one of your channels

devout plinth
solemn wyvern
#

That gives the host computer more time to process the audio in real-time, at the cost of latency. Bigger buffer means the CPU doesn't have to work as hard to process audio without errors.
Buffer errors can sound like pops and clicks. So worth a try turning those up.

devout plinth
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Thank you I tried to put the buffers on long. it always makes a little pop on the game music. but there is no filter on the game output. i will try to deactivate the microphone filters

devout plinth
#

super thank you very much for your help, I identified the problem, the concern visn of the noise reduction pluggin of elgato and noise reduction of nvidia. It's a shame because they improve the sound but make pops every time on everything. Do you know any equivalent?

vague hill
#

hi did anyone know why my headset sound in wavelink reset when i open pc it always blow my ears off, lik3e da middle one with heaset is reset.

dark sonnet
#

My default mic is the “Mic in(Wave xlr” input but everytime i use it, it doesn’t apply the vst’s i use and in order for me to make the vst’s work, i have to use a different input but it doesn’t sound as nice. My vst’s aren’t working properly

solemn wyvern
dark sonnet
#

Ive been using mic in for 3 months and it has been working and the mic quality sounds fuller and better

solemn wyvern
dark sonnet
#

But i perhaps i should use that

solemn wyvern
dark sonnet
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Plugins did work because i did noise gate about a week ago and it worked up until 3 days ago

solemn wyvern
#

Ok. Im not going to repeat myself anymore. Read the directions and watch the videos if you need some outside confirmation but,
The mic in device will be your raw input. The mic fx device will be mic channel after your plugins.
The stream mix and monitor mix (if your route the mic to then) will be including plugins by default, but that is switchable also.
If you ever used the mic in device, (not mic fx) for discord or OBS or anything… that did not include your plugins.
If you ever used the mic fx device, or the stream mix, that did contain your plugins.
You said here that your plugins didn’t work when you used mic in, but they did when you changed devices. That’s correct. That’s how it always worked and how it’s supposed to work.

potent wedge
#

Hello i am using MIC with Wave Link. I putted some VST on my MIC so that others will hear only my voice, no keayboard typing, background noise,... . But The Level Bars still going up and down even without speaking. How can i set it up that the bars will only indicate when i am talking?

solemn wyvern
#

You might be seeing level before your noise reduction plugins; on the mic channel.
The sound after those plugins will show in the stream mix bar.

waxen fractal
#

^(only if you route your audio to the stream mix)

turbid trench
#

has anyone had luck with the rodecaster pro 2 and a wave:3 mic

solemn wyvern
turbid trench
#

i just bought a rodecaster and am curious if others have used it with the wave 3 (meant luck as in did it work well for them)

solemn wyvern
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they basically overlap, they don't work together since wave 3 is a USB mic and rodecaster is not a computer

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it's an interface and controller

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rodecaster is (in a sense) a 6 channel USB mic

forest dagger
#

Hello, the wave 3 app is incredibly laggy on the m1 pro mac - how can I resolve this? works fine with just 1 track but if a second track is added (ie Spotify) it becomes unusable
EDIT: actually just awfully laggy just opening the app even with default 1 track

turbid trench
#

one more question with wave 3. anyone found a good wireless headset that can work with it?

turbid trench
#

im looking for something that can plug into the wave 3's 3.5 due to me using a duel pc setup

solemn wyvern
turbid trench
#

i bought the artis nova but they are not wireless in the sense it will work with two computers and the mic

fiery acorn
#

can anyone help me make my wave: 3 louder? people in my twitch chat are saying they wish they had subtitles cause they can barely hear me sometimes. recording levels are at 100% in settings as well as my obs

rain goblet
#

In OBS if you rightclick the Audio Mixer and open up Advanced Audio Properties, you can boost your microphone where it says 0.0 dB and you can increase it, but make sure you don't overdo it since if you scream it will also get boosted unless you play around with compression and limiters etc

#

@fiery acorn

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Anything negative is reduction, positive is boost 🙂

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Also works with any type of audiosource, and that's also where you can select which audiosources go to what channels for multichannel recording etc

solemn wyvern
trim burrow
#

anyone know if wireless headsets work with the wave 3?

solemn wyvern
trim burrow
#

alright thanks.

wooden locust
#

What's the benefit of the Wave 3 compared to Wave 1?

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I currently have the Wave 1 and I wonder if I missed something useful, I think I've asked this maybe somewhere... But It's a long while ago and just wanted to come here and check 😅

waxen fractal
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sorry, not a few 'buttons' on the mic but rather a few features that the one button can cycle through

wooden locust
mossy parrot
#

So i routed everything through wavelink, but as soon as I open a game everything going static like and just distorted?

azure charm
#

I have an Elgato Wave 3. Its causing some weird audio clipping when i connect to a bluetooth device. I have uninstalled and reinstalled multiple times and i have also done a pc wipe and cannot for the life of me get it to stop doing it! any help would be greatly appreciated

azure charm
mossy parrot
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Once I removed it it went back to normal

solemn wyvern
#

Always make sure your audio is working before you start throwing plugins on there.

#

But after that, be warned that the nvidia noise suppress plugin by elgato is wildly buggy. They shouldn’t include it, or should come with a warning.

azure charm
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I have no plugins enabled. I completely factory reset my pc. Downloaded only elgato wave link. Audio worked fine until I started trying to reroute audio through wave link and then book it just starts stuttering

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Here’s a clip I have of the stuttering. Sorry if it’s poor quality. It was hard to capture off my phone from headphones

azure charm
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Update. I figured it was the mic. I purchased a wave xlr….. it still stuttering. I’m currently on hold for customer service I’m just at a loss

red jasper
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Hi! I have had this issue every once in a while with my wave link and my console through hd60x. There are times where my console sounds muffled/weird quality thats not what it normally sounds like. After the most recent update i thought it would fix and it did but it still happens from time to time(more so the weird kind of i dont want to say distorted but its definitely something weird) I tried unplugging my console from the elgato60x and closing the wave link software out and it works and sometimes wont happen again and sometimes will come back.

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Any fix? or reason why it's happening? is it me?

solemn wyvern
solemn wyvern
azure charm
# solemn wyvern If I had to guess, I would say this is a wireless headset loosing connection. H...

So I did some testing after calling elgato. I figure what would it hurt to just unistall the wave link software one more time. So I uninstalled all Bluetooth drivers and uninstalled the software for wave link and restarted. I booted up and was running raw audio straight to my headphones and it was still stuttering. I typed into google bluetooth stuttering x570 as I know some people were saying the usb connections on the x570 weren’t doing the mic justice and ran into an AMAZING Reddit. Basically I didn’t realize I NEEDED to be running the Wi-Fi antenna because it transmits Bluetooth and Wi-Fi. Once plugged in it immediately stopped stuttering and I haven’t had any problems since.

#

Thank you for responding though. I have been a giant ball of stress because of this 😂

solemn wyvern
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Great. yeah, so troubleshooting advice is to take some things out of the equasion to narrow down the cause before you do drastic things like reinstall windows. Try using a different speaker or going wired if it's wireless.

azure charm
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Bright note I got my fiancé to upgrade me to the wave xlr so I should be golden for a long time 😂😂

azure charm
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I’ve been at this for nearly 2 days and I’m just happy I found the stinking problem lol

red jasper
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no

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nothings applied

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and i've downloaded no plugins also

red jasper
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Another weird thing that happens is sometimes the sound of a jet speeding past will just play

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i dont have any sound like that set

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and the games ive played dont have those sounds in them

vague hill
#

where do i get help with Wave link software from Wave xlr?
i have issue that Auido setting reset everytime it open pc

solemn wyvern
#

Have you enabled gain lock?
Does your computer change audio devices when it opens or goes to sleep?

tame stirrup
#

Is there any good settings for getting the wave 3 to sound good on discord calls? Mine sounds fine in link but not so fine in discord calls

solemn wyvern
tame stirrup
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Ah thanks!

vivid karma
#

(Incompatible) C:\Program Files\Common Files\VST3\VST3\32bit\DeeGate.vst3

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Does anybody know how to fix this?

twilit marten
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suggestion: add a setting to wave 3 mic that says "I just want this to be a microphone" because its clashing with my steelseries headset on like.. everything.. and every time i try to find which input will actually work on discord its giving me like 7 diff options.. very unintuitive 😦

#

like which is it bruh..

twilit marten
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Mic not working on discord and i do not know if its the wave link software or my pc's settings or which of the 30 diff versions of wave link im supposed to set it as

sturdy finch
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so im having a problem with (elgato wave link) where if i put discord or spotify there and record something in shadowplay i cant hear any of those sounds except the mic and game sounds how do i fix that ? or is it a give up on this and that situation ?

solemn wyvern
#

Shadowplay has limited sound options. That might be your problem. If you can set it to use stream mix, you can include anything you want. If you can’t, then it won’t work and it’s not wave link’s fault.

solemn wyvern
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Stream is the stream mix. It will contain the mix you build in wave link and route to stream mix.

sturdy finch
#

can i add my mic to that ?

solemn wyvern
#

Then route your mic to the stream mix. The mix contains what you route to it

sturdy finch
#

okay thank u

#

it works !

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finally fixed this CB_thumbsupcat

short cobalt
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Hello! 👋 Are there no audio effect downloads available for Wave XLR for Mac users? Happy with my Wave DX so far but I want to apply some filters to make it sound better and higher the threshold for what sounds it lets through. Any pointers to achieve this on a Silicon mac setup would be highly appreciated 🙏

red jasper
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Hi! i have a new problem besides the one i mentioned the other day. My browser is going into one channel that i have set to Browser but it doesnt all go to that channel

Like right now i put two tabs making sound one goes through browser one goes through system
Update: Think i fixed it only thing i cant get is discord sounds but its ok

solemn wyvern
solemn wyvern
short cobalt
solemn wyvern
#

Really? That’s sucks. Well if you simply install reaper, which has a free trail it comes with its plugins which will install to your vst folder. I guess that’s the workaround there

formal summit
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Hi! I've been using an elgato wave 3 for a while, just built a new PC on windows 11 and I am having serious issues with the Wave3 mic, it seems to bounce between only being able to act as headphones or as a mic. In System > Sound settings both devices appear but if I'm able to use them as headphones the mic doesn't send any data to Windows (but it does still pick up sound as the mirroring works) and if I unplug and reset it it will work as a microphone again but no audio will come through to the headphones

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I've tried restarting my computer to no avail, and I don't know what I can do in system settings since everything looks like it should be working

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If my mic is plugged in at all windows sees both the mic and a pair of headphones as audio in/out devices, even if my headphones aren't plugged in

copper siren
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Hello!!
I don’t know if other users have this issue but I notice when using the wave link all audio volume sound is more lower than before installing this program…how can I fix this issue? Because I need to use more volume than before when using speaker , someone know how to fix?

solemn wyvern
solemn wyvern
# copper siren Hello!! I don’t know if other users have this issue but I notice when using the ...

wave link is a mixer, and you can have plugins processing the audio on each channel. But with no plugins installed if the faders for the channel(s) you're using are all the way up, and the monitor mix output is all the way up, this is 100% output.
Any plugins on a channel with audio could be lowering the level; that's up to how you set the plugin.
and in windows sound settings it could be that whatever the monitor device wave link is using could be set at less than 100%. But if all are at 100% and no plugin is reducing anything, then that is 100% volume.
Only other posibility is that maybe there was some other sound app in windows that sound runs through when not in wave link that could be boosting the level above 100%. something like surround processing or something. So turning off any other sound app and turning off all of the windows sound processing effects could solve this.

formal summit
copper siren
# solemn wyvern wave link is a mixer, and you can have plugins processing the audio on each chan...

Thank you for reply!!
I’m not using any other sound app, I’m just using the wave link and the audio effect. Is the second time I install and before to have this program the audio sound normal but with the program install well , I watch YouTube, listen music and the sound is lower and I need to volume +
I search if this issue is frequent to other users and I found a lot on Reddit they have this situation, I don’t want to uninstall the software…I search on YouTube and I don’t found any video about that

tame stirrup
solemn wyvern
#

You're not describing your problem clearly. if there is something wrong with your audio then we need to know if there are plugins on the channel. If there are... turn them off, if that works, try setting their parameters differently to correct the problem.
If there are to plugins on your mic and you are having clipping, it's because the mic gain is set too loud, which causes clipping.

formal summit
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I have no idea why this worked

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but I solved my mic input issue by allowing my webcam mic to be a valid audio input source

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Literally having the webcam mic available as an option is the difference between registering input and not

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Makes no sense lmao

solemn wyvern
# formal summit Literally having the webcam mic available as an option is the difference between...

wave link's audio devices need to be enabled for the audio routing to go to the right place. This may have something to do with it if you didn't install the software along with the mic. Example: if you dissable some of the virtual audio devices wave link creates (to clean up your list) the audio will not appear at the correct channel. As if they are secretly numbered by the system. Restoring all channels to enabled fixes this.
So if you don't have it installed, it might not route correctly.
Just a guess, but that was my experience when I tried to dissable a few devices I wasn't using. All kinds of problems with audio appearing on the wrong channel or not at all, until I brought them back.

formal summit
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Oh that's weird. But yeah I didn't install wave link at all, but when I tested the mic on my work PC I didn't disable any other inputs or outputs so that could be the problem.

Weird that disabling/enabling a completely separate webcam audio input would have any affect on that though. Happy to hear you had a similar type of issue though, that makes me more confident this could be a permanent fix and not a band aid that'll go away on my next reboot

solemn wyvern
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The takeaway I would go with is that there is something about the wave mixer routing that relies on its channels being in a specific position in the list, or something like that. Like imagine a routing table that gets offset by some number of a device is or isn’t present.
I’d suggest that if you don’t install the software for the mic it might keep working like this, but it also might fall into not working the next time another audio device is added to the system.

#

I’m not gonna tell you what to do but not installing wave link you’re really missing out on everything that’s actually special about this device.

formal summit
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Yeah, I have some plans for content creation/streaming in the future that I'll definitely want wave link for, it's just on a new computer before I get to all that I wanted the simplicity of a plug and play solution before I mess with things.

Definitely good insight on the routing, if it's true feels pretty silly for it to be that dependent on other devices, like what if I didn't have another mic to turn on. If the problem pops up again I'll go ahead with wave link and see if that also fixes it. Thanks!

solemn wyvern
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I mean, if you install the software, it still just works as a regular mic. You don’t have to do anything with wave link to make it work same as now.
But (if I’m right about the underlying issue) it solves this problem since the table or matrix or whatever would have all the virtual devices it expects.

mystic orbit
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Question: is the headphone port on the Wave XLR send out the raw audio from the mic device, or does it send the audio processed with VST's from the MicrophoneFX device

solemn wyvern
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The headphone port functions like any output on your computer. You can route the wave link monitor mix to it, traditionally.
But I suspect you're really asking about the zero latency monitoring of the mic. The feedback from the mic that passes to it's headphone out is pre-fx because the effects are happening on the host computer so audio has to go through the buffer latency before processing, and then back again to hear it post-fx.

mystic orbit
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Ah makes sense
In my case, I'm trying to send my post-fx mic output from my PC to my work laptop. I work from home and don't want to use the macbook mic & speakers, and right now I'm able to get audio out with a USB to 3.5mm adapter into my PC's line-in, but the post-fx mic from my PC to the work macbook is what's throwing me for a loop

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Seeing people online with their 2 PC stream setups send the audio from the gaming PC over HDMI to their capture card on their streaming PC
I can do that with a spare camlink but that's not really something I'm looking to do

mystic orbit
#

I think I found a roundabout way of doing it based on how people are capturing their audio on a 2nd PC
The Macbook has a USB to 3.5mm headphone and 3.5mm microphone adapter
3.5mm cable from that headphone port goes into the PC's line in
3.5mm cable from PC's line out goes to the macbook's USB adapter's microphone port
Set the stream mix device in windows to "listen to" the line out device
Then just mute the output to stream mix for each device in wave link besides the mic

pure imp
#

Is the "NVIDIA Broadcast Noise Removal by Elgato" VST known to cause massive audio dropouts every few seconds?
I would really love to use it but that's just plain unusable.
I've installed RNNoise for now, but the results aren't that perfect

solemn wyvern
solemn wyvern
# pure imp Is the "NVIDIA Broadcast Noise Removal by Elgato" VST known to cause massive aud...

The nvidia plugin by elgato is buggy. It works for some, rarely; but for many people it bugs out, causes stuttering or dropouts, and/or consumes massivly more GPU power than it should compared to using the nvidia broadcast app instead.
The elgato cpu based noise suppression plugin (the other one in the pack that doesn’t say nvidia) is a skin of RNnoise; same process, but with a GUI.
That’s probably the best you can get for free. If you want better noise reduction paid plugins are you option.

pure imp
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Oh interesting, I didn't know that the Elgato one is a reskin of RNNoise 😄

pastel umbra
#

Hello got a question
i have actuall n osound anymore over my wave link software
uninstalled it like 3 times now
but the sound bar in wavelink is showing th sound but i have none
Can someone HElp???

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Forget it fixed it.....

lone flicker
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I need some help please. My wave link is not sending output audio to OBS or discord (or any program). Wave link appears to be working correctly but when I add stream mix, monitor mix, or mic in (all from the wave xlr) as an audio source in OBS, there's no activity in OBS. If I add the "wave link system" channel as a source in OBS, it goes through and is picked up by OBS just fine. Ive added some pictures of this happening. Can anyone please help? I've uninstalled wave link and OBS multiple times, and basically tried any fix i can find online but i havent seen/found anyone experience this exact problem before

high saddle
#

For instance on Windows 11:

frozen gust
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Hi, I have just reinstalled Wave Link after a format and reinstall and it appears to have recognised that SDP is connected but not installed. I can't add Wave:1 to the mixer which indicates that WL hasn't installed the Wave driver. Can this be done manually without having to uninstall and reinstall WL?

solemn wyvern
solemn wyvern
frozen gust
#

@solemn wyvern No. It's a clean installation on a clean windows install.

crimson owl
#

Hi! I tried updating the firmware on wavelink but now it gets stuck 10% then gives me an error msg " unable to update, disconnect and reconnect the wave-unit and try again" Ive tried force quiting, disconnecting and switching usb ports but it still doenst work. anyone know a solution?

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Update: it is now stuck on "initiating- dont remove the wave-unit"

stoic crane
#

Is there any way to have wavelink setup with the following "feature". I have a "device" for music. So spotify i.e. is set under windows to output into the "Wavelink-Music" device. Now the problem... Let's say I'd like my stream to hear the music (by using stream mix,i guess). I guess I can hear my music by myself via the monitor-mix. But, my monitor mix is usually my headset (Browser-sound,game sound and so on). But i'd like to hear my music over my speakers instead of my monitor mix (headset). Is there any way to realize this?

high saddle
full igloo
#

what setting should i have or must have ?

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i want make like keyboard asmr sound for my friend and want the best quality sound

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what is the best audio effects ?

solemn wyvern
solemn wyvern
# full igloo what setting should i have or must have ?

Mmm, good audio is always about adjusting based on what you hear. There is no preset since your situation/ setup/ voice/ room is different than anyone else.
That said, generally mic preamps efficiency is best near the middle to 2/3rds up their gain range. That’s where you’ll get the best signal to noise ratio. So turn it down to there and make up the difference with clean, digital gain in a plugin later if you need more level.

median heart
#

daddy @solemn wyvern

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Any suggestions for sidechaining within wavelink?

solemn wyvern
#

Nope!

median heart
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So my music goes softer, as I speak. Im using a dual pc

#

dope

#

B) /closed topic

solemn wyvern
#

My top requested feature after a third mix output.
Either, really would allow you to side chain. Either in, or out of wave link

median heart
#

@ Admin make it happen pls

solemn wyvern
#

Actually, I’ll give you one tip, but it takes a bit of an ear to get right.
If you send your full mix to OBS, mix your voices higher than maybe they should be, then use a compressor with low ratio like 2:1, slow release, like 500ms (maybe more) and set the threshold so it doesn’t grab your game sound/music but does grab your voice. Now it will suck the whole mix when you talk and the rest of the mix comes up between.
The slow release keeps it from sounding like pumping too much.

#

Poor man’s side chain stream audio

median heart
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That actually sounds like a good idea tbh

solemn wyvern
#

It’s not as good a proper side chain, your control isn’t as good. But can work with the slow release.

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And getting the game/music correctly lower than your voice.
It’s like you’re mixing backwards. You set the levels to be what you want them to be if a side chain had pushed it down. And then bring that full mix up into this slower compressor to behave like ducking.

pure wing
solemn wyvern
pure wing
solemn wyvern
#

I run dual for sure! (and so does Marik, which is why that's he answer)
I play in VR, for one thing, so I COMPLETELY max out my GPU. Encoding aside, I don't want anything taken up by an OBS instance compositing frames on my game computer. So I run monitor mirror onto a capture card and second PC.

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However slight OBS compositing will seem to the 3080... Nope, no 5% load for me

pure wing
solemn wyvern
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Side benefit of dual pc is also that game crash or even fully restarting the game pc doesn’t interrupt the stream. For what that’s worth.

frozen gust
solemn wyvern
frozen gust
#

I had a thought... if Elgato could develop something similar to VoiceMeeter's VBAN to allow communication in Wave Link between Stream and Game PC's.

solemn wyvern
floral path
#

Considering to buy the Wave 3 mic

median heart
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Its great

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All it needs is a third mix

viscid fern
median heart
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Like that, but different

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A way to separate them on the dual streaming set up would be dope

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So I can sidechain

frozen helm
#

can i connect my guitar to my wave xlr?

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thats if i use a 1/4" to xlr cable

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im planning to buy another wave xlr just for my guitar so i can play it through my mic

proven pivot
#

I need help here

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Not getting audio from deadcells, i have the routing setup correctly. dont know what im doing wrong here

solemn wyvern
solemn wyvern
#

Some games don’t respect windows rules, so you would need to set default to game and the redirect system sounds and stuff to wherever you want them.

proven pivot
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@solemn wyvern can you dm me an example of how that would look like?

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or a link so i can do it myself

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been searching and cant find any idea of how to do that

solemn wyvern
#

click the sound icon in the windows task bar and set it to wave link game. Now game is your default. Your system sounds and anything else routed to default will now go to game so you'll want to route those to system in the screen you showed above

frozen gust
frozen gust
spare oyster
#

Guess this is best channel?
I'm considering getting an Arctis 7 headset to replace my 6 year old dt770s. Can I still monitor my Wave DX through Wave XLR through a wireless headset or only via 3.5mm?

frozen gust
spare oyster
#

like, noticeable latency through link without 3.5mm?

#

or just a few ms or something

frozen gust
spare oyster
#

I mean, I don't need to monitor possibly? They are closed-back tho

solemn wyvern
#

Wired is required for no latency. With any hardware; that’s a fact of digital audio.
And with your own voice you’ll hear the latency because it will conflict with the sound inside your scull!
How much depends on your system and what plugins you add, but you’ll hear any latency in the case of your own voice so it really doesn’t matter.

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I actually don’t monitor my voice anymore, after initial setup, because it doesn’t include my plugins (or it would be latent) so it’s not really what the mix is hearing anyway.

solemn wyvern
pastel onyx
#

Hi everyone, does anyone know if a new beta version of Wave Link is out/available or if a version with a third output is coming? It was discussed on a youtube vid like a year ago but nothing ever came of it.

high saddle
pastel onyx
#

right I'm aware, just would be nice to have another Output Channel as I would like some channels to output to a headset monitor and others to output to a speaker monitor so I can easily switch back and forth depending on my use case.

high saddle
#

Gotcha. Currently not an option. I'm sure you are aware but you could accomplish that by also adding voicemeter into the mix as well but unfortunately not possible with the single bit of wave link software currently.

solemn wyvern
#

We continue to ask for this (and sidechain)

spare oyster
copper siren
#

Hello!!
I don’t know if someone here play with VR , I play a game but since I have installed the software , in game no one can’t hear me…
For be specific I’m not using the elgato mic for talk im using the normal mic include in the headset BUT I set up on the software I’m using another source of mic -I don’t know if I’ve been clear with this explanation- if don’t understand I mean the wave link change a lot my settings and before using the wave link was ok but with installed is not, I don’t know what I’m doing wrong , I don’t want to uninstalled the wave link every time I want to play

#

I don’t know if someone can explain me how to set up please? The game I play is “VRChat” and when I talk no once can’t hear me catsad

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If someone have a video or know I will appreciate so much, you can ping me too, thank you

solemn wyvern
#

The setup doesn’t change at all, but if installing the headset added a new mic windows probably changed to using that mic as default.
You need to set wave link and the headset to use whatever mic you actually want them to use in the settings.

pure wing
#

Hi Y'all! For those needing help for setting up the SFX/Soundboard using Elgato Wave Link/StreamDeck, I hope this helps. https://youtu.be/pxOnwHHZKdY

In this video, I have talking points about routing your Soundboard/SFX to your Microphone FX using your Elgato Wave Link Software. NDI Tools isn't really needed anymore, unless you're doing more than using a Soundboard/SFX. Currently only 1 audio input in Wave Link routes to Microphone FX, and that is the SFX input. I hope this helps you with y...

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pure wing
#

Hi Y'all! For those needing help for setting up the SFX/Soundboard using Elgato Wave Link/StreamDeck with Voicemod. I hope this helps. https://youtu.be/brTAr9WBmAs

In this video, I have talking points about routing your Soundboard/SFX to your Microphone FX using your Elgato Wave Link Software with Voicemod. Currently only 1 audio input in Wave Link routes to Microphone FX, and that is the SFX input. Now if you are using the voice changer make sure you only use your Voicemod microphone instead. I hope this...

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spare oyster
#

how good is the wave dx at rejecting sound from open(or semi)-back headphones if I enable the elgato noise removal?

solemn wyvern
spare oyster
#

need closed back that doesn't heat up my ears a ton then.

solemn wyvern
#

Earbuds also a perfect option if you find some that are comfortable for you

quaint gust
#

one of my client has this problem, no sound from the wavexlr, warning sign on the input channel, has this ever happened to anyone ?

pure wing
spare oyster
zealous cosmos
#

Well hello guys, i don't know if you agree with me, but i think one of the lasts things wave link is missing is the capacity to sidechain (or it is already the case and i don't know how to maybe ?). Is anyone know if it is in the scope of the dev team ? i would love to be able to make a sidechain compression between virtual outputs directly in wave link mixer

copper siren
solemn wyvern
solemn wyvern
copper siren
solemn wyvern
#

I’m sorry, I can’t understand what you’re asking.
If your vr headset isn’t connected to your PC, then wave link has nothing to do with it.

distant frigate
#

Anyone here ever had the elgato wave software update corrupt within the elgato wave xlr? Any tips to fix perhaps?

fringe goblet
#

Dumb question here, I have a wave 3 and when I stream or record I can always hear my keyboard and extra sounds in the background (OBS studio). If I set up the noise suppression for the “wave 3” input, will it work for anything I have the regular “mic in (Elgato wave 3)” selected as my input for or would I need to set up a separate voice channel and make that my default input on my pc?

There’s a very good chance this question probably won’t make sense but I’m hoping it does lol

solemn wyvern
fringe goblet
#

Okay so should I set up a separate input for MicFX in OBS to use and leave the Elgato Wave:3 input muted so the noise suppression and EQ will work, or will they work through the stream mix?

#

Wait I see what you're saying, use microphonefx as my input in applications that I want to use the EQ and noise suppression effects in/for (without the whole stream mix), and as long as the "enable filters for stream mix" option is checked it should work when the mic is unmuted for streaming/recording

solemn wyvern
#

If you add the mix to OBS, that’s all you need. Build the mix to sound like you want. When you click on each channels plugins you can set them to either send effects or not to each mix.
But for a case where you want just the mic (not the mix) you use mic fx.

#

Yes

fringe goblet
#

Gnarly. Thanks for the help

solemn wyvern
#

🤘

fierce fable
#

Anyone else have an issue where the Noise Cancelling features of the Wave 3 do nothing?

#

I've checked everything post download and update. I'd sampled all types of noise behind me and there's zero difference with either noise removal.

#

I'm trying to figure out what I'm doing wrong.

light turtle
#

does anyone have any funny vocal effect plugins for the wave 3? Everytime I try to search for one all I find are the "professional voice quality" when I just want voice effects and do not care for the "crisp professional" types

rain goblet
#

Reaperplugs are free and really good, and then you can look for free VST's of Flanger, Phaser, Pitchshifter etc 🙂 There are tons of free VST's out there

#

Personally I use a couple keys on my StreamDeck to toggle a couple different reverbs and a flanger 🙂

light turtle
#

I tried downloading a few but all are incompatible, unless I would have to use them through reaperplugs

rain goblet
#

I really like their noisegate and compressor

#

Then there's Plugins4free that you can check out

light turtle
#

huh, scans the folder but doesn't show up on the effects list

rain goblet
#

You have to place them in the correct spot, like C:\Program Files\VSTPlugins

#

and add that folder to Wave Link

#

Like this 🙂

light turtle
#

it says reaplugs is incompatible?

rain goblet
#

Incompatible with what?

light turtle
#

it scanned it, but labels it as an incompatible plugin

rain goblet
#

What operativesystem are you using?

light turtle
#

windows

rain goblet
#

Uh.. Can you show it, where they're placed etc?

light turtle
#

nvm I downloaded the wrong version

#

I'm just dumb

rain goblet
#

Haha it's ok 🙂

light turtle
#

I just got the mic and tried to rush into everything too quick

rain goblet
#

I get it, you're excited 😄

#

There's several good videos on youtube by example EposVox that shows you how to use plugins to make your voice sound the best, also recommend checking one of those ^^

light turtle
#

bet bet I will give them a look

rain goblet
full igloo
#

which one is better NVIDIA Noise Removal by Elgato or Elgato Noise Removal?

solemn wyvern
#

Totally different things. You can say “better”

#

Nvidia is probably stronger when pushed to its max, but they will both degrade the audio pretty heavily by the time they are pushed to that point.
Really the difference is GPU processing for nvidia vs CPU, and if the nvidia even works for you since the implementation is very buggy. But you can always turn on nvidia broadcast if you want the effect without the bugs (in an annoying workflow)

full igloo
solemn wyvern
#

You have to try it and see. The nvidia one is buggy; causes a wide variety of problems from garbled audio to massive GPU utilization to crashing.
The non-nvidia one is just a wrapper for the open source RNnoise plugin witch works fine for a free suppressor.

#

Try them out. If you have extra GPU power you’re not using, try the nvidia one and keep an eye on stuff getting messed up. If it works for you, great.
If you have extra CPU instead try the non nvidia.
If that’s not powerful enough for you, you options for better ones are paid, not free.
Wave clarity VX is the best. Only $30. It’s a steal.

#

Also, maybe try to remove the noise from your room in the first place. Which is a more powerful solution than any post-processing.

full igloo
#

so u think i should stick with gpu ?

solemn wyvern
#

I keep telling you, you have to try it out and see if it causes bugs.
If you’re lucky, it’ll work fine and then you just have to decide if the GPU utilization is worth it.

full igloo
#

ok i tried both and the one without nvidia is better

covert socket
#

Im having an issue with wave link audio when it comes to discord screen sharing. When I screen share my game to discord the audio getting picked up is not only the game audio but also the voices of people in chat

#

only thing i changed recently is I set Wavelink system as the default audio source because a few games werent getting audio picked up as well as some software like sharex wasnt picking up

solemn wyvern
#

Unless you can force discord screen share to a different input, to select the game channel, it’s probably using the windows default device.
Same solution I usually offer when somebody finds a game that won’t cooperate with windows routing: change windows default to game, and then route system sounds to system in settings.
Discord share works for me and this is how I set mine.

covert socket
full igloo
#

is this good audio effects and what other vst u guys recommend ?

frigid verge
#

Does anyone else besides me have a 2nd interface connected to their pc? I’m using an Audient evo 8 next to my wave xlr so I can have 4 more mic inputs. I’ve set the last four inputs within wave link to be the 4 mic inputs from the other interface. It works really well so far.

frigid verge
rain goblet
#

I don't use a second since I couldn't get it to work with my particular ones, so I just use my Focusrite 4i4 right now. I had planned to use my old Focusrite 2i2 for dedicated musicrecording but ran into problems so eventually I'll have a second rig that takes care of that 🙂

full igloo
frigid verge
full igloo
frigid verge
frigid verge
frigid verge
#

I have my sm7b connected directly into the wave xlr. Then a couple sm57s into the Audient. That works amazingly well for karaoke night. Lol.

full igloo
full igloo
rain goblet
#

Personally I use Noisegate, Compressor, EQ, Limiter and De-Esser, my setup just makes it sound more natural and removes noise and breathing, don't need much to make it sound good

#

Audient is more high-end interfaces for musicproduction generally

frigid verge
rain goblet
#

I wanted a GoXLR before I got the Streamdeck+, now I don't want or need it anymore 😛

frigid verge
frigid verge
frigid verge
frigid verge
# full igloo Elgato wave 3

Good friend of mine uses the wave 3. I gave him some eq pointers and showed him what to do for compression. He sounds great.

rain goblet
#

@frigid verge yeah I run my Focusrite 4i4 into Wave Link 🙂

frigid verge
#

Perfect!! I tried just using voice meter on my laptop as a replacement and hated it. Ended up buying a second wave xlr. Lol.

rain goblet
#

Yeah.. used Voicemeeter for a while, hated it because lots of artifacts in sound

frigid verge
#

Which mic you use?

#

I’m a huge fan of everything Shure myself.

#

Sm7b and s obviously a bit of overkill for streaming but, why not? It sounds amazing!

rain goblet
#

AudioTechnica AT2020, I really want the Wave DX

frigid verge
#

Why the wave dx? It’s a decent dynamic mic but, it’s f you’ve got a deeper voice such as mine it tends to really boost the high end. Needs heavy eq.

rain goblet
#

I used to really want the Shure MV7X, and then Elgato came out with the Wave DX :3

frigid verge
#

I own a mv7 as well. It’s my laptop mic.

rain goblet
#

From the videos I've seen and heard it has very similar quality to the SM7B and the MV7 at a fraction of the cost

frigid verge
#

What??!! Who said that?

rain goblet
#

I've been using condensers for the past 15 years and getting sick and tired of having to use heavy noisegates to make it pick up less, dynamic would solve that ^^

#

haha yeah I know it's the same capsule

#

same with SM57 really

frigid verge
rain goblet
#

Condensers are great if you WANT everything to be heard, or really hate it showing in frame so you have it way further away

full igloo
rain goblet
#

Condensers are great for micing up guitarcabinets though ^^

frigid verge
frigid verge
full igloo
rain goblet
#

Oh yes, at 45degrees 😉

full igloo
#

And the eq I used is tdr nova

frigid verge
# rain goblet Oh yes, at 45degrees 😉

I don’t own an AT2020 but, everything I’ve seen about it is positive. It’s a medium diaphragm condenser as you know. Should be fairly easy to get rid of noise as long as your gain is barely above zero.

#

I used a yeti for years before going xlr. Stupid usb condenser was a pain. But all I had to do was lower gain.

rain goblet
#

With my interface gain has to be quite massive for it to even make my speakingvoice be at around 50% volume with peaks of 90%, so yeah, can't do much else with it

frigid verge
#

Well that sucks. Sorry you have those issues.

solemn wyvern
rain goblet
#

I use a condenser though

solemn wyvern
# full igloo is this good audio effects and what other vst u guys recommend ?

Back to this: that’s quite a lot.
You have to go by listening, so we can’t really say what’s needed without hearing your audio, but I bet you can pare that down a bit and be fine.
For example, I doubt anybody anywhere actually gets improvement from an exciter on their voice.
Experiment. Less is more sometimes, when they are used right.

solemn wyvern
#

I mean, haven’t heard or seen the setup, but I’m surprised. Makes me think you could be closer. That would help with background noise, too.

full igloo
solemn wyvern
#

Proximity can often be more powerful than directionality, with mics.

rain goblet
#

I have it slightly below my mouth to not get plosives, and without the gain set this high it barely works, but I did get it used, B-stock.

#

Right in front of me 😛

#

With the gain and my settings it sounds pretty good though 🙂

solemn wyvern
#

Shrug, eh? Working equals working!
Scarlett preamps are pretty low noise so I’m sure you’re fine.
Shocking, actually, compared to what cost 4 times as much 15 years ago.

stoic crane
#

Iam using a microphone arm and I wanted to know if it's "normal" that if I tick or accidently hit the arm with my finger tips or hand that this sound is being heard in my microphone as well.. Is it the same for you guys? And if not...how can I fix this?

stoic crane
#

Ok it seems that I need a shock mount. Is there anybody who can recommend a shock mount for the Wave DX? I found that elgato has stated on the page that 3rd party mounts would be the only way for this. But I can't seem to find one. 😦

solemn wyvern
#

Yeah shock/suspension mount would be the solution to this.
Though honestly their effectiveness is limited.
(Professional sound engineer, here; I use lots of mics every day)
Shock mounts work for keeping rumble from foot tapping out of a mic stand-mounted on the floor being tapped.
Less effective against taps to the actual stand, and not effective at all against taps to the mic itself, of course.
So I would say… don’t spend a lot expecting miracles. Get used to not tapping your mic stand.

#

Another thing would be to decouple the desk from the stand/arm.
In other words, taps on your desk can telegraph through the stand and a shock mount might lower these a bit but actually attaching the stand to something other than your desk is the best isolation here. It will beat any shock mount, every time.

#

If you still want one, rycote are the best and probably have the best chance of actually helping. See here for a “universal” one.

#

They are expensive. I don’t recommend it and you’d be better off attaching the stand to a different desk or getting a wall-mount to attach the arm to so it down vibrate with your desk.

stoic crane
# solemn wyvern Yeah shock/suspension mount would be the solution to this. Though honestly thei...

Thanks a lot for that extensive reply. 🙂 I already ordered a different one but I also found the Rycote. Unfortunately I don't have another table or the space for it to place the boom are there. The only way would be a wall mount to my left side. Anyways, I'm a bit overburdened when it comes to setting up the VST plugins in Elgato to make me sound good...Is there a place to find audio-"experts" that can help me with that?

solemn wyvern
#

There’s no way to do it besides listening and adjusting, so you’ll need to learn what to listen for and what knobs do.
Sorry there’s no shortcut or preset!
I suggest the “perfect stream audio” playlist from EposVox on YouTube. Take your time.

winged hound
#

there use to be a wave link chat guess it got deleted. this is the second time my plugins in on my wave 3 got reset any reason why

versed hazel
#

anybody having trouble with wave link?

#

Whenever I have wave link installed, my wave 3 mic stops working for anything other than wave link

#

in audacity, i get this error when i try to take the input of the wave 3 mic while wave link is installed

#

kind of annoying because I use the stream output for my recordings but I also take the output of the wave 3 alone for discord. Is there any possible fix to this? I have tried installing older versions but i get the same errors

versed hazel
#

Nevermind. I have resolved the problem. I just didnt update for so long and now that I am on my new laptop, I didnt realize that the newer versions had a microphoneFX output

#

When i tried installing older versions i guess i didnt go back far enough

whole summit
#

Question, was looking to see i anyone knows of a way to use the Apple AirPod Max's with the Wave Link software. I plugged them into the Wave 3 and there is zero sound available. I am using them on a PC.

marble cove
#

Any clue on what makes sound stutter when I’m playing games?

solemn wyvern
#

They may need to be restarted. Reports that those headphones sometimes fail to switch to wired mode

marble cove
solemn wyvern
#

Remove the plugin from any channels completely, don’t just bypass.

zealous cosmos
#

hi people, i got a problem with my wave xlr i think, even without a mic connected to it, i have a constant wave of "noise" on it, anyone know from what it could come ?

solemn wyvern
zealous cosmos
#

it is like an electronic wind

#

pshhhhhhhh you know lol

rain goblet
#

Is the gainknob turned up all the way without a mic connected?

#

Because basically all interfaces pick up electric noise with gain maxed

solemn wyvern
#

If there is no mic connected the preamp circuit will not function correctly. Often you’ll get significant noise.

hoary locust
#

good evening guys, i'm new, i want to ask you for help because the elgato facecam has just arrived and the video is very grainy, can anyone help me?

rain goblet
hoary locust
#

sorry,thank you

zealous cosmos
solemn wyvern
zealous cosmos
solemn wyvern
zealous cosmos
#

yes (a lot down of course but there all the time)

solemn wyvern
#

Noise changes with the gain knob, ok…. Can you remove all plugins for wave link and see if that makes a difference? (You can save channel presets first so you can easily restore them)

zealous cosmos
#

there is already no plugin added ,the screen i have taken is what i get without anything

solemn wyvern
#

But you said you use noise reduction

zealous cosmos
#

yes but i have taken this one without anything, to be sure nothing was wrong with it

#

what you see is the signal without anything made on it

solemn wyvern
#

Ok and plugins totally removed; not just bypassed or turned down? I can make a difference is something misbehaving.

zealous cosmos
#

yup everything removed

#

just had nova to show the curve that is all

solemn wyvern
#

Ok.
It’s very strange that you’d have this with and without a mic, unless it was something electrical and not in the audio path, but if it changes with the gain knob that suggests it IS in the audio path.
So, can you try a different xlr cable? Different mic?
Or connecting the wave xlr to a different computer.
Or even bringing it to a different house to test.
Noise can have a lot of sources. Refrigerators or something else with a motor on the same circuit, if the power is noisy, for example.

#

Change one thing at a time to narrow it down

zealous cosmos
#

xlr cable already change, the mic too, i got the same. I guess it is maybe something wrong with the interface or my computer source maybe. I will test on another one when i can to see

solemn wyvern
#

Can you make a recording of the noise for me to hear, with your voice also in it?
I don’t know if that would tell me anything new, but it might

rain goblet
#

Could possibly be a groundingissue in your USB-port?

zealous cosmos
solemn wyvern
#

Mmm. Different usb port… maybe

zealous cosmos
#

i have to go (job is calling) but will try another port ,maybe just this

solemn wyvern
#

Usually not, if it was noisy power in the usb it would (probably) be in all of them but…. You could try moving to a powered usb hub, that might isolate noisy motherboard power. But first try it on a different computer to check that

zealous cosmos
solemn wyvern
#

Audio doesn’t use much data compared to video.
It would probably be fine. It’s nothing I would tell people to do if they weren’t having a problem, but if your motherboard was leaking noise into the usb power, a powered hub might isolate it, yeah. But these are all maybe

zealous cosmos
rare moon
#

hey fellow elgatoans(?). I'm struggling to get settings right for Nvidia Shadowplay. I had them set up correctly once, but for the life of me I can't remember how they're supposed to be.

#

So, settings for Windows Sound properties, Nvidia Shadowplay, and Wave Link

#

anyone have them set up so that I can record gameplay audio, Voice Chat channel and my mic? I'm running my MicFX channel thru VoiceMod.

#

so what would be the default devices on Windows (default and default comms device for playback and recording)

#

Also Nvidia Container app output, I use headphones but it won't record anything other than my mic

solemn wyvern
#

I belive… shadowplay has a selectable input for a mic, and then the other channel will be whatever is your windows default.
So that means in order to use it with wave link you could set shadowplay mic to be wave link stream mix, and build the full mix in wave link. Ignore/turn down the “desktop audio” channel in shadow play. Not needed.
That would be the easiest way, use wave link the way it was designed and you can monitor and build the mix.
The other way would be to set your game to send to desktop audio… so set windows to wave link game, and then include everything else you want in the shadowplay mix in stream output. Like your mic and voice chat, sound effects, etc.
use both channels in shadowplay. That’s what you’d want to do if you need the resulting shadowplay video to be multi-channel for editing in post.

rare moon
#

yeah, it does have a selectable mic input, so if I set that to Stream Mix, it will record Voice Chat channel and Gameplay, but not my mic.

#

then again, I'd rather have them make a single track so I don't have to mess around with it afterwards. As with creating separate audio tracks, on preview with ie. VLC I have to select which audio track is played, mic or system sounds. Not both.

#

I do think it comes down to what Windows Default settings are, for Shadowplay to correctly use the source, I just can't figure out what would those be.

solemn wyvern
#

It’s whatever you select when you click on the windows sound icon

#

So the thing about this is, it’s a kind of in conflict with the way wave link is made to work

#

Wave link is a mixer. Used best, you out all your sound into its channels, mix them, and then send the result to whatever is recording or broadcasting

rare moon
solemn wyvern
#

Your voice mod is also sort of in conflict with wave link. Unless you route it back into wave link using an Aux channel

rare moon
#

shouldn't these be like this?

undone arch
#

Hello! I'm having an issue with my Wave 3. The LED showing if the mic is muted or not starts flickering sometimes when I try to mute it and the only thing that helps is reconnecting the cable to the microphone but that creates an issue with some of my programs not picking up audio from the microphone. Does anyone know why this happens?

solemn wyvern
# rare moon shouldn't these be like this?

In this case, shadowplay main channel will be wave xlr headphones. So it will hear everything routed to that output.
Shadowplay main channel listens to an output.
If you set your wavelink monitor to wave link headphone, it will hear your monitor mix

rare moon
#

I'd use my MicFX for Shadowplay instead of Voicemod, it seems to be quite crackly at times so it's not so reliable.

solemn wyvern
#

And then the mic channel will be wave link stream, since that’s selected as your recording default

rare moon
#

I'm sorry you have to explain this to me like to a child, these get really confusing at times 😄

solemn wyvern
rare moon
#

but know that I do appreciate the help

solemn wyvern
# rare moon

Try to think about it like this: wave link is a mixer. Sound from apps and other sources comes into its various channels.
The resulting mix, should be sent to anything else.

rare moon
#

so, should I put MicFX as default for windows settings?

solemn wyvern
#

Micfx is an input

undone arch
solemn wyvern
rare moon
#

wave link stream is output? o.O

#

and micFX is input?

solemn wyvern
#

Stop worrying about windows settings

undone arch
#

I'll try to switch the port and see if it works

solemn wyvern
#

Worry about the mix you hear in wave link

#

Set shadowplay mic input to be stream mix. Build your mix

rare moon
#

aye, so basically with wave link stream as default, Shadowplay records that mix.

#

with this setup, gameplay and voice chat channels do get recorded, but my mic isn't.

#

is it because I'm not sending this channel to either mix?

undone arch
solemn wyvern
#

So turn on the mic to the stream mix, switch your monitor to that mix to get the levels right, (the green ear by the bottom sliders)

#

And then switch back to green ear on monitor, so you don’t keep hearing your latent mic signal back in your own headphones

rare moon
#

so that channel is MicFX or just a regular Mic In ?

solemn wyvern
#

That’s a separate output (independent of the mix) that you can use for something like discord

#

You can actually choose if either mic gets plugins or not, with the switches under that green button, where you set the plugins up to begin with

#

But separate micfx sound device in windows is for a voice app like discord. It’s just your mic after any plugins

rare moon
#

ahh yes, so now there's no need for a separate mic input in OBS then.

#

as this covers it all

#

I'll have to check my OBS settings as well, cus I have a separate mic input there

solemn wyvern
#

Right! That’s the idea.
They have that separate mic fx out to give some more flexibility if you want it, but yeah

#

And this way can’t do things like side chain ducking if you set that up in OBS.

#

That’s a feature we all have been asking for for years…

rare moon
#

I still gotta figure out how to integrate voice changer to my OBS

solemn wyvern
#

I would suggest if you’re using an app like voice mod that you route through, bring the result back into wave link by assigning it to one of the aux channels

#

Mute the mic channel from both mixes, and send that aux to the mix instead.

rare moon
#

I do have voicemod set to AUX 2 channel. I'm sure there's instructions for this tho

#

sorry I have it set to SFX for soundeffects.

solemn wyvern
#

Is it sound fx? Or is it modifying and replacing your voice?

rare moon
#

sound fx

#

voice changer I had on a separate mic input on obs

solemn wyvern
#

Oh so that’s fine. That’s already in the mix then, as long as you’re routing it to the mix. It’s included

#

For voice changer, you would use micfx as voicechanger’s input, route mic channel to neither mix, send voicechanger’s output to an audio channel. Route that aux to the mix. Now it’s included.

livid fossil
#

Wehn i go to ps5 sound settings, and have output device to "headset (controller) I can hear the game myself while i play but obs doesnt record it. When i switch output device to HDMI Device (TV) I can no longer hear but OBS will record

solemn wyvern
#

Yup, you need to route to both!
On console, I think this is usually done with a y-cable. I think elgato calls this a chat link cable? I don’t do console. Best I can offer.

#

Or play the game on the capture card passthrough. If the latency isn’t too much.

azure rock
#

Hi, I just installed my new Wave 3 microphone, I installed Wave link, I made my settings etc but I have my voice back on my headset, how to cut the voice feedback?

solemn wyvern
#

There are two places for voice foldback, one is built into the mic; direct feedback which you dial down by clicking the knob button to the mic/computer balance setting and turn it all the way to computer.
Or if you’re hearing the version of your voice through the mixer, which will be latent, just turn off the routing of that channel to the monitor mix. Like Marik said.

azure rock
#

Yes thank you, however, I have a background noise when I stop talking like a mini sizzle, anyone know how to cover that? I use this as a plugin:

solemn wyvern
#

Bypass your plugins one by one to see if the sound changes. Nvidia noise removal should be eliminating everything (if it’s working for you and not causing bugs)

frozen gust
#

Hi.
I am having a couple of issues with Wave Link.

    • Crackling/stuttering audio, which I think I've narrowed down to VST's
    • I have tried removing Wave:1 from WL to replace with Voicemod Mic or nVidia Broadcast, but I can only get audio via Wave: 1.
solemn wyvern
frozen gust
solemn wyvern
# frozen gust Is there some way I can fix the stuttering with VST's?

Depends what’s causing it.
First question, are you using nvidia noise reduction?
That one is buggy. Remove that and check.
If it’s not that, try increasing your buffer size. Buffer errors (the cpu not having time to keep up with real-time audio processing) can sound like clicks, pops, stutters.

lean oak
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gm. i have astro a50 (setted on pc) connected on pc via usb. i also have a wave 3 mic. i tried to connect astro doc via aux into wave 3 but i constantly hear a electric buzzing headphones. I thought a Ground Loop Noise Isolator might fix the hum and it did some of it... I still hear it faintly and it's annoying (I only hear it when no audio is playing. this slight hum is always present but is almost "hidden" if I'm listening to some audio track).

how can i solve?

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the astro a50 doesn't buzz when connected to pc or ps4. only when I try to connect the doc to wave 3 to listen to the audio that is set in the wave link app

solemn wyvern
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I should clarify, getting much quieter is typical for ground loops when you add one of those little isolators in-line with the loop.

solemn wyvern
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That’s typical

lean oak
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tbh, idk if i must connect my headphone on wave 3...

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in the left setup I don't hear any hum.

in the right one when i connect the headphones via aux to the mic, i hear the hum.

I don't understand though if it is necessary in my case to connect the doc to wave3 since the doc is in turn connected to the mobo via usb...

solemn wyvern
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Yeah you don’t need to create a loop

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Use one sound device, route all audio through that one. Send that to your headphones.

lean oak
solemn wyvern
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Either the left setup, or a third you haven’t pictured, where the headset isn’t connected by usb at all. Just getting audio over 3.5mm from the wave mic.

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Technically that might be double amping the signal, since those headphones aren’t just headphones but have some mixer function in them…. But it will probably be lower latency than routing wave mix over a usb device.

lean oak
solemn wyvern
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Plug it into a wall outlet

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Dock is physically connected to the headphones for them to work? Or just charge?

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Well, I don’t know the details of that exact headset, but basically… don’t do the right side of that diagram. That’s a ground loop. Don’t make a loop

lean oak
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the doc is used to make the pc detect the headphones via "wireless"

solemn wyvern
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Wave can send your audio mix out to headphones, or you can route wave link mix to a different usb device. Either will work, but not both at the same time

lean oak
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👍🏻

frozen helm
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I'm still getting the same issue as before where i get no audio monitoring from the wave xlr, but everything from my wave link software is working. The monitor mix bar is green and is moving as I'm playing a video, but i just can't hear anything unless i unplug the wave xlr and replug it in

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If this is a software issue should i re install wave link?

ashen scaffold
frozen helm
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i will give it a try

solemn wyvern
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I agree. That’s some specific to your computer kind of thing.
If this really keeps going on you, there could just be something fishy about your computer and OS install.
I mean try wiping out wave link and starting over first!

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And see if you can get a different cable to try,