#wave-audio
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might be worth to move the pinned messages from wave chat over here if we can, there was some good info in there
Most importantly, EposVox's mini series on getting our audio as perfect as we can https://www.youtube.com/playlist?list=PLzo7l8HTJNK8VG3tVDb4vX7CS7Up49gdC
They are being archive, so this is fresh! New, and for help. If it’s a resource #community-resources is where it should go!
I'm having some trouble with my new Elgato XLR Microphone and WAVE XLR.
I'm attempting to do a firmware update on the WAVE XLR, and I keep getting hung at 10% and then to disconnect the Wave device.
I unplug the microphone, and have tried uninstalling the Wave LINK application, changing the port of my WAVE XLR to a new USB port, and nothing allows me to do the firamware update.
See if you can boot into safe mode and flash it there.
Hay guys I was thinking about getting the elgato dx is there a shock mount for it
no, but maybe elgato makes one in the future.
Just got a Wave 3 and been playing around with it -- Is there a simple way to swap between using the Wave Link software and the normal Windows audio mixer? Wave Link seems great for streaming and recording but my first impression is it feels a little excessive for day-to-day usage between the larger window, assigning programs their own audio sources, etc.
If I exit Wave Link my programs all remember the specific playback devices they were assigned to so everything is just muted to me. if I unplug the mic I lose out on the aux port so I can only use my speakers, plus unplugging and replugging the mic really seems to overwhelm Windows for a couple of minutes. Is there a straightforward way to go between Wave Link features being active and inactive, or did those of you using it just start using WL for all your audio?
Short answer: no.
But you don’t have to have the window open to just use the computer and various apps and sounds. Just close it to tray and only need to open it if you want to change something..
And remember, apps still have their own volume controls. So if you’re not streaming it doesn’t matter if you ever open the wave link window.
I switched all my audio needs to Wave Link, it works amazing for me, aside from some latency probably caused by my specific interface when it's been running too long so have to force-exit Wave Link and start it again to refresh my mic so it doesn't lag anymore. I'm thinking of getting another interface like the Wave XLR plus the Wave DX eventually anyway so my problems will probably disappear.
I have wave xlr (still on version 1.5) and I never have to mess with it or restart it.
And since I control all levels with the StreamDeck+ out to my headphones/stream it's just amazing to adjust everything ❤️
Yeah I use a Focusrite Scarlett 4i4 Gen 3, mostly because I'm a musician and need more inputs and outputs
Fair enough. It seems like a pretty solid piece of software so I probably just need to get used to it lol
The great thing is also full support for VST's for effects and such on each channel
I used to have tons of filters in OBS for my mic to make it sound better, and then with the StreamDeck+ I set up Wave Link with similar VST's for the microphone so now it has the same quality as I had while streaming now even in discord and ingame
Hi guys, I have an issue with Wave Link. It can detect my WaveXLR with a shotgun mic, but not my Rode USB mic that's running through NVIDIA Broadcast. It works fine and can pick up on OBS but not Wave Link. Any idea how to fix this? Thanks!
I am not sure how to reboot in safe mode.
I believe the device is bricked. I plug it in and now lights come on the WAVE XLR. I have a secondary one I was going to give to a friend and that one works fine (although I haven't tried a Firmware update on that device - scared). Anyone hear of these devices bricking?
If you’re trying to run the result of nvidia broadcast into wave link you need to add an aux channel and set the input to be the output of nvidia broadcast.
Surely you can google how to get into safe mode, right?
If you have more than one device and/or computer try them both on both computers. If it work on another computer, than the problem is your computer, not the device.
how do i do that?
You didn’t watch elgato’s setup and how-to videos?
In wave link There’s a plus button to the right of the last channel you have in wave link (unless you’ve added them all already)
Thanks for your help. I'll see if another PC can get the firmware update completed. If not, will try safe mode, then call elgato for replacement if still unable to resolve.
That’s the thing - I’ve added the mic. Doesn’t seem to get any audio signal. The same source however works on OBS and receives audio signal.
Hmm, so maybe it’s needing to be exclusive? Are you trying to connect to the device (nvidia broadcast output) in two apps at the same time?
I’ve never used broadcast into wave link before so, I don’t know if that particular routing has idiosyncrasies
The thing is the sources do appear and can be selected, nvidia broadcast or direct to mic, but no signal is coming through so…
¯_(ツ)_/¯
Could it be a case where a waveXLR being connected to it already prevents another mic from being connected?
That being said, man I wish Elgato would allow wavelink to support more than 1 wave device
Any other hardware audio source can be selected as input for one of wave links two aux channels. It doesn’t know (or care) if it’s a mic or what.
The return from my stream computer comes in to the line inout, which appears in my wave link on the aux channel. My other aux is set to VBcable, and that is on top of ky wave xlr mic. So there’s nothing that stops you from using something similar.
I’m using wave mic, plus hardware audio in via aux, plus virtual hardware audio in via aux (which is the same as broadcast)
Totally get you. Input has been selected but there is no audio signal coming in at all.
Wave link recognises the source but does not allow signal to go through. I’ve checked with other software like OBS and voice mod and the rode xdm 100 mic does get recognised and signal goes through as well. Wavelink just steadfastly ignores the signal but recognises the mic.
WaveXLR works fine though. Mic input went though, signal went through.
Im done with my wave 3 mic. Literally I dont know why it keeps wanting to mute itself.
then times it just mutes and wont unmute
Is no one else having the same issue?
that's definitely not normal, no.
does the wave dx need a shock mount?
have you updated the firmware?
hi, i have a question. how much ohms do you support wave xlr? not dx
Probably not? Most dynamics are less sensitive to this kind of thing.
If you bang on your desk a lot that will probably translate through the stand and you could consider a stand that isn’t connected to the desk.
Not sure exactly what you’re asking. (Maybe a language barrier, I mean no disrespect)
But the hardware specs are listed on the technical specifications on the product page.
soo..realy 16 ohm? not a little low? its ok, i from germany
Headphone impedance is not really so simple as “16 ohm”, and if you’re concerned about the output of the headphone amp in the first place I would expect you understand what you’re really reading there.
It’s output is 77mW at 16 ohm.
They don’t list the output at different impedances, but that should give you an idea and you could make an educated estimate to different impedance with some math.
Hang an amp off the back of it if you’re trying to drive 600ohm headphones.
The fact is that this product is geared toward game streamers who mostly seem to use wireless headsets already.
They are not concerned with driving really high end headphones and probably assume if you have some that you already have an amp you like for your headphones.
The software is up to date
but the firmware?
Unfortunately, you hear a lot of crap in Germany. Unfortunately, that doesn't tell me whether 80 Ohm headphones will work with it or whether it's a good choice.
You would need to test it to really know. 80 isn’t that high… but for what it’s worth, I don’t think the headphone amp is made to drive any set where the “can this amp drive my headphones” question comes up.
It’s decent, but it’s not really expecting 600ohm studio cans either.
ctrl+click the mic settings in wavelink, via dropdown.
I hope so!
So i just purchased the wave dx alongside the wave xlr and everyone is hearing a buzzing noise coming form it, i also hear it when i monitor. Anyone have a fix for this?
could be the xlr cable is touching other cables.
i was thinking of trying different cables, cause i dj an have professional grade ones.
as long as it's double shielded it should be fine.
Would have to be a bad ground (shield) if it's the xlr cable. Could be if you're using a broken one, so I guess try that first.
But it could be coming from your computer or is a ground loop. try different USB ports, or a different computer. Can you move it all to a different room?
Do you use single PC or dual PC?
I have a quick question is there a way to set a hotkey to turn on and off the noise removal effect?
Not built into wave link. Might be able to do it with stream deck.
sometimes the audio cuts out a few times then stops is their anyway to fix this?
Please be more specific and clear.
Hello hello everyone, someone can help me. I have a problem with the wave link app. I'm explained I have a dual pc setup with elgato capture card and a elgato wave 3 and i'm passing all my gaming pc sound with wave link app to my streaming pc but i wish disabled spotify of my twitch vod but not on my stream and i can't because all the sounds passing into one track. Idk if are you will understand
I understand.
If you want music on a separate channel, you will have to remove that from the stream mix in wave link, and add it directly to OBS on the stream pc.
Until wave link adds a third mix output (which we have been requesting since day 1) this is the only workaround.
I'm new to Elgato and recently purchased a 4k60 Pro to record off my Xbox series X. I'm curious if there's anyway to record audio from my headset output while playing instead of using a second Microphone on PC. Any info would be appreciated.
this one should be asked in #capture-cards
Gotcha, Figured it was more of a Mic/Audio issue than a full capture thing. Thanks for pointing me that way.
Short answer: there’s a splitter cable for console headset streaming like this. Forget what it’s called but you can google it.
try closing it out, and relaunching
@pure wing is there a way to see the archived discord channel for Wave Mics? I wanted to look for something related to static w. listening through the mic but I don't see that channel anymore or a way to access it
I never noticed it with my dt770's, but using some cheap earbuds temporarily, and I don't hear any static connected directly to my pc but I do hear it in the wave mic
the old wave chat had a wealth of information if ya searched for it, with huge thanks to people like jnTracks and yourself, would be cool to access that
I understand it's been archived, but I'm sure there will be answers if a question is asked. 🙂
#community-resources is also a good place for finding stuff.
Hi there! Just curious about a slight issue I've been having with Wave Link (& a Wave 3), wanted to know if anyone experienced something similar.
I have an issue where using Wave Link with my microphone occasionally introduces pops into the audio. I have a lot of reason to believe this is from Wave Link as not having the software installed removes the issue.
It's minor most of the time, but could still be jarring to someone engaging with my content. I uninstalled the software some time ago to prevent this problem and have been using the built-in OBS Audio Application Capture to split-audio instead. Everything worked fine, however the options of that process were limited, and other issues were eventually caused by it (that option is a beta feature, so understandable). I have returned to Wave Link but the problem still persists even after a few updates. 😮💨
I've included a sample from a recent video I am working on, while overall it is useable (especially when compressed), I'd like to fix this if it's possible. **Any help provided is greatly appreciated! Thanks! ** 
Could be a few things causing this and unfortunately none of them is a sure thing and they're all very system dependent.
But this sounds to me like either a buffer overrun or just a plugin misbehaving. First I'd check by removing all plugins and then adding them back one by one until you get the problem.
If it's not a plugin does it happen all the time? Just when a game is running? Try increasing buffer size (that option is a feature they took out in v1.6 maybe by accident; we're not sure)
Could be other things on the computer; can't know everything you have installed and what the drivers all look like...
This kind of problem can be tough, but working out if it's a plugin isn't too hard, and then if it's not... maybe try connecting it to a different computer and setup your same channels there and see if you get the problem?
Could even be that it works better on a different USB port, or try a USB hub (or bypassing the hub if you're already in one)
It could even be something in the power of your house! Though I doubt that somewhat if you didn't hear them when direct into OBS. Unless it's the compressor that's bringing up the clicks
Hi! When I'm in OBS my browser channel also plays to the system channel. I checked all the browser settings in Windows and they point to the "browser" channel. When OBS is NOT running, the browser channel is the only channel doing anything. I can't figure out where the wires are crossed. Has anyone else run into this?
Almost without a doubt you likely have audio monitoring turned on in OBS.
audio monitoring...as a filter? No, none of my channels have that filter installed.
Audio monitoring is not a filter.
You need to open the advanced audio properties and check each one of your OBS channels and see if Audio monitoring is enabled.
Gotchya! I thought I had to set that to "Monitor and Output" if I wanted to hear the sounds being played. I'll do a test stream in a little bit. Thanks!
Anything you "Monitor" is played back into your PC to whatever channel you have set as your monitoring channel.
If you open setting > audio > advanced. You will likely see that your system channel is likely set as your monitoring channel.
I set them both to off - and "System" stopped, but the Browser channel kept the sound - THANKS!!!! 🙂
Appreciate the response! 😄
Should have included this, simply forgot to mention. This also happens when recording only through 4K Capture Utility as well.
I did a lot of testing when I first encountered this issue a few months ago using a clean OBS install, but that didn't seemingly help. Only uninstalling Wave Link remedied it so far, which I'd rather not do right now.
I was hoping that there was a way to simply get the Wave Mic to bypass the software while still allowing me to use the software as it seems something happening through it causes the issue. I don't use VSTs or anything so not sure. Might try disabling Clip Guard and see if it's that. Could be my hardware too (hopefully not); have an outstanding minor visual bug in OBS that the OBS Discord has been stumped on for awhile as well. 😅
Bypass the software, but still use the software?
Not picking up what you mean exactly since those are… mutually exclusive.
Try having OBS listen to microphone fx or the mic channel directly, rather than the stream or monitor mix. This way you’re hearing the mic channel before it passes through the mixer. Might be a troubleshooting step that helps you figure it out, if nothing else.
In terms of bypass the software, I just meant in a way that it would work similarly to how the mic functions without Wave Link installed on the system. Obviously you lose some control with the mic that way, but it still functions (and of course you also lose all of Wave Link's audio mixing capabilities). It was mainly wishful thinking to be able to simply click "remove input" like how you can with other added sources. 
I don't use the stream/monitor mix in OBS as I have it configured to take from Wave Link's single audio outputs so I can record separate audio tracks. I DO have a few filters on the mic, two of which being a compressor and a limiter, but having these off still causes the issue and having the filters on actually helps as with them off the pop volume is very loud, while compressed it sits evenly within my recorded dialogue.
Looking for some help with static noise, when I plug my earbuds into my wave mic I hear static.
No static when connected directly to my PC, and the only other wire the mics is touching is the HDMI to one of my monitors.
I know stuff like this was answered previously in the wave chat but that's gone so I can't search for any clues sorry for asking repeat questions
Cables laying over each other isn’t going to cause noise.
Same earbuds, both setups wired?
I’m thinking about ground loop, or maybe just impedance mismatch.
Have to changed the impedance setting on the wave mic? It’s in the advanced settings for the mic channel. (Google that if you can’t find it)
maybe it's more something to do with impedence, cause on my dt770's I never noticed any static at all, but temporarily using some weak earbuds and it's definitely there, or maybe it was just so quiet in the headphones I didn't hear it lol, but I'm tryna figure out the advanced settings rn, I only know to ctrl click on the mic channel for a few more options but not seeing impedance settings quite yet, I'll keep looking
actually, seems like that's a thing only for the wave XLR?
Mm maybe that’s just for wave xlr.
Important to get the playback volume the same in your hears, when comparing noise between different headphones and different putouts. You can’t say one or the other has more or less noise until the signal level is matched; sounds the same volume to your hears.
it's just a constant level static from being plugged in, and changing volume isn't reducing/amplifying it
ah well, it's not really noticeable if I'm playing any audio at all, was just wondering if there was any easy fix, the Wave XLR's Low Impedence mode is probably what I need but I don't have that option on the mic 🤣
getting my headphones back tomorrow anyways, had to send them out for repairs cause the left headphone stopped working outta nowhere, only got them last June, never dropped them or anything
fortunately beyerdynamics has a 2 year warranty
If it doesn’t change when you change the playback volume then it is being induced in the headphones themselves so must be something electrical. Yeah.
I've been running into an issue where sometimes my I cant hear anything through my wave XLR. In the wavelink software, my mic is responding because i can see the green bars moving but I cant hear any audio through the wave xlr. I would have to unplug the usb and plug the usb back in and the audio would come back. Is there a fix for this?
hi, I have a wave 3, but I don't know why (although everything is active) I don't hear anything, can someone help me?
When this happens, Does the horizontal green bar at the bottom show audio reaching the mix, or just the vertical green bar on the mic channel?
Have you watched the setup videos and read directions on elgato’s web page for the product?
This is really vague and could be as simple as not assigning things to the monitor mix, or not assigning the monitor mix to be whatever speakers you are listening to.
so the wave mic green bar still moves when i talk in the mic, and then the monitor mix moves when i play a song or play a video
but i dont hear anything in the mic
do you have any plugins on the mic channel?
i have some vst plugins yes, Renegade, TDR Nova, La Petite Excite, elgato noise removal
i initially thought it was the usb port i plugged in
since i plugged into a usb hub, just worried that if I have other USBs in this hub, im not getting enough power to the XLR which might be why the audio stops working
@solemn wyvern
well, USB might be something. it's good to have good ports with good power for things that you can't have interrupted.
But try removing your plugins first.
which noise removal is it? nvidia? that one is super buggy. but noise removal that's getting fooled into muting your mic could do it. also a gate set too tight.
Also, if any of those are free trials, one way plugins do copy protection is to periodically mute the output or blast noise through the output. So you can try the plugin but you'll have to purchase a license before you can use it reliably.
but anyway. when you see signal on the mic channel, that means the mic is still working; still passing audio to the computer. it's getting muted after that. in plugins or in routing.
i dont think its the plugins because i did remove all the plugins at one point before and i still couldn't hear anything
i think it might be the usb
i might try to plug it directly to the motherboard ports
Alright, well. Just remember, if the green bar in the mic channel is moving, audio is reaching the computer. So the muting is happening after that. Wave link is running on your computer, not the wave hardware. If you see signal in the mic channel, the mute is in the software.
could it be a wave link software glitch
Dunno if you care, but I did get my headphones back, they work and yea there’s absolutely no static in the good headphones 🤣 so that’s a relief at least, and good god do they sound so much better than the earbuds
Nice!
I'm having an issue with my wave link 3 mic; I installed some plugins and for the most part they were fine, but there's one that come up as broken. I've since removed it but it still shows. I've tried quitting it then opening but it keeps saying that wave link has crashed. I uninstalled it and selected that my pc doesn't remember any settings, but its still an issue. I've removed the VST file and made a new one with nothing in it and its still shows. I have no idea what to do next.
You’re saying that DLL doesn’t exist in the folder it’s pointing to?
Hi - Win11 with the "Windows Output Device (WOD)" set to the Wave XLR to control all sounds. Any idea why the System sounds, like error beep, connecting a flash drive, stay silent UNLESS I set the WOD to speakers, then those sounds play fine.
Wave xlr is not a sound device, but it publishes several sound devices that apps and windows can route sound to. These each appear in the wave link mixer.
So whichever channel you sent the system sounds to —probably wave system— needs to be turned up and routed to the monitor mix, and that monitor mix will need to be routed to the speakers you want to hear it on.
they're routed to the "default", which is showing the XLR, but just not playing. and when I set the WOD to my speakers, the XLR will eventually set itself as the WOD all on its own
Default means it will change depending on what you click on under the speaker icon in windows. If you want to control them instead of letting windows choose, pick the exact device so it’s not changing whenever headphones or monitors are connected or unplugged.
But again, the xlr is not one device. Every channel in the mixer is an audio output device in windows. So you need to choose which one you want each app to send it’s audio to, and likewise with the system sounds.
all the other apps, obs, discord, browser, etc are routed and work fine...system is just being...stubborn. I'll keep playing with it.
is this directing to me?
Yes, sorry. Meant to be a reply
whats a DDL? (im not tech savvy 😅 ) but yeah it doesnt exist anymore on my pc
Vst plugins are a DLL file in a particular folder. The one in red in that screenshot. Wavelink says it finds an incompatible DLL file there.
Find that and delete it.
If it’s not there, you may need to uninstall and reinstall wave link, being careful to clear anything left over in the user/appdata/ folder related to wave link in between to make sure nothing is hanging around through the uninstall.
i did delete it, even emptied my trash bin multiple times, and ive uninstalled wave link 3 times now to try and fix it
does anyone know how to get obs audio on wave link i cant hear my stream alerts through my headphone
Why is the Eglato Wave 3 selectable as a speaker on my Mac? It's a microphone.
Does the wave 3 work on iPhone and iPad? I tried plugging mic in to them and started recording video with camera. Not recording it. Anything extra I need to do?
It has a headphone jack built in
Here's how I connect the iPhone to the Elgato Wave:3 using the Apple Lightning to USB Camera Adapter. This can be used to get better audio while creating podcasts, livestreams recording videos and more. Be sure to have a lightning cable and charging cube available as well because the Elgato will drain the iPhone battery quickly.
Here's a produc...
Do you have a video of how to get audio from obs to wave 3 I'm having issues with hearing my sound alerts coming through obs
Oh that makes sense.
A usb c to lightning cable won’t work for iPhone? Cuz it’s not working for me.
Also, when I connect W3 to an iPad via usbc, it lights up. I hit record on camera and talk in to w3. When I play back video, there is no audio.
Assuming they’re on the same computer, tell the OBS source to “monitor and output” and make sure OBS monitor device (in settings) is set to whichever channel in wave link you want them to appear on.
Anyone know why my wave-link would be using ~1.2gb of ram? I've currently only got the nvidia broadcast audio effect enabled but when i remove it it still uses around ~800mb
The nvidia plugin is very buggy. Like half the problems people post here are solved by removing it.
Use actual nvidia broadcast if you really want that gpu effect.
ah ok thanks
OK I'm having a major issue with my mic and I have no idea what's gone wrong. I am getting zero sound via Wave Link and no mic input either.
I'm not sure if my system lost all the settings for Wave Link's inputs or my mic got bricked, but I need to fix this before stream today. 
None of my inputs are lighting up on Wave Link no matter what I do.
You have to have audio from OBS play through something like wave link aux 1, then in OBS studio, go to settings and it's either under advanced or audio, but look for monitoring device, and choose wave aux 1 or elgato wave (which is if you're using a headset connected to the microphone itself)
Did you route each piece of software or program to that specific output?
Example would be, listening to Spotify through wave link music, Google chrome through wave link browser, etc.
Anyone know if its possible to get windows to change the monitor mix volume instead of the wave link system volume when using media keys?
im hoping someone in here can help me out with my audio issue 😦
whats happening is Dual pc setup, elgato 4kpro mk2 in the stream pc, attached via hdmi to my gaming pc gpu, for streaming pc mic is the elgato wave 3, and for on my gaming pc headset I have the steelseries arctis nova pro wireless, issue im having is that steelseries has a program called Sonar which I use for in call of duty and fps games, but I cant route the audio to my stream pc for streamlabs obs to pick up, I have an aux cable attached from stream pc to my headset game dac, any ideas how to get audio from game pc to pick up on stream pc :(,
damn i love audio
has anybody had the issue of their wave xlr generating noise based on gpu activity? if i drag a window around it sounds like record scratching, and loading any game is equally rough. what's weird is, if i unplug the device entirely, and plug it back in, it goes away for some period of time. if i toggle phantom power off and then back on, it'll cause it to come back immediately, every time.
Did you read the directions on elgato’s site for this?
Sounds like leaky power in your computer letting noise into the audio path; probably motherboard.
yeah, i'm starting to wonder that myself, it's weird that it works just fine if i unplug and plug the device in though
and only 'breaks' if i toggle the phantom power off and back on while its plugged in
really don't want to just do motherboard swaps on a prayer though
Yeah you definitely want to try it on different ports, or a different computer, or try a powered usb hub.
Or if nothing else, if it’s possible to try the computer on a different circuit; like maybe a different house.
Noise/buzzing from power can be tough to nail down. Sometimes the cause is really elusive
This isn’t dual pc, is it?
Ground loops can happen if you don’t isolate the circuit somewhere in dual pc.
hey morning just woke up, yes i went over the elgato website directions, only thing is that on there shows to use wave link stream which takes over for sound then my steelseries gg "sonar" doesnt work
Maybe I’m not understanding you.
I’m not going to know anything about the app for your headset, but presuming it needs and audio input, the wave link monitor mix should go to your headset (or, it’s app) so tell wave link to output monitor mix there.
The stream mix is an entirely different mix. On that mix you do the “listen to this device on” in windows sound settings, and sry it to your hdmi capture card.
my elgato mic is connected to my stream pc, my steelseries headset is connected to my gaming pc
That’s …. Probably not the way to do it
oh?
That makes things very complicated. Not recommended
what are your suggestions, keep my wave and steelseries headset connected to the gaming pc? how does obs in my stream pc pick up my microphone then if its connected to my gaming pc?
Ultimately, you can do it either way, but you’ll end up with more game audio latency if you’re sending that audio to the stream pc and then back to the game pc for your headset to hear it. And you’re having problems. So.
I do it the other way. Stream pc receives the stream mix from wave link, where all the balancing of mic, voice chat, game; is done.
The 3.5mm cable from your stream pc just needs to have anything like alert sounds that are generated within OBS, come back into the line input on your game computer, which you add to wave link so you can hear them (but don’t route to stream mix or they will repeat back to your stream, obviously)
And you will probably cause a ground loop with that, so you’ll want a ground loop isolator on that 3.5mm line.
does it matter if I have the 3.5mm cable going into line input on my steelseries game dac?
You just need to get it into wave link. So if the dac has inputs that your computer sees and you can add them as channels in wave link, then that will work I guess.
what end you suggest having that ground loop iso attached to, stream or pc end?
Doesn’t matter. As long as it’s in-line it will isolate the ground and prevent the ground loop noise.
ok well im rerouting stuff rn, wave 3 plugged into the gaming pc, rerouting that 3.5mm from stream pc to game pc directly
It’s not sending game sound or anything; just alerts, so it shouldn’t need to be directly into the headset. It looks to me like those extra inputs are more about using it with a console anyway, yeah?
it was just the way I had it figured out for alerts and was able to hear everything from the stream pc lol, but biggest issue I had was that no sound being sent from game pc to stream pc for streamlabs obs on the stream pc
Thats what steelseries sonar looks like btw!
Well, I think that would be solved by following that link above. Their directions.
But if game audio is sent to stream pc and then back to the headset you’ll have layers of latency there. Doesn’t seem good.
that is true, damn i love audio lol, ok so is there direction to set up wave link in the program itself?
Looks like it’s duplicating a mixer functionality that wave link has
The link I sent is for sending your wave link stream mix over the hdmi to the capture card
Yeah ill show u what i ment before!
If your headset mixer is duplicating functions with wave link… stacking mixers is usually not the best way to do things.
Oh jeeze…
LOL!
I’m not touching that.
Anyway, trying to use both mixers is going to be a major pain, and probably won’t work right no matter what.
I would use wave link to build the mix for stream and a monitor mix for you. Then send the monitor mix to your headset and you can put an eq filter on that if you want, but it will be the whole mix into one channel of your headset mixer. It will eq the whole signal, since all audio is mixed in wave link.
ok ill have to mess around a bit to get this set up, wave link shows its picking up audio from the stream pc now but cannot hear it through my headphones yet
Monitor mix to your headphones.
ok that worked lol!
frig no sound to stream pc, i disabled that sonar program I can hear the stream pc through my headphones but stream pc isnt getting sound from gaming pc...
and I have that recording tab playback set to my 4kpro capture card too
Build the mix in wave link. Assign all the sounds to the various wave link channels, click the ear on the stream mix and build the mic to sound like you want, then follow the directions on that link.
Now all that sound will go to the capture card so it will appear on the OBS source of your capture card.
Ok perfect got that, last question i hope, how does my stream pc on obs pick up my microphone?
Nvm think i just got it!
It’s part of the mix. Make wave link stream mix sound like you want your viewers to hear. That’s it
yeah got that figured out, think we are good :D, instead of that steelseries sonar equalizer im gonna try out dolby atmos, seems to sound pretty darn good for hearing directional and footsteps
Keep in mind wave link is made for mixing audio for streams. So it’s not made to pass audio wider than stereo.
If you’re using wave link your either going to be listening in stereo. If you stack some kind of surround simulation on top of that, it’s a guess; inferring some positional information and applying reverb after the fact. It won’t be correct.
The way to have actual positional information would be to use a speaker or headphone system that actually receives and reproduces a surround format, tell the game to output that. Then you’re getting actual positional audio the way the game was designed.
Then after which you could collapse that into stereo and feed it into wave link so your stream can hear it.
That’s complicated and you might be able to work it out, but it would mean essentially reversing what you’ve done here. Tell the game to send to your headset surround mixer, then send a pass through to wave link. And also receive the rest of the wave link mix on a separate channel into your headset.
You’d have to use paralleled mixers like that for this to work. It’s complicated. It’s not designed to work that way, but you could do it if the positional stuff matters that much to your ears.
lmao complicated for sure haha! well i do appreciate your time and help thank you very much!
Somebody speak in PL in supporet tech ?
Is it normal that the sound power is different on wav xlr and different on the system? When I have 50% in the system, on wave xlr only 4 degrees to the max sound. It's going to somehow set the sound to be more or less even (half on the device corresponds to more or less half the sound of the system?) Please take a look at the squares comparing the sound power in the screenshots.
what are some plugins that you guys use for wave link to make your voice sound better
To all three of these questions, set your settings based on how it sounds! There is no such thing as a preset unless you make one for your own voice in your own room.
And about the gain sliders in windows, you shouldn’t be touching that. Use the gain slider in wave link. Gain is not the same as playback volume. Don’t sent gain to how loud you want to hear the mic; set it to the right spot for your voice to get a good signal without clipping. Then adjust the volume you hear it (and you stream mix hears it) with the channel slider.
my question concerns the volume of the other sounds, not the microphone - I have it set correctly
Route all audio to the various channels in wave link. Then add wave link stream mix to OBS as an audio source.
The mix you built in wave link is now the mix your stream hears.
No need to touch any volumes in windows settings. Not need for different audio sources for different things in OBS.
It’s all handled in wave link.
Hi there, i have an Astro A30, and an Elgato Wave 3 - how do i turn off the monitoring, as i can hear myself - but has a delay and is annoying
Don’t route you mic channel to the monitor mix. The button that looks like a headphone.
I have decided to start using the Wave Link software with OBS but when I add the audio source into OBS it does not route to OBS at all. How do I fix this?
What is “the audio source”?
nevermind. I sorted it out
Some good news for Wave Link
Best update ever @pure wing 🔥
What does the buffer stuff mean?
it's mainly for the distortion issues, but most are ok on default.
LF someone with mixer and wave link experience that can help me fine tune setting for streaming. I got all the inputs needed I believe
when you say fine tune, what are you exactly needing help with?
Ahh ok. My wave mics that I have had been fine generally, so will keep default buffer settings
Getting the different layers of sound to come through at the right volume levels. Also when I record and watch the playback all i pickup is my mic. So if i was to stream thats all people would hear. I want people to hear the gameplay and what ever royalty free music is playing in the background. Not sure that can be helped here
are you using wavelink?
yes
I have a video that shows you how to route it in obs, via audio output for each channel. also, I'll be making an update with the newest feature soon.
side note: you can't control obs audio with wavelink, but your streamdeck plus can control obs audio
on wave link under outputs the stream mix should i change to obs? would that work or will i need to manually add those outputs for each channel like u mentioned
yes it's all manually added in OBS
dang ok, where is this video? Im horrible when it comes to OBS settings lol
this one https://youtu.be/I3YwcRR0XaA
This setup is for window users, but can easily be configured the same in OBS for Mac Users. I made this video to help others who are trying to have separate audio tracks, versus the Wave Link Stream where all audio inputs are consolidated to 1. This video is to help those who also want to separate the music from the Live stream and not be on th...
Thanks ill give this a try
how do you set this up? anyone made a video yet?
no video yet, but if you click the dropdown at the top of the channel input, it shows the feature.
ahh tysm
You're Welcome!
so after I turn that on where do i route the soundboard file to?
That particular channel
On discord you route the input to microphone fx
so the mic fx on SFX and route the file to the discord output?
Set your soundboard to the SFX channel and then your discord mic input to microphone fx
I agree with this, as SFX makes it easy to identify the Soundboard.
@honest valley check this out, maybe this can help. https://youtu.be/I3YwcRR0XaA
This setup is for window users, but can easily be configured the same in OBS for Mac Users. I made this video to help others who are trying to have separate audio tracks, versus the Wave Link Stream where all audio inputs are consolidated to 1. This video is to help those who also want to separate the music from the Live stream and not be on th...
Youre not understanding my question.
Question: does anyone know if this feature has been released yet? I'm still getting music in my vods, because of how wavelink is set up. . 😭
https://youtu.be/WJzLdSh-xpI
^ THIS is my question.
In this video, we go over Wave Link 1.4's new features and highly anticipated VST support.
► Get started with VST effects - https://e.lga.to/WaveLinkVSTQSG
Audio effects are here! Now you can tweak, tune, and completely change your sound with VST plugins.
▼ Learn More About VSTs
Elgato Workshop: https://www.youtube.com/ElgatoWorkshop
How to...
has the feature been released yet. Im gonna assume it has not other wise we wouldnt be going back and forth . .
pretty sure it is released
thank you
Someone has already resolved my question, please stop @ing me.
Sure have a good day! 
@pure wing Got my channels all setup finally lol thanks for that tutorial video. My next step which i dont have time for right now is all the audio filters to make my mic sound the best it can and to remove ambient noises. Plus adjusting volume levels of each channel so that the stream isnt overpowered by music and no voice is heard or gameplay for example. But ill come back for that help later haha
those are VST's! here's a list to get you started directly from elgato https://help.elgato.com/hc/en-us/articles/4410914582797-Wave-Link-Recommended-VSTs
Just bookmarked that webpage so i can read through it later. Thanks again i may come asking for more help from you later lol
For VST's this video can help https://www.youtube.com/watch?v=STQh84KHDy0
The Elgato Wave Link 1.4 VST update is no joke. And whether you're using a Wave mic or not, this guide will get your mic sounding great. Whether your microphone is USB, XLR, Elgato or not Elgato - I'm covering it all. The Wave Link VST Update is FREE to Wave Mic owners, but these plugins are ALSO FREE FOR EVERYBODY! Incredible? I think so.
0:0...
Neat so now when I try to change the volume of the SFX channel Wave Link just up and crashes.
I haven't been able to play with it yet! I'll be testing some SFX soon.
Its super neat to be able to use it to the MicFX channel for SFX. I was having some issues where trying to adjust the SFX channel volume was crashing Wave link but other channels worked fine. Playing with settings now to see if I can isolate the specific cause.
let me know your findings. I'm glad I don't have to install NDI tools for this anymore.
1 less software to worry about
I was using soundpad but same situation. It will be nice to not need to open additional software just for joke sounds.
agreed!
I've been using VoiceMod, but it was getting annoying due to constantly having to select the mic in VM.
the cool thing is now, you can just route the SFX vs Voicemod.
hi, i need help. Accidentally removed the voice chat input and now cant get it back for some reason
it doesn't let you select it in the input channel? try closing out of wavelink via task manager, and try again.
nope
already closed it out in task manager and didnt work
also no plus sign at the end to add another input
If you don’t have a plus sign you have the max channels. Remove one or reassign one to voice chat.
If you scroll to the left is it not there?
stil dont see it
I have been trying to get voicemod figured out with this update, not 100% sure on how to set it up!
this is how i have it currently
Just got around to checking the update notes for 1.7….
So we still don’t have a third mix output or side chain processing. The addition is routing sfx through micFX and monitor out following default sound device.
The former is problematic for discord since it’s voice detection will usually try to mute your sound effects thinking they’re background noise. The solution is to use a threshold or push to talk, which isn’t great.
The real solution to this would need to happen on discord; then added a second inout for sound fx which doesn’t need to have voice detection. But I guess this is a little more flexible if somebody really wanted to do that.
The latter, following windows default sound device… that seems backwards. Windows would be routing to wave link and you’re selecting your listening device from the monitor drop-down there, not the other way around… why is this a thing?
No wonder we’ve had so many questions about this stuff.
Weird features get added, and not the features we’ve been asking for from years ago…
Disappointed.
I am trying to set up my soundboard with the stream deck and wave link software but the SFX channel isnt an option for a section on outputs. If anyone could help that would be much appreciated!
Do you see the sfx device in the windows sound settings panel?
Can you route another app to it, like discord output? (Just to test; don’t leave it that way)
I routed my spotify to it and I can hear it fine
Ok so the problem seems to be with the soundboard app, not wave link or it’s sound devices.
the soundboard is a file on my streamdeck, am I supposed to use another app?
is the former 'voice detection' you're referring to, the Krisp Noise Suppression? or is there something else? Because me and all my mates always disable Krisp, it's always been awful for us. Now of course with my mic and wave link and vst's, I'm not really transmitting anything I don't want anyways
Noise reduction is not voice detection.
It’s that your channel isn’t open until discord senses a voice.
It’s in this mode by default and only turns off if you use push to talk or turn off “automatically determine inout sensitivity” which unlocks the slider for threshold to open the channel.
Hm, never noticed it, my mate's mic always picks up some loud static that it transmits past a threshhold, and I have my threshold set to -99, transmitting nothing because a noise gate I have in wave link is cutting everything out, but if i disable that it transmits the very faint hum of seemingly nothing
ahh
yea okay so that's what it is
I had no idea it had something like that
what does the input and output buffer do? lowest buffer means lower latency?
Lower buffer would be lower latency, but increases the demand on the host CPU since it has fewer samples of buffer with which to process the audio in real time without errors.
And I agree Krisp doesn’t sound very good for the massive CPU utilization it consumes. But the price is right! (Free noise reduction doesn’t sound as good as the nicer laid products, obviously)
I used the soundboard play audio that is by elgato that isnt showing the SFX channel. I have searched for updates and nothing.
My guitar is connected to line in, so how do I output this through discord and at the same time my voice is also outputted to discord?
Don’t know anything about that app, sorry. But if other apps can send to sfx then… the problem is this app.
First, you have an interface with an instrument input? You can just connect a guitar to computer line in.
After that, according to the notes on wave link 1.7, just send your guitar to sfx, and then follow the directions on the site to route sfx to micfx. Tell discord to use micfx as input, just like normal.
I’m still using 1.5; but I see the update notes on their site has directions for using the new sfx feature.
ive got a problem. My wave 3 has killed 2 usb ports on my motherboard, like, these ports wont even power a mouse now. I've reset windows, updated the bios, tried running linux but nada. The ports are dead. My motherboard is an asrock b660m-c and this mic has fried 2 of my good ports. I don't want to have to get rid of it but if it fries the usb port its currently plugged into, i will
does microphonefx and stream microphone channels have the same quality?
I set my discord input device as wavelink stream
just wanted to know if there is a difference between the microphonefx channel and mic channel in terms of audio quality
Quality is the same. Just be aware the Stream mix channel outputs ALL your audio unless you specifically have the stream submix channels muted so anyone in discord will hear all your audio.
sounds good!
also one more thing
is there a button on stream deck that i can press to turn this option on or off?
i kind of dont want to go into the wavelink software to turn this on or off
im trying the option with discord using the microphone fx as the input, my guitar is connected to my computer via line in and this is being sent to SFX channel
I also have a soundboard that is also sent to SFX
just wanted to be able to mute the "Route to microphone fx" in case i accidentally press a button on my soundboard
I dont think there is currently. I wouldnt be surprised if it gets added but dont think it has one yet.
i see, so the best choice is to run everything through the stream output
oh and is there a benefit to using the 96khz option?
im just wondering if my gpu or cpu will take a hit from checking this option
Installing the latest update to WL, the app launches before installation finished which seems to cause an error in the installer.
That said the app seems to be working and I still have sound
this looks correct.
what about wave link?, and voicemod app?
its usually for distortion on audio. if you're is fine, then you don't need to touch it.
Do what it’s telling you.
I already did and it doesnt work
im a dumb@ss
im a fcking dmass
lMAOO
So, it’s sure plugged in when you took this screen shot…
There are no drivers
I am monitoring my stream output in Wave Link rn, and when I mute my mic, it switches over to my monitor mix instead, and I have to switch to my monitor mix and back to the stream mix to monitor the stream mix properly again. Is this intended, or? lol
Voicemod I just have mic in(wave xlr) and in wave link I have a separate voicemod channel with voicemod selected as the device and also the standard mic channel. I also have FX channel, this is where I am now confused especially after the update.
Does anyone know how to lock the elgato wave input gain changing on its own? Using it on Steam deck (linux)
so your SFX via soundboard can route without the need of NDI tools, but voicemod, is a bit different and it's own Mic input.
Yeah that's what I figured
I haven't tested out sending SFX though, and I'll be testing that soon.
however, i think the app itself with voicemod will route to the channel I told it too, vs the micfx, but I'm going to test it.
Thanks for the replies I hate trying to configure audio, thought it would be a little easier with the wave link and DX. It's not too bad but with voicemod in the picture, I am second guessing everything. Lol
Question I couldn't find the answer to in search... Can the Wavelink app be set somehow to NOT be minimized when it starts up with windows?
Not to my knowledge.
Gain lock is a feature of the mics and wave xlr, and it’s in the notes for the 1.7 update for Streamdeck (don’t know if Linux has parody on that feature).
Go to the software download page to find more info about to how to turn it on.
well voicemod is it's own beast. I am at work, but I'll play with the soundboard. As for the voices, it doesn't route, but I am waiting till I'm off work to test a few things out.
Are you trying to use Voicemod for like streaming as well or just like discord?
If you are trying to use voicemod for just discord should be along the lines of:
MicFX channel -> MicFX as Voicemod mic -> Voicemod mic is your application mic.
Sound effect can be routed to the SFX channel with the "Route to MicFX" turned on.
If you are trying to using it for streaming as well you need to add the Voicemod mic to Wave link. Then mute the original mic to streaming mix and use the Voicemod channel for it.
Sorry using steam deck from valve, not the stream deck
I will be using it for streaming. That's how I currently have it set
Then you got it right! No need to second guess yourself.
Terrible with doing that. Thanks for the feedback
any difference in using 48khz vs 96khz?
There’s a literal difference, and a difference in the processing your computer does to run at 96, but there is not a practical difference within the range of human hearing to the audio.
Latest Wave Link update has introduced random brief snaps/crackles to headphone audio for me - just like has always happened when you enable VSTs on the mic. I still don't have any VSTs applied but I'm still getting the crackles. Any fixes out there that actually work? My searches have come up short.
That sounds like buffer errors. The kind of thing that might happen if the buffer was too small for your computer.
Did they put the buffer settings back in? It seemed to be removed in 1.6. It was, I think hold cntrl while clicking settings.
(I’m still on 1.5 since I don’t need any of the features since then and I stay out if things are working)
Just a guess but best one I have.
Oh weird. It got changed off its default and is set to "very small"
At least input buffer did. I guess that would be output buffer we're concerned with here
Going up on the output buffer to see if that helps.
You’re concerned with both
I THINK setting it to "large" for output is doing the trick. I have to listen to someone talk in a YouTube video for about 10 minutes to be sure.
That's where it really shows. It's usually too subtle to catch in gaming/music, etc. But speaking... oof, it's ear fatiguing
Setting it to large did the trick. I remember now I set the input buffer to "Very small" to fix an issue with Nvidia Broadcast a long time ago. Someone suggested increasing it, but it made my problem worse. Doing the opposite fixed that problem. So audio issues on WaveLink = mess with the buffers from now on. Thank you! (My ears thank you as well! 👂 ☺️ )
Lower buffers on either end increase the load on the host CPU. Nvidia broadcast is a whole different can of worms, so… yeah
Yeah, I stopped using Broadcast once OBS got the Nvidia noise removal available as a filter
this would be accurate. i've tested it out
Well, after letting it run with both at medium for a bit I found the static was actually still happening, just more subtle. I set both to very small and it's gone. So yeah, future reference - anyone experiencing crackling just mess with the buffer sizes until it goes away. Some may need to move it up, some down. 💁
Hello guys ! I've been checking for wave link and stream deck update, regarding to use the soundboard into discord. Did everything correctly (setting up the SFX channel, routing it to MicFX, put MicFX on discord, and selecting the SFX output through the Stream Deck soundboard). But discord don't detect any sound (try to reset everything, uninstall reinstall, still the same. Ansy help ? (don't paid attention to my approximative english ^^)
Edit : figure out part of the problem, looks like the sound is cut due to voice detection of discord. So u basically can't use the soundboard if u are not using the push to talk on it. Or i'm missing something.
Yes, that’s the problem; as I listen about earlier
It's a discord issue with many soundboards.
If you turn off echo cancellation and krisp noice suppression it should work without an issue.
The correct solution to this would be discord having a second input for music and sound.
But you can also turn off “automatically detect inout sensitivity” which will turn off the voice detection and give you a slider to choose how loud your signal has to be for discord to open the channel.
Make sure noise suppression is off to prevent that from chewing up your sound effects also.
Frankly, discord is designed quite well toward NOT having sounds other than voice coming through your channel. So you’re fighting discord here when you do that.
I use a second discord user that routes by stream sound effects, so it’s not my voice and can have totally different settings.
I will try later, thx ! Disabling this 2 option could lower my sound qualité ?
Will take a look, sounds to be tricky ahah
Quality itself shouldn't not be effected however depending on your environment the loss of things like noise suppression could add additional background noise so you need to try and manually set the noise gate so that it only activates when something the volume of your voice is heard and not background sounds.
Yeah that’s right.
Discord’s voice detection is really very good. Makes it so you don’t have to push to talk.
When you turn this off, any noise your mic hears will be broadcast to others in the channel, along with the sound effects you’re wanting to play.
Most people don’t have quiet rooms…
Ok just try it, looks like i just need to disable the krisp noice surpressor and not the echo cancellation. Should it be just fine with a VST noise suppressor on my wave 3 ?
Echo cancellation prevents feedback if you’re listening on speakers and other voices from discord are being picked up by your mic.
You should be using headphones that don’t leak sound, then you don’t need echo cancellation.
If your mic itself has a vst noise suppression and a noise gate you don't need to worry about having them active in discord since your mic will handle it before it ever gets to discord.
Fine, should be okay !
Niiiiice !
Depends how they are set, and how noisy your room is, but yeah.
Discords detection is usually better than any gate. But don’t have tons of other sounds in your room and you’ll be ok most of the time
That's the problem, discord one is good, and was usually set on automatic for me. But with krisp supressor and the automatic treshold of discord, i can't use the soundboard xD
Krisp is kind of aggressive and doesn’t sound that good compared to really good noise reduction, but for free it’s decent.
My dream discord feature would be instead of echo cancellation I can set voice channels in my discord so that if somebody isn’t using headphones, or headphones that leak, it will just automatically mute them with a message saying “put on headphones, you jerk”
Yeah sure. I will put a noise reduction directly on my Wave 3 and lower the detection in discord to be able to use my soundboard ! Thx for the help !
i made a reddit post about my issue a week ago and sent elgato an email 5 days ago but never really got any answers but im having issues with my wave xlr making a static blowy air noise every 30 seconds or so and im not sure if the thing is defective overall and i need to get a new one. I tried a switching mics, changing xlr cables, reinstalling, but none worked.
wave xlr worked fine for about 8 months until a week ago
intermittent noise: do you have any plugins on any channels?
vsts?
i have a few of them on for the base mic channel
Vst is a plugin format.
Turn them all off and see if you still get the noise.
Blasting noise intermittently is a method of copy protection that some use. If you have a free trial in there that could be it. This comes up from time to time.
hello, i have an issue with wavelink and a headset virtuoso. The microphone return switch on without any reason. Same if i mute it or if scroll down the volume.... the volume is auto on high and activated... i need to switch of manually the return of the microphone
So I'm looking at headphones to pair with the Wave XLR. Elgato claim that it can support headphones up to 250 ohms, but the one video I can find out there thinks "it's about 10% too quiet" at 250 ohms. I'm specifically considering the DT990 PROs, which do have an 80 ohm version (but I can't find them for sale anywhere). Does any one use 250 ohm headphones with the Wave XLR and can comment?
Hello yea I'm wanting to know if anyone can help me. I just got the Wave 3 mic and i downloaded the software wave link. It downloaded the right way cause everything worked. Now the stream mix bars are not working after 2 days. Sound is coming out but when you turn down the induvial slide down it don't turn down. It stays full blast. If I have music from Spotify playing people tell me to turn it down. When i do from the Wave Link. i had it all the way down and people still tell me its still loud. So i stopped and to run test its like wave link is not connect to that stream mix at all. I have all the slides turned off and its still playing. So is there a fix for this or it something OBS needs to fix?
If you are using wave link and the stream mix then you should not have any audio devices in OBS except for the Wave link stream mix.
i have them set as different stuff like system and Spotify. i thought that the stream mix was to control each one. unless i miss understood
The stream mix is the settings of all the things inside Wave Link then output to a single channel it doesn't do anything if you separate the channel itself and put it in the OBS audio mixer.
You should have all your audio routed to the Wave Link channels.
Then in OBS you just have the Wave Link Stream Mix channel for audio.
You can then use wave link to control all the different audio levels for the stream submix.
Oh ok i completely understand now thank you
So I have an issue with my Wave Link / WaveXLR. Since downloading the latest update it seems like my PC isnt letting me route my audio to the different channels (Wave Browser etc)
Everytime I try to play audio through google chrome into Wave Link Browser its like the videos dont play at all
YouTube even says "Playback should begin soon, if it doesn't please restart device" etc and when I unroute the audio into my main output (not wavelink) the audio plays perfectly
Its like either my PC or Wave link is blocking it from being routed through, has only happened on the latest update for me.
should I revert back to the last update and wait for a fix to come up?
Update: It was actually my USB-C wire connecting the WaveXLR to my PC that didn't work all of a sudden.
If anyone else gets that issue, I recommend replacing or reconnecting your main wires lmao
Are you saying it was a “unplug and Re plug” that solved it?
It was the wire that I had to replace entirely, it was doing the same things when I unplugged and replugged. I even restarted Wavelink tasks and my PC multiple times.
When I replaced the wire with a new one it's working properly.
It may also be a seating issue with the wire, not as extreme as a replacement. But that is what I had to do at least
Interesting. So maybe your wire/port is really picky and the new one fits tighter.
Yeah possibly! Glad I was able to get it working again.
But yeah it’s super interesting how a wire like that can mess up a lot of the audio settings / tasks in Windows.
So weird haha
It bothers me that it happens at the time that you do a software update… but subtle hardware issues can cause symptoms that don’t make sense!
I’ve seen computers that suddenly can’t boot; don’t even POST. And it turns out to be corruption on the storage drive. But storage drive doesn’t even load before POST so how could that be it?! Nevertheless, formatting the drive solves it.
Wadayagonnado?
Asking again, in case my question got lost among the others - Does anyone use 250 ohm headphones with the Wave XLR? If so, do you think they're loud enough or would you have gone with 80 ohms in retrospect?
Thanks Kris. Looks like I'll be buying the Wave XLR and the 990s then (which come in 80 and 250 ohm variants). A second opinion was all I really needed to convince me. According to the spec sheets the Wave:3 headphone output is 75 mW @ 16 Ohm while the Wave XLR's output is basically the same at 77mW @ 16 Ohm.
Are you plugging the 770s in to your motherboard or the Wave:3?
I believe onboard amps only power the audio outputs on the motherboard. The volume controls, being software based, can be assigned (or mirrored) to any device
Nvm, using an aftermarket cable fixed it
oh no... Discord's adding an integrated soundboard lol, seems to be one of those bastardly experimental features that some servers get and some don't, could only find 2 servers with it enabled, one of which is a dead server I made years ago for a minecraft group 🤣 this prolly isn't relevant here tbh but everybody wants a soundboard here too
can add your own sounds to it, just like emojis/stickers, and use other servers sounds with nitro
sometimes my output audio/headphone jack monitoring on the wave xlr wont work. I would have to plug out the wave xlr usb and plug it back in. During this time, however, the wave dx indicator on wave link responds to my voice, so I think it might be a software audio routing issue. would changing the output buffer to large solve this problem?
Buffer “shouldn’t” have anything to do with that… but it shouldn’t be happening in the first place so…
Yeah I just saw that in one of the servers I manage. Not going to replace actual soundboards or alerts and such for streaming… still would prefer a second audio input dedicated to sounds, so we could leave on voice detection.
But I bet users will think that’s fun.
I bet I’ll have to lock it down
Users will absolutely use and abuse it 🤣 (it's me, I'm Users) fortunately discord let’s you mute people’s soundboards per person
Anyone know why the apple music app wont route through wavelink?
Probably has its own controls.
is it possible to use a usb mic on my audio interface =
Has anyone else had issues with the Wave Link XLR not being recognized and/or working, and have to unplug and replug the USB? Happens about weekly for me, and it's getting really old.
This also resets the mute state of the mic, and since you seemingly have to set the mic input to the FX channel to make things work properly, it kinda messes things up a bit, and also creates a new USB device instance. So things like the mute button on a Stream Deck need to be reset to the new device.
Usb mics contain an audio interface.
One does not stack into the other.
I don’t have any of those issues, no.
thanks, sounds like an RMA then, yaaaay...
I would check that the issue isn’t your usb ports or something else to do with your computer, first.
But I expect tech support will take you through all that before they grant an RMA anyway.
I’d say document what you troubleshoot so they don’t make you do it all twice.
This has persisted thru a fresh Win install, and also different USB ports
Have you tried a powered usb hub? I would at least try that. And making sure other devices are not on the same bus. Especially high data devices like cameras.
If the power is weak that can cause all kinds of problems, and saturated bus would be problematic also.
After that, yeah. Maybe it just went bad. Could happen
I don't have any external USB hubs I can try, and it's on a USB 3.0 port
should the wavexlr use usb 2 or usb 3.0?
Spec sheet says it requires usb3.
That is definitely not required for the amount of audio I/O that these devices use. Not even close… but if their driver is written to require it maybe, or maybe they just want to support only newer computers.
lol i actually have no idea why sometimes my audio stops working, it's just the headphone monitoring. I've tried everything
the only thing I can think of is that im using too many usb's on my pc
General recommendation would be devices that pass data and need to be real-time should be the only thing on that bus. If possible.
Your mic shouldn’t be on the same bus as your camera for sure.
If things start running out of bud power using a hub with its own power source will fix it. This can cause random problems too.
But not all motherboards are equal and they don’t all provide tons of juice to their ports.
It’s not always clear which ports share a bus so…
ohhh i have like my wave xlr, stream deck, focusrite 2i2 audio interface, and elgato face cam on my motherboard usb's
maybe thats killing the bandwidth
i do have 3 usb extension cards
maybe i should split the loads on those expansion cards
Face cam uses the most data by a wide margin. I’d give that it’s own card and out nothing else there.
After that the two audio devices could each have their own card. They won’t saturate the bus, but this way you know it’s got nothing in its way. Stream deck and anything else like keyboards don’t need anything special. They can use whatever motherboard ports.
Scarlet has its own power, right? Either way you have a card you can dedicate to it so, use that.
sounds good, really helpful thank you so much
Hello I need help with wave link. I have version 1.7.0.3053. the sound that emerges sizzles and jumps, whether for the microphone or the different sources. when for example I put youtube as the browser destination, the sound that comes out has pops and jumps. I don't know where it comes from. can you help me.
up?
hello,
I am looking for a go xlr mini alternative to get my gaming pc sound to my stream pc
Hi! i have 2 headsets, is it possible to have two audio outputs for my two headsets?
Not without adding a multi-output headphone amp. Which aren’t expensive.
Hard to understand your problem, but it might be buffer size needs to be adjusted.
Or there is a plugin that is causing problems on one of your channels
Thank you for your answer, can you explain to me more what the buffer is? actually in wave link the input and output buffers are by default on small not knowing what this corresponds to I did not touch it. Thank you again for your help.
That gives the host computer more time to process the audio in real-time, at the cost of latency. Bigger buffer means the CPU doesn't have to work as hard to process audio without errors.
Buffer errors can sound like pops and clicks. So worth a try turning those up.
Thank you I tried to put the buffers on long. it always makes a little pop on the game music. but there is no filter on the game output. i will try to deactivate the microphone filters
super thank you very much for your help, I identified the problem, the concern visn of the noise reduction pluggin of elgato and noise reduction of nvidia. It's a shame because they improve the sound but make pops every time on everything. Do you know any equivalent?
hi did anyone know why my headset sound in wavelink reset when i open pc it always blow my ears off, lik3e da middle one with heaset is reset.
My default mic is the “Mic in(Wave xlr” input but everytime i use it, it doesn’t apply the vst’s i use and in order for me to make the vst’s work, i have to use a different input but it doesn’t sound as nice. My vst’s aren’t working properly
MicFX is the one that includes plugins. Mic without effects is mic in.
Ive been using mic in for 3 months and it has been working and the mic quality sounds fuller and better
Nvidia is buggy. The non nvidia one should work better but if that also doesn’t work, there aren’t really any free alternatives that work well. I use waves clarity VX which is excellent.
But i perhaps i should use that
Then you have been using your mic without plugins. Micfx is the one that includes plugins. If that sounds bad to you it’s because of what your plugins are doing.
Plugins did work because i did noise gate about a week ago and it worked up until 3 days ago
Ok. Im not going to repeat myself anymore. Read the directions and watch the videos if you need some outside confirmation but,
The mic in device will be your raw input. The mic fx device will be mic channel after your plugins.
The stream mix and monitor mix (if your route the mic to then) will be including plugins by default, but that is switchable also.
If you ever used the mic in device, (not mic fx) for discord or OBS or anything… that did not include your plugins.
If you ever used the mic fx device, or the stream mix, that did contain your plugins.
You said here that your plugins didn’t work when you used mic in, but they did when you changed devices. That’s correct. That’s how it always worked and how it’s supposed to work.
Hello i am using MIC with Wave Link. I putted some VST on my MIC so that others will hear only my voice, no keayboard typing, background noise,... . But The Level Bars still going up and down even without speaking. How can i set it up that the bars will only indicate when i am talking?
You might be seeing level before your noise reduction plugins; on the mic channel.
The sound after those plugins will show in the stream mix bar.
^(only if you route your audio to the stream mix)
has anyone had luck with the rodecaster pro 2 and a wave:3 mic
?? what do you mean luck?
i just bought a rodecaster and am curious if others have used it with the wave 3 (meant luck as in did it work well for them)
they basically overlap, they don't work together since wave 3 is a USB mic and rodecaster is not a computer
it's an interface and controller
rodecaster is (in a sense) a 6 channel USB mic
Hello, the wave 3 app is incredibly laggy on the m1 pro mac - how can I resolve this? works fine with just 1 track but if a second track is added (ie Spotify) it becomes unusable
EDIT: actually just awfully laggy just opening the app even with default 1 track
one more question with wave 3. anyone found a good wireless headset that can work with it?
I use my Virtuoso XT
im looking for something that can plug into the wave 3's 3.5 due to me using a duel pc setup
That’s wired. Not wireless.
i bought the artis nova but they are not wireless in the sense it will work with two computers and the mic
can anyone help me make my wave: 3 louder? people in my twitch chat are saying they wish they had subtitles cause they can barely hear me sometimes. recording levels are at 100% in settings as well as my obs
In OBS if you rightclick the Audio Mixer and open up Advanced Audio Properties, you can boost your microphone where it says 0.0 dB and you can increase it, but make sure you don't overdo it since if you scream it will also get boosted unless you play around with compression and limiters etc
@fiery acorn
Anything negative is reduction, positive is boost 🙂
Also works with any type of audiosource, and that's also where you can select which audiosources go to what channels for multichannel recording etc
You want to use plugins to boost your level and control the dynamics so it doesn’t peak. With wave link you’ll want to do that in wave link passing that on through the stream mix, and not OBS, but it work in either place.
Look up EposVox playlist on stream audio to learn how to do it
anyone know if wireless headsets work with the wave 3?
Wave link can send its monitor output to any audio device on your computer, so any wireless headset.
The zero latency monitoring only works with the wired headphone amp on the device.
This is true for any audio interface with zero latency.
alright thanks.
What's the benefit of the Wave 3 compared to Wave 1?
I currently have the Wave 1 and I wonder if I missed something useful, I think I've asked this maybe somewhere... But It's a long while ago and just wanted to come here and check 😅
You're only missing a few buttons on the mic itself which controls settings that you can control in the WaveLink app anyways, also wave:3 has a touch-sensitive mute button on top, instead of having to click the button to mute. Otherwise, it's the same mic :) I highly recommended wave:1 to a lot of friends but Elgato seems to have taken the mic off of their store :(
sorry, not a few 'buttons' on the mic but rather a few features that the one button can cycle through
Oh, okay. So nothing much and I prefer the physical button for mute.
Those 'buttons' can be handled by my StreamDeck gladly :)
Glad Wave 1 and Wave 3 are still for sale everywhere here.
(Wave 1 is 105€ and Wave 3 is 163€)
So i routed everything through wavelink, but as soon as I open a game everything going static like and just distorted?
I have an Elgato Wave 3. Its causing some weird audio clipping when i connect to a bluetooth device. I have uninstalled and reinstalled multiple times and i have also done a pc wipe and cannot for the life of me get it to stop doing it! any help would be greatly appreciated
this was also happening to me and ive uninstalled and reinstalled 4x now 😦
I found out it’s linked to the nivdia voice plugin
Once I removed it it went back to normal
Always make sure your audio is working before you start throwing plugins on there.
But after that, be warned that the nvidia noise suppress plugin by elgato is wildly buggy. They shouldn’t include it, or should come with a warning.
I have no plugins enabled. I completely factory reset my pc. Downloaded only elgato wave link. Audio worked fine until I started trying to reroute audio through wave link and then book it just starts stuttering
Here’s a clip I have of the stuttering. Sorry if it’s poor quality. It was hard to capture off my phone from headphones
Update. I figured it was the mic. I purchased a wave xlr….. it still stuttering. I’m currently on hold for customer service I’m just at a loss
Hi! I have had this issue every once in a while with my wave link and my console through hd60x. There are times where my console sounds muffled/weird quality thats not what it normally sounds like. After the most recent update i thought it would fix and it did but it still happens from time to time(more so the weird kind of i dont want to say distorted but its definitely something weird) I tried unplugging my console from the elgato60x and closing the wave link software out and it works and sometimes wont happen again and sometimes will come back.
Any fix? or reason why it's happening? is it me?
If I had to guess, I would say this is a wireless headset loosing connection. Have you tried connecting a wired headset to the headphone port on the device?
any plugins on there? Take any plugins out and see if it still happens
So I did some testing after calling elgato. I figure what would it hurt to just unistall the wave link software one more time. So I uninstalled all Bluetooth drivers and uninstalled the software for wave link and restarted. I booted up and was running raw audio straight to my headphones and it was still stuttering. I typed into google bluetooth stuttering x570 as I know some people were saying the usb connections on the x570 weren’t doing the mic justice and ran into an AMAZING Reddit. Basically I didn’t realize I NEEDED to be running the Wi-Fi antenna because it transmits Bluetooth and Wi-Fi. Once plugged in it immediately stopped stuttering and I haven’t had any problems since.
Thank you for responding though. I have been a giant ball of stress because of this 😂
Great. yeah, so troubleshooting advice is to take some things out of the equasion to narrow down the cause before you do drastic things like reinstall windows. Try using a different speaker or going wired if it's wireless.
Bright note I got my fiancé to upgrade me to the wave xlr so I should be golden for a long time 😂😂
I did all of those things as well. I tried dang near everything that I could find on the internet and even when I called to speak to someone at elgato he’s like you’ve done everything that we would have asked you to do including wiping the pc and reinstalling windows to ensure there weren’t any sort of corruption happening
I’ve been at this for nearly 2 days and I’m just happy I found the stinking problem lol
plugins on the channel with my console?
no
nothings applied
and i've downloaded no plugins also
Another weird thing that happens is sometimes the sound of a jet speeding past will just play
i dont have any sound like that set
and the games ive played dont have those sounds in them
where do i get help with Wave link software from Wave xlr?
i have issue that Auido setting reset everytime it open pc
Have you enabled gain lock?
Does your computer change audio devices when it opens or goes to sleep?
Is there any good settings for getting the wave 3 to sound good on discord calls? Mine sounds fine in link but not so fine in discord calls
You may be using your raw inout for discord.
Micfx is the device you can use for apps like discord; it is your mic channel after effects.
Ah thanks!
(Incompatible) C:\Program Files\Common Files\VST3\VST3\32bit\DeeGate.vst3
Does anybody know how to fix this?
suggestion: add a setting to wave 3 mic that says "I just want this to be a microphone" because its clashing with my steelseries headset on like.. everything.. and every time i try to find which input will actually work on discord its giving me like 7 diff options.. very unintuitive 😦
like which is it bruh..
Mic not working on discord and i do not know if its the wave link software or my pc's settings or which of the 30 diff versions of wave link im supposed to set it as
so im having a problem with (elgato wave link) where if i put discord or spotify there and record something in shadowplay i cant hear any of those sounds except the mic and game sounds how do i fix that ? or is it a give up on this and that situation ?
Shadowplay has limited sound options. That might be your problem. If you can set it to use stream mix, you can include anything you want. If you can’t, then it won’t work and it’s not wave link’s fault.
which option do i use then ?
Stream is the stream mix. It will contain the mix you build in wave link and route to stream mix.
ive tried that i can hear everything except my mic
can i add my mic to that ?
Then route your mic to the stream mix. The mix contains what you route to it
gain lock is on
Hello! 👋 Are there no audio effect downloads available for Wave XLR for Mac users? Happy with my Wave DX so far but I want to apply some filters to make it sound better and higher the threshold for what sounds it lets through. Any pointers to achieve this on a Silicon mac setup would be highly appreciated 🙏
Hi! i have a new problem besides the one i mentioned the other day. My browser is going into one channel that i have set to Browser but it doesnt all go to that channel
Like right now i put two tabs making sound one goes through browser one goes through system
Update: Think i fixed it only thing i cant get is discord sounds but its ok
There are many plugins out there, you don’t have to wait for elgato to supply them.
Any vst format plugin should work. The reaplugs free pack from reaper is a good starting point. Check out the plugin suggestions on elgato’s site for more.
Discord has its own output settings. Any time an app has settings for input/output, use the app itself. Use the windows settings for those apps that don’t have their own.
Thanks for replying! The reaplugs free pack seem to be Window only as well 😦
Really? That’s sucks. Well if you simply install reaper, which has a free trail it comes with its plugins which will install to your vst folder. I guess that’s the workaround there
Hi! I've been using an elgato wave 3 for a while, just built a new PC on windows 11 and I am having serious issues with the Wave3 mic, it seems to bounce between only being able to act as headphones or as a mic. In System > Sound settings both devices appear but if I'm able to use them as headphones the mic doesn't send any data to Windows (but it does still pick up sound as the mirroring works) and if I unplug and reset it it will work as a microphone again but no audio will come through to the headphones
I've tried restarting my computer to no avail, and I don't know what I can do in system settings since everything looks like it should be working
If my mic is plugged in at all windows sees both the mic and a pair of headphones as audio in/out devices, even if my headphones aren't plugged in
Hello!!
I don’t know if other users have this issue but I notice when using the wave link all audio volume sound is more lower than before installing this program…how can I fix this issue? Because I need to use more volume than before when using speaker , someone know how to fix?
sounds like maybe you're having windows default device setting moving around. the mic and the headphone port will show up regardless of if headphones are connected or not. that's expected.
Try not using the windows default device settings for mic and speaker and instead use wave link monitor output to decide where to send the monitor mix.
wave link is a mixer, and you can have plugins processing the audio on each channel. But with no plugins installed if the faders for the channel(s) you're using are all the way up, and the monitor mix output is all the way up, this is 100% output.
Any plugins on a channel with audio could be lowering the level; that's up to how you set the plugin.
and in windows sound settings it could be that whatever the monitor device wave link is using could be set at less than 100%. But if all are at 100% and no plugin is reducing anything, then that is 100% volume.
Only other posibility is that maybe there was some other sound app in windows that sound runs through when not in wave link that could be boosting the level above 100%. something like surround processing or something. So turning off any other sound app and turning off all of the windows sound processing effects could solve this.
I'll give that a go, but just to be clear I'm not currently using wave link. I also tested the device pairing on my work laptop that does not have wave link installed and did not have this issue.
I don't think this was a default device issue as I was very much in the sound settings telling Windows which device I wanted to use
Thank you for reply!!
I’m not using any other sound app, I’m just using the wave link and the audio effect. Is the second time I install and before to have this program the audio sound normal but with the program install well , I watch YouTube, listen music and the sound is lower and I need to volume +
I search if this issue is frequent to other users and I found a lot on Reddit they have this situation, I don’t want to uninstall the software…I search on YouTube and I don’t found any video about that
this did not work, it still clips and kinda glitches when I start talking
You're not describing your problem clearly. if there is something wrong with your audio then we need to know if there are plugins on the channel. If there are... turn them off, if that works, try setting their parameters differently to correct the problem.
If there are to plugins on your mic and you are having clipping, it's because the mic gain is set too loud, which causes clipping.
I have no idea why this worked
but I solved my mic input issue by allowing my webcam mic to be a valid audio input source
Literally having the webcam mic available as an option is the difference between registering input and not
Makes no sense lmao
wave link's audio devices need to be enabled for the audio routing to go to the right place. This may have something to do with it if you didn't install the software along with the mic. Example: if you dissable some of the virtual audio devices wave link creates (to clean up your list) the audio will not appear at the correct channel. As if they are secretly numbered by the system. Restoring all channels to enabled fixes this.
So if you don't have it installed, it might not route correctly.
Just a guess, but that was my experience when I tried to dissable a few devices I wasn't using. All kinds of problems with audio appearing on the wrong channel or not at all, until I brought them back.
Oh that's weird. But yeah I didn't install wave link at all, but when I tested the mic on my work PC I didn't disable any other inputs or outputs so that could be the problem.
Weird that disabling/enabling a completely separate webcam audio input would have any affect on that though. Happy to hear you had a similar type of issue though, that makes me more confident this could be a permanent fix and not a band aid that'll go away on my next reboot
The takeaway I would go with is that there is something about the wave mixer routing that relies on its channels being in a specific position in the list, or something like that. Like imagine a routing table that gets offset by some number of a device is or isn’t present.
I’d suggest that if you don’t install the software for the mic it might keep working like this, but it also might fall into not working the next time another audio device is added to the system.
I’m not gonna tell you what to do but not installing wave link you’re really missing out on everything that’s actually special about this device.
Yeah, I have some plans for content creation/streaming in the future that I'll definitely want wave link for, it's just on a new computer before I get to all that I wanted the simplicity of a plug and play solution before I mess with things.
Definitely good insight on the routing, if it's true feels pretty silly for it to be that dependent on other devices, like what if I didn't have another mic to turn on. If the problem pops up again I'll go ahead with wave link and see if that also fixes it. Thanks!
I mean, if you install the software, it still just works as a regular mic. You don’t have to do anything with wave link to make it work same as now.
But (if I’m right about the underlying issue) it solves this problem since the table or matrix or whatever would have all the virtual devices it expects.
Question: is the headphone port on the Wave XLR send out the raw audio from the mic device, or does it send the audio processed with VST's from the MicrophoneFX device
The headphone port functions like any output on your computer. You can route the wave link monitor mix to it, traditionally.
But I suspect you're really asking about the zero latency monitoring of the mic. The feedback from the mic that passes to it's headphone out is pre-fx because the effects are happening on the host computer so audio has to go through the buffer latency before processing, and then back again to hear it post-fx.
Ah makes sense
In my case, I'm trying to send my post-fx mic output from my PC to my work laptop. I work from home and don't want to use the macbook mic & speakers, and right now I'm able to get audio out with a USB to 3.5mm adapter into my PC's line-in, but the post-fx mic from my PC to the work macbook is what's throwing me for a loop
Seeing people online with their 2 PC stream setups send the audio from the gaming PC over HDMI to their capture card on their streaming PC
I can do that with a spare camlink but that's not really something I'm looking to do
I think I found a roundabout way of doing it based on how people are capturing their audio on a 2nd PC
The Macbook has a USB to 3.5mm headphone and 3.5mm microphone adapter
3.5mm cable from that headphone port goes into the PC's line in
3.5mm cable from PC's line out goes to the macbook's USB adapter's microphone port
Set the stream mix device in windows to "listen to" the line out device
Then just mute the output to stream mix for each device in wave link besides the mic
Is the "NVIDIA Broadcast Noise Removal by Elgato" VST known to cause massive audio dropouts every few seconds?
I would really love to use it but that's just plain unusable.
I've installed RNNoise for now, but the results aren't that perfect
Yeah you’re doing the right thing by using the “listen to this device on…” which will incur some latency but it’s the best you can do.
The device you want to use is micFX. Which will be just your mc post-plugins. That is regardless of other routing, so you don’t have to mute it from either mix. Micfx is a direct output for use in voice chat software.
The nvidia plugin by elgato is buggy. It works for some, rarely; but for many people it bugs out, causes stuttering or dropouts, and/or consumes massivly more GPU power than it should compared to using the nvidia broadcast app instead.
The elgato cpu based noise suppression plugin (the other one in the pack that doesn’t say nvidia) is a skin of RNnoise; same process, but with a GUI.
That’s probably the best you can get for free. If you want better noise reduction paid plugins are you option.
Oh interesting, I didn't know that the Elgato one is a reskin of RNNoise 😄
Hello got a question
i have actuall n osound anymore over my wave link software
uninstalled it like 3 times now
but the sound bar in wavelink is showing th sound but i have none
Can someone HElp???
Forget it fixed it.....
what did you do to fix it? Im having a problem
I need some help please. My wave link is not sending output audio to OBS or discord (or any program). Wave link appears to be working correctly but when I add stream mix, monitor mix, or mic in (all from the wave xlr) as an audio source in OBS, there's no activity in OBS. If I add the "wave link system" channel as a source in OBS, it goes through and is picked up by OBS just fine. Ive added some pictures of this happening. Can anyone please help? I've uninstalled wave link and OBS multiple times, and basically tried any fix i can find online but i havent seen/found anyone experience this exact problem before
Did you check your Windows sound properties for the Wave Link Stream channel?
For instance on Windows 11:
Hi, I have just reinstalled Wave Link after a format and reinstall and it appears to have recognised that SDP is connected but not installed. I can't add Wave:1 to the mixer which indicates that WL hasn't installed the Wave driver. Can this be done manually without having to uninstall and reinstall WL?
I believe it’s all one software package.
Have you disabled any of the wavelink devices in windows sound properties?
I found wave link doesn’t route correctly unless they are all present, even if you aren’t using them.
@solemn wyvern No. It's a clean installation on a clean windows install.
Hi! I tried updating the firmware on wavelink but now it gets stuck 10% then gives me an error msg " unable to update, disconnect and reconnect the wave-unit and try again" Ive tried force quiting, disconnecting and switching usb ports but it still doenst work. anyone know a solution?
Update: it is now stuck on "initiating- dont remove the wave-unit"
Is there any way to have wavelink setup with the following "feature". I have a "device" for music. So spotify i.e. is set under windows to output into the "Wavelink-Music" device. Now the problem... Let's say I'd like my stream to hear the music (by using stream mix,i guess). I guess I can hear my music by myself via the monitor-mix. But, my monitor mix is usually my headset (Browser-sound,game sound and so on). But i'd like to hear my music over my speakers instead of my monitor mix (headset). Is there any way to realize this?
Not with just Wave Link. You would also need something like Voicemeter.
what setting should i have or must have ?
i want make like keyboard asmr sound for my friend and want the best quality sound
what is the best audio effects ?
Adding to the other answer: you could set wave link music to “listen to this device on” > your speakers.
This way your speakers would mirror the music channel, albeit without the volume slider and with some extra latency which doesn’t matter much for this use.
Mmm, good audio is always about adjusting based on what you hear. There is no preset since your situation/ setup/ voice/ room is different than anyone else.
That said, generally mic preamps efficiency is best near the middle to 2/3rds up their gain range. That’s where you’ll get the best signal to noise ratio. So turn it down to there and make up the difference with clean, digital gain in a plugin later if you need more level.
Nope!
My top requested feature after a third mix output.
Either, really would allow you to side chain. Either in, or out of wave link
@ Admin make it happen pls
Actually, I’ll give you one tip, but it takes a bit of an ear to get right.
If you send your full mix to OBS, mix your voices higher than maybe they should be, then use a compressor with low ratio like 2:1, slow release, like 500ms (maybe more) and set the threshold so it doesn’t grab your game sound/music but does grab your voice. Now it will suck the whole mix when you talk and the rest of the mix comes up between.
The slow release keeps it from sounding like pumping too much.
Poor man’s side chain stream audio
That actually sounds like a good idea tbh
It’s not as good a proper side chain, your control isn’t as good. But can work with the slow release.
And getting the game/music correctly lower than your voice.
It’s like you’re mixing backwards. You set the levels to be what you want them to be if a side chain had pushed it down. And then bring that full mix up into this slower compressor to behave like ducking.
can't you do ducking in obs though, via filters for each audio input/output?
Sure, if you have separate audio sources! But that’s not easy or good on 2 pc setup. So you use stream mix so you can monitor the result correctly. And reduce complexity, etc.
I do single so this wouldn't be ideal for me, but dual PC, at this point most GPU's can handle the encoding for both gaming and streaming at the same time. Any reason people still run Dual PC setups?
I run dual for sure! (and so does Marik, which is why that's he answer)
I play in VR, for one thing, so I COMPLETELY max out my GPU. Encoding aside, I don't want anything taken up by an OBS instance compositing frames on my game computer. So I run monitor mirror onto a capture card and second PC.
However slight OBS compositing will seem to the 3080... Nope, no 5% load for me
that makes sense. I never understood, dual PC setups, but there is no way for the audio to be isolated per input/channel from gaming to pc huh?
Well, you could add a cable from line out to line in on the stream computer, to bring a second channel into OBS. But it’s complication that’s…. Probably not necessary? And it means you can’t ever properly monitor the sound mix your stream hears.
Side benefit of dual pc is also that game crash or even fully restarting the game pc doesn’t interrupt the stream. For what that’s worth.
Would NDI help with this if Wave Link supported it?
It could take the place of a wire, I guess.
I did fix it thank you!
I had a thought... if Elgato could develop something similar to VoiceMeeter's VBAN to allow communication in Wave Link between Stream and Game PC's.
They could, but much simpler would be to add side chain between plugins and/or add a third mix output and make the stream mix(s) selectable devices like monitor mix is.
The whole software would become much more flexible for everyone; not just those with 2pc setup.
Considering to buy the Wave 3 mic
Like that, but different
A way to separate them on the dual streaming set up would be dope
So I can sidechain
can i connect my guitar to my wave xlr?
thats if i use a 1/4" to xlr cable
im planning to buy another wave xlr just for my guitar so i can play it through my mic
I need help here
Not getting audio from deadcells, i have the routing setup correctly. dont know what im doing wrong here
You need a DI box for this to get the impedance right for a mic preamp.
Not getting any audio? Or audio going to default instead of game?
Some games don’t respect windows rules, so you would need to set default to game and the redirect system sounds and stuff to wherever you want them.
@solemn wyvern can you dm me an example of how that would look like?
or a link so i can do it myself
been searching and cant find any idea of how to do that
click the sound icon in the windows task bar and set it to wave link game. Now game is your default. Your system sounds and anything else routed to default will now go to game so you'll want to route those to system in the screen you showed above
I agree. I was just referring to those with a 2PC setup.
Or if you're like Overwatch 2, you have settings to set the output of game sound which doesn't actually work
Guess this is best channel?
I'm considering getting an Arctis 7 headset to replace my 6 year old dt770s. Can I still monitor my Wave DX through Wave XLR through a wireless headset or only via 3.5mm?
Through Wave Link you can, with some latency. For realtime monitoring though, you will need to use 3.5mm connection on Wave XLR to the headset.
I think maybe 100-500ms depending, is this right @solemn wyvern?
I mean, I don't need to monitor possibly? They are closed-back tho
Wired is required for no latency. With any hardware; that’s a fact of digital audio.
And with your own voice you’ll hear the latency because it will conflict with the sound inside your scull!
How much depends on your system and what plugins you add, but you’ll hear any latency in the case of your own voice so it really doesn’t matter.
I actually don’t monitor my voice anymore, after initial setup, because it doesn’t include my plugins (or it would be latent) so it’s not really what the mix is hearing anyway.
Open back would leak sound into your mic. Everybody should be using closed in this case.
Hi everyone, does anyone know if a new beta version of Wave Link is out/available or if a version with a third output is coming? It was discussed on a youtube vid like a year ago but nothing ever came of it.
Elgato does not comment on the possibility of new features, hardware, or software. So there is no additional information and no beta running. Wave Link currently has the monitor & stream output which contain everything you set to them and the MicFX output which is just your microphone with VSTs applied + SFX channel if you route to it your mic.
right I'm aware, just would be nice to have another Output Channel as I would like some channels to output to a headset monitor and others to output to a speaker monitor so I can easily switch back and forth depending on my use case.
Gotcha. Currently not an option. I'm sure you are aware but you could accomplish that by also adding voicemeter into the mix as well but unfortunately not possible with the single bit of wave link software currently.
Thanks!
We continue to ask for this (and sidechain)
So even though I would prefer wireless, I might be stuck with something like the rode NTH-100, since the quality on them should be pretty good and they should keep my ears cooler
Hello!!
I don’t know if someone here play with VR , I play a game but since I have installed the software , in game no one can’t hear me…
For be specific I’m not using the elgato mic for talk im using the normal mic include in the headset BUT I set up on the software I’m using another source of mic -I don’t know if I’ve been clear with this explanation- if don’t understand I mean the wave link change a lot my settings and before using the wave link was ok but with installed is not, I don’t know what I’m doing wrong , I don’t want to uninstalled the wave link every time I want to play
I don’t know if someone can explain me how to set up please? The game I play is “VRChat” and when I talk no once can’t hear me 
If someone have a video or know I will appreciate so much, you can ping me too, thank you
The setup doesn’t change at all, but if installing the headset added a new mic windows probably changed to using that mic as default.
You need to set wave link and the headset to use whatever mic you actually want them to use in the settings.
Hi Y'all! For those needing help for setting up the SFX/Soundboard using Elgato Wave Link/StreamDeck, I hope this helps. https://youtu.be/pxOnwHHZKdY
In this video, I have talking points about routing your Soundboard/SFX to your Microphone FX using your Elgato Wave Link Software. NDI Tools isn't really needed anymore, unless you're doing more than using a Soundboard/SFX. Currently only 1 audio input in Wave Link routes to Microphone FX, and that is the SFX input. I hope this helps you with y...
Hi Y'all! For those needing help for setting up the SFX/Soundboard using Elgato Wave Link/StreamDeck with Voicemod. I hope this helps. https://youtu.be/brTAr9WBmAs
In this video, I have talking points about routing your Soundboard/SFX to your Microphone FX using your Elgato Wave Link Software with Voicemod. Currently only 1 audio input in Wave Link routes to Microphone FX, and that is the SFX input. Now if you are using the voice changer make sure you only use your Voicemod microphone instead. I hope this...
how good is the wave dx at rejecting sound from open(or semi)-back headphones if I enable the elgato noise removal?
It probably wouldn’t be better or worse than other dynamic mics. Slightly less sensitive than condensers to off-axis, but headphone bleed is unfortunately pretty on-axis.
Not recommended for use with microphones; open back cans.
need closed back that doesn't heat up my ears a ton then.
Earbuds also a perfect option if you find some that are comfortable for you
one of my client has this problem, no sound from the wavexlr, warning sign on the input channel, has this ever happened to anyone ?
have them close wave link out from Task manager, and then relaunch it. should resolve the issue.
The only earbuds that I have, are the pixel buds pro. They work for short periods at a time, but I wouldn't want to wear them for hours upon hours straight.
Well hello guys, i don't know if you agree with me, but i think one of the lasts things wave link is missing is the capacity to sidechain (or it is already the case and i don't know how to maybe ?). Is anyone know if it is in the scope of the dev team ? i would love to be able to make a sidechain compression between virtual outputs directly in wave link mixer
Can you guide how to do that please? 🙏
We have been asking for this feature for years now, yes.
It depends on your headset, how to tell it which audio device to use for input.
The headset is not connected on the pc, is connected to my VR , it’s supposed I need to put the VR headset but I notice when I want to set up suddenly disappear
I’m sorry, I can’t understand what you’re asking.
If your vr headset isn’t connected to your PC, then wave link has nothing to do with it.
Anyone here ever had the elgato wave software update corrupt within the elgato wave xlr? Any tips to fix perhaps?
Dumb question here, I have a wave 3 and when I stream or record I can always hear my keyboard and extra sounds in the background (OBS studio). If I set up the noise suppression for the “wave 3” input, will it work for anything I have the regular “mic in (Elgato wave 3)” selected as my input for or would I need to set up a separate voice channel and make that my default input on my pc?
There’s a very good chance this question probably won’t make sense but I’m hoping it does lol
I think I get the question.
Mic in will always be the raw input. Mic fx is the device that contains the plugin effects; use for apps like discord that you want to hear just your mic (not the full stream mix) with your plugins.
Okay so should I set up a separate input for MicFX in OBS to use and leave the Elgato Wave:3 input muted so the noise suppression and EQ will work, or will they work through the stream mix?
Wait I see what you're saying, use microphonefx as my input in applications that I want to use the EQ and noise suppression effects in/for (without the whole stream mix), and as long as the "enable filters for stream mix" option is checked it should work when the mic is unmuted for streaming/recording
If you add the mix to OBS, that’s all you need. Build the mix to sound like you want. When you click on each channels plugins you can set them to either send effects or not to each mix.
But for a case where you want just the mic (not the mix) you use mic fx.
Yes
Gnarly. Thanks for the help
🤘
Anyone else have an issue where the Noise Cancelling features of the Wave 3 do nothing?
I've checked everything post download and update. I'd sampled all types of noise behind me and there's zero difference with either noise removal.
I'm trying to figure out what I'm doing wrong.
does anyone have any funny vocal effect plugins for the wave 3? Everytime I try to search for one all I find are the "professional voice quality" when I just want voice effects and do not care for the "crisp professional" types
Reaperplugs are free and really good, and then you can look for free VST's of Flanger, Phaser, Pitchshifter etc 🙂 There are tons of free VST's out there
Personally I use a couple keys on my StreamDeck to toggle a couple different reverbs and a flanger 🙂
I tried downloading a few but all are incompatible, unless I would have to use them through reaperplugs
You can start with these: https://www.reaper.fm/reaplugs/
I really like their noisegate and compressor
Then there's Plugins4free that you can check out
huh, scans the folder but doesn't show up on the effects list
You have to place them in the correct spot, like C:\Program Files\VSTPlugins
and add that folder to Wave Link
Like this 🙂
it says reaplugs is incompatible?
Incompatible with what?
it scanned it, but labels it as an incompatible plugin
What operativesystem are you using?
windows
Uh.. Can you show it, where they're placed etc?
Haha it's ok 🙂
I just got the mic and tried to rush into everything too quick
I get it, you're excited 😄
There's several good videos on youtube by example EposVox that shows you how to use plugins to make your voice sound the best, also recommend checking one of those ^^
bet bet I will give them a look

which one is better NVIDIA Noise Removal by Elgato or Elgato Noise Removal?
Totally different things. You can say “better”
Nvidia is probably stronger when pushed to its max, but they will both degrade the audio pretty heavily by the time they are pushed to that point.
Really the difference is GPU processing for nvidia vs CPU, and if the nvidia even works for you since the implementation is very buggy. But you can always turn on nvidia broadcast if you want the effect without the bugs (in an annoying workflow)
since it is buggy do u recommend not using any ?
You have to try it and see. The nvidia one is buggy; causes a wide variety of problems from garbled audio to massive GPU utilization to crashing.
The non-nvidia one is just a wrapper for the open source RNnoise plugin witch works fine for a free suppressor.
Try them out. If you have extra GPU power you’re not using, try the nvidia one and keep an eye on stuff getting messed up. If it works for you, great.
If you have extra CPU instead try the non nvidia.
If that’s not powerful enough for you, you options for better ones are paid, not free.
Wave clarity VX is the best. Only $30. It’s a steal.
Also, maybe try to remove the noise from your room in the first place. Which is a more powerful solution than any post-processing.
cpu i9-9900k, gpu rtx 2080
so u think i should stick with gpu ?
I keep telling you, you have to try it out and see if it causes bugs.
If you’re lucky, it’ll work fine and then you just have to decide if the GPU utilization is worth it.
ok i tried both and the one without nvidia is better
Im having an issue with wave link audio when it comes to discord screen sharing. When I screen share my game to discord the audio getting picked up is not only the game audio but also the voices of people in chat
only thing i changed recently is I set Wavelink system as the default audio source because a few games werent getting audio picked up as well as some software like sharex wasnt picking up
Unless you can force discord screen share to a different input, to select the game channel, it’s probably using the windows default device.
Same solution I usually offer when somebody finds a game that won’t cooperate with windows routing: change windows default to game, and then route system sounds to system in settings.
Discord share works for me and this is how I set mine.
I will try that and see how that works thank you for your time
is this good audio effects and what other vst u guys recommend ?
Does anyone else besides me have a 2nd interface connected to their pc? I’m using an Audient evo 8 next to my wave xlr so I can have 4 more mic inputs. I’ve set the last four inputs within wave link to be the 4 mic inputs from the other interface. It works really well so far.
That’s a whole lot. Why so many?
I don't use a second since I couldn't get it to work with my particular ones, so I just use my Focusrite 4i4 right now. I had planned to use my old Focusrite 2i2 for dedicated musicrecording but ran into problems so eventually I'll have a second rig that takes care of that 🙂
not sure, a friend of mine help me setup those and i have no idea what are those
What do you use wave link for? Streaming, recording or what?
thinking to start streamign and gaming
That sounds awesome! I do a lot of streaming so I hated to use another software besides wave link so I simply integrated another interface. That is until Elgato releases a wave xlr 2.0 with more mic inputs. Lol.
That’s really awesome. What kind of mic do you use?
I ask why so many plugins because I feel like that might very well be overkill for what you’re doing.
I have my sm7b connected directly into the wave xlr. Then a couple sm57s into the Audient. That works amazingly well for karaoke night. Lol.
Elgato wave 3
Thought most streamer used the go xlr for the sm7b
Personally I use Noisegate, Compressor, EQ, Limiter and De-Esser, my setup just makes it sound more natural and removes noise and breathing, don't need much to make it sound good
Audient is more high-end interfaces for musicproduction generally
If I’m gonna pay that kind of price for an interface targeted to content creators I’m gonna go with with a rodecaster pro. 4 mic inputs, 4 headphone outputs, more than 70db of gain for each mic. Plus level sliders all day.
I wanted a GoXLR before I got the Streamdeck+, now I don't want or need it anymore 😛
U got the stream deck ?
Of course.
Other than sliders and a ridiculous price what is so great about the go xlr? I’m just trying to see what would justify the price. Still only one mic input. Which is fine for some but, for that price I’m gonna fully utilize it and have several mics.
So you can still use your xlr mic through wave link right? Stream deck plus opens up the software and you still get to use your focus rite and your mic of choice. That’s actually pretty awesome.
Good friend of mine uses the wave 3. I gave him some eq pointers and showed him what to do for compression. He sounds great.
@frigid verge yeah I run my Focusrite 4i4 into Wave Link 🙂
Perfect!! I tried just using voice meter on my laptop as a replacement and hated it. Ended up buying a second wave xlr. Lol.
Yeah.. used Voicemeeter for a while, hated it because lots of artifacts in sound
Which mic you use?
I’m a huge fan of everything Shure myself.
Sm7b and s obviously a bit of overkill for streaming but, why not? It sounds amazing!
AudioTechnica AT2020, I really want the Wave DX
Why the wave dx? It’s a decent dynamic mic but, it’s f you’ve got a deeper voice such as mine it tends to really boost the high end. Needs heavy eq.
I used to really want the Shure MV7X, and then Elgato came out with the Wave DX :3
I own a mv7 as well. It’s my laptop mic.
From the videos I've seen and heard it has very similar quality to the SM7B and the MV7 at a fraction of the cost
(Whispers) {don’t tell anyone} SM58.
What??!! Who said that?
I've been using condensers for the past 15 years and getting sick and tired of having to use heavy noisegates to make it pick up less, dynamic would solve that ^^
haha yeah I know it's the same capsule
same with SM57 really
Absolutely! Agreed. Condensers are great but, not ideal for streaming.
Condensers are great if you WANT everything to be heard, or really hate it showing in frame so you have it way further away
Can u send me the setting in dm
Condensers are great for micing up guitarcabinets though ^^
This
Yes but, it will be several pics.
Also my pair of sm57s are great for guitar cabinets and acoustic as well.
Ok
Oh yes, at 45degrees 😉
And the eq I used is tdr nova
I don’t own an AT2020 but, everything I’ve seen about it is positive. It’s a medium diaphragm condenser as you know. Should be fairly easy to get rid of noise as long as your gain is barely above zero.
I used a yeti for years before going xlr. Stupid usb condenser was a pain. But all I had to do was lower gain.
With my interface gain has to be quite massive for it to even make my speakingvoice be at around 50% volume with peaks of 90%, so yeah, can't do much else with it
Well that sucks. Sorry you have those issues.
With a Scarlett? Those have decent gain; really good for the cost. Run dynamics just fine.
You shouldn’t have any gain trouble, are you sure you don’t have a pad switch on the mic or something? Actually I don’t think there are any on that one.
Are you quite far from it? That just seems strange. You shouldn’t need much.
I use a condenser though
Back to this: that’s quite a lot.
You have to go by listening, so we can’t really say what’s needed without hearing your audio, but I bet you can pare that down a bit and be fine.
For example, I doubt anybody anywhere actually gets improvement from an exciter on their voice.
Experiment. Less is more sometimes, when they are used right.
Yeah you should have even less trouble with gain.
I mean, haven’t heard or seen the setup, but I’m surprised. Makes me think you could be closer. That would help with background noise, too.
everything is good now i just tested in obs and everything is working perfectly
Proximity can often be more powerful than directionality, with mics.
I have it slightly below my mouth to not get plosives, and without the gain set this high it barely works, but I did get it used, B-stock.
Right in front of me 😛
With the gain and my settings it sounds pretty good though 🙂
Shrug, eh? Working equals working!
Scarlett preamps are pretty low noise so I’m sure you’re fine.
Shocking, actually, compared to what cost 4 times as much 15 years ago.
Iam using a microphone arm and I wanted to know if it's "normal" that if I tick or accidently hit the arm with my finger tips or hand that this sound is being heard in my microphone as well.. Is it the same for you guys? And if not...how can I fix this?
Ok it seems that I need a shock mount. Is there anybody who can recommend a shock mount for the Wave DX? I found that elgato has stated on the page that 3rd party mounts would be the only way for this. But I can't seem to find one. 😦
Yeah shock/suspension mount would be the solution to this.
Though honestly their effectiveness is limited.
(Professional sound engineer, here; I use lots of mics every day)
Shock mounts work for keeping rumble from foot tapping out of a mic stand-mounted on the floor being tapped.
Less effective against taps to the actual stand, and not effective at all against taps to the mic itself, of course.
So I would say… don’t spend a lot expecting miracles. Get used to not tapping your mic stand.
Another thing would be to decouple the desk from the stand/arm.
In other words, taps on your desk can telegraph through the stand and a shock mount might lower these a bit but actually attaching the stand to something other than your desk is the best isolation here. It will beat any shock mount, every time.
If you still want one, rycote are the best and probably have the best chance of actually helping. See here for a “universal” one.
Rycote InVision Universal Lite Microphone Shock Mount https://a.co/d/gdKuYco
They are expensive. I don’t recommend it and you’d be better off attaching the stand to a different desk or getting a wall-mount to attach the arm to so it down vibrate with your desk.
Thanks a lot for that extensive reply. 🙂 I already ordered a different one but I also found the Rycote. Unfortunately I don't have another table or the space for it to place the boom are there. The only way would be a wall mount to my left side. Anyways, I'm a bit overburdened when it comes to setting up the VST plugins in Elgato to make me sound good...Is there a place to find audio-"experts" that can help me with that?
There’s no way to do it besides listening and adjusting, so you’ll need to learn what to listen for and what knobs do.
Sorry there’s no shortcut or preset!
I suggest the “perfect stream audio” playlist from EposVox on YouTube. Take your time.
there use to be a wave link chat guess it got deleted. this is the second time my plugins in on my wave 3 got reset any reason why
anybody having trouble with wave link?
Whenever I have wave link installed, my wave 3 mic stops working for anything other than wave link
in audacity, i get this error when i try to take the input of the wave 3 mic while wave link is installed
kind of annoying because I use the stream output for my recordings but I also take the output of the wave 3 alone for discord. Is there any possible fix to this? I have tried installing older versions but i get the same errors
Nevermind. I have resolved the problem. I just didnt update for so long and now that I am on my new laptop, I didnt realize that the newer versions had a microphoneFX output
When i tried installing older versions i guess i didnt go back far enough
Question, was looking to see i anyone knows of a way to use the Apple AirPod Max's with the Wave Link software. I plugged them into the Wave 3 and there is zero sound available. I am using them on a PC.
Any clue on what makes sound stutter when I’m playing games?
Nvidia noise reduction?
They may need to be restarted. Reports that those headphones sometimes fail to switch to wired mode
I do use it should I disable it?
It’s buggy and often the symptom is something like this.
If you turn it off and the problem resolved, you know what it was.
Remove the plugin from any channels completely, don’t just bypass.
Thanks
hi people, i got a problem with my wave xlr i think, even without a mic connected to it, i have a constant wave of "noise" on it, anyone know from what it could come ?
That’s way down at -50, looking at it.
Probably just your room tone. Maybe your computer fan.
i got this curve even without any mic plugged in
it is like an electronic wind
pshhhhhhhh you know lol
Is the gainknob turned up all the way without a mic connected?
Because basically all interfaces pick up electric noise with gain maxed
If there is no mic connected the preamp circuit will not function correctly. Often you’ll get significant noise.
good evening guys, i'm new, i want to ask you for help because the elgato facecam has just arrived and the video is very grainy, can anyone help me?
For cameraquestions they fit better in #camera-prompter
sorry,thank you
i got this mic connected or not, gain to minimum or not
Ignoring the noise, does the mic sound right?
…is it a condenser mic and do you have phantom power switched on?
dynamic mic, elgato wave dx, the mic sound good but without any noise reduction (even with it) i got the pshhhh behind it so the voice is distorded when using a noise reduction vst. And no phantom power on, this mic doesn't need it
And you’re saying the noise is present when the mic gain is all the way down? Like you can’t hear your voice but the noise is still the same?
yes (a lot down of course but there all the time)
Noise changes with the gain knob, ok…. Can you remove all plugins for wave link and see if that makes a difference? (You can save channel presets first so you can easily restore them)
there is already no plugin added ,the screen i have taken is what i get without anything
But you said you use noise reduction
yes but i have taken this one without anything, to be sure nothing was wrong with it
what you see is the signal without anything made on it
Ok and plugins totally removed; not just bypassed or turned down? I can make a difference is something misbehaving.
Ok.
It’s very strange that you’d have this with and without a mic, unless it was something electrical and not in the audio path, but if it changes with the gain knob that suggests it IS in the audio path.
So, can you try a different xlr cable? Different mic?
Or connecting the wave xlr to a different computer.
Or even bringing it to a different house to test.
Noise can have a lot of sources. Refrigerators or something else with a motor on the same circuit, if the power is noisy, for example.
Change one thing at a time to narrow it down
xlr cable already change, the mic too, i got the same. I guess it is maybe something wrong with the interface or my computer source maybe. I will test on another one when i can to see
Can you make a recording of the noise for me to hear, with your voice also in it?
I don’t know if that would tell me anything new, but it might
Could possibly be a groundingissue in your USB-port?
it is what i start to think too
Mmm. Different usb port… maybe
i have to go (job is calling) but will try another port ,maybe just this
Usually not, if it was noisy power in the usb it would (probably) be in all of them but…. You could try moving to a powered usb hub, that might isolate noisy motherboard power. But first try it on a different computer to check that
using a power hub will not make the wave xlr to fail ? i always thought it would
Audio doesn’t use much data compared to video.
It would probably be fine. It’s nothing I would tell people to do if they weren’t having a problem, but if your motherboard was leaking noise into the usb power, a powered hub might isolate it, yeah. But these are all maybe
ok i will try all this later,thanks for the help,will keep in touch
hey fellow elgatoans(?). I'm struggling to get settings right for Nvidia Shadowplay. I had them set up correctly once, but for the life of me I can't remember how they're supposed to be.
So, settings for Windows Sound properties, Nvidia Shadowplay, and Wave Link
anyone have them set up so that I can record gameplay audio, Voice Chat channel and my mic? I'm running my MicFX channel thru VoiceMod.
so what would be the default devices on Windows (default and default comms device for playback and recording)
Also Nvidia Container app output, I use headphones but it won't record anything other than my mic
I belive… shadowplay has a selectable input for a mic, and then the other channel will be whatever is your windows default.
So that means in order to use it with wave link you could set shadowplay mic to be wave link stream mix, and build the full mix in wave link. Ignore/turn down the “desktop audio” channel in shadow play. Not needed.
That would be the easiest way, use wave link the way it was designed and you can monitor and build the mix.
The other way would be to set your game to send to desktop audio… so set windows to wave link game, and then include everything else you want in the shadowplay mix in stream output. Like your mic and voice chat, sound effects, etc.
use both channels in shadowplay. That’s what you’d want to do if you need the resulting shadowplay video to be multi-channel for editing in post.
yeah, it does have a selectable mic input, so if I set that to Stream Mix, it will record Voice Chat channel and Gameplay, but not my mic.
then again, I'd rather have them make a single track so I don't have to mess around with it afterwards. As with creating separate audio tracks, on preview with ie. VLC I have to select which audio track is played, mic or system sounds. Not both.
I do think it comes down to what Windows Default settings are, for Shadowplay to correctly use the source, I just can't figure out what would those be.
It’s whatever you select when you click on the windows sound icon
So the thing about this is, it’s a kind of in conflict with the way wave link is made to work
Wave link is a mixer. Used best, you out all your sound into its channels, mix them, and then send the result to whatever is recording or broadcasting
Your voice mod is also sort of in conflict with wave link. Unless you route it back into wave link using an Aux channel
shouldn't these be like this?
Hello! I'm having an issue with my Wave 3. The LED showing if the mic is muted or not starts flickering sometimes when I try to mute it and the only thing that helps is reconnecting the cable to the microphone but that creates an issue with some of my programs not picking up audio from the microphone. Does anyone know why this happens?
In this case, shadowplay main channel will be wave xlr headphones. So it will hear everything routed to that output.
Shadowplay main channel listens to an output.
If you set your wavelink monitor to wave link headphone, it will hear your monitor mix
I'd use my MicFX for Shadowplay instead of Voicemod, it seems to be quite crackly at times so it's not so reliable.
And then the mic channel will be wave link stream, since that’s selected as your recording default
I'm sorry you have to explain this to me like to a child, these get really confusing at times 😄
Sounds like your cable might be breaking, or maybe you don’t have a solid usb connection, could be a bad port, or maybe it’s on a hub shared with other things and isn’t getting enough power?
but know that I do appreciate the help
Try to think about it like this: wave link is a mixer. Sound from apps and other sources comes into its various channels.
The resulting mix, should be sent to anything else.
so, should I put MicFX as default for windows settings?
Micfx is an input
It's connected directly to the motherboard on the back of my PC. Could it be that it's a different usb type? like 2.0 instead of 3.0
It claims to want usb3. Try different cables or ports
Stop worrying about windows settings
I'll try to switch the port and see if it works
Worry about the mix you hear in wave link
Set shadowplay mic input to be stream mix. Build your mix
aye, so basically with wave link stream as default, Shadowplay records that mix.
with this setup, gameplay and voice chat channels do get recorded, but my mic isn't.
is it because I'm not sending this channel to either mix?
It actually was connected to a USB 3.2 Gen 1 port
That’s right. The mix is made of what you route to it.
So turn on the mic to the stream mix, switch your monitor to that mix to get the levels right, (the green ear by the bottom sliders)
And then switch back to green ear on monitor, so you don’t keep hearing your latent mic signal back in your own headphones
so that channel is MicFX or just a regular Mic In ?
Micfx is the version of mix that includes any plugins.
That’s a separate output (independent of the mix) that you can use for something like discord
You can actually choose if either mic gets plugins or not, with the switches under that green button, where you set the plugins up to begin with
But separate micfx sound device in windows is for a voice app like discord. It’s just your mic after any plugins
ahh yes, so now there's no need for a separate mic input in OBS then.
as this covers it all
I'll have to check my OBS settings as well, cus I have a separate mic input there
Right! That’s the idea.
They have that separate mic fx out to give some more flexibility if you want it, but yeah
And this way can’t do things like side chain ducking if you set that up in OBS.
That’s a feature we all have been asking for for years…
I still gotta figure out how to integrate voice changer to my OBS
I would suggest if you’re using an app like voice mod that you route through, bring the result back into wave link by assigning it to one of the aux channels
Mute the mic channel from both mixes, and send that aux to the mix instead.
I do have voicemod set to AUX 2 channel. I'm sure there's instructions for this tho
sorry I have it set to SFX for soundeffects.
Is it sound fx? Or is it modifying and replacing your voice?
Oh so that’s fine. That’s already in the mix then, as long as you’re routing it to the mix. It’s included
For voice changer, you would use micfx as voicechanger’s input, route mic channel to neither mix, send voicechanger’s output to an audio channel. Route that aux to the mix. Now it’s included.
Wehn i go to ps5 sound settings, and have output device to "headset (controller) I can hear the game myself while i play but obs doesnt record it. When i switch output device to HDMI Device (TV) I can no longer hear but OBS will record
Yup, you need to route to both!
On console, I think this is usually done with a y-cable. I think elgato calls this a chat link cable? I don’t do console. Best I can offer.
Or play the game on the capture card passthrough. If the latency isn’t too much.
Hi, I just installed my new Wave 3 microphone, I installed Wave link, I made my settings etc but I have my voice back on my headset, how to cut the voice feedback?
Toggle the headset icon
There are two places for voice foldback, one is built into the mic; direct feedback which you dial down by clicking the knob button to the mic/computer balance setting and turn it all the way to computer.
Or if you’re hearing the version of your voice through the mixer, which will be latent, just turn off the routing of that channel to the monitor mix. Like Marik said.
Yes thank you, however, I have a background noise when I stop talking like a mini sizzle, anyone know how to cover that? I use this as a plugin:
Bypass your plugins one by one to see if the sound changes. Nvidia noise removal should be eliminating everything (if it’s working for you and not causing bugs)
Hi.
I am having a couple of issues with Wave Link.
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- Crackling/stuttering audio, which I think I've narrowed down to VST's
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- I have tried removing Wave:1 from WL to replace with Voicemod Mic or nVidia Broadcast, but I can only get audio via Wave: 1.
You won’t remove wave 1 from the mixer, but you can turn off its routing to either mix.
To bring back the result from something like broadcast, add a new channel and set it to be the output of broadcast. Route that to the mix.
Or assign the external app output to a wave link aux channel.
Is there some way I can fix the stuttering with VST's?
Depends what’s causing it.
First question, are you using nvidia noise reduction?
That one is buggy. Remove that and check.
If it’s not that, try increasing your buffer size. Buffer errors (the cpu not having time to keep up with real-time audio processing) can sound like clicks, pops, stutters.
I'm using Waves VST's.
gm. i have astro a50 (setted on pc) connected on pc via usb. i also have a wave 3 mic. i tried to connect astro doc via aux into wave 3 but i constantly hear a electric buzzing headphones. I thought a Ground Loop Noise Isolator might fix the hum and it did some of it... I still hear it faintly and it's annoying (I only hear it when no audio is playing. this slight hum is always present but is almost "hidden" if I'm listening to some audio track).
how can i solve?
the astro a50 doesn't buzz when connected to pc or ps4. only when I try to connect the doc to wave 3 to listen to the audio that is set in the wave link app
If the ground loop isolator fixed it, the problem was a ground loop. Not being totally gone is probably the best you’re going to get. Use a gate or noise reduction to clean up the residual noise of it bothers you.
I should clarify, getting much quieter is typical for ground loops when you add one of those little isolators in-line with the loop.
fixed at 70%... not at 100%...
That’s typical
tbh, idk if i must connect my headphone on wave 3...
in the left setup I don't hear any hum.
in the right one when i connect the headphones via aux to the mic, i hear the hum.
I don't understand though if it is necessary in my case to connect the doc to wave3 since the doc is in turn connected to the mobo via usb...
Yeah you don’t need to create a loop
Use one sound device, route all audio through that one. Send that to your headphones.
OK so I have to follow the left setup
Either the left setup, or a third you haven’t pictured, where the headset isn’t connected by usb at all. Just getting audio over 3.5mm from the wave mic.
Technically that might be double amping the signal, since those headphones aren’t just headphones but have some mixer function in them…. But it will probably be lower latency than routing wave mix over a usb device.
i dont think i can do it... if i dont plugin doc via usb, doc wont turn it on... headphone wont charge too...
Plug it into a wall outlet
Dock is physically connected to the headphones for them to work? Or just charge?
Well, I don’t know the details of that exact headset, but basically… don’t do the right side of that diagram. That’s a ground loop. Don’t make a loop
the doc is used to make the pc detect the headphones via "wireless"
Wave can send your audio mix out to headphones, or you can route wave link mix to a different usb device. Either will work, but not both at the same time
👍🏻
I'm still getting the same issue as before where i get no audio monitoring from the wave xlr, but everything from my wave link software is working. The monitor mix bar is green and is moving as I'm playing a video, but i just can't hear anything unless i unplug the wave xlr and replug it in
If this is a software issue should i re install wave link?
You may want to reinstall WaveLink
i will give it a try

