Movement:
Movement feels slow and awkward because Neuro follows your movement. Since enemies go for Neuro, it makes her feel more important to pay attention to even though the camera is focused on Vedal. When moving vertically, Neuro gets very close to the edge of the screen where enemies spawn. All together, camera and movement makes it harder to aim, dodge, and collect gears. In a specific case, it’s hard to make precise movements like through enemy line waves.
Upgrades:
Say It Back too restrictive. Cannot aim forward without taking a hit making it hard to avoid running into enemies.
DM Allegations relatively large effect compared to other upgrades with a downside that seems too drastic for being so random.
Many healing & defense upgrades seem unnoticeably small.
Swarm upgrades appears as a choice when having no drones.
Drones can go off screen making it feel like they disappeared.
Overall a great Neuro game though a bit frustrating mechanically as a survivors-like. The art and sound are good and thematically expected for a Neuro fan game. Though the farm music is a bit strange and a bit annoying, it works.