#Terraria Mod Lesgo
1 messages · Page 2 of 1
probably because that bit isn't using whatever you wrote
magic line is int minionCount = Main.projectile.Count(x => x.active && (x.type == Projectile.type) && (x.owner == owner.whoAmI));
yeah I'd need to work on something for ids that are in the range then
yea it overlaps when there is a drone summoned after another minion
yeah cause it'll be >100% round the circle
im trying to figure out where it gets its own number lol
checkout the line with math.sin
@round shadow has leveled up! (15 ➜ 16)
it's something like projectile.minionnum
Projectile.minionPos
aight imma bout to go drive so can't talk for a bit
okay cya
@latent sigil i'm now, which bits now work?
all the minion slot issues should be solved
nothing required in main
awesome
i think the code can be optimised tho
it checks every onscreen projectile per minion, which doesnt need to happen
cuz the value it gets is the same for every minion
might be able to do it when the player ticks? i'm not too familiar with how tml lets you modify the player
also i realised this can be simplified
basically just ```rust
let x = <the large bit>;
let offset = Vector2(sin(x), cos(x) * 0.5);
float angle = droneRelativeId * 2 * (float)Math.PI + ticks / 60f;
float xOffset = (float)Math.Sin(angle);
float yOffset = 0.3f * (float)Math.Cos(angle);
Vector2 circleOffset = new Vector2(xOffset, yOffset);
thankies
ill try experimenting with stuff ig
oops
a little bit of scale looks nice
(fwiw im running a weird mix of your code and my code now)
muh pixel grid
mixels my beloved
are they meant to attack here wtf lol
they seem to only attack if i whip
also, slowing down the projectiles helps a bunch with keeping them seen
idle bob (exaggerated for dramatic effect)
neat
also the size is cool but i think it will fit better with drones if they arent scaled
damn
they seem to be switching targets mid fight because of the circling behaviour causing them to find a new closest target
maybe its the los check?
so they just kinda do a bigger circle around all of them
oh wait that might be my fault
aah yeah i fixed it
bool hasLineOfSight = Collision.CanHitLine(Projectile.position, Projectile.width, Projectile.height, npc.position, npc.width, npc.height);
i was using the centres before, which didn't really work
esp with bigger things
neat
neat
at some point i should figure out how to make the staff be the thing that calculates the damage
oh i already did that
yes
oh ill send the velocity thing
this is the updated thing for finding enemies
Vector2 shootVector = targetCenter - Projectile.Center;
shootVector.Normalize();
shootVector *= 10f;
Projectile.NewProjectile(new EntitySource_Parent(Main.player[Projectile.owner]), Projectile.Center, shootVector, ProjectileID.MiniRetinaLaser, 1, 1f);
and this needs to go near the bottom of the AI function
could you just send the whole funcitons in a code block, i think that would be easier for me to figure out 😅
yeah sure
// https://github.com/tModLoader/tModLoader/blob/1cf5af1a24a961fcbe0d1d7fc31dcda160496504/ExampleMod/Content/Projectiles/Minions/ExampleSimpleMinion.cs#L136C1-L149C4
// The AI of this minion is split into multiple methods to avoid bloat. This method just passes values between calls actual parts of the AI.
public override void AI()
{
Player owner = Main.player[Projectile.owner];
if (!CheckActive(owner))
{
return;
}
GeneralBehavior(owner, out Vector2 vectorToIdlePosition, out float distanceToIdlePosition);
SearchForTargets(owner, out bool foundTarget, out float distanceFromTarget, out Vector2 targetCenter);
Movement(foundTarget, distanceFromTarget, targetCenter, distanceToIdlePosition, vectorToIdlePosition);
Visuals();
if (shootCooldown > 0) shootCooldown -= 1;
if (foundTarget && shootCooldown == 0)
{
Vector2 shootVector = targetCenter - Projectile.Center;
shootVector.Normalize();
shootVector *= 10f;
Projectile.NewProjectile(new EntitySource_Parent(Main.player[Projectile.owner]), Projectile.Center, shootVector, ProjectileID.MiniRetinaLaser, 1, 1f);
shootCooldown = 20 + Projectile.minionPos;
}
}
public override void AI()
{
Player owner = Main.player[Projectile.owner];
// Filter the projectiles and get their count
IEnumerable<Projectile> matchingMinions = Main.projectile.Where(x => x.active && x.type == Projectile.type && x.owner == owner.whoAmI);
int minionCount = matchingMinions.Count();
// Find the position of the current minion
int minionPosition = matchingMinions.ToList().FindIndex(p => p.identity == Projectile.identity);
//ChatHelper.BroadcastChatMessage(NetworkText.FromLiteral(minionPosition.ToString() + ", " + minionCount.ToString()), new Color(255, 25, 25));
if (!CheckActive(owner))
{
return;
}
GeneralBehavior(owner, out Vector2 vectorToIdlePosition, out float distanceToIdlePosition, minionPosition);
SearchForTargets(owner, out bool foundTarget, out float distanceFromTarget, out Vector2 targetCenter);
Movement(foundTarget, distanceFromTarget, targetCenter, distanceToIdlePosition, vectorToIdlePosition, minionPosition, minionCount);
Visuals();
if (shootCooldown > 0) shootCooldown -= 1;
if (foundTarget && shootCooldown == 0)
{
Vector2 shootVector = targetCenter - Projectile.Center;
shootVector.Normalize();
shootVector *= 10f;
Projectile.NewProjectile(new EntitySource_Parent(Main.player[Projectile.owner]), Projectile.Center, shootVector, ProjectileID.MiniRetinaLaser, 1, 1f);
shootCooldown = 20 + minionPosition;
}
}
oh yeah i didn't copy that bit due to lazy
i kinda want to find a better way to do cooldowns that doesn't massively debuff the later minions lol
oh actually
that feels better
though bit weird with it firing in a circle
you can probably stagger it by a number without common factors
hm, this actually isn't ideal with smaller numbers
does the neuro npc have an atk?
pseudo random
not yet
honestly these drones could be neuro attack lol
u could make these drones do up and down to represent 1's and 0's to spell something lol
tho idk wat u can spell with so little
so wat if it is neuro's atk and u make it so neuro can follow you

need 5 bytes for a letter
though i doubt anyone would have 20 drones
and maybe you give her supplies and then she can summon more and more drones
i mean the max would be 9
too complicated
too complicated!
lol
i aint coding all that !!!
change her into pet ai right?
probably very weak
in my opinion, they shouldnt be stronger than any other options available at that stage in progression
Wow, you guys are cooking good.
can it be like abigails and get stronger in hardmode
this now makes them shoot at evenly spaced intervals lessgo
can u send me the code before you 
private int shootCooldown; -> private const int shootCooldown = 20;
if (shootCooldown > 0) shootCooldown -= 1;
if (foundTarget && shootCooldown == 0)
{
Vector2 shootVector = targetCenter - Projectile.Center;
shootVector.Normalize();
shootVector *= 10f;
Projectile.NewProjectile(new EntitySource_Parent(Main.player[Projectile.owner]), Projectile.Center, shootVector, ProjectileID.MiniRetinaLaser, 1, 1f);
shootCooldown = 20 + minionPosition;
}
|
\/
float minionIndexAsPercentage = (float)minionPosition / (float)minionCount;
if (foundTarget && Main.GameUpdateCount % shootCooldown == (int)(minionIndexAsPercentage * shootCooldown) % shootCooldown)
{
Vector2 shootVector = targetCenter - Projectile.Center;
shootVector.Normalize();
shootVector *= 10f;
Projectile.NewProjectile(new EntitySource_Parent(Main.player[Projectile.owner]), Projectile.Center, shootVector, ProjectileID.MiniRetinaLaser, 1, 1f);
}
and also remove shootCooldown = 0; from SetDefaults
@latent sigil ive just finished catching up, i feel like it would be confusing if we have 2 different versions of a drone with the same texture. i could make the swarm summon drone the white drone you showed earlier, and the pet version the gymbag drone that Rune designed
@round shadow great progress, is it possible to make the summon use its animated texture
i only noticed because i downloaded the fire texture for reference for my sprites
currently messing about with dll injection and it is pain (not for this. for other dumb stuff)
this makes sense to me
oh ok it looks like that means youre making it so you can have custom code instead of reusing the code already in the game (if google is correct)
the summon has custom ai, the things they shoot do not
if that answers your question?
@latent sigil to fix animations shove cs if (++Projectile.frameCounter >= 5) { Projectile.frameCounter = 0; Projectile.frame = ++Projectile.frame % Main.projFrames[Projectile.type]; } to the end of the AI method
oh actually it might be able to be even shorter than that
nvm i broke the animation and now it runs too fast
damn watching these things rip stuff to shreds is so much fun
thats the appeal of the summon class
yeah but you don't get like 25 summons in vanilla
is that because you have copied the twins summon code which doubles the max summons
nah, i have cheat sheet which adds 20 minion slots
oh ok makes sense
👍
i'm so happy with how the circling stuff came out ngl
yeah its very drone like
anyways i can't sprite at all
im gonna make it soon, im fixing the donowall sprites rn
gl
at one point i just tried copying a drone image but scaling is weird in terraria
i might need to modify the sprite if its not the correct size
that's probably fine
@latent sigil fixed donowall
@round shadow i made the drone sprites, you might need to speed up the animations tho
konomi has the current set of code, though ill try and mix this in
let me know if they look ok in game or if i need to change it
just loading up rn
i had to compact the drone design that was sent earlier but im happy with the result
can i see a video of it
i might need to put in smear frames if it doesnt look good
apologies for the jitter when they're moving round, they seem to get stuck when spawning in (though i thought i had them setup to spawn at the cursor lol)
looks ok to me
👍
sorry i was asleep
you guys have done some cool stuff
also the drone texture doesnt have to be limited to 8x8 or to 4 frames
4 frames is enough for a full rotation
this is what i came up with
based on 
i do like how the uncompressed sprite looks more
i should make the temporal blade sprite lol
is it possible to make it have a chance of giving you the shimmer effect that makes you clip through walls when you swing it
maybe
at the very least something similar could be done
i tried something
formation
this new donowall texture kind of looks like minecraft bricks ngl 
theres only so much originality possible when it comes to brick textures though, it is what it is
oh yeah, im not sure what to do with it is the issue
should i try to make a platform that looks piratey or something
yep
maybe something like a rough wood plank
not like rough rough but idk
construction planks
the reason the donoplank is a thing is the pirate stream but yeah i think construction theme would work
im not sure ill do wooden plank because thats basically wood platforms
brick plank
maybe steel girders like donkey kong
i think im just gonna recolor mushroom platforms and make the spots the darker spots in the construction planks
the name will make more sense if its actually a plank
the abandoned archive painting is completely bug free 
im trying to make it toggle to a different image when you right click ||(i think you can see where this is going)||

i agree
i had a dark outline at first but it looked bad, so i made it lighter
need to find a happy medium ig
yea
oh also remember when @left surge was gonna make that fumo
we have to add it its beautiful
neuro fumo alt
oh also have the icon
oh true
cool
wait thats the old one whoops 
a
wait no that is new, im schizo
probably because i merged mushroom and wood planks to make it, so no
also theres an extra line on stairs
if you overlay the normal wood tileset on top of them then toggle between the layers you can probably catch any errors easily
Donoplank v3
ok looks good i think
im going to stop spriting for today, ive got stuff i need to do
that's a lot nicer
and i got the fill order to be pretty nice too
neat
neat
does your version of the code spawn the drones at the cursor or the player centre
it must be to do with the item
cuz i implemented the item myself
and buff but i doubt that's related
its in the shoot method ye
is vedal perch vanity possible? i had the thought after seeing your bunny perch vanity
i was trying to get fumo perch to work which is why i had the bunny perch but i couldnt figure it out lol
i know theyre animatd so it would be trickier
vedal perch would be the same thing, i have no idea how to do it lmao
its definitely possible somehow tho
mod content idea
donohat
idk if this helps but https://github.com/tModLoader/tModLoader/blob/1.4.4/ExampleMod/Content/Items/Accessories/ExampleBeard.cs might be useful
i dont think so
theres an option for helmets to show hair
the only problem is i dont know to change the offset for the texture
relative to the player
ah
comparison between example helmet and bunny perch spritesheets
you can see that the helmet is positioned based on the whole player, but the bunny perch is just the bunny but gets put into place somehow
oh but animated hats are possible though?
the issue was just the layering is difficult to replicate then
hm
if so we can just have it appear over the hair, at least for vedal thats how he appears anyway
yes
the thing is with just pasting it onto default armour texture, theres not enough room for things to go on top really
ok i think the bunny must not be a "hat" in the traditional terraria sense, instead maybe something like a projectile or even an npc
well im
, ill work on neuro clothes vanity tommorow if i have time
@latent sigil
vanity
inventory icons
lmk if the player animations look ok once youve coded it in, its a bit hard for me to tell how the uniform and dress look with the way its sprited
(i think you can get all relevant animations by swinging a sword, using a spear, walking enough for the walk cycle to loop, and jumping)
@peak compass has leveled up! (10 ➜ 11)
the player is a bit thiccer than neuro so hopefully it doesnt look bad
thats fine, i took a while spriting it in the first place
can be any thiccness, hiding player body is an option
i mean its fair lol
oh but i need their legs and arms to be visible
ye you can hide based on which part of armour im pretty sure
unless its on a pixel by pixel basis it wouldnt help
i was looking thru the armour code a lot when trying to figure out how to get the tall hats thing to work
i need the thighs and the hands to show
i think you can do that yeah
ill have to look into it
oh well ive already made it
its not too different
i redesigned it to fit the player, idk if i said that yet
o
in theory it should look ok
im most worried about the wig clipping into the uniform
@latent sigil is it possible to change how long walk cycles for pets are too or is it just town npcs that you can do that for

you can even do custom animations for pets
great
also i totally didnt fall asleep while doing the stuff yesterday tehe
i was trying to use the baby grinches animations as a base but i dont think it has enough frames
all good
yea ur basically free to do whatever for pets
what are u making tho?
nwoop
idk if i mentioned this but tbh im not a sprite artist, ive just done a few pixel artworks for fun before, but was able to get by in animation by using other npcs as reference. while i could use old wooper sprites as reference i guess, it wouldnt be the correct scale so im basically doing this one from scratch. im researching sprite animation to help though.
this is my first time doing sprite animation lol
but someone has to do it, so its me on the job
not saying im incapable of doing it just i might need a bit more time to do it
hmm
ive got keyframes but im going to make inbetweens
it needs to capture more of the neurooper energy
like what exactly
its going to have it for sure in the jump frame and the flying animation (all pets have a flying animation if they stray too far away from you)

flying animation = neurooper spin
try adjust the colour palette and make it stumpier maybe?
also the sprite size can match the actual texture, and it doesnt have to be any specific dimensions
that was the side profile, when its not moving it sits like this
lol so true
my bad that was a little small
same as npc pallete
i need to make some compromises to keep the neurooper small but still look like a neurooper
ok how about this version
idk if it helps but i found some of the olde sprites for wooper
yeah way too many pixels
the higher the resolution the taller the wooper will be
want to ideally be at least shorter than the player
I'm not sure what it is but something feels odd 😔
is it the eyes maybe?
1 pixel eyes experiment
i kind of like it but i t also kind of looks like dittofied wooper
i don't hate it
i mean its likely still a useful reference
ok i tried mimicing gen 3 wooper eyes
it needs neureye colour
tru but it feels like it needs to be brighter
actually the outline and shading feels pretty pillow-y overall
@latent sigil attempted to fix the pillowed lighting issue and brightened the shadows on the face slightly
looking better
is there still issues?
chin shading needs to go go lower i think
like it goes way up to the mouth and the sides of it
def too much lol
also suggestion for walk cycle if it isnt hard
sure
o yea, that looks good
dont want to animate if the base is bad, so thats good
i tried it looked ugly
at least if i copy the ogs exactly
@latent sigil the bounce was an amazing idea
more squish!!!!!!!!!!!!!!!!!!!!!! !
this is actually the amount of squish a regular slime has which is a similar size
king slime only does that because its bigger. theres only so much i can squish here before it doesnt fit in frame anymore
silly levels of squish
i guess maybe i can bend the tail
actually i cant tell if that is a request or not, just assumed it was
so are you telling me to squish it more or what
well tbf
do it if you want to
its up to you, i just had the idea of comical levels of squish
ill see what i can do but if it looks dumb (in a bad way) ill keep it as is
though currently im sleep so ill work on that tommorow
gn, good work too!
this is a four frame walk cycle but i might be able to have 3 squish stages
polyrhythm
you can loop the walk cycle to have the squish cycle last longer, or if they last incompatible lengths you can use the LCD
good idea actually
worst case you can split it into parts out and we can have it be 2 sprites
@latent sigil actually 4 frame squish doesn't look too bad, apparently thats how much king slime squishes too
it snaps up
is that good or bad
looks jarring
ok then i guess i should keep it the way it was before then
speen
is that the flying animation
sure is
sick
neurooper pet summon item
do you sitll have the frames from this?
i wanna take a look at smth for an idea of how it could be made to work
thx!
No that's muscular Neuro

its fine if the outfit is smaller than the player
i can maybe change the legs but there isnt much i can do about the torso. unless you can move the players hands inward, and make them smaller
neuros legs fit the female model fine but there isnt an option to make male or female only leg vanity right? its possible for the torso but thats it. so if you can hide all of the male legs except the thighs then i can make the proportions better
i think its possible
at the very least the body can be hidden and then faked with the vanity set
the only discrepancy would be the skin colour
the issue with making a skin mask of neuro is that the eyes won’t work
also i think neuro being buff is funny
i think its fine to keep it as is
it sounds like it isnt possible to hide parts of the player model in the way i was hoping so i think its best this way. i wanted it to be your player’s cosplay of neuro, not neuro herself. thats what the npc is for
but i know i don’t fully call the shots here
dont need to do the head
but then the players skin would not match neuros
yea but its probably possible to fix it
to fix what
you just have to read the play'ers skin colour and apply it to a texture
make this be the player's skin colour
well ill try figure it out ig lol
if you figure it out ill change the texture
im happy with this version if its possible
does the players head bob?
i think for some frames it needs to go up or down a pixel, should be easy if this texture is referenced

aZ 9
i missed frame 9?
or is that keyboard smash
im gonna go with the latter since frame 9 should be good if my reference is
lmao i was cleaning my keyboard oops
👍
TEWWAWIA
terraria
Terraria
terraria the game where i programmed the most scuffed stuff i have ever programmed
i feel like i do and I don't want to remember that game
anny playing terraria aaahahaha
Tewwawia
Mmm yeah I'm free today I think its spriting time 
ooh
my favourite part of terraria is when pache said "its spritin' time" and sprited all over the place
https://cdn.discordapp.com/attachments/1136851391617454103/1153584346096205834/2023-09-19_01-50-40.mp4
(posting this for pache because embed perms but he's cooking)
i also cooked
THEY MULTIPLY
Oh my gawd
pet looks amazing. My creation as come far, im so proud 🥹
made this
(ignore bad texture its just the emote downscaled lol)
Wishlist abandonded archive (the swords are bugfree)
how possible is it to make the temporal blade have a chance of teleporting you
no
o
i tried to recreate it in terraria art style
i cant find a high res image of it so it might not be 100% accurate
@latent sigil neuro vanity neko alt
im looking thru the game's assets and i cant find it lol
it is what it is then
ok i need to make a few edits
in aa
i want to do a glow but im not entirely sure how to make that work in terraria
its a "feature"
i meant the cyan colouring
but for like a halo glow im pretty sure you'd wanna do that in the code
oh yeah i know what you mean, i just meant it would be cool if it glowed
trickier still would be doing the trail at the tip of sword that it has in abandoned archive
hm
maybe i can make a projectile?
well
it would just be a particle
and its just white so you dont need to make anything
as far as art goes
well i was also hoping to make the multiple swords glitch so does that need a new texture?
it might be possible with
copy pasting the sword texture multiple times as a projectile tho
i dont have a solid idea of how to implement that yet but i doubt it would require more textures
cuz its just the same sword
well unfortunately i dont quite understand how terraria projectiles work but just make swinging the sword summon swords projectiles in a circle (following the player if possible but can also stay in place for extra buggyness)
yea
turns out theres already a weapon in terraria with the tip trail effect
shadow jousting lance lol

ok 
is that terraria code?
yes
yandev
(had to ask this first before saying it in case that was your code)
if it was my code you'd have permission to execute me on the spot


at least you dont have to manually interact with it or anything
tmodloader my beloved
lets go
instead of cluttered code i get to have cluttered filesystems 
well not much you can do about that in a mod involving a lot of stuff
tbh i gotta organise the filesystem of this a bit more
oh btw is custom food possible? since evil selling pizza would be op i was hoping to make a pineapple pizza item that isnt as good of a food item
i agree but for the sake of the mod its worse
the item will be called "The Pizza Revolution"
and yea food is just a potion in disguise
true
thats the tooltip
the tooltip would be Viva la pizza revolution
yeah well fed instead of exquisitely stuffed that vanilla pizza has
yea
im not sure what the duration should be, i wanted 666 seconds but i think 11 minutes is a little long
probably just 5 minutes
sure
@latent sigil
i think it can be elongated
oh really? i thought there was a set size
ah youre right
@latent sigil
an improvement
ok that is not a banner
if you kill too many ermsharks you get ancient cursed donowall
ermbanner
would it be better to just add a tail accessory
instead of having it be part of the chest
i think i like it better included since that makes the shimmer gimmick work better
im not sure about this texture, but the base pizza texture has very yellow cheese so its hard to make the pineapple pop
hawaiian
Viva la pizza revolución
that works
Tewwawia
oh my god I downloaded the image and didnt notice it was actually called "viva la pizza revolution" 💀
@peak compass the pizza has 3 frames, I know what the first one is for but what are the other two for? I'm assuming its something like an eating animation
But for some reason my intrusive thoughts told me that it could also be that the item can be used three times or something
nvm the other programmer told me
ermshark sounds plundered straight from https://discord.com/channels/574720535888396288/1141643693858754632
Ermshark had sounds already, I've added them and it is indeed from there. I don't have embed perms to send any videos here so Konomi is like helping me on these situations (i forgot to tell Konomi to send the video I've recorded)
I guess I have to be active now to get perms 
I do need to edit the sounds like if ermshark was underwater
i think for subnautica they just have a slight echo effect
pretty sure there isnt, since being underwater isnt a big part of the game anyway
the thing is terraria doesnt really do audio effects so i think its fine without
also heres the video from yesterday lol https://cdn.discordapp.com/attachments/775721807080587264/1153845443734818906/2023-09-19_19-07-46.mp4
arent ermsharks in their current state infinite money farms
i think its fine if they are but maybe nerf the amount of money
since they duplicate it adds up
Tewwawia
already thought of it all
they only split a certain amount of times, and they drop a fraction of the money so it adds up to about the same amount as a real shark in the end
though im gonna modify it so that only the last ermshark in the "family" (originating from one ermshark) drops loot and counts towards the banner
i have an idea of how to do it, it will just be a pain to implement lol
family detection
i did think about that exact thing but again i was unsure about the eyes in the first place
heres a version that doesnt have the eyes when not opened if you prefer
"AAH THEY'RE OPENING ME" or something like that
and then the > < face
lmao sorry
I like it
The one with eyes all the time I mean
i do think the >< eyes make it easier to tell you’re opening it if you have a large chest room
the rain in this video gave me an idea, what if we added ermfish that were litterally terraria goldfish in every way including the walking on land when it rains
being freshwater would make running into them more likely as well
ermsharks arent ermfish
so ermsharks can be saltwater and ermfish can be freshwater



could also be anywhere theres water like the subnautica mod
underground the ocean the sky
all is 

ocean or large body of water
anyway i want them to walk on land because that would be really funny
so true
its fine if theyre normally in the ocean i guess
hey wait
neuro moves in if you catch an ermfish
evil moves in if you kill an ermshark
perfect
i think adding to bestiary (just seeing them) would be more player friendly since it could happen on accident. which is ideal because we want them to move in without reading a guide ideally
maybe ermfish and ermsharks can drop donobrick
nah neuros sell that
right now that is how it is
i feel like they should drop something is all
worry about that later
well if we add ermfish they can be caught and put in aquariums and cooked for food
who is doing the ermfish sprite? ive finished my mod to do list so i could but i don’t want to do a ermfish if pachekin wants to be in charge of the aquatic lifeforms
ill see if pache wants to do it
also i need to make a todo list of things i havent implemented yet lol
also you can wear the goldfish bowl so we should make it so we can wear the ermfish bowl
although ermfish might be too big for a fishbowl and need a terrarium instead (thats an item btw)
i meaaaan
not all the bowls can be 🔥
are there even any aquatic terrariums
oh huh
yep
gold ermfish
oh no
thats a job for pache idk how to begin doing a gold sprite
at least not in terraria style
oh nvm just a pallete swap i can do that
i thought it was like the gold reflective dye
ogey
vedal npc 
too silly lmao
sells milk
doesnt move into a house, sells milk, loiters near the petrol station
and gives you a 60 second unskippable abandoned archive ad
dialogue: “thats crazy”
“thats messed up”
"thats actually crazy"
also only appears 4 hours after you meet the requirements for him to spawn
(he needed to unplug his headset)
i think it would be really funny if he was basically a town pet
tutel town pet
Vedal the Tutel has arrived!
so true
so were not doing it? i kind of want to do it now
yeah i was thinking of gigavedal at first but tutel vedal should work
gigavedal 💀
oh yeah and you know how town pets have the pet option
if you pet vedal he makes meow noise
vedalmeow
ok ill work on that later because im 

i searched the archives (abandonded
) for the other one
naisu
wonder what the spawning condition would be, would it be like the zoologist town pets
ved license
a steam gift card
summoned by greggs chicken bake
that would have to be a neuro sold item
@latent sigil do you know if the idle frame of a town pet npc is used in the walk cycle or not?

turns out i had accidentally set the pizza texture as my wallpaper 💀
tewwawia
I was bored so I made some 10x10 pixel bits
New currency
tewwawia
Could just replace coins as well 
That might be hard im not sure if coins can be replaced
Actually
I thought of an idea for it
Throwable weapon, throws random bits which damage varies according to the value of the bit
money
they are cute
im not sure how they would go for coin textures due to the sprite dimensions tho
tewwawia
Literally our first playtester
I can play around with it a bit, see if I can make them fit better
tewwawia
Something like this as a coin sprite
This one is a bit more shiny
I just painted over the coin sprites so they should be the same dimensions
he rejected terraria...
We quit
its terrarover
welps thats it bois pack it up
The fact that all of us were there
you know i was getting that TERRARIA DinkDonk TERRARIA DinkDonk TERRARIA DinkDonk TERRARIA DinkDonk TERRARIA DinkDonk TERRARIA DinkDonk TERRARIA DinkDonk TERRARIA DinkDonk TERRARIA DinkDonk TERRARIA DinkDonk in chat
i was working on sprites the whole stream 
I was terraria calamity-ing with konomi
wow look at him go
anyway
imma continue to work on the stuff
i do wanna at least finish what ive got
tutel will change his mind if we make a really good mod 
popping in just to say amazing work I hope Vedal changes his mind about Terraria lol
Tewwawia
@latent sigil 
oh my
i used the bunny town npc as a reference if that helps
town pets have an interesting way of animating where they repeat a few frames or hold a frame for a sec (namely, the bunny npc repeats frames when eating a carrot) so idk how this will look, lmk if i need to fix something
her footstep sound has to be her saying \
well ideally we don’t want you to go insane while playing the mod
we dont?
actually wait what if she said backslash when attacking
since it sounds like a sword move
wont her attack be drones
well evil could use a baseball bat and neuro could use the swarm
oh i thought you said it was too difficult to do projectiles, but i was thinking of using the dnd stock image sword as her weapon
so many options
i mean other npcs have throwing weapons, and we already have code in the drone ai to spawn another projectile so its basically already all done
i was thinking like she summons a swarm drone that flies around the target and shoots (similar to the minion), then disappears after a short time
i really like the backslash rpg sword now so maybe evil can have the drones and neuro can have the sword?
what about baseball bat
well if you don’t want to do the drones thats fine too
:(
why you mad 
im not sure since im not a terraria mod coder but if you want both baseball bat and drones it might be possible to have a melee attack and drones summoned from the same npc
honestly idk we can probably think about it later lol
alright
You can just make her fight with drones and sell different weapons at different stages of the game
Like a baseball bat early-game weapon
tewwawia

when we getting this sadge
I think we all gave up when vedal said no terraria
Where'd he say that?
given the timestamp of this message id say the 9/25 dev stream at around 2:35:00
https://youtu.be/ZopxXW2uLgw?feature=shared 2:35:15 I found it
Neuro sama
Youtube Channel: https://www.youtube.com/@Neurosama
Twitch Channel: https://www.twitch.tv/vedal987
#neurosama #neuro #artificialintelligence #ai #vtuber #vedal #vedal987
tbh ive been pretty distracted by other stuff in life recently
While sad, it doesn't mean it can't be a low-key community project for those who just want to have the Neuroverse in Terraria. Just something those with free time can do for the sake of doing it.
It's most likely to be used once "done" and uploaded, either way, so getting bummed out by Vedal shooting it down as a stream game doesn't mean it can't still be continued to be developed.
I only lost motivation myself because I stopped seeing coding updates, i was just calling the situation like I see it. truth of the matter is production stopped after vedal said no
wait a minute...with the subgoal we can make vedal play terraria!
/revive
watch the chats choice be subnautica below zero
he planned to play that anyways didnt he
revival
alright guess i gotta open visual studio later lmao
pixel art
we should have finished the mod
Early release
Early release
Early release
Early release
Early release
Early release 
its over
Sad.
noooooooooooooooooooooooooo

terraria ;-;
Let's just polish what we have for now and then think of ideas lol
I have the ermshark that still has some weird stuff
Starting 2024 that is 
When did this appear?I haven't seen it before
is there still any assets we need left? I think we just need to code in the ones I sent in earlier
anny the saviour
posts get harder to find if nobody comments for a while but theres always the search function
as for when it appeared initially, scrolling up reveals it was august 14th
Interesting. Well, if you need any help, I can try to help
its mostly done right?
like the features that were thought of, just need new goals?

@latent sigil are vedal npc, Temporal Blade (abandoned archive sword), neurooper pet, and twitch bits coded in? I think that was all we had left to do
I'll put it on github when I'm available so others can contribute code too
There are a bunch of things that are half or unfinished
github
tewwawia
OwO?
Nwewo in tewawia?
bery qt
Tewwa


No inappropriate behavior during ermcon 
is vedal a slime resprite?
no its a town pet
resprite vedal into the turtle mount
funnily even though its a turtle mount it looks like a tortoise with those legs XD
like vedal
this isnt a resource pack (reskin) this is a mod that adds new stuff to the game
also im not trying to put too much on konomis plate, we need to get current features polished before vedal plays terraria
new town pet, uses same frame data as bunny
ive been distracted by fixing and adding things that needed to be added rather than cleaning up the code for upload lmao
yeah exactly so its not the time to add stuff
lego
Tewwawia
Tewwawia
tewwawia
i found out terraria mods need an icon to represent them (i might change this later but i have this for now)
oh thats pretty cool
i originally just had
with a border lol
ill take a look soon

don’t have to do boss spawning capabilities (for now) but is it possible to make the neuro fumos act like voodoo dolls for evil and neuro when thrown in lava or when equipped in accessory slot
so cruel!
maybe you’re right
https://steamcommunity.com/sharedfiles/filedetails/?id=3328943523
this wasnt us but someone released a texture pack for terraria
i saw some other posts around this server about that one
👀
Would be better if Neuro just plays Terraria like a player as opposed to an NPC.
well if you know how to code that would be cool for you to do, but thats not what this mod was trying to accomplish. neuros api isnt meant for real time gameplay anyway. so at best she might be able to mine and build “houses” but good luck getting her to defeat even the eye of cthulhu without another player carrying like how the ender dragon fight went during the subathon. her reaction time wouldn’t be great even if vedal fixes the issue where neuro goes a long time without an action sometimes. theres sadly only so much a tank build can do for you in boss fights without good dodging in this game.
it might be able to work if (keyword: if) you could code a really good “self-preservation ai” that is independent from neuro’s actions and makes her dodge even if neuro makes no inputs. not to mention being able to work even with different movement speed accessories, whether or not shes wearing cloud in a bottle, rocket boots, or wings, and still move in the best way possible while preventing fall damage. but even so it would have to be very well made to keep neuro alive even when buffed and wearing the best armor obtainable at that point of progression. im not sure its possible with just algorithms, and actual neural nets cost money to run. in other words, I don’t think a good terraria api is coming out of a viewer unless theyre sponsored by an oiler
the point is I think vedal is gonna have to be the one to code neuro to play terraria and I don’t think he will do it because he doesnt even like the game (hes said so every time playing terraria is brought up on a dev stream, unless anny is the one asking)
What would be more likely to work is if Neuro still functioned like an NPC but could be given instructions by Neuro.
it would be easier to accomplish as a player im pretty sure, the existing npc self preservation algorithm involve running away and attacking (no jumping to avoid like a player does), its easy to use, but doesnt save them from any bosses. in minecraft not being able to defeat the boss is fine because its not really the point of the game. in terraria tho it kind of is the point. now you could solve this by making neuro an op super tank I guess since npc health is arbitrary and can be 9999999 if you want it to be
Making a more capable Terraria AI would be a difficult and involved project, it's not like Minecraft where we have insane amounts of data and work on it already.
yeah thats my point
So I'm not suggesting making something on that level, fighting bosses is only one part of the game anyways.
yeah but i still feel its the main point of the game unlike minecraft. I think you could make something that can defeat basic enemies with algorithms, but im not sure how integrating neuro would come into play that wouldn’t just get the npc killed
giving her the choice to not attack or just stand there would just mean she dies faster than a guide left out in the night
this is all besides the point though. the main issue is this is not what the mod is trying to be in scale. yes it would be cool, but if you want it done youll have to do it yourself. please don’t give suggestions for the mod that broadly widen its scope, unless you can bring your own skills to accomplish it to the table. its not attempting to be a neuro api for a reason. it just adds a few fun neuro things to the game.
this mod is just being made for fun and for free. don’t want to rain on your parade but even on a simple scale, neuro integration is a lot to ask in comparison to adding a few blocks and enemies
The point isn’t to have Neuro be good at the game or beat it, but to play the game autonomously as a player (by commanding an API). Her playing the game badly as a player would still be 1000% more entertaining than an NPC.
If this is for a cool mod for the swarm to play, that’s different, but not for the stream.
yeah this is just a mod for the swarm to play.
thats what i just said, but I know from the essaying reacts you gave me you didnt read it.
in all seriousness tho if its used on stream thats cool too, but it wouldn’t be because vedal doesnt like terraria.
nothings stopping you from doing it tho if youre passionate enough about your vision.
most neuro apis don’t feel like theyre worth the trouble because its a lot of work that will only get used by anyone if vedal uses it. and so far vedals only used the cookie clicker one, and only once. if he starts using fan made neuro integrations more it might become worth it.
at least with how the mod is right now its guaranteed at least a few fans will use it
its also a little bit rude to call the mod unentertaining just because its not neuro integration. I get its not what you want, that doesnt mean you should insult the mod people make for free
Hi hi, active dev of the mod here (kinda)
We're a small team, adding our contributions and such that find entertaining and are heavily referenced to the Neuroverse. So far we are adding whatever we like to the mod, being NPCs, enemies, furniture, blocks, etc. The objective is to add Neuroverse related content to the game for the swarm to play with and possibly combine it with other mods. We will gladly take ideas if there are any present as long as they are within our reach. Adding something like an integration compatibility between Neuro herself and the game is not something that we know how to do yet, and won't focus on that until we have the mod polished.
I know that the swarm would like more to see Neuro do things in the game (something like Minecraft) instead of the already known NPC behaviour that she has been coded, but that's the closest thing we can do to have her as a character in the mod.
Ah got it, sorry I misunderstood lmao.
The neurobot essaying emotes are funny lol
no worries, and yeah if you can find someone with the skills and passion to do it the neuro integration is not off the table. but the current team can’t do it. sorry.
adding blocks, npcs and furniture is fairly simple as it just requires preset code you modify a little and add a new texture. neuro integration requires entirely original code
They’re worth it because Neuro and Evil can play them and they would have more games to play. Also yeah I thought they meant that this was for the stream rather than a standalone project for The Swarm, which is cool af and I’m all for that. That’s completely different.
Nah I get that, this is a cool project, man.
yeah apologies i def took your response the wrong way too. thanks for being cool about it
its not neccesarily not a for stream mod, but were not really counting on it after vedal said hes not a fan of the game. its likely to be played if neuro could play it solo, true. but I can’t really see something like subnautica where vedal plays while neuro yaps.
im not trying to shoot down your idea as impossible. its def possible. its just not possible for us. I agree it would be cool and im not saying were refusing it. its just we’d need someone to help out with neuro integration, and we don’t have that person. the limitations don’t help with finding that person either
even connecting neuro to just be able to type messages in chat is a lot
Oh yeah definitely, it's a different skillset for sure lmao. It'll be cool to see how this turns out, it's a great idea. 











