#Terraria Mod Lesgo
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free labor so vedal doesnt have to do the modding
the community is pretty fast with making these mods as seen with the Euro Truck Simulator mod but i think the request for it needs to come from the tutel himself for it to happen
yess i would love to see terraria stream
honestly i have a minor amount of terraria modding experience, but im clueless when it comes to making sprites
#1141662008073265352 message
i made a sprite for neuro, i could make some edits for the animations too if you want
@latent sigil neuro has asymmetrical legs and its difficult to tell which leg is supposed to be in front in some of these frames since none of the npcs have asymmetrical legs for an example, is there a way to tell which one is in front or do we just have to import it into terraria and see if it looks wrong?
if the npc changes direction the sprite is just flipped so i think its just one in front of the other
pick one
oh no, ive already picked that, its just these walking frames look a little funny and its hard to tell which leg is which
(oh yeah and for anyone else, this is discussion about terraria mod continued from the art thread)
oh
ah i see what u mean
are you looking at any of the vanilla npcs
yeah im using party girl as a base
she has stockings so i thought it would help me with the diagonal angle legs
do u have her sprite sheet?
ye
i found a sprite rip online
ic
heres my progress so far, though i havent been able to work on it much
its the single leg frames that are confusing me
im not entirely sure the frames are in order either
this single leg frame here its for the leg in front
i think
wait 2 are the same wtf
actually i think they're meant to just be the same leg
huh
weird
also the walking frames lower down the lines that i havent done yet are a little weird
im not saying theyre bad animators because it looks good in game but its a bit confusing for me to tell which leg it is
you should make her job the "AI"
also we could have a small chance of being named Nuero-sama (you could do this by putting Neuro-sama multiple times and Nuero-sama only once in the possible list of names)
good idea lmao
what i meant by this is that it would appear as "Neuro-sama the AI has arrived!" if you set her job to AI (like Andrew the Guide's job is Guide)
and for this, it doesnt really work because then like for example in the bestiary shes just "AI" with no mention of neuro
i was thinking of just modifying the arrival message
that also works, i dont think the bestiary is too big of a deal if you cant modify it though
hm
she could sell the karate tortoise set (ninja turtle but for legal reasons has a different name)
@latent sigil also, you said in the art discussion the requirement for her spawning is catching a turtle, but theres forest and jungle turtles as separate items. do they both count or just the forest turtle?
i only counted one but both can it can easily be changed to whatever
including both
i think both would be good if possible, i wonder if vedal will be able to find out the spawn conditions though, its a little out of your way to catch
vedal found the modded content in subnautica because its in your face, but neuro in terraria would be harder to stumble into with the current spawn conditions i think
fair
i mean it could always just be told to him lol
or again it can be changed to whatever

also could just make her have no spawn conditions and be available by default, which would probably work best for stream
could always do that for stream then update the mod after
id prefer them to be the same version so id rather stick to catch tutel

you should repost this in #neuro-memes 
what attack type is she set to? is she melee or something else @latent sigil
no clue!
since im using party girl base sprites theyre melee
but i can use a different base for the attack if needed
isnt part girl ranged
lol
i think they're interchangeable anyway
rn neuro doesnt have a projectile or anything but it can be set to whatever really
im not sure how you could make that look good but i could add a drone jump in frame for shooting
wdym
i could make a drone appear to be the thing shooting with neuro commanding it
could also do this
oh that would be a seperate sprite
yes
oh
it would be over neuros attacking sprite
i was just thinking a drone projectile spawns when she uses her attack that acts a bit like a minon then despoawns after hitting a couple enemies or after a certain time
hey if you know how to code that be my guest
i think that might make a good summon weapon idea though
i think keeping her attacks the same as others is fine
i like this idea, if you can make her shoot bullets without actually holding a gun (instead being part of the sprite)
the arms dealer shoots bullets, is it possible to yoink his attacking code?
you know what, neuro uses a gun
why not
it doesnt matter too much
i there a way to change it from the arms dealers gun into a different gun?
i assume it can just be whatever

ok
๐
nuero name was a requirement
@latent sigil i just found out that different npcs have a different number of walking frames. do you know how many frames this modded npc has?
@peak compass has leveled up! (8 โ 9)
should be the same frames as the one i sent in the other thread
i havent changed it from that
will using arms dealers attacks change that?
arms dealer has the same number of attack frames but more walking frames than party girl
not sure
i think if you fill in the ones from the example sheet i sent it will be fine (maybe)
ok. i wasnt following them because the default npcs are easier to use as a template but ill use your example now for the correct frames
if worst comes to worst i need to remove or add a frame
i mean you can use the default npcs it just needs to match up with the those ones
maybe the resource you were using was incomplete?
maybe. i wont say i got it from an official source
๐ฅ
in other news, 
im wondering if i should keep it double res or bump it down to terraria res
can you make a bigger painting?
terraria sprites are on a 2x2 pixel grid
abandonded archive painting (1/4)
its a jigsaw
i just realised i had a bug where the neuro death sound is global
acutally
custom neuro death sound....
can you change her damage sounds too or does that not work
i probably can
do erf
didnt download, let me scan the servers archives
ow
i did what i thought was a thorough search but i dont think anyone saved it
aaaaa
@latent sigil ive gone and ripped the audio myself. was a bit difficult since ive never done it before
i think the reason it wasnt ripped already is that the pirate ship sounds sfx vedal was playing was very loud
understandable
i tried putting a "remove background noise" filter on it but it didnt completely solve the issue
hopefully the amount of sfx still in there is acceptable
true
sounds really good
6x12
better erm
much better
idk if the animations are scuffed because i dont know exactly when the missing frames play
@latent sigil
im
rn but if its broke ill fix it tomorrow
thanks
took me a lot longer than i thought it would, i thought it would just be a few simple edits lol
can i see how it looks before i sleep? 
i cant tell because of the slants but she does look a little shuffly 
i think i messed up
its normal

yeah thats pretty bad, ill have to fix that tommorow for sure
i think the main issue is that its hard to compare female walk cycles to male walk cycles so ill have to try and find a female template with the correct amount of frames
hmm
the women are a bit thinner so they dont quite line up
@peak compass here, taken straight from game files
i can do any other npc too
just had to rip and convert it
need 40x1400
this is not what i was looking for
either you need to figure out how to use less walking sprites or i need to do some original leg work
it would be nice to know why the female sprites are different
i think its because the men have more leg to move so theres more pixel room to show bending? maybe
almost all characters are the same size
besides for angler who i think is a bit shorter
but i figured it out, the walk cycle is different
so i think it will have to be fitted to female sheet then fixed on my end
i have it fixed to party girls frames already
if youre coding this the way this tutorial says, maybe you can change the ai style in the code to match party girl's?
im gonna try the ultimate method
"just put it in and hope it works without having to change anything"
it will work
btw these are too small, needs to be upsized
that might be an issue if you just dragged and dropped
wait did i do it wrong
oh ok
ok so its still scrolling, i think i have to set a walk frame count parameter somewhere
i think its ai style @latent sigil
guide is style 7 i thought
style 7 is just for all passive npcs
i remember doing something like this when i modded in a custom pet
back in 1.3
i had to set some other parameter or something
wait actually i wonder if i still have that code
i mean
guide is style 7 does not nessecarily mean style 7 is guide
oh im blind
lmao yep changing this should fix it

it did not fix it

is the issue not knowing party girls internal name?
partygirl party_girl or something
ok wiki says its PartyGirl
i think you might be right
i love ancient forums
is this how it should look? it looks kind of funny when im scrutinizing it but idk if thats just how npcs look
dyad walk looks the same
ok so its normal
yea looks normal
are you able to modify what npcs she likes and dislikes
yes
i feel like she would love the zoologist since its a foxgirl
i can also change what npcs dislike and like her
likes zoologist and cyborg
what would be love then
not all npcs have a love so its not nessecarily needed
ah thats true
or
(TaxCollectorName) is very Corpa. heart
instead of evil being a shimmer ver, its a seperate npc and they love eachother
lmaoo this needs to be a thing
wait the default like speech should be "{0} is based and booba."
i think you can set it up so that the lines are said if the npc is in the world
regular npcs do that at least
"Mods.nuerosama.Dialogue.Neuro.PartyGirlDialogue"
my favourite iconic nuero line
whats the character limit on dialogue @latent sigil
just how much of the gymbag rant can you cram in
oh my god
if you dont have it i can dm it to you
i found it
ive also just now written an adapted form of it that changes the grammer to be talking to you instead of her audience
the grammar errror literally on the word "grammar" is ironic there lol
also jeez lmao
close enough!!!
i noticed but decided not to edit
so should i send it or nah with the approiate gramer
sure
I'm a little conflicted about it because saying stuff that doesnt make sense is neuro's thing, (who is you guys? its just me) but also the immersion
also goddamnit more debugging
ok i dmed you (i dont think i can post big text in discussions)
fair
ok well i was supposed to
a few hours ago so ill sleep now
great progress today
gn
great progress indeed

cool work u 2
@latent sigil evil neuro is finished (i still think it should be a shimmer form since if its another npc we have to come up with stuff for her to sell and write more lines)
omg
if we do make them seperate ill make the shimmer form hiyori
great minds think alike
@latent sigil i also came up with a few lines, as well as who she dislikes, the tavernkeep because he is bald
are these all neuro lines?
yeah all quotes from her, except the likes and dislikes
well the tavern keep dislike is quoting her comments on asmongold


i feel like theres a lot of good quotes on her twitter but i tried to rely more on her stream lines
i only used a twitter quote for her blood moon comment
wait do you mean quotation marks or the phrases themselves
like the text
how do you even get it like that
lol
probably because i typed it up in the mac notes app
and you have different types of quotation marks lmao
aintnoway
that aint a normal file!!
i can try and redo it
@latent sigil i cant get it to display the scuffed text so is it possible for you to fix it
yes
thanks 
evil
oh also i was thinking
would it look better if she was like 1 pixel shorter? idk it might fit her design into the context of terraria npcs better
well its about the feel not the canon height
(also if we keep this height i dont need to redo it)
artistic libreties
so true
it was hard enough making it look like neuro with this amount of pixels
i dont know where i should chop to make it still look good
maybe torso because all leg pixels are essential
i mean i dont think you need to do it lol
ok thats good
well what now? should i make a neuro fumo furniture item?
idk how easy furniture is to code in
ive already done 2 ๐ฅ
wait 3 if you include music box
well those were paintings right
the thing is
is it possible to put something that places like a workbench for example
at first i accidentally made one of the paintings a ground placeable furniture
so uh
its easier if anything
oh ok
lol
actually i was gonna add a neuro fumo either way, i already downloaded the sticker image
8px per block
16px if you include the 2px grid
i feel like i dont want it too big, im gonna see how bad 8 bit fumo is first
at least 2x2
well i suppose it doesnt need to take up the full space
as long as it sits
also theres a weird thing where it has to be split up per tile but ill do that on my end
erm has been chopped

do you need the inventory sprites for these items too
yes
what size are they
well
let me check something
the sprite sizes in inv are not consistent at all lmao
what size are you making the thing?
ok i still want to make low pixel versions of the paintings though
the ones i did?
yeah
the neuro cat erm one is perfect already
๐ฅ
im looking thru sprites and it seems anything over 2x2 has a smaller item texture
including 3x2 and 2x3
ok i will at least make one for abandoned archive but i still think they both need it
i think pixelly
would be funny
thats good
perfect
how possible are custom pets?
if you're copying the ai from another pet then easy
custom ai is scary
ok well most pets act the same anyway so its not a big deal to use
copy pasting

here comes pache
My idea from the start:
- Make the neuro fumo pet similar to the slime jump, basically fumo jump
- The pet summon item drops on neuro death (it will be funny)
- I wanna do the sprite please please pretty please I did a bit of progress since konomi showed a bit of the mod to me and I had absolutely no idea this was an actual mod development (i had to pause it because of uni)
neuro fumo isnt a pet its furniture and also im currently working on it
Ok but imagine it following you while bouncing
(Its just a suggestion but you can do your thing if that's not what you want, no problem)
well theres no reason we cant do both furniture and pet but i think sprite consistency is important so i think i would have to create both
fumo (sentient) and fumo
i mean theres no harm in both of you having some fun with it
flashbacks to when i tried to make a pet that bounced as it followed you (i went thru hell)
steal eye spring ai
yea when i did it i was trying to do it in a specific wacky way to make it consistent with other things
in this case it would be easier
You mean the pekora nousagi pet?
yes that one
remember how it never worked properly
like the animation was weird
heres the furniture @latent sigil
smol
oh wait i need to resize it
it needs to be double that size
well since youre sectioning it anyway you probably can do that
yea i did all that
honestly i should just make a script to resize and section automagically
im wondering if its too big tho
idk ould be kind funny if it is
could be wider
i thought blocks were 8x8
it takes up the whole 16x16 area
what
i tried an edit
whats different other than the smile

yeah ill make
too but im working on this one rn
looks good
ok actually i guess seeing the skirt isnt that important
oh actually i like that
i also added more texturing
ok now evil fumo i guess.
...i forgot the skulls onn evil
ok so ill need to retexture evil neuro and then ill make the evil fumo
newvil moment
hey if evil is a seperate npc thats a free shimmer variant
old evil and new evil
well my texture was supposed to be *new evil
i wont give her horns since thats supposed to be a toggle even though all the fanart includes it
unless theres a way to steal the zoologists full moon code for a transformation
but thats only if evil is seperate
oh wait
we can shimmer the toggles 
neuro cat toggle and evil horn toggle
hiyori is dead
shimmering toggles is less effort than spriting up a hiyori almost nobody will see
true
well theres full moon transformation for horn toggle
wonder how devil cat would look lol
well if you did that youd have to sprite it lol
its like 3 pixels for both
it would be pretty cramped in pixel space
were talking about the npc right?

also idk how hard the full moon thing will be to implement
it will probably have to be implemented manually

actually ive never seen how the zoologist transforms in game lmao
she becomes a furry
ye but i havent had a look at the actual process
also happens on blood moons
i dont think theres any special animation, she doesnt even poof
huh
jolting sprite change
ok anyway neko mode sounds good for now and maybe we can figure out full moon after lol
๐
@latent sigil evil hurt sound?
also think kek would be good idk
maybe frick is the death sound and kek is the hurt sound
i forgot i was supposed to fix evil first but i made neuro shimmer form
heres evil fumo

do you know if the fumos can be placed on top of tables
i know some furniture can and others donโt
can fhe fumos be rotated so that their backs are to each other or they face each other
thats another thing that some furniture has and others donโt, being able to flip them
thanks
the flippage

when youve finished with this, can you check how the neuros react to enemies? do they try to attack them, and if so, how?
rn they try to attack but nothing happens
they just swin their arm
i love it
yay
ok makes sense
it would be funny if they just punched enemies actually
idk if thats possible
evil too
so good
(i realised i could do this with the code)
copy pasting classes
can evil neuro sell pizza
i think pizza is in the game right
ok it is but its actually a high tier food item so it might need to be expensive to be balanced
@peak compass has leveled up! (9 โ 10)
might break balance a bit if they sell new ways to get vanilla items
oh but that reminds me i had an idea
viva la pizza revolution 

actually idk if the effort for implementation on smth like will be worth it lmao
you can, its just overengineering
yeah
different currencys might be interesting for a mod that adds several npcs but idk if it works for our scope
the tavernkeep in question:
i dont like defender medals either
๐ฅ
bald man
i feel like she wouldnt really have much in the way of likes and dislikes
like if you watch her streams shes so inconsistent with most of the things she says she likes or doesnt like lol
yeah but i want the asmongold reference
also i dont think likes and dislikes have unique dialogue for each person with the same amount of like so i might need to scale it down
love: evil
like: zoologist
dislike: tavernkeep
thats what im thinking
lol
leaving it at that seems ok
i might have to override the "get full name" function to just return the npc name
and not include the job
cant you hardcode it to not even say the npc name and just say "Evil"
well that would be the same thing but in reverse
well if you add an Eliv alt name then it would be worth checking npc name
yea this would be checking npc name
beat you to it 
i figured you might of
Eliv Nuero
(i dont think we should do more than eliv neuro)


o
they are tailless
lmao
yes
how about a custom brick block named "donowall"
so you can build a donohouse
a vanity accessory that works like the warewolf or mermaid one but turns you into a vedal-like tutel
terraria doesnt have any white grouted brick blocks so i think it could work
oh yeah i plan to add vanity sets
oh true just do the whole set
i wonder if you can test for if theyre shimmered
shimmer recipes are easy to add
because regular npcs have sell conditions
ohh shimmering the vanity works to
we could do both actually

oh yeah have you put the dialogue i gave you yet? ive only seen gymbag rant so far
not yet lol
guess ill figure some of that out now
side note, install a new text editor lol
i use sublime text 3
i have it downloaded i just dont use it 
me asking #1140726822997332038 message for neuro lines
ohhh you mean a new discussion
yeah im seeing what you mean by using sublime text, idk what a <0x2028> is
@latent sigil is it possible to make evil neuro hate every npc that isnt neuro
i mean yes but thats so silly lmao
shes said before that she hates everyone
you cant trust her tho
yes i know you take her words with a grain of salt because of changing opinions but its fairly consistent
i feel like that would be something she says rather than something thats actually reflected in game mechanics
oh thats true
actually i think the happiness quotes might become scuffed in areas with lots of npcs if we did that 
i didnt even think about that lmao
an endless list
happiness quotes are already trash in vanilla lol
yeah but i thought it would make for fun lines
although idk if anyone actually reads these lol

@latent sigil i removed the weird characters and redid the likes and dislikes lines
yeah i still need to get some evil lines
i dont, i just vaguely remember her saying that AnnyTFLebronJam is an anagram to anny
i remember her talking about anny with anagrams and also saying something was "an anny" but i wanna see it for myself lol
yeah i dont remember and searching the quote isnt helping
i fixed the quotes and also the evil happiness quote was scuffed
anny
https://www.twitch.tv/anny
[ Neuro-sama Ch. Vedal AI ]
https://www.twitch.tv/vedal987
https://www.youtube.com/@Neurosama
https://www.youtube.com/@Neuro-samaVods
[ Neurosama's Creator: vedal987 ]
https://twitter.com/Vedal987
We are posting this video with permission from vedal987.
Thank you so much!
[Fan Art: Rune]
https://www.pixiv.net/u...
we have to pick between "anagram" and "an anny" because both at the same time sound bad
this is what i put in so far
does the backslash spam mess with the code
i too scared to find out
whats evil dialogue
if i escape every backslash with another backslash it should be fine
dialogue for when evil exists in the world
ah ok
but not the happiness dialogue
wait world evil or Evil Neuro
ah ok
i love editing localisation files with the game open
i didnt know you could do that
me neither until the other day i tabbed back in while editing it and it happened lol
also i skipped a few from the ones you sent, are there any from the screenshot in #1142356194158198794 that i didnt add but you feel should definitely be in there?
i really wanted the dodge charger line but i wouldnt call it neccessary
ill add it
also fun fact
its not only your quotes that were fucked, apostrophes too lmao
โ vs '
silly
im never typing anything in notes app again 
is it not working because of lack of spaces
no clue but i just made it a multi line quote lol
so it works now
it says \\n online
nice
yea
the hjson seems to not treat \ like an escaping character at all
luckily it lets you use multi line strings
yea, i just put the original line in since it doesnt do anything wacky
rather than doubling up on each backslash
@latent sigil added tail 

...i need to recolor evils tail ribbon
nothing a global flood fill cant solve

have an example

for something that doesnt merge with dirt its a bit easier
merges with dirt

do you have a brick template
i can extract it
pls 
red and grey bricks
if you want any other tiles tell me
Blocks are the primary components of every Terraria world. They make up nearly all of the game's terrain, with the preponderance of a particular block type in an area determining its biome. Nearly all blocks are collectible for use by players, and are mined with a Pickaxe, Drill, or an explosive. All block types can be stacked up to 9999 in a si...
i think its just donowall is the only block after seeing this
well i mean if you have a good block idea maybe but idk what else we could add
no i will do it
probably red brick but slightly oranger
you could probably get away with just doing a recolour
it will be based off of the donowall gifs bricks
cut out all the dirt, shift values, put dirt back
which would be really easy
actually that caption would make a good tooltip
isnt there an item icon too i need to make
the item icons are a subset of the tilesets
ah ok
ok so they are icons

i totally guessed the implementation on this one and i got it right first try lol
lets go
code working first time is always a pleasant surprise
Fear not! Donowall is here. 
awesome!!
time to build the donocode
honestly i like this more than the vanilla red bricks
yea
its got the white mortar
it definitely gives off construction vibes
would a platform make sense?
nah
i dont think theres any brick platforms in the game but that doesnt stop us from building the donoplank anyway
DONOPLANK
lmao
i mean grey brick -> stone platform
red brick doesnt have anything of the sort
should it be called donoblock or donobrick
i like donobrick more
how do we use this texture, it has multiple platforms in it
this looks neat, are you guys thinking of creating any weapons / items?
there already is one, the temporal blade from abandoned archive
I'm no c# dev, but i wanted to try making a summon or something idk
bug free sword with no speedrunner use at all 
(e.g. swarm drones or the like)
what are you then
a rust dev :3
ok ok so you can code still
#programming message this is most of my tml experience lol
im confused what is going on, is that a terraria ai?
ah ok. well i can make you assets if you have something in mind, unless you know how to do spritework
I was planning on trying to make drones, but I wouldn't want you to waste time until i have something working
so for now ill just use a placeholder
this is an example of a modded one
ok ok this is useful thanks
if you can code some stuff up ill throw it in for sure
ok well let me know if you get something working, i can make you some drones when youre ready
โค๏ธ

okey cya
donohouse
the bricks might need a bit more saturation or contrast
dirt merging
comparison
now to make them actually attack
you could probably copy the homework of another projectile
say wasp gun wasps or scourge of the corruptor

oops
need to find a friendly projectile lmao
ok kinda works now lessgo
obviously this shoots too fast but
now i need to figure out why they get stuck in walls lol
they should get stuck on walls and then be able to go thru when the player gets far enough if its copying twins summon
ony copying their projectile
for some reason they end up bunching up against tiles
like ???
well
if they're trying to go behind you
and thats thru a wall
wont they get stuck?
they probably need a failsafe if they cant get to the correct position
I think its to do with their velocity? they seem to collide at low speeds but not higher ones
this is the current thing
(also ignore the project name, i was gonna do something else but then saw this channel)
ai drones
oo
yeah that fixed it

i guess next thing is making them not all clump up in the same place
you could probably make them target above if they cant go to a specific spot
ooh yea
add an offset based on which drone it is
do you have any preference as to how they hover?
because i could probably make it a circle or something
as in when they're targeting?
yeah. can also do it for idling too though
i like the single file for the idling
something like this could also be good
for attacking idk what it looks like atm so i dont have a good enough reference
yea
or go back and forth along an arc
o jeez
I'll squash the y axis probably, so there's less so far down
I could incorporate scale so yeah
also when they shoot projectives it ends up syncing
another thing that could be staggered
probably by giving each a different initial shoot cooldown
oh good point
i got the buff and stuff working in the mod itself
i think a pet could also be derived from this lol
"activated swam drone" and "deactivated swarm drone" or smth
this could be a random quest item from neuro lol
idk neuro lore
also need to figure out why they like being in the top right so much
maybe that's the centre point?
do you need to like add half the targeted npc's width or smth
shrug

oh that might actually be my fault
i think i'm forgetting to set their hitboxes correctly
your projectile texture is a random icon frame scaled to 0.2f lmao
minions are projectiles in disguise!
correct
I'm so confused the centres of the drones don't line up
can you send the most recent ai?
eh
i couldn't get it to track the number of minions spawned
also does scaling affect the projectile it shoots?
huh
i think it resets the player's total minion count every frame, and updates it as it ticks each minion
so for example the 3rd minion only thinks there are 3 minions
the thing in the main file just stores the value from like a frame ago
oh wait
I'm setting the velocity to be proportional to the distance
I've gotta head out for a bit, I'll try and fix this later
probably just weirdness with scaling down large sprites then
sick
it would be nice to get rid of the hacky weirdness tho lol
the thing for counting minions?
yea
hm
sounds like a good idea anyway
also problem
it should count the number of the specific summon, not total summons
ottherwise you get gaps in the circle
gaps
okie
also you're correct
2nd and 3rd are player.numMinions and player.slotsMinions
found a way to do it with no main, just gotta make it count only the specific type of minion
ah
if you share the snippet I'll try and work it in
still out and about though, so won't be able to make an actual changes for like another hour ๐
it successfully only counts the specific type of minion





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