#2024-game-jam

1 messages · Page 25 of 1

native chasm
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not really much of gameplay changed yet tho

hasty drift
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think its still in the "waiting for a response from itch" phase

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should have written the ticket in the "i failed my purchase" category for faster response neurOMEGALUL

native chasm
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well, it went from 99 HP to 444 (x4.5) and from 8 ATK to 2 (/4) so it's kinda about the same

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yea, it's a bit harder to make glass cannons cuz u now need to get some hp too

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I mean my team where I had 225 ATK would still work, but just cuz it wsa 225 ATK

fringe star
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so the highest possible damage may be different

lament ermine
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got command highlighting working (+Komae improved autocomplete on another branch, can't wait for the merge conflicts)

waxen trail
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@native chasm Fixed the scaling issues and the blue bar at the side of the screen!

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Let me know if I accidentally broke everything and should panic neuroHypers

waxen trail
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Yippie

native chasm
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like after defeating time god u can go back to square one keeping crew with their stats, but now all enemies have x2 stats.

torpid bridge
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Our game's popularity now finally matched our game's place in how many ratings we have

22nd place

fringe star
waxen trail
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But it's not a priority right now, for this version of the game I think I just want to finish the SDK and a bit of polishing. And if GrabThatBread draws more characters I'll gladly add them

hasty drift
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Could do a ng+ with less rewards enemies having more atk n hp and fog faster, or smth

lament ermine
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got path highlighting

winter aurora
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continuing on implementing autocomplete, I may have found an issue (issue present on current web version cerbySad)

past meadow
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Any news from itch?

fringe star
signal monolith
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Look at the postivies

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As long as game jam is "not over"

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This channel will exist

waxen wasp
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last time it existed for some time even after the results were in

fringe star
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i think this channel will only be removed once a new game jam happens

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cuz i remember(vaguely) seeing another gamejam channel here

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and i only recently joined

native chasm
waxen wasp
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it will most likely go into the archive after a week or so

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and they'l make a new channel for the 3rd one

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thats how it was the first time and i dont see why they would change

fringe star
waxen wasp
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complete bottom of the channels list

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idk if you need to make it visible in the server setting befor you can see it tho

fringe star
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nice

winter aurora
fringe star
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neuro7 goodluck

tacit wasp
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Ouch

winter aurora
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tbh we already resolved it (it was the scene that lost the cmd data bc no idea how causing the regex to find the color the cmd name match every character)
just found it funny to share it here

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got some out of memory error testing at first cerbyLUL

void parcel
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theres still so much improvement to be had but i think im done for now

fringe star
hasty drift
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now do pipe%

void parcel
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i havent been able to. the pipe in the room between rooftops and boss is impossible to find

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i looked for a good 20 minutes but there isnt many places to search in that room so im just kinda stuck

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i even brushed against every wall in case there was a fake wall, but still nothing

signal monolith
void parcel
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not yet, ill try to find it again at some point. but i may take you up on that offer if i still end up not being able to find it

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the only place i can see that would make sense is the hole in the ceiling where you spawn, but i havent found a way to get up there

past meadow
signal monolith
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no, but I've added it in a postjam update

past meadow
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Is it in game rn?

signal monolith
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yes

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just download the newest version from itch, or play the browser one

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you have to turn on "speedrun mode" in the settings

past meadow
void parcel
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good luck. that was after more than 500 attempts

past meadow
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Did you play Neon White?

signal monolith
void parcel
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nope, never heard of it

signal monolith
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first person platformer/shooter

past meadow
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I haven't finished it, but all my times are at least top5k and my best is top 47 world neuroWicked

void parcel
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oh wait no i just looked it up and ive seen it. i just didnt know the name

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it looks cool

signal monolith
past meadow
hasty drift
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i heard the "heart" and was confused bc i am watching the stream rn

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when is the moment we riot against itch to fix the jam

past meadow
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@signal monolith can we please have a button to quickly restart the level please evilShy

signal monolith
past meadow
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I am trying to test possible jump combinations at the start of level 2, and it takes a lot of time restarting level with a mouse each time

signal monolith
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I'll add it, I'll also fix the timer, because there's a way to cheese it right now

signal monolith
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lol

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me <-NeuroClueless

void parcel
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also yeah idk about this last pipe. ive been looking for the past 20 minutes

tacit wasp
void parcel
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wow nice totally legit time!! good job!!

void parcel
signal monolith
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gonna upload the update in a second

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forgive me if it's borked somehow lol

past meadow
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@signal monolith add both "retry" and "restart run" shortctuts please 🙏

signal monolith
past meadow
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When update?

signal monolith
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it should be up rn

past meadow
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Gonna eat and practice

signal monolith
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timer should be also much harder to cheese right now

lusty falcon
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Any news? PauseSama

signal monolith
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nah

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@void parcel want a hint or not yet?

void parcel
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yeah i think ill need one

signal monolith
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I'll give you a video if you still will be unable to figure it out

void parcel
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wtf

past meadow
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Hint to what?

signal monolith
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the last pipe

past meadow
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Collectibles?

tacit wasp
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Don't tell me it's somewhere between all the windows

signal monolith
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trust me

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it's bullshit af

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if you still cant find it, ping me

fringe star
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Progress

warped forge
signal monolith
void parcel
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this is making me feel like i have negative iq lmao

tacit wasp
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I'm thinking it's somewhere in the fall just before the transition to the boss scene

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I hope not because it's super annoying to try to get lmao

rotund rampart
signal monolith
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first pipe% ever

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let's go

past meadow
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I hate the start of the second level neuroCry

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This jump in particular

tacit wasp
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You know, a level selector would be nice
Would allow speedrunners to train on a specific level
And would allow me to search that damn pipe and fall to the boss area without redoing a whole run everytime

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At least I'm getting good at level 2

past meadow
warped forge
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A bit silly how you only can get the tutorial pipe outside speedrun mode, but can only see the ending screen IN speedrun mode. Have to tick the box mid-run to see this

signal monolith
signal monolith
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I don't want player's to be able to skip straight to the last level without beating it

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at least once

tacit wasp
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True

tacit wasp
lethal egret
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And I thought Evil was powerfull enough. What is that boost? Evil is an absolute menace.

rotund rampart
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Eliv should always be the best neuroHypers

past meadow
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Doing sub 50 runs now

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omw to a WR

native chasm
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any1 already made a table for records?

past meadow
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@signal monolith is binding "space" to scroll wheel allowed?

signal monolith
fringe star
fringe star
past meadow
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@void parcel your thoughts?

void parcel
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that would be external tooling as there is no rebind option in-game, so i would say it shouldnt count. but its not like this is official on speedrun.com or anything so it honestly doesnt matter

tame rapids
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it's a second anniversary of no results neuroHypers

past meadow
cunning inlet
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sooo have the recalcs been done and results not released yet, or has itch still not done recalcs yet?

past meadow
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Ok, no binds/macros then

native chasm
fringe star
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layna is playing evil in time

lethal egret
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It's probably balanced... yeah. But evil can wipe entire maps as long as there're enemies. It's just very funny to see her clean up.

signal monolith
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I'm making a support ticket to add my game to speedrun.com lol

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because why not

void parcel
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theyre not accepting short games rn though

signal monolith
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it's should be ok

fringe star
# signal monolith

It took me quite a bit to actually get past the first area so I'm pretty sure you can beat the 5 minute stuff

signal monolith
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this is an example of causal playthrough

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It's fine

past meadow
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My hand hurts neuroCry

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Why haven't anyone tell me about CRB during voting time

signal monolith
past meadow
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Easily the most fun I had in a game-jam game

signal monolith
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"plugged"

past meadow
signal monolith
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plugged it 19 times lol

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I'm still a rookie lol

void parcel
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omg lol

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i knew they plugged a lot, but didnt know it was that much

hasty drift
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@proud smelt Layna plays Evil in Time on stream rn, if you wanted to know

waxen trail
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Watching it neuroHypers

hasty drift
past meadow
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Ok, my eyes hurt, my hand hurts, my best time is 49 for now, will continue tomorrow Okay

fringe star
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I CURSE YOU, EEP neuroevilTuck

fringe star
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-Leaping strike: 1/4 chance to multiply damage by 1.2
-Capital bombardment: Increase dmg by 25%
-Evil's special birthday: Increase dmg by 200%
-forgot about "valiant stand" increase dmg by 50%
Evil's Highest damage is 180

past meadow
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Layna playing Game-jam games

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Starting with Evil in Time

hasty drift
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yup

past meadow
signal monolith
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I'm watching neuro playing scribblenauts rn

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pretty fun

hasty drift
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same

signal monolith
past meadow
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I'm watching both Layna and Neuro neurOMEGALUL

fringe star
past meadow
fringe star
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Thx, the adrenaline from this ego boost should be enough to finish the next campaign neuroHeart

signal monolith
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I've saw how many levels this game has

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and couldn't take it

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lol

void parcel
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MAN ive gotten so many runs like this... its always one of the last four wires... it would have been about 37.3 if i didnt miss it

fringe star
signal monolith
fringe star
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still awesome people actually played that thing(neurowars)

void parcel
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yeah i dont think you should. both so that old runs arent invalidated, but also because it requires more skill with smaller hitboxes

signal monolith
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Because it's a big game

fringe star
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LOL it didnt have saves at the beginning,(that required looking for ways to translate savefiles to binary, save it, then translate the binary back into savefiles and do all of this without causing extreme lag)

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thx for playing still

past meadow
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Layna is really strugling with Evil in Time neurOMEGALUL

signal monolith
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I got like 3 or 4 out of 5

tacit wasp
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Looks like she somehow skipped ||Filter's murder||

signal monolith
past meadow
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I only got Anny ending, but I was satisfied with all the alternate timeline copium, so I just ended there neurOMEGALUL

tacit wasp
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Oh this game is good

signal monolith
past meadow
fringe star
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may i ask

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is this multiplayer?

past meadow
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Neuro integration

winged jay
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was the 2nd ending added?

past meadow
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Plus some minor changes to the script

tacit wasp
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Wait, AI Customer? Neuro will be able to make Vedal works overtime?

past meadow
tacit wasp
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Sounds awesome, hopefully Vedal will play the game again

void parcel
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i finally didnt miss any wires as well neuroHypers

fringe star
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the last jump into the glass hole at 14s, is it possible to just slide rather than jump?, i think the air time slowed you like a couple of miliseconds

void parcel
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yeah it is, i just messed up there

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saves around 2-300 milliseconds if you dont accidentally jump

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and if ur really unlucky you might accidentally jump on top of the enemies which can cost you a whole second

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thats why i spam attack there, to hopefully kill the enemies (and because you can get stuck between the enemies)

fringe star
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btw im wondering

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how far can you jump in this game

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cuz i think you can skip the building one the left at 8s if you are fast enough

signal monolith
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There's no speed cap

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I think

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Velocity code is blursed af

void parcel
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and then there is also the aspect of timing slide jumps perfectly, because the sooner you leave the ground after sliding, the more speed you keep

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its very possible to reach the boss in sub 15 seconds, and then i think the minimum boss time (for humans) would be around 20 seconds

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im not sure if a tool assisted run could get sub 30 seconds, but probably at least 33 or 32

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anyway, unless someone beats my time i am officially done trying to improve. im not sure i would even be skilled enough to get a sub 37 time tbh, so huge congrats to anyone that does

tacit wasp
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I'm currently at 64 seconds, I don't think I'll beat you for a while neurOMEGALUL

past meadow
fringe star
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in speedruns does transitions count toward the actual time?

void parcel
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i think it depends on the game, and how long the transitions are

fringe star
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theres around 200 for each transition

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3 transitions makes it 600

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your time is tecnically around 36.500s so congrats on beating sub 37 neuroHypers Clap

void parcel
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actually i just remembered the standard is to not count transitions that load a new area, because then the speed would depend on your computer hardware

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thanks for mentioning it

fringe star
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i checked the numbers, each transition increased the first decimal by either 2 or 1, meaning at least -300 on final time, and at most -600, which means even at the lowest you still beat sub 37 neuro7

tacit wasp
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Who made TroubleShooting? Layna is playing it on stream right now

signal monolith
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Fade in lasts 0.1 seconds as well as another 0.1 of fade out

fringe star
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rip

winter aurora
rotund rampart
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@winter aurora do we have a skip intro button yet

winter aurora
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I think we do on the lastest uploaded version ?

rotund rampart
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okay, imma play it again haha

fringe star
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yo @waxen trail layna's chat is wondering if you were a bot neurOMEGALUL

waxen trail
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I missed that

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Oh well, that's what I deserve for backseating in chat and acting scummy neurOMEGALUL

fringe star
waxen trail
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xDDDD

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I am a bot it's TRUE

cerulean jetty
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Next gamejam you need to make text based games, it looks like Neuro may be able to play those really well.

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Text based, and preferably something that leaves room for interpretation.

past meadow
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Well, we made integration for Abandoned Pub, we'll see how well she handles it

waxen trail
rotund rampart
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tbh, I say it but what does om even mean

waxen trail
signal monolith
rotund rampart
waxen trail
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Yee still waiting on Itch

tacit wasp
rotund rampart
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om

waxen trail
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On that one twitch extension (7tv?) it looks like this but faster

waxen trail
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You can see it in the chat on Vedal's screen when chat laughs for example

fringe star
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yo katsu

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your game is also part of layna's to play list

rotund rampart
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I was watching the stream

hasty drift
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om

rotund rampart
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om

lethal egret
winter aurora
waxen trail
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She's so real for that

past meadow
fringe star
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Wise words

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thats the list braza

rotund rampart
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when she was linking, it was connected to a list of games

past meadow
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what is this neurOMEGALUL

rotund rampart
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tutelcrawler

past meadow
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oh oh nyo

fringe star
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finally got to atleast 3rd

hasty drift
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did not rate the hit game neuro64 smh

placid salmon
rotund rampart
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Layna is in alot of the games on that list

hasty drift
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is there a layna tutel?

rotund rampart
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I think one of her mods picked the list

civic fractal
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Mods didn't see the neuro clips smh

hasty drift
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noone tell her

placid salmon
waxen trail
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Her reaction would be priceless lmao

rotund rampart
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kinda wish more people play this

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its quite charming with some fun puzzles

fringe star
placid salmon
hasty drift
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peak

lethal egret
placid salmon
waxen trail
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Aquwa is the GOAT for playing our game neuroHeart

rotund rampart
hasty drift
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react streamers are built different, they dont mind tutel heart heart heart scenes

rotund rampart
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its not like the heartheartheart scene was graphic though

placid salmon
hasty drift
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it wasnt its funny that everyone is overreacting tbh

fringe star
fringe star
placid salmon
fringe star
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also i cant play firstperson games, i have weird eyes and it makes me sea sick

hasty drift
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sometimes depends on the POV° tbh

placid salmon
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And twitch has allowed way worse things in my opinion

fringe star
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its weird, humans are weird, i cant play minecraft because firstperson, but i can read books in a moving car?

waxen trail
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How can you read books in a moving car

fringe star
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i dunno, i just dont get motion sick from it

signal monolith
hasty drift
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only when u are the one driving

civic fractal
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I'm chatting with yall while in a moving car. Don't get motion sick from that. To be fair, I don't get motion sick that often these days.

waxen trail
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Idk I can get some nausia reading in a moving vehicle

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If it's serious reading

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At least I used to

signal monolith
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I never got motion sick in my life, even when playing some really shitty vr games

hasty drift
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movement in vr gets me sick

fringe star
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vr makes me not sick, cuz it feels like normal, but game screens for some reason are weird

winter aurora
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vr do not make me sick unless the game fill my 4GB of vram & go into 1-2fps (or less)

rotund rampart
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so based on what you've described, its likely that if you change your minecraft pov to 3rd person and you just need to focus on one point (your character), you won't be getting motion sickness as easily

fringe star
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yeah

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first person makes me sick

rotund rampart
tawdry apex
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try changing your fov or frame rate, I've heard that can help

fringe star
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thx

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the sun has risen, goodmorning everyone neuroSleep

hasty drift
native chasm
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I've a question, any1 was a part of collab where different people did different scenes in Unity or smth and then someone put these together? How long did it take?

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Like, putting things together

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Cuz I kinda feel like that would be pretty quick task but I didn't have any experience with that kind of stuff so can't say for sure

rotund rampart
waxen trail
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Also depends on how big the differerence is

rotund rampart
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I don't even use scenes in Unity

waxen trail
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Between what you're combining

rotund rampart
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I mean, in the main game, I don't use scenes

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and scenes are more like just workspaces for testing and placing things

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it really depends on how you're delegating your team and how your overall game architecture is

native chasm
native chasm
rotund rampart
rotund rampart
native chasm
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I see, makes sense

rotund rampart
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need more details

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if you're just mishmashing projects, as long as you import everything and use the Unity SceneManagement, you can get a functioning product I guess

native chasm
waxen trail
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Depends on your code structure. You can have it be one scene and minigame is a prefab, or you can switch between scenes, etc. But it's good to plan that ahead of time. Worst case you can reflect afterward and see what works and what doesn't

I think it's good if people work in their own scenes and then someone combines it later if you're using git or other version management

native chasm
signal monolith
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If you want a simple way to make a anthology style game, look at dread x collection

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it's a unity game

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and it launches seperate games

rotund rampart
waxen trail
native chasm
rotund rampart
#

basically the first things you need to identify is

What data is shared among all the projects, IE say your team is making a game with Cookies as a currency shared in every game. All the people working on each game needs to be able to get "Cookies" from a single source that's tracked across the entire game

native chasm
# native chasm Yeah I just thought like "people create their scenes with instructions what to l...

So for example, person A gets instructions to make a minigame 1, person B gets instructions to make minigame 2, person C gets instructions to make dialogues between those minigames. They all get a script for setting like music and SFX volume to be consistent that they must use, then they work in their own scenes (A makes one, B makes another one, C makes 3 scenes) and they get instructions like "person A, after player is done with your minigame, scene C2 should start. Person B, for you it's scene C3. Person C, after your scene C1 first minigame from A should start, after scene C2 secon minigame by B should."

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Then all of these 3 ppl send their scenes to manager that puts its all in one project and checks if it's working.

rotund rampart
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in this case, manager is the lead dev?

native chasm
rotund rampart
#

or is manager just a guy

native chasm
rotund rampart
rotund rampart
# native chasm Wdym?

for starters, if everyone is only given instruction to just "Do x and do y", everyone will have vastly different coding structures, this usually ends with competency issues where for example, the middle guy has no streamlined endpoints, so the first guy and third guy will need to figure out how to "work with" the middle guy

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if its a team of friends then it should work

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but if its a team of unrelated people, the manager will need to know how to go through all their code and connect it

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so the most important question is, in this vision you have, are you looking to hire or collaborate with friends

naive walrus
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Yea having some architectural backbone would make managing the project much easier then just have some design direction

native chasm
#

I'm not exactly sure how one person can affect another if they're working on different things with different codes

naive walrus
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And other people will be required to use it

rotund rampart
signal monolith
#

also I think many people code things in different way so they'll feel much different

rotund rampart
#

so the streamlined endpoint in this case would be

PlayDialogue(string line);
for example

naive walrus
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And maybe have some callback event

rotund rampart
#

without a proper guideline, experience of devs can differ significantly, and you can end up with a

PlayDialogue(Character c, Dialogue dialogueObject, Dog aDog); and the next guy would be like ???

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and then they will either spend days trying to figure out what's a dog object or something, and the more complex things go, the difficulty to connect these systems became proportionally harder

native chasm
rotund rampart
native chasm
rotund rampart
#

if its just "play dialogue" > "play mini game" > "play dialogue" > "play mini game" > "play dialogue" > "play mini game", it shouldn't be hard

naive walrus
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If they don’t reuse each other’s code and scenes are loosely connected it would work but it’s a collection of different games at this point I guess

native chasm
native chasm
rotund rampart
#

spoken from someone that's hired tons of devs in my life haha

native chasm
rotund rampart
#

definitely try to keep making games before getting yourself into managing a team of dev

signal monolith
#

somebody has a time to test one thing in my game?

native chasm
#

I just kinda got that idea of "massive collab" for next nuro game jam stuck in my head and I was hypothesising about how possible that is

signal monolith
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because I don't know if it's just placebo

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somebody needs to check one thing

rotund rampart
signal monolith
rotund rampart
native chasm
rotund rampart
signal monolith
#

So i've added test.zip to my game's page on itchio can somebody compare how slide jumping feels in both?

naive walrus
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This also could kinda work for a mario party type game maybe like every one makes mini games while small amount of people make a board or I saw someone mentioned wario ware could also work

signal monolith
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just the "feel" of slide jumping

rotund rampart
signal monolith
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especially chaining them

rotund rampart
naive walrus
native chasm
# rotund rampart how massive are you thinking

The idea I've got in my head is like
Get a very lot ppl, writers, coders, artists. Split them in groups.
Someone makes template UI for all dialogues. Also script to transfer options.
Make a big game, kinda like novel with a bunch of choices and minigames on each route and different endings. That way groups can focus on only their parts.
Combine all of this into one.

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Kinda similar to your game, actually

rotund rampart
#

so the dash momentum doesn't push you as far

native chasm
rotund rampart
#

in theory it can work, but I don't think it'll be a good game

native chasm
signal monolith
signal monolith
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I'll need couple more opinions because different people do inputs for slide jumps in a slightly different way

naive walrus
# native chasm Why not?

It’s like the animation videos where every other second or so a new artist it looks dope sometimes but watching a movie like that would be tiresome

signal monolith
#

can anybody else test both builds?

rotund rampart
# native chasm Why not?

too many conflicting design philosophies in each mini game, high chance of many games being repetitive, way too long, wildly different levels of quality

native chasm
rotund rampart
native chasm
native chasm
#

I mean look at how many cool and unique ideas we got this year

rotund rampart
native chasm
#

The difference in quality is a thing, yeah, but I feel like it's unavoidable with collabs anyway (take any animation collab on YT as example)

civic fractal
#

Somehow I am guessing this is about a mega team

signal monolith
native chasm
#

Could be multiple leads tho

signal monolith
#

unless you planning on giga scamming vedal by making him buy lava lamp for every team member lol

rotund rampart
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I mean in all honesty, lets look at it this way, if I can make a game that's gonna be better than the mega team's mishmash, I probably wouldn't waste my once a year entry on it

civic fractal
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I'd prefer stuff being seprate. Stuff like engines and that type of thing as well.

native chasm
signal monolith
civic fractal
#

I think a megacollab is doomed no matter what one does. Setting everyone up takes the amount of time that the jam has.

signal monolith
#

also it would be really hard to rate

#

some games would bring down the score, some bring up, it would end up with really mediocre score

rotund rampart
#

but its just not really worth it imo

native chasm
civic fractal
#

Even with many seprate leads, it is a stuggle to cordnate. Only reason our 8 person team worked out so well is because we had a lot of prepwork and we already knew each other well enough.

signal monolith
native chasm
#

Hmm true

civic fractal
#

It was mainly building around other people's ideas. Granted I had the minor part of doing the main idea of the story and song. I still had to adapt to everyone elses vision of the story.
That whole process is not something a megacollab could pull off.

native chasm
#

Idk, I just feel like a union of many people from community working on a single goal would be a really cool thing to be part of

rotund rampart
#

I mean I don't think anybody here is really doing this for a prize, we're just celebrating the birthday of our lord and saviour Neuro Samantha

native chasm
void parcel
signal monolith
#

and i'll see if you can notice the difference if ou know what to look out for

native chasm
rotund rampart
#

we're supporting each others games, discussing, helping each other etc

civic fractal
native chasm
#

But like yk, if we make one game it's kinda closer to thay "swarm uniting for single thing" idea

rotund rampart
rotund rampart
civic fractal
#

so there is some bias from year to year

rotund rampart
native chasm
#

That isn't happening anytime soon or ever neurOMEGALUL

signal monolith
#

basically, in every version except the "fixed" one there's a bug,
I have a buffer for sliding and jumping in my code, if you press jump before touching the ground, it will wait a while and if you touch the ground right after, it will still do the jump

The same is for sliding, if you press the slide key before touching the ground, and you'll touch the ground after it will slide.

There's a bug if you buffer both jump and slide before touching the ground. Jump has priority so you jump immidietly and don't slide at all.

So basically, the buffer system works against you and makes jump sliding harder.

In the fixed version slide has priority, so if you buffer both, you'll make a frame perfect slide jump.

rotund rampart
void parcel
# void parcel they feel identical

actually im comparing them right next to eachother now (having both games open and swapping back and forth, rather than one at a time) and im noticing some difference in how easy it is to get up to speed. the unfixed version seems to have more friction/is less consistent with slight taps of dash before jumping

rotund rampart
signal monolith
#

So should I keep the fix and apply it to all future versions?

civic fractal
signal monolith
#

Or should I keep it unfixed?

void parcel
rotund rampart
void parcel
#

i think the fix is a welcome change

rotund rampart
native chasm
signal monolith
#

So I'll apply the fix to future versions, I was wondering if I should, because it makes frame perfect slide jumping super easy, but I feel like it's more fun that way

#

and consistent

#

and also that's a bug, so I like it fixed

rotund rampart
rotund rampart
void parcel
#

i never once got to the boss in sub 15 seconds previously, but on my second run with this fix i was able to

#

because prioritizing slide makes it much easier to get precise timings

#

although i will say this fix does reduce the skill required slightly, since you can just press both keys at once now without worrying too much about exact timing

signal monolith
void parcel
#

agreed

native chasm
native chasm
rotund rampart
# native chasm Yk what would work perfectly even with different styles? A game about neuro play...

I mean if you're working on a project like this, going off theme wouldn't really be that big of an issue in the first place, for starters, the game is probably already getting a 1 in Visual(All over the place with no consistency), and Audio(too many empty patches with no sound), getting 1 in theme as well wouldn't matter, in the end your goal is kinda just to have a functioning game made by a huge team

native chasm
rotund rampart
#

1 in Visual(All over the place with no consistency), and Audio(too many empty patches with no sound)

native chasm
#

I don't think different styles is a 1?

rotund rampart
#

and they would be very jarring to be placed together

native chasm
#

And about "too many patches without sound" is kinda pessimistic, don't you think? I feel like that just depends on management

rotund rampart
#

its realistic, look at how many games tht have no sound at all in this jam and previous jam

native chasm
rotund rampart
native chasm
civic fractal
#

Your saying it is "some games" as if it isn't all supposed to be rated together in the end. I do agree because that is realistically what would happen based off of the current data of the last two jams.

rotund rampart
native chasm
rotund rampart
native chasm
rotund rampart
#

but if you're gonna put this game, in the same game as my game, the disconnect is gonna make me put it as a 1-2, because there's no proper art direction, and this is using my own art as example

civic fractal
#

The issue is mainly the fact that some parts are just going to be bad no matter how well everyone is split. It is partly why I worked with a team to fix those issues this year.

rotund rampart
native chasm
rotund rampart
rotund rampart
signal monolith
native chasm
civic fractal
rotund rampart
#

I mean I applaud the idea, and I support going forward with it if you want to do it

#

but in the end its judged as one game, not a collection of many

native chasm
civic fractal
#

I'd also be interested, but there is no chance I'd ever consider joining that team.

rotund rampart
#

its like, if someone used dots in their mini game, and another mini game has perfect art, am I supposed to give it a good score

signal monolith
#

completely random example: If the game is cool, and it consists of pacman levels that get harder each time but at the end you have to wait for five minutes while to game earrapes you
I'm still gonna give it 1/5 for fun
Because that last part makes me regret ever booting it up

#

completely random btw

civic fractal
rotund rampart
#

and I'm gonna be realistic, if someone used MS paint type art with very bad graphics, but they keep it consistent in one game, it can still be charming

native chasm
signal monolith
native chasm
#

Like it's not even close same colors

rotund rampart
#

you have as much right to vote my game as a 2* as I have to vote any other game 1* in art y'know

native chasm
rotund rampart
civic fractal
#

In our case we have 3d and 2d sections. Both work well by themselves. But if they were to be intergrated with no thought at all. Then I would have rated our game a 2 in art.

native chasm
rotund rampart
civic fractal
#

I'd go 3-4 due to the intent on diffrences in the art.

native chasm
#

But it's different art styles

civic fractal
#

I would share mine but I'm out

signal monolith
civic fractal
#

-# If someone has to ask that, I'd recommend stepping back instead of doubling down.

winged jay
rotund rampart
#

we're not talking about

Minigame A = one art style
Minigame B = one art style
Minigame C = one art style

its standard, the overworld is an entirely different segment of the game that has no connections with the visual novel component or the mini games component, there is SOME overlap, but it doesn't cause any discomfort.

There is one style for dialogue, a similar style in minigames, and the explorations is done in a different style.

Its definitely not a 5/5, so 3-4 would be my rating

signal monolith
#

The point is:
Even if the artstyle is not that good, it would look better if it's consistent
The same applies to good artstyle, if it's inconsistent it looks worse

rotund rampart
#

when we're talking about jarring differences

#

we're talking about differences that physically affect your experience to enjoy a game

signal monolith
#

If the game is made by many different people, the artstyle will be inconsistent

#

So it will look worse, then if those are seperate

native chasm
rotund rampart
signal monolith
#

One really shitty level can make a person ragequit

native chasm
#

If you let a single moment screw your whole opinion, I'm sorry, but your opinion is absolutely worthless

signal monolith
#

I don't think it is

civic fractal
#

Every opinion is valid, it shows varying views of your game. Not just the ones that support your case.

#

No one buys something with all 5 star reviews, that is called a scam item

rotund rampart
native chasm
#

If you can't look back and try to have an unbiased opinion about thing as a whole rather than your last 1 minute of gameplay, then I feel like random number generator would rate more fairly. Personally I tried to always take a step back and ask myself, "was it really that good/bad?"

#

Think of all the moments that I liked/disliked, in some cases I came back to see if I was remembering it correctly or my last opinion affected my overall opinion

rotund rampart
#

and "1 minute of gameplay", while in our examples, its probably gonna last like 15 minutes

#

that's the average length of a game made by a team in the jam

#

any segment you're gonna have, its gonna be 15 minutes more or less

native chasm
native chasm
rotund rampart
civic fractal
#

With that insane team size, you'll only have a day max trying to get everyone on the same page.

rotund rampart
#

there's probably less than 10 teams that have more than 5 members in this jam

civic fractal
rotund rampart
#

yea, and I can tell you, handling a team of 5+ is already a pain

civic fractal
#

Due our team knowing each other well. Everyone had local authority with our two leaders as a check.

#

That does not scale at all

rotund rampart
# native chasm What's your structure?

well for starters, it'd be one actual product, and there'd probably be at least a month of work in creating documentation for art direction guidelines, practice sessions beforehand, and coding documentation on how interfaces will be segmented and how devs can use those interfaces to implement what they want. Each team will also be trained on how to expose endpoints for sound to operate. Teams must agree to have 1 representative to make the planning decisions on day 1.

Day 1 will entirely be comprised of planning and the lead programmer will probably have to stay up the whole night implementing the interfaces.

Day 2 will be full production

Day 3 will be the deadline to "cut off deadweight" and combining everything possible. (The core mechanics will be implemented by trusted teams)

civic fractal
#

The multigame engine would have to be developed in advance in order to slot every person in. Even so, the theme might require extra interfaces. (At this point, the multigame capabitity would just be generalized to allow working on it before the jam starts)

rotund rampart
#

also gotta account for the lead dev to be one hell of a dev, and the only reason I believe my structure has any chance of success is cause I'd be the one doing that part without sleep

#

and even then, I'd say the success rate of a good product would be pretty low

civic fractal
rotund rampart
proud smelt
#

Ill watch the Vod for sure! 😄

rotund rampart
#

but tbh, with a size like that, we're probably looking at something huge, so the choices are pretty much narrowed down already

civic fractal
rotund rampart
rotund rampart
#

if the prep is done right, and planning can be decided asap, production can probably start on the second half of day 1

civic fractal
#

Agreed with that, odds are movement would be predefined as well so day 3 won't have killer bugs.

#

Playtesting which wasn't accounted for, will be a cluster.

rotund rampart
#

for an operation of this size, that's an actual role to fill

civic fractal
#

They will be slammed on days 2 and 3

#

day 1, they sleep

rotund rampart
#

honestly, if a game is made successfully under these conditions, it would be super impressive haha

#

but at the end of the day, I don't think its possible, just theoretical

civic fractal
#

It does require a lot of luck, too many things to go just right.

rotund rampart
civic fractal
#

(If you send in a zip for your changes, you are getting executed)

rotund rampart
#

like I more or less already have in mind what moving parts needs to be prepared for my entry in Neuro Game Jam 3, and I think alot of people here kinda already know what they wanna do in the next jam (who to collaborate with or what kind of product they wanna make)

civic fractal
#

Yeah I already have a teamate in mind for next jam. eliv jam plz neuroPray

#

This next year, I want to actually be able to help with engine stuff.

rotund rampart
civic fractal
#

twitch chat support goes hard as well

rotund rampart
civic fractal
#

I'd do something like clustertruck with the twitch API

rotund rampart
#

Working in a smaller team allows us to explore this kind of stuff as well

#

but yea if anyone wants to make a mega team just to have a game with a huge chunk of people working on it, I would definitely like to see that and it'd be an overall net positive

civic fractal
#

If I am in a large team, I can't make ideas no one agrees with neuroSad

lament ermine
#

We could do an experimental 1 day jam just to see what would happen with the giga team

#

And then see if it's possible or what the meta is to make it work

#

The idea is so silly even trying would be fun

rotund rampart
#

the first step is to decide on an engine

#

I think that step alone already alienates a huge part of the potential giga team

lament ermine
#

I think the vast majority of devs should be making content

#

Like levels, dialogue, etc

#

Only a small team makes the mechanics

#

This team has to be fast

proud smelt
#

If i had to make a game in 1 day i would make a Tamagotchi 😛

void parcel
#

i would attempt to make pong.. and ultimately fail no doubt

signal monolith
#

Antiplug
I've actually made a game in a day before. It's on my Itch. It's not good. And in 🇵🇱 💀 💀 💀

hasty drift
#

pluggers in this channel went really quiet after the new Crazy Robot Body update hit ngl

atomic stream
#

i just realized i never commit the last changes to my game

#

so my codeberg was out of date this whole time

#

whoops

#

well fixed now

#

i had a heart attack when i went to work on an update from my laptop instead of pc and all my changes weren't there after a pull 😭

civic fractal
atomic stream
#

LMAO

misty tree
#

quick everyone we can save the jam if we all change our names to Alex

pale iron
#

Itch is down for me

civic fractal
#

Classic Itch

waxen wasp
#

Morning, ratings still neuro7 ?

fringe star
#

nothing still neuroSad

waxen wasp
#

Atleast layna will play on sunday

dry yacht
#

I never stood a chance competitively, but one of the most popular devs commented on my game day 1, so that's pretty cool neuroHypers

hazy totem
#

NeuroClueless the gamejam is for learning new things and having fun, never was competitive

dry yacht
#

That's 100% how I approached it. I never expected or wanted to "win". I just saw it as a fun way to engage with the community.

#

My only regret was not making it more accessible or advertising it more. I just made something I thought the community would enjoy, but, as another commenter mentioned, it's not a "gamey" game, so it's easy to overlook. I'm just glad that the people who played it seemed to enjoy it.

hazy totem
#

I mean beating Vedal’s Secret is a huge ask

misty tree
dry yacht
misty tree
#

i feel like itd be so embarassing if my game gets played by a person whos in the game and basically her only line is "theres no time to make my content so move along"

hazy totem
civic fractal
fringe star
dry yacht
fringe star
dry yacht
#

It's a game masquerading as a story masquerading as a game.

fringe star
#

Oh this is neat, not my cup of tea (cant read that well, not native) but i think this is really nice

dry yacht
fringe star
#

itch is dead again?

native chasm
# rotund rampart yea and also the people that can make this successful would probably already hav...

I feel like we're on a bit different pages with "working together for a single thing". Like, you say that you wouldn't join if you could do a better game by yourself, but why does it matter if you can make a better game if it's about more process rather than prize? maybe the real 5★ are friends we get along the way
You can't disagree that with developing such game, you'd still have way more interaction between people in this team than if those were different teams.
You say that it depends a lot on just luck, and while it is true, I think it depends more on everyone's passion and will to do such an incredible task together. Yes, it is probable to fail, so what, it's not worth trying now, why? And what if it succeeds, imagine how awesome that would be.

#

Also "it would require a lot of prep", we have a whole year to think about it rn. And yeah, it's just theoretical, at least for now.

warm gale
past meadow
waxen trail
#

Though yeah everything you do might fail, that doesn't mean it's not worth doing. But Kats is right when they say it's always better to have a plan

native chasm
#

Btw what was previous jam theme?

waxen trail
#

Last jam the theme was "lost and found"!

#

So we had a lot of games about finding lost items

native chasm
native chasm
waxen trail
#

Also lots of games about memories and/or time travel mechanics

native chasm
#

Mine just had some ghosts from the past neurOMEGALUL

#

I wish I could make cutscenes in time

waxen trail
waxen trail
#

But usually compromise for something simpler

native chasm
waxen trail
#

Real

native chasm
#

It's literally just black screen with some text in the end of the game

native chasm
#

Cuz there won't be much time anyway

waxen trail
#

Oh sorry I thought you meant the VN with minigames you mentioned. Or are these the same thing neurOMEGALUL

fringe star
#

welcome to the tutorial of the second campaign

waxen wasp
#

Is the audio intentional?

fringe star
#

nope, i was listening to kazuma and aqua banter

#

the objective is to bring neuro to the white tile above, i was wondering if this mission looks a bit too much

lethal egret
# fringe star

Wait... How on earth did you made such quality game on heckin scratch?

fringe star
#

teehee, dunno

royal jewel
#

It's quite a powerful engine if you know how to use it
Most just don't know how to fully use it

lethal egret
#

I see... really doesn't feel like it.
Also... the last time i saw scratch was like.. way many years ago so... I can see the argument that it got improved.

fringe star
#

i still find it funny and motivating to find people either suddenly remember or realize this was made in scratch

past meadow
#

@signal monolith I found a way to cheese the timer, you can press R during level load, it resets the timer

winter aurora
#

next troubleshooting update cerbyPeek

waxen trail
#

Whether it's up or not depends on whether you check

waxen trail
winter aurora
#

(we plan to add some but I'm a dev not a artist or writer so I can only improve QoL & add some feature currently)

tacit wasp
#

Just make the art of a character yourself and claim the artstyle difference is a consequence of Neuro's influence neurOMEGALUL

winter aurora
tacit wasp
#

Hell yeah

quick badger
#

still no news on the state of the gamejam?

waxen trail
#

Can't see any new messages from Alex about it neuroCry

#

Abandoned gamejam

#

Itch has forsaken us

tardy geyser
#

maybe they're still on vacation neuroCopium

proud smelt
#

Wanna be sure of what happened.
Did Alex end the rating early?
Or did itch.io went down as the rating was happening?

waxen trail
tame rapids
#

he clicked something too early

#

and there is no option to do it again

waxen trail
#

We just need Itch.io support to come through for us and calculate it again

#

Surely it's not that complicated neuroCopiumNeuroClueless

winter aurora
#

just rm -rf the calculated data NeuroClueless

tacit wasp
#

Next thing you know, the whole game jam is erased

waxen trail
#

Which game jam

tacit wasp
#

There was a game jam?

waxen trail
quick badger
#

filtered

tame rapids
#

yeah, there wasn't any game jam, why are we even on this channel, mods should just archive it already

lament ermine
#

did that damn whale eat something again

past meadow
#

idk, Rem is still here

native chasm
past meadow
#

It's Gluttony's fault we don't have game-jam results EvilNotL

native chasm
past meadow
native chasm
past meadow
#

LULE ALEX ALREADY DEFEATED GLUTTONY LULE

native chasm
#

btw have Neuro played ULTRAKILL yet?

waxen wasp
#

Alex is gluttony

signal basalt
native chasm
signal basalt
#

I've kinda wanted to get into ai because I've had some ideas for making one that could play ultrakill, I just never had the time

proud smelt
native chasm
waxen trail
native chasm
#

without all of that x-raying, placing blocks through blocks, attacking entities through walls, etc.

waxen trail
#

Not this late though - but it is what it is and hopefully itch.io figure this out

proud smelt
#

Should we just wait then?

waxen trail
# proud smelt Should we just wait then?

Yeah I guess, unless there's a better option. Alex said we're waiting for itch to fix their stuff so I assume they replied to his communications and that it'll happen eventually. But who knows

native chasm
#

Neuro talks about how we will fight IRS neurOMEGALUL

hasty drift
#

she surely has not liking taxes from her father

signal monolith
#

morning? news

#

results update

#

wow

#

thx itchio

#

very cool

hasty drift
#

time to get the pitchforks

tacit wasp
#

They're probably already struggling trying to stop the website from crashing every day

waxen trail
#

I'm this close chat

#

xdddd

buoyant flower
#

I'd like to believe that they are already aware and working on it

waxen trail
#

(Not sending this for the record)

#

Yeah I'd like to believe that too 😔 though I guess it's tough for us to know anything for sure

slate mist
#

so bascially why this happned?

umbral adderBOT
#

You have unlocked new role

waxen trail
#

You have unlocked new role

buoyant flower
#

You have unlocked new role

slate mist
#

what-

buoyant flower
waxen trail
#

Yeah

buoyant flower
#

Pressing button stops results from calculating later.

waxen trail
#

Only 13 games got calculated (and they got calculated wrong lmao)

#

So we need itch.io to recalculate it

#

Amen neuroPray

slate mist
#

sounds painful

hasty drift
# waxen trail

need to go full karen mode. our game host mod wrote a ticket a WEEK ago and got no reply!!!!111 How DARE you treat the community with the biggest twitch hype train like this!!!! we got THOUSANDS of people waiting for the result!!!!111
(dont send that)

waxen trail
#

xDDDDDDDD

tame rapids
#

[your name]

waxen trail
#

We'll send your address to the funko pop agents to take down your website again if you don't comply with our demands!!

hasty drift
#

lmao that was wild

waxen trail
#

Screw this man neuroCry Neurojam 3 is happening on Steam

#

Okok I'm done with this bit lmao

#

Sorry neuroSmile

lethal egret
#

Heckeluya! That was an insane fight! Jesust! I really love this game.

hasty drift
#

yea I would rly like the results to take a look where i ended up so i can close that chapter and move on neuroSadge

cunning inlet
#

itch really be taking their sweet time to recalculate results

#

not even a single update either

waxen trail
proud smelt
hasty drift
#

if a feature can brick your whole jam, it shouldnt be a feature

tacit wasp
#

Yeah it's a weird feature
It would make sense if it serves as a thing that stop the voting phase early but it clearly didn't

timber harness
#

It's not even listed on the itch support page for hosting a game jam, as far as I can tell?

buoyant flower
#

In any case, Alex found a fun issue.

#

Not so fun for us, however, as it has bricked the jam results

waxen trail
#

Ok I kinda need the actual results too xdd but I'm patient

tepid cove
#

guess we have to do another one

fleet goblet
fleet goblet
tacit wasp
#

Ah? I may have assumed wrong

native chasm
#

Tutel gonna play game jam submissions today after the long drive neuroHypers

warm gale
native chasm
winter aurora
#

troubleshooting is a perfect game totaly not held by hopes and dream

hasty drift
#

good song

timber harness
#

Obviously it won't solve the issue any faster, but I think a lot of us are just curious about what exactly went wrong. I can't help myself from speculating about the cause, but I don't want to spread any misinformation so I'll keep those theories to myself until we get an actual explanation.

native chasm
winter aurora
#

cause undertale live rent free in my head

tacit wasp
#

Based

fringe star
#

Based

fringe star
#

evil is broken, this is turn zero

#

26 kills, 0 deaths

sour horizon
#

I've been doing some experiments

unreal plinth
#

Got my post-jam polish update wrapped up finally! neuroHypers
Gameplay should be essentially the same, but with less lag, some better visual feedback for the player, and smoother movement.
Under the hood I rewrote like half the code for optimization and better base architecture neuroSad2

unreal plinth
#

Now just gotta build the last couple of features I wanted with the new architecture, then Neuro SDK

lethal egret
native chasm
waxen trail
#

Evil's *Malice mentioned neuroHypers gud game

lethal egret
#

Wait. Is that a game jam game? neurOMEGALUL

misty tree
#

no results coming up by that name

#

might be a joke?

void parcel
#

they might have meant evil's malice

fringe star
#

Dunno, i think it was supposed to be Evil's Malice neurOMEGALUL

waxen trail
#

Yeah meant Evil's Malice

#

Too tired lmao

lethal egret
#

neurOK Gonna try that game right now. I stopped playing other game jam games, but i will check that one.

fringe star
#

Sleep

waxen trail
signal monolith
#

Play my Geoguessr challenge here!! You will NEVER guess where it is: https://www.geoguessr.com/challenge/RxVCwdt4pHojbLJT

Thanks so much to Geoguessr for sponsoring this video.

Streaming live on Twitch! https://www.twitch.tv/dougdoug
Full stream recording: https://youtu.be/Q3vZo4dvYZY?si=SUpCt86pR4FxKgtb

Edited by Mckl! https://twitter.c...

▶ Play video
void parcel
signal monolith
#

it was super cool

native chasm
native chasm
void parcel
#

sleeping in the back seat rp neuro5head

lethal egret
fringe star
native chasm
#

4 AM is fine neurOMEGALUL

lethal egret
#

BASED just... take care of yourself. (I cannot stay awake at 5AM. It's way too late for me)

native chasm
#

I usually go sleep around 2-3 AM (for me), sometimes later, sometimes earlier

#

Quite rare but sometimes no sleep at all xd

#

Mostly it just depends on how much I want to stay awake for

rotund rampart
#

Nihao minnasan

placid salmon
#

Hello everyone

fleet goblet
#

ITCH FIXED IT

tardy geyser
fleet goblet
#

jam results are now ready

hasty drift
fleet goblet
#

probably gonna wait for vedal to be ready to show it on stream?

placid salmon
#

Evil should announce the winners evilFumo

fleet goblet
#

NOWAYING you guys will not believe who won

hasty drift
#

tutel rancher

fringe star
placid salmon
#

Vedal's secret

fringe star
#

i think, troubleshooting

tacit wasp
void parcel
#

TUTEL RANCHER LFG!!!!!!

#

i actually wouldnt be surprised if it got a lot of high votes as a joke lmao

native chasm
fringe star
#

are the winners out or is it ready to be announced?

hasty drift
#

alex can pull the trigger but maybe wants to wait and see if vedal wants to do it on stream

past meadow
fleet goblet
past meadow
hasty drift
#

Game jam? NeuroClueless

signal monolith
earnest wind
#

Vedal: "gamejam? never heard of it" NeuroClueless

hasty drift
#

The game jam itself is for him a remnant of the past already

tardy geyser
#

om title, roll credits

misty tree
#

yooooo

#

fixed?

tacit wasp
#

Yeah, now we're waiting for Vedal to remember he organized a game jam neurOMEGALUL

charred hamlet
#

coding and then he forgot the game jam ever happened

hasty drift
#

scribblenauts time

misty tree
past meadow
quick badger
#

yipeeeeeeee neuroHypersneuroHypersneuroHypers

unreal plinth
misty tree
#

finished making boss fight for my game btw, now i just need to figure out what id even make for laynas room

void parcel
past meadow
void parcel
#

a lot of practice

#

im also on the fixed.exe version in test.zip so slide jumping is much easier

past meadow
#

I always choke on the first or second jump, and loose all the speed

fringe star
winter aurora
#

wait, did rating count got down from 4930 to 4904 cerbyHuh

fringe star
#

yeah i just noticed

sour horizon
#

and the entries from 278 to 277

hasty drift
#

either a game got nuked or someone removed their game from the jam

fringe star
#

maybe

proud pike
#

The rating was open while they fixed the issue, maybe they disqualified the ratings that were made while it was fixed

winter aurora
#

nah, it was 4925 before rating was reopen for fixing (only 5 got rated)

tacit wasp
#

Maybe the ratings made by the submitter of the removed entry got removed too?

winter aurora
#

I would guess that

jovial salmon
#

out of curiosity does anyone know what the song used in Vedal's gamejam game (Remnants of Vedal's Coding Ability) is? its really catchy :3

royal jewel
#

Probably something custom PB made

hasty drift
#

Vedal needs a manager for stream content and schedules ICANT

jovial salmon
native chasm
#

So what are we waiting for? Vedal to not abandon this gamejam?

earnest wind
#

Alex said he's waiting for Vedal to announce the results, but I'm pretty sure Vedal completely forgot about the gamejam NeuroClueless

hasty drift
#

from what ive seen, vedal said he has stuff not set up to play game jam games that is why he does not do it today. revealing the winners, did not say anything to even though it was mentioned in chat few times

native chasm
earnest wind
#

well he played scribble nuts instead and now he's drawing 😅 I think its fair to say he just forgot

native chasm
#

Like before spinning the -4 wheel and telling us we won't have a subathon for eliv evilBwaa

earnest wind
#

Surely NeuroClueless

native chasm
#

I'll stay~
Away~
From games~
Y'all made~

earnest wind
#

I blame the turtle rancher game

tacit wasp
native chasm
native chasm
native chasm
tacit wasp
tacit wasp
native chasm
tacit wasp
#

I don't think so, your game could work
Of course not the same way Abandonned Pub works but it could make content for a little while
If Vedal rages at your game, that's also content neurOMEGALUL

native chasm
#

So it's not really 278 but maybe about 270 ig

native chasm
tacit wasp
#

Well we saw how that went
It made content but it kinda ended the game immediately lmao

native chasm
#

It was fun and that's what matters neuroHypers

#

Especially it was fun for koko

native chasm
void parcel
#

unfortunately i was just casually doing it while watching vedal draw so i wasnt recording neuroCry

signal monolith
#

I drew this while vedal was drawing to try If I can
(I cant draw for shit)

hasty drift
#

crazy robot body DLC looking great

native chasm
#

True lmao

proud smelt
hasty drift
#

its fixed, one only needs to publish em ye

proud smelt
#

Nice!
Its weird that he doesnt announce it
Given that he is fighting for his life looking for content 😛

earnest wind
#

He just forgot

hasty drift