#2024-game-jam
1 messages · Page 25 of 1
think its still in the "waiting for a response from itch" phase
should have written the ticket in the "i failed my purchase" category for faster response 
well, it went from 99 HP to 444 (x4.5) and from 8 ATK to 2 (/4) so it's kinda about the same
yea, it's a bit harder to make glass cannons cuz u now need to get some hp too
I mean my team where I had 225 ATK would still work, but just cuz it wsa 225 ATK
i may be theorizing, but is it possible to flee spam to trigger as much damage gain from evil and camila? reduce the number of monster tiles in exchange have coldfish more often?
so the highest possible damage may be different
got command highlighting working (+Komae improved autocomplete on another branch, can't wait for the merge conflicts)
@native chasm Fixed the scaling issues and the blue bar at the side of the screen!
Let me know if I accidentally broke everything and should panic 
yea seems to be fine
Yippie
btw what do u think about endless mode idea?
like after defeating time god u can go back to square one keeping crew with their stats, but now all enemies have x2 stats.
Our game's popularity now finally matched our game's place in how many ratings we have
22nd place

I do kind of have an idea for an endless mode but I think it'll work differently somehow... maybe!
But it's not a priority right now, for this version of the game I think I just want to finish the SDK and a bit of polishing. And if GrabThatBread draws more characters I'll gladly add them
I wonder how it will be then 
Could do a ng+ with less rewards enemies having more atk n hp and fog faster, or smth
got path highlighting
continuing on implementing autocomplete, I may have found an issue (issue present on current web version
)
Any news from itch?

Look at the postivies
As long as game jam is "not over"
This channel will exist
last time it existed for some time even after the results were in
i think this channel will only be removed once a new game jam happens
cuz i remember(vaguely) seeing another gamejam channel here
and i only recently joined
just keep the channel and use it for next jam
it will most likely go into the archive after a week or so
and they'l make a new channel for the 3rd one
thats how it was the first time and i dont see why they would change
where might i find this archive?
complete bottom of the channels list
idk if you need to make it visible in the server setting befor you can see it tho
nice
everything going well resolving the merge conflicts
goodluck
Ouch
tbh we already resolved it (it was the scene that lost the cmd data bc no idea how causing the regex to find the color the cmd name match every character)
just found it funny to share it here
got some out of memory error testing at first 

now do pipe%
i havent been able to. the pipe in the room between rooftops and boss is impossible to find
i looked for a good 20 minutes but there isnt many places to search in that room so im just kinda stuck
i even brushed against every wall in case there was a fake wall, but still nothing
it's super well hidden, want a hint?
not yet, ill try to find it again at some point. but i may take you up on that offer if i still end up not being able to find it
the only place i can see that would make sense is the hole in the ceiling where you spawn, but i havent found a way to get up there
it's not it
Wait, why did nobody say that Crazy Robot Body is a platformer with a timer 
timer is a dlc lol
no, but I've added it in a postjam update
Is it in game rn?
yes
just download the newest version from itch, or play the browser one
you have to turn on "speedrun mode" in the settings
Give me few hours, I'm gonna challenge your time 
good luck. that was after more than 500 attempts
Did you play Neon White?
I've played it
nope, never heard of it
very good speedrunning game
first person platformer/shooter
I haven't finished it, but all my times are at least top5k and my best is top 47 world 
oh wait no i just looked it up and ive seen it. i just didnt know the name
it looks cool
lol
And of course a Neuro stream playing on the bg 
i heard the "heart" and was confused bc i am watching the stream rn
when is the moment we riot against itch to fix the jam
@signal monolith can we please have a button to quickly restart the level please 
button? if you die or pause a level there's and option already, you want a keybind?
There needs to be a shortcut to restart the leve, so you won't need to use a mouse to do so
I am trying to test possible jump combinations at the start of level 2, and it takes a lot of time restarting level with a mouse each time
I'll add it, I'll also fix the timer, because there's a way to cheese it right now
wdym cheese? 
don't worry about it
lol
me <-
also yeah idk about this last pipe. ive been looking for the past 20 minutes
Wow that's cool
wow nice totally legit time!! good job!!
even abusing the camera glitch to look through walls i havent found a single breadcrumb
it's really hidden, it has this feeling, "I shouldn't be here"
gonna upload the update in a second
forgive me if it's borked somehow lol
@signal monolith add both "retry" and "restart run" shortctuts please 🙏
too late, restart run only for now
it should be up rn
timer should be also much harder to cheese right now
Any news? 
yeah i think ill need one
that's the hint
I'll give you a video if you still will be unable to figure it out
wtf
Hint to what?
the last pipe
Collectibles?
Don't tell me it's somewhere between all the windows
it's not, it's even more bullshit
trust me
it's bullshit af
if you still cant find it, ping me
Progress
Oh I found it
really? Good job, do you have a video of getting it?
this is making me feel like i have negative iq lmao
I'm thinking it's somewhere in the fall just before the transition to the boss scene
I hope not because it's super annoying to try to get lmao
lets gooooo
you're almost right
You know, a level selector would be nice
Would allow speedrunners to train on a specific level
And would allow me to search that damn pipe and fall to the boss area without redoing a whole run everytime
At least I'm getting good at level 2
Speedrun is less than 20s to the last level 
A bit silly how you only can get the tutorial pipe outside speedrun mode, but can only see the ending screen IN speedrun mode. Have to tick the box mid-run to see this
that's why it's optional for pipe%
level selector is a good idea, but I have to also make some save system, that remembers it you beat the game at least once
I don't want player's to be able to skip straight to the last level without beating it
at least once
True
Also true but Level 2 is annoying
And I thought Evil was powerfull enough. What is that boost? Evil is an absolute menace.
rightfully so
Eliv should always be the best 
any1 already made a table for records?
LOL
@signal monolith is binding "space" to scroll wheel allowed?
I'm not the police lol
I Thought i hid this pretty well
Based
@void parcel your thoughts?
that would be external tooling as there is no rebind option in-game, so i would say it shouldnt count. but its not like this is official on speedrun.com or anything so it honestly doesnt matter
it's a second anniversary of no results 
It is still more fun if we have solid rules
sooo have the recalcs been done and results not released yet, or has itch still not done recalcs yet?
Ok, no binds/macros then
those could be different categories
like just speedrun and TAS ig
i think its pretty balanced, you cant use vedal, anny and neuro to activate it, you basically loose the best artillery/multishot(vedal), the best skirmish fighter(anny) and neuro who can support evil by dealing a ton of splash
layna is playing evil in time
It's probably balanced... yeah. But evil can wipe entire maps as long as there're enemies. It's just very funny to see her clean up.
it said on the other page "resonable length" more than 5 minutes on causal playthrough
it's should be ok
It took me quite a bit to actually get past the first area so I'm pretty sure you can beat the 5 minute stuff
this is an example of causal playthrough
#neurosama #vtuber
Take role of Evil-Neuro. Listen to her story about the past and slash things in half with her COOL katana.
A Neuro-sama Birthday Game Jam Submission
Game Jam @ https:// itch.io/jam/neuro
Submitted by jaceideu
Play the game here @ httpx://jaceideu.itch.io/crazy-robot-body-blast-from-the-past
(replace httpx with https)
ta...
It's fine
I spammed it a lot xd
Easily the most fun I had in a game-jam game
"plugged"
Should've just said, "platformer" to me
@proud smelt Layna plays Evil in Time on stream rn, if you wanted to know
Watching it 

Ok, my eyes hurt, my hand hurts, my best time is 49 for now, will continue tomorrow 
I CURSE YOU, EEP 
you can stack multiple buffs and cause chaos
-Leaping strike: 1/4 chance to multiply damage by 1.2
-Capital bombardment: Increase dmg by 25%
-Evil's special birthday: Increase dmg by 200%
-forgot about "valiant stand" increase dmg by 50%
Evil's Highest damage is 180
Layna playing Game-jam games
Starting with Evil in Time
yup
Oh, nvm, my team rated your game, but idk what was the score, if it was me it would be 5 on fun for sure, idk if my team as big of platformer fans 
same
that's good, I hope they enjoyed it
I'm watching both Layna and Neuro 
May I ask something, how long did you guys play neurowars, I kinda want to know since I didn't get to ask before?
I played 4 or 6 levels, there were too many games we wanted to rate 
I played about 5 levels
Thx, the adrenaline from this ego boost should be enough to finish the next campaign 
I've played like two levels, I really liked it, but I don't like tactis games very much, so I didn'y play any more
I've saw how many levels this game has
and couldn't take it
lol
MAN ive gotten so many runs like this... its always one of the last four wires... it would have been about 37.3 if i didnt miss it
i already implemented saves so theres no need to complete everything in one run
I can increase their hitbox size but I don't think it would be good for "speedrunning integrity" lol
still awesome people actually played that thing(neurowars)
yeah i dont think you should. both so that old runs arent invalidated, but also because it requires more skill with smaller hitboxes
When I played it orignally, I kinda assumed that It had saves already
Because it's a big game
LOL it didnt have saves at the beginning,(that required looking for ways to translate savefiles to binary, save it, then translate the binary back into savefiles and do all of this without causing extreme lag)
thx for playing still
Layna is really strugling with Evil in Time 
it's not easy to get all the ending
I got like 3 or 4 out of 5
Looks like she somehow skipped ||Filter's murder||
weird
I only got Anny ending, but I was satisfied with all the alternate timeline copium, so I just ended there 
Oh this game is good
I also got one where ||evil stays on vedal's vm because he got too paranoid||
BTW, we released post-jam update today 
https://pipeheads.itch.io/abandoned-pub
Neuro integration
was the 2nd ending added?
Wait, AI Customer? Neuro will be able to make Vedal works overtime?

Sounds awesome, hopefully Vedal will play the game again
the last jump into the glass hole at 14s, is it possible to just slide rather than jump?, i think the air time slowed you like a couple of miliseconds
yeah it is, i just messed up there
saves around 2-300 milliseconds if you dont accidentally jump
and if ur really unlucky you might accidentally jump on top of the enemies which can cost you a whole second
thats why i spam attack there, to hopefully kill the enemies (and because you can get stuck between the enemies)
btw im wondering
how far can you jump in this game
cuz i think you can skip the building one the left at 8s if you are fast enough
i did try that, but it seems just out of reach to me. however, it is possible to jump almost right on the corner of the building instead of the center like i did there, which would save probably 100-200 milliseconds
and then there is also the aspect of timing slide jumps perfectly, because the sooner you leave the ground after sliding, the more speed you keep
its very possible to reach the boss in sub 15 seconds, and then i think the minimum boss time (for humans) would be around 20 seconds
im not sure if a tool assisted run could get sub 30 seconds, but probably at least 33 or 32
anyway, unless someone beats my time i am officially done trying to improve. im not sure i would even be skilled enough to get a sub 37 time tbh, so huge congrats to anyone that does
I'm currently at 64 seconds, I don't think I'll beat you for a while 
I will try tomorrow, but it's a very strong time

yo dude
in speedruns does transitions count toward the actual time?
i think it depends on the game, and how long the transitions are
theres around 200 for each transition
3 transitions makes it 600
your time is tecnically around 36.500s so congrats on beating sub 37

actually i just remembered the standard is to not count transitions that load a new area, because then the speed would depend on your computer hardware
thanks for mentioning it


i checked the numbers, each transition increased the first decimal by either 2 or 1, meaning at least -300 on final time, and at most -600, which means even at the lowest you still beat sub 37 
Who made TroubleShooting? Layna is playing it on stream right now
In my game transitions do count but the loading doesnt, so they are the same timeloss for everyone
Fade in lasts 0.1 seconds as well as another 0.1 of fade out
rip
I already pinged the team 
@winter aurora do we have a skip intro button yet
I think we do on the lastest uploaded version ?
okay, imma play it again haha
yo @waxen trail layna's chat is wondering if you were a bot 
Wait for real
I missed that
Oh well, that's what I deserve for backseating in chat and acting scummy 
Next gamejam you need to make text based games, it looks like Neuro may be able to play those really well.
Text based, and preferably something that leaves room for interpretation.
Well, we made integration for Abandoned Pub, we'll see how well she handles it
Any word on what to do after you have integration?
tbh, I say it but what does om even mean
Fair 

we don't even know anything about results
Yee still waiting on Itch
No clue, I just know it does a laughing emote on Twitch so I use it
om
You can see it in the chat on Vedal's screen when chat laughs for example
yea I saw the list
I was watching the stream
om
om
I'm stuck at stage 10. It's like the difficulty says: Insanely hard
But i'll figure it out one day.
She's so real for that
Wait, she showed the list? I was watching 2 streams at the same time so didn't see it
when she was linking, it was connected to a list of games
dw pub is there
what is this 
tutelcrawler
oh nyo
finally got to atleast 3rd
did not rate the hit game neuro64 smh
Layna is in my game so I hope she sees that if she plays it
Layna is in alot of the games on that list
is there a layna tutel?
I think one of her mods picked the list
Mods didn't see the neuro clips smh
noone tell her
That makes sense
Her reaction would be priceless lmao
kinda wish more people play this
its quite charming with some fun puzzles
can i ask, have you gotten to the bossfight?
peak
BOSS FIGHT? Naah. I was stuck still trying to clean up the enemies.
Is there one? Oh my, the game has peak!
Aquwa played my game uncensored to completion and it was fine, and I believe it's good for content
Aquwa is the GOAT for playing our game 
I don't think there's any need to censor your game
react streamers are built different, they dont mind tutel heart heart heart scenes
its not like the heartheartheart scene was graphic though
Imagine skipping the goat treasures of the sands
it wasnt its funny that everyone is overreacting tbh
i think its because of the tutel mating sounds
my bad, cant play download games cuz, anymore and my laptops gonna go kaboom
Don't worry, I was just joking
also i cant play firstperson games, i have weird eyes and it makes me sea sick
sometimes depends on the POV° tbh
I believe my game is SFW and doesn't break any rules, but I'm biased, I looked at twitch rules and moaning was allowed if the context wasn't sexual and not overused, some songs have it for example, and the tutels sound is a well known meme
And twitch has allowed way worse things in my opinion
its weird, humans are weird, i cant play minecraft because firstperson, but i can read books in a moving car?
i dunno, i just dont get motion sick from it
it supposed to be difficult or smth?
only when u are the one driving
I'm chatting with yall while in a moving car. Don't get motion sick from that. To be fair, I don't get motion sick that often these days.
Idk I can get some nausia reading in a moving vehicle
If it's serious reading
At least I used to
I never got motion sick in my life, even when playing some really shitty vr games
movement in vr gets me sick
vr makes me not sick, cuz it feels like normal, but game screens for some reason are weird
vr do not make me sick unless the game fill my 4GB of vram & go into 1-2fps (or less)
they affect you in different ways, reading in a moving car needs you to focus on one thing that's happening, while a first person pov 3D game needs you to be processing wide while moving
so based on what you've described, its likely that if you change your minecraft pov to 3rd person and you just need to focus on one point (your character), you won't be getting motion sickness as easily
it happens
try changing your fov or frame rate, I've heard that can help


I've a question, any1 was a part of collab where different people did different scenes in Unity or smth and then someone put these together? How long did it take?
Like, putting things together
Cuz I kinda feel like that would be pretty quick task but I didn't have any experience with that kind of stuff so can't say for sure
really depends on what you're making, your team make up etc
Also depends on how big the differerence is
I don't even use scenes in Unity
Between what you're combining
I mean, in the main game, I don't use scenes
and scenes are more like just workspaces for testing and placing things
it really depends on how you're delegating your team and how your overall game architecture is
E.g. a novel with minigames, where different games made by different ppl
So with good communication and management it shouldn't take long?
you need someone experienced to lead that process, and you need protocols in place to combine them well
well without proper architecture and management, you won't even be able to merge it
I see, makes sense
granted in this case you can probably just go from one scene to another, as long as NOTHING is shared between each of those projects(?)
need more details
if you're just mishmashing projects, as long as you import everything and use the Unity SceneManagement, you can get a functioning product I guess
Oh I'm just wondering for now, not making anything yet 
Depends on your code structure. You can have it be one scene and minigame is a prefab, or you can switch between scenes, etc. But it's good to plan that ahead of time. Worst case you can reflect afterward and see what works and what doesn't
I think it's good if people work in their own scenes and then someone combines it later if you're using git or other version management
Well ig there can be a script that everyone just put in their scenes to share stuff between them?
If you want a simple way to make a anthology style game, look at dread x collection
it's a unity game
and it launches seperate games
idk, personally if someone is leading a project, I don't really suggest "winging it", cause you'd be responsible for the time of the people working on the project if it ends up not working
There's a difference between a big commerical project and two friends trying to make a game together for the first time
Yeah I just thought like "people create their scenes with instructions what to load and what scenes they should go to" and then manager just puts it all into one project
that's true
okay in your example, are we talking about like 5 people+ or like 2 guys
basically the first things you need to identify is
What data is shared among all the projects, IE say your team is making a game with Cookies as a currency shared in every game. All the people working on each game needs to be able to get "Cookies" from a single source that's tracked across the entire game
So for example, person A gets instructions to make a minigame 1, person B gets instructions to make minigame 2, person C gets instructions to make dialogues between those minigames. They all get a script for setting like music and SFX volume to be consistent that they must use, then they work in their own scenes (A makes one, B makes another one, C makes 3 scenes) and they get instructions like "person A, after player is done with your minigame, scene C2 should start. Person B, for you it's scene C3. Person C, after your scene C1 first minigame from A should start, after scene C2 secon minigame by B should."
Then all of these 3 ppl send their scenes to manager that puts its all in one project and checks if it's working.
in this case, manager is the lead dev?
Also with instructions on how to name those scenes ig
or is manager just a guy
Yeah kinda, but I'd assume they're more of person in control that checks if everything is going well
this can work but it will be a very flimsy structure
Wdym?
for starters, if everyone is only given instruction to just "Do x and do y", everyone will have vastly different coding structures, this usually ends with competency issues where for example, the middle guy has no streamlined endpoints, so the first guy and third guy will need to figure out how to "work with" the middle guy
if its a team of friends then it should work
but if its a team of unrelated people, the manager will need to know how to go through all their code and connect it
so the most important question is, in this vision you have, are you looking to hire or collaborate with friends
Yea having some architectural backbone would make managing the project much easier then just have some design direction
Forgive my ignorance, but what u mean by "streamlined endpoints"?
-# (Idk if that's language barrier or I'm just too uneducated here but I genuinely don't know)
I'm not exactly sure how one person can affect another if they're working on different things with different codes
Like one person makes only dialogue appear but there needs to be some way to start it and pass in information this sort of deal
And other people will be required to use it
basically, an endpoint is the "end of a game logic", ideally, if someone is making a dialogue system, the endpoint would be "if you give my text lines, the dialogue will play"
also I think many people code things in different way so they'll feel much different
so the streamlined endpoint in this case would be
PlayDialogue(string line);
for example
And maybe have some callback event
without a proper guideline, experience of devs can differ significantly, and you can end up with a
PlayDialogue(Character c, Dialogue dialogueObject, Dog aDog); and the next guy would be like ???
and then they will either spend days trying to figure out what's a dog object or something, and the more complex things go, the difficulty to connect these systems became proportionally harder
In what I gave as example above, dialogues would be in separate scene though?
Person C makes first scene with some talking. After that dialogue, minigame A starts (just change of scene). After that minigame, another scene with dialogue, after it another minigame, and then last dialogue scene.
I'm not quite sure how something in dialogue scene might affect other devs if they only make minigames?
I'm just using dialogue as an example, in the end it depends on your scope on how "connected" these things are
Hello Copilot please explain this shit
if its just "play dialogue" > "play mini game" > "play dialogue" > "play mini game" > "play dialogue" > "play mini game", it shouldn't be hard
If they don’t reuse each other’s code and scenes are loosely connected it would work but it’s a collection of different games at this point I guess
this yea
Ok, that's good to know. So if there isn't much connection between those scenes and if that connection is under control by lead then everything should be fine
Yea ik, that's kinda the vision I'm having
seriously though, are you planning to hire or work with friends, cause hiring is a whole different issue honestly
spoken from someone that's hired tons of devs in my life haha
Oh, I'm not really planning to do anything in close future (or at all
)
I see, if its a hypothetical you're working towards and you want to study more about it
definitely try to keep making games before getting yourself into managing a team of dev
somebody has a time to test one thing in my game?
I just kinda got that idea of "massive collab" for next nuro game jam stuck in my head and I was hypothesising about how possible that is
what to test?
I'll upload two builds of my game on itch, just compare how slide jumping feels in both
how massive are you thinking
In the mentioned message
I'd say its not worth considering tbh
So i've added test.zip to my game's page on itchio can somebody compare how slide jumping feels in both?
on it
test compared to?
This also could kinda work for a mario party type game maybe like every one makes mini games while small amount of people make a board or I saw someone mentioned wario ware could also work
there are two builds in the zip file, compare two to each other
just the "feel" of slide jumping
a massive group in a short amount of time in this context has too many variables though
especially chaining them
for example, the art in every game would be different, and the game designs etc would be all over the place
True it still would be a nightmare to bundle into one thing
The idea I've got in my head is like
Get a very lot ppl, writers, coders, artists. Split them in groups.
Someone makes template UI for all dialogues. Also script to transfer options.
Make a big game, kinda like novel with a bunch of choices and minigames on each route and different endings. That way groups can focus on only their parts.
Combine all of this into one.
Kinda similar to your game, actually
the fixed version is more "grounded" and decelerates faster
so the dash momentum doesn't push you as far
But imagine if each room had its own team working on it and there were a lot of these rooms
in theory it can work, but I don't think it'll be a good game
Ik it's super unrealistic but just imagine how insanely awesome that could be
Why not?
that's interesting because I haven't changed either
hmm
I'll need couple more opinions because different people do inputs for slide jumps in a slightly different way
It’s like the animation videos where every other second or so a new artist it looks dope sometimes but watching a movie like that would be tiresome
can anybody else test both builds?
too many conflicting design philosophies in each mini game, high chance of many games being repetitive, way too long, wildly different levels of quality
I'm thinking of like, we have a consistency in visuals for talking part, like dialogue UI (except backgrounds could be drawn by different ppl), while each minigame being unique in some way
for starters, this will produce a HOURS long game, with a high chance of 70% being so so
As I mentioned, it could have a lot of different routes and endings. So yeah if you want to see 100% it will take a lot, but a single playthrough won't be so long
I don't think games will be too repetitive? Especially with proper control from the leads
I mean look at how many cool and unique ideas we got this year
this is honestly asking ALOT from whoever is leading this
The difference in quality is a thing, yeah, but I feel like it's unavoidable with collabs anyway (take any animation collab on YT as example)
Somehow I am guessing this is about a mega team
than it seems a bit unnecessary, why can't they just be seperate games?
Ik yeah
this as well
Could be multiple leads tho
unless you planning on giga scamming vedal by making him buy lava lamp for every team member lol
I mean in all honesty, lets look at it this way, if I can make a game that's gonna be better than the mega team's mishmash, I probably wouldn't waste my once a year entry on it
I'd prefer stuff being seprate. Stuff like engines and that type of thing as well.
But if it's a megacollab, we all win and the real prize is friends we make along the way 
but It could have an opposite effect, if the game is so big, some parts of it can be completely skipped by going different routes, some people might feel completely ignored if no one plays their route
I think a megacollab is doomed no matter what one does. Setting everyone up takes the amount of time that the jam has.
also it would be really hard to rate
some games would bring down the score, some bring up, it would end up with really mediocre score
if a megacollab is to happen, most of the organization would be preplanned going into the jam for sure
but its just not really worth it imo
I feel like there will always be someone to play their route. Tell me nobody ever wanted to get all the endings in Henry's Stickman, e.g.
Even with many seprate leads, it is a stuggle to cordnate. Only reason our 8 person team worked out so well is because we had a lot of prepwork and we already knew each other well enough.
yea this
Also it's hard enough to make your game fit a very broad game jam's theme, It would be even harder if you had to make just one part of a bigger game
Hmm true
It was mainly building around other people's ideas. Granted I had the minor part of doing the main idea of the story and song. I still had to adapt to everyone elses vision of the story.
That whole process is not something a megacollab could pull off.
Idk, I just feel like a union of many people from community working on a single goal would be a really cool thing to be part of
they feel identical
the Neurosama game jam is already this
I mean I don't think anybody here is really doing this for a prize, we're just celebrating the birthday of our lord and saviour Neuro Samantha
Well, everyone's making their own games rather than one unite
would it help if i recorded with inputs visible?
nah, i'll say what I changed
and i'll see if you can notice the difference if ou know what to look out for
Yea I wasn't doing it for a prize
And tbh if that collab was to happen I would do it for a prize either
yea but by the nature of it, the whole community is coming together to make games for Neuro and donating subs etc, its already a very "everyone together" event
we're supporting each others games, discussing, helping each other etc
Counterpoint, the experience of the jam itself is about the same feeling. This mass library of experience I do agree is much broader than just one title.
But like yk, if we make one game it's kinda closer to thay "swarm uniting for single thing" idea
oh yea, and when dev-ing, alot of us were just hanging out here sharing our dev process and hanging out too
you'll probably need Vedal's level of influence to get this to work haha
I didn't get that as much this year, but I was on a team this year and solo the previous.
so there is some bias from year to year
I still dropped by to see what people are up to and contribute where I can haha
So like... Do I need to set a new WR of hypetrain?
That isn't happening anytime soon or ever 
basically, in every version except the "fixed" one there's a bug,
I have a buffer for sliding and jumping in my code, if you press jump before touching the ground, it will wait a while and if you touch the ground right after, it will still do the jump
The same is for sliding, if you press the slide key before touching the ground, and you'll touch the ground after it will slide.
There's a bug if you buffer both jump and slide before touching the ground. Jump has priority so you jump immidietly and don't slide at all.
So basically, the buffer system works against you and makes jump sliding harder.
In the fixed version slide has priority, so if you buffer both, you'll make a frame perfect slide jump.
more like, even if say you had the perfect plan to make the perfect game that incorporates everyone, you're unlikely to get most people
actually im comparing them right next to eachother now (having both games open and swapping back and forth, rather than one at a time) and im noticing some difference in how easy it is to get up to speed. the unfixed version seems to have more friction/is less consistent with slight taps of dash before jumping
I was spamming, so the flags probably made my movements feel more "grounded"
^ my thoughts too
So should I keep the fix and apply it to all future versions?
Not even a meta solution like a dimension hopper type thing would work well. It'd require a lot on each person's end to make sure that works out well.
Or should I keep it unfixed?
i see, that makes sense and i can definitely tell
from what I'm understanding, what you fixed DOES affect the "floatiness" of the character and momentum
i think the fix is a welcome change
I prefer the fixed
Even if it's not majority but just a massive team I'd be quite happy, cuz next year we can increase the stakes, a year after we can increase it even more, and so on until the whole swarm is working for VadulAI 
So I'll apply the fix to future versions, I was wondering if I should, because it makes frame perfect slide jumping super easy, but I feel like it's more fun that way
and consistent
and also that's a bug, so I like it fixed
idk about frame perfect slide jumping, but it just feels like I have more control over the character, so I feel like its the right direction(IMO)
I mean you can try, especially if the vision is literally just a collection of games
i never once got to the boss in sub 15 seconds previously, but on my second run with this fix i was able to
because prioritizing slide makes it much easier to get precise timings
although i will say this fix does reduce the skill required slightly, since you can just press both keys at once now without worrying too much about exact timing
I think it's for the best anyway
agreed
Yk what would work perfectly even with different styles? A game about neuro playing game jam submissions 
But the chance that it will fall perfectly into the theme is quite low
(just need to add some heartwarming plot so people fall in love with it)
I mean if you're working on a project like this, going off theme wouldn't really be that big of an issue in the first place, for starters, the game is probably already getting a 1 in Visual(All over the place with no consistency), and Audio(too many empty patches with no sound), getting 1 in theme as well wouldn't matter, in the end your goal is kinda just to have a functioning game made by a huge team
Why would it get 1 for visual and audio??
1 in Visual(All over the place with no consistency), and Audio(too many empty patches with no sound)
I don't think different styles is a 1?
some of those styles are gonna be ugly (just being frank)
and they would be very jarring to be placed together
And about "too many patches without sound" is kinda pessimistic, don't you think? I feel like that just depends on management
its realistic, look at how many games tht have no sound at all in this jam and previous jam
So if you rate this gamejam as achievement of Neurosama community as whole, do you think this gamejam deserves a rating of 1 for having some games with bad visuals?
no because, you can have a good consistent visual style even if it looks bad, and that doesn't negatively impact the player experience, in which case that would be a 3
It just depends on how it's managed. I mean you could have a couple of audio artists make OSTs for all situations across the game (at the very least use music from other sources, like Evil's Malice did)
Your saying it is "some games" as if it isn't all supposed to be rated together in the end. I do agree because that is realistically what would happen based off of the current data of the last two jams.
Well I guess that's true, you can have like a general music going about, so maybe a 2/3? Definitely won't be higher though
Also about visuals, if you base your opinion on this and previous game jams, do you think of games that were made by one person and therefore have worse visuals than ones made in team with artists doing art?
no because, you can have a good consistent visual style even if it looks bad, and that doesn't negatively impact the player experience, in which case that would be a 3
https://itch.io/jam/neuro/rate/3212060
this was made by one person, I rated this pretty high
It would kinda still be consistent in dialogues, and just minigames have their uniqueness? What's problem with that
but if you're gonna put this game, in the same game as my game, the disconnect is gonna make me put it as a 1-2, because there's no proper art direction, and this is using my own art as example
The issue is mainly the fact that some parts are just going to be bad no matter how well everyone is split. It is partly why I worked with a team to fix those issues this year.
it isn't a "problem" per se, its just gonna be messy and uncanny
So... Just because a few apples are rotten you're going to burn down the whole garden, am I getting that right?
for context, I gave this game a 4/5 for visual cause the art direction is great, and they made good used of lighting
there's no few apples, if you make a mega team, its one apple
yeah, I loved that the past was in a style of gameboy, while modern had dynamic lighting
rightt
I haven't played it so idk what u r talking about, sorry
The apple will have a lot of rotten parts. I'd see a rotten apple, plain and simple.
I mean I applaud the idea, and I support going forward with it if you want to do it
but in the end its judged as one game, not a collection of many
It has too many things going on there to just call it a single apple
I'd also be interested, but there is no chance I'd ever consider joining that team.
but it is, cause its just one game, I'm not gonna be able to split my rating
its like, if someone used dots in their mini game, and another mini game has perfect art, am I supposed to give it a good score
completely random example: If the game is cool, and it consists of pacman levels that get harder each time but at the end you have to wait for five minutes while to game earrapes you
I'm still gonna give it 1/5 for fun
Because that last part makes me regret ever booting it up
completely random btw
*MS paint type art with very bad graphics
and I'm gonna be realistic, if someone used MS paint type art with very bad graphics, but they keep it consistent in one game, it can still be charming
So was I supposed to rate this 2★ for so different styles going on?
pizza tower looks great because of it's smooth animations even if the artstyle is very ms paint like
you can
Like it's not even close same colors
you have as much right to vote my game as a 2* as I have to vote any other game 1* in art y'know
Well I can't, rating period ended a while ago. But do you think that's a fair rating?
really not in my hands, and I'm sure there are 1-2* ratings in my visuals
In our case we have 3d and 2d sections. Both work well by themselves. But if they were to be intergrated with no thought at all. Then I would have rated our game a 2 in art.
How would you rate it tho, 1-2?
nah, there are clear segments with different art styles
I'd go 3-4 due to the intent on diffrences in the art.
But it's different art styles
I would share mine but I'm out
I'm sorry, but are trying to miss the point on purpose?
Wdym?
-# If someone has to ask that, I'd recommend stepping back instead of doubling down.
I'd give 3-5 if the whole point of the game is going to different time periods
we're not talking about
Minigame A = one art style
Minigame B = one art style
Minigame C = one art style
its standard, the overworld is an entirely different segment of the game that has no connections with the visual novel component or the mini games component, there is SOME overlap, but it doesn't cause any discomfort.
There is one style for dialogue, a similar style in minigames, and the explorations is done in a different style.
Its definitely not a 5/5, so 3-4 would be my rating
The point is:
Even if the artstyle is not that good, it would look better if it's consistent
The same applies to good artstyle, if it's inconsistent it looks worse
when we're talking about jarring differences
we're talking about differences that physically affect your experience to enjoy a game
If the game is made by many different people, the artstyle will be inconsistent
So it will look worse, then if those are seperate
There would be consistency in main part of the game
doesn't matter, all it takes is one portion to make someone want to stop
One really shitty level can make a person ragequit
If you let a single moment screw your whole opinion, I'm sorry, but your opinion is absolutely worthless
I don't think it is
Every opinion is valid, it shows varying views of your game. Not just the ones that support your case.
No one buys something with all 5 star reviews, that is called a scam item
Okay in your opinion, how should it be rated then
If you can't look back and try to have an unbiased opinion about thing as a whole rather than your last 1 minute of gameplay, then I feel like random number generator would rate more fairly. Personally I tried to always take a step back and ask myself, "was it really that good/bad?"
Think of all the moments that I liked/disliked, in some cases I came back to see if I was remembering it correctly or my last opinion affected my overall opinion
you're looking too deep into "1 game dragging the whole thing down", 1 game is an example we are using, in truth, there's gonna be more than 1 segment in the current proposed structure of the mega team to have that
and "1 minute of gameplay", while in our examples, its probably gonna last like 15 minutes
that's the average length of a game made by a team in the jam
any segment you're gonna have, its gonna be 15 minutes more or less
I think it depends a lot on lead and management, if everyone don't understand what they have to do or if someone doesn't do what they have to do, then obviously result will be quite bad
I think less cuz with that team you won't really have all 3 days
I mean I'm looking at the proposed structure here, if I were to propose a different structure to how this "mega team" would operate, my opinion of the success rate would be much higher.
Also, you're not gonna just magically have leaders who can operate this run the team y'know
With that insane team size, you'll only have a day max trying to get everyone on the same page.
What's your structure?
there's probably less than 10 teams that have more than 5 members in this jam
One of the said members is me
yea, and I can tell you, handling a team of 5+ is already a pain
Due our team knowing each other well. Everyone had local authority with our two leaders as a check.
That does not scale at all
well for starters, it'd be one actual product, and there'd probably be at least a month of work in creating documentation for art direction guidelines, practice sessions beforehand, and coding documentation on how interfaces will be segmented and how devs can use those interfaces to implement what they want. Each team will also be trained on how to expose endpoints for sound to operate. Teams must agree to have 1 representative to make the planning decisions on day 1.
Day 1 will entirely be comprised of planning and the lead programmer will probably have to stay up the whole night implementing the interfaces.
Day 2 will be full production
Day 3 will be the deadline to "cut off deadweight" and combining everything possible. (The core mechanics will be implemented by trusted teams)
The multigame engine would have to be developed in advance in order to slot every person in. Even so, the theme might require extra interfaces. (At this point, the multigame capabitity would just be generalized to allow working on it before the jam starts)
also gotta account for the lead dev to be one hell of a dev, and the only reason I believe my structure has any chance of success is cause I'd be the one doing that part without sleep
and even then, I'd say the success rate of a good product would be pretty low
Day 1's interface dev can be moved if you release as a template before the jam. (something your likely doing anyways for all of the prepwork needed)
Thanks! 😄
ayyy, she loved the game
Ill watch the Vod for sure! 😄
there's probably some custom things that needs to be done depending on theme, and what the idea gets decided is on
but tbh, with a size like that, we're probably looking at something huge, so the choices are pretty much narrowed down already
Yeah, but at least it is not all of them. Some basics would always exist for some teams to base on early. Planning for game topic on the other hand...
yea that's gonna be chaotic haha
true
if the prep is done right, and planning can be decided asap, production can probably start on the second half of day 1
Agreed with that, odds are movement would be predefined as well so day 3 won't have killer bugs.
Playtesting which wasn't accounted for, will be a cluster.
I'm pretty sure there will be a dedicated playtesting team that will be going rounds playing individual parts
for an operation of this size, that's an actual role to fill
honestly, if a game is made successfully under these conditions, it would be super impressive haha
but at the end of the day, I don't think its possible, just theoretical
It does require a lot of luck, too many things to go just right.
yea and also the people that can make this successful would probably already have plans of their own
(If you send in a zip for your changes, you are getting executed)
like I more or less already have in mind what moving parts needs to be prepared for my entry in Neuro Game Jam 3, and I think alot of people here kinda already know what they wanna do in the next jam (who to collaborate with or what kind of product they wanna make)
Yeah I already have a teamate in mind for next jam.
jam plz 
This next year, I want to actually be able to help with engine stuff.
yea that sounds fun, I'm planning to attach a online DB to whatever game design I'm making next, so it can track data serverwide and have interactions with anyone in neurocord
twitch chat support goes hard as well
that sounds like an idea, but then if vedal plays, its gonna be 20k minimum chatters
I'd do something like clustertruck with the twitch API
Working in a smaller team allows us to explore this kind of stuff as well
but yea if anyone wants to make a mega team just to have a game with a huge chunk of people working on it, I would definitely like to see that and it'd be an overall net positive
If I am in a large team, I can't make ideas no one agrees with 
We could do an experimental 1 day jam just to see what would happen with the giga team
And then see if it's possible or what the meta is to make it work
The idea is so silly even trying would be fun
hahaha
the first step is to decide on an engine
I think that step alone already alienates a huge part of the potential giga team
I think the vast majority of devs should be making content
Like levels, dialogue, etc
Only a small team makes the mechanics
This team has to be fast
If i had to make a game in 1 day i would make a Tamagotchi 😛
i would attempt to make pong.. and ultimately fail no doubt
Antiplug
I've actually made a game in a day before. It's on my Itch. It's not good. And in 🇵🇱 💀 💀 💀
pluggers in this channel went really quiet after the new Crazy Robot Body update hit ngl
i just realized i never commit the last changes to my game
so my codeberg was out of date this whole time
whoops
well fixed now
i had a heart attack when i went to work on an update from my laptop instead of pc and all my changes weren't there after a pull 😭

LMAO
quick everyone we can save the jam if we all change our names to Alex
Itch is down for me
Classic Itch
Morning, ratings still
?
nothing still 
I never stood a chance competitively, but one of the most popular devs commented on my game day 1, so that's pretty cool 
the gamejam is for learning new things and having fun, never was competitive
That's 100% how I approached it. I never expected or wanted to "win". I just saw it as a fun way to engage with the community.
My only regret was not making it more accessible or advertising it more. I just made something I thought the community would enjoy, but, as another commenter mentioned, it's not a "gamey" game, so it's easy to overlook. I'm just glad that the people who played it seemed to enjoy it.
I mean beating Vedal’s Secret is a huge ask
might be the first time i hope my game doesnt get played then LOL
You mean "Remnants of Vedal's Coding Ability"?
i feel like itd be so embarassing if my game gets played by a person whos in the game and basically her only line is "theres no time to make my content so move along"
I forgur the name so idk
I can hope 
is yours neuro's dressup game?
I wish. That crushed it.
which one was yours?
Mine was the...text adventure. https://itch.io/jam/neuro/rate/3211748
It's a game masquerading as a story masquerading as a game.
Oh this is neat, not my cup of tea (cant read that well, not native) but i think this is really nice
Yeah, I'm an English-language author, so it's really only intended for an English audience. But thank you for the kind words.
itch is dead again?
I feel like we're on a bit different pages with "working together for a single thing". Like, you say that you wouldn't join if you could do a better game by yourself, but why does it matter if you can make a better game if it's about more process rather than prize? maybe the real 5★ are friends we get along the way
You can't disagree that with developing such game, you'd still have way more interaction between people in this team than if those were different teams.
You say that it depends a lot on just luck, and while it is true, I think it depends more on everyone's passion and will to do such an incredible task together. Yes, it is probable to fail, so what, it's not worth trying now, why? And what if it succeeds, imagine how awesome that would be.
Also "it would require a lot of prep", we have a whole year to think about it rn. And yeah, it's just theoretical, at least for now.
I haven't finished it, how did you add it 
Idk, ask Aimi or Taller 
Yes, it is probable to fail, so what, it's not worth trying now, why? And what if it succeeds, imagine how awesome that would be.
Motto of my life(I've failed at everything
)
Though yeah everything you do might fail, that doesn't mean it's not worth doing. But Kats is right when they say it's always better to have a plan
I wouldn't say so, you made pretty good games for both neuro jams
Btw what was previous jam theme?
I mean like - outside of that. But maybe success and failure is all perception too, and sometimes things can switch from one to the other in the blink of an eye 
Last jam the theme was "lost and found"!
So we had a lot of games about finding lost items
I wasn't talking about not having a plan 
Funny how this year we still had pretty similar concepts about finding remnants of the past 
True
I kinda think this year's theme was tougher though haha
Also lots of games about memories and/or time travel mechanics
True, just agreeing with Kat's perspective! You're also right about passion being a factor. Though in my experience you need something to bond people together for longer projects, like being friends or family from before the project or payment or something
Same, I always want to add cutscenes lmao
But usually compromise for something simpler
I just needed to explain plot lmao
Real
It's literally just black screen with some text in the end of the game
Considering the fact that we're talking about mega collaboration for next gamejam, I don't think think it's quite a "longer" project 
I mean yeah we'd need a lot of preparations but the project itself won't take much to make
Cuz there won't be much time anyway
Oh sorry I thought you meant the VN with minigames you mentioned. Or are these the same thing 
Is the audio intentional?
nope, i was listening to kazuma and aqua banter
the objective is to bring neuro to the white tile above, i was wondering if this mission looks a bit too much
Wait... How on earth did you made such quality game on heckin scratch?
teehee, dunno
It's quite a powerful engine if you know how to use it
Most just don't know how to fully use it
I see... really doesn't feel like it.
Also... the last time i saw scratch was like.. way many years ago so... I can see the argument that it got improved.

i still find it funny and motivating to find people either suddenly remember or realize this was made in scratch

@signal monolith I found a way to cheese the timer, you can press R during level load, it resets the timer
next troubleshooting update 
Well yea, that's one thing 
R% speedrun?
Pog
hyped to see the new characters
new characters 
(we plan to add some but I'm a dev not a artist or writer so I can only improve QoL & add some feature currently)
Just make the art of a character yourself and claim the artstyle difference is a consequence of Neuro's influence 
sure ! (peak of my art bellow btw)
Hell yeah
still no news on the state of the gamejam?
Can't see any new messages from Alex about it 
Abandoned gamejam
Itch has forsaken us
maybe they're still on vacation 
Wanna be sure of what happened.
Did Alex end the rating early?
Or did itch.io went down as the rating was happening?
#2024-game-jam message This is what happened (Those 13 games also have incorrect votes apparently, but it can be fixed if someone did a re-calculation. Looking at you Itch.io staff!!)
We just need Itch.io support to come through for us and calculate it again
Surely it's not that complicated 

just rm -rf the calculated data 
Next thing you know, the whole game jam is erased
Which game jam
There was a game jam?

filtered
Bruh
yeah, there wasn't any game jam, why are we even on this channel, mods should just archive it already
did that damn whale eat something again
idk, Rem is still here
who's Rem?
It's Gluttony's fault we don't have game-jam results 
so do we fight Gabriel now or what
Guess we wait until february for Subaru to defeat him
I bet Neuro would do that faster anyway so why do we need Subaru
ALEX ALREADY DEFEATED GLUTTONY 
btw have Neuro played ULTRAKILL yet?
Have you ever seen alex and glutony in the same room? Dont think so
Alex is gluttony
she wouldn't be able to beat 0-1 even with a year of training 
Nah, creature of steel playing as creature of steel, she's gonna have a crazy synergy with V1 and unlock abilities never seen before by this world 
true...
I've kinda wanted to get into ai because I've had some ideas for making one that could play ultrakill, I just never had the time
Which one is it?
Did Alex stop the rating early or the site crash and stopped the rating?
kinda same, tho I'd like to make one that could play Minecraft like, yk, not a cheater
Alex stopping the rating from what I understand
Roger!
without all of that x-raying, placing blocks through blocks, attacking entities through walls, etc.
Site crashing was what happened last year, so we got our results late back then too lmao
Not this late though - but it is what it is and hopefully itch.io figure this out
Should we just wait then?
Yeah I guess, unless there's a better option. Alex said we're waiting for itch to fix their stuff so I assume they replied to his communications and that it'll happen eventually. But who knows
Neuro talks about how we will fight IRS 
she surely has not liking taxes from her father
time to get the pitchforks
They're probably already struggling trying to stop the website from crashing every day
I'd like to believe that they are already aware and working on it
(Not sending this for the record)
Yeah I'd like to believe that too 😔 though I guess it's tough for us to know anything for sure
so bascially why this happned?
You have unlocked new role
You have unlocked new role
You have unlocked new role
what-
Alex pressed button early, button calculates results.
Yeah
Pressing button stops results from calculating later.
Only 13 games got calculated (and they got calculated wrong lmao)
So we need itch.io to recalculate it
Amen 
sounds painful
need to go full karen mode. our game host mod wrote a ticket a WEEK ago and got no reply!!!!111 How DARE you treat the community with the biggest twitch hype train like this!!!! we got THOUSANDS of people waiting for the result!!!!111
(dont send that)
xDDDDDDDD
[your name]
We'll send your address to the funko pop agents to take down your website again if you don't comply with our demands!!
lmao that was wild
Screw this man
Neurojam 3 is happening on Steam
Okok I'm done with this bit lmao
Sorry 
Heckeluya! That was an insane fight! Jesust! I really love this game.
yea I would rly like the results to take a look where i ended up so i can close that chapter and move on 
itch really be taking their sweet time to recalculate results
not even a single update either
LFGOOOOO 
Same, I need the closure more than the actual result 
Still dont know why is that a thing 😛
Like, what is the point?
if a feature can brick your whole jam, it shouldnt be a feature
Yeah it's a weird feature
It would make sense if it serves as a thing that stop the voting phase early but it clearly didn't
It's not even listed on the itch support page for hosting a game jam, as far as I can tell?
In any case, Alex found a fun issue.
Not so fun for us, however, as it has bricked the jam results
Same
Ok I kinda need the actual results too xdd but I'm patient
guess we have to do another one
It's not a feature per say
I never said I pressed any buttons
Ah? I may have assumed wrong
What have u done then?
gonna play game jam submissions today after the long drive 
he clicked it 
or continues scribblenauts
touching SUS buttons never ends up well...
troubleshooting is a perfect game totaly not held by hopes and dream
good song
Obviously it won't solve the issue any faster, but I think a lot of us are just curious about what exactly went wrong. I can't help myself from speculating about the cause, but I don't want to spread any misinformation so I'll keep those theories to myself until we get an actual explanation.
why did u have to start asriel fight in my head
cause undertale live rent free in my head
Based
Based
I've been doing some experiments
Got my post-jam polish update wrapped up finally! 
Gameplay should be essentially the same, but with less lag, some better visual feedback for the player, and smoother movement.
Under the hood I rewrote like half the code for optimization and better base architecture 
🇵🇱
Now just gotta build the last couple of features I wanted with the new architecture, then Neuro SDK
Called it. Evil is a menace. There's just way too many sacrifices for her.
Evil's Menace is a nice game 
Evil's *Malice mentioned
gud game
Wait. Is that a game jam game? 
they might have meant evil's malice
Dunno, i think it was supposed to be Evil's Malice 
Gonna try that game right now. I stopped playing other game jam games, but i will check that one.
See what I found: https://www.youtube.com/watch?v=JmoFvtBBDJw
Play my Geoguessr challenge here!! You will NEVER guess where it is: https://www.geoguessr.com/challenge/RxVCwdt4pHojbLJT
Thanks so much to Geoguessr for sponsoring this video.
Streaming live on Twitch! https://www.twitch.tv/dougdoug
Full stream recording: https://youtu.be/Q3vZo4dvYZY?si=SUpCt86pR4FxKgtb
Edited by Mckl! https://twitter.c...
just finished watching it myself
i hope they collab again it was so fun
I've seen it live, lol
it was super cool
oh right, my bad
my memory and english are betraying me sometimes 
why sleep when family ride stream is an option 
sleeping in the back seat rp 
You cannot stay awake till 4am GMT
bet
Bro I've literally stayed awake for whole night just to be on the EPIC stream to listen to the songs as they release.
4 AM is fine 
just... take care of yourself. (I cannot stay awake at 5AM. It's way too late for me)
I usually go sleep around 2-3 AM (for me), sometimes later, sometimes earlier
Quite rare but sometimes no sleep at all xd
Mostly it just depends on how much I want to stay awake for
Nihao minnasan
Hello everyone
ITCH FIXED IT

jam results are now ready

probably gonna wait for vedal to be ready to show it on stream?
Evil should announce the winners 
you guys will not believe who won
tutel rancher

Vedal's secret
Vedal's Secret?
i think, troubleshooting

TUTEL RANCHER LFG!!!!!!
i actually wouldnt be surprised if it got a lot of high votes as a joke lmao
So she can say her name and roast Neuro and they start fighting again?
are the winners out or is it ready to be announced?
alex can pull the trigger but maybe wants to wait and see if vedal wants to do it on stream
Did you inform Vedal that it's fixed? He seems to want to play scribblenauts instead of gamejam today
did vedal know that the results were broken?
Good point 
Game jam? 
bruh, vedal moment
Vedal: "gamejam? never heard of it" 
The game jam itself is for him a remnant of the past already
title, roll credits
Yeah, now we're waiting for Vedal to remember he organized a game jam 
and then he forgot the game jam ever happened
scribblenauts time
in the most shocking of twists, alex has won with a perfect rating of 5 in all categories and 6 in creativity
Vedal's secret 🥇 10/5 in all categories
yipeeeeeeee 



finished making boss fight for my game btw, now i just need to figure out what id even make for laynas room
i decided to give this a shot again and idk, its so close but im still not sure if its actually possible (see last attempt in video)
How are you getting such a consistent start on the second level 
a lot of practice
im also on the fixed.exe version in test.zip so slide jumping is much easier
I always choke on the first or second jump, and loose all the speed

I can hear the surprise and frustration one that last second
wait, did rating count got down from 4930 to 4904 
yeah i just noticed
and the entries from 278 to 277
either a game got nuked or someone removed their game from the jam
maybe
The rating was open while they fixed the issue, maybe they disqualified the ratings that were made while it was fixed
nah, it was 4925 before rating was reopen for fixing (only 5 got rated)
Maybe the ratings made by the submitter of the removed entry got removed too?
I would guess that
out of curiosity does anyone know what the song used in Vedal's gamejam game (Remnants of Vedal's Coding Ability) is? its really catchy :3
Probably something custom PB made
Vedal needs a manager for stream content and schedules 
makes sense
So what are we waiting for? Vedal to not abandon this gamejam?
Alex said he's waiting for Vedal to announce the results, but I'm pretty sure Vedal completely forgot about the gamejam 
from what ive seen, vedal said he has stuff not set up to play game jam games that is why he does not do it today. revealing the winners, did not say anything to even though it was mentioned in chat few times
Well he said today on stream he might play it after the long ride
well he played scribble nuts instead and now he's drawing 😅 I think its fair to say he just forgot
Like before spinning the -4 wheel and telling us we won't have a subathon for eliv 
Next day ig
Surely 
I'll stay~
Away~
From games~
Y'all made~
I blame the turtle rancher game
Dude, the timing of Chinatown Blues starting at that exact moment on stream 
It's all Vadul's fault
The fact that I'm not even on stream rn 
saying about 2-3 AM
It's 4:09 AM rn
At some point during the stream,
said "I'm gonna take a walk until content ideas strike my brain"
The 280 games in the corner:
Oh damn it's already 3:09am here
Let's be honest though, some games (mine) aren't a content cuz some people (me) are too bad at this
I don't think so, your game could work
Of course not the same way Abandonned Pub works but it could make content for a little while
If Vedal rages at your game, that's also content 
So it's not really 278 but maybe about 270 ig
Not as good as vadulf×koko though
Well we saw how that went
It made content but it kinda ended the game immediately lmao
Like if rage quit wouldn't end it immediately either
I FUCKING GOT IT. AFTER 3 GRUELING HOURS
unfortunately i was just casually doing it while watching vedal draw so i wasnt recording 
I drew this while vedal was drawing to try If I can
(I cant draw for shit)
crazy robot body DLC looking great
True lmao
So the rating was fixed but vedal has to announce em?
its fixed, one only needs to publish em ye
Nice!
Its weird that he doesnt announce it
Given that he is fighting for his life looking for content 😛
He just forgot
he said on stream he has no setup yet to play the games


(I've failed at everything

