#2024-game-jam
1 messages · Page 14 of 1

I'mma prep some things for new years so hope everyone has a great time and with good food for the coming year 
almost 1600 total ratings
i will rate the few tabs i got open and the also wrap up for today. did not really play much while focusing on the detroid becoming human stream
😄 Same. I was like "I should do X... But this stream is way too interesting". Even though I already saw a let's play of that game years ago.
thats an average of 5.75 ratings per submission now then (or per person rating, since thats the same number)
I find this distasteful
did they enter 3 jams with 1 game?
check out when they uploaded the files, if its before the jam even started, report it
or just report if you find it 
which game is that?
DarkLight
"How does your game fit/incorporate the theme of the game jam?
It doesn't honestly, but it's fun!"
checked it
I wonder why
are we supposed to ping alex about this?
do this
Ive already seen one that har made for secret santa game jam splashscreen
Ive reported it oc
tho is there even specific rules against submtiting to multiple jams? ill go check
It wasnt even on theme at all
I checked the other two jams and it would seem they all started on the same day, so at least i dont see any specific reason to believe it suggests they worked on it ahead of time
well yes, but its not against the rules to be off theme, you just score poorly on theme
It was a farting gnome or smth
all im wondering is more like, is it actually report-worthy or is it just a bad entry lol
There's spam category i think
i dont see any rules saying we cant submit it to other jams
I would count it as spam
@fleet gobletopinion on this?
If a game is Neuro themed and maybe even fits the theme of this Neuro game jam then I don't necessarily see an issue if it also happens to fit another jam running at the same time.
Yeah this one might not fit the somewhat odd theme of this jam but was it still a Neuro game? Or just not related to this jam at all?
game does not have to be neuro themed/ contain neuro. was mentioned in the rules. but just not made for the theme, seems to be blatantly not a game made for the jam
neuro related game isnt actually a requirement either tho
Yeah it isn't
like yea its sus, i just dont know that its too much to the point we report it, i would just give it a bad score cuz its bad
Oh right so it wouldn't be a rule violation if it misses both "Neuroverse" and the theme...
(I know Alex added it into the rules after I mentioned it)
also on a very random note, apparently one of the other 2 jams is literally hosted by a club from the high school i went to
what the heck
Don't dox yourself smh
bro just doxxed themselves xd
hi old now
Reported it. Doesn't fit the theme
To answer your question, It is not neuro
It doesn't fit the Remnants of the past theme
listen, all im saying is:
- theres no rules games have to be on theme
- theres no rules the games have to relate to neuro
- theres no rules that you cant submit the same game to another jam
- theres no evidence to suggest they worked on the game early because all the jams cooincide in time frame
yes its a bad entry for these reasons, but reports arent for bad games, theyre for breaking rules
reporting it if its seems Susge and then leaving it to the experts is the right play ig
Pretty sure it is a rule that games have to be on-theme. It's a hard rule to enforce due to how it can be interpreted, but at least this one it's pretty clear it's broken.
There was another game that broke that rule and was submitted to TONS OF GAME JAMS
ban vedal, game not on theme
vedals game be like:
it was removed by Alex I think
Hmm, I didn't find this in the rules list on the jam, is this just an implied rule?
I dont think there has to be a specific rule to disqualify some spammy, assetflip spam garbage(not saying all games submited to mutiple jams are, but most)
"In this event, you'll have three days to create a game that fits the theme that Neuro-sama chooses."
if your game does not really fit the theme, it will just get a worse rating in the theme category 
looking at you turtle ranch
at least that one still has a valid answer to the theme
Im not saying we should report all off theme games, but there are some that are off theme, submited to many jams and super low effort, that they can be just considered spam
I think we all agree with that
Yeah
Hmmm ok I see, I guess I can agree with that
🎵
I'm slightly biased due to the person's answer to the theme being: "it doesn't but it is fun"
But yeah, let's wrap this convo up.
summon the ads
I was glad to participate in this Jam (did the music/sfx for Muffin's entry)
on it
ayyy hey there parsec
👋
Agentparsec is fantastic guys
play game, game good, we like you play game
speech 10/10
He can do pull music and sound effects out of thin air
Haha
I used to enter the Ludum Dare compo which is only 48 hours, so I'm used to working quickly
Will have to see if ur still down in future years c:
our weegee is the GOAT tho
bro made 3 songs, 1 alternate version, and 3 SFX
It was fun, so I may be!
Maybe I'll even see if I can get you for some other non game jam stuff c:
will pay c:
I'm up for that
sound was def one of the main things blocking me from finishing my main project I've worked on for quite a while
What's an environment variable...
I hate that I have to ask that
But legitimately...
os.set_environment("NEURO_SDK_WS_URL", here) is the only thing I could find about this
dont ping me for this, report the submission on itch
there are multiple ways to set the environment variable, you can set it up in windows directly
Oh ok my bad
Sorry
I was just worried maybe we were all reporting something I wasnt sure should be reported
it does exist, i tested it
What do you even mean by that...?
I just cant read 
It'd be really nice if I had the example
I'm not a programmer, I can't understand anything programmers tell me
Examples are best
The example exists but just the link is broken
That might be
Once I learn what a websocket is, it's free game from there on
I fucking love Godot, been working with this for years
GDS is goated
i used godot last years game jam, but i did not like it that much tbh. this year i worked with unity, seems more intuitive to me
Godot is like that mechanical keyboards joke
Once you clack, you never go back
It's so nice to work with GDS, I can't even explain it in words
I think...
I think there's a misconception about Godot
People call it a 2D engine
But if you ask someone like me, who has worked with it for a long time... Just do 3D
It's so much better
Legitimately makes your life 60% happier
i would try to import the example into godot and then download a websocket test tool like Randy or Tony, if you get it to work and see how it performs actions on its own and read the communication in the console, it feels good to see progress
i had the exact opposite feeling lmao. unity was so ugly and unintuitive i could never stick with it for any length of time. i dont get why so many tools have to look so ugly, godot is beautiful (i also came from a lua background and gdscript is very similar to python which lua is similar to, so it was quite easy to learn gdscript)
I actually learned C# before GDS
GDS feels so fucking slick though
Our 3D game as proof:
https://itch.io/jam/neuro/rate/3204684
:D
i know python and c#
well, i think engines are just personal preferences
someone offered to help make music and sounds for my game in the game jam after the game jam ends
So happy cuz i cant make sounds and all
Loll im the opposite, I’ve only ever made 2d games, maybe its time to branch out
I did 2D at first because I thought 3D games were hard to make, and 3D vectors scared me
But to be perfectly honest...
Like, it's magic, really
You get the hang of it and it works out
I've been using Godot recently myself
I started a series where I have to develop games in Godot based on randomly rolled elements, and the second episode was 3D, which had me worried... but Godot was actually quite easy to use for 3D
I highly recommend trying it out
i think this is somewhat of a holdover from previous versions, as godot has progressed so quickly recently that both 2d and 3d are pretty much on par with eachother nowadays
Yeah that's the thing, ain't it? It's so widely known as a 2D engine that people don't think of it
I think my opinion also has to do with the fact that I don't really understand anything I read
I kinda go by feel
yeah that might hinder you
I don't really understand anything in general
Complex combat system with event interruptions: Easy, done in 72 hours.
What is a websocket?: Uhhhh
how do you even write code without understanding anything though
I'm not entirely sure
I go by feel
if godot had a copilot i would be
rn
It has a version of that
wait it does?? where??
It's a plugin you get over at the asset library
I haven't taken any courses in programming, I just sat down and tried my best to learn it
oh a plugin
the only plugin ive ever used is for terrain so makes sense i wouldnt know about that
my problem with that is, how do i improve? what if i plateau? because if feel like acclaimed self learned programmers have much knowledge, they kinda need to have some source where they get it from. or maybe im just worse at learning
example, you build functions to calculate some angles or whatnot, some other might be just "oh there is a lib for that, i just import it". so if you lack knowledge, you might be very inefficient or cant get some things done as good
See that's the thing
I see programmers just use code others made all the time
But I... don't really understand anything in those readme files
Don't let a 'what if' make you stop, you can deal with the plateau if you come to it. More likely, practice will cause you to keep improving.
im making my first game in godot does anyone have any advice?
3D
yea but i feel like if i practice in my own bubble, it might not really reach improving levels, idk
1D
3D or 2D
it a 2d game
If you want 2D, go 3D anyways and use the other camera mode
5D
The isometric one?
@lament monolith did you upload a game to the jam? id like to see
I can't remember the name
For first game I say start small
Layers of Waste
Orthographic
It's a tech demo, not a game
Blender fucking hated me for 24 hours and I could not export materials or animations properly
Lost an entire day
im trying to keep the scope small but my issue is while i can just about code i have ended up with a complete mix of different free assets lol
as a completely self learned coder, I would say the important things for me have always been just to keep making prototypes and then ditching them. polish and refactoring take way more time than its worth when you are just learning. I just go "I wonder if i can build, say, a platformer". I build just enough parts of the platformer that i could visualize how i would do everyhting to make the game complete, and then i move on to my next project
so if u look at what ive outputted, ud find a lot of very basic trash
but the amount of concepts its gotten me through is very high
I do take a similar approach to programming as I do art (see my role)
I go by feel and I don't get attached to projects
Faster to improve if you just move the fuck on and start anew
if a project is bad, dont fix it, just do it better next time
Honestly, failures lead to success. Nothing wrong with building a staircase out of trash to eventually get yourself to something good.
sadly in my projects, i am failing quite hard and get demotivated. lately i have been trying to reverse engineer a game server by reading communication requests to the client but just by reading and decrypting the packages, it was rough for me
oh and about the lib thing, ive basically never touched a real library lol, tho i have eventually built myself a pile of functions i import into every project i make
is there better options out there, probably. but its what im familiar with
npm is a windows console command
Interrrsting
yea I feel like, I sometimes want to get familiar with all the options out there for me
for my first few games i went with a topdown horde shooter with different enemies, a platformer, and a game with tile based movement, I believe these can give a lot of experience in making stuff and games
i think the important things for efficiency to me are just knowing the right ways to use functions, parenting, data organization etc
you save so much effort when you build things with proper foundation
Godot is cracked → I use Godot → I'm cracked
i know proper foundation... but then throw it away day2 and day3 of the game jam bc i need to rush 
Haha me too I def hard coded some crap once my brain turned off
Loll true, when the deadline is close I just do whatever works
i wrote ui logic code in my levelmanager and then search for it in the uimanager
i have a kinda alpha demo for the game im making on itch if ppl wanna give me feed back i do have plans but im kinda at a raod block on implementing them
classic deprecated
if I see any warnings I just ignore it, very good programming practice
my preference is custom, imagine using a game-engine 
my game-engine is python
i saw a game submitted which was fully made in sublime text
I like to make commits for my Godot projects that just say "Removed all yellow warnings"
You know, all the "This variable is not in use" yellow warnings
all 300 of them
for a real answer; recreate other games. i would start with pong, then go tetris, etc. they dont have to be perfect recreations, they just have to work. this takes your mind off the creativity aspect so you can focus on learning how things work, developing good habits, making a good workflow, etc.
another thing to keep in mind is to keep your scope small. for example; dont immediately jump from recreating pong to making a 3d action adventure roguelite (extreme example but you get the point)
also start in 2d. 3d has a lot more complex interactions with matrix calculations, gimbal lock, all these stupid unintuitive issues that you wont encounter in 2d (2d obviously has issues as well, they are just typically easier to find a fix for, or are just less intrusive)
and when you do want to venture into 3d, i would start with 2.5d to ease into the extra dimension
and learn good habits. that means things like project organization, code structuring, naming schemes, etc.
but at the same time, dont try to optimize every little thing, because realistically you probably dont need to and it will take time away from learning the fundamentals
lastly, stay away from tutorials. trudging through the trenches and getting your hands dirty is the best way to learn because it forces you to try things you wouldnt have by just watching a tutorial.
its all too easy to fall into tutorial hell and then feeling like you cant create anything because you cant retain the information from the tutorials.
read documentation before resorting to tutorials always
although disregarding all that, the most important thing is to just have fun. obviously everyone says this, but it truly is the most important part. forcing yourself to do something you dont enjoy is the quickest way to burn yourself out. by all means, dont listen to anything i said here if it means youll enjoy the experience more
i dont think i will be touching 3D for a while lol as the last time i looked at 3D game creation i was quite daunted by it
it is more work and more complicated for sure, so thats a good decision
i am working on a Neuro centered game solo atm i decided to work on it cause of the jam but i didnt enter as by the time i had got the movement to work the jam had ended but i decided to keep working on it and see where it goes
there's so much shit I never would have thought of without seeing it done in tutorials
tutorials are good but there is tutorial hell
I think telling people not to use them is bad advice
i didnt say not to use them, just to stay away. if its absolutely required then go for it, just dont use it as your first option
yea tutorials are a good starting point for a lot of normal people
you need a specific sort of brain to just learn by pure tinkering
i understand what he means. some people could end up following from tutorial to tutorial but when they stare at a blank paper, no results come out. thats tutorial hell
but if you start and be like "i have specific x problem, how do i do that?" then i think its very fair to research
maybe its a little biased because i was stuck in tutorial hell for multiple years and only once i swore off them and went at it alone was i able to create anything
the tutorial quality also plays a role though. there are plenty of tutorials where they just go, "ok so you need this code in this script in this object and ur done!" but the good ones actually tell you why things exist and walk you through each aspect
Ya I definitely agree with that advice regarding tutorials
documentation is also basically a low-level form of tutorial, which i said should be prioritized
ofc not everything is documented well, but most things that you would encounter as a beginner are (for godot at least)
what is documentation 

so in summary: what i should have said was dont spend 5 hours jumping from tutorial to tutorial on youtube without any results, but rather read documentation and follow along with good tutorials when needed
thats basically what ive done when ive gotten stuck tbh lol
hooooly the super pinball rogue game was addictive lol, breaking it was fun
name 
also dont be afraid to ask questions if you ever need to. thats what communities are there for!

My game is just creative with the concept and not just Neuro memories, it's more of a mechanic thing with the breeding, it's not that bad compared to my first jam where the theme was winter games and I made a Christmas game 
thank you i get quite nervous and can feel like im being dumb or a burden so i tend to not ask for help and suffer lol but im working on asking for help whe ni need it
rancher games are cool af lol. was memey and bit cursed but still cool imo
heres the prototype alpha demo (i dont really know what to class it as tbh lol) https://rionplaystv.itch.io/name-tbd
Thank you! Art should comfort the disturbed and disturb the comforted, or something like that I guess.
Somebody commented in my game that it made them think about things and that was pretty cool.
I saw your comment too, yeah the game is a bit easy because I couldn't add unique skills to each turtle, but maybe someday.
Btw, this is probably the game with the best integration of the theme in my opinion, it's not mine and it has low ratings:
my game is also too easy, or imbalanced. i wish i could change it man.. feelsbad
Why is that a bad thing? as long as its fun doesnt matter 😛
What is your game?
Yeah, but it is what it is, it's better for it to be easier and get people to complete it than people rage quitting since this is a game jam and people won't have that much time to spend
I'm only joking. It's on my list to play
Yea that's why combat in my game is basically optional, you can just walk by all the enemies if u need to
nah i just wish the upgrade system was different. i was kinda trying to make it generic for every tower and not separate and it ended up not being well
Yeah I know don't worry 
when testing, everyone won first try. right after release, first one failed early lol. i was surprised but at that time it was already too late
All good 
i think its fine, its really fun
getting good play testing in this context is difficult
think play testing for me was an issue because its a game genre with a lot of variables
Skill levels vary wildly when it comes to gaming
theres also the part where players not only have different skill levels, but also play styles. which makes games unique to balance
well, after the jam i will release an updated versoin with endless waves mode, neuro sdk implemented, and better upgrade system 
i believe if a game is unbalanced, but remains fun for the players, its good
I'm willing to lose to the balatro clone, my personal example of the above.
the one with uno colored cards?
Yep
me too
if it makes you feel any better, I lost
Makes me feel worse 
damn, got it backwards
Ideally i want people to win but they should feel like it not being too easy
Bit of a sweat but not a retry a lot of times, kind of thing
my games are also too easy for me but too hard for everyone else
Ye i dont know shit about tetris, you never gave me a straight line block when i played
devs gain 200% efficiency in playing their own games for some reason
maybe it's because I have like 100 hours in puyo puyo tetris
"for some reason"
as if we dont spend hundreds of hours playtesting every little feature that we add to make sure it works 
we also know every detail about how every enemy functions
or how any weird mechanics or interactions work

everyone sure loves making card battlers
in my game evil has the ability to gain an extra turn when getting a kill..
this is balanced right?
Yes. Eliv deserves more turns to kill.
Evil deserves a 100% kills route
cards are fun
ive built my own knock off slay the spire recently just so i could try out a bunch of mechanics that i couldnt figure out how to mod into slay the spire
unhando is pretty fun
Yeah, it is very fun
this was a trip lmfao. fullscreen games when you play them!
Ah, you're that person!
Could you give me some more info on those issues you found?
I'd love to have them in mind for if/when I go back to it for the Neuro SDK
sure, here's my basic system specs:
NVIDIA GeForce RTX 1050
AMD FX 6300 Six-Core Processor 4.10 GHz
20 GB RAM
and ill record a video for you so you can understand what i meant for the audio/performance
if theres anything specific you want let me know
Thank you, that'd be great!
I can't imagine why the game wouldn't run well on those specs after all. They're not the most top of the line specs, but my game shouldn't be doing anything that heavy either....
Hey, you also left a comment in my game about physical damage, what did you mean by this? Like they wouldn't attack or when they attacked they didn't inflict damage?
yeah they just wouldnt do damage when attacking
it only happened in some fights, and seemed random which ones were broken
i thought at first it was because of stats, but i used the same turtle in a broken fight and working fight
i should specify it was only my turtles that were broken (i think)
ill double check in a bit
They have invulnerability frames when they are damaged first by other things, like a bullet
Other than that I can't figure the issue, it's the first time someone has commented about it
its been a while since we plugged, imma need to fix that
https://itch.io/jam/neuro/rate/3213324
Chat has been deadge for this hour
which makes it prime marketing real-estate
mhm, 
here you go
Ah yes the 5-10 fps range
I think the 5fps thing isn't actually a glitch, just that I didn't do any movement smoothing, so the player and camera move along the tiles...
i see
It was on the todo list, just that it was below sound effects, and I didn't reach below that
The left-right thing is definitely an issue though, I never noticed it before because I always use speakers. Now that I'm listening to it with my headphones that's super annoying 
I probably left the sound on directional mode or something, so the sound emitter and receiver that are both on the turtle are fighting over which side the sound should be coming from
that would make sense. unfortunate it seems like an easy fix that just wasnt noticed before the deadline
Yeah, and I literally never would've noticed it cause I don't have directional audio speakers. I'll need to start considering that when I make stuff from now on.
And since I have you here already, if the movement were smoother and the audio wasn't swapping between ears, what'd you think of the actual game?
i think it was pretty fun, although a bit too easy after i figured out how to play. because i knew evil wouldnt enter the room im in, and i can infinitely check the other rooms, so i just sit and wait
if i hadnt read the theme in the description i wouldnt have known how it was implemented, so there is that
Yeah, do you have any recommendations on how that could be made more difficult somehow?
Cause I planned for early-tutorial and mid-game type gameplay, but never thought about late-game gameplay, so I don't have any ideas on how the difficuly would increase yet
im not entirely sure either, it might require a bit of restructuring to get right
The plan was gonna be like 2-3 maps, going from super easy 3 rooms to a bigger more interconnected map like what I built, but ended up just having to mash it all together into 1 single map that sort of increases in difficulty as you advance
Darn, I'll have to put some thought into it then :/
Well thanks for playing my game, reporting a bug, and even giving feedback, many thanks! 
here's what i meant
yeah no problem! thanks for making the game!
and immediately in the next fight i killed it so fast i barely had time to start recording
It's because the turtle has a random behavior
When the battle starts it can be either magic or attack, and since that turtle is weak with magic it can't cast
You need to click it to change to attack mode
ah
somehow i completely missed that in the controls
i also stopped using the mouse since it wasnt used for anything else, so maybe a keyboard bind would have been good. since its also difficult to click a fast moving turtle
Yeah, it isn't that intuitive
The difference with random behavior with the enemy is that it changes with time and yours stays the same, but I should probably remove random behavior from the player and let them decide before the battle starts, and use the keyboard instead of mouse, but maybe someday.
I can't stop playing it too
I dont know why but I'm suddenly so tempted to make holocure swarm edition
Ill sleep on it, maybe the feeling will pass
if you do tell me, I always wanted to make a holocure clone 
sure, what are your skills 
I can do programming and art
recently I'm getting into music production so there's that
what is going on....
possible game dev collaboration in the making


👀 👀 👀 👀
Wait for after the voting period then you can judge again, I swear I'm better than this and my games aren't glorified main menus 
haha
ive always wanted to make a survivor's-like but i havent yet, i feel like its a good genre to learn optimisation as well because you have to deal with so many enemies and weapon effects
I'll test out some tech first that I'm brainstorming to handle the main thing I had trouble with when I've tried making survivor style game, which is the lag of a butt ton of enemies that cant all stack up on each other lol
we grow in numbers
I have some ideas that might help with that
what engine do you use?
Gamemaker
for unity you can handle that with objectpooling and ECS
a true holocure clone it is
Is holocure gamemaker
yes
cool if so
Sort of a plug here but I'v been working on a Neuroverse survivors like for over a year now
though its a bit different then how holocure works.
Oh snap really?
damn we're already beaten to it 
by a year
Theres three Neuro related survivors-like that I know of actually 
not surprised really, there seems to be a survivors-like for anything and everything now
The idea just hit me cuz I was like "what can I do now that I have all these swarm Sprite

https://discord.com/channels/574720535888396288/1184879711399190649 this one is mine, and there is also IndieCure by Adesi (though currently on pause)
btw its open source so if anyone wants to contribute you can 
Habit of mine as a non artist who needs to recycle the heck out of all the sprites I get access too haha
I've tried making this before
what's the engine or language used? 
The main difficulties there is it really shifts the game dynamic
HOLY that looks so good already! nice job!
Endless survival cant be won, so playing the swarm also means you cant lose
Godot + gdscript
I see
So you kinda gotta change up how the gameplay works
based
it's over
if you said C# I could have at least contributed
jk, been planning to learn godot anyways
so guess now's the time
im thinking of contributing as well
art/music is also welcome too, I'm supposed to draw splash art for the game but been putting it off for 6 months at this point 
new brain blast: turn the "u" and you get Necrosama, neuro necromancer game
a survivors like that fully relies on your drones? I've seen a few attempt that
art I can do
I have a page for devwork that needs to be done, prob should make one for art too 
Call me up if ya need anything...why so shy?
we just made our second game...
I used to make 100% of the art in the game, but now that I want to expand it a bit more, more hands will be more helpful
ill notify you when I'v finished setting things up also for the art.

i have a question. what version of godot are you using to develop it?
also im noticing theres no visible timer in the game, is that by design or an oversight?
latest (4.3) iirc. Since in 'normal mode' you can win, there is no timer, but for 'endless mode' the amount of time you survived is shown in the end screen (and saved in the leaderboard if you log-in)
ah i see. most survivors-likes have a timer even during normal mode so you know when to expect the next scripted event. ive seen it used to speedrun killing the final boss in normal stages as well
idk if this is to do with me continually filtering her invitations to the museum
or if noone RSVPs regardless
NOOOO THE CHAIR MUSEUM 
ive been continually denying their invitations lol theyre sending invitations into the void
is the game meant to end like this??
yes there is no proper ending for now 
Understandable
Cool game anyways
god this reminds me so much of the old school flash games to do with racing
there was an old hotwheels one
also, shameless plug https://itch.io/jam/neuro/rate/3211830
has he played any of the games live yet?
Nope not yet
https://sealantern.itch.io/memory-lanes play this game if you haven't yet!
good game
tried this a bit ago
did he do so before the rating period was over last year?
cuz being played on stream is a massive publicity boost id imagine
i think he did, but i'm not 100% sure
watched a clip, theres a part where he told chat that whoever made the game he was playing (the spaceship builder one) to rate other games so that his score doesnt get reduce due to the rules that time.
so last time he probably played during the rating period
iirc he played some during the subathon and some after
But the subathon went on for a while after the jam ended from what I remember
Still have 5 days until votings end, something tells me the subathon will be over before then. Unless Vedal changes something
vedal pulled out the soft cap too early and it went horrendously wrong
are we allowed to link a github for the game? (it hasn't been updated since release)
I mainly just want to do this because it's a download game so maybe it'll make it more trust worthy showing the open source
seeing my own playthrough video get into my YT recommendations is really bizarre
do i ping him or dm him
@fleet goblet
it should be fine to link your github, as long as it isn't "hey go play the github version"
how many games should be rated by a single person?
as many as you can
isnt there like a score penalty?
there's no penalty for not voting, but lower rated games will use median scores instead of the true scores
it's also generally good sport to just go around rating games 
i what
I definitely have rated for a few games higher overall I think
mmm yeah fair enough, I still have a lot to go trough and play so maybe there are some hidden gems in there
In fact having too much attention might get in the way, unless getting rated above the median ups your score too
Which one is your favourite so far?
mmm hard to tell, overall-wise so far the bartending one, gameplay wise I really liked the pinball roguelike
Which one, there’s 2+ of that haha
There's 2 bartending games?
oh wow haha I havent seen the second one yet then but the one I played was this one
https://itch.io/jam/neuro/rate/3212713
There’s one called Neuro ball
Yea this one was more polished
Oh you’re the GB guy

I would give you a 10/5 for theme if I could for literally making a game boy game
Yeh, I'm not expecting a high score since its very incomplete and overscopped 😅
Made the mistake of not getting a writer sooner
Yea not getting a writer screwed me over too
I was like "oh yeah I'm gonna make a visual novel" halfway in after making the engine "Oh wait I cant write dialogue for shit lmao"
The very short dialogues are painfully relatable 
Haha
Did I play your game yet?
I was so pressed on time I had to cut the character cast by half, got only half the background drawn, only had time to finish the study minigame and didnt have time to add in sfx and music.
Also stats that litteraly do nothing in the demo 
I'm playing it right now
Trying to do every scene to see what's done and what's "This is the X scene"
That's the second time this year already that I missread a message, going strong
What's your itch name? I'm gonna check
Same
can you both drop your games? not sure if I played them yet
Yeah you did, you said it was overwhelming and a bit confusing because you didn't know if the memories were supposed to be just mentioned or actually happened
Ha I dont think I've played this one yet, looks cute! I'm gonna play it rn
Oh the memory streaming one
And I think I played yours and commented
Yep
Yea you did, I just needed to know which game haha

I gave a pretty good score haha, I think the whole overwhelming thing was more of a skill issue
I'll play this one too after
I can't be sure to be fair
I didn't get anyone to playtest the game, it's easy for us to play the game since we know which icons are real or fake already but maybe not for others
So far, besides those that misread the description, it doesn't seem to be too bad at least so I'm glad
I think having to hover over the icon and processing what each icon is and then making a decision as they keep coming out was scary haha, but I think taking more time getting used to the icons help alot
Bad hand eye coordination on my end probably haha
Yeah, once you know what each icon does, it's a lot easier since you don't have to look at the text anymore
I think it would’ve been great if you had a pause screen that gives you a list of icon to name that stops the game
It was actually planned! The main menu would have had a collection screen that shows all memories, explain where they come from and could even open a clip when you press a button
Unfortunately, I ran out of time for the main menu
That happens haha
It's definitely a shame, that probably would have helped a bit
Personally I think Fragmented will win
Fragmented is Alex's game, right?
Yea, only reason I’m getting more rates is probably cause that game isn’t webgl
If abandoned pub got their second ending in
Abandoned pub goes so fucking hard too
My favourite so far, interestingly tho, was the ship game
I don't remember what it's called
But it goes hard
Absolute gameplay
Plus I'm pretty sure Neuro could play that game
You mean Sea of Memories? Yeah, that's a really fun entry
There are some unironically fun games here, which is very impressive given the timeframe
Making something functional in that timeframe seemed so daunting at the start and people managed to make just straight up fun stuff with replayability
Wild shit
Oh Fragmented was from Alex? I really liked the style but there wasn't much gameplay... What others are really good? Any with actually good gameplay besides that one tower defense game that I played which was somewhat nice.
Passion can go very far sometimes
It's just so impressive yk
You got motherfuckers coordinating 8 man teams
Other fuckers solodevving excellent gameplay
i thought bro made an actual game boy game
I don't remember any of the names tho honestly I only remember what they're about so even tho I have suggestions I need to get home to my PC to share them lol
i'm constantly reminded by how talented this community is 
Deranged
Well he kinda did
It's probably GB Studio but it runs on emulator and probably real hardware
it is I think, someone made it run on a calculator
I ran it on BGB, a Game Boy emulator
i think @stable crescent actually
Yeah its an actual gameboy game that you can run on real hardware (someone even played it on their TI calculator haha
#2024-game-jam message
Also yeah I've been using GB studio, albeit with some custom plugins I made in C for certain features
Oh you can have plugins in GB Studio?
I never really used it but I remember someone using it to remake Undertale
My first game in GBStudio that I compeleted was this
https://mico27.itch.io/super-mario-bros-mini
alright time to start playing some game jam games
1st game I think is Simbel's and I have no idea what I'm doing lmao
By the way, if I can give one feedback on your game, in the future add a way to skip the current dialogue scene
I know it's probably because there's only a few ones so I quickly read them all but I think most of my time playing was me skipping through dialogues and getting Neuro on a date with Evil and Cerber without realizing
Oh dear lmao
ok I got it allg
Yeah that was planned but gutted it because I didnt have time
will def add it when I'll get back on finishing it
Nice
my initial thought was "click to destroy bad memories" but I quickly figured out "no, destroy fake memories"
You're the 3rd person to say that now
I'm gonna add a "How to play" section at the top of the page I think lmao
Its ok, it was intuitive enough to figure out after a few clicks
I mean the first comment I got was about this so who knows
I realized it once I saw "3rd sister" and I was like "...wait, there's no 3rd sister" xd
mmh yeah I guess not everyone can be as observant
the games i personally fw the gameplay of
and ofc (shameless plug)
https://itch.io/jam/neuro/rate/3211830
which is also more gameplay heavy in any case
Rolling girl plug count: 28
You're keeping track? lmao
nah I just did a search of the url xd
Oh yeah fair
I do not own any clips, i just try to save Neuro/Vedal content so everyone can watch it
05.04.2024
https://www.youtube.com/watch?v=vnw8zURAxkU original song
https://www.twitch.tv/vedal987 dont miss any stream
https://discord.gg/MZPyedT check out the offical discord
https://twitter.com/NeurosamaAI Neuro's Twitter
https://twitter.com/Vedal98...
my instant reaction to those instructions
I did the exact same thing 
I was expecting easter egg :c
I love stupid easter eggs, they're my favorite part in every game xdd
https://voidbois.itch.io/troubleshooting I'm pretty sure it's the same devs in this chat but I'm plugging too
See, i planned to auto change your answer a couple times if you put cerber, but I was really short in time and the only programmer who was also directing writing and planning haha
nw, the art was really cute and a perfect execution of the theme, thx 4 maek! ^^
how tf does Rolling Girl have double the amount of ratings when we both plugged our games a hefty amount here
I am shooke
imma search by random/least rated and report back with any findings I think deserve more attention
man I love firewalls
webGL implementation
Oh hey I just finished playing this game
What I suppose is the end screen looks very funny to me for some reason
We need more ratings btw for Memory Lanes
if you rate more games and comment, then people will be more likely to play your game as well
Finally played Rolling Girl
it's gud 
i will also play and rate (and comment) more games after i finish my uni assignments
Good luck on your assignments!
I thought I'll only play games after I improve my post-jam version and implement Neuro SDK but
I got tempted and here I am
only a couple of games for now surely...
Heh about that... I'm not the one who published the game, so I can't rate
And I only have my phone, so I can't play any of the games
im replying to your comment now lol
well, you can still play games and tell teammate that published game to give your rating to that game, in other game jams with bigger teams it's common
Fair, kinda tough with no PC
We actually plan to make Abandoned pub playable by Neuro as well, probably will make an infinite mode for her to play 
@waxen trail you are the first one btw to bring up the time travel aspect of the story to my game and i hope to FUCK Ellie sees it
I noticed it and was like "damn, that's a cool idea" lol
I hope Ellie, Cerber, Camimi, Anny and Alex sees them in our game
Follow Them on:
Neuro-Sama/Evil/Vedal:
https://www.twitch.tv/vedal987
Ellie Minibot
https://www.twitch.tv/ellie_minibot
Thank you for watching! *wink!
Subscribe if you enjoy the video heart!
________________________________________...
she brings up FTL here and i was like
im not too well versed on entanglement but i am well versed enough on relativistic effects
so that was the aspect i hit at (superluminal particles) to explain the time travel in my game
I wish I could tell you that my game can run on your phone but it's not fully compatible unfortunately, almost the whole right side is off-screen on my phone
the scifi possibilities are fucking endless given what evil and neuro are
That's sick 
its an idea ive had in mind for a bit
ok does anyone have any easy & solid solutions to downloading the games that get marked as virus?
I dsiabled firewall and put on "no protection" mode in browser and nothing's working
ayyy glad you enjoyed it!
webgl helps alot
over 1800 total ratings 
btw
what's kurtosis
Oh shit the median is at 5?
That's why lower than I expected, nice
@waxen trail just want you to know your game is appreciated too lol
there's 280+ games

O7
I hear alot about this ship game, someone link me
on this page you can also get information about your entry
Analyze your Itch.io Game Jam results and view jam statistics
damn, our game almost works on phone, just can't press enter on cli
is this like an extension or
https://itch.io/jam/JAM_NAME/rate/GAME_ID
where to get this url
iirc popularity changes every day based on how many people visit the page or something, right
So it doesn't really say much
well, i'm not really that concerned anyway
oh wait its the rate page
yes
wha where do you see that?
hey, we did pretty good :D
itch
Analyze your Itch.io Game Jam results and view jam statistics
Reads like one of those "let autocorrect finish your sentence"
thank you!!
please karma go up
it's top 99.2%, don't read what it says 
I also need to rate more games
my game's always quite far down in popularity, I wonder if its cause my cover art isn't attractive enough
my karma is at 0.5 lmao
I have about 15 I have to go through now
what does popularity count
no clue
I'm assuming people actually clicking it?
I know I have a pretty high conversion rate of people playing and then rating
but I barely get any clicks to play
that's usually the case for web games
still haven't got the chance to play and rate many games
Yeah
really very good but neat love
will try to do so this weekend
I'm so cool B)
My own ratio is 2 views to 1 play here
yk whats interesting tho, im very familiar with statistics, and can read this
our analytics
mostly median is important
how much hard drive space is enough for a win10 VM?

depends on the VM setup
Where do I check
realistically like 40 gb
which game
my popularity is 42nd haha
oh this one, I have it downloaded, haven't played, the VN style ones usually takes awhile so I keep them for now

It's not quite a vn, it does have a bit of dialogue though yeah
@sleek reef I think not rating is hurting us
damn rating count ranking is not as steep as I thought
Has anyone who played ToubleShooting found the secret character they mentioned in the description?
Tried Hiyori, Study, Layla, Cerber and even Chat/Swarm but that was not it
I think your game gets reccomended more if you rate more
The thing is that I'm not the publisher
So I can't rate
Neither can I play the games
I only have a phone
||Have you looked at all the commands||
r u travelling or sm?
Others can play, just not rate (just bounce your ratings to the submitter)
No, I really only have a phone
wild
makes me wonder ng
ngl
how old is everyone here
The only person who can rate is SeaLantern
we foresaw this issue and made an account specifically for this game jam and shared the password with the team members
well, more like we remembered last game jam
cuz young folk making games is impressive shit
I'm 21
same
I do the UI and splash art
||I think, yeah but except capture and list which is apparently bugged, there isn't much about the secret character, is there?||
we are the same age how have you not got a PC
Money and the fact I work at a grocery store
*wink
developing country?
USA
economic situation there is rough huh
Yeah
yeah
i mean im assuming mostly young adults here
high schoolers aren't going to have an easy time with a game jam
i don't think it's surprising
i expect like some to be teens
some to be adults
but college student is like the demographic which has both the skills and time for this shit
i think the demographic might be much, much larger than that, actually!
there are so many participants after all
i'm fairly confident there were a couple of professional game devs in our midst last year 
ive worked on other people's games in the past
||All that makes me think of is Neuro but I tried capture Neuro and call Neuro and neither works. I may suffer from stupid||
||list is bugged because of that secret character to begin with||
I honestly wouldn't pay too much attention to placements rn to be honest. Last year our game was sat essentially in the middle the entire time for popularity and ratings, and we ended up placing 6th
damn
this is the first game ive ever worked on to completion as a programmer tho, still very interesting to see
||Oh it's not an actual bug?||
||no it is a bug it's supposed to list all the characters you can interact with, but we added the secret character as last minute addition and messed up the command||
||it's cerby||
||ah||
what happens if you shoot cerby btw i never actually did that
It respawns
my profile grows bigger
@hasty drift Your game is amazing, I love the pixel art too. I'm learning pixel art in my spare time and hope to be as good as you one day 
how was the game difficulty for you?
I had a fucked up board initially so I restarted 
After that was generally easy with some monkaS moments
Won with 40 HP I think
ok very good
want the players to win, but not to win too easy. so it all worked out for your experience ig 
I am now resorting to downloading a virtualbox which I will hopefully be able to use to uninterruptedly download any and all files, regardless of whether they're a virus or not 
I WILL play Neurotopia one way or another
you have to go to the download itself
and right clicking on the download gave no "download anyway" option
I even tried the Tor browser lmao
you can download itch.io app and it doesn't block downloads, you can also check sandbox settings for extra safety
man I hate it when my computer tries to download me from downloading viruses. Back in my day, I downloaded viruses like a champ
also downloading/unnistaling is easier
you can try using CLI aria2
just copy the download link and paste it to cli args
im sorry imma hacka
matrix background
We have a web build now. It was made after the submission time, but it exists.
If it's the typical virus detected message where windows is blocking it
Search Virus & Threat Protection in Windows, Then go protection history
You'll see something similar to mine.
You just need to hit "Allow"
thats lame bc curl is powershell's Invoke-WebRequest. curl.exe is a little bit more interesting, but still lame because it's now windows builtin
After that, redownload and it should worrk
Help chat the submissions feel like a Hydra
I finish one game and I want to play two more
i scared myself for a moment before realising that i made the payload file myself for a CTF
im fucken stupid
it's fineeeeee, you're supposed to play games during the rating period 
25 games rated, 250 games to go 
10x my gains
Set it to sandbox mode in the settings too @cunning inlet
am at 35 rn
yup already did
You're an inspiration
I feel like I played a lot of titles that take a long time to complete too so maybe the few next ones are shorter
yea some games take 1-2 minutes, some many many
i usually try to beat games fully


Played that one yesterday too lmao
hate that its a genuinely fun game
my turtle children were named uuh1 to uuh6 bc idk what i was doing or seeing
i think i can find screenshots of when i played
I named my turtle children the same way evil did (nightmare, terror, etc.) so fighting her got very confusing 
I need a link, friend wants to play
I can improve my game after the rating ends, right?
father of godslayer
yep
For science, right? Right…? https://itch.io/jam/neuro/rate/3207559
Well you can already work on it because you can't upload anything anyways
Oh yeah my friend wants to study turtle biology for sure
gotta do the daily plug
https://itch.io/jam/neuro/rate/3213324
I have only one critique for the troubleshooting game. I can't hit tab for an auto complete, and I keep pressing it repeatedly to do that.
i shall do so as well https://itch.io/jam/neuro/rate/3211830
(shameless plug)
so I type open r<tab><enter> then it fails to open the file named "readme".
Anyone interested in giving some ratings? https://itch.io/jam/neuro/rate/3213260 (plug time)
sure
Shard games are good, need more ratings
I can recommend it too 
yep, good game

well my friend said it was a nice evening study for him
Is shard the cold boot person
yep
Nice
how tf you did this solo, youre unhinged
imma plug this one, it's not mine, but it's so good and underrated https://itch.io/jam/neuro/rate/3213368
haha
just a little bit
Thank you! 
I'd only say if some kind of objective was on the screen it would help alot bc I could not understand what game wants me to do after I used clock on robodog lmao
preloads script from somewhere obviously yeah
But what does that do
Never used godot but it either caches the script or you should check the docs
itl take some time for the vote to happen since i cant vote and our team is just funneling our ratings to the person who can, cuz only the uploader can rate.
Mhm, preloads the script into a var. It's a way of having class-like properties without having to define a whole new class
It prepares the script for loading at compile time.
in case someone missed our game, please play it :)
||(sorry for the plug)||
https://itch.io/jam/neuro/rate/3212715
So you can instantiate without using a resource loader.
Sucks that the jam works like this, but I get it
This actually explains what's happening
I don't know why you'd want to do it, but... I guess some fringe case exists out there
Doesn't seem to be doing anything important here though
Saves namespace if it's a oneshot I guess?
if anything could be done at compile time it should be, because your runtime then does less things and your game is better optimized
I don't know what that means, unfortunately
IF you had more classes, then it means that you did not use up an entire name for this thing you used once. I'd never really do it anywhere in a serious project.
More likely it's a case of "there are multiple ways to do this one thing, and alex chose this way".
is this a steins;gate reference?
if it really does that then the naming is very misleading
whole game felt like the steins;gate reference to me
i havernt gotten that far yet
brrrother you are killing me
Do you need to die at the end of Neurotopia? Im at 118% restoration and i dont think anything happend
I have successfully played and rated Neurotopia
I got surprisingly invested in the gameplay
played keepsakes, my heart is still in shambles.
yeah, I very much ran out of time by the end
(i just realised the missed opportunity to name one of the games neuropara)
is the ending broken or am I missing something
fyi deadline was extended by an hour and you uploaded like minute before the initial deadline lol
TRUE 
Kind of! It wasn't planned at first, but then it ended up becoming more and more important
We uploaded like 15 seconds before the original deadline 
alright, time to start working on update 🤓 game needs more content
Im playing it right now and idk how to progress im at 140% restoration and only idea i have is to quit or die
love Gorg and Morg
True, so I quickly reopened the project
and noticed the whole dialog plugin system broke down lol
ours was also broken, started on the wrong scene
thank god for the extra hour
or thank alex i guess
build didn't finish in time to add improvements
same but I coded dialogue system from scratch in odin and thanks to extended deadline I barely made it in time
I played the downloadable version. Neuro can't die, just keep placing down attackers and eventually Neuro will move on
bump
||I got the hellfire and pin||
check fillain street again to talk with robodog and I guess its over:
#2024-game-jam message
https://itch.io/jam/neuro/rate/3212767
you guys should really try this
he cant keep getting away with this!
this game is filled with refernces
yes its peak, but maybe mark it as spoiler for first time players idk
very creative game
Who hasn't rated or played Memory Lanes yet?
which one is this? I did so many
oh the ATB one, left a comment and rated
Im just wondering if any of the other ppl who published aren't even in the server
Maybe they don't know this channel exists
there probably is
I had to search for it to find it
how do I leave the first room? 
bottom left
I remember you have to look for vedal's id first
then go bottom left
I walked there a few times, and since there is no indication that walking there does anything I kept clicking on the door xD
Yeah I tried to click door with everything I got myself too. It's a little bit unobvious. Probably out of time for baking door animation
i won 
very fun
credits button doesnt work tho, i would have like to see the credits
besides that it was great
(web games dont need quit buttons, it just crashes the game)
credits be like:
art - shard
programming - shard
writing - shard
water supplier - shard
parenting - shard's mom and dad
shard - shard
Yeah the art was really cute
made me think of the old-school point and click adventure games i used to play when i was younger
quit button on web builds are a classic
What's the difference between my web build and windows build? yup, one button 
I didn't remove the possibility to quit in my game so the web build just crash if you do it


most popular =/= best rated

