#REVERSED! (EDH) Assistance!
30952 messages ยท Page 31 of 31 (latest)
like ideally I want to only have to reanimate a thing once
right, you didnt go for the kill itself reaniamtor
Im fighting the demons to not cut a land
i think my pick is ghostly flicker
Its the most expensive flicker spell Im running
its either that or Essenceflux
yeah that was a fine cut
essence flux is kinda my pet card XD but i never draw it in most of my games
is sage of hour getting any combos out of it
seems like so much mana for that one
why did i not see [[ciderhaze wretch]] in the build, and in the future can consider [[oriq loremage]] in place of a tutor @deep field
is OG vorinclex making the deck B4 on moxfield?
lol so much ramp
i am meh on the cultivate and rampant growth here because more socery = less creature spells
steve is better almost every time
azusa would probably prefer more of a topdeck land play and/or [[horn of greed]] engine
Ngl I forgot he was a gc/mld
kek
rn, i think there is something not cohesive
did you got all out on limitless budget and put in bunch of edhrec good stuff in mono green
I see....so creatures that get lands not regular spells
I mean I own most of em, so
[[!last march of the ents]] so broken ๐
i guess you wont be flipping vorinclex if oyu cast that one unless you are already winning really hard
was lowkey hoping [[!selvala heart of wilds]] sees everything but i guess it can only draw 1 if everything enters at once
OG tribute to the world tree [[elemental bond]]
the type of big sorcery you would want is probably something like a [[ezuri's predation]]
Could do more +1 stuff
maybe
whats the idea of cage sun
feels like the most non green mono colour ramp
if its like badger or ashaya land creature, i can see it doing more
the thing is i dont really want to turn off a 6 mana turn for a bigger following turn
at least the curve doesnt work in my head
Funny enough if I do plus one counters and just be a remake of my second ever commander deck i ever made
its what [[the grand evolution]] chapter 1 could be with the worst downside
Legendary Creature โ Phyrexian Praetor
Trample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.


: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
6/6
The Grand Evolution
Enchantment โ Saga
(As this Saga enters and after your draw step, add a lore counter.)
I โ Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II โ Distribute seven +1/+1 counters among any number of target creatures you control.
III โ Until end of turn, creatures you control gain "
: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).
also really tough build around since it allows for opponent getting something
[[Peema renegae]] back when [[paradox engine]] was not banned
No card found for โPeema renegaeโ
[[Rishkar Renegade]]
Ye
Back when it was not banned...legit I bought one and less than a week later it was banned
your paradox engine just says untap all land creatures
Never got to use it
[[$paradox engine]]
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[[#paradox engine]]
Not Legal
Not Legal
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Banned
Legal
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Multiple cards match โE witnessโ, can you be more specific?
3 mana recovery on a body, any targets in mind?
I think I bought it for $30
sounds about right
any cards over $10-20 dollar will probably not make back the money spent on it
for playable purpose
wait [[$beast whisperer]] is so expensive again
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when you can cheat creatures into play or just spam another big beater in, the cannot be countered is pointless text in commander
hexproof regenerate without evasion is mediocre
i don t think [[!germination practicum]] has much synergy in go tall. its a fun pet card perhaps but more for go wide
[[evolution sage]] just does more with land synergy once the first counter goes on
and scaling ramp [[gyre sage]]
I'll start doing the cuts for stuff like that
thats the other reason why i dont like cultivate
I think the paradine could be useful here
cultivate is nice if you want fixing and next turn land drop, but mono green dont need that
[[hunter insight]]
this + trample is easy to draw a full grip
E witness lowkey has a mini powercreep if you dont have a clear target to recur [[evolution witness]]
Creature โ Elf Shaman Mutant

: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
She remembers every breakthrough, from the gene's mutation to the new life's propagation.
2/1
^this do depends on how much +1 counter synergy is in the deck
not worth it otherwise
i didnt see it
i am just going along with the thought process
and your mind is a bit linear
I did state I could add more +1 stuff
Thefuckyoulol
but in reality i planned bugs in your eyes and i hacked it
๐ ๐
oh wrong hand
๐ ๐
better
they need a leftie middle finger XD
You a lefty?
hmmm it doesnt get you a land
[[wood elves]] is 3
Maybe I'm also mixing it up with that 2 or 3 drop elf that etbs gets a land and draws a card
no i just have two non dominate hands
๐ฅด
one hand does something better than the other, but for both hands
Thefuckeryisreal
1 drop elf can only let you put a land into play from your hand
or the human version [[krosan wayfarer]]
Lol
2 additional*
love and hate ashaya for stuff like this
i want to play it alot but i dont want to have an ashaya combo deck
Ok. So how else would I focus this deck? I added in the stuff you said and cut a lot
and then everything is a land so its hard to not put land stuff matter
Feel free to refresh the page
Enchantment โ Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.

: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
And the name of the deck
thats the final name? XD
I own it
Nah lol just what I came up with
as much as i avoid expensive cards for suggestions, i think those doubling season effect is IRREPLACEABLE in the game. the double counter on saga is just turbo through the book
The best name for a deck was my old [[yargle glutton]] deck...
Could do [[Doubling Season]] too
[[!vastlands scavenger]] havent read this one before since i skipped spoilers
nah dont need for now
an interesting slow recovery i have tried is [[the aesir escape valhalla]]
Enchantment โ Saga
(As this Saga enters and after your draw step, add a lore counter.)
I โ Exile a permanent card from your graveyard. You gain life equal to its mana value.
II โ Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III โ Return this Saga and the exiled card to their owner's hand.
saga and +1 counter so automatically counter synergy
ofc , its voltron XD
๐
wheres the fling
i dont see fling
[[rite of consumption]][[essence harvest]]
๐
These were cards o owned no proxys
fine
own all the $$ cards and no bulk commons
๐
must be nice
๐ง
i think the reason to not fling in black is the single target
[[showstopping surprise]] all the chandra ignition wannabe just hurt so much more when they do hit face
instant so this one is only creatures
the blight one is the spell doing damage to ONLY opponents stuff
ignition is the OG damage to all
I did have a lot of bulk Commons bur gave em away to an lgs who uses them to teach nee players
๐ฅน
could have gave it to my bulk commander deck
i will pretend to be the nee player and build it out of scrape
scrap
[[!trash for treasure]]
but looking at Yargle, you do have mono black zombie
quite literally just bunch of zombies in a mono colour deck XD
some questionable card draws ๐
the black flings would work out since it regain some life
i already forgot that [[!vampiric rites]] has gain 1 tacked onto it
never noticed its reverse phyexarena
ehh but the sac without enough tokens is so bad
as if skullclamp draw is balanced, mana+ sac + tap creature, draw 1 card
idk what kind of deck wants vampiric rites as a sac outlet other than budget
[[oathsworn vampire]][[starseer mentor]][[withering curse]]&[[witch of the moors]]
Creature โ Bat Warlock
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
"Each star is given a name befitting its grandeur. This one is called Aurax, the Night-Eater. That one is called Blinky."
3/5
Creature โ Human Warlock
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Many hands for many evils.
4/4
value life gain matter and lack of budget sacrifice outlet
๐
more niche than i imagined
[[regal blood lord]] the best with it
i think i find the type of cards you want [[up the beanstalk]]
some people play [[drumhunter]] too but i am meh on that one
utility land like scvenger ground wont hurt
rougue passage also nice with power matter and ramping hard
MY guy discord wasn't even a thing back then XD like 2020 2021
Ok the Vorinclex deck is at 100, thoughts on it now?
your account literally say 2017
my is 2017 too, i think my first discard account is like 2016 or something
whats your thought on it
is Thrun your pet card
[[$the banyan tree]]
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to think that the $58 version is the cheapest ๐คฆ
๐คฎ
ehh i dont like [[yavimaya elder]]
its like 5 mana to get back 3 cards
so its like a bad harmonize
[[!ghalta stampede]] seems popular, i dont really see its appeal
its fine as a payoff or just a 12/12 body
i think its like [[khalni hydra]] just a big* scaling creature for its cost
happens to come across [[karametra acolyte]] in the search, which may catch a bit of interest. for the most part idk what putting everything on board without haste do
it would be nice with wild pair tho
getting the double ghalta out in one play
basically need haste for something to happen
probably wont matter but fyi, flipped cards without a cmc on the top will check the cmc of the front side
Holy shit wtf? My sense of time is terrible
so saga vorinclex is still 5
Bah
i didnt plan on your having both E witness in there lol
dang missing land drop already >.<
i guess if i turn 4 vorinclex i would guarantee the land
just need to split the cards up into early game set up to late game big cards or resilience recursions
the downside to E witness is that normally, noting goes to grave until something is destroyed
[[mossborn hydra]] landscaling +1 counter
and the most broken [[$ouroboroid]] i think this one is too strong
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is it my screen or [[!nissa ascended animist]] was always this hard to read the text box
the moxfield one has bad contrast for some reason
faded out black text
it s going to sound wrong since i dont find drop all creature ghalta interesting, one of the thing about it is that it misses all the cast triggers. if you do consider versatility, there is also [[silverback elder]] 5 drop somewhat low cost for a big body
Creature โ Ape Shaman
Whenever you cast a creature spell, choose one โ
โข Destroy target artifact or enchantment.
โข Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
โข You gain 4 life.
5/7
tbh the body does not matters as much because once there are counters on them, everything will be bigger than everything else
trample and cheat mana is usuallywhat it is about
LOVE Silverback, I have a pre release stamp of him
I have a lot of copys of it
The idea is they get big, they can't be targeted or indestructible, or Regent and keep the counters
Than drop a mass trample
Plus thrun is a silly lil guy
[[glimpse the core]] didnt know about this card before are there any good caves in the game
Maybe ye
I played a few games of mairsil and it overall felt really good btw!
Thanks sm for you help
Gonna look for some way to slot in [[Galecaster Colossus]] and [[Glen Elendra, Archmage]]
And I realize now [[Mikaeus, The Unhallowed]] should get play because [[Necrotic Ooze]] and [[Marvin, Murderous Mimic]] get a huge boost from those two
Legendary Creature โ Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5/5
Legendary Artifact Creature โ Toy
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
In a moment of bloodthirsty whimsy, a razorkin once picked up a ventriloquist's puppet and used it to terrorize a survivor. Now it hunts on its own, with no one pulling its strings.
2/2
I saw IMMEDIATE return on slotting in [[Nezahal, Primal Tide]]
Legendary Creature โ Elder Dinosaur
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
7/7
did you see those two cards
yeah never doubt on mikaeus if its for combos
although it is kinda gross with glen elendra lock
[[$mikaeus unhallowed]] still waiting for a reprint of this fuk
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real reprint
[[$galecaster colosus]] isnt a card i remember, hardly see it in any sets
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I did, I think I want to test a bit more before I slot in cinderhaze, but I think maybe I can find a spot for oriq loremage
the new nerfed version came out from recent changeling set
oriq so good for lot of things, usually for the graveset up on repeat but the spell is relevant too
a card made for grave matters + value
Nerfed version?
its like a weaker glen
oh [[Glen Elendra, Guardian]]
thought of this card hhmmmmmm does this one work with mairsil
[[?Koh the face stealer]]
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities, like equip, are activated abilities and they have colons in their reminder text.
Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities, such as prowess, are triggered abilities and will have "when," "whenever," or "at" in their reminder text.
Players can respond to the triggered ability that exiles nontoken creatures that die. If the card leaves the graveyard before the ability resolves, Koh will not exile the card and it cannot be chosen with Koh's activated ability.
Would be sweet tech tho
btw, how was nezahal used, reanimated to cheat into play for card draw?
or you have to use the backup activated ability
should play more cards you love and not take away the shine of the commander. anything you dont want to cut at all?
i am thinking of ramp such as [[Topiary Stomper]]
creature type and 4 power, triggers lot of stuff in the deck, and i think thats the value that beats 3 visit type of ramp
double pips also not affected in mono green
so its like the superior wood elf for mono green
unlike powercreep cards [[fanatic of rhonas]] i like the lower price too
Creature โ Snake Druid
: Add
.
Ferocious โ
: Add 


. Activate only if you control a creature with power 4 or greater.
Eternalize 

(

, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
1/4
i am usually meh on mana dorks, this one i just have to acknowledge since its the stupid power creep set
go from 2-4 mana all the way to potentially 6-10 mana is just insane amount of burst mana
ofc 4 toughness is out of reach for red removal and no one is going to path/sword a mana dork 99% of the time
and thats before going into the self reuseable grave ability that enable its ferocious condition
again, hating on MH3
so i think it depends on where you draw the line from $ and power level stand point
i think the cards over $10 are generally too much regardless of what it can do
[[$ohran frostfang]] i think i got this around $2 cad, its amazing in green since most things already have trample /will gain trample
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so it lowkey makes green unblockable with a 6 toughness for blocking and card staples onto it
i ran it with simic Volo so that i can double/triple the draw trigger
and for just 1 more mana, i think the deathtouch is usually better than [[$toski bearer of secrets]] its own self 'goad' makes it a bad blocker even if i dont care about making token copies of it
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ofc, your commander is 5 drop rather than my volo at 4 drop, so that overlap is up to preference
they are all just repeatable [[guardian protect]] standard green draw
not that i think you need more with the current set up
(of the enchantment draws)
neither am i trying to replace everything with creatures, just in favour of the creature type more but not against all the non creature cards
In fine with any cuts tbh
cuts decks in half
for reference, which one do you like more between frostfang and toski
lol, didnt expect the [[!prmeval protector]] add
2 land hands are so risky tho...
really depends on how you want the deck to set up, is it one turn after vorinclex hits the field from CZ or set up before that with alternatives
Backup activated ability, made it so mairsil got to dodge a boardwipe without needing mana from me
also filled my yard with activated ability
and allowed me to get a new activated ability while it wasnt my turn
Very high value play
so lowkey the worse case scenario but it worked out
yeah its nice that discard doesnt affect you
Makes it especially unfair because I had amodeus already on mairsil so I just filled my hand back up
yeah amodeus is basically the reason to build a mairsil deck imo
yeah tbh there just needs another one or two broken draw card abilities that are intended to have a downside
And Mairsil will become so much smoother
i built Omnath locus of all once because i got it as the box topper i just wanted to play [[villious wealth]]
but it never worked out ๐ข
5c omnath is such a poor build around
its 3 pips tribal and everyone i ve seen fails on those reveal like 80% of the time, i got my around 50~% and it s still very inconsistent
and thats with omnath staying out the full turn cycle
good luck getting enough mana to cast a big X spell
one time it got countered, the other times it did basically nothing because i dont have a clear spellslinger type of payoff. playing opponent's cards only works if oyu know their deck really well
or just never draw the fun spell in the 99
having a commander that make 'bad' or secret commander(s) work is very satisfying
[[$zopandrel hunger dominus]]
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๐คฎ too much for me
overstepping into B3 territory with all good stuff cards
without early ramp it is slow
but some games it would just drop one thing and the entire hand into play
and the only answer would be board wipe
maybe [[gaea's blessing]]
toski as i own toski an dnot frostfang
i have a few copys but never use it
chapter 1 of saga self mill + cheat is nice with all those big beaters, so if they do end up in grave, target shuffle would increase the chance of hitting them
ch2 & 3 isnt anything special since its basically value removal / raw power
since green lacks creature removal, getting that ch3 is really powerful
there is always the option of stronic resonator for the double trigger
Random side question @deft belfry
I pulled a [[!kavaron]] just now. Think it be an interesting include for the [[!klothys god]] burn deck as a way to fuel the mini ramp and make blockers for the chandras?
[[!kavaron memorial]]
sac lands is kinda really bad in general
i think the awkward part is
having to target in your main phase
so that you cant sac in the same moment
you have to sac in draw phase or something to make that token and give haste
those are not good blockers as you can just make 0/1 instead
and then its the station part
where do you get enough creatures in a planeswalker deck
i think you get more out of a your ... [[!forgotten cave]] at that point, iirc that was in the deck
Fair
i only remember the 1 mana ones, 2 mana cycling is over costed in comparison
until i go for the very tight slot at B3 ish i usually have ash barren as my budget filter filler land
my biggest hate on signet is just because while they fix mana, they dont reduce my land count in the 99
most decks just have zero synergy with their mana rocks and are there purely for a earlier 4 drop and smoother curve
which isnt a bad thing, but i dislike that play pattern if thats the case for every deck
[[tectonic reformation]] janky since there arent enough cards to make this consistent but it can somewhat open up the 'resources send to grave' option
this i dont have a clear answer to how to make it work especually when there arent really ways to get this out
if the deck already runs something like [[cool but rude]] i can see more potential with a discard theme
Enchantment โ Class
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.

: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.

: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
i had the cycling stuff with [[zirda dawn]] at some point but i havent rebuilt that deck for over a year
Legendary Creature โ Elemental Fox
Companion โ Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Abilities you activate that aren't mana abilities cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
,
: Target creature can't block this turn.
3/3
it has the benefit of war room and bonder conclave for the low cost of
: Draw
https://youtu.be/4aGmNlEqb7o?t=3709 good to know they mentioned nothing* i missed nor interested in, green deck probably want this lowkey 'tutor' card
Working on something probably dumb
A Commander deck featuring Dina, Essence Brewer by Soleil, Sun's Avatar โข Source: https://magic.wizards.com/en/news/announcements/secrets-of-strixhaven-commander-decklists
I was given the og strixhaven witherbloom precon. Than I get both the new quandrix and new witherbloom decks both for $65 , I don't have a lifegain deck and don't really do golgari. So I decided to combine both. Needing cuts and ideas
A lot of cuts
I have this Captain America deck, and I recently got [[Cloud, Midgar Mercenary]] and [[Improvised Arsenal]] to put in it, but I don't know what to cut. . . also if you have any suggestions for additional cards to add or cut, that would be greatly appreciated!
https://moxfield.com/decks/ETxSqna2Yki8U11e52wpGQ
Legendary Creature โ Human Soldier Mercenary
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
2/1
switching already? XD
More so I own em and I'll try em, I don't own a copy of the golgari lady from the WD without proxying and I can't get new ink atm as I'm out of it and can't afford it atm
help, is this random deck i found on archidekt any good? https://archidekt.com/decks/14762813/100_cedh_technically_bracket_2_antimeta_mwc
Heliod, God of the Sun - Commander deck
Budget โข cEDH โข Devotion โข Control โข Stax
(1) Commander โข (8) COMBO โข (11) CREATURES โข (37) LANDS โข (16) REMOVAL โข (21) STAX / CONTROL โข (6) WINCON
This deck utilizes some budget stax/control cards to compromise your opponents while preparing for a defensive lockout through Pariah an...
as someone who dont play Cedh and interested in its meta, that my words with a grin of salt
lot of stats i can see dont add up, but the stax do affect some decks more than others
[[zetalpa primal dawn]] kinda shows that it is a joke?
oh rather its "Cedh" in the meta of the person who built the deck?
those are all cards that only affect creature combat wins decks
37 lands one 'ramp' rock, being a 5 drop [[!the eternity elevator]]
so, is it good? depends on your highly specific meta
i dont run any fog in my average deck (except for like 1 or 2) out of probably 50+ decks i have built and taken apart over. i hardly see anyone run purely creature fog in their builds in like all the ones i see. BUT a fog may as well be an 'extra turn spell' if used in the right moment
'opponent skips this current game winning turn, you get to live an another turn'
need a direction, do you want to/need to have the 2 card infinite
set goals for yourself
otherwise you are always stuck in this spiral of deck brewing, upgrading and cutting out cards
what is it you want to do and what you find fun
those are not things i can define for you
[[$gyome master chef]] i hope i can find a super cheap copy
$1.58 โข โฌ2.02 โข 0.91 TIX
1.81 TIX
$15.70 โข โฌ3.32 โข 4.87 TIX
$22.39 โข โฌ25.62
that drop tho XD
i think i waited like 3years for this reprint so i can put it in a jund food deck
I have the cards and I never use em, so could
idr what is in the witchcraft precon and i dint really looked at the witherbloom spoiler at all, all i know is that pests are like the core theme. -dies, gain life, value matters stuff
you can build 2 decks, no overlap XD
so one commander, 198 cards deck (only basics can overlap)
its one of my personal challenge i have not completed fully to this day
the catch is when you play game 2, 'i ll switch from [insert named commander] to this exact same commander...'
but the 99 is COMPLTETEly different
[[!jungle hallow]] is one of my most budget and better tapped gate i would would run in a deck
i dont usually have 1 drop where i would encounter that tempo lost early on
if i do top deck it and have no other lands, that means i am top decking and have a bigger issue
a small amount of tapped land usually doesnt hurt a deck that much
its fine if you want no taps at all
[[epicure of blood]] overcosted, slow, low payoff = easy cut
ofc if you are planning for [[!exquisite blood]] win, then it doesnt matter because you would just have redundancy before tutors
[[!dina essense brewer]] by nature is just reverse fling
its kinda like [[!brion stoutarm]] if they dont struggle with card advantage
and since dina comes with draw, you at least turn things into cantrip
tokens can become direct value
and the reverse fling is both life gain and counters which means you can repeat that combat damage especially on something with evasion
brion is single use damage
if you run a low curve + mass token yourself, be careful when using [[!culling ritual]] as its no longer one sided
the ritual part can still be very much worth it
instead of OG [[!dina osul steeper]]
who cares about multi and a lot more instances of life gain, new Dina only does Big gain once at a time
while they arent nombo, they do have very different scaling and theme
the power matter is nice though which is just a generic green theme
yet, OG dina lacks the evasion
and counters is better than temporary +X which also doesnt pump toughness
i am meh on low utility vampires and single use life gain stuff
gainning doesnt win you the game, damage does
generic removals win games
for a low curve deck, i cant even call [[!beledros witherbloom]] ramp
and the lower your total land count (land tokens included) the less it reward you get out of it
if a deck runs beledros as the commander, obviously sol ring would be in there. yet it is also one of the cards that doesnt get untapped by it
so, if not for a life+ pest deck, it is actually like a worse [[wildness reclamation]]
may have to look at this after work
do need tagging to split up some stuff tho
number of ramp, removal, you can probably skip card type /main focus tags
and you can think about whenever you want sunforger type of things after all
[[!leonin shikari]] one of a kind effect iirc, can reequip at flash speed
i changed it around a little bit here. is it any better now? https://archidekt.com/decks/23059723/my_first_commander_deck_heliod_god_of_the_sun
Heliod, God of the Sun - Commander deck
Budget โข Stax โข Devotion โข Control
(1) Commander โข (8) COMBO โข (8) CREATURES โข (4) Draw โข (38) LANDS โข (2) Lifegain โข (1) Protection โข (4) Ramp โข (13) REMOVAL โข (16) STAX / CONTROL โข (5) WINCON
based heavily off of https://archidekt.com/decks/14762813/100_cedh_technically_brack...
iโm actually very new to the game ๐ i just saw that this deck looked cool lol
what is a fog ๐๐๐
why, what is wrong with that card?
[[fog]] [[!holyday]]
gtg to work
good luck at work!
So try to focus it? I'll work in it later. I also got the new quandrix deck and wanna do a pseudo fractal tribal or just spam em all out via [[primo the]]
Multiple cards match โprimo theโ, can you be more specific?
[[Primo the unbound]]
Legendary Creature โ Fractal Wolf
Trample
Primo enters with twice X +1/+1 counters on it.
Whenever one or more creatures you control with base power 0 deal combat damage to a player, create a 0/0 green and blue Fractal creature token. Put a number of +1/+1 counters on it equal to the damage dealt.
0/0
He looks more fun than the face commander
A Commander deck featuring Primo, the Unbounded by Soleil, Sun's Avatar โข Source: https://magic.wizards.com/en/news/announcements/secrets-of-strixhaven-commander-decklists
It's a wip too
https://moxfield.com/decks/fxwxFDzWDUermhXmIg4ABQ
is this a viable budget deck?
i have decided i wanted to build a myojin deck
decided to have atraxa at the helm cuz of proliferating of the counters for the myojin
problem being is that my current version of the list feels very clunky
https://moxfield.com/decks/phZJCxJn9UGKsQuTxYnVBg
intended b2 (also i tagged my deck for once in advance)
I tagged the stuff 
well, after all the decks you have built i am sure you have learnt something from past experience... whenever it is a janky theme, a synergistic focused deck, or aimming for more power with consistency of sort
i think so if you are more into combat than spells slinging, although this idea did somewhat existed in gruul before,
oh, yeah i would think so
why so many recovery/recur from grave cards though
the board wipe part may make it unfun to play against though as it is somewhat becoming stax
i think there are too few basics with all your basic fetches
do you think this is better than my lotr rohan precon. as in is it worth buying (if itโs better
idr the rohan precon
this deck has some issues though
even if i ignore the mana/land base
they are many better bulks to run, so you dont end up with some sort of spell slinger theme in naya
its like you are trying to avoid having creatures or something
your win con is probably ONLY zacama voltron damage
unless you count removing everything a win
i didnt want to start with the mana but yeah... the mana arent working
talismans only gets half the commander's identity, unless you are lowkey going simic or something, having this "balanced" mana source is nowhere near balanced for the deck
and let say in theory, the whole deck is like 25% of each colour somehow, they are still not the best fixer because
you have so many colourless sources
guild signet would literally be better since they can filter your mana
and because something like [[!bloom tender]] sees your permanents, while it is an insane source of ramp, it doesnt actually fixes mana
well at least not without hybrid cards
so in a 4 colour deck, having to hard cast, let say[[!myojin of nights reach]]
it extremely difficult without some all colour lands
and ofc, you dont need chromatic lantern nor fetch triomes
you just need the right basic at the right timing
just have to somewhat pay attention to whenever a card fixes the mana you dont have or not
i usually start with more forest because all of the land fetching starts with green
and then i can run 30 baiscs in a 3 colour (ex. temur) deck and still have all my colours
just need to somewhat increase my odd of having different colour manas
because i would have higher forest count, i would probably not use green signet or talisman at all over my other colours
speaking of elves, are there any good budget elf decks ๐
which convert my green into non green and assemble at least 3 of my colours right away
did you google anything
i think lathriel isnt that expensive far as i remember
very specific pieces/combo/powerful dependent cards might be more expensive
I'll try my best lol
aeeehhh
wut
4 colours dont need a beast within when you can do better things with like 1-2 mana
contractual is okay but need set up, its more of a dream case scenario counter spread
void rend, only gives you more colour issues as i assume green usually ends up as the dominate colour
atomize is better since it also comes with proliferate, although is it going to be played at a good time / on curve is arguable. it is a single target removal at 4 mana
having a full board with counters maybe like 7+ turns into the game
[[!austere command]] i think just hurt you like 75% of the time
<= 3 cmc, more than half of your set up creatures
= 4 all your big non indestructible overcosted creatures, and kills your commander
artifact is your current main way of ramping?
enchantment is one of its weakest mode imo since there are usually not that many enchantment focused decks. and you have green white to target removal problematic enchantments
costral piracy cares for go wide into value draw
there isnt exactly a token generator/engine
[[!wishclaw talisman]] is fine as a tutor + politic fun
i guess you put it here to grab a myojin or proliferate wishes. thematic but that just makes it harder to ever get it back
[[!metastatic evangel]] vs [[!flux channeler]] i would say choose a side as they are things that will never trigger together
with the exception of adventure where you can get both (one at a time) from a single card (i guess omen sort of count too?)
[[replicating ring]] is sort of a trap in slow proliferate
you basically want to speed it up twice as fast to expect anything to ever come out from it
[[aetheric amplifier]][[vorel of the hull clade]] something
my favourite would have to be [[pir imagin rascal]] and things that move counters
Legendary Creature โ Human
Partner with Toothy, Imaginary Friend (When this creature enters, target player may put Toothy into their hand from their library, then shuffle.)
If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.
1/1
creature that atraxa would like is something similar to [[botanical brawler]]
as popular atraxa is, i think it is actually really had to make atraxa fun, yet there are SO SO SO MANY atraxa decks you can find online, most are kinda powerful and salt inducing and then a bunch that doesnt really get to do what they want
having 4 colour is sort of a trap
[[arna kennerud skycaptain]][[denry kjin editor in chief]]or just tidus all make it much simplier
Legendary Creature โ Human Knight
Flying, lifelink
WardโDiscard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4
i just removed [[ripple of potential]] in my [[omo queen of vesuva]] bad mechanics (from early magic history) deck since its not giving me that much value. but i think that would be really nice with atraxa, sagas, and perhaps myojins? if you find ways to cheat them into play, you can use avatar's [[aang airbending master]] airbend mechanic to cast them cheaply
Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Legendary Creature โ Shapeshifter Noble
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature.
Each land with an everything counter on it is every land type in addition to its other types.
Each nonland creature with an everything counter on it is every creature type.
1/5
Legendary Creature โ Human Avatar Ally
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
4/4
anything thing about mana base is that, since i run mostly basics (too lazy to grab all the good lands from the good deck) i avoid double pips for ex [[anafenza kin tree spirit]] into triple colour pips because it means i cant play a lot of the things on curve
after all that is the initial counter to start off proliferate; and then able to control the time for getting those extra counters (better blocks, prevent lethal damage) triggers from placing counters to get the cards you can use on your main phase
the interaction was added last minute (maybe i even added to little) to be able to simulate playtest with not just all gas but also some nessecary interaction
i count just the sol ring and the chalice, is that already considered too many in a 4 color deck?
the myojin unfortunatly require to be cast from hand so recasting the this way won't work i think
would it be more worth it to swap to mana dorks in ramp instead of artifact and go full creature's?
with maybe a +1+1 counter route with the myojins at the top end?
also, at what point in the game should i get attraxa down? only once i get counters on stuff or just as quickly as possible?
[[Albert warrior of darkness]] for ex a simple way to do that, and vigilance allows for the end step proliferate to take effect with the blocks
Legendary Creature โ Spirit Warrior
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
"Always we took the burden of fighting upon ourselves. That's what heroes do, isn't it?"
2/2
hunter insight instill energy swift/lavaspur boot
if have to make some cuts, its good to reconsider hardened scale vs branching evolution effs, since the commander puts so much counter at once, but there is no denying HS is a counter powerhouse almost on par with the ozolith (which if move all counters at once, works better with doubling)
more cuts: evasionless 0/0s that seems to cost too much mana, can add (equipment) double strike. And thick about total cost of the spells as x is definitely not going to be 0, how high is the curve of the deck really
depends on how much fixing you ended up with
it just means its harder to get the right card out on curve
mb on that, late night talk overlooked
not using to trying to put more than 3+ dead cards in the deck and this has like all of them
at like 7 mana, i am lucky if i can play 1 per game
getting more than 1 into your hand is kinda a death sentence
i think it doesnt matter as long as it is consistent, because it just need to have targets for proliferate
i absolutely agree
like earthbending can give all lands counters
yeah that would be easy with creature but i wont try to add more theme until the myojin is figured out
when you would want to cast a proliferate spell
i've been playtesting with some of the depletion lands and triomes added, might do a little bit of tweaking but i now find color generation not the problem i think
i dislike atraxa before T5 for the most part as it is a high cost for a removal magnet
3 different colour lands + T2 ramp? = dead atraxa imo
and even if it stays
you have just land and non utility rock with no counters
true
if its just +1 counter theme, there are too many cards to consider and they dont exactly help myojin theme
i did add some extra removal and card draw and removed some of the extra proliferate, found that that made the list a bit less clunky
i like that old mechanic Graft that is easy to spread counters
and it triggers on atraxa's own entering
never heard of graft
not that many cards but they are interesting since they 'move' counters
when used with hardened scale, every move is like doubling
so [[vigean hydropon]] is like 10 total counters across 5 other creatures
realistically, only [[llanowar reborn]] is the good one because its also a land
that seems like a really easy include
tho i gotta make sure i don't put in too many taplands
yeah i think below 5/36 is rarely an issue
even high power be running all those surveils with fetches
its the timing of when to drop the tapped land
before T5 it hardly hurt
for myojin, i think until you hit that cruial top deck mana to cast big stuff, its okay
i would probably stay with the artifact ramp and run [[archeaomancer's map]]
so close almost spelt it right
in 4 colours you can run guildpairing bounce lands and get lot of extra tempo
currently at 9 tapland on 35 lands
[[strict proctor]]
wouldn't that be to inconsistent? would only work when strict procotor is in play
yeah that one is more of a jank thing i am doing
but i will try to use that with bounce lands so i can skip the bounce part
itself is kinda a mini stax piece
only picked up arch map the other day, havent play tested
so its a nombo with proctor as well
i play the map in Ao, and it often does work there
tho i don't think i'll do that in this list tho
gtg so i will look at the list again later along with that captain america one [[leonin shikari]] it just need to be more careful about theme and synergy as the captain's shield protection fails to work with red/white equipments
also if you all your opponents hit their landdrops while you only are 1 behind you can still get 3 extra landfall triggers with it on their turns bouncing the bounceland itself back to hand
aight
instead of hardened scales i might add [[winding constrictor]]
yeah i prefer something liek that too
just fyi, your biggest weakness is stun counter
or infect
not really
because oyu dont have to proliferate poison on yourself
and you have the option to block or not block creatures with infect
if you are playing energy with proliferate, than the niche infect could be bad
overall just by having more creatures, its easy to move or add counters onto your permanent
or saga creatures, which will eventually die but i am sure those has some of the best value in the game as you go through the chapters
but back to myojins
its bit better although idk if this heliod is a good beginner deck to try.
but if you like it, and is affortable, why not
as you play test/goldfish, you can see what are cards that are just not as good as it looks
and good to know the interactions ahead of time to know what you want to do with the deck and how to do it
should cut those
not worth in the build as of now
probably, tho i could just decide not to increase the permanents with stuncounters, no?
i'm also playtesting and i often get into either these kind of scenario's or i get down a myojin early
i just mean if someone else is playing infect and infect players love to get around blockers anyway. It's not a major fear since people rarely play infect these days but still something to consider
I'm down to the last 9 cuts and they are tough https://moxfield.com/decks/7B5ss_AkfESFVUdx9cHvqw
A Commander deck featuring Primo, the Unbounded by Soleil, Sun's Avatar โข Source: https://magic.wizards.com/en/news/announcements/secrets-of-strixhaven-commander-decklists
Other than ze kitteh, any other suggestions?
was refering to winding constrictor specifically
between theme and raw power/smooth game play, what do you prefer more, or bit of both
the lack of evasion is usually what slows down a combat deck. i guess the burn part is nice for killing creatures but it has its limits
I want smooth gameplay and consistency, every time I've played it it feels like I run out of steam far too quickly
well, then the first thing to choice from is that pro red white shield vs red/white equipments
i would reduce some of that
and perharp an engine that let you refill cards
๐ค
[[chaos warp]] can go when you have access to white
curse mirror is okay since its usually a strong card, but notiblly there are very few targets for yourself to copy without including other players decks
4 red equipments, 2 ish white equipment supports, one boros equipment , maybe the two copy equipments. cards, will contradict with [[!shield of war and peace|sld|1730]]
commanders plate having more colour identity means less protection colours, its still a strong card but at 1 cmc, its synergy with the commander is also lower.
i think lavaspur boots is a bit weak too in an equipment theme deck, since swiftfoot and greaves are usually the first go to staples
[[!brass knucles]] really funny thematic cards, but without build-in evasion on the commander, i think this is a lot worse
i ran it in [[koma world eater]] last time i had them in a deck and it was funny to punch someone with a serpent. needless to say that i lost because i am doing some very efficient combat things rather than a easy kill move
ofc, if the deck focus on more creatures to attack with, putting two equipments on two seperate creature with double strike and perhaps combat trigger, is pretty nice in general
in red, the rate to get double strike should be less than 3 mana
brass cost like 5+ mana
genji glove has similar problem but at least that one has extra combat build in
i think i wouldnt need solemn sad golem as well as its not very good with equipments
if you run [[curiousity]] captain can always ping players for triple draw
but having a good attack is perhaps the main goal
nihari's resolve would be a janky thing i want to test with puresteel paladin XD although i know i would never draw both cards and keep them out
anyways
the land base has so many tap cards
the equipment count isnt that high to trigger your [[!scam senior edificer]] draw triggers
i remember an episode of CZ where they rate equipments and i agree that i would never want all of those
[[!loxodon warhammer]][[!basilisk collar]] and [[!shadowspear]] in a single deck
i have my bais since deathtouch is my favourite keyword ability along side/combine with trample
problem with loxodon is that i dont really want to unequip it for damage, nor do i want care that much about the life gain at that rate, the trample evasion and power boost is nice but not irreplaceable
shadowspear is all around powerful, low cost and versatile, i am indifference about it. i doubt you want to fling it with captain as well at 1 cmc
[[!sword of truth and justice|sld|1867]] the trigger abilities are kinda meh without a counter theme, as two counters is very low bar payoff
there arent card draws to keep up with the mid late game
for all i care, it can be small draws as weak as bulk [[mask of memory]] just to speed up getting through the deck
repeatable [[bonder conclave]]
i would also want more creatures so its not just voltron
any good two drops that interest you?
[[freya crescent]] is sort of an equipment staple support
just need to know the type of deck you are running here
tempo? tapped lands slows it down
control? will need more protection and consistent damage to remove all the threats
voltron? ways to ensure combat damage adds up quickly
i think i would prefer midrange
okay to have a slow start, as long as there are enough control to make sure you can get rid of all your opponent's thread with burn damage and non creature removals
with enough mana to detach and equip, you can turn captain into a machine gun out of the blue
so i would definitely want something like [[training ground]][[zirda dawn]]
Legendary Creature โ Elemental Fox
Companion โ Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Abilities you activate that aren't mana abilities cost
less to activate. This effect can't reduce the mana in that cost to less than one mana.
,
: Target creature can't block this turn.
3/3
talisman 2 mana for 1 mana scaling sucks here
only good for mana fixing for colour pips
not too concern when most of the deck is colourless
[[!slash the rank]] at 5 mana at misses lot of things... doesnt seems worth here in my book [[slaughter the strong]] maybe
since you can detach and end up with no power boost, captain would end up with 4 power
otherwise, i think [[split up]] or [[robe of stars]] seems like good ways to not hurt yourself
[[codsworth handy helper]]
[[!forensic gadgeteer]] is fine but heres more of the same effect
https://scryfall.com/search?q=o%3Aequip+o%3A"cost+{1}+less"&unique=cards&as=grid&order=edhrec
i like [[tenza godo maul]]
maul should be a good add and easy to equip too
Somehow i didnt get that, but i guess that makes sense
Do you have any tips on preventing mana flood?
I dont really want to go down on lands like i do with my other decks
Actually down to 3 now
https://moxfield.com/decks/7B5ss_AkfESFVUdx9cHvqw
A Commander deck featuring Primo, the Unbounded by Soleil, Sun's Avatar โข Source: https://magic.wizards.com/en/news/announcements/secrets-of-strixhaven-commander-decklists
did you draw that many cards by T6?
because logically, i dont think thats a thing thats common with 35 lands
i hinted at [[!sequence engine]] since it makes 0/0 with no evasion
do you like keeping that
I wouldn't mind keeping it yo give it a try as I do own a copy from that og strixhaven deck
You said it may not be needed but can add ut back
i said it the other way around, we can leave it out for now
i mentioned hardened scale which only gives 1 additional counter
[[!branching evolution]] doubles
so kinda similar to [[!unbound flourishing]]
but the obvious difference is that, you get branching without CASTING
[[herlad of secret streams]][[rikku resourceful guardian]] is bit worse but is a cool card [[[[blitzball stadium]] have been a win con for me in the past
Legendary Creature โ Human Artificer
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal โ
,
: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
"Rikku-approved item coming up!"
2/3
Artifact
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.)
Go for the Goal! โ
,
: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.
[[!geometric nexus]] is a fun card, but i think its not what you want to keep since it wont always scale too well
X spell will give a very high mana value on the stack and put lot of counters on it
but your own number of spells is about 20 + the prepared ones. the deck isnt exactly spell slinger focus. the fun part is getting lot of free counters from your opponent, which is harder to get depends on the table
so let say you got lucky with lot of counters early on, it is still making like one big fractal at a time and it resets it counters
i think the scaling will never beat [[luxior giada's gift]]
so you can get basically +2/+2 for each counter on a creature
oh wow, small detail. note that primal vigor and oversimplify will give everyone double double XD
kinda funny imo
[[nesting ground]]
can take out a blue source for it
or tapped land
havent really seen [[$mana bloom]] in a game since it was printed
$0.25 โข โฌ0.17 โข 0.05 TIX
$0.30 โข โฌ0.38 โข 0.02 TIX
i think its not really worth it becauseo f the once per turn payoff
if its like synergy with [[wildsear scouring maw]] i would understand (control cascade size)
Legendary Creature โ Elemental Wolf
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6/6
I own it lol
It doesn't say once per turn...?
Oh shit it does wtf I missed that
it does
lol
thats why it is out for so many years and it never really see play
i think i saw it once in a random jank deck before this precon
I do own a copy and haven't used it since I took it out of my mardu legends precon
luxior is fun, but hard to find a deck for
i like it when i can equip onto commander
your removal count seems okay, i think at some point its just preference
i dont believe [[$mana drain]] is a B2 card in my games, but ofc its also not an official GC
$51.98 โข โฌ37.29 โข 4.09 TIX
$276.00 โข โฌ183.34 โข 0.40 TIX
5.56 TIX
$55.51 โข โฌ40.79 โข 4.11 TIX
$68.45 โข โฌ47.47
$107.56
5.63 TIX
$51.20 โข โฌ40.50 โข 5.86 TIX
$70.82 โข โฌ58.41
$54.11 โข โฌ40.22 โข 4.99 TIX
if oyu want to play it, play it simple as that
It's mostly just for the next big X spell
I have a copy and only have it in 1 deck and rarely use it outside that 1 deck
if you search in the thread/server the number of time "from: monomons narset reversal"
lol 23 results
if 4 budget reason, then muddle the mixture, just never counterspell before those for power and mana cost
ahh i would definitely want to try that
given you can control your curve well enough
because X spells mess with your real curve
3 mana removal is a weird clunky spot
Fair
checking tags
only have creature removals? and counterspells
oh i see the second tag for removal, 3 more that can target non creatures
took me way too long to figure out that too highlight mana value in oracle text, i need to use {} brackets 
๐คฆ
find out on scryfall the other day
"cost {1} less" for example
not a huge fan of some of the fractal cards but for now they are fine until you test out how many 0/0 token generator you need
[[!owlin spiralmancer]] wont work with legendary creatures
so while face commander [[!zimone infinite analyst]] share certain properties with Primo, their focus is quite different
zimone in the end is ramp and value, primo is lethal threat + more power matters stacking up with lesser value
[[hunter insight]] may have got missed? since putting it on a successful hit would give you a new hand
much better scaling than what idol of oblivion gives
its for the other x spells inbt he deck
fair
fyi i am find with what idol has to offer, it was just one of the examples
how many more cuts do you need
heading to work in 5 mins
right now i think there arent enough X spells for the X spell only matters cards to get the most out of it
could have miscounted
just need a check to see how many spells can trigger ex. [[!geometers arthropod]] besides commander
[[!lattice library]] is a new card that makes fractal but it seems meh for me here
2 atm
the reason its below 100 is going to fill the rest out with basic lands and waitign to see the final set before fixing the lands to what i need em to be trying out a new land fixing techniquefor 2 color decks i saw online
Thanks for the suggestions! here's my thoughts on them:
- I do agree on the the protection equipment, and will prolly remove them
- Brass Knuckles is there to be a 2 for 1, 1-cost reequip to be able to throw consistently
- I know I need to work on the mana base ;v;
- I remember watching that EP too! I'll prolly cut the hammer, but not the other two, as Collar makes it so that everything dies when cap yeets, and spear shuts down hexproof and indestructible.
- I think Midrange would be good for my playstyle as well
- the idea behind Slash the Ranks is that once it resolves, I could activate cap when he has deathtouch to kill all remaining commanders
- How many equip reducers do you think is good without being too much? I currently have Puresteel because duh, Gadgeteer for backup card draw, and War Wip because it's still an equipment
- I do need more protection, any suggestions (other than what's already been stated)?
were you suggesting i cut the original commander and the bird/the fractal crab?
have that problem every 5-6 playtests
it's either moxfield screwing me over
or a problem with the list
consider captain can equip for free each combat, i kinda want cost reduction more than equip reduction, if not both
equip at 0 is not needed for the most part as captain only really cares about high casting cost and can still put anything on for free once per turn. i think you just want to be able to throw equips at a good timing as
is somewhat high cost
i think i would like [[silver shroud costume]]
depends on how many X spells you want included
because it could end up as a niche two card synergy
as i doubt you want to recast commander over and over
the value from zimone seems more acceptable to me, than crab at least
will goldfish a bit
aight
did you run into the same problem or a different one?
https://manabox.app/decks/AZ6GSYtdc2yCwtpYAn-L9A
Feel like i can go without smothering Tithe and replace it with ad nasuem or bolas Citadel or a dif tutor all together. Thoughts? This is a rough draft. Things are labeled
I counted like only 15 or so X spells, including the commander...so I added [[nyxbloom ancient]] instead. I plan on taking apart my [[zaxara]] deck and taking the pieces from that and put it into primo
Maybe I'll add in more X creatures idk, ill try to make the deck sometime soon and see how well it goes
i think i would cut [[!topiary lecturer]], it is not Gyre sage good
although gyre do need at least 1 counter to tap, i think with proliferate theme, thats usually not a problem
cut [[!coastal piracy]]
counter synergy seems fine on the left, maybe reconsider how myojin works in the middle, the far right are my cuts/swaps
[[!myojin cleansing fire]] hurts yourself too much
austere command also remove all your small things
pollenbright imo is just too small of a value without etb spam
[[communal brewing]]
Enchantment
When this enchantment enters, any number of target opponents each draw a card. Put an ingredient counter on this enchantment, then put an ingredient counter on it for each card drawn this way.
Whenever you cast a creature spell, that creature enters with X additional +1/+1 counters on it, where X is the number of ingredient counters on this enchantment.
can come in with 1 or up to 4 counters, put +1 counters on all your casted creatures to proliferate further
[[nesting ground]] a colourless source that moves counters
it depends if you got that important counter to move around
especially without filter lands
the signet ones
[[!faeburrow elder]] has to add different colours
so it owuld be harder to get [[myojin grim betrayal]] with it
Legendary Creature โ Spirit
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
5/2
the thing about myojin is that, without the ability 's payoff
they are all overcosted 8 drops with poor statlines
No card found for โrealm dark returnโ
No card found for โreturn of dark realmsโ
AND only thing that went to grave THIS turn so its [[thrilling encore]]
withouth cost reduction, an 8 drop with that poor of an ability is very hard to utilize
[[gwenna eyes of gaea]] add since its good mana fixing with coutner synergy
even when it doesnt untap, you already got some good mana out of it
if it untapps, you can basically get all 4 colours to cast atraxa and one other creature
so along with the previously mentioned [[arbert warrior of darkness]] i guess there maybe a legendary subtheme
Legendary Creature โ Spirit Warrior
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
"Always we took the burden of fighting upon ourselves. That's what heroes do, isn't it?"
2/2
because of all the myojin, i would want some sort of looter engine to get rid of cards that are stuck in hand the entire game
rightnow ther eis only malcolm
i only see a few maybe i missed them [[katara waterbending master]] recall [[waterbender ascension]] (maybe possible for swap?) anyways [[mondo gecko]] again looting legendary
Enchantment
Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.
Waterbend
: Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for
.)
Legendary Creature โ Lizard Mutant
, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color.
Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
"Stealth-o-rama, huh? Righteous."
2/3
may have to do scryfall search to get the perfect looter
depends how many small drops you end up with (mainly bloom tender are important) can consider planeswalker such as [[ajani adversary of tyrants]]
Legendary Planeswalker โ Ajani
+1: Put a +1/+1 counter on each of up to two target creatures.
โ2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
โ7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
Loyalty: 4
if it gets killed, your table is spending resources on it (stalled the turn) if it survives, you are getting more synergistic value out of it each turn
but i wouldnt go too hard on super friends with complicated abilities that make your game so difficult
[[riskhar peema renegade]] no fixing but much faster ramp
with atraxa vigilance, you get to tap it for mana too
[[undercity upheaval]][[storm the seedcore]][[season of gathering]]
Sorcery
Undergrowth โ Distribute X +1/+1 counters among any number of target creatures you control, where X is the number of creature cards in your graveyard as you cast this spell. Creatures you control gain vigilance until end of turn.
Light shone on parts of the undercity for the first time in centuries.
Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
In that moment, the fate of countless worlds rested with one dryad and a handful of the bravest Mirrodin had to offer.
Sorcery
Choose up to five
worth of modes. You may choose the same mode more than once.
โ Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.

โ Choose artifact or enchantment. Destroy all permanents of the chosen type.


โ Draw cards equal to the greatest power among creatures you control.
[[silkguard]][[khalni heart expedition]]
[[bow of nylea]][[phyrexian scriptures]][[protection magic]][[leinore autumn soveregin]]
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch.

,
: Choose one โ
โข Put a +1/+1 counter on target creature.
โข Bow of Nylea deals 2 damage to target creature with flying.
โข You gain 3 life.
โข Put up to four target cards from your graveyard on the bottom of your library in any order.
Enchantment โ Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I โ Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II โ Destroy all nonartifact creatures.
III โ Exile all opponents' graveyards.
Legendary Creature โ Human Noble
Coven โ At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
She keeps the festival's revels from faltering, infusing the witches' rituals with hope.
0/4
[[cleopatra exiled pharaoh]][[master's guidance]][[striding shotcaller]]
Legendary Creature โ Human Noble
Allies โ At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal โ Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
"Know thy enemies as thy kin."
2/4
Enchantment
Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
"You are clearly outnumbered," barked the soldier. "You are clearly outmatched," Iroh replied.
Creature โ Troll Druid
Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
0/4
Run the Play 


Sorcery
Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card.
those are mainly for reference to see what helps casting myojin
brings down the curve, tap for more mana, more consistency, synergy with creature draw/ legendary creatures
i know a few [[gluntch the bestower]] basically going 'fake group hug' to politic for the slow pace late game
2 land drops
.
: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.