#REVERSED! (EDH) Assistance!

30952 messages ยท Page 31 of 31 (latest)

deft belfry
#

๐Ÿƒ fled grabbing a bite in the kitchen

deep field
#

like ideally I want to only have to reanimate a thing once

deft belfry
#

right, you didnt go for the kill itself reaniamtor

deep field
#

Im fighting the demons to not cut a land

deep field
#

i think my pick is ghostly flicker

#

Its the most expensive flicker spell Im running

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its either that or Essenceflux

wicked gust
deft belfry
#

yeah that was a fine cut

#

essence flux is kinda my pet card XD but i never draw it in most of my games

deft belfry
#

is sage of hour getting any combos out of it

#

seems like so much mana for that one

#

why did i not see [[ciderhaze wretch]] in the build, and in the future can consider [[oriq loremage]] in place of a tutor @deep field

shrewd zealotBOT
deft belfry
#

lol so much ramp

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i am meh on the cultivate and rampant growth here because more socery = less creature spells

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steve is better almost every time

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azusa would probably prefer more of a topdeck land play and/or [[horn of greed]] engine

shrewd zealotBOT
wicked gust
#

Ngl I forgot he was a gc/mld

deft belfry
#

kek

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rn, i think there is something not cohesive

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did you got all out on limitless budget and put in bunch of edhrec good stuff in mono green

wicked gust
#

I see....so creatures that get lands not regular spells

deft belfry
#

[[!last march of the ents]] so broken ๐Ÿ˜…

deft belfry
#

i guess you wont be flipping vorinclex if oyu cast that one unless you are already winning really hard

#

was lowkey hoping [[!selvala heart of wilds]] sees everything but i guess it can only draw 1 if everything enters at once

deft belfry
#

OG tribute to the world tree [[elemental bond]]

shrewd zealotBOT
deft belfry
#

the type of big sorcery you would want is probably something like a [[ezuri's predation]]

shrewd zealotBOT
wicked gust
deft belfry
#

maybe

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whats the idea of cage sun

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feels like the most non green mono colour ramp

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if its like badger or ashaya land creature, i can see it doing more

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the thing is i dont really want to turn off a 6 mana turn for a bigger following turn

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at least the curve doesnt work in my head

wicked gust
#

Funny enough if I do plus one counters and just be a remake of my second ever commander deck i ever made

deft belfry
#

whats taht

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[[!dubious challenge]] XD this is one of the worst janks i have played

deft belfry
#

its what [[the grand evolution]] chapter 1 could be with the worst downside

shrewd zealotBOT
#

Legendary Creature โ€” Phyrexian Praetor
Trample, reach
When Vorinclex enters, search your library for up to two Forest cards, reveal them, put them into your hand, then shuffle.
mana6managmanag: Exile Vorinclex, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
6/6

The Grand Evolution
Enchantment โ€” Saga
(As this Saga enters and after your draw step, add a lore counter.)
I โ€” Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II โ€” Distribute seven +1/+1 counters among any number of target creatures you control.
III โ€” Until end of turn, creatures you control gain "mana1: This creature fights target creature you don't control." Exile this Saga, then return it to the battlefield (front face up).

deft belfry
#

also really tough build around since it allows for opponent getting something

wicked gust
#

[[Peema renegae]] back when [[paradox engine]] was not banned

shrewd zealotBOT
#

No card found for โ€œPeema renegaeโ€

wicked gust
#

[[Rishkar Renegade]]

shrewd zealotBOT
deft belfry
#

ah

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lol of all broken things

#

thats the commander you are untapping with

wicked gust
#

Ye

#

Back when it was not banned...legit I bought one and less than a week later it was banned

deft belfry
#

your paradox engine just says untap all land creatures

wicked gust
#

Never got to use it

deft belfry
#

[[$paradox engine]]

shrewd zealotBOT
deft belfry
#

[[#paradox engine]]

shrewd zealotBOT
#
Standard

Not Legal

Future

Not Legal

Historic

Legal

Timeless

Legal

Gladiator

Legal

Pioneer

Legal

Modern

Legal

Legacy

Legal

Pauper

Not Legal

Vintage

Legal

Penny

Legal

Commander

Banned

Oathbreaker

Legal

Standardbrawl

Not Legal

Brawl

Legal

Alchemy

Not Legal

Paupercommander

Not Legal

Duel

Legal

Oldschool

Not Legal

Premodern

Not Legal

Predh

Not Legal

Tlr

Not Legal

deft belfry
#

hardly legal in the game

#

what do you do with [[!E witness]]

shrewd zealotBOT
#

Multiple cards match โ€œE witnessโ€, can you be more specific?

deft belfry
#

3 mana recovery on a body, any targets in mind?

wicked gust
deft belfry
#

sounds about right

#

any cards over $10-20 dollar will probably not make back the money spent on it

#

for playable purpose

#

wait [[$beast whisperer]] is so expensive again

shrewd zealotBOT
#
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deft belfry
#

my was like $3cad

#

anyways rip [[!thrun the last troll]] power creep out of here imo

deft belfry
#

when you can cheat creatures into play or just spam another big beater in, the cannot be countered is pointless text in commander

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hexproof regenerate without evasion is mediocre

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i don t think [[!germination practicum]] has much synergy in go tall. its a fun pet card perhaps but more for go wide

deft belfry
#

[[evolution sage]] just does more with land synergy once the first counter goes on

shrewd zealotBOT
deft belfry
#

and scaling ramp [[gyre sage]]

shrewd zealotBOT
wicked gust
#

I'll start doing the cuts for stuff like that

deft belfry
#

thats the other reason why i dont like cultivate

wicked gust
#

I think the paradine could be useful here

deft belfry
#

cultivate is nice if you want fixing and next turn land drop, but mono green dont need that

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[[hunter insight]]

shrewd zealotBOT
deft belfry
#

this + trample is easy to draw a full grip

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E witness lowkey has a mini powercreep if you dont have a clear target to recur [[evolution witness]]

shrewd zealotBOT
deft belfry
#

^this do depends on how much +1 counter synergy is in the deck

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not worth it otherwise

wicked gust
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I JUST added it holy fuck lol

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How did you see it

deft belfry
#

i didnt see it

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i am just going along with the thought process

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and your mind is a bit linear

wicked gust
#

I did state I could add more +1 stuff

wicked gust
deft belfry
#

but in reality i planned bugs in your eyes and i hacked it

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๐Ÿ˜Ž ๐Ÿ–•

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oh wrong hand

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๐Ÿ–• ๐Ÿ˜Ž

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better

wicked gust
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Isn't there a 1 drop elf that etbs and gets a land?

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Or am I crazy?

deft belfry
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they need a leftie middle finger XD

wicked gust
#

You a lefty?

deft belfry
#

[[wood elves]] is 3

shrewd zealotBOT
wicked gust
#

Maybe I'm also mixing it up with that 2 or 3 drop elf that etbs gets a land and draws a card

deft belfry
#

๐Ÿฅด

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one hand does something better than the other, but for both hands

wicked gust
#

Thefuckeryisreal

deft belfry
#

1 drop elf can only let you put a land into play from your hand

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or the human version [[krosan wayfarer]]

shrewd zealotBOT
deft belfry
#

ashaya loves this shit

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basically mana0 2 land drops

wicked gust
#

Lol

deft belfry
#

2 additional*

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love and hate ashaya for stuff like this

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i want to play it alot but i dont want to have an ashaya combo deck

wicked gust
#

Ok. So how else would I focus this deck? I added in the stuff you said and cut a lot

deft belfry
#

and then everything is a land so its hard to not put land stuff matter

wicked gust
#

Feel free to refresh the page

deft belfry
#

do you care about flipping vorinclex

#

[[skyshroud claim]] cheap ramp

shrewd zealotBOT
wicked gust
#

Flipping be fun

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That's why he's the commander

deft belfry
#

sounds good

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i guess there is the expensive fun card [[innkeeper talent]]

shrewd zealotBOT
#

Enchantment โ€” Class
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
manag: Level 2
Permanents you control with counters on them have ward mana1.
mana3manag: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

wicked gust
#

And the name of the deck

deft belfry
#

thats the final name? XD

wicked gust
deft belfry
#

as much as i avoid expensive cards for suggestions, i think those doubling season effect is IRREPLACEABLE in the game. the double counter on saga is just turbo through the book

wicked gust
#

The best name for a deck was my old [[yargle glutton]] deck...

shrewd zealotBOT
wicked gust
#

Could do [[Doubling Season]] too

shrewd zealotBOT
deft belfry
#

[[!vastlands scavenger]] havent read this one before since i skipped spoilers

deft belfry
#

an interesting slow recovery i have tried is [[the aesir escape valhalla]]

shrewd zealotBOT
#

Enchantment โ€” Saga
(As this Saga enters and after your draw step, add a lore counter.)
I โ€” Exile a permanent card from your graveyard. You gain life equal to its mana value.
II โ€” Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III โ€” Return this Saga and the exiled card to their owner's hand.

deft belfry
#

saga and +1 counter so automatically counter synergy

wicked gust
deft belfry
#

ofc , its voltron XD

#

๐Ÿ˜ 

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wheres the fling

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i dont see fling

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[[rite of consumption]][[essence harvest]]

shrewd zealotBOT
wicked gust
#

Fling wasnt a thing in mono black

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Oh

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I didnt own it

deft belfry
#

๐Ÿ–•

wicked gust
#

These were cards o owned no proxys

deft belfry
#

fine

#

own all the $$ cards and no bulk commons

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๐Ÿ˜’

#

must be nice

#

๐Ÿง‚

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i think the reason to not fling in black is the single target

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[[showstopping surprise]] all the chandra ignition wannabe just hurt so much more when they do hit face

shrewd zealotBOT
deft belfry
#

instant so this one is only creatures

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the blight one is the spell doing damage to ONLY opponents stuff

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ignition is the OG damage to all

wicked gust
deft belfry
#

๐Ÿฅน

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could have gave it to my bulk commander deck

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i will pretend to be the nee player and build it out of scrape

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scrap

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[[!trash for treasure]]

deft belfry
#

but looking at Yargle, you do have mono black zombie

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quite literally just bunch of zombies in a mono colour deck XD

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some questionable card draws ๐Ÿ˜…

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the black flings would work out since it regain some life

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i already forgot that [[!vampiric rites]] has gain 1 tacked onto it

deft belfry
#

never noticed its reverse phyexarena

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ehh but the sac without enough tokens is so bad

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as if skullclamp draw is balanced, mana+ sac + tap creature, draw 1 card

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idk what kind of deck wants vampiric rites as a sac outlet other than budget

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[[oathsworn vampire]][[starseer mentor]][[withering curse]]&[[witch of the moors]]

shrewd zealotBOT
#

Creature โ€” Bat Warlock
Flying, vigilance
At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
"Each star is given a name befitting its grandeur. This one is called Aurax, the Night-Eater. That one is called Blinky."
3/5

deft belfry
#

value life gain matter and lack of budget sacrifice outlet

#

๐Ÿ˜…

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more niche than i imagined

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[[regal blood lord]] the best with it

shrewd zealotBOT
deft belfry
#

i think i find the type of cards you want [[up the beanstalk]]

shrewd zealotBOT
deft belfry
#

some people play [[drumhunter]] too but i am meh on that one

shrewd zealotBOT
deft belfry
#

utility land like scvenger ground wont hurt

#

rougue passage also nice with power matter and ramping hard

wicked gust
#

Ok the Vorinclex deck is at 100, thoughts on it now?

deft belfry
#

my is 2017 too, i think my first discard account is like 2016 or something

deft belfry
#

is Thrun your pet card

#

[[$the banyan tree]]

shrewd zealotBOT
#
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deft belfry
#

to think that the $58 version is the cheapest ๐Ÿคฆ

#

๐Ÿคฎ

#

ehh i dont like [[yavimaya elder]]

shrewd zealotBOT
deft belfry
#

its like 5 mana to get back 3 cards

#

so its like a bad harmonize

#

[[!ghalta stampede]] seems popular, i dont really see its appeal

deft belfry
#

its fine as a payoff or just a 12/12 body

#

i think its like [[khalni hydra]] just a big* scaling creature for its cost

shrewd zealotBOT
#

Creature โ€” Hydra
This spell costs manag less to cast for each green creature you control.
Trample
"In ages past, bargains were struck and promises were made. Now we must collect on our debt. Begin the hymns." โ€”Moruul, Khalni druid
8/8

deft belfry
#

happens to come across [[karametra acolyte]] in the search, which may catch a bit of interest. for the most part idk what putting everything on board without haste do

shrewd zealotBOT
deft belfry
#

it would be nice with wild pair tho

#

getting the double ghalta out in one play

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basically need haste for something to happen

#

probably wont matter but fyi, flipped cards without a cmc on the top will check the cmc of the front side

wicked gust
deft belfry
#

so saga vorinclex is still 5

wicked gust
#

Bah

deft belfry
#

i didnt plan on your having both E witness in there lol

#

dang missing land drop already >.<

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i guess if i turn 4 vorinclex i would guarantee the land

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just need to split the cards up into early game set up to late game big cards or resilience recursions

#

the downside to E witness is that normally, noting goes to grave until something is destroyed

#

[[mossborn hydra]] landscaling +1 counter
and the most broken [[$ouroboroid]] i think this one is too strong

shrewd zealotBOT
deft belfry
#

is it my screen or [[!nissa ascended animist]] was always this hard to read the text box

deft belfry
#

the moxfield one has bad contrast for some reason

#

faded out black text

#

it s going to sound wrong since i dont find drop all creature ghalta interesting, one of the thing about it is that it misses all the cast triggers. if you do consider versatility, there is also [[silverback elder]] 5 drop somewhat low cost for a big body

shrewd zealotBOT
#

Creature โ€” Ape Shaman
Whenever you cast a creature spell, choose one โ€”
โ€ข Destroy target artifact or enchantment.
โ€ข Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
โ€ข You gain 4 life.
5/7

deft belfry
#

tbh the body does not matters as much because once there are counters on them, everything will be bigger than everything else

#

trample and cheat mana is usuallywhat it is about

wicked gust
wicked gust
#

Than drop a mass trample

#

Plus thrun is a silly lil guy

deft belfry
#

[[glimpse the core]] didnt know about this card before are there any good caves in the game

shrewd zealotBOT
wicked gust
#

Maybe ye

deep field
#

Thanks sm for you help

#

Gonna look for some way to slot in [[Galecaster Colossus]] and [[Glen Elendra, Archmage]]

shrewd zealotBOT
deep field
#

And I realize now [[Mikaeus, The Unhallowed]] should get play because [[Necrotic Ooze]] and [[Marvin, Murderous Mimic]] get a huge boost from those two

shrewd zealotBOT
#

Legendary Creature โ€” Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever a Human deals damage to you, destroy it.
Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
5/5

deep field
#

I saw IMMEDIATE return on slotting in [[Nezahal, Primal Tide]]

shrewd zealotBOT
deft belfry
#

although it is kinda gross with glen elendra lock

deft belfry
#

[[$mikaeus unhallowed]] still waiting for a reprint of this fuk

shrewd zealotBOT
#
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deft belfry
#

real reprint

#

[[$galecaster colosus]] isnt a card i remember, hardly see it in any sets

shrewd zealotBOT
deft belfry
#

ah 0 reprint

#

[[$glen elendra archmage]] probably never going down in price

shrewd zealotBOT
#
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deep field
deft belfry
#

the new nerfed version came out from recent changeling set

#

oriq so good for lot of things, usually for the graveset up on repeat but the spell is relevant too

#

a card made for grave matters + value

deep field
deft belfry
#

its like a weaker glen

deep field
#

oh [[Glen Elendra, Guardian]]

shrewd zealotBOT
deft belfry
#

thought of this card hhmmmmmm does this one work with mairsil

#

[[?Koh the face stealer]]

shrewd zealotBOT
#
2025-10-02

Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities, like equip, are activated abilities and they have colons in their reminder text.

2025-10-02

Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." Some keyword abilities, such as prowess, are triggered abilities and will have "when," "whenever," or "at" in their reminder text.

2025-10-02

Players can respond to the triggered ability that exiles nontoken creatures that die. If the card leaves the graveyard before the ability resolves, Koh will not exile the card and it cannot be chosen with Koh's activated ability.

deft belfry
#

nvm i dont think so

#

missing the last clause to gain ability

deep field
#

Would be sweet tech tho

deft belfry
#

btw, how was nezahal used, reanimated to cheat into play for card draw?

#

or you have to use the backup activated ability

deft belfry
#

i am thinking of ramp such as [[Topiary Stomper]]

shrewd zealotBOT
deft belfry
#

creature type and 4 power, triggers lot of stuff in the deck, and i think thats the value that beats 3 visit type of ramp

#

double pips also not affected in mono green

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so its like the superior wood elf for mono green

#

unlike powercreep cards [[fanatic of rhonas]] i like the lower price too

shrewd zealotBOT
deft belfry
#

i am usually meh on mana dorks, this one i just have to acknowledge since its the stupid power creep set

#

go from 2-4 mana all the way to potentially 6-10 mana is just insane amount of burst mana

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ofc 4 toughness is out of reach for red removal and no one is going to path/sword a mana dork 99% of the time

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and thats before going into the self reuseable grave ability that enable its ferocious condition

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again, hating on MH3

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so i think it depends on where you draw the line from $ and power level stand point

#

i think the cards over $10 are generally too much regardless of what it can do

#

[[$ohran frostfang]] i think i got this around $2 cad, its amazing in green since most things already have trample /will gain trample

shrewd zealotBOT
#
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deft belfry
#

so it lowkey makes green unblockable with a 6 toughness for blocking and card staples onto it

#

i ran it with simic Volo so that i can double/triple the draw trigger

#

and for just 1 more mana, i think the deathtouch is usually better than [[$toski bearer of secrets]] its own self 'goad' makes it a bad blocker even if i dont care about making token copies of it

shrewd zealotBOT
#
Secret Lair Drop

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$3.46 โ€ข โ‚ฌ3.38

deft belfry
#

ofc, your commander is 5 drop rather than my volo at 4 drop, so that overlap is up to preference

#

they are all just repeatable [[guardian protect]] standard green draw

shrewd zealotBOT
deft belfry
#

not that i think you need more with the current set up

#

(of the enchantment draws)

#

neither am i trying to replace everything with creatures, just in favour of the creature type more but not against all the non creature cards

deft belfry
#

cuts decks in half

#

for reference, which one do you like more between frostfang and toski

deft belfry
#

lol, didnt expect the [[!prmeval protector]] add

deft belfry
#

2 land hands are so risky tho...

#

really depends on how you want the deck to set up, is it one turn after vorinclex hits the field from CZ or set up before that with alternatives

deep field
#

also filled my yard with activated ability

#

and allowed me to get a new activated ability while it wasnt my turn

#

Very high value play

deft belfry
#

so lowkey the worse case scenario but it worked out

#

yeah its nice that discard doesnt affect you

deep field
#

Makes it especially unfair because I had amodeus already on mairsil so I just filled my hand back up

deft belfry
#

yeah amodeus is basically the reason to build a mairsil deck imo

deep field
#

And Mairsil will become so much smoother

deft belfry
#

i built Omnath locus of all once because i got it as the box topper i just wanted to play [[villious wealth]]

shrewd zealotBOT
deft belfry
#

but it never worked out ๐Ÿ˜ข

#

5c omnath is such a poor build around

#

its 3 pips tribal and everyone i ve seen fails on those reveal like 80% of the time, i got my around 50~% and it s still very inconsistent

#

and thats with omnath staying out the full turn cycle

#

good luck getting enough mana to cast a big X spell

#

one time it got countered, the other times it did basically nothing because i dont have a clear spellslinger type of payoff. playing opponent's cards only works if oyu know their deck really well

#

or just never draw the fun spell in the 99

#

having a commander that make 'bad' or secret commander(s) work is very satisfying

#

[[$zopandrel hunger dominus]]

shrewd zealotBOT
#
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Phyrexia: All Will Be One

$21.33 โ€ข โ‚ฌ21.72

deft belfry
#

๐Ÿคฎ too much for me

#

overstepping into B3 territory with all good stuff cards

#

without early ramp it is slow

#

but some games it would just drop one thing and the entire hand into play

#

and the only answer would be board wipe

#

maybe [[gaea's blessing]]

shrewd zealotBOT
wicked gust
wicked gust
deft belfry
#

chapter 1 of saga self mill + cheat is nice with all those big beaters, so if they do end up in grave, target shuffle would increase the chance of hitting them

#

ch2 & 3 isnt anything special since its basically value removal / raw power

#

since green lacks creature removal, getting that ch3 is really powerful

#

there is always the option of stronic resonator for the double trigger

wicked gust
#

Random side question @deft belfry

#

I pulled a [[!kavaron]] just now. Think it be an interesting include for the [[!klothys god]] burn deck as a way to fuel the mini ramp and make blockers for the chandras?

shrewd zealotBOT
#

Multiple cards match โ€œkavaronโ€, can you be more specific?

wicked gust
#

[[!kavaron memorial]]

deft belfry
#

sac lands is kinda really bad in general

#

i think the awkward part is

#

having to target in your main phase

#

so that you cant sac in the same moment

#

you have to sac in draw phase or something to make that token and give haste

#

those are not good blockers as you can just make 0/1 instead

#

and then its the station part

deft belfry
#

i think you get more out of a your ... [[!forgotten cave]] at that point, iirc that was in the deck

wicked gust
#

Fair

deft belfry
#

i only remember the 1 mana ones, 2 mana cycling is over costed in comparison

#

until i go for the very tight slot at B3 ish i usually have ash barren as my budget filter filler land

#

my biggest hate on signet is just because while they fix mana, they dont reduce my land count in the 99

#

most decks just have zero synergy with their mana rocks and are there purely for a earlier 4 drop and smoother curve

#

which isnt a bad thing, but i dislike that play pattern if thats the case for every deck

deft belfry
#

[[tectonic reformation]] janky since there arent enough cards to make this consistent but it can somewhat open up the 'resources send to grave' option

shrewd zealotBOT
deft belfry
#

this i dont have a clear answer to how to make it work especually when there arent really ways to get this out

#

if the deck already runs something like [[cool but rude]] i can see more potential with a discard theme

shrewd zealotBOT
deft belfry
#

i had the cycling stuff with [[zirda dawn]] at some point but i havent rebuilt that deck for over a year

shrewd zealotBOT
#

Legendary Creature โ€” Elemental Fox
Companion โ€” Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for mana3 as a sorcery.)
Abilities you activate that aren't mana abilities cost mana2 less to activate. This effect can't reduce the mana in that cost to less than one mana.
mana1, manat: Target creature can't block this turn.
3/3

deft belfry
#

it has the benefit of war room and bonder conclave for the low cost of mana1 manat : Draw

deft belfry
wicked gust
#

Working on something probably dumb

#

I was given the og strixhaven witherbloom precon. Than I get both the new quandrix and new witherbloom decks both for $65 , I don't have a lifegain deck and don't really do golgari. So I decided to combine both. Needing cuts and ideas

#

A lot of cuts

tall willow
#

I have this Captain America deck, and I recently got [[Cloud, Midgar Mercenary]] and [[Improvised Arsenal]] to put in it, but I don't know what to cut. . . also if you have any suggestions for additional cards to add or cut, that would be greatly appreciated!
https://moxfield.com/decks/ETxSqna2Yki8U11e52wpGQ

shrewd zealotBOT
wicked gust
# deft belfry switching already? XD

More so I own em and I'll try em, I don't own a copy of the golgari lady from the WD without proxying and I can't get new ink atm as I'm out of it and can't afford it atm

keen fractal
#

help, is this random deck i found on archidekt any good? https://archidekt.com/decks/14762813/100_cedh_technically_bracket_2_antimeta_mwc

Archidekt

Heliod, God of the Sun - Commander deck
Budget โ€ข cEDH โ€ข Devotion โ€ข Control โ€ข Stax
(1) Commander โ€ข (8) COMBO โ€ข (11) CREATURES โ€ข (37) LANDS โ€ข (16) REMOVAL โ€ข (21) STAX / CONTROL โ€ข (6) WINCON
This deck utilizes some budget stax/control cards to compromise your opponents while preparing for a defensive lockout through Pariah an...

deft belfry
#

as someone who dont play Cedh and interested in its meta, that my words with a grin of salt
lot of stats i can see dont add up, but the stax do affect some decks more than others

#

[[zetalpa primal dawn]] kinda shows that it is a joke?

shrewd zealotBOT
deft belfry
#

oh rather its "Cedh" in the meta of the person who built the deck?

#

those are all cards that only affect creature combat wins decks

#

37 lands one 'ramp' rock, being a 5 drop [[!the eternity elevator]]

deft belfry
#

i dont run any fog in my average deck (except for like 1 or 2) out of probably 50+ decks i have built and taken apart over. i hardly see anyone run purely creature fog in their builds in like all the ones i see. BUT a fog may as well be an 'extra turn spell' if used in the right moment

#

'opponent skips this current game winning turn, you get to live an another turn'

deft belfry
#

set goals for yourself

#

otherwise you are always stuck in this spiral of deck brewing, upgrading and cutting out cards

#

what is it you want to do and what you find fun

#

those are not things i can define for you

#

[[$gyome master chef]] i hope i can find a super cheap copy

shrewd zealotBOT
deft belfry
#

that drop tho XD

#

i think i waited like 3years for this reprint so i can put it in a jund food deck

wicked gust
deft belfry
#

you can build 2 decks, no overlap XD

#

so one commander, 198 cards deck (only basics can overlap)

#

its one of my personal challenge i have not completed fully to this day

#

the catch is when you play game 2, 'i ll switch from [insert named commander] to this exact same commander...'

#

but the 99 is COMPLTETEly different

#

[[!jungle hallow]] is one of my most budget and better tapped gate i would would run in a deck

shrewd zealotBOT
deft belfry
#

i dont usually have 1 drop where i would encounter that tempo lost early on

#

if i do top deck it and have no other lands, that means i am top decking and have a bigger issue

#

a small amount of tapped land usually doesnt hurt a deck that much

#

its fine if you want no taps at all

#

[[epicure of blood]] overcosted, slow, low payoff = easy cut

shrewd zealotBOT
deft belfry
#

ofc if you are planning for [[!exquisite blood]] win, then it doesnt matter because you would just have redundancy before tutors

deft belfry
#

[[!dina essense brewer]] by nature is just reverse fling

deft belfry
#

its kinda like [[!brion stoutarm]] if they dont struggle with card advantage

deft belfry
#

and since dina comes with draw, you at least turn things into cantrip

#

tokens can become direct value

#

and the reverse fling is both life gain and counters which means you can repeat that combat damage especially on something with evasion

#

brion is single use damage

#

if you run a low curve + mass token yourself, be careful when using [[!culling ritual]] as its no longer one sided

deft belfry
#

the ritual part can still be very much worth it

#

instead of OG [[!dina osul steeper]]

deft belfry
#

who cares about multi and a lot more instances of life gain, new Dina only does Big gain once at a time

#

while they arent nombo, they do have very different scaling and theme

#

the power matter is nice though which is just a generic green theme

#

yet, OG dina lacks the evasion

#

and counters is better than temporary +X which also doesnt pump toughness

#

i am meh on low utility vampires and single use life gain stuff

#

gainning doesnt win you the game, damage does

#

generic removals win games

#

for a low curve deck, i cant even call [[!beledros witherbloom]] ramp

deft belfry
#

and the lower your total land count (land tokens included) the less it reward you get out of it

#

if a deck runs beledros as the commander, obviously sol ring would be in there. yet it is also one of the cards that doesnt get untapped by it

#

so, if not for a life+ pest deck, it is actually like a worse [[wildness reclamation]]

shrewd zealotBOT
deft belfry
#

which is like the synergistic and non B3 seedborn

#

i straight up run [[awakening]]

shrewd zealotBOT
deft belfry
#

ALL PLAYERS

#

i will let you figure something out from there

deft belfry
#

do need tagging to split up some stuff tho

#

number of ramp, removal, you can probably skip card type /main focus tags

#

and you can think about whenever you want sunforger type of things after all

#

[[!leonin shikari]] one of a kind effect iirc, can reequip at flash speed

shrewd zealotBOT
keen fractal
# deft belfry so, is it good? depends on your highly specific meta

i changed it around a little bit here. is it any better now? https://archidekt.com/decks/23059723/my_first_commander_deck_heliod_god_of_the_sun

Archidekt

Heliod, God of the Sun - Commander deck
Budget โ€ข Stax โ€ข Devotion โ€ข Control
(1) Commander โ€ข (8) COMBO โ€ข (8) CREATURES โ€ข (4) Draw โ€ข (38) LANDS โ€ข (2) Lifegain โ€ข (1) Protection โ€ข (4) Ramp โ€ข (13) REMOVAL โ€ข (16) STAX / CONTROL โ€ข (5) WINCON
based heavily off of https://archidekt.com/decks/14762813/100_cedh_technically_brack...

keen fractal
keen fractal
keen fractal
deft belfry
#

[[fog]] [[!holyday]]

shrewd zealotBOT
deft belfry
#

gtg to work

keen fractal
wicked gust
shrewd zealotBOT
#

Multiple cards match โ€œprimo theโ€, can you be more specific?

wicked gust
#

[[Primo the unbound]]

shrewd zealotBOT
wicked gust
#

He looks more fun than the face commander

#

It's a wip too

keen fractal
storm fox
#

intended b2 (also i tagged my deck for once in advance)

tall willow
deft belfry
deft belfry
deft belfry
#

why so many recovery/recur from grave cards though

#

the board wipe part may make it unfun to play against though as it is somewhat becoming stax

#

i think there are too few basics with all your basic fetches

keen fractal
deft belfry
#

idr the rohan precon

#

this deck has some issues though

#

even if i ignore the mana/land base

#

they are many better bulks to run, so you dont end up with some sort of spell slinger theme in naya

#

its like you are trying to avoid having creatures or something

#

your win con is probably ONLY zacama voltron damage

#

unless you count removing everything a win

deft belfry
#

talismans only gets half the commander's identity, unless you are lowkey going simic or something, having this "balanced" mana source is nowhere near balanced for the deck

#

and let say in theory, the whole deck is like 25% of each colour somehow, they are still not the best fixer because

#

you have so many colourless sources

#

guild signet would literally be better since they can filter your mana

#

and because something like [[!bloom tender]] sees your permanents, while it is an insane source of ramp, it doesnt actually fixes mana

shrewd zealotBOT
deft belfry
#

well at least not without hybrid cards

#

so in a 4 colour deck, having to hard cast, let say[[!myojin of nights reach]]

deft belfry
#

it extremely difficult without some all colour lands

#

and ofc, you dont need chromatic lantern nor fetch triomes

#

you just need the right basic at the right timing

#

just have to somewhat pay attention to whenever a card fixes the mana you dont have or not

#

i usually start with more forest because all of the land fetching starts with green

#

and then i can run 30 baiscs in a 3 colour (ex. temur) deck and still have all my colours

#

just need to somewhat increase my odd of having different colour manas

#

because i would have higher forest count, i would probably not use green signet or talisman at all over my other colours

keen fractal
deft belfry
#

which convert my green into non green and assemble at least 3 of my colours right away

deft belfry
#

i think lathriel isnt that expensive far as i remember

#

very specific pieces/combo/powerful dependent cards might be more expensive

wicked gust
#

I'll try my best lol

deft belfry
#

aeeehhh

#

wut

#

4 colours dont need a beast within when you can do better things with like 1-2 mana

#

contractual is okay but need set up, its more of a dream case scenario counter spread

#

void rend, only gives you more colour issues as i assume green usually ends up as the dominate colour

#

atomize is better since it also comes with proliferate, although is it going to be played at a good time / on curve is arguable. it is a single target removal at 4 mana

#

having a full board with counters maybe like 7+ turns into the game

#

[[!austere command]] i think just hurt you like 75% of the time

deft belfry
#

<= 3 cmc, more than half of your set up creatures

= 4 all your big non indestructible overcosted creatures, and kills your commander
artifact is your current main way of ramping?

#

enchantment is one of its weakest mode imo since there are usually not that many enchantment focused decks. and you have green white to target removal problematic enchantments

#

costral piracy cares for go wide into value draw

#

there isnt exactly a token generator/engine

#

[[!wishclaw talisman]] is fine as a tutor + politic fun
i guess you put it here to grab a myojin or proliferate wishes. thematic but that just makes it harder to ever get it back

deft belfry
#

[[!metastatic evangel]] vs [[!flux channeler]] i would say choose a side as they are things that will never trigger together

deft belfry
#

with the exception of adventure where you can get both (one at a time) from a single card (i guess omen sort of count too?)

#

[[replicating ring]] is sort of a trap in slow proliferate

shrewd zealotBOT
deft belfry
#

you basically want to speed it up twice as fast to expect anything to ever come out from it

#

[[aetheric amplifier]][[vorel of the hull clade]] something

shrewd zealotBOT
deft belfry
#

my favourite would have to be [[pir imagin rascal]] and things that move counters

shrewd zealotBOT
deft belfry
#

creature that atraxa would like is something similar to [[botanical brawler]]

shrewd zealotBOT
deft belfry
#

as popular atraxa is, i think it is actually really had to make atraxa fun, yet there are SO SO SO MANY atraxa decks you can find online, most are kinda powerful and salt inducing and then a bunch that doesnt really get to do what they want

#

having 4 colour is sort of a trap

#

[[arna kennerud skycaptain]][[denry kjin editor in chief]]or just tidus all make it much simplier

shrewd zealotBOT
#

Legendary Creature โ€” Human Knight
Flying, lifelink
Wardโ€”Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4

deft belfry
#

i just removed [[ripple of potential]] in my [[omo queen of vesuva]] bad mechanics (from early magic history) deck since its not giving me that much value. but i think that would be really nice with atraxa, sagas, and perhaps myojins? if you find ways to cheat them into play, you can use avatar's [[aang airbending master]] airbend mechanic to cast them cheaply

shrewd zealotBOT
#

Instant
Proliferate, then choose any number of permanents you control that had a counter put on them this way. Those permanents phase out. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

#

Legendary Creature โ€” Human Avatar Ally
When Aang enters, airbend another target creature. (Exile it. While it's exiled, its owner may cast it for mana2 rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
4/4

deft belfry
#

anything thing about mana base is that, since i run mostly basics (too lazy to grab all the good lands from the good deck) i avoid double pips for ex [[anafenza kin tree spirit]] into triple colour pips because it means i cant play a lot of the things on curve

shrewd zealotBOT
deft belfry
#

after all that is the initial counter to start off proliferate; and then able to control the time for getting those extra counters (better blocks, prevent lethal damage) triggers from placing counters to get the cards you can use on your main phase

storm fox
# deft belfry aeeehhh

the interaction was added last minute (maybe i even added to little) to be able to simulate playtest with not just all gas but also some nessecary interaction

storm fox
storm fox
storm fox
#

with maybe a +1+1 counter route with the myojins at the top end?

storm fox
#

also, at what point in the game should i get attraxa down? only once i get counters on stuff or just as quickly as possible?

deft belfry
#

[[Albert warrior of darkness]] for ex a simple way to do that, and vigilance allows for the end step proliferate to take effect with the blocks

shrewd zealotBOT
#

Legendary Creature โ€” Spirit Warrior
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
"Always we took the burden of fighting upon ourselves. That's what heroes do, isn't it?"
2/2

deft belfry
# wicked gust https://moxfield.com/decks/7B5ss_AkfESFVUdx9cHvqw

hunter insight instill energy swift/lavaspur boot
if have to make some cuts, its good to reconsider hardened scale vs branching evolution effs, since the commander puts so much counter at once, but there is no denying HS is a counter powerhouse almost on par with the ozolith (which if move all counters at once, works better with doubling)
more cuts: evasionless 0/0s that seems to cost too much mana, can add (equipment) double strike. And thick about total cost of the spells as x is definitely not going to be 0, how high is the curve of the deck really

deft belfry
deft belfry
#

not using to trying to put more than 3+ dead cards in the deck and this has like all of them

#

at like 7 mana, i am lucky if i can play 1 per game

#

getting more than 1 into your hand is kinda a death sentence

deft belfry
storm fox
deft belfry
#

like earthbending can give all lands counters

deft belfry
deft belfry
storm fox
#

i've been playtesting with some of the depletion lands and triomes added, might do a little bit of tweaking but i now find color generation not the problem i think

deft belfry
#

i dislike atraxa before T5 for the most part as it is a high cost for a removal magnet

#

3 different colour lands + T2 ramp? = dead atraxa imo

#

and even if it stays

#

you have just land and non utility rock with no counters

storm fox
#

true

deft belfry
#

if its just +1 counter theme, there are too many cards to consider and they dont exactly help myojin theme

storm fox
#

i did add some extra removal and card draw and removed some of the extra proliferate, found that that made the list a bit less clunky

deft belfry
#

i like that old mechanic Graft that is easy to spread counters

#

and it triggers on atraxa's own entering

storm fox
deft belfry
#

not that many cards but they are interesting since they 'move' counters

#

when used with hardened scale, every move is like doubling

#

so [[vigean hydropon]] is like 10 total counters across 5 other creatures

shrewd zealotBOT
deft belfry
#

realistically, only [[llanowar reborn]] is the good one because its also a land

shrewd zealotBOT
storm fox
#

tho i gotta make sure i don't put in too many taplands

deft belfry
#

yeah i think below 5/36 is rarely an issue

#

even high power be running all those surveils with fetches

#

its the timing of when to drop the tapped land

#

before T5 it hardly hurt

#

for myojin, i think until you hit that cruial top deck mana to cast big stuff, its okay

#

i would probably stay with the artifact ramp and run [[archeaomancer's map]]

shrewd zealotBOT
deft belfry
#

so close almost spelt it right

#

in 4 colours you can run guildpairing bounce lands and get lot of extra tempo

storm fox
deft belfry
#

[[strict proctor]]

shrewd zealotBOT
storm fox
#

wouldn't that be to inconsistent? would only work when strict procotor is in play

deft belfry
#

yeah that one is more of a jank thing i am doing

#

but i will try to use that with bounce lands so i can skip the bounce part

#

itself is kinda a mini stax piece

#

only picked up arch map the other day, havent play tested

#

so its a nombo with proctor as well

storm fox
#

i play the map in Ao, and it often does work there

#

tho i don't think i'll do that in this list tho

deft belfry
#

gtg so i will look at the list again later along with that captain america one [[leonin shikari]] it just need to be more careful about theme and synergy as the captain's shield protection fails to work with red/white equipments

shrewd zealotBOT
storm fox
#

also if you all your opponents hit their landdrops while you only are 1 behind you can still get 3 extra landfall triggers with it on their turns bouncing the bounceland itself back to hand

storm fox
shrewd zealotBOT
deft belfry
#

just fyi, your biggest weakness is stun counter

fickle edge
#

or infect

deft belfry
#

not really

#

because oyu dont have to proliferate poison on yourself

#

and you have the option to block or not block creatures with infect

#

if you are playing energy with proliferate, than the niche infect could be bad

deft belfry
#

or saga creatures, which will eventually die but i am sure those has some of the best value in the game as you go through the chapters

#

but back to myojins

deft belfry
#

but if you like it, and is affortable, why not

#

as you play test/goldfish, you can see what are cards that are just not as good as it looks

#

and good to know the interactions ahead of time to know what you want to do with the deck and how to do it

#

should cut those

#

not worth in the build as of now

storm fox
#

i'm also playtesting and i often get into either these kind of scenario's or i get down a myojin early

fickle edge
wicked gust
tall willow
deft belfry
deft belfry
#

the lack of evasion is usually what slows down a combat deck. i guess the burn part is nice for killing creatures but it has its limits

tall willow
#

I want smooth gameplay and consistency, every time I've played it it feels like I run out of steam far too quickly

deft belfry
#

well, then the first thing to choice from is that pro red white shield vs red/white equipments

#

i would reduce some of that

#

and perharp an engine that let you refill cards

#

๐Ÿค”

deft belfry
#

[[chaos warp]] can go when you have access to white
curse mirror is okay since its usually a strong card, but notiblly there are very few targets for yourself to copy without including other players decks

shrewd zealotBOT
deft belfry
#

4 red equipments, 2 ish white equipment supports, one boros equipment , maybe the two copy equipments. cards, will contradict with [[!shield of war and peace|sld|1730]]

deft belfry
#

commanders plate having more colour identity means less protection colours, its still a strong card but at 1 cmc, its synergy with the commander is also lower.

#

i think lavaspur boots is a bit weak too in an equipment theme deck, since swiftfoot and greaves are usually the first go to staples

#

[[!brass knucles]] really funny thematic cards, but without build-in evasion on the commander, i think this is a lot worse

deft belfry
#

i ran it in [[koma world eater]] last time i had them in a deck and it was funny to punch someone with a serpent. needless to say that i lost because i am doing some very efficient combat things rather than a easy kill move

shrewd zealotBOT
deft belfry
#

ofc, if the deck focus on more creatures to attack with, putting two equipments on two seperate creature with double strike and perhaps combat trigger, is pretty nice in general

#

in red, the rate to get double strike should be less than 3 mana

#

brass cost like 5+ mana

#

genji glove has similar problem but at least that one has extra combat build in

#

i think i wouldnt need solemn sad golem as well as its not very good with equipments

#

if you run [[curiousity]] captain can always ping players for triple draw

shrewd zealotBOT
deft belfry
#

but having a good attack is perhaps the main goal

#

nihari's resolve would be a janky thing i want to test with puresteel paladin XD although i know i would never draw both cards and keep them out

#

anyways

#

the land base has so many tap cards

#

the equipment count isnt that high to trigger your [[!scam senior edificer]] draw triggers

deft belfry
#

i remember an episode of CZ where they rate equipments and i agree that i would never want all of those
[[!loxodon warhammer]][[!basilisk collar]] and [[!shadowspear]] in a single deck

deft belfry
#

i have my bais since deathtouch is my favourite keyword ability along side/combine with trample

#

problem with loxodon is that i dont really want to unequip it for damage, nor do i want care that much about the life gain at that rate, the trample evasion and power boost is nice but not irreplaceable

#

shadowspear is all around powerful, low cost and versatile, i am indifference about it. i doubt you want to fling it with captain as well at 1 cmc

#

[[!sword of truth and justice|sld|1867]] the trigger abilities are kinda meh without a counter theme, as two counters is very low bar payoff

deft belfry
#

there arent card draws to keep up with the mid late game

#

for all i care, it can be small draws as weak as bulk [[mask of memory]] just to speed up getting through the deck

shrewd zealotBOT
deft belfry
#

repeatable [[bonder conclave]]

shrewd zealotBOT
deft belfry
#

i would also want more creatures so its not just voltron

#

any good two drops that interest you?

#

[[freya crescent]] is sort of an equipment staple support

shrewd zealotBOT
deft belfry
#

just need to know the type of deck you are running here

#

tempo? tapped lands slows it down
control? will need more protection and consistent damage to remove all the threats
voltron? ways to ensure combat damage adds up quickly

#

i think i would prefer midrange

#

okay to have a slow start, as long as there are enough control to make sure you can get rid of all your opponent's thread with burn damage and non creature removals

#

with enough mana to detach and equip, you can turn captain into a machine gun out of the blue

#

so i would definitely want something like [[training ground]][[zirda dawn]]

shrewd zealotBOT
#

Legendary Creature โ€” Elemental Fox
Companion โ€” Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for mana3 as a sorcery.)
Abilities you activate that aren't mana abilities cost mana2 less to activate. This effect can't reduce the mana in that cost to less than one mana.
mana1, manat: Target creature can't block this turn.
3/3

deft belfry
#

talisman 2 mana for 1 mana scaling sucks here

#

only good for mana fixing for colour pips

#

not too concern when most of the deck is colourless

#

[[!slash the rank]] at 5 mana at misses lot of things... doesnt seems worth here in my book [[slaughter the strong]] maybe

shrewd zealotBOT
deft belfry
#

since you can detach and end up with no power boost, captain would end up with 4 power

#

otherwise, i think [[split up]] or [[robe of stars]] seems like good ways to not hurt yourself

shrewd zealotBOT
deft belfry
#

[[codsworth handy helper]]

shrewd zealotBOT
deft belfry
shrewd zealotBOT
deft belfry
#

maul should be a good add and easy to equip too

storm fox
#

Do you have any tips on preventing mana flood?

#

I dont really want to go down on lands like i do with my other decks

wicked gust
deft belfry
#

because logically, i dont think thats a thing thats common with 35 lands

deft belfry
deft belfry
#

do you like keeping that

wicked gust
#

I wouldn't mind keeping it yo give it a try as I do own a copy from that og strixhaven deck

deft belfry
#

k

#

how come branching evolution got benched

wicked gust
#

You said it may not be needed but can add ut back

deft belfry
#

i said it the other way around, we can leave it out for now

#

i mentioned hardened scale which only gives 1 additional counter

#

[[!branching evolution]] doubles
so kinda similar to [[!unbound flourishing]]

deft belfry
#

but the obvious difference is that, you get branching without CASTING

#

[[herlad of secret streams]][[rikku resourceful guardian]] is bit worse but is a cool card [[[[blitzball stadium]] have been a win con for me in the past

shrewd zealotBOT
#

Legendary Creature โ€” Human Artificer
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control.
Steal โ€” mana1, manat: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
"Rikku-approved item coming up!"
2/3

deft belfry
#

[[!geometric nexus]] is a fun card, but i think its not what you want to keep since it wont always scale too well

deft belfry
#

X spell will give a very high mana value on the stack and put lot of counters on it

#

but your own number of spells is about 20 + the prepared ones. the deck isnt exactly spell slinger focus. the fun part is getting lot of free counters from your opponent, which is harder to get depends on the table

#

so let say you got lucky with lot of counters early on, it is still making like one big fractal at a time and it resets it counters

#

i think the scaling will never beat [[luxior giada's gift]]

shrewd zealotBOT
deft belfry
#

so you can get basically +2/+2 for each counter on a creature

#

oh wow, small detail. note that primal vigor and oversimplify will give everyone double double XD

#

kinda funny imo

#

[[nesting ground]]

shrewd zealotBOT
deft belfry
#

can take out a blue source for it

#

or tapped land

#

havent really seen [[$mana bloom]] in a game since it was printed

shrewd zealotBOT
deft belfry
#

i think its not really worth it becauseo f the once per turn payoff

#

if its like synergy with [[wildsear scouring maw]] i would understand (control cascade size)

shrewd zealotBOT
#

Legendary Creature โ€” Elemental Wolf
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
6/6

deft belfry
#

its sort of like a worse version of... [as foretoldl]]?

#

[[as foretold]]

shrewd zealotBOT
wicked gust
#

I own it lol

wicked gust
#

Oh shit it does wtf I missed that

deft belfry
#

it does

#

lol

#

thats why it is out for so many years and it never really see play

#

i think i saw it once in a random jank deck before this precon

wicked gust
deft belfry
#

luxior is fun, but hard to find a deck for

#

i like it when i can equip onto commander

wicked gust
#

Planeswalkers

#

Why it was in my Mardi dihada deck

deft belfry
#

your removal count seems okay, i think at some point its just preference

#

i dont believe [[$mana drain]] is a B2 card in my games, but ofc its also not an official GC

shrewd zealotBOT
#
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deft belfry
#

if oyu want to play it, play it simple as that

wicked gust
#

It's mostly just for the next big X spell

deft belfry
#

that yourself cast

#

i am more for the other one over counterspell

wicked gust
#

I have a copy and only have it in 1 deck and rarely use it outside that 1 deck

deft belfry
#

if you search in the thread/server the number of time "from: monomons narset reversal"

#

lol 23 results

wicked gust
#

Lol i also rarely use it but love it

#

Same for [[voidslime]]

shrewd zealotBOT
deft belfry
#

if 4 budget reason, then muddle the mixture, just never counterspell before those for power and mana cost

#

ahh i would definitely want to try that

#

given you can control your curve well enough

#

because X spells mess with your real curve

#

3 mana removal is a weird clunky spot

wicked gust
#

Fair

deft belfry
#

checking tags

#

only have creature removals? and counterspells

#

oh i see the second tag for removal, 3 more that can target non creatures

#

took me way too long to figure out that too highlight mana value in oracle text, i need to use {} brackets manax

#

๐Ÿคฆ

#

find out on scryfall the other day

#

"cost {1} less" for example

#

not a huge fan of some of the fractal cards but for now they are fine until you test out how many 0/0 token generator you need

#

[[!owlin spiralmancer]] wont work with legendary creatures

deft belfry
#

so while face commander [[!zimone infinite analyst]] share certain properties with Primo, their focus is quite different

deft belfry
#

zimone in the end is ramp and value, primo is lethal threat + more power matters stacking up with lesser value

deft belfry
shrewd zealotBOT
deft belfry
#

much better scaling than what idol of oblivion gives

wicked gust
deft belfry
#

fyi i am find with what idol has to offer, it was just one of the examples

#

how many more cuts do you need

#

heading to work in 5 mins

#

right now i think there arent enough X spells for the X spell only matters cards to get the most out of it

#

could have miscounted

#

just need a check to see how many spells can trigger ex. [[!geometers arthropod]] besides commander

deft belfry
#

[[!lattice library]] is a new card that makes fractal but it seems meh for me here

wicked gust
#

the reason its below 100 is going to fill the rest out with basic lands and waitign to see the final set before fixing the lands to what i need em to be trying out a new land fixing techniquefor 2 color decks i saw online

tall willow
# deft belfry between theme and raw power/smooth game play, what do you prefer more, or bit of...

Thanks for the suggestions! here's my thoughts on them:

  • I do agree on the the protection equipment, and will prolly remove them
  • Brass Knuckles is there to be a 2 for 1, 1-cost reequip to be able to throw consistently
  • I know I need to work on the mana base ;v;
  • I remember watching that EP too! I'll prolly cut the hammer, but not the other two, as Collar makes it so that everything dies when cap yeets, and spear shuts down hexproof and indestructible.
  • I think Midrange would be good for my playstyle as well
  • the idea behind Slash the Ranks is that once it resolves, I could activate cap when he has deathtouch to kill all remaining commanders
  • How many equip reducers do you think is good without being too much? I currently have Puresteel because duh, Gadgeteer for backup card draw, and War Wip because it's still an equipment
  • I do need more protection, any suggestions (other than what's already been stated)?
wicked gust
storm fox
#

it's either moxfield screwing me over

#

or a problem with the list

deft belfry
#

equip at 0 is not needed for the most part as captain only really cares about high casting cost and can still put anything on for free once per turn. i think you just want to be able to throw equips at a good timing as mana3 is somewhat high cost

#

i think i would like [[silver shroud costume]]

shrewd zealotBOT
deft belfry
#

because it could end up as a niche two card synergy

#

as i doubt you want to recast commander over and over

#

the value from zimone seems more acceptable to me, than crab at least

deft belfry
storm fox
#

did you run into the same problem or a different one?

proper belfry
wicked gust
shrewd zealotBOT
wicked gust
#

Maybe I'll add in more X creatures idk, ill try to make the deck sometime soon and see how well it goes

deft belfry
deft belfry
#

although gyre do need at least 1 counter to tap, i think with proliferate theme, thats usually not a problem

#

cut [[!coastal piracy]]

deft belfry
#

counter synergy seems fine on the left, maybe reconsider how myojin works in the middle, the far right are my cuts/swaps

#

[[!myojin cleansing fire]] hurts yourself too much

deft belfry
#

austere command also remove all your small things

#

pollenbright imo is just too small of a value without etb spam

#

[[communal brewing]]

shrewd zealotBOT
deft belfry
#

can come in with 1 or up to 4 counters, put +1 counters on all your casted creatures to proliferate further

#

[[nesting ground]] a colourless source that moves counters

shrewd zealotBOT
deft belfry
#

it depends if you got that important counter to move around

#

especially without filter lands

#

the signet ones

#

[[!faeburrow elder]] has to add different colours

deft belfry
#

so it owuld be harder to get [[myojin grim betrayal]] with it

shrewd zealotBOT
#

Legendary Creature โ€” Spirit
Myojin of Grim Betrayal enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Grim Betrayal: Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
5/2

deft belfry
#

the thing about myojin is that, without the ability 's payoff

#

they are all overcosted 8 drops with poor statlines

shrewd zealotBOT
#

No card found for โ€œrealm dark returnโ€

#

No card found for โ€œreturn of dark realmsโ€

deft belfry
#

AND only thing that went to grave THIS turn so its [[thrilling encore]]

shrewd zealotBOT
deft belfry
#

withouth cost reduction, an 8 drop with that poor of an ability is very hard to utilize

deft belfry
#

[[gwenna eyes of gaea]] add since its good mana fixing with coutner synergy

shrewd zealotBOT
deft belfry
#

even when it doesnt untap, you already got some good mana out of it

#

if it untapps, you can basically get all 4 colours to cast atraxa and one other creature

#

so along with the previously mentioned [[arbert warrior of darkness]] i guess there maybe a legendary subtheme

shrewd zealotBOT
#

Legendary Creature โ€” Spirit Warrior
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
"Always we took the burden of fighting upon ourselves. That's what heroes do, isn't it?"
2/2

deft belfry
#

because of all the myojin, i would want some sort of looter engine to get rid of cards that are stuck in hand the entire game

#

rightnow ther eis only malcolm

#

i only see a few maybe i missed them [[katara waterbending master]] recall [[waterbender ascension]] (maybe possible for swap?) anyways [[mondo gecko]] again looting legendary

shrewd zealotBOT
deft belfry
#

may have to do scryfall search to get the perfect looter

#

depends how many small drops you end up with (mainly bloom tender are important) can consider planeswalker such as [[ajani adversary of tyrants]]

shrewd zealotBOT
#

Legendary Planeswalker โ€” Ajani
+1: Put a +1/+1 counter on each of up to two target creatures.
โˆ’2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
โˆ’7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
Loyalty: 4

deft belfry
#

if it gets killed, your table is spending resources on it (stalled the turn) if it survives, you are getting more synergistic value out of it each turn

#

but i wouldnt go too hard on super friends with complicated abilities that make your game so difficult

#

[[riskhar peema renegade]] no fixing but much faster ramp

shrewd zealotBOT
deft belfry
#

with atraxa vigilance, you get to tap it for mana too

#

[[undercity upheaval]][[storm the seedcore]][[season of gathering]]

shrewd zealotBOT
#

Sorcery
Choose up to five manap worth of modes. You may choose the same mode more than once.
manap โ€” Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
manapmanap โ€” Choose artifact or enchantment. Destroy all permanents of the chosen type.
manapmanapmanap โ€” Draw cards equal to the greatest power among creatures you control.

deft belfry
#

[[silkguard]][[khalni heart expedition]]

shrewd zealotBOT
deft belfry
#

[[bow of nylea]][[phyrexian scriptures]][[protection magic]][[leinore autumn soveregin]]

shrewd zealotBOT
deft belfry
#

[[cleopatra exiled pharaoh]][[master's guidance]][[striding shotcaller]]

shrewd zealotBOT
#

Creature โ€” Troll Druid
Reach
Whenever one or more creatures you control deal combat damage to a player, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
0/4

Run the Play manaxmanagmanau
Sorcery
Put a +1/+1 counter on each of up to X target creatures. Those creatures gain flying until end of turn. Draw a card.

deft belfry
#

those are mainly for reference to see what helps casting myojin

#

brings down the curve, tap for more mana, more consistency, synergy with creature draw/ legendary creatures

#

i know a few [[gluntch the bestower]] basically going 'fake group hug' to politic for the slow pace late game

shrewd zealotBOT
deft belfry
#

and with 3 drop, end step trigger, it curves out nicely into atraxa as well

#

if you have gyre sage T2, you can begin T4 with like 3 more counters on it with this

#

i think the treasure is in general what you want since its ramp